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"lang"

{
"Language" "tchinese"
"Tokens"
{
"DOTA_AttackMove" ""
"[english]DOTA_AttackMove" "Attack Move"
"DOTA_Move" ""
"[english]DOTA_Move" "Move"
"DOTA_UnitQuery" "/"
"[english]DOTA_UnitQuery" "Query an object/unit"
"DOTA_ExecuteAbility0" " 1"
"[english]DOTA_ExecuteAbility0" "Ability 1"
"DOTA_ExecuteAbility1" " 2"
"[english]DOTA_ExecuteAbility1" "Ability 2"
"DOTA_ExecuteAbility2" " 3"
"[english]DOTA_ExecuteAbility2" "Ability 3"
"DOTA_ExecuteAbility3" " 4"
"[english]DOTA_ExecuteAbility3" "Ability 4"
"DOTA_ExecuteAbility4" " 5"
"[english]DOTA_ExecuteAbility4" "Ability 5"
"DOTA_ExecuteAbility5" ""
"[english]DOTA_ExecuteAbility5" "Ability Ultimate"
"DOTA_RespawnTime" " %s1 "
"[english]DOTA_RespawnTime" "Respawning in %s1 seconds"
"DOTA_RespawnTimeShort" "%s1 "
"[english]DOTA_RespawnTimeShort" "Respawn in %s1 secs"
"DOTA_UnitLevel" " %s1"
"[english]DOTA_UnitLevel" "Level %s1"
"DOTA_StrengthStatus" "%s1 "
"[english]DOTA_StrengthStatus" "%s1 STR"
"DOTA_STR" ""
"[english]DOTA_STR" "STR"
"DOTA_AgilityStatus" "%s1 "
"[english]DOTA_AgilityStatus" "%s1 AGI"
"DOTA_AGI" ""
"[english]DOTA_AGI" "AGI"
"DOTA_IntellectStatus" "%s1 "
"[english]DOTA_IntellectStatus" "%s1 INT"
"DOTA_INT" ""
"[english]DOTA_INT" "INT"
"DOTA_DamageStatus" "%s1 "
"[english]DOTA_DamageStatus" "%s1 Damage"
"DOTA_ArmorStatus" "%s1 "
"[english]DOTA_ArmorStatus" "%s1 Armor"
"DOTA_ARMOR" ""
"[english]DOTA_ARMOR" "ARMOR"
"DOTA_UnitHold" ""
"[english]DOTA_UnitHold" "Hold Position"
"DOTA_UnitStop" "!"
"[english]DOTA_UnitStop" "Stop"
"DOTA_LevelUp" """
"[english]DOTA_LevelUp" "LEVEL UP"
"DOTA_LevelUp_Req" "#$%& %s1"
"[english]DOTA_LevelUp_Req" "Requires Hero Level %s1"
"DOTA_AttributesUp" " %s1"
"[english]DOTA_AttributesUp" "LEVEL %s1"
"DOTA_Abilities" ""
"[english]DOTA_Abilities" "ABILITIES"
"DOTA_Items" "'("
"[english]DOTA_Items" "EQUIPPED ITEMS"
"DOTA_Shop" ")*"
"[english]DOTA_Shop" "Shop"
"DOTA_AttribArmor" ""
"[english]DOTA_AttribArmor" "Armor"
"DOTA_AttribDamage" ""
"[english]DOTA_AttribDamage" "Damage"
"DOTA_More" "+,"
"[english]DOTA_More" "MORE"
"DOTA_Developer" "-./0"
"[english]DOTA_Developer" "Developer"
"DOTA_NeedMana" "%s1 "
"[english]DOTA_NeedMana" "%s1 sec"
"DOTA_ManaCost" "123 %s1"
"[english]DOTA_ManaCost" "MANA COST %s1"
"DOTA_Basics" "45"
"[english]DOTA_Basics" "BASICS"
"DOTA_Upgrades" "67"
"[english]DOTA_Upgrades" "UPGRADES"
"DOTA_Attributes" "89"
"[english]DOTA_Attributes" "ATTRIBUTES"
"DOTA_LevelLabel" ":%s1"
"[english]DOTA_LevelLabel" "Level: %s1"
"DOTA_StackCount" ";<:%s1"
"[english]DOTA_StackCount" "Stack Count: %s1"
"DOTA_Charges" ":%s1"
"[english]DOTA_Charges" "Charges: %s1"
"DOTA_Health" "=>"
"[english]DOTA_Health" "HEALTH"
"DOTA_Mana" "1"
"[english]DOTA_Mana" "MANA"
"DOTA_Skills" ""
"[english]DOTA_Skills" "SKILLS"
"DOTA_AttributeFooter" ":%s1 :%s2"
"[english]DOTA_AttributeFooter" "DAMAGE: %s1 ARMOR: %s2"
"DOTA_UnitSelection_Title" "?@"
"[english]DOTA_UnitSelection_Title" "UNIT SELECTION"
"DOTA_SelectHeroAndCenter" "?A%&BCDEF"
"[english]DOTA_SelectHeroAndCenter" "Select Hero and Center Camera"
"DOTA_TabUnit" "GH?DIJ"
"[english]DOTA_TabUnit" "Cycle Through Selected Units"
"DOTA_ControlGroup1" "KLMN 1"
"[english]DOTA_ControlGroup1" "Control Group 1"
"DOTA_ControlGroup2" "KLMN 2"
"[english]DOTA_ControlGroup2" "Control Group 2"
"DOTA_ControlGroup3" "KLMN 3"
"[english]DOTA_ControlGroup3" "Control Group 3"
"DOTA_ControlGroup4" "KLMN 4"
"[english]DOTA_ControlGroup4" "Control Group 4"
"DOTA_ControlGroup5" "KLMN 5"
"[english]DOTA_ControlGroup5" "Control Group 5"
"DOTA_StatTooltip_Header" "%&89:\n\n"
"[english]DOTA_StatTooltip_Header" "Hero Attributes:\n\n"
"DOTA_StatTooltip_Strength" ":"
"[english]DOTA_StatTooltip_Strength" "Strength:"
"DOTA_StatTooltip_Agility" ":"
"[english]DOTA_StatTooltip_Agility" "Agility:"
"DOTA_StatTooltip_Intelligence" ":"
"[english]DOTA_StatTooltip_Intelligence" "Intelligence:"
"DOTA_StatTooltip_PrimaryAttrib" " O$89\n"
"[english]DOTA_StatTooltip_PrimaryAttrib" " Primary Attribute\n"
"DOTA_StatTooltip_StrengthBonus" "- PQ 19 P=>\n- PQ 0.03 =>RS
"[english]DOTA_StatTooltip_StrengthBonus" "- Each point increases hit poin
ts by 19\n- Each point increases hit point regen by 0.03\n"
"DOTA_StatTooltip_AgilityBonus" "- 7 PQ 1 P\n- PUQ 1 PSV\n"
"[english]DOTA_StatTooltip_AgilityBonus" "- Every 7 points increase armor
by 1\n- Each point increases attack speed by 1\n"
"DOTA_StatTooltip_IntelligenceBonus" "- PQ 13 P1\n- PQ 0.04 1RS
"[english]DOTA_StatTooltip_IntelligenceBonus" "- Each point increases mana by
13\n- Each point increases mana regen by 0.04\n"
"DOTA_StatTooltip_PrimaryBonus" "- PQ 1 P\n"
"[english]DOTA_StatTooltip_PrimaryBonus" "- Each point increases damage b
y 1\n"
"DOTA_StatTooltip_Buyback" "%&WX:%s1\n"
"[english]DOTA_StatTooltip_Buyback" "Current Buy Back Cost: %s1\n"
"DOTA_GoodGuys" "YZ"
"[english]DOTA_GoodGuys" "The Radiant"
"DOTA_BadGuys" "1["
"[english]DOTA_BadGuys" "The Dire"
"DOTA_Towers" ";\]^<:%s1"
"[english]DOTA_Towers" "Remaining Towers: %s1"
"DOTA_Barracks" "_`:%s1"
"[english]DOTA_Barracks" "Barracks: %s1"
"DOTA_NotAvailable" "abcd"
"[english]DOTA_NotAvailable" "Not Available"
"DOTA_MoveForward" "EFe"
"[english]DOTA_MoveForward" "Camera Forward"
"DOTA_MoveBack" "EF"
"[english]DOTA_MoveBack" "Camera Back"
"DOTA_MoveLeft" "EFf"
"[english]DOTA_MoveLeft" "Camera Left"
"DOTA_MoveRight" "EFg"
"[english]DOTA_MoveRight" "Camera Right"
"DOTA_CameraGrip" "EFKL"
"[english]DOTA_CameraGrip" "Camera Grip"
"DOTA_HeroSelect" "?A%&"
"[english]DOTA_HeroSelect" "Select Hero"
"DOTA_HeroCenter" "%&CD"
"[english]DOTA_HeroCenter" "Center Hero"
"DOTA_HeroMoveHome" "%&hi4j"
"[english]DOTA_HeroMoveHome" "Hero Move Home"
"DOTA_ControlGroupCycle" "IJKLMN"
"[english]DOTA_ControlGroupCycle" "Control Group Tab"
"DOTA_ControlGroup6" "KLMN 6"
"[english]DOTA_ControlGroup6" "Control Group 6"
"DOTA_Escape" "-"
"[english]DOTA_Escape" "Escape"
"DOTA_Scoreboard" "klm"
"[english]DOTA_Scoreboard" "Scoreboard"
"DOTA_Screenshot" "nopq"
"[english]DOTA_Screenshot" "Screenshot"
"DOTA_Voice" "rs"
"[english]DOTA_Voice" "Voice"
"DOTA_VoiceLane" "rstu"
"[english]DOTA_VoiceLane" "Voice Lane"
"DOTA_ChatGlobal" "vwxyz/{"
"[english]DOTA_ChatGlobal" "Chat All"
"DOTA_ChatTeam" "vwx|}{"
"[english]DOTA_ChatTeam" "Chat Team"
"DOTA_Learn_Abilities" "~"
"[english]DOTA_Learn_Abilities" "Ability Learn"
"DOTA_Learn_Stats" """
"[english]DOTA_Learn_Stats" "Upgrade Stats"
"DOTA_UseActionItem_Key" ""
"[english]DOTA_UseActionItem_Key" "Action Item"
"DOTA_StatTooltip_TotalAttributesSkilled" "89: "
"[english]DOTA_StatTooltip_TotalAttributesSkilled" "Attributes Level: "
"DOTA_DmgArmorTooltip_AttackSpeed" "SV: "
"[english]DOTA_DmgArmorTooltip_AttackSpeed" "Attack Speed: "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds" ""
"[english]DOTA_DmgArmorTooltip_AttackSpeedSeconds" "s per attack"
"DOTA_DmgArmorTooltip_MoveSpeed" "SV:"
"[english]DOTA_DmgArmorTooltip_MoveSpeed" "Movement Speed: "
"DOTA_DmgArmorTooltip_AttackDamage" ":"
"[english]DOTA_DmgArmorTooltip_AttackDamage" "Attack Damage: "
"DOTA_DmgArmorTooltip_AttackRange" ":"
"[english]DOTA_DmgArmorTooltip_AttackRange" "Attack Range: "
"DOTA_DmgArmorTooltip_Armor" ": "
"[english]DOTA_DmgArmorTooltip_Armor" "Physical Armor: "
"DOTA_DmgArmorTooltip_DmgResist" "9:"
"[english]DOTA_DmgArmorTooltip_DmgResist" "Physical Damage Resistance: "
"DOTA_DmgArmorTooltip_MagicArmor" "1b:"
"[english]DOTA_DmgArmorTooltip_MagicArmor" "Magical Armor: "
"DOTA_DmgArmorTooltip_MagicDmgResist" "1b9:"
"[english]DOTA_DmgArmorTooltip_MagicDmgResist" "Magical Damage Resistance: "
"DOTA_HeroTaunt_Key" ""
"[english]DOTA_HeroTaunt_Key" "Taunt Item"
"DOTAUI_AspectNormal" "4:3"
"[english]DOTAUI_AspectNormal" "4:3"
"DOTAUI_AspectWide16x9" "16:9"
"[english]DOTAUI_AspectWide16x9" "16:9"
"DOTAUI_AspectWide16x10" "16:10"
"[english]DOTAUI_AspectWide16x10" "16:10"
"DOTAUI_Fullscreen" "no"
"[english]DOTAUI_Fullscreen" "Fullscreen"
"DOTAUI_Window" ""
"[english]DOTAUI_Window" "Window"
"DOTAUI_BorderlessWindow" "a"
"[english]DOTAUI_BorderlessWindow" "Borderless Window"
"DOTA_Welcome" " DotA"
"[english]DOTA_Welcome" "Welcome to DotA"
"DOTA_Chat_Team" "[] %s1:%s2"
"[english]DOTA_Chat_Team" "[ALLIES] %s1: %s2"
"DOTA_Chat_Team_Dead" "** [] %s1:%s2"
"[english]DOTA_Chat_Team_Dead" "*DEAD*[ALLIES] %s1: %s2"
"DOTA_Chat_Spec" "[] %s1:%s2"
"[english]DOTA_Chat_Spec" "[Spectator] %s1: %s2"
"DOTA_Chat_All" "%s1:%s2"
"[english]DOTA_Chat_All" "%s1: %s2"
"DOTA_Chat_PlayerKilled" "%s1 %s2 %s3 "
"[english]DOTA_Chat_PlayerKilled" "%s1 just pwned %s2's head for %s3 gold!
"
"DOTA_Chat_PlayerDenied" "%s1 %s2"
"[english]DOTA_Chat_PlayerDenied" "%s1 just denied %s2!"
"DOTA_Chat_PlayerDeniedSelf" "%s1 ?A"
"[english]DOTA_Chat_PlayerDeniedSelf" "%s1 just committed suicide!"
"DOTA_Chat_PlayerKilledGood" "%s1 1["
"[english]DOTA_Chat_PlayerKilledGood" "%s1 was just killed by The Dire!"
"DOTA_Chat_PlayerKilledBad" "%s1 YZ"
"[english]DOTA_Chat_PlayerKilledBad" "%s1 was just killed by The Radiant!"
"DOTA_Chat_PlayerKilledGeneric" "%s1 "
"[english]DOTA_Chat_PlayerKilledGeneric" "%s1 was just killed by a Neutra
l!"
"DOTA_Chat_PlayerKilledAssist" "%s1 %s2 l:"
"[english]DOTA_Chat_PlayerKilledAssist" "%s1 was just killed! %s2 gold is split
among assists:"
"DOTA_Chat_TowerPlayerKilled" "%s1 -\]^"
"[english]DOTA_Chat_TowerPlayerKilled" "%s1 destroyed a tower!"
"DOTA_Chat_TowerKilledGood" "-\]^1["
"[english]DOTA_Chat_TowerKilledGood" "A tower was destroyed by The Dire!"
"DOTA_Chat_TowerKilledBad" "-\]^YZ"
"[english]DOTA_Chat_TowerKilledBad" "A tower was destroyed by The Radiant!"
"DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 _`H"
"[english]DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 Barracks has been destroyed
!"
"DOTA_Chat_TowerDenied" "%s1 -\]^"
"[english]DOTA_Chat_TowerDenied" "%s1 denied a tower!"
"DOTA_Chat_FirstBlood" "%s1 %s2 "
"[english]DOTA_Chat_FirstBlood" "%s1 drew first blood by killing %s2"
"DOTA_Chat_DoubleKill" "%s1 "
"[english]DOTA_Chat_DoubleKill" "%s1 got a double kill!"
"DOTA_Chat_TripleKill" "%s1 7"
"[english]DOTA_Chat_TripleKill" "%s1 has a TRIPLE kill!"
"DOTA_Chat_QuadKill" "%s1 7"
"[english]DOTA_Chat_QuadKill" "%s1 earned an ULTRA KILL!"
"DOTA_Chat_QuintupleKill" "%s1 H"
"[english]DOTA_Chat_QuintupleKill" "%s1 IS ON A RAMPAGE!!"
"DOTA_Chat_KillStreak_3" ""
"[english]DOTA_Chat_KillStreak_3" "killing spree"
"DOTA_Chat_KillStreak_4" "O"
"[english]DOTA_Chat_KillStreak_4" "dominating"
"DOTA_Chat_KillStreak_5" "/"
"[english]DOTA_Chat_KillStreak_5" "mega kill"
"DOTA_Chat_KillStreak_6" "a/"
"[english]DOTA_Chat_KillStreak_6" "unstoppable"
"DOTA_Chat_KillStreak_7" ""
"[english]DOTA_Chat_KillStreak_7" "wicked sick"
"DOTA_Chat_KillStreak_8" "/"
"[english]DOTA_Chat_KillStreak_8" "monster kill"
"DOTA_Chat_KillStreak_9" ""
"[english]DOTA_Chat_KillStreak_9" "GODLIKE"
"DOTA_Chat_KillStreak_10" ""
"[english]DOTA_Chat_KillStreak_10" "GODLIKE"
"DOTA_Chat_KillStreakIs" "%s1 H%s2"
"[english]DOTA_Chat_KillStreakIs" "%s1 is %s2"
"DOTA_Chat_KillStreakIsOn" "%s1 G%s2"
"[english]DOTA_Chat_KillStreakIsOn" "%s1 is on a %s2"
"DOTA_Chat_KillStreakHas" "%s1 H%s2"
"[english]DOTA_Chat_KillStreakHas" "%s1 has a %s2"
"DOTA_Chat_KillStreakMax" "%s1 H%s2"
"[english]DOTA_Chat_KillStreakMax" "%s1 is beyond %s2, someone kill him!!"
"DOTA_Chat_KillStreak_Ended" "%s1 %s2 %s3B %s4 "
"[english]DOTA_Chat_KillStreak_Ended" "%s1 has just ended %s2's %s3 streak for %
s4 gold!"
"DOTA_Chat_BuyBack" "%s1 i"
"[english]DOTA_Chat_BuyBack" "%s1 just bought back into the game!"
"DOTA_Chat_PickedUpAegis" "%s1 "
"[english]DOTA_Chat_PickedUpAegis" "%s1 picked up Aegis of the Immortal!"
"DOTA_Chat_KilledRoshanGood" "YZYZ%& %s1 "
"[english]DOTA_Chat_KilledRoshanGood" "Roshan has been killed by the Radiant!
%s1 gold to each hero of The Radiant!"
"DOTA_Chat_KilledRoshanBad" "1[1[%& %s1 "
"[english]DOTA_Chat_KilledRoshanBad" "Roshan has been killed by the Dire! %s1
gold to each hero of The Dire!"
"DOTA_Chat_SuperCreepsGood" "yz1[_`HYZG_"
"[english]DOTA_Chat_SuperCreepsGood" "All of the Dire Barracks have fallen. T
he Radiant now have Mega creeps!"
"DOTA_Chat_SuperCreepsBad" "yzYZ_`H1[G_"
"[english]DOTA_Chat_SuperCreepsBad" "All of the Radiant Barracks have fallen
. The Dire now have Mega creeps!"
"DOTA_Chat_ItemPurchase" "%s1 %s2"
"[english]DOTA_Chat_ItemPurchase" "%s1 just purchased %s2!"
"DOTA_Chat_Connect" "%s1 Ht"
"[english]DOTA_Chat_Connect" "%s1 has connected to the game."
"DOTA_Chat_Disconnect" "%s1 HDt"
"[english]DOTA_Chat_Disconnect" "%s1 has disconnected from the game."
"DOTA_Chat_DisconnectWaitForReconnect" "%s1 HDtt"
"[english]DOTA_Chat_DisconnectWaitForReconnect" "%s1 has disconnected from the g
ame. Please wait for them to reconnect."
"DOTA_Chat_DisconnectTimeRemaining" "<font color='#FF0000'><b>%s1 %s2 lU
"[english]DOTA_Chat_DisconnectTimeRemaining" "<font color='#FF0000'><b>%s1 ha
s %s2 minute left to reconnect.</b></font>"
"DOTA_Chat_DisconnectTimeRemainingPlural" "<font color='#FF0000'><b>%s1 %s2 l
>"
"[english]DOTA_Chat_DisconnectTimeRemainingPlural" "<font color='#FF0000'><
b>%s1 has %s2 minutes left to reconnect.</b></font>"
"DOTA_Chat_SafeToLeave" "<font color='#FF0000'><b>HU-</b></font>"
"[english]DOTA_Chat_SafeToLeave" "<font color='#FF0000'><b>This game is n
ow safe to leave.</b></font>"
"DOTA_Chat_Reconnect" "%s1 Ht"
"[english]DOTA_Chat_Reconnect" "%s1 has reconnected to the game."
"DOTA_Chat_Abandon" "%s1 HD"
"[english]DOTA_Chat_Abandon" "%s1 has abandoned the game."
"DOTA_Chat_Rune_DoubleDamage" "<font color='#82CAFF'></font>Q %s1 "
"[english]DOTA_Chat_Rune_DoubleDamage" "%s1 activated a <font color='#82CAFF'>D
ouble Damage</font> rune."
"DOTA_Chat_Rune_Haste" "<font color='#F62817'>S</font>Q %s1 "
"[english]DOTA_Chat_Rune_Haste" "%s1 activated a <font color='#F62817'>Haste</fo
nt> rune."
"DOTA_Chat_Rune_Illusion" "<font color='#FFD700'></font>Q %s1 "
"[english]DOTA_Chat_Rune_Illusion" "%s1 activated an <font color='#FFD700'>
Illusion</font> rune."
"DOTA_Chat_Rune_Invisibility" "<font color='#8B008B'></font>Q %s1 "
"[english]DOTA_Chat_Rune_Invisibility" "%s1 activated an <font color='#8B008B'>
Invisibility</font> rune."
"DOTA_Chat_Rune_Regeneration" "<font color='#7FFF00'>R</font>Q %s1 "
"[english]DOTA_Chat_Rune_Regeneration" "%s1 activated a <font color='#7FFF00'>R
egeneration</font> rune."
"DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 <font color='#82CAFF'></font>
"[english]DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 has bottled a <font color='
#82CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Bottle_Haste" "%s1 <font color='#F62817'>S</font>"
"[english]DOTA_Chat_Rune_Bottle_Haste" "%s1 has bottled a <font color='#F62817'
>Haste</font> rune."
"DOTA_Chat_Rune_Bottle_Illusion" "%s1 <font color='#FFD700'></font>"
"[english]DOTA_Chat_Rune_Bottle_Illusion" "%s1 has bottled an <font color=
'#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Bottle_Invisibility" "%s1 <font color='#8B008B'></font>"
"[english]DOTA_Chat_Rune_Bottle_Invisibility" "%s1 has bottled an <font color=
'#8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Bottle_Regeneration" "%s1 <font color='#7FFF00'>R</font>"
"[english]DOTA_Chat_Rune_Bottle_Regeneration" "%s1 has bottled a <font color='
#7FFF00'>Regeneration</font> rune."
"DOTA_Chat_NoHero" "a%&"
"[english]DOTA_Chat_NoHero" "No Hero"
"DOTA_Chat_InTheBag" "%s1 H'(T"
"[english]DOTA_Chat_InTheBag" "%s1 has bagged it!"
"DOTA_Chat_SecretShop" "e)* %s1"
"[english]DOTA_Chat_SecretShop" "Go to the secret shop to get a %s1"
"DOTA_Chat_ItemAutoPurchased" " %s1 H"
"[english]DOTA_Chat_ItemAutoPurchased" "The item %s1 has been purchased for you
!"
"DOTA_Chat_ItemsCombined" "H67 %s1"
"[english]DOTA_Chat_ItemsCombined" "Your items have combined to form a %s1!
"
"DOTA_Chat_CourierLostGood" "YZcH"
"[english]DOTA_Chat_CourierLostGood" "Radiant's courier has been killed."
"DOTA_Chat_CourierLostBad" "1[cH"
"[english]DOTA_Chat_CourierLostBad" "Dire's courier has been killed."
"DOTA_Chat_GlyphUsedGood" "YZH"
"[english]DOTA_Chat_GlyphUsedGood" "Radiant structures have been fortified.
"
"DOTA_Chat_GlyphUsedBad" "1[H"
"[english]DOTA_Chat_GlyphUsedBad" "Dire structures have been fortified."
"DOTA_Chat_CantUseActionItem" "Gabcd%s1- %s2"
"[english]DOTA_Chat_CantUseActionItem" "You can't use '%s1' right now - %s2."
"DOTA_Chat_ChargesExhausted" "Hd%s1;<"
"[english]DOTA_Chat_ChargesExhausted" "You have used the last charge on your i
tem '%s1'."
"DOTA_Chat_Bot_Gank" " %s1"
"[english]DOTA_Chat_Bot_Gank" "Attacking %s1!"
"DOTA_Chat_Bot_PushTower" " %s1"
"[english]DOTA_Chat_Bot_PushTower" "Pushing %s1"
"DOTA_Chat_Bot_Defend" "\ %s1"
"[english]DOTA_Chat_Bot_Defend" "Defending %s1"
"DOTA_Chat_Bot_Roam" " gank%s1"
"[english]DOTA_Chat_Bot_Roam" "Roaming to %s1 to gank"
"DOTA_Chat_Bot_RoamGank" "e %s1"
"[english]DOTA_Chat_Bot_RoamGank" "Go on %s1!"
"DOTA_Chat_Bot_GankRetreat" "-"
"[english]DOTA_Chat_Bot_GankRetreat" "I'm out"
"DOTA_Chat_Bot_RuneTop" "u"
"[english]DOTA_Chat_Bot_RuneTop" "Checking top rune"
"DOTA_Chat_Bot_RuneBottom" "u"
"[english]DOTA_Chat_Bot_RuneBottom" "Checking bottom rune"
"DOTA_Chat_Bot_Roshan" "|"
"[english]DOTA_Chat_Bot_Roshan" "Doing Roshan!"
"DOTA_LaneNameNone" "4j"
"[english]DOTA_LaneNameNone" "base"
"DOTA_LaneNameTop" "u"
"[english]DOTA_LaneNameTop" "top"
"DOTA_LaneNameMiddle" "Du"
"[english]DOTA_LaneNameMiddle" "mid"
"DOTA_LaneNameBottom" "u"
"[english]DOTA_LaneNameBottom" "bot"
"DOTA_Chat_ActionItemReason_Unknown" ""
"[english]DOTA_Chat_ActionItemReason_Unknown" "now isn't a good time"
"DOTA_Chat_ActionItemReason_Dead" "H"
"[english]DOTA_Chat_ActionItemReason_Dead" "you are dead"
"DOTA_Chat_ActionItemReason_Cooldown" "Hcd"
"[english]DOTA_Chat_ActionItemReason_Cooldown" "the item was used recently"
"DOTA_MiniKillCam_KillerInfo" "\n%s1"
"[english]DOTA_MiniKillCam_KillerInfo" "KILLED BY\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn" "("
"[english]DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!"
"DOTA_MiniKillcam_TotalDamage" "%s1 "
"[english]DOTA_MiniKillcam_TotalDamage" "%s1 DMG"
"DOTA_MiniKillcam_OtherDamage" "M_"
"[english]DOTA_MiniKillcam_OtherDamage" "Creep Damage"
"DOTA_MiniKillcam_KilledByGood" "\nYZ`"
"[english]DOTA_MiniKillcam_KilledByGood" "KILLED BY\nThe Radiant!"
"DOTA_MiniKillcam_KilledByBad" "\n1[`"
"[english]DOTA_MiniKillcam_KilledByBad" "KILLED BY\nThe Dire!"
"DOTA_MiniKillcam_Timer" "%s1:%s2"
"[english]DOTA_MiniKillcam_Timer" "%s1:%s2"
"DOTA_Chat_Good" "YZ"
"[english]DOTA_Chat_Good" "The Radiant"
"DOTA_Chat_Bad" "1["
"[english]DOTA_Chat_Bad" "The Dire"
"DOTA_Chat_Melee" ""
"[english]DOTA_Chat_Melee" "Melee"
"DOTA_Chat_Ranged" ""
"[english]DOTA_Chat_Ranged" "Ranged"
"DOTA_Chat_LaneTop" "u"
"[english]DOTA_Chat_LaneTop" "Top"
"DOTA_Chat_LaneMid" "Du"
"[english]DOTA_Chat_LaneMid" "Mid"
"DOTA_Chat_LaneBot" "u"
"[english]DOTA_Chat_LaneBot" "Bottom"
"DOTA_Lobby_Player_Joined" "%s1 Q"
"[english]DOTA_Lobby_Player_Joined" "%s1 joined."
"DOTA_Lobby_Player_Left" "%s1 -"
"[english]DOTA_Lobby_Player_Left" "%s1 left."
"DOTA_Lobby_Become_Leader_Self" "GO"
"[english]DOTA_Lobby_Become_Leader_Self" "You are now the Lobby Leader."
"DOTA_Lobby_Become_Leader" "%s1 GO"
"[english]DOTA_Lobby_Become_Leader" "%s1 is now the Lobby Leader."
"DOTA_Lobby_Game_Lobby_Setup" "t"
"[english]DOTA_Lobby_Game_Lobby_Setup" "ONLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Game_Name" ""
"[english]DOTA_Lobby_Game_Name" "GAME NAME"
"DOTA_Lobby_Game_Mode" ""
"[english]DOTA_Lobby_Game_Mode" "GAME MODE"
"DOTA_Lobby_Region" "C"
"[english]DOTA_Lobby_Region" "SERVER LOCATION"
"DOTA_Lobby_Team_1_Logo" "} 1 "
"[english]DOTA_Lobby_Team_1_Logo" "TEAM 1 LOGO"
"DOTA_Lobby_Team_2_Logo" "} 2 "
"[english]DOTA_Lobby_Team_2_Logo" "TEAM 2 LOGO"
"DOTA_Lobby_Team_1_Name" "} 1 "
"[english]DOTA_Lobby_Team_1_Name" "TEAM 1 NAME"
"DOTA_Lobby_Team_2_Name" "} 2 "
"[english]DOTA_Lobby_Team_2_Name" "TEAM 2 NAME"
"DOTA_Lobby_Enable_Cheats" "d"
"[english]DOTA_Lobby_Enable_Cheats" "Enable cheats"
"DOTA_Lobby_Fill_Bots" "d Bot "
"[english]DOTA_Lobby_Fill_Bots" "Fill empty slots with bots"
"DOTA_Lobby_Intro_Mode" ""
"[english]DOTA_Lobby_Intro_Mode" "Intro Mode"
"DOTA_UI_Cancel" "@2"
"[english]DOTA_UI_Cancel" "CANCEL"
"DOTA_UI_Ok" ""
"[english]DOTA_UI_Ok" "OK"
"dota_region_automatic" ""
"[english]dota_region_automatic" "Automatic"
"dota_region_us_west" ""
"[english]dota_region_us_west" "US West"
"dota_region_us_east" ""
"[english]dota_region_us_east" "US East"
"dota_region_europe" ""
"[english]dota_region_europe" "Luxembourg"
"dota_region_hong_kong" ""
"[english]dota_region_hong_kong" "Hong Kong"
"dota_region_singapore" "Q"
"[english]dota_region_singapore" "Singapore"
"dota_region_shanghai" ""
"[english]dota_region_shanghai" "Shanghai"
"dota_region_beijing" ""
"[english]dota_region_beijing" "Beijing"
"dota_region_malaysia" ""
"[english]dota_region_malaysia" "Malaysia"
"dota_matchgroup_na" ""
"[english]dota_matchgroup_na" "North America"
"dota_matchgroup_sa" ""
"[english]dota_matchgroup_sa" "South America"
"dota_matchgroup_as" ""
"[english]dota_matchgroup_as" "Asia"
"dota_matchgroup_eu" ""
"[english]dota_matchgroup_eu" "Europe West"
"DOTA_Hero_Selection_Timer_Second" ""
"[english]DOTA_Hero_Selection_Timer_Second" "SECOND"
"DOTA_Hero_Selection_Timer_Seconds" ""
"[english]DOTA_Hero_Selection_Timer_Seconds" "SECONDS"
"DOTA_Hero_Selection_Search_Field_Default" "%&"
"[english]DOTA_Hero_Selection_Search_Field_Default" "SEARCH HEROES"
"DOTA_Hero_Selection_Filter_All" "yz%&"
"[english]DOTA_Hero_Selection_Filter_All" "ALL HEROES"
"DOTA_Hero_Selection_AdvFilter_Carry" ""
"[english]DOTA_Hero_Selection_AdvFilter_Carry" "Carry"
"DOTA_Hero_Selection_AdvFilter_Initiator" "-"
"[english]DOTA_Hero_Selection_AdvFilter_Initiator" "Initiator"
"DOTA_Hero_Selection_AdvFilter_Ganker" "GANKER"
"[english]DOTA_Hero_Selection_AdvFilter_Ganker" "GANKER"
"DOTA_Hero_Selection_AdvFilter_Support" ""
"[english]DOTA_Hero_Selection_AdvFilter_Support" "Support"
"DOTA_Hero_Selection_AdvFilter_Pusher" ""
"[english]DOTA_Hero_Selection_AdvFilter_Pusher" "Pusher"
"DOTA_Hero_Selection_Team_Good" "YZ"
"[english]DOTA_Hero_Selection_Team_Good" "THE RADIANT"
"DOTA_Hero_Selection_Team_Bad" "1["
"[english]DOTA_Hero_Selection_Team_Bad" "THE DIRE"
"DOTA_Hero_Selection_STR" ""
"[english]DOTA_Hero_Selection_STR" "STRENGTH"
"DOTA_Hero_Selection_AGI" ""
"[english]DOTA_Hero_Selection_AGI" "AGILITY"
"DOTA_Hero_Selection_INT" ""
"[english]DOTA_Hero_Selection_INT" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Good" "YZ:%&"
"[english]DOTA_Hero_Selection_STR_Good" "THE RADIANT: STRENGTH"
"DOTA_Hero_Selection_AGI_Good" "%&"
"[english]DOTA_Hero_Selection_AGI_Good" "AGILITY"
"DOTA_Hero_Selection_INT_Good" "%&"
"[english]DOTA_Hero_Selection_INT_Good" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Bad" "1[:%&"
"[english]DOTA_Hero_Selection_STR_Bad" "THE DIRE: STRENGTH"
"DOTA_Hero_Selection_AGI_Bad" "%&"
"[english]DOTA_Hero_Selection_AGI_Bad" "AGILITY"
"DOTA_Hero_Selection_INT_Bad" "%&"
"[english]DOTA_Hero_Selection_INT_Bad" "INTELLIGENCE"
"DOTA_Hero_Selection_Random" "%&"
"[english]DOTA_Hero_Selection_Random" "Random Hero"
"DOTA_Hero_Selection_Confirm" "?A %s1"
"[english]DOTA_Hero_Selection_Confirm" "Choose %s1"
"DOTA_Hero_Selection_Ban_Confirm" "d %s1"
"[english]DOTA_Hero_Selection_Ban_Confirm" "Ban %s1"
"DOTA_Hero_Selection_Pick_Confirm" "? %s1"
"[english]DOTA_Hero_Selection_Pick_Confirm" "Pick %s1"
"DOTA_Hero_Selection_Pick" " %d ?"
"[english]DOTA_Hero_Selection_Pick" "SELECT PICK #%d"
"DOTA_Hero_Selection_Ban" " %d d"
"[english]DOTA_Hero_Selection_Ban" "SELECT BAN #%d"
"DOTA_Hero_Selection_Complete" "7"
"[english]DOTA_Hero_Selection_Complete" "COMPLETE"
"DOTA_Hero_Selection_Instruction" "z %s1 ?A%&"
"[english]DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero."
"DOTA_Hero_Selection_Instruction_Other" "G?A%&"
"[english]DOTA_Hero_Selection_Instruction_Other" "Other players are choos
ing their heroes."
"DOTA_Hero_Selection_Filter_Starter" "%&"
"[english]DOTA_Hero_Selection_Filter_Starter" "RECOMMENDED STARTER HEROES"
"DOTA_Hero_Selection_Filter_Favorites" "%&"
"[english]DOTA_Hero_Selection_Filter_Favorites" "Favorites"
"DOTA_Hero_Selection_Filter_Recent" "cd"
"[english]DOTA_Hero_Selection_Filter_Recent" "RECENT"
"DOTA_CombatLogHeading" ""
"[english]DOTA_CombatLogHeading" "Combat Log"
"DOTA_ToolTip_Ability" ":"
"[english]DOTA_ToolTip_Ability" "ABILITY:"
"DOTA_ToolTip_Ability_NoTarget" "z"
"[english]DOTA_ToolTip_Ability_NoTarget" "No Target"
"DOTA_ToolTip_Ability_Passive" ""
"[english]DOTA_ToolTip_Ability_Passive" "Passive"
"DOTA_ToolTip_Ability_AutoCast" ""
"[english]DOTA_ToolTip_Ability_AutoCast" "Auto-Cast"
"DOTA_ToolTip_Ability_Aura" ""
"[english]DOTA_ToolTip_Ability_Aura" "Aura"
"DOTA_ToolTip_Ability_Toggle" "IJ"
"[english]DOTA_ToolTip_Ability_Toggle" "Toggle"
"DOTA_ToolTip_Ability_Target" ""
"[english]DOTA_ToolTip_Ability_Target" "Unit Target"
"DOTA_ToolTip_Ability_Point" ""
"[english]DOTA_ToolTip_Ability_Point" "Point Target"
"DOTA_ToolTip_Targeting" ":"
"[english]DOTA_ToolTip_Targeting" "AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy" ""
"[english]DOTA_ToolTip_Targeting_Enemy" "Enemies"
"DOTA_ToolTip_Targeting_EnemyHero" "%&"
"[english]DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes"
"DOTA_ToolTip_Targeting_Self" ""
"[english]DOTA_ToolTip_Targeting_Self" "Self"
"DOTA_ToolTip_Targeting_Allies" ""
"[english]DOTA_ToolTip_Targeting_Allies" "Allies"
"DOTA_ToolTip_Targeting_Trees" ""
"[english]DOTA_ToolTip_Targeting_Trees" "Trees"
"DOTA_ToolTip_Level" ""
"[english]DOTA_ToolTip_Level" "LEVEL"
"DOTA_Hero_Tooltip_Level" " %s1"
"[english]DOTA_Hero_Tooltip_Level" "Level %s1"
"AbilityDuration" ":"
"[english]AbilityDuration" "DURATION:"
"AbilityDamage" ":"
"[english]AbilityDamage" "DAMAGE:"
"DOTA_Chat_Prompt" ":"
"[english]DOTA_Chat_Prompt" "Say:"
"dota_dashboard_players_online" "%s1 t"
"[english]dota_dashboard_players_online" "%s1 PLAYERS ONLINE"
"dota_dashboard_welcome" " DOTA NETWORK"
"[english]dota_dashboard_welcome" "WELCOME TO THE DOTA NETWORK"
"dota_dashboard_actions" ":"
"[english]dota_dashboard_actions" "ACTIONS:"
"dota_dashboard_start_playing" ""
"[english]dota_dashboard_start_playing" "PLAY"
"dota_dashboard_action_matchmaking" ""
"[english]dota_dashboard_action_matchmaking" "MATCHMAKING"
"dota_dashboard_action_matchmaking_label" ""
"[english]dota_dashboard_action_matchmaking_label" "play with people almost
as good as you"
"dota_dashboard_action_private" "/"
"[english]dota_dashboard_action_private" "PRIVATE"
"dota_dashboard_action_private_label" ""
"[english]dota_dashboard_action_private_label" "play with your network of frien
ds"
"dota_dashboard_action_ai" "A.I."
"[english]dota_dashboard_action_ai" "A.I."
"dota_dashboard_action_ai_label" ""
"[english]dota_dashboard_action_ai_label" "play with bots"
"dota_dashboard_action_tutorial" "~"
"[english]dota_dashboard_action_tutorial" "TUTORIAL"
"dota_dashboard_action_tutorial_label" "G"
"[english]dota_dashboard_action_tutorial_label" "play with guide"
"dota_dashboard_action_friends_game" ""
"[english]dota_dashboard_action_friends_game" "FRIENDS' GAMES"
"dota_dashboard_action_friends_game_label" "G"
"[english]dota_dashboard_action_friends_game_label" "friends currently in a
game lobby"
"dota_dashboard_prepareresearch" "(/"
"[english]dota_dashboard_prepareresearch" "PREPARE/RESEARCH"
"dota_dashboard_helpout" ""
"[english]dota_dashboard_helpout" "HELP OUT"
"dota_dashboard_action_mentor" ""
"[english]dota_dashboard_action_mentor" "MENTOR"
"dota_dashboard_action_mentor_label" "i"
"[english]dota_dashboard_action_mentor_label" "adopt a newb, answer a question
"
"dota_dashboard_action_contribute" ""
"[english]dota_dashboard_action_contribute" "CONTRIBUTE"
"dota_dashboard_action_contribute_label" "%&~~"
"[english]dota_dashboard_action_contribute_label" "write a hero guide, rat
e a guide"
"dota_dashboard_start_learning" "-~:"
"[english]dota_dashboard_start_learning" "START LEARNING:"
"dota_dashboard_guides" ""
"[english]dota_dashboard_guides" "GUIDES"
"dota_dashboard_heropedia" "%&"
"[english]dota_dashboard_heropedia" "HEROPEDIA"
"dota_dashboard_action_heroes" "%&"
"[english]dota_dashboard_action_heroes" "HEROES"
"dota_dashboard_action_items" ""
"[english]dota_dashboard_action_items" "ITEMS"
"dota_dashboard_action_replays" ""
"[english]dota_dashboard_action_replays" "REPLAYS"
"dota_dashboard_action_comma" ", "
"[english]dota_dashboard_action_comma" ", "
"dota_dashboard_tips" ""
"[english]dota_dashboard_tips" "TIPS"
"dota_dashboard_configure" ":"
"[english]dota_dashboard_configure" "CONFIGURE:"
"dota_dashboard_settings" ""
"[english]dota_dashboard_settings" "Settings"
"dota_dashboard_quit" ""
"[english]dota_dashboard_quit" "Quit"
"dota_dashboard_profile" "/"
"[english]dota_dashboard_profile" "YOUR PROFILE"
"dota_dashboard_chat" "vw"
"[english]dota_dashboard_chat" "CHAT"
"dota_dashboard_community" "vw"
"[english]dota_dashboard_community" "CHAT"
"dota_dashboard_join_chat" "Q"
"[english]dota_dashboard_join_chat" "JOIN CHANNEL"
"dota_dashboard_category_today" ""
"[english]dota_dashboard_category_today" "TODAY"
"dota_dashboard_category_updates" "+"
"[english]dota_dashboard_category_updates" "UPDATES"
"dota_dashboard_category_play" ""
"[english]dota_dashboard_category_play" "PLAY"
"dota_dashboard_category_watch" ""
"[english]dota_dashboard_category_watch" "WATCH"
"dota_dashboard_category_learn" "~"
"[english]dota_dashboard_category_learn" "LEARN"
"dota_dashboard_category_socialize" ""
"[english]dota_dashboard_category_socialize" "COMMUNITY"
"dota_profile_mini_title" "/"
"[english]dota_profile_mini_title" "PROFILE"
"dota_profile_mini_party" "|}"
"[english]dota_profile_mini_party" "PARTY"
"dota_profile_mini_2" "cd%&"
"[english]dota_profile_mini_2" "RECENT HEROES"
"matchmaking_status_title" ""
"[english]matchmaking_status_title" "Matchmaking Status"
"matchmaking_status_text" "H"
"[english]matchmaking_status_text" "Your game is ready"
"matchmaking_ready_text" "%s1 H"
"[english]matchmaking_ready_text" "%s1 Ready"
"matchmaking_player_afk" ""
"[english]matchmaking_player_afk" "Player not ready"
"matchmaking_player_cancel" "@2"
"[english]matchmaking_player_cancel" "Player cancelled"
"matchmaking_player_rematch" ""
"[english]matchmaking_player_rematch" "Finding new players"
"matchmaking_waiting_for_players" ""
"[english]matchmaking_waiting_for_players" "Waiting for other players"
"matchmaking_player_declined" "@2"
"[english]matchmaking_player_declined" "A player declined the match"
"returning_top_of_queue" "i"
"[english]returning_top_of_queue" "Returning to matchmaking with high prio
rity"
"dota_ready_fail" "("
"[english]dota_ready_fail" "FAILED TO READY UP"
"dota_ready_fail_desc" "HziyD"
"[english]dota_ready_fail_desc" "Your match was ready, but you failed to respond
and have been removed from the matchmaking pool."
"dota_ready_fail_return" ""
"[english]dota_ready_fail_return" "Find another match?"
"matchmaking_label" ""
"[english]matchmaking_label" "Matchmaking"
"matchmaking_wait_time" ":nnn"
"[english]matchmaking_wait_time" "Estimated wait time: nnn"
"matchmaking_exp_geo" "yGC"
"[english]matchmaking_exp_geo" "Searching outside your location"
"matchmaking_exp_skill" ""
"[english]matchmaking_exp_skill" "Searching outside your player level"
"matchmaking_region_active" "?A"
"[english]matchmaking_region_active" "SELECTED"
"matchmaking_region_inactive" ""
"[english]matchmaking_region_inactive" "UNSELECTED"
"matchmaking" "d"
"[english]matchmaking" "ACTIVE REGIONS"
"today_in_dota" "DOTA $"
"[english]today_in_dota" "TODAY IN DOTA"
"matches_in_progress" ""
"[english]matches_in_progress" "TOP LIVE MATCHES"
"findmatch" ""
"[english]findmatch" "FIND MATCH"
"players_online" "t"
"[english]players_online" "PLAYERS ONLINE"
"dota_profile_prestige" ""
"[english]dota_profile_prestige" "PRESTIGE"
"dota_profile_wins" ":"
"[english]dota_profile_wins" "WINS:"
"dota_profile_losses" ""
"[english]dota_profile_losses" "LOSSES"
"dota_profile_leaves" "D"
"[english]dota_profile_leaves" "ABANDONED"
"dota_join_chat_channel_prompt" ":"
"[english]dota_join_chat_channel_prompt" "Channel:"
"dota_join_chat_channel_button" "Q"
"[english]dota_join_chat_channel_button" "JOIN"
"dota_join_chat_channel_name_header" ""
"[english]dota_join_chat_channel_name_header" "Channel Name"
"dota_join_chat_channel_startup_header" "GQ"
"[english]dota_join_chat_channel_startup_header" "Join On Startup"
"dota_chat_party_tab" "|}"
"[english]dota_chat_party_tab" "Party"
"dota_chat_lobby_tab" ""
"[english]dota_chat_lobby_tab" "Lobby"
"dota_game_lobby_title" ""
"[english]dota_game_lobby_title" "GAME LOBBY"
"dota_match_history" "k"
"[english]dota_match_history" "MATCH HISTORY"
"dota_match_history_details" ""
"[english]dota_match_history_details" "MATCH DETAILS"
"dota_match_history_win" ""
"[english]dota_match_history_win" "WIN"
"dota_match_history_loss" ""
"[english]dota_match_history_loss" "LOSS"
"dota_match_history_back" ""
"[english]dota_match_history_back" "CLOSE"
"dota_match_history_Winner_GoodGuys" ":YZ"
"[english]dota_match_history_Winner_GoodGuys" "WINNER: The Radiant"
"dota_match_history_Winner_BadGuys" ":1["
"[english]dota_match_history_Winner_BadGuys" "WINNER: The Dire"
"page_previous" ""
"[english]page_previous" "PREVIOUS"
"page_next" ""
"[english]page_next" "NEXT"
"page_counter" "<:%s1"
"[english]page_counter" "Page: %s1"
"page_back" "hi"
"[english]page_back" "BACK"
"dota_load_game_title" "@"
"[english]dota_load_game_title" "LOAD GAME"
"dota_watch_replay" ""
"[english]dota_watch_replay" "WATCH REPLAY"
"dota_download_replay" ""
"[english]dota_download_replay" "DOWNLOAD REPLAY"
"dota_replay_unavailable" ""
"[english]dota_replay_unavailable" "REPLAY UNAVAILABLE"
"dota_profile_show_match_history" "k"
"[english]dota_profile_show_match_history" "MATCH HISTORY"
"dota_persona_panel_title" ""
"[english]dota_persona_panel_title" "PLAYER DETAILS"
"dota_downloading_replay" "D..."
"[english]dota_downloading_replay" "Downloading..."
"dota_persona_karma" "KARMA:"
"[english]dota_persona_karma" "KARMA:"
"dota_persona_rank" "ELO:"
"[english]dota_persona_rank" "ELO:"
"dota_finding_match" "... [%s1]"
"[english]dota_finding_match" "Finding match... [%s1]"
"dota_finding_match_time_only" "... [%s1]"
"[english]dota_finding_match_time_only" "Finding match... [%s1]"
"dota_num_players_searching" "G:%s1"
"[english]dota_num_players_searching" "PLAYERS SEARCHING: %s1"
"dota_search_range" ""
"[english]dota_search_range" "SEARCH RANGE"
"dota_num_matching_players" "G:%s110"
"[english]dota_num_matching_players" "MATCHING PLAYERS: %s1 of 10"
"dota_cancel_match_find" "@2"
"[english]dota_cancel_match_find" "CANCEL SEARCH"
"dota_match_in_progress" "G-"
"[english]dota_match_in_progress" "Game in progress"
"dota_match_finished" "H"
"[english]dota_match_finished" "Game is finished"
"dota_match_connecting" "t..."
"[english]dota_match_connecting" "Connecting to game..."
"dota_match_connected" "t"
"[english]dota_match_connected" "Connected to game"
"dota_reconnect_to_game" "t"
"[english]dota_reconnect_to_game" "RECONNECT"
"dota_abandon_game" "-"
"[english]dota_abandon_game" "LEAVE GAME"
"dota_disconnect_game" "t"
"[english]dota_disconnect_game" "DISCONNECT"
"dota_match_find_server" "... [%s1]"
"[english]dota_match_find_server" "Finding server... [%s1]"
"dota_match_game_ui" "/"
"[english]dota_match_game_ui" "Private Lobby Setup"
"dota_number_of_spectators" "/<:%s1"
"[english]dota_number_of_spectators" "Number of Spectators: %s1"
"dota_abandon_dialog_title" "D"
"[english]dota_abandon_dialog_title" "ABANDON GAME"
"dota_abandon_dialog_warning" "GeDD"
"[english]dota_abandon_dialog_warning" "Abandoning a game before it has finishe
d may ruin the game for other players."
"dota_abandon_dialog_confirm" "$D"
"[english]dota_abandon_dialog_confirm" "Are you sure you want to abandon this g
ame?"
"dota_play_matchmaking" "-"
"[english]dota_play_matchmaking" "PLAY GAME"
"dota_play_practice" "/"
"[english]dota_play_practice" "PRIVATE"
"dota_play_tournament" ""
"[english]dota_play_tournament" "TOURNAMENT"
"dota_play_tutorial" "~"
"[english]dota_play_tutorial" "TUTORIAL"
"dota_watch_game" ""
"[english]dota_watch_game" "WATCH"
"dota_play_matchmaking_desc" "G"
"[english]dota_play_matchmaking_desc" "Find a match with players of similar ex
perience in your region."
"dota_play_practice_desc" "/"
"[english]dota_play_practice_desc" "Create a private lobby to play with fri
ends or the A.I. "
"dota_play_tutorial_desc" "G~"
"[english]dota_play_tutorial_desc" "Play a match with a mentor or run throu
gh a lesson. "
"dota_play_tournament_desc" ""
"[english]dota_play_tournament_desc" "Find a match in a competitive tournamen
t. "
"dota_play_leaver_left_label" "et
"[english]dota_play_leaver_left_label" "You left your previous game. If you cr
ash or lose your connection, you should reconnect to the game. Leaving will hav
e repercussions in the future."
"dota_play_matchmaking_reconnect_hint" "tUQz
"[english]dota_play_matchmaking_reconnect_hint" "You can rejoin a game if you cr
ash or disconnect. Not rejoining can ruin the game for the other players."
"dota_play_find_match" ""
"[english]dota_play_find_match" "Find a Game"
"dota_play_welcome_title" "Dota 2"
"[english]dota_play_welcome_title" "Welcome to Dota 2"
"dota_play_welcome_text" "icDota 2+Q"
"[english]dota_play_welcome_text" "Thank you for participating, your feedb
ack\nwill help make Dota 2 better. "
"DOTA_create_private_lobby" "/x?{"
"[english]DOTA_create_private_lobby" "Enter a password to create private game
(optional)"
"DOTA_join_private_title" "Q/"
"[english]DOTA_join_private_title" "JOIN PRIVATE GAME"
"DOTA_join_private_desc" "xO{Q"
"[english]DOTA_join_private_desc" "Enter the password (created by lobby-le
ader) to join this game."
"DOTA_join_private_error1" "O"
"[english]DOTA_join_private_error1" "The password entered does not match the
password created by the lobby-leader."
"dota_apply" "d"
"[english]dota_apply" "APPLY"
"DOTA_Matchmaking_NoRegion_Error" "?Aj"
"[english]DOTA_Matchmaking_NoRegion_Error" "Please select a matchmaking reg
ion."
"DOTA_SelfCast_DoubleTap" "b"
"[english]DOTA_SelfCast_DoubleTap" "DOUBLE TAP ABILITY SELF CAST"
"DOTA_UniUnitOrder_Ctrl" ">"
"[english]DOTA_UniUnitOrder_Ctrl" "UNIFIED UNIT ORDERS"
"DOTA_GameStartCountdown" "- %s1:%s2"
"[english]DOTA_GameStartCountdown" "Starts in %s1:%s2"
"DOTA_GameTime" "%s1:%s2"
"[english]DOTA_GameTime" "%s1:%s2"
"DOTA_GamePreGame" "e"
"[english]DOTA_GamePreGame" "Pre-Game"
"find_match" ""
"[english]find_match" "Find Match"
"play_tutorial" "~"
"[english]play_tutorial" "Play Tutorial"
"unlock_persona" "" 2 /q"
"[english]unlock_persona" "Reach level 2 to unlock new persona features."
"dota_party_leader" "}"
"[english]dota_party_leader" "Party Leader"
"DOTA_UserMenu_Profile" " Dota /"
"[english]DOTA_UserMenu_Profile" "View Dota Profile"
"DOTA_UserMenu_SteamProfile" " Steam /"
"[english]DOTA_UserMenu_SteamProfile" "View Steam Profile"
"DOTA_UserMenu_SendMessage" "..."
"[english]DOTA_UserMenu_SendMessage" "Send Message..."
"DOTA_UserMenu_PartyKick" "|}"
"[english]DOTA_UserMenu_PartyKick" "Kick from Party"
"DOTA_UserMenu_PartyInvite" "Q|}"
"[english]DOTA_UserMenu_PartyInvite" "Invite to Party"
"DOTA_UserMenu_PartySuggestInvite" "Q|}"
"[english]DOTA_UserMenu_PartySuggestInvite" "Suggest invite to Party"
"DOTA_UserMenu_PartyLeave" "-|}"
"[english]DOTA_UserMenu_PartyLeave" "Leave Party"
"DOTA_UserMenu_Spectate" ""
"[english]DOTA_UserMenu_Spectate" "Watch Game"
"DOTA_InvitedToParty" "%s1 HQ|}"
"[english]DOTA_InvitedToParty" "%s1 has invited you to a party."
