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// -----------------------------------------------------------------------------

----------------------------------------------------
// CONFIG BEGINS
// -----------------------------------------------------------------------------
----------------------------------------------------
sv_cheats "1" // To change vars that require a sv_cheats enabled server without
error
// -----------------------------------------------------------------------------
----------------------------------------------------
// SETTINGS THAT YOU MAY WISH TO CU
STOMISE
// -----------------------------------------------------------------------------
----------------------------------------------------
// To uncomment a section, remove the // from all but the description line.
// -------
// FPS CAP
// -------
fps_max "121" // Caps fps to improve performance. The best value for this is fre
q * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues
.
// ------------
// NET SETTINGS
// ------------
// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE
SETTINGS
//cl_cmdrate "101" // default 30;
//cl_updaterate "101" // default 20;
//cl_interp "0.01" // default 0.1; Improves hit registr
ation
//cl_lagcomp_errorcheck "1" // default 0;
//cl_lagcompensation "1" // default 1; Improves hit registr
ation
//cl_resend "1.5" // default 6; How many seconds to
wait before retrying to connect to a server
//cl_smooth "1" // default 1; Causes stuttering ef
fect, tries to fix prediction errors.
//cl_smoothtime "0.01" // default 0.1;
//rate "25000" // default 10000;
// ------
// SPRAYS
// ------
// Enable sprays -- not enabled by default
cl_playerspraydisable "0"
r_decals "200"
r_spray_lifetime "2"
// -------
// SHADOWS
// -------
// Enable shadows -- not enabled by default
mat_shadowstate "1"
r_shadowmaxrendered "11"
r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
r_shadows "1"
// Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED
mat_shadowstate "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_shadows "0"
// ---------------
// FACIAL FEATURES
// ---------------
// Enable facial features -- not enabled by default
blink_duration "0.2"
r_eyes "1"
r_flex "1"
r_lod "1"
r_rootlod "1"
r_teeth "1"
flex_rules "1"
flex_smooth "1"
// Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES EN
ABLED
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "2"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
// --------
// RAGDOLLS
// --------
// Enable ragdolls -- not enabled by default
cl_ragdoll_fade_time "15"
cl_ragdoll_forcefade "0"
cl_ragdoll_physics_enable "1"
g_ragdoll_fadespeed "600"
g_ragdoll_lvfadespeed "100"
ragdoll_sleepaftertime "5.0f"
// ----------
// VIEWMODELS
// ----------
// Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
// ----
// GIBS
// ----
// Enable gibs -- not enabled by default
cl_phys_props_enable "1"
cl_phys_props_max "128"
props_break_max_pieces "-1"
r_propsmaxdist "1000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
// -----------------------------------------------------------------------------
----------------------------------------------------
// END OF CUSTOMISATION
// -----------------------------------------------------------------------------
----------------------------------------------------
// Cleaning up and stopping debug flooding
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
// Graphical
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_collide "0"
cl_show_splashes "0"
func_break_max_pieces "0"
glow_outline_effect_enable "0"
lod_transitiondist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.8" // Controls brightness, try 1.8 to get it brighter or 2.2
to get it darker. Only works in fullscreen.
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_software_aa_tap_offset "0"
mat_specular "0" // Set to 1 for shiny ubers
mat_trilinear "0"
mat_wateroverlaysize "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "1"
r_lightaverage "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_physpropstaticlighting "0"
r_pixelfog "0"
r_radiosity "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
tf_particles_disable_weather "1"
// Misc
cl_predict "1"
cl_predictweapons "1"
cl_showfps "1" // Show unsmoothed FPS meter
cl_showpluginmessages "0"
// Performance
cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the m
ap at the benefit of a more consistent FPS (because the whole map is preloaded)
cl_soundemitter_flush "1"
//m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU
ARE USING XFIRE OVERLAY
mat_bufferprimitives "1"
mat_clipz "1" // FX owners should set this to 0
mat_disablehwmorph "0"
mat_disable_ps_patch "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_postprocessing_combine "1"
mat_vsync "0"
r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your
card supports it, try setting it to 1.
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_occlusion "1"
r_unloadlightmaps "0"
soundscape_flush "1"
// Sound
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "1" // Can help stop freezes and sound looping
snd_pitchquality "0"
snd_spatialize_roundrobin "1"
// Threading
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
mat_queue_mode "-1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "1"
tf_dingaling_wav_override "hitsound.wav"
sv_cheats "0"
// Console printout
clear
echo "-------------------------------------------------------"
echo " Config loaded. "
echo "-------------------------------------------------------"

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