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Vision Document

Vision Document
Date of Issue : 15/10/06
Author(s) : Stephen Adenaike
Version Number: 1
Status: Draft
Peer Reviewed by: Soniyi Soyanwo (Hason Systems)

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Vision Document

Table of Contents

1. Vision Document: the future Web .............................................................3


1.1 Introduction........................................................................................3
2. Product Description ..................................................................................5
2.1 The RealworldII software ...................................................................5
2.2 The realworld Photosoftware .............................................................5
2.3 Live Instant messenger: LIM (Instant conference and meeting
messenger) ..................................................................................................6
2.4 Staging Area II...................................................................................6
3. Stakeholders and User needs...................................................................7
3.1 The stake holders ..............................................................................7
3.1.1 The stakeholder Needs ..............................................................7
3.2 The users...........................................................................................8
3.2.1 Travel companies .......................................................................8
3.2.2 The sports equipment manufacturers .........................................8
3.2.3 The Fitness companies ..............................................................8
3.2.4 The Business worker (internal users) .........................................8
3.2.5 Advertisers .................................................................................9
3.2.6 USERS .......................................................................................9
4. Stakeholder needs and Features............................................................10
5. Business processes and system Requirements ....................................20
5.1 Business processes.........................................................................20
5.2 Use cases........................................................................................20
5.3 Supplementary requirements...........................................................21

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1. Vision Document: the future Web


This chapter describes a vision of the web (one of many) .

1.1 Introduction

The ability to see the internet as a virtual world is ready to evolve to the next phase of
its existence due to the convergence of broadband, system independent software.
The cheaper cost of memory and the abundance of digital devices: Camcorders digital
cameras, mobile phones etc .We are at a point in time when we can expand the
potential of this convergence and access the information highway in an additional
visual context.
This Vision document is designed to enable the development of software to enable
part of this to take place.

The premise of the idea is to use this world as model for a virtual world, giving people
the ability to navigate at ground level between points or a particular location. The use
of existing satellite navigation software enables the mapping of the world. The ground
level video will have to be collected over time using the next generation of
camcorders that have built in satellite navigation software and GPS sensors. (Sony
already has a camera that imprints the GPS positions on photos).

My current strategic option view would be to link up with a large courier service on a
sponsorship deal and outfit their trucks with special camcorders. This should allow
anyone to map most big cities in a couple of years.

Other environment worth considering are linking to online gaming: There is a


growing gaming fraternity that has a large subscriber base that it can be opened up to
a larger audience (the challenge will be converting this to audience to players or
subscribers) this will be done by allowing users to visit the virtual worlds watch the
ongoing game play navigate this environment (and play for play i.e. non subscription
pay as you play if you want to).

There is fun side of this software:


¾ It allows Users (anybody) to use the software for free through different media:
websites, mobile devices etc.
¾ It allows them to navigate point to point but with the added ability to see at
ground level to stop at locations investigate the Hyperlink for places that are
on that location. It further allows you to virtual visit a location e.g. a virtual
museum a place of architectural interest.
¾ It allows users to attach searchable pictures to maps so other users can see
visual information on people places and events in these worlds
¾ It allows users to look at the real world webcam (if available) of a location.
¾ The future fun functionality (When camcorders with GPS recording capability
are available ) will allow people to place their recording in the space example
are a boat ride in Venice , Hiking in the grand canyon Cycling in Tucson ,
Skiing in Aspen.

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The business Value of this software:


¾ Enable a better targeting of advertisements change the type of advertising to a
more interactive and visually rich experience.
¾ Enable specialised implementations for business such as personal fitness
equipment manufacturer to create an interactive (immersive) environment.
¾ My personal favourite is to be able to meet up with a friend online (who
resides another city) and compete either at rowing at a location or jogging to a
particular place.
¾ Or if I am a sports enthusiast I might want to complete in the world interactive
games with people over the world .using the sports equipment at my local
fitness centre (the virtual Olympics).