"DOTA_Invite_Accept" ""
"[english]DOTA_Invite_Accept" "ACCEPT"
"DOTA_Invite_Decline" ""
"[english]DOTA_Invite_Decline" "DECLINE"
"dota_game_mode_0" "?@"
"[english]dota_game_mode_0" "ALL PICK"
"dota_game_mode_1" ""
"[english]dota_game_mode_1" "SINGLE DRAFT"
"dota_game_mode_2" ""
"[english]dota_game_mode_2" "ALL RANDOM"
"dota_game_mode_3" ""
"[english]dota_game_mode_3" "RANDOM DRAFT"
"dota_game_mode_4" "}"
"[english]dota_game_mode_4" "CAPTAINS DRAFT"
"dota_game_mode_5" "}"
"[english]dota_game_mode_5" "CAPTAINS MODE"
"dota_game_mode_6" ""
"[english]dota_game_mode_6" "DEATH MODE"
"dota_game_mode_7" "1["
"[english]dota_game_mode_7" "DIRETIDE"
"dota_game_mode_0_desc" "yz%&D?%&"
"[english]dota_game_mode_0_desc" "Each player selects a hero from the ent
ire hero pool."
"dota_game_mode_1_desc" "N%&?D"
"[english]dota_game_mode_1_desc" "Each player selects a hero from a set o
f three heroes randomly chosen for them."
"dota_game_mode_2_desc" "l%&"
"[english]dota_game_mode_2_desc" "Each player is randomly assigned a hero
."
"dota_game_mode_3_desc" " 20 %&D?A?A"
"[english]dota_game_mode_3_desc" "Players take turns selecting a hero fro
m a shared pool of 20 random heroes. You will be told when it's your turn to sel
ect."
"dota_game_mode_4_desc" "} 1/1/1/1 !? 1/2/2/2/2/1 ?%&"
"[english]dota_game_mode_4_desc" "Captains alternate 1/1/1/1 ban picks. I
t then goes into a 1/2/2/2/2/1 hero draft."
"dota_game_mode_5_desc" "}}}}?A%&}?A
"[english]dota_game_mode_5_desc" "Each team is assigned a Captain, who ma
kes all the hero selections for their team. Captains also ban heroes from the po
ol."
"dota_game_mode_6_desc" "?%&"
"[english]dota_game_mode_6_desc" "If you die, you will have to pick a new
hero once you can respawn."
"dota_game_mode_7_desc" "\]^+U+,"
"[english]dota_game_mode_7_desc" "Towers are weaker, experience is gained
faster, and you get more periodic gold."
"DOTA_RP_INIT" "O?"
"[english]DOTA_RP_INIT" "Main Menu"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "@"
"[english]DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "Waiting for loaders"
"DOTA_RP_HERO_SELECTION" "%&?A"
"[english]DOTA_RP_HERO_SELECTION" "Hero Selection"
"DOTA_RP_STRATEGY_TIME" ""
"[english]DOTA_RP_STRATEGY_TIME" "Strategy Time"
"DOTA_RP_PRE_GAME" "e"
"[english]DOTA_RP_PRE_GAME" "Pre Game"
"DOTA_RP_GAME_IN_PROGRESS" "D"
"[english]DOTA_RP_GAME_IN_PROGRESS" "Playing A Game"
"DOTA_RP_PLAYING_AS" "cd %s2 Dx %s1{"
"[english]DOTA_RP_PLAYING_AS" "as %s2 (Lvl %s1)"
"DOTA_RP_POST_GAME" ""
"[english]DOTA_RP_POST_GAME" "Post Game"
"DOTA_RP_DISCONNECT" "@2tD"
"[english]DOTA_RP_DISCONNECT" "Disconnecting"
"DOTA_RP_SPECTATING" "D"
"[english]DOTA_RP_SPECTATING" "Spectating A Game"
"DOTA_ActivateGlyph" ""
"[english]DOTA_ActivateGlyph" "Activate Glyph"
"DOTA_SelectCourier" "?Ac"
"[english]DOTA_SelectCourier" "Select Courier"
"DOTA_PurchaseQuickbuy" "S"
"[english]DOTA_PurchaseQuickbuy" "Purchase Quickbuy"
"DOTA_PurchaseSticky" ""
"[english]DOTA_PurchaseSticky" "Purchase Sticky"
"DOTA_Pause" ""
"[english]DOTA_Pause" "Pause"
"DOTA_Chat_SafeToLeaveAbandoner" "<font color='#FF0000'><b>%s1 GHU
"[english]DOTA_Chat_SafeToLeaveAbandoner" "<font color='#FF0000'><b>Abando
nment by %s1. This game is now safe to leave.</b></font>"
"DOTA_Chat_Bot_RoamLane" "i %s1"
"[english]DOTA_Chat_Bot_RoamLane" "Going back to %s1"
"DOTA_Chat_CantPause" "ab"
"[english]DOTA_Chat_CantPause" "You cannot pause."
"DOTA_Chat_NoPausesLeft" "<Hd"
"[english]DOTA_Chat_NoPausesLeft" "You have no remaining pauses left."
"DOTA_Chat_CantPauseYet" "G %s1 ab"
"[english]DOTA_Chat_CantPauseYet" "You cannot pause for %s1 seconds."
"DOTA_Chat_Paused" "%s1 "
"[english]DOTA_Chat_Paused" "%s1 paused the game."
"DOTA_Chat_Unpaused" "%s1 "
"[english]DOTA_Chat_Unpaused" "%s1 resumed the game."
"DOTA_Chat_YouPaused" "z %s1 <"
"[english]DOTA_Chat_YouPaused" "You paused the game, you have %s1 pauses remain
ing."
"DOTA_Chat_CantUnpauseTeam" "G}D"
"[english]DOTA_Chat_CantUnpauseTeam" "You can not resume the game on this tea
m yet."
"DOTA_Winner_GoodGuys" "YZ"
"[english]DOTA_Winner_GoodGuys" "Radiant Victory"
"DOTA_Winner_BadGuys" "1["
"[english]DOTA_Winner_BadGuys" "Dire Victory"
"DOTA_Finish_Game" ""
"[english]DOTA_Finish_Game" "Finish Game"
"DOTA_LearnAbilities" "~"
"[english]DOTA_LearnAbilities" "Learn Abilities"
"DOTA_ReactiveHintTitle_TowerDamage" "\]^7"
"[english]DOTA_ReactiveHintTitle_TowerDamage" "Damage from Towers"
"DOTA_ReactiveHintBody_TowerDamage" "\]^7 - \]^
"[english]DOTA_ReactiveHintBody_TowerDamage" "Towers do A LOT of damage - if
you take even a few hits from them you might need to return to the fountain and
heal. It's better to fight near the tower only when your creeps are already atta
cking it."
"DOTA_ReactiveHintTitle_Death" ""
"[english]DOTA_ReactiveHintTitle_Death" "Death"
"DOTA_ReactiveHintBody_Death" "G"Q
"[english]DOTA_ReactiveHintBody_Death" "When you die you will respawn at your f
ountain. The time to respawn gets higher as you level so it's imperative that yo
u try to NEVER DIE. If you are low on health then return to the fountain to heal
."
"DOTA_Tutorial_TaskCompleted" "7"
"[english]DOTA_Tutorial_TaskCompleted" "Completed!"
"DOTA_TutorialTitle_WelcomeToDota" "4KL~"
"[english]DOTA_TutorialTitle_WelcomeToDota" "Basic Game Concepts and Control
s Tutorial"
"DOTA_TutorialBody_WelcomeToDota" "~ Dota KL
"[english]DOTA_TutorialBody_WelcomeToDota" "This tutorial will introduce yo
u to the world of Dota and show you how to control your hero."
"DOTA_TutorialTitle_MaidenIntro" "%&"
"[english]DOTA_TutorialTitle_MaidenIntro" "Your Hero"
"DOTA_TutorialBody_MaidenIntro" "GDcd1blY
"[english]DOTA_TutorialBody_MaidenIntro" "You will be playing this match
as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the ene
my team is called The Dire."
"DOTA_TutorialTitle_MovingYourCharacter" "%&"
"[english]DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character"
"DOTA_TutorialBody_MovingYourCharacter" "Pg$ej}
"[english]DOTA_TutorialBody_MovingYourCharacter" "You can move your chara
cter by right-clicking where you want to go. Your team fountain is directly belo
w you."
"DOTA_TutorialTask_MoveToFountain" "xPg{"
"[english]DOTA_TutorialTask_MoveToFountain" "Move to your fountain (right-cl
ick)."
"DOTA_TutorialTitle_FountainIntro" ""
"[english]DOTA_TutorialTitle_FountainIntro" "The Fountain"
"DOTA_TutorialBody_FountainIntro" "USjR=>1GD
"[english]DOTA_TutorialBody_FountainIntro" "The fountain can quickly replen
ish your health and mana. It also revives you if you die in combat. Let's look a
t some other important buildings around."
"DOTA_TutorialTitle_CameraIntro" ""
"[english]DOTA_TutorialTitle_CameraIntro" "Your view"
"DOTA_TutorialBody_CameraIntro" "Uno}
"[english]DOTA_TutorialBody_CameraIntro" "You can scroll your view by mov
ing the mouse to the edge of the screen. Let's look to the northeast at your tea
m's Ancient."
"DOTA_TutorialTask_MoveToAncient" "xno{"
"[english]DOTA_TutorialTask_MoveToAncient" "Move VIEW to ancient (mouse the
screen edge)"
"DOTA_TutorialTitle_AncientIntro" ""
"[english]DOTA_TutorialTitle_AncientIntro" "The Ancient"
"DOTA_TutorialBody_AncientIntro" "}D$ - }
"[english]DOTA_TutorialBody_AncientIntro" "The Ancient is your team's most
important building - if it's destroyed then your team loses. You must destroy T
he Dire team's Ancient to win the game."
"DOTA_TutorialTitle_ViewHeroIntro" "i%&"
"[english]DOTA_TutorialTitle_ViewHeroIntro" "Return to your Hero"
"DOTA_TutorialBody_ViewHeroIntro" "UPF F1 Si
"[english]DOTA_TutorialBody_ViewHeroIntro" "You can snap your view back to
your hero by clicking your portrait or double tapping F1. Do that now to return
your view to your hero."
"DOTA_TutorialTask_ViewToHero" "ixPF{"
"[english]DOTA_TutorialTask_ViewToHero" "Move your view back (click your portrai
t)"
"DOTA_TutorialTitle_MapIntro" "Mjq"
"[english]DOTA_TutorialTitle_MapIntro" "The Mini-map"
"DOTA_TutorialBody_MapIntro" "GnofzMjq4jx{f
"[english]DOTA_TutorialBody_MapIntro" "There is a mini-map on the lower left c
orner of your screen. Your base (in green) is in the bottom left corner and the
enemy base (in red) is in the top right."
"DOTA_TutorialTitle_LaneIntro" "ut"
"[english]DOTA_TutorialTitle_LaneIntro" "Lanes of Attack"
"DOTA_TutorialBody_LaneIntro" "z/4jO$uteuxu
"[english]DOTA_TutorialBody_LaneIntro" "There are three main lanes towards the
enemy base. Let's move to the top one."
"DOTA_TutorialTask_MoveToTopLane" "%&u"
"[english]DOTA_TutorialTask_MoveToTopLane" "Move your hero to the top lane.
"
"DOTA_TutorialTitle_BarracksIntro" "_`"
"[english]DOTA_TutorialTitle_BarracksIntro" "Barracks"
"DOTA_TutorialBody_BarracksIntro" "uz-_`}M_M_
"[english]DOTA_TutorialBody_BarracksIntro" "Each lane has two barracks wher
e your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps
move to the enemy base and attack enemy units and buildings in their path -- yo
u cannot control them!"
"DOTA_TutorialTitle_LaningIntro" "-"
"[english]DOTA_TutorialTitle_LaningIntro" "The battle begins!"
"DOTA_TutorialBody_LaningIntro" "YZM_.QB
"[english]DOTA_TutorialBody_LaningIntro" "A wave of Radiant creeps is abo
ut to spawn. Follow them into combat to provide ranged support. Try not to get h
it - you are too important to take damage! When a wave of creeps dies, it's wise
to back off to regroup with the next creep wave."
"DOTA_TutorialTitle_FindingYourHero" "%&"
"[english]DOTA_TutorialTitle_FindingYourHero" "Finding Your Hero"
"DOTA_TutorialBody_FindingYourHero" "%&U F1 P%&
"[english]DOTA_TutorialBody_FindingYourHero" "If you lose track of your hero,
you can double-tap F1 or click on your hero's portrait to center the camera on
it."
"DOTA_TutorialTask_FollowCreeps" "M_eet"
"[english]DOTA_TutorialTask_FollowCreeps" "Follow your creeps to the front
line."
"DOTA_TutorialTitle_CombatIntro" ""
"[english]DOTA_TutorialTitle_CombatIntro" "Combat"
"DOTA_TutorialBody_CombatIntro" "eGIkB"
"[english]DOTA_TutorialBody_CombatIntro" "There is combat up ahead. Remem
ber to be careful and avoid taking damage."
"DOTA_TutorialTitle_AttackingIntro" ""
"[english]DOTA_TutorialTitle_AttackingIntro" "Attacking"
"DOTA_TutorialBody_AttackingIntro" "U?Pg?Ax#P
"[english]DOTA_TutorialBody_AttackingIntro" "You can attack enemy units by r
ight-clicking them (you only need to right-click them once)."
"DOTA_TutorialTitle_BountiesIntro" ""
"[english]DOTA_TutorialTitle_BountiesIntro" "Bounties"
"DOTA_TutorialBody_BountiesIntro" "
"[english]DOTA_TutorialBody_BountiesIntro" "When you get the killing blow o
n a unit or structure you get a bounty. Attack enemy units that are low on healt
h and try to get the bounty."
"DOTA_TutorialTask_LastHitCreeps" " %s1/%s2 "
"[english]DOTA_TutorialTask_LastHitCreeps" "Earn bounties from killing blow
s %s1/%s2"
"DOTA_TutorialTitle_SpendGold" "d"
"[english]DOTA_TutorialTitle_SpendGold" "Spending Gold"
"DOTA_TutorialBody_SpendGold" "hi4jWXGMjqf4j
"[english]DOTA_TutorialBody_SpendGold" "Let's return to the base to spend your
hard-earned gold. Right-click on your team's base in the bottom left of the mini
-map to move there."
"DOTA_TutorialTask_ReturnToShop" "hi4j"
"[english]DOTA_TutorialTask_ReturnToShop" "Return to the base to shop."
"DOTA_TutorialTitle_BuyFromShop" "d:)*"
"[english]DOTA_TutorialTitle_BuyFromShop" "Spending Gold: the Shop"
"DOTA_TutorialBody_BuyFromShop" "UdG)*"
"[english]DOTA_TutorialBody_BuyFromShop" "You can use the gold you earn t
o buy items from the shop."
"DOTA_TutorialTitle_BuyFromShop2" ")*"
"[english]DOTA_TutorialTitle_BuyFromShop2" "Buying From the Shop"
"DOTA_TutorialBody_BuyFromShop2" "G)*Pf
"[english]DOTA_TutorialBody_BuyFromShop2" "Left-click on the shop to view
the items for sale. Double-click on the Town Portal Scroll and the Blades of Att
ack to buy them."
"DOTA_TutorialTitle_CloseShop" ")*"
"[english]DOTA_TutorialTitle_CloseShop" "Closing the Shop"
"DOTA_TutorialBody_CloseShop" "$)*UPf XP)*?
"[english]DOTA_TutorialBody_CloseShop" "To close the shop, you can left-click t
he X at the top left, left-click anywhere outside the shop menu, or press the bu
tton near your inventory. The shop also automatically closes when you walk out o
f its purchase area."
"DOTA_TutorialTask_BuyTPScroll" ")*"
"[english]DOTA_TutorialTask_BuyTPScroll" "Buy two items from the shop."
"DOTA_TutorialTitle_TeleportIntro" ""
"[english]DOTA_TutorialTitle_TeleportIntro" "Items Types"
"DOTA_TutorialBody_TeleportIntro" "QOc
"[english]DOTA_TutorialBody_TeleportIntro" "Your Blades of Attack provide a
passive damage bonus, whereas the Town Portal Scroll must be activated. Using a
Town Portal Scroll allows you to teleport to any of your team's buildings. This
is critical to save precious time."
"DOTA_TutorialTitle_UseItemIntro" "cd"
"[english]DOTA_TutorialTitle_UseItemIntro" "Using the Town Portal Scroll to
Teleport"
"DOTA_TutorialBody_UseItemIntro" "cdfP?dfP?Mjq$
"[english]DOTA_TutorialBody_UseItemIntro" "To use the Town Portal Scroll,
left-click it then left-click your desired destination in the mini-map. Teleport
is a channeling spell, so be careful not to interrupt it by giving your hero an
other command while you cast it."
"DOTA_TutorialTask_UseTPScroll" "cd"
"[english]DOTA_TutorialTask_UseTPScroll" "Use your Town Portal Scroll to
teleport."
"DOTA_TutorialTitle_StayInLane" "G_t"
"[english]DOTA_TutorialTitle_StayInLane" "Staying in Lane"
"DOTA_TutorialBody_StayInLane" "GG_t$
"[english]DOTA_TutorialBody_StayInLane" "Since you earn experience and gold from
defeating enemy units it's important to spend time in the lane at the beginning
of the game. Return to your lane to get back into combat."
"DOTA_TutorialTask_BackToCombat" "hi_t"
"[english]DOTA_TutorialTask_BackToCombat" "Return to your lane."
"DOTA_TutorialTitle_ExpIntro" "@"
"[english]DOTA_TutorialTitle_ExpIntro" "Gaining Experience"
"DOTA_TutorialBody_ExpIntro" "zyz%&
"[english]DOTA_TutorialBody_ExpIntro" "When an enemy unit dies all nearby hero
es on your team share the experience. Try to get enough experience to gain a lev
el."
"DOTA_TutorialTask_GetALevel" """
"[english]DOTA_TutorialTask_GetALevel" "Gain a level by helping to kill enemy u
nits."
"DOTA_TutorialTitle_LevelIntro" """
"[english]DOTA_TutorialTitle_LevelIntro" "Gaining Levels"
"DOTA_TutorialBody_LevelIntro" ""PP<"
"[english]DOTA_TutorialBody_LevelIntro" "When you gain a level you earn a point
to spend on an ability."
"DOTA_TutorialTitle_AbilityIntro" "cdP<"
"[english]DOTA_TutorialTitle_AbilityIntro" "Spending Ability Points"
"DOTA_TutorialBody_AbilityIntro" "qPq
"[english]DOTA_TutorialBody_AbilityIntro" "You can see what each ability d
oes by hovering the mouse over its icon. Spend points to earn levels in abilitie
s by clicking on the yellow bar beneath their icon. Level up your Ether Shock ab
ility."
"DOTA_TutorialTask_BuyAbility" "cdP<""
"[english]DOTA_TutorialTask_BuyAbility" "Spend an ability point to learn Ether S
hock."
"DOTA_TutorialTitle_CastIntro" "cd"
"[english]DOTA_TutorialTitle_CastIntro" "Using Abilities"
"DOTA_TutorialBody_CastIntro" "71bcd231P
"[english]DOTA_TutorialBody_CastIntro" "The Ether Shock ability deals magical d
amage. It costs you mana every time you use it. Click the ability icon then left
-click where you'd like to cast it."
"DOTA_TutorialTask_CastSpell" ""
"[english]DOTA_TutorialTask_CastSpell" "Cast your Ether Shock ability."
"DOTA_TutorialTitle_RazorIntro" ""
"[english]DOTA_TutorialTitle_RazorIntro" "Razor"
"DOTA_TutorialBody_RazorIntro" "%&Q1[`1bz
"[english]DOTA_TutorialBody_RazorIntro" "The enemy hero Razor has joined the bat
tle for the Dire team. He is a master of lightning magic and has the powerful Pl
asma Field ability. He is going to attack along the top lane."
"DOTA_TutorialTitle_NewItems" ""
"[english]DOTA_TutorialTitle_NewItems" "New Items"
"DOTA_TutorialBody_NewItems" "U
"[english]DOTA_TutorialBody_NewItems" "You have been given a few items to help
you in battle. You have tangos with an ABILITY to eat a tree to gain health. Yo
u also have a perseverance that PASSIVELY increases your regeneration."
"DOTA_TutorialTitle_AttackTower" "\]^"
"[english]DOTA_TutorialTitle_AttackTower" "Attacking Towers"
"DOTA_TutorialBody_AttackTower" "\]^z=>M_B
"[english]DOTA_TutorialBody_AttackTower" "Towers have powerful attacks an
d a lot of hitpoints. Attack with your creeps and try to destroy the tower to co
mplete this tutorial! Retreat if your creeps die and try to keep your health up!
"
"DOTA_TutorialTask_KillTower" "\]^"
"[english]DOTA_TutorialTask_KillTower" "Destroy the enemy tower."
"DOTA_TutorialTitle_WinningIntro" ""
"[english]DOTA_TutorialTitle_WinningIntro" "You Win!"
"DOTA_TutorialBody_WinningIntro" "74KL~~
"[english]DOTA_TutorialBody_WinningIntro" "Congratulations on completing t
he Basic Game Concepts and Controls tutorial! The next tutorial will run you thr
ough a full game - you even get to pick your hero!"
"DOTA_TutorialTitle_ChooseYourHero" "?%&"
"[english]DOTA_TutorialTitle_ChooseYourHero" "Choosing your hero"
"DOTA_TutorialBody_ChooseYourHero" "%&z
"[english]DOTA_TutorialBody_ChooseYourHero" "Shadow Shaman is a great hero t
o learn with. He has a ranged attack so you can attack safely from the back rank
s. His Serpent Wards ability is especially good for destroying towers. You can c
omplete this tutorial with any hero, though."
"DOTA_TutorialTitle_PrepareForBattle" "("
"[english]DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle"
"DOTA_TutorialBody_PrepareForBattle" "zPP< 603 cd
"[english]DOTA_TutorialBody_PrepareForBattle" "When you spawn into a game you
have one ability point and 603 gold to buy items. Spend the point to learn an ab
ility. For this lesson we have enabled auto-buy so you don't need to worry about
the store."
"DOTA_TutorialTitle_AutoBuyIntro" ""
"[english]DOTA_TutorialTitle_AutoBuyIntro" "Auto-Buy"
"DOTA_TutorialBody_AutoBuyIntro" "6Ghi
"[english]DOTA_TutorialBody_AutoBuyIntro" "Auto-buy will purchase items ap
propriate for your character. You will auto pick up your items when you return t
o the fountain. If you get a message to go to the secret shop check the minimap
for the location. Head out when ready."
"DOTA_TutorialTask_MoveWhenReady" "(."
"[english]DOTA_TutorialTask_MoveWhenReady" "Move out when you're ready."
"DOTA_TutorialTitle_SpawningBots" "}/"
"[english]DOTA_TutorialTitle_SpawningBots" "Allies and Enemies"
"DOTA_TutorialBody_SpawningBots" "G~DKL/z
"[english]DOTA_TutorialBody_SpawningBots" "For this lesson you will be pla
ying against two computer-controlled enemies and you will have one computer play
er on your team. Try to push in the middle lane to the Dire base and kill their
Ancient."
"DOTA_TutorialTask_DefeatAncient" "1[`"
"[english]DOTA_TutorialTask_DefeatAncient" "Defeat the Dire team's Ancient.
"
"DOTA_TutorialTitle_DefeatEnemyAncient" "/"
"[english]DOTA_TutorialTitle_DefeatEnemyAncient" "Attacking the Enemy"
"DOTA_TutorialBody_DefeatEnemyAncient" "\]y#$<M_
"[english]DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are strong a
nd you will need to attack with multiple waves of creeps to bring down each towe
r. Return to your base when your health is low or when you wish to buy new items
."
"DOTA_TutorialTitle_Train_Pudge" ""
"[english]DOTA_TutorialTitle_Train_Pudge" "Pudge Training"
"DOTA_TutorialBody_Train_Pudge" "~cdGuxbots{"
"[english]DOTA_TutorialBody_Train_Pudge" "Learn to play Pudge, dawg. Kil
l some bots in the bottom lane."
"DOTA_TutorialTitle_Pudge_Goal" "%&"
"[english]DOTA_TutorialTitle_Pudge_Goal" "Kill some heroes!"
"DOTA_TutorialBody_Pudge_Goal" "GuGank%& 5 %&B
"[english]DOTA_TutorialBody_Pudge_Goal" "Gank the two enemy heroes in the bottom
lane. Try to get 5 hero kills without dying more than 3 times."
"DOTA_TutorialTitle_LastHit" " / "
"[english]DOTA_TutorialTitle_LastHit" "Last Hit / Deny Practice"
"DOTA_TutorialBody_LastHit" "GUl<
"[english]DOTA_TutorialBody_LastHit" "Try to get as many last hits and denies
as possible in the time limit. Your score is a combination of last hits, denie
s, and how much damage you take."
"DOTA_TutorialTitle_RoundOne" " - "
"[english]DOTA_TutorialTitle_RoundOne" "Round One - Sniper"
"DOTA_TutorialTitle_RoundTwo" " - b"
"[english]DOTA_TutorialTitle_RoundTwo" "Round Two - Anti-Mage"
"DOTA_TutorialTitle_RoundThree" " - "
"[english]DOTA_TutorialTitle_RoundThree" "Round Three - Mirana"
"DOTA_TutorialTitle_RoundFour" " - Y"
"[english]DOTA_TutorialTitle_RoundFour" "Round Four - Crystal Maiden"
"DOTA_TutorialTitle_RoundFive" " - 1"
"[english]DOTA_TutorialTitle_RoundFive" "Round Five - Shadow Fiend"
"DOTA_TutorialTask_RoundFive" "SV_"
"[english]DOTA_TutorialTask_RoundFive" "Farm as fast as you can!"
"npc_dota_hero_queenofpain" ""
"[english]npc_dota_hero_queenofpain" "Queen of Pain"
"npc_dota_hero_antimage" "b"
"[english]npc_dota_hero_antimage" "Anti-Mage"
"npc_dota_hero_kunkka" ""
"[english]npc_dota_hero_kunkka" "Kunkka"
"npc_dota_hero_lina" ""
"[english]npc_dota_hero_lina" "Lina"
"npc_dota_hero_mirana" ""
"[english]npc_dota_hero_mirana" "Mirana"
"npc_dota_hero_windrunner" ""
"[english]npc_dota_hero_windrunner" "Windrunner"
"npc_dota_hero_slardar" ""
"[english]npc_dota_hero_slardar" "Slardar"
"npc_dota_hero_lion" ""
"[english]npc_dota_hero_lion" "Lion"
"npc_dota_hero_phantom_assassin" ""
"[english]npc_dota_hero_phantom_assassin" "Phantom Assassin"
"npc_dota_hero_tidehunter" "/"
"[english]npc_dota_hero_tidehunter" "Tidehunter"
"npc_dota_hero_witch_doctor" ""
"[english]npc_dota_hero_witch_doctor" "Witch Doctor"
"npc_dota_hero_vengefulspirit" ""
"[english]npc_dota_hero_vengefulspirit" "Vengeful Spirit"
"npc_dota_hero_juggernaut" "Y"
"[english]npc_dota_hero_juggernaut" "Juggernaut"
"npc_dota_hero_earthshaker" "j"
"[english]npc_dota_hero_earthshaker" "Earthshaker"
"npc_dota_hero_pudge" ""
"[english]npc_dota_hero_pudge" "Pudge"
"npc_dota_hero_bane" ""
"[english]npc_dota_hero_bane" "Bane"
"npc_dota_hero_crystal_maiden" "Y"
"[english]npc_dota_hero_crystal_maiden" "Crystal Maiden"
"npc_dota_hero_sven" ""
"[english]npc_dota_hero_sven" "Sven"
"npc_dota_hero_skeleton_king" ""
"[english]npc_dota_hero_skeleton_king" "Skeleton King"
"npc_dota_hero_storm_spirit" ""
"[english]npc_dota_hero_storm_spirit" "Storm Spirit"
"npc_dota_hero_sand_king" ""
"[english]npc_dota_hero_sand_king" "Sand King"
"npc_dota_hero_nevermore" "1"
"[english]npc_dota_hero_nevermore" "Shadow Fiend"
"npc_dota_hero_drow_ranger" ""
"[english]npc_dota_hero_drow_ranger" "Drow Ranger"
"npc_dota_hero_axe" ""
"[english]npc_dota_hero_axe" "Axe"
"npc_dota_hero_bloodseeker" "1"
"[english]npc_dota_hero_bloodseeker" "Bloodseeker"
"npc_dota_hero_phantom_lancer" ""
"[english]npc_dota_hero_phantom_lancer" "Phantom Lancer"
"npc_dota_hero_razor" ""
"[english]npc_dota_hero_razor" "Razor"
"npc_dota_hero_morphling" ""
"[english]npc_dota_hero_morphling" "Morphling"
"npc_dota_hero_zuus" ""
"[english]npc_dota_hero_zuus" "Zeus"
"npc_dota_hero_tiny" "MM"
"[english]npc_dota_hero_tiny" "Tiny"
"npc_dota_hero_puck" ""
"[english]npc_dota_hero_puck" "Puck"
"npc_dota_hero_lich" ""
"[english]npc_dota_hero_lich" "Lich"
"npc_dota_hero_shadow_shaman" ""
"[english]npc_dota_hero_shadow_shaman" "Shadow Shaman"
"npc_dota_hero_riki" ""
"[english]npc_dota_hero_riki" "Riki"
"npc_dota_hero_enigma" "|"
"[english]npc_dota_hero_enigma" "Enigma"
"npc_dota_hero_tinker" ""
"[english]npc_dota_hero_tinker" "Tinker"
"npc_dota_hero_sniper" ""
"[english]npc_dota_hero_sniper" "Sniper"
"npc_dota_hero_necrolyte" "b"
"[english]npc_dota_hero_necrolyte" "Necrolyte"
"npc_dota_hero_warlock" ""
"[english]npc_dota_hero_warlock" "Warlock"
"npc_dota_hero_beastmaster" ""
"[english]npc_dota_hero_beastmaster" "Beastmaster"
"npc_dota_hero_venomancer" ""
"[english]npc_dota_hero_venomancer" "Venomancer"
"npc_dota_hero_faceless_void" ""
"[english]npc_dota_hero_faceless_void" "Faceless Void"
"npc_dota_hero_death_prophet" ""
"[english]npc_dota_hero_death_prophet" "Death Prophet"
"npc_dota_hero_pugna" ""
"[english]npc_dota_hero_pugna" "Pugna"
"npc_dota_hero_templar_assassin" "Y"
"[english]npc_dota_hero_templar_assassin" "Templar Assassin"
"npc_dota_hero_viper" ""
"[english]npc_dota_hero_viper" "Viper"
"npc_dota_hero_luna" ""
"[english]npc_dota_hero_luna" "Luna"
"npc_dota_hero_dragon_knight" ""
"[english]npc_dota_hero_dragon_knight" "Dragon Knight"
"npc_dota_hero_dazzle" ""
"[english]npc_dota_hero_dazzle" "Dazzle"
"npc_dota_hero_rattletrap" "."
"[english]npc_dota_hero_rattletrap" "Clockwerk"
"npc_dota_hero_leshrac" ""
"[english]npc_dota_hero_leshrac" "Leshrac"
"npc_dota_hero_furion" ""
"[english]npc_dota_hero_furion" "Nature's Prophet"
"npc_dota_hero_life_stealer" ""
"[english]npc_dota_hero_life_stealer" "Lifestealer"
"npc_dota_hero_dark_seer" ""
"[english]npc_dota_hero_dark_seer" "Dark Seer"
"npc_dota_hero_clinkz" ""
"[english]npc_dota_hero_clinkz" "Clinkz"
"npc_dota_hero_omniknight" ""
"[english]npc_dota_hero_omniknight" "Omniknight"
"npc_dota_hero_enchantress" "1"
"[english]npc_dota_hero_enchantress" "Enchantress"
"npc_dota_hero_huskar" ""
"[english]npc_dota_hero_huskar" "Huskar"
"npc_dota_hero_night_stalker" "1"
"[english]npc_dota_hero_night_stalker" "Night Stalker"
"npc_dota_hero_broodmother" ""
"[english]npc_dota_hero_broodmother" "Broodmother"
"npc_dota_hero_bounty_hunter" "/"
"[english]npc_dota_hero_bounty_hunter" "Bounty Hunter"
"npc_dota_hero_weaver" ""
"[english]npc_dota_hero_weaver" "Weaver"
"npc_dota_hero_jakiro" ""
"[english]npc_dota_hero_jakiro" "Jakiro"
"npc_dota_hero_batrider" ""
"[english]npc_dota_hero_batrider" "Batrider"
"npc_dota_hero_chen" ""
"[english]npc_dota_hero_chen" "Chen"
"npc_dota_hero_spectre" ""
"[english]npc_dota_hero_spectre" "Spectre"
"npc_dota_hero_doom_bringer" "c"
"[english]npc_dota_hero_doom_bringer" "Doom"
"npc_dota_hero_ancient_apparition" ""
"[english]npc_dota_hero_ancient_apparition" "Ancient Apparition"
"npc_dota_hero_ursa" ""
"[english]npc_dota_hero_ursa" "Ursa"
"npc_dota_hero_spirit_breaker" "/"
"[english]npc_dota_hero_spirit_breaker" "Spirit Breaker"
"npc_dota_hero_gyrocopter" ""
"[english]npc_dota_hero_gyrocopter" "Gyrocopter"
"npc_dota_hero_alchemist" ""
"[english]npc_dota_hero_alchemist" "Alchemist"
"npc_dota_hero_invoker" ""
"[english]npc_dota_hero_invoker" "Invoker"
"npc_dota_hero_silencer" ""
"[english]npc_dota_hero_silencer" "Silencer"
"random" ""
"[english]random" "Random"
"dota_fountain" ""
"[english]dota_fountain" "Fountain"
"npc_dota_creep" "M_"
"[english]npc_dota_creep" "Creep"
"npc_dota_creep_lane" "_t"
"[english]npc_dota_creep_lane" "Lane Creep"
"npc_dota_creep_siege" ""
"[english]npc_dota_creep_siege" "Siege Engine"
"npc_dota_tower" "\]^"
"[english]npc_dota_tower" "Tower"
"npc_dota_barracks" "_`"
"[english]npc_dota_barracks" "Barracks"
"npc_dota_fort" ""
"[english]npc_dota_fort" "The Ancient"
"npc_dota_roshan" ""
"[english]npc_dota_roshan" "Roshan"
"npc_dota_shadow_shaman_ward_1" ""
"[english]npc_dota_shadow_shaman_ward_1" "Serpent Ward"
"npc_dota_shadow_shaman_ward_2" ""
"[english]npc_dota_shadow_shaman_ward_2" "Serpent Ward"
"npc_dota_shadow_shaman_ward_3" ""
"[english]npc_dota_shadow_shaman_ward_3" "Serpent Ward"
"npc_dota_necronomicon_warrior_1" ""
"[english]npc_dota_necronomicon_warrior_1" "Necronomicon Warrior"
"npc_dota_necronomicon_warrior_2" ""
"[english]npc_dota_necronomicon_warrior_2" "Necronomicon Warrior"
"npc_dota_necronomicon_warrior_3" ""
"[english]npc_dota_necronomicon_warrior_3" "Necronomicon Warrior"
"npc_dota_necronomicon_archer_1" ""
"[english]npc_dota_necronomicon_archer_1" "Necronomicon Archer"
"npc_dota_necronomicon_archer_2" ""
"[english]npc_dota_necronomicon_archer_2" "Necronomicon Archer"
"npc_dota_necronomicon_archer_3" ""
"[english]npc_dota_necronomicon_archer_3" "Necronomicon Archer"
"npc_dota_scout_hawk" ""
"[english]npc_dota_scout_hawk" "Scout Hawk"
"npc_dota_greater_hawk" ""
"[english]npc_dota_greater_hawk" "Greater Hawk"
"npc_dota_beastmaster_boar" ""
"[english]npc_dota_beastmaster_boar" "Boar"
"npc_dota_beastmaster_greater_boar" ""
"[english]npc_dota_beastmaster_greater_boar" "Greater Boar"
"npc_dota_courier" "c"
"[english]npc_dota_courier" "Courier"
"npc_dota_flying_courier" "c"
"[english]npc_dota_flying_courier" "Flying Courier"
"npc_dota_furion_treant" "/"
"[english]npc_dota_furion_treant" "Treant"
"npc_dota_invoker_forged_spirit" ""
"[english]npc_dota_invoker_forged_spirit" "Forged Spirit"
"npc_dota_dark_troll_warlord_skeleton_warrior" ""
"[english]npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrior"
"npc_dota_enraged_wildkin_tornado" ""
"[english]npc_dota_enraged_wildkin_tornado" "Tornado"
"npc_dota_warlock_golem_1" "j"
"[english]npc_dota_warlock_golem_1" "Warlock Golem"
"npc_dota_warlock_golem_2" "j"
"[english]npc_dota_warlock_golem_2" "Warlock Golem"
"npc_dota_warlock_golem_3" "j"
"[english]npc_dota_warlock_golem_3" "Warlock Golem"
"npc_dota_warlock_golem_scepter_1" "j"
"[english]npc_dota_warlock_golem_scepter_1" "Warlock Golem"
"npc_dota_warlock_golem_scepter_2" "j"
"[english]npc_dota_warlock_golem_scepter_2" "Warlock Golem"
"npc_dota_warlock_golem_scepter_3" "j"
"[english]npc_dota_warlock_golem_scepter_3" "Warlock Golem"
"npc_dota_broodmother_spiderling" ""
"[english]npc_dota_broodmother_spiderling" "Spiderling"
"npc_dota_broodmother_spiderite" "="
"[english]npc_dota_broodmother_spiderite" "Spiderite"
"npc_dota_witch_doctor_death_ward" ""
"[english]npc_dota_witch_doctor_death_ward" "Death Ward"
"npc_dota_venomancer_plague_ward_1" ""
"[english]npc_dota_venomancer_plague_ward_1" "Plague Ward"
"npc_dota_venomancer_plague_ward_2" ""
"[english]npc_dota_venomancer_plague_ward_2" "Plague Ward"
"npc_dota_venomancer_plague_ward_3" ""
"[english]npc_dota_venomancer_plague_ward_3" "Plague Ward"
"npc_dota_venomancer_plague_ward_4" ""
"[english]npc_dota_venomancer_plague_ward_4" "Plague Ward"
"npc_dota_lesser_eidolon" ""
"[english]npc_dota_lesser_eidolon" "Lesser Eidolon"
"npc_dota_eidolon" ""
"[english]npc_dota_eidolon" "Eidolon"
"npc_dota_greater_eidolon" ""
"[english]npc_dota_greater_eidolon" "Greater Eidolon"
"npc_dota_dire_eidolon" "1"
"[english]npc_dota_dire_eidolon" "Dire Eidolon"
"npc_dota_rattletrap_cog" ""
"[english]npc_dota_rattletrap_cog" "Power Cog"
"npc_dota_juggernaut_healing_ward" ""
"[english]npc_dota_juggernaut_healing_ward" "Healing Ward"
"npc_dota_templar_assassin_psionic_trap" ""
"[english]npc_dota_templar_assassin_psionic_trap" "Psionic Trap"
"npc_dota_weaver_swarm" ""
"[english]npc_dota_weaver_swarm" "Beetle"
"npc_dota_pugna_nether_ward_1" ""
"[english]npc_dota_pugna_nether_ward_1" "Nether Ward"
"npc_dota_pugna_nether_ward_2" ""
"[english]npc_dota_pugna_nether_ward_2" "Nether Ward"
"npc_dota_pugna_nether_ward_3" ""
"[english]npc_dota_pugna_nether_ward_3" "Nether Ward"
"npc_dota_pugna_nether_ward_4" ""
"[english]npc_dota_pugna_nether_ward_4" "Nether Ward"
"npc_dota_observer_wards" ""
"[english]npc_dota_observer_wards" "Observer Ward"
"npc_dota_sentry_wards" ""
"[english]npc_dota_sentry_wards" "Sentry Ward"
"dota_unkown" ""
"[english]dota_unkown" "Unknown"
"npc_dota_creep_badguys_melee" "M_"
"[english]npc_dota_creep_badguys_melee" "Melee Creep"
"npc_dota_creep_badguys_melee_upgraded" "M_"
"[english]npc_dota_creep_badguys_melee_upgraded" "Mega Melee Creep"
"npc_dota_creep_badguys_ranged" "M_"
"[english]npc_dota_creep_badguys_ranged" "Ranged Creep"
"npc_dota_creep_badguys_ranged_upgraded" "M_"
"[english]npc_dota_creep_badguys_ranged_upgraded" "Mega Ranged Creep"
"npc_dota_badguys_siege" "M_"
"[english]npc_dota_badguys_siege" "Siege Creep"
"npc_dota_creep_goodguys_melee" "M_"
"[english]npc_dota_creep_goodguys_melee" "Melee Creep"
"npc_dota_creep_goodguys_melee_upgraded" "M_"
"[english]npc_dota_creep_goodguys_melee_upgraded" "Mega Melee Creep"
"npc_dota_creep_goodguys_ranged" "M_"
"[english]npc_dota_creep_goodguys_ranged" "Ranged Creep"
"npc_dota_creep_goodguys_ranged_upgraded" "M_"
"[english]npc_dota_creep_goodguys_ranged_upgraded" "Mega Ranged Creep"
"npc_dota_goodguys_siege" "M_"
"[english]npc_dota_goodguys_siege" "Siege Creep"
"npc_dota_neutral_kobold" "j"
"[english]npc_dota_neutral_kobold" "Kobold"
"npc_dota_neutral_kobold_tunneler" "j_"
"[english]npc_dota_neutral_kobold_tunneler" "Kobold Soldier"
"npc_dota_neutral_kobold_taskmaster" "j"
"[english]npc_dota_neutral_kobold_taskmaster" "Kobold Foreman"
"npc_dota_neutral_centaur_outrunner" "/"
"[english]npc_dota_neutral_centaur_outrunner" "Centaur Courser"
"npc_dota_neutral_centaur_khan" "/"
"[english]npc_dota_neutral_centaur_khan" "Centaur Conqueror"
"npc_dota_neutral_fel_beast" "1"
"[english]npc_dota_neutral_fel_beast" "Fell Spirit"
"npc_dota_neutral_polar_furbolg_champion" "j"
"[english]npc_dota_neutral_polar_furbolg_champion" "Hellbear"
"npc_dota_neutral_polar_furbolg_ursa_warrior" "j"
"[english]npc_dota_neutral_polar_furbolg_ursa_warrior" "Hellbear Smasher"
"npc_dota_neutral_mud_golem" "/"
"[english]npc_dota_neutral_mud_golem" "Mud Golem"
"npc_dota_neutral_ogre_mauler" "/1"
"[english]npc_dota_neutral_ogre_mauler" "Ogre Bruiser"
"npc_dota_neutral_ogre_magi" "/1b"
"[english]npc_dota_neutral_ogre_magi" "Ogre Frostmage"
"npc_dota_neutral_giant_wolf" ""
"[english]npc_dota_neutral_giant_wolf" "Giant Wolf"
"npc_dota_neutral_alpha_wolf" "F"
"[english]npc_dota_neutral_alpha_wolf" "Alpha Wolf"
"npc_dota_neutral_wildkin" ""
"[english]npc_dota_neutral_wildkin" "Wildwing"
"npc_dota_neutral_enraged_wildkin" ""
"[english]npc_dota_neutral_enraged_wildkin" "Wildwing Ripper"
"npc_dota_neutral_satyr_soulstealer" ""
"[english]npc_dota_neutral_satyr_soulstealer" "Satyr Mindstealer"
"npc_dota_neutral_satyr_hellcaller" "c"
"[english]npc_dota_neutral_satyr_hellcaller" "Satyr Tormenter"
"npc_dota_neutral_satyr_trickster" ""
"[english]npc_dota_neutral_satyr_trickster" "Satyr Banisher"
"npc_dota_neutral_jungle_stalker" ""
"[english]npc_dota_neutral_jungle_stalker" "Ancient Stalker"
"npc_dota_neutral_elder_jungle_stalker" ""
"[english]npc_dota_neutral_elder_jungle_stalker" "Ancient Primal Stalker"
"npc_dota_neutral_blue_dragonspawn_sorcerer" "/"
"[english]npc_dota_neutral_blue_dragonspawn_sorcerer" "Ancient Drakken Sentine
l"
"npc_dota_neutral_blue_dragonspawn_overseer" "/_"
"[english]npc_dota_neutral_blue_dragonspawn_overseer" "Ancient Drakken Armorer
"
"npc_dota_neutral_rock_golem" "/"
"[english]npc_dota_neutral_rock_golem" "Ancient Rock Golem"
"npc_dota_neutral_granite_golem" "W/"
"[english]npc_dota_neutral_granite_golem" "Ancient Granite Golem"
"npc_dota_neutral_big_thunder_lizard" ""
"[english]npc_dota_neutral_big_thunder_lizard" "Ancient Thunderhide"
"npc_dota_neutral_small_thunder_lizard" ""
"[english]npc_dota_neutral_small_thunder_lizard" "Ancient Rumblehide"
"npc_dota_neutral_black_drake" ""
"[english]npc_dota_neutral_black_drake" "Ancient Black Drake"
"npc_dota_neutral_black_dragon" ""
"[english]npc_dota_neutral_black_dragon" "Ancient Black Dragon"
"npc_dota_neutral_gnoll_assassin" "/"
"[english]npc_dota_neutral_gnoll_assassin" "Vhoul Assassin"
"npc_dota_neutral_ghost" ""
"[english]npc_dota_neutral_ghost" "Ghost"
"npc_dota_neutral_dark_troll" "1"
"[english]npc_dota_neutral_dark_troll" "Hill Troll"
"npc_dota_neutral_dark_troll_warlord" "1"
"[english]npc_dota_neutral_dark_troll_warlord" "Dark Troll Summoner"
"npc_dota_neutral_forest_troll_berserker" "1"
"[english]npc_dota_neutral_forest_troll_berserker" "Hill Troll Berserker"
"npc_dota_neutral_forest_troll_high_priest" "1"
"[english]npc_dota_neutral_forest_troll_high_priest" "Hill Troll Priest"
"npc_dota_neutral_harpy_scout" ""
"[english]npc_dota_neutral_harpy_scout" "Harpy Scout"
"npc_dota_neutral_harpy_storm" ""
"[english]npc_dota_neutral_harpy_storm" "Harpy Stormcrafter"
"npc_dota_goodguys_tower1_top" "\]^"
"[english]npc_dota_goodguys_tower1_top" "Tower"
"npc_dota_goodguys_tower1_mid" "\]^"
"[english]npc_dota_goodguys_tower1_mid" "Tower"
"npc_dota_goodguys_tower1_bot" "\]^"
"[english]npc_dota_goodguys_tower1_bot" "Tower"
"npc_dota_goodguys_tower2_top" "\]^"
"[english]npc_dota_goodguys_tower2_top" "Tower"
"npc_dota_goodguys_tower2_mid" "\]^"
"[english]npc_dota_goodguys_tower2_mid" "Tower"
"npc_dota_goodguys_tower2_bot" "\]^"
"[english]npc_dota_goodguys_tower2_bot" "Tower"
"npc_dota_goodguys_tower3_top" "\]^"
"[english]npc_dota_goodguys_tower3_top" "Tower"
"npc_dota_goodguys_tower3_mid" "\]^"
"[english]npc_dota_goodguys_tower3_mid" "Tower"
"npc_dota_goodguys_tower3_bot" "\]^"
"[english]npc_dota_goodguys_tower3_bot" "Tower"
"npc_dota_goodguys_tower4" "\]^"
"[english]npc_dota_goodguys_tower4" "Tower"
"npc_dota_badguys_tower1_top" "\]^"
"[english]npc_dota_badguys_tower1_top" "Tower"
"npc_dota_badguys_tower1_mid" "\]^"
"[english]npc_dota_badguys_tower1_mid" "Tower"
"npc_dota_badguys_tower1_bot" "\]^"
"[english]npc_dota_badguys_tower1_bot" "Tower"
"npc_dota_badguys_tower2_top" "\]^"
"[english]npc_dota_badguys_tower2_top" "Tower"
"npc_dota_badguys_tower2_mid" "\]^"
"[english]npc_dota_badguys_tower2_mid" "Tower"
"npc_dota_badguys_tower2_bot" "\]^"
"[english]npc_dota_badguys_tower2_bot" "Tower"
"npc_dota_badguys_tower3_top" "\]^"
"[english]npc_dota_badguys_tower3_top" "Tower"
"npc_dota_badguys_tower3_mid" "\]^"
"[english]npc_dota_badguys_tower3_mid" "Tower"
"npc_dota_badguys_tower3_bot" "\]^"
"[english]npc_dota_badguys_tower3_bot" "Tower"
"npc_dota_badguys_tower4" "\]^"
"[english]npc_dota_badguys_tower4" "Tower"
"npc_dota_goodguys_melee_rax_top" "_`"
"[english]npc_dota_goodguys_melee_rax_top" "Melee Barracks"
"npc_dota_goodguys_melee_rax_mid" "_`"
"[english]npc_dota_goodguys_melee_rax_mid" "Melee Barracks"
"npc_dota_goodguys_melee_rax_bot" "_`"
"[english]npc_dota_goodguys_melee_rax_bot" "Melee Barracks"
"npc_dota_badguys_melee_rax_top" "_`"
"[english]npc_dota_badguys_melee_rax_top" "Melee Barracks"
"npc_dota_badguys_melee_rax_mid" "_`"
"[english]npc_dota_badguys_melee_rax_mid" "Melee Barracks"
"npc_dota_badguys_melee_rax_bot" "_`"
"[english]npc_dota_badguys_melee_rax_bot" "Melee Barracks"
"npc_dota_goodguys_range_rax_top" "_`"
"[english]npc_dota_goodguys_range_rax_top" "Ranged Barracks"
"npc_dota_goodguys_range_rax_mid" "_`"
"[english]npc_dota_goodguys_range_rax_mid" "Ranged Barracks"
"npc_dota_goodguys_range_rax_bot" "_`"
"[english]npc_dota_goodguys_range_rax_bot" "Ranged Barracks"
"npc_dota_badguys_range_rax_top" "_`"
"[english]npc_dota_badguys_range_rax_top" "Ranged Barracks"
"npc_dota_badguys_range_rax_mid" "_`"
"[english]npc_dota_badguys_range_rax_mid" "Ranged Barracks"
"npc_dota_badguys_range_rax_bot" "_`"
"[english]npc_dota_badguys_range_rax_bot" "Ranged Barracks"
"npc_dota_goodguys_fort" "YZ"
"[english]npc_dota_goodguys_fort" "Radiant's Ancient"
"npc_dota_badguys_fort" "1["
"[english]npc_dota_badguys_fort" "Dire's Ancient"
"npc_dota_goodguys_fillers" ""
"[english]npc_dota_goodguys_fillers" "Building"
"npc_dota_badguys_fillers" ""
"[english]npc_dota_badguys_fillers" "Building"
"DOTA_Shop_Category_0_Hotkey" "23(%s1)"
"[english]DOTA_Shop_Category_0_Hotkey" "CONSUMABLES (%s1)"
"DOTA_Shop_Category_1_Hotkey" "89(%s1)"
"[english]DOTA_Shop_Category_1_Hotkey" "ATTRIBUTES (%s1)"
"DOTA_Shop_Category_2_Hotkey" "( (%s1)"
"[english]DOTA_Shop_Category_2_Hotkey" "ARMAMENTS (%s1)"
"DOTA_Shop_Category_3_Hotkey" " (%s1)"
"[english]DOTA_Shop_Category_3_Hotkey" "ARCANE (%s1)"
"DOTA_Shop_Category_4_Hotkey" " (%s1)"
"[english]DOTA_Shop_Category_4_Hotkey" "COMMON (%s1)"
"DOTA_Shop_Category_5_Hotkey" " (%s1)"
"[english]DOTA_Shop_Category_5_Hotkey" "SUPPORT (%s1)"
"DOTA_Shop_Category_6_Hotkey" "b (%s1)"
"[english]DOTA_Shop_Category_6_Hotkey" "CASTER (%s1)"
"DOTA_Shop_Category_7_Hotkey" " (%s1)"
"[english]DOTA_Shop_Category_7_Hotkey" "WEAPONS (%s1)"
"DOTA_Shop_Category_8_Hotkey" "\ (%s1)"
"[english]DOTA_Shop_Category_8_Hotkey" "ARMOR (%s1)"
"DOTA_Shop_Category_9_Hotkey" "Y (%s1)"
"[english]DOTA_Shop_Category_9_Hotkey" "ARTIFACTS (%s1)"
"DOTA_Shop_Category_10_Hotkey" " 1 (%s1)"
"[english]DOTA_Shop_Category_10_Hotkey" "PAGE 1 (%s1)"
"DOTA_Shop_Category_11_Hotkey" " 2 (%s1)"
"[english]DOTA_Shop_Category_11_Hotkey" "PAGE 2 (%s1)"
"DOTA_Shop_Category_12_Hotkey" ")* (%s1)"
"[english]DOTA_Shop_Category_12_Hotkey" "SECRET SHOP (%s1)"
"DOTA_Shop_Category_0" "23"
"[english]DOTA_Shop_Category_0" "CONSUMABLES"
"DOTA_Shop_Category_1" "89"
"[english]DOTA_Shop_Category_1" "ATTRIBUTES"
"DOTA_Shop_Category_2" "("
"[english]DOTA_Shop_Category_2" "ARMAMENTS"
"DOTA_Shop_Category_3" ""
"[english]DOTA_Shop_Category_3" "ARCANE"
"DOTA_Shop_Category_4" ""
"[english]DOTA_Shop_Category_4" "COMMON"
"DOTA_Shop_Category_5" ""
"[english]DOTA_Shop_Category_5" "SUPPORT"
"DOTA_Shop_Category_6" "b"
"[english]DOTA_Shop_Category_6" "CASTER"
"DOTA_Shop_Category_7" ""
"[english]DOTA_Shop_Category_7" "WEAPONS"
"DOTA_Shop_Category_8" "\"
"[english]DOTA_Shop_Category_8" "ARMOR"
"DOTA_Shop_Category_9" "Y"
"[english]DOTA_Shop_Category_9" "ARTIFACTS"
"DOTA_Shop_Category_10" " 1 "
"[english]DOTA_Shop_Category_10" "PAGE 1"
"DOTA_Shop_Category_11" " 2 "
"[english]DOTA_Shop_Category_11" "PAGE 2"
"DOTA_Shop_Category_12" ")*"
"[english]DOTA_Shop_Category_12" "SECRET SHOP"
"DOTA_SHOP_CATEGORY_CONSUMABLES" "23"
"[english]DOTA_SHOP_CATEGORY_CONSUMABLES" "Consumables"
"DOTA_SHOP_CATEGORY_ATTACK" ""
"[english]DOTA_SHOP_CATEGORY_ATTACK" "Attack"
"DOTA_SHOP_CATEGORY_DEFENSE" "\]"
"[english]DOTA_SHOP_CATEGORY_DEFENSE" "Defense"
"DOTA_SHOP_CATEGORY_ABILITIES" ""
"[english]DOTA_SHOP_CATEGORY_ABILITIES" "Abilities"
"DOTA_SHOP_CATEGORY_MOVEMENT" ""
"[english]DOTA_SHOP_CATEGORY_MOVEMENT" "Movement"
"DOTA_SHOP_CATEGORY_ATTRIBUTES" "89"
"[english]DOTA_SHOP_CATEGORY_ATTRIBUTES" "Attributes"
"DOTA_SHOP_CATEGORY_UNIQUES" ""
"[english]DOTA_SHOP_CATEGORY_UNIQUES" "Uniques"
"DOTA_SHOP_FILTERS" ""
"[english]DOTA_SHOP_FILTERS" "FILTERS"
"DOTA_SHOP_FILTER_BY" ":"
"[english]DOTA_SHOP_FILTER_BY" "FILTER BY:"
"DOTA_SHOP_ITEMS" ""
"[english]DOTA_SHOP_ITEMS" "ITEMS"
"DOTA_SHOP_CLOSE" "X "
"[english]DOTA_SHOP_CLOSE" "X CLOSE"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK" "QS"
"[english]DOTA_SHOP_DETAILS_ADD_TO_QUICK" "ADD TO QUICK BUY"
"DOTA_SHOP_DETAILS_UPGRADE" """
"[english]DOTA_SHOP_DETAILS_UPGRADE" "UPGRADE ITEM"
"DOTA_SHOP_DETAILS_PURCHASE" ""
"[english]DOTA_SHOP_DETAILS_PURCHASE" "PURCHASE ITEM"
"DOTA_SHOP_DETAILS_COMPLETE" "7"
"[english]DOTA_SHOP_DETAILS_COMPLETE" "COMPLETE"
"DOTA_SHOP_QUICK_BUY" "S:"
"[english]DOTA_SHOP_QUICK_BUY" "QUICK BUY:"
"DOTA_SHOP_STASH" ":"
"[english]DOTA_SHOP_STASH" "ITEMS IN STASH:"
"DOTA_Shop_Search_Results_Partial" "D %s1 x %s2 {6:"
"[english]DOTA_Shop_Search_Results_Partial" "'%s1' of '%s2' items that match
your search:"
"DOTA_Shop_Search_Results" "6:"
"[english]DOTA_Shop_Search_Results" "Items that match your search:"
"DOTA_Shop_Search_No_Results" "z6"
"[english]DOTA_Shop_Search_No_Results" "No items were found that match your sea
rch."
