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MassEffectUniverseConversionfortheStarWars

SagaEditionRuleset(D20)
Version0.1
CreatedByMadadh(deamhan@gmail.com)
AsalwaysStarWarsandallrightsarereservedbyLucasArts.D20andtheSagarulesetare
propertyofWizardsoftheCoast.MassEffectandrelatedcharactersarepropertyofBioware.
Races
AsariSpeciesTraits
AbilityModifiers:2Strength,+2Wisdom,+2Charisma.Asariarenotknownfortheirphysical
powerbuttheygaingreatinsightthroughtheirlonglifespansandpossessanstrangeappealto
virtuallyeveryraceinthegalaxy.
MediumSize:AsMediumcreatures,Asarihavenospecialbonusesorpenaltiesduetotheir
size.
Speed:Asaribasespeedis6squares.
NaturalBiotics:AllAsariareconsideredtohavetheBioticImplantsfeat.However,bioticability
isanaturallyoccurringtalentamongallAsarianddoesnotrequireimplantsorsurgeryto
function.
BatarianSpeciesTraits
AbilityModifiers:None
MediumSize:AsMediumcreatures,Batarianshavenospecialbonusesorpenaltiesdueto
theirsize.
Speed:Batarianbasespeedis6squares.
HardLife:LifeisnteasyformostBatariansandassuchtheylearntotakeabeating,giving
thema+2bonustoFortitudeDefense
SuperiorVision:Batariansfoureyesgivethemexcellentvision.Theymayrerollany
Perceptionchecksinvolvingsight,keepingthebetterresult.
BonusFeat:Spendingtheirlivesaspartofastrictcastesystemthatinfluencesboththeir
religionandgovernmentBatariansgainSkillTraining(Knowledge:Bureaucracy)asabonusfeat.
DrellSpeciesTraits
AbilityModifiers:+2Strength,2Constitution.Extremelydensemusclefibergivesthedrella
wirystrength,buttheyarenotknownfortheirhardinessandhavedifficultyadaptingto
environmentsdissimilarfromtheirlosthomeworld.
MediumSize:AsMediumcreatures,Drellhavenospecialbonusesorpenaltiesduetotheir
size.
Speed:Drellbasespeedis6squares.
EideticMemory:Drellremembereverymomentoftheirliveswithperfectclarity.Theymay
alwaystake20onanyKnowledgeskillthattheyaretrainedin.Thisisanexceptiontothenormal
rulesregardingKnowledgeskills.
Darkvision:Drellignoreconcealment(includingtotalconcealment)fromdarkness,however
theycannotperceivecolorintotaldarkness.Duetomodificatio
nsprovidedbytheHanarmostdrellarecapableofseeingwellintotheinfraredspectrum.
ElcorSpeciesTraits
AbilityModifiers:+4Strength,4Dexterity.DuetothehighgravityoftheirhomeworldtheElcor
possessmassivestrength,butarephysiologicallyincapableofrapidmovement.
MediumSize:AsMediumcreatures,Elcorhavenospecialbonusesorpenaltiesduetotheir
size.
Speed:Elcorbasespeedis4squares.
Quadruped:Whiletechnicallypossessinghandsandfeet,theElcorsupportthemselvesonall
fourlimbs,providingallthebenefitsofafourleggedcreatureincludingincreasedstabilityand
carryingcapacity.
ThickHide:+2naturalarmorbonustoRefdefense,thisstackswithwornarmor.Elcorhave
extremelythickhidesthatmakethemdifficulttoharmevenwithconventionalweapons.
VIExperts:Theirextremelyslowmovementandnaturallyconservativenaturehavemadeit
necessaryfortheElcortoutilizecomplexVIprogramsformanytasksfromwarfaretopiloting.
ElcormayrerollanyUseComputercheck,butmustacceptthesecondresultevenifitislower.
LimitedManualDexterity:ElcordonotgainWeaponProf(Pistol,Rifle)atcharactercreation
andcannotutilizeanyrangedweaponofmediumsizeorsmaller.
HanarSpeciesTraits:
AbilityModifiers:2Strength,+2Wisdom.Hanarphysiologygivesthemlimitedstrengthbutas
apeopletheyareknownfortheirdeepspiritualityandphilosophicalnature.
MediumSize:AsMediumcreatures,Hanarhavenospecialbonusesorpenaltiesduetotheir
size.
Speed:Hanarbasespeedis6squares(hover).Usingmasseffectfieldstomoveoutofwatera
Hanarneveractuallytouchestheground,insteadlevitatingjustaboveit.
SwimSpeed:NaturallyaquaticHanarhaveaswimspeedof6squaresandautomaticallypass
anyswimcheck.InadditionaHanarcanneverdrown.
MultiLimbed:PossessingsixtentaclesendinginthreesmallerfingersHanarcanmanipulate
andholduptosixitemsofnolargerthanSmallsizeandamaximumweightof1kg.Inaddition
theygaina+4toallgrapplechecks.
ContactPoison:MuchlikethejellyfishofEarth,Hanarcanstingwiththeirtentacles.AHanar
maymakeameleeattackagainstatargetsFortDef(thisattackgainsa+2bonus).Ifthisattack
hitsthetargetismovedonestepdowntheconditiontrack.
KroganSpeciesTraits:
AbilityModifiers:+2Strength,2Dexterity,+2Constitution,2Wisdom,2Charisma.Krogan
arewellknownasnighunstoppablepowerhouses,butnotfortheiragilityordeepinsights,and
especiallynotfortheirdiplomacy.
MediumSize:AsMediumcreatures,Kroganhavenospecialbonusesorpenaltiesduetotheir
size.
Speed:Kroganbasespeedis6squares.
ExtremeEndurance:Kroganspossessnumerousredundantorgansandalmostmiraculous
regenerativeabilitiesmakingthemcapableofhealingfromalmostanyinjury.AKroganhealsat
doublethenormalrate,inadditionwhenevertakingasecondwindhegainsadditionalhitpoints
equaltohisConbonus.
BonusFeat:ThankstotheirdecentralizednervoussystemKroganarenotdeterredbypainin
thesamemannerasotherracesandthusgainImprovedDamageThresholdasabonusfeat.
SuperiorDefenses:KroganshaveadaptedtotheextremelyharshenvironmentofTuchanka
andgaina+1speciesbonustoalloftheirdefenses.
QuarianSpeciesTraits:
AbilityModifiers:+2Dexterity,2Constitution,+2Intelligence.Quariansareextremelyagileand
possessingakeenintelligence,butcenturiesoflivingaboardsterilestarshipshasgreatly
damagedtheirsensitiveimmunesystems.
