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Spicheren, 1870

German player (3
rd
and 7
th
Corps):
8 Prussian line infantry units (4 stands each)
1 Prussian Jers unit (liht infantry! 4 stands)
1 "raoons unit (hea#y ca#alry! $ stands)
1 %ussars unit (liht ca#alry! $ stands)
&rench player ($
nd
Corps):
' line infantry unit (3 stands each)
1 Chasseurs pied unit (liht infantry! 3 stands)
1 "raoons unit (hea#y ca#alry! 3 stands)
1 Chasseurs cheval unit (liht ca#alry! 3 stands)
&rench player deploy first! any(here in the ' ro(s of sectors of the south half! e)cept in the
(oods north of &or*ach+
Prussian player may deploy any(here in the first ro( of sectors of his o(n side+
Prussian player (ins if he occupies ,picheren or &or*ach- he (ins a resoundin #ictory if he
ta.es *oth to(ns+ /ther(ise! it is a &rench #ictory+
Special additive rules
Grouped activation
0hen a to.en matchin his colour is pic.ed up from the *o(l! the player may acti#ate se#eral
ad1acent units! simply indicatin the selected one and the possi*le other simultaneously
acti#ated units (pic. up a to.en of the correspondin colour from the *o(l for e#ery
simultaneously acti#ated 2su*ordinate3 unit)+ "ecrease *y 1 the referent unit4s 5, for e#ery
2su*ordinate3 unit simultaneously acti#ated! (ithout ho(e#er reachin 6ero! independently
from the CPs spent in the process+
7)ample: a ma)imum of 3 ad1acent units can *e acti#ated alonside a 25, 43 unit+
8f a player misses a rouped acti#ation roll! e#ery in#ol#ed unit underoes the conse9uences+
Supported assaults
,imultaneously acti#ated units are played one *y one! player4s order choice! or toether in
case of supported assault+ :p to t(o friendly units may support an assault: roll 1 dice per
stand! an add 1 point to the assault total for each score e9ual or lo(er to its ;ssault
Classification+ ,upportin units must *e ad1acent to the supported unit and the assaulted one
ali.e! and cannot support if itself in touch (ith another foe+
Large formations
Players may muster lare units! (hich e)ceed *y 1 their ma)imum num*er of stands (thus
allo(in ' stands for infantry units! and 4 stands for ca#alry units)+ /n the other hand! those
units cannot adopt loose formation+
<ote: Prussian player may use the 2"ense Columns3 optional rule! in (hich case his
infantry4s 5, increases *y 1! ho(e#er *ecomin 2Conspicuous taret3 in the process+
Summary Chart !octrine "S #$ %ire &ssault Special
German =ine 8nfantry Close>"ense 3>4 $ :" 2"3 ?eulars
Prussian =ine 8nfantry Close>"ense 3>4 $ :" 2"3 ?eulars "ashin
German ?eser#e 8nfantry Close>"ense $>3 $ :" 2"3 @ilitia
Prussian Guard 8nfantry Close>"ense 4>' $ :" 2"3 Choc
Jers 8nfantry =oose>Close 3>4 $ :" 2"3 ?eulars
%ea#y Ca#alry Close 4 3 :" 2G3 Choc "ash+>Cons+
=iht Ca#alry Close 3 4 :" 2G3 ?eulars "ash+>Cons+
&rench =ine 8nfantry Close 3 $ :" 2C3 ?eulars
&rench Colonial 8nfantry =oose>Close 3>4 $ :" 2C3 ?eulars 5old>,tu*+
&rench @o*ile 8nfantry Close $ $ :" 2C3 @ilitia 5old
&rench Guard 8nfantry Close 4 $ :" 2C3 Choc
&rench =iht 8nfantry =oose>Close 3>4 $ :" 2C3 ?eulars
%roesch'iller, 1870
German player ('
th
and 11
th
Corps! A 0urttem*er and 5a#arian elements):
$ 5a#arian line infantry units (' stands each)
1 5a#arian Jers unit (liht infantry! 4 stands)
1 5a#arian :hlans unit (liht ca#alry! $ stands)
B Prussian line infantry units (' stands each)
1 Prussian Jers unit (liht infantry! 4 stands)
1 %ussars unit (liht ca#alry! $ stands)
1 "raoons unit (hea#y ca#alry! $ stands)
?einforcements:
$ 0urttem*er line infantry units (4 stands each)
1 0urttem*er Jers unit (liht infantry! 4 stands)
&rench player (1
st
Corps! A elements from 7
th
Corps):
7 line infantry units (3 stands each)
$ Coua#es>Durcos units (colonial infantry! 4 stands each)
1 Chasseurs pied unit (liht infantry! 4 stands)
1 Cuirassiers unit (hea#y ca#alry! 3 stands)
?eser#e :
$ Cuirassiers units (hea#y ca#alry! 3 stands each)
