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CALDEREE

Cunning Vixen; Clever Bride


Lesser Deity
Symbol: Fan of peacock feathers
Home Plane: Green Fields
Alignment: Chaotic Neutral
Portfolio: Intrigue, marriage, female halflings
Worshipers: Spies, schemers, wives, social climbers, matchmakers, nobles
Domains: Chaos, Halfling, Nobility, Planning, Protection, Trickery
Favored Weapon: Light Mace.

Mistress of Intrigue, Calderee appears as a beautiful, slender halfling with long auburn hair intricately plaited into
a myriad of tiny braids. She is patron of marriage but also of jealous wives, for her husband Greniss gains the
attention of many female worshipers in his own right and many sidelong looks from the female halfling deities.
Calderee can have quite a violent streak and vicious temper, and often serves as a reminder that a woman is not to
be scorned. It often falls to Sheela Peryroyl, the great mediator, to settle disputes between Calderee and other
deities. Calderee has, however, served valiantly at the side of Yondalla and the rest of the Halfling Pantheon, and
her abilities enabling her to plan ahead and think critically and analytically make her a worthy ally.

Dogma
Calderee advocates looking out for number one, and she is not shy about advocating underhanded means to
accomplish ones goals. She is a sneak, a spy and a plotter, and many of her followers are proud to be the same.
Power, she says, is never freely givenit must be taken. Although some of Calderees followers are evil, she has
many good-aligned followers and clerics who emphasize her more positive aspects as a protective and nurturing
deity. She is also the patron of halfling nobility and clan officials.

Clergy and Temples
Calderees clerics, known as Cleverfoxes (and Clevervixens), wear lavender tunics. They preside at weddings,
typically offering stern admonitions to the bridegroom to remain faithful to his new wife. They also officiate at
ceremonies installing elected officials (or coronations should a monarchy be in place.)
Her temples are ornate, heavily decorated with silver and lavender velveteen banners, and suspiciously guarded
by her clergy. Large peacock feathers are abundantly displayed as homage to the cunning goddess.

GRENISS
Winesoaked Brother; Ivy-Wreathed Rascal
Lesser Deity
Symbol: Ivy-crowned halfling youth with a jug of wine
Home Plane: Green Fields
Alignment: Chaotic Neutral
Portfolio: Revelry, mirth, theatre, feasting, wine, ale
Worshipers: Revelers, bards, lotharios, vintners, barbarians
Domains: Chaos, Fellowship, Halfling, Madness, Moon, Music
Favored Weapon: Dart

Deity of wine, mirth and feasting to excess, Greniss appears as a virile halfling youth carrying a jug of wine and a
harp. Like Sheela Peryroyl, he is also an agricultural god, but his power is limited to vines and fields of hops-- wine
and ale and their influence on mortals. He is known to inspire frenzy in his worshipers (particularly females), and is
only all to happy to serve as the halfling pantheons model of male flawlessness.

Dogma
Greniss dogma is more of a way of lifea life of whimsy and abandon, free from any fetters of custom, law,
inhibition or morality. Freedom is a cardinal virtue of Greniss faith and a higher principal than good or evil. It is for
this capriciousness and freedom from cares that he is often looked down upon by Yondalla, Arvoreen, Cyrrollalee,
and Urgolan, but the former three at least comprehend his purpose and mirth he brings to the halfling people which
is very much a part of their culture.
All too often, drunken revelry amongst Greniss flock turns into drunken recklessness, but he condemns neither.
Halflings often worship Greniss when they consume wine or ale, spitting a mouthful between the teeth to the floor in
his honor.

Clergy and Temples
Clerics devoted to Greniss, known as Winesoakers, wear burgundy garb. They lead ecstatic rites celebrating him,
which usually involve heavy drinking and feasting. A typical feast in his honor will involve the cooking of a suckling
pig over a spit.
Greniss temples are often small rooms adjacent to halfling taverns or wineries. More permanent halfling
settlements will often establish a temple to Greniss in a cool cave near a vineyard or hops field, far enough away
from town so that the revelry is not inhibited by the disapproving.