¾ Enable Game manufacturers who want to expand access to their virtual world
imagine a new (or games space) world. Where new people who aren’t
necessarily gamers can investigate a new world, sign up to play games in that
environment but more intriguing watch people play, or opening up advertising
and links in these worlds.
¾ Music : enabling Live gigs to be played in this world people sign up for the
gigs and watch musicians in that environment (especially as live gigs are the
largest growing segments of the business)
¾ Enable live instant conferences and podcasting and tour guides

To realise these ideas I have identified the following products and written the outline
of its interaction and software requirements.

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2. Product Description
This chapter describes the software that will allow the website to operate.
Note: The names of these products have been chosen arbitrarily until I can get a better
name.

2.1 The RealworldII software


The RealworldII software enable the users to traverse a virtual world based on our
world It enable the user to have a ground level view of the environment, navigate
from point to point while experiencing the environment. The software also allows the
user to explore locations based on the real world. The software uses the real imagery
of the existing environment and real coordinates to track and locate the users in the
virtual world.

2.2 The realworld Photosoftware


The realworld software enables users to tag and leave photographs in various
locations on maps (or the RealworldII above) to be viewed by anyone. It interacts
with social networking sites enabling a context for the photos (an example to create a
link between my space or flicker photos to the map to create context on the map. The
user will have the ability to insert a descriptor enabling search by topic location and
time.

Possibilities:
¾ If users are searching for a place or some incident that happed at a location at a
specific time. It will give them the available pictures of that place at a
particular time (there are people who have stacks of slides and photos of
places the have visited going back 100 years)
¾ If a business is at a specific location it gives it the ability to add its hyper link
and photos examples are exterior or interior shots.
¾ The user can try to locate a place photographically or if the are navigating
between to places along the route they can look at photo of where they are
going and places of interest along the way they can look at photo based on
criteria such a time present in the past (so people can put pictures of what a
place looked like years in the past with links to related web sites)
¾ Pictures of related sites can be linked, (it should be able to work with the
realworld II software so that you can create a hybrid view of picture and
video: Pastiche mode).

This vision will concentrate on the RealworldII software as it has a lot of scope for
development and the RealworldII photo software will be enabled by the RealworldII
software.

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2.3 Live Instant messenger: LIM (Instant conference and meeting messenger)
This is an ancillary product that enhances existing messenger applications by enabling
both voice and video (and text) it enables people to have online meeting with a
dashboard view were user can see the people they are talking to and organise online
meeting in RealworldII, they can arrange to meet at a location at a particular time and
have a video/voice and /or text meeting. Or attend a conference where they can see
each other through their webcams. The will be a moderation feature that will enable a
moderator enable interaction and the ability to record the meeting and podcast it .It
could have a calendar with alerts

2.4 Staging Area II


Ancillary product is called staging area II this software enables the controller of the
environment to do two things : coordinate the different video feeds before loading
into the RealworldII software enabling tagging, continuity ,splicing and ad placement
and tags . It allows the controller to created place holders for the areas that have not
been mapped and descriptors for these areas.
Funstuff: my play area has to include something called film space that allows the user
to explore film sets or films and theme parks with the option to remove actors.

To further elaborate I have included descriptor for the stakeholders use and a visual
model.

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3. Stakeholders and User needs

This chapter looks at the stake holders and their needs.

3.1 The stake holders


¾ The CEO
¾ The virtual world controller
¾ The Marketing manager
¾ The developers/ controllers

3.1.1 The stakeholder Needs

¾ The software must be fast and intuitive


¾ The software must be usable on a multitude of platforms
¾ It must be accessible through different interfaces website as a standalone
application and in the future through mobile devices
¾ The application should enable advertisers to place adverts and links in this
virtual world
¾ It should also enable advertises to create interactive adverts in this
environment if needed
¾ The software should be able to provide an interface to equipment such as
Joysticks and next generation sports equipment and interactive media
¾ (My new favourite is to interact with the software using Nintendo’s wand)
¾ The software has to be able to interface with applications such as Web
cams and real-time media such as video cameras
¾ The ability to load media such as ground level maps from point to point ,
locations based such as navigating a formula one race track or navigating
the Zambezi river or cycling on a dirt track
¾ The ability to display recordings from different location on the planet.
¾ Enable people to join the website (or link form their social websites) to
arrange live messenger meeting and conferences and use the application.
¾ Enable the software to be used as a plug in to other websites

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3.2 The users


Travel companies
Sport equipment users and manufactures
Advertises
Game manufacturers
People: Gym Users, Gamers, Travellers
Business worker (The internal business)

3.2.1 Travel companies


¾ The ability to show travellers a location and navigate to places the travel
companies want to show their clients.
¾ The ability to navigate buildings and specific locations e.g. places of
architectural interest or the hotels that their clients are staying at.