8n red: German deployment+ 5a#arian units must *e deployed in the left side ro(+ German
player (ins if he ta.es *oth &roesch(iller and 7*er*ach- he (ins a resoundin #ictory if he
achie#es these o*1ecti#es (ithout ha#in committed his reinforcements+
8n *lue: &rench deployment (first)+ &rench player (ins if he manaes to reEta.e and control
*oth 0oerth and @ors*ronn for t(o consecuti#e ame turns- he (ins a resoundin #ictory if
he achie#es his o*1ecti#es (ithout committin his reser#e+
"orny 1870
German player (1
st
and 7
th
Corps):
8 line infantry units (4stands each)
1 Jers units (liht infantry! 4 stands)
1 hea#y ca#alry unit (3 stands)
?einforcements:
1 liht ca#alry unit (3 stands)
1 line infantry unit (4 stands)
1 Jers unit (liht infantry! $ stands)
&rench player (3
rd
and 4
th
corps):
1$ line infantry units (3 stands each)
$ Chasseurs pied units (liht infantry! 3 stands each)
1 Guard infantry unit (4 stands)
1 liht ca#alry unit ($ stands)
&rench player deploys first+
8n red: Prussian deployment+ Prussian player (ins if he occupies 5orny! or if he inflicts more
than $'F losses (1$ stands) to his foe- he (ins a decisi#e #ictory if he manaes to achie#e
*oth o*1ecti#es (ithin 8 ame turns+
8n *lue: &rench deployment+ &rench player (ins if he manaes to e#acuate 7'F of his force
(3B stands) *efore the end of turn 8- he (ins a decisi#e #ictory if he achie#es his o*1ecti#e and
.eeps control of the four #illaes south of the map in his deployment area+
(einforcements and evade moves
;t the end of each turn! *oth players roll 1dB- Prussian reinforcements may enter and &rench
e#ade mo#es may *ein if '>B is rolled at first turn! 4>'>B at second! 3>4>'>B at third! etc+
Prussian reinforcements may enter any(here in the first ro( of sectors of the half north of the
east side! includin the #illae+
Coulmiers, 1870
)ote you must read the Saving the guns e*pansion +efore playing the follo'ing scenarios,
&rench force (GH I GH8 Corps):
3 line infantry units (4 stands each)
3 mo*ile infantry units (4 stands each)
1 colonial infantry unit (' stands)
$ liht infantry units (3 stands each)
1 Chasseurs Cheval unit (liht ca#alry! 3 stands)
1 reser#e artillery *attery (mu66le loadin rifled uns! 3 stands)
5a#arian force (1
st
Corps):
4 line infantry units (' stands each)
1 liht infantry unit (4 stands)
1 Chevaux Legers unit (liht ca#alry! 3 stands)
1 reser#e artillery *attery (*reech loadin rifled uns! 3 stands)
=iht *lue: 5a#arian deployment area- "ar. *lue: &rench deployment area+
Special rules
&rench line infantry may adopt loose formation tactics! in (hich case its 5, and
;ssault Classification are reduced *y one+
5a#arian infantry is tired! and thus is treated as reserve infantry+
-ictory conditions
&rench player (ins a resoundin #ictory if he (hips e#ery enemy unit from the *attlefield+
5a#arian player (ins a resoundin #ictory if he repels the &rench forces and manaes to
occupy the central #illae for three consecuti#e turns+
.uic/ reference cards
http00regles,'argames,monsite1orange,fr
2osnes, 1870
&rench force (GH8! GH88 and GG8 Corps):
1 =eader (Chan6y! A $)
3 line infantry units (4 stands each)
3 mo*ile infantry units (4 stands each)
1 marine infantry unit (3 stands)
$ liht infantry units (3 stands each)
$ liht ca#alry units ($ stands each)
1 reser#e artillery *attery (mu66le loadin rifled uns! 3 stands)
German force (1
st
5a#arian Corps and 8G Prussian Corps):
1 =eader (&rederic.ECharles! A 1)
$ 5a#arian infantry units (4 stands each)
4 Prussian infantry units (' stands each)
$ liht ca#alry units ($ stands each)
1 cuirassiers unit ($ stands)
1 reser#e artillery *attery (*reech loadin rifled uns! 3 stands)
?einforcements:
3 Prussian infantry unit (' stands each)
1 %essian infantry unit (' stands)
1 Jers unit (4 stands)
?ed : German deployment area- "ar. *lue: &rench deployment area+ Dhe ri#er is impassa*le!
