Sie sind auf Seite 1von 13

Metatype Attributes Magic/Resonance Skills

Priorities A B E D
Priority Attributes
Human 9
Elf 8
Dwarf 7
Ork 7
Troll 5
Human 7
Elf 6
Dwarf 4
Ork 4
Troll 0
Human 5
Elf 3
Dwarf 1
Ork 0
Human 3
Elf 0
E Human 1 12
Name MetaType Human
Age Sex Height
Street Cred Notoriety Public Awareness
Karma Total Karma Awakened
20
Base Points Total
Body 1 1 Edge
Agility 1 1
Reaction 1 1
Strength 1 1
Willpower 1 1
Logic 1 1
Intuition 1 1
Charisma 1 1
Points Spent: 0
Positive Qualities: 0 /25 Positive Qualities:
Positive Quality Rating/Details Karma Description Negative Quality
#N/A
#N/A
#N/A
#N/A
#N/A
Skill Build Points: 0 /22 Skill Groups: 0
Skill Points Specialization Base Die Pool Skill
Acting Athletics
Qualities
Skills
Attributes
Attribute Build Points: Special Attribute Points:
'--
Personal Data
D 14
Adept: Magic 2
Aspected Magician: Magic 2
C 16
Magician/MystAd: Magic 3, 5 spells
Adept: Magic 4, 1 skill @ 2
Aspected: Magic 3, 1 skill group @ 2
Technomancer: Resonance 3, 1 form
B 20
Magician: Magic 4, 2 skills@4, 7 spells
MystAd: Magic 4, 2 skills@4, 7 spells
Adept: Magic 6, 1 Active skill @ 4
Aspected: Magic 5, 1 skill group @ 4
Techno: Res 4, 2 skills@4, 2 forms
Metatype Magic or Resonance
A 24
Magician: Magic 6, 2 skills@5, 10 spells
MystAd: Magic 6, 2 skills@5, 10 spells
Techno: Res 6, 2 skills@5, 5 forms
Con 0 Gymnastics
Impersonation 0 Running
Performance 0 Swimming
Cybertechnology -- Blades
First Aid 0 Clubs
Medicine -- Unarmed
Cybercombat 0 Computer
Electronic Warfare -- Hardware
Hacking 0 Software
Automatics 0 Etiquette
Longarms 0 Leadership
Pistols 0 Negotiation
Navigation 0 Disguise
Survival 0 Palming
Tracking 0 Sneaking
Aeronautics Mech. -- Archery
Automotive Mech. -- Exotic:
Industrial Mech. -- Heavy Weapons
Nautical Mech. -- Throwing Weapons
Diving 0 Animal Handling
Escape Artist 0 Armorer
Free-fall 0 Artisan
Perception 0 Biotechnology
Instruction 0 Chemistry
Intimidation 0 Demolition
Forgery 0 Pilot Walker
Locksmith 0 Pilot Ground Craft
Pilot Watercraft
Gunnery 0
Pilot Aerospace -- --
Pilot Aircraft -- --
Pilot Exotic: -- --
-- -- --
-- -- --
-- -- --
-- --
-- --
-- --
#VALUE!
--
-- --
--
Physical/Social Skills Technical Skills
Security Skills Vehicle Skills
Vehicle Skills
Firearms Influence
Outdoors Stealth
Engineering Combat Skills
Biotech Close Combat
Cracking Electronics
Resources
C
Skills Resources
18/0 6,000
Ethnicity
Weight
-- Misc
9
Base Points Total
2 0 2 6
6
Points Spent: 0 6
6
Physical Limit Mental Limit Social Limit 6
1 1 3 6
Initiative Essence 6
2 + 1D6 6 6
0 /25
Rating/Details Karma Description
#N/A
#N/A
#N/A
#N/A
#N/A
Points Specialization Points + Attribute
Athletics
Qualities
Skills
Points From Magic/Technomancy:
Attributes
Special Attribute Points:
'--
Personal Data
Adept: Magic 2
22/0 50,000
Aspected Magician: Magic 2
Magician/MystAd: Magic 3, 5 spells
28/2 140,000
Adept: Magic 4, 1 skill @ 2
Aspected: Magic 3, 1 skill group @ 2
Technomancer: Resonance 3, 1 form
Magician: Magic 4, 2 skills@4, 7 spells
36/5 275,000
MystAd: Magic 4, 2 skills@4, 7 spells
Adept: Magic 6, 1 Active skill @ 4
Aspected: Magic 5, 1 skill group @ 4
Techno: Res 4, 2 skills@4, 2 forms
#VALUE!
