Beruflich Dokumente
Kultur Dokumente
&inal *omments
4o, that 1ou'9e "inishe% enterin( 1ou're in"ormation. $t is time to mo9e on to
the actual recor%in( o" the screen. $" 1ou ha9e not installe% the #amstu%io pro(ram7
or a similar screen recor%in( pro(ram7 no, is the time to %o so. This ,ill !e co9ere%
extensi9el1 in section num!er 4.
&
Section 4: Recording the Screen
All the in"ormation has !een entere%7 an% no, ,e can recor% the screen. 6e"ore
recor%in( thou(h7 there are a couple o" thin(s 1ou'll nee% to chec8 in the #amstu%io
pro(ram. <pen it up7 an% 1ou shoul% see a screen that loo8s li8e this.
The Follo,in( items nee% to !e 9eri"ie%
Un%er <ptions7 Select 'o -ot record Audio
Un%er <ptions K #ursor <ptions7 Select :ide *ursor
Un%er 0e(ion7 Select Region
Un%er the Main Screen7 !utton C-7 ma8e sure it sa1s SAF
@ou usuall1 onl1 nee% to %o these once. Eo,e9er7 there is one more option 1ou
,ant to chec8. This one shoul% !e chec8 on a semi re(ular !asis. Un%er <ptions K
Vi%eo options. Selectin( the option GVi%eo <ptionsG shoul% !rin( up this screen:
4
4ote the "ollo,in( settin(s a!o9e. Lualit1 shoul% !e 133. Je1 Frames shoul% !e
e9er1 13. #apture Frames Shoul% 6e E9er1 3. 'la1!ac8 0ate shoul% !e 33 "rames
per secon%. There is a !utton on this screen mar8e% Auto A%Hust. @ou ma1 nee% to
unchec8 it7 an% then manuall1 enter the "i(ures as sho,n a!o9e. @ou %on't nee% to %o
this e9er1 time 1ou %o a 9i%eo. #hec8 it o"ten thou(h to ma8e sure e9er1thin( is
correct. @ou ma1 also nee% to pla1 ,ith these num!ers i" the 9i%eo recor%s too slo,
or to "ast "or 1our speci"ic computer.
<nce 1ou ha9e 9eri"ie% that these num!ers are to 1our li8in(7 ,e can then
!e(in the recor%in( process. Ae can no, (o !ac8 to the Emulator ,ith the screen that
loo8s li8e the "ollo,in(.
*
Ahen 1ou press the re% !utton7 it ,ill chan(e the cursor to a %ra, icon. Mo9e
the cursor so it is !et,een the !lue !ox an% the (ra1 inner e%(e o" the pro(ram. 'ress
%o,n the mouse !utton an% %ra( it until a !ox is %ra,n that "its in !lue an% (ra1 lines
in the opposite corner. Ahen 1ou let (o7 it ,ill !e(in recor%in(.
<nce the recor%in( has starte%7 clic8 an1,here in the Emulator pro(ram7 !ut %o
not mo9e it. The mi%%le (enerall1 ,or8s !est. 'ress the enter !utton on the main
8e1!oar%. This ,ill !e(in a count%o,n to 3. Then the pro(ram ,ill !e(in to run7 an%
#amstu%io ,ill recor% the contents o" the screen. E9entuall17 it ,ill en% up li8e this.
-
The screen ,ill seem to (o slo,. This is normal. Ahen the 9i%eo is complie% at
the en%7 the "rameBrates that ,ere set ,ill result in the "inishe% pro%uct !ein(
%ispla1e% "our times as "ast. This is %one to ma8e the transitions an% text mo9ement
seem much smoother.
The next thin( 1ou'll nee% to %o it stop the recor%in(. For this speci"ic screen7
1ou ,ant to loo8 "or t,o thin(s. The "irst is 1ou ,ant the current "rame to !e a!o9e
137333. This can !e "oun% on the thir% line in #amstu%io pro(ram. This ,ill (i9e 1ou
a!out one minute o" 9i%eo. @ou can (o as lon( as 1ou ,ant7 !ut that point is ,here $
usuall1 stop. The secon% item is 1ou ,ant to stop it ri(ht as the ,arnin( text pops
!ac8 up. The alert ,arnin( name ,ill "lash in an% out. @ou ,ant to stop it Hust a"ter it
comes !ac8 in. This is %one "or e%itin( purposes. <nce 1ou ha9e reache% that point7
it ,ill prompt 1ou to sa9e the 9i%eo. Sa9e it to 1our %esire% location7 or "ol%er ,ith
the rest o" 1our ,or8.
.
A 6rief *omment on Editing
<nce 1ou ha9e 1our 9i%eo7 1ou ,ill nee% to e%it it to ma8e the ,hole thin( "it
to(ether. There's 9i%eo7 au%io7 an% tones7 an% the1 ,ill all nee% to come to(ether to
ma8e an EAS 9i%eo. There are numerous ,a1s to %o it7 an% the1 are %etaile%. M1
recommen%ation to 1ou is "or 1ou to %o it as 1ou see "it. 'la1 ,ith it7 an% (et to the
point ,here 1ou "eel com"orta!le.
Section : Summar!
As 1ou can see7 there are se9eral %etails that (o into ma8in( an EAS 9i%eo7 !ut
man1 o" them !ecome routine a"ter %oin( them "or a ,hile. A(ain7 the process "or this
speci"ic screen is complicate% !ecause the processes are the same "or each o" the
other 13 screen. $" 1ou use the metho%s %escri!e% in the manual7 1ou can %o the same
"or an1 o" the other ones in EAS Emulator 4.17 ,hen the "ull 9ersion is release%. The
most important thin(s thou(h is to ha9e "un. $" 1ou %on't enHo1 it7 there is no reason
to %o them. Also7 lac8 o" enthusiasm an% enHo1ment also ten%s to sho, up in the
:ualit1 o" 1our ,or8.
/
Ea9e Fun
B The EAS Experience