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Dragoon

"The power of dragons is mine to command. You will see it from the end of my spear."
CLASS TRAITS:
Role: Defender
Power Source: Martial
Key Abilities: Strength, Constitution, Dexterity

Armor Proficiencies: Chainmail, Cloth, Hide, Leather, Scale, Plate


Weapon Proficiencies: Simple melee, military spears
Implements:
Bonuses to Defense: +2 Fortitude

Hit Points at 1st Level: 15 + Constitution score


Hit Points per Level Gained: 6
Healing Surges per Day: 7 + Constitution modifier

Trained Skills: Athletics. From the class skills list below, choose 3 more trained skills at 1st
level. Class Skills: Acrobatics, Endurance, Heal, History, Intimidate, Perception

Class Features: Dragon's way, Focused Spear, Soaring Dragoon, Dragoon's Fury

Emulating the power of dragons, the dragoon stands firm in the frontlines. Favoring the spear's
long reach, countless generations of dragoons have trained exclusively in it's use and have
developed the technique to maximize it's potential. Protecting your allies is your main goal, by
being a bastion of defence or by decimating foes with the draconic power you posess. When the
time comes for battle, will you wield your spear as an extention of you arm to control the
battlefield, or as a deadly tool to prove to your foes the might you embody?
Class Features
DRAGON'S WAY
Choose either Dragon's Heart or Dragon's claw

Dragon's Heart: When you are affected by an affliction that a save can end, you can immediately
roll a saving throw with a bonus equal to your constitution modifier.

Dragon's Claw: Gain a damage bonus equal to your dexterity modifier to attacks made while
charging.
FOCUSED SPEAR
When using a spear you gain a +1 bonus to attack rolls. In addition, you may treat all spear type
weapons as reach weapons.
SOARING DRAGOON
You gain a +2 bonus to athletics checks made to jump and can ignore the armor check penalty
from plate armor when making athletics checks to jump.
DRAGOON'S FURY
All dragoon's gain the Dragoon's Fury at will power.
Dragoon Powers
Class Features
Dragoon's Fury
Dragoon Feature
You scan your foes to decide who will fell the edge of your spear next.
At-Will
Minor Action                 Close burst 2
Target: One creature
Effect: The target is marked to the end of your next turn. An enemy marked by this power
provokes opportunity attacks within your weapon's melee reach.
Sustain Minor: The marked condition persists.

Level 1 At-Will Powers

Wide Swing Dragoon's Rush


Dragoon Attack 1 Dragoon Attack 1
You swing your weapon in a deadly arc to hit You lunge at your foe and spear him from a
multiple enemies at once. distance.
At-Will * Martial, Weapon At-Will * Martial, Weapon
Standard Action                 Area wall 3 Standard Action                 Melee weapon
within 1 squares Requirement: You must be wielding a spear.
Requirement: You must be wielding a spear. Target: One creature
Attack: Strength - 2 vs. AC Attack: Strength vs. AC
Hit: 1[W]. Increase damage to 2[W] at 21st level. Hit: 1[W] + Strength modifier damage.
Special: Each square of the wall must be adjacent Increase damage to 2[W] + Strength modifier
to you. This attack does not provoke opportunity at 21st level.
attacks. Special: You may use this in place of a melee
basic attack when charging.

Skewer Pinpoint Thrust


Dragoon Attack 1 Dragoon Attack 1
You thrust your spear through one enemy and into You thrust the tip of your spear through the
another. smallest gap in your opponent's armor.
At-Will * Martial, Weapon At-Will * Arcane, Weapon
Standard Action                 Melee weapon Standard Action                 Melee weapon
Requirement: You must be wielding a spear. Requirement: You must be using a spear.
Target: One creature Target: One creature
Attack: Strength vs. AC Attack: Strength vs. Reflex
Hit: 1[W] + Strength modifier damage. Increase Hit: 1[W] + Strength modifier damage.
damage to 2[W] + Strength modifier at 21st level. Increase damage to 2[W] + Strength modifier
Special: An enemy adjacent to the target takes at 21st level.
damage equal to your strength modifier. Special: The attack gets -1 to the attack roll if
the target is not adjacent to you.

