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Mobile Platform Track

- Mobile software architectures, systems, and platforms
- Operating system and middleware support for mobile computing
- Mobile network traffic engineering, performance, and optimization
- Wireless and mobile network management and service infrastructure
- Wireless communication technologies (GSM/UMTS, WiMAX, WiFi, Bluetooth, etc.)
- Mobility and location management
- Integration and interworking of wired and wireless networks
- Distributed systems aspects of mobile computing
- Localization and tracking
- Transaction processing in mobile environments
- Security and privacy of mobile/wireless systems
- Security and privacy of mobile/wireless protocols
- Security of mobile end-user devices
- Energy efficiency in mobile systems
- Approaches, and technologies for dealing with big data in mobile computing
- Integration of cloud computing and mobile computing
- Mobile services usage data analysis and pattern recognition
- Regulatory, societal, legal, and ethical issues of mobile computing
2. Mobile Interaction Track
- Mobile applications and services
- Mobile computing markets and business models
- Provisioning of mobile services
- Personalization and context awareness in mobile computing
- Location based services
- Security and privacy of social network services
- Mobile visualization for big data
- Rapid prototyping of mobile applications
- Mobile user interfaces and interaction techniques
- Evaluation and usability of mobile devices and services
- Mobile services for older adults with diverse capabilities
3. Mobile Multimedia Track
- Mobile multimedia streaming and services
- Mobile multimedia coding and encryption
- Mobile multimedia for learning
- Interfaces for multimedia creation
- Media fusion for communication and presentation
- Distributed mobile multimedia systems
- Audio and video analysis, modeling, processing and transformation
- Image analysis, modeling, and recognition
- Augmented reality on mobile devices
- Communication and cooperation through mobile multimedia
- Enabling infrastructures for mobile multimedia
- Scalable multimedia big data management

4. Algorithms and Bioinformatics
5. Computer Architecture and Real time Systems
6. Database and Data Mining
7. Dependable, reliable and autonomic computing
8. Distributed and parallel systems & algorithms
9. DSP/Image Processing/Pattern Recognition/Multimedia
10. Embedded system and software
11. Game and software engineering
12. Geographical Information Systems/ Global Navigation Satellite Systems (GIS/GNSS)
13. Grid and scalable computing
14. Intelligent Information & Database Systems
15. IT policy and business management
16. Mobile and ubiquitous computing
17. Modeling and Simulation
18. Multimedia systems and services
19. Networking and communications
20. Parallel and Distributed Systems
21. Security and Information Assurance
22. Soft Computing (AI, Neural Networks, Fuzzy Systems, etc.)
23. Software Engineering
24. Web and internet computing

- Pedagogies and best practices in teaching computer science, including their evaluation
- Curriculum issues and content proposals, including learning objectives, competencies and goals related
to all computer science areas, as well as their evaluation
- Case studies and experiences related to collaborative project development - Computer science
education for students with special needs
- Assistive technologies for students with special needs - Educational tools design and evaluation of their
- Computational thinking skills development.
- Student assessment
- Educational tools evaluation of their use-in-context
- Strategies and approaches for team formation, management and assessment
- Student and teacher motivation: strategies and best practices
- Classroom management strategies and student learning path differentiation
- Computer science and interdisciplinary experiences
- Teacher training and professional development
- Challenges in computer science education related to socio-cultural factors
- Informal computer science education such as after school programs and experiences
- Funding issues related to research and teaching

+ System and software quality management methods
+ Improvement of software development methods and processes
+ Testing and quality assurance of software and software-intensive
+ Process and quality assurance automation
+ Requirements Engineering and Management
+ Project and Risk Management
+ Effort and quality estimation
+ Metrics (product, process, project)
+ Domain specific quality issues such as embedded, medical, automotive systems
+ Novel trends in software quality

AI and Knowledge based software engineering
Artificial Intelligence
Aspect-orientation and feature interaction
Business Process Reengineering & Science
Communication Systems and Networks
Component-Based Software Engineering
Computer & Software Engineering
Computer Animation and Design Contents
Computer Game Development, User Modeling and Management
Computer supported cooperative work
Cost Modeling and Analysis
Data Mining and Knowledge Recovery
Design & Process Engineering & Science
Design Patterns and Frameworks
Distributed Intelligent Systems
Economic and Financial Systems
Empirical software engineering
End user software engineering
Engineering of distributed/parallel SW systems
Engineering of embedded and real-time software
Engineering secure software
Formal Methods and Tools
Healthcare Engineering
Human-Computer Interaction
Information Management Systems, MIS
Information Systems Engineering
Internet and information systems development
Middleware Design Techniques
Mobile/Wireless Computing
Modeling with UML
Visual and Multimedia Computing
Object-Oriented Technology
Parallel and Distributed Computing
Patterns and frameworks
Process Management & Improvement
Program comprehension and visualization
Programming languages
Reengineering, Reverse Engineering
Reliability Modeling and Analysis
Requirements Engineering
Reverse engineering and maintenance
Safety and Security Critical Software
Software Agent Technology
Software architecture and design
Software components and reuse
Software dependability, safety and reliability
Software economics and metrics
Software engineering for mobile, ubiquitous and pervasive systems
Software policy and ethics
Software Process Models
Software processes and workflows
Software requirements engineering
Software Reuse and Metrics
Software testing and analysis
Software tools and development environments
SW Configuration management and deployment
Technology Transfer
Theory and formal methods
Use Cases and Scenarios
Virtual Reality and Computer Graphics
Web Engineering, Web-Based Applications

