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No custom animation possible for Skyrim? Wrong.

FNIS Behaviors allows other mods


to add different types of animations to the game: idles/poses, sequenced, arm o
ffset, furniture, and paired animations, killmoves, and creature animations.
And, with the demonstration mod FNIS Spells the user has a means to display almo
st all animation files. Dance animations included.
Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FN
IS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based
mod. Or when new Skyrim versions have changed behavior files.
[url=http://www.youtube.com/watch?v=XLZ2OLK4k68]Skyrim Mod Sanctuary 90 : Fores
New Idles in Skyrim - FNIS[/youtube]
FNIS intallation instructions at 1.27, 10.37, and 11:41. Thank you gopher.
Never installed FNIS before? Check out the article [url=http://skyrim.nexusmods.
com/articles/540]Installation Guide FNIS / GenerateFNISforUsers.exe[/url]
You are a modder, and interested in Behaviors? Download [url=http://skyrim.nexus
mods.com/downloads/1000099292]FNIS for Modders Documentation[/url]
You are a modder, and want to understand the contents of behavior files? [url=ht
tp://skyrim.nexusmods.com/mods/32113]CondenseBehavior[/url] represents Behaviors
in a condensed form
Want to see creatures animated by custom FNIS behaviors? Go and get [url=http://
skyrim.nexusmods.com/mods/38384]FNIS Zoo[/url]
Bored of all females walking the same? [url=http://skyrim.nexusmods.com/mods/545
21]FNIS Sexy Move[/url] will change that
Multi-language support: Anyone willing to translate the Generator text? Right no
w I need help with translating the additional FNIS 5.1 text pieces into Bulgaria
n, French, and Russian. But I would also appreciate any new language not yet cov
ered.
________________________________________________________________________________
___
Recent Changes
2014/06/01
FNIS Behavior 5.1
[*]Added "Alternate Animations" (AA) for walk and run - required for [url=http:/
/skyrim.nexusmods.com/mods/54521]FNIS Sexy Move[/url]
(AAs allow to select between different files for specific animations at run-ti
me. (Non-weapon) walk/run AAs are only the first - others are planned
[*]Added "Animated Camera" option "-ac". This allows animating the camera (like
in killmoves) for all FNIS custom animations
[*]Changed the FNIS version interface from AnimVar to scripted. Allows modders t
o check if last generator run was correct.
FNIS Creature Pack 5.1
[*]Adapted to new FNIS version interface
________________________________________________________________________________
___
Installation (short version)
[*]Install FNIS Behavior V5_1 -- ALWAYS necessary
[*]Install Creature Pack V5_1 (optional, necessary for creature animation mods)
[*]Install FNIS Idle Spells V5_0_1 -- ADD-ON for the spells (optional, necessary
for the spells)
[*]Install other FNIS dependant mods (see mod list below)
[*]Goto to your Skyrim Installation directory(usually C:/Program Files (x86)/Ste
am/SteamApps/common/skyrim), and from there to [color=salmon]Data/tools/Generate
FNIS_for_Users
[*]Start GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and [
color=red]ABSOLUTELY NECESSARY, or NOTHING works)
[*]Select Behavior patches (ONLY those you need!)
[*]Click "Update FNIS Behavior"
When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the
tool shall be created on your desktop.
Say "YES" (strongly recommended - you will need the generator quite frequently)
[*]For more detailed NMM and manual installation directions see "Installation (
extended)"
[*]If you are new with installing mods, check the Wiki [url=http://wiki.tesnexus
.com/index.php/Installing_Mods_Using_NMM]Installing Mods Using NMM[/url]
[*]If you need a illustrated direction on how to install FNIS, check out the art
icle [url=http://skyrim.nexusmods.com/articles/540]Installation Guide FNIS / Gen
erateFNISforUsers.exe[/url]
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _
Problem shooting "Installation Problems"
When all NPCs move with the dreaded STIFF "half-T" POSE, then this is NO FNIS bu
g: YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION!
[*]Remove the desktop GenerateFNISforUsers.exe desktop short-cut
[*]Re-install FNIS Behavior EXACTLY as described in the "Installation (extended)
"
[*]Fix all errors in the generator's text field, and give note to all warnings -
Errors definitely WILL, Warnings CAN indicate causes of the "half-T" problem
[*]DON'T try to be smart moving things around - and DON'T call the generator fro
m 7Zip, WinRar, ....