Level 1 Encounter Powers


Spinning Spear Powerful Thrust
Dragoon Attack 1 Dragoon Attack 1
You strike at your foe as you spin your weapon in a You put all your strength into one
defensive arc. mighty attack.
Encounter * Martial, Weapon Encounter * Martial, Weapon
Standard Action                 Melee weapon Standard Action                 Melee
Requirement: You must be weilding a spear. weapon
Target: One creature Requirement: You must be wielding a
Attack: Strength vs. AC spear.
Hit: 1[W] + Strength modifier damage Target: One creature
Effect: You gain a +2 bonus to AC until the end of your Attack: Strength - 1 vs. AC
next turn. Hit: 2[W] + Strength modifier damage
Special: Dragon's Heart: The bonus to AC equals your and the target is weakened until the start
Con modifier(minimum 1.) of your next turn.

Leaping Strike Fearsome Charge


Dragoon Attack 1 Dragoon Attack 1
You leap through the air and impale your target before You rush your enemy and strike them
landing gracefully. down.
Encounter * Martial, Weapon Encounter * Martial, Weapon
Standard Action                 Melee weapon 1 Standard Action                 Melee
Requirement: Roll an athletics check to jump before the weapon
attack roll and shift up to the number of squares you can Prerequisite: You must charge to use this
jump (minimum 1.) attack.
Target: One creature Requirement: You must be weilding a
Attack: Strength vs. AC spear.
Hit: 2[W] + Strength modifier damage Target: One creature
Miss: Half dmg. Attack: Strength vs. AC
Special: You are considered to have a running start for Hit: 2[W] + Strength modifier damage
this athletics check. Special: Dragon's Claw: You gain a
bonus to the attack roll equal to 1/2 your
Dex mod.

Level 1 Daily Powers


Death From Above Dragoon's Reach
Dragoon Attack 1 Dragoon Attack 1
You summon all your strength to jump into the air You send your spear flying, right into an
and come down on top of your foe. enemy.
Daily * Martial, Weapon Daily * Martial, Weapon
Standard Action                 Melee weapon 1 Standard Action                 Ranged
Requirement: You must charge and roll an athletics weapon
check to use this power. Requirement: You must be weilding a spear
Target: with the heavy thrown property and throw it
Attack: Strength vs. AC at the target.
Hit: 3[W] + Strength modifier damage Target: One creature
Special: If your athletics check beats the target's Attack: Strength vs. AC
AC, you knock the taget prone and land in it's Hit: 2[W] + Strength modifier damage
square. Special: The short and long range of the
weapon you throw is increased by 2 for this
attack.
Rapid Thrust
Dragoon Attack 1
You stab your foe three times in rapid sucession.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: 0ne, two, or three creatures
Attack: Strength vs. AC, three attacks
Hit: 1[W] + Strength modifier damage
Effect: If you target one creature with all three
attacks, each hit grants a +1 bonus to the next
attack roll for this power.

Level 2 Utility Powers

Powerful Leap Draconic Strength


Dragoon Utility 2 Dragoon Attack 2
When it comes to height or distance, The might of the dragons flows into your arms as you
no jump is too far for a dragoon. attack an enemy.
At-Will * Martial Encounter * Martial
Move Action                 Personal Minor Action                 Personal
Prerequisite: You must be Trained in Effect: The next attack you make against a single target
Athletics gains a bonus to the damage roll equal to 1/2 your Strength
Effect: You may jump a number of modifier.
squares equal to your strength
modifier without rolling an athletics
check. The distance you jump can
exceed you speed.

Draconic Resilience Soaring Stance


Dragoon Utility 2 Dragoon Utility 2
You embody not only the strength of The muscles in your legs tighten as you prepare to jump.
the dragons but thier vitality as well. Daily * Martial, Stance
Encounter * Martial Minor Action                 Personal
Move Action                 Personal Requirement: You must be trained in Athletics.
Effect: You make a saving throw with Effect: Until the end of the encounter, you gain a +2 bonus
a bonus equal to your constitution to athletics checks to jump. In addition you may end this
modifier. stance as an immediate interrupt when an enemy attacks
hits you with a melee atack to jump (shift) a number of
squares equal to 1/2 you strength modifier.