IENIEN
Tranquil Waterer; Peaceful Watchman
Demigod
Symbol: Blue toad
Home Plane: Green Fields
Alignment: Neutral Good
Portfolio: Tranquility, natural springs and pools, peace
Worshipers: Contemplators, pacifists, druids, rangers
Domains: Fey, Good, Halfling, Peace, Renewal, Water
Favored Weapon: Net

Ienien is the quietest of the halfling pantheon, though his presence is felt wherever there is serenity in the wild,
normally at the locale of a secluded spring or natural pool, or burbling brook leading to a gentle waterfall. He is a
pacifist who eschews hostility, even if threatened. However, he minds his own business, rarely dallying with the
frivolities of many of the other halfling deities. He is a gentle and quiet, considered an enigma by many halflings,
though all acknowledge he is possessed of deep character and unswerving resolve. He is non-confrontational to
the point of withdrawal, though has been a stalwart defender of the halfling people when the need has arisen, and
has no tolerance for pillagers, blighters and despoilers. He is a subordinate of Sheela Peryroyl, who is far more
assertive in handling the affairs of both deities and mortals alike.
Ienien is a nature deity friendly to the fey. He takes pleasure in wandering amongst the faerie folk, frolicking in the
natural springs and pools both hold dear. Various fey living proximate to halfling communities are among Ieniens
faithful.

Dogma
Peace can only come from within and cannot be taught or imposed. Seek stillness and thereby find peace. Do not
despoil fresh waters. Nurture the wild environs surrounding fresh waters. Share with all beings the benefit of things
that grow or come from running water so that they may better understand Ienien.

Clergy and Temples
Ieniens clergy are few, because the average halfling is mischievous and lively and rarely appreciates the beauty
and tranquility of seclusion. However, halflings very much appreciate the beauty of nature, and will give Ienien
thanks when they serendipitously run upon a fresh spring or beautiful water body.
The raiment of Ieniens clerics and druids, known as Wellsprings, range in various hues of teal, turquoise and
aquamarine. A traveling halfling caravan will typically have at least Wellspring in their midst, for they travel at the
head of the pack to serve as dowsers. While the Greenfosters, Sheelas clergy, are best regarded as the mediators
for halfling disputes, Wellsprings are most often called for their calming influence on tense situations. Their
phlegmatic nature is always much appreciated, for they have what halflings call The Waterers Aplomb a certain
sangfroid and composure when the chips are down. Temples dedicated to Ienien are often secluded natural glades
near a spring or trickling waterfall. Wooden totems of Ieniens holy symbol, the blue toad, are defining
characteristics. Shrines to Ienien can often be found adjoining larger shrines to Sheela. In permanent halfling urban
settlements, city fountains are sometimes dedicated in Ieniens honor.

OPEEDRIC
Foreseeing Eye; Enruned Cat
Lesser Deity
Symbol: Black tattooed cat
Home Plane: Green Fields
Alignment: Neutral
Portfolio: Divination, fate, truth
Worshipers: Diviners, judges, monks, seekers of truth, spellcasters
Domains: Divination, Fate, Knowledge, Magic, Rune, Spell
Favored Weapon: Sling

Opeedric (o-PEE-dric) appears as a slightly elderly, bespectacled halfling. Most myths say he taught the arcane
arts to his people, and indeed, he focuses much on increasing exposure of arcane magic to the halfling race. It is
said he invented the art of magical graffiti which now enjoys increased popularity among halfling rogues and bards
as a secretive means of employing various types of magic. Opeedric rarely concerns himself much with the rest of
the halfling pantheon, though his quest for truth often finds him as an observer in inter-pantheonic disputes. He is
inseparable from his tattooed cat familiar, and often takes the feline form himself when he desires solitude.

Dogma
Opeedrics followers, known as Farseers, tend to be studious and ponderous. As is typical with those who
concentrate on the inner eye and the power of divination, they often take action feeling that the result is fated to
happen. Yet Opeedric favors those special few with the inner spark to stare fate in the face and change their
destinies. This is the largest challenge of his faithful.

Clergy and Temples
Opeedrics clerics revere his role as a magical patron. They actively practice the arcane arts, especially
divination. Many of the clergy are multiclassed wizards (most often diviners) or, less frequently, bards or sorcerers.
Opeedrics temples are lavishly decorated with mysterious halfling graffiti runes. In permanent halfling
settlements, his temples typically abut the local college of magic, alchemists shop, or other relevant buildings in the
arcane quarter. Less frequently, an Oracle of Opeedric will make services available to the public in the soothsaying
arts.
Temples to Opeedric typically contain an extensive library, with a selection of scrolls, potions and magical
gadgetry; they may also contain arcane laboratories and training areas. Offerings of magical knowledge and
magical items are accepted warmly by Opeedrics priests.