"DOTA_SHOP_TAG_ALL" ""
"[english]DOTA_SHOP_TAG_ALL" "ALL"
"DOTA_SHOP_TAG_CONSUMABLE" "23"
"[english]DOTA_SHOP_TAG_CONSUMABLE" "Consumable"
"DOTA_SHOP_TAG_DAMAGE" ""
"[english]DOTA_SHOP_TAG_DAMAGE" "Damage"
"DOTA_SHOP_TAG_ATTACK_SPEED" "SV"
"[english]DOTA_SHOP_TAG_ATTACK_SPEED" "Attack Speed"
"DOTA_SHOP_TAG_CRIT_CHANCE" ""
"[english]DOTA_SHOP_TAG_CRIT_CHANCE" "Critical Chance"
"DOTA_SHOP_TAG_ARMOR" ""
"[english]DOTA_SHOP_TAG_ARMOR" "Armor"
"DOTA_SHOP_TAG_EVASION" ""
"[english]DOTA_SHOP_TAG_EVASION" "Evasion"
"DOTA_SHOP_TAG_MAGIC_RESIST" "1b9"
"[english]DOTA_SHOP_TAG_MAGIC_RESIST" "Magic Resist"
"DOTA_SHOP_TAG_MOVE_SPEED" "SV"
"[english]DOTA_SHOP_TAG_MOVE_SPEED" "Movement Speed"
"DOTA_SHOP_TAG_TELEPORT" ""
"[english]DOTA_SHOP_TAG_TELEPORT" "Teleport"
"DOTA_SHOP_TAG_SEE_INVIS" ""
"[english]DOTA_SHOP_TAG_SEE_INVIS" "Detect Invis"
"DOTA_SHOP_TAG_COURIER" "c"
"[english]DOTA_SHOP_TAG_COURIER" "Courier"
"DOTA_SHOP_TAG_STR" ""
"[english]DOTA_SHOP_TAG_STR" "Strength"
"DOTA_SHOP_TAG_INT" ""
"[english]DOTA_SHOP_TAG_INT" "Intelligence"
"DOTA_SHOP_TAG_AGI" ""
"[english]DOTA_SHOP_TAG_AGI" "Agility"
"DOTA_SHOP_TAG_REGEN_HEALTH" "=>R"
"[english]DOTA_SHOP_TAG_REGEN_HEALTH" "Health Regen"
"DOTA_SHOP_TAG_REGEN_MANA" "1R"
"[english]DOTA_SHOP_TAG_REGEN_MANA" "Mana Regen"
"DOTA_SHOP_TAG_BLOCK" ""
"[english]DOTA_SHOP_TAG_BLOCK" "Block Damage"
"DOTA_SHOP_TAG_LIFESTEAL" "=>@"
"[english]DOTA_SHOP_TAG_LIFESTEAL" "Lifesteal"
"DOTA_SHOP_TAG_BOOST_HEALTH" ""=>"
"[english]DOTA_SHOP_TAG_BOOST_HEALTH" "Boost Health"
"DOTA_SHOP_TAG_BOOST_MANA" ""1"
"[english]DOTA_SHOP_TAG_BOOST_MANA" "Boost Mana"
"DOTA_SHOP_TAG_BOOST_ARMOR" """
"[english]DOTA_SHOP_TAG_BOOST_ARMOR" "Boost Armor"
"DOTA_SHOP_TAG_MANA_POOL" "1"
"[english]DOTA_SHOP_TAG_MANA_POOL" "Mana Pool"
"DOTA_SHOP_TAG_HEALTH_POOL" "=>"
"[english]DOTA_SHOP_TAG_HEALTH_POOL" "Health Pool"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" ""1b9"
"[english]DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "Boost Magic Resistance"
"DOTA_SHOP_TAG_HARD_TO_TAG" "l"
"[english]DOTA_SHOP_TAG_HARD_TO_TAG" "Hard items to categorize"
"DOTA_SHOP_TAG_UNIQUE" ""
"[english]DOTA_SHOP_TAG_UNIQUE" "Unique"
"DOTA_SHOP_TAG_TUTORIAL" "~"
"[english]DOTA_SHOP_TAG_TUTORIAL" "Tutorial"
"DOTA_Item_Build_Test_Title" "'("
"[english]DOTA_Item_Build_Test_Title" "Test Item Build"
"DOTA_Item_Build_Starting_Items" "-"
"[english]DOTA_Item_Build_Starting_Items" "Starting Items"
"DOTA_Item_Build_Early_Game" ""
"[english]DOTA_Item_Build_Early_Game" "Early Game"
"DOTA_Item_Build_Core_Items" ""
"[english]DOTA_Item_Build_Core_Items" "Core Items"
"DOTA_Item_Build_Luxury" ""
"[english]DOTA_Item_Build_Luxury" "Situational Items"
"DOTA_GOLD" ""
"[english]DOTA_GOLD" "Gold"
"DOTA_XP" "XP"
"[english]DOTA_XP" "XP"
"DOTA_EXCLAMATION" ""
"[english]DOTA_EXCLAMATION" "!"
"DOTA_PLUS" "+"
"[english]DOTA_PLUS" "+"
"DOTA_DAMAGE" ""
"[english]DOTA_DAMAGE" "DAMAGE"
"DOTA_BONUS" "+%s1"
"[english]DOTA_BONUS" "+%s1"
"DOTA_PENALTY" "-%s1"
"[english]DOTA_PENALTY" "-%s1"
"DOTA_MISS" ""
"[english]DOTA_MISS" "Miss!"
"DOTA_EVADE" ""
"[english]DOTA_EVADE" "Evade!"
"DOTA_Inventory" ""
"[english]DOTA_Inventory" "Inventory"
"DOTA_InventoryOverflow" ""
"[english]DOTA_InventoryOverflow" "Overflow"
"DOTA_InventoryOverflowMsg" "i"
"[english]DOTA_InventoryOverflowMsg" "Items left in the overflow will return
to the stash."
"DOTA_InventoryStash" ""
"[english]DOTA_InventoryStash" "STASH"
"DOTA_InventoryQuickBuy" "S"
"[english]DOTA_InventoryQuickBuy" "QUICK BUY"
"DOTA_Quick_Buy_Hint" " Shift BP)*S"
"[english]DOTA_Quick_Buy_Hint" "Shift-click shop items to set Quick Buy"
"DOTA_Inventory_ReliableGold" "U:%s1"
"[english]DOTA_Inventory_ReliableGold" "Reliable Gold: %s1"
"DOTA_Inventory_UnreliableGold" "U:%s1"
"[english]DOTA_Inventory_UnreliableGold" "Unreliable Gold: %s1"
"DOTA_Inventory_Item_Owned_By" "z:%s1"
"[english]DOTA_Inventory_Item_Owned_By" "Owned By: %s1"
"DOTA_InventoryMenu_Sell" ""
"[english]DOTA_InventoryMenu_Sell" "Sell"
"DOTA_InventoryMenu_Disassemble" ""
"[english]DOTA_InventoryMenu_Disassemble" "Disassemble"
"DOTA_InventoryMenu_ShowInShop" ")*"
"[english]DOTA_InventoryMenu_ShowInShop" "Show in Shop"
"DOTA_InventoryMenu_DropFromStash" ""
"[english]DOTA_InventoryMenu_DropFromStash" "Drop from Stash"
"DOTA_Scoreboard_GoodGuys" "YZ"
"[english]DOTA_Scoreboard_GoodGuys" "THE RADIANT"
"DOTA_Scoreboard_BadGuys" "1["
"[english]DOTA_Scoreboard_BadGuys" "THE DIRE"
"DOTA_Scoreboard_Header_PLAYER" ""
"[english]DOTA_Scoreboard_Header_PLAYER" "PLAYER"
"DOTA_Scoreboard_Header_KDA" "K / D / A"
"[english]DOTA_Scoreboard_Header_KDA" "K / D / A"
"DOTA_Scoreboard_Header_Level" ""
"[english]DOTA_Scoreboard_Header_Level" "LEVEL"
"DOTA_Scoreboard_Header_Gold" ""
"[english]DOTA_Scoreboard_Header_Gold" "GOLD"
"DOTA_Scoreboard_Team_Scores_Header" "}<"
"[english]DOTA_Scoreboard_Team_Scores_Header" "KILLS PER TEAM"
"DOTA_Scoreboard_Heroes_Killed" "%&"
"[english]DOTA_Scoreboard_Heroes_Killed" "HEROES"
"DOTA_Scoreboard_Towers_Killed" "\]^"
"[english]DOTA_Scoreboard_Towers_Killed" "TOWERS"
"DOTA_Scoreboard_Barracks_Killed" "_`"
"[english]DOTA_Scoreboard_Barracks_Killed" "BARRACKS"
"DOTA_Scoreboard_Level_Hero" " %s1 %s2"
"[english]DOTA_Scoreboard_Level_Hero" "Lvl %s1 %s2"
"DOTA_Scoreboard_Picking_Hero" "G?%&"
"[english]DOTA_Scoreboard_Picking_Hero" "Picking a Hero"
"DOTA_Scoreboard_Disconnected" "Ht"
"[english]DOTA_Scoreboard_Disconnected" "Disconnected"
"DOTA_Tooltip_Ability_Next_Upgrade_Level" "%& %s1 U""
"[english]DOTA_Tooltip_Ability_Next_Upgrade_Level" "Next Upgrade at Hero Le
vel %s1"
"DOTA_Tooltip_Ability_Upgradable" "U""
"[english]DOTA_Tooltip_Ability_Upgradable" "Upgradable"
"DOTA_Tooltip_ability_attribute_bonus" "89Q7"
"[english]DOTA_Tooltip_ability_attribute_bonus" "Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description" "PP<"yz89"
"[english]DOTA_Tooltip_ability_attribute_bonus_Description" "Improves all at
tributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "Q7:"
"[english]DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"
"BONUS:"
"DOTA_Tooltip_ability_default_attack" ""
"[english]DOTA_Tooltip_ability_default_attack" "Attacks"
"DOTA_Tooltip_ability_default_attack_Description" "7"
"[english]DOTA_Tooltip_ability_default_attack_Description" "Damage done by
direct attacks."
"DOTA_Tooltip_ability_fountain_glyph" "\]"
"[english]DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_ability_fountain_glyph_Description" ""yzH'"
"[english]DOTA_Tooltip_ability_fountain_glyph_Description" "Gives a massive
armor bonus to all your structures."
"DOTA_Tooltip_ability_fountain_glyph_duration" ":"
"[english]DOTA_Tooltip_ability_fountain_glyph_duration" "DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready" ""
"[english]DOTA_Tooltip_glyph_cooldown_ready" "Ready"
"DOTA_Tooltip_glyph_cooldown" ":%s1"
"[english]DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback" ""
"[english]DOTA_Tooltip_ability_fountain_buyback" "Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description" "WX%&"
"[english]DOTA_Tooltip_ability_fountain_buyback_Description" "Respawns your h
ero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost" "WX:"
"[english]DOTA_Tooltip_ability_fountain_buyback_cost" "COST:"
"DOTA_Tooltip_ability_backdoor_protection" "^\"
"[english]DOTA_Tooltip_ability_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base" "^\"
"[english]DOTA_Tooltip_ability_backdoor_protection_in_base" "Backdoor Protec
tion"
"DOTA_Tooltip_ability_courier_return_to_base" "hi4j"
"[english]DOTA_Tooltip_ability_courier_return_to_base" "Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description" ">chi4j"
"[english]DOTA_Tooltip_ability_courier_return_to_base_Description" "Returns
the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items" ""
"[english]DOTA_Tooltip_ability_courier_transfer_items" "Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "%&"
"[english]DOTA_Tooltip_ability_courier_transfer_items_Description" "Transfe
r items to hero"
"DOTA_Tooltip_ability_courier_return_stash_items" "i"
"[english]DOTA_Tooltip_ability_courier_return_stash_items" "Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "i"
"[english]DOTA_Tooltip_ability_courier_return_stash_items_Description" "Return
items to stash"
"DOTA_Tooltip_ability_courier_shield" ""
"[english]DOTA_Tooltip_ability_courier_shield" "Shield"
"DOTA_Tooltip_ability_courier_shield_Description" "Gc"
"[english]DOTA_Tooltip_ability_courier_shield_Description" "Summons a prote
ctive shield around the courier"
"DOTA_Tooltip_ability_courier_burst" ""
"[english]DOTA_Tooltip_ability_courier_burst" "Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description" "cSV""
"[english]DOTA_Tooltip_ability_courier_burst_Description" "The courier gai
ns a speed burst"
"DOTA_Tooltip_ability_courier_take_stash_items" "@i"
"[english]DOTA_Tooltip_ability_courier_take_stash_items" "Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "@i"
"[english]DOTA_Tooltip_ability_courier_take_stash_items_Description" "Retriev
e items from stash"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "1"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "1
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"
"Mana burned per hit, a portion of which is dealt as damage."
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" ":"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"
"BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"
"%J:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conver
sion" "%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" ""
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will" "Last Will"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"
"Damage dealt to unit that kills Necronomicon Warrior."
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" ":"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"
"DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" ""
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight" "True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" ""
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Reveals
invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" ":"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "RADIUS:
"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "1"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "1
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"
"Burns targeted unit's mana."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" ":"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"
"BURN AMOUNT:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "SVSV"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe" "Attack Speed and Moveme
nt Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" ""SV
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "Increas
es movement and attack speed of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" ":"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus" "%SV":"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus" "%SPEED
BONUS:"
"DOTA_Tooltip_ability_antimage_mana_break" "13"
"[english]DOTA_Tooltip_ability_antimage_mana_break" "Mana Break"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "113
"[english]DOTA_Tooltip_ability_antimage_mana_break_Description" "Burns an oppone
nt's mana on each attack. Mana Break deals 60%% of the mana burned as damage to
the target.\n\nMana Break is a Unique Attack Modifier, and does not stack with
other Unique Attack Modifiers."
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "d
"[english]DOTA_Tooltip_ability_antimage_mana_break_Lore" "A modified tech
nique of the Turstarkuri monks' peaceful ways is to turn magical energies on the
ir owner."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "1:"
"[english]DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "MANA PE
R HIT:"
"DOTA_Tooltip_ability_antimage_blink" ""
"[english]DOTA_Tooltip_ability_antimage_blink" "Blink"
"DOTA_Tooltip_ability_antimage_blink_Description" "bG
"[english]DOTA_Tooltip_ability_antimage_blink_Description" "Short distance
teleportation that allows Anti-Mage to move in and out of combat."
"DOTA_Tooltip_ability_antimage_blink_Lore" "G|b/
"[english]DOTA_Tooltip_ability_antimage_blink_Lore" "In his encounter with t
he Dead Gods, Anti-Mage learned the value of being elusive."
"DOTA_Tooltip_ability_antimage_blink_blink_range" ":"
"[english]DOTA_Tooltip_ability_antimage_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield" "b"
"[english]DOTA_Tooltip_ability_antimage_spell_shield" "Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description" ""b1b9"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Description" "Increas
es Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore" ",cb
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Lore" "Years of medita
tion and obsession with revenge have hardened Anti-Mage's skin against mystical
opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance" "%1b9:"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"
"%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_mana_void" "1"
"[english]DOTA_Tooltip_ability_antimage_mana_void" "Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "1
"[english]DOTA_Tooltip_ability_antimage_mana_void_Description" "For each point
of mana missing by the target unit, damage is dealt to it and surrounding enemie
s. The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "/cb
"[english]DOTA_Tooltip_ability_antimage_mana_void_Lore" "After bringing enemies
to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" ":"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"
"DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" ":"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "STUN DU
RATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" ":"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RADIUS:
"
"npc_dota_hero_antimage_bio" "
"[english]npc_dota_hero_antimage_bio" "The monks of Turstarkuri watched the ru
gged valleys below their mountain monastery as wave after wave of invaders swept
through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyr
ie they remained aloof from mundane strife, wrapped in meditation that knew no g
ods or elements of magic. Then came the Legion of the Dead God, crusaders with a
sinister mandate to replace all local worship with their Unliving Lord's poison
ous nihilosophy. From a landscape that had known nothing but blood and battle fo
r a thousand years, they tore the souls and bones of countless fallen legions an
d pitched them against Turstarkuri. The monastery stood scarcely a fortnight aga
inst the assault, and the few monks who bothered to surface from their meditatio
ns believed the invaders were but demonic visions sent to distract them from med
itation. They died where they sat on their silken cushions. Only one youth survi
ved--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be adm
itted to the monastery. He watched in horror as the monks to whom he had served
tea and nettles were first slaughtered, then raised to join the ranks of the Dea
d God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scro
lls, he crept away to the comparative safety of other lands, swearing to obliter
ate not only the Dead God's magic users--but to put an end to magic altogether.
"
"npc_dota_hero_antimage_hype" "/1\n\nGD\n\nb
"[english]npc_dota_hero_antimage_hype" "Burn through your enemies' mana!\n\nBli
nk in and out of the fray!\n\nProtect yourself with an anti-magic shield!"
"DOTA_Tooltip_ability_queenofpain_shadow_strike" ""
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "7
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "Hurls a
poisoned dagger which deals large initial damage, and then deals damage over ti
me. The poisoned unit has its movement speed slowed for 15 seconds. An instance
of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "z
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Akasha's enveno
med dagger allows her to delight in the drawn out suffering of her victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%S:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" ":"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "STRIKE
DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" ":"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_queenofpain_blink" ""
"[english]DOTA_Tooltip_ability_queenofpain_blink" "Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "G
"[english]DOTA_Tooltip_ability_queenofpain_blink_Description" "Short distance
teleportation that allows Queen of Pain to move in and out of combat."
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "abD
"[english]DOTA_Tooltip_ability_queenofpain_blink_Lore" "The Secret Queen lives
up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_blink_range" ":"
"[english]DOTA_Tooltip_ability_queenofpain_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" ""
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain" "Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" ".
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "The Que
en of Pain lets loose a piercing scream around her, damaging nearby enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "ds@
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "The sultry voic
e of Akasha beckons her opponents while stealing their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "s"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "Ge
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "Creates
a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all
enemy units in its wake.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "s
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "Her most exquis
ite of all of torments, Akasha's Sonic Wave puts her poor foes out of their mise
ry."
"npc_dota_hero_queenofpain_bio" "zc
"[english]npc_dota_hero_queenofpain_bio" "The Ecclesiast-King of Elze nur
sed a desire for pain--forbidden pain. In a less prominent political figure, suc
h desires might be considered unwise, but in a monarch of his stature, to satisf
y such thirsts would have threatened the virtue of the Divine Throne itself. The
refore he turned to his dungeon full of demonologists, promising freedom to whoe
ver could summon a personal succubus of torment and bind it entirely to his serv
ice. The creature who arrived, Akasha by name, visited upon him such exquisite t
orments that he named her his Secret Queen, and he began to spend all his spare
moments submitting to her clever torments--eventually abdicating all his respons
ibilities in his pursuit of the painful pleasures that only she could bring. Que
en of Pain could bring him to the brink of death, but she was rune-bound to keep
him alive. At last the King's neglect of state brought on an uprising. He was d
ragged from his chamber and hurled from the Tower of Invocations, and at the mom
ent of death, Queen of Pain was let loose into the world, freed from servitude--
freed to visit her sufferings on anyone she deigned to notice."
"npc_dota_hero_queenofpain_hype" "\n\nGD\n\n
"[english]npc_dota_hero_queenofpain_hype" "Hurl poison daggers!\n\nTelepor
t in and out of combat!\n\nUnleash a piercing wave of sound that damages your en
emies!"
"DOTA_Tooltip_ability_lina_dragon_slave" ""
"[english]DOTA_Tooltip_ability_lina_dragon_slave" "Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "yz
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Description" "Lina channels t
he breath of a dragon, sending out a wave of fire that scorches every enemy in i
ts path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "Gj~K
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Lore" "In the scorched barren
of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a
form of entertainment."
"DOTA_Tooltip_ability_lina_light_strike_array" ""
"[english]DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "B/"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Description" "Summons
a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "Dy
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Lore" "Lina's essence
allows her to focus the sun's energies, causing air to combust at will."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"
":"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_d
uration" "STUN DURATION:"
"DOTA_Tooltip_ability_lina_fiery_soul" ""
"[english]DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "bSVS
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Description" "Grants bonus at
tack and movement speed each time Lina casts a spell. Stacks with itself. Lasts
7 seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "w9
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Lore" "Dancing flames embody L
ina's playful nature, bringing out her true blazing self."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "SV":"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%SV":"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"
"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" ",Q<:"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "MAX STA
CKS:"
"DOTA_Tooltip_ability_lina_laguna_blade" ""
"[english]DOTA_Tooltip_ability_lina_laguna_blade" "Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" ".7
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Description" "Fires off a bol
t of lightning at a single enemy unit, dealing massive damage.\n\nUpgradable wit
h Aghanim's Scepter."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "V=
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Lore" "The air around Lina bec
omes so intensely torrid that it scorches a foe that comes too close with white-
hot lightning."
"npc_dota_hero_lina_bio" "1YM6-
"[english]npc_dota_hero_lina_bio" "The sibling rivalries between Lina the
Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of lege
nd in the temperate region where they spent their quarrelsome childhoods togethe
r. Lina always had the advantage, however, for while Crystal was guileless and n
aive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperat
ed parents of these incompatible offspring went through half a dozen homesteads,
losing one to fire, the next to ice, before they realized life would be simpler
if the children were separated. As the oldest, Lina was sent far south to live
with a patient aunt in the blazing Desert of Misrule, a climate that proved more
than comfortable for the fiery Slayer. Her arrival made quite an impression on
the somnolent locals, and more than one would-be suitor scorched his fingers or
went away with singed eyebrows, his advances spurned. Lina is proud and confiden
t, and nothing can dampen her flame."
"npc_dota_hero_lina_hype" "\n\n\n\n
"[english]npc_dota_hero_lina_hype" "Hurl fireballs with ease!\n\nUnleash a
shockwave of dragons!\n\nScorch the earth with pillars of flame!\n\nFry your foe
with bolts of blue fire!"
"DOTA_Tooltip_ability_mirana_arrow" ""
"[english]DOTA_Tooltip_ability_mirana_arrow" "Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_description" ">D/7
"[english]DOTA_Tooltip_ability_mirana_arrow_description" "Fires an arrow
with deadly precision, dealing large damage and stunning the first enemy unit it
strikes. Stun duration increases based on distance to target, ranging from 0.5
to 5 seconds."
"DOTA_Tooltip_ability_mirana_arrow_Lore" "O+Q>"
"[english]DOTA_Tooltip_ability_mirana_arrow_Lore" "Lunar energies make the
Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" ":"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" ":"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" ":"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_invis" ""
"[english]DOTA_Tooltip_ability_mirana_invis" "Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description" "yz%&$G
"[english]DOTA_Tooltip_ability_mirana_invis_Description" "Turns Mirana an
d all allied heroes invisible. If Invisibility is broken, it will restore after
fade delay if the shadow's duration has not expired. Silence will stop Moonligh
t Shadow."
"DOTA_Tooltip_ability_mirana_invis_Lore" "Oj
"[english]DOTA_Tooltip_ability_mirana_invis_Lore" "Her tenure with Selemen
e allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows
."
"DOTA_Tooltip_ability_mirana_invis_fade_delay" ":"
"[english]DOTA_Tooltip_ability_mirana_invis_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration" ":"
"[english]DOTA_Tooltip_ability_mirana_invis_duration" "DURATION:"
"DOTA_Tooltip_ability_mirana_leap" ""
"[english]DOTA_Tooltip_ability_mirana_leap" "Leap"
"DOTA_Tooltip_ability_mirana_leap_Description" "eDj./
"[english]DOTA_Tooltip_ability_mirana_leap_Description" "Mirana leaps forward in
to battle, empowering allied units with a ferocious roar upon landing, granting
attack and movement speed. Speed bonus lasts 10 seconds."
"DOTA_Tooltip_ability_mirana_leap_Lore" "G
"[english]DOTA_Tooltip_ability_mirana_leap_Lore" "Both friend and foe ali
ke recognize Mirana's iconic white beast in the heat of battle."
"DOTA_Tooltip_ability_mirana_leap_leap_distance" ":"
"[english]DOTA_Tooltip_ability_mirana_leap_leap_distance" "DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%SV":"
"[english]DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%SPEED BONUS:"
"DOTA_Tooltip_ability_mirana_starfall" ""
"[english]DOTA_Tooltip_ability_mirana_starfall" "Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description" "D
"[english]DOTA_Tooltip_ability_mirana_starfall_Description" "Calls down a wa
ve of meteors to damage nearby enemy units. One random enemy unit in 175 range w
ill take a second hit for 75%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore" "jOG#$
"[english]DOTA_Tooltip_ability_mirana_starfall_Lore" "The Goddess breaks the
strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" ":"
"[english]DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RADIUS:"
"npc_dota_hero_mirana_bio" "=zOG-
"[english]npc_dota_hero_mirana_bio" "Born to a royal family, a blood princes
s next in line for the Solar Throne, Mirana willingly surrendered any claim to m
undane land or titles when she dedicated herself completely to the service of Se
lemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana pr
owls the sacred Nightsilver Woods searching for any who would dare poach the sac
red luminous lotus from the silvery pools of the Goddess's preserve. Riding on h
er enormous feline familiar, she is poised, proud and fearless, attuned to the p
hases of the moon and the wheeling of the greater constellations. Her bow, tippe
d with sharp shards of lunar ore, draws on the moon's power to charge its arrows
of light."
"npc_dota_hero_mirana_hype" "\n\n/\n\ne\
"[english]npc_dota_hero_mirana_hype" "Summon meteor strikes!\n\nStun your ene
mies with far-flying arrows!\n\nTake great leaps on the back of your savage moun
t, Sagan!\n\nCloak your allies with invisibility for devastating sneak-attacks!"
"DOTA_Tooltip_ability_life_stealer_rage" ""
"[english]DOTA_Tooltip_ability_life_stealer_rage" "Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "1bBQS
"[english]DOTA_Tooltip_ability_life_stealer_rage_Description" "Launch into a m
addened rage, becoming immune to magic spells and gaining increased attack speed
."
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus" "SV":"
"[english]DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus" "ATTACK
SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration" ":"
"[english]DOTA_Tooltip_ability_life_stealer_rage_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast" ""
"[english]DOTA_Tooltip_ability_life_stealer_feast" "Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "G/D@
"[english]DOTA_Tooltip_ability_life_stealer_feast_Description" "Regenerates a p
ortion of the attacked enemy's current HP and deals the same portion of damage p
er attack."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%=>@:"
"[english]DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%LIFE L
EECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" ""
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "Lifeste
aler rends an enemy unit, slowing the victim's movespeed and allowing all allies
to lifesteal on that unit. All damage dealt will steal life, including damage f
rom spells. The victim recovers movement speed over the duration."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%=>@:"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%LIFE L
EECH:"
"DOTA_Tooltip_ability_life_stealer_infest" ""
"[english]DOTA_Tooltip_ability_life_stealer_infest" "Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Description" "Ga
"[english]DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer wil
l infest the body of the target unit, lying dormant and undetectable inside. Whe
n he reveals himself, he deals damage to all nearby enemy units. The Lifesteale
r can gain experience from units that die while he is Infesting a unit. If the
unit is a creep, he will devour it first, gaining health equal to the unit's cur
rent HP. Does not work on enemy Heroes."
"DOTA_Tooltip_ability_life_stealer_infest_damage" ":"
"[english]DOTA_Tooltip_ability_life_stealer_infest_damage" "DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" ":"
"[english]DOTA_Tooltip_ability_life_stealer_infest_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_consume" ""
"[english]DOTA_Tooltip_ability_life_stealer_consume" "Consume"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "OO"
"[english]DOTA_Tooltip_ability_life_stealer_consume_Description" "Lifeste
aler eats the host body from the inside out."
"DOTA_Tooltip_modifier_life_stealer_infest" "OD"
"[english]DOTA_Tooltip_modifier_life_stealer_infest" "Infesting a host"
"npc_dota_hero_life_stealer_bio" "GjD$
"[english]npc_dota_hero_life_stealer_bio" "In the dungeons of Devarque, a
vengeful wizard lay in shackles, plotting his escape. He shared his cell with a
gibbering creature known as N'aix, a thief cursed by the Vile Council with longe
vity, so that its life-sentence for theft and cozening might be as punishing as
possible. Over the years, its chains had corroded, along with its sanity; N'aix
retained no memory of its former life and no longer dreamt of escape. Seeing a p
erfect vessel for his plans, the wizard wove a spell of Infestation and cast his
life-force into N'aix's body, intending to compel N'aix to sacrifice itself in
a frenzy of violence while the mage returned to his body and crept away unnotice
d. Instead, the wizard found his mind caught in a vortex of madness so powerful
that it swept away his plans and shattered his will. Jarred to consciousness by
the sudden infusion of fresh life, N'aix woke from its nightmare of madness and
obeyed the disembodied voice that filled its skull, which had only the one thoug
ht: To escape. In that moment Lifestealer was born. The creature cast its mind i
nto dungeon guards and soldiers, compelling them to open locks and cut down thei
r companions, opening an unobstructed path to freedom while feeding on their liv
es. Lifestealer still wears the broken shackles as a warning that none may hold
him, but on the inside remains a prisoner. Two minds inhabit the single form--a
nameless creature of malevolent cunning, and the Master whose voice he pretends
to obey."
"DOTA_Tooltip_ability_furion_sprout" ""
"[english]DOTA_Tooltip_ability_furion_sprout" "Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description" "G
"[english]DOTA_Tooltip_ability_furion_sprout_Description" "Sprouts a ring
of trees around a unit, trapping it in place."
"DOTA_Tooltip_ability_furion_sprout_Lore" "q/
"[english]DOTA_Tooltip_ability_furion_sprout_Lore" "Verdant overgrowth is a
common ailment reported by Nature's Prophet's attackers."
"DOTA_Tooltip_ability_furion_sprout_duration" ":"
"[english]DOTA_Tooltip_ability_furion_sprout_duration" "DURATION:"
"DOTA_Tooltip_ability_furion_teleportation" ""
"[english]DOTA_Tooltip_ability_furion_teleportation" "Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description" "jqC"
"[english]DOTA_Tooltip_ability_furion_teleportation_Description" "Telepor
ts to any point on the map."
"DOTA_Tooltip_ability_furion_teleportation_Lore" "#$
"[english]DOTA_Tooltip_ability_furion_teleportation_Lore" "The Prophet kee
ps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_force_of_nature" ""
"[english]DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "7//
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Description" "Convert
s an area of trees into Treants. Treants have 550 hit points and deal 21-23 dama
ge."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "/
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Lore" "Verodicia besto
wed the Prophet with the ability to summon the Treant Guard, a mythical sentient
army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "/:"
"[english]DOTA_Tooltip_ability_furion_force_of_nature_duration" "TREANT DURATION
:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" ""
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "9Gjq
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "Damagin
g energy bounces around the map, striking enemies close to the cast point that a
re in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable with Ag
hanim's Scepter."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "Nature's Prophe
t calls Verodicia's fury to strike down those who might ravage the wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" ",<:"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "MAX TAR
GETS:"
"npc_dota_hero_furion_bio" "G"#
"[english]npc_dota_hero_furion_bio" "When Verodicia, Goddess of the Woods, h
ad finished filling in the green places, having planted the coiled-up spirit in
the seed, having lured the twining waters from deep within the rock, having swor
n the sun its full attention to the growing things, she realized that her own ti
me had reached its end, and like one of the leaves whose fate she had imprinted
in the seed, she would fall without seeing the fruiting of her dream. It pained
her to leave the world bereft, for the sprouts had not yet broken through the so
il--and they would be tender and vulnerable to every sort of harm. She found in
her seed pouch one last seed that she had missed in the sowing. She spoke a sing
le word into the seed and swallowed it as she fell. Her vast body decomposed thr
oughout the long winter, becoming the humus that would feed the seedlings in the
spring. And on the morning of the vernal equinox, before the rest of the forest
had begun to wake, that last seed ripened and burst in an instant. From it step
ped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodic
ia's power to foresee where he would be needed most in defense of the green plac
es--and any who might be fortunate enough to call him an ally."
"npc_dota_hero_furion_hype" "\n\n7>/ \n\nj
"[english]npc_dota_hero_furion_hype" "Trap your opponents in trees!\n\nTurn t
rees into fighting thickets of death!\n\nDonkey gank with sneaky teleports from
the trees!\n\nUnleash the wrath of nature!\n\nTrees!"
"DOTA_Tooltip_ability_windrunner_focusfire" "D"
"[english]DOTA_Tooltip_ability_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "SV
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Description" "Windrun
ner channels the wind, gaining maximum attack speed on the enemy unit or structu
re, although with reduced damage, including damage from Unique Attack Modifiers
and item effects. Once Windrunner switches targets, the speed is lost. Lasts 2
0 seconds.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "Vj
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Lore" "Lyralei's abili
ty to bombard opponents with a flurry of arrows is unparalleled - even at the ex
pense of accuracy."
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%:"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_powershot" ""
"[english]DOTA_Tooltip_ability_windrunner_powershot" "Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description" " 1
"[english]DOTA_Tooltip_ability_windrunner_powershot_Description" "Windrun
ner charges her bow for up to 1 second for a single powerful shot. The arrow dea
ls damage to enemy units and destroys trees in its path. Damage is greatest on f
irst target, and reduces by 10%% for each target it pierces thereafter. If the
channeling is cancelled early, the shot will still occur but deal less damage."
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "G=~
"[english]DOTA_Tooltip_ability_windrunner_powershot_Lore" "During her earl
y years of training, Lyralei learned to fire powerful arrows that cleaved even t
rees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" ":"
"[english]DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_windrunner_shackleshot" ""
"[english]DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "G
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Description" "Shackle
s the target to an enemy unit or tree in a line directly behind it. If no unit
or tree is present, the stun duration is reduced to 0.75."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" ",Dzd
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "Windrunner's va
riety of bow skills includes an arrow with thick ropes attached to encumber any
escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" ":"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "SHACKLE
DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun" ""
"[english]DOTA_Tooltip_ability_windrunner_windrun" "Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description" ""SVBI
"[english]DOTA_Tooltip_ability_windrunner_windrun_Description" "Increases movem
ent speed and adds evasion from all physical attacks, while slowing movement of
nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "d
"[english]DOTA_Tooltip_ability_windrunner_windrun_Lore" "True to her namesake, L
yralei enchants gusts of winds to flight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct" "%S:"
"[english]DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"
"%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%SV":"
"[english]DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%MOVE S
PEED BONUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" ":"
"[english]DOTA_Tooltip_ability_windrunner_windrun_duration" "DURATION:"
"npc_dota_hero_windrunner_bio" "Da<D
"[english]npc_dota_hero_windrunner_bio" "The western forests guard their secrets
well. One of these is Lyralei, master archer of the wood, and favored godchild
of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on
the night of her birth-their house blown down by the gale, contents scattered to
the winds. Only the newborn survived among the debris field of death and destru
ction. In the quiet after the storm, the wind itself took notice of the lucky i
nfant crying in the grass. The wind pitied the child and so lifted her into the
sky and deposited her on a doorstep in a neighboring village. In the years that
followed, the wind returned occasionally to the child's life, watching from a dis
tance while she honed her skills. Now, after many years of training, Windrunner
fires her arrows true to their targets. She moves with blinding speed, as if h
astened by a wind ever at her back. With a flurry of arrows, she slaughters her
enemies, having become, nearly, a force of nature herself."
"npc_dota_hero_windrunner_hype" "D.\n\n#/\n\n
"[english]npc_dota_hero_windrunner_hype" "Skewer your opponents with your
piercing arrow!\n\nDevastate distant foes with your power shot!\n\nMove like th
e wind, overtaking enemies with your blistering attack speed!"
"DOTA_Tooltip_ability_lion_impale" "j"
"[english]DOTA_Tooltip_ability_lion_impale" "Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description" "tjDD
"[english]DOTA_Tooltip_ability_lion_impale_Description" "Rock spikes burst from
the earth along a straight path. Enemy units are hurled into the air, then are s
tunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore" "1c1-j"
"[english]DOTA_Tooltip_ability_lion_impale_Lore" "The Demon Witch exercis
es his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_duration" ":"
"[english]DOTA_Tooltip_ability_lion_impale_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_impale_length" "V:"
"[english]DOTA_Tooltip_ability_lion_impale_length" "LENGTH:"
"DOTA_Tooltip_ability_lion_voodoo" ""
"[english]DOTA_Tooltip_ability_lion_voodoo" "Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description" "7aab
"[english]DOTA_Tooltip_ability_lion_voodoo_Description" "Transforms an enemy uni
t into a harmless beast, with all special abilities disabled."
"DOTA_Tooltip_ability_lion_voodoo_Lore" "dG/=>"
"[english]DOTA_Tooltip_ability_lion_voodoo_Lore" "Lion is compelled to sh
are his transfiguration, twisting the essence of those who oppose him."
"DOTA_Tooltip_ability_lion_voodoo_duration" ":"
"[english]DOTA_Tooltip_ability_lion_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain" "1@"
"[english]DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "b - @1b
"[english]DOTA_Tooltip_ability_lion_mana_drain_Description" "CHANNELED - Abs
orbs the magical energies of a target enemy unit by taking mana from it every se
cond."
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "1MbR
"[english]DOTA_Tooltip_ability_lion_mana_drain_Lore" "Lesser magi are nothing
more than a source of magical restoration for the Demon Witch."
"DOTA_Tooltip_ability_lion_mana_drain_duration" "@:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_duration" "CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "1@:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "D!:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_break_distance" "BREAK DISTANCE:
"
"DOTA_Tooltip_ability_lion_finger_of_death" ""
"[english]DOTA_Tooltip_ability_lion_finger_of_death" "Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "j
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Description" "Rips at
an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nUpgradabl
e with Aghanim's Scepter."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Lore" "Lion's disfigur
ed hand is also the source of his greatest power, capable of flooding victims wi
th malefic force."
"npc_dota_hero_lion_bio" "1Gz
"[english]npc_dota_hero_lion_bio" "Once a Grandmaster of the Demon Witch t
radition of sorcery, Lion earned fame among his brethren for fighting on the sid
e of light and righteousness. But adulation corrupts. With powers surpassed only
by his ambition, the mage was seduced by a demon and turned to evil, trading hi
s soul for prestige. After committing horrible crimes that marred his soul, he w
as abandoned. The demon betrayed him, striking better deals with his enemies. Su
ch was Lion's rage that he followed the demon back to hell and slew it, ripping it
limb from limb, taking its demonic hand for his own. However, such demonoplasty
comes at a cost. Lion was transfigured by the process, his body transformed int
o something unrecognizable. He rose from hell, rage incarnate, slaying even thos
e who had once called him master, and laying waste to the lands where he had onc
e been so adored. He survives now as the sole practitioner of the Demon Witch tr
adition, and those who present themselves as acolytes or students are soon relie
ved of their mana and carried off by the faintest gust of wind."
"npc_dota_hero_lion_hype" "j/\n\n/7\n\n@/1
"[english]npc_dota_hero_lion_hype" "Summon shards of demonic stone that sen
d enemies flying, then impale them as they fall!\n\nTransform foes into frogs!\n
\nDrain mana from those who oppose you!\n\nTurn the dastards inside out with the
touch of a finger!"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "1b"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile" "Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "1b
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"
"Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "w1b
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "A simpl
e Skywrath technique, the magic missile is Shendel's primary tool for vengeance.
"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" ":"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"
"DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" ""
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "Vj
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"
"Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giv
ing vision of the path."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "s
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "Shendel
's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" ":"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" ":"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"
"VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" ""
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura" "Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "G"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengefu
l Spirit's presence increases nearby friendly units' physical damage."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "/aba!
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Althoug
h they may not share her undying passion for revenge, allies do draw on her fana
ticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct" "%":"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"
"%DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" ":"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:
"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "J"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap" "Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "%&JC
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Instant
aneously swaps positions with a target Hero, friend or enemy. Nether Swap inter
rupts channeling abilities on the target.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "z#$PMM"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martyrdom is a
small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"
"RANGE:"
"npc_dota_hero_vengefulspirit_bio" "wc
"[english]npc_dota_hero_vengefulspirit_bio" "Even the most contented Skywrat
h is an ill-tempered creature, naturally inclined to seek revenge for the slight
est insult. But Vengeful Spirit is the essence of vengeance. Once a proud and sa
vage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie u
ntil a sister's treachery robbed her of her birthright. Snared in an assassin's
net, Shendelzare tore free only at the cost of her wings, limping away in the ul
timate humiliation: On foot. With her wings broken, she knew the Skywrath would
never accept her as ruler; and in the highest roost of the Eyrie, inaccessible e
xcept by winged flight, her sister was untouchable. Unwilling to live as a fligh
tless cripple, and desiring revenge far more than earthly power, the fallen prin
cess drove a bargain with the goddess Scree'auk: She surrendered her broken body
for an imperishable form of spirit energy, driven by vengeance, capable of doin
g great damage in the material plane. She may spend eternity flightless, but she
will have her revenge."
"npc_dota_hero_vengefulspirit_hype" "1b.\n\n/\n\n
"[english]npc_dota_hero_vengefulspirit_hype" "Magic missiles! Launch them!
Yes!\n\nLet loose a wicked war cry to terrorize the enemy!\n\nSwap places with u
nwary foes--dragging them to their doom while catapulting yourself into position
s of power!"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" ""
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "Paralyzing Cask
"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "'
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"
"Launches a cask of paralyzing powder that ricochets between enemy units, stunni
ng and damaging those it hits."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "i/
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "The Wit
ch Doctor recycles the bones of fallen friends and foes, using the powder as par
t of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip" "<:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"
"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "%&:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"
"HERO STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration" "M_::"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"
"CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage" "%&:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"
"HERO DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "R"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restorat
ion"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "D1
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"
"Witch Doctor focuses his magic to heal nearby allied units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "Ud
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "Zharvak
ko's hocus pocus is not limited only to hexxing his opponents and is quite adept
at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "123:"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"
"MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" ":"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "HEAL:"
"DOTA_Tooltip_ability_witch_doctor_maledict" ""
"[english]DOTA_Tooltip_ability_witch_doctor_maledict" "Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "yz%&
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Description" "Curses
all enemy Heroes in an area, causing them to take damage every 4 seconds, adding
bonus damage for every 100 HP lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "/1b"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "Certain voodoo
magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" ""
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "b -
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "CHANNEL
ED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack ra
nge of 700, and attacks every .25 seconds. Level 3 Death Ward bounces once. Las
ts 8 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" ""G=
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "Witch Doctor pe
rforms a ritualistic dance, one that haunts the dreams of those who live to reco
unt it."
"npc_dota_hero_witch_doctor_bio" "G
"[english]npc_dota_hero_witch_doctor_bio" "A wiry silhouette hitches forwa
rd--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the
battlefield in search of that vital weak point where his talents can do most go
od, and most harm. Whether broken or mismade it is not clear, but still, none ca
n doubt the power carried in his twisted physique. A long staff thumps the earth
as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetis
hes, hexes and spells. It is a body of magical knowledge learned and perfected
over several lifetimes in the island highlands of Arktura, now wielded with prec
ision accuracy against his enemies. Zharvakko can be your best friend or your wo
rst enemy--healing allies and laying waste to all who oppose him."
"npc_dota_hero_witch_doctor_hype" "G/\n\ndb}\
"[english]npc_dota_hero_witch_doctor_hype" "Launch a cask of paralyzing pow
der that bounces between enemies!\n\nUse powerful magic to heal your allies!\n\n
Lay damaging curses upon your foes and summon deadly wards to do your bidding!"
"DOTA_Tooltip_ability_leshrac_split_earth" "j"
"[english]DOTA_Tooltip_ability_leshrac_split_earth" "Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "/j7
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Description" "Splits the eart
h under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "dj
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Lore" "Twisting nature
to his vile will, the shifting earth consumes those unlucky enough to cross Les
hrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_radius" ":"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" ":"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "1"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "GD
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "Saturat
es the area around Leshrac with magical explosions that deal mixed damage to ene
my units and structures. The fewer units available to attack, the more damage t
hose units will take. Lasts 8 seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" ".
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "Chronoptic ener
gy bursts from one plane to the other, evaporating anything it touches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" ":"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" ""
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "Summons
a lightning storm that blasts the target enemy unit, then jumps to nearby enemy
units."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "d/
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "The Tormented S
oul's mastery of the elements is evident in the massive storms that strike down
armies before him."
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "<:"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" ""
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "G9
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creates waves o
f damaging energy around Leshrac, one per second, to damage nearby enemy units.\
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "$M
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "If necessary, the Torme
nted Soul can manipulate space time itself, ravaging lesser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" ":"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "123:"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SE
C:"
"npc_dota_hero_leshrac_bio" "/9DG
"[english]npc_dota_hero_leshrac_bio" "Leshrac, Tormented Soul, is an entity t
orn from the heart of nature, a liminal being that exists half in one plane of e
xistence, half in another. His penetrating intelligence is such that he can neve
r ignore for a moment the agonizing horror at the heart of all creation. Once a
great philosopher who sought the meaning of existence, he plumbed the depths of
nature with the haunted Chronoptic Crystals, and was forever altered by the hide
ous mysteries thereby revealed to him. Now the darkest depths of his enlightenme
nt are illumined only by the fitful glare of his arrogance. Like other elemental
characters, he is completely at one with nature, but in his case it is a nature
lurid and vile. He alone sees the evil truth of reality, and has no use for tho
se who believe the cosmos reserves a special reward for those who practice benev
olence."
"DOTA_Tooltip_ability_juggernaut_blade_fury" ""
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "z9
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "Causes
a bladestorm of destructive force around Juggernaut, rendering him immune to mag
ic and dealing damage to nearby enemy units. Lasts 5 seconds."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "ab
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "Yurnero's renow
ned katana techniques are feared by warriors and sorcerors alike."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" ":"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RADIUS:
"
"DOTA_Tooltip_ability_juggernaut_healing_ward" ""
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "Summons
a Healing Ward that heals all nearby allied units, based on their max hit point
s. The Healing Ward can move at 300 movement speed after being summoned. Lasts
25 seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "YG~d
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "Of the rituals
learned at the Isle of Masks, tending wounds with a bit of voodoo magic has prov
en to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%=>R:"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"
"%MAX HP PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" ""
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "YzG
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "Gives J
uggernaut a chance to deal double damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "The last remnan
t of his heritage's commitment to bladework, Yurnero ensures that the style is r
emembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" ""
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash" "Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "Y/
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "Juggern
aut leaps towards the target enemy unit with a damaging attack, and then slashes
other nearby enemy units, dealing between 175-250 damage per slash. The fewer u
nits available to attack, the more damage those units will take; if a unit is al
one, it will take all of the damage. Juggernaut becomes invulnerable while Omni
slashing and mini-stuns the first target. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" ""
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "'The fruits of
discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "<:"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" ":"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "JUMP RA
DIUS:"
"npc_dota_hero_juggernaut_bio" "z/Yz/z
"[english]npc_dota_hero_juggernaut_bio" "No one has ever seen the face hidden be
neath the mask of Yurnero the Juggernaut. It is only speculation that he even ha
s one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of M
asks--a punishment that saved his life. The isle soon after vanished beneath the
waves in a night of vengeful magic. He alone remains to carry on the Isle's lon
g Juggernaut tradition, one of ritual and swordplay. The last practitioner of th
e art, Yurnero's confidence and courage are the result of endless practice; his
inventive bladework proves that he has never stopped challenging himself. Still,
his motives are as unreadable as his expression. For a hero who has lost everyt
hing twice over, he fights as if victory is a foregone conclusion. "
"npc_dota_hero_juggernaut_hype" "/Bc1b\n\n
"[english]npc_dota_hero_juggernaut_hype" "Unleash a whirling bladestorm t
hat carves through foes and renders you immune to magic attack!\n\nProtect your
friends with a healing ward!\n\nSpin and jump in a dance of death that slashes m
any enemies at once!"
"DOTA_Tooltip_ability_pudge_meat_hook" ""
"[english]DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "!
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Description" "Launches a bloo
dy hook at a unit or location. The hook will snag the first unit it encounters,
dragging the unit back to Pudge and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "$
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Lore" "The Butcher's hook is a
symbolic nightmare, its curved blade a frightening reminder of his slaughterous
intent."
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" ":"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "DISTANCE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage" ":"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot" ""
"[english]DOTA_Tooltip_ability_pudge_rot" "Rot"
"DOTA_Tooltip_ability_pudge_rot_Description" "7/SV
"[english]DOTA_Tooltip_ability_pudge_rot_Description" "A toxic cloud that deal
s intense damage and slows movement--harming not only enemy units but Pudge hims
elf."
"DOTA_Tooltip_ability_pudge_rot_Lore" "Dzj/
"[english]DOTA_Tooltip_ability_pudge_rot_Lore" "A foul odor precedes a toxic, c
hoking gas, emanating from the Butcher's putrid, ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_rot_radius" ":"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_radius" "RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%S:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_slow" "%SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" ":"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap" ""
"[english]DOTA_Tooltip_ability_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "1b9B
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Description" "Gives Pudge res
istance to magic damage, as well as bonus strength that increases each time Pudg
e kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, me
aning it can gain charges before it is skilled, which then become active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "yU"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "The Butcher gives new m
eaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist" "%1b9:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "":"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"
"STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" ":"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "RANGE:"
"DOTA_Tooltip_ability_pudge_dismember" ""
"[english]DOTA_Tooltip_ability_pudge_dismember" "Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description" "b - c
"[english]DOTA_Tooltip_ability_pudge_dismember_Description" "CHANNELED - Pud
ge chows down on an enemy unit, disabling it and dealing damage over time. Lasts
3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pudge_dismember_Lore" "UT7
"[english]DOTA_Tooltip_ability_pudge_dismember_Lore" "'When I'm through with
these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" ":
"
"[english]DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "DAMAGE
PER SECOND:"
"npc_dota_hero_pudge_bio" "G!jG
"[english]npc_dota_hero_pudge_bio" "In the Fields of Endless Carnage, far t
o the south of Quoidge, a corpulent figure works tirelessly through the night--d
ismembering, disembowelling, piling up the limbs and viscera of the fallen that
the battlefield might be clear by dawn. In this cursed realm, nothing can decay
or decompose; no corpse may ever return to the earth from which it sprang, no ma
tter how deep you dig the grave. Flocked by carrion birds who need him to cut th
eir meals into beak-sized chunks, Pudge the Butcher hones his skills with blades
that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls fro
m the bone; tendons and ligaments part like wet paper. And while he always had a
taste for the butchery, over the ages, Pudge has developed a taste for its bypr
oduct as well. Starting with a gobbet of muscle here, a sip of blood there...bef
ore long he was thrusting his jaws deep into the toughest of torsos, like a dog
gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
"
"npc_dota_hero_pudge_hype" "/\n\n1b\
"[english]npc_dota_hero_pudge_hype" "Launch bloody meathooks at your enemies
, reeling them in for the kill!\n\nYou'll be resistant to magic thanks to a coat
ing of gore!\n\nChoke and sicken all around you with the vile rot from your supp
urating flesh!"
"DOTA_Tooltip_ability_bane_enfeeble" ""
"[english]DOTA_Tooltip_ability_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "T
"[english]DOTA_Tooltip_ability_bane_enfeeble_Description" "Weakens an enem
y unit, reducing its physical damage. Lasts 20 seconds."
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "cGe
"[english]DOTA_Tooltip_ability_bane_enfeeble_Lore" "Even the mightiest of w
arriors crumble before the terror of Atropos."
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" ":"
"[english]DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" "REDUCTI
ON:"
"DOTA_Tooltip_ability_bane_brain_sap" ""
"[english]DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "=>7
"[english]DOTA_Tooltip_ability_bane_brain_sap_Description" "Feasts on the v
ital energies of an enemy unit, dealing damage and gaining health equal to the d
amage dealt."
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "
"[english]DOTA_Tooltip_ability_bane_brain_sap_Lore" "Atropos finds no greate
r pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_nightmare" "["
"[english]DOTA_Tooltip_ability_bane_nightmare" "Nightmare"
"DOTA_Tooltip_ability_bane_nightmare_Description" "%&B
"[english]DOTA_Tooltip_ability_bane_nightmare_Description" "Puts the target
enemy or friendly Hero to sleep and deals damage per second. Sleeping units ar
e awakened when attacked, but the Nightmare passes to the attacking unit. The n
ightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_bane_nightmare_Lore" "^
"[english]DOTA_Tooltip_ability_bane_nightmare_Lore" "A stolen prowess from t
he goddess Nyctasha is to put his prey into forever sleep."
"DOTA_Tooltip_ability_bane_nightmare_duration" ":"
"[english]DOTA_Tooltip_ability_bane_nightmare_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip" "1"
"[english]DOTA_Tooltip_ability_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "b - c
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Description" "CHANNELED - Gri
ps an enemy unit, disabling it and causing heavy damage over time, while stealin
g mana every second based on the unit's maximum mana.\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "[D
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Lore" "Victims of Atropos are
frequently torn apart by vivid conjurations of their own nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%1@:"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA D
RAIN:"
"npc_dota_hero_bane_bio" "$
"[english]npc_dota_hero_bane_bio" "When the gods have nightmares, it is Ba
ne Elemental who brings them. Also known as Atropos, Bane was born from the mid
night terrors of the goddess Nyctasha. A force of terror too powerful to be con
tained by sleep, he surfaced from her slumbers, fed upon her immortality, and st
ole his vaporous form from her inky blood. He is the essence of fear. Mortals
who hear his voice hear their darkest secrets whispered in their ear. He calls
to the hidden fear in every Hero's heart. Wakefulness is no protection, for Ban
e's black blood, continuously dripping, is a tar that traps his enemies in night
mare. In the presence of Bane, every Hero remembers to fear the dark."
"npc_dota_hero_bane_hype" "1b/\n\n/=>\n\n/
"[english]npc_dota_hero_bane_hype" "Enfeeble your enemies with dark magic!\
n\nFeast on the life energies of your foes!\n\nFill a target's slumber with nigh
tmares!\n\nImmobilize victims with the vicious squeeze of your Fiend's Grip!"
