Sie sind auf Seite 1von 2

62

E
veryone likes getting new toys. Working at the toy
factory doesnt change that. With battle engines
marking the introduction of a new model type in
WARMACHINE: Wrath, a lot of Privateer Press staffers
were eager to get their hands on them. In fact, were
all pretty darn excited about the battle engines here at
Privateer Press HQ.
The rst studio-painted battle engine we saw was Khadors
Gun Carriage. Its a thunderous, deceptively fast weapon
platform that can smash enemy formations with its heavy
guns or trample foes beneath tons of iron and horseesh.
At the opposite end of the spectrum is the Retribution
of Scyrahs Arcantrik Force Generator. In contrast to
the bold lines of the Gun Carriage, the Arcantrik Force
Generator is sleek and aerodynamic, looking for all the
world like an elven doomsday weapon.
For our battle engine Battle Report, Privateer Press
creative director Ed The Beast Bourelle and I elded
50-point armies so it would be easy to see how these new
120 mm-based monstrosities interacted with existing
models. Ed is a tall guy who likes to smash things,
so Khador was a tting choice for him. Kommander
Strakhov, who is known for his kommando-like prowess,
would lead Eds forces into battle. On my side of the
table, it would be Dawnlord Vyros and a contingent of
Dawnguard defending Ios border.
Ed wanted to play the battle in deep snow and attempted
to further his agenda by sprinkling snow ock over
the entire board. I politely declined, suggesting more
conventional terrain. He might look big and scary, but Ed
is a nice guy, and he didnt strong-arm me into playing on
a board with silly terrain rules. He did, however, vow to
smash my army. In the face.
Jen
By Ed Bourelle & Jen Ikuta Art by Slawomir Maniak & Andrea Uderzo
A Privateer Press WARMACHINE: Wrath Battle Report
Burnt Forest: This area was treated as rough
terrain that provided concealment but did not
block line of sight like a typical forest.
Iosan Ruins: The Iosan Ruins
were treated as obstructions.
63
Scenario Rules
This game marked the fourth meeting
between Ed and me. Just like the other three
times, we opted for straight-up, kill-the-
caster carnage. Ed and I like to meet things
head-on, so why should it be any different on
the battleeld?
The Battleeld
Our skirmish takes place on the border
between occupied Llael and Ios. Khadoran
interlopers have attempted to establish a
forward operating base near some Iosan
ruins, an act of trespass that Dawnlord
Vyros Nyarr will not tolerate. Kommander
Oleg Strakhov leads a force of Assault
Kommandos, Widowmakers, Winter Guard
Riemen, a Kodiak, his pet jack Torch, and
two Gun Carriages into elven lands. Vyros
brings the forces of the Dawnguard to bear
with Sentinels, Invictors, and Destors.
Utilizing resources from the other High
Houses, his force also includes Discordia,
a House Shyeel Magister, a Griffon light
myrmidon, an Arcanist, and an Arcantrik
Force Generator.
Although not a reenactment of the battle at
Fort Brunzig in Forces of WARMACHINE:
Retribution, our battle was still a meeting of
familiar foes. Vyros claimed victory in his last
encounter against Strakhov, but it was not
as decisive as he would have liked. My hope,
though, was the snow would be littered with
Khadoran corpses at the battles end.
Jen
Forest: The trees were
treated as forests.
Fire Pit: Models passing through the
Fire Pit suffered Continuous Effect: Fire.

Das könnte Ihnen auch gefallen