Sie sind auf Seite 1von 97

Boundless Horizons

Magic Items
Version 1.0 alpha 1
Copyright 2010 Victorious Press, LLC
All text, incluing ta!les, is open content uner the terms o" the #pen $ame License.
Any layout, esign, an%or images are consiere prouct ientity.
Please pro&ie "ee!ac' at http(%%&ictoriouspress.com%"orum%
1
MAGIC ITEM BASICS
TYPES OF MAGIC ITEMS
Magic items are i&ie into categories( armor, )eapons,
potions, rings, ros, scrolls, sta""s, )ans, an )onrous
items. In aition, some magic items are curse or
intelligent. *inally, a "e) magic items are o" such rarity an
po)er that they are consiere to !elong to a category o"
their o)n( arti"acts. Arti"acts are classi"ie in turn as minor
+extremely rare !ut not one,o",a,'in items- or ma.or +each
one uni/ue an extremely potent-.
Armor and Shields: Magic armor +incluing shiels- o""ers
impro&e, magical protection to the )earer. 0ome o" these
items con"er a!ilities !eyon a !ene"it to Armor Class.
Weapons: Magic )eapons are create )ith a &ariety o"
com!at po)ers an almost al)ays impro&e the attac' an
amage rolls o" the )ieler as )ell.
Potions: A potion is an elixir concocte )ith a spell,li'e
e""ect that a""ects only the rin'er.
Rings: A ring is a circular metal !an )orn on the "inger +no
more than t)o rings per )earer- that has a spell,li'e po)er
+o"ten a constant e""ect that a""ects the )earer-.
Rods: A ro is a scepter,li'e item )ith a special po)er
unli'e that o" any 'no)n spell.
Scrolls: A scroll is a spell magically inscri!e onto paper or
parchment so that it can !e use later.
Staffs: A sta"" has a num!er o" i""erent +!ut o"ten relate-
spell e""ects. A ne)ly create sta"" has 10 charges, an each
use o" the sta"" epletes one or more o" those charges.
Wands: A )an is a short stic' im!ue )ith the po)er to
cast a speci"ic spell. A ne)ly create )an has 10 charges,
an each use o" the )an epletes one o" those charges.
Wondrous Items: 2hese o!.ects inclue magic .e)elry,
tools, !oo's, clothing, an much more.
DETECTION
3hen detect magic or a similar a!ility ienti"ies a magic
item4s school o" magic, this in"ormation re"ers to the school
o" the spell place )ithin the potion, scroll, or )an, or the
prere/uisite gi&en "or the item. 2he escription o" each item
pro&ies its aura strength an the school it !elongs to.
I" more than one spell is gi&en as a prere/uisite, use the
highest,le&el spell. I" no spells are inclue in the
prere/uisites, use the "ollo)ing e"ault guielines.
Item Nature School
Armor an protection items A!.uration
3eapons or o""ensi&e items 5&ocation
6onus to a!ility score, on s'ill chec', etc. 2ransmutation
USING ITEMS
2o use a magic item, it must !e acti&ate, although
sometimes acti&ation simply means putting a ring on your
"inger. 0ome items, once onne, "unction constantly. In
most cases, using an item re/uires a stanar action that oes
not pro&o'e attac's o" opportunity. 6y contrast, spell
completion items are treate li'e spells in com!at an o
pro&o'e attac's o" opportunity.
Acti&ating a magic item is a stanar action unless the item
escription inicates other)ise. 7o)e&er, the casting time o"
a spell is the time re/uire to acti&ate the same po)er in an
item, regarless o" the type o" magic item, unless the item
escription speci"ically states other)ise.
2he "our )ays to acti&ate magic items are escri!e !elo).
Spell Completion: 2his is the acti&ation metho "or scrolls.
A scroll is a spell that is mostly "inishe. 2he preparation is
one "or the caster, so no preparation time is neee
!e"orehan as )ith normal spellcasting. All that4s le"t to o
is per"orm the "inishing parts o" the spellcasting +the "inal
gestures, )ors, an so on-. 2o use a spell completion item
sa"ely, a character must !e o" high enough le&el in the right
class to cast the spell alreay. I" he can4t alreay cast the
spell, there4s a chance he4ll ma'e a mista'e. Acti&ating a
spell completion item is a stanar action an pro&o'es
attac's o" opportunity exactly as casting a spell oes.
Spell Trigger: 0pell trigger acti&ation is similar to spell
completion, !ut it4s e&en simpler. 8o gestures or spell
"inishing is neee, .ust a special 'no)lege o" spellcasting
that an appropriate character )oul 'no), an a single )or
that must !e spo'en. Anyone )ith a spell on his or her spell
list 'no)s ho) to use a spell trigger item that stores that
spell. +2his is the case e&en "or a character )ho can4t
actually cast spells, such as a 9r,le&el .- 2he user must still
etermine )hat spell is store in the item !e"ore she can
acti&ate it. Acti&ating a spell trigger item is a stanar action
an oes not pro&o'e attac's o" opportunity.
Command Word: I" no acti&ation metho is suggeste
either in the magic item escription or !y the nature o" the
item, assume that a comman )or is neee to acti&ate it.
Comman )or acti&ation means that a character spea's the
)or an the item acti&ates. 8o other special 'no)lege is
neee.
A comman )or can !e a real )or, !ut )hen this is the
case, the holer o" the item runs the ris' o" acti&ating the
item accientally !y spea'ing the )or in normal
con&ersation. More o"ten, the comman )or is some
seemingly nonsensical )or, or a )or or phrase "rom an
ancient language no longer in common use. Acti&ating a
2
comman )or magic item is a stanar action an oes not
pro&o'e attac's o" opportunity.
0ometimes the comman )or to acti&ate an item is )ritten
right on the item. #ccasionally, it might !e hien )ithin a
pattern or esign engra&e on, car&e into, or !uilt into the
item, or the item might !ear a clue to the comman )or.
2he :no)lege +arcana- an :no)lege +history- s'ills
might !e use"ul in helping to ienti"y comman )ors or
eciphering clues regaring them. A success"ul chec' against
;C 90 is neee to come up )ith the )or itsel". I" that
chec' is "aile, succeeing on a secon chec' +;C 21- might
pro&ie some insight into a clue.
2he spells identify an analyze dweomer !oth re&eal
comman )ors.
se Acti!ated: 2his type o" item simply has to !e use in
orer to acti&ate it. A character has to rin' a potion, s)ing a
s)or, interpose a shiel to e"lect a !lo) in com!at, loo'
through a lens, sprin'le ust, )ear a ring, or on a hat. <se
acti&ation is generally straight"or)ar an sel",explanatory.
Many use,acti&ate items are o!.ects that a character )ears.
Continually "unctioning items are practically al)ays items
that one )ears. A "e) must simply !e in the character4s
possession +on his person-. 7o)e&er, some items mae "or
)earing must still !e acti&ate. Although this acti&ation
sometimes re/uires a comman )or +see a!o&e-, usually it
means mentally )illing the acti&ation to happen. 2he
escription o" an item states )hether a comman )or is
neee in such a case.
<nless state other)ise, acti&ating a use,acti&ate magic
item is either a stanar action or not an action at all an
oes not pro&o'e attac's o" opportunity, unless the use
in&ol&es per"orming an action that pro&o'es an attac' o"
opportunity in itsel". I" the use o" the item ta'es time !e"ore
a magical e""ect occurs, then use acti&ation is a stanar
action. I" the item4s acti&ation is su!sume in its use an
ta'es no extra time use acti&ation is not an action at all.
<se acti&ation oesn4t mean that i" you use an item, you
automatically 'no) )hat it can o. =ou must 'no) +or at
least guess- )hat the item can o an then use the item in
orer to acti&ate it, unless the !ene"it o" the item comes
automatically, such "rom rin'ing a potion or s)inging a
s)or.
SIZE AND MAGIC ITEMS
3hen an article o" magic clothing or .e)elry is isco&ere,
most o" the time si>e shouln4t !e an issue. Many magic
garments are mae to !e easily a.usta!le, or they a.ust
themsel&es magically to the )earer. 0i>e shoul not 'eep
characters o" &arious 'ins "rom using magic items.
2here may !e rare exceptions, especially )ith racial speci"ic
items.
Armor and Weapon Sizes: Armor an )eapons that are
"oun at ranom ha&e a 90? chance o" !eing 0mall +01@90-,
a A0? chance o" !eing Meium +91@B0-, an a 10? chance
o" !eing any other si>e +B1@100-.
MAGIC ITEMS ON THE BODY
Many magic items nee to !e onne !y a character )ho
)ants to employ them or !ene"it "rom their a!ilities. It4s
possi!le "or a creature )ith a humanoi,shape !oy to )ear
as many as t)el&e magic items at the same time. 7o)e&er,
each o" those items must !e )orn on +or o&er- a particular
part o" the !oy.
A humanoi,shape !oy can !e ec'e out in magic gear
consisting o" one item "rom each o" the "ollo)ing groups,
'eye to )hich place on the !oy the item is )orn.
C #ne hea!an, hat, helmet, or phylactery on the hea
C #ne pair o" eye lenses or goggles on or o&er the eyes
C #ne amulet, !rooch, meallion, nec'lace, periapt, or scara!
aroun the nec'
C #ne &est, &estment, or shirt on the torso
C #ne ro!e or suit o" armor on the !oy +o&er a &est,
&estment, or shirt-
C #ne !elt aroun the )aist +o&er a ro!e or suit o" armor-
C #ne cloa', cape, or mantle aroun the shoulers +o&er a
ro!e or suit o" armor-
C #ne pair o" !racers or !racelets on the arms or )rists
C #ne glo&e, pair o" glo&es, or pair o" gauntlets on the hans
C #ne ring on each han +or t)o rings on one han-
C #ne pair o" !oots or shoes on the "eet
#" course, a character may carry or possess as many items o"
the same type as he )ishes. 7o)e&er, aitional items
!eyon those liste a!o&e ha&e no e""ect.
0ome items can !e )orn or carrie )ithout ta'ing up space
on a character4s !oy. 2he escription o" an item inicates
)hen an item has this property.
SAVING THROWS AGAINST MAGIC
ITEM POWERS
Many magic items prouce spells or spell,li'e e""ects. *or a
sa&ing thro) against a spell or spell,li'e e""ect "rom a magic
item, the ;C is 10 D the le&el o" the spell or e""ect D the
a!ility moi"ier o" the minimum a!ility score neee to cast
that le&el o" spell.
9
0ta""s are an exception to the rule. 2reat the sa&ing thro) as
i" the )ieler cast the spell, incluing caster le&el an all
moi"iers to sa&e ;C.
Most item escriptions gi&e sa&ing thro) ;Cs "or &arious
e""ects, particularly )hen the e""ect has no exact spell
e/ui&alent +ma'ing its le&el other)ise i""icult to etermine
/uic'ly-.
DAMAGING MAGIC ITEMS
A magic item oesn4t nee to ma'e a sa&ing thro) unless it
is unattene, it is speci"ically targete !y the e""ect, or its
)ieler rolls a natural 1 on his sa&e. Magic items shoul
al)ays get a sa&ing thro) against spells that might eal
amage to themE e&en against attac's "rom )hich a
nonmagical item )oul normally get no chance to sa&e.
Magic items use the same sa&ing thro) !onus "or all sa&es,
no matter )hat the type +*ortitue, Fe"lex, or 3ill-. A magic
item4s sa&ing thro) !onus e/uals 2 D one,hal" its caster le&el
+roun o)n-. 2he only exceptions to this are intelligent
magic items, )hich ma'e 3ill sa&es !ase on their o)n
3isom scores.
Magic items, unless other)ise note, ta'e amage as
nonmagical items o" the same sort. A amage magic item
continues to "unction, !ut i" it is estroye, all its magical
po)er is lost.
REPAIRING MAGIC ITEMS
0ome magic items ta'e amage o&er the course o" an
a&enture. It costs no more to repair a magic item )ith the
Cra"t s'ill than it oes to repair its nonmagical counterpart.
2he make whole spell also repairs a amageE!ut not
completely !ro'enEmagic item.
INTELLIGENT ITEMS
0ome magic items, particularly )eapons, ha&e an
intelligence all their o)n. #nly permanent magic items +as
oppose to those )ith a single use or those )ith charges- can
!e intelligent. +2his means that potions, scrolls, an )ans,
among other items, are ne&er intelligent.-
In general, less than 1? o" magic items ha&e intelligence.
CURSED ITEMS
0ome items are curseEincorrectly mae, or corrupte !y
outsie "orces. Curse items might !e particularly angerous
to the user, or they might !e normal items )ith a minor "la),
an incon&enient re/uirement, or an unpreicta!le nature.
Fanomly generate items are curse 1? o" the time.
CHARGES, DOSES, AND MULTIPLE
USES
Many items, particularly )ans an sta""s, are limite in
po)er !y the num!er o" charges they hol. 8ormally,
charge items ha&e 10 charges at most. I" such an item is
"oun as a ranom part o" a treasure, roll ? an i&ie !y 2
to etermine the num!er o" charges le"t +roun o)n,
minimum 1-. I" the item has a maximum num!er o" charges
other than 10, roll ranomly to etermine ho) many charges
are le"t.
Prices liste are al)ays "or "ully charge items. 3hen an
item is create, it is "ully chargeG it is not possi!le to create
such an item )ith "e)er than the maximum num!er o"
charges.
*or an item that4s )orthless )hen its charges run out +)hich
is the case "or almost all charge items-, the &alue o" the
partially use item is proportional to the num!er o" charges
le"t. *or an item that has use"ulness in aition to its charges,
only part o" the item4s &alue is !ase on the num!er o"
charges le"t.
MAGIC ITEM DESCRIPTIONS
5ach general type o" magic item gets an o&erall escription,
"ollo)e !y escriptions o" speci"ic items.
$eneral escriptions inclue notes on acti&ation, ranom
generation, an other material. 2he AC, harness, hit points,
an !rea' ;C are gi&en "or typical examples o" some magic
items. 2he AC assumes that the item is unattene an
inclues a @1 penalty "or the item4s e""ecti&e ;exterity o" 0.
I" a creature hols the item, use the creature4s ;exterity
moi"ier in place o" the @1 penalty.
0ome ini&iual items, nota!ly those that simply store spells
an nothing else, on4t get "ull,!lo)n escriptions.
Fe"erence the spell4s escription "or etails, moi"ie !y the
"orm o" the item +potion, scroll, )an, an so on-. Assume
that the spell is cast at the minimum le&el re/uire to cast it
Items )ith "ull escriptions ha&e their po)ers etaile, an
each o" the "ollo)ing topics is co&ere in notational "orm at
the en o" the escription.
C Aura( Most o" the time, a detect magic spell )ill re&eal the
school o" magic associate )ith a magic item an the
strength o" the aura an item emits. 2his in"ormation +)hen
applica!le- is gi&en at the !eginning o" the item4s notational
entry. 0ee the detect magic spell escription "or etails.
Caster Le&el( 2he next item in a notational entry gi&es the
caster le&el o" the item, inicating its relati&e po)er. 2he
caster le&el etermines the item4s sa&ing thro) !onus, as
)ell as range or other le&el,epenent aspects o" the po)ers
o" the item +i" &aria!le-. It also etermines the le&el that must
H
!e contene )ith shoul the item come uner the e""ect o" a
dispel magic spell or similar situation. 2his in"ormation is
gi&en in the "orm ICL x,J )here ICLJ is an a!!re&iation "or
caster le&el an IxJ is an orinal num!er representing the
caster le&el itsel".
*or potions, scrolls, an )ans, the creator can set the caster
le&el o" an item at any num!er high enough to cast the store
spell an not higher than her o)n caster le&el. *or other
magic items, the caster le&el is etermine !y the item itsel".
In this case, the creator4s caster le&el must !e as high as the
item4s caster le&el +an prere/uisites may e""ecti&ely put a
higher minimum on the creator4s le&el-.
C Prere/uisites( Certain re/uirements must !e met in orer
"or a character to create a magic item. 2hese inclue "eats,
spells, an miscellaneous re/uirements such as le&el,
alignment, an race or 'in. 2he prere/uisites "or creation o"
an item are gi&en immeiately "ollo)ing the item4s caster
le&el.
A spell prere/uisite may !e pro&ie !y a character )ho has
prepare the spell +or )ho 'no)s the spell, in the case o" a
sorcerer or !ar-, or through the use o" a spell completion or
spell trigger magic item or a spell,li'e a!ility that prouces
the esire spell e""ect. *or each ay that passes in the
creation process, the creator must expen one spell
completion item or one charge "rom a spell trigger item i"
either o" those o!.ects is use to supply a prere/uisite.
It is possi!le "or more than one character to cooperate in the
creation o" an item, )ith each participant pro&iing one or
more o" the prere/uisites. In some cases, cooperation may
e&en !e necessary.
I" t)o or more characters cooperate to create an item, they
must agree among themsel&es )ho )ill !e consiere the
creator "or the purpose o" eterminations )here the creator4s
le&el must !e 'no)n. 2he character esignate as the creator
pays the magical essence re/uire to ma'e the item.
2ypically, a list o" prere/uisites inclues one "eat an one or
more spells +or some other re/uirement in aition to the
"eat-.
3hen t)o spells at the en o" a list are separate !y Ior,J
one o" those spells is re/uire in aition to e&ery other spell
mentione prior to the last t)o.
C Mar'et Price( 2his gol piece &alue, gi&en "ollo)ing the
)or IPrice,J represents the price someone shoul expect to
pay to !uy the item. 2he mar'et price "or an item that can !e
constructe )ith an item creation "eat is usually e/ual to the
!ase price plus the price "or any components +material or
magical essence-.
C Cost to Create( 2he next part o" a notational entry is the
cost in gp an magical essence to create the item, gi&en
"ollo)ing the )or
ICost.J 2his in"ormation appears only "or items )ith
components +material or magical essence-, )hich ma'e their
mar'et prices higher than their !ase prices. 2he cost to create
inclues the costs eri&e "rom the !ase cost plus the costs
o" the components.
Items )ithout components o not ha&e a ICostJ entry. *or
them, the mar'et price an the !ase price are the same. 2he
cost in gp is 1%2 the mar'et price, an the cost in magical
essence is 1%21 the mar'et price.
C 3eight( 2he notational entry "or many )onrous items
ens )ith a &alue "or the item4s )eight. 3hen a )eight
"igure is not gi&en, the item has no )eight )orth noting +"or
purposes o" etermining ho) much o" a loa a character can
carry-.
Ta"le: Random #agic Item $eneration
#inor #edium #a%or Item
01@0H 01@10 01@10 Armor an shiels
01@0B 11@20 11@20 3eapons
10@HH 21@90 21@21 Potions
H1@HA 91@H0 2A@91 Fings
E H1@10 9A@H1 Fos
HK@L1 11@A1 HA@11 0crolls
E AA@AL 1A@K1 0ta""s
L2@B1 AB@L9 KA@L0 3ans
B2@100 LH@100 L1@100 3onrous items
CREATING MAGIC ITEMS
2o create magic items, spellcasters use special "eats. 2hey
in&est time, money, an their o)n personal energy +in the
"orm o" experience points- in an item4s creation.
8ote that all items ha&e prere/uisites in their escriptions.
2hese prere/uisites must !e met "or the item to !e create.
Most o" the time, they ta'e the "orm o" spells that must !e
'no)n !y the item4s creator +although access through
another magic item or spellcaster is allo)e-.
3hile item creation costs are hanle in etail !elo), note
that normally the t)o primary "actors are the caster le&el o"
the creator an the le&el o" the spell or spells put into the
item. A creator can create an item at a lo)er caster le&el than
her o)n, !ut ne&er lo)er than the minimum le&el neee to
cast the neee spell. <sing metamagic "eats, a caster can
place spells in items at a higher le&el than normal.
Magic supplies "or items are al)ays hal" o" the !ase price in
gp an 1%21 o" the !ase price in magical essence. *or many
items, the mar'et price e/uals the !ase price.
Armor, shiels, )eapons, an items )ith a &alue inepenent
o" their magically enhance properties a their item cost to
the mar'et price. 2he item cost oes not in"luence the !ase
price +)hich etermines the cost o" magic supplies an the
experience point cost-, !ut it oes increase the "inal mar'et
price.
In aition, some items cast or replicate spells )ith costly
material components or )ith magical essence components.
1
*or these items, the mar'et price e/uals the !ase price plus
an extra price "or the spell component costs. 5ach point o"
magical essence in the component costs as 1 gp to the
mar'et price. 2he cost to create these items is the magic
supplies cost an the !ase magical essence cost +!oth
etermine !y the !ase price- plus the costs "or the
components. ;escriptions o" these items inclue an entry
that gi&es the total cost o" creating the item.
2he secrets o" creating arti"acts are !eyon the a!ilities o"
player characters.
Time To Craft
2he creator also nees a "airly /uiet, com"orta!le, an )ell,
lit place in )hich to )or'. Any place suita!le "or preparing
spells is suita!le "or ma'ing items. Creating an item re/uires
one ay per 1,000 gp in the item4s !ase price. *or e&ery
caster le&el a"ter 10th, he as 100 gp per ay to the rate he
can ma'e an item +i.e., 1,100 gp%ay at CL 11, 2,000 gp%ay
at CL 12, etc.-.
Potions an scrolls are exceptions to this rule. It ne&er ta'es
longer than 1 ay to !re) a potion or scri!e a scroll. 2he
caster may !re) multiple potions or scri!e multiple scrolls
+!ut not !oth- in a single ay i" the total cost o" all potions or
scrolls create is less than or e/ual to his normal aily rate.
2he character must spen the gol an magical essence at
the !eginning o" the construction process "or the potions or
scrolls he is to create.
2he caster )or's "or L hours each ay. 7e cannot rush the
process !y )or'ing longer each ay. 6ut the ays nee not
!e consecuti&e, an the caster can use the rest o" his time as
he sees "it.
A character can )or' on only one item at a time +except as
note a!o&e )ith respect to potions an scrolls-. I" a
character starts )or' on a ne) item, all materials use an
magical essence spent on the uner,construction item are
)aste.
MAGIC ITEM GOLD PIECE
VALUES
Ta"le: &stimating #agic Item $old Piece 'alues
&ffect Base Price &(ample
A!ility !onus
+enhancement-
6onus s/uare x
1,000 gp
$lo&es o"
;exterity D2
Armor !onus
+enhancement-
6onus s/uare x
1,000 gp
D1 chainmail
6onus spell 0pell le&el s/uare
x 1,000 gp
Pearl o" po)er
AC !onus
+e"lection-
6onus s/uare x
2,000 gp
Fing o" protection
D9
AC !onus
+other-
)

6onus s/uare x
2,100 gp
Ioun stone, usty
rose prism
8atural armor 6onus s/uare x Amulet o" natural
!onus
+enhancement-
2,000 gp armor D1
0a&e !onus
+resistance-
6onus s/uare x
1,000 gp
Cloa' o"
resistance D1
0a&e !onus
+other-
)

6onus s/uare x
2,000 gp
0tone o" goo
luc'
0'ill !onus
+competence-
6onus s/uare x
100 gp
Cloa' o"
el&en'in
0pell resistance 10,000 gp per point
o&er 0F 12G
0F 19 minimum
Mantle o" spell
resistance
3eapon !onus
+enhancement-
6onus s/uare x
2,000 gp
D1 longs)or
0pell 5""ect 6ase Price 5xample
0ingle use, spell
completion
0pell le&el x caster
le&el x 21 gp
0croll o" haste
0ingle use, use,
acti&ate
0pell le&el x caster
le&el x 10 gp
Potion o" cure
light )ouns
10 charges, spell
trigger
0pell le&el x caster
le&el x K10 gp
3an o" "ire!all
Comman )or 0pell le&el x caster
le&el x 1,L00 gp
Cape o" the
mounte!an'
<se,acti&ate or
continuous
0pell le&el x
caster le&el x
2,000 gp
*

Lantern o"
re&ealing
0pecial 6ase Price
A.ustment
5xample
Charges per ay ;i&ie !y +1 i&ie
!y charges per ay-
6oots o"
teleportation
<ncustomary
space limitation
+

Multiply entire cost
!y 1.1
7elm o"
teleportation
8o space
limitation
,

Multiply entire cost
!y 2
Ioun stone
Multiple i""erent
a!ilities
Multiply higher
item cost !y 2
7elm o" !rilliance
Charge +10
charges-
1%2 unlimite use
!ase price
Fing o" the ram
Armor, shiel, or
)eapon
A cost o"
master)or' item
D1 composite
long!o)
0pell has material
component cost
A irectly into
price o" item per
charge
-

3an o" stones'in
0pell has magical
essence cost
A 1 gp per 1
magical essence
per charge
-

Fing o" three
)ishes
Spell Level: A 0-level spell is half the value of a 1st-level spell
for determining price
1 Such as a luck! insight! sacred! or profane "onus
# $f a continuous item has an effect "ased on a spell with a
duration measured in rounds! multiply the cost "y % $f the
duration of the spell is 1 minute&level! multiply the cost "y #! and
if the duration is 10 minutes&level! multiply the cost "y 1' $f the
spell has a #%-hour duration or greater! divide the cost in half
( See )ody Slot Affinities! "elow
% An item that does not take up one of the spaces on a "ody costs
dou"le
' $f item is continuous or unlimited! not charged! determine cost
as if it had 100 charges $f it has some daily limit! determine as
if it had '0 charges
A
Many "actors must !e consiere )hen etermining the price
o" ne) magic items. 2he easiest )ay to come up )ith a price
is to match the ne) item to an item that is alreay price that
price as a guie. #ther)ise, use the guielines summari>e
on 2a!le( 5stimating Magic Item $ol Piece Values.
#ultiple Similar A"ilities: *or items )ith multiple similar
a!ilities that on4t ta'e up space on a character4s !oy use
the "ollo)ing "ormula( Calculate the price o" the single most
costly a!ility, then a K1? o" the &alue o" the next most
costly a!ility, plus one,hal" the &alue o" any other a!ilities.
#ultiple .ifferent A"ilities: A!ilities such as an attac' roll
!onus or sa&ing thro) !onus an a spell,li'e "unction are not
similar, an their &alues are simply ae together to
etermine the cost. *or items that o ta'e up a space on a
character4s !oy each aitional po)er not only has no
iscount !ut instea has a 10? increase in price.
/01e!el Spells: 3hen multiplying spell le&els to etermine
&alue, 0, le&el spells shoul !e treate as 1%2 le&el.
2ther Considerations: #nce you ha&e a "inal cost "igure,
reuce that num!er i" either o" the "ollo)ing conitions
applies
1
(
E$tem *e+uires Skill to ,se: 0ome items re/uire a speci"ic
s'ill to get them to "unction. 2his "actor shoul reuce the
cost a!out 10?.
E$tem *e+uires Specific -lass or Alignment to ,se: 5&en
more restricti&e than re/uiring a s'ill, this limitation cuts the
cost !y 90?.
Prices presente in the magic item escriptions +the gol
piece &alue "ollo)ing the item4s caster le&el- are the mar'et
&alue, )hich is generally t)ice )hat it costs the creator to
ma'e the item.
0ince i""erent classes get access to certain spells at i""erent
le&els, the prices "or t)o characters to ma'e the same item
might actually !e i""erent. An item is only )orth t)o times
)hat the caster o" lo)est possi!le le&el can ma'e it "or.
Calculate the mar'et price !ase on the lo)est possi!le le&el
caster, no matter )ho ma'es the item.
8ot all items ahere to these "ormulas irectly. 2he reasons
"or this are se&eral. *irst an "oremost, these "e) "ormulas
aren4t enough to truly gauge the exact i""erences !et)een
items. 2he price o" a magic item may !e moi"ie !ase on
its actual )orth. 2he "ormulas only pro&ie a starting point.
2he pricing o" scrolls assumes that, )hene&er possi!le, a
)i>ar or cleric create it. Potions an )ans "ollo) the
"ormulas exactly. 0ta""s "ollo) the "ormulas closely, an
other items re/uire at least some .ugment calls.
1 .his should affect the market value of the item only! not the
"ase cost /in gold pieces or magical essence0 for creating such
an item .his is to prevent players from crafting items tailored
to their own metagame knowledge from en1oying significant
cost savings at no real penalty to their characters
MASTERWORK ITEMS
Master)or' items are extraorinarily )ell,mae items. 2hey
are more expensi&e, !ut they !ene"it the user )ith impro&e
/uality. 2hey are not magical in any )ay. 7o)e&er, only
master)or' items may !e enhance to !ecome magic armor
an )eapons. Items that are not )eapons or armor may or
may not !e master)or' items.
CREATING MAGIC ARMOR
2o create magic armor, a character nees a heat source an
some iron, )oo, or leather)or'ing tools. 7e also nees a
supply o" materials, the most o!&ious !eing the armor or the
pieces o" the armor to !e assem!le. Armor to !e mae into
magic armor must !e master)or' armor, an the master)or'
cost is ae to the !ase price to etermine "inal mar'et
&alue. Aitional magic supplies costs "or the materials are
su!sume in the cost "or creating the magic armorEhal" the
!ase price o" the item.
Creating magic armor has a special prere/uisite( 2he
creator4s caster le&el must !e at least three times the
enhancement !onus o" the armor. I" an item has !oth an
enhancement !onus an a special a!ility, the higher o" the
t)o caster le&el re/uirements must !e met.
Magic armor or a magic shiel must ha&e at least a D1
enhancement !onus to ha&e any o" the a!ilities liste on
2a!le( Armor 0pecial A!ilities an 2a!le( 0hiel 0pecial
A!ilities.
I" spells are in&ol&e in the prere/uisites "or ma'ing the
armor, the creator must ha&e prepare the spells to !e cast
+or must 'no) the spells, in the case o" a sorcerer or !ar-,
must pro&ie any material components or "ocuses the spells
re/uire, an must pay any magical essence costs re/uire "or
the spells. 2he act o" )or'ing on the armor triggers the
prepare spells, ma'ing them una&aila!le "or casting uring
each ay o" the armor4s creation. +2hat is, those spell slots
are expene "rom his currently prepare spells, .ust as i"
they ha !een cast.-
Creating some armor may entail other prere/uisites !eyon
or other than spellcasting. 0ee the ini&iual escriptions "or
etails.
Item Creation *eat Fe/uire( Cra"t Magic Arms an Armor.
CREATING MAGIC WEAPONS
2o create a magic )eapon, a character nees a heat source
an some iron, )oo, or leather)or'ing tools. 0he also
nees a supply o" materials, the most o!&ious !eing the
)eapon or the pieces o" the )eapon to !e assem!le. #nly a
master)or' )eapon can !ecome a magic )eapon, an the
master)or' cost is ae to the total cost to etermine "inal
K
mar'et &alue. Aitional magic supplies costs "or the
materials are su!sume in the cost "or creating the magic
)eaponEhal" the !ase price gi&en on 2a!le( 3eapons,
accoring to the )eapon4s total e""ecti&e !onus.
Creating a magic )eapon has a special prere/uisite( 2he
creator4s caster le&el must !e at least three times the
enhancement !onus o" the )eapon. I" an item has !oth an
enhancement !onus an a special a!ility the higher o" the
t)o caster le&el re/uirements must !e met.
A magic )eapon must ha&e at least a D1 enhancement !onus
to ha&e any o" the a!ilities liste on 2a!le( Melee 3eapon
0pecial A!ilities or 2a!le Fange 3eapon 0pecial A!ilities.
I" spells are in&ol&e in the prere/uisites "or ma'ing the
)eapon, the creator must ha&e prepare the spells to !e cast
+or must 'no) the spells, in the case o" a sorcerer or !ar-
!ut nee not pro&ie any material components or "ocuses the
spells re/uire, nor are any magical essence costs inherent in
a prere/uisite spell incurre in the creation o" the item. 2he
act o" )or'ing on the )eapon triggers the prepare spells,
ma'ing them una&aila!le "or casting uring each ay o" the
)eapon4s creation. +2hat is, those spell slots are expene
"rom his currently prepare spells, .ust as i" they ha !een
cast.-
At the time o" creation, the creator must ecie i" the )eapon
glo)s or not as a sie,e""ect o" the magic im!ue )ithin it.
2his ecision oes not a""ect the price or the creation time,
!ut once the item is "inishe, the ecision is !ining.
Creating magic ou!le,heae )eapons is treate as creating
t)o )eapons )hen etermining cost, time, magical essence,
an special a!ilities.
Creating some )eapons may entail other prere/uisites
!eyon or other than spellcasting. 0ee the ini&iual
escriptions "or etails.
Item Creation *eat Fe/uire( Cra"t Magic Arms an Armor.
CREATING POTIONS
2he creator o" a potion nees a le&el )or'ing sur"ace an at
least a "e) containers in )hich to mix li/uis, as )ell as a
source o" heat to !oil the !re). In aition, he nees
ingreients. 2he costs "or materials an ingreients are
su!sume in the cost "or !re)ing the potionE21 gp x the
le&el o" the spell x the le&el o" the caster.
All ingreients an materials use to !re) a potion must !e
"resh an unuse. 2he character must pay the "ull cost "or
!re)ing each potion. +5conomies o" scale o not apply.-
2he im!i!er o" the potion is !oth the caster an the target.
0pells )ith a range o" personal cannot !e mae into potions.
2he creator must ha&e prepare the spell to !e place in the
potion +or must 'no) the spell, in the case o" a sorcerer or
!ar- an must pro&ie any material component or "ocus the
spell re/uires.
I" casting the spell )oul reuce the caster4s magical essence
total, he pays the magical essence cost upon !eginning the
!re) in aition to the magical essence cost "or ma'ing the
potion itsel". Material components are consume )hen he
!egins )or'ing, !ut a "ocus is not. +A "ocus use in !re)ing
a potion can !e reuse.- 2he act o" !re)ing triggers the
prepare spell, ma'ing it una&aila!le "or casting until the
character has reste an regaine spells. +2hat is, that spell
slot is expene "rom his currently prepare spells, .ust as i"
it ha !een cast.-
Item Creation *eat Fe/uire( 6re) Potion.
Potion Base Prices 3B4 Bre5er6s Class7
Spell 1e!el Clr8 .rd8
Wiz
Sor Brd Rgr9
0 21 gp 21 gp 21 gp E
1st 10 gp 10 gp 100 gp 100 gp
2n 900 gp H00 gp H00 gp H00 gp
9r K10 gp B00 gp 1,010 gp K10 gp
2 -aster level is half class level
3rices assume that the potion was made at the minimum caster
level and that sorcerers and "ards do not gain spells a level
early for high intelligence scores
Base Cost to Bre5 a Potion 3B4 Bre5er6s Class7
Spell
1e!el
Clr8 .rd8
Wiz
Sor Brd Rgr9
0 12 gp 1 sp
D1 magical
essence
12 gp 1 sp
D1 magical
essence
12 gp 1 sp
D1 magical
essence
E
1st 21 gp
D2 magical
essence
21 gp
D2 magical
essence
10 gp
DH magical
essence
10 gp
DH
magical
essence
2n 110 gp
D12
magical
essence
200 gp
D1A
magical
essence
200 gp
D1A
magical
essence
200 gp
D1A
magical
essence
9r 9K1 gp
D90
magical
essence
H10 gp
D9A
magical
essence
121 gp
DH2
magical
essence
9K1 gp
D90
magical
essence
2 -aster level is half class level
-osts assume that the creator makes the potion at the minimum
caster level and that sorcerers and "ards do not gain spells a
level early for high intelligence scores
CREATING RINGS
2o create a magic ring, a character nees a heat source. 7e
also nees a supply o" materials, the most o!&ious !eing a
ring or the pieces o" the ring to !e assem!le. 2he cost "or
the materials is su!sume in the cost "or creating the ring.
Fing costs are i""icult to "ormulari>e. Fe"er to 2a!le(
5stimating Magic Item $ol Piece Values an use the ring
prices in the ring escriptions as a guieline. Creating a ring
generally costs hal" the ring4s mar'et price.
L
Fings that uplicate spells )ith costly material or magical
essence components a in the &alue o" 10 x the spell4s
component cost. 7a&ing a spell )ith a costly component as a
prere/uisite oes not automatically incur this cost. 2he act o"
)or'ing on the ring triggers the prepare spells, ma'ing
them una&aila!le "or casting uring each ay o" the ring4s
creation. +2hat is, those spell slots are expene "rom his
currently prepare spells, .ust as i" they ha !een cast.-
Creating some rings may entail other prere/uisites !eyon or
other than spellcasting. 0ee the ini&iual escriptions "or
etails.
Item Creation *eat Fe/uire( *orge Fing.
CREATING RODS
2o create a magic ro, a character nees a supply o"
materials, the most o!&ious !eing a ro or the pieces o" the
ro to !e assem!le. 2he cost "or the materials is su!sume
in the cost "or creating the ro. Fo costs are i""icult to
"ormulari>e. Fe"er to 2a!le( 5stimating Magic Item $ol
Piece Values an use the ro prices in the ro escriptions as
a guieline. Creating a ro costs hal" the mar'et &alue liste.
I" spells are in&ol&e in the prere/uisites "or ma'ing the ro,
the creator must ha&e prepare the spells to !e cast +or must
'no) the spells, in the case o" a sorcerer or !ar- !ut nee
not pro&ie any material components or "ocuses the spells
re/uire, nor are any magical essence costs inherent in a
prere/uisite spell incurre in the creation o" the item. 2he act
o" )or'ing on the ro triggers the prepare spells, ma'ing
them una&aila!le "or casting uring each ay o" the ro4s
creation. +2hat is, those spell slots are expene "rom his
currently prepare spells, .ust as i" they ha !een cast.-
Creating some ros may entail other prere/uisites !eyon or
other than spellcasting. 0ee the ini&iual escriptions "or
etails.
Item Creation *eat Fe/uire( Cra"t Fo.
CREATING SCROLLS
2o create a scroll, a character nees a supply o" choice
)riting materials, the cost o" )hich is su!sume in the cost
"or scri!ing the scrollE12.1 gp x the le&el o" the spell x the
le&el o" the caster.
All )riting implements an materials use to scri!e a scroll
must !e "resh an unuse. A character must pay the "ull cost
"or scri!ing each spell scroll no matter ho) many times she
pre&iously has scri!e the same spell.
2he creator must ha&e prepare the spell to !e scri!e +or
must 'no) the spell, in the case o" a sorcerer or !ar- an
must pro&ie any material component or "ocus the spell
re/uires. I" casting the spell )oul reuce the caster4s
magical essence total, she pays the cost upon !eginning the
scroll in aition to the magical essence cost "or ma'ing the
scroll itsel". Li'e)ise, a material component is consume
)hen she !egins )riting, !ut a "ocus is not. +A "ocus use in
scri!ing a scroll can !e reuse.- 2he act o" )riting triggers
the prepare spell, ma'ing it una&aila!le "or casting until the
character has reste an regaine spells. +2hat is, that spell
slot is expene "rom her currently prepare spells, .ust as i"
it ha !een cast.-
Item Creation *eat Fe/uire( 0cri!e 0croll.
Scroll Base Prices 3B4 Scri"er6s Class7
Spell
1e!el
Clr8 .rd8
Wiz
Sor Brd Rgr9
0 12 gp 1 sp 12 gp 1 sp 12 gp 1 sp E
1st 21 gp 21 gp 10 gp 10 gp
2n 110 gp 200 gp 200 gp 200 gp
9r 9K1 gp H10 gp 121 gp 9K1 gp
Hth K00 gp L00 gp 1,000 gp K00 gp
1th 1,121 gp 1,210 gp 1,A21 gp E
Ath 1,A10 gp 1,L00 gp 2,H00 gp E
Kth 2,2K1 gp 2,H10 gp E E
Lth 9,000 gp 9,200 gp E E
Bth 9,L21 gp H,010 gp E E
2 -aster level is half class level
3rices assume that the scroll was made at the minimum caster
level and that sorcerers and "ards do not gain spells a level
early for high intelligence scores
Base #agic Supplies and magical essence Cost to Scri"e a
Scroll 3B4 Scri"er6s Class7
Spell
1e!el
Clr8 .rd8
Wiz
Sor Brd Rgr9
0 A gp 2 sp 1
cp
D1 magical
essence
A gp 2 sp 1
cp
D1 magical
essence
A gp 2 sp 1
cp
D1 magical
essence
E
1st 12 gp 1 sp
D1 magical
essence
12 gp 1 sp
D1 magical
essence
21 gp
D1 magical
essence
21 gp
D2 magical
essence
2n K1 gp
DA magical
essence
100 gp
DL magical
essence
100 gp
DL magical
essence
100 gp
DL magical
essence
9r 1LK gp 1
sp
D11
magical
essence
221 gp
D1L
magical
essence
2A2 gp 1
sp
D21
magical
essence
1LK gp 1
sp
D11
magical
essence
Hth 910 gp
D2L
magical
essence
H00 gp
D92
magical
essence
100 gp
DH0
magical
essence
910 gp
D2L
magical
essence
1th 1A2 gp 1
sp
DH1
magical
essence
A21 gp
D10
magical
essence
L12 gp 1
sp
DA1
magical
essence
E
Ath L2A gp
DAA
magical
essence
B00 gp
DK2
magical
essence
1,200 gp
DBA
magical
essence
E
B
Kth 1,191 gp 1
sp
DB1
magical
essence
1,221 gp
DBL
magical
essence
E E
Lth 1,100 gp
D120
magical
essence
1,A00 gp
D12L
magical
essence
E E
Bth 1,B12 gp 1
sp
D119
magical
essence
2, 021 gp
D1A2
magical
essence
E E
2 -aster level is half class level
-osts assume that the creator makes the scroll at the minimum
caster level and that sorcerers and "ards do not gain spells a
level early for high intelligence scores
CREATING STAFFS
2o create a magic sta"", a character nees a supply o"
materials, the most o!&ious !eing a sta"" or the pieces o" the
sta"" to !e assem!le.
2he cost "or the materials is su!sume in the cost "or
creating the sta""E9K1 gp x the le&el o" the highest,le&el
spell x the le&el o" the caster, plus K1? o" the &alue o" the
next most costly a!ility +2L1.21 gp x the le&el o" the spell x
the le&el o" the caster-, plus one,hal" o" the &alue o" any
other a!ilities +1LK.1 gp x the le&el o" the spell x the le&el o"
the caster-. 0ta""s are al)ays "ully charge +10 charges-
)hen create.
I" esire, a spell can !e place into the sta"" at only hal" the
normal cost, !ut then acti&ating that particular spell costs 2
charges "rom the sta"". 2he caster le&el o" all spells in a sta""
must !e the same, an no sta"" can ha&e a caster le&el o" less
than Lth, e&en i" all the spells in the sta"" are lo),le&el spells.
2he creator must ha&e prepare the spells to !e store +or
must 'no) the spell, in the case o" a sorcerer or !ar- an
must pro&ie any "ocus the spells re/uire as )ell as material
an magical essence component costs su""icient to acti&ate
the spell a maximum num!er o" times +10 i&ie !y the
num!er o" charges one use o" the spell expens-. 2his is in
aition to the magical essence cost "or ma'ing the sta""
itsel". Material components are consume )hen he !egins
)or'ing, !ut "ocuses are not. +A "ocus use in creating a sta""
can !e reuse.- 2he act o" )or'ing on the sta"" triggers the
prepare spells, ma'ing them una&aila!le "or casting uring
each ay o" the sta"" 4s creation. +2hat is, those spell slots are
expene "rom his currently prepare spells, .ust as i" they
ha !een cast.-
Creating a "e) sta""s may entail other prere/uisites !eyon
spellcasting. 0ee the ini&iual escriptions "or etails.
Item Creation *eat Fe/uire( Cra"t 0ta"".
CREATING WANDS
2o create a magic )an, a character nees a small supply o"
materials, the most o!&ious !eing a !aton or the pieces o" the
)an to !e assem!le. 2he cost "or the materials is
su!sume in the cost "or creating the )anE9K1 gp x the
le&el o" the spell x the le&el o" the caster. 3ans are al)ays
"ully charge +10 charges- )hen create.
2he creator must ha&e prepare the spell to !e store +or
must 'no) the spell, in the case o" a sorcerer or !ar- an
must pro&ie any "ocuses the spell re/uires. *i"ty o" each
neee material component are re/uire, one "or each
charge. I" casting the spell )oul reuce the caster4s magical
essence total, she pays the cost +multiplie !y 10- upon
!eginning the )an in aition to the magical essence cost
"or ma'ing the )an itsel". Li'e)ise, material components
are consume )hen she !egins )or'ing, !ut "ocuses are not.
+A "ocus use in creating a )an can !e reuse.- 2he act o"
)or'ing on the )an triggers the prepare spell, ma'ing it
una&aila!le "or casting uring each ay e&ote to the
)an4s creation. +2hat is, that spell slot is expene "rom her
currently prepare spells, .ust as i" it ha !een cast.-
Item Creation *eat Fe/uire( Cra"t 3an.
Wand Base Prices 3B4 Crafter6s Class7
Spell
1e!el
Clr8 .rd8 Wiz Sor Brd Rgr9
0 9K1 gp 9K1 gp 9K1 gp E
1st K10 gp K10 gp 1,100 gp 1,100 gp
2n H,100 gp A,000 gp A,000 gp A,000 gp
9r 11,210 gp 19,100 gp 11,K10 gp 11,210 gp
Hth 21,000 gp 2H,000 gp 90,000 gp 21,000 gp
2 -aster level is half class level
3rices assume that the wand was made at the minimum caster
level and that sorcerers and "ards do not gain spells a level
early for high intelligence scores
Base #agic Supplies and magical essence Cost to Craft a
Wand 3B4 Crafter6s Class7
Spell
1e!el
Clr8 .rd8
Wiz
Sor Brd Rgr9
0 1LK gp 1
sp
D11
magical
essence
1LK gp 1
sp
D11
magical
essence
1LK gp 1
sp
D11
magical
essence
E
1st 9K1 gp
D90
magical
essence
9K1 gp
D90
magical
essence
K10 gp
DA0
magical
essence
K10 gp
DA0
magical
essence
2n 2,210 gp
D1L0
magical
essence
9,000 gp
D2H0
magical
essence
9,000 gp
D2H0
magical
essence
9,000 gp
D2H0
magical
essence
9r 1,A21 gp
DH10
magical
essence
A,K10 gp
D1H0
magical
essence
K,LK1 gp
DA90
magical
essence
1,A21 gp
DH10
magical
essence
Hth 10,100 gp 12,000 gp 11,000 gp 10,100 gp
10
DLH0
magical
essence
DBA0
magical
essence
D1200
magical
essence
DLH0
magical
essence
2 -aster level is half class level
-osts assume that the creator makes the wand at the minimum
caster leveland that sorcerers and "ards do not gain spells a
level early for high intelligence scores
CREATING WONDROUS ITEMS
2o create a )onrous item, a character usually nees some
sort o" e/uipment or tools to )or' on the item. 0he also
nees a supply o" materials, the most o!&ious !eing the item
itsel" or the pieces o" the item to !e assem!le. 2he cost "or
the materials is su!sume in the cost "or creating the item.
3onrous item costs are i""icult to "ormulari>e. Fe"er to
2a!le( 5stimating Magic Item $ol Piece Values an use the
item prices in the item escriptions as a guieline. Creating
an item costs hal" the mar'et &alue liste.
I" spells are in&ol&e in the prere/uisites "or ma'ing the
item, the creator must ha&e prepare the spells to !e cast +or
must 'no) the spells, in the case o" a sorcerer or !ar- !ut
nee not pro&ie any material components or "ocuses the
spells re/uire, nor are any magical essence costs inherent in
a prere/uisite spell incurre in the creation o" the item. 2he
act o" )or'ing on the item triggers the prepare spells,
ma'ing them una&aila!le "or casting uring each ay o" the
item4s creation. +2hat is, those spell slots are expene "rom
his currently prepare spells, .ust as i" they ha !een cast.-
Creating some items may entail other prere/uisites !eyon
or other than spellcasting. 0ee the ini&iual escriptions "or
etails.
Item Creation *eat Fe/uire( Cra"t 3onrous Item.
INTELLIGENT ITEM CREATION
2o create an intelligent item, a character must ha&e a caster
le&el o" 11th or higher. 2ime an creation cost are !ase on
the normal item creation rules, )ith the mar'et price &alues
on 2a!le( Item Intelligence, 3isom, Charisma, an
Capa!ilities treate as aitions to time, gp cost, an magical
essence cost. 2he item4s alignment is the same as its
creator4s. ;etermine other "eatures ranomly, "ollo)ing the
guielines in the rele&ant section.
ADDING NEW ABILITIES
A creator can a ne) magical a!ilities to a magic item )ith
no restrictions. 2he cost to o this is the same as i" the item
)as not magical. 2hus, a 41 longsword can !e mae into a
4# vorpal longsword, )ith the cost to create it !eing e/ual to
that o" a 4# vorpal sword minus the cost o" a 41 sword.
8ote that this metho cannot !e use to remo&e one
enhancement an replace it )ith another, it can only !e use
to a aitional enhancement !onus or enhancements to an
existing item.
I" the item is one that occupies a speci"ic place on a
character4s !oy the cost o" aing any aitional a!ility to
that item increases !y 10?. *or example, i" a character as
the po)er to con"er invisi"ility to her ring of protection 4#,
the cost o" aing this a!ility is the same as "or creating a
ring of invisi"ility multiplie !y 1.1.
BODY SLOT AFFINITIES
5ach location on the !oy, or !oy slot, has one or more
a""inities( a )or or phrase that escri!es the general
"unction or nature o" magic items esigne "or that !oy slot.
6oy slot a""inities are eli!erately !roa, a!stract
categori>ations, !ecause a har,an,"ast rule can4t co&er the
great &ariety among )onrous items.
=ou can use the a""inities in the list !elo) to guie your
ecisions on )hich magic items shoul !e allo)e in )hich
!oy slots. An )hen you esign your o)n magic items, the
a""inities gi&e you some guiance "or )hat "orm a particular
item shoul ta'e.
0ome !oy slots ha&e i""erent a""inities "or i""erent
speci"ic items.
Bod4 Slot Affinit4
7ea!an, helmet Mental impro&ement, range
attac's
7at Interaction
Phylactery Morale, alignment
5ye lenses, goggles Vision
Cloa', cape, mantle 2rans"ormation, protection
Amulet, !rooch, meallion,
nec'lace, periapt, scara!
Protection, iscernment
Fo!e Multiple e""ects
0hirt Physical impro&ement
Vest, &estment Class a!ility impro&ement
6racers Com!at
6racelets Allies
$lo&es Muic'ness
$auntlets ;estructi&e po)er
6elt Physical impro&ement
6oots Mo&ement
3onrous items that on4t match the a""inity "or a particular
!oy slot shoul cost 10? more than )onrous items that
match the a""inity.
EXTRACTING MAGICAL ESSENCE
Any character may extract the magical essence in a magic
item to a to his or her pool o" magical essence to use in
magical item creation or to cast spells )ith magical essence
components. 2he process is not particularly e""icient,
resulting in some o" the magical essence !eing lost in the
11
process.
2he !ase magical essence extracte is the same as the
amount re/uire to originally ma'e the item. I" the item has
a limite num!er o" charges or uses, prorate the !ase magical
essence accoring to the num!er o" charges or uses that the
item has remaining. +Nust as in etermining magical item
costs, a!o&e.-
I" the character has !oth the re/uire caster le&el an item
creation "eat necessary to ha&e cra"te the item, she recei&es
10? D +1H x 10?- o" the !ase magical essence +A0,B0?-
ae to her pool o" magical essence. A character lac'ing
either or !oth o" the re/uire caster le&el or item creation
"eat recei&es only 1A x10? o" the !ase magical essence
+10,A0?-.
3hen extracting magical essence "rom an item, the item
loses the magical property or properties, !ut is other)ise
unharme an unaltere. An item )ith multiple properties
may ha&e any or all properties remo&e "rom itG those
properties not extracte remain as !e"ore. *or example, a
character )ishes to remo&e the keen enhancement "rom a 41
keen rapier. 2he remaining item )oul still !e a 41 rapier,
an the magical essence extracte )oul !e !ase on the
i""erence in enhancement costs resulting "rom the remo&al
o" the enhancement +in this case, 2H0 !ase magical essence-.
8ote that a magical armor or )eapon must still ha&e a
minimum D1 enhancement !onusG the "inal D1 enhancement
!onus may only !e remo&e i" all magical properties are
remo&e "rom the item.
5xtracting the essence "rom an item re/uires eight hours o"
uninterrupte time )ith the item, an the item may not !e
use uring that time. 2his time perio may o&erlap normal
rest time, so that a spellcaster coul rest then !oth replenish
spells an extract magical essence at the same time. A
character may only extract magical essence "rom one item
per eight hours.
Curse items cannot ha&e their magical essence extracte i"
the possessor is su!.ect to the curse.
Intelligent items )ill generally resist !eing isenchante. In
orer to extract magical essence "rom an intelligent item, a
character must "irst succee on an ego chec' against the
item. I" the character succees on the ego chec', the item
still gets to ma'e a 3ill sa&e to pre&ent losing any properties
+an hence, any essence "rom !eing extracte -G the item
recei&es one 3ill sa&e regarless o" the num!er o" properties
!eing extracte, )ith success or "ailure applying to all
properties. Fegarless o" the outcome, an item that remains
intelligent )ill remem!er the attempt to remo&e one or more
o" its properties.
It is possi!le to con&ince an intelligent item to "orgo the ego
chec' an 3ill sa&e i" the item )ill !ene"it "rom the change.
*or example, an intelligent 41 holy frost greatsword )ith a
special purpose to slay e&il outsiers might, )ith con&incing,
agree to ha&e the frost enhancement remo&e in orer to
replace it )ith the "ane property targeting e&il outsiers,
since such a change )ill assist the )eapon )ith its special
purpose +though epening on personality, the item may
instea ta'e the position that the enhancement shoul merely
!e ae to its existing /ualities rather than ha&ing to gi&e
up one o" them-.
MAGIC ITEMS
ARMOR
In general, magic armor protects the )earer to a greater
extent than nonmagical armor. Magic armor !onuses are
enhancement !onuses, ne&er rise a!o&e D1, an stac' )ith
regular armor !onuses +an )ith shiel an magic shiel
enhancement !onuses-. All magic armor is also master)or'
armor, reucing armor chec' penalties !y 1.
In aition to an enhancement !onus, armor may ha&e
special a!ilities. 0pecial a!ilities usually count as aitional
!onuses "or etermining the mar'et &alue o" an item, !ut o
not impro&e AC. A suit o" armor cannot ha&e an e""ecti&e
!onus +enhancement plus special a!ility !onus e/ui&alents-
higher than D10. A suit o" armor )ith a special a!ility must
ha&e at least a D1 enhancement !onus.
A suit o" armor or a shiel may !e mae o" an unusual
material. Foll ?( 01@B1 inicates that the item is o" a
stanar sort, an BA@100 inicates that it is mae o" a
special material.
Armor is al)ays create so that e&en i" the type o" armor
comes )ith !oots or gauntlets, these pieces can !e s)itche
"or other magic !oots or gauntlets.
Ta"le: Armor and Shields
#inor #edium #a%or Item Base
Price
01@A0 01@01 E D1 shiel 1,000 gp
A1@L0 0A@10 , D1 armor 1,000 gp
L1@L1 11@20 E D2 shiel H,000 gp
LA@LK 21@90 E D2 armor H,000 gp
E 91@H0 01@0L D9 shiel B,000 gp
E H1@10 0B@1A D9 armor B,000 gp
E 11@11 1K@2K DH shiel 1A,000 gp
E 1A@1K 2L@9L DH armor 1A,000 gp
E E 9B@HB D1 shiel 21,000 gp
E E 10@1K D1 armor 21,000 gp
E E E 45
armor&shield
)
9A,000 gp
E E E 46
armor&shield
)
HB,000 gp
E E E 47
armor&shield
)
AH,000 gp
E E E 48
armor&shield
)
L1,000 gp
12
E E E 410
armor&shield
)
100,000
gp
LL@LB 1L@A0 1L@A0 0peci"ic armor
*
E
B0@B1 A1@A9 A1@A9 0peci"ic shiel
+
E
B2@
100
AH@100 AH@
100
0pecial a!ility
an roll again
,
E
1 Armor and shields can9t actually have "onuses this high ,se
these lines to determine price when special a"ilities are added
in
# *oll on .a"le: Specific Armors
( *oll on .a"le: Specific Shields
% *oll on .a"le: Armor Special A"ilities or .a"le: Shield
Special A"ilities
Ta"le: Random Armor T4pe
d: Armor Armor Cost
)
01 Pae D111 gp
02 Leather D1A0 gp
09@1K 0tue leather D1K1 gp
1L@92 Chain shirt D210 gp
99@H2 7ie D1A1 gp
H9 0cale mail D200 gp
HH Chainmail D900 gp
H1@1K 6reastplate D910 gp
1L 0plint mail D910 gp
1B 6ane mail DH00 gp
A0 7al",plate DK10 gp
A1@100 *ull plate D1,A10 gp
1 Add to enhancement "onus on .a"le: Armor
and Shields to determine total market price
All magic armor is masterwork armor /with an
armor check penalty 1 less than normal0
Ta"le: Random Shield T4pe
d: Shield Shield Cost
)
01@10 6uc'ler D1A1 gp
11@11 0hiel, light, )ooen D119 gp
1A@20 0hiel, light, steel D11B gp
21@90 0hiel, hea&y, )ooen D11K gp
91@B1 0hiel, hea&y, steel D1K0 gp
BA@100 0hiel, to)er D1L0 gp
1 Add to enhancement "onus on .a"le: Armor and
Shields to determine total market price
All magic shields are masterwork shields /with an
armor check penalty 1 less than normal0
Caster 1e!el for Armor and Shields: 2he caster le&el o" a
magic shiel or magic armor )ith a special a!ility is gi&en in
the item escription. *or an item )ith only an enhancement
!onus, the caster le&el is three times the enhancement !onus.
I" an item has !oth an enhancement !onus an a special
a!ility, the higher o" the t)o caster le&el re/uirements must
!e met.
Shields: 0hiel enhancement !onuses stac' )ith armor
enhancement !onuses. 0hiel enhancement !onuses o not
act as attac' or amage !onuses )hen the shiel is use in a
!ash. 2he !ashing special a!ility, ho)e&er, oes grant a D1
!onus on attac' an amage rolls +see the special a!ility
escription-.
A shiel coul !e !uilt that also acte as a magic )eapon,
!ut the cost o" the enhancement !onus on attac' rolls )oul
nee to !e ae into the cost o" the shiel an its
enhancement !onus to AC.
As )ith armor, special a!ilities !uilt into the shiel a to
the mar'et &alue in the "orm o" aitions to the !onus o" the
shiel, although they o not impro&e AC. A shiel cannot
ha&e an e""ecti&e !onus +enhancement plus special a!ility
!onus e/ui&alents- higher than D10. A shiel )ith a special
a!ility must ha&e at least a D1 enhancement !onus.
Shield Hardness and Hit Points: 5ach D1 o" enhancement
!onus as 2 to a shiel4s harness an D10 to its hit points.
Acti!ation: <sually a character !ene"its "rom magic armor
an shiels in exactly the )ay a character !ene"its "rom
nonmagical armor an shielsE!y )earing them. I" armor
or a shiel has a special a!ility that the user nees to acti&ate
then the user usually nees to utter the comman )or +a
stanar action-.
Armor for nusual Creatures: 2he cost o" armor "or
nonhumanoi creatures, as )ell as "or creatures )ho are
neither 0mall nor Meium, &aries 2he cost o" the
master)or' /uality an any magical enhancement remains
the same.
Special Ability Descriptions
Most magic armor an shiels only ha&e enhancement
!onuses. 0uch items can also ha&e one or more o" the special
a!ilities etaile !elo). Armor or a shiel )ith a special
a!ility must ha&e at least a D1 enhancement !onus.
Ta"le: Armor Special A"ilities
#inor #edium #a%or Special A"ilit4 Base Price
#odifier
01@21 01@01 01@09 $lamere D2,K00 gp
2A@92 0A@0L 0H *orti"ication,
light
D1 !onus
)
99@12 0B@11 E 0lic' D9,K10 gp
19@K2 12@1H E 0hao) D9,K10 gp
K9@B2 11@1K E 0ilent mo&es D9,K10 gp
B9@BA 1L@1B E 0pell resistance
+19-
D2 !onus
)
BK 20@2B 01@0K 0lic', impro&e D11,000 gp
BL 90@9B 0L@10 0hao),
impro&e
D11,000 gp
BB H0@HB 11@19 0ilent mo&es,
impro&e
D11,000 gp
E 10@1H 1H@1A Aci resistance D1L,000 gp
E 11@1B 1K@1B Col resistance D1L,000 gp
E A0@AH 20@22 5lectricity
resistance
D1L,000 gp
E A1@AB 29@21 *ire resistance D1L,000 gp
E K0@KH 2A@2L 0onic resistance D1L,000 gp
E K1@KB 2B@99 $host touch D9 !onus
)
E L0@LH 9H@91 In&ulnera!ility D9 !onus
)
E L1@LB 9A@H0 *orti"ication, D9 !onus
)
19
moerate
E B0@BH H1@H2 0pell resistance
+11-
D9 !onus
)
E B1@BB H9 3il D9 !onus
)
E E HH@HL 0lic', greater D99,K10 gp
E E HB@19 0hao), greater D99,K10 gp
E E 1H@1L 0ilent mo&es,
greater
D99,K10 gp
E E 1B@A9 Aci resistance,
impro&e
DH2,000 gp
E E AH@AL Col resistance,
impro&e
DH2,000 gp
E E AB@K9 5lectricity
resistance,
impro&e
DH2,000 gp
E E KH@KL *ire resistance,
impro&e
DH2,000 gp
E E KB@L9 0onic
resistance,
impro&e
DH2,000 gp
E E LH@LL 0pell resistance
+1K-
DH !onus
)
E E LB 5therealness DHB,000 gp
E E B0 <nea
controlling
DHB,000 gp
E E B1@B2 *orti"ication,
hea&y
D1 !onus
)
E E B9@BH 0pell resistance
+1B-
D1 !onus
)
E E B1 Aci resistance,
greater
DAA,000 gp
E E BA Col resistance,
greater
DAA,000 gp
E E BK 5lectricity
resistance,
greater
DAA,000 gp
E E BL *ire resistance,
greater
DAA,000 gp
E E BB 0onic
resistance,
greater
DAA,000 gp
100 100 100 Foll t)ice
again
*
E
1 Add to enhancement "onus on .a"le: Armor and Shields to
determine total market price
# $f you roll a special a"ility twice! only one counts $f you roll
two versions of the same special a"ility! use the "etter
Ta"le: Shield Special A"ilities
#inor #edium #a%or Special A"ilit4 Base
Price
#odifier
01@20 01@10 01@01 Arro) catching D1 !onus
)
21@H0 11@20 0A@0L 6ashing D1
!onus
)
H1@10 21@21 0B@10 6lining D1
!onus
)
11@K1 2A@H0 11@11 *orti"ication,
light
D1
!onus
)
KA@B2 H1@10 1A@20 Arro)
e"lection
D2
!onus
)
B9@BK 11@1K 21@21 Animate D2
!onus
)
BL@BB 1L@1B E 0pell resistance
+19-
D2
!onus
)
E A0@A9 2A@2L Aci resistance D1L,000
gp
E AH@AK 2B@91 Col resistance D1L,000
gp
E AL@K1 92@9H 5lectricity
resistance
D1L,000
gp
E K2@K1 91@9K *ire resistance D1L,000
gp
E KA@KB 9L@H0 0onic resistance D1L,000
gp
E L0@L1 H1@HA $host touch D9
!onus
)
E LA@B1 HK@1A *orti"ication,
moerate
D9
!onus
)
E BA@BL 1K@1L 0pell resistance
+11-
D9
!onus
)
E BB 1B 3il D9
!onus
)
E E A0@AH Aci resistance,
impro&e
DH2,000
gp
E E A1@AB Col resistance,
impro&e
DH2,000
gp
E E K0@KH 5lectricity
resistance,
impro&e
DH2,000
gp
E E K1@KB *ire resistance,
impro&e
DH2,000
gp
E E L0@LH 0onic
resistance,
impro&e
DH2,000
gp
E E L1@LA 0pell resistance
+1K-
DH
!onus
)
E E LK <nea
controlling
DHB,000
gp
E E LL@B1 *orti"ication,
hea&y
D1
!onus
)
E E B2@B9 Fe"lecting D1
!onus
)
E E BH 0pell resistance
+1B-
D1
!onus
)
E E B1 Aci resistance,
greater
DAA,000
gp
E E BA Col resistance,
greater
DAA,000
gp
E E BK 5lectricity
resistance,
greater
DAA,000
gp
E E BL *ire resistance,
greater
DAA,000
gp
E E BB 0onic
resistance,
greater
DAA,000
gp
100 100 100 Foll t)ice
again*
E
1 Add to enhancement "onus on .a"le: Armor and Shields to
determine total market price
1H
# $f you roll a special a"ility twice! only one counts $f you roll
two versions of the same special a"ility! use the "etter
Acid Resistance: A suit o" armor or a shiel )ith this
property normally has a ull gray appearance. 2he armor
a!sor!s the "irst 10 points o" aci amage per attac' that the
)earer )oul normally ta'e +similar to the resist energy
spell-.
*aint a!.urationG CL 9rG Cra"t Magic Arms an Armor,
resist energy: Price D1L,000 gp.
