computer industry, for showing the steps involved in a process. A flowchart is a diagram made up of boxes, diamonds and other shapes, connected by arrows - each shape represents a step in the process, and the arrows show the order in which they occur. Flowcharting combines symbols and flow- lines, to show figuratively the operation of an algorithm. A Flowchart shows logic of an algorithm emphasizes individual steps and their interconnections e.g. control flow from one action to the next (Dictionary) A schematic representation of a sequence of operations, as in a manufacturing process or computer program. (Technical) A graphical representation of the sequence of operations in an information system or program. Information system flowcharts show how data flows from source documents through the computer to final distribution to users. Program flowcharts show the sequence of instructions in a single program or subroutine. Different symbols are used to draw each type of flowchart. Flowcharting Symbols There are 6 basic symbols commonly used in flowcharting of assembly language programs: i. Terminal ii. Process iii. Input / Output iv. Decision v. Connector vi. Predefined Process (Although, this is not a complete list of all the possible flowcharting symbols; it is the ones used most often in the structure of Assembly Language Programming.) General Rules for flowcharting All boxes of the flowchart are connected with Arrows. (Not lines) Flowchart symbols have an entry point on the top of the symbol with no other entry points. The exit point for all flowchart symbols is on the bottom except for the Decision symbol. The Decision symbol has two exit points; these can be on the sides or the bottom and one side. Generally a flowchart will flow from top to bottom. However, an upward flow can be shown as long as it does not exceed 3 symbols. Connectors are used to connect breaks in the flowchart. Examples are: a) From one page to another page. b) From the bottom of the page to the top of the same page. c) An upward flow of more than 3 symbols Subroutines and Interrupt programs have their own and independent flowcharts. All flow charts start with a Terminal or Predefined Process (for interrupt programs or subroutines) symbol. All flowcharts end with a terminal or a contentious loop. Design flowchart for adding the test scores as given below: 26, 49, 98, 87, 62, 75 The problem with above flowchart is that, some of the steps appear more than once, i.e. step 5 get second number, step 7, get third number, etc. The shortened flowchart would be as follows: (Read number until user inputs -1)