If the problem persist AND you are using a LEGAL, STEAM based version of Skyrim
then do the following:
[*]Send me a personal message WITH YOUR LOG FILE (data/tools/GenerateFNIS_for_Us
ers/temporary_logs/GenerateFNIS_LogFile.txt), AND
[*]Report your problem WITH SUFFICIENT and PRECISE information in the FNIS discu
ssion thread. Avoid meaningless information like "glitches", "didn't work", "tri
ed all different ways 3 times"
NOTE: I will NOT HELP any PIRATES! First, I don't support people that don't supp
ort Skyrim. And second, I don't waste my time chasing down problems which only o
ccur with illegal installations.
________________________________________________________________________________
___
Mods using FNIS Behavior
Non-adult:
[*]FNIS Idle Spells (part of this mod)
[*][url=http://skyrim.nexusmods.com/mods/2658]Dance Animation for Modder[/url] b
y Umpa, SergeyWR (included in FNIS Spells)
[*][url=http://skyrim.nexusmods.com/mods/17880]Funny Animations And Idles [/url]
by dualsun (included in FNIS Spells)
[*][url=http://skyrim.nexusmods.com/mods/15775]Flying Mod Beta[/url] by PorroOne
[*][url=http://skyrim.nexusmods.com/mods/14521]Dance Animation - Shake It[/url]
by IndexMemories
[*][url=http://skyrim.nexusmods.com/mods/18575]Amethyst Hollows Dreamworld[/url]
by AmethystDeceiver
[*][url=http://skyrim.nexusmods.com/mods/16864]Momo Acrobatic Jump[/url] by xp32
[*][url=http://skyrim.nexusmods.com/mods/19497]Osare AnimObjects Pose[/url] by a
nano
[*][url=http://skyrim.nexusmods.com/mods/24222]Vampiric Thirst - Dawnguard Editi
on[/url] by Miss Leeches
[*][url=http://skyrim.nexusmods.com/mods/24875]Gangnam Style Dance Animation[/ur
l] by Casualmods MotionMakerDiva / Brodual
[*][url=http://skyrim.nexusmods.com/mods/26271]Fully Animated Meals Potions[/url
] by foster
[*][url=http://skyrim.nexusmods.com/mods/27971]ZF Primary Needs[/url] by varakz
[*][url=http://skyrim.nexusmods.com/mods/28428]New Animation for Magic Casting[/
url] by xp32
[*][url=http://skyrim.nexusmods.com/mods/28978]Pretty Motion Package[/url] by Du
alsun
[*][url=http://skyrim.nexusmods.com/mods/30200]Pipe Smoking[/url] by MadNuttah a
nd Virakotxa
[*][url=http://skyrim.nexusmods.com/mods/35511]Way of the Thousand Fists[/url] b
y rewind2
[*][url=http://skyrim.nexusmods.com/mods/38384]FNIS Zoo[/url] by fore
[*][url=http://skyrim.nexusmods.com/mods/44467]Emote - Rest[/url] by Anton
[*][url=http://skyrim.nexusmods.com/mods/52298]Play Random Idle[/url] by Phnx
[*][url=http://skyrim.nexusmods.com/mods/54521]FNIS Sexy Move[/url] by fore
[*]Skyrim Pose Collection by Halofarm, uploaded at [url=http://mod.dysintropi.me
/mods/skyrim]Halo's Mods[/url] (external link!)
Adult:
[*][url=http://skyrim.nexusmods.com/mods/8714]Adult Show XXX[/url] by RainOfChao
s, theru, Messenjah, Persacom
[*][url=http://skyrim.nexusmods.com/mods/11427]Bathing Beauties or Beefcake - Lu
xury Suite[/url] by migal130
[*][url=http://skyrim.nexusmods.com/mods/18366]Niruins Business Plans[/url] by F
reshFish
[*][url=http://skyrim.nexusmods.com/mods/6786]Forbidden Romance[/url] by theroll
, Don Juan
[*][url=http://skyrim.nexusmods.com/mods/10748]Animated Prostitution - Skyrim[/u
rl] by JoshNZ (see "Known Restrictions and Incompatibilities")
[*][url=http://skyrim.nexusmods.com/mods/24023]Zaz Resources - Whips Restraints
and Bondage[/url] by rofloski
[*][url=http://skyrim.nexusmods.com/mods/24536]Blow up -a little sexy apparel re
placer addon-[/url] by Cotyounoyume
[*][url=http://skyrim.nexusmods.com/mods/24931]re-up The Clubhouse a strip club
and player home[/url] by dooders
[*][url=http://skyrim.nexusmods.com/mods/16021]Maids II - Deception[/url] by Ent
er_77
[*][url=http://skyrim.nexusmods.com/mods/8732]Cannabis Skyrim[/url] by MadNuttah
and Virakotxa
[*][url=http://skyrim.nexusmods.com/mods/33102]EstrusForSkyrim[/url] by cotyouno
yume
[*][url=http://skyrim.nexusmods.com/mods/36993]Companion Selene Kate[/url] by by
Kasprutz and Hello Santa
Mods from an all-adult site (in the links replace "LL" with name of the site!!!)