3.2.2 The sports equipment manufacturers


¾ The ability to use sports equipment to interact with the software to provide an
interactive experience:
¾ Rowing machines: navigate a river or sea location of choice
¾ Cycling machines: navigating to a location and or exploring a prescribed
environment e.g. a dirt track or a velodrome
¾ Climbing machine: climb building or natural objects selected
¾ Stairmaster: climb the stairs of the empire state building
¾ Thread mill: Walk or Run any location

3.2.3 The Fitness companies


¾ The ability to work independently of the sports equipment manufacturers
¾ Software will be able to work through the a server or PC and let the user
interact with the software chose a mode of travel and interact with the software
through a menu and a pointing device such as a mouse or a joy strict
So they can transverse a distance location while they are working out or visit
a location /destination while working out.
¾ Fun place to run and race against athletes using footage from races marathons
etc

3.2.4 The Business worker (internal users)


¾ The programmers need to modular i.e. to add new features
¾ Enable real time feed overlay through webcams
¾ Add advertisements
¾ Add hyperlinks
¾ Add Navigational aids
¾ Allow navigation through multi user interfaces i.e. mouse joy stick key board
¾ Create artificial constructs in the this world
¾ Link real world ii to other worlds examples are game worlds
¾ Allow avatars to meet in real world or game worlds
¾ The realworld software will allow real time zones

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¾ The real world software will allow the users to visit to other time in the past if
available.
¾ The real world software will interface with satellite navigation software and
maps e.g. Google maps
¾ Measure traffic and demographic of users and most frequent locations
¾ Enable pod casting and tour guides in the space

3.2.5 Advertisers
¾ Place adverts hyperlinks and real locations for promotions of their products or
services
¾ Monitor the users response to their services and advertiser
¾ Enable interaction through all types of devices
¾ Stage events such as gigs promotions or infomercials

3.2.6 USERS
¾ Navigate to places explore particular locations
¾ View particular locations attend events taking place such as concerts plays
¾ Have a two dimensional map along side the main view
¾ To have the ability to view pictures and postcard left by people at particular
locations (in the future short videos)
¾ Look at the photographs based on location, topic , Time (i.e. current or past)
¾ The ability to search the real world
¾ The ability to book mark locations
¾ Chose the mode of travel at ground level (future requirement)
¾ Choose to link to their social network sites so that their social network can
arrange meeting using webcams or avatars
¾ Have the ability to use a yellow page function to look at local services in the
RealworldII
¾ The software will have to be fast and the software will have enable viewing
through Mac's and PC's and all mainstream browsers
¾ Although the application will work through broadband there should be a light
version to enable slower connection speeds
¾ The ability to access tour guides were available
¾ The ability to access history or encyclopaedia / Wiki links connections were
possible
¾ Accessible in various languages.
¾ Each locality should have a local message board such as a Craig’s list were
things can be bought sold or exchanged.
¾ Visit game space were they can watch games play join games on a pay as you
play basis
¾ For spots applications access the product through sports machines and directly
through
¾ the ability to set times, difficulty, measure effort, and showing a two
dimensional view along side the ground level view
¾ The user interface has to be uncluttered minimalist and engaging.
¾ Enable live instant messenger meetings.

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4. Stakeholder needs and Features


This chapter looks at the product by mapping stakeholder needs to Features the feature will be mapped (translated/ traced) to the software
requirements.