Acid Resistance8 Impro!ed: As aci resistance, except it
a!sor!s the "irst 20 points o" aci amage per attac'.
Moerate a!.urationG CL KthG Cra"t Magic Arms an Armor,
resist energy: Price DH2,000 gp.
Acid Resistance8 $reater: As aci resistance, except it
a!sor!s the "irst 90 points o" aci amage per attac'.
Moerate a!.urationG CL 11thG Cra"t Magic Arms an Armor,
resist energy: Price DAA,000 gp.
Animated: <pon comman, an animate shiel "loats )ithin
2 "eet o" the )ieler, protecting her as i" she )ere using it
hersel" !ut "reeing up !oth her hans. #nly one shiel can
protect a character at a time. A character )ith an animate
shiel still ta'es any penalties associate )ith shiel use,
such as armor chec' penalty, arcane spell "ailure chance, an
nonpro"iciency.
0trong transmutation: CL 12thG Cra"t Magic Arms an
Armor, animate o"1ects: Price D2 !onus.
Arro5 Catching: A shiel )ith this a!ility attracts range
)eapons to it. It has a e"lection !onus o" D1 against range
)eapons !ecause pro.ectiles an thro)n )eapons &eer
to)ar it. Aitionally, any pro.ectile or thro)n )eapon
aime at a target )ithin 1 "eet o" the shiel4s )earer i&erts
"rom its original target an targets the shiel4s !earer instea.
+I" the )ieler has total co&er relati&e to the attac'er, the
pro.ectile or thro)n )eapon is not i&erte.- Aitionally,
those attac'ing the )earer )ith range )eapons ignore any
miss chances that )oul normally apply. Pro.ectiles an
thro)n )eapons that ha&e an enhancement !onus higher
than the shiel4s !ase AC !onus are not i&erte to the
)earer +!ut the shiel4s increase AC !onus still applies
against these )eapons-. 2he )ieler can acti&ate or
eacti&ate this a!ility )ith a comman )or.
Moerate a!.urationG CL LthG Cra"t Magic Arms an Armor,
entropic shieldG Price D1 !onus.
Arro5 .eflection: 2his shiel protects the )ieler as i" he
ha the ;e"lect Arro)s "eat. #nce per roun )hen he )oul
normally !e struc' !y a range )eapon, he can ma'e a ;C
20 Fe"lex sa&e. I" the range )eapon has an enhancement
!onus, the ;C increases !y that amount. I" he succees, the
shiel e"lects the )eapon. 7e must !e a)are o" the attac'
an not "lat,"oote. Attempting to e"lect a range )eapon
oesn4t count as an action. 5xceptional range )eapons,
such as !oulers hurle !y giants or acid arrows, can4t !e
e"lecte.
*aint a!.uration: CL 1th: Cra"t Magic Arms an Armor,
shield: Price D2 !onus.
Bashing: A shiel )ith this special a!ility is esigne to
per"orm a shiel !ash. A !ashing shiel eals amage as i" it
)ere a )eapon o" t)o si>e categories larger +a Meium light
shiel thus eals 1A points o" amage an a Meium hea&y
shiel eals 1L points o" amage-. 2he shiel acts as a D1
)eapon )hen use to !ash. +#nly light an hea&y shiels
can ha&e this a!ility.-
Moerate transmutation: CL LthG Cra"t Magic Arms an
Armor, "ull9s strength: Price D1 !onus.
Blinding: A shiel )ith this a!ility "lashes )ith a !rilliant
light up to t)ice per ay upon comman o" the )ieler.
Anyone )ithin 20 "eet except the )ieler must ma'e a ;C
1H Fe"lex sa&e or !e !line "or 1H rouns.
Moerate e&ocation: CL KthG Cra"t Magic Arms an Armor,
searing light: Price D1 !onus.
Cold Resistance: A suit o" armor or a shiel )ith this
property normally has a !luish, icy hue or is aorne )ith
"urs an shaggy pelts. 2he armor a!sor!s the "irst 10 points
o" col amage per attac' that the )earer )oul normally
ta'e +similar to the resist energy spell-.
*aint a!.urationG CL 9rG Cra"t Magic Arms an Armor,
resist energy: Price D1L,000 gp.
Cold Resistance8 Impro!ed: As col resistance, except it
a!sor!s the "irst 20 points o" col amage per attac'.
Moerate a!.urationG CL KthG Cra"t Magic Arms an Armor,
resist energy: Price DH2,000 gp.
Cold Resistance8 $reater: As col resistance, except it
a!sor!s the "irst 90 points o" col amage per attac'.
Moerate a!.urationG CL 11thG Cra"t Magic Arms an Armor,
resist energy: Price DAA,000 gp.
&lectricit4 Resistance: A suit o" armor or a shiel )ith this
property normally has a !luish hue an o"ten !ears a storm
or lightning moti". 2he armor a!sor!s the "irst 10 points o"
electricity amage per attac' that the )earer )oul normally
ta'e +similar to the resist energy spell-.
*aint a!.urationG CL 9rG Cra"t Magic Arms an Armor,
resist energy: Price D1L,000 gp.
&lectricit4 Resistance8 Impro!ed: As electricity resistance,
except it a!sor!s the "irst 20 points o" electricity amage per
attac'.
Moerate a!.urationG CL KthG Cra"t Magic Arms an Armor,
resist energy: Price DH2,000 gp.
&lectricit4 Resistance8 $reater: As electricity resistance,
11
except it a!sor!s the "irst 90 points o" electricity amage per
attac'.
Moerate a!.urationG CL 11thG Cra"t Magic Arms an Armor,
resist energy: Price DAA,000 gp.
&therealness: #n comman, this a!ility allo)s the )earer o"
the armor to !ecome ethereal +as the ethereal 1aunt spell-
once per ay. 2he character can remain ethereal "or as long
as esire, !ut once he returns to normal, he cannot !ecome
ethereal again that ay.
0trong transmutation: CL 19thG Cra"t Magic Arms an
Armor, ethereal 1aunt: Price DHB,000 gp.
;ire Resistance: A suit o" armor )ith this a!ility normally
has a reish hue an o"ten is ecorate )ith a raconic
moti". 2he armor a!sor!s the "irst 10 points o" "ire amage
per attac' that the )earer )oul normally ta'e +similar to the
resist energy spell-.
*aint a!.urationG CL 9rG Cra"t Magic Arms an Armor,
resist energy: Price D1L,000 gp.
;ire Resistance8 Impro!ed: As "ire resistance, except it
a!sor!s the "irst 20 points o" "ire amage per attac'.
Moerate a!.urationG CL KthG Cra"t Magic Arms an Armor,
resist energy: Price DH2,000 gp.
;ire Resistance8 $reater: As "ire resistance, except it
a!sor!s the "irst 90 points o" "ire amage per attac'.
Moerate a!.urationG CL 11thG Cra"t Magic Arms an Armor,
resist energy: Price DAA,000 gp.
;ortification: 2his suit o" armor or shiel prouces a
magical "orce that protects &ital areas o" the )earer more
e""ecti&ely. 3hen a critical hit or other precision,!ase
amage is score on the )earer, there is a chance that the
critical hit or precision,!ase amage is negate, although
other amage is still rolle normally.
;ortification
T4pe
Chance for Normal
.amage
Base Price
#odifier
Light 21? D1 !onus
Moerate K1? D9 !onus
7ea&y 100? D1 !onus
0trong a!.uration: CL 19thG Cra"t Magic Arms an Armor,
limited wish or miracle: Price &aries +see a!o&e-.
$host Touch: 2his armor or shiel seems almost
translucent. 6oth its enhancement !onus an its armor !onus
count against the attac's o" incorporeal creatures. It can !e
pic'e up, mo&e, an )orn !y incorporeal creatures at any
time. Incorporeal creatures gain the armor or shiel4s
enhancement !onus against !oth corporeal an incorporeal
attac's, an they can still pass "reely through soli o!.ects.
0trong transmutation: CL 11thG Cra"t Magic Arms an
Armor, etherealness: Price D9 !onus.
$lamered: A suit o" armor )ith this a!ility appears normal.
<pon comman, the armor changes shape an "orm to
assume the appearance o" a normal set o" clothing. 2he
armor retains all its properties +incluing )eight- )hen
glamere. #nly a true seeing spell or similar magic re&eals
the true nature o" the armor )hen isguise.
Moerate illusion: CL 10thG Cra"t Magic Arms an Armor,
disguise self: Price D2,K00 gp.
In!ulnera"ilit4: 2his suit o" armor grants the )earer
amage reuction o" 1%magic.
0trong a!.uration an perhaps e&ocation +i" miracle is use-:
CL 1LthG Cra"t Magic Arms an Armor, stoneskin! wish or
miracle: Price D9 !onus.
Reflecting: 2his shiel seems li'e a mirror. Its sur"ace is
completely re"lecti&e. #nce per ay, it can !e calle on to
re"lect a spell !ac' at its caster exactly li'e the spell turning
spell
0trong a!.uration: CL 1HthG Cra"t Magic Arms an Armor,
spell turning: Price D1 !onus.
Shado5: 2his armor is .et !lac' an !lurs the )earer
)hene&er she tries to hie, granting a D1 competence !onus
on 7ie chec's. +2he armor4s armor chec' penalty still
applies normally.-
*aint illusion: CL 1thG Cra"t Magic Arms an Armor,
invisi"ility: Price D9,K10 gp.
Shado58 Impro!ed: As shao), except it grants a D10
competence !onus on 7ie chec's.
Moerate illusionG CL 10thG Cra"t Magic Arms an Armor,
invisi"ility: Price D11,000 gp.
Shado58 $reater: As shao), except it grants a D11
competence !onus on 7ie chec's.
Moerate illusionG CL 11thG Cra"t Magic Arms an Armor,
invisi"ility: Price D99,K10 gp.
Silent #o!es: 2his armor is )ell oile an magically
constructe so that it not only ma'es little soun, !ut it
ampens soun aroun it. It pro&ies a D1 competence !onus
on its )earer4s Mo&e 0ilently chec's. +2he armor4s armor
chec' penalty still applies normally.-
*aint illusion: CL 1thG Cra"t Magic Arms an Armor,
silence: Price D9,K10 gp.
Silent #o!es8 Impro!ed: As silent mo&es, except it grants a
D10 competence !onus on Mo&e 0ilently chec's.
Moerate illusionG CL 10thG Cra"t Magic Arms an Armor,
silence: Price D11,000 gp.
Silent #o!es8 $reater: As silent mo&es, except it grants a
D11 competence !onus on Mo&e 0ilently chec's.
Moerate illusionG CL 11thG Cra"t Magic Arms an Armor,
1A
silence: Price D99,K10 gp.
Slic<: 0lic' armor seems coate at all times )ith a slightly
greasy oil. It pro&ies a D1 competence !onus on its )earer4s
5scape Artist chec's. +2he armor4s armor chec' penalty still
applies normally.-
*aint con.uration: CL HthG Cra"t Magic Arms an Armor,
grease: Price D9,K10 gp.
Slic<8 Impro!ed: As slic', except it grants a D10
competence !onus on 5scape Artist chec's.
Moerate con.urationG CL 10thG Cra"t Magic Arms an
Armor, grease: Price D11,000 gp.
Slic<8 $reater: As slic', except it grants a D11 competence
!onus on 5scape Artist chec's.
Moerate con.urationG CL 11thG Cra"t Magic Arms an
Armor, grease: Price D99,K10 gp.
Sonic Resistance: A suit o" armor or a shiel )ith this
property normally has a glistening appearance. 2he armor
a!sor!s the "irst 10 points o" sonic amage per attac' that the
)earer )oul normally ta'e +similar to the resist energy
spell-.
*aint a!.urationG CL 9rG Cra"t Magic Arms an Armor,
resist energy: Price D1L,000 gp.
Sonic Resistance8 Impro!ed: As sonic resistance, except it
a!sor!s the "irst 20 points o" sonic amage per attac'.
Moerate a!.urationG CL KthG Cra"t Magic Arms an Armor,
resist energy: Price DH2,000 gp.
Sonic Resistance8 $reater: As sonic resistance, except it
a!sor!s the "irst 90 points o" sonic amage per attac'.
Moerate a!.urationG CL 11thG Cra"t Magic Arms an Armor,
resist energy: Price DAA,000 gp.
Spell Resistance: 2his property grants the armor4s )earer
spell resistance )hile the armor is )orn. 2he spell resistance
can !e 19, 11, 1K, or 1B, epening on the armor.
0trong a!.uration: CL 11thG Cra"t Magic Arms an Armor,
spell resistance: Price D2 !onus +0F 19-, D9 !onus +0F 11-,
DH !onus +0F 1K-, or D1 !onus +0F 1B-.
ndead Controlling: 2he )earer o" a suit o" armor or a
shiel )ith this property may control up to 2A 7; o" unea
per ay, as the control undead spell. At a)n each ay, the
)earer loses control o" any unea still uner his s)ay.
Armor or a shiel )ith this a!ility appears to !e mae o"
!oneG this "eature is entirely ecorati&e an has no other
e""ect on the armor.
0trong necromancyG CL 19thG Cra"t Magic Arms an Armor,
control undeadG Price DHB,000 gp.
Wild: 2he )earer o" a suit o" armor or a shiel )ith this
a!ility preser&es his armor !onus +an any enhancement
!onus- )hile in a )il shape. Armor an shiels )ith this
a!ility usually appear to !e mae co&ere in lea" patterns.
3hile the )earer is in a )il shape, the armor cannot !e
seen.
Moerate transmutationG CL BthG Cra"t Magic Arms an
Armor, "aleful polymorphG Price D9 !onus.
Specific Armors
Ta"le: Specific Armors
#inor #edium #a%or Specific Armor #ar<et
Price
01@10 01@21 E Mithral shirt 1,100 gp
11@L0 2A@H1 E ;ragonhie plate 9,900 gp
L1@
100
HA@1K E 5l&en chain H,110 gp
E 1L@AK E Fhino hie 1,1A1 gp
E AL@L2 01@10 Aamantine
!reastplate
10,200 gp
E L9@BK 11@20 ;)ar&en plate 1A,100 gp
E BL@100 21@92 6ane mail o"
luc'
1L,B00 gp
E E 99@10 Celestial armor 22,H00 gp
E E 11@A0 Plate armor o" the
eep
2H,A10 gp
E E A1@K1 6reastplate o"
comman
21,H00 gp
E E KA@B0 Mithral "ull plate
o" spee
2A,100 gp
E E B1@
100
;emon armor 12,2A0 gp
2he "ollo)ing speci"ic suits o" armor usually are
preconstructe )ith exactly the /ualities escri!e here.
Adamantine Breastplate: 2his nonmagical !reastplate is
mae o" aamantine, gi&ing its )earer amage reuction o"
2%@.
8o aura +nonmagical-G Price 10,200 gp.
Banded #ail of 1uc<: 2en 100,gp gems aorn this 4(
"anded mail #nce per )ee', the armor allo)s its )earer to
re/uire that an attac' roll mae against him !e rerolle. 7e
must ta'e )hate&er conse/uences come "rom the secon roll.
2he )earer4s player must ecie )hether to ha&e the attac'
roll rerolle !e"ore amage is rolle.
0trong enchantment: CL 12thG Cra"t Magic Arms an Armor,
"less: Price 1L,B00 gpG Cost 10,110 gp D K00 magical
essence.
Breastplate of Command: 2his "inely cra"te 4#
"reastplate raiates a po)er"ul aura o" magic. 3hen )orn,
the armor !esto)s a igni"ie an commaning aura upon its
o)ner. 2he )earer gains a D2 competence !onus on all
Charisma chec's, incluing turning chec's an Charisma,
!ase s'ill chec's. 2he )earer also gains a D2 competence
!onus to his Leaership score. *rienly troops )ithin 9A0
1K
"eet o" the user !ecome !ra&er than normal. 0ince the e""ect
arises in great part "rom the istincti&eness o" the armor, the
)earer cannot hie or conceal hersel" in any )ay an still
ha&e the e""ect "unction.
0trong enchantment: CL 11thG Cra"t Magic Arms an Armor,
mass charm monster: Price 21,H00 gpG Cost 10,BK1 gp D L10
magical essence.
Celestial Armor: 2his !right sil&er or gol 4( chainmail is
so "ine an light that it can !e )orn uner normal clothing
)ithout !etraying its presence. It has a maximum ;exterity
!onus o" DL, an armor chec' penalty o" @2, an an arcane
spell "ailure chance o" 11?. It is consiere light armor,
)eighs 20 pouns, an it allo)s the )earer to use fly on
comman +as the spell- once per ay.
*aint transmutation OgooPG CL 1thG Cra"t Magic Arms an
Armor, creator must !e goo, fly: Price 22,H00 gpG Cost
12,110 gp D 1,00H magical essence.
.emon Armor: 2his plate armor is "ashione to ma'e the
)earer appear to !e a emon. 2he helmet is shape to loo'
li'e a horne emon hea, an its )earer loo's out o" the
open, tooth,"ille mouth. 2his 4% full plate allo)s the )earer
to ma'e cla) attac's that eal 110 points o" amage, stri'e
as D1 )eapons, an a""lict the target as i" she ha !een struc'
!y a contagion spell +*ortitue ;C 1H negates-. <se o"
contagion re/uires a normal melee attac' )ith the cla)s.
2he Icla)sJ are !uilt into the armor4s &am!races an
gauntlets.
2he armor !esto)s one negati&e le&el on any none&il
creature )earing it. 2his negati&e le&el persists as long as the
armor is )orn an isappears )hen the armor is remo&e.
2he negati&e le&el ne&er results in actual le&el loss, !ut it
cannot !e o&ercome in any )ay +incluing restoration spells-
)hile the armor is )orn.
0trong necromancy Oe&ilPG CL 19thG Cra"t Magic Arms an
Armor, contagion: Price 12,2A0 gpG Cost 2A,190 gp D 2,0B0
magical essence.
.ragonhide Plate: 2his suit o" "ull plate is mae o"
ragonhie, rather than metal, so ruis can )ear it. It is
other)ise ientical to master)or' "ull plate.
8o aura +nonmagical-G Price 9,900 gp.
.5ar!en Plate: 2his "ull plate is mae o" aamantine,
gi&ing its )earer amage reuction o" 9%@.
8o aura +nonmagical-G Price 1A,100 gp.
&l!en Chain: 2his extremely light chainmail is mae o"
&ery "ine mithral lin's. 0pee )hile )earing el&en chain is
90 "eet "or Meium creatures, or 20 "eet "or 0mall. 2he
armor has an arcane spell "ailure chance o" 20?, a maximum
;exterity !onus o" DH, an an armor chec' penalty o" @2. It
is consiere light armor an )eighs 20 pouns.
8o aura +nonmagical-G Price H,110 gp.
#ithral ;ull Plate of Speed: As a "ree action, the )earer o"
this "ine set o" 41 mithral full plate can acti&ate it, ena!ling
her to act as though a""ecte !y a haste spell "or up to 10
rouns each ay. 2he uration o" the haste e""ect nee not !e
consecuti&e rouns.
0pee )hile )earing a suit o" mithral "ull plate is 20 "eet "or
Meium creatures, or 11 "eet "or 0mall. 2he armor has an
arcane spell "ailure chance o" 21?, a maximum ;exterity
!onus o" D9, an an armor chec' penalty o" @9. It is
consiere meium armor an )eighs 21 pouns.
*aint transmutationG CL 1thG Cra"t Magic Arms an Armor,
hasteG Price 2A,100 gp.
#ithral Shirt: 2his extremely light chain shirt is mae o"
&ery "ine mithral lin's. 0pee )hile )earing a mithral shirt
is 90 "eet "or Meium creatures, or 20 "eet "or 0mall. 2he
armor has an arcane spell "ailure chance o" 10?, a maximum
;exterity !onus o" DA, an no armor chec' penalty. It is
consiere light armor an )eighs 10 pouns.
8o aura +nonmagical-G Price 1,100 gp.
Plate Armor of the .eep: 2his 41 full plate is ecorate
)ith a )a&e an "ish moti". 2he )earer o" plate armor of the
deep is treate as unarmore "or purposes o" 0)im chec's.
2he )earer can !reathe uner)ater an can con&erse )ith
any creature )ith a language that !reathes )ater.
Moerate a!.uration: CL 11thG Cra"t Magic Arms an Armor,
freedom of movement! water "reathing! tongues: Price
2H,A10 gpG Cost 1K,110 gp D A00 magical essence.
Rhino Hide: 2his 4# hide armor is mae "rom rhinoceros
hie. In aition to granting a D2 enhancement !onus to AC,
it has a @1 armor chec' penalty an eals an aitional 2A
points o" amage on any success"ul charge attac' mae !y
the )earer, incluing a mounte charge.
Moerate transmutation: CL BthG Cra"t Magic Arms an
Armor, "ull9s strength: Price 1,1A1 gpG Cost 2,AA1 gp D 200
magical essence.
Specific Shiels
Ta"le: Specific Shields
#inor #edium #a%or Specific Shield #ar<et
Price
01@90 01@20 E ;ar')oo
!uc'ler
201 gp
91@L0 21@H1 E ;ar')oo
shiel
21K gp
L1@B1 HA@K0 E Mithral hea&y
shiel
1,020 gp
BA@100 K1@L1 01@20 Caster4s shiel 9,119 gp
E LA@B0 21@H0 0pine shiel 1,1L0 gp
E B1@B1 H1@A0 Lion4s shiel B,1K0 gp
E BA@100 A1@B0 3inge shiel 1K,21K gp
E E B1@100 A!sor!ing
shiel
10,1K0 gp
1L
2he "ollo)ing speci"ic shiels usually are preconstructe
)ith exactly the /ualities escri!e here.
A"sor"ing Shield: 2his 41 heavy steel shield is "lat !lac'
an seems to a!sor! light. #nce e&ery t)o ays, on
comman, it can disintegrate an o!.ect that it touches, as the
spell !ut re/uiring a melee touch attac'.
0trong transmutation: CL 1KthG Cra"t Magic Arms an
Armor, disintegrate: Price 10,1K0 gpG Cost 21,1K0 gp D
2,000 magical essence.
Caster6s Shield: 2his 41 light wooden shield has a small
leather strip on the !ac' on )hich a spellcaster can scri!e a
single spell as on a scroll. A spell so scri!e has only hal" the
!ase ra) material cost. 5xperience point an component
costs remain the same. 2he strip cannot accommoate spells
o" higher than 9r le&el. 2he strip is reusa!le.
A ranom caster 9s shield has a 10? chance o" ha&ing a
single meium scroll spell on it. 2he spell is i&ine +01@L0
on ?- or arcane +L1@100-.
A caster9s shield has a 1? arcane spell "ailure chance.
Moerate a!.uration: CL AthG Cra"t Magic Arms an Armor,
0cri!e 0croll, creator must !e at least Ath le&elG Price 9,119
gp +plus the &alue o" the scroll spell i" one is currently
scri!e-G Cost 1,A19 gp D 120 magical essence.
.ar<5ood Buc<ler: 2his nonmagical light )ooen shiel is
mae out o" ar')oo. It has no enhancement !onus, !ut its
construction material ma'es it lighter than a normal )ooen
shiel. It )eighs 2,1%2 pouns an has no armor chec'
penalty.
8o aura +nonmagical-G Price 201 gp.
.ar<5ood Shield: 2his nonmagical hea&y )ooen shiel is
mae out o" ar')oo. It has no enhancement !onus, !ut its
construction material ma'es it lighter than a normal )ooen
shiel.
It )eighs 1 pouns an has no armor chec' penalty.
8o aura +nonmagical-G Price 21K gp.
1ion6s Shield: 2his 4# heavy steel shield is "ashione to
appear to !e a roaring lion4s hea. 2hree times per ay as a
"ree action, the lion4s hea can !e commane to attac'
+inepenently o" the shiel )earer-, !iting )ith the
)ieler4s !ase attac' !onus +incluing multiple attac's, i" the
)ieler has them- an ealing 2A points o" amage. 2his
attac' is in aition to any actions per"orme !y the )ieler.
Moerate con.uration: CL 10thG Cra"t Magic Arms an
Armor, summon nature9s ally $;: Price B,1K0 gpG Cost H,AK0
gp D 9A0 magical essence.
#ithral Hea!4 Shield: 2his hea&y shiel is mae o" mithral
an thus is much lighter than a stanar steel shiel. It has a
1? arcane spell "ailure chance an no armor chec' penalty.
It )eighs 1 pouns.
8o aura +nonmagical-G Price 1,020 gp.
Spined Shield: 2his 41 heavy steel shield is co&ere in
spines. It acts as a normal spi'e shiel. #n comman up to
three times per ay, the shiel4s )earer can "ire one o" the
shiel4s spines. A "ire spine has a D1 enhancement !onus, a
range increment o" 120 "eet, an eals 110 points o"
amage +1B@20%x2-. *ire spines regenerate each ay.
Moerate e&ocation: CL AthG Cra"t Magic Arms an Armor,
magic missile: Price 1,1L0 gpG Cost 2,KH0 gp D 229 magical
essence.
Winged Shield: 2his roun hea&y )ooen shiel has a D9
enhancement !onus. 0mall, "eathere )ings encircle the
shiel.
#nce per ay it can !e commane to fly +as the spell-,
carrying the )ieler. 2he shiel can carry up to 199 pouns
an mo&e at A0 "eet per roun, or up to 2AA pouns an
mo&e at H0 "eet per roun.
*aint transmutation: CL 1thG Cra"t Magic Arms an Armor,
fly: Price 1K,21K gpG Cost L,A2L gp an 1 sp D AB0 magical
essence.
WEAPONS
Magic )eapons ha&e enhancement !onuses ranging "rom D1
to D1. 2hey apply these !onuses to !oth attac' an amage
rolls )hen use in com!at. All magic )eapons are also
master)or' )eapons, !ut their master)or' !onus on attac'
rolls oes not stac' )ith their enhancement !onus on attac'
rolls.
3eapons come in t)o !asic categories( melee an range.
0ome o" the )eapons liste as melee )eapons can also !e
use as range )eapons. In this case, their enhancement
!onus applies to either type o" attac'.
In aition to an enhancement !onus, )eapons may ha&e
special a!ilities. 0pecial a!ilities count as aitional !onuses
"or etermining the mar'et &alue o" the item, !ut o not
moi"y attac' or amage !onuses +except )here speci"ically
note-. A single )eapon cannot ha&e a moi"ie !onus
+enhancement !onus plus special a!ility !onus e/ui&alents-
higher than D10. A )eapon )ith a special a!ility must ha&e
at least a D1 enhancement !onus.
A )eapon or a 'in o" ammunition may !e mae o" an
unusual material. Foll ?( 01@B1 inicates that the item is o"
a stanar sort, an BA@100 inicates that it is mae o" a
special material.
Caster 1e!el for Weapons: 2he caster le&el o" a )eapon
)ith a special a!ility is gi&en in the item escription. *or an
item )ith only an enhancement !onus an no other a!ilities,
1B
the caster le&el is three times the enhancement !onus. I" an
item has !oth an enhancement !onus an a special a!ility,
the higher o" the t)o caster le&el re/uirements must !e met.
Additional .amage .ice: 0ome magic )eapons eal
aitional ice o" amage. <nli'e other moi"iers to
amage, aitional ice o" amage are not multiplie )hen
the attac'er scores a critical hit.
Ranged Weapons and Ammunition: 2he enhancement
!onus "rom a range )eapon oes not stac' )ith the
enhancement !onus "rom ammunition. #nly the higher o" the
t)o enhancement !onuses applies.
Ammunition "ire "rom a pro.ectile )eapon )ith an
enhancement !onus o" D1 or higher is treate as a magic
)eapon "or the purpose o" o&ercoming amage reuction.
0imilarly, ammunition "ire "rom a pro.ectile )eapon )ith
an alignment gains the alignment o" that pro.ectile )eapon
+in aition to any alignment it may alreay ha&e-.
#agic Ammunition and Brea<age: 3hen a magic arro),
cross!o) !olt, or sling !ullet misses its target, there is a 10?
chance it !rea's or other)ise is renere useless. A magic
arro), !olt, or !ullet that hits is estroye.
1ight $eneration: *ully 90? o" magic )eapons she light
e/ui&alent to a light spell +!right light in a 20,"oot raius,
shao)y light in a H0,"oot raius-. 2hese glo)ing )eapons
are /uite o!&iously magical. 0uch a )eapon can4t !e
conceale )hen ra)n, nor can its light !e shut o"". 0ome o"
the speci"ic )eapons etaile !elo) al)ays or ne&er glo), as
e"ine in their escriptions.
Hardness and Hit Points: An attac'er cannot amage a
magic )eapon that has an enhancement !onus unless his
o)n )eapon has at least as high an enhancement !onus as
the )eapon or shiel struc'. 5ach D1 o" enhancement !onus
also as 1 to the )eapon4s or shiel4s harness an hit
points.
Acti!ation: <sually a character !ene"its "rom a magic
)eapon in the same )ay a character !ene"its "rom a
munane )eaponE!y attac'ing )ith it. I" a )eapon has a
special a!ility that the user nees to acti&ate then the user
usually nees to utter a comman )or +a stanar action-.
#agic Weapons and Critical Hits: 0ome )eapon /ualities
an some speci"ic )eapons ha&e an extra e""ect on a critical
hit. 2his special e""ect "unctions against creatures not su!.ect
to critical hits, such as unea, elementals, an constructs.
3hen "ighting against such creatures, roll "or critical hits as
you )oul against humanois or any other creature su!.ect
to critical hits. #n a success"ul critical roll, apply the special
e""ect, !ut o not multiply the )eapon4s regular amage.
Ta"le: Weapons
#inor #edium #a%or Weapon
Bonus
Base
Price
)
01@K0 01@10 E D1 2,000 gp
K1@L1 11@2B E D2 L,000 gp
E 90@1L 01@20 D9 1L,000 gp
E 1B@A2 21@9L DH 92,000 gp
E E 9B@HB D1 10,000 gp
E E E DA
*
K2,000 gp
E E E DK
*
BL,000 gp
E E E DL
*
12L,000 gp
E E E DB
*
1A2,000 gp
E E E D10
*
200,000 gp
LA@B0 A9@AL 10@A9 0peci"ic
)eapon
+
E
B1@100 AB@100 AH@100 0pecial
a!ility an
roll again
,
E
1 .his price is for '0 arrows! cross"ow "olts! or sling "ullets
# A weapon can9t actually have a "onus higher than 4' ,se
these lines to determine price when special a"ilities are added
in
( See .a"le: Specific <eapons
% See .a"le: =elee <eapon Special A"ilities for melee weapons
or .a"le: *anged <eapon Special A"ilities for ranged weapons
Ta"le: Weapon T4pe .etermination
d: Weapon T4pe
01@K0 Common melee )eapon
K1@L0 <ncommon )eapon
L1@100 Common range )eapon
Ta"le: Common #elee Weapons
d: Weapon Weapon Cost
)
01@0H ;agger D902 gp
01@1H $reataxe D920 gp
11@2H $reats)or D910 gp
21@2L :ama D902 gp
2B@H1 Longs)or D911 gp
H2@H1 Mace, light D901 gp
HA@10 Mace, hea&y D912 gp
11@1H 8uncha'u D902 gp
11@1K Muartersta""
*
DA00 gp
1L@A1 Fapier D920 gp
A2@AA 0cimitar D911 gp
AK@K0 0hortspear D902 gp
K1@KH 0iangham D909 gp
K1@LH 0)or, !astar D991 gp
L1@LB 0)or, short D910 gp
B0@100 3araxe, )ar&en D990 gp
1 Add to enhancement "onus on .a"le: <eapons
to determine total market price
# =asterwork dou"le weapons incur dou"le the
masterwork cost to account for each head
/4(00 gp masterwork cost per head for a total
of 4500 gp0 >ou"le weapons have separate
magical "onuses for their different heads $f
randomly determined! the second head of a
dou"le weapon has the same enhancement
"onus as the main head /01?'0 on d@0!
dou"ling the cost of the "onus! or its
enhancement "onus is one less /'1?100 on d@0
and it has no special a"ilities All magic
weapons are masterwork weapons
20
Ta"le: ncommon Weapons
d: Weapon Weapon Cost
)
01@09 Axe, orc ou!le
*
DAA0 gp
0H@0K 6attleaxe D910 gp
0L@10 Chain, spi'e D921 gp
11@12 Clu! D900 gp
19@1A Cross!o), han DH00 gp
1K@1B Cross!o), repeating D110 gp
20@21 ;agger, punching D902 gp
22@29 *alchion D9K1 gp
2H@2A *lail, ire
*
DAB0 gp
2K@91 *lail, hea&y D911 gp
92@91 *lail, light D90L gp
9A@9K $auntlet D902 gp
9L@9B $auntlet, spi'e D901 gp
H0@H1 $lai&e D90L gp
H2@H9 $reatclu! D901 gp
HH@H1 $uisarme D90B gp
HA@HL 7al!er D910 gp
HB@11 0pear D901 gp
12@1H 7ammer, gnome hoo'e
*
DA20 gp
11@1A 7ammer, light D901 gp
1K@1L 7anaxe D90A gp
1B@A1 :u'ri D90L gp
A2@AH Lance D910 gp
A1@AK Longspear D901 gp
AL@K0 Morningstar D90L gp
K1@K2 8et D920 gp
K9@KH Pic', hea&y D90L gp
K1@KA Pic', light D90H gp
KK@KL Fanseur D910 gp
KB@L0 0ap D901 gp
L1@L2 0cythe D91L gp
L9@LH 0huri'en D901 gp
L1@LA 0ic'le D90A gp
LK@LB 0)or, t)o,!lae
*
DK00 gp
B0@B1 2rient D911 gp
B2@BH <rgrosh, )ar&en
*
DA10 gp
B1@BK 3arhammer D912 gp
BL@100 3hip D901 gp
1 Add to enhancement "onus on .a"le: <eapons to
determine total market price
# =asterwork dou"le weapons incur dou"le the
masterwork cost to account for each head /4(00 gp
masterwork cost per head for a total of 4500 gp0 >ou"le
weapons have separate magical "onuses for their different
heads $f randomly determined! the second head of a
dou"le weapon has the same enhancement "onus as the
main head /01?'0 on d@0! dou"ling the cost of the "onus!
or its enhancement "onus is one less /'1?1000 and it has
no special a"ilities All magic weapons are masterwork
weapons
Ta"le: Common Ranged Weapons
d: Weapon Weapon
Cost
)
01@10 Ammunition +roll again-(
01@10 Arro)s +10- D910 gp
11@L0 6olts, cross!o) +10- D910 gp
L1@100 6ullets, sling +10- D910 gp
11@11 Axe, thro)ing D90L gp
1A@21 Cross!o), hea&y D910 gp
2A@91 Cross!o), light D991 gp
9A@9B ;art D900 gp 1 sp
H0@H1 Na&elin D901 gp
H2@HA 0hort!o) D990 gp
HK@11 0hort!o), composite +D0 0tr !onus- D9K1 gp
12@1A 0hort!o), composite +D1 0tr !onus- DH10 gp
1K@A1 0hort!o), composite +D2 0tr !onus- D121 gp
A2@A1 0ling D900 gp
AA@K1 Long!o) D9K1 gp
KA@L0 Long!o), composite DH00 gp
L1@L1 Long!o), composite +D1 0tr !onus- D100 gp
LA@B0 Long!o), composite +D2 0tr !onus- DA00 gp
B1@B1 Long!o), composite +D9 0tr !onus- DK00 gp
BA@100 Long!o), composite +DH 0tr !onus- DL00 gp
1 Add to enhancement "onus on .a"le: <eapons to determine
total market price
All magic weapons are masterwork weapons
Ta"le: #elee Weapon Special A"ilities
#inor #edium #a%or Special
A"ilit4
Base
Price
#odifier
)
01@10 01@0A 01@09 6ane D1 !onus
11@1K 0K@12 E ;e"ening D1 !onus
1L@2K 19@1B 0H@0A *laming D1 !onus
2L@9K 20@2A 0K@0B *rost D1 !onus
9L@HK 2K@99 10@12 0hoc' D1 !onus
HL@1A 9H@9L 19@11 $host touch D1 !onus
1K@AK 9B@HH E :een
*
D1 !onus
AL@K1 H1@HL 1A@1B :i *ocus D1 !onus
K2@K1 HB@10 E Merci"ul D1 !onus
KA@L2 11@1H 20@21 Mighty
clea&ing
D1 !onus
L9@LK 11@1B 22@2H 0pell storing D1 !onus
LL@B1 A0@A9 21@2L 2hro)ing D1 !onus
B2@B1 AH@A1 2B@92 2hunering D1 !onus
BA@BB AA@AB 99@9A Vicious D1 !onus
E K0@K2 9K@H1 Anarchic D2 !onus
E K9@K1 H2@HA Axiomatic D2 !onus
E KA@KL HK@HB ;isruption
+
D2 !onus
E KB@L1 10@1H *laming !urst D2 !onus
E L2@LH 11@1B Icy !urst D2 !onus
E L1@LK A0@AH 7oly D2 !onus
E LL@B0 A1@AB 0hoc'ing !urst D2 !onus
E B1@B9 K0@KH <nholy D2 !onus
E BH@B1 K1@KL 3ouning D2 !onus
E E KB@L9 0pee D9 !onus
E E LH@LA 6rilliant
energy
DH !onus
E E LK@LL ;ancing DH !onus
E E LB@B0 Vorpal
*
D1 !onus
100 BA@100 B1@100 Foll again
t)ice
,
E
1 Add to enhancement "onus on .a"le: <eapons to determine
total market price
# 3iercing or slashing weapons only *eroll if randomly
generated for a "ludgeoning weapon
( )ludgeoning weapons only *eroll if randomly generated for a
piercing or slashing weapon
21
% *eroll if you get a duplicate special a"ility! an a"ility
incompati"le with an a"ility that you9ve already rolled! or if the
eAtra a"ility puts you over the 410 limit A weapon9s
enhancement "onus and special a"ility "onus e+uivalents can9t
total more than 410
Ta"le: Ranged Weapon Special A"ilities
#inor #edium #a%or Special
A"ilit4
Base
Price
#odifier
)
01@12 01@0L 01@0H 6ane D1 !onus
19@21 0B@1A 01@0L ;istance D1 !onus
2A@H0 1K@2L 0B@12 *laming D1 !onus
H1@11 2B@H0 19@1A *rost D1 !onus
1A@A0 H1@H2 E Merci"ul D1 !onus
A1@AL H9@HK 1K@21 Feturning D1 !onus
AB@L9 HL@1B 22@21 0hoc' D1 !onus
LH@B9 A0@AH 2A@2K 0ee'ing D1 !onus
BH@BB A1@AL 2L@2B 2hunering D1 !onus
E AB@K1 90@9H Anarchic D2 !onus
E K2@KH 91@9B Axiomatic D2 !onus
E K1@KB H0@HB *laming !urst D2 !onus
E L0@L2 10@1H 7oly D2 !onus
E L9@LK 11@AH Icy !urst D2 !onus
E LL@B2 A1@KH 0hoc'ing !urst D2 !onus
E B9@B1 K1@KB <nholy D2 !onus
E E L0@LH 0pee D9 !onus
E E L1@B0 6rilliant
energy
DH !onus
100 BA@100 B1@100 Foll again
t)ice
*
E
1 Add to enhancement "onus on .a"le: <eapons to determine
total market price
# *eroll if you get a duplicate special a"ility! an a"ility
incompati"le with an a"ility that you9ve already rolled! or if the
eAtra a"ility puts you over the 410 limit A weapon9s
enhancement "onus and special a"ility "onus e+uivalents can9t
total more than 410
Weapons for nusuall4 Sized Creatures: 2he cost o"
)eapons "or creatures )ho are neither 0mall nor Meium
&aries 2he cost o" the master)or' /uality an any magical
enhancement remains the same.
Special =ualities: Foll ?. I" the item is a melee )eapon, a
01@90 result inicates that the item shes light, 91@H1
inicates that something +a esign, inscription, or the li'e-
pro&ies a clue to the )eapon4s "unction, an HA@100
inicates no special /ualities.
I" the item is a range )eapon, a 01@11 result inicates that
something +a esign, inscription, or the li'e- pro&ies a clue
to the )eapon4s "unction, an 1A@100 inicates no special
/ualities.
Special Ability Descriptions
In aition to enhancement !onuses, )eapons can ha&e one
or more o" the special a!ilities etaile !elo). A )eapon
)ith a special a!ility must ha&e at least a D1 enhancement
!onus.
Anarchic: An anarchic )eapon is chaotically aligne an
in"use )ith the po)er o" chaos. It ma'es the )eapon chaos,
aligne an thus !ypasses the corresponing amage
reuction. It eals an extra 2A points o" amage against all
o" la)"ul alignment. It !esto)s one negati&e le&el on any
la)"ul creature attempting to )iel it. 2he negati&e le&el
remains as long as the )eapon is in han an isappears
)hen the )eapon is no longer )iele. 2his negati&e le&el
ne&er results in actual le&el loss, !ut it cannot !e o&ercome
in any )ay +incluing restoration spells- )hile the )eapon is
)iele. 6o)s, cross!o)s, an slings so cra"te !esto) the
chaotic po)er upon their ammunition.
Moerate e&ocation OchaoticP: CL KthG Cra"t Magic Arms
an Armor, chaos hammer! creator must !e chaoticG Price D2
!onus.
A(iomatic: An axiomatic )eapon is la)"ully aligne an
in"use )ith the po)er o" la). It ma'es the )eapon la),
aligne an thus !ypasses the corresponing amage
reuction. It eals an extra 2A points o" amage against all
o" chaotic alignment. It !esto)s one negati&e le&el on any
chaotic creature attempting to )iel it. 2he negati&e le&el
remains as long as the )eapon is in han an isappears
)hen the )eapon is no longer )iele. 2his negati&e le&el
ne&er results in actual le&el loss, !ut it cannot !e o&ercome
in any )ay +incluing restoration spells- )hile the )eapon is
)iele. 6o)s, cross!o)s, an slings so cra"te !esto) the
la)"ul po)er upon their ammunition.
Moerate e&ocation Ola)"ulP: CL KthG Cra"t Magic Arms an
Armor, order9s wrath! creator must !e la)"ulG Price D2
!onus.
Bane: A !ane )eapon excels at attac'ing one type or
su!type o" creature. Against its esignate "oe, its e""ecti&e
enhancement !onus is D2 !etter than its normal enhancement
!onus. It eals an extra 2A points o" amage against the "oe.
6o)s, cross!o)s, an slings so cra"te !esto) the !ane
/uality upon their ammunition. 2o ranomly etermine a
)eapon4s esignate "oe, roll on the "ollo)ing ta!le.
d: .esignated ;oe
01@01 A!errations
0A@0B Animals
10@1A Constructs
1K@22 ;ragons
29@2K 5lementals
2L@92 *ey
99@9B $iants
H0 7umanois, a/uatic
H1@H2 7umanois, )ar"
H9@HH 7umanois, el"
H1 7umanois, gnoll
HA 7umanois, gnome
HK@HB 7umanois, go!linoi
10 7umanois, hal"ling
11@1H 7umanois, human
22
11@1K 7umanois, reptilian
1L@A0 7umanois, orc
A1@A1 Magical !easts
AA@K0 Monstrous humanois
K1@K2 #o>es
K9 #utsiers, air
KH@KA #utsiers, chaotic
KK #utsiers, earth
KL@L0 #utsiers, e&il
L1 #utsiers, "ire
L2@LH #utsiers, goo
L1@LK #utsiers, la)"ul
LL #utsiers, )ater
LB@B0 Plants
B1@BL <nea
BB@100 Vermin
Moerate con.urationG CL LthG Cra"t Magic Arms an Armor,
summon monster $G Price D1 !onus.
Brilliant &nerg4: A !rilliant energy )eapon has its
signi"icant portion trans"orme into light, although this oes
not moi"y the item4s )eight. It al)ays gi&es o"" light as a
torch +20,"oot raius-. A !rilliant energy )eapon ignores
nonli&ing matter. Armor an shiel !onuses to AC +incluing
any enhancement !onuses to that armor- o not count against
it !ecause the )eapon passes through armor. +;exterity,
e"lection, oge, natural armor, an other such !onuses still
apply.- A !rilliant energy )eapon cannot harm unea,
constructs, an o!.ects. 2his property can only !e applie to
melee )eapons, thro)n )eapons, an ammunition.
0trong transmutation: CL 1AthG Cra"t Magic Arms an
Armor, gaseous form! continual flame: Price DH !onus.
.ancing: As a stanar action, a ancing )eapon can !e
loose to attac' on its o)n. It "ights "or H rouns using the
!ase attac' !onus o" the one )ho loose it an then rops.
3hile ancing, it cannot ma'e attac's o" opportunity, an
the person )ho acti&ate it is not consiere arme )ith the
)eapon. In all other respects, it is consiere )iele or
attene !y the creature "or all maneu&ers an e""ects that
target items. 3hile ancing, it ta'es up the same space as the
acti&ating character an can attac' a.acent "oes +)eapons
)ith reach can attac' opponents up to 10 "eet a)ay-. 2he
ancing )eapon accompanies the person )ho acti&ate it
e&ery)here, )hether she mo&es !y physical or magical
means. I" the )ieler )ho loose it has an unoccupie han,
she can grasp it )hile it is attac'ing on its o)n as a "ree
actionG )hen so retrie&e the )eapon can4t ance +attac' on
its o)n- again "or H rouns.
0trong transmutation: CL 11thG Cra"t Magic Arms an
Armor, animate o"1ects: Price DH !onus.
.efending: A e"ening )eapon allo)s the )ieler to
trans"er some or all o" the s)or4s enhancement !onus to his
AC as a !onus that stac's )ith all others. As a "ree action,
the )ieler chooses ho) to allocate the )eapon4s
enhancement !onus at the start o" his turn !e"ore using the
)eapon, an the e""ect to AC lasts until his next turn.
Moerate a!.uration: CL LthG Cra"t Magic Arms an Armor,
shield or shield of faith: Price D1 !onus.
.isruption: A )eapon o" isruption is the !ane o" all
unea. Any unea creature struc' in com!at must succee
on a ;C 1H 3ill sa&e or !e estroye. A )eapon o"
isruption must !e a !lugeoning )eapon. +I" you roll this
property ranomly "or a piercing or slashing )eapon, reroll.-
0trong con.urationG CL 1HthG Cra"t Magic Arms an Armor,
heal: Price D2 !onus.
.istance: 2his property can only !e place on a range
)eapon. A )eapon o" istance has ou!le the range
increment o" other )eapons o" its 'in.
Moerate i&inationG CL AthG Cra"t Magic Arms an Armor,
clairaudience&clairvoyance: Price D1 !onus.
;laming: <pon comman, a "laming )eapon is sheathe in
"ire. 2he "ire oes not harm the )ieler. 2he e""ect remains
until another comman is gi&en. A "laming )eapon eals an
extra 1A points o" "ire amage on a success"ul hit. 6o)s,
cross!o)s, an slings so cra"te !esto) the "ire energy upon
their ammunition.
Moerate e&ocation: CL 10thG Cra"t Magic Arms an Armor
an flame "lade! flame strike! or fire"all: Price D1 !onus.
;laming Burst: A "laming !urst )eapon "unctions as a
"laming )eapon that also exploes )ith "lame upon stri'ing
a success"ul critical hit. 2he "ire oes not harm the )ieler.
In aition to the extra "ire amage "rom the "laming a!ility
+see a!o&e-, a "laming !urst )eapon eals an extra 110
points o" "ire amage on a success"ul critical hit. I" the
)eapon4s critical multiplier is x9, a an extra 210 points
o" "ire amage instea, an i" the multiplier is xH, a an
extra 910 points o" "ire amage. 6o)s, cross!o)s, an
slings so cra"te !esto) the "ire energy upon their
ammunition.
5&en i" the "laming a!ility is not acti&e, the )eapon still
eals its extra "ire amage on a success"ul critical hit.
0trong e&ocation: CL 12thG Cra"t Magic Arms an Armor
an flame "lade! flame strike! or fire"all: Price D2 !onus.
;rost: <pon comman, a "rost )eapon is sheathe in icy
col. 2he col oes not harm the )ieler. 2he e""ect remains
until another comman is gi&en. A "rost )eapon eals an
extra 1A points o" col amage on a success"ul hit. 6o)s,
cross!o)s, an slings so cra"te !esto) the col energy
upon their ammunition.
Moerate e&ocation: CL LthG Cra"t Magic Arms an Armor,
chill metal or ice storm: Price D1 !onus.
$host Touch: A ghost touch )eapon eals amage normally
against incorporeal creatures, regarless o" its !onus. +An
incorporeal creature4s 10? chance to a&oi amage oes not
29
apply to attac's )ith ghost touch )eapons.- 2he )eapon can
!e pic'e up an mo&e !y an incorporeal creature at any
time. A mani"esting ghost can )iel the )eapon against
corporeal "oes. 5ssentially, a ghost touch )eapon counts as
either corporeal or incorporeal at any gi&en time, )hiche&er
is more !ene"icial to the )ieler.
Moerate con.urationG CL BthG Cra"t Magic Arms an Armor,
plane shift: Price D1 !onus.
Hol4: A holy )eapon is im!ue )ith holy po)er. 2his po)er
ma'es the )eapon goo,aligne an thus !ypasses the
corresponing amage reuction. It eals an extra 2A points
o" amage against all o" e&il alignment. It !esto)s one
negati&e le&el on any e&il creature attempting to )iel it.
2he negati&e le&el remains as long as the )eapon is in han
an isappears )hen the )eapon is no longer )iele. 2his
negati&e le&el ne&er results in actual le&el loss, !ut it cannot
!e o&ercome in any )ay +incluing restoration spells- )hile
the )eapon is )iele. 6o)s, cross!o)s, an slings so
cra"te !esto) the holy po)er upon their ammunition.
Moerate e&ocation OgooPG CL KthG Cra"t Magic Arms an
Armor, holy smite! creator must !e gooG Price D2 !onus.
Ic4 Burst: An icy !urst )eapon "unctions as a "rost )eapon
that also exploes )ith "rost upon stri'ing a success"ul
critical hit. 2he "rost oes not harm the )ieler. In aition
to the extra amage "rom the "rost a!ility, an icy !urst
)eapon eals an extra 110 points o" col amage on a
success"ul critical hit. I" the )eapon4s critical multiplier is
x9, a an extra 210 points o" col amage instea, an i"
the multiplier is xH, a an extra 910 points. 6o)s,
cross!o)s, an slings so cra"te !esto) the col energy
upon their ammunition.
5&en i" the "rost a!ility is not acti&e, the )eapon still eals
its extra col amage on a success"ul critical hit.
Moerate e&ocation: CL 10thG Cra"t Magic Arms an Armor,
chill metal or ice storm: Price D2 !onus.
>een: 2his a!ility ou!les the threat range o" a )eapon.
#nly piercing or slashing )eapons can !e 'een. +I" you roll
this property ranomly "or an inappropriate )eapon, reroll.-
2his !ene"it oesn4t stac' )ith any other e""ect that expans
the threat range o" a )eapon +such as the keen edge spell or
the Impro&e Critical "eat-.
Moerate transmutation: CL 10thG Cra"t Magic Arms an
Armor, keen edge: Price D1 !onus.
Ki ;ocus: 2he magic )eapon ser&es as a channel "or the
)ieler4s ki, allo)ing her to use her special ki attac's
through the )eapon as i" they )ere unarme attac's. 2hese
attac's inclue the mon'4s stunning attac', ki stri'e, an
/ui&ering palm, as )ell as the 0tunning *ist "eat. #nly melee
)eapons can ha&e the ki "ocus a!ility.
Moerate transmutationG CL LthG Cra"t Magic Arms an
Armor, creator must !e a mon'G Price D1 !onus.
#erciful: 2he )eapon eals an extra 1A points o" amage,
an all amage it eals is nonlethal amage. #n comman,
the )eapon suppresses this a!ility until commane to
resume it. 6o)s, cross!o)s, an slings so cra"te !esto) the
merci"ul e""ect upon their ammunition.
*aint con.urationG CL 1thG Cra"t Magic Arms an Armor,
cure light woundsG Price D1 !onus.
#ight4 Clea!ing: A mighty clea&ing )eapon allo)s a
)ieler )ith the Clea&e "eat to ma'e one aitional clea&e
attempt in a roun.
Moerate e&ocation: CL LthG Cra"t Magic Arms an Armor,
divine power: Price D1 !onus.
Returning: 2his special a!ility can only !e place on a
)eapon that can !e thro)n. A returning )eapon "lies through
the air !ac' to the creature that thre) it. It returns to the
thro)er .ust !e"ore the creature4s next turn +an is there"ore
reay to use again in that turn-.
Catching a returning )eapon )hen it comes !ac' is a "ree
action. I" the character can4t catch it, or i" the character has
mo&e since thro)ing it, the )eapon rops to the groun in
the s/uare "rom )hich it )as thro)n.
Moerate transmutation: CL KthG Cra"t Magic Arms an
Armor, telekinesis: Price D1 !onus.
See<ing: #nly range )eapons can ha&e the see'ing a!ility.
2he )eapon &eers to)ar its target, negating any miss
chances that )oul other)ise apply, such as "rom
concealment. +2he )ieler still has to aim the )eapon at the
right s/uare. Arro)s mista'enly shot into an empty space,
"or example, o not &eer an hit in&isi!le enemies, e&en i"
they are near!y.-
0trong i&inationG CL 12thG Cra"t Magic Arms an Armor,
true seeingG Price D1 !onus.
Shoc<: <pon comman, a shoc' )eapon is sheathe in
crac'ling electricity. 2he electricity oes not harm the
)ieler. 2he e""ect remains until another comman is gi&en.
A shoc' )eapon eals an extra 1A points o" electricity
amage on a success"ul hit. 6o)s, cross!o)s, an slings so
cra"te !esto) the electricity energy upon their ammunition.
Moerate e&ocation: CL LthG Cra"t Magic Arms an Armor,
call lightning or lightning "olt: Price D1 !onus.
Shoc<ing Burst: A shoc'ing !urst )eapon "unctions as a
shoc' )eapon that also exploes )ith electricity upon
stri'ing a success"ul critical hit. 2he electricity oes not
harm the )ieler. In aition to the extra electricity amage
"rom the shoc' a!ility, a shoc'ing !urst )eapon eals an
extra 110 points o" electricity amage on a success"ul
critical hit. I" the )eapon4s critical multiplier is x9, a an
extra 210 points o" electricity amage instea, an i" the
multiplier is xH, a an extra 910 points. 6o)s, cross!o)s,
an slings so cra"te !esto) the electricity energy upon their
2H
ammunition.
5&en i" the shoc' a!ility is not acti&e, the )eapon still eals
its extra electricity amage on a success"ul critical hit.
Moerate e&ocation: CL 10thG Cra"t Magic Arms an Armor,
call lightning or lightning "olt: Price D2 !onus.
Speed: 3hen ma'ing a "ull attac' action, the )ieler o" a
spee )eapon may ma'e one extra attac' )ith it. 2he attac'
uses the )ieler4s "ull !ase attac' !onus, plus any moi"iers
appropriate to the situation. +2his !ene"it is not cumulati&e
)ith similar e""ects, such as a haste spell.-
Moerate transmutation: CL KthG Cra"t Magic Arms an
Armor, haste: Price D9 !onus.
Spell Storing: A spell storing )eapon allo)s a spellcaster to
store a single targete spell o" up to 9r le&el in the )eapon.
+2he spell must ha&e a casting time o" 1 stanar action.-
Any time the )eapon stri'es a creature an the creature ta'es
amage "rom it, the )eapon can immeiately cast the spell
on that creature as a "ree action i" the )ieler esires. +2his
special a!ility is an exception to the general rule that casting
a spell "rom an item ta'es at least as long as casting that spell
normally.- #nce the spell has !een cast "rom the )eapon, a
spellcaster can cast any other targete spell o" up to 9r le&el
into it. 2he )eapon magically imparts to the )ieler the
name o" the spell currently store )ithin it. A ranomly
rolle spell storing )eapon has a 10? chance to ha&e a spell
store in it alreay.
0trong e&ocation +plus aura o" store spell-: CL 12thG Cra"t
Magic Arms an Armor, creator must !e a caster o" at least
12th le&elG Price D1 !onus.
Thundering: A thunering )eapon creates a cacophonous
roar li'e thuner upon stri'ing a success"ul critical hit. 2he
sonic energy oes not harm the )ieler. A thunering
)eapon eals an extra 1L points o" sonic amage on a
success"ul critical hit. I" the )eapon4s critical multiplier is
x9, a an extra 2L points o" sonic amage instea, an i"
the multiplier is xH, a an extra 9L points o" sonic amage.
6o)s, cross!o)s, an slings so cra"te !esto) the sonic
energy upon their ammunition. 0u!.ects ealt a critical hit !y
a thunering )eapon must ma'e a ;C 1H *ortitue sa&e or
!e ea"ene permanently.
*aint necromancy: CL 1thG Cra"t Magic Arms an Armor,
"lindness&deafness: Price D1 !onus.
Thro5ing: 2his a!ility can only !e place on a melee
)eapon. A melee )eapon cra"te )ith this a!ility gains a
range increment o" 10 "eet an can !e thro)n !y a )ieler
pro"icient in its normal use.
*aint transmutation: CL 1thG Cra"t Magic Arms an Armor,
magic stone: Price D1 !onus.
nhol4: An unholy )eapon is im!ue )ith unholy po)er.
2his po)er ma'es the )eapon e&il,aligne an thus
!ypasses the corresponing amage reuction. It eals an
extra 2A points o" amage against all o" goo alignment. It
!esto)s one negati&e le&el on any goo creature attempting
to )iel it. 2he negati&e le&el remains as long as the )eapon
is in han an isappears )hen the )eapon is no longer
)iele. 2his negati&e le&el ne&er results in actual le&el loss,
!ut it cannot !e o&ercome in any )ay +incluing restoration
spells- )hile the )eapon is )iele. 6o)s, cross!o)s, an
slings so cra"te !esto) the unholy po)er upon their
ammunition.
Moerate e&ocation Oe&ilP: CL KthG Cra"t Magic Arms an
Armor, unholy "light! creator must !e e&ilG Price D2 !onus.
'icious: 3hen a &icious )eapon stri'es an opponent, it
creates a "lash o" isrupti&e energy that resonates !et)een
the opponent an the )ieler. 2his energy eals an extra 2A
points o" amage to the opponent an 1A points o" amage
to the )ieler. #nly melee )eapons can !e &icious.
Moerate necromancyG CL BthG Cra"t Magic Arms an
Armor, enervationG Price D1 !onus.
'orpal: 2his potent an "eare a!ility allo)s the )eapon to
se&er the heas o" those it stri'es. <pon a roll o" natural 20
+"ollo)e !y a success"ul roll to con"irm the critical hit-, the
)eapon se&ers the opponent4s hea +i" it has one- "rom its
!oy. 0ome creatures, such as many a!errations an all
oo>es, ha&e no heas. #thers, such as golems an unea
creatures other than &ampires, are not a""ecte !y the loss o"
their heas. Most other creatures, ho)e&er, ie )hen their
heas are cut o"". A &orpal )eapon must !e a slashing
)eapon. +I" you roll this property ranomly "or an
inappropriate )eapon, reroll.-
0trong necromancy an transmutation: CL 1LthG Cra"t Magic
Arms an Armor! circle of death, keen edge: Price D1 !onus.
Wounding: A )ouning )eapon eals 1 point o"
Constitution amage "rom !loo loss )hen it hits a creature.
A critical hit oes not multiply the Constitution amage.
Creatures immune to critical hits +such as plants an
constructs- are immune to the Constitution amage ealt !y
this )eapon.
Moerate e&ocationG CL 10thG Cra"t Magic Arms an Armor,
mage9s sword: Price D2 !onus.
Ta"le: Specific Weapons
#inor #edium #a%or Specific
Weapon
#ar<et
Price
01@11 E E 0leep arro) 192 gp
1A@21 E E 0creaming !olt 2AK gp
2A@H1 E E 0il&er agger,
master)or'
922 gp
HA@A1 E E Col iron
longs)or,
master)or'
990 gp
AA@K1 01@0B E Na&elin o"
lightning
1,100 gp
KA@L0 10@11 E 0laying arro) 2,2L2 gp
21
L1@B0 1A@2H E Aamantine
agger
9,002 gp
B1@100 21@99 E Aamantine
!attleaxe
9,010 gp
E 9H@9K E 0laying arro)
+greater-
H,01K gp
E 9L@H0 E 0hatterspi'e H,911 gp
E H1@HA E ;agger o"
&enom
L,902 gp
E HK@11 E 2rient o"
)arning
10,111 gp
E 12@1K 01@0H Assassin4s
agger
10,902 gp
E 1L@A2 01@0K 0hi"ter4s sorro) 12,KL0 gp
E A9@AA 0L@0B 2rient o" "ish
comman
1L,A10 gp
E AK@KH 10@19 *lame tongue 20,K11 gp
E K1@KB 1H@1K Luc' !lae +0
)ishes-
22,0A0 gp
E L0@LA 1L@2H 0)or o"
su!tlety
22,910 gp
E LK@B1 21@91 0)or o" the
planes
22,911 gp
E B2@B1 92@9K 8ine li&es
stealer
29,01K gp
E BA@BL 9L@H2 0)or o" li"e
stealing
21,K11 gp
E BB@100 H9@HA #ath!o) 21,A00 gp
E E HK@11 Mace o" terror 9L,112 gp
E E 12@1K Li"e,rin'er H0,920 gp
E E 1L@A2 0yl&an scimitar HK,911 gp
E E A9@AK Fapier o"
puncturing
10,920 gp
E E AL@K9 0un !lae 10,991 gp
E E KH@KB *rost !ran 1H,HK1 gp
E E L0@LH ;)ar&en
thro)er
A0,912 gp
E E L1@B1 Luc' !lae +1
)ish-
A2,9A0 gp
E E B2@B1 Mace o" smiting K1,912 gp
E E BA@BK Luc' !lae +2
)ishes-
102,AA0 gp
E E BL@BB 7oly a&enger 120,A90 gp
E E 100 Luc' !lae +9
)ishes-
1H2,BA0 gp
Specific !eapons
2he "ollo)ing speci"ic )eapons usually are preconstructe
)ith exactly the /ualities escri!e here.
Adamantine Battlea(e: 2his nonmagical axe is mae out o"
aamantine. As a master)or' )eapon, it has a D1
enhancement !onus on attac' rolls.
8o aura +nonmagical-G Price 9,010 gp.
Adamantine .agger: 2his nonmagical agger is mae out
o" aamantine. As a master)or' )eapon, it has a D1
enhancement !onus on attac' rolls.
8o aura +nonmagical-G Price 9,002 gp.
Assassin6s .agger: 2his )ic'e,loo'ing, cur&e 4# dagger
pro&ies a D1 !onus to the ;C o" a *ortitue sa&e "orce !y
the eath attac' o" an assassin.
Moerate necromancy: CL BthG Cra"t Magic Arms an
Armor, slay living: Price 1L,902 gpG Cost B,902 gp D K20
magical essence.
.agger of 'enom: 2his !lac' 41 dagger has a serrate
ege. It allo)s the )ieler to use a poison e""ect +as the
spell, sa&e ;C 1H- upon a creature struc' !y the !lae once
per ay. 2he )ieler can ecie to use the po)er a"ter he has
struc'. ;oing so is a "ree action, !ut the poison e""ect must
!e in&o'e in the same roun that the agger stri'es.
*aint necromancy: CL 1thG Cra"t Magic Arms an Armor,
poison: Price L,902 gpG Cost H,902 gp D 920 magical
essence.
.5ar!en Thro5er: 2his )eapon commonly "unctions as a
4# warhammer In the hans o" a )ar", the )arhammer
gains an aitional D1 enhancement !onus +"or a total
enhancement !onus o" D9- an gains the returning special
a!ility. It can !e hurle )ith a 90,"oot range increment.
3hen hurle, it eals an extra 2L points o" amage against
giants or an extra 1L points o" amage against any other
target.
Moerate e&ocation: CL 10thG Cra"t Magic Arms an Armor,
creator must !e a )ar" o" at least 10th le&elG Price A0,912
gpG Cost 90,912 gp D 2,H00 magical essence.
;lame Tongue: 2his is a 41 flaming "urst longsword #nce
per ay, the s)or can !last "orth a "iery ray at any target
)ithin 90 "eet as a range touch attac'. 2he ray eals HA
points o" "ire amage on a success"ul hit.
Moerate e&ocationG CL 12thG Cra"t Magic Arms an Armor,
scorching ray! an flame "lade! flame strike! or fire"all:
Price 20,K11 gpG Cost 10,111 gp D L1A magical essence.
;rost Brand: 2his 4( frost greatsword shes light as a torch
)hen the temperature rops !elo) 0Q*. At such times it
cannot !e conceale )hen ra)n, nor can its light !e shut
o"". Its )ieler is protecte "rom "ireG the s)or a!sor!s the
"irst 10 points o" "ire amage each roun that the )ieler
)oul other)ise ta'e
A frost "rand extinguishes all nonmagical "ires in its area. As
a stanar action, it can also ispel lasting "ire spells! !ut not
instantaneous e""ects! though you must succee on a ispel
chec' +120 D1H- against each spell to ispel it. 2he ;C to
ispel such spells is 11 D the caster le&el o" the "ire spell.
0trong e&ocation: CL 1HthG Cra"t Magic Arms an Armor,
ice storm! dispel magic! protection from energy: Price 1H,HK1
gpG Cost 2K,9K1 gp an 1 sp D 21KB magical essence.