:
[*][url=http://www.LL.com/topic/16623-skyrim-sexlab-sex-animation-framework-v157
-updated-0511]Sexlab[/url] by Ashal
[*][url=http://www.LL.com/topic/17062-zaz-animation-pack-2014-04-21]ZaZ-Animatio
n-Pack[/url] by mastercchris and XAZ
[*][url=http://www.LL.com/topic/17295-private-needs]Private Needs[/url] by Richa
rd19840706
[*][url=http://www.LL.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-02-02
]Sanguine's Debauchery Enhanced[/url] by skyrimII
[*][url=http://www.LL.com/files/file/149-estrus-chaurus]Estrus Chaurus[/url] by
jbezorg
[*][url=http://www.LL.com/files/file/286-defeat-v5b3-530]Defeat[/url] by Goubo
[*][url=http://www.LL.com/files/file/320-bestiality-animations-pack]Bestiality A
nimations Pack[/url] by Gone
[*][url=http://www.LL.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the
-former-aggressive-prostitution-v1819c]SexLab TDF Prostitution and Pimping[/url]
by TheDriedFinger
Mods supported by FNIS with patches:
[*][url=http://skyrim.nexusmods.com/mods/14871]PC Exclusive Animation Path (PCEA
)[/url] by xp32 and Raestloz
[*][url=http://skyrim.nexusmods.com/mods/16975]New Animation for Running with Bo
w[/url] by xp32
[*][url=http://skyrim.nexusmods.com/mods/18981]New Animation for 1H Weapon[/url]
by xp32
[*][url=http://skyrim.nexusmods.com/mods/24286]Horsemen Mounted Combat Enhanceme
nts[/url] by rongphale
[*][url=http://skyrim.nexusmods.com/mods/26800]XP32 Maximum Skeleton[/url] by xp
32
________________________________________________________________________________
___
Usage
This mod serves both gamers and modders.
Gamers can use it to make characters perform any standard or custom idle by simp
ly copying the (.hkx) animation file under a pre-defined name into a special dir
ectory, and activate them by casting the FNIS spells. Note: although there can b
e different NPCs performing different animations at one time, this mod does not
provide any synchronization of these animations, as needed for example in some a
dult type animation mods.
Modders can generate behavior files to add new idle animations to their mods. To
hook these new behavior files into the sytem, it is necessary to modify 4 origi
nal behaviors (0_master.hkx, defaultmale.hkx, defaultfemale.hkx, mt_behavior.hkx
) for characters, and similar files for each creature for which an FNIS dependen
t mod exists. Because of the anti-modding structure of these behaviors, my mod w
ill always be incompatible to all other mods which modify these files as well. T
o make 2 behavior modifying mods compatible, they have to be integrated into one
set of behaviors. That's why GenerateFNISforUsers.exe has an integrated "Patch
Management", which takes care of necessary Behavior changes for other behavior
changing mods, like [url=http://skyrim.nexusmods.com/mods/14871]PC Exclusive Ani
mation Path[/url].
FNIS animations can be used for all kind of simple animation tasks, (hopefully)
including idle based combat overhauls like Oblivion's DR6 and CCAO. However due
to the lack of necessary behavior information they cannot be used for regular co
mbat animations.