"DOTA_Tooltip_ability_earthshaker_fissure" ""
"[english]DOTA_Tooltip_ability_earthshaker_fissure" "Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "dqjt-j
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Description" "Slams the groun
d with a mighty totem, fissuring the earth while stunning and damaging enemy uni
ts in a line. Creates an impassable ridge of stone."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "qcj-"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Lore" "The Nishian tot
em splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" ":"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "FISSURE
DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" ":"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "q"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "jq
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "Empower
s Earthshaker's totem, causing it to deal extra damage on the next attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" ""
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Raigor's gorill
a strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"
"%":"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage
" "%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_earthshaker_aftershock" ";"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "j
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Description" "Causes
the earth to shake underfoot, adding additional damage and stuns to nearby enemy
units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "jGz"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "The earth tremb
les beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" ":"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RADIUS:
"
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_earthshaker_echo_slam" "is"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "j
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "Shockwa
ves travel through the ground, damaging enemy units. Each enemy hit causes an e
cho to damage nearby units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "j-is/
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "Tectonic plates
crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "is:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" ":"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"
"RADIUS:"
"npc_dota_hero_earthshaker_bio" "jjlG
"[english]npc_dota_hero_earthshaker_bio" "Like a golem or gargoyle, Earth
shaker was one with the earth but now walks freely upon it. Unlike those other e
ntities, he created himself through an act of will, and serves no other master.
In restless slumbers, encased in a deep seam of stone, he became aware of the li
fe drifting freely above him. He grew curious. During a season of tremors, the p
eaks of Nishai shook themselves loose of avalanches, shifting the course of rive
rs and turning shallow valleys into bottomless chasms. When the land finally cea
sed quaking, Earthshaker stepped from the settling dust, tossing aside massive b
oulders as if throwing off a light blanket. He had shaped himself in the image o
f a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathe
s, and therefore he can die. But his spirit is still that of the earth; he carri
es its power in the magical totem that never leaves him. And on the day he retur
ns to dust, the earth will greet him as a prodigal son."
"npc_dota_hero_earthshaker_hype" "qjj/\n\n
"[english]npc_dota_hero_earthshaker_hype" "Slam your massive totem to the
ground, transfiguring the landscape and shaking enemies to their bones!\n\nSend
shockwaves through stone and soil, smashing all resistance.\n\nDivide enemy forc
es with walls of rock!"
"DOTA_Tooltip_ability_sandking_burrowstrike" "j"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike" "Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "je
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Description" "Sand Ki
ng burrows into the ground and tunnels forward, damaging and stunning enemy unit
s above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "j&&
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "Crixalis often
lies in wait, burrowing under the surface to ambush his adversaries."
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" ":"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_sandking_sand_storm" ""
"[english]DOTA_Tooltip_ability_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "b - U
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Description" "CHANNELED - San
d King creates a fearsome sandstorm that damages enemy units while hiding him fr
om vision. The invisibility remains for a short duration after the sandstorm en
ds."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "z/D
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Lore" "Some say Crixal
is is a mirage; his carapace appearing then vanishing between the whirling sands
of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" ":"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "DURATIO
N:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" ":"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "RADIUS:
"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay" ":"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"
"INVISIBILITY DELAY:"
"DOTA_Tooltip_ability_sandking_caustic_finale" ""
"[english]DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Description" "Sand Ki
ng's attacks inject a venom that causes enemy units to explode violently upon de
ath, spreading area damage.\n\nCaustic Finale is a Unique Attack Modifier, and d
oes not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "*B
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "An injection fr
om Crixalis makes one brittle and as dry as the arid wastes, subject to implosiv
e demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" ":"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration" ":"
"[english]DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration"
"DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter" "j"
"[english]DOTA_Tooltip_ability_sandking_epicenter" "Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "b - jD. 2
"[english]DOTA_Tooltip_ability_sandking_epicenter_Description" "CHANNELED - Aft
er channeling for 2 seconds, Sand King sends a disturbance into the earth, causi
ng it to shudder violently. All enemies caught within range will take damage and
become slowed. Each subsequent pulse increases the radius of damage dealt.\n\nU
pgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sandking_epicenter_Lore" ",=+,"
"[english]DOTA_Tooltip_ability_sandking_epicenter_Lore" "Many an explorer was lo
st to the quicksands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "<:"
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "PULSES:
"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%S:"
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%SLOW:"
"npc_dota_hero_sand_king_bio" "+,zTz
"[english]npc_dota_hero_sand_king_bio" "The sands of the Scintillant Waste are
alive and sentient--the whole vast desert speaks to itself, thinking thoughts on
ly such a vastness can conceive. But when it needs must find a form to communica
te with those of more limited scope, it frees a fragment of itself, and fills a
carapace of magic armor formed by the cunning Djinn of Qaldin. This essential id
entity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as
Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintil
lant Waste's small but ubiquitous denizens; and this is a true outward expressio
n of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of th
ese things, inseparable from the endless desert that gave him life."
"npc_dota_hero_sand_king_hype" "jj/\n\nU\n\n
"[english]npc_dota_hero_sand_king_hype" "Burrow beneath the soil to ambush your
enemies from below!\n\nSummon fearsome sand storms to blind opposing forces!\n\n
Envenomate your foes as you snatch the earth from beneath their feet!"
"DOTA_Tooltip_ability_nevermore_shadowraze1" ""
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "1e.
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "1"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" ":"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" ""
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "1e.
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "1"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" ":"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" ""
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "1e.
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "1"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" ":"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_necromastery" ""
"[english]DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "1@
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Description" "Shadow
Fiend steals the soul from units he kills, gaining bonus damage. If the killed u
nit is a hero, he gains 12 souls. On death, he releases half of them from bonda
ge."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "G1
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Lore" "Harvested souls
swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size
of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" ",<:"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"
"MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"
"":"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_so
ul" "DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_dark_lord" ""
"[english]DOTA_Tooltip_ability_nevermore_dark_lord" "Presence of the Dark Lo
rd"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "1c/"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Shadow Fiend's
presence reduces the armor of nearby enemies."
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "G1"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "Even being near
Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" ":"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"
"REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem" ""
"[english]DOTA_Tooltip_ability_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "7
"[english]DOTA_Tooltip_ability_nevermore_requiem_Description" "Captured souls
are released to deal massive damage, as well as slowing and reducing the attack
damage of nearby enemy units. Requiem of Souls creates one wave of damage for ev
ery 2 souls stored by Necromastery. The closest enemy units are hit the hardest
. Requiem has a 1 second cast time before it is activated. Requiem of Souls is
automatically cast when Shadow Fiend dies, independent of its cooldown."
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction" "%S:"
"[english]DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction" "%SLOW:"
"npc_dota_hero_nevermore_bio" "1z//
"[english]npc_dota_hero_nevermore_bio" "It is said that Nevermore the Shadow Fi
end has the soul of a poet, and in fact he has thousands of them. Over the ages
he has claimed the souls of poets, priests, emperors, beggars, slaves, philosoph
ers, criminals and (naturally) heroes; no sort of soul escapes him. What he does
with them is unknown. No one has ever peered into the Abysm whence Nevermore re
aches out like an eel from among astral rocks. Does he devour them one after ano
ther? Does he mount them along the halls of an eldritch temple, or pickle the so
uls in necromantic brine? Is he merely a puppet, pushed through the dimensional
rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness,
that no rational mind may penetrate it. Of course, if you really want to know wh
ere the stolen souls go, there's one sure way to find out: Add your soul to his
collection. Or just wait for Nevermore."
"npc_dota_hero_nevermore_hype" "/j\n\n/dL}
"[english]npc_dota_hero_nevermore_hype" "Cast a spell of desecration on your ene
my's territories!\n\nEntrap the souls of enemy fighters, then sic them on their
former friends!\n\nSummon the Dark Lord to fill your foes with a weakling's drea
d!"
"DOTA_Tooltip_ability_sven_storm_bolt" ""
"[english]DOTA_Tooltip_ability_sven_storm_bolt" "Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "17
"[english]DOTA_Tooltip_ability_sven_storm_bolt_Description" "Sven unleashes
his magical gauntlet that deals damage and stuns enemy units."
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" ":"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" ":"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "RADIUS:"
"DOTA_Tooltip_ability_sven_great_cleave" ""
"[english]DOTA_Tooltip_ability_sven_great_cleave" "Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "jyz
"[english]DOTA_Tooltip_ability_sven_great_cleave_Description" "Sven strikes wi
th great force, cleaving all nearby enemy units with his attack.\n\nCleave damag
e on non-primary targets is not reduced by armor values."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%:"
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%CLEAVE
DAMAGE:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" ":"
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" "RADIUS:
"
"DOTA_Tooltip_ability_sven_warcry" ""
"[english]DOTA_Tooltip_ability_sven_warcry" "Warcry"
"DOTA_Tooltip_ability_sven_warcry_Description" "."
"[english]DOTA_Tooltip_ability_sven_warcry_Description" "Sven's Warcry heartens
his allies for battle, increasing their movement speed and armor. Lasts 7 secon
ds."
"DOTA_Tooltip_ability_sven_warcry_warcry_radius" ":"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_radius" "RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_warcry_armor" "":"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed" "%SV":"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_movespeed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_gods_strength" ""
"[english]DOTA_Tooltip_ability_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description" ". 25
"[english]DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven channels h
is rogue strength, granting bonus damage for 25 seconds."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%":"
"[english]DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS
DAMAGE:"
"npc_dota_hero_sven_bio" "==j7
"[english]npc_dota_hero_sven_bio" "Sven is the bastard son of a Vigil Knig
ht, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father e
xecuted for violating the Vigil Codex, and his mother shunned by her wild race,
Sven believes that honor is to be found in no social order--but only in himself.
After tending his mother through a lingering death, he offered himself as a no
vice to the Vigil Knights, never revealing his identity. For thirteen years he
studied in his father's school, mastering the rigid code that declared his exist
ence an abomination. Then, on the day that should have been his In-Swearing, he
seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in th
e Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following hi
s private code to the last strict rune. Still a knight, yes...but a Rogue Knight
."
"npc_dota_hero_sven_hype" "\n\nyz/\n\n
"[english]npc_dota_hero_sven_hype" "Destroy enemies with a stunning storm b
olt!\n\nStrike with such force that all nearby enemies take damage!\n\nHearten y
our allies with a mighty warcry and bring down divinely-powered blows upon your
enemies!"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" ""
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "Stiflin
g Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "7
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"
"Deals minor pure damage and slows the enemy unit's movement speed. Deals half d
amage to heroes."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%S:"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"
"%SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" ":"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"
"DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "'"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"
"Teleports to a unit, friendly or enemy, and grants bonus attack speed while att
acking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"
"SQ7:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_
count" "MAX ATTACKS:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"
"%SVQ7:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_spee
d" "%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_blur" ""
"[english]DOTA_Tooltip_ability_phantom_assassin_blur" "Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "%&
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_Description" "The Pha
ntom Assassin becomes hard to see by blurring her body and disappearing from the
enemy minimap when near enemy heroes. Some enemy attacks miss."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%:"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%EVASIO
N:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" ""
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"
"Phantom Assassin refines her combat abilities, gaining a chance of delivering a
devastating critical strike to enemy units."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%:"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%:"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"
"%CRITICAL DAMAGE:"
"npc_dota_hero_phantom_assassin_bio" "?
"[english]npc_dota_hero_phantom_assassin_bio" "Through a process of divination
, children are selected for upbringing by the Sisters of the Veil, an order that
considers assassination a sacred part of the natural order. The Veiled Sisters
identify targets through meditation and oracular utterances. They accept no co
ntracts, and never seem to pursue targets for political or mercenary reasons. Th
eir killings bear no relation to any recognizable agenda, and can seem to be com
pletely random: A figure of great power is no more likely to be eliminated than
a peasant or a well digger. Whatever pattern the killings may contain, it is kn
own only to them. They treat their victims as sacrifices, and death at their han
d is considered an honor. Raised with no identity except that of their order, an
y Phantom Assassin can take the place of any other; their number is not known. P
erhaps there are many, perhaps there are few. Nothing is known of what lies unde
r the Phantom Veil. Except that this one, from time to time, when none are near
enough to hear, is known to stir her veils with the forbidden whisper of her own
name: Mortred."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" ""
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" ".j
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"
"Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and s
tunning, then dealing damage over time and slowing the target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" ":"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"
"S:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duratio
n" "SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%S:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" ":"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura" ""
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "Vampiric Aura"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "0
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Nearby
friendly melee units gain hit points based on their damage dealt when attacking
enemy units."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura" "%=>@:"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_critical_strike" ">"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike" "Critical Strike
"
"DOTA_Tooltip_ability_skeleton_king_critical_strike_Description" "
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_Description"
"Skeleton King gains a chance to deal bonus damage on an attack."
"DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_chance" "%:"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_mult" "%:"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "="
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation" "Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "F
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Skeleto
n King's bones reform after death, causing him to resurrect when killed in battl
e. Upon Reincarnation, enemy units in the area will be slowed by 30%%."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "=:"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"
"REINCARNATION TIME:"
"npc_dota_hero_skeleton_king_bio" ")=r^d
"[english]npc_dota_hero_skeleton_king_bio" "The victim of a longevity spell
that backfired, the Skeleton King Ostarion has built an empire from the bones o
f his enemies. He lives only to extend his reach, for as long as he is perpetual
ly building and adding to his domain he cannot die. The walls of his palace are
formed of fired bone; the streets are paved with bones of every sort of creature
and every enemy; and even the wood and other natural features of his land have
been swept away and replaced with replicas formed of bone. From the Ivory Forest
to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones w
ithout the full knowledge of its Skeleton King."
"npc_dota_hero_skeleton_king_hype" "dj\n\n\n\n
"[english]npc_dota_hero_skeleton_king_hype" "Blast enemies with hellfire fro
m your hellish blade!\n\nExude a vampiric aura!\n\nStrike your enemies criticall
y!\n\nReincarnate instantly, returned to full vigor, in order to punish anyone f
oolish enough to strike you down!"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" ""
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows" "Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "cQ
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "Adds a
freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on
Heroes, and 7 seconds on creeps.\n\nFrost Arrows is a Unique Attack Modifier, a
nd does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"
"%SV:"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_sp
eed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_drow_ranger_silence" "1b"
"[english]DOTA_Tooltip_ability_drow_ranger_silence" "Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "Gbyz"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_Description" "Stops all enemy
units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" ":"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "RADIUS:
"
"DOTA_Tooltip_ability_drow_ranger_silence_duration" ":"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" ""
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "jq%&0
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "Adds bo
nus damage to the physical attack of allied Hero units on the map based on a per
centage of Drow's agility. Affects creeps as well, but only in a short radius."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage" "%":"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"
"%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius" ":"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "w"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship" "Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" ""
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "Drow's
experiences in battle improve her accuracy and effectiveness in combat, providin
g a passive bonus to Agility. Grants double the bonus if there are no nearby ene
my heroes within a 400 AoE."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"
"":"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bon
us" "BONUS AGILITY:"
"npc_dota_hero_drow_ranger_bio" "6MzP/
"[english]npc_dota_hero_drow_ranger_bio" "Drow Ranger's given name is Tra
xexa name well suited to the short, trollish, rather repulsive Drow people. But T
raxex herself is not a Drow. Her parents were travelers in a caravan set upon by
bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow pe
ople. After the battle settled, the Drow discovered a small girl-child hiding in
the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex
showed herself naturally adept at the arts they prized: Stealth, silence, subtl
ety. In spirit, if not in physique, she might have been a Drow changeling, retur
ned to her proper home. But as she grew, she towered above her family and came t
o think of herself as ugly. After all, her features were smooth and symmetrical
, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe
, she withdrew to live alone in the woods. Lost travelers who find their way fro
m the forest sometimes speak of an impossibly beautiful Ranger who peered at the
m from deep among the trees, then vanished like a dream before they could approa
ch. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering
you hear is her frozen arrows finding an enemy's heart. "
"npc_dota_hero_drow_ranger_hype" "/\n\n/1b\n\n
"[english]npc_dota_hero_drow_ranger_hype" "Stop your enemies cold with a s
tunning blast of ice!\n\nSilence your enemies so they may cast no magic!\n\nIncr
ease the impact of allied attacks and gain incredible accuracy to strike your fo
es dead!"
"DOTA_Tooltip_ability_morphling_waveform" ""
"[english]DOTA_Tooltip_ability_morphling_waveform" "Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description" "eu
"[english]DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling disso
lves into liquid and surges forward, damaging enemy units in his path. Morphlin
g is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_adaptive_strike" ""
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike" "Adaptive Strike
"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "d
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "Strikes
an enemy unit with a blast of water. If Morphling's agility is 50%% higher than
strength, it deals the maximum damage and the minimum stun. If strength is 50%%
higher, it deals the maximum stun and minimum damage."
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "45:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "BASE DA
MAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max" ":"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max" "STUN MA
X:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" ":"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" "DAMAGE
MAX:"
"DOTA_Tooltip_ability_morphling_morph_agi" "89Jx@{"
"[english]DOTA_Tooltip_ability_morphling_morph_agi" "Morph (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "T
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling shift
s its form, pulling points from Strength and pouring them into Agility. The proc
ess is reversible. Additional points in Morph increase the rate of stat change.
Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick" "PJ:"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick" "POINTS
PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "123:"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_morphling_morph_str" "89Jx@{"
"[english]DOTA_Tooltip_ability_morphling_morph_str" "Morph (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "T
"[english]DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling shift
s its form, pulling points from Agility and pouring them into Strength. The proc
ess is reversible. Additional points in Morph increase the rate of stat change.
Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick" "PJ:"
"[english]DOTA_Tooltip_ability_morphling_morph_str_points_per_tick" "POINTS
PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "123:"
"[english]DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_morphling_replicate" ""
"[english]DOTA_Tooltip_ability_morphling_replicate" "Replicate"
"DOTA_Tooltip_ability_morphling_replicate_Description" "%&U
"[english]DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling repli
cates any hero, friend or foe, although only dealing 50%% the original hero's da
mage. At any time, Morphling can instantly take the position of the Replicate."
"DOTA_Tooltip_ability_morphling_replicate_duration" ":"
"[english]DOTA_Tooltip_ability_morphling_replicate_duration" "DURATION:"
"DOTA_Tooltip_ability_morphling_morph_replicate" "J"
"[english]DOTA_Tooltip_ability_morphling_morph_replicate" "Morph Replicate
"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "J
"[english]DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Morphli
ng switches into his replication, instantly taking its position."
"npc_dota_hero_morphling_bio" "GDw#
"[english]npc_dota_hero_morphling_bio" "For dark eons the comet circled. Held i
n thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of
ice careened through the blackness between worlds, made strange by its dark jou
rney. On the eve of the ancient war of the Vloy, it punched down through the sky
and lit a glowing trail across the nighta sign both armies took for an omen. The
frozen ball melted in a flash of boiling heat, as below two forces enjoined in
battle across the border of a narrow river. Thus freed from its icy stasis, the
Morphling was born into conflict, an elemental power at one with the tides of th
e ocean, capricious and unconstrained. He entered the fight, instinctively takin
g the form of the first general who dared set foot across the waterand then struc
k him dead. As the motley warriors clashed, he shifted from form to form through
out the battle, instantly absorbing the ways of these strange creaturesnow a foot
soldier, now an archer, now the cavalrymanuntil, by the time the last soldier fel
l, Morphling had played every part. The battle's end was his beginning."
"npc_dota_hero_morphling_hype" "9\n\n89JG\n\n1b
"[english]npc_dota_hero_morphling_hype" "Transform into a wave of destruction!\n
\nAdapt to battle conditions by changing your abilities and strengths.\n\nSlam e
nemies with magical blasts of energy!\n\nReplicate any hero, altering the face o
f the battle...and your own!"
"DOTA_Tooltip_ability_bloodseeker_bloodrage" ""
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "Drives
a unit into a bloodthirsty rage, during which it has higher attack damage, but c
annot cast spells and takes damage every second."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" ":"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct" "%":"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"
"%DAMAGE INCREASE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" ""
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "1GD
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "Bloodse
eker revels in combat, gaining health with every unit he kills. The health gain
ed is a percentage of the killed unit's maximum HP. If a hero dies within a rad
ius of 225 of Bloodseeker and he is not the killer, he is healed for half the no
rmal hero kill effect."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%%&=>:"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%HERO K
ILL:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct" "%=>:"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct"
"%UNIT KILL:"
"DOTA_Tooltip_ability_bloodseeker_thirst" ""
"[english]DOTA_Tooltip_ability_bloodseeker_thirst" "Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "1l%
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Enables Bloodse
eker to sense enemy Heroes with health below a certain percentage, giving him vi
sion of that unit and increased movement speed. Bloodseeker gains True Sight of
enemy heroes below half their visiblity threshold."
"DOTA_Tooltip_ability_bloodseeker_thirst_radius" ":"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_radius" "RADIUS:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%SV":"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%MOVEME
NT SPEED:"
"DOTA_Tooltip_ability_bloodseeker_rupture" ""
"[english]DOTA_Tooltip_ability_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "-7
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Causes an enemy
unit's skin to rupture, dealing massive damage. If the unit moves while under t
he effect of Rupture, it takes a percentage of the distance traveled as damage."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" ":"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%:"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%MOVE D
AMAGE:"
"npc_dota_hero_bloodseeker_bio" "1?+
"[english]npc_dota_hero_bloodseeker_bio" "Strygwyr the Bloodseeker is a r
itually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-sh
rouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic
amounts of blood to keep them sated and placated, and would soon drain their mou
ntain empire of its populace if the priests of the high plateaus did not appease
them. Strygwyr therefore goes out in search of carnage. The vital energy of any
blood he lets, flows immediately to the Twins through the sacred markings on hi
s weapons and armor. Over the years, he has come to embody the energy of a vicio
us hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeke
r, in the rush of bloody quenching, it is said that you can sometime see the fea
tures of the Flayers taking direct possession of their Hound."
"npc_dota_hero_bloodseeker_hype" "!b\n\nG/D
"[english]npc_dota_hero_bloodseeker_hype" "Prevent your foes from casting
spells!\n\nBathe in the blood of your enemy, taking their life force for your ow
n!\n\nCatch the taste of a wounded foe's blood, and close in swiftly for the kil
l!\n\nCause their hearts to rupture should they move!"
"DOTA_Tooltip_ability_axe_berserkers_call" ""
"[english]DOTA_Tooltip_ability_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe taunts near
by enemy units, forcing them to attack him, while he gains bonus armor during th
e duration."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "U/"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Lore" "Mogul Khan's wa
rcry taunts opponents into engaging in an unconquerable battle with the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius" ":"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "":"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" ":"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger" ""
"[english]DOTA_Tooltip_ability_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "cS
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Description" "Enrages an enem
y unit, causing it to be slowed and take damage over time until it kills another
unit or the duration ends. Axe gains movement speed for each unit affected with
Battle Hunger."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "%&abU
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Ordinary heroes cannot
withstand Mogul Khan's rage for battle, such that it injures them until it is sa
tisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration" ":"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%SV:"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_counter_helix" ""
"[english]DOTA_Tooltip_ability_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "y
"[english]DOTA_Tooltip_ability_axe_counter_helix_Description" "When attacked,
Axe performs a helix counter attack, dealing damage to all nearby enemies."
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "}$z#$"
"[english]DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe is the only reinfor
cement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_radius" ":"
"[english]DOTA_Tooltip_ability_axe_counter_helix_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%:"
"[english]DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%CHANCE
TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade" ""
"[english]DOTA_Tooltip_ability_axe_culling_blade" "Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "P7
"[english]DOTA_Tooltip_ability_axe_culling_blade_Description" "Axe spots weakn
ess and strikes, dealing moderate damage but instantly killing an enemy unit wit
h low health. When an enemy unit is killed in this way, Axe and nearby allied u
nits gain bonus movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "U
"[english]DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan is the embod
iment of battle and fury, launching into a gruesome fatality against those who d
are engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" ":"
"[english]DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" "KILL TH
RESHOLD:"
"npc_dota_hero_axe_bio" "+,|_U7+,|G
"[english]npc_dota_hero_axe_bio" "As a grunt in the Army of Red Mist, Mog
ul Khan set his sights on the rank of Red Mist General. In battle after battle h
e proved his worth through gory deed. His rise through the ranks was helped by t
he fact that he never hesitated to decapitate a superior. Through the seven year
Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, h
is star of fame shining ever brighter, while the number of comrades in arms stea
dily dwindled. On the night of ultimate victory, Axe declared himself the new Re
d Mist General, and took on the ultimate title of 'Axe.' But his troops now numb
ered zero. Of course, many had died in battle, but a significant number had also
fallen to Axe's blade. Needless to say, most soldiers now shun his leadership.
But this matters not a whit to Axe, who knows that a one-man army is by far the
best."
"npc_dota_hero_axe_hype" "GD/\n\n/
"[english]npc_dota_hero_axe_hype" "Draw enemies to you in the heat of batt
le!\n\nAfflict enemies with a battle hunger that saps their strength and slows t
heir movement until they kill an opposing unit.\n\nCull the weak from the strong
and counter enemy fighters by dealing damage to all around you!"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" ""
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "z1
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Casts a
magical spirit lance on a target enemy unit that damages and slows, while a Pha
ntom is summoned to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" ""
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "Doppelwalk"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Renders
Phantom Lancer invisible, while generating a duplicate image to confuse enemies
."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "B"
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "z
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "Phantom
Lancer's attacks have a chance to create illusions to confuse enemies."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" ""
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "Phantom Edge"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" ""
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom
Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose
illusions can now create their own illusions. Phantom Edge also increases Phant
om Lancer's magic resistance."
"npc_dota_hero_phantom_lancer_bio" "jDj!ay
"[english]npc_dota_hero_phantom_lancer_bio" "The remote village of Pole had
no knowledge of the wars raging in the heart of the kingdom. For them, the quiet
of spear fishing, and a family meal were all that a full life required. Yet war
came for them nonetheless. Joining the able-bodied conscripts as they filed pas
sed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom,
and in so doing, his people. Placed with his kin in the vanguard of the final a
ssault against the Dread Magus Vorn, the cost to his fellows was absolute. As th
e charging force battled toward the fortress, Azwraith alone among his kind rema
ined standing, and he alone was able to infiltrate the keep. Focused and infuria
ted by the slaughter of his brothers, Azwraith bested each of the wizard's deadl
y traps and conjured guardians. Soon the simple fisherman arrived at Vorn's towe
r sanctum. The pair dueled through the night, pike to staff, as chaos raged belo
w, and with a deafening cry Azwraith pierced his enemy. But the wizard did not s
imply expire; he exploded into uncountable shards of light, penetrating his kill
er with power. As the dust settled and the smoke of combat began to clear, Azwra
ith found himself standing among a throng of his kin. Each seemed to be dressed
as he was, each seemed armed as he was, and he could sense that each thought as
he did. Aware that his allies were approaching, he willed these phantoms to hide
themselves, and one by one they began to vanish into nothingness. As the soldie
rs came upon the sanctum, they found the warrior that had bested the wizard. Whe
n they approached their champion, the lancer vanished. The pikeman who had stood
before them was no more than another phantom."
"npc_dota_hero_phantom_lancer_hype" " 1\n\n 2\n\n+,+,"
"[english]npc_dota_hero_phantom_lancer_hype" "Ability 1!\n\nAbility 2!\n\nFur
ther abilities!"
"DOTA_Tooltip_ability_razor_plasma_field" "&"
"[english]DOTA_Tooltip_ability_razor_plasma_field" "Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "V"&
"[english]DOTA_Tooltip_ability_razor_plasma_field_Description" "Releases a wave
of energetic plasma that grows in power as it expands, but also zaps on contrac
tion, dealing damage to enemy units caught in its path. Damage increases with di
stance from Razor."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" ":"
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" ":"
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" ":"
"[english]DOTA_Tooltip_ability_razor_plasma_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_static_link" ""
"[english]DOTA_Tooltip_ability_razor_static_link" "Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description" "G%&
"[english]DOTA_Tooltip_ability_razor_static_link_Description" "Creates a charg
ed link between Razor and an enemy Hero, stealing damage from the target and giv
ing it to Razor."
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "@S:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_rate" "DAMAGE DRAIN RA
TE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" ":"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_length" "LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" ":"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_duration" "BUFF DU
RATION:"
"DOTA_Tooltip_ability_razor_unstable_current" ""
"[english]DOTA_Tooltip_ability_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_ability_razor_unstable_current_Description" ""SVB
"[english]DOTA_Tooltip_ability_razor_unstable_current_Description" "As Razo
r moves with increased speed, any abilites targeted on him are countered with an
instant jolt of damaging and slowing electricity."
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct" "%SV":"
"[english]DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" ""
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "=>
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "A power
ful lightning storm strikes out at enemy units with the lowest health, dealing d
amage and reducing their armor.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" ":"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" ":"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" ":"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "STRIKE
INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" ":"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "ARMOR R
EDUCTION:"
"npc_dota_hero_razor_bio" " - D9U
"[english]npc_dota_hero_razor_bio" "Among the emblematic powers that popula
te the Underscape, Razor the Lightning Revenant is one of the most feared. With
his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of p
assages by which the souls of the dead are sorted according to their own innate
intelligence, cunning and persistence. Drifting above the Maze, Razor looks down
on the baffled souls below, and delivers jolts of scalding electricity that bot
h punish and quicken the souls as they decide their own fates, hurrying on towar
d luminous exits or endlessly dark pits. Razor is the eternal embodiment of a do
minating power, abstract and almost clinical in his application of power. Yet he
has a lordly air that suggests he takes a sardonic satisfaction in his work."
"npc_dota_hero_razor_hype" "&/\n\nGF\n\n
"[english]npc_dota_hero_razor_hype" "Electrocute your enemies with a ring of
blazing plasma!\n\nCall lightning down on their heads!\n\nDraw a beam of power
from your foe, sapping their strength as they try to escape!"
"DOTA_Tooltip_ability_storm_spirit_static_remnant" ""
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant" "Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "9
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creates
an explosively charged image of Storm Spirit that lasts 12 seconds and will det
onate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"
":"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage
_radius" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" ""
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex" "Electric Vortex
"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "/yG
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"
"A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the
Storm Spirit by 50%% for 3 seconds."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" ":"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "S:"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload" ""
"[english]DOTA_Tooltip_ability_storm_spirit_overload" "Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "b=*G
"[english]DOTA_Tooltip_ability_storm_spirit_overload_Description" "Casting
a spell creates an electrical charge, which is released in a burst on his next
attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%SV:"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "%SV:"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" ""
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "7G
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm S
pirit becomes volatile electricity, charging across the battlefield until he dep
letes his mana or reaches his target. The mana activation cost is 15+7%% of his
total mana pool, and the cost per 100 units traveled is 10+1%% of his total mana
pool. Damage is expressed in damage per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"
"SV:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_s
peed" "SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" ":"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_per
cent" "%123:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel
_cost_percent" "%MANA DRAIN PER UNIT:"
"npc_dota_hero_storm_spirit_bio" "97/
"[english]npc_dota_hero_storm_spirit_bio" "Storm Spirit is literally a for
ce of nature--the wild power of wind and weather, bottled in human form. And a b
oisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he in
jects every scene with crackling energy. But it was not always thus, and there w
as tragedy in his creation. Generations ago, in the plains beyond the Wailing Mo
untains, a good people lay starving in drought and famine. A simple elementalist
, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm,
asking for rain. Enraged at this mortal's presumption, the Storm Celestial known a
s Raijin lay waste to the land, scouring it bare with winds and flood. Thunderke
g was no match for the Celestial--at least until he cast a suicidal spell that f
orged their fates into one: he captured the Celestial in the cage of his own bod
y. Trapped together, Thunderkeg's boundless good humor fused with Raijin's craze
d energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world
in physical form. "
"npc_dota_hero_storm_spirit_hype" "C/\n\n\n\
"[english]npc_dota_hero_storm_spirit_hype" "Plant deadly decoys that explod
e on contact!\n\nPull your foes into a vortex of electricity.\n\nRicochet at lig
htning speed through a crowd of enemies, shocking as you go!"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" ""
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "9.
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "A burst
of damaging frost slows enemy movement and attack rate in the targeted area."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" ":"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" ""
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "d!
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "Encases
an enemy unit in ice, prohibiting movement and attack, while dealing damage per
second."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" ":"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" ""
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" ""jqyz
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"
"Gives additional mana regeneration to all friendly units on the map. This bonus
is doubled on Crystal Maiden."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen" "1R":"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"
"MANA REGEN BONUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" ""
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field" "Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "b - Y
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"
"CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemi
es and deal massive damage. Lasts 7 seconds.\n\nUpgradable by Aghanim's Scepter
."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"
"%MOVEMENT SLOW:"
"npc_dota_hero_crystal_maiden_bio" "Y=Gj9
"[english]npc_dota_hero_crystal_maiden_bio" "Born in a temperate realm, rais
ed with her fiery older sister Lina, Rylai the Crystal Maiden soon found that he
r innate elemental affinity to ice created trouble for all those around her. Wel
lsprings and mountain rivers froze in moments if she stopped to rest nearby; rip
ening crops were bitten by frost, and fruiting orchards turned to mazes of ice a
nd came crashing down, spoiled. When their exasperated parents packed Lina off t
o the equator, Rylai found herself banished to the cold northern realm of Icewra
ck, where she was taken in by an Ice Wizard who had carved himself a hermitage a
t the crown of the Blueheart Glacier. After long study, the wizard pronounced he
r ready for solitary practice and left her to take his place, descending into th
e glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has
only deepened since that time, and now her skills are unmatched."
"npc_dota_hero_crystal_maiden_hype" "!/\n\n}
"[english]npc_dota_hero_crystal_maiden_hype" "Entrap your enemies in ice!\n\n
Stun them with a wave of frost while restoring mana to friendly units!\n\nCall d
own a crushing ice storm that slows your enemy's retreat to a frozen crawl!"
"DOTA_Tooltip_ability_kunkka_torrent" ""
"[english]DOTA_Tooltip_ability_kunkka_torrent" "Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "/
"[english]DOTA_Tooltip_ability_kunkka_torrent_Description" "Summons a risin
g torrent that, after a short delay, hurls enemy units into the sky, stunning, d
ealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_delay" ":"
"[english]DOTA_Tooltip_ability_kunkka_torrent_delay" "DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "S:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" ":"
"[english]DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_tidebringer" "c"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" ""
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Kunkka's legend
ary sword grants increased damage and cleaves a large area of effect in front of
him for a single strike.\n\nCleave damage on non-primary targets is not reduced
by armor values."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "":"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_radius" ":"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_radius" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X k"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "%&cd X k
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "Targets
a friendly or enemy Hero, marks their position with an X, and returns them to i
t after several seconds. Kunkka can trigger the return at any time during the d
uration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" ":"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_kunkka_return" "i"
"[english]DOTA_Tooltip_ability_kunkka_return" "Return"
"DOTA_Tooltip_ability_kunkka_return_Description" "k%&i X C"
"[english]DOTA_Tooltip_ability_kunkka_return_Description" "Returns the mar
ked hero to the X."
"DOTA_Tooltip_ability_kunkka_ghostship" """
"[english]DOTA_Tooltip_ability_kunkka_ghostship" "Ghostship"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" ""
"[english]DOTA_Tooltip_ability_kunkka_ghostship_Description" "Summons a ghost
ship to cut a swath through battle, causing damage and stuns to enemy units as i
t crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement s
peed and a delayed reaction to damage."
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%SV":"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%BONUS
SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" ":"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" ":"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "BUFF DURATION:"
"npc_dota_hero_kunkka_bio" "1G/j
"[english]npc_dota_hero_kunkka_bio" "As The Admiral of the mighty Claddish N
avy, Kunkka was charged with protecting the isles of his homeland when the demon
s of the Cataract made a concerted grab at the lands of men. After years of smal
l sorties, and increasingly bold and devastating attacks, the demon fleet flung
all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of
Cladd committed their ultimate rite, summoning a host of ancestral spirits to p
rotect the fleet. Against the demons, this was just barely enough to turn the ti
de. As Kunkka watched the demons take his ships down one by one, he had the sati
sfaction of wearing away their fleet with his ancestral magic. But at the battle
's peak, something in the clash of demons, men and atavistic spirits must have s
tirred a fourth power that had been slumbering in the depths. The waves rose up
in towering spouts around the few remaining ships, and Maelrawn the Tentacular a
ppeared amid the fray. His tendrils wove among the ships, drawing demon and huma
n craft together, churning the water and wind into a raging chaos. What happened
in the crucible of that storm, none may truly say. The Cataract roars off into
the void, deserted by its former denizens. Kunkka is now The Admiral of but one
ship, a ghostly rig which endlessly replays the final seconds of its destruction
. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summ
oned Maelrawn, knows for sure."
"npc_dota_hero_kunkka_hype" "c\n\n/ikC\
"[english]npc_dota_hero_kunkka_hype" "Summon the power of the sea itself!\n\n
Drown your enemies, and yank them back to a position of your choosing.\n\nCall d
own a ghost ship upon the heads of opposing forces, driving them beneath its mas
sive keel!"
"DOTA_Tooltip_ability_warlock_fatal_bonds" ">"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "<GD/
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Binds several e
nemy units together, causing %damage_share_percentage%%% of the damage dealt to
one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "/<:"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_count" "ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_shadow_word" ""
"[english]DOTA_Tooltip_ability_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "rr
"[english]DOTA_Tooltip_ability_warlock_shadow_word_Description" "Demnok whispers
an incantation, healing a friendly unit or damaging an enemy unit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_duration" ":"
"[english]DOTA_Tooltip_ability_warlock_shadow_word_duration" "DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval" ""
"[english]DOTA_Tooltip_ability_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "b - b
"[english]DOTA_Tooltip_ability_warlock_upheaval_Description" "CHANNELED - A p
owerful slowing current that grows stronger as it's channelled. Lasts up to 10 s
econds, slowing enemies up to 84%%. Enemies are slowed for 3 seconds after leav
ing the area or the spell ends."
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate" "%S:"
"[english]DOTA_Tooltip_ability_warlock_upheaval_slow_rate" "%SLOW RATE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" ""
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos" "Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" ""j/
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "Summons
a Golem from the depths, dealing 100 damage and stunning enemies for one second
. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Im
molation and Flaming Fists on attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists" ""
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists" "Flaming Fists"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" ""7
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "Grants
a chance to deal extra damage to nearby units when attacking."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance" "%:"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance" "%CHANCE
:"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage" ":"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage" "DAMAGE:
"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation" ""
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation" "Permane
nt Immolation"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description" "jT
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description"
"Burns the Golem's nearby enemy units, with damage per second."
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage" ":"
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage"
"DAMAGE:"
"npc_dota_hero_warlock_bio" "~Yy''O
"[english]npc_dota_hero_warlock_bio" "As Chief Curator and Head of Acquisitio
ns for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in
his pursuit of lost, rare and forbidden tomes. No cursed temple was so forebodi
ng, no cavern path so treacherous, that any concern for his own survival could d
issuade him from entering if rumors hinted that some pamphlet of primordial lore
might still survive in its depths. However, so often did his investigations tri
gger the wrath of protector entities, that he finally found it necessary to mast
er the arts of magic. He bent himself to learning sorcery with the same thorough
obsessiveness that marked his quest for incunabula, becoming the most powerful
Warlock of the Academy in less time than most practitioners required to complete
a course of undergraduate work. Almost as an afterthought, he carved a staff of
Dreadwood and summoned into it a captive spirit from the Outer Hells. And antic
ipating the day when he will have recovered every last lost spellbook, he has co
mmenced writing his own Black Grimoire. It will undoubtedly be instructive."
"npc_dota_hero_warlock_hype" ">\n\n\n\n\n\n"
"[english]npc_dota_hero_warlock_hype" "Fatal Bonds!\n\nShadow Word!\n\nUpheava
l!\n\nRain of Chaos!"
"DOTA_Tooltip_ability_zuus_arc_lightning" ""
"[english]DOTA_Tooltip_ability_zuus_arc_lightning" "Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "/5
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Hurls a bolt of
lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "<:"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "5"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt" "Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "5
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Summons a bolt
of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning
Bolt also provides True Sight around the target in a radius of 900."
"DOTA_Tooltip_ability_zuus_static_field" ""
"[english]DOTA_Tooltip_ability_zuus_static_field" "Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description" "yz
"[english]DOTA_Tooltip_ability_zuus_static_field_Description" "Zeus shocks all
nearby enemy units whenever he casts a spell, causing damage proportional to th
eir current health."
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct" "%=>:"
"[english]DOTA_Tooltip_ability_zuus_static_field_damage_health_pct" "%HEALTH
REDUCTION:"
"DOTA_Tooltip_ability_zuus_static_field_radius" ":"
"[english]DOTA_Tooltip_ability_zuus_static_field_radius" "RANGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" ""
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "d5yz%&
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "Strikes
all enemy heroes with a bolt of lightning, no matter where they may be. Thunde
rgod's Wrath also provides True Sight around each hero struck. If an enemy hero
is invisible, it takes no damage, but the True Sight is still created at that h
ero's location.\n\nUpgradable by Aghanim's Scepter."
"npc_dota_hero_zuus_bio" "wG%&Ga<
"[english]npc_dota_hero_zuus_bio" "Lord of Heaven, father of gods, Zeus tr
eats all the Heroes as if they are his rambunctious, rebellious children. After
being caught unnumbered times in the midst of trysts with countless mortal women
, his divine wife finally gave him an ultimatum: 'If you love mortals so much, g
o and become one. If you can prove yourself faithful, then return to me as my im
mortal husband. Otherwise, go and die among your creatures.' Zeus found her logi
c (and her magic) irrefutable, and agreed to her plan. He has been on his best b
ehavior ever since, being somewhat fonder of immortality than he is of mortals.
But to prove himself worthy of his eternal spouse, he must continue to pursue vi
ctory on the field of battle."
"npc_dota_hero_zuus_hype" "G%& \n\n5
"[english]npc_dota_hero_zuus_hype" "Your arc lightning leaps between enemy
heroes, linking them in mutual agony!\n\nSmite them singly with killing bolts!\n
\nThey can run but they cannot hide from the all-punishing power of Thundergod's
Wrath!"
"DOTA_Tooltip_ability_tiny_avalanche" "0"
"[english]DOTA_Tooltip_ability_tiny_avalanche" "Avalanche"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "70
"[english]DOTA_Tooltip_ability_tiny_avalanche_Description" "Bombards an are
a with rocks, stunning and damaging enemy land units."
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration" ":"
"[english]DOTA_Tooltip_ability_tiny_avalanche_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_radius" ":"
"[english]DOTA_Tooltip_ability_tiny_avalanche_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss" ""
"[english]DOTA_Tooltip_ability_tiny_toss" "Toss"
"DOTA_Tooltip_ability_tiny_toss_Description" " 275 xU{
"[english]DOTA_Tooltip_ability_tiny_toss_Description" "Grabs a random unit in
a 275 radius around Tiny, friend or enemy, and launches it at the target unit to
deal damage where they land. If the tossed unit is an enemy, it will take an e
xtra 20%% damage. Toss does more damage as Tiny's size increases."
"DOTA_Tooltip_ability_tiny_toss_radius" ":"
"[english]DOTA_Tooltip_ability_tiny_toss_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_tiny_toss_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "j"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior" "Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "cMM300
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "Causes
damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within
300 units have a chance of being stunned for 1.2 seconds."
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "":"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "BONUS A
RMOR:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius" ":"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_radius" "RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%:"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%CHANCE
TO STUN:"
"DOTA_Tooltip_ability_tiny_grow" ""
"[english]DOTA_Tooltip_ability_tiny_grow" "Grow"
"DOTA_Tooltip_ability_tiny_grow_Description" "MMS"SV"
"[english]DOTA_Tooltip_ability_tiny_grow_Description" "Tiny gains craggy mass
that increases his power at the cost of his attack speed. Increases Tossed unit
damage and improves movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed" "SV:"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed" "ATTACK SPEED LO
SS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "SV:"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "MOVEMENT SPEED:
"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%":"
"[english]DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%TOSS BONUS:"
"npc_dota_hero_tiny_bio" "=>MM
"[english]npc_dota_hero_tiny_bio" "Coming to life as a chunk of stone, Tin
y's origins are a mystery on which he continually speculates. He is a Stone Gia
nt now, but what did he used to be? A splinter broken from a Golem's heel? A s
hard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visa
ge of Garthos? A deep curiosity drives him, and he travels the world tirelessly
seeking his origins, his parentage, his people. As he roams, he gathers weight
and size; the forces that weather lesser rocks, instead cause Tiny to grow and
ever grow."
"npc_dota_hero_tiny_hype" "0j/\n\n\n\nj
"[english]npc_dota_hero_tiny_hype" "Bombard enemy units with stones!\n\nGra
b the nearest fighting unit, friend or foe alike, and hurl it into the distance!
\n\nStun attackers with your craggy exterior!\n\nGrow in size from a small fight
er to an enormous mountain of a hero!"
"DOTA_Tooltip_ability_puck_illusory_orb" "b"
"[english]DOTA_Tooltip_ability_puck_illusory_orb" "Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "t.1b
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Description" "Puck launches m
agic orb that floats in a straight path, damaging enemy units along the way. At
any point, Puck may teleport to the orb's location using Ethereal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" ":"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift" ""
"[english]DOTA_Tooltip_ability_puck_waning_rift" "Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "/
"[english]DOTA_Tooltip_ability_puck_waning_rift_Description" "Puck releases a
burst of faerie dust that deals damage and silences enemy units nearby."
"DOTA_Tooltip_ability_puck_waning_rift_radius" ":"
"[english]DOTA_Tooltip_ability_puck_waning_rift_radius" "RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" ":"
"[english]DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_puck_phase_shift" ""
"[english]DOTA_Tooltip_ability_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "jT
"[english]DOTA_Tooltip_ability_puck_phase_shift_Description" "Puck briefly sh
ifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_duration" ":"
"[english]DOTA_Tooltip_ability_puck_phase_shift_duration" "DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil" "()"
"[english]DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "1b
"[english]DOTA_Tooltip_ability_puck_dream_coil_Description" "Creates a coil
of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds a
nd damaging them. If the enemy hero stretches the coil by moving too far away,
it snaps, deals damage again and stuns.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" ":"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "BREAK R
ADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" ":"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "BREAK S
TUN:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" ":"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "BREAK D
AMAGE:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt" ""
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt" "Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "byGC"
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleports Puck
to a flying Illusory Orb."
"npc_dota_hero_puck_bio" "1/lM9
"[english]npc_dota_hero_puck_bio" "While Puck seems at first glance a misc
hievous, childish character, this quality masks an alien personality. The juveni
le form of a Faerie Dragon, a creature that lives for eons, Puck spends countles
s millennia in its childish form. So while it is technically true that Puck is j
uvenile, it will continue to be so when the cities of the present age have sloug
hed away into dust. Its motives are therefore inscrutable, and what appears to b
e play may in fact hide a darker purpose. Its endless fondness for mischief is t
he true indicator of Puck's true nature."
"npc_dota_hero_puck_hype" ".u/\n\n/\n\n
"[english]npc_dota_hero_puck_hype" "Discharge a magic orb that damages all
in its path!\n\nSilence your enemies with choking dust!\n\nPhase shift yourself
out of existence and ensnare enemy fighters in the volatile coils of your imagin
ation!"
"DOTA_Tooltip_ability_dazzle_poison_touch" ""
"[english]DOTA_Tooltip_ability_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "r
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Casts a poisono
us spell on an enemy unit, causing damage and slowness over time, and eventual p
aralysis. Poison Touch mini-stuns on impact. \n\nAt level 2, the slow increase
s after 1 second, and at levels 3 and 4, the target is stunned for 1 second afte
r the slow."
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time" "=:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_set_time" "SET TIME:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%S:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%SLOW:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip" ":"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip" "DURATIO
N:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" ""
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "cG
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "An ally
blessed with Shallow Grave, no matter how close to death, cannot die while unde
r its protection."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" ":"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" "DURATIO
N:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" ""
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave" "Shadow Wave"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "<M
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Shadow Wave hea
ls several allies, which in turn cause damage equal to their healing in a small
area around them. Dazzle is always healed by Shadow Wave, and it does not count
toward the number of targets."
"DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" ",<:"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "TARGETS:"
"DOTA_Tooltip_ability_dazzle_weave" ""
"[english]DOTA_Tooltip_ability_dazzle_weave" "Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description" ""%&
"[english]DOTA_Tooltip_ability_dazzle_weave_Description" "Applies a buff
that increases allied hero armor or decreases enemy hero armor in the target are
a, changing armor by 1 every second.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dazzle_weave_radius" ":"
"[english]DOTA_Tooltip_ability_dazzle_weave_radius" "RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration" ":"
"[english]DOTA_Tooltip_ability_dazzle_weave_duration" "DURATION:"
"npc_dota_hero_dazzle_bio" "|G721e7
"[english]npc_dota_hero_dazzle_bio" "Each young acolyte to the Dezun order m
ust complete a series of rites before becoming a shadow priest. The final rite,
the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an
unpredictable domain from which not all visitants return. Of those who do, som
e return mad. Others return with strange aptitudes. But all who go there are cha
nged by their experiences. Driven by the need for enlightenment, Dazzle was the
youngest of his tribe ever to request the sacred ritual. At first the order refu
sed him, saying he was too young. But Dazzle was not to be dissuaded. Sensing so
mething special in the headstrong young acolyte, the elders relented. Dazzle dra
nk down the sacred potion and sat by the fire while the rest of his tribe danced
through the night. In this ethereal dimension of the Nothl Realm, the propertie
s of light and dark are inverted. Thus his brilliant healing light, beautiful to
our eye, is actually a sinister kind of evil; and the darkest deeds are done in
a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his pe
ople as a Shadow Priest like none seen before, with the power to heal as well as
to destroy. Now he uses his gift to cut down his enemies and mend his friends."
"npc_dota_hero_dazzle_hype" "<<4<="
"[english]npc_dota_hero_dazzle_hype" "hype\\goes\\here\\various!"
"DOTA_Tooltip_ability_rattletrap_battery_assault" "o"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault" "Battery Assault
"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Dischar
ges high-powered shrapnel at random nearby enemy units, dealing minor magical da
mage and ministun."
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" ":"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "RADIUS:
"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" ":"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" ":"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "INTERVA
L:"
"DOTA_Tooltip_ability_rattletrap_power_cogs" ""
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs" "Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "G.
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "Forms a
barrier of energized cogs around Clockwerk, trapping any units that are near.
Enemies outside the trap that touch a cog are knocked back, losing health and ma
na. Once a cog has delivered a shock, it will power down. Cogs can be destroyed
by enemies in 3 attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" ":"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount" "1=>:"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount" "MANA/HE
ALTH DRAIN:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "0"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "UGjq.
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "Fires a
global range flare that explodes over a given area, damaging enemies and provid
ing vision for 10 seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" ":"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_hookshot" "."
"[english]DOTA_Tooltip_ability_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "C.D
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Fires a grappli
ng device rapidly at the target location. If the hook hits a non-neutral unit,
Clockwerk launches himself into the target, stunning and dealing damage. Any en
emies Clockwerk collides with along the way are subject to damage and stunned. \
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" ":"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range" "RANGE:"
"npc_dota_hero_rattletrap_bio" ",8l,
"[english]npc_dota_hero_rattletrap_bio" "Rattletrap descends from the same far-f
lung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset hi
s diminutive stature through the application of gadgetry and wit. The son of th
e son of a clockmaker, Rattletrap was many years apprenticed to that trade befor
e war rode down from the mountains and swept the plains villages free of such in
nocent vocations. Your new trade is battle, his dying father told him as the vill
age of their ancestors lay in charred and smoking ruins. It is a poor tradesman
who blames his tools, and Rattletrap was never one to make excuses. After buryi
ng his father among the ruins of their village, he set about to transform himsel
f into the greatest tool of warfare that any world had ever seen. He vowed to ne
ver again be caught unprepared, instead using his talents to assemble a suit of
powered Clockwerk armor to make the knights of other lands look like tin cans by
comparison. Now Rattletrap is alive with devicesa small but deadly warrior whos
e skills at ambush and destruction have risen to near-automated levels of effici
ency. An artisan of death, his mechanizations make short work of the unwary, he
ralding a new dawn in this age of warfare. What time is it? It's Clockwerk time
!"
"npc_dota_hero_rattletrap_hype" "o\n\n\n\n0\n\n."
"[english]npc_dota_hero_rattletrap_hype" "Battery Assault\n\nPowers Cogs\
n\nRocket Flare\n\nHookshot"
"DOTA_Tooltip_ability_lich_frost_nova" "."
"[english]DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "9G.
"[english]DOTA_Tooltip_ability_lich_frost_nova_Description" "Blasts the targ
et enemy unit with damaging frost, dealing area damage and slowing movement and
attack rates for 4 seconds. The primary target takes the most damage."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" ":"
"[english]DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" ":"
"[english]DOTA_Tooltip_ability_lich_frost_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_lich_frost_armor" ""
"[english]DOTA_Tooltip_ability_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description" "Q
"[english]DOTA_Tooltip_ability_lich_frost_armor_Description" "Creates a shiel
d around the target friendly unit, which adds armor and slows attacking melee un
its. Lasts 40 seconds."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "":"
"[english]DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%MOVEME
NT SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "%SV:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "S:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_dark_ritual" ""
"[english]DOTA_Tooltip_ability_lich_dark_ritual" "Sacrifice"
"DOTA_Tooltip_ability_lich_dark_ritual_Description" "M_e=>
"[english]DOTA_Tooltip_ability_lich_dark_ritual_Description" "Sacrifices a fr
iendly creep and converts its current hit points into mana for Lich."
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion" "%=>J:"
"[english]DOTA_Tooltip_ability_lich_dark_ritual_health_conversion" "%HEALTH
CONVERSION:"
"DOTA_Tooltip_ability_lich_chain_frost" ""
"[english]DOTA_Tooltip_ability_lich_chain_frost" "Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "G/ 7 b
"[english]DOTA_Tooltip_ability_lich_chain_frost_Description" "Releases an orb
of frost that bounces up to 7 times, slowing and damaging enemy units. The fir
st target is mini-stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "<:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_jumps" "JUMPS:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" ":"
"[english]DOTA_Tooltip_ability_lich_chain_frost_jump_range" "JUMP RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "S:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%MOVEME
NT SLOW:"
"npc_dota_hero_lich_bio" "=eb$9
"[english]npc_dota_hero_lich_bio" "In life, the frost-mage Ethreain (not y
et a Lich) had used the threat of destructive ice to enslave entire kingdoms. Hi
s subjects, aided by a few desperate magicians, eventually grew bold enough to a
mbush him. Armed with enough charmed rope to bind him forever, they tied the fro
st mage to adamant weights and dropped him in a pool known chiefly for being bot
tomless. It wasn't. He only fell for a year or so before an outcrop snagged him.
There he rested, dead but undecaying, until the geomancer Anhil thought to veri
fy the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled
with the ropes that bound the drowned magician, and up he hauled an unexpected
prize. Thinking that by rendering the dead undead, he could question the Lich ab
out the properties of the pool, he removed the bindings and commenced a simple r
ite of resurrection. Even the descendants of Ethreain's enemies were long forgot
ten by time, so there were none to warn Anhil against imprudence. But he learned
the error of his judgment almost immediately, as Lich threw off the shackles an
d consumed him."
"npc_dota_hero_lich_hype" "./\n\n \n\nM_
"[english]npc_dota_hero_lich_hype" "Stun your enemies with a blast of damag
ing frost!\n\nCreate protective shields of ice!\n\nSacrifice allied fighters, co
nverting their life force to mana!\n\nUnleash a jumping frost that careens betwe
en enemies seven times."