Hol4 A!enger: 2his 4# cold iron longsword !ecomes a 4'
holy cold iron longsword in the hans o" a palain or
li!ertine.
2A
It pro&ies spell resistance o" 1 D the championRs le&el to the
)ieler an anyone a.acent to her. It also ena!les the
)ieler to use greater dispel magic +once per roun as a
stanar action- at the class le&el o" the champion. +#nly the
area ispel is possi!le, not the targete ispel or counterspell
&ersions o" greater dispel magic-
0trong a!.uration: CL 1LthG Cra"t Magic Arms an Armor,
holy aura! creator must !e gooG Price 120,A90 gpG Cost
A0,A90 gp D H,L00 magical essence.
?a!elin of 1ightning: 2his .a&elin !ecomes a 1A lightning
"olt )hen thro)n +Fe"lex ;C 1H hal" -. It is consume in the
attac'.
*aint e&ocation: CL 1thG Cra"t Magic Arms an Armor,
lightning "olt: Price 1,100 gpG Cost K10 gp D 90 magical
essence.
1ife0.rin<er: 2his 41 greataAe is "a&ore !y unea an
constructs, )ho o not su""er its ra)!ac'. A life-drinker
!esto)s t)o negati&e le&els on its target )hene&er it eals
amage, .ust as i" its target ha !een struc' !y an unea
creature. #ne ay a"ter !eing struc', su!.ects must ma'e a
;C 1A *ortitue sa&e "or each negati&e le&el or lose a
character le&el.
5ach time a life-drinker eals amage to a "oe, it also
!esto)s one negati&e le&el on the )ieler. Any negati&e
le&el gaine !y the )ieler in this "ashion lasts "or 1 hour.
0trong necromancy: CL 19thG Cra"t Magic Arms an Armor,
enervation: Price H0,920 gpG Cost 20,920 gp D 1,A00 magical
essence.
1uc< Blade: 2his 4# short sword gi&es its possessor a D1
luc' !onus on all sa&ing thro)s. Its possessor also gains the
po)er o" goo "ortune, usa!le once per ay. 2his
extraorinary a!ility allo)s its possessor to reroll one roll
that she .ust mae. 0he must ta'e the result o" the reroll,
e&en i" it4s )orse than the original roll. In aition, a luck
"lade may contain up to three wishes +)hen ranomly rolle,
a luck "lade hols 1H@1 wishes! minimum 0-. 3hen the last
wish is use, the s)or remains a 4# short sword! still grants
the D1 luc' !onus, an still grants its reroll po)er.
0trong e&ocationG CL 1KthG Cra"t Magic Arms an Armor,
wish or miracle: Price 22,0A0 gp +0 wishes-, A2,9A0 gp +1
wish-, 102,AA0 gp +2 wishes-, 1H2,BA0 gp +9 wishes-G Cost
11,090 gp D LL2 magical essence +0 wishes-, 91,1L0 gp D
2,HBH magical essence +1 wish-G 11,990 gp D H,10A magical
essence +2 wishes-, K1,HL0 gp D 1,K1L magical essence +9
wishes-.
#ace of Smiting: 2his 4( adamantine heavy mace has a D1
enhancement !onus against constructs, an any critical hit
ealt to a construct completely estroys it +no sa&ing thro)-.
A critical hit ealt to an outsier eals xH amage rather than
x2.
Moerate transmutation: CL 11thG Cra"t Magic Arms an
Armor, disintegrate: Price K1,912 gpG Cost 9B,912 gp D
2,LL0 magical essence.
#ace of Terror: #n comman, this 4# heavy mace causes
the )ieler4s clothes an appearance to trans"orm into an
illusion o" ar'est horror such that li&ing creatures in a 90,
"oot cone !ecome panic'e as i" !y a fear spell +3ill ;C 1A
partial-. 2hey ta'e a @2 morale penalty on sa&ing thro)s, an
they "lee "rom the )ieler. 2he )ieler may use this a!ility
up to three times per ay.
0trong necromancyG CL 19thG Cra"t Magic Arms an Armor,
fear: Price 9L,112 gpG Cost 1B,2KA gp D 1,1H2 magical
essence.
#aster5or< Cold Iron 1ongs5ord: 2his nonmagical
longs)or is cra"te out o" col iron. As a master)or'
)eapon, it has a D1 enhancement !onus on attac' rolls.
8o aura +nonmagical-G Price 990 gp.
Nine 1i!es Stealer: 2his longs)or al)ays per"orms as a
4# longsword! !ut it also has the po)er to ra) the li"e "orce
"rom an opponent. It can o this nine times !e"ore the a!ility
is lost. At that point, the s)or !ecomes a simple 4#
longsword +)ith a hint o" e&il a!out it-. A critical hit must !e
ealt "or the s)or4s eath,ealing a!ility to "unction, an
this )eapon has no e""ect on creatures not su!.ect to critical
hits. 2he &ictim is entitle to a ;C 20 *ortitue sa&e to a&oi
eath. I" the sa&e is success"ul, the s)or4s eath,ealing
a!ility oes not "unction, no use o" the a!ility is expene,
an normal critical amage is etermine. 2his s)or is e&il,
an any goo character attempting to )iel it gains t)o
negati&e le&els. 2hese negati&e le&els remain as long as the
s)or is in han an isappear )hen the s)or is no longer
)iele. 2hese negati&e le&els ne&er result in actual le&el
loss, !ut they cannot !e o&ercome in any )ay +incluing
restoration spells- )hile the s)or is )iele.
0trong necromancy Oe&ilP: CL 19thG Cra"t Magic Arms an
Armor, finger of death: Price 29,01K gpG Cost 11,12L gp 1 sp
D B22 magical essence.
2ath"o5: #" el&en ma'e, this )hite 4# composite long"ow
+D2 0tr !onus- )hispers I0)i"t e"eat to my enemiesJ in
5l&en )hen noc'e an pulle. #nce per ay, i" the "irer
s)ears alou to slay her target +a "ree action-, the !o)4s
)hisper !ecomes the lo) shout I0)i"t eath to those )ho
ha&e )ronge me.J Against such a s)orn enemy, the !o)
has a D1 enhancement !onus, an arro)s launche "rom it
eal an aitional 2A points o" amage +an xH on a critical
hit instea o" the normal x9-. 7o)e&er, the !o) is treate as
only a master)or' )eapon against all "oes other than the
s)orn enemy, an the )ieler ta'es a @1 penalty on attac'
rolls )ith any )eapon other than the oath"ow 2hese
!onuses an penalties last "or se&en ays or until the s)orn
enemy is slain or estroye !y the )ieler o" the oath"ow!
)hiche&er comes "irst.
2he oath"ow may only ha&e one s)orn enemy at a time.
2K
#nce the )ieler s)ears to slay a target, he cannot ma'e a
ne) oath until he has slain that target or se&en ays ha&e
passe. 5&en i" the )ieler slays the s)orn enemy on the
same ay that he ma'es the oath, he cannot acti&ate the
oath"ow4s special po)er again until 2H hours ha&e passe
"rom the time he mae the oath.
0trong e&ocationG CL 11thG Cra"t Magic Arms an Armor,
creator must !e an el"G Price 21,A00 gpG Cost 19,100 gp D
1,000 magical essence.
Rapier of Puncturing: 2hree times per ay, this 4#
wounding rapier allo)s the )ieler to ma'e a touch attac'
)ith the )eapon that eals 1A points o" Constitution
amage !y raining !loo. Creatures immune to critical hits
are immune to the Constitution amage ealt !y this )eapon.
0trong necromancyG CL 19thG Cra"t Magic Arms an Armor,
harm: Price 10,920 gpG Cost 21,920 gp D 2,000 magical
essence.
Screaming Bolt: #ne o" these 4# "olts screams )hen "ire,
"orcing all enemies o" the )ieler )ithin 20 "eet o" the path
o" the !olt to succee on a ;C 1H 3ill sa&e or !ecome
sha'en. 2his is a min,a""ecting "ear e""ect.
*aint enchantmentG CL 1thG Cra"t Magic Arms an Armor,
doom: Price 2AKgpG Cost 12L gp an 1 sp D 10 magical
essence.
Shatterspi<e: 3ielers )ithout the Impro&e 0uner "eat
use Shatterspike as a 41 longsword onlyG )ielers )ith the
Impro&e 0uner "eat a a DH !onus +incluing the s)or4s
D1 enhancement !onus- to the oppose roll )hen attempting
to stri'e a "oe4s )eapon. I" success"ul, Shatterspike eals
1LDH points o" amage plus the )ieler4s 0trength moi"ier
to the target )eapon +the target )eapon4s harness must still
!e o&ercome )ith each hit-. Shatterspike can amage
)eapons )ith an enhancement !onus o" DH or lo)er.
0trong e&ocationG CL 19thG 0tr 19, Cra"t Arms an Armor,
Po)er Attac', Impro&e 0uner, shatterG Price H,911 gpG
Cost 2,911 gp D 1A0 magical essenceG 3eight H l!.
Shifter6s Sorro5: 2his 41&41 two-"laded sword has !laes
o" alchemical sil&er. 2he )eapon eals an extra 2A points o"
amage against any creature )ith the shapechanger su!type.
3hen a shapechanger or a creature in an alternate "orm +such
as a rui using )il shape- is struc' !y the )eapon, it must
ma'e a ;C 11 3ill sa&e or return to its natural "orm.
0trong transmutationG CL 11thG Cra"t Arms an Armor,
"aleful polymorph: Price 12,KL0 gpG Cost A,KL0 gp D HL0
magical essenceG 3eight 10 l!.
Sil!er .agger8 #aster5or<: 2his master)or' alchemical
sil&er agger is nonmagical. As a master)or' )eapon, it has
a D1 enhancement !onus on attac' rolls.
8o aura +nonmagical-G Price 922 gp.
Sla4ing Arro5: 2his 41 arrow is 'eye to a particular type
or su!type o" creature. I" it stri'es such a creature, the target
must ma'e a ;C 20 *ortitue sa&e or ie +or, in the case o"
unli&ing targets, !e estroye- instantly. 8ote that e&en
creatures normally exempt "rom *ortitue sa&es +unea an
constructs- are su!.ect to this attac'. 3hen 'eye to a li&ing
creature, this is a eath e""ect +an thus death ward protects a
target-. 2o etermine the type or su!type o" creature the
arro) is 'eye to, roll on the ta!le !elo).
A greater slaying arrow "unctions .ust li'e a normal slaying
arrow! !ut the ;C to a&oi the eath e""ect is 29.
0trong necromancy: CL 19thG Cra"t Magic Arms an Armor,
finger of death +slaying arrow- or heightene finger of death
+greater slaying arrow-G Price 2,2L2 gp +slaying arrow- or
H,01K gp +greater slaying arrow-G Cost 1,1HH gp 1 sp D B1
magical essence +slaying arrow- or 2,092 gp D 1A2 magical
essence +greater slaying arrow-.
d: .esignated T4pe or Su"t4pe
01@01 A!errations
0A@0B Animals
10@1A Constructs
1K@22 ;ragons
29@2K 5lementals
2L@92 *ey
99@9B $iants
H0 7umanois, a/uatic
H1@H2 7umanois, )ar"
H9@HH 7umanois, el"
H1 7umanois, gnoll
HA 7umanois, gnome
HK@HB 7umanois, go!linoi
10 7umanois, hal"ling
11@1H 7umanois, human
11@1K 7umanois, reptilian
1L@A0 7umanois, orc
A1@A1 Magical !easts
AA@K0 Monstrous humanois
K1@K2 #o>es
K9 #utsiers, air
KH@KA #utsiers, chaotic
KK #utsiers, earth
KL@L0 #utsiers, e&il
L1 #utsiers, "ire
L2@LH #utsiers, goo
L1@LK #utsiers, la)"ul
LL #utsiers, )ater
LB@B0 Plants
B1@BL <nea
BB@100 Vermin
Sleep Arro5: 2his 41 arrow is painte )hite an has )hite
"letching. I" it stri'es a "oe so that it )oul normally eal
amage, it instea !ursts into magical energy that eals
nonlethal amage +in the same amount as )oul !e lethal
amage- an "orces the target to ma'e a ;C 11 3ill sa&e or
"all asleep.
*aint enchantment: CL 1thG Cra"t Magic Arms an Armor,
sleep: Price 192 gpG Cost AB gp 1 sp D 1 magical essence.
2L
Sun Blade: 2his s)or is the si>e o" a !astar s)or.
7o)e&er, a sun "lade is )iele as i" it )ere a short s)or
)ith respect to )eight an ease o" use. +In other )ors, the
)eapon appears to all &ie)ers to !e a !astar s)or, an
eals !astar s)or amage, !ut the )ieler "eels an reacts
as i" the )eapon )ere a short s)or.- Any ini&iual a!le to
use either a !astar s)or or a short s)or )ith pro"iciency
is pro"icient in the use o" a sun "lade Li'e)ise, 3eapon
*ocus an 3eapon 0peciali>ation in short s)or an !astar
s)or apply e/ually, !ut the !ene"its o" those "eats o not
stac'.
In normal com!at, the glo)ing golen !lae o" the )eapon
is e/ual to a 4# "astard sword Against e&il creatures, its
enhancement !onus is DH. Against 8egati&e 5nergy Plane
creatures or unea creatures, the s)or eals ou!le
amage +an x9 on a critical hit instea o" the usual x2-.
2he !lae also has a special sunlight po)er. #nce per ay,
the )ieler can s)ing the !lae &igorously a!o&e her hea
)hile spea'ing a comman )or. 2he sun"lade then shes a
!right yello) raiance that is li'e "ull aylight. 2he raiance
!egins shining in a 10,"oot raius aroun the s)or )ieler
an extens out)ar at 1 "eet per roun "or 10 rouns
therea"ter, to create a glo!e o" light )ith a A0,"oot raius.
3hen the )ieler stops s)inging, the raiance "aes to a
im glo) that persists "or another minute !e"ore
isappearing entirely. All sun "lades are o" goo alignment,
an any e&il creature attempting to )iel one gains one
negati&e le&el. 2he negati&e le&el remains as long as the
s)or is in han an isappears )hen the s)or is no longer
)iele. 2his negati&e le&el ne&er results in actual le&el loss,
!ut it cannot !e o&ercome in any )ay +incluing restoration
spells- )hile the s)or is )iele.
Moerate e&ocation: CL 10thG Cra"t Magic Arms an Armor,
daylight! creator must !e gooG Price 10,991 gpG Cost 21,991
gp D 2,000 magical essence.
S5ord of 1ife Stealing: 2his !lac' iron 4# longsword
!esto)s a negati&e le&el )hen it eals a critical hit. 2he
s)or )ieler gains 1A temporary hit points each time a
negati&e le&el is !esto)e on another. 2hese temporary hit
points last "or 2H hours. #ne ay a"ter !eing struc', su!.ects
must ma'e a ;C 1A *ortitue sa&e "or each negati&e le&el or
lose a character le&el.
0trong necromancy: CL 1KthG Cra"t Magic Arms an Armor,
enervation: Price 21,K11 gpG Cost 12,L1K gp an 1 sp D
1,02B magical essence.
S5ord of the Planes: 2his longs)or has an enhancement
!onus o" D1 on the Material Plane, !ut on any 5lemental
Plane its enhancement !onus increases to D2. +2he D2
enhancement !onus also applies on the Material Plane )hen
the )eapon is use against elementals.- It operates as a 4(
longsword on the Astral Plane or the 5thereal Plane or )hen
use against opponents nati&e to either o" those planes. #n
any other plane, or against any outsier, it "unctions as a 4%
longsword
0trong e&ocation: CL 11thG Cra"t Magic Arms an Armor,
plane shift: Price 22,911 gpG Cost 11,11K gp an 1 sp D LB9
magical essence.
S5ord of Su"tlet4: A 41 short sword )ith a thin, ull gray
!lae, this )eapon pro&ies a DH !onus on its )ieler4s
attac' an amage rolls )hen he is ma'ing a snea' attac'
)ith it.
Moerate illusion: CL KthG Cra"t Magic Arms an Armor,
"lur: Price 22,910 gpG Cost 11,111 gp D LB2 magical
essence.
S4l!an Scimitar: 2his 4( scimitar! )hen use outoors in a
temperate climate, grants its )ieler the use o" the Clea&e
"eat an eals an extra 1A points o" amage.
Moerate e&ocation: CL 11thG Cra"t Magic Arms an Armor,
divine power or creator must !e a Kth,le&el ruiG Price
HK,911gpG Cost 29,A1K gp an 1 sp D 1,LB9 magical essence.
Trident of ;ish Command: 2he magical properties o" this
41 trident )ith a A,"oot,long ha"t ena!le its )ieler to
charm up to 1H 7; o" a/uatic animals +3ill ;C 1A negates,
animals get a D1 !onus i" currently uner attac' !y the
)ieler or his allies-, no t)o o" )hich can !e more than 90
"eet apart. 2he )ieler can use this e""ect up to three times
per ay. 2he )ieler can communicate )ith the animals as i"
using a speak with animals spell. Animals ma'ing their
sa&ing thro) are "ree o" control, !ut they )ill not approach
)ithin 10 "eet o" the trient. 2he trient can !e use up to
three times per ay.
Moerate enchantment: CL KthG Cra"t Magic Arms an
Armor, speak with animals: Price 1L,A10 gpG Cost B,921 gp
D KHA magical essence.
Trident of Warning: A )eapon o" this type ena!les its
)ieler to etermine the location, epth, 'in, an num!er o"
a/uatic preators )ithin AL0 "eet. A trident of warning must
!e graspe an pointe in orer "or the character using it to
gain such in"ormation, an it re/uires 1 roun to scan a
hemisphere )ith a raius o" AL0 "eet. 2he )eapon is
other)ise a 4# trident
Moerate i&ination: CL KthG Cra"t Magic Arms an Armor,
locate creature: Price 10,111 gpG Cost 1,01K gp an 1 sp D
H01 magical essence.
POTIONS AND OILS
A potion is a magic li/ui that prouces its e""ect )hen
im!i!e. Magic oils are similar to potions, except that oils
are applie externally rather than im!i!e. A potion or oil
can !e use only once. It can uplicate the e""ect o" a spell o"
up to 9r le&el that has a casting time o" less than 1 minute.
Potions are li'e spells cast upon the im!i!er. 2he character
2B
ta'ing the potion oesn4t get to ma'e any ecisions a!out the
e""ect Ethe caster )ho !re)e the potion has alreay one
so. 2he rin'er o" a potion is !oth the e""ecti&e target an the
caster o" the e""ect +though the potion inicates the caster
le&el, the rin'er still controls the e""ect-.
2he person applying an oil is the e""ecti&e caster, !ut the
o!.ect is the target.
Ph4sical .escription: A typical potion or oil consists o" 1
ounce o" li/ui hel in a ceramic or glass &ial "itte )ith a
tight stopper. 2he stoppere container is usually no more
than 1 inch )ie an 2 inches high. 2he &ial has AC 19, 1 hit
point, harness 1, an a !rea' ;C o" 12. Vials hol 1 ounce
o" li/ui.
Identif4ing Potions: In aition to the stanar methos o"
ienti"ication, PCs can sample "rom each container they "in
to attempt to etermine the nature o" the li/ui insie. An
experience character learns to ienti"y potions !y memory
E"or example, the last time she taste a li/ui that remine
her o" almons, it turne out to !e a potion of cure moderate
wounds.
Acti!ation: ;rin'ing a potion or applying an oil re/uires no
special s'ill. 2he user merely remo&es the stopper an
s)allo)s the potion or smears on the oil. 2he "ollo)ing rules
go&ern potion an oil use.
;rin'ing a potion or using an oil on an item o" gear is a
stanar action. 2he potion or oil ta'es e""ect immeiately.
<sing a potion or oil pro&o'es attac's o" opportunity. A
success"ul attac' +incluing grappling attac's- against the
character "orces a Concentration chec' +as "or casting a
spell-. I" the character "ails this chec', she cannot rin' the
potion. An enemy may irect an attac' o" opportunity against
the potion or oil container rather than against the character. A
success"ul attac' o" this sort can estroy the container.
A creature must !e a!le to s)allo) a potion or smear on an
oil. 6ecause o" this, incorporeal creatures cannot use potions
or oils.
Any corporeal creature can im!i!e a potion. 2he potion must
!e s)allo)e. Any corporeal creature can use an oil.
A character can care"ully aminister a potion to an
unconscious creature as a "ull,roun action, tric'ling the
li/ui o)n the creature4s throat. Li'e)ise, it ta'es a "ull,
roun action to apply an oil to an unconscious creature.
Potion Descriptions
2he caster le&el "or a stanar potion is the minimum caster
le&el neee to cast the spell +unless other)ise speci"ie-.
Ta"le: Potions and 2ils
#inor #edium #a%or Potion or 2il #ar<et
Price
01@10 E E -ure light
wounds +potion-
10 gp
11@19 E E Bndure elements
+potion-
10 gp
1H@11 E E Cide from
animals +potion-
10 gp
1A@1K E E Cide from
undead +potion-
10 gp
1L@1B E E Dump +potion- 10 gp
20@22 E E =age armor
+potion-
10 gp
29@21 E E =agic fang
+potion-
10 gp
2A E E =agic stone +oil- 10 gp
2K@2B E E =agic weapon
+oil-
10 gp
90 E E 3ass without
trace +potion-
10 gp
91@92 E E 3rotection from
/alignment0
+potion-
10 gp
99@9H E E *emove fear
+potion-
10 gp
91 E E Sanctuary
+potion-
10 gp
9A@9L E E Shield of faith 4#
+potion-
10 gp
9B E E Shillelagh +oil- 10 gp
H0@H1 01@02 E )less weapon
+oil-
100 gp
H2@HH 09@0H E Bnlarge person
+potion-
210 gp
H1 01 E *educe person
+potion-
210 gp
HA@HK 0A E Aid +potion- 900 gp
HL@10 0K E )arkskin 4#
+potion-
900 gp
11@19 0L@10 E )ear9s endurance
+potion-
900 gp
1H@1A 11@19 01@02 )lur +potion- 900 gp
1K@1B 1H@1A E )ull9s strength
+potion-
900 gp
A0@A2 1K@1B E -at9s grace
+potion-
900 gp
A9@AK 20@2K 09@0K -ure moderate
wounds +potion-
900 gp
AL 2L E >arkness +oil- 900 gp
AB@K1 2B@90 0L@0B >arkvision
+potion-
900 gp
K2@KH 91 E >elay poison
+potion-
900 gp
K1@KA 92@99 E Bagle9s splendor
+potion-
900 gp
KK@KL 9H@91 E EoA9s cunning
+potion-
900 gp
KB@L1 9A@9K 10@11 $nvisi"ility 900 gp
90
+potion or oil-
L2@LH 9L 12 Lesser
restoration
+potion-
900 gp
L1@LA 9B E Levitate +potion
or oil-
900 gp
LK H0 E =isdirection
+potion-
900 gp
LL@LB H1@H2 E Fwl9s wisdom
+potion-
900 gp
B0@B1 H9 E 3rotection from
arrows 10&magic
+potion-
900 gp
B2@B9 HH 19 *emove paralysis
+potion-
900 gp
BH@BA H1@HA E *esist energy
/type0 10 +potion-
900 gp
BK HK@HL 1H Shield of faith 4(
+potion-
900 gp
BL@BB HB E Spider clim"
+potion-
900 gp
100 10 11 ,ndetecta"le
alignment
+potion-
900 gp
E 11 1A )arkskin 4(
+potion-
A00 gp
E 12 1K@1L Shield of faith 4%
+potion-
A00 gp
E 19@11 1B@20 *esist energy
/type0 #0 +potion-
K00 gp
E 1A@A0 21@2L -ure serious
wounds +potion-
K10 gp
E A1 2B >aylight +oil- K10 gp
E A2@AH 90@92 >isplacement
+potion-
K10 gp
E A1 99 Elame arrow +oil- K10 gp
E AA@AL 9H@9L Ely +potion- K10 gp
E AB 9B Gaseous form
+potion-
K10 gp
E K0@K1 E Greater magic
fang 41 +potion-
K10 gp
E K2@K9 E Greater magic
weapon 41 +oil-
K10 gp
E KH@K1 H0@H1 Caste +potion- K10 gp
E KA@KL H2@HH Ceroism +potion- K10 gp
E KB@L0 H1@HA Heen edge +oil- K10 gp
E L1 HK =agic circle
against
/alignment0
+potion-
K10 gp
E L2@L9 E =agic vestment
41 +oil-
K10 gp
E LH@LA HL@10 Ieutralize poison
+potion-
K10 gp
E LK@LL 11@12 Iondetection
+potion-
K10 gp
E LB@B1 19@1H 3rotection from
energy /type0
+potion-
K10 gp
E B2@B9 11 *age +potion- K10 gp
E BH 1A *emove
"lindness&deafnes
s +potion-
K10 gp
E B1 1K *emove curse
+potion-
K10 gp
E BA 1L *emove disease
+potion-
K10 gp
E BK 1B .ongues +potion- K10 gp
E BL@BB A0 <ater "reathing
+potion-
K10 gp
E 100 A1 <ater walk
+potion-
K10 gp
E E A2@A9 )arkskin 4%
+potion-
B00 gp
E E AH Shield of faith 4'
+potion-
B00 gp
E E A1 Good hope
+potion-
1,010
gp
E E AA@AL *esist energy
/type0 (0 +potion-
1,100
gp
E E AB )arkskin 4'
+potion-
1,200
gp
E E K0@K9 Greater magic
fang 4# +potion-
1,200
gp
E E KH@KK Greater magic
weapon 4# +oil-
1,200
gp
E E KL@L1 =agic vestment
4# +oil-
1,200
gp
E E L2 3rotection from
arrows 1'&magic
+potion-
1,100
gp
E E L9@L1 Greater magic
fang 4( +potion-
1,L00
gp
E E LA@LL Greater magic
weapon 4( +oil-
1,L00
gp
E E LB@B1 =agic vestment
4( +oil-
1,L00
gp
E E B2@B9 Greater magic
fang 4% +potion-
2,H00
gp
E E BH@B1 Greater magic
weapon 4% +oil-
2,H00
gp
E E BA@BK =agic vestment
4% +oil-
2,H00
gp
E E BL Greater magic
fang 4' +potion-
9,000
gp
E E BB Greater magic
weapon 4' +oil-
9,000
gp
E E 100 =agic vestment
4' +oil-
9,000
gp
91
RINGS
Fings !esto) magical po)ers upon their )earers. #nly a
rare "e) ha&e charges. Anyone can use a ring.
A character can only e""ecti&ely )ear t)o magic rings. A
thir magic ring oesn4t )or' i" the )earer is alreay
)earing t)o magic rings.
Ph4sical .escription: Fings ha&e no apprecia!le )eight.
Although exceptions exist that are cra"te "rom glass or
!one, the &ast ma.ority o" rings are "orge "rom metalE
usually precious metals such as gol, sil&er, an platinum. A
ring has AC 19, 2 hit points, harness 10, an a !rea' ;C o"
21.
Acti!ation: <sually, a ring4s a!ility is acti&ate !y a
comman )or +a stanar action that oes not pro&o'e
attac's o" opportunity- or it )or's continually. 0ome rings
ha&e exceptional acti&ation methos, accoring to their
escriptions.
Special =ualities: Foll ?. A result o" 01 inicates the ring
is intelligent, 02@91 inicates that something +a esign,
inscription, or the li'e- pro&ies a clue to its "unction, an
92@100 inicates no special /ualities. Intelligent items ha&e
extra a!ilities an sometimes extraorinary po)ers an
special purposes. Fings )ith charges can ne&er !e
intelligent.
Ta"le: Rings
#inor #edium #a%or Ring #ar<et
Price
01@1L E E Protection D1 2,000 gp
1B@2L E E *eather "alling 2,200 gp
2B@9A E E 0ustenance 2,100 gp
9K@HH E E Clim!ing 2,100 gp
H1@12 E E Numping 2,100 gp
19@A0 E E 0)imming 2,100 gp
A1@K0 01@01 E Counterspells H,000 gp
K1@K1 0A@0L E Min shieling L,000 gp
KA@L0 0B@1L E Protection D2 L,000 gp
L1@L1 1B@29 E *orce shiel L,100 gp
LA@B0 2H@2L E Fam L,A00 gp
E 2B@9H E Clim!ing,
impro&e
10,000 gp
E 91@H0 E Numping,
impro&e
10,000 gp
E H1@HA E 0)imming,
impro&e
10,000 gp
B1@B9 HK@11 E Animal
"rienship
10,L00 gp
BH@BA 10@1A 01@02 5nergy
resistance,
minor
12,000 gp
BK@BL 1K@A1 E Chameleon
po)er
12,K00 gp
BB@100 A2@AA E 3ater )al'ing 11,000 gp
E AK@K1 09@0K Protection D9 1L,000 gp
E K2@KA 0L@10 0pell storing,
minor
1L,000 gp
E KK@L1 11@11 In&isi!ility 20,000 gp
E L2@L1 1A@1B 3i>arry +I- 20,000 gp
E LA@B0 20@21 5&asion 21,000 gp
E B1@B9 2A@2L S,ray &ision 21,000 gp
E BH@BK 2B@92 6lin'ing 2K,000 gp
E BL@100 99@9B 5nergy
resistance,
ma.or
2L,000 gp
E E H0@HB Protection DH 92,000 gp
E E 10@11 3i>arry +II- H0,000 gp
E E 1A@A0 *reeom o"
mo&ement
H0,000 gp
E E A1@A9 5nergy
resistance,
greater
HH,000 gp
E E AH@A1 Eriend shield
+pair-
10,000 gp
E E AA@K0 Protection D1 10,000 gp
E E K1@KH 0hooting stars 10,000 gp
E E K1@KB 0pell storing 10,000 gp
E E L0@L9 3i>arry +III- K0,000 gp
E E LH@LA 2ele'inesis K1,000 gp
E E LK@LL Fegeneration B0,000 gp
E E LB 2hree )ishes BK,B10 gp
E E B0@B2 0pell turning BL,2L0 gp
E E B9@BH 3i>arry +IV- 100,000 gp
E E B1 ;.inni calling 121,000 gp
E E BA 5lemental
comman +air-
200,000 gp
E E BK 5lemental
comman
+earth-
200,000 gp
E E BL 5lemental
comman +"ire-
200,000 gp
E E BB 5lemental
comman
+)ater-
200,000 gp
E E 100 0pell storing,
ma.or
200,000 gp
Rin" Descriptions
0tanar rings are escri!e !elo).
Animal ;riendship: #n comman, this ring a""ects an
animal as i" the )earer ha cast charm animal.
*aint enchantmentG CL 9rG *orge Fing, charm animal: Price
10,L00 gp.
Blin<ing: #n comman, this ring ma'es the )earer !lin', as
)ith the "link spell.
Moerate transmutationG CL KthG *orge Fing, "link: Price
2K,000 gp.
Chameleon Po5er: As a "ree action, the )earer o" this ring
can gain the a!ility to magically !len in )ith the
surrounings. 2his pro&ies a D10 competence !onus on her
7ie chec's. As a stanar action, she can also comman the
ring to utili>e the spell disguise self as o"ten as she )ants.
*aint illusionG CL 9rG *orge Fing, disguise self! invisi"ility:
92
Price 12,K00 gp.
Clim"ing: 2his ring is actually a magic leather cor that ties
aroun a "inger. It continually grants the )earer a D1
competence !onus on Clim! chec's.
*aint transmutatationG CL 1thG *orge Fing, creator must ha&e
1 ran's in the Clim! s'illG Price 2,100 gp.
Clim"ing8 Impro!ed: As clim!ing, except it grants a D10
competence !onus on its )earer4s Clim! chec's.
*aint transmutationG CL 1thG *orge Fing, creator must ha&e
10 ran's in the Clim! s'ill: Price 10,000 gp.
Counterspells: 2his ring might seem to !e a ring of spell
storing upon "irst examination. 7o)e&er, )hile it allo)s a
single spell o" 1st through Ath le&el to !e cast into it, that
spell cannot !e cast out o" the ring again. Instea, shoul that
spell e&er !e cast upon the )earer, the spell is immeiately
countere, as a counterspell action, re/uiring no action +or
e&en 'no)lege- on the )earer4s part. #nce so use, the
spell cast )ithin the ring is gone. A ne) spell +or the same
one as !e"ore- may !e place in it again.
Moerate e&ocationG CL 11thG *orge Fing, im"ue with spell
a"ility: Price H,000 gp.
.%inni Calling: #ne o" the many rings o" "a!le, this IgenieJ
ring is most use"ul inee. It ser&es as a special gate !y
means o" )hich a speci"ic .inni can !e calle "rom the
5lemental Plane o" Air. 3hen the ring is ru!!e +a stanar
action-, the call goes out, an the .inni appears on the next
roun. 2he .inni "aith"ully o!eys an ser&es the )earer o"
the ring, !ut ne&er "or more than 1 hour per ay. I" the .inni
o" the ring is e&er 'ille, the ring !ecomes nonmagical an
)orthless.
0trong con.urationG CL 1KthG *orge Fing, gate: Price
121,000 gp.
&lemental Command: All "our 'ins o" elemental
command rings are &ery po)er"ul. 5ach appears to !e
nothing more than a lesser magic ring until "ully acti&ate
+!y meeting a special conition, such as single,hanely
slaying an elemental o" the appropriate type or exposure to a
sacre material o" the appropriate element-, !ut each has
certain other po)ers as )ell as the "ollo)ing common
properties.
5lementals o" the plane to )hich the ring is attune can4t
attac' the )earer, or e&en approach )ithin 1 "eet o" him. I"
the )earer esires, he may "orego this protection an instea
attempt to charm the elemental +as charm monster! 3ill ;C
1K negates-. I" the charm attempt "ails, ho)e&er, a!solute
protection is lost an no "urther attempt at charming can !e
mae.
Creatures "rom the plane to )hich the ring is attune )ho
attac' the )earer ta'e a @1 penalty on their attac' rolls. 2he
ring )earer ma'es applica!le sa&ing thro)s "rom the
extraplanar creature4s attac's )ith a D2 resistance !onus. 7e
gains a DH morale !onus on all attac' rolls against such
creatures. Any )eapon he uses !ypasses the amage
reuction o" such creatures, regarless o" any /ualities the
)eapon may or may not ha&e.
2he )earer o" the ring is a!le to con&erse )ith creatures
"rom the plane to )hich his ring is attune. 2hese creatures
recogni>e that he )ears the ring. 2hey sho) a healthy
respect "or the )earer i" alignments are similar. I" alignments
are oppose, creatures "ear the )earer i" he is strong. I" he is
)ea', they hate an esire to slay him.
2he possessor o" a ring of elemental command ta'es a sa&ing
thro) penalty as "ollo)s(
&lemen
t
Sa!ing Thro5 Penalt4
Air @2 against earth,!ase e""ects
5arth @2 against air, or electricity,!ase e""ects
*ire @2 against )ater, or col,!ase e""ects
3ater @2 against "ire,!ase e""ects
In aition to the po)ers escri!e a!o&e, each speci"ic ring
gi&es its )earer the "ollo)ing a!ilities accoring to its 'in.
Fing o" 5lemental Comman +Air-
C Eeather fall +unlimite use, )earer only-
C *esist energy /electricity0 +unlimite use, )earer only-
C Gust of wind +t)ice per ay-
C <ind wall +unlimite use-
C Air walk +once per ay, )earer only-
C -hain lightning +once per )ee'-
2he ring appears to !e a ring of feather falling until a certain
conition is met to acti&ate its "ull potential. It must !e
reacti&ate each time a ne) )earer ac/uires it.
Fing o" 5lemental Comman +5arth-
C =eld into stone +unlimite use, )earer only-
C Soften earth or stone +unlimite use-
C Stone shape +t)ice per ay-
C Stoneskin +once per )ee', )earer only-
C 3asswall +t)ice per )ee'-
C <all of stone +once per ay-
2he ring appears to !e a ring of meld into stone until the
esta!lishe conition is met.
Fing o" 5lemental Comman +*ire-
C *esist energy /fire0 +as a ma1or ring of energy resistance
JfireK-
99
C )urning hands +unlimite use-
C Elaming sphere +t)ice per ay-
C 3yrotechnics +t)ice per ay-
C <all of fire +once per ay-
C Elame strike +t)ice per )ee'-
2he ring appears to !e a ma1or ring of energy resistance
/fire0 until the esta!lishe conition is met.
Fing o" 5lemental Comman +3ater-
C <ater walk +unlimite use-
C -reate water +unlimite use-
C <ater "reathing +unlimite use-
C <all of ice +once per ay-
C $ce storm +t)ice per )ee'-
C -ontrol )ater +t)ice per )ee'-
2he ring appears to !e a ring of water walking until the
esta!lishe conition is met.
0trong con.urationG CL 11thG *orge Fing, summon monster
;$, all appropriate spellsG Price 200,000 gp.
&nerg4 Resistance: 2his reish iron ring continually
protects the )earer "rom amage "rom one type o" energyE
aci, col, electricity, "ire, or sonic +chosen !y the creator o"
the itemG etermine ranomly i" "oun as part o" a treasure
hoar-. 5ach time the )earer )oul normally ta'e such
amage, su!tract the ring4s resistance &alue "rom the amage
ealt.
A minor ring of energy resistance grants 10 points o"
resistance. A ma1or ring of energy resistance grants 20 points
o" resistance. A greater ring of energy resistance grants 90
points o" resistance.
*aint +minor or ma.or- or moerate +greater- a!.urationG CL
9r +minor-, Kth +ma.or-, or 11th +greater-G *orge Fing,
resist energy: Price 12,000 gp +minor-, 2L,000 gp +ma.or-,
HH,000 gp +greater-.
&!asion: 2his ring continually grants the )earer the a!ility
to a&oi amage as i" she ha e&asion. 3hene&er she ma'es
a Fe"lex sa&ing thro) to etermine )hether she ta'es hal"
amage, a success"ul sa&e results in no amage.
Moerate transmutationG CL KthG *orge Fing, 1ump: Price
21,000 gp.
;eather ;alling: 2his ring is cra"te )ith a "eather pattern
all aroun its ege. It acts exactly li'e a feather fall spell,
acti&ate immeiately i" the )earer "alls more than 1 "eet.
*aint transmutationG CL 1stG *orge Fing, feather fall: Price
2,200 gp.
;orce Shield: An iron !an, this simple ring generates a
shiel,si>e +an shiel,shape- wall of force that stays )ith
the ring an can !e )iele !y the )earer as i" it )ere a
hea&y shiel +D2 AC-. 2his special creation has no armor
chec' penalty or arcane spell "ailure chance since it is
)eightless an encum!rance,"ree. It can !e acti&ate an
eacti&ate at )ill as a "ree action.
Moerate e&ocationG CL BthG *orge Fing, wall of force: Price
L,100 gp.
;reedom of #o!ement: 2his gol ring allo)s the )earer to
act as i" continually uner the e""ect o" a freedom of
movement spell.
Moerate a!.urationG CL KthG *orge Fing, freedom of
movement: Price H0,000 gp.
;riend Shield: 2hese curious rings al)ays come in pairs. A
friend shield ring )ithout its mate is useless. 5ither )earer
o" one o" a pair o" the rings can, at any time, comman his or
her ring to cast a shield other spell )ith the )earer o" the
mate ring as the recipient. 2his e""ect has no range
limitation.
Moerate a!.urationG CL 10thG *orge Fing, shield other:
Price 10,000 gp +"or a pair-.
In!isi"ilit4: 6y acti&ating this simple sil&er ring, the )earer
can !ene"it "rom invisi"ility, as the spell.
*aint illusionG CL 9rG *orge Fing, invisi"ility: Price 20,000
gp.
?umping: 2his ring continually allo)s the )earer to leap
a!out, pro&iing a D1 competence !onus on all his Nump
chec's.
*aint transmutationG CL 2nG *orge Fing, creator must ha&e
1 ran's in the Nump s'ill: Price 2,100 gp.
?umping8 Impro!ed: As .umping, except it grants a D10
competence !onus on its )earer4s Nump chec'.
Moerate transmutationG CL KthG *orge Fing, creator must
ha&e 10 ran's in the Nump s'ill: Price 10,000 gp.
#ind Shielding: 2his ring is usually o" "ine )or'manship
an )rought "rom hea&y gol. 2he )earer is continually
immune to detect thoughts! discern lies! an any attempt to
magically iscern her alignment
*aint a!urationG CL 9rG *orge Fing, nondetection: Price
L,000 gp.
Protection: 2his ring o""ers continual magical protection in
the "orm o" a e"lection !onus o" D1 to D1 to AC.
*aint a!.urationG CL 1thG *orge Fing, shield of faith! caster
must !e o" a le&el at least three times greater than the !onus
o" the ringG Price 2,000 gp +ring 41-G L,000 gp +ring 4#-G
1L,000 gp +ring 4(-G 92,000 gp +ring 4%-G 10,000 gp +ring
4'-.
9H
Ram: 2he ring of the ram is an ornate ring "orge o" har
metal, usually iron or an iron alloy. It has the hea o" a ram
as its e&ice.
2he )earer can comman the ring to gi&e "orth a ramli'e
"orce, mani"este !y a &aguely iscerni!le shape that
resem!les the hea o" a ram or a goat. 2his "orce stri'es a
single target, ealing 1A points o" amage i" 1 charge is
expene, 2A points i" 2 charges are use, or 9A points i" 9
charges +the maximum- are use. 2reat this as a range
attac' )ith a 10,"oot maximum range an no penalties "or
istance.
2he "orce o" the !lo) is consiera!le, an those struc' !y
the ring are su!.ect to a !ull rush i" )ithin 90 "eet o" the ring,
)earer. +2he ram has 0trength 21 an is Large.- 2he ram
gains a D1 !onus on the !ull rush attempt i" 2 charges are
expene, or D2 i" 9 charges are expene.
In aition to its attac' moe, the ring of the ram also has
the po)er to open oors as i" it )ere a character )ith
0trength 21. I" 2 charges are expene, the e""ect is
e/ui&alent to a character )ith 0trength 2K. I" 9 charges are
expene, the e""ect is that o" a character )ith 0trength 2B.
A ne)ly create ring has 10 charges. 3hen all the charges
are expene, the ring !ecomes a nonmagical item.
Moerate transmutationG CL BthG *orge Fing, "ull9s strength!
telekinesis: Price L,A00 gp.
Regeneration: 2his )hite gol ring continually allo)s a
li&ing )earer to heal 1 point o" amage per le&el e&ery hour
rather than e&ery ay. +2his a!ility cannot !e aie !y the
7eal s'ill.- 8onlethal amage heals at a rate o" 1 point o"
amage per le&el e&ery 1 minutes. I" the )earer loses a lim!,
an organ, or any other !oy part )hile )earing this ring, the
ring regenerates it as the spell. In either case, only amage
ta'en )hile )earing the ring is regenerate.
0trong con.urationG CL 11thG *orge Fing, regenerate: Price
B0,000 gp.
Shooting Stars: 2his ring has t)o moes o" operation, one
"or !eing in shao)y ar'ness or outoors at night an a
secon one )hen the )earer is unergroun or inoors at
night.
;uring the night uner the open s'y or in areas o" shao) or
ar'ness, the ring of shooting stars can per"orm the
"ollo)ing "unctions on comman.
C >ancing lights +once per hour-
C Light +t)ice per night-
C )all lightning +special, once per night-
C Shooting stars +special, three per )ee'-
2he "irst special "unction, "all lightning! releases one to "our
!alls o" lightning +ring )earer4s choice-. 2hese glo)ing
glo!es resem!le dancing lights, an the ring )earer controls
them in the same "ashion +see the dancing lights spell
escription-. 2he spheres ha&e a 120,"oot range an a
uration o" H rouns. 2hey can !e mo&e at 120 "eet per
roun. 5ach sphere is a!out 9 "eet in iameter, an any
creature )ho comes )ithin 1 "eet o" one causes its charge to
issipate, ta'ing electricity amage in the process accoring
to the num!er o" !alls create.
Num"er of Balls .amage per Ball
H lightning !alls 1A points o" amage each
9 lightning !alls 2A points o" amage each
2 lightning !alls 9A points o" amage each
1 lightning !all HA points o" amage
#nce the "all lightning "unction is acti&ate, the !alls can !e
release at any time !e"ore the sun rises. +Multiple !alls can
!e release in the same roun.-
2he secon special "unction prouces three shooting stars
that can !e release "rom the ring each )ee', simultaneously
or one at a time. 2hey impact "or 12 points o" amage an
sprea +as a fire"all- in a 1,"oot,raius sphere "or 2H points
o" "ire amage.
Any creature struc' !y a shooting star ta'es "ull amage
"rom impact plus "ull "ire amage "rom the sprea unless it
ma'es a ;C 19 Fe"lex sa&e. Creatures not struc' !ut )ithin
the sprea ignore the impact amage an ta'e only hal"
amage "rom the "ire sprea on a success"ul ;C 19 Fe"lex
sa&e. Fange is K0 "eet, at the en o" )hich the shooting star
exploes, unless it stri'es a creature or o!.ect !e"ore that. A
shooting star al)ays "ollo)s a straight line, an any creature
in its path must ma'e a sa&e or !e hit !y the pro.ectile.
Inoors at night, or unergroun, the ring of shooting stars
has the "ollo)ing properties.
C Eaerie fire +t)ice per ay-
C Spark shower +special, once per ay-
2he spark shower is a "lying clou o" si>>ling purple spar's
that "an out "rom the ring "or a istance o" 20 "eet in an arc
10 "eet )ie. Creatures )ithin this area ta'e 2L points o"
amage each i" not )earing metal armor or carrying a metal
)eapon. 2hose )earing metal armor an%or carrying a metal
)eapon ta'e HL points o" amage.
0trong e&ocationG CL 12thG *orge Fing, light! faerie fire!
fire"all! lightning "olt: Price 10,000 gp.
Spell Storing8 #inor: A minor ring of spell storing contains
up to three le&els o" spells that the )earer can cast. 5ach
spell has a caster le&el e/ual to the minimum le&el neee to
cast that spell. 2he user nee not pro&ie any material
components or "ocus, or pay an magical essence cost to cast
the spell, an there is no arcane spell "ailure chance "or
)earing armor +!ecause the ring )earer nee not gesture-.
2he acti&ation time "or the ring is same as the casting time
"or the rele&ant spell, )ith a minimum o" 1 stanar action.
91
*or a ranomly generate ring, treat it as a scroll to
etermine )hat spells are store in it. I" you roll a spell that
)oul put the ring o&er the three,le&el limit, ignore that rollG
the ring has no more spells in it. +8ot e&ery ne)ly
isco&ere ring nee !e "ully charge.-
A spellcaster can cast any spells into the ring, so long as the
total spell le&els o not a up to more than three.
Metamagic &ersions o" spells ta'e up storage space e/ual to
their spell le&el moi"ie !y the metamagic "eat. A
spellcaster can use a scroll to put a spell into the minor ring
of spell storing
2he ring magically imparts to the )earer the names o" all
spells currently store )ithin it.
*aint e&ocationG CL 1thG *orge Fing, im"ue with spell
a"ility: Price 1L,000 gp.
Spell Storing: As the minor ring of spell storing! except it
hols up to "i&e le&els o" spells.
Moerate e&ocationG CL BthG *orge Fing, im"ue with spell
a"ility: Price 10,000 gp.
Spell Storing8 #a%or: As the minor ring of spell storing!
except it hols up to ten le&els o" spells.
0trong e&ocationG CL 1KthG *orge Fing, im"ue with spell
a"ility: Price 200,000 gp.
Spell Turning: <p to three times per ay on comman, this
simple platinum !an automatically re"lects the next nine
le&els o" spells cast at the )earer, exactly as i" spell turning
ha !een cast upon the )earer.
0trong a!.urationG CL 19thG *orge Fing, spell turning: Price
BL,2L0 gp.
Sustenance: 2his ring continually pro&ies its )earer )ith
li"e,sustaining nourishment. 2he ring also re"reshes the !oy
an min, so that its )earer nees only sleep 2 hours per ay
to gain the !ene"it o" L hours o" sleep. 2he ring must !e )orn
"or a "ull )ee' !e"ore it !egins to )or'. I" it is remo&e, the
o)ner must )ear it "or another )ee' to reattune it to himsel".
*aint con.urationG CL 1thG *orge Fing, create food and
water: Price 2,100 gp.
S5imming: 2his sil&er ring has a )a&e pattern etche into
the !an. It continually grants the )earer a D1 competence
!onus on 0)im chec's.
*aint transmutationG CL 2nG *orge Fing, creator must ha&e
1 ran's in the 0)im s'illG Price 2,100 gp.
S5imming8 Impro!ed: As s)imming, except it grants a D10
competence !onus on its )earer4s 0)im chec's.
Moerate transmutationG CL KthG *orge Fing, creator must
ha&e 10 ran's in the 0)im s'ill: Price 10,000 gp.
Tele<inesis: 2his ring allo)s the caster to use the spell
telekinesis on comman.
Moerate transmutationG CL BthG *orge Fing, telekinesis:
Price K1,000 gp.
Three Wishes: 2his ring is set )ith three ru!ies. 5ach ru!y
stores a wish spell, acti&ate !y the ring. 3hen a wish is
use, that ru!y isappears. *or a ranomly generate ring,
roll 19 to etermine the remaining num!er o" ru!ies. 3hen
all the wishes are use, the ring !ecomes a nonmagical item.
0trong e&ocation +i" miracle is use-G CL 20thG *orge Fing,
wish or miracle: Price BK,B10 gpG Cost 11,HK1 gp D 11,B1L
magical essence.
Water Wal<ing: 2his ring, set )ith an opal, allo)s the
)earer to continually utili>e the e""ects o" the spell water
walk.
Moerate transmutationG CL BthG *orge Fing, water walk:
Price 11,000 gp.
Wizardr4: 2his special ring comes in "our 'ins +ring of
wizardry $! ring of wizardry $$! ring of wizardry $$$! an ring
of wizardry $;-, all o" them use"ul only to arcane
spellcasters. 2he )earer4s arcane spells per ay are ou!le
"or one speci"ic spell le&el. A ring of wizardry $ ou!les 1st,
le&el spells, a ring of wizardry $$ ou!les 2n,le&el spells, a
ring of wizardry $$$ ou!les 9r,le&el spells, an a ring of
wizardry $; ou!les Hth,le&el spells. 6onus spells "rom high
a!ility scores or school speciali>ation are not ou!le.
Moerate +wizardry $- or strong +wizardry $$?$;- +no school-G
CL 11th +$-, 1Hth +$$-, 1Kth +$$$-, 20th +$;-G *orge Fing,
limited wishG Price 20,000 gp +$-, H0,000 gp +$$-, K0,000 gp
+$$$-, 100,000 gp +$;-.
@0Ra4 'ision: #n comman, this ring gi&es its possessor
the a!ility to see into an through soli matter. Vision range
is 20 "eet, )ith the &ie)er seeing as i" he )ere loo'ing at
something in normal light e&en i" there is no illumination. S,
ray &ision can penetrate 1 "oot o" stone, 1 inch o" common
metal, or up to 9 "eet o" )oo or irt. 2hic'er su!stances or a
thin sheet o" lea !loc's the &ision.
<sing the ring is physically exhausting, causing the )earer 1
point o" Constitution amage per minute a"ter the "irst 10
minutes o" use in a single ay.
Moerate i&inationG CL AthG *orge Fing, true seeing: Price
21,000 gp.
RODS
Fos are scepterli'e e&ices that ha&e uni/ue magical
po)ers an o not usually ha&e charges. Anyone can use a
ro.
Ph4sical .escription: Fos )eigh approximately 1 pouns.
2hey range "rom 2 "eet to 9 "eet long an are usually mae
o" iron or some other metal. +Many, as note in their
escriptions, can "unction as light maces or clu!s ue to their
9A
stury construction.-
2hese stury items ha&e AC B, 10 hit points, harness 10,
an a !rea' ;C o" 2K.
Acti!ation: ;etails relating to ro use &ary "rom item to
item. 0ee the ini&iual escriptions "or speci"ics.
Special =ualities: Foll ?. A 01 result inicates the ro is
intelligent, 02@91 inicates that something +a esign,
inscription, or the li'e- pro&ies a clue to its "unction, an
92@100 inicates no special /ualities. Intelligent items ha&e
extra a!ilities an sometimes extraorinary po)ers an
special purposes.
Fos )ith charges can ne&er !e intelligent.
Ta"le: Rods
#edium #a%or Rod #ar<et
Price
01@0K E Metamagic, Bnlarge!
lesser
9,000 gp
0L@1H E Metamagic, BAtend!
lesser
9,000 gp
11@21 E Metamagic, Silent!
lesser
9,000 gp
22@2L E Immo&a!le 1,000 gp
2B@91 E Metamagic, Bmpower!
lesser
B,000 gp
9A@H2 E Metal an mineral
etection
10,100 gp
H9@19 01@0H Cancellation 11,000 gp
1H@1K 01@0A Metamagic, Bnlarge 11,000 gp
1L@A1 0K@0L Metamagic, BAtend 11,000 gp
A2@A1 0B@10 Metamagic, Silent 11,000 gp
AA@K1 11@1H 3oner 12,000 gp
K2@KB 11@1L Python 19,000 gp
L0@L9 E Metamagic, =aAimize!
lesser
1H,000 gp
LH@LB 1B@21 *lame extinguishing 11,000 gp
B0@BK 22@21 Viper 1B,000 gp
E 2A@90 5nemy etection 29,100 gp
E 91@9A Metamagic, Bnlarge!
greater
2H,100 gp
E 9K@H2 Metamagic, BAtend!
greater
2H,100 gp
E H9@HL Metamagic, Silent!
greater
2H,100 gp
E HB@19 0plenor 21,000 gp
E 1H@1L 3ithering 21,000 gp
BL@BB 1B@AH Metamagic, Bmpower 92,100 gp
E A1@AB 2huner an lightning 99,000 gp
100 K0@K9 Metamagic, Luicken!
lesser
91,000 gp
E KH@KK 8egation 9K,000 gp
E KL@L0 A!sorption 10,000 gp
E L1@LH *lailing 10,000 gp
E L1@LA Metamagic, =aAimize 1H,000 gp
E LK@LL Fulership A0,000 gp
E LB@B0 0ecurity A1,000 gp
E B1@B2 Lorly might K0,000 gp
E B9@BH Metamagic, Bmpower!
greater
K9,000 gp
E B1@BA Metamagic, Luicken K1,100 gp
E BK@BL Alertness L1,000 gp
E BB Metamagic, =aAimize!
greater
121,100 gp
E 100 Metamagic, Luicken!
greater
1K0,000 gp
Ro Descriptions
Although all ros are generally scepterli'e, their
con"igurations an a!ilities run the magical gamut. 0tanar
ros are escri!e !elo).
A"sorption: 2his ro acts as a magnet, ra)ing spells or
spell,li'e a!ilities into itsel". 2he magic a!sor!e must !e a
single,target spell or a ray irecte at either the character
possessing the ro or her gear. 2he ro then nulli"ies the
spell4s e""ect an stores its potential until the )ieler releases
this energy in the "orm o" spells o" her o)n. 0he can
instantly etect a spell4s le&el as the ro a!sor!s that spell4s
energy. A!sorption re/uires no action on the part o" the user
i" the ro is in han at the time.
A running total o" a!sor!e +an use- spell le&els shoul !e
'ept. 2he )ieler o" the ro can use capture spell energy to
cast any spell she has prepare, )ithout expening the
preparation itsel". 2he only restrictions are that the le&els o"
spell energy store in the ro must !e e/ual to or greater than
the le&el o" the spell the )ieler )ants to cast, that any
material components re/uire "or the spell !e present, an
that the ro !e in han )hen casting. *or casters such as
!ars or sorcerers )ho o not prepare spells, the ro4s energy
can !e use to cast any spell o" the appropriate le&el or le&els
that they 'no).
A rod of a"sorption a!sor!s a maximum o" "i"ty spell le&els
an can therea"ter only ischarge any remaining potential it
might ha&e. 2he ro cannot !e recharge. 2he )ieler 'no)s
the ro4s remaining a!sor!ing potential an current amount
o" store energy.
2o etermine the a!sorption potential remaining in a ne)ly
"oun ro, roll ? an i&ie the result !y 2. 2hen roll ?
again( #n a result o" K1@100, hal" the le&els alreay
a!sor!e !y the ro are still store )ithin.
0trong a!.urationG CL 11thGCra"t Fo, spell turning: Price
10,000 gp.
Alertness: 2his ro is inistinguisha!le "rom a 41 light
mace It has eight "langes on its maceli'e hea. 2he ro
!esto)s a D1 insight !onus on initiati&e chec's. I" graspe
"irmly, the ro ena!les the holer to use detect alignment,
detect magic! discern lies! light! or see invisi"ility 5ach
i""erent use is a stanar action.
9K
I" the hea o" a rod of alertness is plante in the groun, an
the possessor )ills it to alertness +a stanar action-, the ro
senses any creature )ithin 120 "eet )ho intens to harm the
possessor. At the same time, the ro creates the e""ect o" a
prayer spell upon all creatures "rienly to the possessor in a
20,"oot raius. Immeiately therea"ter, the ro sens "orth a
mental alert to these "rienly creatures, )arning them o"
possi!le anger "rom the un"rienly creature or creatures
)ithin the 120,"oot raius. 2hese e""ects last "or 10 minutes,
an the ro can per"orm this "unction once per ay. Last, the
ro can !e use to simulate the casting o" an animate o"1ects
spell, utili>ing any ele&en +or "e)er- 0mall o!.ects locate
roughly aroun the perimeter o" a 1,"oot,raius circle
centere on the ro )hen plante in the groun. #!.ects
remain animate "or 11 rouns. 2he ro can per"orm this
"unction once per ay.
Moerate a!.uration, i&ination, enchantment, an
e&ocationG CL 11thG Cra"t Fo, alarm! detect alignment!
detect magic! discern lies! light! see invisi"ility! prayer!
animate o"1ects: Price L1,000 gp.
Cancellation: 2his reae ro is a !ane to magic items, "or
its touch rains an item o" all magical properties. 2he item
touche must ma'e a ;C 29 3ill sa&e to pre&ent the ro
"rom raining it. I" a creature is holing it at the time, then
the item can use the holer4s 3ill sa&e !onus in place o" its
o)n i" the holer4s is !etter. In such cases, contact is mae
!y ma'ing a melee touch attac' roll. <pon raining an item,
the ro itsel" !ecomes !rittle an cannot !e use again.
;raine items are only restora!le !y wish or miracle +I" a
sphere of annihilation an a rod of cancellation negate each
other, nothing can restore either o" them.-
0trong a!.urationG CL 1KthG Cra"t Fo, dis1unction: Price
11,000 gp.
&nem4 .etection: 2his e&ice pulses in the )ieler4s han
an points in the irection o" any creature or creatures hostile
to the !earer o" the e&ice +nearest ones "irst-. 2hese
creatures can !e in&isi!le, ethereal, hien, isguise, or in
plain sight. ;etection range is A0 "eet. I" the !earer o" the ro
concentrates "or a "ull roun, the ro pinpoints the location
o" the nearest enemy an inicates ho) many enemies are
)ithin range. 2he ro can !e use three times each ay, each
use lasting up to 10 minutes. Acti&ating the ro is a stanar
action.
Moerate i&inationG CL 10thG Cra"t Fo, true seeing: Price
29,100 gp.
;lailing: <pon the comman o" its possessor, the ro
acti&ates, changing "rom a normal,seeming ro to a 4( dire
flail. 2he ire "lail is a ou!le )eapon, )hich means that
each o" the )eapon4s heas can !e use to attac'. 2he
)ieler can gain an extra attac' +)ith the secon hea- at the
cost o" ma'ing all attac's at a @2 penalty +as i" she ha the
2)o,3eapon *ighting "eat-.
#nce per ay the )ieler can use a "ree action to cause the
ro to grant her a DH e"lection !onus to Armor Class an a
DH resistance !onus on sa&ing thro)s "or 10 minutes. 2he
ro nee not !e in )eapon "orm to grant this !ene"it.
2rans"orming it into a )eapon or !ac' into a ro is a mo&e
action.
Moerate enchantmentG CL BthG Cra"t Fo, Cra"t Magic
Arms an Armor, "less: Price 10,000 gp.
;lame &(tinguishing: 2his ro can extinguish Meium or
smaller nonmagical "ires )ith simply a touch +a stanar
action-. *or the ro to !e e""ecti&e against other sorts o" "ires,
the )ieler must expen 1 or more o" the ro4s charges.
5xtinguishing a Large or larger nonmagical "ire, or a magic
"ire o" Meium or smaller +such as that o" a "laming )eapon
or a "urning hands spell-, expens 1 charge. Continual
magic "lames, such as those o" a )eapon or a "ire creature,
are suppresse "or A rouns an "lare up again a"ter that time.
2o extinguish an instantaneous "ire spell, the ro must !e
)ithin the area o" the e""ect an the )ieler must ha&e use a
reay action, e""ecti&ely countering the entire spell.
3hen applie to Large or larger magic "ires, such as those
cause !y fire"all! flame strike! or wall of fire, extinguishing
the "lames expens 2 charges "rom the ro.
I" the e&ice is use upon a "ire creature +a melee touch
attac'-, it eals AA points o" amage to the creature. 2his
use re/uires 9 charges.
A rod of flame eAtinguishing has 10 charges )hen "oun.
0pent charges are rene)e e&ery ay, so that a )ieler can
expen up to 10 charges in any 2H,hour perio.
0trong transmutationG CL 12thG Cra"t Fo, pyrotechnics:
Price 11,000 gp.
Immo!a"le Rod: 2his ro is a "lat iron !ar )ith a small
!utton on one en. 3hen the !utton is pushe +a mo&e
action-, the ro oes not mo&e "rom )here it is, e&en i"
staying in place e"ies gra&ity. 2hus, the o)ner can li"t or
place the ro )here&er he )ishes, push the !utton, an let
go. 0e&eral immova"le rods can e&en ma'e a laer )hen
use together +although only t)o are neee-. An immova"le
rod can support up to L,000 pouns !e"ore "alling to the
groun. I" a creature pushes against an immova"le rod! it
must ma'e a ;C 90 0trength chec' to mo&e the ro up to 10
"eet in a single roun.
Moerate transmutationG CL 10thG Cra"t Fo, levitate: Price
1,000 gp.
1ordl4 #ight: 2his ro has "unctions that are spell,li'e, an
it can also !e use as a magic )eapon o" &arious sorts. It also
has se&eral more munane uses. 2he rod of lordly might is
metal, thic'er than other ros, )ith a "lange !all at one en
an six stuli'e !uttons along its length. +Pushing any o" the
ro4s !uttons is e/ui&alent to ra)ing a )eapon.- It )eighs
9L
10 pouns.
2he "ollo)ing spell,li'e "unctions o" the ro can each !e
use once per ay.
C Cold person upon touch, i" the )ieler so commans +3ill
;C 1H negates-. 2he )ieler must choose to use this po)er
an then succee on a melee touch attac' to acti&ate the
po)er. I" the attac' "ails, the e""ect is lost.
C Eear upon all enemies &ie)ing it, i" the )ieler so esires
+10,"oot maximum range, 3ill ;C 1A partial-. In&o'ing this
po)er is a stanar action.
C ;eal 2H hit points o" amage to an opponent on a
success"ul touch attac' +3ill ;C 1K hal" - an cure the
)ieler o" a li'e amount o" amage. 2he )ieler must
choose to use this po)er !e"ore attac'ing, as )ith hold
person
2he "ollo)ing )eapon "unctions o" the ro ha&e no limit on
the num!er o" times they can !e employe.
C In its normal "orm, the ro can !e use as a 4# light mace
C 3hen !utton 1 is pushe, the ro !ecomes a 41 flaming
longsword A !lae springs "rom the !all, )ith the !all itsel"
!ecoming the s)or4s hilt. 2he )eapon lengthens to an
o&erall length o" H "eet.
C 3hen !utton 2 is pushe, the ro !ecomes a 4% "attleaAe
A )ie !lae springs "orth at the !all, an the )hole
lengthens to H "eet.
C 3hen !utton 9 is pushe, the ro !ecomes a 4( shortspear
or 4( longspear 2he spear !lae springs "orth, an the
hanle can !e lengthene up to 12 "eet +)ieler4s choice-, "or
an o&erall length o" "rom A "eet to 11 "eet. At its 11,"oot
length, the ro is suita!le "or use as a lance.
2he "ollo)ing other "unctions o" the ro also ha&e no limit
on the num!er o" times they can !e employe.
C Clim!ing pole%laer. 3hen !utton H is pushe, a spi'e that
can anchor in granite is extrue "rom the !all, )hile the
other en sprouts three sharp hoo's. 2he ro lengthens to
any)here !et)een 1 an 10 "eet in a single roun, stopping
)hen !utton H is pushe again. 7ori>ontal !ars three inches
long "ol out "rom the sies, 1 "oot apart, in staggere
progression. 2he ro is "irmly hel !y the spi'e an hoo's
an can !ear up to H,000 pouns. 2he )ieler can retract the
pole !y pushing !utton 1.
C 2he laer "unction can !e use to "orce open oors. 2he
)ieler plants the ro4s !ase 90 "eet or less "rom the portal to
!e "orce an in line )ith it, then pushes !utton H. 2he "orce
exerte has a 0trength moi"ier o" D12.