(For more modding related information see [url=http://skyrim.nexusmods.com/downl
oads/1000059863]FNIS 4.0 for Modders Documentation[/url] in the files section)
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _
FNIS Spells
On start-up the player automatically receives 3 spells:
[*]FNIS Spell Selector: This (self) spell allows you to select 1 of 72 Idle Anim
ation which will be used for the next Idle Spells (NPC or player). By installati
on, most of these animations are pre-set with standard animations, but it also i
ncludes all 17 of Umpa's [url=http://skyrim.nexusmods.com/mods/2658]Dance Animat
ion for Modder[/url] (animations C10 to C26), and dualsun's [url=http://skyrim.n
exusmods.com/mods/17880]Funny Animations And Idles[/url] (animations C28 to C34,
A1 to A4). For a complete list of the used spells, see [color=salmon]Data/meshe
s/actors/character/animations/FNISSpells/FNIS_Animations.txt.
[*]FNIS NPC Idles: This (target) spell makes the casted NPC perform the selected
idle. On standing NPCs the idle will run until you interrupt by casting again.
But unfortunately, in some cases the animation can be also interrupted by or ble
nded with the movement of other standard animation of the NPC's regular animatio
n schedule.
[*]FNIS Player Idles: This (self) spell forces the player into 3rd person and ma
kes her perform the selected idle. The will run until you interrupt, e.g. by jum
ping up (space bar).
If you want to cast animations of your choice, you can simply replace the files
in meshes/actors/character/animations/FNIS by your own files:
[*]FNISSPc001.hkx to FNISSPc045.hkx (for cyclic animations)
[*]FNISSPa001.hkx to FNISSPa009.hkx (for acyclic animations)
[*]FNISSPo001.hkx to FNISSPo018.hkx (for cyclic animations using AnimObjects)
[*]FNISSPb001.hkx to FNISSPb009.hkx (for acyclic animations using AnimObjects)
If you change AnimObject ('o' or 'b') animations, you should also change the cor
responding AnimObjects in meshes/AnimObjects/FNIS
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _
Patches
Skyrim uses 2 gender specfic behavior files (defaultfemale.hkx, defaultmale.hkx)
to list ALL animation files used in the game. These files cannot be used for di
fferent compatible mod changes. One mod will always overwrite other mods default
files. Therefore FNIS attempts to incorporate changes made by other mods (fortu
natley there are not many). This is done with the GenerateFNISforUsers.exe "Patc
h Management". However, FNIS will not include other (animation) files from these
mods. So if you want to use the patches, you will still have to install these m
ods as well, before running the generator.
DONT' TICK PATCHES for mods, that you DON'T HAVE INSTALLED!!
Mods currently supported with patches:
[*][url=http://skyrim.nexusmods.com/mods/14871]PC Exclusive Animation Path[/url]
[*][url=http://skyrim.nexusmods.com/mods/16975]New Animation for Running with Bo
w[/url]
[*][url=http://skyrim.nexusmods.com/mods/18981]New Animation for 1H Weapon[/url]
[*][url=http://skyrim.nexusmods.com/mods/24286]Horsemen Mounted Combat Enhanceme
nts[/url]
There are 2 more patches without required base mods:
[*]SKELETON arm fix: this change (originally introduced by mirap for CHSBHC) fix
es arm animation glitches in many animations, caused by the additional bones in
custom skeletons. This patch checks for the actually installed skeletons (female
and male), and applies skeleton specific modifications to the behavior files.
Note: the generator currently recognizes the CHSBHC, XPMS, and TBBP skeletons, b
ut will also work for all complete skeleton definitions (with both .nif AND .hkx
files). However, skeletons with INCOMPLETE definition (no .hkx files) like "The
skeleton of female models" or "Custom Skeleton Replacer" CANNOT be properly pat
ched.
[*]GENDER specific animations: in Skyrim only a few animations are defined gende
r specific (different animations in the "Animations/female" and "Animations/male
" folder. This patch allows you to make other animations gender specific provide
d they are "properly" created by the animators, see the Note). If you want to us
e such animations (e.g xp32's [url=http://skyrim.nexusmods.com/mods/21887]New An
imation Pack[/url], dualsun's [url=http://skyrim.nexusmods.com/mods/15703]Pretty
Combat Idles[/url], or NonokuraSan's [url=http://skyrim.nexusmods.com/mods/2940
8]Female Animation Pack[/url]), simply copy them into your "Animations/female" (
or "male"), and use this patch.
Important Note: Some custom animations may cause strange effects when used with
GENDER, especially most combat animations from the [url=http://skyrim.nexusmods.
com/mods/29408]Female Animation Pack[/url], but I can't exclude other animation
files and replacers. This is caused by animation duration differences between va
nilla and custom, resulting in animation events being triggered in the behaviors
AFTER the end of a custom animation. Most (not all) effects disappear when you
install the FAP animations as downloaded (combat animations NOT in female).