"DOTA_Tooltip_ability_tidehunter_gush" ""
"[english]DOTA_Tooltip_ability_tidehunter_gush" "Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "SB
"[english]DOTA_Tooltip_ability_tidehunter_gush_Description" "Summons a gush
of water to damage an enemy unit, reducing their movement speed and armor. Last
s 4 seconds."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%S:"
"[english]DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus" ":"
"[english]DOTA_Tooltip_ability_tidehunter_gush_armor_bonus" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" ""
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "Creates
a thick armor shell that reduces physical damage and removes negative buffs whe
n damage received reaches a critical threshold.\n\nKraken Shell does not stack w
ith items that provide Damage Block."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" ":"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"
"DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" ":"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "DAMAGE
THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" ""
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "/
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "Tidehun
ter swings his mighty anchor to damage nearby enemies and reduce their attack da
mage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" ":"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"
"DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" ":"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage" ""
"[english]DOTA_Tooltip_ability_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "jB
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Description" "Slams the groun
d, causing tentacles to erupt in all directions, damaging and stunning all nearb
y enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_radius" ":"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" ":"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_duration" "DURATION:"
"npc_dota_hero_tidehunter_bio" "//
"[english]npc_dota_hero_tidehunter_bio" "The Tidehunter known as Leviathan was o
nce the champion of the Sunken Isles, but his motives are as mysterious as those
of his people. We all know the importance of the Drylanders' shipping lanes, ho
w empires may rise and fall according to who controls the open water. Far less i
s known of the submarine lanes, and how the warring tribes of the Meranthic Dias
pora have carved out habitations through endless undersea skirmishes. In the fra
gile treaties between the Mer and Men, we can glimpse the extent of the drowned
empires, but their politics appear complex and opaque. It would seem that Leviat
han tired of such petty strife, and set off on his own, loyal only to his abyssa
l god, Maelrawn the Tentacular. He stalks the shallows now in search of men or m
eranths who stray into his path, and with a particular loathing for Admiral Kunk
ka, who has long been his nemesis for reasons lost in the deepest trenches of th
e sea."
"npc_dota_hero_tidehunter_hype" " \n\n \n\n
"[english]npc_dota_hero_tidehunter_hype" "Summon the spirit of the tides!
\n\nShield yourself from attacks with a kraken shell!\n\nSmash enemies with your
mighty anchor and ravage them with powers unleashed from the abyssal deeps!"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" ""
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock" "Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "dl
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "Creates
a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "<:"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "TARGETS
:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" ""
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo" "Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "7a
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "Transfo
rms an enemy unit into a harmless creature, disabling their attacks and abilitie
s."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" ":"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" ""
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "b - cd1b
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "CHANNEL
ED - Magically binds an enemy unit so that it cannot move or attack, while deali
ng damage over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "b:"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "CHANNEL
DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" ""
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Wa
rd"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" ":"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"
"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" " 8
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"
"Summons 8 serpent wards to attack enemy units and structures. The wards are imm
une to magic, and have a small area of splash damage that increases per level.\n
\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max" ":"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"
"ATTACK DAMAGE:"
"npc_dota_hero_shadow_shaman_bio" "^=/
"[english]npc_dota_hero_shadow_shaman_bio" "Born in the Bleeding Hills, Rha
sta was just a starving youngling when picked up by a travelling con-man. For t
wo pins of copper, the old con-man would tell your fortune. For three, he'd castra
te your pig, for five, he'd circumcise your sons. For a good meal, he'd don his sham
an garb, read from his ancient books, and lay a curse upon your enemies. His str
ange new youngling, part hill troll, partsomething else, worked as assistant and
lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patrona
ge, the two trekked across the blighted lands until one day the con-man realized
that the little youngling could actually do what he only pretended at. His ward
had a gifta gift that customers valued. And so the youngling Rhasta was thrust b
efore the crowds, and the trade-name Shadow Shaman was born. The two continued f
rom town to town, conjuring for money as Shadow Shaman's reputation grew. Eventual
ly, the pair's duplicitous past caught up with them, and they were ambushed by a m
ob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta
used his powers for darkness, massacring the attackers. He buried his beloved m
aster, and now uses his powers to destroy any who would seek to do him harm."
"npc_dota_hero_shadow_shaman_hype" " \n\n/7M \n\n
"[english]npc_dota_hero_shadow_shaman_hype" "Call forth a cone of devastatin
g lightning!\n\nTransform your enemy into a lowly beast!\n\nShackle your enemies
and overrun them with serpentine wards!"
"DOTA_Tooltip_ability_riki_smoke_screen" "o"
"[english]DOTA_Tooltip_ability_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "oG
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Description" "Throws down a s
moke bomb, silencing and slowing enemy units in an area while causing them to mi
ss on most attacks. Lasts 6 seconds."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "G.
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Lore" "Since his escape during
the night of his betrayal, Riki has valued the use of a simple smoke screen to
confuse his opponents."
"DOTA_Tooltip_ability_riki_smoke_screen_radius" ":"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_radius" "RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction" "%S:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction"
"%SLOW:"
"DOTA_Tooltip_ability_riki_blink_strike" ""
"[english]DOTA_Tooltip_ability_riki_blink_strike" "Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "/
"[english]DOTA_Tooltip_ability_riki_blink_strike_Description" "Teleports behin
d the target unit, striking for bonus damage if it is an enemy."
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "SU
"[english]DOTA_Tooltip_ability_riki_blink_strike_Lore" "The Stealth Assassin's
agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_riki_backstab" ""
"[english]DOTA_Tooltip_ability_riki_backstab" "Backstab"
"DOTA_Tooltip_ability_riki_backstab_Description" "e
"[english]DOTA_Tooltip_ability_riki_backstab_Description" "If Riki attacks
from behind, bonus damage is applied based on his current agility."
"DOTA_Tooltip_ability_riki_backstab_Lore" "cdb
"[english]DOTA_Tooltip_ability_riki_backstab_Lore" "The Stealth Assassin is
not afraid to fight dirty, and specializes in attacking his opponents from behi
nd."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "<:"
"[english]DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "AGI DAMAGE MULT
:"
"DOTA_Tooltip_ability_riki_permanent_invisibility" ""
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility" "Permanent Invis
ibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" ".
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki fa
des into the shadows, staying permanently invisible except while attacking or us
ing abilities. While silenced, Riki will be visible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" ""
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "Rikimar
u comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" ":"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "FADE DE
LAY:"
"npc_dota_hero_riki_bio" "A^z
"[english]npc_dota_hero_riki_bio" "Riki was born middle child to the great
dynasty of Tahlin. With an older brother groomed for the throne, and a younger
brother coddled and kept, Riki, the small middle son, seemed born for the art of
invisibility. It was an art he cultivated, and one which ultimately saved his
life on the night that his people were betrayed and his family slaughtered. Of a
ll the royal line, he alone escapedsmall and agile, unassuming, using smoke as co
ver. He cut his way out of the royal grounds, using the advantage of surprise, q
uietly slitting the throats of one enemy warrior after another. Now free of his
royal responsibilities, Riki uses his talents in service to a new trade: Stealth
Assassin. He silences his enemies, sharpening his skills, hoping to one day tak
e revenge on those who killed his family and robbed him of his birthright."
"npc_dota_hero_riki_hype" "o \n\nC \n\n
"[english]npc_dota_hero_riki_hype" "Sow confusion with smoke bombs!\n\nTele
port to your advantage!\n\nFade to invisibility, and strike down unsuspecting vi
ctims from behind!"
"DOTA_Tooltip_ability_enigma_malefice" ""
"[english]DOTA_Tooltip_ability_enigma_malefice" "Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description" "|DcT
"[english]DOTA_Tooltip_ability_enigma_malefice_Description" "Focuses Enigma'
s hatred on a target, causing it to take damage and become repeatedly stunned fo
r multiple instances. An instance strikes every 2 seconds."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" ":"
"[english]DOTA_Tooltip_ability_enigma_malefice_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage" ":"
"[english]DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "<:"
"[english]DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "INSTANCES:"
"DOTA_Tooltip_ability_enigma_demonic_conversion" "1"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion" "Demonic Convers
ion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "M_7|K
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Splits
a creep into three malevolent aspects of itself, all under Enigma's control. Rep
eated successful attacks cause them to multiply again; when this happens, the ei
dolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "ly#<:"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"
"ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" ""
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse" "Midnight Pulse"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "G1bD
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "Steeps
an area in black magic, damaging enemy units based on their max HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" ":"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%:"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%DAMAGE
PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole" ""
"[english]DOTA_Tooltip_ability_enigma_black_hole" "Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "b -
"[english]DOTA_Tooltip_ability_enigma_black_hole_Description" "CHANNELED - Sum
mons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole
cannot move, attack, or cast spells. The closer units get to the center, the mo
re damage is dealt."
"DOTA_Tooltip_ability_enigma_black_hole_duration" ":"
"[english]DOTA_Tooltip_ability_enigma_black_hole_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_far_damage" ":"
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_damage" "MIN DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_near_damage" ":"
"[english]DOTA_Tooltip_ability_enigma_black_hole_near_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_far_radius" ":"
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_radius" "RADIUS:"
"npc_dota_hero_enigma_bio" "|a/z
"[english]npc_dota_hero_enigma_bio" "Nothing is known of Enigma's background.
There are only stories and legends, most of them apocryphal, passed down through
the ages. In truth, Enigma is a mystery for whom the only true biography is des
cription: he is a universal force, a consumer of worlds. He is a being of the vo
id, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the
secrets of the universe and was cursed for his arrogance. Other legends tell th
at he is an ancient being of strange gravity, the abyss personifieda twisted voic
e from out the original darkness, before the first light in the universe. And th
ere are older legends that say he is the first collapsed star, a black hole grow
n complicated and sentienthis motivations unknowable, his power inexorable, a for
ce of destruction unleashed upon existence itself."
"npc_dota_hero_enigma_hype" "D/\n\nM_7KL
"[english]npc_dota_hero_enigma_hype" "Focus your enigmatic hatred, bringing e
nemies to their kneesshould they have any!\n\nConvert enemy creeps into a tripled
force that follows your command!\n\nLay waste to vast regions, steeping territo
ry in strange magic!\n\nBend the nature of the universe itself, creating a black
hole that sucks nearby enemies into the blackest abyss!"
"DOTA_Tooltip_ability_tinker_laser" ""
"[english]DOTA_Tooltip_ability_tinker_laser" "Laser"
"DOTA_Tooltip_ability_tinker_laser_Description" ".7B 3
"[english]DOTA_Tooltip_ability_tinker_laser_Description" "Fires an intens
e energy beam, dealing damage and blinding the target for 3 seconds, causing it
to miss all physical attacks."
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%:"
"[english]DOTA_Tooltip_ability_tinker_laser_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile" ""
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile" "Heat-Seeking Mi
ssile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" ". 2500 U
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Launche
s a pair of rockets at the nearest visible enemy heroes within 2500 range."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "<:"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "TARGETS
:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "!"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines" "March of the Ma
chines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "/}
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"
"Enlists an army of robotic minions to destroy enemy units in an area around Tin
ker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" ":"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "RADIUS:
"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" ":"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_tinker_rearm" "'"
"[english]DOTA_Tooltip_ability_tinker_rearm" "Rearm"
"DOTA_Tooltip_ability_tinker_rearm_Description" "b - ,<
"[english]DOTA_Tooltip_ability_tinker_rearm_Description" "CHANNELED - Res
ets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip" "':"
"[english]DOTA_Tooltip_ability_tinker_rearm_channel_tooltip" "TIME TO REARM:"
"npc_dota_hero_tinker_bio" "Mz1b
"[english]npc_dota_hero_tinker_bio" "Boush the Tinker's diminutive race is k
nown for its intelligence, its cunning, and its prickly relationship with magic.
As a matter of pride, they survive by their wits, and use only those powers of
nature that may be unlocked through rational methodologies. Even this forbearanc
e has led to a great deal of trouble, as Boush can attest. Once a key investigat
or of natural law, Boush the Tinker led a vast intellectual investigation into t
he workings of nature, founding a subterranean laboratory in the rumored, mist-w
reathed wastes of the Violet Plateau. While scorning mages for the dangers they
visit upon the world, Boush and his Tinker associates haughtily wrenched open a
portal to some realm beyond comprehension and ushered in some nightmares of thei
r own. A black mist rose from the cavernous interior of the Violet Plateau, shro
uding it in permanent darkness from which sounds of horror perpetually emanate.
Boush escaped with only his wits and the contraptions he carried, the sole Tinke
r to survive the Violet Plateau Incident. "
"npc_dota_hero_tinker_hype" "c/\n\n/\n\n'
"[english]npc_dota_hero_tinker_hype" "Blind enemies with intense beams of las
er light!\n\nFire rockets at nearby fighters!\n\nRearm instantly and call down a
horde of automatons on your foes!"
"DOTA_Tooltip_ability_sniper_shrapnel" ""
"[english]DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Description" "Fires a ball of
shrapnel that showers the target area in explosive pellets. Enemies are subject
to damage and slowed movement. Deals 30%% damage to buildings. Reveals the targ
eted area."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%MOVEME
NT SPEED:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" ":"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_radius" "RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" ":"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_duration" "DURATION:"
"DOTA_Tooltip_ability_sniper_headshot" "F"
"[english]DOTA_Tooltip_ability_sniper_headshot" "Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description" ""V7
"[english]DOTA_Tooltip_ability_sniper_headshot_Description" "Sniper increase
s his accuracy, giving a chance to deal extra damage and mini-stun. Headshot pro
cs cannot be evaded."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%:"
"[english]DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%CHANCE:"
"DOTA_Tooltip_ability_sniper_take_aim" ""
"[english]DOTA_Tooltip_ability_sniper_take_aim" "Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description" """
"[english]DOTA_Tooltip_ability_sniper_take_aim_Description" "Extends the att
ack range of Sniper's rifle."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "":"
"[english]DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "BONUS R
ANGE:"
"DOTA_Tooltip_ability_sniper_assassinate" ""
"[english]DOTA_Tooltip_ability_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description" " 1.7
"[english]DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper locks on
to a target enemy unit, and after 1.7 seconds, fires a devastating shot that dea
ls damage at long range, and mini-stuns the target."
"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" "RANGE:"
"npc_dota_hero_sniper_bio" "=GD
"[english]npc_dota_hero_sniper_bio" "Kardel Sharpeye was born deep in the mo
untains of Knollen where, since time immemorial, Keen Folk have survived by hunt
ing the strange, cliff-dwelling steepstalkers above their village, shooting them
from a distance and collected the carcasses where they fell. Sharpeye was among
the best of these strange mountain keens for whom projectile weapons are but an
other appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharp
eye took the ancient test: a single shot from the valley floor to strike a beast
down from the cliffs. To miss was to be dishonored. With his entire village sta
nding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. Bu
t when the carcass was collected, the village grew silent, for the elders found
that the bullet had pierced its glittering central eye then fallen to be clenche
d in the steepstalker's mandibles. This ominous sign was the literal opening of
a dark prophecy, foretelling both greatness and exile for the gunman who made su
ch a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his
way apart from his peopleand unwelcome back among them until he has fulfilled th
e remainder of the prophecy by attaining legendary stature on a field of battle.
"
"npc_dota_hero_sniper_hype" " \n\ndCV/ \n\n
"[english]npc_dota_hero_sniper_hype" "Pepper an area with explosive shrapnel!
\n\nBlast enemies with incredible accuracy!\n\nAssassinate your rivals from impo
ssible distances!"
"DOTA_Tooltip_ability_necrolyte_death_pulse" ""
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse" "Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "bG
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "Necroly
te releases a wave of death around him, dealing damage to enemy units and healin
g allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" ":"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "HEAL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" ""
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "Heartstopper Au
ra"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "b/!"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necroly
te stills the hearts of his opponents, causing nearby enemy units to lose a perc
entage of their max health over time."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" ":"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RADIUS:
"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%:"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%DECAY:
"
"DOTA_Tooltip_ability_necrolyte_sadist" ""
"[english]DOTA_Tooltip_ability_necrolyte_sadist" "Sadist"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "bR1
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Description" "Necrolyte gains
hp and mana regeneration for every unit he kills. Hero kills grant 10x the rege
n bonus."
"DOTA_Tooltip_ability_necrolyte_sadist_mana" "1:"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_mana" "MANA:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" ""
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe" "Reaper's Scythe
"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "%&7
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "Stuns t
he target enemy hero, then deals damage based on how much life it is missing. \n
\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "P=>y7
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"
"DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" ":"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "STUN DU
RATION:"
"npc_dota_hero_necrolyte_bio" "G!a+
"[english]npc_dota_hero_necrolyte_bio" "In a time of great plague, an obscure m
onk of dark inclinations, one Rotund'jere, found himself promoted to the rank of
Cardinal by the swift death of all his superiors. While others of the order wen
t out to succor the ill, the newly ordained cardinal secluded himself within the
Cathedral of Rumusque, busily scheming to acquire the property of dying nobles,
promising them spiritual rewards if they signed over their terrestrial domains.
As the plague receded to a few stubborn pockets, his behavior came to the atten
tion of the greater order, which found him guilty of heresy and sentenced him to
serve in the plague ward, ensorcelled with spells that would ensure him a slow
and lingering illness. But they had not counted on his natural immunity. Rotund'
jere caught the pox, but instead of dying, found it feeding his power, transform
ing him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself
the Necrolyte, he travels the world, spreading plague wherever he goes, and grow
ing in terrible power with every village his pestilential presence obliterates."
"npc_dota_hero_necrolyte_hype" " \n\n.c/" \n\n
"[english]npc_dota_hero_necrolyte_hype" "Unleash a wave of pestilence!\n\nCast a
n aura that stills your enemy's hearts!\n\nSteal a bit of mana from every foe yo
u fell!\n\nRejoice as weakened opponents are mowed down before the Reaper's Scyt
he!"
"DOTA_Tooltip_ability_slardar_sprint" ""
"[english]DOTA_Tooltip_ability_slardar_sprint" "Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description" ""SV
"[english]DOTA_Tooltip_ability_slardar_sprint_Description" "Slardar moves s
ignificantly faster, but takes bonus damage."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%SV":"
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration" ":"
"[english]DOTA_Tooltip_ability_slardar_sprint_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage" "%:"
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_damage" "%ADDITIONAL DAM
AGE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "/"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush" "Slithereen Crus
h"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "jj7
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "Slams t
he ground, stunning and damaging nearby enemy land units. After the stun, the a
ffected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" ":"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%S:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"
"%SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"
"S:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duratio
n" "SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" ":"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "RADIUS:
"
"DOTA_Tooltip_ability_slardar_bash" ""
"[english]DOTA_Tooltip_ability_slardar_bash" "Bash"
"DOTA_Tooltip_ability_slardar_bash_Description" "z7B/M_
"[english]DOTA_Tooltip_ability_slardar_bash_Description" "Grants a chance
that an attack will do bonus damage and stun an enemy. The duration is doubled
against creeps."
"DOTA_Tooltip_ability_slardar_bash_chance" "%:"
"[english]DOTA_Tooltip_ability_slardar_bash_chance" "%CHANCE:"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_slardar_bash_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration" ":"
"[english]DOTA_Tooltip_ability_slardar_bash_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "Q""
"[english]DOTA_Tooltip_ability_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "/Q
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Description" "Reduces
enemy armor to amplify physical damage and provides True Sight of the targeted
unit, revealing invisibility."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" ":"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" ":"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURATION:"
"npc_dota_hero_slardar_bio" "/"D
"[english]npc_dota_hero_slardar_bio" "Slardar is a Slithereen, one of the Dee
p Ones, guardian of the great wealth of sunken cities and the ancient riches bur
ied there. In the lightless gulf of the great ocean abysses, the Slithereen Guar
d carries his lure-light with him through the secret treasure rooms. Subaqueous
thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its
friendly glow, never to return. He is utterly loyal, and his taciturn nature hid
es deep knowledge of the most secret places of the sea. He rises to the shallows
in spite of the pain caused him by brightness, to commit reconnaissance, to mak
e sure no one is conspiring against the depths, and sometimes in relentless purs
uit of the rare few who manage to steal off with an item from the Sunken Treasur
y. Because he has spent his whole life at great pressure, under tremendous weigh
t of the sea, Slardar the Slithereen Guard is a creature of great power."
"npc_dota_hero_slardar_hype" "zG \n\n// \n\n
"[english]npc_dota_hero_slardar_hype" "Rush to battle with a swish of your mig
hty tail!\n\nStun enemies with a crushing blow!\n\nCrush and bash!\n\nRender the
quivering enemy's armor useless!"
"DOTA_Tooltip_ability_beastmaster_wild_axes" "9"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes" "Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "iT
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "Beastma
ster sends his axes flying and calls them home again, slicing through enemy unit
s and trees along their path. Each axe can hit an enemy once."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" ":"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_range" "RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild" "9"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild" "Call of the Wil
d"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description" "
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"
"Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. P
revious summons are removed upon casting.\n\nLevel 1: Summons Scout Hawk.\nLevel
2: Summons Scout Hawk and Lesser Boar.\nLevel 3: Summons Greater Hawk and Lesse
r Boar.\nLevel 4: Summons Greater Hawk and Greater Boar."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" ":"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"
"HAWK DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" ":"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration"
"BOAR DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "9"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" ""
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "Untaps
the inner fury of allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" ":"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "SV":"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "9"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "89B
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "A deafe
ning roar that deals damage and stuns the target enemy unit, while opening a pat
h between Beastmaster and his prey. Nearby enemies also take damage and have the
ir movement speed and attack rate reduced.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" ":"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "S:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" ":"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "RADIUS:
"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility" ""
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "! 5
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"
"If motionless for five seconds, the Greater Hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" ":"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "9"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "SVSV9
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "Inflict
s a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" ":"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "9"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "SVS
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"
"Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" ":"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"
"DURATION:"
"npc_dota_hero_beastmaster_bio" "=-G=
"[english]npc_dota_hero_beastmaster_bio" "Karroch was born a child of the
stocks. His mother died in childbirth; his father, a farrier for the Last King
of Slom, was trampled to death when he was five. Afterward Karroch was indenture
d to the king's menagerie, where he grew up among all the beasts of the royal cour
t: lions, apes, fell-deer, and things less known, things barely believed in. Whe
n the lad was seven, an explorer brought in a beast like none before seen. Dragg
ed before the King in chains, the beast spoke, though its mouth moved not. Its w
ords: a plea for freedom. The King only laughed and ordered the beast perform fo
r his amusement; and when it refused, struck it with the Mad Scepter and ordered
it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to t
he wounded creature, but only managed to slow its deterioration. Wordlessly, the
beast spoke to the boy, and over time their bond strengthened until the boy fou
nd he could hold up his end of a conversationcould in fact speak now to all the c
reatures of the King's menagerie. On the night the beast died, a rage came over
the boy. He incited the animals of the court to rebel and threw open their cage
s to set them amok on the palace grounds. The Last King was mauled in the mayhe
m. In the chaos, one regal stag bowed to the boy who had freed him; and with Bea
stmaster astride him, leapt the high walls of the estate, and escaped. Now a man
, Karroch the Beastmaster has not lost his ability to converse with wild creatur
es. He has grown into a warrior at one with nature's savagery."
"npc_dota_hero_beastmaster_hype" ">9\n\n9Q\n\n
"[english]npc_dota_hero_beastmaster_hype" "Hurl deadly boomerang axes!\n\n
Summon the power of wild beasts to join you in battle!\n\nLet loose a stunning r
oar that tears through your assailants!"
"DOTA_Tooltip_ability_venomancer_venomous_gale" ""
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "t*
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "Launche
s a ball of venom in a line, poisoning enemy units so that they take both initia
l damage and damage over time, as well as suffering slowed movement. Venomous G
ale deals damage every 3 seconds over its duration."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" ":"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" ":"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "STRIKE
DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" ":"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%S:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_sting" ""
"[english]DOTA_Tooltip_ability_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "GDQ
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Description" "Adds po
ison damage to Venomancer's normal attacks, slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" ":"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" ":"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%S:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward" ""
"[english]DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "1b
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_Description" "Summons
a plague ward to attack enemy units and structures. The ward is immune to magic
."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" ":"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova" ""
"[english]DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description" "7
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_Description" "A sprea
ding ring of poison that does damage over time to enemy units around Venomancer.
Poison Nova's effect cannot bring units below 1 HP.\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_venomancer_poison_nova_radius" ":"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" ":"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURATION:"
"npc_dota_hero_venomancer_bio" "G4DGyz=./:
"[english]npc_dota_hero_venomancer_bio" "In the Acid Jungles of Jidi Isle, poiso
n runs in the veins and bubbles in the guts of every creature that scuttles, cli
mbs or swoops between fluorescent vines dripping with caustic sap. Yet even in t
his toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago,
an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for pot
ent essences that might be extracted from bark and root, and found instead a nig
htmare transformation. Two leagues into Jidi's jungle, Lesale encountered a rept
ile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In
desperation, he used his partial knowledge of the jungle's herbal bounty, mixing
the venom of the (swiftly throttled) reptile with the nectar of an armored orch
id, to compound an antidote. In the moments before a black paralysis claimed him
completely, he injected himself by orchid-thorn, and instantly fell into a coma
. Seventeen years later, something stirred in the spot where he had fallen, thro
wing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no l
ongerbut Lesale the Deathbringer. His mind was all but erased, and his flesh had
been consumed and replaced by a new type of matterone fusing the venom of the rep
tile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new
master, one before whom even the most vicious predators soon learned to bow or
burrow for their lives. The lurid isle proved too confining, and some human hung
er deep in the heart of the Venomancer drove Lesale out in search of new poisonsa
nd new deaths to bring."
"npc_dota_hero_venomancer_hype" "/\n\nC/\n\n
"[english]npc_dota_hero_venomancer_hype" "Unleash a venomous gale upon op
posing forces!\n\nSummon plague wards to attack your enemies from a stationary p
osition!\n\nDeploy a ring of caustic poison that damages enemy units!"
"DOTA_Tooltip_ability_faceless_void_time_walk" "#"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "Cuyz
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_Description" "Rushes
to a target location while slowing the movement and attack speed of all enemies
along its path for 3 seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" ":"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct" "%S:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_faceless_void_backtrack" "i"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description" "iM
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceles
s Void dodges damage by jumping backward in time, eluding both physical and magi
cal attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%:"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"
"%DODGE CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock" ""
"[english]DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "z
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Description" "Adds th
e chance for an attack to lock an enemy unit in time, stunning it and dealing bo
nus damage. The duration is twice as long against creeps."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%:"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%CHANCE
:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" ":"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" ""
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere" "Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "GDyz
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creates
a blister in spacetime, trapping all units caught in its sphere of influence.
Only Faceless Void and any units he controls are unaffected. Invisible units in
the sphere will be revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" ":"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "RADIUS:
"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" ":"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "DURATIO
N:"
"npc_dota_hero_faceless_void_bio" "
"[english]npc_dota_hero_faceless_void_bio" "Darkterror the Faceless Void is
a visitor from Claszureme, a realm outside of time. It remains a mystery why th
is being from another dimension believes the struggle for the Nemesis Stones is
worth entering our physical plane, but apparently an upset in the balance of pow
er in this world has repercussions in adjacent dimensions. Time means nothing to
Darkterror, except as a way to thwart his foes and aid his allies. His long-vie
w of the cosmos has given him a remote, disconnected quality, although in battle
he is quite capable of making it personal."
"npc_dota_hero_faceless_void_hype" "#\n\ni\n\n\n\n"
"[english]npc_dota_hero_faceless_void_hype" "Time Walk\n\nBacktrack\n\nTime
Lock\n\nChronosphere"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "j"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm" "Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "!
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Sends a
swarm of winged beasts to savage enemy units in front of Death Prophet."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" ":"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence" "1b"
"[english]DOTA_Tooltip_ability_death_prophet_silence" "Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "!/1b
"[english]DOTA_Tooltip_ability_death_prophet_silence_Description" "Prevent
s enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_radius" ":"
"[english]DOTA_Tooltip_ability_death_prophet_silence_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" ":"
"[english]DOTA_Tooltip_ability_death_prophet_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_death_prophet_witchcraft" ""
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft" "Witchcraft"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description" ""bB
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_Description" "Increas
es the potency of Death Prophet's spells, while providing a passive movement spe
ed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds
additional spirits to Exorcism."
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust"
":"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_a
djust" "COOLDOWN DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust"
"123:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_
adjust" "MANA COST DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits"
"<:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits
" "EXORCISM SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "c"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "@
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Description" "Unleash
es evil spirits to drain the life of nearby enemy units and structures. At the e
nd of the spell's duration, Death Prophet is healed in proportion to the damage
dealt. Lasts 30 seconds."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" ":"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "<:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%=>@:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%LIFE D
RAIN:"
"npc_dota_hero_death_prophet_bio" " X
"[english]npc_dota_hero_death_prophet_bio" "Krobelus was a Death Prophetwhic
h is one way of saying she told fortunes for the wealthiest of those who wished
to look beyond the veil. But after years of inquiring on behalf of others, she b
egan to seek clues on her own fate. When death refused to yield its secrets, she
tried to buy them with her life. But the ultimate price proved insufficient. De
ath disgorged her again and again, always holding back its deepest mysteries. He
r jealousy grew. Others could die for eternity--why not she? Why must she alone
be cast back on the shores of life with such tiresome regularity? Why was she no
t worthy of the one thing all other living creatures took for granted? Still, sh
e would not be discouraged. Each time she returned from the grave, she brought a
bit of death back with her. Wraiths followed her like fragments of her shattere
d soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight
took her for their kin.. She gave a little of her life with every demise, and it
began to seem as if her end was in sight. With her dedication to death redouble
d, and no client other than herself, Krobelus threw herself ever more fervently
into death's abyss, intent on fulfilling the one prophecy that eluded her: That
someday the Death Prophet would return from death no more."
"npc_dota_hero_death_prophet_hype" "j\n\n1b\n\n\n\nc"
"[english]npc_dota_hero_death_prophet_hype" "Crypt Swarm\n\nSilence\n\nWitch
craft\n\nExorcism"
"DOTA_Tooltip_ability_pugna_nether_blast" ""
"[english]DOTA_Tooltip_ability_pugna_nether_blast" "Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "97
"[english]DOTA_Tooltip_ability_pugna_nether_blast_Description" "An exploding pu
lse deals damage to enemies and structures in the area. Deals 33%% damage to st
ructures."
"DOTA_Tooltip_ability_pugna_nether_blast_radius" ":"
"[english]DOTA_Tooltip_ability_pugna_nether_blast_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_decrepify" ""
"[english]DOTA_Tooltip_ability_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "USVBcab
"[english]DOTA_Tooltip_ability_pugna_decrepify_Description" "A powerful bani
shing spell that slows a unit and renders it unable to attack or be attacked. Af
flicted units take extra magic damage."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%1b9:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%SPELL
RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%S:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_pugna_nether_ward" ""
"[english]DOTA_Tooltip_ability_pugna_nether_ward" "Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "Cb
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a
nether ward that fires mana flares at enemy heroes who dare to cast spells, whil
e also preventing them from regenerating mana. Nether Ward deals damage equal t
o the damage multiplier times the mana spent by the enemy hero. Lasts 25 second
s."
"DOTA_Tooltip_ability_pugna_nether_ward_radius" ":"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "1R:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "MANA REGEN:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "<:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "DAMAGE
MULT:"
"DOTA_Tooltip_ability_pugna_life_drain" "=>@"
"[english]DOTA_Tooltip_ability_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "b - =>@
"[english]DOTA_Tooltip_ability_pugna_life_drain_Description" "CHANNELED - Whi
le channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10
seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "@S:"
"[english]DOTA_Tooltip_ability_pugna_life_drain_health_drain" "DRAIN PER SECON
D:"
"npc_dota_hero_pugna_bio" "G=j.j:-
"[english]npc_dota_hero_pugna_bio" "In the realm of Pugna's birth, near the
vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Obli
vion, which drew its power from the nether energies. The Grandmaster of the temp
le compound had himself passed into Oblivion several years prior, leaving his ac
ademy without a leader. From the moment of their master's death, the regents of
the temple began rites of divination to identify their master's reincarnation, a
nd eventually all signs converged on the immediate neighborhood. Several village
s squatted in the shadow of the temple, their alleys and plazas full of the laug
hter of squalling children. Pugna, a mere thirteen months of age, was but one c
andidate among the local brats, and on the appointed day he was presented at the
temple alongside two other promising tots. The lamas offered a jumble of worn r
elics to the children, treasured possessions of their former grandmaster. One bo
y reached for a porphyry wand that had belonged to the lama...and put it in his
nostril. An impish girl pulled out an amulet that had also been the lama's, and
immediately swallowed it. Pugna regarded the other two coolly, gave a merry laug
h, and blasted them with gouts of emerald flame, reducing them to ashes in an in
stant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoist
ed the beaming Pugna on their shoulders, wrapped him in their grandmaster's vest
ments, and rushed him to the throne before his mood could change. Within five ye
ars, the temple itself was another pile of ash, which pleased Pugna to no end."
"npc_dota_hero_pugna_hype" "\n\n\n\n\n\n=>@"
"[english]npc_dota_hero_pugna_hype" "Nether Blast\n\nDecrepify\n\nNether War
d\n\nLife Drain"
"DOTA_Tooltip_ability_templar_assassin_refraction" ""
"[english]DOTA_Tooltip_ability_templar_assassin_refraction" "Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Yl
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar
Assassin becomes highly elusive, avoiding damage while gaining a bonus to her d
amage. These effects are separate, and have a limited number of instances"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "<:"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_instances" "INSTANC
ES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld" ""
"[english]DOTA_Tooltip_ability_templar_assassin_meld" "Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "YG
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Description" "Templar
Assassin conceals herself, gaining invisibility while remaining still. On the
next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to
it."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "':"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" ""
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades" "Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Yj
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Templar
Assassin's psi blades slice through the attacked unit, splitting and damaging e
nemy units directly behind it, while gaining bonus attack range."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "":"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"
"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_range"
":"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_ra
nge" "BEHIND RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" ""
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap" "Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "Y
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"
"Templar Assassin places mystical traps that invisibly monitor enemy movement. W
hen sprung, at her command, they exert a slowing influence of 30%% in the area.
Traps charge up to slow more by 5%% for each second up to 50%%."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "<:"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "MAX TRA
PS:"
"DOTA_Tooltip_ability_templar_assassin_trap" "."
"[english]DOTA_Tooltip_ability_templar_assassin_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" ".c/
"[english]DOTA_Tooltip_ability_templar_assassin_trap_Description" "Springs
the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap" "."
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" ".c/S"
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Springs
the trap, slowing nearby enemies."
"npc_dota_hero_templar_assassin_bio" "Y
"[english]npc_dota_hero_templar_assassin_bio" "Lanaya, the Templar Assassin, c
ame to her calling by a path of curious inquiry. Possessed of a scientific bent,
she spent her early years engaged in meticulous study of nature's laws--peering
into grimoires of magic and alchemy, recreating experiments from charred fragme
nts of the Violet Archives, and memorizing observations of the Keen recordkeeper
s. Already quiet and secretive by nature, the difficulty of acquiring these obje
cts further reinforced her skills of stealth. Had she been less retiring, she mi
ght have become notorious among the guilds as a thief-scholar. Instead her inves
tigations led her into far more obscure corners. As she devoted her furtive tale
nts to unlocking the secrets of the universe, she instead unlocked a secret door
that exists in nature itself: the entryway to the most Hidden Temple. The intel
ligences that waited beyond that portal, proved to be expecting her, and whateve
r mysteries they revealed in the moment of their discovery was nothing compared
to the answers they held out to Lanaya should she continue in their service. She
swore to protect the mysteries, but more to the point, in service to the Hidden
Temple she satisfies her endless craving for understanding. In the eyes of each
foe she expunges, a bit more of the mystery is revealed."
"npc_dota_hero_templar assassin_hype" "\n\n\n\n\n\n"
"[english]npc_dota_hero_templar assassin_hype" "Refraction\n\nMeld\n\nPsi Blade
s\n\nPsionic Trap"
"DOTA_Tooltip_ability_viper_poison_attack" "9"
"[english]DOTA_Tooltip_ability_viper_poison_attack" "Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "*cT
"[english]DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensifies Vip
er's venom, adding an effect to his normal attack that slows attack and movement
speed while dealing damage over time.\n\nPoison Attack is a Unique Attack Modif
ier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_viper_poison_attack_duration" ":"
"[english]DOTA_Tooltip_ability_viper_poison_attack_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" ":"
"[english]DOTA_Tooltip_ability_viper_poison_attack_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%SV:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_viper_nethertoxin" ""
"[english]DOTA_Tooltip_ability_viper_nethertoxin" "Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "c7
"[english]DOTA_Tooltip_ability_viper_nethertoxin_Description" "Nethertoxin cau
ses Viper's normal attack to deal bonus damage to units based on how much health
they are missing. The bonus damage doubles for each 20%% of health missing fro
m the target. Nethertoxin deals half damage to creeps and buildings."
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "45":"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "BASE BONUS DAMA
GE:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip" "":"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip" "MAX BON
US DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%%&:"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%NON-HE
RO DAMAGE:"
"DOTA_Tooltip_ability_viper_corrosive_skin" ""
"[english]DOTA_Tooltip_ability_viper_corrosive_skin" "Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "l9MBS
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_Description" "Viper e
xudes an infectious toxin that damages and slows any enemy that attacks it. The
acid exudate also increases Viper's resistance to spells."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" ":"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" ":"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%SV:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%1b9:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_viper_strike" ""
"[english]DOTA_Tooltip_ability_viper_viper_strike" "Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "
"[english]DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper slows the
targeted enemy unit's movement and attack speed while also dealing poison damag
e over time. The slowing effect reduces over the duration of the poison.\n\nUpg
radable by Aghanim's Scepter."
"DOTA_Tooltip_ability_viper_viper_strike_duration" ":"
"[english]DOTA_Tooltip_ability_viper_viper_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" ":"
"[english]DOTA_Tooltip_ability_viper_viper_strike_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "%SV:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "%ATTACK
SLOW:"
"npc_dota_hero_viper_bio" "T
"[english]npc_dota_hero_viper_bio" "The malevolent familiar of a sadistic w
izard who captured and hoped to tame him, Viper was curiously glad to have been
sprung from the sealed and unchanging subterranean Nether Reaches where his race
had lived for millions of years, after tectonic slippage had sealed off the Net
herdrakes in luminous caverns. Viper spent some time appearing to submit to the
wizard's enchainments, hoping to learn what he could of the dark magics the mage
practiced. But he soon realized that few spells were as deadly as the toxins th
at were his birthright. Exuding an acid that swiftly ate away the bars of his ca
ge, the Netherdrake slipped free of his confines, spit poison in the old spellca
ster's eyes, and soared out to let the world know that it had a new master."
"npc_dota_hero_viper_hype" "9\n\n\n\n\n\n"
"[english]npc_dota_hero_viper_hype" "Poison Attack\n\nNether Toxin\n\nCorros
ive Skin\n\nViper Strike"
"DOTA_Tooltip_ability_luna_lucent_beam" ""
"[english]DOTA_Tooltip_ability_luna_lucent_beam" "Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "/
"[english]DOTA_Tooltip_ability_luna_lucent_beam_Description" "Luna channels a
concentrated beam of lunar energy at an enemy, stunning and dealing damage."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" ":"
"[english]DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_luna_moon_glaive" ""
"[english]DOTA_Tooltip_ability_luna_moon_glaive" "Moon Glaive"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "
"[english]DOTA_Tooltip_ability_luna_moon_glaive_Description" "Allows Luna's g
laive to bounce to enemy units near the attacked unit. Each bounce deals less da
mage."
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "<:"
"[english]DOTA_Tooltip_ability_luna_moon_glaive_bounces" "BOUNCES:"
"DOTA_Tooltip_ability_luna_lunar_blessing" ""
"[english]DOTA_Tooltip_ability_luna_lunar_blessing" "Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" """
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Grants bonus da
mage to nearby allies, while blessing Luna with extra night vision."
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" ":"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_luna_eclipse" ""
"[english]DOTA_Tooltip_ability_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Description" "e
"[english]DOTA_Tooltip_ability_luna_eclipse_Description" "Calls an eclips
e that follows Luna, striking units with her current level of Lucent Beam. A si
ngle target can only be hit a maximum times. Unlike individual Lucent Beams, Ec
lipse does not stun. Eclipse turns day into night for 10 seconds.\n\nUpgradable
by Aghanim's Scepter."
"DOTA_Tooltip_ability_luna_eclipse_radius" ":"
"[english]DOTA_Tooltip_ability_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_beams" "<:"
"[english]DOTA_Tooltip_ability_luna_eclipse_beams" "BEAMS:"
"npc_dota_hero_luna_bio" ",
"[english]npc_dota_hero_luna_bio" "How had she been reduced to this? She
was once the Scourge of the Plains, a merciless leader of men and beasts, and ab
le to sow terror wherever she dared. Now she was far from her homeland, driven
half mad from starvation and months of wandering, her army long dead or turned t
o worse. As she stood at the edge of an ancient forest, a pair of glowing eyes
spied on from an elder branch. Something beautiful and deadly sought a meal in
the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clu
tching a rust-eaten dagger, she charged after the beast determined to reclaim ev
en a shred of her past glory, but her quarry would not be caught. Three times s
he cornered the creature among the rocks and trees, and three times she pounced
only to witness its fading shadow darting further into the woods. Yet the full
moon shone brightly, and the creature's trail was easy to follow. Arriving in a c
learing atop a high hill, the beast's massive feline form sat in the open, attenti
ve and waiting. When the woman brandished her dagger, the creature reared and r
oared and charged. Death, it seemed, had come for her at long last in this stra
nge place. She stood, calm and ready. A flash of movement, and the beast snatc
hed the dagger from her hand before vanishing into the forest. Stillness. Hood
ed figures approached. In reverent tones they revealed that Selemene, Goddess of
the Moon, had chosen her, had guided her, had tested her. Unwittingly she had e
ndured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service o
f Selemene, or leave and never return. She did not hesitate. Embracing her absol
ution, she renounced her bloody past, and took up a new mantle as Luna of the Da
rk Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsi
lver Woods."
"npc_dota_hero_luna_hype" "\n\n\n\n\n\n"
"[english]npc_dota_hero_luna_hype" "Lucent Beam\n\nMoon Glaive\n\nLunar Ble
ssing\n\nEclipse"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" ""
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire" "Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Ge/
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Unleash
es a breath of fire on enemy units in a line in front of Dragon Knight."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "5"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail" "Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "d
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "Dragon
Knight smites an enemy unit in melee range with his shield, stunning it while de
aling minor damage. When in Elder Dragon Form, the cast range increases to 400.
"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" ":"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" ""
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood" "Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" ""=>
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "The lif
e blood of the Dragon improves health regeneration and strengthens armor."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen" "=>R:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" ":"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" ""
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Fo
rm"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "7
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"
"Dragon Knight can take the form of three powerful elder dragons.\nLEVEL 1 - Gre
en Dragon: Short poison damage over time on attack.\nLEVEL 2 - Red Dragon: Splas
h damage on attack.\nLEVEL 3 - Blue Dragon: Splash damage and frost attack that
slows enemy units."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" ":"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"
"DURATION:"
"npc_dota_hero_dragon_knight_bio" "GD6,,.
"[english]npc_dota_hero_dragon_knight_bio" "After years on the trail of a l
egendary Eldwurm, the Knight Davion found himself facing a disappointing foe: th
e dreaded Slyrak had grown ancient and frail, its wings tattered, its few remain
ing scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts
no more threatening than a pack of wet matchsticks. Seeing no honor to be gaine
d in dragon-murder, Knight Davion prepared to turn away and leave his old foe to
die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered
plea that Davion might honor him with death in combat. Davion agreed, and found
himself rewarded beyond expectation for his act of mercy: As he sank his blade i
n Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blo
od mingled, Slyrak sent his power out along the Blood Route, sending all its str
ength and centuries of wisdom to the knight. The dragon's death sealed their bo
nd and Dragon Knight was born. The ancient power slumbers in the Dragon Knight D
avion, waking when he calls it. Or perhaps it is the Dragon that calls the Knigh
t..."
"npc_dota_hero_dragon_knight_hype" "n\n5\n\n\n\n"
"[english]npc_dota_hero_dragon_knight_hype" "Breathe Fire\n\nDragon Tail\n\n
Dragon Blood\n\nElder Dragon"
"DOTA_Tooltip_ability_dark_seer_vacuum" ""
"[english]DOTA_Tooltip_ability_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "G(
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Description" "Dark Seer creat
es a vacuum over the target area that sucks in enemy units, disrupting them and
dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" ":"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" ":"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" ""
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "d
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "Surrounds the t
arget unit with a bristling shield that damages enemy units in an area around it
."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" ":"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" ":"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" ":"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_dark_seer_surge" ""
"[english]DOTA_Tooltip_ability_dark_seer_surge" "Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "cG
"[english]DOTA_Tooltip_ability_dark_seer_surge_Description" "Charges a targe
t friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_dark_seer_surge_duration" ":"
"[english]DOTA_Tooltip_ability_dark_seer_surge_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" ""
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica" "Wall of Replica
"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "Raises
a wall of warping light that damages and creates replicas of any enemy hero who
crosses it. Enemy replicas serve at the Dark Seer's will.\n\nUpgradable by Aghan
im's Scepter."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" ":"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" ":"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%7:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"
"%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming"
"%:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming
" "%INCOMING DAMAGE:"
"npc_dota_hero_dark_seer_bio" "S,=B#$,
"[english]npc_dota_hero_dark_seer_bio" "Fast when he needs to be, and a cunning
strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his e
nemies, relying instead on the strength of his powerful mind. His talent lies in
his ability to maneuver the fight to his advantage. Hailing from a place he cal
ls 'The Land behind the wall,' Dark Seer remains an outsider herea warrior from a
realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Da
mathryx, Dark Seer's army was wiped out by a much larger force in the final days o
f the Great Boundaries War. Facing certain defeat, he made one last desperate ac
t: he led the enemy forces into the maze between the walls. At the last moment,
just before capture, he crossed overthen sealed the walls forever in an explosive
release of dark energy. When the dust settled, he saw that he had saved his peo
ple but found himself blinking at the sun of a different world, with no way to r
eturn. Now he is committed to proving his worth as a military strategist, and v
ows to show that he's the greatest tactician this strange new world has ever seen.
"
"npc_dota_hero_dark_seer_hype" "\n\n\n\n\n\n"
"[english]npc_dota_hero_dark_seer_hype" "Vacuum\n\nIon Shell\n\nSurge\n\nWall of
Replica"
"DOTA_Tooltip_ability_clinkz_strafe" ""
"[english]DOTA_Tooltip_ability_clinkz_strafe" "Strafe"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "G
"[english]DOTA_Tooltip_ability_clinkz_strafe_Description" "Clinkz attacks
with a barrage of arrows. Dramatically increases attack speed for a short time.
"
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct" "SV":"
"[english]DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct" "BONUS A
TTACK SPEED:"
"DOTA_Tooltip_ability_clinkz_strafe_duration" ":"
"[english]DOTA_Tooltip_ability_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" ""
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows" "Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "z
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "Imbues
Clinkz's arrows with fire for extra damage.\n\nSearing Arrows is a Unique Attack
Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "":"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk" ""
"[english]DOTA_Tooltip_ability_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "cG
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Description" "Clinkz moves in
visibly through units until the moment he attacks or uses an ability."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" ":"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%SV":"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%BONUS
MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact" ""
"[english]DOTA_Tooltip_ability_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "M_
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Description" "Clinkz consumes
the target friendly or enemy creep, gaining a percent of its hitpoints as max h
ealth and damage."
"DOTA_Tooltip_ability_clinkz_death_pact_duration" ":"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%=>":"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%HEALTH
GAIN:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%":"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%DAMAGE
GAIN:"
"npc_dota_hero_clinkz_bio" "Gjz<-
"[english]npc_dota_hero_clinkz_bio" "At the base of the Bleeding Hills stret
ches a thousand-league wooda place called The Hoven, where black pools gather the
tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule.
Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his s
kill with a bow. In the three-hundredth year of the king-mage, the demon Maraxif
orm rose from sixth hell to lay claim to the forest. In response, the king-mage
decreed an unbreakable spell: to any who slew the demon would be granted Life Wi
thout End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the
demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell i
tself, where on that fiery threshold the two locked in a mortal conflict. Grievo
usly wounded, the demon let out a blast of hellfire as Clinkz loosed his final a
rrow. The arrow struck the demon true as hellfire poured out across the land, li
ghting the black pools and burning Clinkz alive at the instant of the demon's deat
h. Thus, the mage's spell took effect at the very moment of the archer's conflagrati
on, preserving him in this unholy state, leaving him a being of bones and rage,
caught in the very act of dying, carrying hell's breath with him on his journey in
to eternity."
"npc_dota_hero_clinkz_hype" "S\n\n\n\n\n\nM_
"[english]npc_dota_hero_clinkz_hype" "Shoot arrows with speed!\n\nShoot arrow
s with fire!\n\nSneak into position to fire arrows!\n\nEat a creep to get strong
er and shoot better arrows!"
"DOTA_Tooltip_ability_enchantress_untouchable" "U"
"[english]DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "1/
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Description" "Enchant
ress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3
seconds."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "SV:"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_duration" "S:"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_enchantress_enchant" ""
"[english]DOTA_Tooltip_ability_enchantress_enchant" "Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "1/KLx
"[english]DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress cha
rms an enemy, bringing it under her control (if a creep) or slowing it (if a her
o)."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%SV:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration" "S:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" ":"
"[english]DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "ENCHANT
DURATION:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" ""
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attend
ants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "M
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Description"
"A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 sec
onds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "<:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"
"WISPS:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" ":"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "HEAL PE
R SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" ":"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "RADIUS:
"
"DOTA_Tooltip_ability_enchantress_impetus" ""
"[english]DOTA_Tooltip_ability_enchantress_impetus" "Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "17
"[english]DOTA_Tooltip_ability_enchantress_impetus_Description" "Places an encha
ntment on each attack while activated, causing it to deal additional damage base
d on how far away the target is. The farther the target, the greater the damage
dealt.\n\nImpetus is a Unique Attack Modifier, and does not stack with other Un
ique Attack Modifiers.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%:"
"[english]DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DISTAN
CE DAMAGE:"
"npc_dota_hero_enchantress_bio" "wa
"[english]npc_dota_hero_enchantress_bio" "Aiushtha appears to be an innoc
ent, carefree creature of the woods, and while this is certainly true, it is har
dly the sum of her story. She well understands the suffering of the natural worl
d. She has wandered far, and fared through forests bright and drear, in every cl
ime and every season, gathering friends, sharing news, bringing laughter and hea
ling wherever she goes. For in worlds wracked by war, forests are leveled for th
e building of ships and siege engines; and even in places of peace, the woods ar
e stripped for the building of homes, and as fuel for countless hearths. Aiushth
a hears the pleas of the small creatures, the furtive folk who need green shade
and a leafy canopy to thrive. She lends her ears to those who have no other list
eners. She carries their stories from the wood to the world, believing that her
own good cheer is a kind of Enchantment, that can itself fulfill the promise of
a verdant future."
"npc_dota_hero_enchantress_hype" "/SV\n\nKLM_S%&\n\n
"[english]npc_dota_hero_enchantress_hype" "Slow your attackers' attacks!\n
\nDominate creeps and slow heroes!\n\nSummon Wisps to heal your allies\n\nThrow
spears that damage!"
"DOTA_Tooltip_ability_omniknight_purification" ""
"[english]DOTA_Tooltip_ability_omniknight_purification" "Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description" "B
"[english]DOTA_Tooltip_ability_omniknight_purification_Description" "Instant
ly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_heal" ":"
"[english]DOTA_Tooltip_ability_omniknight_purification_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius" ":"
"[english]DOTA_Tooltip_ability_omniknight_purification_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_repel" ""
"[english]DOTA_Tooltip_ability_omniknight_repel" "Repel"
"DOTA_Tooltip_ability_omniknight_repel_Description" "Yc
"[english]DOTA_Tooltip_ability_omniknight_repel_Description" "Creates a power
ful divine ward that blocks most magic from affecting a target unit."
"DOTA_Tooltip_ability_omniknight_repel_duration" ":"
"[english]DOTA_Tooltip_ability_omniknight_repel_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_degen_aura" ""
"[english]DOTA_Tooltip_ability_omniknight_degen_aura" "Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "V/SV
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_Description" "Greatly
degenerates the movement and attack capabilities of enemy units that stray too
near."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" ":"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%SVSV:"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%MOVE/A
TTACK SLOW:"
"DOTA_Tooltip_ability_omniknight_guardian_angel" "wc"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "wc
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Omnikni
ght summons a Guardian Angel that grants immunity from physical damage and great
ly increases hit point regeneration of nearby allies."
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" ":"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "=>R:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "HEALTH
REGEN:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" ":"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "RADIUS:
"
"npc_dota_hero_omniknight_bio" "5,a
"[english]npc_dota_hero_omniknight_bio" "Purist Thunderwrath was a hard-fighting
, road-worn, deeply committed knight, sworn to the order in which he had grown u
p as squire to elder knights of great reputation. He had spent his entire life i
n the service of the Omniscience, the All Seeing One. Theirs was a holy struggle
, and so embedded was he in his duty that he never questioned it so long as he h
ad the strength to fight and the impetuous valor that comes with youth. But over
the long years of the crusade, as his elders passed away and were buried in sor
ry graves at the side of muddy tracks, as his bond-brothers fell in battle to un
couth creatures that refused to bow to the Omniscience, as his own squires were
chewed away by ambush and plague and bad water, he began to question the meaning
of his vows--the meaning of the whole crusade. After deep meditation, he parted
ways with his army and commenced a long trek back to the cave-riddled cliffs of
Emauracus, and there he set a challenge to the priests of the Omniscience. No k
night had ever questioned them before, and they tried to throw him into the pit
of sacrifice, but Purist would not be moved. For as he faced them down, he began
to glow with a holy light, and they saw that the Omniscience had chosen to reve
al Itself to him. The Elder Hierophant led him on a journey of weeks down into t
he deepest chamber, the holy of holies, where waited not some abstract concept o
f wisdom and insight, not some carved relic requiring an injection of imaginatio
n to believe in, but the old one itself. It had not merely dwelt in those rocks
for billions of aeons; no, It had created them. The Omniscience had formed the i
mmense mineral shell of the planet around itself, as a defense against the numer
ous terrors of space. Thus the All Seeing One claimed to have created the world,
and given the other truths revealed to Purist on that day, the knight had no re
ason to refute the story. Perhaps the Omniscience is a liar, deep in its prison
of stone, and not the world's creator at all, but Omniknight never again questio
ned his faith. His campaign had meaning at last. And there can be no question th
at the glorious powers that imbue him, and give his companions such strength in
battle, are real beyond any doubt."
"npc_dota_hero_omniknight_hype" "
"
"[english]npc_dota_hero_omniknight_hype" ""
"DOTA_Tooltip_ability_huskar_inner_vitality" ""
"[english]DOTA_Tooltip_ability_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description" "R
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Description" "Unlocks
the regenerative power of a friendly unit, with healing based upon its primary
attribute. If the target is below 40%% it will heal faster. Lasts 16 seconds."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal" "=>R:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_heal" "HP REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus" "%89Q7:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"
"%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%Q7:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"
"%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_burning_spear" ""
"[english]DOTA_Tooltip_ability_huskar_burning_spear" "Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "PG
"[english]DOTA_Tooltip_ability_huskar_burning_spear_Description" "Huskar
sets his spears aflame, dealing damage over time with his regular attack. Multi
ple attacks will stack additional damage. Each attack drains some of Huskar's h
ealth. Lasts 7 seconds.\n\nBurning Spears is a Unique Attack Modifier, and does
not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "=>23:"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "HEALTH
COST:"
"DOTA_Tooltip_ability_huskar_berserkers_blood" ""
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "Huskar'
s injuries feed his power, giving increased attack speed and damage based on mis
sing health."