PEDESSELINE
Copper Goddes; Coppery Flash
Lesser Deity
Symbol: Stag emblazoned on a coppery coin
Home Plane: Green Fields
Alignment: Chaotic Good
Portfolio: Travel, Commerce, Gambling, Running
Worshipers: Rogues, merchants, travelers, athletes, orators
Domains: Chaos, Good, Halfling, Luck, Trade, Travel
Favored Weapon: Halfling Skiprock

The halfling deity of travelers, merchants, gamblers, athletes and eloquent speakers, Pedesseline (peh-DESS-e-
LEEN) appears as a fetching halfling lass with pixie-short coppery hair, often accompanied by a young buck. She is
most often barefoot, darting and tumbling through the wilderness with indefatigable grace. She is a popular figure
among the halfling pantheon, for she rarely offends some of the more stalwart figures (Yondalla, Arvoree,
Cyrrollalee, Urogolan) nor the more roguish lot (Brandobaris, Calderee, Greniss, Dalla Thaun). She is an
enthusiastic and flairish deity, beloved for her promotion of competition, travel and commerceall elements core to
the typical halfling identity. She serves as messenger between the halfling pantheon and the deities of other planes.

Dogma
Pedesseline appreciates fair play and good works. While she values the wit and daring required to accomplish a
difficult theft, she frowns upon those who would steal from anyone who cannot afford the loss. She urges her
followers to be dependable and prompt, but she despises tediousness and smiles when something unexpected
upsets the predictable. The Copper Goddess abhors idleness. If one cannot do anything useful, she says, the
proper thing to do is travel and have new experiences.

Clergy and Temples
Pedesselines clerics, known as Copperkin, seldom sit still. Their vestments are colored copper or rust, and
theyre always busy with something, or out traveling the world with the many halfling caravans that roam the land.
They are found in a wide variety of occupations, including diplomats, translators, merchants, moneychangers,
surveyors, explorers, and athletes.
Wayside shrines to Pedesseline are common in halfling inhabited lands, but temples dedicated to her are
effectively limited to permanent halfling communities. Manageable shrines in her honor are frequently found in
compartments of the many covered wagons of a traveling caravan.
Prayers are said in her honor during official halfling competitions, particularly rock throwing and skipping.





LG Arvoreen NG Ienien CG Pedesseline
LG Cyrrollalee NG Sheela Peryroyl
LG Yondalla
N Brandobaris CN Calderee
LN Urogolan N Opeedric CN Dallathaun
CN Greniss

Arvoreen AR-vor-een Courage, Good, Halfling, Law, Protection, War
Brandobaris BRAN-doh-BAR-iss Balance, Halfling, Luck, Travel, Trickery
Calderee cal-der-EE Chaos, Envy Halfling, Nobility, Planning, Protection, Trickery
Cyrrollalee CYR-o-LAH-lee Craft, Family, Good, Halfling, Home, Law, Protection
Dalla DALL-ah Chaos, Halfling, Knowledge, Luck, Trickery
Greniss GREN-iss Chaos, Fellowship, Halfling, Madness, Moon, Music
Ienien YEN-yen Good, Halfling, Peace, Purification, Renewal, Water
Opeedric o-PEE-dric Fate, Knowledge, Magic, Oracle, Rune, Spell
Pedesseline ped-ESS-e-LEEN Celerity, Chaos, Competition, Good, Halfling, Luck, Trade, Travel
Sheela SHEE-la Air, Charm, Good, Halfling, Plant, Rainbow, Weather
Urogalan URR-og-AH-lan Ancestor, Earth, Halfling, Heritage, Law, Protection, Repose
Yondalla yon-DAH-lah Community, Creation, Family, Good, Halfling, Law, Protection












Celerity Pedesseline
Cold N/A
Community Yondalla
Competition Pedesseline
Domination N/A
Dream N/A
Force N/A
Glory N/A
Inquisition N/A
Liberation N/A
Madness Greniss
Mind N/A
Mysticism N/A
Oracle Opeedric
Pact N/A
Pestilence N/A
Purification Ienien
Summoning N/A
Weather Sheela

(Players Handbook II)
Ancestor Urogalan
Hero N/A
Wood N/A

(Oriental Adventures)
Air Sheela
Animal N/A
Chaos Calderee
Dalla
Greniss
Pedesseline
Death N/A
Destruction N/A
Earth Urogalan
Evil N/A
Fire N/A
Good Arvoreen
Cyrrollalee
Ienien
Pedesseline
Sheela
Yondalla
Healing N/A
Knowledge Dalla
Opeedric
Law Arvoreen
Cyrrollalee
Urogalan
Yondalla
Luck Brandobaris
Dalla
Pedesseline
Magic Opeedric
Plant Sheela
Protection Arvoreen
Calderee
Cyrrollalee
Urogalan
Yondalla
Strength N/A
Sun N/A
Travel Brandobaris
Pedesseline
Trickery Brandobaris
Calderee
War Arvoreen
Water Ienien

(Players Handbook)