________________________________________________________________________________
___
FAQ
I'm getting Error messages when I call GenerateFNISforUSers.exe. What can I do?
All error codes greater than 2000 are logical errors found by the Generator. Err
ors less than 2000 are reported by Windows. Most of the reports should be self-e
xplanatory. Before you can work with FNIS, you need to solve all errors shown in
the textfield. Also look at the warnings. They can also indicate problems that
prevent FNIS from working properly (like incompatibilities). Some specific error
messages:
[*]Error 5 (Access denied): You have to run as Administrator. Right-click on the
Generator (in in Explorer, or on the desktop Link) and click "Run as Administra
tor".
[*]Error 53 (File not found): You probably have an incomplete installation -> Re
-Install FNIS Behavior. If the problem persist then then this can be caused by a
n AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have ca
used a lot of trouble in the past). Deactivate your AV during FNIS installation.
[*]Error 2019 (Temporary directory does not exist. Bad Installation?): (1) You a
re running GenerateFNISforUSers.exe from a wrong place. Most likely from out of
the archive file. DON'T do that. Or (2) you have an incomplete installation -> D
ownload and Re-Install FNIS Behavior
("Animation Problems") After installing FNIS I suddenly have animations problems
(stiff half-T pose, or other glitches). Why?
Principally, FNIS Behaviors correctly installed and generated (without patches)
add additional animations, and DO NOT INFLUENCE OTHER ANIMATIONS IN ANY FORM! Th
ere are a numer of possible causes, which can make FNIS look like it is breaking
animations:
[*]You have ignored ERRORS or WARNINGS in your last generator run. Don't do this
. They are there for some reason.
[*]You are running a cracked Skyrim. In the past apparant cracks have shown symp
toms I have not seen in Steam versions.
[*]Your game cache is corrupted. Run Steam Verify Cache (The Elder Scrolls V: Sk
yrim -> RMB -> Properties -> Local Files -> Verify Integrity Game Cache ...). An
other reason not to use cracks.
[*]You have installed female animations with the FNIS Gender Patch. This is prim
arily effecting most combat animations from the [url=http://skyrim.nexusmods.com
/mods/29408]Female Animation Pack[/url], but I can't exclude other animation fil
es and replacers. See the Note for "Patches"/"GENDER".
[*]You are running a custom skeleton which comes with a skeleton.nif only, and n
ot a corresponding skeleton.hkx (e.g. [url=http://skyrim.nexusmods.com/mods/1671
2]Custom Skeleton Replacers[/url]). Installing [url=http://skyrim.nexusmods.com/
mods/26800]XP32 Maximum Skeleton - XPMS[/url] first usually should fix the probl
em.
[*]You run the Dragenborn DLC and use a custom dragon skeleton. Remove it.
[*]Principally all DLCs and mods have bugs. Check the appropriate threads.
[*]Skyrim was just updated. Usually it takes me a day or 2 to adapt FNIS to the
new Skyrim updates, if necessary (usually Bethesda makes behavior updates ahead
of planned DLCs).
I got the warning "Generator not run from a legal (Steam) Skyrim installation di
rectory"
This is a warning (only) that indicates, that your installation is not recognize
d as a legal steam installation. The generator is not effected by this. However,
I will NOT support you with any installation problem you might have. Most users
seeing this warning are using an illegal or pirated Skyrim copy (and don't have
the proper registry information). And I don't support Skyrim pirates, and I don
't want to track down possible problems caused by pirate installations.
If you think you got a legal installation
[*]check Bethesda's [url=http://forums.bethsoft.com/topic/1258133-installing-fro
m-disc-instead-of-steam]installing from disc instead of steam[/url] thread.
[*]you might not have executed the proper steps to relocate your steam folder, a
s described in [url=https://support.steampowered.com/kb_article.php?p_faqid=231]
Moving a Steam Installation and Games[/url].
[*]if you have used "Steam Verify Cache", it might have removed one of the requi
red registry entries. Start Skyrim once through the "Skyrim Launch" (and not thr
ough SKSE)
[*]or, most likely, a hyperactive registry cleaner (CCLeaner?) has removed the r
egistry entries used for this check. You can do a "quick" re-install (thanks to
wtfmanreally):
1- Backup your Skyrim local files with Steam (right click on Skyrim in games lib
rary, Backup Game Files).
