Arena: Succubus - Straight up DPS, good in an open lane. Ninja - DPS, Fragile needs an open lane Thunder God - High damage and stun Champ - stun, can be useful to stagger a lane Pumpkin Duke - Buff can stack and make a huge difference Boss: Pumpkin Duke - buff stacks and helps stun train with a champ Champion - Stuns the boss and lets you afk it. Succubus - lowers the boss' atk Druid - heals your team, can also tank if it is 5/5 berserk and lvl 130+ Atlanticore/paladin - solid tank Snowzilla - can be tanky with high bulwark and a good stun team. Tank +DPS
Raids: Thunder God - Crowd control Spirit Mage (P2W) - Crowd Control Druid - need it for heals Pumpkin Duke - buff Paladin - can tank the high lvl garrisons Snowzilla - high DPS + tanky
Dungeons: Paladin - take the aggro and help team survive Druid - heals (obvious) Thunder God/Spirit Mage - Crowd Control.. Need these to proc and target hereos Pumpkin Duke - the buff is fantastic.. note that PD is a wild child and loves to run into the middle of combat situations Snowzilla - Optional tank / DPS hybrid.. hard to keep alive in later dungeons without supervision/good talent Grim Reaper - i hear it does well tanking in higher dungeons, dont own one so cant say for sure
Amount of might added from BUILDINGS Town Hall +50 per level
Basic Towers +5 might per level
Advanced Towers +10 might per level
Walls +1 might per level per wall
Mana Mill +3 might per level
Gold Mine +3 might per level
Heroes Altar Level 11 +10 might
Gold vault +3 might per level (credit to guoyuus)
Mana vault +3 might per level
Army Camp +5 might per level
Relic Hall Level 1 +30 might (+5 from building, +10 from arrow rain, +15 from restoration) Level 2 +5 might Level 3 +5 might
Hero Base First base +10 might (credits to broken3e) Subsequent bases +1 might +1 might per level
Arena +5 might
Guild Hall +10 might per level
Amount of might added from heroes Levelling up Hero Ordinary Hero +1 might per level Elite Hero +2 might per level Legendary Hero +3 might per level
Hiring Heroes You can find out how much they add to your might, when you place them on your hero base. For example, Hiring Druid +58 might at level 1
Levelling up hero skill Elite Hero +30 might per level Legendary Hero +45 might per level
Amount of might added from troops (4 main categories, 6 stars refer to the 2nd tier in the category, 11 refers to 3rd tier)
1 star + 8 might 2 star + 16 might (unlocks next troop, except for treants) 3 star + 24 might 4 star + 32 might 5 star + 40 might (unlocks tier 2) 6 star + 50 might (unlocked from previous) 7 star + 65 might 8 star + 80 might 9 star + 95 might 10 star + 110 might (unlocks tier 3) 11 star + 150 might (unlocked from previous)
Amount of might added from Magic Level 2 Arrow Rain +20 might (credits to guoyuus) Level 3 Arrow Rain +30 might (credits to guoyuus) Level 4 Arrow Rain +40 might (credits to guoyuus) Level 5 Arrow Rain +50 might (credits to guoyuus)