MediumSize:AsMediumcreatures,Quarianshavenospecialbonusesorpenaltiesdueto
theirsize.
Speed:Quarianbasespeedis6squares.
ConditionalBonusFeat:Quariansareadeptatallmanneroftechnologyduetonaturalability
andthenecessityoftheirlivingconditions.AnyQuariantrainedinMechanicsgainsSkillFocus
(Mechanics)asabonusfeat.
ComputerSavvy:AQuariantrainedinUseComputermayrerollanyresult,butmustaccept
thenewrollevenifitislower.
Immunodeficiency:TheQuarianimmunesystemisuniqueinthatitadaptstooutside
pathogensratherthancombatingthemoutright.Unfortunatelytimespentaboardsterilestarships
hasdamagedthisdelicatesystem.AllQuariansmustwearasealedenvironmentsuittoprevent
foreignbacteriaandvirusesfromtriggeringasevere,andpossiblyfatal,allergicreaction.A
Quarianthatisexposedtoanunsterilizedenvironmentimmediatelysuffersanattackrollof
1d20+5againsttheirFortitudeDefense.Ifthisattackhitstheyaremoved1persistentstepdown
theconditiontrack.Eachroundtheyremainexposedthisrollismadeagain,withanadditional
+5bonustotheroll.Iftheyreach5ontheconditiontracktheybegintosufferfromthesame
rulesasSuffocationduetoallergicreaction.
QuarianEnvironmentSuitLightArmor
ArmorBonus:+2,EquipmentBonustoFort:+0,MaxDex:SR:10
Thissuitprovidesasealedenvironmentforthewearer,doublingasahardsuitinthecaseof
exposuretovacuumwithanemergencyinternalairsupplyofonehour.Thesuitalsoincludesa
helmetpackage.Anewsuitcostsapproximately2,000credits(1,000ontheFlotilla).An
uparmoredcombatenvironmentsuitutilizedbyQuarianMarinesisavailable.Itincreasesthe
suitsArmorBonusby+1,EquipmentBonustoFortby+1,anddecreasestheMaxDexto+4.
Thisupgradecostsanadditional1,000credits.Quariancharactersbeginplaywithabasicsuit
atnocost.QuarianswearingacustomEnvironmentSuitmaychoosetousetheirlevelorarmor
bonustodefenseasiftheyhadtheArmoredDefensetalent.
SalarianSpeciesTraits:
AbilityModifiers:+2Intelligence.Salariansarewidelyacknowledgedasamongthebrightest
mindsinthegalaxy.
MediumSize:AsMediumcreatures,Salarianshavenospecialbonusesorpenaltiesdueto
theirsize.
Speed:Salarianbasespeedis6squares.
BonusFeat:Inspiteof,ormaybebecauseof,theirshortlivesspansSalarianshaveathirstfor
knowledgeandlearning.SalariansbeginthegamewithSkillTrainingforanyoneskill(thisskill
canbefromoutsidetheSalariansclassskills)asabonusfeat.
Amphibious:EquallyathomeinoroutofwaterSalarianscannotdrownandmaytake10onany
swimcheck.
TurianSpeciesTraits:
AbilityModifiers:+2Wisdom.TheraptorlikeTuriansarewellknownfortheirperceptiveness
andcalmunderfire.
MediumSize:AsMediumcreatures,Turianhavenospecialbonusesorpenaltiesduetotheir
size.
Speed:Turianbasespeedis6squares.
RadiationResistance:+5FortDefvsradiationeffects.
Discipline:MilitaryserviceisapartofTuriancultureandeveryTurianlearnstoworkaspartofa
unit.AnyaidanotheractiontakenbyaTurianprovidesanadditional+1bonus.
BonusFeat:EveryTurianistrainedwiththebasictoolsofwar.TuriansgainWeaponProf
(Rifles)asabonusfeat.IftheyalreadyhaveWeaponProf(Rifles),theyinsteadgainWeapon
Prof(Heavy).
VolusSpeciesTraits:
AbilityModifiers:2Dexterity,+2Charisma.Beingnativetoahighgravityworldandrestricted
tobulkyenvironmentsuitstheVolusarenotterriblyquick,butmakeupforitwithshrewd
negotiationskills.
SmallSize:AsSmallcreaturesVolusgaina+1sizebonustoRefDefanda+5bonustoStealth
checks,howevertheircarryingcapacityisonlythatofaMediumcreature.
Speed:Volusbasespeedis4squares.
GuileandCunning:WhattheVoluslackinstrengthofarmstheycompensateforwithpolitical
andeconomicacumen,diplomacyanddeceptionbeingtwosidesofthesamecoin.Whenrolling
aPersuasionorDeceptioncheckaVolusmayrerolltheresultbutmustaccepttheresultevenif
itislower.
ExoticEnvironment:TheVolushomeworldisahighpressure,highgravityplanetwithan
ammoniabasedatmosphere.Tosurviveintheatmospherefavoredbythemajorityofthe
galaxysracestheVolusmustwearspecializedlifesupportsuits.Ifexposedtoanormaloxygen
basedatmosphereaVoluswillbegintosufferfromtheeffectsofSuffocation.Inadditionmake
anattackrollof1d20+10againsttheVolusFortDef,iftheattacksucceedstheVolustakes1d6
damageandmoves1persistentstepdowntheconditiontrack.
VolusEnvironmentSuitLightArmor
ArmorBonus:+3,EquipmentBonustoFort:+1,MaxDex:+4
Thissuitisequippedtoprovideapressurizedenvironmentforthewearer,alongwithbreathable
atmosphere.Anewsuitcostsapproximately2,500credits(1,500ontheVolushomeworldorthe
Citadel).Voluscharactersbeginplaywithasuitatnocost.VoluswearingacustomEnvironment
SuitmaychoosetousetheirlevelorarmorbonustodefenseasiftheyhadtheArmored
Defensetalent.
Classes,Feats,Talents,andSkills
Jedi
JediareadistinctivefeatureoftheStarWarsuniverseandthusarenotappropriateforMass
Effect.TheJediclassandtalenttreesarenotused.
Noble
StartingFeats:AstranslationsoftwareisbothamazinglyeffectiveandubiquitoustheNobledoes
notgainLinguistasastartingfeat.InsteadtheNoblegainsafeatchosenfromthefollowinglist:
ArmorProficiency(Light),BioticImplants,Dodge,MeleeDefense,TechSpecialist,orWeapon
Focus(Pistol).
NobleBonusFeats:AddBioticTraining,TechSpecialist,andTechTrainingtothelistofavailable
Noblebonusfeats.
Scoundrel
StartingFeats:AScoundrelmaytradePointBlankShotfortheBioticImplantsorTechSpecialist
featsatcharactercreation.
