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Free Content Friday.. Vol. 038 October 2013
patient ZERO
What was the infection that
started all infections? Whose
unspeakable illness broke the
bounds of life and death to occupy
a horrible area in between? This
unfortunate individual has been
designated Patient Zero. This
person has been subjected to a
terror unlike the world has seen
before, a terror so great that it
infected the world around them.
Patient Zero
OBM template added to Survivor
Patient Zero is a tortured soul,
unable to free themselves from the
virus that shattered their mind. Few
know what Patient Zero looks like
or what they are capable of, but
living with the virus for so long. It
is not known why this person has
survived or to what extent they
have immunity, but the result has
left them mentally unhinged and
highly infectious.
Size: +3
Strength: 10d6
Viral: Special
Perception: Very High
Speed: Very High
Defense: 3/3
Special:
Rapid Mutation - Patient Zero is
able to survive the virus by means
of rapidly mutating to stay one
step ahead of the necrotizing
effects. This grants them the
same resistances and immunities
as zombies. They are, however,
mortal and able to die via other
means just like any other survivor.
Unstable Strength - Patient Zero
has no control over his/her own
power. Each time their Strength
is used, they roll 10d6 and use
the total number as their current
Strength. Note this does include
Breach checks to attempt an
escape from imprisonment by
characters. If this is the case, roll
for Strength each period of Time.
Highly Infectious - Patient Zero
will inict 1 Viral damage per
DoS in their attack. Any character
that takes more Viral damage
than 4 in an Encounter, they turn
immediately.
One of Us - Patient Zero may
not be immediately apparent.
Characters encountering
Survivors on an Encounter table
may allow Patient Zero to be
among them.
Signs of infection - Patient Zero is
always showing various stages of
the infection, be it discoloration,
scabs, vomiting, or whatever
the Outbreak Scenario calls for.
Patient Zero will always attempt
to not make these signs obvious.
A successful Perception Check
using Patient Zeros Defense
as a Difculty is necessary to
catch the signs. Characters
granted bonuses due to medical
background character Types may
add any bonus they are allowed to
such checks.
Lab Rat - Patient Zero may be
used to Earn Scenario points if
they have access to a Stronghold
with at least a 6 Science. He will
earn the players 20 SP in this
case if he/she is used to study the
infection.
Pity - A player wishing to confront
Patient Zero may be allowed to
make a Empathy - Diplomacy
Check to have them confess the
uniqueness of their situation.
However, Patient Zero will try to
escape during the next encounter.
Aggression - Characters failing
any Empathy checks to get
Patient Zero to willingly submit
to testing will cause Patient Zero
to go into a violent defense,
engaging characters immediately
and attempting to escape an
Encounter when they are struck
by 3 successful ZK%
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