Stakeholders Requirement Description Priority Feature Description


No No
The stakeholder Needs STND1 The software must be fast and intuitive. FEAT1 Supplementary
requirement
The stakeholder Needs STND2 The software must be usable on a multitude of platforms. FEAT1 Supplementary
requirement
The stakeholder Needs STND3 It must be accessible through different interfaces website as a standalone FEAT1 Supplementary
application and in the future through mobile devices. requirement

The stakeholder Needs STND4 The application should enable advertisers to place adverts and links in this FEAT2 Ability to place
virtual world adverts and links
in the website

The stakeholder Needs STND5 It should also enable advertises to create interactive adverts in this environment FEAT2 Ability to place
if needed adverts and links
in the website

The stakeholder Needs STND6 The software should be able to provide an interface to equipment such as FEAT3 Have an accessible
Joysticks and next generation sports equipment and interactive media. My new interface to enable
favourite is to interact with the software using Nintendo’s wand of touching interaction with
the screen. input devices and
other controllers
software possible
touching the screen

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Stakeholders Requirement Description Priority Feature Description


No No
The stakeholder Needs STND7 The software has to be able to interface with applications such as Web cams FEAT4 Have an accessible
and real-time media such as video cameras interface to
enable interaction
with multimedia
devices
The stakeholder Needs STND8 The ability to load media such as ground level maps from point to point , FEAT5 Load Navigation
locations based such as navigating a formula one race track or navigating the map and travel to
Zambezi river or cycling on a dirt track different
destinations

The stakeholder Needs STND9 The ability to display recordings from different location on the planet. FEAT5 Load Navigation
maps and travel to
different
destinations

The stakeholder Needs STND10 The ability to show travellers a location and navigate to places the travel FEAT6 Navigate a
companies want to show their clients. particular Location

Travel companies STND11 The ability to navigate buildings and specific locations e.g. places of FEAT6 Navigate a
architectural interest or the hotels that their clients are staying at. particular Location

Travel companies STND12 The ability to use sports equipment to interact with the software to provide an FEAT3 Have an accessible
interactive experience: interface to enable
interaction with
input devices and
other controllers
software

The sports equipment STND13 Rowing machines: navigate a river or sea location of choice FEAT5 Load Navigation
manufacturers maps and travel to
different
destinations

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Stakeholders Requirement Description Priority Feature Description


No No
The sports equipment STND14 Cycling machines: navigating to a location and or exploring a prescribed FEAT5 Load Navigation
manufacturers environment e.g. a dirt track or a velodrome maps and travel to
different
destinations

The sports equipment STND15 Climbing machine: climb building or natural objects selected FEAT6 Navigate a
manufacturers particular Location
The sports equipment STND16 Stairmaster: climb the stairs of the empire state building FEAT6 Navigate a
manufacturers particular Location
The sports equipment STND17 Thread mill: Walk or Run any location FEAT6 Navigate a
manufacturers particular Location
The sports equipment STND18 The ability to work independently of the sports equipment manufacturers FEAT1 Supplementary
manufacturers requirement

The Fitness companies STND19 Software will be able to work through the a server or PC and let the user FEAT3 Have an accessible
interact with the software chose a mode of travel and interact with the software interface to enable
through a menu and a pointing device such as a mouse or a joy strict So they interaction with
can transverse a distance location while they are working out or visit a place input devices and
while working out. other controllers
software possible
touching the screen

The Fitness companies STND20 The programmers need to modular i.e. to add new features FEAT1 Supplementary
requirement
The Business worker (internal STND21 Enable real time feed overlay through webcams FEAT7 View available
users) web cam views at
locations

The Business worker (internal STND22 Add advertisements FEAT2 Ability to place
users) adverts and links
in the website

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Stakeholders Requirement Description Priority Feature Description


No No
The Business worker (internal STND23 Add hyperlinks FEAT2 Ability to place
users) adverts and links
in the website

The Business worker (internal STND24 Add Navigational aids FEAT8 enable
users) navigational avatar
, pod cast
descriptions ,
Signpost and basic
navigation in the
software
The Business worker (internal STND25 Allow navigation through multi user interfaces i.e. mouse joy stick key board FEAT3 Have an accessible
users) interface to enable
interaction with
input devices and
other controllers
software possible
touching the screen

The Business worker (internal STND26 Create artificial constructs in the this world FEAT9 Ability to create
users) artificial
environment to
interact with the
real world
environment
(especially where
there is no video)

The Business worker (internal STND27 Link real world ii to other worlds examples are game worlds FEAT10 Link the real world
users) software with
game space and
other world.