ScoundrelBonusFeats:AddBioticTraining,TechSpecialist,andTechTrainingtothelistof
availableScoundrelbonusfeats.
Scout
StartingFeats:AScoutmaytradeShakeItOfffortheTechSpecialistfeatatcharactercreation.
ScoutBonusFeats:AddtheTechSpecialistandTechTrainingfeatstothelistofavailableScout
bonusfeats.
Soldier
StartingFeats:ASoldiergainsthefeatWeaponProficiency(Shotguns)inadditiontothenormal
listofstartingfeats.InadditionasoldiermaytradeWeaponProficiency(Rifles)andArmor
Proficiency(Medium)togaintheBioticImplantsfeatatcharactercreation.
SoldierBonusFeats:AddtheBioticTrainingtothelistofavailableSoldierbonusfeats.
Skills
UseBiotics(ReplacesUseTheForce)
RequiresBioticImplantsfeat
Youutilizeyourbioticabilitiestomanipulatemasseffectfields,allowingyoutomodifygravity,
physicallymoveobjects,ordirectenergy.YoumusthavetheBioticImplantsfeattotrainthis
skill.
ActivateBioticPower(trainedonly):YoumakeaUseBioticschecktouseaBioticPowerinyour
suite.Useofthisskillrequiresnoaction.
MoveLightObject(trainedonly):AstheSagaEditionCoreRulebook(Pg.77).
EnhanceMobility(trainedonly):Asaswiftaction,youmakeaUseBioticscheckwithaDCof10
toincreaseyourmovementspeedby1square.WithasuccessfulcheckofDC15youmay
insteadincreasetheresultofaJumpcheckby+5ortotakefallingdamageasifyouhad
dropped3meters(2squares)fewerthanyouactuallydid.
UseComputer
AsSagaEditionCoreBook(Pg.75)except:
Add:ActivateTechPower(trainedonly):YoumakeaUseComputerchecktouseaTechPower
inyoursuite.Useofthisskillrequiresnoaction.
NewFeats
BioticImplants
Youhavecyberneticimplantsallowingyoutocontrolyourbioticabilities.
Prerequisites:NonGeth
Benefit:YoucanmakeUseBioticschecksandUseBioticsisconsideredaclassskillforyou.In
addition,wheneveryougainanewtalent,youmayselectaBiotictalentinstead.Youmuststill
meetallprerequisitesoftheBiotictalenttoselectit.
Special:Thisfeatmustbetakenat1stlevel.
BioticTraining
Youhavemasteredoneormorespecializedusesofyourbioticabilities.
Prerequisites:BioticImplants,TrainedinUseBiotics
Benefit:YouaddtoyourBioticpowersuiteanumberofpowersequalto1+yourWisdom
modifier(Youmayselectthesamepowermorethanonce).
Special:Youmaytakethisfeatmorethanonce.Inaddition,ifyourWisdommodifierpermanently
increasesyouimmediatelygainanumberofBioticpowersequaltothenumberoftimesyou
havetakenBioticTraining.
TechSpecialist
Youpossesstechnicalabilitybeyondthatofacommonmechanicorhacker.
Prerequisites:TrainedinUseComputers
Benefit:YoumaymakeUseComputercheckstoactivatepowersinyourTechLibrary.In
addition,wheneveryougainanewtalent,youmayselectaTechtalentinstead.Youmuststill
meetallprerequisitesoftheTechtalenttoselectit.
TechTraining
Youhavestudiedextensivelytoexpandyourknowledgeofthemostadvancedusesofcurrent
technology.
Prerequisites:TechSpecialist,TrainedinUseComputers
Benefit:YouaddtoyourTechLibrarytwopowersfromtheTechPowerslist.
Special:Youmaytakethisfeatmorethanonce,witheachtimeafterthefirstaddingasingle
powertoyourTechLibrary.
WeaponProficiency(Shotguns)
ShotgunsareaddedtothelistofavailableweapongroupswhenchoosingthefeatWeapon
Proficiency.
NewTalents
BioticTalentTree
DisciplinedBiotic:AsDisciplinedStrikeperSagaCoreRulebook(Pg.100)exceptappliesto
anybioticpower.
BioticSavant:AsTelekineticSavantperSagaCoreRulebook(Pg.101)exceptappliestoany
bioticpower.
BioticVanguard:InanyturninwhichyouusetheSurgepoweryoumaymakeacharge
(followingallnormalrulesforchargingexceptasnotedhere)againstanenemythatignores
otherenemies,lowcover,anddifficultterrain.Ifthisattackhitsyoudealyourstandardmelee
damageplus1d6.Prerequisite:SurgeaspartofyourBioticPowerSuite.
GreaterSingularity:WheneveryouusetheSingularitypoweryoumayincreasetheradiusby
onesquareorreducethedamagethresholdofalltargetsintheareaofeffectby5.Prerequisite:
SingularityaspartofyourBioticPowerSuite.
ImprovedMoveObject:YoumayincreasethetargetDCoftheMoveObjectpowerby5to
effectanadditionaltarget.Prerequisite:MoveObjectaspartofyourBioticPowerSuite.
InstantBarrier:YoumayspendanActionpointtousetheBarrierpowerasaReaction.
Prerequisite:BarrieraspartofyourBioticPowerSuite.
NovaSlam:WhenusingtheSlampoweryoumaychangetheareaofeffectfroma6square
conetoa1squareburstcenteredonyou.Prerequisite:SlamaspartofyourBioticPowerSuite.
SwiftPower:AsSwiftPowerintheSagaEditionCoreRulebook(pg.101),butwithoutany
prerequisites.
WildPower:Wheneveryourollanatural20toactivateaBioticpoweryoumayimmediatelyuse
thesamepoweragainasafreeaction.Aspertherulesfornatural20sandBioticpowersthe
powerisnotexpended.
TechSpecialistTalentTree
AdvancedHacking:WhenusingtheAIHackingpoweryoumayspendanActionPointtotarget
onadditionalsynthetic.
ConcentratedBlast:ChoosetheIncinerateorCryoblastpowerwhentakingthistalent.When
usingtheselectedpower,beforerolling,youmaychoosetomakeitaConcentratedattack.This
attackdoesnotdamageadjacentenemiesbutdealsanextra2d4energydamageona
successfulhit.Special:Thistalentmaybetakentwice,onceforeachpower.Thistalentcannot
beusedinconjunctionwiththeWideBlasttalent.
DroneEngineer:YougainasmallCombatDronethatcanaidyouincombat.Yougainthe
BlasterTurretItalentfromtheSaboteurtalenttreeForceUnleashed(pg.57)withthefollowing
changes:ThetalentisrenamedCombatDroneIandaspartofthefreeactiontocommandthe
droneitmaymoveupto4squares.