2- Delete Skyrim local files from the library (right click on Skyrim, Delete Loc
al Content...).
3- In steam, go to Steam->Backup and Restore... and select Restore a Previous Ba
ckup, click on Next.
4- Click on Browse and select the folder "The Elder Scrolls V Skyrim". Click on
Next.
5- From here on it will ask if you want to install the game. Everything else sho
uld run as a normal Steam install.
6- Make a backup of your old load order (files in "X:/Users/Username/AppData/Loc
al/Skyrim" and your old .ini files (.ini files in "Documents/My Games/Skyrim").
7- Start Skyrim through your Games Library. This will bring up the launcher. Cli
ck on Play.
8- Restore your load order and .ini files backups, since the official Skyrim lau
ncher screwed them up.
("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save
file. An FNIS bug?
No. Skyrim's memory Management is buggy, and the more you add to Skyrim, the gre
ater the likelyhood that you see CTDs, especially on save load. I personally hav
e NO load CTD with 1500 animations, about 0.5 with 3000 animations, and about 3-
6 CTD with 4000 animations before the game is loaded. Interestingly, once Skyrim
starts sucessfully, an immediate re-load of the same file will almost always su
cceed, even with 4000+ animations. So there is an apparent dependency between me
mory usage and CTD frequency. Here my advice when you have an unacceptable CTD r
ate:
[*]Install [url=http://forums.bethsoft.com/topic/1485027-wipz-skyrim-script-exte
nder-skse]SKSE 1.7.0 Alpha[/url] or later. This will install "sheson's memory pa
tch", which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make
sure you have a Data/SKSE/skse.ini file with the following lines:
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=512
[*]Make a "clean save". Skyrim's problems to deal with updates of scripted mods
is another big CTD cause.
[*]At least temporarily reduce the number of FNIS based mods. Pinup Poser, for e
xample, is a great mod. But I can't understand why user keep a pose mod active a
ll the time when they suffer from frequent CTDs.

(".NET Problems") The generator gives some other strange error messages like "0x
800A0005 (CTL_E_ILLEGALFUNCTIONCALL)", ".NET Framework Initialization Error", or
aborts immediately after double-clicking.
Most likely you have a corrupted .NET installation, which can even be caused by
undetected viruses. Re-Install .NET from [url=http://www.microsoft.com/en-us/dow
nload/details.aspx?id=17718]Microsoft .NET Framework 4 (Standalone Installer)[/u
rl]. If this does not help use [url=http://blogs.msdn.com/b/astebner/archive/200
8/10/13/8999004.aspx].NET Framework Setup Verification Tool[/url] and [url=http:
//www.microsoft.com/en-us/download/details.aspx?id=30135]Microsoft .NET Framewor
k Repair Tool[/url]. The following links might give additional information: [url
=http://social.msdn.microsoft.com/Forums/en/netfxsetup/thread/3d03a6bd-d7ac-4972
-bc22-88fc016d7e63].NET 40 Redistib install error "failed with 0x240006"[/url] a
nd [url=http://blogs.msdn.com/b/astebner/archive/2010/12/29/10110053.aspx]Possib
le issue where .NET Framework 4 setup reports success but fails ...[/url]. This
[url=http://blogs.msdn.com/b/astebner/archive/2006/09/04/739820.aspx].NET Framew
ork Setup Verification Tool User's Guide[/url] seemed to solve many issues. If n
othing helps, and before you have to completely re-install windows, you might co
nsider [url=http://support.microsoft.com/kb/2255099]How to Perform an In-Place U
pgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2
[/url].
I installed FNIS Spells for the first time, but cannot find the spells in my mag
ic inventory.
FNIS Spells is not correctly installed or activated.
[*]Check in your Steam "Data Files" if FNISSpells.esp is activated
[*]Re-Install FNIS Spells, and make sure you say "No" when asked to "Update?"
[*]Buy a legal Skyrim version. There are certain problems where "owner" of a pir
ated skyrim version are not able to activated plugins (.esp files)
When I cast an Idles Spell on a character, she stops for a split second, and con
tinues her regular task. What can I do?
Try using the spells on another character. Some characters execute high priority
packages, which are not easy to interrupt
FNIS Spells worked fine in a previous version, but with the new version I have p
roblems (don't get the spells, only some or none of the animations work, ... Why
?
