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Legend: Druid, SM, Tg, Reaper, PD.

Elite: Serpent queen, Pain-da, Cyclops, Assasin, Ice demon



Ordinary: Marksmen, Engineer, Angel, Alchemist, Frost witch

Arena:
Succubus - Straight up DPS, good in an open lane.
Ninja - DPS, Fragile needs an open lane
Thunder God - High damage and stun
Champ - stun, can be useful to stagger a lane
Pumpkin Duke - Buff can stack and make a huge difference
Boss:
Pumpkin Duke - buff stacks and helps stun train with a champ
Champion - Stuns the boss and lets you afk it.
Succubus - lowers the boss' atk
Druid - heals your team, can also tank if it is 5/5 berserk and lvl 130+
Atlanticore/paladin - solid tank
Snowzilla - can be tanky with high bulwark and a good stun team. Tank +DPS

Raids:
Thunder God - Crowd control
Spirit Mage (P2W) - Crowd Control
Druid - need it for heals
Pumpkin Duke - buff
Paladin - can tank the high lvl garrisons
Snowzilla - high DPS + tanky


Dungeons:
Paladin - take the aggro and help team survive
Druid - heals (obvious)
Thunder God/Spirit Mage - Crowd Control.. Need these to proc and target hereos
Pumpkin Duke - the buff is fantastic.. note that PD is a wild child and loves to run into the middle of
combat situations
Snowzilla - Optional tank / DPS hybrid.. hard to keep alive in later dungeons without
supervision/good talent
Grim Reaper - i hear it does well tanking in higher dungeons, dont own one so cant say for sure





Amount of might added from BUILDINGS
Town Hall
+50 per level

Basic Towers
+5 might per level

Advanced Towers
+10 might per level

Walls
+1 might per level per wall

Mana Mill
+3 might per level

Gold Mine
+3 might per level

Heroes Altar
Level 11 +10 might

Gold vault
+3 might per level (credit to guoyuus)

Mana vault
+3 might per level

Army Camp
+5 might per level

Relic Hall
Level 1 +30 might (+5 from building, +10 from arrow rain, +15 from restoration)
Level 2 +5 might
Level 3 +5 might

Hero Base
First base +10 might (credits to broken3e)
Subsequent bases +1 might
+1 might per level

Arena
+5 might

Guild Hall
+10 might per level

Amount of might added from heroes
Levelling up Hero
Ordinary Hero +1 might per level
Elite Hero +2 might per level
Legendary Hero +3 might per level

Hiring Heroes
You can find out how much they add to your might, when you place them on your hero base.
For example, Hiring Druid +58 might at level 1

Levelling up hero skill
Elite Hero +30 might per level
Legendary Hero +45 might per level


Talent Level
Level 2 Talent +10 might
Level 3 Talent +20 might (credit to guoyuus)
Level 4 Talent +30 might (credit to guoyuus)
Level 5 Talent +40 might (credit to guoyuus)

Amount of might added from troops (4 main categories, 6 stars refer to the 2nd tier in
the category, 11 refers to 3rd tier)

1 star + 8 might
2 star + 16 might (unlocks next troop, except for treants)
3 star + 24 might
4 star + 32 might
5 star + 40 might (unlocks tier 2)
6 star + 50 might (unlocked from previous)
7 star + 65 might
8 star + 80 might
9 star + 95 might
10 star + 110 might (unlocks tier 3)
11 star + 150 might (unlocked from previous)


Amount of might added from Magic
Level 2 Arrow Rain +20 might (credits to guoyuus)
Level 3 Arrow Rain +30 might (credits to guoyuus)
Level 4 Arrow Rain +40 might (credits to guoyuus)
Level 5 Arrow Rain +50 might (credits to guoyuus)

Level 2 Restoration +40 might
Level 3 Restoration +45 might
Level 2 Guardian Angel +60 might

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