EnhancedOmniTool:AnyTechPowerwithaduration+concentrationnowlastsforone
additionalroundafteryouceasemaintainingit.
HastyProgramming:YoumayincreasethedifficultyofaUseComputerchecktoactivatea
TechPowerby5onceperencountertousethepowerasaswiftaction.
RapidTargetingAlgorithms:YoumayincreasethedifficultyofaUseComputercheckto
activatetheSynchronizepowerby5toincreasetheequipmentbonustoattackrolesby+1.
ShieldAssistance:ChangethetargetoftheRapidRechargepowertoreadTarget:Selfor
othertouched.
WideBlast:ChoosetheIncinerateorCryoblastpowerwhentakingthistalent.Whenusingthe
selectedpower,beforerolling,youmaychoosetomakeitaWideattack.UnderTarget:replace
OneenemyorobjectwithTwosquareburst.Special:Thistalentmaybetakentwice,oncefor
eachpower.ThistalentcannotbeusedinconjunctionwiththeConcentratedBlasttalent.
SoldierTalents
WeaponSpecialistTalentTree
Carnage:Bycyclingadditionalmaterialintoyourshotgunsprefirechamberandincreasing
acceleratorfieldstomaximumyouvelearnedtounleashadevastatingshotatanearbyenemy.
Onceperencounteryoucanfireasingleshotfromashotgunwithamaximumrangeof10
squares.Ifthisattackhitsitisanautomaticcriticalandconsumestwoshots.Prerequisite:
WeaponFocus(Shotguns)feat,WeaponSpecialization(Shotguns)
ConcussiveShot:Onceperroundyoucanfireashotwithamassacceleratorweaponthat
utilizesspecializedmodificationstofireaconcussiveblast.Makeastandardrangeattack
againstasingletargetsFortitudeDefense.Iftheattackhitsthetargetsuffers1d6bludgeoning
damageinsteadoftheweaponsstandardtypeandisknockedbyonesquarebeforefalling
prone.
BioticAbilities
BioticpowersusethesamerulesasForcepowerspertheSagaEditionCoreRulebook
(Pg.77)withthefollowingchanges:
AcharactercannotimmediatelyspendanActionPointasareactiontoregaintheuseofa
Bioticpowerinhisorhersuite.InsteadacharactermayuseaBioticpowerthathasbeen
previouslyexpendedasnormalforthatpowerbutimmediatelymoves1stepdownthecondition
trackattheactionsresolution.
Rollinganatural20onaUseBioticcheckdoesnotimmediatelyrefreshallpowersina
charactersBioticpowersuite,butinsteadthepowerusedonthatcheckisnotexpendedasper
normal.
BioticpowersdonothaveLight,Dark,orMindeffectingdescriptors.
BioticPowers:
DisarmAsSagaEditionCoreRulebook(Pg.97)
GripAsSagaEditionCoreRulebook(Pg.97)except:IncreasethebaseDCforthepowerto
DC20,withsubsequentlevelsatDC20+5.Inadditionchangesifthecheckexceedsthe
targetsfortitudedefensetoifthecheckexceedsthetargetsdamagethreshold.
SlamAsSagaEditionCoreRulebook(Pg.97)
ThrustAsSagaEditionCoreRulebook(Pg.98)
MoveObjectAsSagaEditionCoreRulebook(Pg.98)
RebukeAsSagaEditionCoreRulebook(Pg.100)
SurgeAsSagaEditionCoreRulebook(Pg.100)
NewPowers:
Barrier
Youcreateafieldofdarkenergyaroundyourbodytodeflectdamage.Time:SwiftAction.
Target:Self.
MakeaUseBioticscheck,theresultdeterminestheeffect,ifany:
DC10GainSR5.
DC15GainSR10.
DC20GainSR15.
DC25GainSR20.
Special:ThiseffectdoesnotstackwithSRprovidedbykineticbarriersequippedtowornarmor,
usethebettervalue.Inadditionabioticbarriercannotberechargedinthesamemanneras
kineticbarrierswiththeuseofTechPowersorothertechnologicalabilities.
Singularity
Generatingapointofpowerfulgravitationalforcesyoudragobjectsinthearea,including
individuals,towardsthemicrosingularity.Time:StandardAction.Target:Onesquarewithinline
ofsight.Duration:5rounds
MakeaUseBioticscheck,theresultdeterminestheeffect,ifany:
DC20Youcreateasmallsingularitythatdrawsinanyobjectsorindividualswithinaradiusof2
squares,movingthemonesquareclosertothesingularityeachroundandreducingmovement
speedbyhalf.IfyourUseBioticscheckexceedstheirdamagethresholdtheyareknocked
prone.
DC25AsDC20,excepttheradiusisincreasedto3squares.Inadditionanyindividualswithin
theareaofeffecttake1d6pointsofbludgeoningdamageasunattendedobjectsflyforcefully
aroundtheaffectedarea.
DC30AsDC25,excepttheradiusisincreasedto4squaresandthebludgeoningdamageis
increasedto2d6.
Stasis
Youencaseyourtargetinpowerfulmasseffectfields,effectivelyimmobilizingthem
completely.Time:StandardAction.Target:Onetargetwithinlineofsight.Duration:1round+
result.
MakeaUseBioticscheck,theresultdeterminestheeffect,ifany:
DC15ThetargetisImmobilized.WhileundertheeffectofStasisthetargetcannottake
damage.WhentheeffectendsthetargetmustmakeaBalancecheck,DC15,orfallprone.
DC20AsDC15,butincreasethedurationoftheeffectby1round.
DC25AsDC15,butincreasethedurationoftheeffectby2rounds.
Special:YoumayspendanActionPointwhenactivatingthispowertoincreasetheDCofthe
Balancecheckby+10.
Warp
Youunleashaconcentratedblastofdarkenergyatyourtargetthatrendsfleshand
armor,butisespeciallyeffectiveagainstbioticbarriers.Time:StandardAction.Target:One
targetwithinlineofsight.
MakeaUseBioticscheckinplaceofyourattackrollagainstatargetsReflexdefense,ignoring
bonusesforpartialcover.Iftheattackhitsthetargetimmediatelysuffers4d6damage.
Special:IfthetargetiscurrentundertheeffectofSingularity,Grip,orMoveObjectwhenthe
Warphits,thentheeffectofthepreviouspowerimmediatelyendsasthemasseffectfieldstear
themselvesapartinapowerfuldetonation.Thetargetandallcharacterswithina1squareradius
immediatelytake2d6damageandareknockedproneiftheUseBioticscheckexceedstheir
ReflexDefense,otherwisetheytakehalfdamage.