[*]Make sure, FNIS Behavior and FNS Spells are properly installed
[*]Try with different save files (one where you had not yet installed FNIS Spell
s, and one where you had not used FNIS spells for at least the last 3 minutes be
fore save). If none of them work either, you have not installed properly.
[*]If nothing works, you need to start from a "clean save".
What is a "clean save", and how can I make one?
There are (hardly understood) mechanisms in the engine which cause problems with
updates of scripted mods. The mixture of old save data, new scripts, quests, an
d objects can cause all kinds of problems. When it does not help to use another
save, where FNIS Spells have not been used during the last 3 minutes, you should
try with a "clean save"
[*]Dismiss any follower
[*]Go to a vanilla interior cell
[*]Equip only vanilla equipment
[*]Save and Quit
[*]Deactivate all pugins that you want to update (or, all except Skyrim.esm and
Update.esm)
[*]Run, load the previous save, save again -> THIS is your "clean save"
[*]Activate your plugins
There are more complicated "clean save" procedures reported, but they might only
be necessary for more complicated mods
Why is it necessary to call GenerateFNISforUsers.exe every time I (re-)install
or delete an FNOIS based mod?
Behavior files were not intended by Bethesda to be moddable, so there is no nati
ve plugin interface for that. I'm aware that it was easier for the user with FNI
S 2.1 and before. But it was impossible add some new FNIS features without a gen
erator tool
Why is GenerateFNISforUsers.exe not integrated into the NMM installation?
NMM's fomm/C# interface does not allow to start programs. I tried (really) ALL N
exus channels to make aware of the need, but unfortunately to no avail.
Is there a way to make it easier calling the generator tools?
When you exit the generator tool (the 1st time) you are asked, if you want a lin
k created on your desktop (with a clearly visible "F" icon). If you don't have t
his link yet, remove [color=salmon]Data/tools/GenerateFNIS_for_Users/DontAskAgai
nForLink.txt, start the tool again, and exit.
I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when l
oading a save file.
That's a sytem reaction when a behavior file is missing. Run GenerateFNISforUser
s.exe and you should be fine again.
I want to run the Generator on Linux, but it cannot be run there because of .NET
4.x.
Here is what you can do (thanks to hellgeist):
1- On any version of Linux, install VirtualBox, put windows XP on it
2- Update windows and Install .Net 4
3- Install Skyrim and patch it via Steam.
4- Use VMWare Tools to add a shared drive so you can port files between Linux an
d XP.
5- Copy the Data folder from your main install on linux and overwrite the window
s one.
6- Install the ForesNewIdles in Skyim-FINIS mod, and run GenerateFNISforUsers.ex
e
7- Make sure your main Linux data folder is backed up.
8- Copy the updated Data folder from VirtualBox (Windows) Skyrim and overwrite y
our main one on Linux
9- Close VirtualBox and run Skyrim.
I'm a modder and have a mod which conflicts with the behavior files modified by
FNIS (0_master.hkx, defaultmale.hkx, defaultfemale.hxk). How can I be compatible
with FNIS?
Talk to me. If it's only a change in default(fe)male.hkx, I can add your mod as
a patch. If you need a quick work-around for added file names, then you can crea
te a (pseudo) FNIS mod, and in the file list have an entry like "b <pseudoAnimEv
ent> ../<animation file name>" (in case this animation file resides in Skyrims s
tandard animation directory).
________________________________________________________________________________
___
INSTALLATION (extended)
Requirements:
[*]Microsoft .NET 4.0 (follow the link when GenerateFNISforUsers.exe issues a c
orresponding error message)
[*]Administrator rights to your Skyrim installation directories
NMM Installation (extended)
[*]Under FNIS Behavior V5_1 -- ALWAYS necessary click "Download with Manager". S
ay "Yes" when asked "Overwrite?", say "No" when asked "Update?"
[*]If you want to use Creature Animation mods: Under Creature Pack V5_1 click "D
ownload with Manager". Say "Yes" when asked "Overwrite?", say "No" when asked "U
pdate?"
[*]Under FNIS Spells V5_0_1 -- ADD-ON for the spells click "Download with Manage
r". Say "Yes" when asked "Overwrite?", say "No" when asked "Update?"