Magic or Resonance
46/10 450,000
Magician: Magic 6, 2 skills@5, 10 spells
MystAd: Magic 6, 2 skills@5, 10 spells
Techno: Res 6, 2 skills@5, 5 forms
0 0
0
0
0 0
0
0
0 0
--
--
0 0
0
0
0 0
0
0
0 0
0
0
0
0 0
0
0
--
--
0
-- 0
0
0
0
--
--
--
-- 0
--
--
0
#VALUE!
--
--
Technical Skills
Vehicle Skills
Influence
Stealth
Combat Skills
Close Combat
Electronics
7
7
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0
Priority Attributes
Human 9
Elf 8
Dwarf 7
Ork 7
Troll 5
Human 7
Elf 6
Dwarf 4
Ork 4
Troll 0
Human 5
Elf 3
Dwarf 1
Ork 0
Human 3
Elf 0
E Human 1 12
Easy Ones ATTRIBUTES SKILL GROUPS SKILL POINTS
A 24 10 46
B 20 5 35
C 16 2 28
D 14 0 22
E 12 0 18
Special Attrb Pts Human Elf Dwarf Ork
A 9 8 7 7
B 7 6 4 4
C 5 3 1 0
D 3 0 ERROR ERROR
E 1 ERROR ERROR ERROR
'--
Magician/MystAd Magic Skill points Spells
A 6 10 10
B 4 8 7
C 3 0 5
D ERROR ERROR ERROR
E ERROR ERROR ERROR
Adept Magic Skill points Spells
A ERROR ERROR ERROR
B 6 4 0
C 4 2 0
D 2 0 0
E ERROR ERROR ERROR
Aspected Magician Magic Skill points Spells
A ERROR ERROR ERROR
B 5 4 0
C 3 2 0
D 2 0 0
E ERROR ERROR ERROR
'--
C 16
Magician/MystAd: Magic 3, 5 spells
Adept: Magic 4, 1 skill @ 2
Aspected: Magic 3, 1 skill group @ 2
Technomancer: Resonance 3, 1 form
D 14
Adept: Magic 2
Aspected Magician: Magic 2
B 20
Magician: Magic 4, 2 skills@4, 7 spells
MystAd: Magic 4, 2 skills@4, 7 spells
Adept: Magic 6, 1 Active skill @ 4
Aspected: Magic 5, 1 skill group @ 4
Techno: Res 4, 2 skills@4, 2 forms
Metatype Magic or Resonance
A 24
Magician: Magic 6, 2 skills@5, 10 spells
MystAd: Magic 6, 2 skills@5, 10 spells
Techno: Res 6, 2 skills@5, 5 forms
Technomancer Resonance Skill points Spells
A 6 10 5
B 4 8 2
C 3 0 1
D ERROR ERROR ERROR
E ERROR ERROR ERROR
Positive Qualities Negative Qualities
Quality Points Description Quality
Ambidextrous 4 Addiction
Analytical Mind 5 Allergy
Aptitude 14 Astral Beacon
Astral Chameleon 10 Bad Luck
Bilingual 5 Bad Rep
Blandness 8 Code of Honor
Catlike 7 Codeblock
Codeslinger 10 Combat Paralysis
Double-jointed 6 Dependents
Exceptional Attribute 14 Distinctive Style
First Impression 11 Elf Poser
Focused
Concentration 4 Gremlins
Gearhead 11 Incompetent
Guts 10 Insomnia
High Pain Tolerance 7 Loss of Confidence
Home Ground 10 Low Pain Tolerance
Human-Looking 6 Ork Poser
Indomitable [Mental] 8 Prejudiced
Indomitable
[Physical] 16 Scorched
Indomitable [Social] 24 Sensitive System
Juryrigger 10 Simsense Vertigo
Lucky 12 National SIN
Magical Resistance 6 Criminal SIN
Mentor Spirit 5
Corporate Limited
SIN
Natural Athlete 7 Corporate SIN
Natural Hardening 10 Social Stress
Natural Immunity
[Natural] 4 Spirit Bane
Natural Immunity
[Synthetic] 10 Uncouth
Photographic
Memory 6 Uneducated
Quick Healer 3 Unsteady Hands
Resistance to
Pathogens/Toxins 4
Weak Immune
System
'+2 DP mod to all Memory Tests.
'+2 DP mod to all Healing Tests.
'+1 DP mod to resist either pathogens or
toxins.
Gain a Mentor Spirit of your choice.
'+2 DP mod for Running and Gymnastics
'+1 natural biofeedback filtering
Complete immunity to a single natural
disease or toxin.
Complete immunity to a single synthetic
disease or toxin.
'+[Rating] to your Physical Limit [Max 3]
'+[Rating] to your Social Limit [Max 3]
'+2 DP mod on Mechanical tests when
'+1 max Edge rating
'+[Rating] DP mod for Spell Resistance
Tests. Cannot be lowered voluntarily.
'+2 DP mod to resist fear/intimidation.