Special:IfthetargetiscurrentlyundertheeffectoftheBarrierpower,orasimilarbioticshielding
abilitytheSRofthebarrierisreducedby5aftertheattackhits,inadditiontoanyother
reductionsduetodamageexceedingitsrating.
TechAbilities
TechPowersworksimilarlytoBioticPowers,butwithonemajorexception.Aswhat
amountstohighlyadvancedprograms,viruses,andmicrogrenadestheyarenotlimitedtoa
numberofusesperencounter.
TechPowers:
AIHacking
UtilizingpremadevirusesdesignedforrapidinfiltrationofanAIorVIsprogrammingyou
cantemporarilycontroltheiractions.
AsMindTrick,StarWarsCoreRulebook(Pg.98)withthefollowingexceptions:
MakeaUseComputerCheckinplaceofUseTheForce
OnlyaffectssynthetictargetswithaWillDefensescore(Drones,Geth,StationVIs).
Thesuggestioncanobviouslythreatenthetargetslife.
Special:Ifatargethasbeensuccessfullytargetedbythispowerinthesameencounteritgainsa
+2bonustoWillDefenseforeachattemptafterthefirst.
CryoBlast
Youfireamicrogrenadeofhypercooledliquidatanenemy,flashfreezinganythingthat
istouched.Time:StandardAction.Target:Onepersonorobjectwithinlineofsight.
MakeaUseComputerCheckinplaceofyourattackrollagainstthetargetsReflexDefense.A
successfulattackdeals3d4energydamageand1energydamagetoalladjacenttargets.Any
targetthattakeshitpointdamagefromthisattackhastheirmovementspeedreducedbyhalf.
Dampening
Abruteforceattackagainstenemyelectronicsletsyoudisruptenemytargetingand
communications.Time:StandardAction.Target:Twosquareburstcenteredwithin10squares
ofuser.Duration:Variable.
MakeaUseComputerCheck,theresultdeterminingtheeffect,ifany:
DC15Allenemytargetswithintheareaofeffecttakea1toallattackrolls,UseComputer,and
Mechanicschecksfor2rounds.
DC20AsDC15,exceptthedurationisincreasedto3rounds.
DC25AsDC15,exceptthedurationisincreasedto3roundsandthepenaltyisincreasedto
2.
DC30AsDC15,exceptthedurationisincreasedto4roundsandthepenaltyisincreasedto
2.
Incinerate
Youfireasmallburstofchargedplasmaatthetarget,burningthemandpossibly
catchingadjacentenemiesonfire.Time:StandardAction.Target:Onepersonorobjectwithin
lineofsight.
MakeaUseComputerCheckinplaceofyourattackrollagainstthetargetsReflexDefense.A
successfulattackdeals3d4energydamageand1energydamagetoalladjacenttargets.Any
targetthattakeshitpointdamagefromthisattackimmediatelycatchesfire,requiringamove
actiontoputout.
NeuralShock
Usingamicropulseofhighvoltageelectricityyouinterferewithanyenemysnervous
system.Time:StandardAction.Target:Oneorganictargetwithinlineofsight.Duration:3
rounds.
MakeaUseComputercheckinplacesofyourattackrollagainstthetargetsDamageThreshold.
Iftheattackissuccessfulthetargetsuffersa1penaltytoalldefenses.Iftheattackexceedsto
targetsDamageThresholdbymorethan5thetargetisstunnedfor1round.
Overload
Youdirectapowerfulburstofelectromagneticenergyataspecificindividualorobject.
Time:StandardAction.Target:Onepersonorobjectwithinlineofsight.
MakeaUseComputerCheck,theresultdeterminingtheeffect,ifany:
DC15ReducetheSRofthetargetandalladjacentenemiesby5.Unshieldedsyntheticstake
2d6damage.
DC25AsDC15exceptreducetheSRofthetargetandalladjacentenemiesby10.Inaddition
rangedmassacceleratorweaponscarriedbyunshieldedenemiesoverheatandrequireamove
actionbeusedtocooltheweaponbeforefiring.
Special:YoumayspendanActionPointwhenactivatingthispowertocauseanyunshielded
syntheticshittoberestrictedtotakingasingleswiftactionontheirnextturn.
RapidRecharge
Reroutingyourarmorsenergyyouareabletogiveyourkineticbarriersaquickboostin
power.
Time:MoveAction.Target:Self.
MakeaUseComputerCheck,theresultdeterminingtheeffect,ifany:
DC15IncreasetheSRofyourshieldsby5,uptothenormalmaximum.
DC30AsDC15,butincreasetheSRofyourshieldsby10.
Sabotage
Yousendanoverloadofdata,static,andenergyatasingleelectronicdevice.Time:
StandardAction.Target:Oneobjectwithin10squares.Duration:1round,plusconcentration.
MakeaUseComputerCheck,theresultdeterminingtheeffect,ifany:
DC15Thedevicemalfunctionsrandomly,givinga2penaltytoanyoneattemptingtouseit.
DC20AsDC15,butincreasethepenaltyto3.
DC25AsDC15,butincreasethepenaltyto5.
DC30Thedevicelocksupcompletely,refusingtofunction.
Special:YoumaymaintainthisdisruptionasaMoveAction,butmustmakeanewUse
ComputerCheckeachtime.
Synchronize
Youuseyourtechnologicalknowhowtolinkyouralliestargetingsystems,increasing
efficiencyandaccuracy.Time:StandardAction.Target:Variable.Duration:1round,plus
concentration.
MakeaUseComputerCheck,theresultdeterminingtheeffect,ifany:
DC15Grantuptotwotargetsa+1equipmentbonustorangedattacks.
DC20AsDC15,butcaneffectuptothreetargets.
DC25AsDC15,butcaneffectuptofourtargets.
DC30AsDC15,butthenumberoftargetsis2+yourIntelligencebonus.
Special:YoumaymaintainthispowerasaMoveActionwithoutmakinganewUseComputer
check.
TechArmor
Havingmasteredtheartofmanipulatingkineticbarriersyoureconfigureyourshieldsto
withstandevenmorepunishmentthannormal.Inadditionbypushingthepowermaximumof
yourshieldemittersyoucangiveenemiesthatclosewithyouanastysurprisewhenyour
shieldsdrop.Time:StandardAction.Target:Self.Duration:10rounds.
MakeaUseComputerCheck,DC25.IfthischeckissuccessfulincreaseyourmaximumSRby
5forthedurationofthispower.
Special:Ifyourshieldsarereducedto0byanattackwhilethispowerisactivemakean
immediateattackagainstallcharacterswithin2squaresof1d20+10againstthecharacters
FortitudeDefense.Iftheattackhitsthecharactertakes1d6energydamage,ispushedbackone
square,andisknockedproneotherwisethecharacterissimplypushedbackonesquare.