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Stakeholders Requirement Description Priority Feature Description


No No
The Business worker (internal STND28 Allow avatars to meet in real world or game worlds FEAT8 enable
users) navigational
avatars , pod cast
descriptions ,
Signpost and basic
navigation in the
software and
navigate with
mapping software

The Business worker (internal STND29 The RealworldII software will allow real time zones FEAT1 Supplementary
users) requirement
The Business worker (internal STND30 The real world software will allow the users to visit to other time in the past if FEAT11 Select a time in the
users) available. past and look at
photos and
locations and
navigate to these
locations

The Business worker (internal STND31 The real world software will interface with satellite navigation software and FEAT8 enable
users) maps e.g. Google maps navigational
avatars , pod cast
descriptions ,
Signpost and basic
navigation in the
software and
navigate with
mapping software

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Stakeholders Requirement Description Priority Feature Description


No No
The Business worker (internal STND32 Measure traffic and demographic of users and most frequent locations FEAT12 Measurement of
users) demographics
visitors and
frequent locations
and click through
rates

The Business worker (internal STND33 Place adverts hyperlinks and real locations for promotions of their products or FEAT2 Ability to place
users) services adverts and links
in the website

Advertisers STND34 Monitor the users response to their services and advertiser FEAT12 Measurement of
demographics
visitors and
frequent locations
and click through
rates

Advertisers STND35 Enable interaction through all types of devices FEAT3 Have an accessible
interface to enable
interaction with
input devices and
other controllers
software

Advertisers STND36 Stage events such as gigs promotions or infomercials FEAT13 Enable real-time
online broadcasts
and archive
broadcast

Advertisers STND37 Navigate to places explore particular locations FEAT6 Navigate a


particular Location

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Stakeholders Requirement Description Priority Feature Description


No No
USERS STND38 View particular locations attend events taking place such as concerts plays FEAT13 Enable real-time
online broadcasts
and archive
broadcast

USERS STND39 Have a two dimensional map along side the main view and to have a picture FEAT8 enable
view of real world rather than a real world view navigational
avatars , pod cast
descriptions ,
Signpost and basic
navigation in the
software and
navigate with
mapping software
USERS STND40 To have the ability to view pictures and postcard left by people at particular FEAT14 Allow visitors
locations (in the future short video leave photo and
videos at locations
send photographs
for people to pick
up at locations the
photographs can be
categorised and
link to social
network sites
USERS STND41 Look at the photographs based on location, topic , Time (i.e. current or past) FEAT8 enable
navigational avatar
, pod cast
descriptions ,
Signpost and basic
navigation in the
software

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Stakeholders Requirement Description Priority Feature Description


No No
USERS STND42 The ability to search the real world FEAT15 Enable the real
software to be
index and searched
and to search the
web including a
local yellow pages

USERS STND43 The ability to book mark locations FEAT16 Ability to


bookmark
locations and save
them to leave lists
of favourite
locations for other
visitors to look at
USERS STND44 Chose the mode of travel at ground level (future requirement) FEAT17 Travel at ground
level travel at
mezzanine level
Hover fly etc

USERS STND45 Choose to link to their social network sites so that their social network can FEAT14 Allow visitors
arrange meeting using webcams or avatars leave photo and
videos at locations
send photographs
for people to pick
up at locations the
photographs can be
categorised and
link to social
network sites

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Stakeholders Requirement Description Priority Feature Description


No No
USERS STND46 Have the ability to use a yellow page function to provide local service( FEAT15 Enable the real
RealworldII and virtual) at that location software to be
index and searched
and to search the
web including a
local yellow
pages/local
message boards

USERS STND47 The software will have to be fast and the software will have enable viewing FEAT1 Supplementary
through Mac's and PC's and all mainstream browsers requirement

USERS STND48 Although the application will work through broad band there should be a light FEAT1 Supplementary
version to enable slower connection speeds requirement

USERS STND49 The ability to access tour guides were available FEAT18 Provide tour
guides at locations
and interface with
history or
wikipedia sites