C 3hen !utton A is pushe, the ro inicates magnetic north
an gi&es the )ieler a 'no)lege o" his approximate epth
!eneath the sur"ace or height a!o&e it.
0trong enchantment, e&ocation, necromancy, an
transmutationG CL 1BthG Cra"t Fo, Cra"t Magic Arms an
Armor, inflict light wounds! "ull9s strength! flame "lade! hold
person! fear: Price K0,000 gp.
#etal and #ineral .etection: 2his ro pulses in the
)ieler4s han an points to the largest mass o" metal )ithin
90 "eet. 7o)e&er, the )ieler can concentrate on a speci"ic
metal or mineral. I" the speci"ic mineral is )ithin 90 "eet, the
ro points to any places it is locate, an the ro )ieler
'no)s the approximate /uantity as )ell. I" more than one
eposit o" the speci"ie metal or mineral is )ithin range, the
ro points to the largest cache "irst. 5ach operation re/uires a
"ull,roun action.
Moerate i&inationG CL BthG Cra"t Fo, locate o"1ect: Price
10,100 gp.
#etamagic Rods: Metamagic ros hol the essence o" a
metamagic "eat !ut o not change the spell slot o" the altere
spell nor o prepare casters nee to prepare the spell )ith
metamagic in a&ance. All the ros escri!e here are use,
acti&ate +!ut casting spells in a threatene area still ra)s
an attac' o" opportunity-. A caster may only use one
metamagic ro on any gi&en spell, !ut it is permissi!le to
com!ine a ro )ith metamagic "eats possesse !y the ro4s
)ieler. In this case, only the "eats possesse !y the )ieler
a.ust the spell slot o" the spell !eing cast.
Possession o" a metamagic ro oes not con"er the
associate "eat on the o)ner, only the a!ility to use the gi&en
"eat a speci"ie num!er o" times per ay. A sorcerer still must
ta'e a "ull,roun action )hen using a metamagic ro, .ust as
i" using a metamagic "eat he possesses, unless the total
metamagic a.ustment is e/ual to or less than that allo)e
!y his metamagic ease class "eature.
Lesser and Greater =etamagic *ods: 8ormal metamagic
ros can !e use )ith spells o" Ath le&el or lo)er. Lesser
ros can !e use )ith spells o" 9r le&el or lo)er, )hile
greater ros can !e use )ith spells o" Bth le&el or lo)er.
8e&ertheless, a metamagic ro cannot !e use on a spell i"
the caster )oul normally !e incapa!le o" casting a spell o"
the spell le&el o" the original spell plus metamgic
a.ustments.
5ach ro emulates a single metamgaic "eat o" the liste spell
le&el a.ustment. 2he creator o" the ro must ha&e the
metamagic "eat emulate !y the ro.
#etamagic8 A/ ad%ustment: 2he )ieler can cast up to
three spells per ay that are a""ecte as though using the
speci"ic D0 metamagic "eat.
0trong +no school-G CL 1KthG Cra"t Fo, speci"ie metamagic
"eatG Price 1,000 gp +lesser-, 2,100 gp +normal-, 1,100 gp
+greater-.
#etamagic8 A) ad%ustment: 2he )ieler can cast up to
three spells per ay that are a""ecte as though using the
speci"ic D1 metamagic "eat.
9B
0trong +no school-G CL 1KthG Cra"t Fo, speci"ie metamagic
"eatG Price 9,000 gp +lesser-, 11,000 gp +normal-, 2H,100 gp
+greater-.
#etamagic8 A* ad%ustment: 2he )ieler can cast up to
three spells per ay that are a""ecte as though using the
speci"ic D2 metamagic "eat.
0trong +no school-G CL 1KthG Cra"t Fo, speci"ie metamagic
"eatG Price B,000 gp +lesser-, 92,100 gp +normal-, K9,000 gp
+greater-.
#etamagic8 A+ ad%ustment: 2he )ieler can cast up to
three spells per ay that are a""ecte as though using the
speci"ic D9 metamagic "eat.
0trong +no school-G CL 1KthG Cra"t Fo, speci"ie metamagic
"eatG Price 1H,000 gp +lesser-, 1H,000 gp +normal-, 121,100
gp +greater-.
#etamagic8 A, ad%ustment: 2he )ieler can cast up to
three spells per ay that are a""ecte as though using the
speci"ic DH metamagic "eat.
0trong +no school-G CL 1KthG Cra"t Fo, speci"ie metamagic
"eatG Price 91,000 gp +lesser-, K1,100 gp +normal-.
Negation: 2his e&ice negates the spell or spell,li'e "unction
or "unctions o" magic items. 2he )ieler points the ro at the
magic item, an a pale gray !eam shoots "orth to touch the
target e&ice, attac'ing as a ray +a range touch attac'-. 2he
ray "unctions as a greater dispel magic spell, except it only
a""ects magic items. 2o negate instantaneous e""ects "rom an
item, the ro )ieler nees to ha&e use a reay action. 2he
ispel chec' uses the ro4s caster le&el +11th-. 2he target
item gets no sa&ing thro), although the ro can4t negate
arti"acts +e&en minor arti"acts-. 2he ro can "unction three
times per ay.
0trong &arieG CL 11thG Cra"t Fo, dispel magic! an limited
wish or miracle: Price 9K,000 gp.
P4thon: 2his ro is longer than normal ros. It is a!out H
"eet long an )eighs 10 pouns. It stri'es as a 41&41
+uarterstaff. I" the user thro)s the ro to the groun +a
stanar action-, it gro)s to !ecome a giant constrictor sna'e
!y the en o" the roun. 2he python o!eys all commans o"
the o)ner. +In animal "orm, it retains the D1 enhancement
!onus on attac's an amage possesse !y the ro "orm.-
2he serpent returns to ro "orm +a "ull,roun action-
)hene&er the )ieler esires, or )hene&er it mo&es "arther
than 100 "eet "rom the o)ner. I" the sna'e "orm is slain, it
returns to ro "orm an cannot !e acti&ate again "or three
ays. A python rod only "unctions i" the possessor is goo.
Moerate transmutationG CL 10thG Cra"t Fo, Cra"t Magic
Arms an Armor, "aleful polymorph! creator must !e gooG
Price 19,000 gp.
Rulership: 2his ro loo's li'e a royal scepter )orth at least
1,000 gp in materials an )or'manship alone. 2he )ieler
can comman the o!eience an "ealty o" creatures )ithin
120 "eet )hen she acti&ates the e&ice +a stanar action-.
Creatures totaling 900 7it ;ice can !e rule, !ut creatures
)ith Intelligence scores o" 12 or higher are entitle to a ;C
1A 3ill sa&e to negate the e""ect. Fule creatures o!ey the
)ieler as i" she )ere their a!solute so&ereign. 0till, i" the
)ieler gi&es a comman that is contrary to the nature o" the
creatures commane, the magic is !ro'en. 2he ro can !e
use "or 100 total minutes !e"ore crum!ling to ust. 2his
uration nee not !e continuous.
0trong enchantmentG CL 20thG Cra"t Fo, mass charm
monster: Price A0,000 gpG Cost 2K,100 gp D 2,200 magical
essence.
Securit4: 2his item creates a nonimensional space, a
poc'et paraise. 2here the ro4s possessor an as many as
1BB other creatures can stay in complete sa"ety "or a perio
o" time, up to 200 ays i&ie !y the num!er o" creatures
a""ecte. All "ractions are roune o)n.
In this poc'et paraise, creatures on4t age, an natural
healing ta'e place at t)ice the normal rate. *resh )ater an
"oo +"ruits an &egeta!les only- are in a!unance. 2he
climate is com"orta!le "or all creatures in&ol&e.
Acti&ating the ro +a stanar action- causes the )ieler an
all creatures touching the ro to !e transporte
instantaneously to the paraise. Mem!ers o" large groups can
hol hans or other)ise maintain physical contact, allo)ing
all connecte creatures in a circle or a chain to !e a""ecte !y
the ro. <n)illing creatures get a ;C 1K 3ill sa&e to negate
the e""ect. I" such a creature succees on its sa&e, other
creatures !eyon that point in a chain can still !e a""ecte !y
the ro.
3hen the ro4s e""ect expires or is ispelle, all the a""ecte
creatures instantly reappear in the location they occupie
)hen the ro )as acti&ate. I" something else occupies the
space that a tra&eler )oul !e returning to, then his !oy is
isplace a su""icient istance to pro&ie the space re/uire
"or reentry. 2he ro4s possessor can ismiss the e""ect
)hene&er he )ishes !e"ore the maximum time perio
expires, !ut the ro can only !e acti&ate once per )ee'.
0trong con.uurationG CL 20thG Cra"t Fo, gate: Price A1,000
gp.
Splendor: 2he possessor o" this ro gains a DH enhancement
!onus to her Charisma score "or as long as she hols or
carries the item. #nce per ay, the ro creates an gar!s her
in clothing o" the "inest "a!rics, plus aornments o" "urs an
.e)els.
Apparel create !y the magic o" the ro remains in existence
"or 12 hours. 7o)e&er, i" the possessor attempts to sell or
gi&e a)ay any part o" it, to use it "or a spell component, or
the li'e, all the apparel immeiately isappears. 2he same
applies i" any o" it is "orci!ly ta'en "rom her.
H0
2he &alue o" no!le gar! create !y the ro ranges "rom K,000
to 10,000 gp +1HDA x 1,000 gp-E1,000 gp "or the "a!ric
alone, 1,000 gp "or the "urs, an the rest "or the .e)el trim
+maximum o" t)enty gems, maximum &alue 200 gp each-.
In aition, the ro has a secon special po)er, usa!le once
per )ee'. <pon comman, it creates a palatial tentEa huge
pa&ilion o" sil' A0 "eet across. Insie the tent are temporary
"urnishings an "oo suita!le to the splenor o" the pa&ilion
an su""icient to entertain as many as one hunre persons.
2he tent an its trappings last "or one ay. At the en o" that
time, the tent an all o!.ects associate )ith it +incluing any
items that )ere ta'en out o" the tent- isappear.
0trong con.uration an transmutationG CL 12thG Cra"t Fo,
eagle9s splendor! fa"ricate! ma1or creation: Price 21,000 gp.
Thunder and 1ightning: Constructe o" iron set )ith sil&er
ri&ets, this ro has the properties o" a 4# light mace. Its other
magical po)ers are as "ollo)s.
C .hunder: #nce per ay, the ro can stri'e as a 4( light
mace! an the opponent struc' is stunne "rom the noise o"
the ro4s impact +*ortitue ;C 1A negates-. Acti&ating this
po)er counts as a "ree action, an it )or's i" the )ieler
stri'es an opponent )ithin 1 roun.
C Lightning: #nce per ay, )hen the )ieler esires, a short
spar' o" electricity can leap "orth )hen the ro stri'es an
opponent to eal the normal amage "or a 4# light mace
+1AD2- an an extra 2A points o" electricity amage. 5&en
)hen the ro might not score a normal hit in com!at, i" the
roll )as goo enough to count as a success"ul melee touch
attac' hit, then the 2A points o" electricity amage still
applies. 2he )ieler acti&ates this po)er as a "ree action, an
it )or's i" he stri'es an opponent )ithin 1 roun.
C .hunderclap: #nce per ay as a stanar action, the
)ieler can cause the ro to gi&e out a ea"ening noise, .ust
as a shout spell +*ortitue ;C 1A partial, 2A points o" sonic
amage, target ea"ene "or 2A rouns-.
C Lightning Stroke: #nce per ay as a stanar action, the
)ieler can cause the ro to shoot out a 1,"oot,)ie
lightning !olt +BA points o" electricity amage, Fe"lex ;C
1A hal" - to a range o" 200 "eet.
C .hunder and Lightning: #nce per )ee' as a stanar
action, the )ieler o" the ro can com!ine the thunderclap
escri!e a!o&e )ith a lightning !olt, as in the lightning
stroke 2he thunerclap a""ects all )ithin 10 "eet o" the !olt.
2he lightning stroke eals BA points o" electricity amage
+count rolls o" 1 or 2 as rolls o" 9, "or a range o" 2K to 1H
points-, an the thunderclap eals 2A points o" sonic
amage. A single ;C 1A Fe"lex sa&e applies "or !oth e""ects.
Moerate e&ocationG CL BthG Cra"t Fo, Cra"t Magic Arms
an Armor, lightning "olt, shoutG Price 99,000 gp.
'iper: 2his ro stri'es as a 4# heavy mace. #nce per ay,
upon comman, the hea o" the ro !ecomes that o" an
actual serpent "or 10 minutes. ;uring this perio, any
success"ul stri'e )ith the ro eals its usual amage an also
poisons the creature hit. 2he poison eals 110 points o"
Constitution amage immeiately +*ortitue ;C 1H negates-
an another 110 points o" Constitution amage 1 minute
later +*ortitue ;C 1H negates-. 2he ro only "unctions i" its
possessor is e&il.
Moerate necromancyG CL 10thG Cra"t Fo, Cra"t Magic
Arms an Armor, poison! creator must !e e&ilG Price 1B,000
gp.
Withering: A rod of withering acts as a 41 light mace that
eals no hit point amage. Instea, the )ieler eals 1H
points o" 0trength amage an 1H points o" Constitution
amage to any creature she touches )ith the ro +!y ma'ing
a melee touch attac'-. I" she scores a critical hit, the amage
"rom that hit is permanent a!ility rain. In either case, the
e"ener negates the e""ect )ith a ;C 1K *ortitue sa&e.
0trong necromancyG CL 19thG Cra"t Fo, Cra"t Magic Arms
an Armor, contagion: Price 21,000 gp.
Wonder: A rod of wonder is a strange an unpreicta!le
e&ice that ranomly generates any num!er o" )eir e""ects
each time it is use. +Acti&ating the ro is a stanar action.-
2ypical po)ers o" the ro inclue the "ollo)ing.
d: Wondrous &ffect
01@01 Slow creature pointe at "or 10 rouns +3ill ;C 11
negates-.
0A@10 Eaerie fire surrouns the target.
11@11 ;elues )ieler "or 1 roun into !elie&ing the ro
"unctions as inicate !y a secon ie roll +no sa&e-.
1A@20 Gust of wind! !ut at )instorm "orce +*ortitue ;C
1H negates-.
21@21 3ieler learns target4s sur"ace thoughts +as )ith
detect thoughts0 "or 1H rouns +no sa&e-.
2A@90 Stinking cloud at 90,"t. range +*ortitue ;C 11
negates-.
91@99 7ea&y rain "alls "or 1 roun in A0,"t. raius centere
on ro )ieler.
9H@9A Summon an animalEa rhino +01@21 on ?-,
elephant +2A@10-, or mouse +11@100-.
9K@HA Lightning "olt +K0R long, 1R )ie-, AA amage
+Fe"lex ;C 11 hal"-.
HK@HB 0tream o" A00 large !utter"lies pours "orth an
"lutters aroun "or 2 rouns, !lining e&eryone
+incluing )ieler- )ithin 21R +Fe"lex ;C 1H
negates-.
10@19 Bnlarge person i" )ithin A0R o" ro +*ortitue ;C 19
negates-.
1H@1L >arkness, 90,"t.,iameter hemisphere, centere 90R
a)ay "rom ro.
1B@A2 $rass gro)s in 1A0,s/.,"t. area !e"ore the ro, or
grass existing there gro)s to ten times normal si>e.
A9@A1 2urn ethereal any nonli&ing o!.ect o" up to 1,000 l!.
mass an up to 90 cu.R in si>e.
AA@AB Feuce )ieler to 1%12 height +no sa&e-.
K0@KB Eire"all at target or 100R straight ahea, AA amage
+Fe"lex ;C 11 hal"-.
L0@LH $nvisi"ility co&ers ro )ieler.
H1
L1@LK Lea&es gro) "rom target i" )ithin A0R o" ro. 2hese
last 2H hours.
LL@B0 10@H0 gems, &alue 1 gp each, shoot "orth in a 90,"t.,
long stream. 5ach gem eals 1 point o" amage to
any creature in its path( Foll 1H "or the num!er o"
hits an i&ie them among the a&aila!le targets.
B1@B1 0himmering colors ance an play o&er a H0,"t.,!y,
90,"t. area in "ront o" ro. Creatures therein are
!line "or 1A rouns +*ortitue ;C 11 negates-.
BA@BK 3ieler +10? chance- or target +10? chance- turns
permanently !lue, green, or purple +no sa&e-.
BL@100 Elesh to stone +or stone to flesh i" target is stone
alreay- i" target is )ithin A0R +*ortitue ;C 1L
negates-.
Moerate enchantmentG CL 10thG Cra"t Fo, confusion,
creator must !e chaoticG Price 12,000 gp.
SCROLLS
A scroll is a spell +or collection o" spells- that has !een
store in )ritten "orm. A spell on a scroll can !e use only
once. 2he )riting &anishes "rom the scroll )hen the spell is
acti&ate. <sing a scroll is !asically li'e casting a spell.
Ph4sical .escription: A scroll is a hea&y sheet o" "ine
&ellum or high,/uality paper. An area a!out L 1%2 inches
)ie an 11 inches long is su""icient to hol one spell. 2he
sheet is rein"orce at the top an !ottom )ith strips o"
leather slightly longer than the sheet is )ie. A scroll holing
more than one spell has the same )ith +a!out L 1%2 inches-
!ut is an extra "oot or so long "or each extra spell. 0crolls
that hol three or more spells are usually "itte )ith
rein"orcing ros at each en rather than simple strips o"
leather. A scroll has AC B, 1 hit point, harness 0, an a
!rea' ;C o" L.
2o protect it "rom )rin'ling or tearing, a scroll is rolle up
"rom !oth ens to "orm a ou!le cyliner. +2his also helps
the user unroll the scroll /uic'ly.- 2he scroll is place in a
tu!e o" i&ory, .ae, leather, metal, or )oo. Most scroll cases
are inscri!e )ith magic sym!ols )hich o"ten ienti"y the
o)ner or the spells store on the scrolls insie. 2he sym!ols
o"ten hie magic traps.
Acti!ation: 2o acti&ate a scroll, a spellcaster must rea the
spell )ritten on it. ;oing so in&ol&es se&eral steps an
conitions.
>ecipher the <riting: 2he )riting on a scroll must !e
eciphere !e"ore a character can use it or 'no) exactly
)hat spell it contains. 2his re/uires a read magic spell or a
success"ul 0pellcra"t chec' +;C 20 D spell le&el-.
;eciphering a scroll to etermine its contents oes not
acti&ate its magic unless it is a specially prepare curse
scroll. A character can ecipher the )riting on a scroll in
a&ance so that he or she can procee irectly to the next
step )hen the time comes to use the scroll.
Activate the Spell: Acti&ating a scroll re/uires reaing the
spell "rom the scroll. 2he character must !e a!le to see an
rea the )riting on the scroll. Acti&ating a scroll spell
re/uires no material components or "ocus. +2he creator o" the
scroll pro&ie these )hen scri!ing the scroll.- 8ote that
some spells are e""ecti&e only )hen cast on an item or items.
In such a case, the scroll user must pro&ie the item )hen
acti&ating the spell. Acti&ating a scroll spell is su!.ect to
isruption .ust as casting a normally prepare spell )oul !e.
<sing a scroll is li'e casting a spell "or purposes o" arcane
spell "ailure chance.
2o ha&e any chance o" acti&ating a scroll spell, the scroll
user must meet the "ollo)ing re/uirements.
C 2he spell must !e o" the correct type +arcane or i&ine-.
Arcane spellcasters +)i>ars, sorcerers, an !ars- can only
use scrolls containing arcane spells, an i&ine spellcasters
+clerics, ruis, champions, an rangers- can only use scrolls
containing i&ine spells. +2he type o" scroll a character
creates is also etermine !y his or her class.-
C 2he user must ha&e the spell on his or her class list.
C 2he user must ha&e the re/uisite a!ility score.
I" the user meets all the re/uirements note a!o&e, an her
caster le&el is at least e/ual to the spell4s caster le&el, she can
automatically acti&ate the spell )ithout a chec'. I" she meets
all three re/uirements !ut her o)n caster le&el is lo)er than
the scroll spell4s caster le&el, then she has to ma'e a caster
le&el chec' +;C T scroll4s caster le&el D 1- to cast the spell
success"ully. I" she "ails, she must ma'e a ;C 1 3isom
chec' to a&oi a mishap +see 0croll Mishaps, !elo)-. A
natural roll o" 1 al)ays "ails, )hate&er the moi"iers.
>etermine Bffect: A spell success"ully acti&ate "rom a scroll
)or's exactly li'e a spell prepare an cast the normal )ay.
Assume the scroll spell4s caster le&el is al)ays the minimum
le&el re/uire to cast the spell "or the character )ho scri!e
the scroll +usually t)ice the spell4s le&el, minus 1-, unless the
caster speci"ically esires other)ise.
2he )riting "or an acti&ate spell isappears "rom the scroll.
Scroll =ishaps: 3hen a mishap occurs, the spell on the
scroll has a re&erse or harm"ul e""ect. Possi!le mishaps are
gi&en !elo).
C A surge o" uncontrolle magical energy eals 1A points o"
amage per spell le&el to the scroll user.
C 0pell stri'es the scroll user or an ally instea o" the
intene target, or a ranom target near!y i" the scroll user
)as the intene recipient.
C 0pell ta'es e""ect at some ranom location )ithin spell
range.
C 0pell4s e""ect on the target is contrary to the spell4s normal
e""ect.
H2
C 2he scroll user su""ers some minor !ut !i>arre e""ect relate
to the spell in some )ay. Most such e""ects shoul last only
as long as the original spell4s uration, or 210 minutes "or
instantaneous spells.
C 0ome innocuous item or items appear in the spell4s area.
C 0pell has elaye e""ect. 0ometime )ithin the next 112
hours, the spell acti&ates. I" the scroll user )as the intene
recipient, the spell ta'es e""ect normally. I" the user )as not
the intene recipient, the spell goes o"" in the general
irection o" the original recipient or target, up to the spell4s
maximum range, i" the target has mo&e a)ay.
0e&eral arcane spells are i""erent in le&el "or sorcerers an
)i>ars than they are "or !ars. 0uch spells appear on the
ta!le at the le&el appropriate to a sorcerer or )i>ar
+consiere the e"ault !ecause !ars typically on4t in&ol&e
themsel&es in scri!ing scrolls-.
Li'e)ise, some i&ine spells are i""erent in le&el "or clerics
an ruis than they are "or champions an rangers. 0uch
spells appear at the le&el appropriate to a cleric or rui
+consiere the e"ault !ecause champions an rangers
typically on4t in&ol&e themsel&es in scri!ing scrolls-.
I" a i&ine spell is cast at i""erent le&els !y clerics an
ruis, it appears at the le&el appropriate to a cleric
+consiere the e"ault choice !et)een clerics an ruis-.
Many spells are either arcane or i&ine, epening on the
class o" the caster. 0uch spells appear on !oth lists at the
le&el appropriate to the class o" the arcane or i&ine caster.
Ta"le: Scroll T4pes
d: roll T4pe
01@K0 Arcane
K1@100 ;i&ine
Ta"le: Num"er of Spells on a Scroll
Scroll T4pe Num"er of Spells
Minor scroll 19 spells
Meium scroll 1H spells
Ma.or scroll 1A spells
Ta"le: Scroll Spell 1e!els
#inor #edium #a%or Spell 1e!el Spell6s
Caster
1e!el
)
01@01 E E 0 1st
0A@10 E E 1st 1st
11@B1 01@01 E 2n 9r
BA@100 0A@A1 E 9r 1th
E AA@B1 01@01 Hth Kth
E BA@100 0A@10 1th Bth
E E 11@K0 Ath 11th
E E K1@L1 Kth 19th
E E LA@B1 Lth 11th
E E B1@100 Bth 1Kth
1 .hese num"ers assume that the creator is a cleric! druid! or
wizard
Ta"le: Arcane Spell Scrolls
/01e!el Arcane Spells
d: Spell #ar<et Price
01@0H aci splash 12 gp 1 sp
01@0L arcane mar' 12 gp 1 sp
0B@19 ancing lights 12 gp 1 sp
1H@1K a>e 12 gp 1 sp
1L@2H etect magic 12 gp 1 sp
21@2L etect poison 12 gp 1 sp
2B@92 isrupt unea 12 gp 1 sp
99@9K "lare 12 gp 1 sp
9L@H2 ghost soun 12 gp 1 sp
H9@HH 'no) irection 12 gp 1 sp
H1@10 light 12 gp 1 sp
11@12 lulla!y 12 gp 1 sp
19@1K mage han 12 gp 1 sp
1L@A2 mening 12 gp 1 sp
A9@AK message 12 gp 1 sp
AL@K2 open%close 12 gp 1 sp
K9@KK prestiigitation 12 gp 1 sp
KL@L1 ray o" "rost 12 gp 1 sp
L2@LK rea magic 12 gp 1 sp
LL@BH resistance 12 gp 1 sp
B1@BA summon instrument 12 gp 1 sp
BK@100 touch o" "atigue 12 gp 1 sp
)st01e!el Arcane Spells
d: Spell #ar<et Price
01@09 alarm 21 gp
0H@01 animate rope 21 gp
0A@0K !urning hans 21 gp
0L@0B cause "ear 21 gp
10@12 charm person 21 gp
19@1H chill touch 21 gp
11@1A color spray 21 gp
1K@1B comprehen languages 21 gp
20 con"usion, lesser 10 gp
21 cure light )ouns 10 gp
22@2H etect secret oors 21 gp
21@2A etect unea 21 gp
2K@2B isguise sel" 21 gp
90@92 enure elements 21 gp
99@91 enlarge person 21 gp
9A@9K erase 21 gp
9L@H0 expeitious retreat 21 gp
H1 "eather "all 21 gp
H2@H9 grease 21 gp
HH@H1 hol portal 21 gp
HA@HK hypnotism 21 gp
HL@HB ienti"y 121 gp
10@11 .ump 21 gp
12@1H mage armor 21 gp
11@1A magic missile 21 gp
1K@1B magic )eapon 21 gp
A0@A2 mount 21 gp
A9@AH magic aura 21 gp
A1@AA o!scuring mist 21 gp
AK@KH protection "rom
chaos%e&il%goo%la)
21 gp
K1@KA ray o" en"ee!lement 21 gp
KK@KL reuce person 21 gp
KB@L0 remo&e "ear 10 gp
H9
L1@L2 shiel 21 gp
L9@LH shoc'ing grasp 21 gp
L1@LA silent image 21 gp
LK@LL sleep 21 gp
LB@B0 summon monster I 21 gp
B1@B9 "loating is' 21 gp
BH@B1 true stri'e 21 gp
BA unetecta!le alignment 10 gp
BK@BL unseen ser&ant 21 gp
BB@100 &entrilo/uism 21 gp
*nd01e!el Arcane Spells
d: Spell #ar<et Price
01 animal messenger 200 gp
02 animal trance 200 gp
09 arcane loc' 1K1 gp
0H@0A !ear4s enurance 110 gp
0K@0L !linness%ea"ness 110 gp
0B@10 !lur 110 gp
11@19 !ull4s strength 110 gp
1H calm emotions 200 gp
11@1K cat4s grace 110 gp
1L@1B comman unea 110 gp
20 continual "lame 200 gp
21 cure moerate )ouns 200 gp
22 ar'ness 110 gp
29@21 ar'&ision 110 gp
2A a>e monster 110 gp
2K elay poison 200 gp
2L@2B etect thoughts 110 gp
90@91 isguise sel" 110 gp
92@9H eagle4s splenor 110 gp
91 enthrall 200 gp
9A@9K "alse li"e 110 gp
9L@9B "laming sphere 110 gp
H0 "og clou 110 gp
H1@H9 "ox4s cunning 110 gp
HH ghoul touch 110 gp
H1@HA glitterust 110 gp
HK gust o" )in 110 gp
HL@HB hypnotic pattern 110 gp
10@12 in&isi!ility 110 gp
19@11 'noc' 110 gp
1A phantom trap 200 gp
1K@1L le&itate 110 gp
1B locate o!.ect 110 gp
A0 magic mouth 1A0 gp
A1@A2 aci arro) 110 gp
A9 minor image 110 gp
AH@A1 mirror image 110 gp
AA misirection 110 gp
AK o!scure o!.ect 110 gp
AL@K0 o)l4s )isom 110 gp
K1@K9 protection "rom arro)s 110 gp
KH@K1 pyrotechnics 110 gp
KA@KL resist energy 110 gp
KB rope tric' 110 gp
L0 scare 110 gp
L1@L2 scorching ray 110 gp
L9@L1 see in&isi!ility 110 gp
LA shatter 110 gp
LK silence 200 gp
LL soun !urst 200 gp
LB spectral han 110 gp
B0@B1 spier clim! 110 gp
B2@B9 summon monster II 110 gp
BH@B1 summon s)arm 110 gp
BA hieous laughter 110 gp
BK touch o" iiocy 110 gp
BL@BB )e! 110 gp
100 )hispering )in 110 gp
+rd01e!el Arcane Spells
d: Spell #ar<et Price
01@02 arcane sight 9K1 gp
09@0H !lin' 9K1 gp
01@0A clairauience%
clair&oyance
9K1 gp
0K cure serious )ouns 121 gp
0L@10 aylight 121 gp
11@12 eep slum!er 9K1 gp
19@11 ispel magic 9K1 gp
1A@1K isplacement 9K1 gp
1L explosi&e runes 9K1 gp
1B@20 "ire!all 9K1 gp
21@22 "lame arro) 9K1 gp
29@21 "ly 9K1 gp
2A@2K gaseous "orm 9K1 gp
2L@2B gentle repose 9K1 gp
90 gli!ness 121 gp
91 goo hope 121 gp
92@99 halt unea 9K1 gp
9H@9A haste 9K1 gp
9K@9L heroism 9K1 gp
9B@H0 hol person 9K1 gp
H1 illusory script H21 gp
H2@HH in&isi!ility sphere 9K1 gp
H1@HK 'een ege 9K1 gp
HL@HB tiny hut 9K1 gp
10@11 lightning !olt 9K1 gp
12@1B magic circle against
chaos%e&il%goo%la)
9K1 gp
A0@A2 magic )eapon, greater 9K1 gp
A9@AH ma.or image 9K1 gp
A1@AA nonetection H21 gp
AK@AL phantom stee 9K1 gp
AB@K1 protection "rom energy 9K1 gp
K2@K9 rage 9K1 gp
KH@K1 ray o" exhaustion 9K1 gp
KA sculpt soun 121 gp
KK secret page 9K1 gp
KL sepia sna'e sigil LK1 gp
KB shrin' item 9K1 gp
L0@L1 sleet storm 9K1 gp
L2@L9 slo) 9K1 gp
LH spea' )ith animals 121 gp
L1@LA stin'ing clou 9K1 gp
LK@LL suggestion 9K1 gp
LB@B0 summon monster III 9K1 gp
B1@B9 tongues 9K1 gp
BH@B1 &ampiric touch 9K1 gp
BA@BL )ater !reathing 9K1 gp
BB@100 )in )all 9K1 gp
,th01e!el Arcane Spells
d: Spell #ar<et Price
01@02 animate ea 1,010 gp
HH
09@01 arcane eye K00 gp
0A@0K !esto) curse K00 gp
0L@10 charm monster K00 gp
11@19 con"usion K00 gp
1H@11 contagion K00 gp
1A@1K crushing espair K00 gp
1L cure critical )ouns 1,000 gp
1B etect scrying K00 gp
20@29 imension oor K00 gp
2H@2A imensional anchor K00 gp
2K@2L ener&ation K00 gp
2B@90 enlarge person, mass K00 gp
91@92 !lac' tentacles K00 gp
99@9H "ear K00 gp
91@9K "ire shiel K00 gp
9L@9B "ire trap K21 gp
H0@H2 "reeom o" mo&ement 1,000 gp
H9 geas, lesser K00 gp
HH@HA glo!e o" in&ulnera!ility,
lesser
K00 gp
HK@HL hallucinatory terrain K00 gp
HB@10 ice storm K00 gp
11@12 illusory )all K00 gp
19@11 in&isi!ility, greater K00 gp
1A@1K secure shelter K00 gp
1L locate creature K00 gp
1B@A0 minor creation K00 gp
A1 moi"y memory 1,000 gp
A2 neutrali>e poison 1,000 gp
A9@AH resilient sphere K00 gp
A1@AA phantasmal 'iller K00 gp
AK@AL polymorph K00 gp
AB@K0 rain!o) pattern K00 gp
K1 mnemonic enhancer K00 gp
K2@K9 reuce person, mass K00 gp
KH@KA remo&e curse K00 gp
KK repel &ermin 1,000 gp
KL@KB scrying K00 gp
L0@L1 shao) con.uration K00 gp
L2@L9 shout K00 gp
LH@L1 soli "og K00 gp
LA spea' )ith plants 1,000 gp
LK@LL stone shape K00 gp
LB@B1 stones'in B10 gp
B2@B9 summon monster IV K00 gp
BH@BA )all o" "ire K00 gp
BK@BB )all o" ice K00 gp
100 >one o" silence 1,000 gp
-th01e!el Arcane Spells
d: Spell #ar<et Price
01@02 animal gro)th 1,121 gp
09@01 !ale"ul polymorph 1,121 gp
0A@0K interposing han 1,121 gp
0L@0B !light 1,121 gp
10@12 !rea' enchantment 1,121 gp
19@1H clou'ill 1,121 gp
11@1K cone o" col 1,121 gp
1L@1B contact other plane 1,121 gp
20 cure light )ouns, mass 1,A21 gp
21@29 ismissal 1,121 gp
2H@2A ispel magic, greater 1,A21 gp
2K@2L ominate person 1,121 gp
2B ream 1,121 gp
90@91 "a!ricate 1,121 gp
92@99 "alse &ision 1,9K1 gp
9H@91 "ee!lemin 1,121 gp
9A@9B hol monster 1,121 gp
H0 secret chest 1,121 gp
H1 magic .ar 1,121 gp
H2@H9 ma.or creation 1,121 gp
HH@H1 min "og 1,121 gp
HA@HK mirage arcana 1,121 gp
HL@HB mage4s "aith"ul houn 1,121 gp
10@11 mage4s pri&ate sanctum 1,121 gp
12@19 nightmare 1,121 gp
1H@1K o&erlan "light 1,121 gp
1L@A0 pass)all 1,121 gp
A1 permanency 10,121 gp
)
A2@A9 persistent image 1,121 gp
AH@A1 planar !ining, lesser 1,121 gp
AA@AK prying eyes 1,121 gp
AL@AB telepathic !on 1,121 gp
K0@K1 seeming 1,121 gp
K2@KH sening 1,121 gp
K1@KA shao) e&ocation 1,121 gp
KK song o" iscor 1,A21 gp
KL@KB summon monster V 1,121 gp
L0 sym!ol o" pain 2,121 gp
L1 sym!ol o" sleep 2,121 gp
L2@L9 tele'inesis 1,121 gp
LH@LL teleport 1,121 gp
LB@B0 transmute mu to roc' 1,121 gp
B1@B2 transmute roc' to mu 1,121 gp
B9@B1 )all o" "orce 1,121 gp
BA@BL )all o" stone 1,121 gp
BB@100 )a&es o" "atigue 1,121 gp
1 $ncludes component cost up to #!000 magical
essence
Bth01e!el Arcane Spells
d: Spell #ar<et Price
01@02 aci "og 1,A10 gp
09@01 analy>e )eomer 1,A10 gp
0A animate o!.ects 2,H00 gp
0K@0B antimagic "iel 1,A10 gp
10@12 !ear4s enurance, mass 1,A10 gp
19@1H "orce"ul han 1,A10 gp
11@1K !ull4s strength, mass 1,A10 gp
1L@20 cat4s grace, mass 1,A10 gp
21@29 chain lightning 1,A10 gp
2H@21 circle o" eath 2,110 gp
2A contingency 1,A10 gp
2K@2L control )ater 1,A10 gp
2B create unea 2,910 gp
90 cure moerate )ouns,
mass
2,H00 gp
91@99 isintegrate 1,A10 gp
9H@9K ispel magic, greater 1,A10 gp
9L@H0 eagle4s splenor, mass 1,A10 gp
H1@H2 eye!ite 1,A10 gp
H9 "in the path 2,H00 gp
HH@H1 "lesh to stone 1,A10 gp
HA@HL "ox4s cunning, mass 1,A10 gp
HB geas%/uest 1,A10 gp
10@12 glo!e o" in&ulnera!ility 1,A10 gp
H1
19 guars an )ars 1,A10 gp
1H heroes4 "east 2,H00 gp
11@1A heroism, greater 1,A10 gp
1K legen lore 1,B00 gp
1L@1B mislea 1,A10 gp
A0 mage4s lucu!ration 1,A10 gp
A1@A2 mo&e earth 1,A10 gp
A9@AH "ree>ing sphere 1,A10 gp
A1@AK o)l4s )isom, mass 1,A10 gp
AL@AB permanent image 1,A10 gp
K0@K1 planar !ining 1,A10 gp
K2@K9 programme image 1,AK1 gp
KH@K1 repulsion 1,A10 gp
KA@KL shao) )al' 1,A10 gp
KB@L1 stone to "lesh 1,A10 gp
L2@L9 suggestion, mass 1,A10 gp
LH@L1 summon monster VI 1,A10 gp
LA sym!ol o" "ear 2,A10 gp
LK sym!ol o" persuasion A,A10 gp
LL sympathetic &i!ration 2,H00 gp
LB@B0 trans"ormation 1,B10 gp
B1@B9 true seeing 1,B00 gp
BH@B1 uneath to eath 2,110 gp
BA@BK &eil 1,A10 gp
BL@100 )all o" iron 1,K00 gp
Cth01e!el Arcane Spells
d: Spell #ar<et Price
01@09 arcane sight, greater 2,2K1 gp
0H@0K !anishment 2,2K1 gp
0L@10 grasping han 2,2K1 gp
11@19 control unea 2,2K1 gp
1H@1A control )eather 2,2K1 gp
1K@1B elaye !last "ire!all 2,2K1 gp
20@21 instant summons 9,2K1 gp
22@21 ethereal .aunt 2,2K1 gp
2A@2L "inger o" eath 2,2K1 gp
2B@91 "orcecage 29KK1 gp
92@91 hol person, mass 2,2K1 gp
9A@9L insanity 2,2K1 gp
9B@H2 in&isi!ility, mass 2,2K1 gp
H9 limite )ish 9,KK1 gp
)
HH@H1 mage4s magni"icent
mansion
2,2K1 gp
HA@HL mage4s s)or 2,2K1 gp
HB@11 phase oor 2,2K1 gp
12@1H plane shi"t 2,2K1 gp
11@1K po)er )or !lin 2,2K1 gp
1L@A1 prismatic spray 2,2K1 gp
A2@AH pro.ect image 2,2L0 gp
A1@AK re&erse gra&ity 2,2K1 gp
AL@K0 scrying, greater 2,2K1 gp
K1@K9 se/uester 2,2K1 gp
KH@KA shao) con.uration,
greater
2,2K1 gp
KK simulacrum K,2K1 gp
*
KL@L0 spell turning 2,2K1 gp
L1@L2 statue 2,2K1 gp
L9@L1 summon monster VII 2,2K1 gp
LA sym!ol o" stunning K,2K1 gp
LK sym!ol o" )ea'ness K,2K1 gp
LL@B0 teleport o!.ect 2,2K1 gp
B1@B1 teleport, greater 2,2K1 gp
BA@BK &ision 2,KK1 gp
BL@100 )a&es o" exhaustion 2,2K1 gp
1 Assumes no material component in eAcess of 1!000
gp and no magical essence cost in eAcess of (00
magical essence
# Assumes no magical essence cost in eAcess of 1!000
gp
Dth01e!el Arcane Spells
d: Spell #ar<et Price
01@02 antipathy 9,000 gp
09@01 clenche "ist 9,000 gp
0A@0L !ining L,100 gp
)
0B@12 charm monster, mass 9,000 gp
19 clone H,000 gp
1H@1A create greater unea 9,000 gp
1K@1B eman 9,A00 gp
20@22 imensional loc' 9,000 gp
29@2A iscern location 9,000 gp
2K@2B horri )ilting 9,000 gp
90@92 inceniary clou 9,000 gp
99@91 iron !oy 9,000 gp
9A@9L ma>e 9,000 gp
9B@H1 min !lan' 9,000 gp
H2@HH moment o" prescience 9,000 gp
H1@HL tele'inetic sphere 9,000 gp
HB@11 irresisti!le ance 9,000 gp
12@1H planar !ining, greater 9,000 gp
11@1K polar ray 9,000 gp
1L@A0 polymorph any o!.ect 9,000 gp
A1@A9 po)er )or stun 9,000 gp
AH@AA prismatic )all 9,000 gp
AK@K0 protection "rom spells 9,100 gp
K1@K9 prying eyes, greater 9,000 gp
KH@KA scintillating pattern 9,000 gp
KK@KL screen 9,000 gp
KB@L1 shao) e&ocation,
greater
9,000 gp
L2@LH shout, greater 9,000 gp
L1@LK summon monster VIII 9,000 gp
LL@B0 sun!urst 9,000 gp
B1 sym!ol o" eath L,000 gp
B2 sym!ol o" insanity L,000 gp
B9@BH sympathy H,100 gp
B1@BL temporal stasis 9,100 gp
BB@100 trap the soul 19,000 gp
)
1 Assumes a creature of 10 C> or less
Eth01e!el Arcane Spells
d: Spell #ar<et Price
01@09 astral pro.ection H,LK0 gp
0H@0K crushing han 9,L21 gp
0L@12 ominate monster 9,L21 gp
19@1A energy rain 9,L21 gp
1K@21 etherealness 9,L21 gp
22@21 "oresight 9,L21 gp
2A@91 "reeom 9,L21 gp
92@9A gate L,L21 gp
9K@H0 hol monster, mass 9,L21 gp
H1@HH imprisonment 9,L21 gp
H1@HB meteor s)arm 9,L21 gp
10@19 mage4s is.unction 9,L21 gp
1H@1L po)er )or 'ill 9,L21 gp
1B@A2 prismatic sphere 9,L21 gp
HA
A9@AA re"uge 9,L21 gp
AK@K0 shaes 9,L21 gp
K1@KA shapechange 9,L21 gp
KK@KB soul !in 9,L21 gp
L0@L9 summon monster IS 9,L21 gp
LH@LA teleportation circle H,L21 gp
LK@B1 time stop 9,L21 gp
B2@B1 )ail o" the !anshee 9,L21 gp
BA@BB )eir 9,L21 gp
100 )ish 2L,L21 gp
)
1 Assumes no material component cost in eAcess of
10!000 gp and no magical essence cost in eAcess of
'!000 magical essence
Ta"le: .i!ine Spell Scrolls
/01e!el .i!ine Spells
? 0pell Mar'et Price
01@0K create )ater 12 gp 1 sp
0L@1H cure minor )ouns 12 gp 1 sp
11@22 etect magic 12 gp 1 sp
29@2B etect poison 12 gp 1 sp
90@9A "lare 12 gp 1 sp
9K@H9 guiance 12 gp 1 sp
HH@10 in"lict minor )ouns 12 gp 1 sp
11@1K 'no) irection 12 gp 1 sp
1L@A1 light 12 gp 1 sp
AA@K2 mening 12 gp 1 sp
K9@KB puri"y "oo an rin' 12 gp 1 sp
L0@LA rea magic 12 gp 1 sp
LK@B9 resistance 12 gp 1 sp
BH@100 &irtue 12 gp 1 sp
)st01e!el .i!ine Spells
d: Spell #ar<et Price
01 alarm 100 gp
02@09 !ane 21 gp
0H@0A !less 21 gp
0K@0B !less )ater 10 gp
10 !less )eapon 100 gp
11@12 calm animals 21 gp
19@1H cause "ear 21 gp
11@1A charm animal 21 gp
1K@1B comman 21 gp
20@21 comprehen languages 21 gp
22@2A cure light )ouns 21 gp
2K@2L curse )ater 10 gp
2B@90 eath)atch 21 gp
91@92 etect animals or plants 21 gp
99@91 etect alignment 21 gp
9A@9K etect snares an pits 21 gp
9L@9B etect unea 21 gp
H0@H1 i&ine "a&or 21 gp
H2@H9 oom 21 gp
HH@HL enure elements 21 gp
HB@10 entangle 21 gp
11@12 entropic shiel 21 gp
19@1H "aerie "ire 21 gp
11@1A goo!erry 21 gp
1K@1L hie "rom animals 21 gp
1B@A0 hie "rom unea 21 gp
A1@A2 in"lict light )ouns 21 gp
A9@AH .ump 21 gp
A1@AA longstrier 21 gp
AK@AL magic "ang 21 gp
AB@K2 magic stone 21 gp
K9@KH magic )eapon 21 gp
K1@KL o!scuring mist 21 gp
KB@L0 pass )ithout trace 21 gp
L1@L2 prouce "lame 21 gp
L9@LA protection "rom
alignment
21 gp
LK@LL remo&e "ear 21 gp
LB@B0 sanctuary 21 gp
B1@B2 shiel o" "aith 21 gp
B9@BH shillelagh 21 gp
B1@BA spea' )ith animals 21 gp
BK@BL summon monster I 21 gp
BB@100 summon nature4s ally I 21 gp
*nd01e!el .i!ine Spells
d: Spell #ar<et Price
01 animal messenger 110 gp
02 animal trance 110 gp
09@0H augury 1K1 gp
01@0A !ar's'in 110 gp
0K@0B !ear4s enurance 110 gp
10@12 !ull4s strength 110 gp
19@1H calm emotions 110 gp
11@1K cat4s grace 110 gp
1L chill metal 110 gp
1B@20 consecrate 200 gp
21@2H cure moerate )ouns 110 gp
21@2A ar'ness 110 gp
2K eath 'nell 110 gp
2L@90 elay poison 110 gp
91@92 esecrate 200 gp
99@91 eagle4s splenor 110 gp
9A@9K enthrall 110 gp
9L@9B "in traps 110 gp
H0 "ire trap 1K1 gp
H1@H2 "lame !lae 110 gp
H9@HH "laming sphere 110 gp
H1@HA "og clou 110 gp
HK gentle repose 110 gp
HL gust o" )in 110 gp
HB heat metal 110 gp
10@11 hol animal 110 gp
12@1H hol person 110 gp
11@1A in"lict moerate
)ouns
110 gp
1K@1L ma'e )hole 110 gp
1B@A1 o)l4s )isom 110 gp
A2 reuce animal 110 gp
A9@AH remo&e paralysis 110 gp
A1@AK resist energy 110 gp
AL@K0 restoration, lesser 110 gp
K1@K2 shatter 110 gp
K9@KH shiel other 110 gp
K1@KA silence 110 gp
KK snare 110 gp
KL so"ten earth an stone 110 gp
KB@L0 soun !urst 110 gp
L1 spea' )ith plants 110 gp
L2@L9 spier clim! 110 gp
LH@L1 spiritual )eapon 110 gp
LA status 110 gp
HK
LK@LL summon monster II 110 gp
LB@B0 summon nature4s ally II 110 gp
B1@B2 summon s)arm 110 gp
B9 tree shape 110 gp
BH@B1 unetecta!le alignment 110 gp
BA@BK )arp )oo 110 gp
BL )oo shape 110 gp
BB@100 >one o" truth 110 gp
+rd01e!el .i!ine Spells
d: Spell #ar<et Price
01@02 animate ea A21 gp
09@0H !esto) curse 9K1 gp
01@0A !linness%ea"ness 9K1 gp
0K@0L call lightning 9K1 gp
0B@10 contagion 9K1 gp
11@12 continual "lame H21 gp
19@1H create "oo an )ater 9K1 gp
11@1L cure serious )ouns 9K1 gp
1B ar'&ision 9K1 gp
20@21 aylight 9K1 gp
22@29 eeper ar'ness 9K1 gp
2H@21 iminish plants 9K1 gp
2A@2K ispel magic 9K1 gp
2L@2B ominate animal 9K1 gp
90@91 glyph o" )aring 1K1 gp
92 heal mount 9K1 gp
99@9H helping han 9K1 gp
91@9A in"lict serious )ouns 9K1 gp
9K@9L in&isi!ility purge 9K1 gp
9B,H0 locate o!.ect 9K1 gp
H1@HA magic circle against
chaos%e&il%goo%la)
9K1 gp
HK@HL magic "ang, greater 9K1 gp
HB@10 magic &estment 9K1 gp
11@12 mel into stone 9K1 gp
19@11 neutrali>e poison 9K1 gp
1A@1K o!scure o!.ect 9K1 gp
1L@1B plant gro)th 9K1 gp
A0@A2 prayer 9K1 gp
A9@AH protection "rom energy 9K1 gp
A1@AA /uench 9K1 gp
AK@AB remo&e
!linness%ea"ness
9K1 gp
K0@K1 remo&e curse 9K1 gp
K2@K9 remo&e isease 9K1 gp
KH@KA searing light 9K1 gp
KK@KL sleet storm 9K1 gp
KB@L0 snare 9K1 gp
L1@L9 spea' )ith ea 9K1 gp
LH@L1 spea' )ith plants 9K1 gp
LA@LK spi'e gro)th 9K1 gp
LL@LB stone shape 9K1 gp
B0@B1 summon monster III 9K1 gp
B2@B9 summon nature4s ally
III
9K1 gp
BH@BA )ater !reathing 9K1 gp
BK@BL )ater )al' 9K1 gp
BB@100 )in )all 9K1 gp
,th01e!el .i!ine Spells
d: Spell #ar<et Price
01@01 air )al' K00 gp
0A@0K antiplant shell K00 gp
0L@0B !light K00 gp
10@11 !rea' enchantment K00 gp
12@19 comman plants K00 gp
1H@11 control )ater K00 gp
1A@21 cure critical )ouns K00 gp
22@2A eath )ar K00 gp
2K@91 imensional anchor K00 gp
92@9H iscern lies K00 gp
91@9K ismissal K00 gp
9L@9B i&ination K21 gp
H0@H2 i&ine po)er K00 gp
H9@HK "reeom o" mo&ement K00 gp
HL@HB giant &ermin K00 gp
10@11 holy s)or K00 gp
12@1H im!ue )ith spell a!ility K00 gp
11@1K in"lict critical )ouns K00 gp
1L@A0 magic )eapon, greater K00 gp
A1@A2 nonetection K10 gp
A9@AH planar ally, lesser 1,200 gp
A1@AK poison K00 gp
AL@AB reincarnate K00 gp
K0@K1 repel &ermin K00 gp
K2@KA restoration L00 gp
KK@KL rusting grasp K00 gp
KB@L1 sening K00 gp
L2@L1 spell immunity K00 gp
LA@LK spi'e stones K00 gp
LL@B0 summon monster IV K00 gp
B1@B9 summon nature4s ally
IV
K00 gp
BH@BL tongues K00 gp
BB@100 tree strie K00 gp
-th01e!el .i!ine Spells
d: Spell #ar<et Price
01@09 animal gro)th 1,121 gp
0H@01 atonement 9,A21 gp
0A a)a'en 2,9K1 gp
0K@0B !ale"ul polymorph 1,121 gp
10@19 !rea' enchantment 1,121 gp
1H@1A call lightning storm 1,121 gp
1K@20 comman, greater 1,121 gp
21 commune 1,A21 gp
22 commune )ith nature 1,121 gp
29@2H control )ins 1,121 gp
21@90 cure light )ouns,
mass
1,121 gp
91@9H ispel
chaos%e&il%goo%la)
1,121 gp
91@9L isrupting )eapon 1,121 gp
9B@H1 "lame stri'e 1,121 gp
H2@H9 hallo) A,121 gp)
HH@HA ice storm 1,121 gp
HK@HB in"lict light )ouns,
mass
1,121 gp
10@12 insect plague 1,121 gp
19 mar' o" .ustice 1,121 gp
1H@1A plane shi"t 1,121 gp
1K@1L raise ea A,121 gp
1B@A1 righteous might 1,121 gp
A2@A9 scrying 1,121 gp
AH@AA slay li&ing 1,121 gp
AK@AB spell resistance 1,121 gp
HL
K0@K1 stones'in 1,9K1 gp
K2@KH summon monster V 1,121 gp
K1@KK summon nature4s ally V 1,121 gp
KL sym!ol o" pain 2,121 gp
KB sym!ol o" sleep 2,121 gp
L0@L2 transmute mu to roc' 1,121 gp
L9@L1 transmute roc' to mu 1,121 gp
LA@LB true seeing 1,9K1 gp
B0@B1 unhallo) A,121 gp
)
B2@BH )all o" "ire 1,121 gp
B1@BK )all o" stone 1,121 gp
BL@100 )all o" thorns 1,121 gp
1 Allows for a spell of up to %th level to "e tied to the
hallowed or unhallowed area
Bth01e!el .i!ine Spells
d: Spell #ar<et Price
01@09 animate o!.ects 1,A10 gp
0H@0A antili"e shell 1,A10 gp
0K@0B !anishment 1,A10 gp
10@19 !ear4s enurance, mass 1,A10 gp
1H@1A !lae !arrier 1,A10 gp
1K@20 !ull4s strength, mass 1,A10 gp
21@2H cat4s grace, mass 1,A10 gp
21 create unea 1,A10 gp
2A@2B cure moerate )ouns,
mass
1,A10 gp
90@99 ispel magic, greater 1,A10 gp
9H@9K eagle4s splenor, mass 1,A10 gp
9L@H0 "in the path 1,A10 gp
H1@H9 "ire sees 1,A10 gp
HH "or!iance H,A10 gp
)
H1 geas%/uest 1,A10 gp
HA glyph o" )aring,
greater
1,A10 gp
HK@HB harm 1,A10 gp
10@12 heal 1,A10 gp
19@11 heroes4 "east 1,A10 gp
1A@1L in"lict moerate
)ouns, mass
1,A10 gp
1B@A1 iron)oo 1,A10 gp
A2 li&eoa' 1,A10 gp
A9@A1 mo&e earth 1,A10 gp
AA@AB o)l4s )isom, mass 1,A10 gp
K0@K1 planar ally 2,H00 gp
K2@KH repel )oo 1,A10 gp
K1@KK spellsta"" 1,A10 gp
KL@L0 stone tell 1,A10 gp
L1@L9 summon monster VI 1,A10 gp
LH@LA summon nature4s ally
VI
1,A10 gp
LK sym!ol o" "ear 2,A10 gp
LL sym!ol o" persuasion A,A10 gp
LB@B1 transport &ia plants 1,A10 gp
B2@BH uneath to eath 2,110 gp
B1@BK )in )al' 1,A10 gp
BL@100 )or o" recall 1,A10 gp
1 Assumes an area e+uivalent to one 50-foot cu"e
Cth01e!el .i!ine Spells
d: Spell #ar<et Price
01@01 animate plants 2,2K1 gp
0A@0B !lasphemy 2,2K1 gp
10@1H changesta"" 2,2K1 gp
11@1A control )eather 2,2K1 gp
1K@21 creeping oom 2,2K1 gp
22@2K cure serious )ouns,
mass
2,2K1 gp
2L@92 estruction 2,2K1 gp
99@9A ictum 2,2K1 gp
9K@H1 ethereal .aunt 2,2K1 gp
H2@H1 holy )or 2,2K1 gp
HA@10 in"lict serious )ouns,
mass
2,2K1 gp
11@11 re"uge 9,KK1 gp
1A@A0 regenerate 2,2K1 gp
A1@A1 repulsion 2,2K1 gp
AA@AB restoration, greater H,KK1 gp
K0@K1 resurrection 12,2K1 gp
K2@KA scrying, greater 2,2K1 gp
KK@L1 summon monster VII 2,2K1 gp
L2@L1 summon nature4s ally
VII
2,2K1 gp
LA@B0 sun!eam 2,2K1 gp
B1 sym!ol o" stunning K,2K1 gp
B2 sym!ol o" )ea'ness K,2K1 gp
B9@BK transmute metal to
)oo
2,2K1 gp
BL@100 )or o" chaos 2,2K1 gp
Dth01e!el .i!ine Spells
d: Spell #ar<et Price
01@0H animal shapes 9,000 gp
01@10 antimagic "iel 9,000 gp
11@19 cloa' o" chaos 9,000 gp
1H@1K control plants 9,000 gp
1L@20 create greater unea 9,A00 gp
21@2K cure critical )ouns,
mass
9,000 gp
2L@92 imensional loc' 9,000 gp
99@9A iscern location 9,000 gp
9K@H1 earth/ua'e 9,000 gp
H2@H1 "inger o" eath 9,000 gp
HA@HB "ire storm 9,000 gp
10@12 holy aura 9,000 gp
19@1A in"lict critical )ouns,
mass
9,000 gp
1K@A0 planar ally, greater 1,100 gp
A1@A1 repel metal or stone 9,000 gp
AA@AB re&erse gra&ity 9,000 gp
K0@K2 shiel o" la) 9,000 gp
K9@KA spell immunity, greater 9,000 gp
KK@L0 summon monster VIII 9,000 gp
L1@LH summon nature4s ally
VIII
9,000 gp
L1@LB sun!urst 9,000 gp
B0@B1 sym!ol o" eath L,000 gp
B2@B9 sym!ol o" insanity L,000 gp
BH@BA unholy aura 9,000 gp
BK@100 )hirl)in 9,000 gp
Eth01e!el .i!ine Spells
d: Spell #ar<et Price
01@0H antipathy 9,L21 gp
01@0K astral pro.ection H,LK0 gp
0L@19 elemental s)arm 9,L21 gp
1H@1B energy rain 9,L21 gp
20@21 etherealness 9,L21 gp
HB
2A@91 "oresight 9,L21 gp
92@9K gate L,L21 gp
9L@HA heal, mass 9,L21 gp
HK@19 implosion 9,L21 gp
1H@11 miracle 2L,L21 gp
1
1A@A1 regenerate 9,L21 gp
A2@AA sham!ler 9,L21 gp
AK@K2 shapechange 9,L21 gp
K9@KK soul !in 9,L21 gp
KL@L9 storm o" &engeance 9,L21 gp
LH@LB summon monster IS 9,L21 gp
B0@B1 summon nature4s ally
IS
9,L21 gp
BA@BB sympathy 1,921 gp
100 true resurrection 2L,L21 gp
1 Assumes powerful re+uest "ut no eApensive material
components in eAcess of 100 gp and no additional
magical essence cost
STAFFS
A sta"" is a long sha"t o" )oo that stores se&eral spells.
<nli'e )ans, )hich can contain a )ie &ariety o" spells,
each sta"" is o" a certain 'in an hols speci"ic spells. A
sta"" has 10 charges )hen create.
Ph4sical .escription: A typical sta"" is H "eet to K "eet long
an 2 inches to 9 inches thic', )eighing a!out 1 pouns.
Most sta""s are )oo, !ut a rare "e) are !one, metal, or e&en
glass. +2hese are extremely exotic.- 0ta""s o"ten ha&e a gem
or some e&ice at their tip or are sho in metal at one or !oth
ens. 0ta""s are o"ten ecorate )ith car&ings or runes. A
typical sta"" is li'e a )al'ing stic', /uartersta"", or cugel. It
has AC K, 10 hit points, harness 1, an a !rea' ;C o" 2H.
Acti!ation: 0ta""s use the spell trigger acti&ation metho, so
casting a spell "rom a sta"" is usually a stanar action that
oesn4t pro&o'e attac's o" opportunity. +I" the spell !eing
cast, ho)e&er, has a longer casting time than 1 stanar
action, it ta'es that long to cast the spell "rom a sta"".- 2o
acti&ate a sta"", a character must hol it "orth in at least one
han +or )hate&er passes "or a han, "or nonhumanoi
creatures-.
Special =ualities: Foll ?. A 01@90 result inicates that
something +a esign, inscription, or the li'e- pro&ies some
clue to the sta"" 4s "unction, an 91@100 inicates no special
/ualities.
Ta"le: Staffs
#edium #a%or Staff #ar<et Price
01@11 01@09 Charming 1A,100 gp
1A@90 0H@0B *ire 1K,K10 gp
91@H0 10@11 0)arming insects 2H,K10 gp
H1@A0 12@1K 7ealing 2K,K10 gp
A1@K1 1L@1B 0i>e alteration 2B,000 gp
KA@B0 20@2H Illumination HL,210 gp
B1@B1 21@91 *rost 1A,210 gp
BA@100 92@9L ;e"ense 1L,210 gp
E 9B@H9 A!.uration A1,000 gp
E HH@HL Con.uration A1,000 gp
E HB@19 5nchantment A1,000 gp
E 1H@1L 5&ocation A1,000 gp
E 1B@A9 Illusion A1,000 gp
E AH@AL 8ecromancy A1,000 gp
E AB@K9 2ransmutation A1,000 gp
E KH@KK ;i&ination K9,100 gp
E KL@L2 5arth an stone L0,100 gp
E L9@LK 3oolans 101,210 gp
E LL@B2 Li"e 111,K10 gp
E B9@BK Passage 1K0,100 gp
E BL@100 Po)er 211,000 gp
Staff Descriptions
0ta""s use the )ieler4s a!ility score an rele&ant "eats to set
the ;C "or sa&es against their spells. <nli'e )ith other sorts
o" magic items, the )ieler can use his caster le&el )hen
acti&ating the po)er o" a sta"" i" it4s higher than the caster
le&el o" the sta"".
2his means that sta""s are "ar more potent in the hans o" a
po)er"ul spellcaster. 6ecause they use the )ieler4s a!ility
score to set the sa&e ;C "or the spell, spells "rom a sta"" are
o"ten harer to resist than ones "rom other magic items,
)hich use the minimum a!ility score re/uire to cast the
spell. 8ot only are aspects o" the spell epenant on caster
le&el +range, uration, an so on- potentially higher, !ut
spells "rom a sta"" are harer to ispel an ha&e a !etter
chance o" o&ercoming a target4s spell resistance.
*urthermore, a sta"" can hol a spell o" any le&el, unli'e a
)an, )hich is limite to spells o" Hth le&el or lo)er. 2he
minimum caster le&el o" a sta"" is Lth. 0tanar sta""s are
escri!e !elo).
A"%uration: <sually car&e "rom the heart)oo o" an
ancient oa' or other large tree, this sta"" allo)s use o" the
"ollo)ing spells(
C Shield +1 charge-
C *esist energy +1 charge-
C >ispel magic +1 charge-
C Lesser glo"e of invulnera"ility +2 charges-
C >ismissal +2 charges-
C *epulsion +9 charges-
0trong a!.urationG CL 19thG Cra"t 0ta"", dismissal! dispel
magic! lesser glo"e of invulnera"ility! resist energy!
repulsion! shield: Price A1,000 gp.
Charming: Mae o" t)isting )oo ornately shape an
car&e, this sta"" allo)s use o" the "ollo)ing spells(
C -harm person +1 charge-
C -harm monster +2 charges-
Moerate enchantmentG CL LthG Cra"t 0ta"", charm person!
charm monster: Price 1A,100 gp.
10
Con%uration: 2his sta"" is usually mae o" ash or )alnut an
!ears ornate car&ings o" many i""erent 'ins o" creatures. It
allo)s use o" the "ollo)ing spells(
C ,nseen servant +1 charge-
C Summon swarm +1 charge-
C Stinking cloud +1 charge-
C =inor creation +2 charges-
C -loudkill +2 charges-
C Summon monster ;$ +9 charges-
0trong con.urationG CL 19thG Cra"t 0ta"", cloudkill! stinking
cloud! summon monster ;$! summon swarm! unseen servant:
Price A1,000 gp.
.efense: 2he staff of defense is a simple,loo'ing sta"" that
thro!s )ith po)er )hen hel e"ensi&ely. It allo)s use o"
the "ollo)ing spells(
C Shield +1 charge-
C Shield of faith +1 charge-
C Shield other +1 charge-
C Shield of law +9 charges-
0trong a!.urationG CL 11thG Cra"t 0ta"", shield! shield of
faith! shield of law! shield other, creator must !e la)"ulG
Price 1L,210 gp.
.i!ination: Mae "rom a supple length o" )illo), o"ten )ith
a "or'e tip, this sta"" allo)s use o" the "ollo)ing spells(
C >etect secret doors +1 charge-
C Locate o"1ect +1 charge-
C .ongues +1 charge-
C Locate creature +2 charges-
C 3rying eyes +2 charges-
C .rue seeing +9 charges-
0trong i&inationG CL 19thG Cra"t 0ta"", detect secret doors,
locate creature! locate o"1ect! prying eyes! tongues, true
seeingG Price K9,100 gp.
&arth and Stone: 2his sta"" is toppe )ith a "ist,si>e
emeral that gleams )ith smolering po)er. It allo)s the use
o" the "ollo)ing spells(
C 3asswall +1 charge-
C =ove earth +1 charge-
Moerate transmutationG CL 11thG Cra"t 0ta"", move earth!
passwallG Price L0,100 gp.
&nchantment: #"ten mae "rom apple)oo an toppe
)ith a clear crystal, this sta"" allo)s use o" the "ollo)ing
spells(
C Sleep +1 charge-
C Cideous laughter +1 charge-
C Suggestion +1 charge-
C -rushing despair +2 charges-
C =ind fog +2 charges-
C Suggestion! mass +9 charges-
0trong enchantmentG CL 19thG Cra"t 0ta"", crushing despair!
mass suggestion! mind fog! sleep! suggestion! hideous
laughter: Price A1,000 gp.