Equipment
Weapons
NameIdentifieroftheweapon
CostPriceincreditsforabrandnewexampleoftheweapon
DamageDamagedicedealtonasuccessfulhit
AmmoNumberofroundstheweaponmayfirebeforeneedingafreshthermalclip
RoFModesoffireavailablewithweapon.S(Singleshot),A(Automaticfire)
WgtWeightofiteminkilograms
TypeThesubtypeofthedamagedealt:S,Slashing.P,Piercing.B,Bludgeoning.E,Energy.
AvailabilityRequiredlevelofauthorizationtopurchasetheweapon
RangedWeapons
Shotguns*
Name Cost Damage Ammo RoF Wgt Type Avail
Medium
M22Eviscerator 1,500 3d10** 3 S 2.1kg S/P Restricted
M23Katana 800 3d10** 5 S 2kg S Licensed
M27Scimitar 1,100 3d10** 8 S,A 2.5kg S Military
Large
M300Claymore 2,000 3d12+1** 1 S 10kg S Restricted
ShotgunWeaponRanges:PointBlank010,Short1120,Medium2130,Long3140
*Shotgunscannotbeequippedwithscopesthatmodifiertheirtargetrange
**Shotgunsoperateslightlydifferentlythanotherrangedweapons.Ratherthanreceiveapenalty
toattackpastPointBlankrange,insteadapplyapenaltytotheweaponsdamagerollequalto
twicethenormalrangedpenalty.Thispenaltytakeseffectbeforeanymodificationoftherollby
criticalhitsorothereffects.
M300Claymore
Shotgun
TheM300isoftenknownastheKroganShotgunduetotheextremestrengthneededto
wieldtheheavy,simplisticweapon.Despiteitsboxyandprimitiveappearancefewmockitdueto
thedevastatingfirepoweritprovides.
Special:AcharacterrequiresaStrengthscoreof16toeffectivelyfireanM300.Iftheydo
nota5penaltyisappliedtotheattackrollinadditiontoanyothermodifierssuchas
nonproficiencypenaltiesandrangemodifiers.
M22Eviscerator
Shotgun
Bannedfromusebymilitaryservicesbynumeroustreatiesduetoitsuniqueammunition
generatorthatshavesoffserratedspikesfromitsammunitionblockthatarecapableofinflicting
horrificwounds.Thecivilianandprivatemilitarymarket,however,hasnotbeendeterredby
somethingassimpleastreaties.
Special:WhenfiringanM22againsttargetsatShortrange,thepenaltytothedamage
rollisonly2,ratherthan4.
M23Katana
Shotgun
Oneofthemostubiquitousexamplesofitstype,theM23Katanaisfoundbothinthe
arsenalsoftheSystemsAllianceandorganizationslikeCSecinadditiontonumerous
mercenarycompaniesoreveninusebyprivatecitizens.
M27Scimitar
Shotgun
TheM27ScimitaristhenextlogicalstepfromtheM23withanincreasedrateoffireand
coolingefficiency.Manufacturedbythesamecompany,AriakeTechnologies,originallyforthe
Eclipsemercenarycompanyithasfounditswayintonumerousothermercenaryunitsand
almostidenticalcopiesareissuedtosoldiersinmanystandingarmiesoftheCouncilraces.
SniperRifles*
Name Cost Damage Ammo RoF Wgt Type Avail
Large
M29Incisor 1,600 3d8 15 S 3.5kg S/P Restricted
M92Mantis 1,000 3d10 1 S 4kg S/P Licensed
M97Viper 1,250 3d8 12 S 3.5kg S/P Licensed
M98Widow 2,500 3d12 1 S 9.7kg S/P Military
*SniperRiflesareclassifiedasRiflesforproficiencypurposes,bututilizetheHeavyWeapons
listingasfoundontheRangetableoftheSagaEditionCoreRulebook(Pg.129)
M29Incisor
Rifle,Sniper
TheM29Incisorisauniqueexampleofweaponsdevelopment.Duetothenatureof
kineticbarrierssniperrifleshavebecomeincreasinglypowerfultostillallowfortherequirement
ofa'onehitkill'.InsteadofdesigningforincreasedpowertheIncisorfiresinthreeroundburststo
attempttooverwhelmshieldedtargets.
Special:EachattackwiththeIncisorconsumesthreeshotsfromit'sthermalmagazine
ratherthanone.Ifasuccessfulattackresultsindamagegreaterthanthetarget'sSR,reducethe
target'sSRbyanadditional5.
M92Mantis
Rifle,Sniper
Themostcommonexampleofamodernsniperrifle,theMantissacrificescooling
efficiencyforasinglepowerfulshot.TheseriflesarefoundintheserviceoftheSystems
Alliance,mercenarycompanies,andvigilantesacrossthegalaxy.
M97Viper
Rifle,Sniper
TheM97isarapidfireriflethatattemptstocombinetheaccuracyofaprecisionweapon
withthespeedandadditionalammocapacityofanassaultrifle.Afavoriteofthoselookingto
suppressanareawithalargervolumeofprecisefireithasbothitssupportersanddetractors.
M98Widow
Rifle,Sniper
Thefinalwordinlongrangefirepower,theM98Widowisaheavyantimaterialrifle.
Whiletheoreticallymeanttodamageenemyequipmentorlightarmor,itisalsomorethan
capableofcripplingashieldedtarget.
Special:Special:AcharacterrequiresaStrengthscoreof16toeffectivelyfireanM98.If
theydonota5penaltyisappliedtotheattackrollinadditiontoanyothermodifierssuchas
nonproficiencypenaltiesandrangemodifiers.
Pistols
Name Cost Damage Ammo RoF Wgt Type Avail
Small
M3Predator 400 3d6+1 12 S 1kg S/P Common
M4Shuriken 800 3d6 24 S,A 1.2kg S/P Licensed
Medium
M6Carnifex 800 3d8+1 6 S 1.5kg S/P Licensed
M12Locust 1,000 3d6 20 S,A 1.2kg S/P Licensed
M5Phalanx 1,200 3d8 6 S 1.5kg S/P Licensed
M9Tempest 1,200 3d6 50 A 2kg S/P Restricted
M6Carnifex
Pistol,Heavy
Thepremierheavypistolfavoredbymercenarycompaniesacrossthegalaxy,theM6
Carnifexismuchlaudedforitsimpressivestoppingpower.Thispowercomesattheexpenseof
quicklyburningthroughthermalmagazinesbutmostconsideritafairtrade.