Cavern N/A
Craft Cyrrollalee
Darkness N/A
Drow N/A
Dwarf N/A
Elf N/A
Family Cyrrollalee
Fate Opeedric
Gnome N/A
Halfling {Halfling Pantheon}
Hatred N/A
Illusion N/A
Mentalism N/A
Metal N/A
Moon Greniss
Nobility Calderee
Ocean N/A
Orc N/A
Planning Calderee
Portal N/A
Renewal Ienien
Retribution N/A
Rune Opeedric
Scalykind N/A
Slime N/A
Spell Opeedric
Spider N/A
Storm N/A
Suffering N/A
Time N/A
Trade Pedesseline
Tyranny N/A
Undeath N/A

(Forgotten Realms)
Balance Brandobaris
Charm Sheela
Competition Pedesseline
Courage Arvoreen
Creation Yondalla
Deathbound N/A
Dragon N/A
Envy Calderee
Gluttony N/A
Greed N/A
Hunger N/A
Lust N/A
Pride N/A
Repose Urogolan
Sloth N/A
Wealth N/A
Windstorm N/A
Wrath N/A

(Spell Compendium)
Beastmaster N/A
Exorcism N/A

(Defenders of the Faith)


Missionary N/A

(Relics and Rituals)


Peace Ienien
Rainbow Sheela

(The Divine and the Defeated)


Music Greniss

(Book of Eldrich Might II)


Celestial N/A
Endurance N/A
Fey N/A
Herald N/A
Joy N/A
Pleasure Greniss
Wrath II N/A

(Book of Exalted Deeds)
Sand N/A
Summer N/A
Thirst N/A

(Sandstorm)
Home Cyrrollalee

(Book of the Righteous)


Blackwater N/A
Seafolk N/A

(Stormwrack)
Winter N/A

(Frostburn)
Arvoreen Truesword Aegisheart Short Sword
Brandobaris Misadventurer Escape Dagger
Calderee Cleverfox Scornfixer Light Mace
Cyrrollalee Homefellow Camaradestave Club
Dallah Secretkeeper Serrater Dagger
Greniss Winesoaker Beckoner Dart
Ienien Wellspring BountyCatcher Net
Opeedric Farseer Quickzinger Sling
Pedesseline Copperkin Coinflicker Skiprock
Sheela Greenfoster Oakthorn Sickle
Urogalan Grimwarden Doomthreasher Flail
Yondalla Hornguard Hornblade Short Sword


Arvoreen Fighters, paladins, rangers, soldiers, warriors
Brandobaris Adventurers, bards, risk-takers, rogues
Calderee Spies, schemers, wives, social climbers, matchmakers, nobles
Cyrrollalee Cooks, guards, artisans, hosts, innkeepers
Dallathaun Secret keepers, thieves, rogues, assassins
Greniss Revelers, bards, lotharios, vintners, barbarians
Ienien Contemplators, pacifists, druids, rangers
Opeedric Diviners, judges, monks, seekers of truth, spellcasters
Pedesseline Rogues, merchants, travelers, athletes, orators, gamblers
Sheela Peryroyl Bards, druids, farmers, gardeners, rangers
Urogolan Genealogists, grave-diggers
Yondalla Children, leaders, genealogists, parents

Bards: Brandobaris, Greniss, Sheela
Fighters: Arvoreen, Yondalla
Paladins: Arvoreen, Cyrrollalee, Yondalla
Rangers: Arvoreen, Ienien, Pedesseline
Druids: Ienien, Sheela
Barbarians: Greniss
Monks: Opeedric, Urgolan
Rogues: Brandobaris, Calderee, Dallah Thaun, Pedesseline
Wizards: Opeedric

HOME DOMAIN
Granted Powers: Once per day, you may designate a location as "home" by lighting and tending a
hearth there. The area within a 30-ft. radius of the hearth is considered to be hallowed, like the spell, in
the following ways: That area is guarded as if by magic circle against evil; all Charisma checks to turn
undead gain a +4 sacred bonus, and Charisma checks to command undead suffer a -4 sacred penalty
(spell resistance does not apply to this effect). As soon as the fire is out, the location is no longer
considered hallowed. A hearth may be anything from a campfire to a full, stone hearth.
Home Domain Spells:
1. Rope Trick 6. [Cyrrollalees] [Mord.'s] Faithful Hound
2. Cyrrollallee's [Leomund's] Tiny Hut 7. Guards and Wards
3. Omara's [Leomund's] Secure Shelter 8. [Cyrrollalees] [Mord.'s] Magnificent Mansion
4. [Cyrrollalee's Secret Chest 9. Omara's Elysian Palace
5. Hallow

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