&!ocation: <sually &ery smooth an car&e "rom hic'ory,
)illo), or ye), this sta"" allo)s use o" the "ollo)ing spells(
C =agic missile +1 charge-
C Shatter +1 charge-
C Eire"all +1 charge-
C $ce storm +2 charges-
C <all of force +2 charges-
C -hain lightning +9 charges-
0trong e&ocationG CL 19thG Cra"t 0ta""! chain lightning!
fire"all! ice storm! magic missile!
shatter! wall of force: Price A1,000 gp.
;ire: Cra"te "rom !ron>e)oo )ith !rass !inings, this
sta"" allo)s use o" the "ollo)ing spells(
C )urning hands +1 charge-
C Eire"all +1 charge-
C <all of fire +2 charges-
Moerate e&ocationG CL LthG Cra"t 0ta"", "urning hands!
fire"all! wall of fireG Price 1K,K10 gp.
;rost: 2ippe on either en )ith a glistening iamon, this
rune,co&ere sta"" allo)s use o" the "ollo)ing spells(
C $ce storm +1 charge-
C <all of ice +1 charge-
C -one of cold +2 charge-
Moerate e&ocationG CL 10thG Cra"t 0ta""! cone of cold, ice
storm! wall of ice: Price 1A,210 gp.
Healing: 2his )hite ash sta"", )ith inlai sil&er runes, allo)s
use o" the "ollo)ing spells(
C Lesser restoration +1 charge-
C -ure serious wounds +1 charge-
C *emove "lindness&deafness +2 charges-
11
C *emove disease +9 charges-
Moerate con.urationG CL LthG Cra"t 0ta"", cure serious
wounds! lesser restoration! remove "lindness&deafness!
remove diseaseG Price 2K,K10 gp.
Illusion: 2his sta"" is mae "rom e!ony or other ar' )oo
an car&e into an intricately t)iste, "lute, or spiral shape.
It allo)s use o" the "ollo)ing spells(
C >isguise self +1 charge-
C =irror image +1 charge-
C =a1or image +1 charge-
C *ain"ow pattern +2 charges-
C 3ersistent image +2 charges-
C =islead +9 charges-
0trong illusionG CL 19thG Cra"t 0ta"", disguise self! ma1or
image! mirror image! persistent image! pro1ect image!
rain"ow pattern: Price A1,000 gp.
Illumination: 2his sta"" is usually sheathe in sil&er an
ecorate )ith sun!ursts. It allo)s use o" the "ollo)ing
spells(
C >ancing lights +1 charge-
C Elare +1 charge-
C >aylight +2 charges-
C Sun"urst +9 charges-
0trong e&ocationG CL 11thG Cra"t 0ta"", dancing lights!
daylight! flare! sun"urstG Price HL,210 gp.
1ife: Mae o" thic' oa' sho in gol, this sta"" allo)s use o"
the "ollo)ing spells(
C Ceal +1 charge-
C *aise dead +1 charges-
Moerate con.urationG CL 11thG Cra"t 0ta"", heal!
resurrectionG Price 111,K10 gp.
Necromanc4: 2his sta"" is mae "rom e!ony or other ar'
)oo an car&e )ith the images o" !ones an s'ulls. It
allo)s use o" the "ollo)ing spells(
C -ause fear +1 charge-
C Ghoul touch +1 charge-
C Calt undead +1 charge-
C Bnervation +2 charges-
C <aves of fatigue +2 charges-
C -ircle of death +9 charges-
0trong necromancyG CL 19thG Cra"t 0ta"", cause fear! circle
of death! enervation! ghoul touch! halt undead! waves of
fatigue: Price A1,000 gp.
Passage: 2his potent item allo)s use o" the "ollo)ing spells(
C >imension door +1 charge-
C 3asswall +1 charge-
C 3hase door +2 charges-
C Greater teleport +2 charges-
C Astral pro1ection +2 charges-
0trong &arieG CL 1KthG Cra"t 0ta"", astral pro1ection!
dimension door! greater teleport! passwall! phase doorG Price
1K0,100 gp.
Po5er: 2he staff of power is a &ery potent magic item, )ith
o""ensi&e an e"ensi&e a!ilities. It is usually toppe )ith a
glistening gem, its sha"t straight an smooth. It has the
"ollo)ing po)ers(
C =agic missile +1 charge-
C *ay of enfee"lement +heightene to 1th le&el- +1 charge-
C -ontinual flame +1 charge-
C Levitate +1 charge-
C Lightning "olt +heightene to 1th le&el- +1 charge-
C Eire"all +heightene to 1th le&el- +1 charge-
C -one of cold +2 charges-
C Cold monster +2 charges-
C <all of force +in a 10,"t.,iameter hemisphere aroun the
caster only- +2 charges-
C Glo"e of invulnera"ility +2 charges-
2he )ieler o" a staff of power gains a D2 luc' !onus to AC
an sa&ing thro)s. 2he sta"" is also a 4# +uarterstaff! an its
)ieler may use it to smite opponents. I" 1 charge is
expene +as a "ree action-, the sta"" causes ou!le amage
+x9 on a critical hit- "or 1 roun.
A staff of power can !e use "or a retri!uti&e stri'e, re/uiring
it to !e !ro'en !y its )ieler. +I" this !rea'ing o" the sta"" is
purpose"ul an eclare !y the )ieler, it can !e per"orme
as a stanar action that oes not re/uire the )ieler to ma'e
a 0trength chec'.- All charges currently in the sta"" are
instantly release in a 90,"oot raius. All )ithin 2 s/uares o"
the !ro'en sta"" ta'e points o" amage e/ual to L x the
num!er o" charges in the sta"", those 9 or H s/uares a)ay
ta'e A x the num!er o" charges in amage, an those 1 or A
s/uares istant ta'e H x the num!er o" charges in amage.
All those a""ecte can ma'e ;C 1K Fe"lex sa&es to reuce
the amage !y hal".
2he character !rea'ing the sta"" has a 10? chance o"
tra&eling to another plane o" existence, !ut i" he oes not, the
explosi&e release o" spell energy estroys him. #nly certain
12
items, incluing the staff of the magi an the staff of power!
are capa!le o" !eing use "or a retri!uti&e stri'e.
A"ter all charges are use up "rom the sta"", it remains a 4#
+uarterstaff. +#nce empty o" charges, it cannot !e use "or a
retri!uti&e stri'e.-
0trong &arieG CL 11thG Cra"t 0ta"", Cra"t Magic Arms an
Armor, magic missile! heightene ray of enfee"lement!
continual flame! levitate! heightene fire"all! heightene
lightning "olt! cone of cold! hold monster! wall of force!
glo"e of invulnera"ility: Price 211,000 gp.
Size Alteration: 0tout an stury, this sta"" o" ar' )oo
allo)s use o" the "ollo)ing spells(
C Bnlarge person +1 charge-
C *educe person +1 charge-
C Shrink item +1 charge-
C Bnlarge person! mass +1 charge-
C *educe person! mass +1 charge-
*aint con.urationG CL LthG Cra"t 0ta"", enlarge person! mass
enlarge person! reduce person! mass reduce person! shrink
itemG Price 2B,000 gp.
S5arming Insects: Mae o" t)iste ar' )oo )ith ar'
spots resem!ling cra)ling insects +)hich occasionally seem
to mo&e-, this sta"" allo)s use o" the "ollo)ing spells(
C Summon swarm +1 charge-
C $nsect plague +9 charges-
Moerate con.urationG CL BthG Cra"t 0ta"", insect plague!
summon swarmG Price 2H,K10 gp.
Transmutation: 2his sta"" is generally car&e "rom or
ecorate )ith petri"ie )oo an allo)s use o" the
"ollo)ing spells(
C BApeditious retreat +1 charge-
C Alter appearance +1 charge-
C )link +1 charge-
C 3olymorph +2 charges-
C )aleful polymorph +2 charges-
C >isintegrate +9 charges-
0trong transmutationG CL 19thG Cra"t 0ta"", alter
appearance! "aleful polymorph! "link! disintegrate!
eApeditious retreat! polymorph: Price A1,000 gp.
Woodlands: Appearing to ha&e gro)n naturally into its
shape, this oa', ash, or ye) sta"" allo)s use o" the "ollo)ing
spells(
C -harm animal +1 charge-
C Speak with animals +1 charge-
C )arkskin +2 charges-
C <all of thorns +9 charges-
C Summon nature9s ally ;$ +9 charges-
C Animate plants +H charges-
2he sta"" may !e use as a )eapon, "unctioning as a 4#
+uarterstaff. 2he staff of the woodlands also allo)s its
)ieler to pass without trace at )ill, )ith no charge cost.
2hese t)o attri!utes continue to "unction a"ter all the charges
are expene.
Moerate &arieG CL 19thG Cra"t 0ta"", Cra"t Magic Arms
an Armor, animate plants! "arkskin! charm animal! pass
without trace! speak with animals! summon nature9s ally ;$!
wall of thorns: Price 101,210 gp.
WANDS
A )an is a thin !aton that contains a single spell o" Hth
le&el or lo)er. 5ach )an has 10 charges )hen create, an
each charge expene allo)s the user to use the )an4s spell
one time. A )an that runs out o" charges is .ust a stic'.
Ph4sical .escription: A typical )an is A inches to 12
inches long an a!out 1%H inch thic', an o"ten )eighs no
more than 1 ounce. Most )ans are )oo, !ut some are
!one. A rare "e) are metal, glass, or e&en ceramic, !ut these
are /uite exotic. #ccasionally, a )an has a gem or some
e&ice at its tip, an most are ecorate )ith car&ings or
runes. A typical )an has AC K, 1 hit points, harness 1, an
a !rea' ;C o" 1A.
Acti!ation: 3ans use the spell trigger acti&ation metho,
so casting a spell "rom a )an is usually a stanar action
that oesn4t pro&o'e attac's o" opportunity. +I" the spell
!eing cast, ho)e&er, has a longer casting time than 1 action,
it ta'es that long to cast the spell "rom a )an.- 2o acti&ate a
)an, a character must hol it in han +or )hate&er passes
"or a han, "or nonhumanoi creatures- an point it in the
general irection o" the target or area. A )an may !e use
)hile grappling or )hile s)allo)e )hole.
Special =ualities: Foll ?. A 01@90 result inicates that
something +a esign, inscription, or the li'e- pro&ies some
clue to the )an4s "unction, an 91@100 inicates no special
/ualities.
Ta"le: Wands
#inor #edium #a%or Wand #ar<et
Price
01@02 E E ;etect magic 9K1 gp
09@0H E E Light 9K1 gp
01@0K E E 6urning hans K10 gp
0L@10 E E Charm animal K10 gp
11@19 E E Charm person K10 gp
19
1H@1A E E Color spray K10 gp
1K@1B E E Cure light
)ouns
K10 gp
20,22 E E ;etect secret
oors
K10 gp
29@21 E E 5nlarge person K10 gp
2A@2L E E Magic missile
+1st-
K10 gp
2B@91 E E 0hoc'ing grasp K10 gp
92@9H E E 0ummon monster
I
K10 gp
91@9A E E Magic missile
+9r-
2,210 gp
9K 01@09 E Magic missile
+1th-
9,K10 gp
9L@H0 0H@0K E 6ear4s enurance H,100 gp
H1@H9 0L@11 E 6ull4s strength H,100 gp
HH@HA 12@11 E Cat4s grace H,100 gp
HK@HB 1A@20 E Cure moerate
)ouns
H,100 gp
10@11 21@22 E ;ar'ness H,100 gp
12@1H 29@2H E ;aylight H,100 gp
11@1K 21@2K E ;elay poison H,100 gp
1L@A0 2L@91 E 5agle4s splenor H,100 gp
A1@A9 92@99 E *alse li"e H,100 gp
AH@AA 9H@9K E *ox4s cunning H,100 gp
AK@AL 9L E $houl touch H,100 gp
AB@K1 9B E 7ol person H,100 gp
K2@KH H0@H2 E In&isi!ility H,100 gp
K1@KK H9@HH E :noc' H,100 gp
KL@L0 H1 E Le&itate H,100 gp
L1@L9 HA@HK E Aci arro) H,100 gp
LH@LA HL@HB E Mirror image H,100 gp
LK@LB 10@19 E #)l4s )isom H,100 gp
B0@B1 1H E 0hatter H,100 gp
B2@BH 11@1A E 0ilence H,100 gp
B1@BK 1K E 0ummon monster
II
H,100 gp
BL@
100
1L@1B E 3e! H,100 gp
E A0@A2 01@02 Magic missile
+Kth-
1,210 gp
E A9@AH 09@01 Magic missile
+Bth-
A,K10 gp
E A1@AK 0A@0K Call lightning
+1th-
11,210 gp
E AL 0L -harm person!
heightene
+9r,le&el spell-
11,210 gp
E AB@K0 0B@10 Contagion 11,210 gp
E K1@KH 11@19 Cure serious
)ouns
11,210 gp
E K1@KK 1H@11 ;ispel magic 11,210 gp
E KL@L1 1A@1K *ire!all +1th- 11,210 gp
E L2@L9 1L@1B :een ege 11,210 gp
E LH@LK 20@21 Lightning !olt
+1th-
11,210 gp
E LL@LB 22@29 Ma.or image 11,210 gp
E B0@B1 2H@21 0lo) 11,210 gp
E B2@BH 2A@2K 0uggestion 11,210 gp
E B1@BK 2L@2B 0ummon monster
III
11,210 gp
E BL 90@91 *ire!all +Ath- 19,100 gp
E BB 92@99 Lightning !olt
+Ath-
19,100 gp
E 100 9H@91 0earing light
+Ath-
19,100 gp
E E 9A@9K Call lightning
+Lth-
1L,000 gp
E E 9L@9B *ire!all +Lth- 1L,000 gp
E E H0@H1 Lightning !olt
+Lth-
1L,000 gp
E E H2@H1 Charm monster 21,000 gp
E E HA@10 Cure critical
)ouns
21,000 gp
E E 11@12 ;imensional
anchor
21,000 gp
E E 19@11 *ear 21,000 gp
E E 1A@1B $reater
in&isi!ility
21,000 gp
E E A0 Cold person!
heightene +Hth
le&el-
21,000 gp
E E A1@A1 Ice storm 21,000 gp
E E AA@AL In"lict critical
)ouns
21,000 gp
E E AB@K2 8eutrali>e poison 21,000 gp
E E K9@KH Poison 21,000 gp
E E K1@KK Polymorph 21,000 gp
E E KL *ay of
enfee"lement!
heightene +Hth
le&el-
21,000 gp
E E KB Suggestion!
heightene +Hth
le&el-
21,000 gp
E E L0@L2 0ummon monster
IV
21,000 gp
E E L9@LA 3all o" "ire 21,000 gp
E E LK@B0 3all o" ice 21,000 gp
E E B1 ;ispel magic
+10th-
22,100 gp
E E B2 *ire!all +10th- 22,100 gp
E E B9 Lightning !olt
+10th-
22,100 gp
E E BH Chaos hammer
+Lth-
2H,000 gp
E E B1 7oly smite +Lth- 2H,000 gp
E E BA #rer4s )rath
+Lth-
2H,000 gp
E E BK <nholy !light
+Lth-
2H,000 gp
E E BL@BB *estoration
)
2A,000 gp
E E 100 Stoneskin
*
99,100 gp
1 .he cost to create a wand of restoration is 10!'00 gp!
7%0 magical essence! plus '!000 gp for the material
components
# .he cost to create a wand of stoneskin is 10!'00 gp! 7%0
magical essence! plus 1#!'00 gp for the material
components
1H
!an Descriptions
All )ans are simply storage e&ices "or spells an thus
ha&e no special escriptions. Fe"er to the spell escriptions
"or all pertinent etails.
WONDROUS ITEMS
2his is a catch,all category "or anything that oesn4t "all into
the other groups. Anyone can use a )onrous item +unless
speci"ie other)ise in the escription-.
Ph4sical .escription: Varies.
Acti!ation: <sually use acti&ate or comman )or, !ut
etails &ary "rom item to item.
Special =ualities: Foll ?. An 01 result inicates the
)onrous item is intelligent, 02@91 inicates that something
+a esign, inscription, or the li'e- pro&ies a clue to its
"unction, an 92@100 inicates no special /ualities.
Intelligent items ha&e extra a!ilities an sometimes
extraorinary po)ers an special purposes.
3onrous items )ith charges can ne&er !e intelligent.
Ta"le: #inor Wondrous Items
d: Item #ar<et
Price
01 *eather to'en, anchor 10 gp
02 <ni&ersal sol&ent 10 gp
09 5lixir o" lo&e 110 gp
0H <nguent o" timelessness 110 gp
01 *eather to'en, "an 200 gp
0A ;ust o" tracelessness 210 gp
0K 5lixir o" hiing 210 gp
0L 5lixir o" snea'ing 210 gp
0B 5lixir o" s)imming 210 gp
10 5lixir o" &ision 210 gp
11 0il&ersheen 210 gp
12 *eather to'en, !ir 900 gp
19 *eather to'en, tree H00 gp
1H *eather to'en, s)an !oat H10 gp
11 5lixir o" truth 100 gp
1A *eather to'en, )hip 100 gp
1K ;ust o" ryness L10 gp
1L 6ag o" tric's, gray B00 gp
1B 7an o" the mage B00 gp
20 6racers o" armor D1 1,000 gp
21 Cloa' o" resistance D1 1,000 gp
22 Pearl o" po)er, 1st,le&el spell 1,000 gp
29 Phylactery o" "aith"ulness 1,000 gp
2H 0al&e o" slipperiness 1,000 gp
21 5lixir o" "ire !reath 1,100 gp
2A Pipes o" the se)ers 1,110 gp
2K ;ust o" illusion 1,200 gp
2L $oggles o" minute seeing 1,210 gp
2B 6rooch o" shieling 1,100 gp
90 8ec'lace o" "ire!alls type I 1,A10 gp
91 ;ust o" appearance 1,L00 gp
92 7at o" isguise 1,L00 gp
99 Pipes o" souning 1,L00 gp
9H 5""icient /ui&er 1,L00 gp
91 Amulet o" natural armor D1 2,000 gp
9A 7any ha&ersac' 2,000 gp
9K 7orn o" "og 2,000 gp
9L 5lemental gem 2,210 gp
9B Fo!e o" !ones 2,H00 gp
H0 0o&ereign glue 2,H00 gp
H1 6ag o" holing type I 2,100 gp
H2 6oots o" el&en'in 2,100 gp
H9 6oots o" the )interlans 2,100 gp
HH Canle o" truth 2,100 gp
H1 Cloa' o" el&en'in 2,100 gp
HA 5yes o" the eagle 2,100 gp
HK 0cara!, golem!ane 2,100 gp
HL 8ec'lace o" "ire!alls type II 2,K00 gp
HB 0tone o" alarm 2,K00 gp
10 6ag o" tric's, rust 9,000 gp
11 6ea o" "orce 9,000 gp
12 Chime o" opening 9,000 gp
19 7orseshoes o" spee 9,000 gp
1H Fope o" clim!ing 9,000 gp
11 ;ust o" isappearance 9,100 gp
1A Lens o" etection 9,100 gp
1K Vestment, rui4s 9,K10 gp
1L *igurine o" )onrous po)er, sil&er ra&en 9,L00 gp
1B Amulet o" health D2 H,000 gp
A0 6racers o" armor D2 H,000 gp
A1 Cloa' o" Charisma D2 H,000 gp
A2 Cloa' o" resistance D2 H,000 gp
A9 $auntlets o" ogre po)er H,000 gp
AH $lo&es o" arro) snaring H,000 gp
A1 $lo&es o" ;exterity D2 H,000 gp
AA 7ea!an o" intellect D2 H,000 gp
AK Ioun stone, clear spinle H,000 gp
AL Festorati&e ointment H,000 gp
AB Mar&elous pigments H,000 gp
K0 Pearl o" po)er, 2n,le&el spell H,000 gp
K1 Periapt o" 3isom D2 H,000 gp
K2 0tone sal&e H,000 gp
K9 8ec'lace o" "ire!alls type III H,910 gp
KH Circlet o" persuasion H,100 gp
K1 0lippers o" spier clim!ing H,L00 gp
KA Incense o" meitation H,B00 gp
KK 6ag o" holing type II 1,000 gp
KL 6racers o" archery, lesser 1,000 gp
KB Ioun stone, usty rose prism 1,000 gp
L0 7elm o" comprehen languages an rea
magic
1,200 gp
L1 Vest o" escape 1,200 gp
L2 5&ersmo'ing !ottle 1,H00 gp
L9 0ustaining spoon 1,H00 gp
LH 8ec'lace o" "ire!alls type IV 1,H00 gp
L1 6oots o" striing an springing 1,100 gp
LA 3in "an 1,100 gp
LK Amulet o" mighty "ists D1 A,000 gp
LL 7orseshoes o" a >ephyr A,000 gp
LB Pipes o" haunting A,000 gp
B0 8ec'lace o" "ire!alls type V A,110 gp
B1 $lo&es o" s)imming an clim!ing A,210 gp
B2 6ag o" tric's, tan A,900 gp
B9 Circlet o" !lasting, minor A,HL0 gp
11
BH 7orn o" gooness%e&il A,100 gp
B1 Fo!e o" use"ul items K,000 gp
BA 6oat, "oling K,200 gp
BK Cloa' o" the manta ray K,200 gp
BL 6ottle o" air K,210 gp
BB 6ag o" holing type III K,H00 gp
100 Periapt o" health K,H00 gp
Ta"le: #edium Wondrous Items
d: Item #ar<et
Price
01 6oots o" le&itation K,100 gp
02 7arp o" charming K,100 gp
09 Amulet o" natural armor D2 L,000 gp
0H $olem manual, "lesh L,000 gp
01 7an o" glory L,000 gp
0A Ioun stone, eep re sphere L,000 gp
0K Ioun stone, incanescent !lue sphere L,000 gp
0L Ioun stone, pale !lue rhom!oi L,000 gp
0B Ioun stone, pin' an green sphere L,000 gp
10 Ioun stone, pin' rhom!oi L,000 gp
11 Ioun stone, scarlet an !lue sphere L,000 gp
12 ;ec' o" illusions L,100 gp
19 8ec'lace o" "ire!alls type VI L,100 gp
1H Canle o" in&ocation L,H00 gp
11 6racers o" armor D9 B,000 gp
1A Cloa' o" resistance D9 B,000 gp
1K ;ecanter o" enless )ater B,000 gp
1L 8ec'lace o" aaptation B,000 gp
1B Pearl o" po)er, 9r,le&el spell B,000 gp
20 2alisman o" the sphere B,000 gp
21 *igurine o" )onrous po)er, serpentine
o)l
B,100 gp
22 8ec'lace o" "ire!alls type VII B,110 gp
29 0tran o" prayer !eas, lesser B,A00 gp
2H 6ag o" holing type IV 10,000 gp
21 *igurine o" )onrous po)er, !ron>e
gri""on
10,000 gp
2A *igurine o" )onrous po)er, e!ony "ly 10,000 gp
2K $lo&e o" storing 10,000 gp
2L Ioun stone, ar' !lue rhom!oi 10,000 gp
2B 0tone horse, courser 10,000 gp
90 Cape o" the mounte!an' 10,0L0 gp
91 Phylactery o" unea turning 11,000 gp
92 $auntlet o" rust 11,100 gp
99 6oots o" spee 12,000 gp
9H $oggles o" night 12,000 gp
91 $olem manual, clay 12,000 gp
9A Meallion o" thoughts 12,000 gp
9K Pipes o" pain 12,000 gp
9L 6lesse !oo' 12,100 gp
9B 6elt, mon'4s 19,000 gp
H0 $em o" !rightness 19,000 gp
H1 Lyre o" !uiling 19,000 gp
H2 Cloa' o" arachnia 1H,000 gp
H9 0tone horse, estrier 1H,L00 gp
HH 6elt o" )ar&en'in 1H,B00 gp
H1 Periapt o" )oun closure 11,000 gp
HA 7orn o" the tritons 11,100 gp
HK Pearl o" the sirines 11,900 gp
HL *igurine o" )onrous po)er, onyx og 11,100 gp
HB Amulet o" health DH 1A,000 gp
10 6elt o" giant 0trength DH 1A,000 gp
11 6oots, )inge 1A,000 gp
12 6racers o" armor DH 1A,000 gp
19 Cloa' o" Charisma DH 1A,000 gp
1H Cloa' o" resistance DH 1A,000 gp
11 $lo&es o" ;exterity DH 1A,000 gp
1A 7ea!an o" intellect DH 1A,000 gp
1K Pearl o" po)er, Hth,le&el spell 1A,000 gp
1L Periapt o" 3isom DH 1A,000 gp
1B 0ca!!ar o" 'een eges 1A,000 gp
A0 *igurine o" )onrous po)er, golen lions 1A,100 gp
A1 Chime o" interruption 1A,L00 gp
A2 6room o" "lying 1K,000 gp
A9 *igurine o" )onrous po)er, mar!le
elephant
1K,000 gp
AH Amulet o" natural armor D9 1L,000 gp
A1 Ioun stone, iriescent spinle 1L,000 gp
AA 6racelet o" "riens 1B,000 gp
AK -arpet of flying! 1R !y 1R 20,000 gp
AL 7orn o" !lasting 20,000 gp
AB Ioun stone, pale la&ener ellipsoi 20,000 gp
K0 Ioun stone, pearly )hite spinle 20,000 gp
K1 Porta!le hole 20,000 gp
K2 0tone o" goo luc' +luc'stone- 20,000 gp
K9 *igurine o" )onrous po)er, i&ory goats 21,000 gp
KH Fope o" entanglement 21,000 gp
K1 $olem manual, stone 22,000 gp
KA Mas' o" the s'ull 22,000 gp
KK Mattoc' o" the titans 29,9HL gp
KL Circlet o" !lasting, ma.or 29,KA0 gp
KB Amulet o" mighty "ists D2 2H,000 gp
L0 Cloa' o" isplacement, minor 2H,000 gp
L1 7elm o" uner)ater action 2H,000 gp
L2 6racers o" archery, greater 21,000 gp
L9 6racers o" armor D1 21,000 gp
LH Cloa' o" resistance D1 21,000 gp
L1 5yes o" oom 21,000 gp
LA Pearl o" po)er, 1th,le&el spell 21,000 gp
LK Maul o" the titans 21,901 gp
LL 0tran o" prayer !eas 21,L00 gp
LB Cloa' o" the !at 2A,000 gp
B0 Iron !ans o" !ining 2A,000 gp
B1 Cu!e o" "rost resistance 2K,000 gp
B2 7elm o" telepathy 2K,000 gp
B9 Periapt o" proo" against poison 2K,000 gp
BH Fo!e o" scintillating colors 2K,000 gp
B1 Manual o" !oily health D1 2K,100 gp
BA Manual o" gain"ul exercise D1 2K,100 gp
BK Manual o" /uic'ness in action D1 2K,100 gp
BL 2ome o" clear thought D1 2K,100 gp
BB 2ome o" leaership an in"luence D1 2K,100 gp
100 2ome o" unerstaning D1 2K,100 gp
Ta"le: #a%or Wondrous Items
d: Item #ar<et
Price
01 ;imensional shac'les 2L,000 gp
02 *igurine o" )onrous po)er, o!siian
stee
2L,100 gp
09 ;rums o" panic 90,000 gp
0H Ioun stone, orange 90,000 gp
01 Ioun stone, pale green prism 90,000 gp
1A
0A Lantern o" re&ealing 90,000 gp
0K Fo!e o" !lening 90,000 gp
0L Amulet o" natural armor DH 92,000 gp
0B Amulet o" proo" against etection an
location
91,000 gp
10 -arpet of flying! 1R !y 10R 91,000 gp
11 $olem manual, iron 91,000 gp
12 Amulet o" health DA 9A,000 gp
19 6elt o" giant 0trength DA 9A,000 gp
1H 6racers o" armor DA 9A,000 gp
11 Cloa' o" Charisma DA 9A,000 gp
1A $lo&es o" ;exterity DA 9A,000 gp
1K 7ea!an o" intellect DA 9A,000 gp
1L Ioun stone, &i!rant purple prism 9A,000 gp
1B Pearl o" po)er, Ath,le&el spell 9A,000 gp
20 Periapt o" 3isom DA 9A,000 gp
21 0cara! o" protection 9L,000 gp
22 Ioun stone, la&ener an green ellipsoi H0,000 gp
29 Fing gates H0,000 gp
2H Crystal !all H2,000 gp
21 $olem manual, greater stone HH,000 gp
2A #r! o" storms HL,000 gp
2K 6oots o" teleportation HB,000 gp
2L 6racers o" armor DK HB,000 gp
2B Pearl o" po)er, Kth,le&el spell HB,000 gp
90 Amulet o" natural armor D1 10,000 gp
91 Cloa' o" isplacement, ma.or 10,000 gp
92 Crystal !all )ith see in&isi!ility 10,000 gp
99 7orn o" Valhalla 10,000 gp
9H Crystal !all )ith etect thoughts 11,000 gp
91 -arpet of flying! AR !y BR 19,000 gp
9A Amulet o" mighty "ists D9 1H,000 gp
9K 3ings o" "lying 1H,000 gp
9L Cloa' o" etherealness 11,000 gp
9B Instant "ortress 11,000 gp
H0 Manual o" !oily health D2 11,000 gp
H1 Manual o" gain"ul exercise D2 11,000 gp
H2 Manual o" /uic'ness in action D2 11,000 gp
H9 2ome o" clear thought D2 11,000 gp
HH 2ome o" leaership an in"luence D2 11,000 gp
H1 2ome o" unerstaning D2 11,000 gp
HA 5yes o" charming 1A,000 gp
HK Fo!e o" stars 1L,000 gp
HL -arpet of flying! 10R !y 10R A0,000 gp
HB ;ar's'ull A0,000 gp
10 Cu!e o" "orce A2,000 gp
11 6racers o" armor DL AH,000 gp
12 Pearl o" po)er, Lth,le&el spell AH,000 gp
19 Crystal !all )ith telepathy K0,000 gp
1H 7orn o" !lasting, greater K0,000 gp
11 Pearl o" po)er, t)o spells K0,000 gp
1A 7elm o" teleportation K9,100 gp
1K $em o" seeing K1,000 gp
1L Fo!e o" the archmagi K1,000 gp
1B Mantle o" "aith KA,000 gp
A0 Crystal !all )ith true seeing L0,000 gp
A1 Pearl o" po)er, Bth,le&el spell L1,000 gp
A2 3ell o" many )orls L2,000 gp
A9 Manual o" !oily health D9 L2,100 gp
AH Manual o" gain"ul exercise D9 L2,100 gp
A1 Manual o" /uic'ness in action D9 L2,100 gp
AA 2ome o" clear thought D9 L2,100 gp
AK 2ome o" leaership an in"luence D9 L2,100 gp
AL 2ome o" unerstaning D9 L2,100 gp
AB Apparatus o" the cra! B0,000 gp
K0 Mantle o" spell resistance B0,000 gp
K1 Mirror o" opposition B2,000 gp
K2 0tran o" prayer !eas, greater B1,L00 gp
K9 Amulet o" mighty "ists DH BA,000 gp
KH 5yes o" petri"ication BL,000 gp
K1 6o)l o" commaning )ater elementals 100,000 gp
KA 6ra>ier o" commaning "ire elementals 100,000 gp
KK Censer o" controlling air elementals 100,000 gp
KL 0tone o" controlling earth elementals 100,000 gp
KB Manual o" !oily health DH 110,000 gp
L0 Manual o" gain"ul exercise DH 110,000 gp
L1 Manual o" /uic'ness in action DH 110,000 gp
L2 2ome o" clear thought DH 110,000 gp
L9 2ome o" leaership an in"luence DH 110,000 gp
LH 2ome o" unerstaning DH 110,000 gp
L1 Amulet o" the planes 120,000 gp
LA Fo!e o" eyes 120,000 gp
LK 7elm o" !rilliance 121,000 gp
LL Manual o" !oily health D1 19K,100 gp
LB Manual o" gain"ul exercise D1 19K,100 gp
B0 Manual o" /uic'ness in action D1 19K,100 gp
B1 2ome o" clear thought D1 19K,100 gp
B2 2ome o" leaership an in"luence D1 19K,100 gp
B9 2ome o" unerstaning D1 19K,100 gp
BH 5"reeti !ottle 1H1,000 gp
B1 Amulet o" mighty "ists D1 110,000 gp
BA Chaos iamon 1A0,000 gp
BK Cu!ic gate 1AH,000 gp
BL Iron "las' 1K0,000 gp
BB Mirror o" mental pro)ess 1K1,000 gp
100 Mirror o" li"e trapping 200,000 gp
!onro#s Item Descriptions
0tanar )onrous items are escri!e !elo).
Amulet of Health: 2his amulet is a golen is' on a chain.
It usually !ears the image o" a lion or other po)er"ul animal.
2he amulet grants the )earer an enhancement !onus to
Constitution o" D2, DH, or DA.
Moerate transmutationG CL LthG Cra"t 3onrous Item,
"ear9s endurance: Price H,000 gp +D2-, 1A,000 gp +DH-,
9A,000 gp +DA-.
Amulet of #ight4 ;ists: 2his amulet grants an
enhancement !onus o" D1 to D1 on attac' an amage rolls
)ith unarme attac's an natural )eapons.
*aint e&ocationG CL 1thG Cra"t 3onrous Item, greater
magic fang, creator4s caster le&el must !e at least three times
the amulet4s !onusG Price A,000 gp +D1-, 2H,000 gp +D2-,
1H,000 gp +D9-, BA,000 gp +DH-, 110,000 gp +D1-.
Amulet of Natural Armor: 2his amulet, usually cra"te
"rom !one or !east scales, toughens the )earer4s !oy an
"lesh, gi&ing him an enhancement !onus to his natural armor
!onus o" "rom D1 to D1, epening on the 'in o" amulet.
1K
*aint transmutationG CL 1thG Cra"t 3onrous Item, "arkskin!
creator4s caster le&el must !e at least three times the amulet4s
!onusG Price 2,000 gp +D1-, L,000 gp +D2-, 1L,000 gp +D9-,
92,000 gp +DH-, or 10,000 gp +D1-.
Amulet of the Planes: 2his e&ice usually appears to !e a
!lac' circular amulet, although any character loo'ing closely
at it sees a ar', mo&ing s)irl o" color. 2he amulet allo)s its
)earer to utili>e plane shift. 7o)e&er, this is a i""icult item
to master. 2he user must ma'e a ;C 11 Intelligence chec' in
orer to get the amulet to ta'e her to the plane +an the
speci"ic location on that plane- that she )ants. I" she "ails,
the amulet transports her an all those tra&eling )ith her to a
ranom location on that plane +01@A0 on ?- or to a ranom
plane +A1@100-.
0trong con.urationG CL 11thG Cra"t 3onrous Item, plane
shift: Price 120,000 gp.
Amulet of Proof against .etection and 1ocation: 2his
sil&er amulet protects the )earer "rom scrying an magical
location .ust as a nondetection spell oes. I" a i&ination
spell is attempte against the )earer, the caster o" the
i&ination must succee on a caster le&el chec' +120 D
caster le&el- against a ;C o" 1B +as i" the caster ha cast
nondetection on hersel" -.
Moerate a!.urationG CL LthG Cra"t 3onrous Item,
nondetection: Price 91,000 gp.
Apparatus of the Cra": 2his item appears to !e a large,
seale iron !arrel, !ut it has a secret catch +0earch ;C 20 to
locate- that opens a hatch in one en. Anyone )ho cra)ls
insie "ins ten +unla!ele- le&ers( 2he e&ice has the
"ollo)ing characteristics( hp 200G harness 11G 0p 20R,
s)im 20RG AC 20 +@1 si>e, D11 natural-G At' D12 melee +2L,
2 pincers-.
1e!er
3)d)/7 1e!er ;unction
1 5xten%retract legs an tail
2 <nco&er%co&er "or)ar porthole
9 <nco&er%co&er sie portholes
H 5xten%retract pincers an "eelers
1 0nap pincers
A Mo&e "or)ar%!ac')ar
K 2urn le"t%right
L #pen IeyesJ )ith continual flame insie%close
IeyesJ
B Fise%sin' in )ater
10 #pen%close hatch
#perating a le&er is a "ull,roun action, an no le&er may !e
operate more than once per roun. 7o)e&er, since t)o
Meium characters can "it insie, the apparatus can mo&e
an attac' in the same roun. 2he e&ice can "unction in
)ater up to B00 "eet eep. It hols enough air "or a cre) o"
t)o to sur&i&e 1HD1 hours +t)ice as long "or a single
occupant-. 3hen acti&ate, the apparatus loo's something
li'e a giant lo!ster.
0trong e&ocation an transmutationG CL 1BthG Cra"t
3onrous Item, animate o"1ects, continual flame, creator
must ha&e L ran's in the :no)lege +architecture an
engineering- s'illG Price B0,000 gpG<eight 100 l!.
Bag of Holding: 2his appears to !e a common cloth sac'
a!out 2 "eet !y H "eet in si>e. 2he "ag of holding opens into a
nonimensional space( Its insie is larger than its outsie
imensions. Fegarless o" )hat is put into the !ag, it )eighs
a "ixe amount. 2his )eight, an the limits in )eight an
&olume o" the !ag4s contents, epen on the !ag4s type, as
sho)n on the ta!le !elo).
Bag
Bag
Weight
Contents
Weight
1imit
Contents
'olume
1imit
#ar<et
Price
2ype I 11 l!. 210 l!. 90 cu.R 2,100 gp
2ype II 21 l!. 100 l!. K0 cu.R 1,000 gp
2ype III 91 l!. 1,000 l!. 110 cu.R K,H00 gp
2ype IV A0 l!. 1,100 l!. 210 cu.R 10,000 gp
I" the !ag is o&erloae, or i" sharp o!.ects pierce it +"rom
insie or outsie-, the !ag ruptures an is ruine. All
contents are lost "ore&er. I" a "ag of holding is turne insie
out, its contents spill out, unharme, !ut the !ag must !e put
right !e"ore it can !e use again. I" li&ing creatures are
place )ithin the !ag, they can sur&i&e "or up to 10 minutes,
a"ter )hich time they su""ocate. Fetrie&ing a speci"ic item
"rom a "ag of holding is a mo&e actionEunless the !ag
contains more than an orinary !ac'pac' )oul hol, in
)hich case retrie&ing a speci"ic item is a "ull,roun action.
I" a "ag of holding is place )ithin a porta"le hole a ri"t to
the Astral Plane is torn in the space( 6ag an hole ali'e are
suc'e into the &oi an "ore&er lost. I" a porta"le hole is
place )ithin a "ag of holding! it opens a gate to the Astral
Plane( 2he hole, the !ag, an any creatures )ithin a 10,"oot
raius are ra)n there, estroying the porta"le hole an "ag
of holding in the process.
Moerate con.urationG CL BthG Cra"t 3onrous Item, secret
chest
Bag of Tric<s: 2his small sac' appears normal an empty.
7o)e&er, anyone reaching into the !ag "eels a small, "u>>y
!all. I" the !all is remo&e an tosse up to 20 "eet a)ay, it
turns into an animal. 2he animal ser&es the character )ho
re) it "rom the !ag "or 10 minutes +or until slain or orere
!ac' into the !ag-, at )hich point it isappears. It can "ollo)
any o" the commans escri!e in the 7anle Animal s'ill.
5ach o" the three 'ins o" a "ag of tricks prouces a i""erent
set o" animals. <se the "ollo)ing ta!les to etermine )hat
animals can !e ra)n out o" each.
2he hea&y )arhorse appears )ith harness an tac' an
accepts the character )ho re) it "rom the !ag as a rier.
Animals prouce are al)ays ranom, an only one may
exist at a time. <p to ten animals can !e ra)n "rom the !ag
each )ee'.
1L
*aint or moerate con.urationG CL 9r +gray-, 1th +rust-, Bth
+tan-G Cra"t 3onrous Item, summon nature9s ally $$ +gray-,
summon nature9s ally $$$ +rust-, or summon nature9s ally V
+tan-G Price B00 gp +gray-G 9,000 gp +rust-G A,900 gp +tan-.
F $ra4 F F Rust F FG Tan FG
d: Animal d: Animal d: Animal
01@
90
6at 01@
90
3ol&erine 01@
90
6ro)n !ear
91@
A0
Fat 91@
A0
3ol" 91@
A0
Lion
A1@
K1
Cat A1@
L1
6oar A1@
L0
7ea&y
)arhorse
KA@
B0
3easel LA@
100
6lac' !ear L1@
B0
2iger
B1@
100
6ager B1@
100
Fhinoceros
Bead of ;orce: 2his small !lac' sphere appears to !e a
lusterless pearl. =ou can thro) it up to A0 "eet )ith no range
penalties. <pon sharp impact, the !ea exploes, sening
"orth a !urst that eals 1A points o" "orce amage to all
creatures )ithin a 10,"oot raius.
It "unctions li'e a resilient sphere spell +Fe"lex ;C 1A
negates- )ith a raius o" 10 "eet an a uration o" 10
minutes. A glo!e o" shimmering "orce encloses a creature,
pro&ie the latter is small enough to "it )ithin the iameter
o" the sphere. 2he sphere contains its su!.ect "or the spell4s
uration. 2he sphere is not su!.ect to amage o" any sort
except "rom a rod of cancellation! a rod of negation!
disintegrate! or a targete dispel magic spell. 2hese e""ects
estroy the sphere )ithout harm to the su!.ect. 8othing can
pass through the sphere, insie or out, though the su!.ect can
!reathe normally. 2he su!.ect may struggle, !ut the glo!e
cannot !e physically mo&e either !y people outsie it or !y
the struggles o" those )ithin.
2he explosion completely consumes the !ea, ma'ing this a
one,use item.
Moerate e&ocationG CL 10thG Cra"t 3onrous Item,
resilient sphere: Price 9,000 gp.
Belt8 #on<6s: 2his simple rope !elt, )hen )rappe aroun
a character4s )aist, con"ers great a!ility in unarme com!at.
2he )earer4s AC an unarme amage is treate as a mon'
o" "i&e le&els higher. I" onne !y a character )ith the
0tunning *ist "eat, the !elt lets her ma'e one aitional
stunning attac' per ay. I" the character is not a mon', she
gains the AC an unarme amage o" a 1th,le&el mon'. 2his
AC !onus "unctions .ust li'e the mon'4s AC !onus.
Moerate transmutationG CL 10thG Cra"t 3onrous Item,
righteous might or transformation: Price 19,000 gpG 3eight
1 l!.
Belt of .5ar!en<ind: 2his !elt gi&es the )earer a DH
competence !onus on Charisma chec's an Charisma,!ase
s'ill chec's as they relate to ealing )ith )ar&es, a D2
competence !onus on similar chec's )hen ealing )ith
gnomes an hal"lings, an a @2 competence penalty on
similar chec's )hen ealing )ith anyone else. 2he )earer
can unerstan, spea', an rea ;)ar&en. I" the )earer is
not a )ar", he gains A0,"oot ar'&ision, )ar&en
stonecunning, a D2 enhancement !onus to Constitution, an
a D2 resistance !onus on sa&es against poison, spells, or
spell,li'e e""ects.
Moerate i&inationG CL 12thG Cra"t 3onrous Item,
tongues, creator must !e a )ar"G Price 1H,B00 gpG3eight 1
l!.
Belt of $iant Strength: 2his )ie !elt is mae o" thic'
leather an stue )ith iron. 2he !elt as to the )earer4s
0trength score in the "orm o" an enhancement !onus o" DH or
DA.
Moerate transmutationG CL 10thG Cra"t 3onrous Item,
"ull9s strength: Price 1A,000 gp +DH-, 9A,000 gp +DA-G3eight
1 l!.
Blessed Boo<: 2his )ell,mae tome is al)ays o" small si>e,
typically no more than 12 inches tall, L inches )ie, an 1
inch thic'. All such !oo's are ura!le, )aterproo", !oun
)ith iron o&erlai )ith sil&er, an loc'e.
A )i>ar can "ill the 1,000 pages o" a "lessed "ook )ith
spells )ithout paying the 100 gp per page material cost. 2his
!oo' is ne&er "oun as ranomly generate treasure )ith
spells alreay inscri!e in it.
Moerate transmutationG CL KthG Cra"t 3onrous Item,
secret page: Price 12,100 gpG3eight 1 l!.
Boat8 ;olding: A "oling !oat loo's li'e a small )ooen !ox
Ea!out 12 inches long, A inches )ie, an A inches eep. It
can !e use to store items li'e any other !ox. I" a comman
)or is gi&en, ho)e&er, the !ox un"ols itsel" to "orm a !oat
10 "eet long, H "eet )ie, an 2 "eet in epth. A secon
comman )or causes it to un"ol to a ship 2H "eet long, L
"eet )ie, an A "eet eep. Any o!.ects "ormerly store in the
!ox no) rest insie the !oat or ship.
In its smaller "orm, the !oat has one pair o" oars, an anchor, a
mast, an a lateen sail. In its larger "orm, the !oat has a ec',
single ro)ing seats, "i&e sets o" oars, a steering oar, an
anchor, a ec' ca!in, an a mast )ith a s/uare sail. 2he !oat
can hol "our people com"orta!ly, )hile the ship carries
"i"teen )ith ease.
A thir )or o" comman causes the !oat or ship to "ol
itsel" into a !ox once again.
*aint transmutationG CL AthG Cra"t 3onrous Item, fa"ricate,
creator must ha&e 2 ran's in the Cra"t +shipma'ing- s'illG
Price K,200 gpG3eight H l!.
Boots of &l!en<ind: 2hese so"t !oots ena!le the )earer to
mo&e /uietly in &irtually any surrounings, granting a D1
competence !onus on Mo&e 0ilently chec's.
1B
*aint transmutationG CL 1thG Cra"t 3onrous Item, creator
must !e an el"G Price 2,100 gpG3eight 1 l!.
Boots of 1e!itation: #n comman, these leather !oots allo)
the )earer to le&itate as i" she ha cast levitate on hersel".
*aint transmutationG CL 9rG Cra"t 3onrous Item, levitate:
Price K,100 gpG3eight 1 l!.
Boots of Speed: As a "ree action, the )earer can clic' her
!oot heels together, ena!ling her to act as though a""ecte !y
a haste spell "or up to 10 rouns each ay. 2he uration o"
the haste e""ect nee not !e consecuti&e rouns.
Moerate transmutationG CL 10thG Cra"t 3onrous Item,
haste: Price 12,000 gpG3eight 1 l!.
Boots of Striding and Springing: 2hese !oots increase the
)earer4s !ase lan spee !y 10 "eet. In aition to this
striing a!ility +consiere an enhancement !onus-, these
!oots allo) the )earer to ma'e great leaps. 0he can .ump
)ith a D1 competence !onus on Nump chec's.
*aint transmutationG CL 9rG Cra"t 3onrous Item,
longstrider, creator must ha&e 1 ran's in the Nump s'ill:
Price 1,100 gpG 3eight 1 l!.
Boots of Teleportation: Any character )earing this
"oot)ear may teleport three times per ay, exactly as i" he
ha cast the spell o" the same name.
Moerate con.urationG CL BthG Cra"t 3onrous Item,
teleport: Price HB,000 gpG3eight 9 l!.
Boots of the Winterlands: 2his "ootgear !esto)s many
po)ers upon the )earer. *irst, he is a!le to tra&el across
sno) at his normal spee, lea&ing no trac's. 2he !oots also
ena!le him to tra&el at normal spee across the most slippery
ice +hori>ontal sur"aces only, not &ertical or sharply slante
ones- )ithout "alling or slipping. *inally, "oots of the
winterlands )arm the )earer, as i" he )ere a""ecte !y an
endure elements spell.
*aint a!.uration an transmutationG CL 1thG Cra"t 3onrous
Item! cat9s grace! endure elements! pass without trace: Price
2,100 gpG 3eight 1 l!.
Boots8 Winged: 2hese !oots appear to !e orinary "ootgear.
#n comman, the !oots sprout )ings at the heel an let the
)earer "ly, )ithout ha&ing to maintain concentration, as i"
a""ecte !y a fly spell. 7e can "ly three times ay "or up to 1
minutes per "light.
*aint transmutationG CL 1thG Cra"t 3onrous Item, fly: Price
1A,000 gpG3eight 1 l!.
Bottle of Air: 2his item appears to !e a normal glass !ottle
)ith a cor'. 3hen ta'en to any airless en&ironment it retains
air )ithin it at all times, continually rene)ing its contents.
2his means that a character can ra) air out o" the !ottle to
!reathe. 2he !ottle can e&en !e share !y multiple characters
)ho pass it aroun. 6reathing out o" the !ottle is a stanar
action, !ut a character so oing can then act "or as long as
she can hol her !reath.
Moerate transmutationG CL KthG Cra"t 3onrous Item,
water "reathing: Price K,210 gpG3eight 2 l!.
Bo5l of Commanding Water &lementals: 2his large
container is usually "ashione "rom !lue or green
semiprecious stone. It is a!out 1 "oot in iameter, hal" that
eep, an relati&ely "ragile. 3hen the !o)l is "ille )ith
"resh )ater, an certain )ors are spo'en, a Large )ater
elemental appears. 2he summoning )ors re/uire 1 "ull
roun to spea'. In all )ays the !o)l "unctions as the
summon monster ;$ spell. #nly one elemental can !e calle
at a time. A ne) elemental re/uires the !o)l to !e "ille )ith
ne) )ater, )hich cannot happen until a"ter the "irst
elemental isappears +is ispelle, ismisse, or slain-.
I" salt )ater is use, the elemental is 7uge rather than Large
+as i" summon monster ;$$ ha !een cast-.
0trong con.urationG CL 19thG Cra"t 3onrous Item, summon
monster ;$! summon monster ;$$: Price 100,000 gpG 3eight
9 l!.
Bracelet of ;riends: 2his sil&er charm !racelet has "our
charms upon it )hen create. 2he o)ner may esignate one
person 'no)n to him to !e 'eye to one charm. +2his
esignation ta'es a stanar action, !ut once one it lasts
"ore&er or until change.- 3hen a charm is graspe an the
name o" the 'eye ini&iual is spo'en, that person is calle
to the spot +a stanar action- along )ith his or her gear, as
long as the o)ner an the calle person are on the same
plane. 2he 'eye ini&iual 'no)s )ho is calling, an the
"racelet of friends only "unctions on )illing tra&elers. #nce
a charm is acti&ate, it isappears. Charms separate "rom
the !racelet are )orthless. A !racelet "oun )ith "e)er than
"our charms is )orth 21? less "or each missing charm.
0trong con.urationG CL 11thG Cra"t 3onrous Item, refuge:
Price 1B,000 gp.
Bracers of Archer48 $reater: 2hese )rist!ans loo' li'e
normal protecti&e )ear. 2he !racers empo)er the )earer to
use any !o) +not incluing cross!o)s- as i" she )ere
pro"icient in its use. I" she alreay has pro"iciency )ith any
type o" !o), she gains a D2 competence !onus on attac' rolls
an a D1 competence !onus on amage rolls )hene&er using
that type o" !o). 6oth !racers must !e )orn "or the magic to
!e e""ecti&e.
Moerate transmutationG CL LthG Cra"t 3onrous Item, Cra"t
Magic Arms an ArmorG Price 21,000 gpG3eight 1 l!.
Bracers of Archer48 1esser: 2hese )rist!ans "unction as
greater "racers of archery, except that they grant a D1
competence !onus on attac' rolls an no !onus on amage
rolls.
*aint transmutationG CL HthG Cra"t 3onrous Item, Cra"t
Magic Arms an ArmorG Price 1,000 gpG3eight 1 l!.
A0
Bracers of Armor: 2hese items appear to !e )rist or arm
guars. 2hey surroun the )earer )ith an in&isi!le !ut
tangi!le "iel o" "orce, granting him an armor !onus o" D1 to
DL, .ust as though he )ere )earing armor. 6oth !racers must
!e )orn "or the magic to !e e""ecti&e.
Moerate con.urationG CL KthG Cra"t 3onrous Item, mage
armor, creator4s caster le&el must !e at least t)o times that
o" the !onus place in the !racersG Price 1,000 gp +D1-, H,000
gp +D2-, B,000 gp +D9-, 1A,000 gp +DH-, 21,000 gp +D1-,
9A,000 gp +DA-, HB,000 gp +DK-, AH,000 gp +DL-G3eight 1 l!.
Brazier of Commanding ;ire &lementals: 2his e&ice
appears to !e a normal container "or holing !urning coals.
3hen a "ire is lit in the !ra>ier an the proper summoning
)ors are spo'en, a Large "ire elemental appears. 2he
summoning )ors re/uire 1 "ull roun to spea'. In all )ays
the !ra>ier "unctions as the summon monster ;$ spell. I"
!rimstone is ae, the elemental is 7uge instea o" Large,
an the !ra>ier )or's as a summon monster VII spell. #nly
one elemental can !e summone at a time. A ne) elemental
re/uires a ne) "ire, )hich cannot !e lit until a"ter the "irst
elemental isappears +is ispelle, ismisse, or slain-.
0trong con.urationG CL 19thG Cra"t 3onrous Item, summon
monster ;$! summon monster ;$$: Price 100,000 gpG 3eight
1 l!.
Brooch of Shielding: 2his appears to !e a piece o" sil&er or
gol .e)elry use to "asten a cloa' or cape. In aition to
this munane tas', it can a!sor! magic missiles o" the sort
generate !y spell or spell,li'e a!ility. A !rooch can a!sor!
up to 101 points o" amage "rom magic missiles !e"ore it
melts an !ecomes useless.
*aint a!.urationG CL 1stG Cra"t 3onrous Item, shield: Price
1,100 gp.
Broom of ;l4ing: 2his !room is a!le to "ly through the air
as i" a""ecte !y an overland flight spell +a&erage
maneu&era!ility- "or up to B hours per ay +split up as its
o)ner esires-. 2he !room can carry 200 pouns an "ly at a
spee o" H0 "eet, or up to H00 pouns at a spee at 90 "eet. In
aition, the !room can tra&el alone to any estination
name !y the o)ner as long as she has a goo iea o" the
location an layout o" that estination. It comes to its o)ner
"rom as "ar a)ay as 900 yars )hen she spea's the
comman )or. 2he "room of flying has a spee o" H0 "eet
)hen it has no rier.
Moerate transmutationG CL BthG Cra"t 3onrous Item,
overland flight! permanency: Price 1K,000 gpG3eight 9 l!.
Candle of In!ocation: 5ach o" these special tapers is
eicate to one o" the nine alignments. 0imply !urning the
canle generates a "a&ora!le aura "or the ini&iual so oing
i" the canle4s alignment matches that o" the character.
Characters o" the same alignment as the !urning canle a a
D2 morale !onus on attac' rolls, sa&ing thro)s, an s'ill
chec's )hile )ithin 90 "eet o" the "lame.
A cleric )hose alignment matches the canle4s operates as i"
t)o le&els higher "or purposes o" etermining spells per ay
i" he !urns the canle uring or .ust prior to his spell
preparation time. 7e can e&en cast spells normally
una&aila!le to him, as i" he )ere o" that higher le&el, !ut
only so long as the canle continues to !urn. A canle !urns
"or up to H hours.
0trong con.urationG CL 1KthG Cra"t 3onrous Item, creator
must !e same alignment as canle createG Price L,H00
gpG3eight 1%2 l!.
Candle of Truth: 2his )hite tallo) canle, )hen !urne,
calls into place a zone of truth spell +3ill ;C 19 negates- in
a 1,"oot raius centere on the canle. 2he >one lasts "or 1
hour, as the canle !urns. I" the canle is snu""e !e"ore that
time, the e""ect is cancele an the canle ruine.
*aint enchantmentG CL 9rG Cra"t 3onrous Item, zone of
truth: Price 2,100 gpG3eight 1%2 l!.
Cape of the #ounte"an<: #n comman, this !right re an
gol cape allo)s the )earer to use the magic o" the
dimension door spell once per ay. 3hen he isappears, he
lea&es !ehin a clou o" smo'e, appearing in a similar
"ashion at his estination.
Moerate con.urationG CL BthG Cra"t 3onrous Item,
dimension door: Price 10,0L0 gpG3eight 1 l!.
Carpet of ;l4ing: 2his rug is a!le to "ly through the air as i"
a""ecte !y an overland flight spell o" unlimite uration.
2he si>e, carrying capacity, an spee o" the i""erent
carpets of flying are sho)n on the ta!le !elo). 6eauti"ully
an intricately mae, each carpet has its o)n comman )or
to acti&ate itEi" the e&ice is )ithin &oice range, the
comman )or acti&ates it, )hether the spea'er is on the rug
or not. 2he carpet is then controlle !y spo'en irections.
Size Capacit4 Speed Weight #ar<et Price
1R !y 1R 200 l!. H0R L l!. 20,000 gp
1R !y 10R H00 l!. H0R 11 l!. 91,000 gp
10R !y 10R L00 l!. H0R 10 l!. A0,000 gp
A carpet of flying can carry up to ou!le its capacity, !ut
oing so reuces its spee to 90 "eet. It has a&erage
maneu&era!ility, !ut a carpet of flying can still ho&er.
Moerate transmutationG CL 10thG Cra"t 3onrous Item,
overland flight, permanency.
Censer of Controlling Air &lementals: 2his A,inch,)ie,
1,inch,high per"orate golen &essel resem!les a thuri!le
"oun in a place o" )orship. I" it is "ille )ith incense an lit,
summoning )ors spo'en o&er it summon "orth a Large air
elemental. 2he summoning )ors re/uire 1 "ull roun to
spea'. In all )ays the censer "unctions as the summon
monster ;$ spell. I" incense of meditation is !urne )ithin
the censer, the air elemental is an eler air elemental instea
+as i" summon monster $M ha .ust !een cast-. #nly one
A1
elemental can !e summone at a time. A ne) elemental
re/uires a ne) piece o" incense, )hich cannot !e lit until
a"ter the "irst elemental isappears +is ispelle, ismisse,
or slain-.
0trong con.urationG CL 1KthG Cra"t 3onrous Item, summon
monster ;$! summon monster $M: Price 100,000 gpG 3eight 1
l!.
Chaos .iamond: 2his lustrous gemstone is uncut an a!out
the si>e o" a human "ist. 2he gem grants its possessor the
"ollo)ing po)ers(
C -onfusion! lesser
C =agic circle against alignment /law0
C <ord of chaos
C -loak of chaos
5ach po)er is usa!le 1H times per ay. 2his is rolle "or
each po)er ini&iually an the character oes not
A nonchaotic character )ho possesses a chaos diamond
gains one negati&e le&el. Although this le&el ne&er results in
actual le&el loss, it remains as long as the iamon is in the
character4s possession an cannot !e o&ercome in any )ay
+incluing restoration spells-.
0trong &arieG CL 1BthG Cra"t 3onrous Item, cloak of
chaos! magic circle against alignment /law0! random action!
word of chaos! creator must !e chaoticG Price 1A0,000
gpG3eight 1 l!.
Chime of Interruption: 2his instrument can !e struc' once
e&ery 10 minutes, an its resonant tone lasts "or 9 "ull
minutes.
3hile the chime is resonating, no spell re/uiring a &er!al
component can !e cast )ithin a 90,"oot raius o" it unless
the caster can ma'e a Concentration chec' +;C 11 D the
spell4s le&el-.
Moerate e&ocationG CL KthG Cra"t 3onrous Item, shout:
Price 1A,L00 gpG3eight 1 l!.
Chime of 2pening: A chime of opening is a hollo) mithral
tu!e a!out 1 "oot long. 3hen struc', it sens "orth magical
&i!rations that cause loc's, lis, oors, &al&es, an portals to
open. 2he e&ice "unctions against normal !ars, shac'les,
chains, !olts, an so on. A chime of opening also
automatically ispels a hold portal spell or e&en an arcane
lock cast !y a )i>ar o" lo)er than 11th le&el.
2he chime must !e pointe at the item or gate to !e loose or
opene +)hich must !e &isi!le an 'no)n to the user-. 2he
chime is then struc', a clear tone rings "orth, an in 1 roun
the target loc' is unloc'e, the shac'le is loose, the secret
oor is opene, or the li o" the chest is li"te. 5ach souning
only opens one "orm o" loc'ing, so i" a chest is chaine,
paloc'e, loc'e, an arcane locked! it ta'es "our uses o" a
chime of opening to get it open. A silence spell negates the
po)er o" the e&ice. A !ran,ne) chime can !e use a total
o" ten times !e"ore it crac's an !ecomes useless.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
knock: Price 9,000 gpG 3eight 1 l!.
Circlet of Blasting8 #inor: #n comman, this simple
golen hea!an pro.ects a !last o" searing light +9L points
o" amage- once per ay.
*aint e&ocationG CL AthG Cra"t 3onrous Item, searing light:
Price A,HL0 gp.
Circlet of Blasting8 #a%or: #n comman, this ela!orate
golen hea!an pro.ects a !last o" searing light +1L
maximi>e "or H0 points o" amage- once per ay.
0trong e&ocationG CL 1KthG Cra"t 3onrous Item, Maximi>e
0pell, searing light: Price 29,KA0 gp.
Circlet of Persuasion: 2his sil&er hea!an grants a D9
competence !onus on the )earer4s Charisma,!ase chec's.
*aint transmutationG CL 1thG Cra"t 3onrous Item, eagle9s
splendor: Price H,100 gp.
Cloa< of Arachnida: 2his !lac' garment, em!roiere )ith
a )e!li'e pattern in sil', gi&es the )earer the a!ility to clim!
as i" a spider clim" spell ha !een place upon her. In
aition, the cloa' grants her immunity to entrapment !y
we" spells or )e!s o" any sortEshe can actually mo&e in
)e!s at hal" her normal spee. #nce per ay, the )earer o"
this cloa' can cast we". 0he also gains a D2 luc' !onus on all
*ortitue sa&es against poison "rom spiers.
*aint con.uration an transmutationG CL AthG Cra"t 3onrous
Item, spider clim"! we": Price 1H,000 gpG3eight 1 l!.
Cloa< of the Bat: *ashione o" ar' !ro)n or !lac' cloth,
this cloa' !esto)s a D1 competence !onus on 7ie chec's.
2he )earer is also a!le to hang upsie o)n "rom the
ceiling, li'e a !at.
6y holing the eges o" the garment, the )earer is a!le to fly
as per the spell. I" he esires, the )earer can actually
polymorph himsel" into an orinary !at an "ly accoringly.
+All possessions )orn or carrie are part o" the
trans"ormation.- *lying, either )ith the cloa' or in !at "orm,
can !e accomplishe only in ar'ness +either uner the night
s'y or in a lightless or near,lightless en&ironment
unergroun-. 5ither o" the "lying po)ers is usa!le "or up to
K minutes at a time, !ut a"ter a "light o" any uration the
cloa' cannot !esto) any "lying po)er "or a li'e perio o"
time.
Moerate transmutationG CL KthG Cra"t 3onrous Item, fly!
polymorph: Price 2A,000 gpG3eight 1 l!.
Cloa< of Charisma: 2his light)eight an "ashiona!le cloa'
has a highly ecorati&e sil&er trim. 3hen in a character4s
possession, it as a D2, DH, or DA enhancement !onus to her
Charisma score.
A2
Moerate transmutationG CL LthG Cra"t 3onrous Item,
eagle9s splendor: Price H,000 gp +D2-, 1A,000 gp +DH-,
9A,000 gp +DA-G 3eight 2 l!.
Cloa< of .isplacement8 #inor: 2his item appears to !e a
normal cloa', !ut )hen )orn !y a character its magical
properties istort an )arp light )a&es. 2his isplacement
)or's similar to the displacement spell except that it only
grants a 20? miss chance on attac's against the )earer. It
"unctions continually.
*aint illusionG CL 9rG Cra"t 3onrous Item, displacement:
Price 2H,000 gpG3eight 1 l!.
Cloa< of .isplacement8 #a%or: 2his item appears to !e a
normal cloa', !ut on comman its magical properties istort
an )arp light )a&es. 2his isplacement )or's .ust li'e the
displacement spell an lasts "or a total o" 11 rouns per ay,
)hich the )earer can i&ie up as she sees "it.
Moerate illusionG CL KthG Cra"t 3onrous Item, 5xten
0pell, displacement: Price 10,000 gpG3eight 1 l!.
Cloa< of &l!en<ind: 2his cloa' o" neutral gray cloth is
inistinguisha!le "rom an orinary cloa' o" the same color.
7o)e&er, )hen )orn )ith the hoo ra)n up aroun the
hea, it gi&es the )earer a D1 competence !onus on 7ie
chec's.
*aint illusionG CL 9rG Cra"t 3onrous Item, invisi"ility!
creator must !e an el"G Price 2,100 gpG 3eight 1 l!.
Cloa< of &therealness: 2his sil&ery,gray cloa' seems to
a!sor! light rather than !e illuminate !y it. #n comman,
the cloa' ma'es its )earer ethereal +as the ethereal 1aunt
spell-. 2he e""ect is ismissi!le. 2he cloa' )or's "or a total
o" up to 10 minutes per ay. 2his uration nee not !e
continuous.
0trong transmutationG CL 11thG Cra"t 3onrous Item,
ethereal 1aunt: Price 11,000 gpG3eight 1 l!.
Cloa< of the #anta Ra4: 2his cloa' appears to !e mae o"
leather until the )earer enters salt )ater. At that time the
cloak of the manta ray aheres to the ini&iual, an he
appears nearly ientical to a manta ray +as the polymorph
spell, except that it allo)s only manta ray "orm-. 7e gains a
D9 natural armor !onus, the a!ility to !reathe uner)ater,
an a s)im spee o" A0 "eet, li'e a real manta ray.