M12Locust
Pistol,SMG
Anolddesignupdatedforanewera,theLocustisbothinfamousandeffective.While
thissubmachinegundoesnthitashardasaheavierweaponitisextremelyaccurateand
suffersfromminimalrecoilevenwhenfiredonfullauto.
Special:WhenusingtheautofiresettingoftheM12reducestheautofirepenaltyto2.
M5Phalanx
Pistol,Heavy
ThispowerfulheavypistolwasdesignedbytheSystemsAllianceasasidearmthat
wouldlosenoneofthestoppingpowerofasoldiersbattlerifle.Theresultwashighlysuccessful
andevenincludesanintegratedtargetinglaser.
Special:Theintegratedtargetinglasermakesiteasytodrawabeadonatargetquickly,
grantinga+1equipmentbonustoattackwheneverthewieldertakestheAimaction.
M3Predator
Pistol
QuitepossiblythesinglemostcommonweaponseeninCouncilspaceortheTerminus
systems,theM3isabasic,reliablepistol.AtimetestedsidearmforeveryonefromAlliance
marinestostreetthugs.
M4Shuriken
Pistol,SMG
AtaglancetheShurikenisalmostidenticaltotheoftenseenM3Predatorpistol,
howevercarefulexaminationwillrevealslightdifferences.Favoredbyindividualswantingthe
firepowerofferedbyanautomaticweaponwithoutappearingtobeheavilyarmed.
M9Tempest
Pistol,SMG
TheM9Tempestisthebestsizetofirepowerratioavailable,capableofunleashingan
impressivefiftyroundsofautomaticfirebetweenreloads.Theweaponssoledrawbackisthatto
accommodatethisamountoffirebeingputthroughasinglethermalmagazinetheweaponcan
onlyfireincontrolledbursts.
Special:WhenusingtheautofireattacktheM9consumesonly5roundsinsteadofthe
standard10.
Rifles
Name Cost Damage Ammo RoF Wgt Type Avail
Medium
M8Avenger 1,000 3d8 40 S,A 2.5kg S/P Restricted
M96Mattock 1,000 3d8+1 16 S 3.0kg S/P Licensed
M15Vindicator 1,400 3d8 24 S,A 2.5kg S/P Restricted
Large
M76Revenant 2,000 3d8+1 80 A 4.1kg S/P Military
M8Avenger
Rifle
TheM8favoredassaultrifleoftheAlliancemarines.Effective,deadly,andrelatively
inexpensiveforitsperformancethedesignhasprovenitselfinahundredconflictsintheyears
sinceitsintroduction.
M96Mattock
Rifle
Whilemanyconsideriteitherobsoleteoroddlydesignedtheweaponremainsafavorite
amongeliteoperatorsandmoreisolatedhumancolonies.HeavyandreliabletheMattockmakes
upforitslackofanautomaticsettingwithgreaterpowerandaccuracy.
Special:TheM96sprecisionengineeringgrantsa+1equipmentbonustoattack
wheneverthewieldertakestheAimaction.
M76Revenant
Rifle,LMG
Barelyfittingintotheclassificationofarifle,infactlistedasalightmachinegununder
SystemsAlliancequalifications,theM76offerstheabilitytolaydownawitheringhailoffirefor
anyonecapableofcontrollingitsconsiderablerecoil.
M15Vindicator
Rifle
AccurateandefficientisthenameofthegamewiththeVindicator.Amidrangedbattle
riflethesoundofitssignaturethreeroundburstisoftenenoughtosignaltoenemiesinthearea
thatsomeoneisonthefieldisoutforblood.
Special:UsingthethreeroundburstfunctionoftheVindicatordecreasestheattack
penaltyforawielderutilizingtheRapidShotfeatto1andeliminatesthe5penaltyifthefirer
doesnotpossessa13Strengthscore.Usingthisfeatureconsumes3roundsofammunition
ratherthan2asspecifiedbytheRapidShotfeat.
HeavyWeapons
Name Cost Damage Ammo RoF Wgt Type Avail
Large
M622Avalanche 2,500 3d6 30 S,A 7kg E Restricted
M451Firestorm 1,800 3d6 20 S 5kg E Military
M100G.Launcher 1,500 4d6+1 10 S 7kg S Restricted
ML77M.Launcher 2,400 4d8 4 S 6.5kg S/P Military
M622Avalanche
HeavyWeapon
TheAvalancheisauniqueweapon,itsconcentratedpacketsofsupercooledsubatomic
particlescapableofsnapfreezinganysurfaceitstrikes.Thisunconventionalattackisespecially
effectiveatcripplingenemyarmorandshieldssuchaskineticbarriersareineffectiveagainstthe
extremecold.
Special:DamagefromtheM622ignoresSRrating.Inaddition,anyDRfromnonshield
sourcesisreducedby5forthedurationofthecounterwhenhit.Thiseffectdoesnotstack.
M451Firestorm
HeavyWeapon
Firehaslongbethemostdevastatingweaponofwar.TheM451Firestormisthe
modernrepresentationofthisfact,utilizingaselfcontainedcanisteredofpressurizedfuelthat
makestheweaponasportableasitisdeadly.
Special:SeeStarWarsSagaEditionCoreRulebook(pg.128)underFlamethrower.In
addition,theM451FirestormignoresSR.
M100GrenadeLauncher
HeavyWeapon
TheM100isanolddesign,oftenreputedtobegoingoutofproductionbutits
ruggednessandsimpleefficiencykeepitincommoncirculation.Itmightnotbefancy,butitstill
killspeople.
Special:SeeStarWarsSagaEditionCoreRulebook(pg.128)underGrenade,Fragfor
rulesonhowtheweaponsgrenadesfunction.
ML77MissileLauncher
HeavyWeapon
Anothercommonweapon,theML77firesseekinghighexplosivemissilesusefulfor
takingoutlightarmororentrenchedpositions.
Special:SeeStarWarsSagaEditionCoreRulebook(pg.130)underMissileLauncher.