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack"
"SV":"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_st
ack" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_damage_per_stack" "":"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_damage_per_stack"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_huskar_life_break" ""
"[english]DOTA_Tooltip_ability_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description" "d=>/=
"[english]DOTA_Tooltip_ability_huskar_life_break_Description" "Huskar draws up
on his health to break an enemy's life, leaping at a target within attack range
to inflict a percentage of that hero's current HP, and slow at the cost of his o
wn vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds.\n\nU
pgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%7:"
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE
DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%=>23:"
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"
"%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%S:"
"[english]DOTA_Tooltip_ability_huskar_life_break_movespeed" "%SLOW:"
"npc_dota_hero_huskar_bio" "a(D-
"[english]npc_dota_hero_huskar_bio" "Emerging from the throes of the sacred
Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle wor
king a deep incantation over him. Against the ancient rites of the Dezun Order,
Huskar's spirit had been saved from eternity, but like all who encounter the Nothl
he found himself irrevocably changed. No longer at the mercy of a mortal body,
his very lifeblood became a source of incredible power; every drop spilled was r
eturned tenfold with a fierce, burning energy. However this newfound gift infuri
ated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place amo
ng the gods. He had been denied his own holy sacrifice. In time the elders of th
e order sought to expand their influence and Huskar, they agreed, would be a for
midable tool in their campaign. Yet becoming a mere weapon for the order that de
nied him his birthright only upset him further. As the first embers of war appea
red on the horizon, he fled his ancestral home to find new allies, all the while
seeking a cause worthy of unleashing the power his total sacrifice could bring.
"
"npc_dota_hero_huskar_hype" ""
"[english]npc_dota_hero_huskar_hype" "Ability summaries"
"DOTA_Tooltip_ability_night_stalker_void" ""
"[english]DOTA_Tooltip_ability_night_stalker_void" "Void"
"DOTA_Tooltip_ability_night_stalker_void_Description" "9/7
"[english]DOTA_Tooltip_ability_night_stalker_void_Description" "Creates a damag
ing void that slows an enemy unit and deals damage. Void also mini-stuns, inter
rupting channeling abilities. The slowing effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "w:"
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" ":"
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_night" "NIGHT D
URATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" ""
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "1%&c
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"
"Night Stalker horrifies the target enemy Hero, causing it to miss attacks and b
ecome silenced. The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "w:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"
"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" ":"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"
"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day" "%w:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"
"%DAY CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night" "%:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"
"%NIGHT CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" ""
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "Hunter
in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "1G
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"
"Night Stalker is in his element at night, attacking and moving with great swift
ness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct
_night" "%SV:"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_
speed_pct_night" "%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night
" "SV:"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_sp
eed_night" "ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_darkness" ""
"[english]DOTA_Tooltip_ability_night_stalker_darkness" "Darkness"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "1
"[english]DOTA_Tooltip_ability_night_stalker_darkness_Description" "Night S
talker smothers the sun and summons instant darkness, so that he might use his p
owers at their fullest. When used at night, it extends night time by Darkness'
duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_night_stalker_darkness_duration" ":"
"[english]DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURATION:"
"npc_dota_hero_night_stalker_bio" "1a/z
"[english]npc_dota_hero_night_stalker_bio" "Of the Night Stalker, there is
no historyonly stories. There are ancient tales woven into the lore of every race
and every culture, of an impossible time before sunlight and daytime, when nigh
t reigned alone and the world was covered with the creatures of darknesscreatures
like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished.
All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol
ence. He created the primal role of the Night Terror, the Boogeyman, and as long
as there have been younglings, his is the specter summoned to terrify them. Thi
s is a role he relishesnor are these empty theatrics. He does indeed stalk the un
wary, the defenseless, those who have strayed beyond the lighted paths or denied
the warnings of their communities. Night Stalker serves as living proof that ev
ery child's worst nightmare....is true."
"npc_dota_hero_night_stalker_hype" "/\n\n=D\n\nG
"[english]npc_dota_hero_night_stalker_hype" "Pull enemies into a damaging vo
id of night!\n\nInstill fear in the hearts of the living!\n\nGain power in the b
lack of night!\n\n"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" ""
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "Spawn Spiderlin
gs"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"
"Broodmother injects her young into an enemy unit, dealing damage. The spiderlin
gs will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "=:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "LIFETIM
E:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" ":"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "<:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "COUNT:"
"DOTA_Tooltip_ability_broodmother_spin_web" ""
"[english]DOTA_Tooltip_ability_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "G
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Description" "Throws
out a web that renders Broodmother invisible in its vicinity, while also boostin
g regeneration, and granting a passive movement speed increase. Webs never expi
re, but when the maximum limit of webs is exceeded, the oldest web disappears."
"DOTA_Tooltip_ability_broodmother_spin_web_count" "<:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_count" "ALLOWED WEBS:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "=>R:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "HEALTH
REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%SV:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%MOVE S
PEED:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" ""
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating
Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "d*V
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"
"Broodmother's venom cripples enemy units, causing her attacks to slow and givin
g the affected unit a chance to miss its attacks.\n\nIncapacitating Bite is a Un
ique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%:"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"
"%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%SV:"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "V"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger" "Insatiable Hung
er"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "*
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"
"A violent lust for vital fluids increases Broodmother's attack damage and gives
her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%=>@:"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" ":"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_poison_sting" ""
"[english]DOTA_Tooltip_ability_broodmother_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "/D"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_Description" "Poisons
enemies on attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" ":"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "x%&{:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURATIO
N (HERO):"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second" ":"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"
"DAMAGE:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "SV:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "MOVEMEN
T SPEED:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "="
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite" "Spawn Spiderite
"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "/7
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Applies
debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration" ":"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "=:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"
"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" ":"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"
"DEBUFF DURATION:"
"npc_dota_hero_broodmother_bio" "8&G
"[english]npc_dota_hero_broodmother_bio" "For centuries, Black Arachnia t
he Broodmother lurked in the dark lava tubes beneath the smoldering caldera of M
ount Pyrotheos, raising millions of spiderlings in safety before sending them to
find prey in the wide world above. In a later age, the Vizier of Greed, Ptholop
thales, erected his lodestone ziggurat on the slopes of the dead volcano, knowin
g that any looters who sought his magnetic wealth must survive the spider-haunte
d passages. After millennia of maternal peace, Black Arachnia found herself bese
t by a steady trickle of furfeet and cutpurses, bold knights and noble youths--a
ll of them delicious, certainly, and yet tending to create a less than nurturing
environment for her innocent offspring. Tiring of the intrusions, she paid a vi
sit to Ptholopthales; and when he proved unwilling to discuss a compromise, she
wrapped the Vizier in silk and set him aside to be the centerpiece of a special
birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master mer
ely emboldened a new generation of intruders. When one of her newborns was trodd
en underfoot by a clumsy adventurer, she reached the end of her silken rope. Bro
odmother headed for the surface, declaring her intent to rid the world of each a
nd every possible invader, down to the last Hero if necessary, until she could e
nsure her nursery might once more be a safe and wholesome environment for her pr
ecious spiderspawn."
"npc_dota_hero_broodmother_hype" "
"
"[english]npc_dota_hero_broodmother_hype" ""
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "'"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" ">'
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Hurls a
deadly shuriken at an enemy unit, dealing damage and mini-stunning the target."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" ":"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" ""
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada" "Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "/(7>
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "Bounty
Hunter plans his next hit, passively adding a critical strike and maim to his ne
xt attack."
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%":"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%BONUS
DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed" "%SV:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "SV:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "ATTACK
SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_duration" ":"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_duration" "DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" ""
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "/B
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "Bounty
Hunter becomes invisible and gains the ability to move through other units until
he attacks or uses an ability. If he breaks the invisibility with an attack, t
hat attack will deal bonus damage."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" ":"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" ":"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "FADE TI
ME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_track" "'@"
"[english]DOTA_Tooltip_ability_bounty_hunter_track" "Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "'@%&Bz
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Description" "Tracks an enemy
hero, giving True Sight of it and grants a gain in movement speed to allies nea
r the hunted. If the target dies, Bounty Hunter and nearby heroes collect a boun
ty in gold."
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SV:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SPEED RADIUS:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%SV":"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_armor" ":"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_armor" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" ".:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "BONUS G
OLD FOR SELF:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" ":"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_duration" "DURATION:"
"npc_dota_hero_bounty_hunter_bio" "z///9
"[english]npc_dota_hero_bounty_hunter_bio" "When the hunted tell tales of G
ondar the Bounty Hunter, none are sure of which are true. In whispered tones the
y say he was abandoned as a kit, learning his skill in tracking as a matter of s
imple survival. Others hear he was an orphan of war, taken in by the great Soruq
the Hunter to learn the master's skill with a blade as they plumbed the dark fore
sts for big game. Still others believe he was a lowly street urchin raised among
a guild of cutpurses and thieves, trained in the arts of stealth and misdirecti
on. Around campfires in the wild countryside his quarry speaks the rumors of Gon
dar's work, growing ever more fearful: they say it was he who tracked down the tyr
ant King Goff years after the mad regent went into hiding, delivering his head a
nd scepter as proof. That it was he who infiltrated the rebel camps at Highseat,
finally bringing the legendary thief White Cape to be judged for his crimes. An
d that it was he who ended the career of Soruq the Hunter, condemned as a crimin
al for killing the Prince's prized hellkite. The tales of Gondar's incredible skill
stretch on, with each daring feat more unbelievable than the last, each target m
ore elusive. For the right price, the hunted know, anyone can be found. For the
right price, even the mightiest may find fear in the shadows."
"npc_dota_hero_bounty_hunter_hype" "
"
"[english]npc_dota_hero_bounty_hunter_hype" ""
"DOTA_Tooltip_ability_weaver_the_swarm" ""
"[english]DOTA_Tooltip_ability_weaver_the_swarm" "The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" " 12
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Description" "Weaver launches
a swarm of 12 young Weavers that latch on any enemy unit in their path, attacki
ng and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_damage" ":"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_damage" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" ":"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "<:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_count" "COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" ":"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "U<:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "ATTACKS
TO DESTROY:"
"DOTA_Tooltip_ability_weaver_shukuchi" "j"
"[english]DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "SVB
"[english]DOTA_Tooltip_ability_weaver_shukuchi_Description" "Weaver shifts o
ut of visibility, gaining the ability to move at maximum speed through physical
units--doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_damage" ":"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" ":"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_radius" "RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" ":"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" ":"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack" ""
"[english]DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "
"[english]DOTA_Tooltip_ability_weaver_geminate_attack_Description" "Allows
Weaver to dispatch two swarms, attacking an enemy twice.\n\nThe extra attack wil
l not trigger other attack effects (such as critical strike) and overrides Uniqu
e Attack Modifiers."
"DOTA_Tooltip_ability_weaver_time_lapse" ""
"[english]DOTA_Tooltip_ability_weaver_time_lapse" "Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "ieP
"[english]DOTA_Tooltip_ability_weaver_time_lapse_Description" "Weaver warps ba
ckward to whatever position it was in five seconds earlier--regaining the HP and
mana from that time. No effect on cooldown, gold or experience."
"npc_dota_hero_weaver_bio" "#$0\!T-
"[english]npc_dota_hero_weaver_bio" "The fabric of creation needs constant c
are, lest it grow tattered; for when it unravels, whole worlds come undone. It i
s the work of the Weavers to keep the fabric tight, to repair worn spots in the
mesh of reality. They also defend from the things that gnaw and lay their eggs i
n frayed regions, whose young can quickly devour an entire universe if the Weave
rs let their attention lapse. Skitskurr was a master Weaver, charged with keepin
g one small patch of creation tightly woven and unfaded. But the job was not eno
ugh to satisfy. It nagged him that the original work of creation all lay in the
past; the Loom had done its work and travelled on. He wanted to create rather th
an merely maintainto weave worlds of his own devising. He began making small cha
nges to his domain, but the thrill of creation proved addictive, and his strokes
became bolder, pulling against the pattern that the Loom had woven. The guardia
ns came, with their scissors, and Weaver's world was pared off, snipped from the
cosmic tapestry, which they rewove without him in it. Skitskurr found himself a
lone, apart from his kind, a state that would have been torment for any other We
aver. But Skitskurr rejoiced, for now he was free. Free to create for himself, t
o begin anew. The raw materials he needed to weave a new reality were all around
him. All he had to do was tear apart this old world at the seams."
"npc_dota_hero_weaver_hype" "
"
"[english]npc_dota_hero_weaver_hype" ""
"DOTA_Tooltip_ability_jakiro_dual_breath" ""
"[english]DOTA_Tooltip_ability_jakiro_dual_breath" "Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "e/
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Description" "An icy blast fo
llowed by a wave of fire launches out in a path in front of Jakiro. The ice slow
s enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" ":"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_jakiro_ice_path" "u"
"[english]DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "uBT
"[english]DOTA_Tooltip_ability_jakiro_ice_path_Description" "Creates a path
of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_duration" ":"
"[english]DOTA_Tooltip_ability_jakiro_ice_path_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire" ""
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire" "Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "/B
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro burns hi
s enemies in an area of effect with fire added to his attack, while slowing thei
r attacks."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" ":"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_jakiro_macropyre" ""
"[english]DOTA_Tooltip_ability_jakiro_macropyre" "Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "Get(
"[english]DOTA_Tooltip_ability_jakiro_macropyre_Description" "Jakiro lays dow
n a line of flame in front of him, each dealing damage per second to enemy units
in a wide area of effect.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration" "DURATIO
N:"
"npc_dota_hero_jakiro_bio" "cG1b=DFFz
"[english]npc_dota_hero_jakiro_bio" "Even among magical beasts, a twin-heade
d dragon is a freak. Equal parts ice and fire, cunning and rage, the creature kn
own as Jakiro glides over charred and ice-bound battlefields, laying waste to an
y who would bear arms against it. Pyrexae dragon clutches always contain two fle
dglings. Famous for their viciousness even from the first moments of life, newly
hatched dragons of this species will try to kill their sibling while still in t
he nest. Only the strongest survive. In this way is the strength of the Pyrexae
line ensured. By some accident of nature, the freak Jakiro hatched from a single
egg, combining in a single individual the full range of abilities found within
the diverse Pyrexae species. Trapped within the armature of its monstrous body,
the powers of ice and fire combine, and now no enemy is safe."
"npc_dota_hero_jakiro_hype" "
"
"[english]npc_dota_hero_jakiro_hype" ""
"DOTA_Tooltip_ability_batrider_sticky_napalm" "9"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "d9
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "Drenche
s an area in sticky oil, amplifying damage from Batrider's attacks and abilities
and slowing the movement speed and turn rate of enemies in the area. Additiona
l casts of Sticky Napalm continue to increase damage, up to 10 stacks."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" ":"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" ":"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%S:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%TURN R
ATE SLOW:"
"DOTA_Tooltip_ability_batrider_flamebreak" ""
"[english]DOTA_Tooltip_ability_batrider_flamebreak" "Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "t
"[english]DOTA_Tooltip_ability_batrider_flamebreak_Description" "Hurls an explos
ive cocktail that explodes when it reaches the target location, knocking back an
d dealing damage to enemies in the area."
"DOTA_Tooltip_ability_batrider_flamebreak_damage" ":"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_damage" "DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak_stun_duration" ":"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_batrider_firefly" ""
"[english]DOTA_Tooltip_ability_batrider_firefly" "Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description" "wD
"[english]DOTA_Tooltip_ability_batrider_firefly_Description" "Batrider takes
to the skies, laying down a flaming trail from the air. While flying, the trail
of fire destroys trees and damages enemies in its path, and Batrider gains the
movement capabilities of a flying unit."
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" ":"
"[english]DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_batrider_firefly_radius" ":"
"[english]DOTA_Tooltip_ability_batrider_firefly_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration" ":"
"[english]DOTA_Tooltip_ability_batrider_firefly_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" ""
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "d/G
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "Lassoes
an enemy and drags them in Batrider's wake. Victims cannot be dragged over imp
assable terrain. Dragged units cannot move, attack, or use abilities. Teleporti
ng or blinking will break the lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" ":"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURATION:"
"npc_dota_hero_batrider_bio" "=G,D=#T
"[english]npc_dota_hero_batrider_bio" "There is no such thing as harmony among
the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof,
even the slightest sign of weakness means a swift death. They say the Rider was
just a lad cutting chaff in his family's field when he was taken, swept up by a ma
ssive morde-bat looking for take-out. But this boy had a better idea, and wriggl
ed his way from his captor's grip, onto the beast's back, and hacked it down with hi
s tools. Emerging from the bloody wreckage and intoxicated by the thrill of flig
ht, the boy realized he'd found his calling. The boy grew, and every summer he'd re
turn to his family's field, often setting out into the bush seeking to reclaim tha
t first thrill of facing death in the form of jaws or a fatal fall. The years we
nt on, but his fire only grew stronger. He studied the overgrowth, plunging deep
er with each expedition, until finally he found his way to the caves at the hear
t of hostility. They say the Rider, on the eve of a scorching summer night, had
nothing but a rope, a bottle of liquid courage and a burning determination to fe
el the skies once more, when he plunged inside..."
"npc_dota_hero_batrider_hype" "
"
"[english]npc_dota_hero_batrider_hype" ""
"DOTA_Tooltip_ability_chen_penitence" ""
"[english]DOTA_Tooltip_ability_chen_penitence" "Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description" "c
"[english]DOTA_Tooltip_ability_chen_penitence_Description" "Forces an enemy
unit to move slower and take more damage from attacks and spells."
"DOTA_Tooltip_ability_chen_penitence_duration" ":"
"[english]DOTA_Tooltip_ability_chen_penitence_duration" "DURATION:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%S:"
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken" "%":"
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken" "%BONUS
DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith" ""
"[english]DOTA_Tooltip_ability_chen_test_of_faith" "Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "7
"[english]DOTA_Tooltip_ability_chen_test_of_faith_Description" "Deals random da
mage to test an enemy unit's faith."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min" ":"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max" ":"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "Y"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "KLM_D=B"T
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Description" "Gives c
ontrol of an enemy or neutral creep, and gives it bonus hit points."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" ",<:"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus" "=>":"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus" "HEALTH
BONUS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_hero_teleport_delay" "%&:"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_hero_teleport_delay"
"HERO TP DELAY:"
"DOTA_Tooltip_ability_chen_hand_of_god" ""
"[english]DOTA_Tooltip_ability_chen_hand_of_god" "Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "RyzKLM_Bj
"[english]DOTA_Tooltip_ability_chen_hand_of_god_Description" "Fully regenerat
es any creeps under Chen's control and heals all allied heroes on the map.\n\nUp
gradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" ":"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "HEAL:"
"npc_dota_hero_chen_bio" "=a!=D
"[english]npc_dota_hero_chen_bio" "Born in the godless Hazhadal Barrens, C
hen came of age among the outlaw tribes who eked out an existence in the shimmer
ing heat of the desert. Using an ancient form of animal enthrallment, Chen's peop
le husbanded the hardy desert locuthi, a stunted species of burrowing dragon tha
t melted desert sands into tubes of glass where twice-a-year rains collected. A
lways on the edge of starvation and thirst, fighting amongst their neighbors and
each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong
caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Knig
hts of the Fold made short work of the enthralled locuthi, who attacked and died
in waves. With their dragons dead, the tribesmen followed. Chen struggled, and
slashed, and clawed, and perishedor would have. Defeated, on his knees, he faced
his execution with humility, offering his neck to the blade. Moved by Chen's obvi
ous courage, the executioner halted his sword. Instead of the blade, Chen was gi
ven a choice: death or conversion. Chen took to the faith with a ferocity. He jo
ined the Fold and earned his armor one bloody conversion at a time. Now, with th
e fanaticism of a convert, and with his powers of animal enthrallment at their p
eak, he seeks out unbelievers and introduces them to their final reward."
"npc_dota_hero_chen_hype" "
"
"[english]npc_dota_hero_chen_hype" ""
"DOTA_Tooltip_ability_spectre_spectral_dagger" ""
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "Spectre
flings a dagger to draw a Shadow Path, dealing damage and slowing the movement
speed of any enemies along the trail. Units hit by the dagger also trail a Shado
w Path. While treading the path, Spectre phases through otherwise impassable ter
rain."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" ":"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%SV:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%MOVEME
NT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" ":"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"
"DURATION:"
"DOTA_Tooltip_ability_spectre_desolate" ",Y"
"[english]DOTA_Tooltip_ability_spectre_desolate" "Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description" "/z
"[english]DOTA_Tooltip_ability_spectre_desolate_Description" "Deals bonus pur
e damage when Spectre attacks an enemy hero with no nearby allied units."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius" ":"
"[english]DOTA_Tooltip_ability_spectre_desolate_radius" "RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion" ""
"[english]DOTA_Tooltip_ability_spectre_dispersion" "Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "/
"[english]DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage done to
Spectre is reflected on her enemies, leaving her unharmed. The effect lessens wi
th distance."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"
"%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "M:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_min_radius" "MIN RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" ":"
"[english]DOTA_Tooltip_ability_spectre_dispersion_max_radius" "MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt" ""
"[english]DOTA_Tooltip_ability_spectre_haunt" "Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description" "G%&
"[english]DOTA_Tooltip_ability_spectre_haunt_Description" "Creates a spect
ral nemesis to attack each enemy hero after a short delay. At any moment during
the duration, Spectre can use Reality to take the place of a given illusion.\n\n
Haunt illusions are uncontrollable, take extra damage, and deal less damage than
Spectre herself. They move at 400 base movement speed and ignore terrain."
"DOTA_Tooltip_ability_spectre_haunt_duration" ":"
"[english]DOTA_Tooltip_ability_spectre_haunt_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%:"
"[english]DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%INCOMI
NG DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%7:"
"[english]DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%OUTGOING DAMAG
E:"
"DOTA_Tooltip_ability_spectre_reality" ""
"[english]DOTA_Tooltip_ability_spectre_reality" "Reality"
"DOTA_Tooltip_ability_spectre_reality_Description" "G?D"
"[english]DOTA_Tooltip_ability_spectre_reality_Description" "Spectre physica
lly possesses a chosen Haunt."
"npc_dota_hero_spectre_bio" "yzM4C
"[english]npc_dota_hero_spectre_bio" "Just as higher states of energy seek a
lower level, the Spectre known as Mercurial is a being of intense and violent en
ergy who finds herself irresistibly drawn to scenes of strife as they unfold in
the physical world. While her normal spectral state transcends sensory limitatio
ns, each time she takes on a physical manifestation, she is stricken by a loss o
f self--though not of purpose. In the clash of combat, her identity shatters and
reconfigures, and she begins to regain awareness. She grasps that she is Mercur
ial the Spectre--and that all of her Haunts are but shadows of the one true Spec
tre. Focus comes in the struggle for survival; her true mind reasserts itself; u
ntil in the final moments of victory or defeat, she transcends matter and is res
tored once more to her eternal form."
"npc_dota_hero_spectre_hype" "
"
"[english]npc_dota_hero_spectre_hype" ""
"DOTA_Tooltip_ability_doom_bringer_devour" ""
"[english]DOTA_Tooltip_ability_doom_bringer_devour" "Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "/D=
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consumes an ene
my or neutral creep, acquiring any special abilities that it possessed."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "M_:"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "CREEP LEVEL:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" ".:"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" ""
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "dj/
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets
the nearby earth in flames, damaging enemies while Doom gains bonus HP regen an
d increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "R:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"
"DAMAGE/REGEN:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" ":"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "RADIUS:
"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"
"%SV":"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_
pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" ":"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death" ""
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death" "LVL? Death"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description" "%&l7
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_Description" "Dissipa
tes a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equa
l to 20%% of the target's maximum health when the enemy's level is a multiple of
a specific number or 25."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" ":"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" "DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple" "<:"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"
"LEVEL MULTIPLIER:"
"DOTA_Tooltip_ability_doom_bringer_doom" ""
"[english]DOTA_Tooltip_ability_doom_bringer_doom" "Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "/Qcab
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Description" "Inflicts a curs
e that prevents an enemy Hero from casting spells or using items, while taking d
amage over time. Doom also disables most passive abilities. \n\nUpgradable by A
ghanim's Scepter."
"DOTA_Tooltip_ability_doom_bringer_doom_duration" ":"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" ":"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_damage" "DAMAGE PER SECO
ND:"
"DOTA_Tooltip_ability_doom_bringer_empty1" ""
"[english]DOTA_Tooltip_ability_doom_bringer_empty1" "Empty"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "
"
"[english]DOTA_Tooltip_ability_doom_bringer_empty1_Description" ""
"DOTA_Tooltip_ability_doom_bringer_empty2" ""
"[english]DOTA_Tooltip_ability_doom_bringer_empty2" "Empty"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "
"
"[english]DOTA_Tooltip_ability_doom_bringer_empty2_Description" ""
"npc_dota_hero_doom_bringer_bio" "a/
"[english]npc_dota_hero_doom_bringer_bio" "He that burns and is not consum
ed, devours and is never sated, kills and is beyond all judgmentLucifer brings do
om to all who would stand against him. Bearing away souls on the tip of a fiery
sword, he is the Fallen One, a once-favored general from the realm behind the li
ght, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty ti
mes his wings were branded, until only smoking stumps remained. Without wings, h
e slipped loose from the tethers that bound him within the light and he fell scr
eaming to earth. A crater in the desert, Paradise lost. Now he attacks without
mercy, without motive, the only living being able to move freely between the sev
en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents,
the Doom Bringer carries his own hell with him wherever he goes. Defiant to the
last. Eventually, the world will belong to Doom."
"npc_dota_hero_doom_bringer_hype" "M_\n\nj\n\nG/
"[english]npc_dota_hero_doom_bringer_hype" "Devour enemy creeps whole!\n\nS
corch the battlefield in hellish flame!\n\nGamble with targets' lives.\n\nInflic
t the devastating curse of doom upon enemy heroes!"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" ""
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet" "Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "G7
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"
"Places a frozen hex on an enemy unit that deals damage over time, but can be di
spelled by moving away from the initial cast point. If the enemy unit doesn't m
ove outside of the given range, it will be stunned and frozen in place after 4 s
econds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition-cold_feet_break_distance" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition-cold_feet_break_distance"
"BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" ""
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"
"Creates a vortex of icy energy that slows movement speed and increases magic da
mage done in its range. Lasts 12 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%S:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%1b9:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"
"%DECREASE RESIST:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "RADIUS:
"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" ""
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "Chillin
g Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "%
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"
"A frigid gust enchants allied heroes, granting them bonus magical damage for a
given number of physical attacks, while slowing their attack speed slightly. La
sts 30 seconds."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks" ",<:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"
"MAX ATTACKS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_attack_speed_pct" "%SV:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_attack_speed_pct"
"%ATTACK SPEED:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" ""
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast" "Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "Ujq
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"
"An explosive ball of icy hail that can be used to strike targets anywhere on th
e map. On first use, Kaldr launches a tracer towards the targeted location. The
second use marks the current location of the blast, upon which the actual proje
ctile is launched - the greater the distance, the larger the radius affected. It
deals damage to enemy units and applies a frostbite curse to units in and aroun
d the area that prevents regeneration or healing. Frostbitten units will take mi
nor damage over time; if the units drop below a certain percentage of hitpoints,
they'll instantly shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"
"FROSTBITE DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" ":"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "FROSTBI
TE DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%=>:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%HITPOI
NTS FOR KILL:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" ""
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "Release
"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "GTeCe
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"
"Releases the ice blast early at its current location."
"npc_dota_hero_ancient_apparition_bio" ",=
"[english]npc_dota_hero_ancient_apparition_bio" "Kaldr, the Ancient Apparition,
is an image projected from outside time. He springs from the cold, infinite void
that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr
shall be...and what we perceive, powerful as it appears to us, is but the fainte
st faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages a
nd approaches its final moments, the brightness and power of Kaldr will also int
ensify--that the Ancient Apparition will grow younger and stronger as eternity's
end draws nigh. His grip of ice will bring all matter to a stop, his image will
cast a light too terrible to behold. An Apparition no longer!"
"npc_dota_hero_ancient_apparition_hype" "/\n\n/G1be+Q\n\nb
"[english]npc_dota_hero_ancient_apparition_hype" "Freeze enemies!\n\nMake
enemies more vulnerable to magic damage.\n\nEnchant your allies to do more dama
ge.\n\nFrost nuke anywhere on the map!!"
"DOTA_Tooltip_ability_ursa_earthshock" "j"
"[english]DOTA_Tooltip_ability_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Description" "j
"[english]DOTA_Tooltip_ability_ursa_earthshock_Description" "Ursa slams the
earth, causing a powerful shock to damage and slow all enemy units in a nearby a
rea for 4 seconds."
"DOTA_Tooltip_ability_ursa_earthshock_damage" ":"
"[english]DOTA_Tooltip_ability_ursa_earthshock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%S:"
"[english]DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" ":"
"[english]DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower" ""
"[english]DOTA_Tooltip_ability_ursa_overpower" "Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Description" ""
"[english]DOTA_Tooltip_ability_ursa_overpower_Description" "Using his skill
in combat, Ursa gains increased attack speed for a number of subsequent attacks
."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "<:"
"[english]DOTA_Tooltip_ability_ursa_overpower_max_attacks" "ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "SV":"
"[english]DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "BONUS S
PEED:"
"DOTA_Tooltip_ability_ursa_fury_swipes" ""
"[english]DOTA_Tooltip_ability_ursa_fury_swipes" "Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" """j/
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_Description" "Ursa's claws di
g deeper wounds in the enemy, causing consecutive attacks to the same enemy to d
eal more damage. If the same target is not attacked after 6 seconds, the bonus
damage is lost.\n\nFury Swipes is a Unique Attack Modifier, and does not stack w
ith other Unique Attack Modifiers."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "Q:"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "DAMAGE
PER ATTACK:"
"DOTA_Tooltip_ability_ursa_enrage" ""
"[english]DOTA_Tooltip_ability_ursa_enrage" "Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Description" "e=>l
"[english]DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa goes into a frenzy
, gaining a percentage of his current health as bonus damage. Lasts 15 seconds."
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%=>:"
"[english]DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%HEALTH
TO DAMAGE:"
"npc_dota_hero_ursa_bio" "0/G#
"[english]npc_dota_hero_ursa_bio" "Ulfsaar the Warrior is the fiercest mem
ber of an ursine tribe, protective of his land and his people. During the long w
inters, while the mothers sleep and nurse their cubs, the males patrol the lands
aboveas tireless, vigilant defenders of their ancient ways. Hearing dim but grow
ing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his
wild wooded homeland, intending to track down and destroy the threat at its sour
ce, before it could endanger his people. He is a proud creature with a bright st
rong spirit, utterly trustworthy, a staunch ally and defender."
"npc_dota_hero_ursa_hype" "Syz/\n\n,,\n\n74
"[english]npc_dota_hero_ursa_hype" "Stomp and slow everyone nearby.\n\nDo m
ore damage the more you attack!\n\nDo more damage based on your health.\n\nSolo
Roshan at low levels!!"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "o"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "Launche
s a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. L
asts 3 seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "<:"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"
"ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" ":"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "RADIUS:
"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "'@"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile" "Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" ".
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "Fires a
homing missile to seek the targeted enemy unit. The missile gains speed over ti
me, dealing damage and stunning when it impacts the target. Homing Missile deal
s greater damage the further it has traveled. Enemy units can destroy the missi
le before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage" "M:"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage" "MINIMUM
DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" ":"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" ""
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" ""D
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "Gyrocop
ter's attacks hit all enemy units in an area around it for a limited number of a
ttacks. Only the main target of attacks will receive attack bonuses such as Cri
tical Strike. Lasts 15 seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" ":"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" ",<:"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "MAX ATT
ACKS:"
"DOTA_Tooltip_ability_gyrocopter_call_down" ""
"[english]DOTA_Tooltip_ability_gyrocopter_call_down" "Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "D
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Description" "Call do
wn an aerial missile strike on enemy units in a target area. Two missiles arriv
e in succession, the first dealing major damage and minor slow; the second deali
ng minor damage and major slow.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" ":"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "MISSILE
ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" ":"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "MISSILE
TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%S:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%MISSILE ONE SL
OW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%S:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%MISSIL
E TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" ":"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_radius" "RADIUS:"
"npc_dota_hero_gyrocopter_bio" "G=Ca<>
"[english]npc_dota_hero_gyrocopter_bio" "After serving through a lifetime of war
s, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. Bu
t in addition to a few trinkets and his considerable pension, the erstwhile engi
neer left with something far more interesting: a long-forgotten, incomplete sche
matic for a Gyrocopter, the world's first manned, non-magical flying device. Retir
ing to the tropical obscurity of the Ash Archipelago with little else but time a
nd money, he set to work building the device. As the years wore on and the remai
ns of failed prototypes began to pile up, he began to wonder if mechanical fligh
t was even possible. A decade and a day after his retirement, on a sunny afterno
on with a southerly breeze, Aurel sat in his latest attempt bristling with indig
nation and expectant failure. With a grunt of effort he pulled the ignition cord
and covered his head, waiting for the inevitable explosion. However to his grea
t surprise he began to lift and, following a few panicked adjustments, stabilize
. Within an hour, he was ducking and weaving with the breeze, level with the gul
ls, and Aurel found himself filled with the breathless wonder of flight. As dusk
settled in he set a course back to his workshop, but no sooner had he turned hi
s craft when a cannonball tore through his tailfin. Disentangling himself from t
he wreckage, he swam toward the nearest piece of land in sight, and cursed to se
e the ship responsible for the cannonball collecting the debris. Days later, whe
n Aurel returned to his workshop, he set to work on yet another gyrocopter, this
one capable of carrying a much heavier, more dangerous payload."
"npc_dota_hero_gyrocopter_hype" ""
"[english]npc_dota_hero_gyrocopter_hype" "MISSILES!!!!"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" ""
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "Charge
of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "/
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"
"Spirit Breaker fixes his sight on an enemy unit and starts charging through all
objects. All enemy units passed through will be hit by a Greater Bash, and the
targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breake
r will change his target to the nearest enemy unit to that location."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "SV:"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"
"CHARGE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" ":"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" ""
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Hast
e"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description" "/Sc
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"
"Causes the Spirit Breaker to gain power with higher movement speed. His presenc
e increases the movement speed of nearby allied units."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct"
"%SV":"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_p
ct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius" ":"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"
"AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" ""
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash" "Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "zB
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "Gives a
chance to stun and knockback an enemy unit on an attack, as well as gaining bon
us movement speed after a bash occurs. Deals a percentage of movement speed as d
amage."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%CHANCE
TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%SV":"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%MOVESP
EED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" ":"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%SV":"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "SV:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"
"SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" ""
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "/
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"
"Spirit Breaker slips into the nether realm, reappearing next to his hapless vic
tim. Upon reappearing, a Greater Bash of the current level occurs and deals bonu
s damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "":"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "BONUS D
AMAGE:"
"npc_dota_hero_spirit_breaker_bio" "/M
"[english]npc_dota_hero_spirit_breaker_bio" "Barathrum the Spirit Breaker is
a lordly and powerful being, a fierce and elemental intelligence which chose to
plane-shift into the world of matter to take part in events with repercussions
in the elemental realm that is his home. To that end, he assembled a form that w
ould serve him well, both in our world and out of it. His physical form borrows
from the strengths of this world, blending features both bovine and simianhorns,
hooves and handsas outward emblems of his inner qualities of strength, speed and
cunning. He wears a ring in his nose, as a reminder that he serves a hidden mast
er, and that this world in which he works is but a shadow of the real one."
"npc_dota_hero_spirit_breaker_hype" "/\n\n\n\n\n\n
"[english]npc_dota_hero_spirit_breaker_hype" "Bash people after charging!\n\n
Move faster to bash more!\n\nBash!\n\nTeleport, then bash!"
"DOTA_Tooltip_ability_alchemist_acid_spray" "9*"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "*
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_Description" "Sprays
high-pressure acid across a target area. Enemy units who step across the contami
nated terrain take mixed damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" ":"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" ":"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" ":"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" ":"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "6"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "Unstabl
e Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "Ge"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"
"Throw it before it blows up!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "6"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction" "Unstable Concoc
tion"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"
"Alchemist brews up an unstable concoction that he can throw at an enemy hero, t
o stun and deal damage in an area around the explosion. The longer the concoctio
n brews, the more damage it deals and the longer the stun. After 5 seconds, the
brew reaches its maximum damage and stun time. However, after 7 seconds, the con
coction will explode on Alchemist himself if not thrown."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" ":"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "MAX STU
N:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" ":"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"
"MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "1"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "M_7
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "Alchemi
st gets bonus gold for killing creeps; the bonus stacks if the creeps are killed
within a period of time, after which the count is reset. The bonus gold is cap
ped at 30 gold."
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "4.:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "BASE BO
NUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" ".:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"
"EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" ":"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "RECENT
KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "~"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "./1
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "Alchemi
st causes his Ogre to enter a chemically induced rage, reducing base attack cool
down and increasing movement speed, hitpoints and regeneration."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" ":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "45:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health" "=>":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health" "BONUS H
EALTH:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "=>R":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"
"BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen" "1R":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"
"BONUS MANA REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "SV":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "BONUS M
OVE SPEED:"
"npc_dota_hero_alchemist_bio" "Y~^a
"[english]npc_dota_hero_alchemist_bio" "The sacred science of Chymistry was a D
arkbrew family tradition, but no Darkbrew had ever shown the kind of creativity,
ambition, and recklessness of young Razzil. However, when adulthood came callin
g he pushed aside the family trade to try his hand at manufacturing gold through
Alchemy. In an act of audacity befitting his reputation, Razzil announced he wo
uld transmute an entire mountain into gold. Following two decades of research an
d spending and preparation, he failed spectacularly, quickly finding himself imp
risoned for the widespread destruction his experiment wrought. Yet Razzil was ne
ver one to take a setback lightly, and sought escape to continue his research. W
hen his new cellmate turned out to be a fierce ogre, he found just the opportuni
ty he needed. After convincing the ogre not to eat him, Razzil set about careful
ly concocting a tincture for it to drink, made from the moulds and mosses growin
g in the prison stone work. In a week's time, it seemed ready. When the ogre drank
the potion, it flew into an unstoppable berserker rage, destroying the cell bar
s and exploding through walls and guards alike. They soon found themselves lost
somewhere in the forest surrounding the city with a trail of wreckage in their w
ake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, ha
ppy, and even eager. Resolving to work together, the pair set off to collect the
materials needed to attempt Razzil's Alchemic transmutation once more."
"npc_dota_hero_alchemist_hype" "
"
"[english]npc_dota_hero_alchemist_hype" ""
"DOTA_Tooltip_ability_invoker_quas" ""
"[english]DOTA_Tooltip_ability_invoker_quas" "Quas"
"DOTA_Tooltip_ability_invoker_quas_Description" "<font color='#7998b5'>M</fon
"[english]DOTA_Tooltip_ability_invoker_quas_Description" "Allows manipula
tion of ice elements and grants a permanent strength bonus. Each <font color='#7
998b5'>Quas</font> instance provides increased health regeneration.\n"
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "=>R:"
"[english]DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "HP REGE
N PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_quas_bonus_strength" "":"
"[english]DOTA_Tooltip_ability_invoker_quas_bonus_strength" "BONUS STRENGTH:
"
"DOTA_Tooltip_ability_invoker_wex" ""
"[english]DOTA_Tooltip_ability_invoker_wex" "Wex"
"DOTA_Tooltip_ability_invoker_wex_Description" "<font color='#d671a9'>M</fon
"[english]DOTA_Tooltip_ability_invoker_wex_Description" "Allows manipulation of
storm elements and grants a permanent agility bonus. Each <font color='#d671a9'>
Wex</font> instance provides increased attack speed and movement speed."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "%PSV:"
"[english]DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "%ATTACK
SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%PSV:"
"[english]DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%MOVE S
PEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_bonus_agility" "":"
"[english]DOTA_Tooltip_ability_invoker_wex_bonus_agility" "BONUS AGILITY:"
"DOTA_Tooltip_ability_invoker_exort" ""
"[english]DOTA_Tooltip_ability_invoker_exort" "Exort"
"DOTA_Tooltip_ability_invoker_exort_Description" "<font color='#cabe68'>
"[english]DOTA_Tooltip_ability_invoker_exort_Description" "Allows manipula
tion of fire elements and grants a permanent intelligence bonus. Each <font colo
r='#cabe68'>Exort</font> instance provides increased attack damage."
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "P:"
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE
PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "":"
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "BONUS I
NTELLIGENCE:"
"DOTA_Tooltip_ability_invoker_empty1" ""
"[english]DOTA_Tooltip_ability_invoker_empty1" "Empty"
"DOTA_Tooltip_ability_invoker_empty1_Description" "
"
"[english]DOTA_Tooltip_ability_invoker_empty1_Description" ""
"DOTA_Tooltip_ability_invoker_empty2" ""
"[english]DOTA_Tooltip_ability_invoker_empty2" "Empty"
"DOTA_Tooltip_ability_invoker_empty2_Description" "
"
"[english]DOTA_Tooltip_ability_invoker_empty2_Description" ""
"DOTA_Tooltip_ability_invoker_invoke" "M"
"[english]DOTA_Tooltip_ability_invoker_invoke" "Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description" "eM6
"[english]DOTA_Tooltip_ability_invoker_invoke_Description" "Combines the pr
operties of the elements currently being manipulated, creating a new spell at th
e Invoker's disposal. Click the help button to see the list of possible spells.\
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" ",b<:"
"[english]DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "MAX SPE
LLS:"
"DOTA_Tooltip_ability_invoker_cold_snap" "S"
"[english]DOTA_Tooltip_ability_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "/
"[english]DOTA_Tooltip_ability_invoker_cold_snap_Description" "Invoker draws t
he heat from an enemy, chilling them to their very core for a duration based on
the level of <font color='#7998b5'>Quas</font>. The enemy will take damage and b
e briefly frozen. Further damage taken in this state will freeze the enemy again
, dealing bonus damage. The enemy can only be frozen so often, but the freeze co
oldown decreases based on the level of <font color='#7998b5'>Quas</font>."
"DOTA_Tooltip_ability_invoker_cold_snap_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" ":"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "INITIAL
DAMAGE:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "FREEZE
DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" ":"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "FREEZE
COOLDOWN:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "":"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_ghost_walk" "#"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk" "Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "c
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipul
ates the ice and electrical energies around him, rendering his body invisible. T
he elemental imbalance created as a consequence slows nearby enemies based on th
e level of <font color='#7998b5'>Quas</font>, and slows Invoker as well based on
the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%S:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%SELF SLOW:"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%/S:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_invoker_tornado" ""
"[english]DOTA_Tooltip_ability_invoker_tornado" "Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description" "Su
a9'></font>M"
"[english]DOTA_Tooltip_ability_invoker_tornado_Description" "Unleashes a fas
t moving tornado that picks up enemy units in its path, suspending them helpless
ly in the air shortly before allowing them to plummet to their doom. Travels fur
ther based on the level of <font color='#d671a9'>Wex</font>. Holds enemies in th
e air for a duration based on the level of <font color='#7998b5'>Quas</font>. De
als damage based on the levels of <font color='#7998b5'>Quas</font> and <font co
lor='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" ":"
"[english]DOTA_Tooltip_ability_invoker_tornado_travel_distance" "TRAVEL DISTANCE
:"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_tornado_lift_duration" "LIFT TIME:"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" ":"
"[english]DOTA_Tooltip_ability_invoker_tornado_base_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_quas_damage" "MQ7:"
"[english]DOTA_Tooltip_ability_invoker_tornado_quas_damage" "QUAS BONUS DAMA
GE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "MQ7:"
"[english]DOTA_Tooltip_ability_invoker_tornado_wex_damage" "WEX BONUS DAMAG
E:"
"DOTA_Tooltip_ability_invoker_emp" "9"
"[english]DOTA_Tooltip_ability_invoker_emp" "EMP"
"DOTA_Tooltip_ability_invoker_emp_Description" "GC9
"[english]DOTA_Tooltip_ability_invoker_emp_Description" "Invoker builds up a cha
rge of electromagnetic energy at a targeted location which automatically detonat
es after a duration based on the level of <font color='#d671a9'>Wex</font>. The
detonation covers an area, draining mana based on the level of <font color='#d67
1a9'>Wex</font>. Deals damage for each point of mana drained."
"DOTA_Tooltip_ability_invoker_emp_delay" ":"
"[english]DOTA_Tooltip_ability_invoker_emp_delay" "CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_invoker_emp_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "1:"
"[english]DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAX MANA BURNED:"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%:"
"[english]DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity" ""
"[english]DOTA_Tooltip_ability_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description" ""
"[english]DOTA_Tooltip_ability_invoker_alacrity_Description" "Invoker infuses
an ally with an immense surge of energy, increasing their attack speed based on
the level of <font color='#d671a9'>Wex</font> and their damage based on the lev
el of <font color='#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "%SV":"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "%BONUS
ATTACK SPEED:"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "":"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_alacrity_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor" ""
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor" "Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "D
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "Invoker
pulls a flaming meteor from space onto the targeted location. Upon landing, the
meteor rolls forward, constantly dealing damage based on the level of <font col
or='#cabe68'>Exort</font>, and rolling further based on the level of <font color
='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire for a sh
ort time, receiving additional damage based on the level of <font color='#cabe68
'>Exort</font>."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "j:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "LAND TIME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" ":"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "TRAVEL
DISTANCE:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" ":"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "DAMAGE
TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" ":"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "BURN TI
ME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" ":"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "BURN DPS:"
"DOTA_Tooltip_ability_invoker_sun_strike" ""
"[english]DOTA_Tooltip_ability_invoker_sun_strike" "Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "9
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Description" "Sends a catastr
ophic ray of fierce energy from the sun at any targeted location, incinerating a
ll enemies standing beneath it once it reaches the Earth. Deals damage based on
the level of <font color='#cabe68'>Exort</font>, however this damage is spread e
venly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" ":"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" ":"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_delay" "DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" ":"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit" ""
"[english]DOTA_Tooltip_ability_invoker_forge_spirit" "Forge Spirit"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "6
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_Description" "Invoker
forges a spirit embodying the strength of fire and fortitude of ice. Damage, he
alth, and armor are based on the level of <font color='#cabe68'>Exort</font> whi
le attack range, mana, and duration are based on the level of <font color='#7998
b5'>Quas</font>. The elemental's scorching attack is capable of melting the armo
r of enemy heroes. If both <font color='#7998b5'>Quas</font> and <font color='#c
abe68'>Exort</font> are level 4 or higher, Invoker will create two spirits inste
ad of one."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" ":"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "=>:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "HEALTH:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" ":"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "ARMOR:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" ":"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"
"ATTACK RANGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana" "1:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana" "MANA:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" ""
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike" "Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "z1
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"
"Melts away the armor of heroes hit by the spirit's attack if the spirit has eno
ugh mana. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" ">D':"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"
"ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "':"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"
"MAX ARMOR REMOVED:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" ":"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_invoker_ice_wall" ""
"[english]DOTA_Tooltip_ability_invoker_ice_wall" "Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "Ge
"[english]DOTA_Tooltip_ability_invoker_ice_wall_Description" "Generates a wal
l of solid ice directly in front of Invoker for a duration based on the level of
<font color='#7998b5'>Quas</font>. The bitter cold emanating from it greatly sl
ows nearby enemies based on the level of <font color='#7998b5'>Quas</font> and d
eals damage each second based on the level of <font color='#cabe68'>Exort</font>
."
"DOTA_Tooltip_ability_invoker_ice_wall_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%S:"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_slow" "%SLOW:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" ":"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "DAMAGE
PER SECOND:"
"DOTA_Tooltip_ability_invoker_deafening_blast" ""
"[english]DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "Ge
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_Description" "Invoker
unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit
it collides with based on the level of <font color='#cabe68'>Exort</font>. The
sheer impact from the blast is enough to knock those enemy units back for a dura
tion based on the level of <font color='#7998b5'>Quas</font>, then disarm their
attacks for a duration based on the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" ":"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" ":"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "!:"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DISARM
DURATION:"
"npc_dota_hero_invoker_bio" "G1b1bkTa#
"[english]npc_dota_hero_invoker_bio" "In its earliest, and some would say mos
t potent form, magic was primarily the art of memory. It required no technology,
no wands or appurtenances other than the mind of the magician. All the trapping
s of ritual were merely mnemonic devices, meant to allow the practitioner to rec
all in rich detail the specific mental formulae that unlocked a spell's power. T
he greatest mages in those days were the ones blessed with the greatest memories
, and yet so complex were the invocations that all wizards were forced to specia
lize. The most devoted might hope in a lifetime to have adequate recollection of
three spells--four at most. Ordinary wizards were content to know two, and it w
as not uncommon for a village mage to know only one--with even that requiring hi
m to consult grimoires as an aid against forgetfulness on the rare occasions whe
n he might be called to use it. But among these early practitioners there was on
e exception, a genius of vast intellect and prodigious memory who came to be kno
wn as the Invoker. In his youth, the precocious wizard mastered not four, not fi
ve, not even seven incantations: He could command no fewer than ten spells, and
cast them instantly. Many more he learned but found useless, and would practice
once then purge from his mind forever, to make room for more practical invocatio
ns. One such spell was the Sempiternal Cantrap--a longevity spell of such power
that those who cast it in the world's first days are among us still (unless they
have been crushed to atoms). Most of these quasi-immortals live quietly, afraid
to admit their secret: But Invoker is not one to keep his gifts hidden. He is a
ncient, learned beyond all others, and his mind somehow still has space to conta
in an immense sense of his own worth...as well as the Invocations with which he
amuses himself through the long slow twilight of the world's dying days."
"npc_dota_hero_invoker_hype" "
"
"[english]npc_dota_hero_invoker_hype" ""
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" ""
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent" "Curse of the Si
lent"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "D%&
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"
"Curses the target area, causing enemy Heroes to take damage and lose mana until
they cast a spell."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage" ":"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage" "1:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"
"MANA LOSS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" ":"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "RADIUS:
"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" ""
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "Glaives of Wisd
om"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "d
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silence
r enchants his glaives with his wisdom, dealing additional damage based on his I
ntelligence. Additionally, if an enemy hero dies nearby Silencer will permanentl
y steal 2 Intelligence from that hero. \n\nGlaives of Wisdom is a Unique Attack
Modifier, and does not stack with other Unique Attack Modifiers. "
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%:"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"
"%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word" ""
"[english]DOTA_Tooltip_ability_silencer_last_word" "Last Word"
"DOTA_Tooltip_ability_silencer_last_word_Description" "1bb
"[english]DOTA_Tooltip_ability_silencer_last_word_Description" "Enchants a targ
et damaging and silencing them if they cast a spell. If the enchantment expires
the target will be disarmed in addition to being damaged and silenced."
"DOTA_Tooltip_ability_silencer_last_word_radius" ":"
"[english]DOTA_Tooltip_ability_silencer_last_word_radius" "RADIUS:"
"DOTA_Tooltip_ability_silencer_last_word_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_silencer_last_word_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_silencer_global_silence" ""
"[english]DOTA_Tooltip_ability_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Description" "2Is!j
"[english]DOTA_Tooltip_ability_silencer_global_silence_Description" "Silence
r stops all sound, preventing enemy heroes and units on the map from casting spe
lls."