Although the cloa' oes not ena!le the )earer to !ite
opponents as a manta ray oes, it oes ha&e a tail spine that
can !e use to stri'e at opponents !ehin the )earer, ealing
1A points o" amage. 2his attac' can !e use in aition to
any other attac' the character has, using his highest melee
attac' !onus. 2he )earer can release his arms "rom the cloa'
)ithout sacri"icing uner)ater mo&ement i" so esire.
Moerate transmutationG CL BthG Cra"t 3onrous Item,
polymorph, water "reathing: Price K,200 gpG3eight 1 l!.
Cloa< of Resistance: 2hese garments o""er magic protection
in the "orm o" a D1 to D1 resistance !onus on all sa&ing
thro)s +*ortitue, Fe"lex, an 3ill-.
*aint a!.urationG CL 1thG Cra"t 3onrous Item, resistance!
creator4s caster le&el must !e at least three times the cloa'4s
!onusG Price 1,000 gp +D1-, H,000 gp +D2-, B,000 gp +D9-,
1A,000 gp +DH-, 21,000 gp +D1-G3eight 1 l!.
Cr4stal Ball: 2his is the most common "orm o" scrying
e&ice, a crystal sphere a!out A inches in iameter. A
character can use the e&ice to see o&er &irtually any
istance or into other planes o" existence, as )ith the spell
scrying +3ill ;C 1A negates-.
Certain crystal "alls ha&e aitional po)ers that can !e use
through the crystal "all on the target &ie)e.
Cr4stal Ball T4pe #ar<et Price
Crystal !all H2,000 gp
-rystal "all )ith see invisi"ility 10,000 gp
-rystal "all )ith detect thoughts /<ill >- 1(
negates0
11,000 gp
-rystal "all )ith telepathyU K0,000 gp
-rystal "all )ith true seeing L0,000 gp
2 .he viewer is a"le to send and receive silent mental messages
with the person appearing in the crystal "all Fnce per day the
character may attempt to implant a suggestion /as the spell! <ill
>- 1% negates0 as well
Moerate i&inationG CL 10thG Cra"t 3onrous Item, scrying
+plus any aitional spells put into item-G 3eight K l!.
Cu"e of ;orce: 2his e&ice is a!out 9%H inch across an can
!e mae o" i&ory, !one, or any har mineral. It ena!les its
possessor to put up a special wall of force 10 "eet on a sie
aroun her person. 2his cu!ic screen mo&es )ith the
character an is imper&ious to the attac' "orms mentione on
the ta!le !elo). 2he cu!e has 9A charges, )hich are rene)e
each ay. 2he possessor presses one "ace o" the cu!e to
acti&ate a particular type o" screen or to eacti&ate the
e&ice. 5ach e""ect costs a certain num!er o" charges to
maintain "or e&ery minute +or portion o" a minute- it is in
operation. Also, )hen an e""ect is acti&e, the possessor4s
spee is limite to the maximum &alue gi&en on the ta!le.
3hen the cu"e of force is acti&e, attac's ealing more than
90 points o" amage rain 1 charge "or e&ery 10 points o"
amage !eyon 90 that they eal. 0pells that a""ect the
integrity o" the screen also rain extra charges. 2hese spells
+gi&en in the list !elo)- cannot !e cast into or out o" the
cu!e(
Cu"e
;ace
Charge Cost
per #inute
#a(imum
Speed &ffect
1 1 90R
:eeps out gases,
)in, etc.
2 2 20R
:eeps out nonli&ing
matter
9 9 11R
:eeps out li&ing
matter
H H 10R :eeps out magic
A9
1 A 10R :eeps out all things
A 0 As normal ;eacti&ates
Attac< ;orm &(tra Charges
7orn o" !lasting A
3all o" "ire 2
Pass)all 9
;isintegrate A
Phase oor 1
Prismatic spray K
Moerate e&ocationG CL 10thG Cra"t 3onrous Item, wall of
forceG Price A2,000 gp.
Cu"e of ;rost Resistance: 2his cu!e is acti&ate or
eacti&ate !y pressing one sie. 3hen acti&ate, it creates a
cu!e,shape area 10 "eet on a sie centere on the possessor
+or on the cu!e itsel", i" the item is later place on a sur"ace-
2he temperature )ithin this area is al)ays at least A1Q*. 2he
"iel a!sor!s all col,!ase attac's. 7o)e&er, i" the "iel is
su!.ecte to more than 10 points o" col amage in 1 roun
+"rom one or multiple attac's-, it collapses into its porta!le
"orm an cannot !e reacti&ate "or 1 hour. I" the "iel
a!sor!s more than 100 points o" col amage in a 10,roun
perio, the cu!e is estroye.
*aint a!.urationG CL 1thG Cra"t 3onrous Item, protection
from energy: Price 2K,000 gp.
Cu"ic $ate: 2his item is "ashione "rom carnelian. 5ach o"
the six sies o" the cu!e is 'eye to a plane, one o" )hich is
the Material Plane. 2he character creating the item shoul
choose the planes to )hich the other "i&e sies are 'eye.
I" a sie o" the cu"ic gate is presse once, it opens a gate to a
ranom point on the plane 'eye to that sie. 2here is a 10?
chance per minute that an outsier "rom that plane
+etermine ranomly- comes through it loo'ing "or "oo,
"un, or trou!le. Pressing the sie a secon time closes the
gate. It is impossi!le to open more than one gate at a time.
I" a sie is presse t)ice in /uic' succession, the character
so oing is transporte to a ranom point on the other plane,
along )ith all creatures in a.acent s/uares. +2he other
creatures may a&oi this "ate !y succeeing on ;C 29 3ill
sa&es-.
0trong con.urationG CL 19thG Cra"t 3onrous Item, plane
shift: Price 1AH,000 gp.
.ar<s<ull: 2his s'ull, car&e "rom e!ony, is )holly e&il.
3here&er the s'ull goes, the area aroun it is treate as
though an unhallow spell ha !een cast )ith the s'ull as the
touche point o" origin +except that no aitional spell e""ect
is tie or "ixe to the darkskull-.
Moerate e&ocation Oe&ilPG CL BthG Cra"t 3onrous Item,
unhallow! creator must !e e&ilG Price A0,000 gpG3eight 1 l!.
.ecanter of &ndless Water: I" the stopper is remo&e "rom
this orinary,loo'ing "las' an a comman )or spo'en, an
amount o" "resh or salt )ater pours out. 0eparate comman
)ors etermine the type as )ell as the &olume an &elocity.
C I0treamJ pours out 1 gallon per roun.
C I*ountainJ prouces a 1,"oot,long stream at 1 gallons per
roun.
C I$eyserJ prouces a 20,"oot,long, 1,"oot,)ie stream at 90
gallons per roun.
2he geyser e""ect causes consiera!le !ac' pressure,
re/uiring the holer to ma'e a ;C 12 0trength chec' to
a&oi !eing 'noc'e o)n. 2he "orce o" the geyser eals
1H points o" amage !ut can only a""ect one target per
roun. 2he comman )or must !e spo'en to stop it.
Moerate transmutationG CL BthG Cra"t 3onrous Item,
control water: Price B,000 gpG3eight 2 l!.
.ec< of Illusions: 2his set o" parchment cars is usually
"oun in an i&ory, leather, or )ooen !ox. A "ull ec'
consists o" thirty,"our cars. 3hen a car is ra)n at ranom
an thro)n to the groun, a ma1or image o" a creature is
"orme. 2he "igment lasts until ispelle. 2he illusory
creature cannot mo&e more than 90 "eet a)ay "rom )here
the car lane, !ut other)ise mo&es an acts as i" it )ere
real. At all times it o!eys the esires o" the character )ho
re) the car. 3hen the illusion is ispelle, the car
!ecomes !lan' an cannot !e use again. I" the car is
pic'e up, the illusion is automatically an instantly
ispelle. 2he cars in a ec' an the illusions they !ring
"orth are summari>e on the "ollo)ing ta!le. +<se one o" the
"irst t)o columns to simulate the contents o" a "ull ec'
using either orinary playing cars or tarot cars.-
Pla4ing Card Tarot Card Creature
Ace o" hearts IV. 2he 5mperor Fe ragon
:ing o" hearts :night o" s)ors Male human "ighter
an "our guars
Mueen o" hearts Mueen o" sta&es *emale human
)i>ar
Nac' o" hearts :ing o" sta&es Male human rui
2en o" hearts VII. 2he Chariot Clou giant
8ine o" hearts Page o" sta&es 5ttin
5ight o" hearts Ace o" cups 6ug!ear
2)o o" hearts *i&e o" sta&es $o!lin
Ace o" iamons III. 2he 5mpress $la!re>u +emon-
:ing o" iamons 2)o o" cups Male el" )i>ar an
"emale apprentice
Mueen o"
iamons
Mueen o" s)ors 7al",el" ranger
+"emale-
Nac' o" iamons SIV. 2emperance 7arpy
2en o" iamons 0e&en o" sta&es Male hal",orc
!ar!arian
8ine o" iamons *our o" pentacles #gre mage
5ight o" iamons Ace o" pentacles $noll
2)o o" iamons 0ix o" pentacles :o!ol
Ace o" spaes II. 2he 7igh
Priestess
Lich
:ing o" spaes 2hree o" sta&es 2hree male human
clerics
AH
Mueen o" spaes *our o" cups Meusa
Nac' o" spaes :night o" pentacles Male )ar"
champion
2en o" spaes 0e&en o" s)ors *rost giant
8ine o" spaes 2hree o" s)ors 2roll
5ight o" spaes Ace o" s)ors 7o!go!lin
2)o o" spaes *i&e o" cups $o!lin
Ace o" clu!s VIII. 0trength Iron golem
:ing o" clu!s Page o" pentacles 2hree male hal"ling
rogues
Mueen o" clu!s 2en o" cups Pixies
Nac' o" clu!s 8ine o" pentacles *emale hal",el"
!ar
2en o" clu!s 8ine o" sta&es 7ill giant
8ine o" clu!s :ing o" s)ors #gre
5ight o" clu!s Ace o" sta&es #rc
2)o o" clu!s *i&e o" cups :o!ol
No'er 2)o o" pentacles Illusion o" ec'4s
o)ner
No'er 2)o o" sta&es Illusion o" ec'4s
o)ner +sex
re&erse-
A ranomly generate ec' is usually complete +11@100 on
?-, !ut may !e isco&ere +01@10- )ith 120 o" its cars
missing. I" cars are missing, reuce the price !y a
corresponing amount.
*aint illusionG CL AthG Cra"t 3onrous Item, ma1or image:
Price L,100 gpG3eight 1%2 l!.
.imensional Shac<les: 2hese shac'les ha&e golen runes
trace across their col iron sur"ace. Any creature !oun
)ithin them is a""ecte as i" a dimensional anchor spell )ere
cast upon her +no sa&e-. 2hey "it any 0mall to Large creature.
2he ;C to !rea' or slip out o" the shac'les is 90.
Moerate a!.urationG CL 11thG Cra"t 3onrous Item,
dimensional anchor: Price 2L,000 gpG3eight 1 l!.
.rums of Panic: 2hese rums are 'ettle rums
+hemispheres a!out 1,1%2 "eet in iameter on stans-. 2hey
come in pairs an are unremar'a!le in appearance. I" !oth o"
the pair are soune, all creatures )ithin 120 "eet +)ith the
exception o" those )ithin a 20,"oot,raius sa"e >one aroun
the rums- are a""ecte as !y a fear spell +3ill ;C 1A
partial-. >rums of panic can !e use once per ay.
Moerate necromancy: CL KthG Cra"t 3onrous Item, fear:
Price 90,000 gpG3eight 10 l!. "or the pair.
.ust of Appearance: 2his "ine po)er appears to !e a &ery
"ine, &ery light metallic ust. A single han"ul o" this
su!stance "lung into the air coats o!.ects )ithin a 10,"oot
raius, ma'ing them &isi!le e&en i" they are in&isi!le. It
li'e)ise negates the e""ects o" "lur an displacement +In
this, it )or's .ust li'e the faerie fire spell-. 2he ust also
re&eals "igments, mirror images, an pro1ected images "or
)hat they are. A creature coate )ith the ust ta'es a @90
penalty on its 7ie chec's. 2he ust4s e""ect lasts "or 1
minutes.
>ust of appearance is typically store in small sil' pac'ets
or hollo) !one tu!es.
*aint con.urationG CL 1thG Cra"t 3onrous Item, glitterdust:
Price 1,L00 gp.
.ust of .isappearance: 2his ust loo's .ust li'e dust of
appearance an is typically store in the same manner. A
creature or o!.ect touche !y it !ecomes in&isi!le +as
greater invisi"ility-. 8ormal &ision can4t see uste creatures
or o!.ects, nor can they !e etecte !y magical means,
incluing see invisi"ility or invisi"ility purge. >ust of
appearance! ho)e&er, oes re&eal people an o!.ects mae
in&isi!le !y dust of disappearance #ther "actors, such as
soun an smell, also allo) possi!le etection
2he greater invisi"ility !esto)e !y the ust lasts "or 2A
rouns. 2he in&isi!le creature oesn4t 'no) )hen the
uration )ill en.
Moerate illusionG CL KthG Cra"t 3onrous Item, greater
invisi"ility: Price 9,100 gp.
.ust of .r4ness: 2his special ust has many uses. I" it is
thro)n into )ater, a &olume o" as much as 100 gallons is
instantly trans"orme to nothingness, an the ust !ecomes a
mar!le,si>e pellet, "loating or resting )here it )as thro)n.
I" this pellet is hurle o)n, it !rea's an releases the same
&olume o" )ater. 2he ust a""ects only )ater +"resh, salt,
al'aline-, not other li/uis.
I" the ust is employe against an elemental )ith the )ater
su!type, the creature must ma'e a ;C 1L *ortitue sa&e or
!e estroye. 2he ust eals 1A points o" amage to the
creature e&en i" its sa&ing thro) succees.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
control water: Price L10 gp.
.ust of Illusion: 2his unremar'a!le po)er resem!les chal'
ust or po)ere graphite. 0tare at it, ho)e&er, an the ust
changes color an "orm. Put dust of illusion on a creature,
an that creature is a""ecte as i" !y a disguise self glamer,
)ith the ini&iual )ho sprin'les the ust en&isioning the
illusion esire. An un)illing target is allo)e a ;C 11
Fe"lex sa&e to a&oi the ust. 2he glamer lasts "or 2 hours.
*aint illusionG CL AthG Cra"t 3onrous Item, disguise self:
Price 1,200 gp.
.ust of Tracelessness: 2his normal,seeming ust is actually
a magic po)er that can conceal the passage o" its possessor
an his companions. 2ossing a han"ul o" this ust into the
air causes a cham!er o" up to 100 s/uare "eet o" "loor space
to !ecome as usty, irty, an co!)e!,laen as i" it ha !een
a!anone an isuse "or a ecae.
A han"ul o" ust sprin'le along a trail causes e&ience o"
the passage o" as many as a o>en men an horses to !e
o!literate "or 210 "eet !ac' into the istance. 2he results o"
the ust are instantaneous, an no magical aura lingers
A1
a"ter)ar "rom this use o" the ust. 0ur&i&al chec's mae to
trac' a /uarry across an area a""ecte !y this ust ha&e a ;C
20 higher than normal.
*aint transmutationG CL 9rG Cra"t 3onrous Item, pass
without trace: Price 210 gp.
&fficient =ui!er: 2his appears to !e a typical arro)
container capa!le o" holing a!out t)enty arro)s. It has
three istinct portions, each )ith a nonimensional space
allo)ing it to store "ar more than )oul normally !e
possi!le. 2he "irst an smallest one can contain up to sixty
o!.ects o" the same general si>e an shape as an arro). 2he
secon slightly longer compartment hols up to eighteen
o!.ects o" the same general si>e an shape as a .a&elin. 2he
thir an longest portion o" the case contains as many as six
o!.ects o" the same general si>e an shape as a !o) +spears,
sta""s, or the li'e-. #nce the o)ner has "ille it, the /ui&er
can prouce any item she )ishes, as i" "rom a regular /ui&er
or sca!!ar. 2he efficient +uiver )eighs the same no matter
)hat4s place insie it.
Moerate con.urationG CL BthG Cra"t 3onrous Item, secret
chest: Price 1,L00 gpG3eight 2 l!.
&freeti Bottle: 2his item is typically "ashione o" !rass or
!ron>e, )ith a lea stopper !earing special seals. A thin
stream o" smo'e is o"ten seen issuing "rom it. 2he !ottle can
!e opene once per ay. 3hen opene, the e"reeti
imprisone )ithin issues "rom the !ottle instantly. 2here is a
10? chance +01@10 on ?- that the e"reeti is insane an
attac's immeiately upon !eing release. 2here is also a
10? chance +B1@100- that the e"reeti o" the !ottle grants
three wishes. In either case, the e"reeti a"ter)ar isappears
"ore&er. 2he other L0? o" the time +11@B0-, the inha!itant o"
the !ottle loyally ser&es the character "or up to 10 minutes
per ay +or until the e"reeti4s eath-, oing as she commans.
Foll each ay the !ottle is opene "or that ay4s e""ect.
0trong con.urationG CL 1HthG Cra"t 3onrous Item, summon
monster ;$$: Price 1H1,000 gpG3eight 1 l!.
&lemental $em: 2his gem contains a con.uration spell
attune to a speci"ic 5lemental Plane +Air, 5arth, *ire, or
3ater-.
3hen the gem is crushe, smashe, or !ro'en +a stanar
action-, a Large elemental appears as i" summone !y a
summon nature9s ally spell. 2he elemental is uner the
control o" the creature that !ro'e the gem.
2he coloration o" the gem &aries )ith the type o" elemental it
summons. Air elemental gems are transparent, earth
elemental gems are light !ro)n, fire elemental gems are
reish orange, an water elemental gems are !lue,green.
Moerate con.urationG CL 11thG Cra"t 3onrous Item,
summon nature9s ally ;: Price 2,210 gp.
&li(ir of ;ire Breath: 2his strange elixir !esto)s upon the
rin'er the a!ility to spit gouts o" "lame. 7e can !reathe "ire
up to three times, each time ealing HA points o" "ire
amage to a single target up to 21 "eet a)ay. 2he &ictim can
attempt a ;C 19 Fe"lex sa&e "or hal" amage. <nuse !lasts
issipate 1 hour a"ter the li/ui is consume.
Moerate e&ocationG CL 11thG Cra"t 3onrous Item,
scorching rayG Price 1,100 gp.
&li(ir of Hiding: A character rin'ing this li/ui gains an
intuiti&e a!ility to hie +D10 competence !onus on 7ie
chec's "or 1 hour-.
*aint illusionG CL 1thG Cra"t 3onrous Item, invisi"ility:
Price 210 gp.
&li(ir of 1o!e: 2his s)eet,tasting li/ui causes the
character rin'ing it to !ecome charmed )ith the "irst
creature she sees a"ter consuming the ra"t +as charm person
Ethe rin'er must !e a humanoi o" Meium or smaller
si>e, 3ill ;C 1H negates-. 2he charm e""ects )ear o"" in 19
hours.
*aint transmutationG CL HthG Cra"t 3onrous Item, charm
person: Price 110 gp.
&li(ir of Snea<ing: 2his raught o" li/ui grants the rin'er
the a!ility to )al' so"tly an ampens soun aroun her
slightly, granting a D10 competence !onus on Mo&e 0ilently
chec's "or 1 hour.
*aint illusionG CL 1thG Cra"t 3onrous Item, silence: Price
210 gp.
&li(ir of S5imming: 2his elixir !esto)s s)imming a!ility.
An almost impercepti!le magic sheath surrouns the rin'er,
allo)ing him to glie through the )ater easily +D10
competence !onus on 0)im chec's "or 1 hour-.
*aint illusionG CL 2nG Cra"t 3onrous Item, creator must
ha&e 1 ran's in the 0)im s'illG Price 210 gp.
&li(ir of Truth: 2his elixir "orces the ini&iual rin'ing it
to say nothing !ut the truth "or 10 minutes +3ill ;C 19
negates-.
0he is compelle to ans)er any /uestions put to her in that
time, !ut )ith each /uestion she is "ree to ma'e a separate
;C 19 3ill sa&e. I" one o" these seconary sa&es is
success"ul, she oesn4t !rea' "ree o" the truth,compelling
enchantment !ut also oesn4t ha&e to ans)er that particular
/uestion. 8o more than one /uestion can !e as'e each
roun. 2his is a min,a""ecting compulsion enchantment.
*aint enchantmentG CL 1thG Cra"t 3onrous Item, zone of
truth: Price 100 gp.
&li(ir of 'ision: ;rin'ing this elixir grants the im!i!er the
a!ility to notice acute etails )ith great accuracy +D10
competence !onus on 0earch chec's "or 1 hour-.
*aint i&inationG CL 2nG Cra"t 3onrous Item, true seeing:
Price 210 gp.
AA
&!ersmo<ing Bottle: 2his metal urn is ientical in
appearance to an efreeti "ottle! except that it oes nothing
!ut smo'e. 2he amount o" smo'e is great i" the stopper is
pulle out, pouring "rom the !ottle an totally o!scuring
&ision across a 10,"oot sprea in 1 roun. I" the !ottle is le"t
unstoppere, the smo'e !illo)s out another 10 "eet per roun
until it has co&ere a 100,"oot raius. 2his area remains
smo'e,"ille until the eversmoking "ottle is stoppere.
2he !ottle must !e reseale !y a comman )or, a"ter )hich
the smo'e issipates normally. A moerate )in +11D mph-
isperses the smo'e in H rounsG a strong )in +21D mph-
isperses the smo'e in 1 roun.
*aint transmutationG CL 9rG Cra"t 3onrous Item,
pyrotechnics: Price 1,H00 gpG3eight 1 l!.
&4es of Charming: 2hese t)o crystal lenses "it o&er the
user4s eyes. 2he )earer is a!le to use charm person +one
target per roun- merely !y meeting a target4s ga>e. 2hose
"ailing a ;C 1A 3ill sa&e are charmed as per the spell. I" the
)earer has only one lens, the ;C o" the sa&ing thro) is
reuce to 10.
Moerate enchantmentG CL KthG Cra"t 3onrous Item,
7eighten 0pell, charm person: Price 1A,000 gp "or a pair.
&4es of .oom: 2hese crystal lenses "it o&er the user4s eyes,
ena!ling him to cast doom upon those aroun him +one target
per roun- as a ga>e attac', except that the )earer must ta'e
a stanar action, an those merely loo'ing at the )earer are
not a""ecte. 2hose "ailing a ;C 11 3ill sa&e are a""ecte as
!y the doom spell. I" the )earer has only one lens, the ;C o"
the sa&ing thro) is reuce to 10. 7o)e&er, i" the )earer has
!oth lenses, he gains the aitional po)er o" a continual
deathwatch e""ect an can use fear +3ill ;C 1A partial- as a
normal ga>e attac' once per )ee'.
Moerate necromancyG CL 11thG Cra"t 3onrous Item,
doom! deathwatch! fear: Price 21,000 gp.
&4es of the &agle: 2hese items are mae o" special crystal
an "it o&er the eyes o" the )earer. 2hese lenses grant a D1
competence !onus on 0pot chec's. 3earing only one o" the
pair causes a character to !ecome i>>y an, in e""ect,
stunne "or 1 roun. 2herea"ter, the )earer can use the single
lens )ithout !eing stunne so long as she co&ers her other
eye. #" course, she can remo&e the single lens an see
normally at any time, or )ear !oth lenses to en or a&oi the
i>>iness.
*aint i&inationG CL 9rG Cra"t 3onrous Item,
clairaudience&clairvoyance: Price 2,100 gp.
&4es of Petrification: 2hese items are mae o" special
crystal an "it o&er the eyes o" the )earer. 2hey allo) her to
use a petri"ication ga>e attac' +*ortitue ;C 1B negates- "or
10 rouns per ay. 6oth lenses must !e )orn "or the magic
to !e e""ecti&e.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
flesh to stone: Price BL,000 gp.
;igurines of Wondrous Po5er: 5ach o" the se&eral 'ins o"
figurines of wondrous power appears to !e a miniature
statuette o" a creature an inch or so high +)ith one
exception-. 3hen the "igurine is tosse o)n an the correct
comman )or spo'en, it !ecomes a li&ing creature o"
normal si>e +except )hen note other)ise !elo)-. 2he
creature o!eys an ser&es its o)ner. <nless state other)ise,
the creature unerstans Common !ut oes not spea'.
I" a figurine of wondrous power is !ro'en or estroye in its
statuette "orm, it is "ore&er ruine. All magic is lost, its
po)er eparte. I" slain in animal "orm, the "igurine simply
re&erts to a statuette that can !e use again at a later time.
)ronze Griffon: 3hen animate, a "ronze griffon acts in all
)ays li'e a normal gri""on uner the comman o" its
possessor. 2he item can !e use t)ice per )ee' "or up to A
hours per use. 3hen A hours ha&e passe or )hen the
comman )or is spo'en, the "ronze griffon once again
!ecomes a tiny statuette.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price 10,000 gp.
B"ony Ely: 3hen animate, an e"ony fly is the si>e o" a
pony an has all the statistics o" a hippogri"" !ut can ma'e
no attac's. 2he item can !e use three times per )ee' "or up
to 12 hours per use. 3hen 12 hours ha&e passe or )hen the
comman )or is spo'en, the e"ony fly again !ecomes a tiny
statuette.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price 10,000 gp.
Golden Lions: 2hese "igurines come in pairs. 2hey !ecome
normal ault male lions. I" slain in com!at, the lions cannot
!e !rought !ac' "rom statuette "orm "or one "ull )ee'.
#ther)ise, they can !e use once per ay "or up to 1 hour.
2hey enlarge an shrin' upon spea'ing the comman )or.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price 1A,100 gp.
$vory Goats: 2hese "igurines come in threes. 5ach goat o"
this trio loo's slightly i""erent "rom the others, an each has
a i""erent "unction(
C .he Goat of .raveling: 2his statuette pro&ies a speey an
enuring mount e/ual to that o" a hea&y horse in e&ery )ay
except appearance. 2he goat can tra&el "or a maximum o"
one ay each )ee'Econtinuously or in any com!ination o"
perios totaling 2H hours. At this point, or )hen the
comman )or is uttere, it returns to its statuette "orm "or
not less than one ay !e"ore it can again !e use.
C .he Goat of .ravail: 2his statuette !ecomes an enormous
creature, larger than a !ull, )ith the statistics o" a nightmare
except "or the aition o" a pair o" )ic'e horns o"
exceptional si>e +amage 1LDH "or each horn-. I" it is
AK
charging to attac', it may only use its horns +!ut a A points
o" amage to each success"ul attac' in that roun-. It can !e
calle to li"e .ust once per month "or up to 12 hours at a time.
C .he Goat of .error: 3hen calle upon )ith the proper
comman )or, this statuette !ecomes a estrier,li'e mount,
)ith the statistics o" a light )arhorse. 7o)e&er, its rier can
employ the goat4s horns as )eapons +one horn as a 4( heavy
lance! the other as a 4' longsword-. 3hen rien in an
attac' against an opponent, the goat of terror raiates fear as
the spell in a 90,"oot raius +3ill ;C 1A partial-. It can !e
use once e&ery t)o )ee's "or up to 9 hours per use.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price 21,000 gp.
=ar"le Blephant: 2his is the largest o" the "igurines, the
statuette !eing a!out the si>e o" a human han. <pon
utterance o" the comman )or, a mar"le elephant gro)s to
the si>e an speci"ications o" a true elephant. 2he animal
create "rom the statuette is "ully o!eient to the "igurine4s
o)ner, ser&ing as a !east o" !uren, a mount, or a com!atant.
2he statuette can !e use "our times per month "or up to 2H
hours at a time.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price 1K,000 gp.
F"sidian Steed: 2his "igurine appears to !e a small,
shapeless lump o" !lac' stone. #nly care"ul inspection
re&eals that it &aguely resem!les some "orm o" /uarupe.
#n comman, the near,"ormless piece o" o!siian !ecomes a
"antastic mount. 2reat it as a hea&y )arhorse )ith the
"ollo)ing aitional po)ers usa!le once per roun at )ill(
overland flight! plane shift! an ethereal 1aunt 2he stee
allo)s itsel" to !e rien, !ut i" the rier is o" goo
alignment, the stee is 10? li'ely per use to carry him to the
lo)er planes an then return to its statuette "orm. 2he
statuette can !e use once per )ee' "or one continuous
perio o" up to 2H hours. 8ote that )hen an o"sidian steed
!ecomes ethereal or plane shifts! its rier an his gear "ollo)
suit.
2hus, the user can tra&el to other planes &ia this means.
0trong con.uration an transmutationG CL 11thG Cra"t
3onrous Item, animate o"1ects! etherealness! fly! plane
shift: Price 2L,100 gp.
FnyA >og: 3hen commane, this statuette changes into a
creature )ith the same properties as a riing og except that
it is eno)e )ith an Intelligence o" L, can communicate in
Common, an has exceptional ol"actory an &isual a!ilities.
+It has the scent a!ility an as DH to its 0pot an 0earch
chec's.- It has A0,"oot ar'&ision, an it can see invisi"ility
An onyA dog can !e use once per )ee' "or up to A hours. It
o!eys only its o)ner.
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price 11,100 gp.
Serpentine Fwl: 2his "igurine !ecomes either a normal,si>e
horne o)l or a giant o)l accoring to the comman )or
use. 2he trans"ormation can ta'e place once per ay, )ith a
maximum uration o" L continuous hours. 7o)e&er, a"ter
three trans"ormations into giant o)l "orm, the statuette loses
all its magical properties. 2he o)l communicates )ith its
o)ner !y telepathic means, in"orming her o" all it sees an
hears. +Femem!er the limitations o" its Intelligence.-
Moerate transmutationG CL 11thG Cra"t 3onrous Item,
animate o"1ects: Price B,100 gp.
Silver *aven: 2his sil&er "igurine turns into a ra&en on
comman +!ut it retains its metallic consistency, )hich gi&es
it harness 10-. Another comman sens it o"" into the air,
!earing a message .ust li'e a creature a""ecte !y an animal
messenger spell. I" not commane to carry a message, the
ra&en o!eys the commans o" its o)ner, although it has no
special po)ers or telepathic a!ilities. It can maintain its
non"igurine status "or only 2H hours per )ee', !ut the
uration nee not !e continuous.
*aint enchantment an transmutationG CL AthG Cra"t
3onrous Item, animal messenger! animate o"1ects: Price
9,L00 gp.
;eather To<en: 5ach o" these items is a small "eather that
has a po)er to suit a special nee. 2he 'ins o" to'ens are
escri!e !elo). 5ach to'en is usa!le once.
Anchor: A to'en use"ul to moor a cra"t in )ater so as to
rener it immo!ile "or up to one ay.
)ird: A to'en that can !e use to eli&er a small )ritten
message unerringly to a esignate target as )oul a carrier
pigeon. 2he to'en lasts as long as it ta'es to carry the
message.
Ean: A to'en that "orms a huge "lapping "an, causing a
!ree>e o" su""icient strength to propel one ship +a!out 21
mph-. 2his )in is not cumulati&e )ith existing )in spee.
2he to'en can, ho)e&er, !e use to lessen existing )ins,
creating an area o" relati&e calm or lighter )ins +!ut )a&e
si>e in a storm is not a""ecte-. 2he "an can !e use "or up to
L hours. It oes not "unction on lan.
Swan )oat: A to'en that "orms a s)anli'e !oat capa!le o"
mo&ing on )ater at a spee o" A0 "eet. It can carry eight
horses an gear or thirty,t)o Meium characters or any
e/ui&alent com!ination. 2he !oat lasts "or one ay.
.ree: A to'en that causes a great oa' to spring into !eing +1,
"oot iameter trun', A0,"oot height, H0,"oot top iameter-.
2his is an instantaneous e""ect.
<hip: A to'en that "orms into a huge leather )hip an
)iels itsel" against any opponent esire .ust li'e a ancing
)eapon. 2he )eapon has a D10 !ase attac' !onus, oes
1AD1 points o" amage, has a D1 enhancement !onus on
attac' an amage rolls, an a ma'es a "ree grapple attac'
+)ith a D11 attac' !onus- i" it hits. 2he )hip lasts no longer
AL
than 1 hour.
Moerate con.urationG CL 12thG Cra"t 3onrous Item, ma1or
creation: Price 10 gp +anchor-, 900 gp +"ird-, 200 gp +fan-,
H10 gp +swan "oat-, H00 gp +tree-, 100 gp +whip-.
$auntlets of 2gre Po5er: 2hese gauntlets are mae o"
tough leather )ith iron stus running across the !ac' o" the
hans an "ingers. 2hey grant the )earer great strength,
aing a D2 enhancement !onus to his 0trength score. 6oth
gauntlets must !e )orn "or the magic to !e e""ecti&e.
*aint transmutationG CL AthG Cra"t 3onrous Item, "ull9s
strength: Price H,000 gpG3eight H l!.
$auntlet of Rust: 2his single metal gauntlet loo's ruste
an pitte !ut is actually /uite po)er"ul. #nce per ay, it can
a""ect an o!.ect as )ith the rusting grasp spell. It also
completely protects the )earer an her gear "rom rust
+magical or other)ise-, incluing the attac' o" a rust
monster.
Moerate transmutationG CL KthG Cra"t 3onrous Item,
rusting grasp: Price 11,100 gpG3eight 2 l!.
$em of Brightness: 2his crystal appears to !e a long, rough
prism. <pon utterance o" a comman )or, the crystal emits
!right light o" one o" three sorts.
C #ne comman )or causes the gem to she light as a
hooe lantern. 2his use o" the gem oes not expen any
charges.
C Another comman )or causes the gem of "rightness to
sen out a !right ray 1 "oot in iameter an 10 "eet long.
2his stri'es as a range touch attac', an any creature struc'
!y this !eam is !line "or 1H rouns unless it ma'es a ;C
1H *ortitue sa&e. 2his use o" the gem expens 1 charge.
C 2he thir comman )or causes the gem to "lare in a
!lining "lash o" light that "ills a 90,"oot cone. Although this
glare lasts !ut a moment, any creature )ithin the cone must
ma'e a ;C 1H *ortitue sa&e or !e !line "or 1H rouns.
2his use expens 1 charges.
A ne)ly create gem of "rightness has 10 charges. 3hen all
its charges are expene, the gem !ecomes nonmagical.
*aint e&ocationG CL AthG Cra"t 3onrous Item, daylight:
Price 19,000 gp.
$em of Seeing: 2his "inely cut an polishe stone is
inistinguisha!le "rom an orinary .e)el in appearance.
3hen it is ga>e through, a gem of seeing ena!les the user to
see as though she )ere a""ecte !y the true seeing spell. A
gem of seeing can !e use "or as much as 90 minutes a ay,
i&ie up into perios o" minutes or rouns as the user sees
"it.
Moerate i&inationG CL 10thG Cra"t 3onrous Item, true
seeing: Price K1,000 gp.
$lo!es of Arro5 Snaring: #nce snugly )orn, these glo&es
seem to mel )ith the hans, !ecoming almost in&isi!le.
2)ice per ay, the )earer can act as i" he ha the 0natch
Arro)s "eat, e&en i" he oes not meet the prere/uisites "or it.
6oth glo&es must !e )orn "or the magic to !e e""ecti&e. At
least one han must !e "ree to ta'e a&antage o" the magic.
*aint a!.urationG CL 9rG Cra"t 3onrous Item, shield: Price
H,000 gp.
$lo!es of .e(terit4: 2hese thin leather glo&es are &ery
"lexi!le an allo) "or elicate manipulation. 2hey a to the
)earer4s ;exterity score in the "orm o" an enhancement
!onus o" D2, DH, or DA. 6oth glo&es must !e )orn "or the
magic to !e e""ecti&e.
Moerate transmutationG CL LthG Cra"t 3onrous Item, cat9s
grace: Price H,000 gp +D2-, 1A,000 gp +DH-, 9A,000 gp +DA-.
$lo!e of Storing: 2his e&ice is a simple leather glo&e. #n
comman, one item hel in the han )earing the glo&e
isappears. 2he item can )eigh no more than 20 pouns an
must !e a!le to !e hel in one han. 3hile store, the item
has negligi!le )eight. 3ith a snap o" the "ingers )earing the
glo&e, the item reappears. A glo&e can only store one item at
a time. 0toring or retrie&ing the item is a "ree action. 2he
item is hel in stasis an shrun' o)n so small )ithin the
palm o" the glo&e that it cannot !e seen. 0pell urations are
not suppresse, !ut continue to expire. I" an e""ect is
suppresse or ispelle, the store item appears instantly.
*aint transmutationG CL AthG Cra"t 3onrous Item, shrink
item: Price 10,000 gp +one glo&e-.
$lo!es of S5imming and Clim"ing: 2hese apparently
normal light)eight glo&es grant a D1 competence !onus on
0)im chec's an Clim! chec's. 6oth glo&es must !e )orn
"or the magic to !e e""ecti&e.
*aint transmutationG CL 1thG Cra"t 3onrous Item, "ull9s
strength! cat9s grace: Price A,210 gp.
$oggles of #inute Seeing: 2he lenses o" this item are mae
o" special crystal. 3hen place o&er the eyes o" the )earer,
the lenses ena!le her to see much !etter than normal at
istances o" 1 "oot or less, granting her a D1 competence
!onus on 0earch chec's to "in secret oors, traps, an
similar conceale o!.ects. 6oth lenses must !e )orn "or the
magic to !e e""ecti&e.
*aint i&inationG CL 9rG Cra"t 3onrous Item, true seeing:
Price 1,210 gp.
$oggles of Night: 2he lenses o" this item are mae o" ar'
crystal. 5&en though the lenses are opa/ue, )hen place
o&er the eyes o" the )earer they ena!le him to see normally
an also grant him A0,"oot ar'&ision. 6oth lenses must !e
)orn "or the magic to !e e""ecti&e.
*aint transmutationG CL 9rG Cra"t 3onrous Item,
darkvision: Price 12,000 gp.
$olem #anual: A golem manual contains in"ormation,
AB
incantations an magical po)er that help a character to cra"t
a golem. 2he instructions therein grant a D1 competence
!onus on s'ill chec's mae to cra"t the golem4s !oy. 5ach
manual also hols the prere/uisite spells neee "or a
speci"ic golem, e""ecti&ely grants the !uiler use o" the Cra"t
Construct "eat uring the construction o" the golem, an
grants the character an increase to her caster le&el "or the
purpose o" cra"ting a golem. Any golem !uilt using a golem
manual oes not cost the creator any magical essence, since
the re/uisite magical essence are IcontaineJ in the !oo'
an IexpeneJ !y the !oo' uring the creation process.
2he spells inclue in a golem manual re/uire a spell trigger
acti&ation an can !e acti&ate only to assist in the
construction o" a golem. 2he cost o" the !oo' oes not
inclue the cost o" constructing the golem4s !oy. #nce the
golem is "inishe, the )riting in the manual "aes an the
!oo' is consume in "lames. 3hen the !oo'4s ashes are
sprin'le upon the golem, it !ecomes "ully animate.
-lay Golem =anual: 2he !oo' contains animate o"1ects!
"less! commune! prayer, an resurrection. 2he reaer may
treat her caster le&el as t)o le&els higher than normal "or the
purpose o" cra"ting a clay golem. 2he !oo' supplies 1,1H0
magical essence "or the creation o" a clay golem.
Moerate con.uration, i&ination, enchantment, an
transmutationG CL 11thG Cra"t Construct, creator must !e
caster le&el 11th, animate o"1ects! commune! prayer!
resurrectionG Price 12,000 gpG Cost 2,110 gp D 1,K12 magical
essenceG 3eight 1 l!.
Elesh Golem =anual: 2he !oo' contains animate dead!
"ull9s strength! geas&+uest! an limited wish. 2he reaer may
treat her caster le&el as one le&el higher than normal "or the
purpose o" cra"ting a "lesh golem. 2he !oo' supplies KL0
magical essence "or the creation o" a "lesh golem.
Moerate enchantment, necromancy Oe&ilP, an
transmutationG CL LthG Cra"t Construct, creator must !e
caster le&el Lth, animate dead! "ull9s strength! geas&+uest!
limited wishG Price L,000 gpG Cost 2,010 gp D BHH magical
essenceG 3eight 1 l!.
$ron Golem =anual: 2he !oo' contains cloudkill!
geas&+uest! limited wish, an polymorph any o"1ect. 2he
reaer may treat her caster le&el as "our le&els higher than
normal "or the purpose o" cra"ting a iron golem. 2he !oo'
supplies 1,A00 magical essence "or the creation o" a iron
golem.
0trong con.uration, enchantment an transmutationG CL
1AthG Cra"t Construct, creator must !e caster le&el 1Ath,
cloudkill! geas&+uest! limited wish! polymorph any o"1ectG
Price 91,000 gpG Cost 9,100 gp D 1,LL0 magical essenceG
3eight 1 l!.
Stone Golem =anual: 2he !oo' contains geas&+uest! limited
wish! polymorph any o"1ect, an slow. 2he reaer may treat
her caster le&el as three le&els higher than normal "or the
purpose o" cra"ting a stone golem. 2he !oo' supplies 9,H00
magical essence "or the creation o" a stone golem.
0trong a!.uration an enchantmentG CL 1HthG Cra"t
Construct, creator must !e caster le&el 1Hth, antimagic field!
geas&+uest! sym"ol of stunningG Price 22,000 gpG Cost 2,100
gp D 9,A00 magical essenceG 3eight 1 l!.
Stone Golem =anual! Greater: 2he !oo' contains
geas&+uest! limited wish! polymorph any o"1ect, an slow.
2he reaer may treat her caster le&el as three le&els higher
than normal "or the purpose o" cra"ting a stone golem. 2he
!oo' supplies K,AH0 magical essence "or the creation o" a
greater stone golem.
0trong a!.uration an enchantmentG CL 1AthG Cra"t
Construct, creator must !e caster le&el 1Ath, antimagic field!
geas&+uest! sym"ol of stunningG Price HH,000 gpG Cost 2,B00
gp D K,LK2 magical essenceG 3eight 1 l!.
Hand of $lor4: 2his mummi"ie human han hangs !y a
leather cor aroun a character4s nec' +ta'ing up space as a
magic nec'lace )oul-. I" a magic ring is place on one o"
the "ingers o" the han, the )earer !ene"its "rom the ring as
i" )earing it hersel", an it oes not count against her t)o,
ring limit. 2he han can )ear only one ring at a time. 5&en
)ithout a ring, the han itsel" allo)s its )earer to use
daylight an see invisi"ility each once per ay.
*aint &arieG CL 1thG Cra"t 3onrous Item! animate dead,
daylight! detect invisi"ility: Price L,000 gpG3eight 2 l!.
Hand of the #age: 2his mummi"ie el" han hangs !y a
golen chain aroun a character4s nec' +ta'ing up space as a
magic nec'lace )oul-. It allo)s the )earer to utili>e the
spell mage hand at )ill.
*aint transmutationG CL 2nG Cra"t 3onrous Item, mage
hand: Price B00 gpG3eight 2 l!.
Hand4 Ha!ersac<: A !ac'pac' o" this sort appears to !e
)ell mae, )ell use, an /uite orinary. It is constructe o"
"inely tanne leather, an the straps ha&e !rass har)are an
!uc'les. It has t)o sie pouches, each o" )hich appears large
enough to hol a!out a /uart o" material. In "act, each is li'e
a "ag of holding an can actually hol material o" as much as
2 cu!ic "eet in &olume or 20 pouns in )eight. 2he large
central portion o" the pac' can contain up to L cu!ic "eet or
L0 pouns o" material. 5&en )hen so "ille, the !ac'pac'
al)ays )eighs only 1 pouns.
3hile such storage is use"ul enough, the pac' has an e&en
greater po)er in aition. 3hen the )earer reaches into it
"or a speci"ic item, that item is al)ays on top. 2hus, no
igging aroun an "um!ling is e&er necessary to "in )hat a
ha&ersac' contains. Fetrie&ing any speci"ic item "rom a
ha&ersac' is a mo&e action, !ut it oes not pro&o'e the
attac's o" opportunity that retrie&ing a store item usually
oes.
Moerate con.urationG CL BthG Cra"t 3onrous Item, secret
K0
chest: Price 2,000 gpG3eight 1 l!.
Harp of Charming: 2his instrument is a golen, intricately
car&e harp. 3hen playe, it ena!les the per"ormer to )or'
one suggestion +as the spell, 3ill ;C 1H negates- into the
music "or each 10 minutes o" playing i" he can succee on a
;C 1H Per"orm +string instruments- chec'. I" the chec' "ails,
the auience cannot !e a""ecte !y any "urther per"ormances
"rom the harpist "or 2H hours.
*aint enchantmentG CL 1thG Cra"t 3onrous Item,
suggestion: Price K,100 gpG3eight 1 l!.
Hat of .isguise: 2his apparently normal hat allo)s its
)earer to alter her appearance as )ith a disguise self spell.
As part o" the isguise, the hat can !e change to appear as a
com!, ri!!on, hea!an, cap, coi", hoo, helmet, an so on.
*aint illusionG CL 1stG Cra"t 3onrous Item, disguise self:
Price 1,L00 gp.
Head"and of Intellect: 2his e&ice is a light cor )ith a
small gem set so that it rests upon the "orehea o" the )earer.
2he hea!an as to the )earer4s Intelligence score in the
"orm o" an enhancement !onus o" D2, DH, or DA. 2his
enhancement !onus oes not earn the )earer extra s'ill
points )hen a ne) le&el is attaineG use the unenhance
Intelligence !onus to etermine s'ill points.
Moerate transmutationG CL LthG Cra"t 3onrous Item, foA9s
cunning: Price H,000 gp +D2-, 1A,000 gp +DH-, 9A,000 gp
+DA-.
Helm of Brilliance: 2his normal,loo'ing helm ta'es its true
"orm an mani"ests its po)ers )hen the user ons it an
spea's the comman )or. Mae o" !rilliant sil&er an
polishe steel, a ne)ly create helm is set )ith large magic
gems( ten iamons, t)enty ru!ies, thirty "ire opals, an
"orty opals. 3hen struc' !y !right light, the helm scintillates
an sens "orth re"lecti&e rays in all irections "rom its
cro)nli'e, gem,tippe spi'es. 2he .e)els4 "unctions are as
"ollo)s(
C ;iamon( 3rismatic spray +sa&e ;C 20-
C Fu!y( <all of fire
C *ire opal( Eire"all +10A, Fe"lex ;C 20 hal" -
C #pal( >aylight
2he helm may !e use once per roun, !ut each gem can
per"orm its spell,li'e po)er .ust once. <ntil all its .e)els are
eplete, a helm of "rilliance also has the "ollo)ing magical
properties )hen acti&ate.
C It emanates a !luish light )hen unea are )ithin 90 "eet.
2his light causes 1A points o" amage per roun to all such
creatures )ithin that range.
C 2he )earer may comman any )eapon he )iels to
!ecome a "laming )eapon. 2his is in aition to )hate&er
a!ilities the )eapon may alreay ha&e +unless the )eapon
alreay is a "laming )eapon-. 2he comman ta'es 1 roun to
ta'e e""ect.
C 2he helm pro&ies resistance to "ire 90. 2his protection
oes not stac' )ith similar protection "rom other sources.
#nce all its .e)els ha&e lost their magic, the helm loses its
po)ers an the gems turn to )orthless po)er. Femo&ing a
.e)el estroys it.
I" a creature )earing the helm is amage !y magical "ire
+a"ter the "ire protection is ta'en into account- an "ails an
aitional ;C 11 3ill sa&e, the remaining gems on the helm
o&erloa an etonate. Femaining iamons !ecome
prismatic sprays that each ranomly target a creature )ithin
range +possi!ly the )earer-, ru!ies !ecome straight,line
walls of fire extening out)ar in a ranom irection "rom
the helm )earer, an "ire opals !ecome fire"alls centere on
the helm )earer. 2he opals an the helm itsel" are estroye.
0trong &arieG CL 19thG Cra"t 3onrous Item, detect
undead! fire"all! flame "lade! light! prismatic spray!
protection from energy! wall of fire: Price 121,000 gpG3eight
9 l!.
Helm of Comprehend 1anguages and Read #agic:
Appearing as a normal helmet, a helm of comprehend
languages and read magic grants its )earer the a!ility to
unerstan the spo'en )ors o" any creature an to rea text
in any language an any magical )riting. 2he )earer gains a
D1 competence !onus on ;ecipher 0cript chec's to
unerstan messages )ritten in incomplete, archaic, or
exotic "orms. 8ote that unerstaning a magical text oes
not necessarily imply spell use.
*aint i&inationG CL HthG Cra"t 3onrous Item, comprehend
languages! read magic: Price 1,200 gpG 3eight 9 l!.
Helm of Telepath4: 2he )earer can use detect thoughts at
)ill. *urthermore, he can sen a telepathic message to
anyone )hose sur"ace thoughts he is reaing +allo)ing t)o,
)ay communication-. #nce per ay, the )earer o" the helm
can implant a suggestion +as the spell, 3ill ;C 1H negates-
along )ith his telepathic message.
*aint i&ination an enchantmentG CL 1thG Cra"t 3onrous
Item, detect thoughts! suggestion: Price 2K,000 gpG3eight 9
l!.
Helm of Teleportation: A character )earing this e&ice may
teleport three times per ay, exactly as i" he ha cast the spell
o" the same name.
Moerate con.urationG CL BthG Cra"t 3onrous Item,
teleport: Price K9,100 gpG3eight 9 l!.
Helm of nder5ater Action: 2he )earer o" this helmet can
see uner)ater. ;ra)ing the small lenses in compartments
on either sie into position !e"ore the )earer4s eyes acti&ates
the &isual properties o" the helm, allo)ing her to see "i&e
times "arther than )ater an light conitions )oul allo) "or
K1
normal human &ision. +3ees, o!structions, an the li'e
!loc' &ision in the usual manner.- I" the comman )or is
spo'en, the helm of underwater action creates a glo!e o" air
aroun the )earer4s hea an maintains it until the comman
)or is spo'en again, ena!ling her to !reathe "reely.
*aint transmutationG CL 1thG Cra"t 3onrous Item, water
"reathing: Price 1K,000 gpG3eight 9 l!.
Horn of Blasting: 2his horn appears to !e a normal trumpet.
It can !e soune as a normal horn, !ut i" the comman
)or is spo'en an the instrument is then playe, it eals
1A points o" sonic amage to creatures )ithin a H0,"oot
cone an causes them to !e ea"ene "or 2A rouns +a ;C
1A *ortitue sa&e reuces the amage !y hal" an negates the
ea"ening-. Crystalline o!.ects an creatures ta'e KA points
o" sonic amage, )ith no sa&e unless they4re hel, )orn, or
carrie !y creatures +3ill ;C 1A negates-.
I" a horn of "lasting is use magically more than once in a
gi&en ay, there is a 20? cumulati&e chance )ith each extra
use that it exploes an eals 10A points o" amage to the
person souning it.
Moerate e&ocationG CL KthG Cra"t 3onrous Item, shout:
Price 20,000 gpG 3eight 1 l!.
Horn of Blasting8 $reater: 2his horn "unctions as a horn of
"lasting! except that it eals 10A points o" sonic amage,
stuns creatures "or 1 roun, an ea"ens them "or HA rouns
+a ;C 1B *ortitue reuces the amage !y hal" an negates
the stunning an ea"ening-. Crystalline o!.ects ta'e 1AA
points o" sonic amage as escri!e "or the horn of "lasting
A greater horn of "lasting also has a 20? cumulati&e chance
o" exploing.
0trong e&ocationG CL 1AthG Cra"t 3onrous Item, greater
shout: Price K0,000 gpG3eight 1 l!.
Horn of ;og: 2his small !ugle allo)s its possessor to !lo)
"orth a thic' clou o" hea&y "og similar to that o" an
o"scuring mist spell. 2he "og co&ers a 10,"oot s/uare next to
the horn !lo)er each roun that the user continues to !lo)
the hornG "og clous tra&el 10 "eet each roun in a straight
line "rom the emanation point unless !loc'e !y something
su!stantial such as a )all. 2he e&ice ma'es a eep,
"oghorn,li'e noise, )ith the note ropping a!ruptly to a
lo)er register at the en o" each !last. 2he "og issipates
a"ter 9 minutes. A moerate )in +11D mph- isperses the
"og in H rounsG a strong )in +21D mph- isperses the "og in
1 roun.
*aint con.urationG CL 9rG Cra"t 3onrous Item, o"scuring
mist: Price 2,000 gpG3eight 1 l!.
Horn of $oodnessH&!il: 2his trumpet aapts itsel" to its
o)ner, so it prouces either a goo or an e&il e""ect
epening on the o)ner4s alignment. I" the o)ner is neither
goo nor e&il, the horn has no po)er )hatsoe&er. I" he is
goo, then !lo)ing the horn has the e""ect o" a magic circle
against evil. I" he is e&il, then !lo)ing the horn has the e""ect
o" a magic circle against good. In either case, this )ar lasts
"or 1 hour. 2he horn can !e !lo)n once per ay.
*aint a!.urationG CL AthG Cra"t 3onrous Item, magic circle
against good! magic circle against evil: Price A,100 gpG
3eight 1 l!.
Horn of the Tritons: 2his e&ice is a conch shell that can !e
!lo)n once per ay except !y a triton )hich can soun it
three times per ay. A horn of the tritons can per"orm any
one o" the "ollo)ing "unctions )hen !lo)n.
C Calm rough )aters in a 1,mile raius. 2his e""ect ispels a
summone )ater elemental i" it "ails a ;C 1A 3ill sa&e.
C Attract 1H Large shar's +01@90 on ?-, 1A Meium
shar's +91@L0-, or 110 sea lions +L1@100- i" the character is
in a !oy o" )ater in )hich such creatures )ell. 2he
creatures are "rienly an o!ey, to the !est o" their a!ility, the
one )ho soune the horn.
C Causes a/uatic creatures )ith Intelligence scores o" 1 or 2
)ithin 100 "eet to !ecome panic'e as i" they ha !een
targete !y a fear spell +3ill ;C 1A partial-. 2hose )ho
success"ully sa&e are sha'en "or 9A rouns.
Any souning o" a horn of the tritons can !e hear !y all
tritons )ithin a 9,mile raius.
Moerate con.uration an transmutationG CL LthG Cra"t
3onrous Item, fear! summon monster ;! control water!
creator must !e a triton or get construction ai "rom a tritonG
Price 11,100 gpG 3eight 2 l!.
Horn of 'alhalla: 2his magic instrument comes in "our
&arieties. 5ach appears to !e normal until someone spea's its
comman )or an !lo)s the horn. 2hen the horn summons
a num!er o" human !ar!arians to "ight "or the character )ho
summone them. 5ach horn can !e !lo)n .ust once e&ery
se&en ays. Foll ? an re"er to the ta!le !elo) to see )hat
type o" horn is "oun. 2he horn4s type etermines )hat
!ar!arians are summone an )hat prere/uisite is neee to
use the horn. Any character )ho uses a horn of ;alhalla !ut
oesn4t ha&e the prere/uisite is attac'e !y the !ar!arians
she hersel" summone.
d: T4pe of
Horn
Bar"arians
Summoned
PrereIuisite
01@H0 0il&er 2HD2, 2n le&el 8one
H1@K1 6rass 2HD1, 9r le&el 0pellcaster le&el 1st
KA@B0 6ron>e 2H, Hth le&el Pro"iciency )ith all
martial )eapons or
!aric music a!ility
B1@100 Iron 1HD1, 1th le&el Pro"iciency )ith all
martial )eapons or
!aric music a!ility
0ummone !ar!arians are constructs, not actual people
+though they seem to !e-G they arri&e )ith the starting
e/uipment "or !ar!arians. 2hey attac' anyone the possessor
K2
o" the horn commans them to "ight until they or their
opponents are slain or until 1 hour has elapse, )hiche&er
comes "irst.
0trong con.urationG CL 19thG Cra"t 3onrous Item, summon
monster ;$: Price 10,000 gpG3eight 2 l!.
Horseshoes of Speed: 2hese iron shoes come in sets o" "our
li'e orinary horseshoes. 3hen a""ixe to an animal4s
hoo&es, they increase the animal4s !ase lan spee !y 90
"eetG this counts as an enhancement !onus. As )ith other
e""ects that increase spee, .umping istances increase
proportionally. All "our shoes must !e )orn !y the same
animal "or the magic to !e e""ecti&e.
*aint transmutationG CL 9rG Cra"t 3onrous Item, haste:
Price 9,000 gpG3eight 12 l!. +"or "our-.
Horseshoes of a Jeph4r: 2hese "our iron shoes are a""ixe
li'e normal horseshoes. 2hey allo) a horse to tra&el )ithout
actually touching the groun. 2he horse must still run a!o&e
+al)ays aroun H inches a!o&e- a roughly hori>ontal sur"ace.
2his means that nonsoli or unsta!le sur"aces can !e crosse,
an that mo&ement is possi!le )ithout lea&ing trac's on any
sort o" groun. 2he horse mo&es at its normal !ase lan
spee. All "our shoes must !e )orn !y the same animal "or
the magic to !e e""ecti&e.
*aint transmutationG CL 9rG Cra"t 3onrous Item, levitate:
Price A,000 gpG3eight H l!. +"or "our-.
Incense of #editation: 2his small rectangular !loc' o"
s)eet smelling incense is &isually inistinguisha!le "rom
nonmagical incense until lit. 3hen it is !urning, the special
"ragrance an pearly,hue smo'e o" this special incense are
recogni>a!le !y anyone ma'ing a ;C 11 0pellcra"t chec'.
3hen a i&ine spellcaster lights a !loc' o" incense of
meditation an then spens L hours praying an meitating
near!y, the incense ena!les him to prepare all his spells as
though a""ecte !y the Maximi>e 0pell "eat. 7o)e&er, all the
spells prepare in this )ay are at their normal le&el, not at
three le&els higher +as )ith the regular metamagic "eat-.
5ach !loc' o" incense !urns "or L hours, an the e""ects
persist "or 2H hours.
Moerate enchantmentG CL KthG Cra"t 3onrous Item,
Maximi>e 0pell, "less: Price H,B00 gpG3eight 1 l!.
Instant ;ortress: 2his metal cu!e is small, !ut )hen
acti&ate !y spea'ing a comman )or it gro)s to "orm a
to)er 20 "eet s/uare an 90 "eet high, )ith arro) slits on all
sies an a crenellate !attlement atop it. 2he metal )alls
exten 10 "eet into the groun, rooting it to the spot an
pre&enting it "rom !eing tippe o&er. 2he "ortress has a small
oor that opens only at the comman o" the o)ner o" the
"ortressEe&en knock spells can4t open the oor.
2he aamantine )alls o" instant fortress ha&e 100 hit points
an harness 20. 2he "ortress cannot !e repaire except !y a
wish or a miracle, )hich restores 10 points o" amage ta'en.
2he "ortress springs up in .ust 1 roun, )ith the oor "acing
the e&ice4s o)ner. 2he oor opens an closes instantly at
his comman. People an creatures near!y +except the
o)ner- must !e care"ul not to !e caught !y the "ortress4s
suen gro)th. Anyone so caught ta'es 1010 points o"
amage +Fe"lex ;C 1B hal" -.
2he "ortress is eacti&ate !y spea'ing a comman )or
+i""erent "rom the one use to acti&ate it-. It cannot !e
eacti&ate unless it is empty.
0trong con.urationG CL 19thG Cra"t 3onrous Item, mage9s
magnificent mansion: Price 11,000 gp.
Ioun Stones: 2hese crystalline stones al)ays "loat in the air
an must !e )ithin 9 "eet o" their o)ner to !e o" any use.
3hen a character "irst ac/uires a stone, she must hol it an
then release it, )hereupon it ta'es up a circling or!it 19 "eet
"rom her hea. 2herea"ter, a stone must !e graspe or nette
to separate it "rom its o)ner. 2he o)ner may &oluntarily
sei>e an sto) a stone +to 'eep it sa"e )hile she is sleeping,
"or example-, !ut she loses the !ene"its o" the stone uring
that time. $oun stones ha&e AC 2H, 10 hit points, an
harness 1.
Color Shape &ffect
#ar<et
Price
Clear 0pinle 0ustains creature
)ithout "oo or )ater
H,000 gp
;usty
rose
Prism D1 insight !onus to AC 1,000 gp
;eep re 0phere D2 enhancement !onus
to ;exterity
L,000 gp
Incanesc
ent !lue
0phere D2 enhancement !onus
to 3isom
L,000 gp
Pale !lue Fhom!oi D2 enhancement !onus
to 0trength
L,000 gp
Pin' Fhom!oi D2 enhancement !onus
to Constitution
L,000 gp
Pin' an
green
0phere D2 enhancement !onus
to Charisma
L,000 gp
0carlet
an !lue
0phere D2 enhancement !onus
to Intelligence
L,000 gp
;ar' !lue Fhom!oi Alertness +as the "eat- 10,000 gp
Vi!rant
purple
Prism 0tores three le&els o"
spells, as a ring of
spell storing
9A,000 gp
Iriescent 0pinle 0ustains creature
)ithout air
1L,000 gp
Pale
la&ener
5llipsoi A!sor!s spells o" Hth
le&el or lo)er
)
20,000 gp
Pearly
)hite
0pinle Fegenerate 1 point o"
amage per hour
20,000 gp
Pale green Prism D1 competence !onus
on attac' rolls, sa&es,
s'ill chec's, an a!ility
chec's
90,000 gp
#range Prism D1 caster le&el 90,000 gp
La&ener 5llipsoi A!sor!s spells o" Lth H0,000 gp
K9
an green le&el or lo)er
*
1 After a"sor"ing twenty spell levels! the stone "urns out and
turns to dull gray! forever useless
# After a"sor"ing fifty spell levels! the stone "urns out and turns
dull gray! forever useless
Fegeneration "rom the pearly )hite ioun stone )or's li'e a
ring of regeneration +It only cures amage ta'en )hile the
character is using the stone.- 2he pale la&ener an la&ener
an green stones )or' li'e a rod of a"sorption! !ut
a!sor!ing a spell re/uires a reaie action, an these stones
cannot !e use to empo)er spells. 0tore spells in the
&i!rant purple stone must !e place !y a spellcaster !ut can
!e use !y anyone +see ring of minor spell storing-.
Moerate &arieG CL 12thG Cra"t 3onrous Item, creator
must !e 12th le&el.
Iron Bands of Binding: 3hen initially isco&ere, this &ery
potent item appears to !e a 9,inch,iameter rusty iron sphere
)ith !anings on the glo!e.
3hen the proper comman )or is spo'en an the spherical
iron e&ice is hurle at an opponent, the !ans expan an
then contract to !in the target creature on a success"ul
range touch attac'. A single Large or smaller creature can
!e capture thus an hel immo!ile until the comman )or
is spo'en to !ring the !ans into spherical "orm again. 2he
creature can !rea' +an ruin- the !ans )ith a ;C 90
0trength chec' or escape them )ith a ;C 90 5scape Artist
chec'. $ron "ands of "inding are usa!le once per ay.
0trong e&ocationG CL 19thG Cra"t 3onrous Item, grasping
hand: Price 2A,000 gpG3eight 1 l!.
Iron ;las<: 2hese special containers are typically inlai
)ith runes o" sil&er an stoppere !y a !rass plug !earing a
seal engra&e )ith sigils, glyphs, an special sym!ols. 3hen
the user spea's the comman )or, he can "orce any
creature "rom another plane into the container, pro&ie that
creature "ails a ;C 1B 3ill sa&e. 2he range o" this e""ect is
A0 "eet. #nly one creature at a time can !e so containe.
Loosing the stopper "rees the capture creature.
2he comman )or can !e gi&en only once per ay.
I" the ini&iual "reeing the capture creature spea's the
comman )or, the creature can !e "orce to ser&e "or 1
hour. I" "ree )ithout the comman )or, the creature acts
accoring to its natural inclinations. +It usually attac's the
user, unless it percei&es a goo reason not to.- Any attempt
to "orce the same creature into the "las' a secon time
pro&ies it a D2 !onus on its sa&ing thro) an ma'es it
hostile. A ne)ly isco&ere !ottle might contain any o" the
"ollo)ing(
d: Contents d: Contents
01@10 5mpty LB ;emon +gla!re>u-
11@1H Large air
elemental
B0 ;emon +succu!us-
11@1L Arro)ha)' B1 ;e&il +osyluth-
1B@A2 Large earth
elemental
B2 ;e&il +!ar!a>u-
A9@AA Sorn B9 ;e&il +erinyes-
AK@K0 Large "ire
elemental
BH ;e&il +cornugon-
K1@KH 0alamaner B1 Celestial +a&oral-
K1@KL Large )ater
elemental
BA Celestial +ghaele-
KB@L2 Ault to.ania BK *ormian myrmarch
L9@LH Chaos 6east BL Arro)ha)', eler
L1@LA *ormian
tas'master
BB Fa'shasa
LK ;emon +&roc'- 100 ;emon +!alor- or
e&il +pit "ien-E
e/ual chance "or
either
LL ;emon
+he>rou-
0trong con.urationG CL 20thG Cra"t 3onrous Item, trap the
soulG Price 1K0,000 gp +empty-G3eight 1 l!.