Armor
Name(CheckPenalty)Thearmornameandassociatedpenaltyfornonproficiency
CostBasepriceincredits
ArmorArmorbonustoReflexdefensethearmorprovides
FortEquipmentbonustoFortitudedefensethearmorprovides
SRShieldratingprovidedbythearmor
MaxDexMaximumDexteritybonusthatcanbeappliedwhilewearingthearmor
SpdReductioninbasemovementspeedforheavierarmors
WgtTotalweightofthearmor
AvailRequiredlevelofauthorizationtopurchasetheweapon
Name Cost Armor Fort SR M.Dex Spd Wgt Avail
Light(2)
FlakArmor 500 +2 +0 +5 3kg
LightCombatArmor 1,000 +3 +1 10 +4 4kg Licensed
QuarianEnvironment
Suit
2,000 +2 +0 10 4kg Rare
QuarianEnvironment
Suit(Armored)
3,000 +3 +1 10 +4 4.5
kg
Rare
VolusPressureSuit 2,500 +3 +1 10 +4 5kg Rare
Medium(5)
MediumCombatArmor 5,000 +5 +2 15 +2 * 7kg Restricted
Heavy(10)
HeavyCombatArmor 12,000 +8 +3 20 +1 4/3 11kg Military
FlakArmor
LightArmor
Typicallywornbysecurityofficers,smalltimecriminals,ordownontheirluck
mercenariesFlakarmorlacksaninbuiltkineticbarriergenerator.Theheavyvestofferslittle
moreprotectionthatcivilianclothesbutsomethingisbetterthannothing.
LightCombatArmor
LightArmor
Thestandardarmorutilizedbymostarmedforcesandmercenarycompaniesthroughout
knownspace.Itcomesinahundreddifferentvarietiestailoredtoeverythingfromkrogantoasari.
Easytocustomizeandupgradeitisthefirstchoiceforanyonewhosejobinvolvesbeingshotat.
QuarianEnvironmentSuit
LightArmor
Special:SeetheQuarianraceentryfordetailsonthisarmor.
QuarianEnvironmentSuit(Armored)
LightArmor
Special:SeetheQuarianraceentryfordetailsonthisarmor.
VolusPressureSuit
LightArmor
Special:SeetheVolusraceentryfordetailsonthisarmor.
MediumCombatArmor
MediumArmor
Thenextstepinprotection,featuringheavierplatingandamorepowerfulbarrier
generatorMediumCombatArmorismostoftenfavoredbyfrontlinetroopsandspecialforces
units.
HeavyCombatArmor
HeavyArmor
Thefinalanswerinpersonalprotection.Itsweightandrestrictionstomovementare
considerablebutthethickarmorandredundantbarriergeneratorsmaketheweareranearly
unstoppableforce.Needlesstosaykroganarefondofthisarmor.
AmmoUpgrades
ThephysicalammunitionfiredbymassacceleratorweaponsinMassEffectarevery
smallshardsofmetalshavedpreciselyoffalarger,solidcoreofmetalthenpropelledatextreme
speedswithelectromagneticfields.Suchweaponscanbemodifiedtochangethefinalresultof
theimpact,usingtechniquesascomplicatedassuperheatingtheprojectilesbeforefiringoras
simpleassubstitutingablockofdensermetalfortheusualcompositealloy.
Aweaponmayonlyhaveoneammomodification,butcertainupgradescanbedisabled
oncommand.Thisupgradedoesnotcountforthenormalmaximumupgradeslotsfora
weapon.
ArmorPiercingRounds
Utilizingablockofsolidtungstenratherthanthenormalalloy,theseroundsareextremely
effectiveatpuncturingarmoredtargetsanddamagingsynthetics.Increasethedamageagainst
anysynthetictargetorenemywithnonSRdamagereductionby+3.Thedrawbackofthis
particularammoisthatdenserroundspassthroughsofttargetsdoinglessdamage,thereby
reducingdamagetoallothertargetsby2.
Cost:750credits.Availability:Restricted.
CryoRounds
Afavoriteofsecurityofficersandotherslookingtodisableaswellaskill,cryoroundsare
cooledbyspecialcoolinglasersthatgivethemthechancetosnapfreezeimpactedobjects.Any
targethitbytheweaponsuffersanimmediateattackof1d20+10againstitsFortitudeDefense,
withasuccessfulattackreducingmovementspeedby.Inadditionreducethehardnessofany
struckobjectby5forthedurationoftheencounter(thisattackstacks).
Special:Thisupgradecanbedisabledorenabledasamoveaction.
Cost:500credits.Availability:
DisruptorRounds
Designedspecificallytohavedevastatingeffectonkineticbarriers,thisupgrade
negativelychargesthefiredroundstooverloadshieldsandcripplesyntheticenemies.Anytimea
targetwithaSRtakesdamagefromdisruptorroundsandtheSRofthetargetisreducedby5in
additiontoanynormaleffects.Inaddition,synthetictargetshitbydisruptorroundstakea1onall
d20rollsuntilyournextturnbegins.
Special:Thisupgradecanbedisabledorenabledasamoveaction.
Cost:750credits.Availability:Licensed.
ExplosiveRounds
Oneofthedeadliestkindsofammunitionavailableinmassaccelerators,thesmall
roundsshavedoffthemainblockofmaterialareexcitedtounstablelevelsbeforebeingfired,
causingsmallexplosionsonimpact.Anyweaponfiringexplosiveroundsincreasesthedietype
ofthedamageitdealsbyonestep.Thevolatilenatureofthisammunitionupgradecanstrain
evenmodernthermalclips,however,andanytimea3orlessisrolledontheattackrollthe
weaponoverheats,completelyconsuminganyremainingshots.
Special:Ifusedinanyweaponwithonlyasingleroundperthermalclip,rollinga3orless
completelymeltsthethermalmagazine,requiringamoveactiontoremovebeforetheweapon
canbereloaded.
Cost:2000credits.Availability:Military
IncendiaryRounds
Beforebeingloadedintotheweaponsfiringchambertheseroundsarecoatedwitha
microfilmofthermitepastethatisignitedbytheviolentaccelerationastheroundisfired.Any
timeatargettakeshitpointdamagefromaweaponequippedwithincendiaryroundsthereisa
50%chancethattheywillcatchfire.Thiseffectwillalsoworkonflammableobjectswithout
needingtoroll.
Special:Thisupgradecanbedisabledorenabledasamoveaction.
Cost:1000credits.Availability:Restricted.
FragmentingRounds
SocalledShredderammothisupgrademakesroundsfiredbytheweaponfragmenton
impact,tearingintoskinandsofttissuewithdeadlyeffectiveness.AnytimeatargetwithoutaSR
ishitbythisweapon,thetargettakesanadditional1d4ofdamage.Thefragmentingroundsare
ineffectiveagainstthickarmor,however,andwhenattackinganyenemywithanarmorornatural
armorbonusof+5ormoretheattackrollsuffersa2penalty.
Cost:500credits.Availability:Licensed.
RadioactiveRounds
BannedinCouncilspaceandfrowneduponevenintheTerminussystems,thisupgrade
utilizesashieldedblockofradioactivematerialinsteadofnormalalloy.Atargethitbythis
weaponimmediatelysufferstheeffectsasiftheyhadbeenexposedtoModerateradiationfor
oneroundaspertheStarWarsSagaCoreRulebook(pg.255).
Cost:2,500credits.Availability:Illegal.

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