USERS STND50 The ability to access history or encyclopaedia / Wiki links connections were FEAT18 Provide tour
possible guides at locations
and interface with
history or
wikipedia sites

USERS STND51 Accessible in various languages. FEAT19 The software


should be enabled
in various
languages

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Stakeholders Requirement Description Priority Feature Description


No No
USERS STND52 Each locality should have a local message board such as a Craig’s list were FEAT15 Enable the real
things can be bought sold or exchanged. software to be
index and searched
and to search the
web including a
local yellow
pages/local
message boards

USERS STND53 Visit game space were they can watch games play join games on a pay as you FEAT20 Access to game
play basis space

USERS STND54 For sports applications access the product through sports machines and FEAT3 Have an accessible
directly through other devices ; mouse or touching the screen interface to enable
interaction with
input devices and
other controllers
software possible
touching the screen

USERS STND55 the ability to set times, difficulty, measure effort, and showing a two FEAT8 enable
dimensional view along side the ground level view navigational
avatars , pod cast
descriptions ,
Signpost and basic
navigation in the
software and
navigate with
mapping software
showing two
dimensional views

USERS STND56 The ability availability of social network facilities called RealworldII FEAT21 have a social
population connection or some thing like that network website

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5. Business processes and system Requirements


This Chapter contains the requirements from a business process and system
requirement view it contains outlines which will be elaborated in the second
document attached called the Software requirements document.

5.1 Business processes


These are the processes that the business wants to provide to the users (The
descriptions are contained in the attached document) These initial business use cases
will be elaborated and detailed in another iteration:
¾ Navigate between two locations (chose video or photo view or ordinary view)
¾ Explore location
¾ Leave pictures and post cards
¾ Cycle row jog and climb between locations
¾ Go on tours of location (with guides or podcasts)
¾ View webcams at a location
¾ Attach to and search photos at a location
¾ Watch broadcasts attend gigs / seminars
¾ Link social network site to locations
¾ Send and receive email
¾ Perform search( photo , yellow ,pages, wiki history)
¾ Create bookmarks leave lists(called itinerates) and join message boards
¾ Visit game space
¾ Arrange meetings using live messenger
¾ Meet people at locations

5.2 Use cases


These are the initial outline system requirements that will enable the business
processes to take place (The descriptions are contained in the attached document)
These initial use cases will be elaborated and detailed in another iteration:

¾ Allow Users to leave photo and videos at locations send photographs for
people to pick up at locations the photographs can be categorised and link to
social network sites
¾ enable navigational avatars , podcast descriptions , Signpost and basic
navigation in the software and navigate with mapping software
¾ Ability to create artificial environment to interact with the real world
environment (especially where there is no video)
¾ Provide links with to game space
¾ Provide different time views and past an present
¾ Enable real-time online broadcasts and archive broadcast Attend Gigs or
Seminars /
¾ Travel at ground level travel at mezzanine level Hover fly etc /Navigate to
destinations
¾ Attach tour guides and podcasts
¾ Link websites and connection to other websites /Search /.
¾ Explore Tourist destination

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¾ Maintain Links adverts and update


¾ Pay for services
¾ View webcam
¾ Use realworld II with/out sports equipment /Use RealworldII without sports
equipment

5.3 Supplementary requirements


These are system wide requirements that will be elaborated in another iteratiomn
¾ Load real video
¾ Enable Interface with all devices
¾ Load navigation maps
¾ Provide a customisable interface
¾ Connect web Cams
¾ Provide a customisable interface
¾ Measure demographics visitors and frequent locations and click through rates
¾ The software should be enabled in various languages
¾ Interfaces: There is a requirement to interface electronically with the user and
advertisers etc model.
¾ Ad Hoc Reports: Users must have the ability to produce ad hoc reports on any
data items held within the system.
¾ Usage: For proposal purposes, assume up to millions of concurrent users.
¾ Roles and Access: There is a requirement to deploy the system to up to
millions users. Some users will require View only access whilst others will
need View/Update access.
¾ Archiving: There is a requirement that the data may be viewed for xx years
that is, 1-xx years worth of data on-line and xx year’s worth archived.

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