1antern of Re!ealing: 2his lantern operates as a normal
hooe lantern. 3hile it is lit, it also re&eals all in&isi!le
creatures an o!.ects )ithin 21 "eet o" it, .ust li'e the spell
invisi"ility purge
*aint e&ocationG CL 1thG Cra"t 3onrous Item, invisi"ility
purge: Price 90,000 gpG3eight 2 l!.
1ens of .etection: 2his circular prism ena!les its user to
etect minute etails, granting a D1 !onus on 0earch chec's.
It also ais in "ollo)ing trac's, aing a D1 !onus on
0ur&i&al chec's )hen trac'ing. 2he lens is a!out A inches in
iameter an set in a "rame )ith a hanle.
Moerate i&inationG CL BthG Cra"t 3onrous Item, true
seeing: Price 9,100 gpG 3eight 1 l!.
14re of Building: I" the proper chors are struc', a single
use o" this lyre negates any attac's mae against all
inanimate construction +)alls, roo", "loor, an so on- )ithin
900 "eet. 2his inclues the e""ects o" a horn of "lasting! a
disintegrate spell, or an attac' "rom a ram or similar siege
)eapon. 2he lyre can !e use in this )ay once per ay, )ith
the protection lasting "or 90 minutes.
2he lyre is also use"ul )ith respect to !uiling. #nce a )ee'
its strings can !e strumme so as to prouce chors that
magically construct !uilings, mines, tunnels, itches, or
)hate&er. 2he e""ect prouce in !ut 90 minutes o" playing
is e/ual to the )or' o" 100 humans la!oring "or three ays.
5ach hour a"ter the "irst, a character playing the lyre must
ma'e a ;C 1L Per"orm +string instruments- chec'. I" it "ails,
she must stop an cannot play the lyre again "or this purpose
until a )ee' has passe.
KH
*aint transmutationG CL AthG Cra"t 3onrous Item,
fa"ricate: Price 19,000 gpG3eight 1 l!.
#antle of ;aith: 2his holy garment, )orn o&er normal
clothing, grants amage reuction 1%e&il to the character
)earing it.
0trong a!.uration OgooPG CL 20thG Cra"t 3onrous Item,
stoneskin: Price KA,000 gp.
#antle of Spell Resistance: 2his garment, )orn o&er
normal clothing or armor, grants the )earer spell resistance
21.
Moerate a!.urationG CL BthG Cra"t 3onrous Item, spell
resistance: Price B0,000 gp.
#anual of Bodil4 Health: 2his thic' tome contains tips on
health an "itness, !ut ent)ine )ithin the )ors is a
po)er"ul magical e""ect. I" anyone reas this !oo', )hich
ta'es a total o" HL hours o&er a minimum o" six ays, he
gains an inherent !onus o" "rom D1 to D1 +epening on the
type o" manual- to his Constitution score. #nce the !oo' is
rea, the magic isappears "rom the pages an it !ecomes a
normal !oo'.
0trong e&ocation +i" miracle is use-G CL 1KthG Cra"t
3onrous Item, wish or miracle: Price 2K,100 gp +D1-,
11,000 gp +D2-, L2,100 gp +D9-, 110,000 gp +DH-, 19K,100 gp
+D1-G Cost 1,210 gp D 1,100 magical essence +D1-, 2,100 gp
D 10,200 magical essence +D2-, 9,K10 gp D 11,900 magical
essence +D9-, 1,000 gp D 20,H00 magical essence +DH-, A,210
gp D 21,100 magical essence +D1-G 3eight 1 l!.
#anual of $ainful &(ercise: 2his thic' tome contains
exercise escriptions an iet suggestions, !ut ent)ine
)ithin the )ors is a po)er"ul magical e""ect. I" anyone
reas this !oo', )hich ta'es a total o" HL hours o&er a
minimum o" six ays, she gains an inherent !onus o" "rom
D1 to D1 +epening on the type o" manual- to her 0trength
score. #nce the !oo' is rea, the magic isappears "rom the
pages an it !ecomes a normal !oo'.
0trong e&ocation +i" miracle is use-G CL 1KthG Cra"t
3onrous Item, wish or miracle: Price 2K,100 gp +D1-,
11,000 gp +D2-, L2,100 gp +D9-, 110,000 gp +DH-, 19K,100 gp
+D1-G Cost 1,210 gp D 1,100 magical essence +D1-, 2,100 gp
D 10,200 magical essence +D2-, 9,K10 gp D 11,900 magical
essence +D9-, 1,000 gp D 20,H00 magical essence +DH-, A,210
gp D 21,100 magical essence +D1-G 3eight 1 l!.
#anual of =uic<ness of Action: 2his thic' tome contains
tips on coorination exercises an !alance, !ut ent)ine
)ithin the )ors is a po)er"ul magical e""ect. I" anyone
reas this !oo', )hich ta'es a total o" HL hours o&er a
minimum o" six ays, he gains an inherent !onus o" "rom D1
to D1 +epening on the type o" manual- to his ;exterity
score. #nce the !oo' is rea, the magic isappears "rom the
pages an it !ecomes a normal !oo'.
0trong e&ocation +i" miracle is use-G CL 1KthG Cra"t
3onrous Item, wish or miracle: Price 2K,100 gp +D1-,
11,000 gp +D2-, L2,100 gp +D9-, 110,000 gp +DH-, 19K,100 gp
+D1-G Cost 1,210 gp D 1,100 magical essence +D1-, 2,100 gp
D 10,200 magical essence +D2-, 9,K10 gp D 11,900 magical
essence +D9-, 1,000 gp D 20,H00 magical essence +DH-, A,210
gp D 21,100 magical essence +D1-G 3eight 1 l!.
#ar!elous Pigments: 2hese magic emulsions ena!le their
possessor to create actual, permanent o!.ects simply !y
epicting their "orm in t)o imensions. 2he pigments are
applie !y a stic' tippe )ith !ristles, hair, or "ur. 2he
emulsion "lo)s "rom the application to "orm the esire
o!.ect as the artist concentrates on the esire image. #ne
pot o" marvelous pigments is su""icient to create a 1,000,
cu!ic,"oot o!.ect !y epicting it t)o,imensionally o&er a
100,s/uare,"oot sur"ace.
#nly normal, inanimate o!.ects can !e create. Creatures
can4t !e create. 2he pigments must !e applie to a sur"ace.
It ta'es 10 minutes an a ;C 11 Cra"t +painting- chec' to
epict an o!.ect )ith the pigments. =arvelous pigments
cannot create magic items. #!.ects o" &alue epicte !y the
pigments Eprecious metals, gems, .e)elry, i&ory, an so on
E appear to !e &alua!le !ut are really mae o" tin, lea,
paste, !rass, !one, an other such inexpensi&e materials. 2he
user can create normal )eapons, armor, an any other
munane item +incluing "oostu""s- )hose &alue oes not
excee 2,000 gp.
Items create are not magicalG the e""ect is instantaneous.
0trong con.urationG CL 11thG Cra"t 3onrous Item, ma1or
creation: Price H,000 gp.
#as< of the S<ull: 2his i&ory mas' has !een "ashione into
the li'eness o" a human s'ull. #nce per ay, a"ter it has !een
)orn "or at least 1 hour, the mas' can !e loose to "ly "rom
the )earer4s "ace. It tra&els up to 10 "eet a)ay "rom the
)earer an attac's a target assigne to it. 2he grinning s'ull
mas' ma'es a touch attac' against the target !ase on the
)earer4s !ase attac' !onus. I" the attac' succees, the target
must ma'e a ;C 20 *ortitue sa&e or !e struc' ea, as i"
a""ecte !y a finger of death spell. I" the target succees on
his sa&ing thro), he ne&ertheless ta'es 9AD19 points o"
amage. A"ter attac'ing +)hether success"ul or not-, the
mas' "lies !ac' to its user. 2he mas' has AC 1A, 10 hit
points, an harness A.
0trong necromancy an transmutationG CL 19thG Cra"t
3onrous Item, animate o"1ects! finger of death! fly: Price
22,000 gpG 3eight 9 l!.
#attoc< of the Titans: 2his igging tool is 10 "eet long.
Any creature o" at least 7uge si>e can use it to loosen or
tum!le earth or earthen ramparts +a 10,"oot cu!e e&ery 10
minutes-. It also smashes roc' +a 10,"oot cu!e per hour-. I"
use as a )eapon, it is the e/ui&alent o" a $argantuan 4(
adamantine warhammer! ealing HA points o" !ase amage.
0trong transmutationG CL 1AthG Cra"t 3onrous Item, Cra"t
K1
Magic Arms an Armor, move earth: Price 29,9HL gpG Cost
19,9HL gp D L00 magical essenceG 3eight 120 l!.
#aul of the Titans: 2his mallet is L "eet long. I" use as a
)eapon, it is the e/ui&alent o" a 4( greatclu" an eals
triple amage against inanimate o!.ects. 7o)e&er, the
)ieler must ha&e a 0trength o" at least 1L to )iel it
properly. #ther)ise, she ta'es a @H penalty on attac' rolls.
0trong e&ocationG CL 11thG Cra"t 3onrous Item, Cra"t
Magic Arms an Armor, clenched fist: Price 21,901 gpG Cost
12,901 gp D HL0 magical essenceG 3eight 1A0 l!.
#edallion of Thoughts: 2his appears to !e a normal
penant is' hung "rom a nec' chain. <sually "ashione
"rom !ron>e, copper, or nic'el,sil&er, the meallion allo)s
the )earer to rea the thoughts o" others, as )ith the spell
detect thoughts
*aint i&ination: CL 1thG Cra"t 3onrous Item, detect
thoughts: Price 12,000 gp.
#irror of 1ife Trapping: 2his crystal e&ice is usually
a!out H "eet s/uare an "rame in metal or )oo. It can !e
hung or place on a sur"ace an then acti&ate !y gi&ing a
comman )or. 2he same comman )or eacti&ates the
mirror. A mirror of life trapping has "i"teen nonspatial
extraimensional compartments )ithin it. Any creature
coming )ithin 90 "eet o" the e&ice an loo'ing at its o)n
re"lection must ma'e a ;C 29 3ill sa&e or !e trappe )ithin
the mirror in one o" the cells. A creature not a)are o" the
nature o" the e&ice al)ays sees its o)n re"lection. 2he
pro!a!ility o" a creature seeing its re"lection, an thus
neeing to ma'e the sa&ing thro), rops to 10? i" the
creature is a)are that the mirror traps li"e an see's to a&oi
loo'ing at it +treat as a ga>e attac'-.
3hen a creature is trappe, it is ta'en !oily into the mirror.
0i>e is not a "actor, !ut constructs an unea are not
trappe, nor are inanimate o!.ects an other nonli&ing
matter. A &ictim4s e/uipment +incluing clothing an
anything !eing carrie- remains !ehin. I" the mirror4s
o)ner 'no)s the right comman )or, he can call the
re"lection o" any creature trappe )ithin to its sur"ace an
engage his po)erless prisoner in con&ersation. Another
comman )or "rees the trappe creature. 5ach pair o"
comman )ors is speci"ic to each prisoner.
I" the mirror4s capacity is exceee, one &ictim +etermine
ranomly- is set "ree in orer to accommoate the latest one.
I" the mirror is !ro'en, all &ictims currently trappe in it are
"ree.
0trong a!.urationG CL 1KthG Cra"t 3onrous Item,
imprisonment: Price 200,000 gpG3eight 10 l!.
#irror of #ental Pro5ess: 2his mirror resem!les an
orinary loo'ing glass 1 "eet tall !y 2 "eet )ie. 2he
possessor )ho 'no)s the proper commans can cause it to
per"orm as "ollo)s.
C Fea the thoughts o" any creature re"lecte therein, as long
as the o)ner is )ithin 21 "eet o" the mirror, e&en i" those
thoughts are in an un'no)n language.
C Vie) other places as i" )ith clairvoyance! !ut &ision
extens e&en onto other planes i" the &ie)er is su""iciently
"amiliar )ith them.
C <se it as a portal to &isit other places. 2he user "irst &ie)s
the place )ith the clairvoyance "unction, then steps through
the mirror to the place picture. #thers can "ollo) her
through the mirror i" they li'e. An in&isi!le portal remains
on the other sie )here she arri&es, an she can return
through that portal. #nce she returns, the portal closes. 2he
portal closes on its o)n a"ter 2H hours +trapping the user i"
she4s still in the other place-, an the user can also close it
)ith a comman )or. Creatures )ith Intelligence o" 12 or
higher might notice the portal .ust as they might notice a
magical sensor "rom a scrying spell. Any creature )ho steps
through the portal appears in "ront o" the mirror.
C #nce per )ee' the mirror accurately ans)ers one short
/uestion regaring a creature )hose image is sho)n on its
sur"ace +gi&ing ans)ers similar to those "rom the legend lore
spell-.
0trong con.uration an i&inationG CL 1KthG Cra"t 3onrous
Item, detect thoughts, clairaudience&clairvoyance! gate!
legend loreG Price 1K1,000 gpG 3eight H0 l!.
#irror of 2pposition: 2his item resem!les a normal mirror
a!out H "eet long an 9 "eet )ie. It can !e hung or place on
a sur"ace an then acti&ate !y spea'ing a comman )or.
2he same comman )or eacti&ates the mirror. I" a
creature sees its re"lection in the mirror4s sur"ace, an exact
uplicate o" that creature comes into !eing. 2his opposite
immeiately attac's the original. 2he uplicate has all the
possessions an po)ers o" its original +incluing magic-.
<pon the e"eat or estruction o" either the uplicate or the
original, the uplicate an her items isappear completely.
2he mirror "unctions up to "our times per ay.
0trong necromancyG CL 11thG Cra"t 3onrous Item, clone:
Price B2,000 gpG3eight H1 l!.
Nec<lace of Adaptation: 2his nec'lace is a hea&y chain
)ith a platinum meallion. 2he magic o" the nec'lace )raps
the )earer in a shell o" "resh air, ma'ing him immune to all
harm"ul &apors an gases +such as cloudkill an stinking
cloud e""ects, as )ell as inhale poisons- an allo)ing him
to !reathe, e&en uner)ater or in a &acuum.
Moerate transmutationG CL KthG Cra"t 3onrous Item, alter
self: Price B,000 gp.
Nec<lace of ;ire"alls: 2his e&ice appears to !e nothing !ut
!eas on a string, sometimes )ith the ens tie together to
"orm a nec'lace. +It oes not count as an item )orn aroun
the nec' "or the purpose o" etermining )hich o" a
character4s )orn magic items is e""ecti&e.- I" a character
KA
hols it, ho)e&er, all can see the stran as it really isEa
golen chain "rom )hich hang a num!er o" golen spheres.
2he spheres are etacha!le !y the )earer +an only !y the
)earer-, )ho can easily hurl one o" them up to K0 "eet. 3hen
a sphere arri&es at the en o" its tra.ectory, it etonates as a
fire"all spell +Fe"lex ;C 1H hal" -
0pheres come in i""erent strengths, ranging "rom those that
eal 2A points o" "ire amage to those that eal 10A. 2he
mar'et price o" a sphere is 110 gp "or each ie o" amage it
eals.
5ach necklace of fire"alls contains a com!ination o" spheres
o" &arious strengths. 0ome traitional com!inations,
esignate types I through VII, are etaile !elo).
.ype $: 1 x 1A, 2 x 9A +1,A10 gp-
.ype $$: 1 x AA, 2 x HA, 2 x 2A +2,K00 gp-
.ype $$$( 1 x KA, 2 x 1A, Hx 9A +H,910 gp-
.ype $;: 1 x LA, 2 x AA, 2 x HA, H x 2A +1,H00 gp-
.ype ;: 1 x BA, 2 x KA, 2 x 1A, 2 x 9A +1,L10 gp-
.ype ;$( 1 x 10A, 2 x LA, 2 x AA, H x HA +L,100 gp-
.ype ;$$: 1 x 10A, 2 x BA, 2 x KA, 2 x 1A, 2 x 9A +L,K00
gp-
I" the nec'lace is !eing )orn or carrie !y a character )ho
"ails her sa&ing thro) against a magical "ire attac', the item
must ma'e a sa&ing thro) as )ell +)ith a sa&e !onus o" DK-.
I" the nec'lace "ails to sa&e, all its remaining spheres
etonate simultaneously, o"ten )ith regretta!le conse/uences
"or the )earer.
Moerate e&ocationG CL 10thG Cra"t 3onrous Item, fire"all
2r" of Storms: 2his glass sphere is L inches in iameter.
2he possessor can call "orth all manner o" )eather, e&en
supernaturally estructi&e storms. #nce per ay she can call
upon the or! to use a control weather spell, #nce per month,
she can con.ure a storm of vengeance. 2he possessor o" the
or! is continually protecte !y an endure elements e""ect.
0trong &arieG CL 1LthG Cra"t 3onrous Item, control
weather! endure elements! storm of vengeance: Price HL,000
gpG3eight A l!.
Pearl of Po5er: 2his seemingly normal pearl o" a&erage
si>e an luster is a potent ai to all spellcasters )ho prepare
spells +clerics, ruis, rangers, champions, an )i>ars-.
#nce per ay on comman, a pearl of power ena!les the
possessor to recall any one spell that she ha prepare an
then cast. 2he spell is then prepare again, .ust as i" it ha
not !een cast. 2he spell must !e o" a particular le&el,
epening on the pearl. ;i""erent pearls exist "or recalling
one spell per ay o" each le&el "rom 1st through Bth an "or
the recall o" t)o spells per ay +each o" a i""erent le&el, Ath
or lo)er-.
0trong transmutationG CL 1KthG Cra"t 3onrous Item, creator
must !e a!le to cast spells o" the spell le&el to !e recalleG
Price 1,000 gp +1st-, H,000 gp +2n-, B,000 gp +9r-, 1A,000
gp +Hth-, 21,000 gp +1th-, 9A,000 gp +Ath-, HB,000 gp +Kth-,
AH,000 gp +Lth-, L1,000 gp +Bth-, or K0,000 gp +t)o spells-.
Pearl of the Sirines: 2his normal,seeming pearl is !eauti"ul
an )orth at least 1,000 gp on that !asis alone. I" it is
claspe "irmly in han or hel to the !reast )hile the
possessor attempts actions relate to the pearl4s po)ers, she
unerstans an is a!le to employ the item.
2he pearl ena!les its possessor to !reathe in )ater as i" she
)ere in clean, "resh air. 7er s)im spee is A0 "eet, an she
can cast spells an act uner)ater )ithout hinrance.
Moerate a!.uration an transmutationG CL LthG Cra"t
3onrous Item, freedom of movement! water "reathing:
Price 11,900 gp.
Periapt of Health: 2he )earer o" this !lue gem on a sil&er
chain is immune to isease, incluing supernatural iseases.
*aint con.urationG CL 1thG Cra"t 3onrous Item, remove
disease: Price K,100 gp.
Periapt of Proof against Poison: 2his item is a !rilliant,cut
!lac' gem on a elicate sil&er chain. 2he )earer is immune
to poison, although poisons still acti&e )hen the periapt is
"irst onne still run their course.
*aint con.urationG CL 1thG Cra"t 3onrous Item, neutralize
poison: Price 2K,000 gp.
Periapt of Wisdom: Although it appears to !e a normal
pearl on a light chain, a periapt of wisdom actually increases
the possessor4s 3isom score in the "orm o" an enhancement
!onus o" D2, DH, or DA +epening on the ini&iual item-.
Moerate transmutationG CL LthG Cra"t 3onrous Item, owl9s
wisdom: Price H,000 gp +D2-, 1A,000 gp +DH-, 9A,000 gp
+DA-.
Periapt of Wound Closure: 2his stone is !right re an
angles on a gol chain. 2he )earer o" this periapt
automatically !ecomes sta!le i" his hit points rop to
!et)een @1 an @B inclusi&e. 2he periapt ou!les the
)earer4s normal rate o" healing or allo)s normal healing o"
)ouns that )oul not o so normally. 7it point amage that
in&ol&es !leeing is negate "or the )earer o" the periapt,
!ut he is still suscepti!le to amage "rom !leeing that
causes Constitution loss, such as that ealt !y a )ouning
)eapon.
Moerate con.urationG CL 10thG Cra"t 3onrous Item, heal:
Price 11,000 gp.
Ph4lacter4 of ;aithfulness: 2his item is a small !ox
containing religious scripture a""ixe to a leather cor an
tie aroun the "orehea. 2here is no munane )ay to
etermine )hat "unction this religious item per"orms until it
is )orn. 2he )earer o" a phylactery of faithfulness is a)are
KK
o" any action or item that coul a&ersely a""ect his
alignment an his staning )ith his eity, incluing magical
e""ects. 7e ac/uires this in"ormation prior to per"orming
such an action or !ecoming associate )ith such an item i"
he ta'es a moment to contemplate the act.
*aint i&inationG CL 1stG Cra"t 3onrous Item, detect chaos!
detect evil! detect good! detect law: Price 1,000 gp.
Ph4lacter4 of ndead Turning: 2his item is a !oon to any
character a!le to turn unea, allo)ing him to o so as i" his
class le&el )ere "our le&els higher than it actually is.
Moerate necromancy OgooPG CL 10thG Cra"t 3onrous
Item, 10th,le&el clericG Price 11,000 gp.
Pipes of Haunting: 2his magic item appears to !e a small
set o" pan pipes. 3hen playe !y a person )ho succees on
a ;C 11 Per"orm +)in instruments- chec', the pipes create
an eerie, spell!ining tune. 2hose )ithin 90 "eet )ho hear
the tune must succee on a ;C 19 3ill sa&e or !ecome
"rightene "or H rouns. Creatures )ith A or more 7it ;ice
are una""ecte. 3ipes of haunting can !e soune t)ice a
ay.
*aint necromancyG CL HthG Cra"t 3onrous Item, scare:
Price A,000 gpG3eight 9 l!.
Pipes of Pain: 2hese appear to !e li'e any other stanar set
o" pipes )ith nothing to re&eal their true nature. 3hen
playe !y someone )ho succees on a ;C 11 Per"orm +)in
instruments- chec', the pipes create a )onrous meloy. All
)ithin 90 "eet must ma'e a ;C 1H 3ill sa&e or !e "ascinate
!y the soun. +2his is a min,a""ecting sonic compulsion.-
As soon as the piping stops, all those a""ecte are stric'en !y
intense pain at e&en the slightest noise. <nless a character is
in a totally silent area, she ta'es 1H points o" amage per
roun "or 2H rouns. ;uring this time, amage "rom sonic
attac's is ou!le. 2herea"ter, the least noise causes an
a""ecte character to !ecome sha'en +except )hen she is in a
totally silent area-. 2his hypersensiti&ity is a curse an
there"ore har to remo&e +see the "estow curse spell-.
*aint enchantment an e&ocationG CL AthG Cra"t 3onrous
Item, creator must ha&e the !aric music class "eature, sound
"urst: Price 12,000 gpG3eight 9 l!.
Pipes of the Se5ers: 2hese )ooen pipes appear orinary,
!ut i" the possessor learns the proper tune, he can attract 19
rat s)arms i" rats are )ithin H00 "eet. *or each 10,"oot
istance the rats ha&e to tra&el, there is a 1,roun elay. 2he
piper must continue playing until the rats appear, an )hen
they o so, the piper must ma'e a ;C 10 Per"orm +)in
instruments- chec'. 0uccess means that they o!ey the piper4s
telepathic commans so long as he continues to play. *ailure
inicates that they turn on the piper. I" "or any reason the
piper ceases playing, the rats lea&e immeiately. I" they are
calle again )ithin a ay, the Per"orm chec' ;C is 11.
I" the rats are uner the control o" another creature, a the
7; o" the controller to the Per"orm chec' ;C. #nce control
is assume, another chec' is re/uire each roun to maintain
it i" the other creature is acti&ely see'ing to reassert its
control.
*aint con.urationG CL 2nG Cra"t 3onrous Item, charm
animal! summon nature9s ally $! )il empathy a!ility: Price
1,110 gpG3eight 9 l!.
Pipes of Sounding: 3hen playe !y a character )ho has the
Per"orm +)in instruments- s'ill, these pipes create a &ariety
o" souns. 2he "igment souns are the e/ui&alent o" ghost
sound +caster le&el 2n-.
*aint illusionG CL 2nG Cra"t 3onrous Item, ghost sound:
Price 1,L00 gpG3eight 9 l!.
Porta"le Hole: A porta!le hole is a circle o" cloth spun "rom
the )e!s o" a phase spier inter)o&en )ith strans o" ether
an !eams o" starlight. 3hen opene "ully, a porta!le hole is
A "eet in iameter, !ut it can !e "ole up to !e as small as a
poc'et han'erchie". 3hen sprea upon any sur"ace, it
causes an extraimensional space 10 "eet eep to come into
!eing. 2his hole can !e pic'e up "rom insie or out !y
simply ta'ing hol o" the eges o" the cloth an "oling it up.
5ither )ay, the entrance isappears, !ut anything insie the
hole remains.
2he only air in the hole is that )hich enters )hen the hole is
opene. It contains enough air to supply one Meium
creature or t)o 0mall creatures "or 10 minutes. 2he cloth
oes not accumulate )eight e&en i" its hole is "ille. 5ach
porta"le hole opens on its o)n particular nonimensional
space. I" a "ag of holding is place )ithin a porta"le hole, a
ri"t to the Astral Plane is torn in that place. 6oth the !ag an
the cloth are suc'e into the &oi an "ore&er lost. I" a
porta"le hole is place )ithin a "ag of holding! it opens a
gate to the Astral Plane. 2he hole, the !ag, an any creatures
)ithin a 10,"oot raius are ra)n there, the porta"le hole
an "ag of holding !eing estroye in the process.
Moerate con.urationG CL 12thG Cra"t 3onrous Item, plane
shift: Price 20,000 gp.
Restorati!e 2intment: A .ar o" this unguent is 9 inches in
iameter an 1 inch eep an contains "i&e applications.
Place upon a poisone )oun or s)allo)e, the ointment
etoxi"ies any poison +as neutralize poison-. Applie to a
isease area, it remo&es isease +as remove disease-.
Fu!!e on a )oun, the ointment cures 1LD1 points o"
amage +as cure light wounds-.
*aint con.urationG CL 1thGCra"t 3onrous Item, cure light
wounds! neutralize poison! remove disease: Price H,000
gpG3eight 1%2 l!.
Ring $ates: 2hese al)ays come in pairsEt)o iron rings,
each a!out 1L inches in iameter. 2he rings must !e on the
same plane o" existence an )ithin 100 miles o" each other
to "unction. 3hate&er is put through one ring comes out the
KL
other, an up to 100 pouns o" material can !e trans"erre
each ay. +#!.ects only partially pushe through an then
retracte o not count.- 2his use"ul e&ice allo)s "or
instantaneous transport o" items or messages, an e&en
attac's. A character can reach through to gra! things near the
other ring, or e&en sta! a )eapon through i" so esire.
Alternati&ely, a character coul stic' his hea through to
loo' aroun. A spellcaster coul e&en cast a spell through a
ring gate A 0mall character can ma'e a ;C 19 5scape Artist
chec' to slip through. Creatures o" 2iny, ;iminuti&e, or *ine
si>e can pass through easily. 5ach ring has a Ientry sieJ an
an Iexit sie,J !oth mar'e )ith appropriate sym!ols.
0trong con.urationG CL 1KthG Cra"t 3onrous Item, gate:
Price H0,000 gpG3eight 1 l!. each.
Ro"e of the Archmagi: 2his normal,appearing garment can
!e )hite +01@H1 on ?, goo alignment-, gray +HA@K1,
neither goo nor e&il alignment-, or !lac' +KA@100, e&il
alignment-. Its )earer, i" an arcane spellcaster, gains the
"ollo)ing po)ers.
C D1 armor !onus to AC.
C 0pell resistance 1L.
C DH resistance !onus on all sa&ing thro)s.
C D2 enhancement !onus on caster le&el chec's mae to
o&ercome spell resistance.
I" a )hite ro!e is onne !y an e&il character, she
immeiately gains three negati&e le&els. 2he re&erse is true
)ith respect to a !lac' ro!e onne !y a goo character. An
e&il or goo character )ho puts on a gray ro!e, or a neutral
character )ho ons either a )hite or !lac' ro!e, gains t)o
negati&e le&els. 3hile these negati&e le&els ne&er result in
lost le&els, they remain as long as the garment is )orn an
cannot !e o&ercome in any )ay +incluing restoration
spells-.
0trong &arieG CL 1HthG Cra"t 3onrous Item, antimagic
field! mage armor or shield of faith! creator must !e o" same
alignment as ro!eG Price K1,000 gpG3eight 1 l!.
Ro"e of Blending: 3hen this ro!e is put on, the )earer
intuiti&ely 'no)s that the garment has &ery special
properties. A ro"e of "lending ena!les its )earer to appear to
!e part o" his surrounings. 2his allo)s him a D10
competence !onus on 7ie chec's. 2he )earer can aopt the
appearance o" another creature, as )ith the disguise self
spell, at )ill. All creatures ac/uainte )ith an "rienly to
the )earer see him normally.
Moerate illusionG CL 10thG Cra"t 3onrous Item, disguise
self: Price 90,000 gpG3eight 1 l!.
Ro"e of Bones: 2his hany item "unctions much li'e a ro"e
of useful items "or the serious necromancer. It appears to !e
an unremar'a!le ro!e, !ut a character )ho ons it notes that
it is aorne )ith small em!roiere "igures representing
unea creatures. #nly the )earer o" the ro!e can see the
em!roiery an recogni>e them "or the creatures they
!ecome, an etach them. #ne "igure can !e etache each
roun. ;etaching a "igure causes it to !ecome an actual
unea creature +see the list !elo)-. 2he s'eleton or >om!ie
is not uner the control o" the )earer o" the ro!e, !ut may !e
su!se/uently commane, re!u'e, turne, or estroye. A
ne)ly create ro"e of "ones al)ays has t)o em!roiere
"igures o" each o" the "ollo)ing unea(
C 0mall go!lin s'eleton
C Meium human commoner s'eleton
C Meium )ol" s'eleton
C 0mall go!lin >om!ie
C Meium human commoner >om!ie
C Meium )ol" >om!ie
Moerate necromancy Oe&ilPG CL AthG Cra"t 3onrous Item,
animate deadG Price 2,H00 gpG 3eight 1 l!.
Ro"e of &4es: 2his &alua!le garment appears to !e a normal
ro!e until it is put on. Its )earer is a!le to see in all
irections at the same moment ue to scores o" &isi!le,
magical eyeli'e patterns that aorn the ro!e. 0he also gains
120,"oot ar'&ision.
2he ro"e of eyes sees all "orms o" in&isi!le or ethereal things
)ithin 120 "eet.
2he )earer o" a ro"e of eyes gains a D10 competence !onus
on 0earch chec's an 0pot chec's. 0he retains her ;exterity
!onus to AC e&en )hen "lat,"oote, an she can4t !e "lan'e.
7o)e&er, she is not a!le to a&ert her eyes or close her eyes
)hen con"ronte !y a creature )ith a ga>e attac'.
A light or continual flame spell cast irectly on a ro"e of
eyes causes it to !e !line "or 19 minutes. A daylight spell
!lins it "or 2H minutes.
Moerate i&inationG CL 11thG Cra"t 3onrous Item, true
seeing: Price 120,000 gpG3eight 1 l!.
Ro"e of Scintillating Colors: 2he )earer o" this ro!e can
cause the garment to isplay a shi"ting pattern o" increi!le
hues, color a"ter color cascaing "rom the upper part o" the
ro!e to the hem in spar'ling rain!o)s o" a>>ling light. 2he
colors a>e those near the )earer, conceal the )earer, an
illuminate the surrounings. It ta'es 1 "ull roun a"ter the
)earer spea's the comman )or "or the colors to start
"lo)ing on the ro!e. 2he colors create the e/ui&alent o" a
ga>e attac' )ith a 90,"oot range. 2hose )ho loo' at the
)earer are a>e "or 1HD1 rouns +3ill ;C 1A negates-.
2his is a min,a""ecting pattern e""ect.
5&ery roun o" continuous scintillation o" the ro!e gi&es the
)earer !etter concealment. 2he miss chance on attac's
against the )earer starts at 10? an increases !y 10? each
roun until it reaches 10? +total concealment-.
KB
2he ro!e illuminates a 90,"oot raius continuously.
2he e""ect can !e use no more than a total o" 10 rouns per
ay.
Moerate illusionG CL 11thG Cra"t 3onrous Item, "lur!
rain"ow pattern: Price 2K,000 gpG3eight 1 l!.
Ro"e of Stars: 2his garment is typically !lac' or ar' !lue
an em!roiere )ith small )hite or sil&er stars. 2he ro!e
has three magical po)ers.
C It ena!les its )earer to tra&el physically to the Astral Plane,
along )ith all that she is )earing or carrying.
C It gi&es its )earer a D1 luc' !onus on all sa&ing thro)s.
C Its )earer can use up to six o" the em!roiere stars on the
chest portion o" the ro!e as 4' shuriken 2he ro!e grants its
)earer pro"iciency )ith such )eapons. 5ach shuri'en
isappears a"ter it is use.
0trong &arieG CL 11thG Cra"t 3onrous Item, magic missile!
astral pro1ection or plane shift: Price 1L,000 gpG 3eight 1 l!.
Ro"e of seful Items: 2his appears to !e an unremar'a!le
ro!e, !ut a character )ho ons it notes that it is aorne )ith
small cloth patches o" &arious shapes. #nly the )earer o" the
ro!e can see these patches, recogni>e them "or )hat items
they !ecome, an etach them. #ne patch can !e etache
each roun. ;etaching a patch causes it to !ecome an actual
item, as inicate !elo). A ne)ly create ro"e of useful
items al)ays has t)o each o" the "ollo)ing patches(
C ;agger
C 6ullseye lantern +"ille an lit-
C Mirror +a highly polishe 2,"oot,!y,H,"oot steel mirror-
C Pole +10,"oot length-
C 7empen rope +10,"oot coil-
C 0ac'
In aition, the ro!e has se&eral other patches. Foll HH "or
the num!er o" other patches an then roll "or each patch on
the ta!le !elo) to etermine its nature.
d: Result
01@0L 6ag o" 100 gol pieces
0B@11 Co""er, sil&er +A in. !y A in. !y 1R-, 100 gp &alue
1A@22 ;oor, iron +up to 10R )ie an 10R high an !arre
on one sieEmust !e place upright, attaches an
hinges itsel"-
29@90 $ems, 10 +100 gp &alue each-
91@HH Laer, )ooen +2HR long-
H1@11 Mule +)ith sale !ags-
12@1B Pit, open +10R !y 10R !y 10R-
A0@AL Potion o" cure serious )ouns
AB@K1 Fo)!oat +12R long-
KA@L9 Minor scroll o" one ranomly etermine spell
LH@B0 3ar ogs, pair +treat as riing ogs-
B1@BA 3ino) +2R !y HR, up to 2R eep-
BK@100 Porta!le ram
Multiple items o" the same 'in are permissi!le. #nce
remo&e, a patch cannot !e replace.
Moerate transmutationG CL BthG Cra"t 3onrous Item,
fa"ricate: Price K,000 gpG3eight 1 l!.
Rope of Clim"ing: A A0,"oot,long rope of clim"ing is no
thic'er than a )an, !ut it is strong enough to support 9,000
pouns. <pon comman, the rope sna'es "or)ar, up)ar,
o)n)ar, or in any other irection at 10 "eet per roun,
attaching itsel" securely )here&er its o)ner esires. It can
un"asten itsel" an return in the same manner.
A rope of clim"ing can !e commane to 'not or un'not
itsel". 2his causes large 'nots to appear at 1,"oot inter&als
along the rope. :notting shortens the rope to a 10,"oot length
until the 'nots are untie !ut lo)ers the ;C o" Clim! chec's
)hile using it !y 10. A creature must hol one en o" the
rope )hen its magic is in&o'e.
*aint transmutationG CL 9rG Cra"t 3onrous Item, animate
rope: Price 9,000 gpG3eight 9 l!.
Rope of &ntanglement: A rope of entanglement loo's .ust
li'e any other hempen rope a!out 90 "eet long. <pon
comman, the rope lashes "or)ar 20 "eet or up)ar 10 "eet
to entangle a &ictim. An entangle creature can !rea' "ree
)ith a ;C 20 0trength chec' or a ;C 20 5scape Artist
chec'.
2he rope has AC 22, 12 hit points, an harness 10, an it
has amage reuction 1%slashing as )ell. 2he rope repairs
amage to itsel" at a rate o" 1 point per 1 minutes, !ut i" a
rope of entanglement is se&ere +all 12 hit points lost to
amage-, it is estroye.
Moerate transmutationG CL 12thG Cra"t 3onrous Item,
animate o"1ects! animate rope! entangle: Price 21,000 gpG
3eight 1 l!.
Sal!e of Slipperiness: 2his su!stance pro&ies a D20
competence !onus on all 5scape Artist chec's, meaning that
it is almost impossi!le to grapple such a character or to tie or
chain him up. In aition, such o!structions as )e!s
+magical or other)ise- o not a""ect an anointe ini&iual.
Magic ropes an the li'e o not a&ail against this sal&e. I" it
is smeare on a "loor or on steps, the area shoul !e treate
as a long,lasting grease spell. 2he sal&e re/uires L hours to
)ear o"" normally, or it can !e )ipe o"" )ith an alcohol
solution +e&en )ine-.
Salve of slipperiness is neee to coat the insie o" a
container that is meant to hol sovereign glue +see !elo)-.
*aint con.urationG CL AthG Cra"t 3onrous Item, grease:
Price 1,000 gp.
Sca""ard of >een &dges: 2his sca!!ar is "ashione "rom
cure leather an "ine sil&er. It can shrin' or enlarge to
L0
accommoate any 'ni"e, agger, s)or, or similar )eapon
up to an incluing a greats)or. <p to three times per ay
on comman, the sca!!ar casts keen edge on any !lae
place )ithin it.
*aint transmutationG CL 1thG Cra"t 3onrous Item, keen
edge: Price 1A,000 gpG3eight 1 l!.
Scara" of Protection: 2his e&ice appears to !e a sil&er
meallion in the shape o" a !eetle. I" it is hel "or 1 roun, an
inscription appears on its sur"ace letting the holer 'no) that
it is a protecti&e e&ice.
2he scara!4s possessor gains spell resistance 20. 2he scara!
can also a!sor! energy,raining attac's, eath e""ects, an
negati&e energy e""ects <pon a!sor!ing t)el&e such attac's,
the scara! turns to po)er an is estroye.
0trong a!.uration an necromancyG CL 1LthG Cra"t 3onrous
Item, death ward! spell resistance: Price 9L,000 gp.
Scara"8 $olem"ane: 2his !eetle,shape pin ena!les its
)earer to etect any golem )ithin A0 "eet, although he must
concentrate +a stanar action- in orer "or the etection to
ta'e place. A scara! ena!les its possessor to com!at golems
)ith )eapons, unarme attac's, or natural )eapons as i"
those golems ha no amage reuction.
Moerate i&inationG CL LthG Cra"t 3onrous Item, detect
magic! creator must !e at least 10th le&elG Price 2,100 gp.
Shrouds of .isintegration: 2hese !urial )rappings loo' to
!e mae o" "ine, em!roiere materials. 3hen a !oy is
place insie, a comman )or )ill turn it to ust. 2he
magic o" the shrous is usa!le only once, a"ter )hich the
)rappings !ecome orinary, "ine cloth.
0trong transmutationG CL 11thG Cra"t 3onrous Item,
disintegrateG Price A,A00 gpG 3eight 10 l!.
Sil!ersheen: 2his su!stance can !e applie to a )eapon as a
stanar action. It )ill gi&e the )eapon the properties o"
alchemical sil&er "or 1 hour, replacing the properties o" any
other special material it might ha&e. #ne &ial )ill coat a
single melee )eapon or 20 units o" ammunition.
*aint transmutationG CL 1thG Cra"t 3onrous ItemG Price 210
gp.
Slippers of Spider Clim"ing: 3hen )orn, a pair o" these
slippers ena!le mo&ement on &ertical sur"aces or e&en upsie
o)n along ceilings, lea&ing the )earer4s hans "ree. 7er
spee is 20 "eet. 0e&erely slippery sur"acesEicy, oile, or
grease sur"acesE ma'e these slippers useless. 2he slippers
can !e use "or 10 minutes per ay, split up as the )earer
chooses.
*aint transmutationG CL HthG Cra"t 3onrous Item, spider
clim": Price H,L00 gpG3eight 1%2 l!.
So!ereign $lue: 2his pale am!er su!stance is thic' an
&iscous. 6ecause o" its particular po)ers, it can !e containe
only in a "las' )hose insie has !een coate )ith 1 ounce o"
salve of slipperiness, an each time any o" the !oning agent
is poure "rom the "las', a ne) application o" the salve of
slipperiness must !e put in the "las' )ithin 1 roun to
pre&ent the remaining glue "rom ahering to the sie o" the
container. A "las' o" sovereign glue! )hen "oun, hols
any)here "rom 1 to K ounces o" the stu"" +1L@1, minimum
1-, )ith the other ounce o" the "las'4s capacity ta'en up !y
the salve of slipperiness #ne ounce o" this ahesi&e co&ers 1
s/uare "oot o" sur"ace, !oning &irtually any t)o su!stances
together in a permanent union. 2he glue ta'es 1 roun to set.
I" the o!.ects are pulle apart +a mo&e action- !e"ore that
time has elapse, that application o" the glue loses its
stic'iness an is )orthless. I" the glue is allo)e to set, then
attempting to separate the t)o !one o!.ects has no e""ect,
except )hen universal solvent is applie to the !on.
+Sovereign glue is issol&e !y universal solvent-
0trong transmutationG CL 20thG Cra"t 3onrous Item, make
whole: Price 2,H00 gp +per ounce-.
Stone of Alarm: 2his stone cu!e, )hen gi&en the comman
)or, a""ixes itsel" to any o!.ect. I" that o!.ect is touche
therea"ter !y anyone )ho oes not "irst spea' that same
comman )or, the stone emits a piercing screech "or 1 hour
that can !e hear up to a /uarter,mile a)ay +assuming no
inter&ening !arriers-.
*aint a!.urationG CL 9rG Cra"t 3onrous Item, alarm: Price
2,K00 gpG3eight 2 l!.
Stone of Controlling &arth &lementals: A stone o" this
nature is typically an oly shape !it o" roughly polishe
roc'.
2he possessor o" such a stone nee !ut utter a "e) )ors o"
summoning, an a 7uge earth elemental comes to the
summoner. 2he summoning )ors re/uire 1 "ull roun to
spea', an in all )ays the stone "unctions as the summon
monster ;$$ spell. +I" san or rough, unhe)n stone is the
summoning meium, the elemental that comes is Large
instea, an the stone "unctions as the summon monster ;$
spell.- 2he elemental appears in 1H rouns. #nly one
elemental can !e summone at a time. A ne) elemental
re/uires a ne) patch o" earth or stone, )hich cannot !e
accesse until a"ter the "irst elemental isappears +is
ispelle, ismisse, or slain-.
0trong con.urationG CL 19thG Cra"t 3onrous Item, summon
monster ;$! summon monster ;$$: Price 100,000 gpG3eight 1
l!.
Stone of $ood 1uc< 31uc<stone7: 2his stone is typically a
!it o" rough polishe agate or some similar mineral. Its
possessor gains a D1 luc' !onus on sa&ing thro)s, a!ility
chec's, an s'ill chec's.
*aint e&ocationG CL 1thG Cra"t 3onrous Item, divine favor:
Price 20,000 gp.
L1
Stone Horse: 5ach item o" this nature appears to !e a
"ullsi>e, roughly he)n statue o" a horse, car&e "rom some
type o" har stone. A comman )or !rings the stee to li"e,
ena!ling it to carry a !uren an e&en to attac' as i" it )ere a
real horse o" the appropriate 'in.
A stone horse can carry 1,000 pouns tirelessly an ne&er
nees to rest or "ee. ;amage ealt to it can !e repaire !y
"irst using a stone to flesh spell, thus causing the stone horse
to !ecome a normal horse that can !e heale normally. 3hen
"ully heale, it automatically re&erts to its stone "orm. 3hile
in its stone "orm, it can !e "e gems, healing 1 point o"
amage "or each 10 gp )orth o" mineral it is gi&en.
2here are t)o sorts o" stone horses
-ourser: 2his item has the statistics o" a hea&y horse as )ell
as ha&ing harness 10.
>estrier: 2his item has the statistics o" a hea&y )arhorse as
)ell as ha&ing harness 10.
0trong transmutationG CL 1HthG Cra"t 3onrous Item, flesh
to stone! animate o"1ects: Price 10,000 gp +courser- or
1H,L00 gp +destrier-G3eight A,000 l!.
Stone Sal!e: 2his ointment has t)o uses. I" an ounce o" it is
applie to the "lesh o" a petri"ie creature, it returns the
creature to "lesh as the stone to flesh spell. I" an ounce o" it is
applie to the "lesh o" a nonpetri"ie creature, it protects the
creature as a stoneskin spell.
0trong a!.uration an transmutationG CL 19thG Cra"t
3onrous Item, flesh to stone! stoneskin: Price H,000 gp per
ounce.
Strand of Pra4er Beads: 2his item appears to !e a normal
string o" prayer !eas until the o)ner casts a i&ine spell.
#nce that occurs, the o)ner instantly 'no)s the po)ers o"
the prayer !eas an ho) to acti&ate them. 5ach stran
inclues t)o or more special !eas, each )ith a i""erent
magic po)er.
Special Bead T4pe Special Bead A"ilit4
6ea o" !lessing 3earer can cast "less
6ea o" healing 3earer can cast his choice o" cure serious
wounds! remove "lindness&deafness! or
remove disease
6ea o" 'arma 3earer casts his spells at DH caster le&el.
5""ect lasts 10 minutes.
6ea o" smiting 3earer can cast chaos hammer! holy
smite! order9s wrath! or unholy "light
+3ill ;C 1K partial-.
6ea o" summons 0ummons a po)er"ul creature o"
appropriate alignment "rom the #uter
Planes +an angel, e&il, etc.- to ai the
)earer "or one ay. +I" the )earer uses the
"ead of summons to summon a eity4s
emissary "ri&olously, the eity ta'es that
character4s items an places a geas upon
him as punishment in the &ery least.-
6ea o" )in 3earer can cast wind walk
)al'ing
A lesser strand of prayer "eads has a "ead of "lessing an a
"ead of healing A strand of prayer "eads has a "ead of
healing! a "ead of karma! an a "ead of smiting A greater
strand of prayer "eads has a "ead of healing! a "ead of
karma! a "ead of summons! an a "ead of wind walking
5ach special !ea can !e use once per ay, except "or the
"ead of summons! )hich )or's only once an then !ecomes
nonmagical. 2he "eads of "lessing! smiting! an wind
walking "unction as spell trigger itemsG the "eads of karma
an summons can !e acti&ate !y any character capa!le o"
casting i&ine spells. 2he o)ner nee not hol or )ear the
strand of prayer "eads in any speci"ic location, as long as he
carries it some)here on his person.
2he po)er o" a special !ea is lost i" it is remo&e "rom the
stran. Feuce the price o" a stran o" prayer !eas that is
missing one or more !eas !y the "ollo)ing amounts( "ead
of "lessing @A00 gp, "ead of healing @B,000 gp, "ead of
karma @20,000 gp, "ead of smiting @1A,L00 gp, "ead of
summons @20,000 gp, "ead of wind walking @HA,L00 gp.
*aint, moerate or strong +many schools-G CL 1st +"lessing-,
1th +healing-, Kth +smiting-, Bth +karma-, 11th +wind
walking-, 1Kth +summons-G Cra"t 3onrous Items an one o"
the "ollo)ing spells per !ea, as appropriate( "less
+"lessing-G cure serious wounds! remove "lindness& deafness!
or remove disease +healing-G righteous might +karma-G gate
+summons-G chaos hammer! holy smite! order9s wrath! or
unholy "light +smiting-, wind walk +wind walking-G Price
B,A00 gp +lesser-, 21,L00 gp +stanar-, B1,L00 gp +greater-.
Sustaining Spoon: 2his unremar'a!le eating utensil is
typically "ashione "rom horn. I" the spoon is place in an
empty container the &essel "ills )ith a thic', pasty gruel.
Although this su!stance has a "la&or similar to that o" )arm,
)et car!oar, it is highly nourishing an contains
e&erything necessary to sustain any her!i&orous,
omni&orous, or carni&orous creature. 2he spoon can prouce
su""icient gruel each ay to "ee up to "our humans.
*aint con.urationG CL 1thG Cra"t 3onrous Item, create food
and water: Price 1,H00 gp.
Tome of Clear Thought: 2his hea&y !oo' contains
instruction on impro&ing memory an logic, !ut ent)ine
)ithin the )ors is a po)er"ul magical e""ect. I" anyone
reas this !oo', )hich ta'es a total o" HL hours o&er a
minimum o" six ays, she gains an inherent !onus o" "rom
D1 to D1 +epening on the type o" tome- to her Intelligence
score. #nce the !oo' is rea, the magic isappears "rom the
pages an it !ecomes a normal !oo'. 6ecause the tome of
clear thought pro&ies an inherent !onus, the reaer )ill
earn extra s'ill points )hen she attains a ne) le&el.
0trong e&ocation +i" miracle is use-G CL 1KthG Cra"t
3onrous Item, miracle or wish: Price 2K,100 gp +D1-,
L2
11,000 gp +D2-, L2,100 gp +D9-, 110,000 gp +DH-, 19K,100 gp
+D1-G Cost 1,210 gp D 1,100 magical essence +D1-, 2,100 gp
D 10,200 magical essence +D2-, 9,K10 gp D 11,900 magical
essence +D9-, 1,000 gp D 20,H00 magical essence +DH-, A,210
gp D 21,100 magical essence +D1-G 3eight 1 l!.
Tome of 1eadership and Influence: 2his ponerous !oo'
etails suggestions "or persuaing an inspiring others, !ut
ent)ine )ithin the )ors is a po)er"ul magical e""ect. I"
anyone reas this !oo', )hich ta'es a total o" HL hours o&er
a minimum o" six ays, he gains an inherent !onus o" "rom
D1 to D1 +epening on the type o" tome- to his Charisma
score. #nce the !oo' is rea, the magic isappears "rom the
pages an it !ecomes a normal !oo'.
0trong e&ocation +i" miracle is use-G CL 1KthG Cra"t
3onrous Item, miracle or wishG Price 2K,100 gp +D1-,
11,000 gp +D2-, L2,100 gp +D9-, 110,000 gp +DH-, 19K,100 gp
+D1-G Cost 1,210 gp D 1,100 magical essence +D1-, 2,100 gp
D 10,200 magical essence +D2-, 9,K10 gp D 11,900 magical
essence +D9-, 1,000 gp D 20,H00 magical essence +DH-, A,210
gp D 21,100 magical essence +D1-G 3eight 1 l!.
Tome of nderstanding: 2his thic' !oo' contains tips "or
impro&ing instinct an perception, !ut ent)ine )ithin the
)ors is a po)er"ul magical e""ect. I" anyone reas this
!oo', )hich ta'es a total o" HL hours o&er a minimum o" six
ays, she gains an inherent !onus o" "rom D1 to D1
+epening on the type o" tome- to her 3isom score. #nce
the !oo' is rea, the magic isappears "rom the pages an it
!ecomes a normal !oo'.
0trong e&ocation +i" miracle is use-G CL 1KthG Cra"t
3onrous Item, miracle or wish: Price 2K,100 gp +D1-,
11,000 gp +D2-, L2,100 gp +D9-, 110,000 gp +DH-, 19K,100 gp
+D1-G Cost 1,210 gp D 1,100 magical essence +D1-, 2,100 gp
D 10,200 magical essence +D2-, 9,K10 gp D 11,900 magical
essence +D9-, 1,000 gp D 20,H00 magical essence +DH-, A,210
gp D 21,100 magical essence +D1-G 3eight 1 l!.
nguent of Timelessness: 3hen applie to any matter that
)as once ali&e this ointment allo)s that su!stance to resist
the passage o" time. 5ach year o" actual time a""ects the
su!stance as i" only a ay ha passe. 2he coate o!.ect
gains a D1 resistance !onus on all sa&ing thro)s. 2he
unguent ne&er )ears o"", although it can !e magically
remo&e +!y ispelling the e""ect, "or instance-. #ne "las'
contains enough material to coat eight Meium or smaller
o!.ects. A Large o!.ect counts as t)o Meium o!.ects, an a
7uge o!.ect counts as t)o Large o!.ects.
*aint transmutationG CL 9rG 3rere+uisite: Cra"t 3onrous
ItemG Price 110 gp.
ni!ersal Sol!ent: 2his su!stance has the uni/ue property
o" !eing a!le to issol&e sovereign glue an tangle"oot !ags.
Applying the sol&ent is a stanar action
0trong transmutationG CL 20thG Cra"t 3onrous Item,
disintegrate: Price 10 gp.
'est of &scape: 7ien )ithin secret poc'ets o" this simple
sil' &est are loc'pic's that pro&ie a DH competence !onus
on #pen Loc' chec's. 2he &est also grants its )earer a DA
competence !onus on 5scape Artist chec's.
*aint con.uration an transmutationG CL HthG Cra"t 3onrous
Item, knock! grease: Price 1,200 gp.
'estment8 .ruid6s: 2his light garment is )orn o&er normal
clothing or armor. Most such &estments are green,
em!roiere )ith plant or animal moti"s. 3hen this item is
)orn !y a character )ith the natureRs aspect a!ility, the
character can use that a!ility one aitional time each ay.
Moerate transmutationG CL 10thG Cra"t 3onrous Item,
natureRs aspect a!ilityG Price 10,000 gp.
Well of #an4 Worlds: 2his strange, interimensional
e&ice loo's .ust li'e a porta"le hole Anything place
)ithin it is immeiately cast to another )orlEa parallel
)orl, another planet, or a i""erent plane +chosen
ranomly-. I" the )ell is mo&e, the ranom "actor again
comes into play. It can !e pic'e up, "ole, or rolle, .ust as
a porta"le hole can !e. #!.ects "rom the )orl the )ell
touches can come through the opening .ust as easily as "rom
the initiating place. +It is a t)o,)ay portal.-
0trong con.urationG CL 1KthG Cra"t 3onrous Item, gate:
Price L2,000 gp.
Wind ;an: A wind fan appears to !e nothing more than a
)oo an papyrus or cloth instrument )ith )hich to create a
cooling !ree>e. 6y uttering the comman )or, its possessor
causes the "an to generate air mo&ement uplicating a gust of
wind spell. 2he "an can !e use once per ay )ith no ris'. I"
it is use more "re/uently, there is a 20? cumulati&e chance
per usage uring that ay that the e&ice tears into useless,
nonmagical tatters.
*aint e&ocationG CL 1thG Cra"t 3onrous Item, gust of wind:
Price 1,100 gp.
Wings of ;l4ing: A pair o" these )ings might appear to !e
nothing more than a plain cloa' o" ol, !lac' cloth, or they
coul !e as elegant as a long cape o" !lue "eathers. 3hen the
)earer spea's the comman )or, the cloa' turns into a pair
o" !at or !ir )ings that empo)er her to "ly )ith a spee o"
A0 "eet +goo maneu&era!ility-.
Moerate transmutationG CL 10thG Cra"t 3onrous Item, fly:
Price 1H,000 gpG3eight 2 l!.
INTE$$IGENT ITEMS
Magic items sometimes ha&e intelligence o" their o)n.
Magically im!ue )ith sentience, these items thin' an "eel
the same )ay characters o an shoul !e treate as 8PCs.
Intelligent items ha&e extra a!ilities an sometimes
extraorinary po)ers an special purposes. #nly permanent
L9
magic items +as oppose to single,use items or those )ith
charges- can !e intelligent. +2his means that potions, scrolls,
an )ans, among other items, are ne&er intelligent.- In
general, less than 1? o" magic items ha&e intelligence.
Intelligent items can actually !e consiere creatures
!ecause they ha&e Intelligence, 3isom, an Charisma
scores. 2reat them as constructs. Intelligent items o"ten ha&e
the a!ility to illuminate their surrounings at )ill +as magic
)eapons o-G many cannot see other)ise.
<nli'e most magic items, intelligent items can acti&ate their
o)n po)ers )ithout )aiting "or a comman )or "rom their
o)ner. Intelligent items act uring their o)ner4s turn in the
initiati&e orer.
INTELLIGENT ITEM ALIGNMENT
Any item )ith intelligence has an alignment. 8ote that
intelligent )eapons alreay ha&e alignments, either state or
!y implication. I" you4re generating a ranom intelligent
)eapon, that )eapon4s alignment must "it )ith any
alignment,oriente special a!ilities it has.
Any character )hose alignment oes not correspon to that
o" the item +except as note !y the asteris's on the ta!le-
gains one negati&e le&el i" he or she so much as pic's up the
item. Although this negati&e le&el ne&er results in actual
le&el loss, it remains as long as the item is in han an
cannot !e o&ercome in any )ay +incluing restoration
spells-. 2his negati&e le&el is cumulati&e )ith any other
penalties the item might alreay place on inappropriate
)ielers. Items )ith 5go scores +see !elo)- o" 20 to 2B
!esto) t)o negati&e le&els. Items )ith 5go scores o" 90 or
higher !esto) three negati&e le&els.
Intelligent Item Alignment
d: Alignment of Item
01@01 Chaotic goo
0A@11 Chaotic neutralU
1A@20 Chaotic e&il
21@21 8eutral e&ilU
2A@90 La)"ul e&il
91@11 La)"ul goo
1A@A0 La)"ul neutralU
A1@L0 8eutral gooU
L1@100 8eutral
2 .he item can also "e used "y any character
whose alignment corresponds to the
nonneutral portion of the item9s alignment
LANGUAGES SPOKEN BY ITEM
Li'e a character, an intelligent item spea's Common plus
one aitional language per point o" Intelligence !onus.
Choose appropriate languages, ta'ing into account the item4s
origin an purposes.
2a!le( Item Intelligence, 3isom, Charisma, an Capa!ilities
d:
#ental
A"ilit4
Scores CommK Po5ers Senses
Base
Price
#odifier
01@
9H
2)o at
12,
one at
10
5mpat
hy
)
#ne
lesser
po)er
90R &ision
an
hearing
D1,000
gp
91@
1B
2)o at
19,
one at
10
5mpat
hy
)
2)o
lesser
po)ers
A0R &ision
an
hearing
D2,000
gp
A0@
KB
2)o at
1H,
one at
10
0peech
*
2)o
lesser
po)ers
120R &ision
an
hearing
DH,000
gp
L0@
B1
2)o at
11,
one at
10
0peech
*
2hree
lesser
po)ers
A0R
ar'&ision
an
hearing
D1,000
gp
B2@
BK
2)o at
1A,
one at
10
0peech
* +
2hree
lesser
po)ers
A0R
ar'&ision
an
hearing
DA,000
gp
BL 2)o at
1K,
one at
10
0peech
,
telepat
hy
+ ,
2hree
lesser
po)ers
an
one
greater
po)er
B
120R
ar'&ision
an
hearing
DB,000
gp
BB 2)o at
1L,
one at
10
0peech
,
telepat
hy
, -
2hree
lesser
po)ers
an
t)o
greater
po)ers
B
120R
ar'&ision
,
!linsense
, an
hearing
D12,000
gp
100 2)o at
1B,
one at
10
0peech
,
telepat
hy
, -
*our
lesser
po)ers
an
three
greater
po)ers
B
120R
ar'&ision
,
!linsense
, an
hearing
D11,000
gp
1 2he possessor "eels urges an sometimes emotions "rom the
item that encourage or iscourage certain courses o" action.
2 Li'e a character, an intelligent item spea's Common plus one
language per point o" Intelligence !onus. It can communicate
telepathically )iththe )ieler.
9 2he item can also rea any languages it can spea'.
H 2he item can use either communication moe at )ill, )ith
language use as any spea'ing item. It can communicate
telepathically )ith the )ieler.
1 2he item can rea all languages as )ell as use read
magic.
A 2he intelligent item can ha&e a special purpose +an
corresponing eicate po)er- rather than a greater po)er, i"
appropriate.
LH
INTELLIGENT ITEM POWERS
2he ta!le a!o&e etermines ho) many lesser an greater
po)ers an intelligent item has. 2o "in the item4s speci"ic
po)ers, choose or roll on the appropriate ta!les !elo).
Intelligent Item 1esser Po5ers
d: 1esser Po5er
01@01 Item can "less its allies 9%ay
0A@10 Item can use faerie fire 9%ay
11@19 Item can cast minor image 1%ay
1H@20 Item has deathwatch continually acti&e
21@21 Item can use detect magic at )ill
2A@91 Item has 10 ran's in Intimiate
92@99 Item has 10 ran's in ;ecipher 0cript
9H@9A Item has 10 ran's in :no)lege +choose category-
9K@H0 Item has 10 ran's in 0earch
H1@H1 Item has 10 ran's in 0pot
HA@10 Item has 10 ran's in Listen
11@1H Item has 10 ran's in 0pellcra"t
11@A0 Item has 10 ran's in 0ense Moti&e
A1@AA Item has 10 ran's in 6lu""
AK@K2 Item has 10 ran's in ;iplomacy
K9@KK Item can cast ma1or image 1%ay
KL@L0 Item can cast darkness 9%ay
L1@L9 Item can use hold person on an enemy 9%ay
LH@LA Item can acti&ate zone of truth 9%ay
LK@LB Item can use daze monster 9%ay
B0@B1 Item can use locate o"1ect 9%ay
BA@100 Item can use cure moderate wounds +2LD9- on )ieler 9%ay
All po)ers "unction at the irection o" the item, although
intelligent items generally "ollo) the )ishes o" their o)ner.
Acti&ating a po)er or concentrating on an acti&e one is a
stanar action the item ta'es.
Intelligent Item $reater Po5ers
d: $reater Po5er
01@0A Item can etect opposing alignment at )ill
0K@10 Item can detect undead at )ill
11@19 Item can cause fear in an enemy at )ill
1H@1L Item can use dimensional anchor on a "oe 1%ay
1B@29 Item can use dismissal on a "oe 1%ay
2H@2L Item can use lesser glo"e of invulnera"ility 1%ay
2B@99 Item can use arcane eye 1%ay
9H@9K Item has continuous detect scrying e""ect
9L@H1 Item creates wall of fire in a ring )ith the )ieler at the center 1%ay
H2@H1 Item can use +uench on "ires 9%ay
HA@10 Item has status e""ect, usa!le at )ill
11@1H Item can use gust of wind 9%ay
11@1B Item can use clairvoyance 9%ay
A0@AH Item can create magic circle against opposing alignment at )ill
A1@AL Item can use haste on its o)ner 9%ay
AB@K9 Item can create daylight 9%ay
KH@KA Item can create deeper darkness 9%ay
KK@L0 Item can use invisi"ility purge +90R range- 9%ay
L1@L1 Item can use slow on its enemies 9%ay
LA@B1 Item can locate creature 9%ay
B1@BK Item can use fear against "oes 9%ay
BL@100 Item can use detect thoughts at )ill
I" the same po)er is rolle t)ice, roll again.
SPECIAL PURPOSE ITEMS
Intelligent Item Purpose
d: Purpose
01@20 ;e"eat%slay iametrically oppose alignmentU
21@90 ;e"eat%slay arcane spellcasters +incluing spellcasting
monsters an those that use spell,li'e a!ilities-
91@H0 ;e"eat%slay i&ine spellcasters +incluing i&ine
entities an ser&itors-
H1@10 ;e"eat%slay nonspellcasters
11@11 ;e"eat%slay a particular creature type +see the !ane
special a!ility "or choices-
1A@A0 ;e"eat%slay a particular race or 'in o" creature
A1@K0 ;e"en a particular race or 'in o" creature
K1@L0 ;e"eat%slay the ser&ants o" a speci"ic eity
L1@B0 ;e"en the ser&ants an interests o" a speci"ic eity
B1@B1 ;e"eat%slay all +other than the item an the )ieler-
BA@100 Choose one
U 2he purpose o" the neutral +8- &ersion o" this item is to
preser&e the !alance !y e"eating%slaying po)er"ul !eings o" the
extreme alignments +L$, L5, C$, C5-.
P#rpose
An item4s purpose must suit the type an alignment o" the
item an shoul al)ays !e treate reasona!ly. A purpose o"
Ie"eat%slay arcane spellcastersJ oesn4t mean that the s)or
"orces the )ieler to 'ill e&ery )i>ar she sees. 8or oes it
mean that the s)or !elie&es it is possi!le to 'ill e&ery
)i>ar, sorcerer, an !ar in the )orl. It oes mean that the
item hates arcane spellcasters an )ants to !ring the local
)i>ar4s ca!al to ruin, as )ell as en the rule o" a sorceress,
/ueen in a near!y lan. Li'e)ise, a purpose o" Ie"en
el&esJ oesn4t mean that i" the )ieler is an el", he only
)ants to help himsel". It means that the item )ants to !e
use in "urthering the cause o" el&es, stamping out their
enemies an aiing their leaers. A purpose o" Ie"eat%slay
allJ isn4t .ust a matter o" sel",preser&ation. It means that the
item )on4t rest +or let its )ieler rest- until it places itsel"
a!o&e all others.
DEDICATED POWER
A eicate po)er operates only )hen an intelligent item is
in pursuit o" its special purpose. 2his etermination is al)ays
mae !y the item. It shoul al)ays !e easy an
L1
straight"or)ar to see ho) the ens .usti"y the means. <nli'e
its other po)ers, an intelligent item can re"use to use its
eicate po)er e&en i" the o)ner is ominant +see Items
against Characters, !elo)-.