Can ignore [Rating] box(es) of damage
when calculating wound modifiers. [Max
Grants a +2 bonus (Astral, Negotiation,
Digital, Evasion, Hideout, or Gangs) to
Can pass for Human in most
'+[Rating] to your Mental Limit [Max 3]
'+2 DP mod to Escape Artists tests and
May have one Attribute 1 above your
normal limit.
'+2 DP mod for Social Tests during the
Able to sustain one spell/complex form at
force/level [Rating] without penalties.
Can increase the Speed of vehicle/drone
Attempts to assense your astral signature
Read, write, and speak a second
Increase threshold for anyone to recall
'+2 DP modifier when sneaking.
'+2 DP mod to a particular Matrix action.
Removes -2 DP penalty for off-hand
'+2 DP to any Logic tests involving
May take one skill up to 13 (instead of
Resistance to
Pathogens & Toxins 8
Spirit Affinity 7
Toughness 9
Will to Live 3
'+[Rating] Damage
Overflow box(es)
[Max 3]
'+1 DP mod to Damage Resistance
'+1 DP mod to resist both pathogens and
toxins.
'+1 DP mod to Binding and +1 service
Skills Resources
18/0 6,000
RESOURCES
450000
275000
140000
50000
6000
Ind Bo Agi Re Str Wil Lo Int Ch Ed Bo
Troll Dwarf 4 3 1 1 3 2 1 1 1 1 8
5 Elf 3 1 2 1 1 1 1 1 3 1 6
0 Human 2 1 1 1 1 1 1 1 1 2 6
ERROR Ork 5 4 1 1 3 1 1 1 1 1 9
ERROR Troll 6 5 1 1 5 1 1 1 1 1 10
ERROR
'-- A B C D E
Adept ER
Aspected Magician
Magician
Mystic Adept
Technomancer
'--
Base Base
Magician/MystAd: Magic 3, 5 spells
28/2 140,000
Adept: Magic 4, 1 skill @ 2
Aspected: Magic 3, 1 skill group @ 2
Technomancer: Resonance 3, 1 form
Adept: Magic 2
22/0 50,000
Aspected Magician: Magic 2
Magician: Magic 4, 2 skills@4, 7 spells
36/5 275,000
MystAd: Magic 4, 2 skills@4, 7 spells
Adept: Magic 6, 1 Active skill @ 4
Aspected: Magic 5, 1 skill group @ 4
Techno: Res 4, 2 skills@4, 2 forms
Magic or Resonance
46/10 450,000
Magician: Magic 6, 2 skills@5, 10 spells
MystAd: Magic 6, 2 skills@5, 10 spells
Techno: Res 6, 2 skills@5, 5 forms
Points Description
10
12
7
15
10
12
3
5
6
4
5
10
10
9
6
10
12
5
5
10
15
25
8
7
14
8
7
10
You may not default on
Tech/Academic/Professional skills and
'-2 DP mod for all Agility based tests.
'+2 to the Power of any diseases during a
resistance test. You cannot take natural
Employee of a megacorp. Pay 20% of
your income as tax and experience
Born into a megacorp. Pay 10% of your
'-1 1s needed to glitch on
You annoy a particular type of spirit. -2 to
Summon/+2 to resist your binds. Must be
'-2 to social tests to resist acting
impulsively. Cost for learning/improving
'Body + Will (4) test to avoid
consequences on BTL slotting. Must be
Double essence lost for cyberware. If
Awakened, make a Will(2) test before
'-2 DP mod when interacting with AR, VR,
Legal citizen of a nation. You are in the
Former criminal. Pay 15% tax on income
to the issuing entity.
Make an Int+Willpower(4) test before
'-2 DP mod involving the affected skill.
Cannot use Edge with this skill. Must
'-1 wound modifier for every 2 boxes
instead of 3.
Can pass for an Ork. People think you are
'-2 DP towards your prejudiced group per
severity level of your prejudice. [Rating -
A loved one depends on you. Increase
'+2 DP Mod for people who are trying to
locate you. -1 Threshhold to remember
May successfully pass as a non-elf. Elves
Reduce the number of 1s needed to get a
glitch when using tech by [Rating]. Does
You are very bad at an Active skill group
Whenever you use Edge, roll 1D6. On 1,
Start with 3 Notoriety.
One group of people are "off limits" and
'-2 DP mod to a specific Matrix action.
Divide first Initiative in each combat in
'-DP modifiers to various tests when going
'-DP modifiers to Physical tests when
Your astral signature lasts twice as long
Agi Re Str Wil Lo Int Ch Ed
6 5 8 7 6 6 6 6
7 6 6 6 6 6 8 6
6 6 6 6 6 6 6 7
6 6 8 6 5 6 5 6
5 6 10 6 5 5 4 6
Base