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DIVI! "IIO# $ll t%pes of bein&s ma% serve deities. In &eneral, a deit% onl% accepts minions 'ho have accomplished some &reat deed in service to the deit%. #uch minions usuall% have the same ali&nment as the deit%. o minion(s ali&nment is opposed to the patron deit%(s ali&nment on either the la')chaos a*is or the &ood)evil a*is. +ro*ies $ divine pro*% spea,s and acts on behalf of the divine bein&. -hen the demand for a deit%(s presence is too hi&h, the deit% ma% use pro*ies. +ro*ies are divine minions invested 'ith a small portion of the deit%(s po'er. $ deit% ma% invest 1 ran, of its po'er .reducin& its divine ran, accordin&l%/ in a sin&le servant for as lon& as the deit% chooses. The minion must be ph%sicall% present for the deit% to perform the investiture. -hile so invested, the pro*% &ains an% salient divine abilities held b% the patron deit% as 'ell as the po'ers and abilities of a ran, 1 demi&od. -ithout the re0uisite abilit% scores or divine ran,s, the pro*% ma% not be able to use all those po'ers and abilities. $ deit% ma% have more than one pro*%, but it must lose 1 divine ran, for each pro*% it invests. $ deit% can retrieve a sin&le divine ran, as a standard action, and doin& so it does not re0uire the ph%sical presence of the pro*%. +etitioners #ome spirits demonstrate their devotion to their deit% b% travelin& to the deit%(s home plane. Those that survive the 1ourne% across the planes become servants of their deit%. -hile a fe' ma% remain disembodied spirits, most become petitioners throu&h the divine 'ill of their patron deit%. In &eneral, petitioners appear in the form that the% had 'hen the% died, thou&h the% ma% be remade b% deities to fit the nature of their particular afterlife. In &eneral, petitioners 'ho become divine servants are creatures that ori&inall% had at least 1 Intelli&ence and 1 -isdom. The follo'in& creature t%pes ma% become petitioners dependin& on the deit%2 aberrations, animals, dra&ons, fe%, &iants, humanoids, ma&ical beasts, monstrous humanoids, and plants, oo3es, and vermin 'ith sufficient abilit% scores. Constructs and undead are not usuall% made into petitioners, thou&h the spirits of their ori&inal forms ma% be. !lementals and outsiders tend to meld 'ith their native planes, and as such do not become petitioners. Their spirits ma% still be called bac, from the dead, ho'ever. The template presented belo' is for +Cs, not pla%er characters. If dead characters 'ho are petitioners are later restored to life .once a&ain becomin& pla%er characters/, the% for&et an% of their e*periences as petitioners. Creatin& a +etitioner 4+etitioner5 is a template that ma% be added to an% creature as determined b% the nature of the campai&n .referred to hereafter as the base creature/. The creature(s t%pe chan&es to outsider, and the creature uses all the base creature(s statistics and special abilities e*cept as noted here. Hit Dice: Chan&e to 6d7. 8etain bonus hit points. AC: atural $rmor Class, De*terit%, and si3e bonuses or penalties appl%. $rmor bonuses are not applicable. Attacks: 9ase attac, bonus is reduced to :6, sub1ect to modifications for si3e and #tren&th. Special Attacks: $ petitioner loses all supernatural and spell;li,e attac,s, but retains normal and e*ceptional attac,s. Special Qualities: $ petitioner loses all supernatural and spell;li,e abilities, but retains e*ceptional abilities. In addition, it &ains the follo'in& 0ualities. "ental Immunit%2 $ll petitioners are immune to mind;affectin& effects. Other Immunities2 Dependin& on its nature, the petitioner is immune to t'o of the follo'in& effects2 acid, cold, electricit%, fire, poison, petrifaction, or pol%morphin&. These immunities are applied similarl% to all petitioners of a particular plane or deit%. 8esistances2 Dependin& on the nature of the petitioner(s plane, the petitioner &ains resistance 60 a&ainst t'o of the follo'in& effects2 acid, cold, electricit%, or fire. +lanar Commitment2 +etitioners cannot leave the plane the% inhabit. The% are teleported one hundred miles in a random direction if an attempt is made to force them to leave. $dditional #pecial <ualities2 +articular planes ma% provide additional benefits for petitioners of those planes. T%pical additional special 0ualities ma% include an% one of the follo'in&. = Dama&e reduction >?silver and spell resistance >. = Continuous ma&ic circle a&ainst evil. = @ast healin& 1. = Dama&e reduction 10?ma&ic. = #pell resistance 10. = $dditional 6d7 Ait Dice. = 8emove all immunities and resistances e*cept immunit% to mind;affectin& effects. $dd acid, cold, electricit%, fire, and poison resistance >. #uch modifications are the result of the nature of the plane or the po'erful bein&s 'ithin it. Saves: 9ase savin& thro' bonuses are :B. Abilities: #ame as the base creature. #ome cosmolo&ies or deities ma% set a ma*imum of 17 for petitioner abilit% scores. $bilities hi&her than that are reduced to the ma*imum. Skills: +etitioners have no s,ills. +revious s,ills are lost. Feats: +etitioners have no feats. +revious feats are lost. Climate/Terrain: $n% land and under&round .'ithin the same plane/. Organization: #ame as the base creature. Challenge ating: 1. Treasure: one. Alignment: #ame as the native plane. A!vancement: one. !*ceptional +etitioners The deities ma% choose particular servants for specific tas,s that ma% retain the ,no'led&e of their previous selves. These e*ceptional petitioners retain the feats and s,ills the% had in life, but are other'ise limited as for the petitioners of their plane.