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Children need to be given the tools to nd and work with information themselves. It is much more
useful being able to have the skills to nd, work with, explore information - rather than using
repetition out of a textbook - where information is handed to you. This is also much more
applicable to life application. It is not the information they learn - rather how they learn it.
Furthermore, children need to grow a passion to learn. To nd a reason to study. Children need to
learn what inspires and interests and them - as an adult you should learn something, when you
have a reason to learn it. A passion is something that is not forced - but adored, and wanted to be
explored. Arming people at younger years it a lot more powerful than learning something.
Knowledge is not power, what you do with that knowledge is power.
Coming from this sparks the discussion of Motivation - They shouldnt have to have a rap song
about a parabola to get excited about it.
This is where we must halt the garden of eden tirade, we must be realistic - There are somethings
that are a necessity to learning. These are the basics such as communication, condence,
manners, daily math, creativity, critical thinking, health, environmental sustainability
One does not need to know the sciences, history and maths etc - it must be the student who nds
reason to want to learn these things that needs to be encouraged - and they will have the ability to
do such things with skills of nding information, working with it - rather than having it handed in
front of them.
Pedagogy (in architectural denes) are the teaching styles within the school and how it informs the
architecture.
Exploration
How we replicate this and make obvious in the Architecture is the endeavour of this semesters
studies.
Working in teams
Inquiry Based
Critical thinking
Design Thinking
Stimulation of Curiosity
Creative
Inspiring
How do you motivate kids to learn - Lets hypothesise this through architecture.
We must design for the future and expectations of how education will further develop.
Peter Poulet:
Radical Pedagogy
Making space that inspired through an inevitable architecture that makes for a better learning
Be Radical
Gaming Success analogy: The game designers who were questioned on how they made such
successful games we designed something we knew we would love to play.