e)cept on the *rides+German reinforcements may enter from the end of turn 1 if '>B is rolled
on 1dB at first try! then 4>'>B at the end of turn $! etc+
-ictory conditions
&rench player (ins a resoundin #ictory if he manaes to maintain a defensi#e line in the
lare (ooded area for 8 turns and e#acuate a*out 7'F of his forces (J units or 3K stands)+
German player (ins a resoundin #ictory if he pre#ents *oth &rench #ictory conditions+
St 3rivat, 1870
&rench force:
1K line infantry units (3 stands each)
1 line infantry unit (4 stands)
1 liht infantry unit (3 stands)
$ Guard infantry units (' stands each)
1 hea#y ca#alry unit (3 stands)
1 liht ca#alry unit (3 stands)
1 reser#e artillery unit (mu66le loadin rifled uns! 3 stands)
1 reser#e artillery unit (mu66le loadin rifled uns! $ stands)
Prussian force:
7 line infantry units (' stands each)
7 line infantry units (4 stands each)
1 liht infantry unit (4 stands)
1 liht ca#alry unit (3 stands)
$ reser#e artillery units (*reech loadin rifled uns! 3 stands each)
Prussian ?einforcements:
$ line infantry units (' stands each)
$ Guard infantry units (' stands each)
1 hea#y ca#alry unit (3 stands)
1 reser#e artillery unit (*reech loadin rifled uns! 3 stands)
Dhe ri#er @oselle is impassa*le+
Prussian reinforcements may enter any(here and anytime on the southern ede! *ut infantry
units must *e made of 2recycled3 lost stands in order to compel the Prussian player to attac.
reardless of losses+
; player may claim a complete #ictory only if he entirely (ipes out itLs opponent force+
$ars la #our, 1870
&rench force:
' line infantry units (3 stands each)
$ Guard infantry units (' stands each)
$ hea#y ca#alry units (3 stands each)
$ liht ca#alry units (3 stands each)
?einforcements :
$ line infantry units (3 stands each)
1 liht ca#alry unit (3 stands)
Prussian force:
$ line infantry units (' stands each)
1 liht ca#alry unit (3 stands)
1 hea#y ca#alry unit (3 stands)
1 reser#e artillery unit (*reech loadin rifled uns! 3 stands)
?einforcements (,outh>0est):
1 line infantry unit (' stands)
1 line infantry unit (4 stands)
1 hea#y ca#alry unit (3 stands)
1 liht ca#alry unit (3 stands)
?einforcements (,outh>7ast):
1 hea#y ca#alry unit (3 stands)
1 line infantry unit (4 stands)
German reinforcements (0est) may enter from the end of turn 1 if B is rolled on 1dB at first
try! then '>B at the end of turn $! etc+ <e)t! rene( same process for 7ast reinforcements+
Gerrman player (ins a resoundin #ictory if he manaes to ta.e the four hamlets - &rench
player (ins only if he (ipes out from ta*letop e#ery enemy unit+ /ther(ise is a dra(+

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