** Network Design and Planning Methods **
Network design methods for multimedia services
Network topology design and optimization at different layers: physical optical, media and control
Quality of Service, Quality of Resilience, performance and SLA
Software Defined Networks Quality of Experience
End-to-end service performance evaluation
Networks interconnection
Ad-hoc networking
Network security
Network resilience: survivability, protection, restoration and availability
Cost modeling and pricing
Energy saving
** Migration to NGN and Mobile Broadband **
NGN and IMS architectures and solutions
Migration steps to NGN based on economical evaluation and security
New services driving the evolution to NGN
Migrating to multimedia/multiservice environment
Migration alternatives from 2G to 3G/4G
IPTV solutions
Interoperation across multiple domains
Regulation and interconnection issues in NGN
Radio Spectrum exploitation , Mobile Virtual Networks , ** Routing, Traffic Flows and Optimization **
Multiservice traffic measurement, analysis, characterization and simulation at network level
New signaling and control in multimedia/multisystems
P2P (peer-to-peer) traffic flows and implications on network demand
Impact of mass market video services
Intra-domain and inter-domain routing, traffic engineering, resilience
Optimization process with technical and economic criteria
Routing strategies to reduce power consumption
Impact of cloud and grid services
Software defined networks

** Convergence of Different Domains **
Business strategy for convergence in competition, impact of bundle offers and tariffs on customer
attraction and business
Triple play and multiple play; architectures and solutions
Fixed-mobile-nomadic convergence
Broadband mobile-broadcast/multicast convergence
Cloud computing, Cloud networks and services
Smart cities, Impact of smart mobile terminals
Dynamic tariff optimization per customer requirement and network status
Infrastructure and spectrum sharing
Capabilities Software Defined Networks

** Role of New Technologies, Developments and Standards **

Optical switching, next generation SDH, OTN
IPv6 and carrier grade/class Ethernet: MPLS-TP, PBB-TE
400GbE, 100 GbE and 40GbE
FTTx and PON, TWDM, NGEPON, Other new Technologies
WiMAx, LTE (long term evolution), femtocells, Cognitive radio
xDSL, cable modem, power line communication (PLC)
Microwave point-to-point solutions, free space optics
Broadcast/multicast systems; DVB-T/H and the new DVB-SH
Impact of M2M networked devices
Power consumption driving directives

** Network Planning Support Processes, Methods and Tools **

Multilayer planning process
Business planning
Optical network, access planning, NGN planning methods and tools, 3G, 4G/LTE and 5G planning, OSS
and BSS
Network management support
Hybrid planning methods and tools

** Emerging topics **

Cybersecurity issues and solutions
Social Networks and impact on new services
Vehicular networks ant its challenges
Next generation vehicular, applications and services running on vehicular
Peer to peer networking
New paradigms

Agent-Based Systems
Autonomous Systems
Big Data Analytics
Bioinformatics, Biomedical Systems/Engineering
Computer-Aided Design/Manufacturing
Computer Architecture/VLSI
Computer Modeling/Simulation
Computer Security
Computers in Education
Computers in Healthcare
Computer Networks
Control Systems
Data Mining
Distributed Systems
Embedded Systems
Rough Set and Fuzzy Logic
Instructions for Authors
Human-Computer Interface
Image/Signal Processing
Information Assurance
Information Systems/Databases
Internet and Web-Based Systems
Knowledge-based Systems
Mobile Computing
Multimedia Applications
Neural Networks
Pattern Recognition
Sensor Networks
Scientific Computing
Software Engineering/CASE
Wireless Networks and Communication

* Anticipatory Computing, as seen for example in commercial systems like Microsoft Cortana and
Google Now
* Mobile Advertising, Local Search and the recommendation of goods/services
* Energy Efficiency -- generalizable approaches for coping with battery limits
* Mobile Payments -- NFC-based services and other emerging technologies
* User Interfaces for Mobiles -- voice, eyes, gestures and more
* Mobile Sensing -- including specific domains such as, mHealth in addition to core techniques
* Wearable Platforms and Smartphones -- such as, prototype hardware (sensing modalities etc.)
* Mobile development tools and testing methodologies -- including also malware identification
* App Distribution Channels and Stores -- taking the next steps in the evolution of app stores
* Location-based Social Networks and Media -- considering both studies of existing (e.g., WeChat) or
new novel systems
* Mobile Cloud Computing and Mobile Web support -- such as personal clouds, and proposed new
architectures and standards

- Cloud computing environments
- Cloud service orchestration
- Cloud APIs and usage control
- Cloud data management
- Cloud scalable monitoring
- Cloud load balancing
- Cloud federation management
- Customer cloud management
- Managing data centers
- Management as a service
- Management of virtual slices
- IaaS Management
- Application and Management Portals
- Cloud Scheduling
- Hybrid Clouds
- Accounting and economic models for clouds
- Management of virtualized hardware resources
- Managing cloud services
- Network-specific mechanisms for optimized cloud access
- Performance modeling and evaluation
- QoS/QoE management in the cloud
- Management tools for infrastructure virtualization
- Automated resource slicing
- Integration of the wireless and optical domains
- Policy driven service/resource life-cycle management
- Applications and services enabled by virtualized infrastructure
- Optimization of data center and workload energy consumption
- Green Cloud Computing
- Scientific Workflows on Clouds