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration" ":"
"[english]DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"
"DURATION:"
"npc_dota_hero_silencer_bio" "/M
"[english]npc_dota_hero_silencer_bio" "Part of the seventh and final generatio
n of a carefully designed pedigree, Nortrom was bred by the ancient order of the
Aeol Drias to be the greatest magic user the world had ever seen. He was the pr
ophesied one, the culmination of two-hundred years of careful pairings, a war-ma
ge who would bring glory to the order, and destruction to their sworn enemies, T
he Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazh
adal barrens, the order's preceptors waited for Nortrom's abilities to manifest. W
hile the other students honed their talents with fire, or ice, or incantatory sp
ells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the
day of final testing approached, he still hadn't found his magic. In disgust, the
preceptors berated him, while the children laughed. You are no mage, the head of
the order declared. Still, Nortrom did not slink away. He entered the day of tes
ting and faced down the young mages who had mocked him. And then his preceptors
learned a valuable lesson: a lack of magic can be the greatest magic of all. Nor
trom silenced the young mages one by one and defeated them in single combat, unt
il he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
"
"npc_dota_hero_silencer_hype" "
"
"[english]npc_dota_hero_silencer_hype" ""
"DOTA_Tooltip_Ability_item_arcane_ring" ""
"[english]DOTA_Tooltip_Ability_item_arcane_ring" "Arcane Ring"
"DOTA_Tooltip_Ability_item_armlet" "4"
"[english]DOTA_Tooltip_Ability_item_armlet" "Armlet of Mordiggian"
"DOTA_Tooltip_Ability_item_assault" "E"
"[english]DOTA_Tooltip_Ability_item_assault" "Assault Cuirass"
"DOTA_Tooltip_Ability_item_basher" ""
"[english]DOTA_Tooltip_Ability_item_basher" "Skull Basher"
"DOTA_Tooltip_Ability_item_belt_of_strength" ""
"[english]DOTA_Tooltip_Ability_item_belt_of_strength" "Belt of Strength"
"DOTA_Tooltip_Ability_item_bfury" ""
"[english]DOTA_Tooltip_Ability_item_bfury" "Battle Fury"
"DOTA_Tooltip_Ability_item_black_king_bar" ""
"[english]DOTA_Tooltip_Ability_item_black_king_bar" "Black King Bar"
"DOTA_Tooltip_Ability_item_blade_mail" ""
"[english]DOTA_Tooltip_Ability_item_blade_mail" "Blade Mail"
"DOTA_Tooltip_Ability_item_blades_of_attack" ""
"[english]DOTA_Tooltip_Ability_item_blades_of_attack" "Blades of Attack"
"DOTA_Tooltip_Ability_item_blade_of_alacrity" ""
"[english]DOTA_Tooltip_Ability_item_blade_of_alacrity" "Blade of Alacrity"
"DOTA_Tooltip_Ability_item_blink" ""
"[english]DOTA_Tooltip_Ability_item_blink" "Blink Dagger"
"DOTA_Tooltip_Ability_item_bloodstone" ""
"[english]DOTA_Tooltip_Ability_item_bloodstone" "Bloodstone"
"DOTA_Tooltip_Ability_item_boots" "SV"
"[english]DOTA_Tooltip_Ability_item_boots" "Boots of Speed"
"DOTA_Tooltip_Ability_item_boots_of_elves" "3"
"[english]DOTA_Tooltip_Ability_item_boots_of_elves" "Band of Elvenskin"
"DOTA_Tooltip_Ability_item_bottle" "1"
"[english]DOTA_Tooltip_Ability_item_bottle" "Bottle"
"DOTA_Tooltip_Ability_item_bottle_double_damage" ":"
"[english]DOTA_Tooltip_Ability_item_bottle_double_damage" "Rune: Double Da
mage"
"DOTA_Tooltip_Ability_item_bottle_haste" ":S"
"[english]DOTA_Tooltip_Ability_item_bottle_haste" "Rune: Haste"
"DOTA_Tooltip_Ability_item_bottle_illusion" ":"
"[english]DOTA_Tooltip_Ability_item_bottle_illusion" "Rune: Illusion"
"DOTA_Tooltip_Ability_item_bottle_invisible" ":"
"[english]DOTA_Tooltip_Ability_item_bottle_invisible" "Rune: Invisibility"
"DOTA_Tooltip_Ability_item_bottle_regeneration" ":R"
"[english]DOTA_Tooltip_Ability_item_bottle_regeneration" "Rune: Regenerat
ion"
"DOTA_Tooltip_Ability_item_bracer" ""
"[english]DOTA_Tooltip_Ability_item_bracer" "Bracer"
"DOTA_Tooltip_Ability_item_branches" ""
"[english]DOTA_Tooltip_Ability_item_branches" "Iron Branch"
"DOTA_Tooltip_Ability_item_broadsword" ""
"[english]DOTA_Tooltip_Ability_item_broadsword" "Broadsword"
"DOTA_Tooltip_Ability_item_buckler" ""
"[english]DOTA_Tooltip_Ability_item_buckler" "Buckler"
"DOTA_Tooltip_Ability_item_butterfly" ""
"[english]DOTA_Tooltip_Ability_item_butterfly" "Butterfly"
"DOTA_Tooltip_Ability_item_chainmail" ""
"[english]DOTA_Tooltip_Ability_item_chainmail" "Chainmail"
"DOTA_Tooltip_Ability_item_circlet" ""
"[english]DOTA_Tooltip_Ability_item_circlet" "Circlet"
"DOTA_Tooltip_Ability_item_clarity" ""
"[english]DOTA_Tooltip_Ability_item_clarity" "Clarity"
"DOTA_Tooltip_Ability_item_claymore" ""
"[english]DOTA_Tooltip_Ability_item_claymore" "Claymore"
"DOTA_Tooltip_Ability_item_cloak" "1"
"[english]DOTA_Tooltip_Ability_item_cloak" "Cloak"
"DOTA_Tooltip_Ability_item_courier" "c"
"[english]DOTA_Tooltip_Ability_item_courier" "Animal Courier"
"DOTA_Tooltip_Ability_item_flying_courier" "c"
"[english]DOTA_Tooltip_Ability_item_flying_courier" "Flying Courier"
"DOTA_Tooltip_Ability_item_cyclone" "Eul Yb"
"[english]DOTA_Tooltip_Ability_item_cyclone" "Eul's Scepter of Divinity"
"DOTA_Tooltip_Ability_item_dagon" ""
"[english]DOTA_Tooltip_Ability_item_dagon" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_2" ""
"[english]DOTA_Tooltip_Ability_item_dagon_2" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_3" ""
"[english]DOTA_Tooltip_Ability_item_dagon_3" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_4" ""
"[english]DOTA_Tooltip_Ability_item_dagon_4" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_5" ""
"[english]DOTA_Tooltip_Ability_item_dagon_5" "Dagon"
"DOTA_Tooltip_Ability_item_demon_edge" "1"
"[english]DOTA_Tooltip_Ability_item_demon_edge" "Demon Edge"
"DOTA_Tooltip_Ability_item_desolator" ""
"[english]DOTA_Tooltip_Ability_item_desolator" "Desolator"
"DOTA_Tooltip_Ability_item_diffusal_blade" ""
"[english]DOTA_Tooltip_Ability_item_diffusal_blade" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2" ""
"[english]DOTA_Tooltip_Ability_item_diffusal_blade_2" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_dust" ""
"[english]DOTA_Tooltip_Ability_item_dust" "Dust of Appearance"
"DOTA_Tooltip_Ability_item_eagle" ""
"[english]DOTA_Tooltip_Ability_item_eagle" "Eaglesong"
"DOTA_Tooltip_Ability_item_energy_booster" ""
"[english]DOTA_Tooltip_Ability_item_energy_booster" "Energy Booster"
"DOTA_Tooltip_Ability_item_ethereal_blade" ""
"[english]DOTA_Tooltip_Ability_item_ethereal_blade" "Ethereal Blade"
"DOTA_Tooltip_Ability_item_flask" "4"
"[english]DOTA_Tooltip_Ability_item_flask" "Healing Salve"
"DOTA_Tooltip_Ability_item_force_staff" "b"
"[english]DOTA_Tooltip_Ability_item_force_staff" "Force Staff"
"DOTA_Tooltip_Ability_item_gauntlets" ""
"[english]DOTA_Tooltip_Ability_item_gauntlets" "Gauntlets of Strength"
"DOTA_Tooltip_Ability_item_gem" ""
"[english]DOTA_Tooltip_Ability_item_gem" "Gem of True Sight"
"DOTA_Tooltip_Ability_item_ghost" ""
"[english]DOTA_Tooltip_Ability_item_ghost" "Ghost Scepter"
"DOTA_Tooltip_Ability_item_gloves" "S"
"[english]DOTA_Tooltip_Ability_item_gloves" "Gloves of Haste"
"DOTA_Tooltip_Ability_item_greater_crit" ""
"[english]DOTA_Tooltip_Ability_item_greater_crit" "Daedalus"
"DOTA_Tooltip_Ability_item_hand_of_midas" ""
"[english]DOTA_Tooltip_Ability_item_hand_of_midas" "Hand of Midas"
"DOTA_Tooltip_Ability_item_headdress" "RF"
"[english]DOTA_Tooltip_Ability_item_headdress" "Headdress"
"DOTA_Tooltip_Ability_item_heart" "^"
"[english]DOTA_Tooltip_Ability_item_heart" "Heart of Tarrasque"
"DOTA_Tooltip_Ability_item_helm_of_iron_will" "F"
"[english]DOTA_Tooltip_Ability_item_helm_of_iron_will" "Helm of Iron Will"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator" "F"
"[english]DOTA_Tooltip_Ability_item_helm_of_the_dominator" "Helm of the Dom
inator"
"DOTA_Tooltip_Ability_item_hood_of_defiance" "F"
"[english]DOTA_Tooltip_Ability_item_hood_of_defiance" "Hood of Defiance"
"DOTA_Tooltip_Ability_item_hyperstone" ""
"[english]DOTA_Tooltip_Ability_item_hyperstone" "Hyperstone"
"DOTA_Tooltip_Ability_item_invis_sword" ""
"[english]DOTA_Tooltip_Ability_item_invis_sword" "Shadow Blade"
"DOTA_Tooltip_Ability_item_javelin" ""
"[english]DOTA_Tooltip_Ability_item_javelin" "Javelin"
"DOTA_Tooltip_Ability_item_lesser_crit" ""
"[english]DOTA_Tooltip_Ability_item_lesser_crit" "Crystalys"
"DOTA_Tooltip_Ability_item_lifesteal" ""
"[english]DOTA_Tooltip_Ability_item_lifesteal" "Morbid Mask"
"DOTA_Tooltip_Ability_item_sphere" "b"
"[english]DOTA_Tooltip_Ability_item_sphere" "Linken's Sphere"
"DOTA_Tooltip_Ability_item_maelstrom" ""
"[english]DOTA_Tooltip_Ability_item_maelstrom" "Maelstrom"
"DOTA_Tooltip_Ability_item_magic_stick" "1"
"[english]DOTA_Tooltip_Ability_item_magic_stick" "Magic Stick"
"DOTA_Tooltip_Ability_item_magic_wand" "1"
"[english]DOTA_Tooltip_Ability_item_magic_wand" "Magic Wand"
"DOTA_Tooltip_Ability_item_manta" ""
"[english]DOTA_Tooltip_Ability_item_manta" "Manta Style"
"DOTA_Tooltip_Ability_item_mantle" ""
"[english]DOTA_Tooltip_Ability_item_mantle" "Mantle of Intelligence"
"DOTA_Tooltip_Ability_item_mask_of_madness" ""
"[english]DOTA_Tooltip_Ability_item_mask_of_madness" "Mask of Madness"
"DOTA_Tooltip_Ability_item_mekansm" ""
"[english]DOTA_Tooltip_Ability_item_mekansm" "Mekansm"
"DOTA_Tooltip_Ability_item_mithril_hammer" ""
"[english]DOTA_Tooltip_Ability_item_mithril_hammer" "Mithril Hammer"
"DOTA_Tooltip_Ability_item_mjollnir" ""
"[english]DOTA_Tooltip_Ability_item_mjollnir" "Mjollnir"
"DOTA_Tooltip_Ability_item_monkey_king_bar" "3"
"[english]DOTA_Tooltip_Ability_item_monkey_king_bar" "Monkey King Bar"
"DOTA_Tooltip_Ability_item_mystic_staff" "b"
"[english]DOTA_Tooltip_Ability_item_mystic_staff" "Mystic Staff"
"DOTA_Tooltip_Ability_item_necronomicon" "5"
"[english]DOTA_Tooltip_Ability_item_necronomicon" "Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2" "5"
"[english]DOTA_Tooltip_Ability_item_necronomicon_2" "Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_3" "5"
"[english]DOTA_Tooltip_Ability_item_necronomicon_3" "Necronomicon"
"DOTA_Tooltip_Ability_item_null_talisman" ""
"[english]DOTA_Tooltip_Ability_item_null_talisman" "Null Talisman"
"DOTA_Tooltip_Ability_item_oblivion_staff" ""
"[english]DOTA_Tooltip_Ability_item_oblivion_staff" "Oblivion Staff"
"DOTA_Tooltip_Ability_item_ogre_axe" "/1"
"[english]DOTA_Tooltip_Ability_item_ogre_axe" "Ogre Club"
"DOTA_Tooltip_Ability_item_orchid" ""
"[english]DOTA_Tooltip_Ability_item_orchid" "Orchid Malevolence"
"DOTA_Tooltip_Ability_item_pers" ""
"[english]DOTA_Tooltip_Ability_item_pers" "Perseverance"
"DOTA_Tooltip_Ability_item_phase_boots" ""
"[english]DOTA_Tooltip_Ability_item_phase_boots" "Phase Boots"
"DOTA_Tooltip_Ability_item_pipe" ""
"[english]DOTA_Tooltip_Ability_item_pipe" "Pipe of Insight"
"DOTA_Tooltip_Ability_item_platemail" "m"
"[english]DOTA_Tooltip_Ability_item_platemail" "Platemail"
"DOTA_Tooltip_Ability_item_point_booster" ""
"[english]DOTA_Tooltip_Ability_item_point_booster" "Point Booster"
"DOTA_Tooltip_Ability_item_poor_mans_shield" ""
"[english]DOTA_Tooltip_Ability_item_poor_mans_shield" "Poor Man's Shield"
"DOTA_Tooltip_Ability_item_power_treads" ""
"[english]DOTA_Tooltip_Ability_item_power_treads" "Power Treads"
"DOTA_Tooltip_Ability_item_power_treads_str" ""
"[english]DOTA_Tooltip_Ability_item_power_treads_str" "Strength"
"DOTA_Tooltip_Ability_item_power_treads_agi" ""
"[english]DOTA_Tooltip_Ability_item_power_treads_agi" "Agility"
"DOTA_Tooltip_Ability_item_power_treads_int" ""
"[english]DOTA_Tooltip_Ability_item_power_treads_int" "Intelligence"
"DOTA_Tooltip_Ability_item_quarterstaff" "F"
"[english]DOTA_Tooltip_Ability_item_quarterstaff" "Quarterstaff"
"DOTA_Tooltip_Ability_item_quelling_blade" "L"
"[english]DOTA_Tooltip_Ability_item_quelling_blade" "Quelling Blade"
"DOTA_Tooltip_Ability_item_radiance" "Z"
"[english]DOTA_Tooltip_Ability_item_radiance" "Radiance"
"DOTA_Tooltip_Ability_item_rapier" "Y"
"[english]DOTA_Tooltip_Ability_item_rapier" "Divine Rapier"
"DOTA_Tooltip_Ability_item_reaver" ""
"[english]DOTA_Tooltip_Ability_item_reaver" "Reaver"
"DOTA_Tooltip_Ability_item_refresher" "b"
"[english]DOTA_Tooltip_Ability_item_refresher" "Refresher Orb"
"DOTA_Tooltip_Ability_item_aegis" ""
"[english]DOTA_Tooltip_Ability_item_aegis" "Aegis of the Immortal"
"DOTA_Tooltip_Ability_item_cheese" ""
"[english]DOTA_Tooltip_Ability_item_cheese" "Cheese"
"DOTA_Tooltip_Ability_item_relic" "Y"
"[english]DOTA_Tooltip_Ability_item_relic" "Sacred Relic"
"DOTA_Tooltip_Ability_item_ring_of_basilius" "Y"
"[english]DOTA_Tooltip_Ability_item_ring_of_basilius" "Ring of Basilius"
"DOTA_Tooltip_Ability_item_ring_of_health" ""
"[english]DOTA_Tooltip_Ability_item_ring_of_health" "Ring of Health"
"DOTA_Tooltip_Ability_item_ring_of_protection" ""
"[english]DOTA_Tooltip_Ability_item_ring_of_protection" "Ring of Protection"
"DOTA_Tooltip_Ability_item_ring_of_regen" "R"
"[english]DOTA_Tooltip_Ability_item_ring_of_regen" "Ring of Regen"
"DOTA_Tooltip_Ability_item_robe" "b"
"[english]DOTA_Tooltip_Ability_item_robe" "Robe of the Magi"
"DOTA_Tooltip_Ability_item_sange" ""
"[english]DOTA_Tooltip_Ability_item_sange" "Sange"
"DOTA_Tooltip_Ability_item_sange_and_yasha" ""
"[english]DOTA_Tooltip_Ability_item_sange_and_yasha" "Sange and Yasha"
"DOTA_Tooltip_Ability_item_satanic" ""
"[english]DOTA_Tooltip_Ability_item_satanic" "Satanic"
"DOTA_Tooltip_Ability_item_sheepstick" ""
"[english]DOTA_Tooltip_Ability_item_sheepstick" "Scythe of Vyse"
"DOTA_Tooltip_Ability_item_shivas_guard" ""
"[english]DOTA_Tooltip_Ability_item_shivas_guard" "Shiva's Guard"
"DOTA_Tooltip_Ability_item_skadi" ""
"[english]DOTA_Tooltip_Ability_item_skadi" "Eye of Skadi"
"DOTA_Tooltip_Ability_item_slippers" ""
"[english]DOTA_Tooltip_Ability_item_slippers" "Slippers of Agility"
"DOTA_Tooltip_Ability_item_sobi_mask" ""
"[english]DOTA_Tooltip_Ability_item_sobi_mask" "Sage's Mask"
"DOTA_Tooltip_Ability_item_soul_booster" ""
"[english]DOTA_Tooltip_Ability_item_soul_booster" "Soul Booster"
"DOTA_Tooltip_Ability_item_soul_ring" ""
"[english]DOTA_Tooltip_Ability_item_soul_ring" "Soul Ring"
"DOTA_Tooltip_Ability_item_staff_of_wizardry" "1b"
"[english]DOTA_Tooltip_Ability_item_staff_of_wizardry" "Staff of Wizardry"
"DOTA_Tooltip_Ability_item_stout_shield" ""
"[english]DOTA_Tooltip_Ability_item_stout_shield" "Stout Shield"
"DOTA_Tooltip_Ability_item_talisman_of_evasion" ""
"[english]DOTA_Tooltip_Ability_item_talisman_of_evasion" "Talisman of Eva
sion"
"DOTA_Tooltip_Ability_item_tango" ""
"[english]DOTA_Tooltip_Ability_item_tango" "Tango"
"DOTA_Tooltip_Ability_item_tpscroll" ""
"[english]DOTA_Tooltip_Ability_item_tpscroll" "Town Portal Scroll"
"DOTA_Tooltip_Ability_item_travel_boots" ""
"[english]DOTA_Tooltip_Ability_item_travel_boots" "Boots of Travel"
"DOTA_Tooltip_Ability_item_ultimate_orb" "b"
"[english]DOTA_Tooltip_Ability_item_ultimate_orb" "Ultimate Orb"
"DOTA_Tooltip_Ability_item_ultimate_scepter" ""
"[english]DOTA_Tooltip_Ability_item_ultimate_scepter" "Aghanim's Scepter"
"DOTA_Tooltip_Ability_item_urn_of_shadows" "6"
"[english]DOTA_Tooltip_Ability_item_urn_of_shadows" "Urn of Shadows"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "6q"
"[english]DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "Urn of Shadows
Recipe"
"DOTA_Tooltip_Ability_item_vanguard" ""
"[english]DOTA_Tooltip_Ability_item_vanguard" "Vanguard"
"DOTA_Tooltip_Ability_item_vitality_booster" ""
"[english]DOTA_Tooltip_Ability_item_vitality_booster" "Vitality Booster"
"DOTA_Tooltip_Ability_item_vladmir" ""
"[english]DOTA_Tooltip_Ability_item_vladmir" "Vladmir's Offering"
"DOTA_Tooltip_Ability_item_void_stone" "a"
"[english]DOTA_Tooltip_Ability_item_void_stone" "Void Stone"
"DOTA_Tooltip_Ability_item_ward_observer" ""
"[english]DOTA_Tooltip_Ability_item_ward_observer" "Observer Ward"
"DOTA_Tooltip_Ability_item_ward_sentry" ""
"[english]DOTA_Tooltip_Ability_item_ward_sentry" "Sentry Ward"
"DOTA_Tooltip_Ability_item_wraith_band" "7"
"[english]DOTA_Tooltip_Ability_item_wraith_band" "Wraith Band"
"DOTA_Tooltip_Ability_item_yasha" ""
"[english]DOTA_Tooltip_Ability_item_yasha" "Yasha"
"DOTA_Tooltip_Ability_recipe" "q:%s1"
"[english]DOTA_Tooltip_Ability_recipe" "Recipe: %s1"
"DOTA_Tooltip_Ability_item_arcane_boots" ""
"[english]DOTA_Tooltip_Ability_item_arcane_boots" "Arcane Boots"
"DOTA_Tooltip_Ability_item_orb_of_venom" "b"
"[english]DOTA_Tooltip_Ability_item_orb_of_venom" "Orb of Venom"
"DOTA_Tooltip_Ability_item_ancient_janggo" ""
"[english]DOTA_Tooltip_Ability_item_ancient_janggo" "Drum of Endurance"
"DOTA_Tooltip_Ability_item_medallion_of_courage" "8"
"[english]DOTA_Tooltip_Ability_item_medallion_of_courage" "Medallion of Co
urage"
"DOTA_Tooltip_Ability_item_smoke_of_deceit" "=,"
"[english]DOTA_Tooltip_Ability_item_smoke_of_deceit" "Smoke of Deceit"
"DOTA_Tooltip_Ability_item_veil_of_discord" ""
"[english]DOTA_Tooltip_Ability_item_veil_of_discord" "Veil of Discord"
"DOTA_Tooltip_Ability_roshan_spell_block" "b"
"[english]DOTA_Tooltip_Ability_roshan_spell_block" "Spell Block"
"DOTA_Tooltip_Ability_roshan_bash" ""
"[english]DOTA_Tooltip_Ability_roshan_bash" "Bash"
"DOTA_Tooltip_Ability_roshan_slam" ""
"[english]DOTA_Tooltip_Ability_roshan_slam" "Slam"
"DOTA_Tooltip_Ability_roshan_devotion" ""
"[english]DOTA_Tooltip_Ability_roshan_devotion" "Strength of the Immortal"
"DOTA_Lobby_Starting_Team" "}"
"[english]DOTA_Lobby_Starting_Team" "STARTING TEAM"
"DOTA_Starting_Team_Random" ""
"[english]DOTA_Starting_Team_Random" "Random"
"DOTA_Starting_Team_Radiant" "YZ"
"[english]DOTA_Starting_Team_Radiant" "Radiant"
"DOTA_Starting_Team_Dire" "1["
"[english]DOTA_Starting_Team_Dire" "Dire"
"Dota_Lobby_Set_Password" "d"
"[english]Dota_Lobby_Set_Password" "APPLY"
"DOTA_Tooltip_modifier_fountain_glyph" "\]"
"[english]DOTA_Tooltip_modifier_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_modifier_fountain_glyph_Description" ""
"[english]DOTA_Tooltip_modifier_fountain_glyph_Description" "This structure
is briefly impervious to damage."
"DOTA_Tooltip_modifier_courier_return_stash_items" "iD"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items" "Returning items
"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items_Description" ""
"DOTA_Tooltip_modifier_courier_take_stash_items" "@iD"
"[english]DOTA_Tooltip_modifier_courier_take_stash_items" "Retrieving item
s"
"DOTA_Tooltip_modifier_courier_transfer_items" "D"
"[english]DOTA_Tooltip_modifier_courier_transfer_items" "Transferring items"
"DOTA_Tooltip_modifier_courier_transfer_items_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_transfer_items_Description" ""
"DOTA_Tooltip_modifier_courier_burst" ""
"[english]DOTA_Tooltip_modifier_courier_burst" "Speed Burst"
"DOTA_Tooltip_modifier_courier_burst_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_burst_Description" ""
"DOTA_Tooltip_modifier_teleporting" ""
"[english]DOTA_Tooltip_modifier_teleporting" "Teleporting"
"DOTA_Tooltip_modifier_backdoor_protection" "^\"
"[english]DOTA_Tooltip_modifier_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_modifier_pudge_rot" ""
"[english]DOTA_Tooltip_modifier_pudge_rot" "Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description" "yz7"
"[english]DOTA_Tooltip_modifier_pudge_rot_Description" "Causes damage to every
fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap" ""
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description" " %dMODIFIER_PROPERTY_MAGICA
L_RESISTANCE_BONUS%%% 1b9 %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% "
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "Gives Pudge %dM
ODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and
a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_dismember" ""
"[english]DOTA_Tooltip_modifier_pudge_dismember" "Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description" ""
"[english]DOTA_Tooltip_modifier_pudge_dismember_Description" "Getting dismemb
ered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook" ""
"[english]DOTA_Tooltip_modifier_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "!"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook_Description" "Get over here!"
"DOTA_Tooltip_modifier_bane_enfeeble" ""
"[english]DOTA_Tooltip_modifier_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_Description" " %dMODIFIER_PROPERTY_PREATT
CK_BONUS_DAMAGE%"
"[english]DOTA_Tooltip_modifier_bane_enfeeble_Description" "Attack damage r
educed by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bane_nightmare" "["
"[english]DOTA_Tooltip_modifier_bane_nightmare" "Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "c/[B 20 P
"[english]DOTA_Tooltip_modifier_bane_nightmare_Description" "Puts enemies to
sleep and inflicts 20 damage every second. Nightmare transfers to any unit that
attacks you."
"DOTA_Tooltip_modifier_bane_fiends_grip" "1"
"[english]DOTA_Tooltip_modifier_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description" "c/abB@ 5%% 1
"[english]DOTA_Tooltip_modifier_bane_fiends_grip_Description" "Disabled and tr
ansferring 5%% of max mana per second to Bane."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "S"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electri
c Vortex Slow"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"
"S 50%%"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Descripti
on" "Slowed by 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" ""
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "Electri
c Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "y
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"
"Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload" ""
"[english]DOTA_Tooltip_modifier_storm_spirit_overload" "Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "b"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_Description" "Gain ch
arges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "S"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "
PEED_BONUS_PERCENTAGE%%% SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"
"Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTA
CKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" ""
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "jq"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"
"Striking across the map!"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" ""
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "Stiflin
g Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "S %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" ""
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% "
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" ""
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "Vampiri
c Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description" "@=>"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"
"Regaining Health when attacking"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "="
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"
"Movement Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "S"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slo
w"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot" ""
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_Description" "" %0fMODIFIER_PROP
_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot_Description" "Base ra
nged damage increased by %0fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" ""
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "7"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "Dealing
damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" ""
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROP
ERTY_PREATTACK_CRITICALSTRIKE%%% 7"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIF
IER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" ""
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" ""
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "Healing Ward Au
ra"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" " %dMODIFIER
_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% =>"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"
"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash" ""
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash" "Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "Invulne
rable. Attacking enemy units in an area."
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "q"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "7 %dMODIFIER_PRO
ASEDAMAGEOUTGOING_PERCENTAGE%%% "
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Next at
tack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased da
mage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" ""
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun" "Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "j"
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "Stunned
by Earthshaker's Fissure."
"DOTA_Tooltip_modifier_mirana_leap_buff" ""
"[english]DOTA_Tooltip_modifier_mirana_leap_buff" "Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "SV" %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%SV" %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%
"[english]DOTA_Tooltip_modifier_mirana_leap_buff_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed inc
reased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" ""
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow" "Moonlight Shado
w"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "@2
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "Invisib
le. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_nevermore_necromastery" ""
"[english]DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "" %dMODIFIER_PRO
REATTACK_BONUS_DAMAGE% "
"[english]DOTA_Tooltip_modifier_nevermore_necromastery_Description" "Stored
souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus d
amage."
"DOTA_Tooltip_modifier_nevermore_presence" ""
"[english]DOTA_Tooltip_modifier_nevermore_presence" "Presence of the Dark Lo
rd"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "1c %dMODIFIER_P
_BONUS%"
"[english]DOTA_Tooltip_modifier_nevermore_presence_Description" "Shadow Fiend's
presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem" ""
"[english]DOTA_Tooltip_modifier_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_nevermore_requiem_Description" "Movement speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sandking_impale" "j"
"[english]DOTA_Tooltip_modifier_sandking_impale" "Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description" ""
"[english]DOTA_Tooltip_modifier_sandking_impale_Description" "Stunned by Sand
King."
"DOTA_Tooltip_modifier_sandking_sand_storm" ""
"[english]DOTA_Tooltip_modifier_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "7 %dMODIFIER_PROPERT
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_Description" "Applyin
g %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sandking_sand_storm_invis" ""
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis" "Sand Storm Invi
sibility"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" ""
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "Invisib
le"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" ""
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "Caustic Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "M
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"
"Injected with venom from Sand King's attacks. You will explode on death, dealin
g radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter" ""
"[english]DOTA_Tooltip_modifier_sand_king_epicenter" "Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "j.7S"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_Description" "Sending
a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "S"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow" "Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_warcry" ""
"[english]DOTA_Tooltip_modifier_sven_warcry" "Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description" "SV" %dMODIFIER_PROPERTY_MOVESPEED_BO
PERCENTAGE%%% '" %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_sven_warcry_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and armor increas
ed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength" ""
"[english]DOTA_Tooltip_modifier_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "45" %dMODIFIER_PROPERTY_BASE
GEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base damage inc
reased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" ""
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" ""
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" " 70
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Cannot
move or attack. Taking 70 damage per second."
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" ""
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane
Aura"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"
"" %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 1R"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Descriptio
n" "Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "S"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "Freezin
g Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" ""
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "" %dMODIFIER_PROPERT
Y_BASEDAMAGEOUTGOING_PERCENTAGE%%% 20 P"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "Damage
increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% and taking 20
damage per second"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" ""
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "R=>"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "Regener
ate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "QS"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "/
US_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "You sen
se an injured enemy. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_B
ONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_rupture" ""
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "77"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "Deals a
percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_axe_berserkers_call" ""
"[english]DOTA_Tooltip_modifier_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" ""
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_Description" "You are
forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" ""
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor" "Berserker's Cal
l Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROP
ERTY_PHYSICAL_ARMOR_BONUS% ""
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIF
IER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger" ""
"[english]DOTA_Tooltip_modifier_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "8
"[english]DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Afflicted with
a terrible killing hunger. Deals damage per second until you kill a unit"
"DOTA_Tooltip_modifier_axe_counter_helix" ""
"[english]DOTA_Tooltip_modifier_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% "
"[english]DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% chance to
counter incoming attacks"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" ""
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" ""
"[english]DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" "Doppelw
alk Invisibility"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description" "SV" %d
ERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description"
"Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC
ENTAGE%%%."
"DOTA_Tooltip_modifier_razor_static_link_buff" ""
"[english]DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "@ %dMODIFIER_PROPERT
Y_PREATTACK_BONUS_DAMAGE% "
"[english]DOTA_Tooltip_modifier_razor_static_link_buff_Description" "Stealin
g %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff" ""
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" " %dMODIFIER_PROPE
RTY_PREATTACK_BONUS_DAMAGE% "
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "Losing
%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current" ""
"[english]DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description" "SV" %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_razor_unstable_current_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacker
s take damage"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" ""
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "7
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "Taking
damage and armor reduced with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" ""
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "Eye of the Stor
m Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" " %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow" ""
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "Unstable Curren
t"
"DOTA_Tooltip_modifier_razor_unstablecurrent_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_Description" "Movemen
t speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_morphling_morph_str" "J"
"[english]DOTA_Tooltip_modifier_morphling_morph_str" "Morph Strength"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "J"
"[english]DOTA_Tooltip_modifier_morphling_morph_str_Description" "Gaining
strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi" "J"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi" "Morph Agility"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "J"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Gaining
agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph" "89J"
"[english]DOTA_Tooltip_modifier_morphling_morph" "Morph"
"DOTA_Tooltip_modifier_morphling_morph_Description" ":%-dMODIFIER_PROPERTY_STATS
_STRENGTH_BONUS%\n:%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"[english]DOTA_Tooltip_modifier_morphling_morph_Description" "STR: %-dMODIFIE
R_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%
"
"DOTA_Tooltip_modifier_kunkka_tidebringer" "c"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "" %dMODIFIER_PRO
US_DAMAGE%"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physical damage
increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack
."
"DOTA_Tooltip_modifier_kunkka_torrent" ""
"[english]DOTA_Tooltip_modifier_kunkka_torrent" "Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "."
"[english]DOTA_Tooltip_modifier_kunkka_torrent_Description" "Stunned by a ma
ssive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "S"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow" "Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" ""SV"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Ghost Ship Move
Speed"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "SV" %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%G="
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,
numbness to incoming damage. You will take damage when the buff wears off"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X k"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X Marks the Spo
t"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "ik X #"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "You wil
l be returned to the location of the X"
"DOTA_Tooltip_modifier_zuus_static_field" ""
"[english]DOTA_Tooltip_modifier_zuus_static_field" "Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "b/=>
"[english]DOTA_Tooltip_modifier_zuus_static_field_Description" "Whenever Zeus c
asts a spell, nearby enemies are shocked for a percent of their current HP"
"DOTA_Tooltip_modifier_lich_slow" "S"
"[english]DOTA_Tooltip_modifier_lich_slow" "Freezing Slow"
"DOTA_Tooltip_modifier_lich_slow_Description" "SV %dMODIFIER_PROPERTY_MOVESPEED_BO
PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_lich_slow_Description" "Movement speed slowed b
y %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMO
DIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_lich_frost_armor" ""
"[english]DOTA_Tooltip_modifier_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description" "" %dMODIFIER_PROPERTY_PHYS
ICAL_ARMOR_BONUS% BS/"
"[english]DOTA_Tooltip_modifier_lich_frost_armor_Description" "Adds %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units."
"DOTA_Tooltip_modifier_tidehunter_gush" ""
"[english]DOTA_Tooltip_modifier_tidehunter_gush" "Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "S %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%% %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_tidehunter_gush_Description" "Slowed by %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PR
OPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage" ""
"[english]DOTA_Tooltip_modifier_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" ""
"[english]DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Stunned by Rava
ge."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" ""
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" " %dMODIFIER_PROPERT
Y_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Damage
reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" ""
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "G=abb
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "You are
a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles" ""
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "ab"
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "Shackle
d. Cannot move or attack."
"DOTA_Tooltip_modifier_puck_phase_shift" ""
"[english]DOTA_Tooltip_modifier_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" ""
"[english]DOTA_Tooltip_modifier_puck_phase_shift_Description" "Temporarily shi
fted out of existence"
"DOTA_Tooltip_modifier_puck_coiled" "()"
"[english]DOTA_Tooltip_modifier_puck_coiled" "Dream Coiled"
"DOTA_Tooltip_modifier_puck_coiled_Description" "()"
"[english]DOTA_Tooltip_modifier_puck_coiled_Description" "Tethered to the
dream coil"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "0"
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun" "Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" ""
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Stunned
by falling rocks."
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" ""
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "45 %dMODIFI
ROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"
"Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" ""
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "Vengean
ce Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "%dMODIF
IER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% Q7"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"
"%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage"
"DOTA_Tooltip_modifier_windrunner_windrun" ""
"[english]DOTA_Tooltip_modifier_windrunner_windrun" "Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "SV" %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% Byz"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all p
hysical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "S"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow" "Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "
BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "Gusts o
f wind around Windrunner reduce your movement speed by %dMODIFIER_PROPERTY_MOVES
PEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire" "D"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "SV
ERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire_Description" "Constan
tly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_P
ERCENTAGE%%% reduced damage"
"DOTA_Tooltip_modifier_riki_smoke_screen" "o"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "z %dMODIFIER_PROPERTY_MISS_
PERCENTAGE%%% SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%S
ONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Missing %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% of attacks, Attack Speed reduced by %dMODIFIER_P
ROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move Speed slowed by %dMODIFIER_PROPERTY_
ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_enigma_malefice" ""
"[english]DOTA_Tooltip_modifier_enigma_malefice" "Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description" " %dMODIFIER_PROPERTY_TOOL
TIP% B %fMODIFIER_PROPERTY_TOOLTIP% %fMODIFIER_PROPERTY_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_enigma_malefice_Description" "Does %dMODIFIER
_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds eve
ry %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion" "1"
"[english]DOTA_Tooltip_modifier_demonic_conversion" "Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "G|KL"
"[english]DOTA_Tooltip_modifier_demonic_conversion_Description" "This entity is
under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull" ""
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "B
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "Taking
damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_tinker_laser_blind" ""
"[english]DOTA_Tooltip_modifier_tinker_laser_blind" "Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "z %dMODIFIER_PROPERTY_MISS_
PERCENTAGE%%% "
"[english]DOTA_Tooltip_modifier_tinker_laser_blind_Description" "Missing %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm" "'"
"[english]DOTA_Tooltip_modifier_tinker_rearm" "Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description" ""
"[english]DOTA_Tooltip_modifier_tinker_rearm_Description" "Resetting abili
ty cooldowns."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "S"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow" "Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sniper_assassinate" ""
"[english]DOTA_Tooltip_modifier_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" ":;"
"[english]DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper's taking
aim at your head!"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter" ""
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter" "Sadist"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "R %dMODIFIER_PROPERT
Y_HEALTH_REGEN_CONSTANT% P=> %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% P1b"
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "Regenin
g %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA
_REGEN_CONSTANT% mana a second."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" ""
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "Heartst
opper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "Gb
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description"
"Losing a percentage of health every second while near the Necrolyte"
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "9"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "SV" %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "%dMODIF
IER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "9S"
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "Primal Roar Slo
w"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"
"%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% reduced move speed, %dMODIFIE
R_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% reduced attack speed."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" ""
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description" "/"
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"
"Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" ""
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "SV %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"
"Attack Speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move
Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" ""
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "BS %fMODIFIER
ESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Taking
periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slo
wer."
"DOTA_Tooltip_modifier_lion_impale" ""
"[english]DOTA_Tooltip_modifier_lion_impale" "Spike"
"DOTA_Tooltip_modifier_lion_impale_Description" ""
"[english]DOTA_Tooltip_modifier_lion_impale_Description" "Stunned."
"DOTA_Tooltip_modifier_lion_voodoo" ""
"[english]DOTA_Tooltip_modifier_lion_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "abb"
"[english]DOTA_Tooltip_modifier_lion_voodoo_Description" "You are a frog.
You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain" "@"
"[english]DOTA_Tooltip_modifier_lion_mana_drain" "Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "@ %dMODIFIER_PROPERTY_TOOLTI
% 1"
"[english]DOTA_Tooltip_modifier_lion_mana_drain_Description" "Being drained %
dMODIFIER_PROPERTY_TOOLTIP% mana per second."
"DOTA_Tooltip_modifier_slardar_sprint" ""
"[english]DOTA_Tooltip_modifier_slardar_sprint" "Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "SV" %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% "
"[english]DOTA_Tooltip_modifier_slardar_sprint_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODI
FIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage."
"DOTA_Tooltip_modifier_slardar_amplify_damage" "Q""
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" " %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%\n"
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "Armor r
educed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Sla
rdar."
"DOTA_Tooltip_modifier_slithereen_crush" "/"
"[english]DOTA_Tooltip_modifier_slithereen_crush" "Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "S %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_slithereen_crush_Description" "Movement Speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" ""
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "SB %dMODIFIER_PRO
OOLTIP% "
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "Slowing
and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting" ""
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%% B %dMODIFIER_PROPERTY_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "Slowing
by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER
_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake" ""
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "S %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% B %dMODIFIER_PROPERTY_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"
"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d
MODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova" ""
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description" " %dMODIFIER_PROPERT
Y_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "Ticking
for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "#S"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% BSV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CON
%"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"
"Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
ks by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" ""
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "G
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"
"You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" ""
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "Chronos
phere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "GDab
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"
"Trapped in spacetime. Unable to move or act."
"DOTA_Tooltip_modifier_pugna_decrepify" ""
"[english]DOTA_Tooltip_modifier_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% BQ %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% yb
"[english]DOTA_Tooltip_modifier_pugna_decrepify_Description" "Slowing movemen
t by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell dama
ge to %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" ""
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "1RS %fMODIFIER_P
NA_REGEN_CONSTANT%"
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "Mana re
gen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_pugna_life_drain" "=>@"
"[english]DOTA_Tooltip_modifier_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "@=>"
"[english]DOTA_Tooltip_modifier_pugna_life_drain_Description" "Draining Life."
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" " - "
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "Refract
ion - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "" %dMODIFI
ROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL%"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"
"Increasing attack damage by %dMODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICA
L%."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" " - "
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "Refract
ion - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "yy"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"
"Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld" ""
"[english]DOTA_Tooltip_modifier_templar_assassin_meld" "Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "Q7"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_Description" "Invisib
le, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "'"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor" "Meld Armor Redu
ction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "' %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" ""
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow" "Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%% 50%%"
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Movemen
t speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to 50%
%."
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "9"
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow" "Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "S"
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "Corrosive Skin
Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "S"
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow" "Viper Strike Sl
ow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "SV %fMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%SV %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "Movemen
t speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" ""
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breat
h"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description" "z
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"
"Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" ""
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "Corrosi
ve Breath DoT"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" " %dMODIFIER
_PROPERTY_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack" ""
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack" "Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "l"
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"
"Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath" ""
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath" "Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "zS"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Applies
Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "S"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "Frost B
reath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "o"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault" "Battery Assault
"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "/79"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Doing p
eriodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push" ""
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push" "Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "-"
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "Being p
ushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot" "."
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" ".D"
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "Being p
ulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_dazzle_poison_touch" ""
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "9"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Taking
periodic damage"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" ""
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "G
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protect
ed by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" ""
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" " %-fMODIFIER_PROPERTY_PHYSI
CAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor modified
by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" ""
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "7"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicting Dama
ge to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "1"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "7"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Inflict
ing Damage to nearby enemy units"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "R"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal" "Voodoo Restorat
ion"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" ""
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "The Wit
ch Doctor be healing you!"
"DOTA_Tooltip_modifier_maledict" ""
"[english]DOTA_Tooltip_modifier_maledict" "Maledict"
"DOTA_Tooltip_modifier_maledict_Description" "B=>G
"[english]DOTA_Tooltip_modifier_maledict_Description" "Cursed. Taking damage o
ver time, and taking bonus damage every 4 seconds based on HP lost since the beg
inning of the curse."
"DOTA_Tooltip_modifier_life_stealer_rage" ""
"[english]DOTA_Tooltip_modifier_life_stealer_rage" "Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" ""SVB1b"
"[english]DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained attack s
peed and magic immunity"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" ""
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "Movemen
t speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum" ""
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" ""
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" ""
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "/7"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "Doing d
amage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge" ""
"[english]DOTA_Tooltip_modifier_dark_seer_surge" "Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "SV"
"[english]DOTA_Tooltip_modifier_dark_seer_surge_Description" "Moving at maxim
um move speed"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "U"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow" "Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "SV %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"
"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
%"
"DOTA_Tooltip_modifier_enchantress_enchant" ""
"[english]DOTA_Tooltip_modifier_enchantress_enchant" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "1KL"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_Description" "Under c
ontrol of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" ""
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "Movemen
t slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" ""
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attend
ants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" ""
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"
"Healing nearby units"
"DOTA_Tooltip_modifier_huskar_inner_vitality" ""
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "R %fMODIFIER_PROPERT
Y_HEALTH_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "Restori
ng %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" ""
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" ""
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"
"YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_huskar_berserkers_blood" ""
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood" "Berserker's Blo
od"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "SV" %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT% B" %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "Attack
Speed Increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and damage
by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_huskar_life_break_slow" ""
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_clinkz_strafe" ""
"[english]DOTA_Tooltip_modifier_clinkz_strafe" "Strafe"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "SV" %dMODIFIER_PROPERTY_ATTA
EED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_clinkz_strafe_Description" "Attack speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_clinkz_wind_walk" ""
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "SV" %dMODIFIER_PROPERT
ONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "Invisible, and
movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact" ""
"[english]DOTA_Tooltip_modifier_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" ""=>"
"[english]DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Damage and heal
th increased."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" ""
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlin
gs"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"
"If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web" ""
"[english]DOTA_Tooltip_modifier_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" ""=>R %dMODIFIER_PROPE
HEALTH_REGEN_CONSTANT% SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_Description" "Increas
ing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement spee
d by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" ""
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "Incapac
itating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "" %dMODIFI
ROPERTY_MISS_PERCENTAGE%%% BSV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"
"Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement sp
eed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "V"
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hung
er"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "" %dMODIFIER
_PROPERTY_PREATTACK_BONUS_DAMAGE% =>@ %dMODIFIER_PROPERTY_TOOLTIP%%%"
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealin
g %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "="
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "Spawn S
piderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"
"If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" ""
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "Poison
Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" " %dMODIFIER
_PROPERTY_TOOLTIP% S %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_repel" ""
"[english]DOTA_Tooltip_modifier_omniknight_repel" "Repel"
"DOTA_Tooltip_modifier_omniknight_repel_Description" "1b"
"[english]DOTA_Tooltip_modifier_omniknight_repel_Description" "Magic Immune."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" ""
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "SVS
TY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"
"Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN
TAGE%%%."
"DOTA_Tooltip_modifier_omninight_guardian_angel" "wc"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "=>iQ
EGEN_CONSTANT%"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "Immune
to physical damage, health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_C
ONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_void" ""
"[english]DOTA_Tooltip_modifier_night_stalker_void" "Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_night_stalker_void_Description" "Slows move spee
d by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMOD
IFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" ""
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "z %dMODI
OPERTY_MISS_PERCENTAGE%%% "
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"
"Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical atta
cks."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" ""
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Move sp
eed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed
decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" ""
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "GD"
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "Moves t
hrough the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track" "'@"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "'@"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" ""SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Increas
ing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_weaver_swarm_debuff" ""
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff" "Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "7B"
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "Doing d
amage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi" "j"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "B7"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi_Description" "Invisible and d
oing damage to units passed through."
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "u"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun" "Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "u"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "Being f
rozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" ""
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "B
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "Taking
damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" ""
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "S"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "Being s
lowed by Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" ""
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" ""
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "Taking
damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "9"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "" %dMODIFI
TIP%\nS %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%\nSV %dMODIFIER_PR
NTAGE%%%"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "Increas
ing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate b
y %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODI
FIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_batrider_firefly" ""
"[english]DOTA_Tooltip_modifier_batrider_firefly" "Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "BG"
"[english]DOTA_Tooltip_modifier_batrider_firefly_Description" "Flying and layi
ng down fiery destruction in your wake."
"DOTA_Tooltip_modifier_batrider_flaming_lasso" ""
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" ""
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "Caught
in Batrider's Lasso"
"DOTA_Tooltip_modifier_chen_penitence" ""
"[english]DOTA_Tooltip_modifier_chen_penitence" "Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description" "SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%" %dMODIFIER_PROPERTY_TOOLTIP%%%"
"[english]DOTA_Tooltip_modifier_chen_penitence_Description" "Reducing moveme
nt speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, increasing damage
taken by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_chen_holy_persuasion" "Y"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "M_"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "Persuad
es creeps to do your bidding."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport" ">"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "#"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"
"Teleporting to safety."
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path" ""
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "j'@
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"
"Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" ""
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger" "Dagger Path Cre
ator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "D"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "Hit by
dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "u"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "Spectra
l Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "SV %dMODIFIER
PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"
"Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_spectre_desolate" ",Y"
"[english]DOTA_Tooltip_modifier_spectre_desolate" "Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description" ""
"[english]DOTA_Tooltip_modifier_spectre_desolate_Description" "Taking bonus da
mage from Spectre."
"DOTA_Tooltip_modifier_doom_bringer_devour" ""
"[english]DOTA_Tooltip_modifier_doom_bringer_devour" "Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "*G2M_"
"[english]DOTA_Tooltip_modifier_doom_bringer_devour_Description" "Still d
igesting that delicious creep."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" ""
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "Scorche
d"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "7"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"
"Damaging over time, increasing Doom Bringer's movement speed and his regenerati
on rate."
"DOTA_Tooltip_modifier_doom_bringer_doom" ""
"[english]DOTA_Tooltip_modifier_doom_bringer_doom" "Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" " %dMODIFIER_PROPERTY_
"[english]DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Silenced, ticki
ng for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_cold_feet" ""
"[english]DOTA_Tooltip_modifier_cold_feet" "Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description" "Gj
"[english]DOTA_Tooltip_modifier_cold_feet_Description" "Taking periodic damage,
if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" ""
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" ""
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"
"Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex" ""
"[english]DOTA_Tooltip_modifier_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description" "S1bQ"
"[english]DOTA_Tooltip_modifier_ice_vortex_Description" "Slowed, will take addit
ional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch" ""
"[english]DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description" "SV7Q"
"[english]DOTA_Tooltip_modifier_chilling_touch_Description" "Attacks are slo
wer but will deal additional damage"
"DOTA_Tooltip_modifier_ice_blast" ""
"[english]DOTA_Tooltip_modifier_ice_blast" "Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description" "abR=>=>
"[english]DOTA_Tooltip_modifier_ice_blast_Description" "Taking damage over time
and cannot heal or regenerate HP. Will instantly shatter if HP drops too low."
"DOTA_Tooltip_modifier_ursa_earthshock" "j"
"[english]DOTA_Tooltip_modifier_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "S %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_ursa_earthshock_Description" "Slowed by %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" ""
"[english]DOTA_Tooltip_modifier_ursa_overpower" "Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "SV"
"[english]DOTA_Tooltip_modifier_ursa_overpower_Description" "Attacking at ma
ximum speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" ""
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "Fury Sw
ipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" " %dMODIFI
ROPERTY_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"
"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"
"DOTA_Tooltip_modifier_ursa_enrage" ""
"[english]DOTA_Tooltip_modifier_ursa_enrage" "Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "e=>7"
"[english]DOTA_Tooltip_modifier_ursa_enrage_Description" "Doing extra dam
age based on current health"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "o"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" ".8"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Firing
salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" ""
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "yz/"
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "Attacki
ng all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" ""
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "S %dMO
EED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "Slowed
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_greater_bash" "Greater Bash"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_Description" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_greater_bash_Description"
"Stunned"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "Charge
of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description"
"Charging!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"
"Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description"
""
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Descrip
tion" "Incoming charge!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "Empower
ing Haste"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description" "SV" %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description"
"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster."
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" ""
"[english]DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"
"Invulnerable"
"DOTA_Tooltip_modifier_alchemist_acid_spray" "9*"
"[english]DOTA_Tooltip_modifier_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" " %dMODIFI
ICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "Taking
periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "~"
"[english]DOTA_Tooltip_modifier_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" " %fMODIFIER_PRO
ASE_ATTACK_TIME_CONSTANT%"=> %dMODIFIER_PROPERTY_HEALTH_BONUS%"=>R %dMODIFIER
_CONSTANT%"1R %fMODIFIER_PROPERTY_BASE_MANA_REGEN%"SV %dMODIFIER_PROPERT
"[english]DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "Reducin
g attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasing heal
th by %dMODIFIER_PROPERTY_HEALTH_BONUS%, increasing health regen by %dMODIFIER_P
ROPERTY_HEALTH_REGEN_CONSTANT%, increasing mana regen to %fMODIFIER_PROPERTY_BAS
E_MANA_REGEN%, increasing movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONST
ANT%."
"DOTA_Tooltip_modifier_invoker_quas_instance" ""
"[english]DOTA_Tooltip_modifier_invoker_quas_instance" "Quas"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "" %fMODIFIER_PROPERT
Y_HEALTH_REGEN_CONSTANT% =>RSV"
"[english]DOTA_Tooltip_modifier_invoker_quas_instance_Description" "Health
regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second.
"
"DOTA_Tooltip_modifier_invoker_wex_instance" ""
"[english]DOTA_Tooltip_modifier_invoker_wex_instance" "Wex"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" ""SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% B"SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_invoker_wex_instance_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
k speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_invoker_exort_instance" ""
"[english]DOTA_Tooltip_modifier_invoker_exort_instance" "Exort"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "" %dMODIFIER_PROPERT
Y_PREATTACK_BONUS_DAMAGE%"
"[english]DOTA_Tooltip_modifier_invoker_exort_instance_Description" "Damage
increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_cold_snap" "S"
"[english]DOTA_Tooltip_modifier_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" " %dMODIFIER_PROPERTY_TO
"[english]DOTA_Tooltip_modifier_invoker_cold_snap_Description" "When damaged, w
ill take %dMODIFIER_PROPERTY_TOOLTIP% additional damage and will be frozen brief
ly."
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "#"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_self" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "SV %dMODIFIER
ESPEED_BONUS_PERCENTAGE%%%S"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "Invisib
le, slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and slowing nea
rby enemies."
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "#"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "S %dMODIFIER_P
VESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "Near a
ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_invoker_tornado" ""
"[english]DOTA_Tooltip_modifier_invoker_tornado" "Tornado"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "
"[english]DOTA_Tooltip_modifier_invoker_tornado_Description" "Swept up in a t
ornado. Invulnerable but cannot act. Will take damage upon landing."
"DOTA_Tooltip_modifier_invoker_alacrity" ""
"[english]DOTA_Tooltip_modifier_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" ""SV %dMODIFIER_PROPERTY_ATTA
EED_BONUS_CONSTANT%%% B" %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"[english]DOTA_Tooltip_modifier_invoker_alacrity_Description" "Attack speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and damage increase
d by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" ""
"[english]DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "Chaos Meteor Bu
rn"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" ""
"[english]DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "Taking
damage every second."
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" ""
"[english]DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "Ice Wall"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "S"
"[english]DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"
"Slowed by the wall of ice."
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" ""
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "Deafeni
ng Blast Knockback"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" ""
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description"
"Reeling back from the deafening blast."
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "!"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "Deafening Blast
Disarm"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "ab"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description"
"Cannot attack."
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" ""
"[english]DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "Melting
Strike"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "' %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" ""
"[english]DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "Curse of the Si
lent"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "be
"[english]DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"
"Taking damage and losing mana unless a spell is cast."
"DOTA_Tooltip_modifier_silencer_last_word_effect" ""
"[english]DOTA_Tooltip_modifier_silencer_last_word_effect" "Last Word"
"DOTA_Tooltip_modifier_silencer_last_word_effect_Description" "b"
"[english]DOTA_Tooltip_modifier_silencer_last_word_effect_Description" "Casting
spells will cause silence."
"DOTA_Tooltip_modifier_item_armlet_unholy_strength" ""
"[english]DOTA_Tooltip_modifier_item_armlet_unholy_strength" "Unholy Strength
"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description" "" %dMODIFIER_PROPERT
_PREATTACK_BONUS_DAMAGE%\n"SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\n"%d
ROPERTY_EXTRA_STRENGTH_BONUS% \n %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% =>
"[english]DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%\nAttack speed i
ncreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\nStrength increased
by %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%\nLosing %dMODIFIER_PROPERTY_TOOLTIP
% HP per second."
"DOTA_Tooltip_modifier_item_assault_negative_armor" "E"
"[english]DOTA_Tooltip_modifier_item_assault_negative_armor" "Assault Cuirass
"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description" " %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_negative_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive" "E"
"[english]DOTA_Tooltip_modifier_item_assault_positive" "Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_Description" "" %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS_UNIQUE%\n"SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SE
ARY%"
"[english]DOTA_Tooltip_modifier_item_assault_positive_Description" "Armor e
nhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%\nAttack speed increa
sed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_assault_positive_buildings" "E"
"[english]DOTA_Tooltip_modifier_item_assault_positive_buildings" "Assault
Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Description" "" %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_positive_buildings_Description"
"Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "E"
"[english]DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "Assault
Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description"
" %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description
" "Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_blade_mail_reflect" ""
"[english]DOTA_Tooltip_modifier_item_blade_mail_reflect" "Blade Mail Refl
ection"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" ""
"[english]DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "Returni
ng damage to attacking units"
"DOTA_Tooltip_modifier_boots_of_travel_incoming" ""
"[english]DOTA_Tooltip_modifier_boots_of_travel_incoming" "Boots of Travel
Teleport"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "C"
"[english]DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "An ally
is teleporting to your location"
"DOTA_Tooltip_modifier_item_phase_boots_active" ""
"[english]DOTA_Tooltip_modifier_item_phase_boots_active" "Phase Boots"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description" ""SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% B"
"[english]DOTA_Tooltip_modifier_item_phase_boots_active_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and allow
s you to move through units"
"DOTA_Tooltip_modifier_item_buckler_effect" """
"[english]DOTA_Tooltip_modifier_item_buckler_effect" "Buckler Armor Bonus"
"DOTA_Tooltip_modifier_item_buckler_effect_Description" "" %dMODIFIER_PROPERTY_PHYSIC
AL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_buckler_effect_Description" "Armor i
ncreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow" ""
"[english]DOTA_Tooltip_modifier_item_diffusal_blade_slow" "Diffusal Blade
Purge"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bottle_regeneration" "1R"
"[english]DOTA_Tooltip_modifier_bottle_regeneration" "Bottle Regeneration"
"DOTA_Tooltip_modifier_bottle_regeneration_Description" "" %fMODIFIER_PROPERTY_HEALTH
_REGEN_CONSTANT% => %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 1RS"
"[english]DOTA_Tooltip_modifier_bottle_regeneration_Description" "Regener
ating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPERTY_MANA
_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" ""
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "Ether Blast"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description" " %dMODI
OPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% 1bQ7ab"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"
"Ethereal Form. Taking %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% i
ncreased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow" "S"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_slow" "Ethereal Blade
Slow"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_forcestaff_active" ""
"[english]DOTA_Tooltip_modifier_item_forcestaff_active" "Force"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description" "b"
"[english]DOTA_Tooltip_modifier_item_forcestaff_active_Description" "Being p
ushed by Force Staff"
"DOTA_Tooltip_modifier_ghost_state" ""
"[english]DOTA_Tooltip_modifier_ghost_state" "Ghost Form"
"DOTA_Tooltip_modifier_ghost_state_Description" " %dMODIFIER_PROPERTY_INCOMING_S
MAGE_PERCENTAGE%%% 1bQ7ab"
"[english]DOTA_Tooltip_modifier_ghost_state_Description" "Ethereal Form.
Taking %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% increased magic d
amage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_headdress_aura" "RF"
"[english]DOTA_Tooltip_modifier_item_headdress_aura" "Headdress Regeneration
Aura"
"DOTA_Tooltip_modifier_item_headdress_aura_Description" "R %dMODIFIER_PROPERTY_HEALTH
_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_item_headdress_aura_Description" "Regener
ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" ""
"[english]DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "Shadow
Walk"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description" ""S
TY_MOVESPEED_BONUS_PERCENTAGE%%% U7/ 150 Q7"
"[english]DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description"
"Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEE
D_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisib
ility will deal 150 bonus damage on attack"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk" ""
"[english]DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "Berserk"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description" ""SV %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT% B"SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT
ODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% Q"
"[english]DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and m
ovement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but
taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_item_mekansm_aura" ""
"[english]DOTA_Tooltip_modifier_item_mekansm_aura" "Mekansm Aura"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description" "R %dMODIFIER_PROPERTY_HEALTH
_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_item_mekansm_aura_Description" "Regenerating %d
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_mekansm_spell" "R"
"[english]DOTA_Tooltip_modifier_item_mekansm_spell" "Mekansm Restore"
"DOTA_Tooltip_modifier_item_mekansm_spell_Description" "" %dMODIFIER_PROPERTY_PHYSIC
AL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_mekansm_spell_Description" "Armor increased
by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_mjollnir_static" ""
"[english]DOTA_Tooltip_modifier_item_mjollnir_static" "Mjollnir Static Charge"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description" "z 20%%
"[english]DOTA_Tooltip_modifier_item_mjollnir_static_Description" "When at
tacked, there is a 20%% chance that lightning will strike attacker and 2 other n
earby enemies"
"DOTA_Tooltip_modifier_necronomicon_archer_aura" ""
"[english]DOTA_Tooltip_modifier_necronomicon_archer_aura" "Archer Aura"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" ""SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%\n"SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_S
Y%"
"[english]DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\nAttack
Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_item_orb_of_venom_slow" "b"
"[english]DOTA_Tooltip_modifier_item_orb_of_venom_slow" "Orb of Venom"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "BS %dMODIFIER
ESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "Taking
poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% more
slowly."