Level 3 Encounter Powers


Hurricane Swipe Break Will
Dragoon Attack 3 Dragoon Attack 3
Sweeping your weapon around you you shove your Getting past your foe's armor isn't the omly
foes back. way to hurt him.
Encounter * Martial Encounter * Martial, Force, Weapon
Standard Action                 Close burst 2 Standard Action                 Melee
Requirement: You must be wielding a spear. weapon
Target: Each creature in burst Requirement: You must be using a spear.
Attack: Strength vs. AC Target: One creature
Hit: 1[W] + Strength modifier damage and you Attack: Strength vs. Will
push the target 1 square. Hit: 1[W] + Strength modifier damage and
the target is stunned until the start of your
next turn.

Accurate Thrust Soaring Strike


Dragoon Attack 3 Dragoon Attack 3
You stab with your weapon, making sure you hit. You launch up into the air and come down
Encounter * Martial right on your enemy's head.
Standard Action                 Melee weapon Encounter * Martial, Weapon
Requirement: You must be wielding a Spear. Standard Action                 Melee
Target: weapon
Attack: Strength + 4 vs. AC Requirement: You must charge and make an
Hit: 1[W] + Strength modifier damage athletics check to jump before the attack.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Effect: If your athletics check beats the
target's fortitude, it is dazed until the end of
your next turn.
Special: Dragon's Claw: The target is
dazed(save ends) instead.

Recuperative Thrust Slowing Thrust


Dragoon Attack 3 Dragoon Attack 3
Seeing a hole in your foe brings on a warm feeling Stabbing into your foes leg, you reduce his
inside you. mobility.
Encounter * Martial, Healing, Weapon Encounter * Martial
Standard Action                 Melee weapon Standard Action                 Melee
Requirement: You must be wielding a spear. weapon
Target: One creature Requirement: You must be wielding a spear.
Attack: Strength vs. AC Target: One creature
Hit: 2[W] + Strength modifier damage and you can Attack: Strength vs. AC
spend a healing surge. Hit: 2[W] + Strength modifier damage and
Special: Dragon's Heart: If you spend a healing the target is slowed (save ends.)
surge, you gain extra hit points equal to your
Constitution modifier.
Level 5 Daily Powers

Downward Spiral Fiery Lunge


Dragoon Attack 5 Dragoon Attack 5
Leaping into a circle of enemies, you spin and strike them sending Your spear bursts into flame
them flying. as you impale your foe.
Daily * Martial, Weapon Daily * Martial, Fire,
Standard Action                 Close burst 1 Weapon
Requirement: You must charge and make an athletics check to Standard Action              
jump before the attack roll.   Melee weapon
Target: Each creature in burst Requirement: You must be
Attack: Strength vs. AC wielding a spear.
Hit: 2[W] + Strength modifier damage Target: One creature
Miss: 1/2 damage and push target one square. Attack: Strength vs. AC
Effect: You can move into and through any target's square up to the Hit: 3[W] + Strength
number of spaces you could jump before the attack rolls, and if you modifier fire damage, and
end your turn in an enemy's square you can shift to the nearest open ongoing 5 fire damage(save
space after the attack is resolved. ends.)
Special: You must charge
and use this power in place
of a melee basic attack.
Icy Thrust
Dragoon Attack 5
Cold energy surrounds your spear as it dives toward your foe.
Daily * Martial, Cold, Weapon
Standard Action                 Melee weapon
Requirement: You must be wielding a spear.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and targt is
immobilized(save ends.)

Level 6 Utility Powers

Destroyer's Stance Expert Dodge


Dragoon Utility 6 Dragoon Utility 6
Tightening your grip on your spear, you trade As an enemy attacks, you leap up to avoid the
defense for offence. blow.
Daily * Martial, Stance Daily * Martial
Minor Action                 Personal Immediate Interrupt                 Personal
Requirement: You must be wielding a spear Trigger: An enemy makes a melee attack against
with both hands. you.
Effect: Until the end of the encounter, you Prerequisite: You must be trained in athletics.
gain a +2 bonus to attack and damage rolls Effect: Make an athletics check to jump vs. the
with spear type wepons, but you take a -2 target's attack roll. If you beat the attack roll the
penalty to AC. You may end this stance as a attack misses and you can shift a number of squares
free action. equal to the amount of squares you could
jump(minimum 1.)

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