Special Purpose Item .edicated Po5ers
d: .edicated Po5er
01@0A Item can use ice storm
0K@12 Item can use confusion
19@1K Item can use phantasmal killer
1L@2H Item can use crushing despair
21@91 Item can use dimension door on itsel" an )ieler
92@9A Item can use contagion +heightene to Hth le&el- as touch attac'
9K@H9 Item can use poison +heightene to Hth le&el- as touch attac'
HH@10 Item can use rusting grasp as touch attac'
11@1A Item can cast 10A lightning "olt
1K@A2 Item can cast 10A fire"all
A9@AL 3ieler gets D2 luc' !onus on attac's, sa&es, an chec's
AB@KH Item can use mass inflict light wounds
K1@L1 Item can use song of discord
L2@LK Item can use prying eyes
LL@B2 Item can cast 11A greater shout 9%ay
B9@BL Item can use waves of eAhaustion
BB@100 Item can use true resurrection on )ieler, once per month
ITEM EGO
5go is a measure o" the total po)er an "orce o" personality
that an item possesses. #nly a"ter all aspects o" an item ha&e
!een generate can its 5go score !e calculate. An item4s
5go score helps etermine )hether the item or the character
is ominant in their relationship, as etaile !elo).
Item &go
Attri"ute of Item &g
o
Poi
nts
5ach D1 o" item4s enhancement !onus 1
5ach D1 o" !onus "or special a!ilities 1
5ach lesser po)er 1
5ach greater po)er 2
0pecial purpose +an eicate po)er- H
2elepathic a!ility 1
Fea languages a!ility 1
*ead magic a!ility 1
5ach D1 o" Intelligence !onus 1
5ach D1 o" 3isom !onus 1
5ach D1 o" Charisma !onus 1
ITEMS AGAINST CHARACTERS
3hen an item has an 5go o" its o)n, it has a )ill o" its o)n.
2he item is, o" course, a!solutely true to its alignment. I" the
character )ho possesses the item is not true to that
alignment4s goals or the item4s special purpose, personality
con"lictEitem against characterEresults. 0imilarly, any item
)ith an 5go score o" 20 or higher al)ays consiers itsel"
superior to any character, an a personality con"lict results i"
the possessor oes not al)ays agree )ith the item.
3hen a personality con"lict occurs, the possessor must ma'e
a 3ill sa&ing thro) +;C T item4s 5go-. I" the possessor
succees, she is ominant. I" she "ails, the item is ominant.
;ominance lasts "or one ay or until a critical situation
occurs +such as a ma.or !attle, a serious threat to either the
item or the character, an so on-. 0houl an item gain
ominance, it resists the character4s esires an emans
concessions such as any o" the "ollo)ing.
Femo&al o" associates or items )hose alignment or
personality is istaste"ul to the item.
2he character i&esting hersel" o" all other magic
items or items o" a certain type.
#!eience "rom the character so the item can irect
)here they go "or its o)n purposes.
Immeiate see'ing out an slaying o" creatures
hate"ul to the item.
Magical protections an e&ices to protect the item
"rom molestation )hen it is not in use.
2hat the character carry the item )ith her on all
occasions.
2hat the character relin/uish the item in "a&or o" a
more suita!le possessor ue to alignment
i""erences or conuct.
In extreme circumstances, the item can resort to e&en harsher
measures, such as the "ollo)ing acts(
*orce its possessor into com!at.
Fe"use to stri'e opponents.
0tri'e at its )ieler or her associates.
*orce its possessor to surrener to an opponent.
Cause itsel" to rop "rom the character4s grasp.
8aturally, such actions are unli'ely )hen harmony reigns
!et)een the character4s an item4s alignments or )hen their
purposes an personalities are )ell matche. 5&en so, an
item might )ish to ha&e a lesser character possess it in orer
to easily esta!lish an maintain ominance o&er him, or a
higher,le&el possessor so as to !etter accomplish its goals.
All magic items )ith personalities esire to play an
important role in )hate&er acti&ity is uner )ay, particularly
com!at. 0uch items are ri&als o" each other, e&en i" they are
o" the same alignment. 8o intelligent item )ants to share its
)ieler )ith others. An intelligent item is a)are o" the
LA
presence o" any other intelligent item )ithin A0 "eet, an
most intelligent items try their !est to mislea or istract
their host so that she ignores or estroys the ri&al. #" course,
alignment might change this sort o" !eha&ior.
Items )ith personalities are ne&er totally controlle or
silence !y the characters )ho possess them, e&en though
they may ne&er success"ully control their possessors. 2hey
may !e po)erless to "orce their emans !ut remain
unaunte an continue to air their )ishes an emans.
CURSED ITEMS
Curse items are magic items )ith some sort o" potentially
negati&e impact. 0ometimes they4re irectly !a "or the userG
sometimes they4re .ust incon&enient. #ccasionally they mix
!a )ith goo, "orcing characters to ma'e i""icult choices.
Cursed Item Common Curses
d: Curse
01@11 ;elusion
1A@91 #pposite e""ect or target
9A@H1 Intermittent "unctioning
HA@A0 Fe/uirement
A1@K1 ;ra)!ac'
KA@B0 Completely i""erent e""ect
B1@
100
0u!stitute speci"ic curse item
.elusion: 2he user !elie&es the item is )hat it appears to !e,
yet it actually has no magical po)er other than to ecei&e.
2he user is mentally "oole into thin'ing the item is
"unctioning an cannot !e con&ince other)ise )ithout the
help o" a remove curse spell.
2pposite &ffect or Target: 2hese curse items mal"unction,
so that either they o the opposite o" )hat the creator
intene, or they target the user instea o" someone else. 2he
interesting point to 'eep in min here is that these items
aren4t al)ays !a to ha&e. #pposite,e""ect items inclue
)eapons that impose penalties on attac' an amage rolls
rather than !onuses. Nust as a character shouln4t necessarily
immeiately 'no) )hat the enhancement !onus o" a
noncurse magic item is, she shouln4t immeiately 'no)
that a )eapon is curse. #nce she 'no)s, ho)e&er, the item
can !e iscare unless some sort o" compulsion is place
upon it that compels the )ieler to 'eep an use it. In such
cases, a remove curse spell is generally neee to get ri o"
the item.
Intermittent ;unctioning: 2he three &arieties o"
intermittent "unctioning items all "unction per"ectly as
escri!eEat least some o" the time. 2he three &arieties are
unrelia!le, epenent, an uncontrolle items.
,nrelia"le: 5ach time the item is acti&ate, there is a 1?
chance +01@01 on ?- that it oes not "unction.
>ependent: 2he item only "unctions in certain situations. 2o
etermine )hat the situation is, either select a situation or
roll on the "ollo)ing ta!le.
d: Situation
01@09 2emperature !elo) "ree>ing
0H@01 2emperature a!o&e "ree>ing
0A@10 ;uring the ay
11@11 ;uring the night
1A@20 In irect sunlight
21@21 #ut o" irect sunlight
2A@9H <ner)ater
91@9K #ut o" )ater
9L@H1 <nergroun
HA@11 A!o&egroun
1A@A0 3ithin 10 "eet o" a ranom creature type
A1@AH 3ithin 10 "eet o" a ranom race or 'in o" creature
A1@K2 3ithin 10 "eet o" an arcane spellcaster
K9@L0 3ithin 10 "eet o" a i&ine spellcaster
L1@L1 In the hans o" a nonspellcaster
LA@B0 In the hans o" a spellcaster
B1@B1 In the hans o" a creature o" a particular alignment
BA In the hans o" a creature o" particular gener
BK@BB #n nonholy ays or uring particular astrological e&ents
100 More than 100 miles "rom a particular site
,ncontrolled: An uncontrolle item occasionally acti&ates at
ranom times. Foll ? e&ery ay. #n a result o" 01@01 the
item acti&ates at some ranom point uring that ay.
ReIuirement: In a sense, a comman )or is a re/uirement.
8e&ertheless, some items ha&e much more stringent
re/uirements that must !e met "or them to !e usa!le. 2o 'eep
an item )ith this 'in o" curse "unctioning, one or more o"
the "ollo)ing conitions must !e met.
C Character must eat t)ice as much as normal.
C Character must sleep t)ice as much as normal.
C Character must unergo a speci"ic /uest +one time only, an
then item "unctions normally therea"ter-.
C Character must sacri"ice +estroy- 100 gp )orth o"
&alua!les per ay.
C Character must sacri"ice +estroy- 2,000 gp )orth o" magic
items each )ee'.
C Character must s)ear "ealty to a particular no!le or his
"amily.
C Character must iscar all other magic items.
C Character must )orship a particular eity.
C Character must change her name to a speci"ic name. +2he
item only )or's "or characters o" that name.-
C Character must a a speci"ic class at the next opportunity
i" not o" that class alreay.
LK
C Character must ha&e a minimum num!er o" ran's in a
particular s'ill.
C Character must sacri"ice some part o" her li"e energy +2
points o" Constitution- one time. I" the character gets the
Constitution points !ac' +such as "rom a restoration spell-,
the item ceases "unctioning. +2he item oes not cease
"unctioning i" the character recei&es a Constitution increase
cause !y le&el gain, a wish! or the use o" a magic item.-
C Item must !e cleanse )ith holy )ater each ay.
C Item must !e use to 'ill a li&ing creature each ay.
C Item must !e !athe in &olcanic la&a once per month.
C Item must !e use at least once a ay, or it )on4t "unction
again "or its current possessor.
C Item must ra) !loo )hen )iele +)eapons only-. It
can4t !e put a)ay or exchange "or another )eapon until it
has score a hit.
C Item must ha&e a particular spell cast upon it each ay
+such as "less! atonement! or animate o"1ects-.
Fe/uirements are so epenent upon suita!ility to the item
that they shoul ne&er !e etermine ranomly. An item )ith
a re/uirement that is also intelligent o"ten imposes its
re/uirement through its personality. I" the re/uirement is not
met, the item ceases to "unction. I" it is met, usually the item
"unctions "or one ay !e"ore the re/uirement must !e met
again +although some re/uirements are one time only, others
monthly, an still others continuous-.
.ra5"ac<: Items )ith ra)!ac's are usually still !ene"icial
to the possessor !ut they also carry some negati&e aspect.
Although sometimes ra)!ac's occur only )hen the item is
use +or hel, in the case o" some items such as )eapons-,
usually the ra)!ac' remains )ith the character "or as long
as she has the item.
Foll on the ta!le !elo) to generate a ra)!ac' that +unless
other)ise inicate- remains in e""ect as long as the item is
in the character4s possession.
d: .ra5"ac<
01@0H Character4s hair gro)s 1 inch longer. #nly happens once.
01@0B Character either shrin's 1%2 inch +01@10 on ?- or gro)s that much taller +11@100-. #nly happens once.
10@19 2emperature aroun item is 10Q* cooler than normal.
1H@1K 2emperature aroun item is 10Q* )armer than normal.
1L@21 Character4s hair color changes.
22@21 Character4s s'in color changes.
2A@2B Character no) !ears some ienti"ying mar' +tattoo, )eir glo), or the li'e-.
90@92 Character4s gener changes.
99@9H Character4s race or 'in changes.
91 Character is a""licte )ith a ranom isease that cannot !e cure.
9A@9B Item continually emits a istur!ing soun +moaning, )eeping, screaming, cursing, insults-.
H0 Item loo's riiculous +garishly colore, silly shape, glo)s !right pin', . . .-.
H1@H1 Character !ecomes sel"ishly possessi&e a!out the item.
HA@HB Character !ecomes paranoi a!out losing the item an a"rai o" amage occurring to it.
10@11 Character4s alignment changes.
12@1H Character must attac' nearest creature +1? chance O01@01 on ?P each ay-.
11@1K Character is stunne "or 1H rouns once item "unction is "inishe +or ranomly, 1%ay-.
1L@A0 Character4s &ision is !lurry +@2 penalty on attac' rolls, sa&es, an s'ill chec's re/uiring &ision-.
A1@AH Character gains one negati&e le&el.
A1 Character gains t)o negati&e le&els.
AA@K0 Character must ma'e a 3ill sa&e each ay or ta'e 1 point o" Intelligence amage.
K1@K1 Character must ma'e a 3ill sa&e each ay or ta'e 1 point o" 3isom amage.
KA@L0 Character must ma'e a 3ill sa&e each ay or ta'e 1 point o" Charisma amage.
L1@L1 Character must ma'e a *ortitue sa&e each ay or ta'e 1 point o" Constitution amage.
LA@B0 Character must ma'e a *ortitue sa&e each ay or ta'e 1 point o" 0trength amage.
B1@B1 Character must ma'e a *ortitue sa&e each ay or ta'e 1 point o" ;exterity amage.
BA Character is polymorphe into a speci"ic creature +1? chance O01@01 on ?P each ay-.
BK Character cannot cast arcane spells.
BL Character cannot cast i&ine spells.
BB Character cannot cast any spells.
100 5ither pic' one o" the a!o&e that4s appropriate or create a ra)!ac' speci"ically "or that item.
Specific C#rse Items
0peci"ic Curse Items are pro&ie as examples o" curse
items. 2hey are gi&en creation prere/uisites, shoul someone
)ant to intentionally create them +although that oes not
nee to !e the origin o" the item-. 8ote, ho)e&er, t)o
exceptions( 2he crystal hypnosis "all an the "ag of
devouring cannot !e create !y any 'no)n means.
A simple detect magic spell yiels a misleaing aura an
strength, o"ten inicating that the item is a noncurse item o"
similar sort. An identify spell only has a 1? chance per
caster le&el to re&eal a curse item4s true properties,
incluing the curse aspect. Analyze dweomer re&eals the
true nature o" a curse item.
Ta"le: Specific Cursed Items
d: Item #ar<et Price
01@01 $ncense of o"session 200 gp
0A@11 *ing of clumsiness 100 gp
1A@20 Amulet of inescapa"le location 1,000 gp
21@21 Stone of weight 1,000 gp
2A@90 )racers of defenselessness 1,200 gp
91@91 Gauntlets of fum"ling 1,900 gp
9A@H0 ?# sword! cursed 1,100 gp
H1@H9 Armor of rage 1,A00 gp
HH@HA =edallion of thought pro1ection 1,L00 gp
HK@12 Elask of curses 2,100 gp
19@1H >ust of sneezing and choking 2,H00 gp
11 Celm of opposite alignment H,000 gp
1A@A0 3otion of poison 1,000 gp
A1 )room of animated attack 1,200 gp
A2@A9 *o"e of powerlessness 1,100 gp
AH ;acuous grimoire A,000 gp
A1@AL Spear! cursed "ack"iter K,100 gp
AB@K0 Armor of arrow attraction B,000 gp
K1@K2 Iet of snaring 10,000 gp
K9@K1 )ag of devouring E
KA@L0 =ace of "lood 1A,000 gp
LL
L1@L1 *o"e of vermin 1A,100 gp
LA@LL 3eriapt of foul rotting 1K,000 gp
LB@B2 Sword! "erserking 1K,100 gp
B9@BA )oots of dancing 90,000 gp
BK -rystal hypnosis "all E
BL Iecklace of strangulation A0,000 gp
BB -loak of poisonousness A2,000 gp
100 Scara" of death L0,000 gp
Amulet of Inescapa"le 1ocation: 2his e&ice is typically
)orn on a chain or as a !rooch. It appears, to magical
analysis, to pre&ent location, scrying or etection or
in"luence !y detect thoughts or telepathy. It seems to !e an
amulet of proof against detection and location. Actually, the
amulet gi&es the )earer a @10 penalty on all sa&es against
i&ination spells.
Moerate a!.urationG CL 10thG Create 3onrous Item,
"estow curse: Price 1,000 gp.
Armor of Arro5 Attraction: Magical analysis inicates that
this armor is a normal suit o" 4( full plate 7o)e&er, the
armor is curse. It )or's normally )ith regar to melee
attac's !ut actually ser&es to attract range )eapons. 2he
)earer ta'es a @11 penalty to AC against any attac' !y a
range )eapon. 2he true nature o" the armor oes not re&eal
itsel" until the character is "ire upon in earnest.
0trong a!.urationG CL 1AthG Cra"t Magic Arms an Armor,
"estow curse: Price B,000 gp.
Armor of Rage: 2his armor is similar in appearance to
armor of command an "unctions as a suit o" 41 full plate.
7o)e&er, )hen it is )orn, the armor causes the character to
ta'e a @H penalty to Charisma. All un"rienly characters
)ithin 900 "eet ha&e a D1 morale !onus on attac' rolls
against her. 2he e""ect is not noticea!le to the )earer or those
a""ecte. +In other )ors, the )earer oes not immeiately
notice that onning the armor is the cause o" her pro!lems,
nor o "oes unerstan the reason "or the epth o" their
enmity.-
0trong necromancyG CL 1AthG Cra"t Magic Arms an Armor,
"estow curse: Price 1,A00 gp.
Bag of .e!ouring: 2his !ag appears to !e an orinary sac'.
;etection "or magical properties ma'es it seem as i" it )ere a
"ag of holding. 2he sac' is, ho)e&er, a lure use !y an
extraimensional creatureEin "act, one o" its "eeing
ori"ices.
Any su!stance o" animal or &egeta!le nature is su!.ect to
Is)allo)ing44 i" thrust )ithin the !ag. 2he "ag of devouring
is B0? li'ely to ignore any initial intrusion, !ut any time
therea"ter that it senses li&ing "lesh )ithin +such as i"
someone reaches into the !ag to pull something out-, it is
A0? li'ely to close aroun the o""ening mem!er an
attempt to ra) the )hole &ictim in. 2he !ag has a DL !onus
on grapple chec's mae to pull someone in.
2he !ag can hol up to 90 cu!ic "eet o" matter. It acts as a
"ag of holding type $! !ut each hour it has a 1? cumulati&e
chance o" s)allo)ing the contents an then spitting the stu""
out in some nonspace or on some other plane. Creatures
ra)n )ithin are consume in 1 roun. 2he !ag estroys the
&ictim4s !oy an pre&ents any "orm o" raising or
resurrection that re/uires part o" the corpse. 2here is a 10?
chance that a wish! miracle! or true resurrection spell can
restore a e&oure &ictim to li"e. Chec' once "or each
estroye creature. I" the chec' "ails, the creature cannot !e
!rought !ac' to li"e !y mortal magic.
Moerate con.urationG CL 1KthG In e""ect, this is a creature
an cannot !e createG Price n%a.
Boots of .ancing: 2hese !oots initially appear an "unction
as one o" the other 'ins o" magic !oots. 6ut )hen the
)earer is in +or "leeing "rom- melee com!at, "oots of
dancing impee mo&ement, ma'ing him !eha&e as i"
irresisti"le dance ha !een cast upon him. #nly a remove
curse spell ena!les the )earer to !e ri o" the !oots once
their true nature is re&eale.
0trong enchantmentG CL 1AthG Create 3onrous Item,
irresisti"le dance: Price 90,000 gp.
Bracers of .efenselessness: 2hese appear to !e "racers of
armor 4' an actually ser&e as such until the )earer is
attac'e in anger !y an enemy )ith a Challenge Fating e/ual
to or greater than her le&el. At that moment an therea"ter,
the !racers cause a @1 penalty to AC. #nce their curse is
acti&ate, "racers of defenselessness can !e remo&e only !y
means o" a remove curse spell.
Moerate con.urationG CL 1AthG Create 3onrous Item,
mage armor! "estow curse: Price 1,200 gp.
Broom of Animated Attac<: 2his item is inistinguisha!le
in appearance "rom a normal !room. It is ientical to a
"room of flying !y all tests short o" attempte use.
I" a comman is spo'en, the !room oes a loop,the,loop
)ith its hope"ul rier, umping him on his hea "rom 1HD1
"eet o"" the groun +no "alling amage, since the "all is less
than 10 "eet-. 2he !room then attac's the &ictim, s)atting
the "ace )ith the stra) or t)ig en an !eating him )ith the
hanle en.
2he !room gets t)o attac's per roun )ith each en +t)o
s)ats )ith the stra) an t)o )ith the hanle, "or a total o"
"our attac's per roun-. It attac's )ith a D1 !onus on each
attac' roll. 2he stra) en causes a &ictim to !e !line "or 1
roun )hen it hits. 2he hanle eals 1A points o" amage
)hen it hits. 2he !room has AC 19, 1L hit points, an
harness H.
Moerate transmutationG CL 10thG Create 3onrous Item,
fly! animate o"1ects: Price 1,200 gp.
Cloa< of Poisonousness: 2his cloa' is usually mae o" a
)oolen material, although it can !e mae o" leather. A detect
LB
poison spell can re&eal the presence o" poison impregnate
in the cloa'4s "a!ric. 2he garment can !e hanle )ithout
harm, !ut as soon as it is actually onne the )earer is 'ille
instantly unless she succees on a ;C 2L *ortitue sa&e.
#nce onne, a cloak of poisonousness can !e remo&e only
)ith a remove curse spellG oing this estroys the magical
property o" the cloa'. I" a neutralize poison spell is then
use, it is possi!le to re&i&e the &ictim )ith a raise dead or
resurrection spell, !ut not !e"ore.
0trong a!.urationG CL 11thG Create 3onrous Item, poison!
an limited wish or miracle: Price A2,000 gp.
Cr4stal H4pnosis Ball: 2his curse item is inistinguisha!le
"rom a normal crystal "all 7o)e&er, anyone attempting to
use the scrying e&ice !ecomes "ascinate "or 1A minutes,
an a telepathic suggestion is implante in his min +3ill
;C 1B negates-.
2he user o" the e&ice !elie&es that the esire creature or
scene )as &ie)e, !ut actually he came uner the in"luence
o" a po)er"ul )i>ar, lich, or e&en some po)er or !eing
"rom another plane. 5ach "urther use !rings the crystal
hypnosis "all ga>er eeper uner the in"luence o" the
controller, either as a ser&ant or a tool. 8ote that throughout
this time, the user remains una)are o" his su!.ugation.
Moerate i&inationG CL 1KthG In e""ect, this is a minor
arti"act an cannot !e createG Price n%a.
.ust of Sneezing and Cho<ing: 2his "ine ust appears to !e
dust of appearance I" cast into the air, it causes those )ithin
a 20, "oot sprea to "all into "its o" snee>ing an coughing.
2hose "ailing a ;C 11 *ortitue sa&e ta'e 2A points o"
Constitution amage immeiately. In aition, those "ailing a
secon ;C 11 *ortitue sa&e 1 minute later are ealt 1A
points o" Constitution amage. 2hose )ho succee on either
sa&ing thro) are nonetheless isa!le !y cho'ing +treat as
stunne- "or 1H rouns.
*aint con.urationG CL KthG Create 3onrous Item, poison:
Price 2,H00 gp.
;las< of Curses: 2his item loo's li'e an orinary !ea'er,
!ottle, container, ecanter, "las', or .ug. It may contain a
li/ui, or it may emit smo'e. 3hen the "las' is "irst
unstoppere, all )ithin 90 "eet must ma'e a ;C 1K 3ill sa&e
or !e curse, ta'ing a @2 penalty on attac' rolls, sa&ing
thro)s, an s'ill chec's until a remove curse spell is cast
upon them.
Moerate con.urationG CL KthG Create 3onrous Item,
"estow curse: Price 2,100 gp.
$auntlets of ;um"ling: 2hese gauntlets may !e o" supple
leather or hea&y protecti&e material suita!le "or use )ith
armor. In the "ormer instance, they appear to !e gloves of
>eAterity In the latter case, they appear to !e gauntlets of
ogre power 2he gauntlets per"orm accoring to e&ery test as
i" they )ere gloves of >eAterity or gauntlets of ogre power
until the )earer "ins hersel" uner attac' or in a li"e,an,
eath situation. At that time, the curse is acti&ate. 2he
)earer !ecomes "um!le,"ingere, )ith a 10? chance each
roun o" ropping anything hel in either han. 2he
gauntlets also lo)er ;exterity !y 2 points. #nce the curse is
acti&ate, the glo&es can !e remo&e only !y means o" a
remove curse spell, a wish! or a miracle
Moerate transmutationG CL KthG Create 3onrous Item,
"estow curse: Price 1,900 gp.
Helm of 2pposite Alignment: 2his metal hat loo's li'e a
typical helmet. 3hen place upon the hea, ho)e&er, its
curse immeiately ta'es e""ect +3ill ;C 11 negates-. #n a
"aile sa&e, the alignment o" the )earer is raically altere to
an alignment as i""erent as possi!le "rom the "ormer
alignmentEgoo to e&il, chaotic to la)"ul, neutral to some
extreme commitment +L5, L$, C5, or C$-. Alteration in
alignment is mental as )ell as moral, an the ini&iual
change !y the magic thoroughly en.oys his ne) outloo'. A
character )ho succees on his sa&e can continue to )ear the
helmet )ithout su""ering the e""ect o" the curse, !ut i" he
ta'es it o"" an later puts it on again, another sa&e is
re/uire. 2he curse only )or's onceG that is, a character
)hose alignment has !een change cannot change it again
!y onning the helmet a secon time.
#nly a wish or a miracle can restore "ormer alignment, an
the a""ecte ini&iual oes not ma'e any attempt to return
to the "ormer alignment. +In "act, he &ie)s the prospect )ith
horror an a&ois it in any )ay possi!le.- I" a character o" a
class )ith an alignment re/uirement is a""ecte, an
atonement spell is neee as )ell i" the curse is to !e
o!literate. 3hen a helm of opposite alignment has
"unctione once, it loses its magical properties.
0trong transmutationG CL 12thG Create 3onrous Item,
creator must !e 12th le&elG Price H,000 gpG3eight 9 l!.
Incense of 2"session: 2hese !loc's o" incense appear to !e
incense of meditation I" meitation an prayer are
conucte )hile incense of o"session is !urning near!y, its
oor an smo'e cause the user to !ecome totally con"ient
that her spell a!ility is superior, ue to the magic incense.
2he user is etermine to use her spells at e&ery opportunity,
e&en )hen not neee or )hen useless. 2he user remains
o!sesse )ith her a!ilities an spells until all ha&e !een use
or cast, or until 2H hours ha&e elapse.
Moerate enchantmentG CL AthG Create 3onrous Item,
"estow curse: Price 200 gp.
#ace of Blood: 2his 4( heavy mace must !e coate in
!loo e&ery ay, or its !onus "aes a)ay +until the mace is
coate again-. 2he character using this mace must ma'e a
;C 19 3ill sa&e e&ery ay it is )ithin his possession or
!ecome chaotic e&il.
Moerate a!.urationG CL LthG Cra"t Magic Arms an Armor,
creator must !e at least Bth le&el an chaotic e&ilG Price
B0
1A,000 gp.
#edallion of Thought Pro%ection: 2his e&ice seems li'e a
medallion of thoughts, e&en o)n to the range at )hich it
"unctions, except that the thoughts o&erhear are mu""le an
istorte, re/uiring a ;C 11 3ill sa&e to sort out. 7o)e&er,
)hile the user thin's she is pic'ing up the thoughts o" others,
all she is really hearing are "igments create !y the
meallion itsel". 2hese illusory thoughts al)ays seem
plausi!le an thus can seriously mislea any )ho rely upon
them. 3hat4s )orse, un'no)n to her, the curse meallion
actually !roacasts her thoughts to creatures in the path o"
the !eam, thus alerting them to her presence.
*aint i&inationG CL KthG Create 3onrous Item, detect
thoughts! ghost sound: Price 1,L00 gp.
Nec<lace of Strangulation: A necklace of strangulation
appears to !e a rare an )onrous piece o" &alua!le .e)elry
an, short o" the use o" something as po)er"ul as a miracle
or a wish, can only !e ienti"ie as a curse item )hen
place aroun a character4s nec'. 2he nec'lace immeiately
constricts, ealing A points o" amage per roun. It cannot !e
remo&e !y any means short o" a limited wish! wish! or
miracle an remains claspe aroun the &ictim4s throat e&en
a"ter his eath. #nly )hen he has ecaye to a ry s'eleton
+a"ter approximately one month- oes the nec'lace loosen,
reay "or another &ictim.
0trong con.urationG CL 1LthG Create 3onrous Item, slay
living: Price A0,000 gp.
Net of Snaring: 2his net pro&ies a D9 !onus on attac' rolls
!ut can only !e use uner)ater, thus ma'ing it a some)hat
use"ul item rather than )hat most )oul really call a curse
item. <ner)ater, it can !e commane to shoot "orth up to
90 "eet to trap a creature.
Moerate e&ocationG CL LthG Cra"t Magic Arms an Armor,
freedom of movement: Price 10,000 gp.
Periapt of ;oul Rotting: 2his engra&e gem appears to !e
o" little &alue. I" any character 'eeps the periapt in her
possession "or more than 2H hours, she contracts a terri!le
rotting a""liction that permanently rains 1 point o"
;exterity, Constitution, an Charisma e&ery )ee'. 2he
periapt +an the a""liction- can !e remo&e only !y
application o" a remove curse spell "ollo)e !y a cure
disease an then a heal! miracle! limited wish, or wish spell.
2he rotting can also !e countere !y crushing a periapt of
health an sprin'ling its ust upon the a""licte character +a
"ull,roun action-, )hereupon the periapt o" "oul rotting
li'e)ise crum!les to ust.
*aint a!.urationG CL 10thG Create 3onrous Item,
contagion: Price 1K,000 gp.
Potion of Poison: 2his potion has lost its once !ene"icial
magical a!ilities an has !ecome a potent poison. 2he
im!i!er must ma'e a ;C 1A *ortitue sa&e or ta'e 110
points o" Constitution amage. A minute later he must sa&e
again +;C 1A- or ta'e 110 points o" Constitution amage.
Moerate con.urationG CL 12thG Cra"t 3onrous Item,
poison: Price 1,000 gp.
Ro"e of Po5erlessness: A ro"e of powerlessness appears to
!e a magic ro!e o" another sort. As soon as a character ons
this garment, she ta'es a @10 penalty to 0trength an
Intelligence, "orgetting spells an magic 'no)lege
accoringly. 2he ro!e can !e remo&e easily, !ut in orer to
restore min an !oy, the character must recei&e a remove
curse spell "ollo)e !y heal.
Moerate transmutationG CL 19thG Create 3onrous Item,
"estow curse! permanency: Price 1,100 gp.
Ro"e of 'ermin: 2he )earer notices nothing unusual )hen
the ro!e is onne, other than that it o""ers great magical
e"ense +as a cloak of protection 4%-. 7o)e&er, as soon as he
is in a situation re/uiring concentration an action against
hostile opponents, the true nature o" the garment is re&eale(
2he )earer immeiately su""ers a multitue o" !ites "rom the
insects that magically in"est the garment. 7e must cease all
other acti&ities in orer to scratch, shi"t the ro!e, an
generally sho) signs o" the extreme iscom"ort cause !y
the !ites an mo&ement o" these pests.
2he )earer ta'es a @1 penalty on initiati&e chec's an a @2
penalty on all attac' rolls, sa&es, an s'ill chec's. I" he tries
to cast a spell, he must ma'e a Concentration chec' +;C 20
D spell le&el- or lose the spell.
Moerate a!.urationG CL 19thG Create 3onrous Item,
summon swarm! creator must !e at least 19th le&elG Price
1A,100 gp.
Ring of Clumsiness: 2his ring operates exactly li'e a ring
of feather falling. 7o)e&er, it also ma'es the )earer clumsy.
0he ta'es a @H penalty to ;exterity an has a 20? chance o"
spell "ailure )hen trying to cast any arcane spell that has a
somatic component. +2his chance o" spell "ailure stac's )ith
other arcane spell "ailure chances.-
0trong transmutationG CL 11thG *orge Fing, feather fall!
"estow curse: Price 100 gp.
Scara" of .eath: 2his small pin appears to !e any one o"
the &arious !ene"icial amulets, !rooches, or scara!s.
7o)e&er, i" it is hel "or more than 1 roun or carrie !y a
li&ing creature "or 1 minute, it changes into a horri!le
!urro)ing !eetleli'e creature. 2he thing tears through any
leather or cloth, !urro)s into "lesh, an reaches the &ictim4s
heart in 1 roun, causing eath. A ;C 21 Fe"lex sa&e allo)s
the )earer to tear the scara! a)ay !e"ore it !urro)s out o"
sight, !ut he still ta'es 9A points o" amage. 2he !eetle then
returns to its scara! "orm. Placing the scara! in a container o"
)oo, ceramic, !one, i&ory, or metal pre&ents the monster
"rom coming to li"e an allo)s "or long,term storage o" the
item.
B1
0trong a!.urationG CL 1BthG Create 3onrous Item, slay
living: Price L0,000 gp.
Spear8 Cursed Bac<"iter: 2his is a 4# shortspear! !ut each
time it is use in melee against a "oe an the attac' roll is a
natural 1, it amages its )ieler instea o" her intene
target. 3hen the curse ta'es e""ect, the spear curls aroun to
stri'e its )ieler in the !ac', automatically ealing the
amage to the )ieler. 2he curse e&en "unctions )hen the
spear is hurle, an in such a case the amage to the hurler is
ou!le.
Moerate e&ocationG CL 10thG Cra"t Magic Arms an Armor,
"estow curse: Price K,100 gp.
Stone of Weight 31oadstone7: 2his stone appears to !e a
ar', smoothly polishe stone. It reuces the possessor4s
!ase lan spee to one,hal" o" normal. #nce pic'e up, the
stone cannot !e ispose o" !y any nonmagical meansEi" it
is thro)n a)ay or smashe, it reappears some)here on his
person. I" a remove curse spell is cast upon a loadstone! the
item may !e iscare normally an no longer haunts the
ini&iual.
*aint transmutationG CL 1thG Create 3onrous Item, slow:
Price 1,000 gp.
G* S5ord8 Cursed: 2his longs)or per"orms )ell against
targets in practice, !ut )hen use against an opponent in
com!at, it causes its )ieler to ta'e a @2 penalty on attac'
rolls.
All amage ealt is also reuce !y 2 points, !ut ne&er
!elo) a minimum o" 1 point o" amage on any success"ul
hit. A"ter one )ee' in a character4s possession, the s)or
al)ays "orces that character to employ it rather than another
)eapon. 2he s)or4s o)ner automatically ra)s it an
"ights )ith it e&en )hen she meant to ra) or reay some
other )eapon. 2he s)or can !e gotten ri o" only !y means
o" limited wish, wish! or miracle.
0trong e&ocationG CL 11thG Cra"t Magic Arms an Armor,
"estow curse! an limited wish or miracle: Price 1,100 gp.
S5ord8 Berser<ing: 2his item appears to ha&e the
characteristics o" a 4# greatsword 7o)e&er, )hene&er the
s)or is use in !attle, its )ieler goes !erser' +gaining all
the !ene"its an ra)!ac's o" the !ar!arian4s rage a!ility-.
7e attac's the nearest creature an continues to "ight until
unconscious or ea or until no li&ing thing remains )ithin
90 "eet. Although many see this s)or as a curse o!.ect,
others see it as a !oon.
Moerate e&ocationG CL LthG Cra"t Magic Arms an Armor,
rage! "estow curse: Price 1K,100 gp.
'acuous $rimoire: A !oo' o" this sort loo's li'e a normal
one on some milly interesting topic. Any character )ho
opens the )or' an reas so much as a single )or therein
must ma'e t)o ;C 11 3ill sa&es. 2he "irst is to etermine i"
the reaer ta'es 1 point o" permanent Intelligence rain. 2he
secon is to "in out i" the reaer ta'es 2 points o" permanent
3isom rain. 2o estroy the !oo', a character must !urn it
)hile casting remove curse. I" the grimoire is place )ith
other !oo's, its appearance instantly alters to con"orm to the
loo' o" those other )or's.
0trong enchantmentG CL 20thG Create 3onrous Item,
fee"lemind: Price A,000 gp.
ARTI%ACTS
Arti"acts are extremely po)er"ul. Father than merely another
"orm o" magic e/uipment, they are the sorts o" legenary
relics that )hole campaigns can !e !ase on. 5ach coul !e
the center o" a )hole set o" a&enturesEa /uest to reco&er it,
a "ight against a opponent )ieling it, a mission to cause its
estruction, an so on.
8o ta!le has !een inclue to ranomly generate speci"ic
arti"acts, since these items shoul only enter a campaign
through eli!erate choice on your part.
MINOR ARTIFACTS
Minor arti"acts are not necessarily uni/ue items. 5&en so,
they are magic items that no longer can !e create, at least
!y common mortal means.
*or the purposes o" the dis1unction spell, minor arti"acts ha&e
a caster le&el o" 90.
Minor Artifact Descriptions
;escri!e !elo) is a selection o" the most )ell,'no)n +not
necessarily the most numerous- minor arti"acts.
Boo< of Infinite Spells: 2his )or' !esto)s upon any
character o" any class the a!ility to use the spells )ithin its
pages. 7o)e&er, any character not alreay a!le to use spells
gains one negati&e le&el "or as long as the !oo' is in her
possession or )hile she uses its po)er. A "ook of infinite
spells contains 1LD22 pages. 2he nature o" each page is
etermine !y a ice roll( 01@10, arcane spellG 11@100,
i&ine spell.
;etermine the exact spell !y using the ta!les "or etermining
ma.or scroll spells.
#nce a page is turne, it can ne&er !e "lippe !ac'Epaging
through a "ook of infinite spells is a one,)ay trip. I" the !oo'
is close, it al)ays opens again to the page it )as on !e"ore
the !oo' )as close. 3hen the last page is turne, the !oo'
&anishes.
#nce per ay the o)ner o" the !oo' can cast the spell to
)hich the !oo' is opene. I" that spell happens to !e one that
is on the character4s class spell list, she can cast it up to "our
times per ay. 2he pages cannot !e rippe out )ithout
B2
estroying the !oo'. 0imilarly, the spells cannot !e cast as
scroll spells, nor can they !e copie into a spell!oo'Etheir
magic is !oun up permanently )ithin the !oo' itsel".
2he o)ner o" the !oo' nee not ha&e the !oo' on her person
in orer to use its po)er. 2he !oo' can !e store in a place
o" sa"ety )hile the o)ner is a&enturing an still allo) its
o)ner to cast spells !y means o" its po)er.
5ach time a spell is cast, there is a chance that the energy
connecte )ith its use causes the page to magically turn
espite all precautions. 2he o)ner 'no)s this an may e&en
!ene"it "rom the turning !y gaining access to a ne) spell.
2he chance o" a page turning epens on the spell the page
contains an )hat sort o" spellcaster the o)ner is.
Condition Page Turning
Caster employing a spell usa!le !y o)n class an le&el
Caster employing a spell not usa!le !y o)n class an le&el
8onspellcaster employing i&ine spell
8onspellcaster employing arcane spell
2reat each spell use as i" a scroll )ere !eing employe, "or
purposes o" etermining casting time, spell "ailure, an so
on.
0trong +all schools-G CL 1LthG3eight 9 l!.
.ec< of #an4 Things: A deck of many things +!oth
!ene"icial an !ane"ul- is usually "oun in a !ox or leather
pouch. 5ach ec' contains a num!er o" cars or pla/ues
mae o" i&ory or &ellum. 5ach is engra&e )ith glyphs,
characters, an sigils. As soon as one o" these cars is ra)n
"rom the pac', its magic is !esto)e upon the person )ho
re) it, "or !etter or )orse.
2he character )ith a deck of many things )ho )ishes to
ra) a car must announce ho) many cars she )ill ra)
!e"ore she !egins. Cars must !e ra)n )ithin 1 hour o"
each other, an a character can ne&er again ra) "rom this
ec' any more cars than she has announce. I" the character
oes not )illingly ra) her allotte num!er +or i" she is
someho) pre&ente "rom oing so-, the cars "lip out o" the
ec' on their o)n. BAception: I" the .ester is ra)n, the
possessor o" the ec' may elect to ra) t)o aitional cars.
5ach time a car is ta'en "rom the ec', it is replace
+ma'ing it possi!le to ra) the same car t)ice- unless the
ra) is the .ester or the "ool, in )hich case the car is
iscare "rom the pac'. A deck of many things contains 22
cars. 2o simulate the magic cars, you may )ant to use
tarot cars, as inicate in the secon column o" the
accompanying ta!le. I" no tarot ec' is a&aila!le, su!stitute
orinary playing cars instea, as inicate in the thir
column. 2he e""ects o" each car, summari>e on the ta!le,
are "ully escri!e !elo).
.ec< of #an4 Things
PlaIue Tarot Card Pla4ing Card
6alance SI. Nustice 2)o o" spaes Change alignment instantly.
Comet 2)o o" s)ors 2)o o" iamons ;e"eat the next monster you meet to gain one le&el.
;on.on *our o" s)ors Ace o" spaes =ou are
5uryale 2en o" s)ors Mueen o" spaes @1 penalty on all sa&ing thro)s hence"orth.
2he *ates 2hree o" cups Ace o" hearts A&oi any situation you choose . . . once.
*lames SV. 2he ;e&il Mueen o" clu!s 5nmity !et)een you an an outsier.
*ool 0. 2he *ool No'er +)ith traemar'- Lose 10,000 experience points an you must ra)
again.
$em 0e&en o" cups 2)o o" hearts $ain your choice o" t)enty,"i&e pieces o" .e)elry or
"i"ty gems.
Iiot 2)o o" pentacles 2)o o" clu!s Lose Intelligence +permanent rain-. =ou may ra)
again.
Nester SII. 2he 7ange Man No'er +)ithout traemar'- $ain 10,000 magical essence or t)o more ra)s "rom
the ec'.
:ey V. 2he 7ierophant Mueen o" hearts $ain a ma.or magic )eapon.
:night Page o" s)ors Nac' o" hearts $ain the ser&ice o" a Hth,le&el "ighter.
Moon SVIII. 2he Moon Mueen o" iamons =ou are grante 1H )ishes.
Fogue *i&e o" s)ors Nac' o" spaes #ne o" your "riens turns against you.
Fuin SVI. 2he 2o)er :ing o" spaes Immeiately lose all )ealth an real property.
0'ull SIII. ;eath Nac' o" clu!s ;e"eat rea )raith or !e "ore&er estroye.
0tar SVII. 2he 0tar Nac' o" iamons Immeiately gain a D2 inherent !onus to one a!ility
score.
0un SIS. 2he 0un :ing o" iamons $ain !ene"icial meium )onrous item an 10,000
magical essence.
2alons Mueen o" pentacles Ace o" clu!s All magic items you possess isappear permanently.
2hrone *our o" sta&es :ing o" hearts $ain a DA !onus on ;iplomacy chec's plus a small
'eep.
Vi>ier IS. 2he 7ermit Ace o" iamons :no) the ans)er to your next ilemma.
2he Voi 5ight o" s)ors :ing o" clu!s 6oy "unctions, !ut soul is trappe else)here.
)alance: 2he character must change to a raically i""erent
alignment. I" the character "ails to act accoring to the ne)
alignment, she gains a negati&e le&el.
-omet: 2he character must single,hanely e"eat the next
hostile monster or monsters encountere, or the !ene"it is
lost. I" success"ul, the character gains enough magical
essence to attain the next experience le&el.
>on1on: 2his car signi"ies imprisonmentE either !y the
imprisonment spell or !y some po)er"ul !eing. All gear an
spells are strippe "rom the &ictim in any case. ;ra) no
more cars.
Buryale: 2he meusali'e &isage o" this car !rings a curse
that only the "ates car or a eity can remo&e. 2he @1 penalty
on all sa&ing thro)s is other)ise permanent.
Eates: 2his car ena!les the character to a&oi e&en an
instantaneous occurrence i" so esire, "or the "a!ric o"
reality is unra&ele an respun. 8ote that it oes not ena!le
something to happen. It can only stop something "rom
happening or re&erse a past occurrence. 2he re&ersal is only
"or the character )ho re) the carG other party mem!ers
may ha&e to enure the situation.
Elames: 7ot anger, .ealousy, an en&y are !ut a "e) o" the
possi!le moti&ational "orces "or the enmity. 2he enmity o"
B9
the outsier can4t !e ene until one o" the parties has !een
slain. ;etermine the outsier ranomly, an assume that it
attac's the character +or plagues her li"e in some )ay- )ithin
120 ays.
Eool: 2he payment o" magical essence an the rera) are
manatory. 2his car is al)ays iscare )hen ra)n,
unli'e all others except the .ester.
Gem: 2his car inicates )ealth. 2he .e)elry is all gol set
)ith gems, each piece )orth 2,000 gp, the gems 1,000 gp
&alue each.
$diot: 2his car causes the rain o" 1HD1 points o"
Intelligence immeiately. 2he aitional ra) is optional.
Dester: 2his car is al)ays iscare )hen ra)n, unli'e all
others except the "ool. 2he rera)s are optional.
Hey: 2he magic )eapon grante must !e one usa!le !y the
character. It suenly appears out o" no)here in the
character4s han.
Hnight: 2he "ighter appears out o" no)here an ser&es
loyally until eath. 7e or she is o" the same race +or 'in-
an gener as the character.
=oon: 2his car sometimes !ears the image o" a moonstone
gem )ith the appropriate num!er o" wishes sho)n as gleams
thereinG sometimes it epicts a moon )ith its phase
inicating the num!er o" wishes +"ull T "ourG gi!!ous T threeG
hal" T t)oG /uarter T one-. 2hese wishes are the same as
those grante !y the Bth,le&el )i>ar spell an must !e use
)ithin a num!er o" minutes e/ual to the num!er recei&e.
*ogue: 3hen this car is ra)n, one o" the character4s 8PC
"riens +pre"era!ly a cohort- is totally alienate an "ore&er
a"ter
hostile. I" the character has no cohorts, the enmity o" some
po)er"ul personage +or community, or religious orer- can
!e su!stitute. 2he hatre is secret until the time is ripe "or it
to !e re&eale )ith e&astating e""ect.
*uin: As implie !y its name, )hen this car is ra)n, all
nonmagical possessions o" the ra)er are lost.
Skull: A rea )raith appears. 2reat this creature as an
unturna!le unea. 2he character must "ight it aloneEi"
others help, they get rea )raiths to "ight as )ell. I" the
character is slain, she is slain "ore&er an cannot !e re&i&e,
e&en )ith a wish or a miracle.
Star: 2he 2 points are ae to any a!ility the character
chooses. 2hey cannot !e i&ie among t)o a!ilities.
Sun: Foll "or a meium )onrous item until a use"ul item is
inicate.
.alons: 3hen this car is ra)n, e&ery magic item o)ne or
possesse !y the character is instantly an irre&oca!ly gone.
.hrone: 2he character !ecomes a true leaer in people4s
eyes. 2he castle gaine appears in any open area she )ishes
+!ut the ecision )here to place it must !e mae )ithin 1
hour-.
;izier: 2his car empo)ers the character ra)ing it )ith the
one,time a!ility to call upon a source o" )isom to sol&e any
single pro!lem or ans)er "ully any /uestion upon her
re/uest. 2he /uery or re/uest must !e mae )ithin one year.
3hether the in"ormation gaine can !e success"ully acte
upon is another /uestion entirely.
.he ;oid: 2his !lac' car spells instant isaster. 2he
character4s !oy continues to "unction, as though comatose,
!ut her psyche is trappe in a prison some)hereEin an
o!.ect on a "ar plane or planet, possi!ly in the possession o"
an outsier. A wish or a miracle oes not !ring the character
!ac', instea merely re&ealing the plane o" entrapment.
;ra) no more cars.
0trong +all schools-G CL 20th.
Hammer of Thunder"olts: 2his 4( Large returning
warhammer eals HA points o" amage on any hit. *urther,
i" the )ieler )ears a "elt of giant Strength an gauntlets of
ogre power an he 'no)s that the hammer is a hammer of
thunder"olts +not .ust a 4( warhammer-, the )eapon can !e
use to "ull e""ect( It gains a total D1 enhancement !onus,
allo)s all "elt an gauntlet !onuses to stac' +only )hen
using this )eapon-, an stri'es ea any giant upon )hom it
scores a hit +*ortitue ;C 20 negates the eath e""ect !ut not
the amage-.
3hen hurle, on a success"ul attac' the hammer emits a
great noise, li'e a clap o" thuner, causing all creatures
)ithin B0 "eet to !e stunne "or 1 roun +*ortitue ;C 11
negates-. 2he hammer4s range increment is 90 "eet.
0trong e&ocation, necromancy, an transmutationG CL 20thG
3eight 11 l!.
Philosopher6s Stone: 2his rare su!stance appears to !e an
orinary, sooty piece o" !lac'ish roc'. I" the stone is !ro'en
open +!rea' ;C 20-, a ca&ity is re&eale at the stone4s heart.
2his ca&ity is line )ith a magical type o" /uic'sil&er that
ena!les any arcane spellcaster to transmute !ase metals +iron
an lea- into sil&er an gol. A single philosopher9s stone
can turn "rom up to 1,000 pouns o" iron into sil&er, or up to
1,000 pouns o" lea into gol. 7o)e&er, the /uic'sil&er
!ecomes unsta!le once the stone is opene an loses its
potency )ithin 2H hours, so all transmutations must ta'e
place )ithin that perio.
2he /uic'sil&er "oun in the center o" the stone may also !e
put to another use. I" mixe )ith any cure potion )hile the
su!stance is still potent, it creates a special oil of life that acts
as a true resurrection spell "or any ea !oy it is sprin'le
upon.
0trong transmutationG CL 20thG3eight 9 l!.
BH
Sphere of Annihilation: A sphere of annihilation is a glo!e
o" a!solute !lac'ness, a !all o" nothingness 2 "eet in
iameter. 2he o!.ect is actually a hole in the continuity o" the
multi&erse. Any matter that comes in contact )ith a sphere is
instantly suc'e into the &oi, gone, an utterly estroye.
#nly the irect inter&ention o" a eity can restore an
annihilate character.
A sphere of annihilation is static, resting in some spot as i" it
)ere a normal hole. It can !e cause to mo&e, ho)e&er, !y
mental e""ort +thin' o" this as a munane "orm o" tele'inesis,
too )ea' to mo&e actual o!.ects !ut a "orce to )hich the
sphere, !eing )eightless, is sensiti&e-. A character4s a!ility
to gain control o" a sphere of annihilation +or to 'eep
controlling one- is !ase on the result o" a control chec'
against ;C 90 +a mo&e action-. A control chec' is 120 D
character le&el D character Int moi"ier. I" the chec'
succees, the character can mo&e the sphere +perhaps to
!ring it into contact )ith an enemy- as a "ree action.
Control o" a sphere can !e esta!lishe "rom as "ar a)ay as H0
"eet +the character nee not approach too closely-. #nce
control is esta!lishe, it must !e maintaine !y continuing to
ma'e control chec's +all ;C 90- each roun. *or as long as a
character maintains control +oes not "ail a chec'- in
su!se/uent rouns, he can control the sphere "rom a istance
o" H0 "eet D 10 "eet per character le&el. 2he sphere4s spee in
a roun is 10 "eet D1 "eet "or e&ery 1 points !y )hich the
character4s control chec' result in that roun exceee 90.
I" a control chec' "ails, the sphere slies 10 "eet in the
irection o" the character attempting to mo&e it.
I" t)o or more creatures &ie "or control o" a sphere of
annihilation! the rolls are oppose. I" none are success"ul,
the sphere slips to)ar the one )ho rolle lo)est.
0houl a gate spell !e cast upon a sphere of annihilation,
there is a 10? chance +01@10 on ?- that the spell estroys
it, a 91? chance +11@L1- that the spell oes nothing, an a
11? chance +LA@100- that a gap is torn in the spatial "a!ric,
catapulting e&erything )ithin a 1L0,"oot raius into another
plane. I" a rod of cancellation touches a sphere of
annihilation, they negate each other in a tremenous
explosion. 5&erything )ithin a A0,"oot raius ta'es 2Ax10
points o" amage. >ispel magic an dis1unction ha&e no
e""ect on a sphere.
0ee also talisman of the sphere +!elo)-.
0trong transmutationG CL 20th.
Staff of the #agi: A long )ooen sta"", sho in iron an
inscri!e )ith sigils an runes o" all types, this potent
arti"act contains many spell po)ers an other "unctions.
0ome o" its po)ers use charges, )hile others on4t. 2he
"ollo)ing po)ers o not use charges(
C >etect magic
C Bnlarge person /*ortitue ;C 11 negates-
C Cold portal
C Light
C =age armor
C =age hand
2he "ollo)ing po)ers rain 1 charge per usage(
C >ispel magic
C Eire"all +10A amage, Fe"lex ;C 1K hal" -
C $ce storm
C $nvisi"ility
C Hnock
C Lightning "olt +10A amage, Fe"lex ;C 1K hal" -
C 3asswall
C 3yrotechnics +3ill or *ortitue ;C 1A negates-
C <all of fire
C <e"
2hese po)ers rain 2 charges per usage(
C =onster summoning $M
C 3lane shift +3ill ;C 21 negates-
C .elekinesis +H00 l!. maximum )eightG 3ill ;C 1B
negates-
A staff of the magi gi&es the )ieler spell resistance 29. I"
this is )illingly lo)ere, ho)e&er, the sta"" can also !e use
to a!sor! arcane spell energy irecte at its )ieler, as a rod
of a"sorption oes. <nli'e the ro, this sta"" con&erts spell
le&els into charges rather than retaining them as spell energy
usa!le !y a spellcaster. I" the sta"" a!sor!s enough spell
le&els to excee its limit o" 10 charges, it exploes as i" a
retri!uti&e stri'e ha !een per"orme +see !elo)-. 2he
)ieler has no iea ho) many spell le&els are cast at her, "or
the sta"" oes not communicate this 'no)lege as a rod of
a"sorption oes. +2hus, a!sor!ing spells can !e ris'y.-
*etri"utive Strike: A staff of the magi can !e !ro'en "or a
retri!uti&e stri'e. 0uch an act must !e purpose"ul an
eclare !y the )ieler. All charges in the sta"" are release
in a 90,"oot sprea. All )ithin 10 "eet o" the !ro'en sta"" ta'e
hit points o" amage e/ual to L times the num!er o" charges
in the sta"", those !et)een 11 "eet an 20 "eet a)ay ta'e
points e/ual to A times the num!er o" charges, an those 21
"eet to 90 "eet istant ta'e H times the num!er o" charges. A
;C 1K Fe"lex sa&e reuces amage !y hal".
2he character !rea'ing the sta"" has a 10? chance +01@10 on
?- o" tra&eling to another plane o" existence, !ut i" she
oes not +11@100-, the explosi&e release o" spell energy
estroys her. #nly speci"ic items, incluing the staff of the
magi an the staff of power are capa!le o" a retri!uti&e
B1
stri'e.
0trong +all schools-G CL 20thG3eight 1 l!.
Talisman of Pure $ood: A goo +L$, 8$, C$- i&ine
spellcaster )ho possesses this item can cause a "laming
crac' to open at the "eet o" an e&il +L5, 85, C5- i&ine
spellcaster )ho is up to 100 "eet a)ay. 2he intene &ictim
is s)allo)e up "ore&er an sent hurtling to the center o" the
earth. 2he )ieler o" the talisman must !e goo, an i" he is
not exceptionally pure in thought an ee the e&il character
gains a ;C 1B Fe"lex sa&ing thro) to leap a)ay "rom the
crac'. #!&iously, the target must !e staning on soli groun
"or this item to "unction.
A talisman of pure good has A charges. I" a neutral +L8, 8,
C8- i&ine spellcaster touches one o" these stones, he ta'es
AA points o" amage. I" an e&il i&ine spellcaster touches
one, he ta'es LA points o" amage. All other characters are
una""ecte !y the e&ice.
0trong e&ocation OgooPG CL 1Lth.
Talisman of the Sphere: 2his small aamantine loop an
hanle are useless to those una!le to cast arcane spells.
Characters
)ho cannot cast arcane spells ta'e 1A points o" amage
merely "rom pic'ing up an holing a talisman o" this sort.
7o)e&er, )hen hel !y an arcane spellcaster )ho is
concentrating on control o" a sphere of annihilation! a
talisman of the sphere ou!les the character4s moi"ier on
his control chec' +ou!ling !oth his Intelligence !onus an
his character le&el "or this purpose-.
I" the )ieler o" a talisman esta!lishes control, he nee
chec' "or maintaining control only e&ery other roun
therea"ter. I" control is not esta!lishe, the sphere mo&es
to)ar him. 8ote that )hile many spells an e""ects o"
cancellation ha&e no e""ect upon a sphere of annihilation! the
talisman4s po)er o" control can !e suppresse or cancele.
0trong transmutationG CL 1AthG3eight 1 l!.
Talisman of Reluctant Wishes: A talisman o" this sort
appears the same as a stone of controlling earth elementals
Its po)ers are /uite i""erent, ho)e&er, an epenent on the
Charisma o" the ini&iual holing the talisman. 3hene&er a
character touches a talisman of reluctant wishes! he must
ma'e a ;C 11 Charisma chec'.
I" he "ails, the e&ice acts as a stone of weight. ;iscaring or
estroying it results in 1A points o" amage to the character
an the isappearance o" the talisman.
I" he succees, the talisman remains )ith the character "or
1A hours, or until a wish is mae )ith it, )hiche&er comes
"irst. It then isappears.
I" he rolls a natural 20, the character "ins it impossi!le to !e
ri o" the talisman "or as many months as he has points o"
Charisma. In aition, the arti"act grants him one wish "or
e&ery A points o" the character4s Charisma. It also gro)s
)arm an thro!s )hene&er its possessor comes )ithin 20
"eet o" a mechanical or magic trap. +I" the talisman is not
hel, its )arning heat an pulses are o" no a&ail.-
Fegarless o" )hich reaction results, a talisman of reluctant
wishes isappears )hen its time perio expires, lea&ing
!ehin a 10,000 gp iamon in its stea.
0trong con.urationG CL 20thG3eight 1 l!.
Talisman of ltimate &!il: An e&il +L5, 85, C5- i&ine
spellcaster )ho possesses this item can cause a "laming
crac' to open at the "eet o" a goo +L$, 8$, C$- i&ine
spellcaster )ho is up to 100 "eet a)ay. 2he intene &ictim
is s)allo)e up "ore&er an sent hurtling to the center o" the
earth. 2he )ieler o" the talisman must !e e&il, an i" she is
not exceptionally "oul an per&erse in the sights o" her e&il
eity the goo character gains a ;C 1B Fe"lex sa&e to leap
a)ay "rom the crac'. #!&iously, the target must !e staning
on soli groun "or this item to "unction.
A talisman of ultimate evil has A charges. I" a neutral +L8, 8,
C8- i&ine spellcaster touches one o" these stones, she ta'es
AA points o" amage. I" a goo i&ine spellcaster touches
one, she ta'es LA points o" amage. All other characters are
una""ecte !y the e&ice.
0trong e&ocation Oe&ilPG CL 1Lth.
MAJOR ARTIFACTS
Ma.or arti"acts are uni/ue itemsEonly one o" each such item
exists. 2hese are the most potent o" magic items, capa!le o"
altering the !alance o" a campaign.
<nli'e all other magic items, ma.or arti"acts are not easily
estroye. 5ach shoul ha&e only a single, speci"ic means o"
estruction.
Ma&or Artifact Descriptions
The #oaning .iamond: 2he =oaning >iamond appears to
!e an uncut iamon the si>e o" a human "ist. At all times, it
gi&es "orth a !ale"ul moaning soun, as i" in pain. ;espite
the noise, the =oaning >iamond is not e&il. 2he )ieler o"
the stone can, three times per ay, call upon it to reshape
earth an stone as i" !y the spell stone shape! a""ecting 1,000
cu!ic "eet o" material. 2he =oaning >iamond can summon
an eler earth elemental )ith maximum hit points that ser&es
the caster until it is slain. #nly one such elemental can !e
summone at a timeG i" it is slain, a ne) creature cannot !e
summone "or 2H hours.
The 2r"s of .ragon<ind: 5ach o" these "a!le or!s
contains the essence an personality o" an ancient ragon o"
a i""erent &ariety +one "or each o" the ma.or ten i""erent
chromatic an metallic ragons-. 2he !earer o" an Fr" can
BA
dominate ragons o" its particular &ariety )ithin 100 "eet +as
dominate monster-, the ragon !eing "orce to ma'e a ;C
21 3ill sa&e to resist. +0pell resistance is not use"ul against
this e""ect.- 5ach Fr" of >ragonkind !esto)s upon the
)ieler the AC an sa&ing thro) !onuses o" the ragon
)ithin. 2hese &alues replace )hate&er &alues the character
)oul other)ise ha&e, )hether they are !etter or )orse.
2hese &alues cannot !e moi"ie !y any means short o"
riing the character o" the Fr" A character possessing an
Fr" of >ragonkind is immune to the !reath )eaponE!ut
only the !reath )eaponEo" the ragon &ariety 'eye to the
Fr" *inally, a character possessing an Fr" can hersel" use
the !reath )eapon o" the ragon in the Fr" three times per
ay.
All Fr"s of >ragonkind can !e use to communicate
&er!ally an &isually )ith the possessors o" the other Fr"s
2he o)ner o" an Fr" 'no)s )hether there are ragons
)ithin 10 miles at all times. *or ragons o" the Fr"4s
particular &ariety, the range is 100 miles. I" )ithin 1 mile o"
a ragon o" the Fr"4s &ariety, the )ieler can etermine the
exact location an age o" the creature. 2he !earer o" one o"
these Fr"s earns the enmity "ore&er o" all ragon'in "or
pro"iting !y the ensla&ement o" one o" their 'in, e&en i" she
later loses the item.
5ach Fr" also has an ini&iual po)er that can !e in&o'e
once per roun at 10th caster le&el.
C )lack >ragon Fr": Ely +3ill ;C 1K negates-.
C )lue >ragon Fr": Caste +*ortitue ;C 1K negates-
C )rass >ragon Fr": .eleport +3ill ;C 1B negates-
C )ronze >ragon Fr": Scrying +3ill ;C 1L negates-
C -opper >ragon Fr": Suggestion +3ill ;C 1K negates-
C Gold >ragon Fr": 2he o)ner o" the gol Fr" can call
upon any po)er possesse !y one o" the other Fr"sE
incluing the dominate an !reath )eapon a!ilities !ut not
AC, sa&e !onuses, or !reath )eapon immunityE!ut can
only use an ini&iual
po)er once per ay. 0he can use dominate on any other
possessor o" an Fr" )ithin 1 mile +3ill ;C 29 negates-.
C Green >ragon Fr": Spectral hand
C *ed >ragon Fr": <all of fire
C Silver >ragon Fr": -ure critical wounds +3ill ;C 1L
hal" -
C <hite >ragon Fr": 3rotection from energy /cold0
+*ortitue ;C 1K negates-
The Saint6s #ace: 2his relic appears to !e a simple, )ell,
use cugel, !ut its simple appearance hies great po)er.
2he saint9s mace has a D1 enhancement !onus an "unctions
as a hea&y mace )ith the holy, la)"ul, an isruption special
a!ilities. 2he )ieler can pro.ect searing light "rom the mace
at )ill, at caster le&el 20th.
The Shado5staff: 2his arti"act )as cra"te centuries ago,
)ea&ing together the )ispy strans o" shao) itsel" into a
t)iste !lac' sta"". 2he Shadowstaff ma'es the )ieler
slightly shao)y an incorporeal, granting him a DH !onus
to AC an Fe"lex sa&es +)hich stac's )ith any other
!onuses-. 7o)e&er, in !right light +such as that o" the sun,
!ut not a torch- or in a!solute ar'ness, the )ieler ta'es a @
2 penalty on all attac' rolls, sa&es, an chec's.
2he Shadowstaff also has these po)ers.
C Summon Shadows: 2hree times per ay the sta"" may
summon 2H shao)s. Immune to turning, they ser&e the
)ieler as i" calle !y a summon monster ; spell cast at 20th
le&el.
C Summon Iightshade: #nce per month, the sta"" can
summon a nightcra)ler nightshae that ser&es the )ieler as
i" calle !y a summon monster $M spell cast at 20th le&el.
C Shadow Eorm: 2hree times per ay the )ieler can !ecome
a li&ing shao), )ith all the mo&ement po)ers grante !y
the
gaseous form spell.
C Shadow )olt: 2hree times per ay the sta"" can pro.ect a
ray attac' that eals 10A points o" col amage to a single
target. 2he shao) !olt has a range o" 100 "eet.
2he 0hiel o" the 0un( 2his 4' large shield! em!la>one
)ith the sym!ol o" the sun, allo)s the )ieler to cast spells
as i" she )ere a 20th,le&el )ith a 3isom score o" 20. 2he
spells gaine are cumulati&e )ith any existing spells per ay
that the character might ha&e, e&en i" she4s alreay a
champion. 2he Shield of the Sun also grants spell resistance
11 to its )ieler. It a!sor!s the "irst 10 points o" amage
"rom any energy attac' +"ire, col, aci, electricity, or sonic-.
In return "or all this, once per year the shiel4s o)ner must
unerta'e a /uest +no sa&ing thro) to a&oi- at the !ehest o"
a la)"ul goo eity.
A character )ho is e&il or chaotic +L5, 85, C5, C8, C$-
gains "our negati&e le&els i" she attempts to use this arti"act.
Although these negati&e le&els ne&er results in actual le&el
loss, they remain as long as the shiel is in han an cannot
!e o&ercome in any )ay +incluing restoration spells-. 2he
negati&e le&els isappear )hen the shiel is sto)e or lea&es
the )earer4s possession.
BK

Das könnte Ihnen auch gefallen