"DOTA_Tooltip_modifier_orchid_malevolence_debuff" ""
"[english]DOTA_Tooltip_modifier_orchid_malevolence_debuff" "Soul Burn"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "B 25%%
"[english]DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "Silence
d and taking 25%% increased damage, dealt at the end of the duration of the buff
as magic damage"
"DOTA_Tooltip_modifier_item_pipe_barrier" "1"
"[english]DOTA_Tooltip_modifier_item_pipe_barrier" "Barrier"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description" "1b %dMODIFIER_PROPERTY_IN
SPELL_DAMAGE_CONSTANT% b"
"[english]DOTA_Tooltip_modifier_item_pipe_barrier_Description" "Magic shield th
at blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming spell dam
age"
"DOTA_Tooltip_modifier_item_radiance_debuff" ""
"[english]DOTA_Tooltip_modifier_item_radiance_debuff" "Burn Damage"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description" "Z 40 P"
"[english]DOTA_Tooltip_modifier_item_radiance_debuff_Description" "Taking
40 damage per second from Radiance"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus" "Y"
"[english]DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus" "Ring of
Basilius Aura"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description" ""1R %fMODIFI
ROPERTY_MANA_REGEN_CONSTANT_UNIQUE% B" %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE
"
"[english]DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description"
"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%
and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_sange_buff" ""
"[english]DOTA_Tooltip_modifier_sange_buff" "Lesser Maim"
"DOTA_Tooltip_modifier_sange_buff_Description" "SV %dMODIFIER_PROPE
GE%%% SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_sange_buff_Description" "Maimed by Sange, moveme
nt speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_sange_and_yasha_buff" ""
"[english]DOTA_Tooltip_modifier_sange_and_yasha_buff" "Greater Maim"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "SV
D_BONUS_PERCENTAGE%%% BSV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "Maimed
by Sange and Yasha, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONU
S_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONU
S_CONSTANT%%%"
"DOTA_Tooltip_modifier_item_satanic_unholy" ""
"[english]DOTA_Tooltip_modifier_item_satanic_unholy" "Unholy Rage"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description" "Q 175%% =>@"
"[english]DOTA_Tooltip_modifier_item_satanic_unholy_Description" "Lifeste
al increased by 175%%"
"DOTA_Tooltip_modifier_cyclone" ""
"[english]DOTA_Tooltip_modifier_cyclone" "Cyclone"
"DOTA_Tooltip_modifier_cyclone_Description" "ab"
"[english]DOTA_Tooltip_modifier_cyclone_Description" "Swept up in a cyclone,
you are invulnerable and unable to act."
"DOTA_Tooltip_modifier_sheepstick_debuff" "7"
"[english]DOTA_Tooltip_modifier_sheepstick_debuff" "Pigged"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description" "abb"
"[english]DOTA_Tooltip_modifier_sheepstick_debuff_Description" "You are a pig.
Cannot attack or cast spells."
"DOTA_Tooltip_modifier_item_shivas_guard_aura" ""
"[english]DOTA_Tooltip_modifier_item_shivas_guard_aura" "Freezing Aura"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "SV %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "Attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_shivas_guard_blast" ""
"[english]DOTA_Tooltip_modifier_item_shivas_guard_blast" "Arctic Blast"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_skadi_slow" ""
"[english]DOTA_Tooltip_modifier_item_skadi_slow" "Eye of Skadi Cold Attac
k"
"DOTA_Tooltip_modifier_item_skadi_slow_Description" "SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_item_skadi_slow_Description" "Movement speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduc
ed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_item_soul_ring_buff" ""
"[english]DOTA_Tooltip_modifier_item_soul_ring_buff" "Sacrifice"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "=>J@11G
"[english]DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "Mana in
creased at the cost of health. Extra mana will be lost at the end of Sacrifice's
duration of 10 seconds."
"DOTA_Tooltip_modifier_item_urn_heal" ""
"[english]DOTA_Tooltip_modifier_item_urn_heal" "Soul Release"
"DOTA_Tooltip_modifier_item_urn_heal_Description" "R %0fMODIFIER_PROPERTY_HEALT
H_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_item_urn_heal_Description" "Regenerating %0
fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_urn_damage" ""
"[english]DOTA_Tooltip_modifier_item_urn_damage" "Soul Release"
"DOTA_Tooltip_modifier_item_urn_damage_Description" " 25 1b"
"[english]DOTA_Tooltip_modifier_item_urn_damage_Description" "Taking 25 magic
damage per second"
"DOTA_Tooltip_modifier_item_vladmir_main" ""
"[english]DOTA_Tooltip_modifier_item_vladmir_main" "Vladmir's Aura"
"DOTA_Tooltip_modifier_item_vladmir_main_Description" ""
"[english]DOTA_Tooltip_modifier_item_vladmir_main_Description" "Under the effec
ts of Vladmir's Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura" ""
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura" "Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" ""
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" "Swiftne
ss Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description" ""SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n"SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
_SECONDARY%"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDA
RY%"
"DOTA_Tooltip_modifier_item_ancient_janggo_active" ""
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_active" "Endurance"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" ""SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%\n"SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAttack s
peed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction" "8"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction"
"Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description"
" %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Descri
ption" "Reduces Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_smoke_of_deceit" "=,"
"[english]DOTA_Tooltip_modifier_smoke_of_deceit" "Smoke of Deceit"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description" "SV" 15%% MjqD
"[english]DOTA_Tooltip_modifier_smoke_of_deceit_Description" "Invisible, movi
ng 15%% faster, and hidden from the minimap."
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "1b"
"[english]DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "Magic Weakness"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description" "1bQ %dMODIFIER_P
COMING_SPELL_DAMAGE_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"
"Magic damage increased by %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%
%%."
"DOTA_Tooltip_modifier_black_king_bar_immune" ""
"[english]DOTA_Tooltip_modifier_black_king_bar_immune" "Black King Bar"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description" "1b"
"[english]DOTA_Tooltip_modifier_black_king_bar_immune_Description" "Immune
to magic"
"DOTA_Tooltip_modifier_desolator_buff" ""
"[english]DOTA_Tooltip_modifier_desolator_buff" "Desolator"
"DOTA_Tooltip_modifier_desolator_buff_Description" "7 %dMODIFIER_P
_BONUS%"
"[english]DOTA_Tooltip_modifier_desolator_buff_Description" "Desolator attac
ks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_roshan_spell_block" "b"
"[english]DOTA_Tooltip_modifier_roshan_spell_block" "Spell Block"
"DOTA_Tooltip_modifier_roshan_bash" ""
"[english]DOTA_Tooltip_modifier_roshan_bash" "Bash"
"DOTA_Tooltip_modifier_roshan_slam" ""
"[english]DOTA_Tooltip_modifier_roshan_slam" "Slam"
"DOTA_Tooltip_modifier_roshan_devotion" ""
"[english]DOTA_Tooltip_modifier_roshan_devotion" "Devotion"
"DOTA_Tooltip_modifier_magic_immune" "1b"
"[english]DOTA_Tooltip_modifier_magic_immune" "Magic Immune"
"DOTA_Tooltip_modifier_phased" ""
"[english]DOTA_Tooltip_modifier_phased" "Phased"
"DOTA_Tooltip_modifier_truesight" ""
"[english]DOTA_Tooltip_modifier_truesight" "True Sight"
"DOTA_Tooltip_modifier_stunned" ""
"[english]DOTA_Tooltip_modifier_stunned" "Stunned"
"DOTA_Tooltip_modifier_invisible" ""
"[english]DOTA_Tooltip_modifier_invisible" "Invisible"
"DOTA_Tooltip_modifier_silence" ""
"[english]DOTA_Tooltip_modifier_silence" "Silenced"
"DOTA_Tooltip_modifier_invulnerable" ""
"[english]DOTA_Tooltip_modifier_invulnerable" "Invulnerable"
"DOTA_Tooltip_modifier_disarmed" "ab"
"[english]DOTA_Tooltip_modifier_disarmed" "Disarmed"
"DOTA_Tooltip_modifier_attack_immune" ""
"[english]DOTA_Tooltip_modifier_attack_immune" "Immune to Attack"
"DOTA_Tooltip_modifier_rooted" ""
"[english]DOTA_Tooltip_modifier_rooted" "Rooted"
"DOTA_Tooltip_modifier_illusion" ""
"[english]DOTA_Tooltip_modifier_illusion" "Illusion"
"DOTA_Tooltip_rune_doubledamage" ""
"[english]DOTA_Tooltip_rune_doubledamage" "Double Damage"
"DOTA_Tooltip_rune_doubledamage_description" "4Q 100%"
"[english]DOTA_Tooltip_rune_doubledamage_description" "Increases base damage b
y 100%"
"DOTA_Tooltip_rune_haste" "S"
"[english]DOTA_Tooltip_rune_haste" "Haste"
"DOTA_Tooltip_rune_haste_description" ""SV"
"[english]DOTA_Tooltip_rune_haste_description" "Increases movement speed to max
imum"
"DOTA_Tooltip_rune_illusion" ""
"[english]DOTA_Tooltip_rune_illusion" "Illusion"
"DOTA_Tooltip_rune_illusion_description" " 2 %&"
"[english]DOTA_Tooltip_rune_illusion_description" "Creates 2 illusions of
your hero"
"DOTA_Tooltip_rune_invisibility" ""
"[english]DOTA_Tooltip_rune_invisibility" "Invisibility"
"DOTA_Tooltip_rune_invisibility_description" " 45 bcd
"[english]DOTA_Tooltip_rune_invisibility_description" "Become invisible for 45
seconds. This invisibility is broken by attacking or by using an ability or it
em."
"DOTA_Tooltip_rune_regeneration" "R"
"[english]DOTA_Tooltip_rune_regeneration" "Regeneration"
"DOTA_Tooltip_rune_regeneration_description" "R=>1"
"[english]DOTA_Tooltip_rune_regeneration_description" "Regenerates health and
mana to maximum."
"DOTA_Tooltip_rune_unknown" ""
"[english]DOTA_Tooltip_rune_unknown" "Unknown"
"DOTA_Tooltip_rune_unknown_description" ""
"[english]DOTA_Tooltip_rune_unknown_description" "Unknown Rune"
"DOTA_Tooltip_modifier_rune_doubledamage" ""
"[english]DOTA_Tooltip_modifier_rune_doubledamage" "Double Damage"
"DOTA_Tooltip_modifier_rune_doubledamage_Description" ""45 %dMODIFIER_PROPERTY_BASE
GEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_rune_doubledamage_Description" "Base damage inc
reased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_rune_regen" "R"
"[english]DOTA_Tooltip_modifier_rune_regen" "Rune Regeneration"
"DOTA_Tooltip_modifier_rune_regen_Description" "R %dMODIFIER_PROPERTY_HEALTH_REGEN_C
ONSTANT% => %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 1"
"[english]DOTA_Tooltip_modifier_rune_regen_Description" "Regenerating %dMODIFIER
_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%
mana per second"
"DOTA_Tooltip_modifier_rune_haste" "S"
"[english]DOTA_Tooltip_modifier_rune_haste" "Rune Haste"
"DOTA_Tooltip_modifier_rune_haste_Description" ""SV"
"[english]DOTA_Tooltip_modifier_rune_haste_Description" "Movement speed increase
d to maximum"
"DOTA_Tooltip_modifier_rune_invis" ""
"[english]DOTA_Tooltip_modifier_rune_invis" "Invisible"
"DOTA_Tooltip_modifier_rune_invis_Description" ""
"[english]DOTA_Tooltip_modifier_rune_invis_Description" "Attacking removes invis
ibility"
"DOTA_Tooltip_modifier_fountain_aura" ""
"[english]DOTA_Tooltip_modifier_fountain_aura" "Fountain Aura"
"DOTA_Tooltip_modifier_clarity_potion" ""
"[english]DOTA_Tooltip_modifier_clarity_potion" "Clarity"
"DOTA_Tooltip_modifier_clarity_potion_Description" "R 3.3 P1"
"[english]DOTA_Tooltip_modifier_clarity_potion_Description" "Restoring 3.3 m
ana per second"
"DOTA_Tooltip_modifier_flask_healing" "4"
"[english]DOTA_Tooltip_modifier_flask_healing" "Healing Salve"
"DOTA_Tooltip_modifier_flask_healing_Description" "R 40.0 P=>"
"[english]DOTA_Tooltip_modifier_flask_healing_Description" "Restoring 40.0
HP per second"
"DOTA_Tooltip_modifier_tango_heal" ""
"[english]DOTA_Tooltip_modifier_tango_heal" "Tango"
"DOTA_Tooltip_modifier_tango_heal_Description" "i 7.3 P=>"
"[english]DOTA_Tooltip_modifier_tango_heal_Description" "Restoring 7.3 HP per se
cond"
"DOTA_Tooltip_modifier_item_dustofappearance" ""
"[english]DOTA_Tooltip_modifier_item_dustofappearance" "Dust of Appearance"
"DOTA_Tooltip_modifier_item_dustofappearance_Description" "c/"
"[english]DOTA_Tooltip_modifier_item_dustofappearance_Description" "Can be
seen by enemies when invisible."
"DOTA_Tooltip_modifier_tower_truesight_aura" ""
"[english]DOTA_Tooltip_modifier_tower_truesight_aura" "True Sight"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description" ""
"[english]DOTA_Tooltip_modifier_tower_truesight_aura_Description" "Reveals
nearby invisible units."
"DOTA_Tooltip_modifier_lina_fiery_soul" ""
"[english]DOTA_Tooltip_modifier_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" ""SV %dMODIFIER_PROPERTY_ATTA
EED_BONUS_CONSTANT% SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_lina_fiery_soul_Description" "Attack Speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_warlock_fatal_bonds" ">"
"[english]DOTA_Tooltip_modifier_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "yz 20%% l
"[english]DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "Distrib
uting 20%% of all damage to linked units"
"DOTA_Tooltip_modifier_warlock_shadow_word" ""
"[english]DOTA_Tooltip_modifier_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "/
"[english]DOTA_Tooltip_modifier_warlock_shadow_word_Description" "Taking
periodic damage if an enemy, and periodic heal if a friend."
"DOTA_Tooltip_modifier_warlock_upheaval" ""
"[english]DOTA_Tooltip_modifier_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "SV"
"[english]DOTA_Tooltip_modifier_warlock_upheaval_Description" "Movement Speed
reduced."
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" ""
"[english]DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff"
"Immolation"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description"
"Gj"
"[english]DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Descri
ption" "Taking damage while near the golem"
"DOTA_Tooltip_modifier_backdoor_protection_active" "^\"
"[english]DOTA_Tooltip_modifier_backdoor_protection_active" "Backdoor Protec
tion"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "SV"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "Speed Aura"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description" "jj'F"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"
"The Kobold Foreman's cruel efficiency increases his movement speed and the move
ment speed of all nearby allies."
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed"
"%SV:"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed
" "%MOVE SPEED:"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" ":"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "SV"
"[english]DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "Speed A
ura"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description" ""SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura" ""
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura" "Swiftness Aura"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "/
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "The sea
soned Centaur Conqueror attacks more quickly and inspires nearby allies to follo
w suit."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed" "SV:"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" ":"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" ""
"[english]DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "Swiftne
ss Aura"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description" ""SV %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECOND
ARY%."
"DOTA_Tooltip_ability_centaur_khan_war_stomp" ""
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp" "War Stomp"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "/dz
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "The Cen
taur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby
enemies. Heroes recover more quickly."
"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" ":"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration" ":"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration" "%&:"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"
"HERO STUN:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" ""
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "Envenomed Weapo
n"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description" "/d
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description"
"The Vhoul Assassin has soaked his weapons in his own blend of painful predator
venoms. Heroes recover from the poison more quickly."
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second"
":"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second
" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration"
":"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration
" "DURATION:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration" "%&:"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration"
"HERO DURATION:"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" ""
"[english]DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "Envenom
ed Weapon"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description"
" %dMODIFIER_PROPERTY_TOOLTIP% "
"[english]DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Descripti
on" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_ability_ghost_frost_attack" ""
"[english]DOTA_Tooltip_ability_ghost_frost_attack" "Frost Attack"
"DOTA_Tooltip_ability_ghost_frost_attack_Description" "=/
"[english]DOTA_Tooltip_ability_ghost_frost_attack_Description" "The Ghost launc
hes an eerie attack that chills his enemies to their bones."
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%S:"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_duration" ":"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_duration" "DURATION:"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow" ""
"[english]DOTA_Tooltip_modifier_ghost_frost_attack_slow" "Frost Attack"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% BSV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "5"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "Thunder
Clap"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description"
"j"6.89ss/B"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Descripti
on" "The Hellbear Smasher claps his massive hands together, creating a deafe
ning blast. The blast damages nearby enemies and throws them off their footing."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius" ":"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius"
"RADIUS:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow"
"%SV:"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed
_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow"
"%SV:"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspe
ed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration" ":"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration"
"DURATION:"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap" "5"
"[english]DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"
"Thunder Clap"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description"
"SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% BSV %dMODIFIER_PROP
NSTANT%%%"
"[english]DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Descript
ion" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG
E%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
%%."
"DOTA_Tooltip_ability_neutral_spell_immunity" "1b"
"[english]DOTA_Tooltip_ability_neutral_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description" "=l1b
"[english]DOTA_Tooltip_ability_neutral_spell_immunity_Description" "This cr
eature does not feel the effects of most magical spells."
"DOTA_Tooltip_ability_ogre_magi_frost_armor" ""
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "/1b
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "The Ogr
e Frostmage summons an invisible layer of icy air that surrounds the target frie
ndly unit, increasing its armor and temporarily slowing any melee enemies that d
are attack it."
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "":"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "ARMOR B
ONUS:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" ":"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "S:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor" ""
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "" %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%S"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "Armor i
ncreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units that at
tack will suffer reduced movement and attack speed."
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "S"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "Ice Armor Slow"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% BSV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare" ""
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare" "Ensnare"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "1/
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "The Dar
k Troll Summoner tosses netting around an enemy's feet, briefly immobilizing the
unit, though the unit can still attack and use abilities. Interrupts channeling
abilities."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" ":"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "DURATIO
N:"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" ""
"[english]DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "Ensnare"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "ab"
"[english]DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "Unable
to move."
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "R"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "Raise Dead"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description" "1S
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"
"The Dark Troll Summoner stirs the ground underfoot, raising the remains of trol
ls long dead, bringing to life two skeleton Warriors who will fight at his side.
"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" ":"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike" ">"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike" "Critical Strike
"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "z/
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "The Gia
nt Wolf's ferocious attacks occasionally tear a vital tendon, inflicting critica
l damage."
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%:"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%CHANCE
:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%:"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike" ">"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike" "Critical Strike
"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "F
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "The cru
el Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, infli
cting critical damage."
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%:"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%CHANCE
:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%:"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura" "F"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura" "Packleader's Aura"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "Fa7
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "The Alp
ha Wolf's ruthless attacks do extra damage. His commanding presence inspires nea
rby allies to attack ruthlessly as well."
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct" "%":"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" ":"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "F"
"[english]DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "Packleader's Au
ra"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description" "" %dMODIFIER
_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description"
"Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_ability_tornado_tempest" ""
"[english]DOTA_Tooltip_ability_tornado_tempest" "Tempest"
"DOTA_Tooltip_ability_tornado_tempest_Description" "9Syz/D
"[english]DOTA_Tooltip_ability_tornado_tempest_Description" "The Tornado's o
verpowering winds slow all nearby enemies, flinging debris at them and inflictin
g damage every second. Enemies closer to the center of the Tornado take more dam
age."
"DOTA_Tooltip_ability_tornado_tempest_far_radius" ":"
"[english]DOTA_Tooltip_ability_tornado_tempest_far_radius" "RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%S:"
"[english]DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_near_radius" "#:"
"[english]DOTA_Tooltip_ability_tornado_tempest_near_radius" "NEAR UNIT RADIU
S:"
"DOTA_Tooltip_ability_tornado_tempest_near_damage" "#:"
"[english]DOTA_Tooltip_ability_tornado_tempest_near_damage" "NEAR DAMAGE:"
"DOTA_Tooltip_ability_tornado_tempest_far_damage" "#:"
"[english]DOTA_Tooltip_ability_tornado_tempest_far_damage" "FAR DAMAGE:"
"DOTA_Tooltip_modifier_tornado_tempest_debuff" ""
"[english]DOTA_Tooltip_modifier_tornado_tempest_debuff" "Tempest"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% BSV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%. Taking damag
e per second based on proximity to the Tornado."
"DOTA_Tooltip_ability_enraged_wildkin_tornado" ""
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado" "Tornado"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "b -
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "CHANNEL
ED - The Wildwing Ripper calls on the spirit of the wind, creating a sentient To
rnado that he can control. The Tornado slows nearby enemies and does damage. It
is invulnerable and can move anywhere."
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" ":"
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "MAX DUR
ATION:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" ""
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "Toughness Aura"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description" "Ha
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description"
"The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to wi
thstand more blows."
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor" "":"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" ":"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" ""
"[english]DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "Toughne
ss Aura"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description"
"" %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description
" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_satyr_trickster_purge" ""
"[english]DOTA_Tooltip_ability_satyr_trickster_purge" "Purge"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description" "yz=
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_Description" "The Sat
yr Banisher knows every trick in the book, allowing him to remove debuffs from a
llies or buffs from enemies. His trickery also slows the enemy's movement. If th
e enemy is a summoned unit or an illusion, it takes damage as well."
"DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_satyr_trickster_purge_duration" ":"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_duration" "DURATION:"
"DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage" "J:"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage" "SUMMON
DAMAGE:"
"DOTA_Tooltip_modifier_satyr_trickster_purge" ""
"[english]DOTA_Tooltip_modifier_satyr_trickster_purge" "Purge"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "1"
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "/
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "The Sat
yr Mindstealer removes a fragment of his enemy's soul, burning away some mana an
d dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount" "1:"
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount" "MANA BU
RNED:"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave" ""
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "Shockwave"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "c-j
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "The Sat
yr Tormenter tears open an unstable rift to the underworld, creating a shockwave
that travels in a line along the ground, dealing damage to enemies it hits."
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" ":"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "TRAVEL
DISTANCE:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" ""
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "Unholy Aura"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description" "c1
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"
"The Satyr Tormenter's demonic communion allows him to emanate regenerative powe
r, increasing the health regeneration of himself and all nearby allies."
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen" "=>R:"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" ":"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" ""
"[english]DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "Unholy
Aura"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description" ""=>R %dMO
PERTY_HEALTH_REGEN_CONSTANT%"
"[english]DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description"
"Health regeneration increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per
second."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal" ""
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal" "Heal"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description" "1
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"
"The Hill Troll Priest lays his holy blessing upon the target ally, replenishing
some health."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "=>R:"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "HEALTH
RESTORED:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning" ""
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning" "Chain Lightning
"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "/
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "The Har
py Stormcrafter releases a high-voltage bolt of electricity at the target enemy,
dealing damage. The bolt jumps to other nearby enemies, losing power with each
jump."
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage" ":"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage"
"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" ":"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "JUMP RA
NGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss" "%:"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss"
"%JUMP DAMAGE LOSS:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" ",<:"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "MAX TAR
GETS:"
"DOTA_Tooltip_ability_black_dragon_splash_attack" ""
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack" "Splash Attack"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "yz/
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "The Bla
ck Dragon's explosive attacks are felt by all nearby enemies. Units closer to th
e blast take more damage."
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_close" ":"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_close" "CLOSE R
ANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close" "%:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close"
"%CLOSE DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid" "D:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid" "MID RAN
GE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid" "%D:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid"
"%MID DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_far" ":"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_far" "FAR RAN
GE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far" "%:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far"
"%FAR DAMAGE:"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion" ""
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion" "Evasion
"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description" "/
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description"
"The Drakken Sentinel has assumed a partially ethereal form, making him difficul
t to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct"
"%:"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_
pct" "%EVADE CHANCE:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion" ""
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion" "Evasion
"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description" "/_S#
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description"
"The Drakken Armorer moves about quickly, making him difficult to hit with attac
ks."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct"
"%:"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_
pct" "%EVADE CHANCE:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura" ""
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura" "Guardia
n Aura"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description"
"/_"U+,"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Descripti
on" "The Drakken Armorer is wholly devoted to his cause, increasing his tole
rance for physical attacks. Nearby allies are similarly devoted to the Overseer
and are able to withstand more blows."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor"
"":"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_arm
or" "BONUS ARMOR:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius" ":"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus" ""
"[english]DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus"
"Guardian Aura"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description
" ""' %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_De
scription" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_big_thunder_lizard_slam" ""
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam" "Slam"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "5TUdT
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "The Big
Thunder Lizard slams his mammoth body against the ground. The shock damages nea
rby enemies and throws them off their footing. Heroes regain their balance more
quickly."
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" ":"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "RADIUS:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%SV:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration" ":"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"
"DURATION:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "%&:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "HERO DU
RATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam" ""
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_slam" "Slam"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy" ""
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "Frenzy"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "5TUcS
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "The Big
Thunder Lizard works himself into a frenzy, increasing his attack speed."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus" "%SV":"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus"
"%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" ":"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "DURATIO
N:"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" ""
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" "Frenzy"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" ""SV %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "Attack
speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tip_Temp1" "4 1"
"[english]DOTA_Tip_Temp1" "This is sample tip 1"
"DOTA_Tip_Temp2" "4 2"
"[english]DOTA_Tip_Temp2" "This is sample tip 2"
"DOTA_Tip_Temp3" "4 3"
"[english]DOTA_Tip_Temp3" "This is sample tip 3"
"dota_hud_error_ability_not_learned" "~"
"[english]dota_hud_error_ability_not_learned" "Ability Not Learned"
"dota_hud_error_not_enough_mana" "1"
"[english]dota_hud_error_not_enough_mana" "Not Enough Mana"
"dota_hud_error_ability_in_cooldown" "D..."
"[english]dota_hud_error_ability_in_cooldown" "Recharging..."
"dota_hud_error_item_in_cooldown" "D..."
"[english]dota_hud_error_item_in_cooldown" "Recharging..."
"dota_hud_error_no_target" "a"
"[english]dota_hud_error_no_target" "No Target"
"dota_hud_error_cant_cast_on_hero" "ab%&"
"[english]dota_hud_error_cant_cast_on_hero" "Ability Can't Target Heroes"
"dota_hud_error_cant_cast_on_creep" "abM_"
"[english]dota_hud_error_cant_cast_on_creep" "Ability Can't Target Creeps"
"dota_hud_error_cant_cast_on_mechanical" "ab!"
"[english]dota_hud_error_cant_cast_on_mechanical" "Ability Can't Target Me
chanical Units"
"dota_hud_error_cant_cast_on_building" "ab"
"[english]dota_hud_error_cant_cast_on_building" "Ability Can't Target Buildings"
"dota_hud_error_cant_cast_on_courier" "abc"
"[english]dota_hud_error_cant_cast_on_courier" "Ability Can't Target Couriers"
"dota_hud_error_cant_cast_on_other" "ab"
"[english]dota_hud_error_cant_cast_on_other" "Ability Can't Target That"
"dota_hud_error_cant_cast_on_self" "ab"
"[english]dota_hud_error_cant_cast_on_self" "Ability Can't Target Self"
"dota_hud_error_cant_cast_on_ally" "ab"
"[english]dota_hud_error_cant_cast_on_ally" "Ability Can't Target Allies"
"dota_hud_error_cant_cast_on_enemy" "ab"
"[english]dota_hud_error_cant_cast_on_enemy" "Ability Can't Target Enemies"
"dota_hud_error_cant_target_shop" "ab)*"
"[english]dota_hud_error_cant_target_shop" "Can't Target Shop"
"dota_hud_error_cant_target_rune" "ab"
"[english]dota_hud_error_cant_target_rune" "Can't Target Rune"
"dota_hud_error_cant_target_item" "ab"
"[english]dota_hud_error_cant_target_item" "Can't Target Item"
"dota_hud_error_cant_cast_on_ancient" "ab"
"[english]dota_hud_error_cant_cast_on_ancient" "Ability Can't Target Ancients"
"dota_hud_error_cant_cast_on_own_illusion" "ab"
"[english]dota_hud_error_cant_cast_on_own_illusion" "Ability Can't Target Ow
n Illusion"
"dota_hud_error_cant_cast_on_summoned" "ab"
"[english]dota_hud_error_cant_cast_on_summoned" "Ability Can't Target Summoned U
nits"
"dota_hud_error_cant_cast_on_dominated" "ab"
"[english]dota_hud_error_cant_cast_on_dominated" "Ability Can't Target Do
minated Units"
"dota_hud_error_cant_cast_enemy_hero" "ab%&"
"[english]dota_hud_error_cant_cast_enemy_hero" "Ability Can't Target Enemy Hero
es"
"dota_hud_error_cant_cast_creep_level" "GabM_."
"[english]dota_hud_error_cant_cast_creep_level" "Ability Can't Target Creeps of
This Level"
"dota_hud_error_target_magic_immune" "1b"
"[english]dota_hud_error_target_magic_immune" "Target Immune To Magic"
"dota_hud_error_target_attack_immune" "ab"
"[english]dota_hud_error_target_attack_immune" "Target Can't Be Attacked"
"dota_hud_error_target_cant_be_denied" "ab"
"[english]dota_hud_error_target_cant_be_denied" "Target Can't Be Denied"
"dota_hud_error_unit_silenced" ""
"[english]dota_hud_error_unit_silenced" "Silenced"
"dota_hud_error_unit_muted" ""
"[english]dota_hud_error_unit_muted" "Muted"
"dota_hud_error_unit_command_restricted" "ab"
"[english]dota_hud_error_unit_command_restricted" "Can't Act"
"dota_hud_error_unit_disarmed" "ab"
"[english]dota_hud_error_unit_disarmed" "Can't Attack"
"dota_hud_error_target_invulnerable" "a"
"[english]dota_hud_error_target_invulnerable" "Target Invulnerable"
"dota_hud_error_item_cant_be_used_from_stash" "abcd"
"[english]dota_hud_error_item_cant_be_used_from_stash" "Not Usable From Stash"
"dota_hud_error_item_cant_be_dropped" "ab"
"[english]dota_hud_error_item_cant_be_dropped" "Not Droppable"
"dota_hud_error_cant_move_item_to_stash" "ab"
"[english]dota_hud_error_cant_move_item_to_stash" "Can't Move To Stash"
"dota_hud_error_no_charges" "aUd<"
"[english]dota_hud_error_no_charges" "No Charges"
"dota_hud_error_secret_shop_not_in_range" ")*G"
"[english]dota_hud_error_secret_shop_not_in_range" "Secret Shop Not In Rang
e"
"dota_hud_error_side_shop_not_in_range" "u)*G"
"[english]dota_hud_error_side_shop_not_in_range" "Side Shop Not In Range"
"dota_hud_error_not_enough_gold" ""
"[english]dota_hud_error_not_enough_gold" "Not Enough Gold"
"dota_hud_error_hero_cant_be_denied" "ab%&"
"[english]dota_hud_error_hero_cant_be_denied" "Hero Not Deniable"
"dota_hud_error_cant_deny_health_too_high" "=>ab"
"[english]dota_hud_error_cant_deny_health_too_high" "Can't Deny, Target Heal
th Too High"
"dota_hud_error_cant_give_item_to_enemy" "ab/"
"[english]dota_hud_error_cant_give_item_to_enemy" "Can't Give Items To Ene
mies"
"dota_hud_error_target_cant_take_items" "ab@"
"[english]dota_hud_error_target_cant_take_items" "Target Can't Take Items
"
"dota_hud_error_cant_pick_up_item" "H"
"[english]dota_hud_error_cant_pick_up_item" "Inventory Full"
"dota_hud_error_cant_sell_shop_not_in_range" "z)*"
"[english]dota_hud_error_cant_sell_shop_not_in_range" "No Shop In Range"
"dota_hud_error_disallowed_item" "%&'("
"[english]dota_hud_error_disallowed_item" "Item is Not Allowed for This He
ro"
"dota_hud_error_cant_sell_item" "ab"
"[english]dota_hud_error_cant_sell_item" "Can't Be Sold"
"dota_hud_error_cant_sell_item_while_dead" "ab"
"[english]dota_hud_error_cant_sell_item_while_dead" "Can't Sell Item While D
ead"
"dota_hud_error_cant_disassemble_item" "ab"
"[english]dota_hud_error_cant_disassemble_item" "Can't Be Disassembled"
"dota_hud_error_cant_disassemble_item_while_dead" "ab"
"[english]dota_hud_error_cant_disassemble_item_while_dead" "Can't Disassemb
le While Dead"
"dota_hud_error_item_out_of_stock" "H"
"[english]dota_hud_error_item_out_of_stock" "Item is out of Stock"
"dota_hud_error_ability_disabled_by_root" "b"
"[english]dota_hud_error_ability_disabled_by_root" "Can't Cast While Rooted
"
"dota_hud_error_ability_is_hidden" "Ud"
"[english]dota_hud_error_ability_is_hidden" "Ability Not Active"
"dota_hud_error_unit_cant_move" "ab"
"[english]dota_hud_error_unit_cant_move" "Can't Move"
"dota_hud_error_target_out_of_range" ""
"[english]dota_hud_error_target_out_of_range" "Target Out Of Range"
"dota_hud_error_cant_pick_up_runes" "abcd"
"[english]dota_hud_error_cant_pick_up_runes" "Can't Use Runes"
"dota_hud_error_cant_pick_up_items" "ab"
"[english]dota_hud_error_cant_pick_up_items" "Can't Take Items"
"dota_hud_error_unit_cant_attack" "ab"
"[english]dota_hud_error_unit_cant_attack" "Can't Attack"
"dota_hud_error_cant_quick_cast_at_location" "4j"
"[english]dota_hud_error_cant_quick_cast_at_location" "Too Close To Base"
"dota_hud_error_must_target_tree" "cd"
"[english]dota_hud_error_must_target_tree" "Ability Must Target a Tree"
"dota_hud_error_cant_target_unexplored" "ab"
"[english]dota_hud_error_cant_target_unexplored" "Ability Can't Target Un
explored Areas"
"dota_hud_error_only_cast_on_own_ward" "ab8"
"[english]dota_hud_error_only_cast_on_own_ward" "Ability Can't Target Wards That
Aren't Yours"
"dota_hud_error_only_cast_mana_units" "aba1b"
"[english]dota_hud_error_only_cast_mana_units" "Ability Can't Target Units With
out Mana"
"dota_hud_error_no_wards_here" "ajP"
"[english]dota_hud_error_no_wards_here" "Invalid Location for Ward"
"dota_hud_error_no_corpses" "z"
"[english]dota_hud_error_no_corpses" "No Nearby Corpses"
"dota_hud_error_doom_already_devouring" "27eab"
"[english]dota_hud_error_doom_already_devouring" "Can't Devour While Mout
h is Full"
"dota_hud_error_ability_cant_upgrade_no_points" "aUdP"
"[english]dota_hud_error_ability_cant_upgrade_no_points" "No Ability Upgr
ade Points To Spend"
"dota_hud_error_ability_cant_upgrade_at_max" "H"
"[english]dota_hud_error_ability_cant_upgrade_at_max" "Ability Is At Max Level
"
"dota_hud_error_ability_inactive" "d"
"[english]dota_hud_error_ability_inactive" "Ability is Inactive"
"dota_hud_error_ability_cant_upgrade_hero_level" ""#$%& %s1"
"[english]dota_hud_error_ability_cant_upgrade_hero_level" "Ability Upgrade
Requires Hero Level %s1"
"dota_hud_error_item_not_available_to_give" "ab"
"[english]dota_hud_error_item_not_available_to_give" "Item Is Not Available T
o Be Given"
"dota_hud_error_item_not_available_to_drop" "ab"
"[english]dota_hud_error_item_not_available_to_drop" "Item Is Not Available T
o Be Dropped"
"dota_hud_error_item_not_in_unit_inventory" "GH?D"
"[english]dota_hud_error_item_not_in_unit_inventory" "Item Is Not In Selected
Unit's Inventory"
"dota_hud_error_cant_buyback" "ab"
"[english]dota_hud_error_cant_buyback" "Cannot Buyback"
"dota_hud_error_cant_glyph" "D..."
"[english]dota_hud_error_cant_glyph" "Recharging..."
"dota_hud_error_cant_drag_channeling_item" "cdD"
"[english]dota_hud_error_cant_drag_channeling_item" "In Use"
"dota_cursor_silenced" ""
"[english]dota_cursor_silenced" "Silenced!"
"dota_cursor_muted" ""
"[english]dota_cursor_muted" "Muted!"
"dota_cursor_cooldown" " %s1 "
"[english]dota_cursor_cooldown" "%s1 Cooldown Left!"
"dota_cursor_no_mana" "1"
"[english]dota_cursor_no_mana" "No Mana!"
"dota_item_panel_back" "< hi %s1"
"[english]dota_item_panel_back" "< BACK to %s1"
"dota_item_panel_back_short" "< hi"
"[english]dota_item_panel_back_short" "< BACK"
"dota_ability_variable_health" "=>"
"[english]dota_ability_variable_health" "Health"
"dota_ability_variable_mana" "1"
"[english]dota_ability_variable_mana" "Mana"
"dota_ability_variable_armor" ""
"[english]dota_ability_variable_armor" "Armor"
"dota_ability_variable_damage" ""
"[english]dota_ability_variable_damage" "Damage"
"dota_ability_variable_str" ""
"[english]dota_ability_variable_str" "Strength"
"dota_ability_variable_int" ""
"[english]dota_ability_variable_int" "Intelligence"
"dota_ability_variable_agi" ""
"[english]dota_ability_variable_agi" "Agility"
"dota_ability_variable_all" "yz89"
"[english]dota_ability_variable_all" "All Attributes"
"dota_ability_variable_attack" "SV"
"[english]dota_ability_variable_attack" "Attack Speed"
"dota_ability_variable_hp_regen" "=>R"
"[english]dota_ability_variable_hp_regen" "HP Regeneration"
"dota_ability_variable_mana_regen" "1R"
"[english]dota_ability_variable_mana_regen" "Mana Regeneration"
"dota_ability_variable_move_speed" "SV"
"[english]dota_ability_variable_move_speed" "Movement Speed"
"dota_ability_variable_evasion" ""
"[english]dota_ability_variable_evasion" "Evasion"
"dota_ability_variable_spell_resist" "1b9"
"[english]dota_ability_variable_spell_resist" "Spell Resistance"
"dota_ability_variable_selected_attrib" "?A89"
"[english]dota_ability_variable_selected_attrib" "Selected Attribute"
"DOTA_Tooltip_ability_item_aegis_Description" ":= - %reincarnate_time% G
"[english]DOTA_Tooltip_ability_item_aegis_Description" "Passive: Reincarnation
- Brings you to life with full health and mana %reincarnate_time% seconds after
you die, at the location where you died. Reincarnation must be used within 6 min
utes or Aegis of the Immortal disappears."
"DOTA_Tooltip_ability_item_aegis_Lore" "z"
"[english]DOTA_Tooltip_ability_item_aegis_Lore" "The Immortal was said to own a
shield that protected him from death itself."
"DOTA_Tooltip_ability_item_arcane_ring_Description" "cd:R %replenish_amo
"[english]DOTA_Tooltip_ability_item_arcane_ring_Description" "Use: Restores %
replenish_amount% mana in an area."
"DOTA_Tooltip_ability_item_arcane_ring_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_arcane_ring_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_arcane_ring_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_armlet_Description" "O: - Q 31 P10 PS
"[english]DOTA_Tooltip_ability_item_armlet_Description" "Active: Unholy Strength
- Gives +31 damage, +10 attack speed, and +25 strength while active, but drains
40 HP per second. You cannot die from the health loss when the bonus strength
is gone, or the health drain per second."
"DOTA_Tooltip_ability_item_armlet_Lore" "7z=>
"[english]DOTA_Tooltip_ability_item_armlet_Lore" "Weapon of choice among
brutes, the bearer sacrifices his life energy to gain immense strength and power
."
"DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_assault_Description" ": - "SV
"[english]DOTA_Tooltip_ability_item_assault_Description" "Passive: Assau
lt Aura - Grants attack speed and armor to nearby allied units, and decreases ar
mor for nearby enemies.\n\nMultiple instances of Assault Aura do not stack."
"DOTA_Tooltip_ability_item_assault_Lore" "Gj"j
"[english]DOTA_Tooltip_ability_item_assault_Lore" "Forged in the depths of
the nether reaches, this hellish mail provides an army with increased armor and
attack speed."
"DOTA_Tooltip_ability_item_assault_aura_attack_speed" "SV:"
"[english]DOTA_Tooltip_ability_item_assault_aura_attack_speed" "AURA ATTACK SPE
ED:"
"DOTA_Tooltip_ability_item_assault_aura_positive_armor" "":"
"[english]DOTA_Tooltip_ability_item_assault_aura_positive_armor" "AURA BO
NUS ARMOR:"
"DOTA_Tooltip_ability_item_assault_aura_negative_armor" ":"
"[english]DOTA_Tooltip_ability_item_assault_aura_negative_armor" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_basher_Description" ": - z 1.4 "
"[english]DOTA_Tooltip_ability_item_basher_Description" "Passive: Bash - Gives a
chance to stun for 1.4 seconds."
"DOTA_Tooltip_ability_item_basher_Lore" "cd$
"[english]DOTA_Tooltip_ability_item_basher_Lore" "A feared weapon in the
right hands, this maul's ability to shatter the defenses of its opponents should
not be underestimated."
"DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%:"
"[english]DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%MELEE CHANCE:"
"DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%:"
"[english]DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%RANGED CHANCE:
"
"DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore" ""$"
"[english]DOTA_Tooltip_ability_item_belt_of_strength_Lore" "A valued access
ory for improving vitality."
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bfury_Description" ": - 225 /7
"[english]DOTA_Tooltip_ability_item_bfury_Description" "Passive: Cleave - Deals
a percent of attack damage in a 225 AoE around the target. Does not work on ra
nged heroes.\n\nCleave damage on non-primary targets is not reduced by armor val
ues."
"DOTA_Tooltip_ability_item_bfury_Lore" "zF/U"
"[english]DOTA_Tooltip_ability_item_bfury_Lore" "The bearer of this mighty axe g
ains the ability to cut down swaths of enemies at once."
"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%:"
"[english]DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%CLEAVE
DAMAGE:"
"DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_black_king_bar_Description" "O: w - 1b
"[english]DOTA_Tooltip_ability_item_black_king_bar_Description" "Active: Avatar
- Grants magic immunity. Duration and cooldown decrease with each use. Some Ul
timate abilities are able to disable through Black King Bar."
"DOTA_Tooltip_ability_item_black_king_bar_Lore" "/b"
"[english]DOTA_Tooltip_ability_item_black_king_bar_Lore" "A powerful staf
f imbued with the strength of giants."
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_black_king_bar_duration" ":"
"[english]DOTA_Tooltip_ability_item_black_king_bar_duration" "DURATION:"
"DOTA_Tooltip_ability_item_blade_mail_Description" "O: - yz 4
"[english]DOTA_Tooltip_ability_item_blade_mail_Description" "Active: Damage
Return - Returns any damage you take to the unit that dealt the damage. Lasts 4
.5 seconds."
"DOTA_Tooltip_ability_item_blade_mail_Lore" "DUd
"[english]DOTA_Tooltip_ability_item_blade_mail_Lore" "A razor-sharp coat of m
ail, it is the choice of selfless martyrs in combat."
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore" "$My"
"[english]DOTA_Tooltip_ability_item_blades_of_attack_Lore" "The damage of t
hese small, concealable blades should not be underestimated."
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "1b"
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "A long blade im
bued with time magic."
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_blink_Description" "O: - %blink_range%
"[english]DOTA_Tooltip_ability_item_blink_Description" "Active: Blink - Telepor
t to a target point up to %blink_range% units away. If damage is taken from an
enemy hero, Blink Dagger cannot be used for 3 seconds."
"DOTA_Tooltip_ability_item_blink_Lore" "Dcd"
"[english]DOTA_Tooltip_ability_item_blink_Lore" "The fabled dagger used by the f
astest assassin ever to walk the lands."
"DOTA_Tooltip_ability_item_bloodstone_Description" ": - z 6 P1
"[english]DOTA_Tooltip_ability_item_bloodstone_Description" "Passive: Bloodp
act - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within
1675 range. Each charge bestows 1 mana regeneration per second, reduces gold los
t from death by 25, and reduces respawn time by 4 seconds. When the bearer dies,
restores 400 HP + 30 HP per charge to allied units within 1675 units, then lose
s a third of its charges. While dead, the bearer continues to receive experience
at the death location and gives 1800 unit vision there."
"DOTA_Tooltip_ability_item_bloodstone_Lore" "+Gz
"[english]DOTA_Tooltip_ability_item_bloodstone_Lore" "The Bloodstone's bright
ruby color is unmistakable on the battlefield, as the owner seems to have infin
ite vitality and spirit."
"DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen" "%+$mana
_regen"
"DOTA_Tooltip_ability_item_boots_Description" "SV"Q"
"[english]DOTA_Tooltip_ability_item_boots_Description" "Flat movement speed bon
uses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_boots_Lore" "S+"
"[english]DOTA_Tooltip_ability_item_boots_Lore" "Fleet footwear, increasing move
ment."
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore" "z9"
"[english]DOTA_Tooltip_ability_item_boots_of_elves_Lore" "A tensile fabri
c often used for its light weight and ease of movement."
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bottle_Description" "cd:R - 9R=>1c
"[english]DOTA_Tooltip_ability_item_bottle_Description" "Use: Regenerate - Rest
ores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle ref
ills near town fountain. You can also store runes in the bottle, to save for la
ter use. After 2 minutes, stored Runes will be activated."
"DOTA_Tooltip_ability_item_bottle_Lore" "9
"[english]DOTA_Tooltip_ability_item_bottle_Lore" "An old bottle that surv
ived the ages, the contents placed inside become enchanted."
"DOTA_Tooltip_ability_item_bottle_health_restore" "=>R:"
"[english]DOTA_Tooltip_ability_item_bottle_health_restore" "HEALTH RESTORED
:"
"DOTA_Tooltip_ability_item_bottle_mana_restore" "1R:"
"[english]DOTA_Tooltip_ability_item_bottle_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_bottle_restore_time" ":"
"[english]DOTA_Tooltip_ability_item_bottle_restore_time" "DURATION:"
"DOTA_Tooltip_ability_item_bracer_Lore" "\]>?A"
"[english]DOTA_Tooltip_ability_item_bracer_Lore" "The bracer is a common
choice to toughen up defenses and increase longevity."
"DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_branches_Lore" "T
"[english]DOTA_Tooltip_ability_item_branches_Lore" "A seemingly ordinary br
anch, its ironlike qualities are bestowed upon the bearer."
"DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_broadsword_Lore" "?A
"[english]DOTA_Tooltip_ability_item_broadsword_Lore" "The classic weapon of c
hoice for knights, this blade is sturdy and reliable for slaying enemies."
"DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_buckler_Description" "O:" - Q %bonus_ao
"[english]DOTA_Tooltip_ability_item_buckler_Description" "Active: Armor B
onus - Gives +%bonus_aoe_armor% to all nearby allied units. Lasts 25 seconds on
heroes, 30 seconds on units."
"DOTA_Tooltip_ability_item_buckler_Lore" "%&T
"[english]DOTA_Tooltip_ability_item_buckler_Lore" "A powerful shield that
imbues the bearer with the strength of heroes past, it is capable of protecting
entire armies in battle."
"DOTA_Tooltip_ability_item_buckler_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_buckler_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_butterfly_Lore" "zTG
"[english]DOTA_Tooltip_ability_item_butterfly_Lore" "Only the mightiest and
most experienced of warriors can wield the Butterfly, but it provides incredible
dexterity in combat."
"DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_chainmail_Lore" "87"
"[english]DOTA_Tooltip_ability_item_chainmail_Lore" "A medium weave of metal
chains."
"DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_cheese_Description" "cd:=>1"
"[english]DOTA_Tooltip_ability_item_cheese_Description" "Use: Instantly restores
health and mana."
"DOTA_Tooltip_ability_item_cheese_Lore" ")dR
"[english]DOTA_Tooltip_ability_item_cheese_Lore" "Made from the milk of a
long lost Furbolg vendor, it restores the vitality of those who taste it."
"DOTA_Tooltip_ability_item_cheese_health_restore" "=>R:"
"[english]DOTA_Tooltip_ability_item_cheese_health_restore" "HEALTH RESTORED
:"
"DOTA_Tooltip_ability_item_cheese_mana_restore" "1R:"
"[english]DOTA_Tooltip_ability_item_cheese_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_circlet_Lore" "/OF"
"[english]DOTA_Tooltip_ability_item_circlet_Lore" "An elegant circlet desi
gned for human princesses."
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_clarity_Description" "cd:9R1cdR
"[english]DOTA_Tooltip_ability_item_clarity_Description" "Use: Restores m
ana over time. If the user is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_clarity_Lore" ""
"[english]DOTA_Tooltip_ability_item_clarity_Lore" "Clear water that enhanc
es the ability to meditate."
"DOTA_Tooltip_ability_item_clarity_total_mana" "1R:"
"[english]DOTA_Tooltip_ability_item_clarity_total_mana" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_clarity_buff_duration" ":"
"[english]DOTA_Tooltip_ability_item_clarity_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_claymore_Lore" ".y
"[english]DOTA_Tooltip_ability_item_claymore_Lore" "A sword that can cut th
rough armor, it's a commonly chosen first weapon for budding swordsmen."
"DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_cloak_Lore" "d1b7UIQ1
"[english]DOTA_Tooltip_ability_item_cloak_Lore" "A cloak made of a magical mater
ial that works to dispel any magic cast on it."
"DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist
"
"DOTA_Tooltip_ability_item_courier_Description" "Uh4j"
"[english]DOTA_Tooltip_ability_item_courier_Description" "Creature that c
arries items to and from your base."
"DOTA_Tooltip_ability_item_courier_Lore" "#"
"[english]DOTA_Tooltip_ability_item_courier_Lore" "Losing the donkey is pu
nishable by death."
"DOTA_Tooltip_ability_item_flying_courier_Description" "Uh4jS
"[english]DOTA_Tooltip_ability_item_flying_courier_Description" "Fast flying cre
ature that carries items to and from your base. Requires Animal Courier."
"DOTA_Tooltip_ability_item_cyclone_Description" "O: - D %cy
"[english]DOTA_Tooltip_ability_item_cyclone_Description" "Active: Cyclone
- Target unit is swept up in a cyclone for %cyclone_duration% seconds, and is i
nvulnerable.\n\nFlat movement speed bonuses from multiple Eul's Scepters do not
stack."
"DOTA_Tooltip_ability_item_cyclone_Lore" "
"[english]DOTA_Tooltip_ability_item_cyclone_Lore" "A mysterious scepter pa
ssed down through the ages, its disruptive winds can be used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_
speed"
"DOTA_Tooltip_ability_item_dagon_Description" "O: - 9
"[english]DOTA_Tooltip_ability_item_dagon_Description" "Active: Energy Burst -
Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_Lore" "cdbz1b
"[english]DOTA_Tooltip_ability_item_dagon_Lore" "A lesser wand that grows in pow
er the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_damage" ":"
"[english]DOTA_Tooltip_ability_item_dagon_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_2_Description" "O: - 9
"[english]DOTA_Tooltip_ability_item_dagon_2_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_2_Lore" "cdbz1b
"[english]DOTA_Tooltip_ability_item_dagon_2_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_2_damage" ":"
"[english]DOTA_Tooltip_ability_item_dagon_2_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_2_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_2_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_3_Description" "O: - 9
"[english]DOTA_Tooltip_ability_item_dagon_3_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_3_Lore" "cdbz1b
"[english]DOTA_Tooltip_ability_item_dagon_3_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_3_damage" ":"
"[english]DOTA_Tooltip_ability_item_dagon_3_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_3_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_3_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_4_Description" "O: - 9
"[english]DOTA_Tooltip_ability_item_dagon_4_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_4_Lore" "cdbz1b
"[english]DOTA_Tooltip_ability_item_dagon_4_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_4_damage" ":"
"[english]DOTA_Tooltip_ability_item_dagon_4_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_4_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_4_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_5_Description" "O: - 9
"[english]DOTA_Tooltip_ability_item_dagon_5_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_5_Lore" "cdbz1b
"[english]DOTA_Tooltip_ability_item_dagon_5_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_5_damage" ":"
"[english]DOTA_Tooltip_ability_item_dagon_5_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_5_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_5_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_demon_edge_Lore" "1
"[english]DOTA_Tooltip_ability_item_demon_edge_Lore" "One of the oldest weapo
ns forged by the Demon-Smith Abzidian, it killed its maker when he tested its ed
ge."
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_Description" ": -
"[english]DOTA_Tooltip_ability_item_desolator_Description" "Passive: Corrup
tion - Your attacks reduce target's armor.\n\nDesolator is a Unique Attack Modif
ier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_desolator_Lore" "Bd1"
"[english]DOTA_Tooltip_ability_item_desolator_Lore" "A wicked weapon, used i
n torturing political criminals."
"DOTA_Tooltip_ability_item_desolator_corruption_armor" ":"
"[english]DOTA_Tooltip_ability_item_desolator_corruption_armor" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_diffusal_blade_Description" "O: -
"[english]DOTA_Tooltip_ability_item_diffusal_blade_Description" "Active: Purge -
Purges a target unit, removing buffs, slowing, and dealing damage if it is a su
mmoned unit.\nPassive: Feedback - Your attacks burn %feedback_mana_burn% mana an
d deal the same amount in damage. Upgradable.\n\nDiffusal Blade is a Unique Atta
ck Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_diffusal_blade_Lore" "I/1"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_Lore" "An enchanted bl
ade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Description" "O: -
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_Description" "Active:
Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it
is a summoned unit.\nPassive: Feedback - Your attacks burn %feedback_mana_burn%
mana and deal the same amount in damage. Upgradable.\n\nDiffusal Blade is a Uni
que Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Lore" "I/1"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_Lore" "An enchanted bl
ade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dust_Description" "cd: - %&"
"[english]DOTA_Tooltip_ability_item_dust_Description" "Use: Reveal - Reveals i
nvisible Heroes in a nearby area."
"DOTA_Tooltip_ability_item_dust_duration" ":"
"[english]DOTA_Tooltip_ability_item_dust_duration" "DURATION:"
"DOTA_Tooltip_ability_item_dust_radius" ":"
"[english]DOTA_Tooltip_ability_item_dust_radius" "RADIUS:"
"DOTA_Tooltip_ability_item_eagle_Lore" "&s
"[english]DOTA_Tooltip_ability_item_eagle_Lore" "Capturing the majestic call of
an eagle, this mystical horn brings limitless dexterity to those who hear it."
"DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore" "GG
"[english]DOTA_Tooltip_ability_item_energy_booster_Lore" "This lapis gems
tone is commonly added to the collection of wizards seeking to improve their pre
sence in combat."
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana"
"DOTA_Toolt