[*]In the NMM Plugins tab, make sure FNISSpells.esp is ticked
[*]Install other FNIS dependant mods (see mod list above)
[*]Goto to your Skyrim Installation directory(usually C:/Program Files (x86)/Ste
am/SteamApps/common/skyrim), and from there to [color=salmon]Data/tools/Generate
FNIS_for_Users
[*]Start (double-click) [img]http://www.mediafire.com/conv/1d7d11201fe82ed68231a
5859d843d5b1fc9b4ebf5f446b77f64a4d2140f4e1f6g.jpg[/img] GenerateFNISforUsers.ex
e (part of FNIS Behavior) [color=orange]ABSOLUTELY NECESSARY, or NOTHING works
[*]Select necessary Behavior patches in the Possible Patches field (make sure yo
u have the patched mod installed!)
[*]Click Update FNIS Behavior (this will create your installation-specific behav
ior files)
[*]Click Behavior Consistence Check (optional, checks if new mods have defined i
nconsitent stuff)
[*]Click Exit. Say "Yes" when asked to "Create a shortcut on your desktop?" (str
ongly recommended, you will need the generator quite frequently)
Manual Installation (extended)
Note: there are many ways to manually install. This is "my way":
[*]Create a temporary directory <temp_dir> (name of your choice)
[*]Download FNIS Behavior V5_1 -- ALWAYS necessary into <temp_dir>
[*]If you want to use Creature Animation mods: Download Creature Pack V5_1 into
<temp_dir>
[*]Download FNIS Spells V5_0_1 -- ADD-ON for the spells into <temp_dir>
[*]Open and extract FNIS Spells 5.0.1.7z with your favorite archive program (e.g
. 7zip) into into <temp_dir>
[*]Open and extract Creature Pack V5.1.7z into into <temp_dir>
[*]Open and extract FNIS Behavior 5.1.7z into into <temp_dir> - Say "Yes" when a
sked to "Integrate...". Now you should have a "<temp_dir>/Data" folder with 3 su
bfolders: "Meshes", "Tools", And "Scripts".
[*]Drag and drop the <temp_dir>/Data folder into your Skyrim installation direct
ory (usually [color=salmon]C:/Program Files (x86)/Steam/SteamApps/common/skyrim)
. Say "Yes" when asked "Overwrite?", or when asked to "Integrate..."
[*]Install other FNIS dependant mods (see mod list above)
[*]Goto to your Skyrim Installation directory, and from there to [color=salmon]D
ata/tools/GenerateFNIS_for_Users
[*]Start (double-click) [img]http://www.mediafire.com/conv/1d7d11201fe82ed68231a
5859d843d5b1fc9b4ebf5f446b77f64a4d2140f4e1f6g.jpg[/img] GenerateFNISforUsers.ex
e (part of FNIS Behavior) [color=orange]ABSOLUTELY NECESSARY, or NOTHING works
[*]Select necessary Behavior patches in the Possible Patches field (make sure yo
u have the patched mod installed!)
[*]Click Update FNIS Behavior (this will create your installation-specific behav
ior files)
[*]Click Behavior Consistence Check (optional, checks if new mods have defined i
nconsitent stuff)
[*]Click Exit. Say "Yes" when asked to "Create a shortcut on your desktop?" (str
ongly recommended, you will need the generator quite frequently)
[*]Start Steam and click "Play"
[*]In "Data Files" tick FNISSpells.esp
________________________________________________________________________________
___
UNINSTALL
NMM Uninstall
First, if you have the FNIS Creature Pack installed: Open the Generator and pres
s "De-Install Creatures".
Then deactivate both FNIS Behavior, FNIS Creature Pack, and FNIS Spells in NMM's
Mods tab. That should take care of everything. To be totally sure that there ar
e no behavior remnants, delete the following files, if they should still exist:

[*]Data/Meshes/actors/character/behaviors/0_master.hkx
[*]Data/Meshes/actors/character/behaviors/mt_behavior.hkx
[*]Data/Meshes/actors/character/characters/defaultmale.hkx
[*]Data/Meshes/actors/character/characters female/defaultfemale.hkx
[*]Data/Meshes/animationsetdatasinglefile.txt
[*]Data/FNISspell.esp
Manual Uninstalla
First, if you have the FNIS Creature Pack installed: Open the Generator and pres
s "De-Install Creatures".
After that, remove the following files or directories:
[*]Data/FNISspell.esp
[*]Data/Meshes/actors/character/animations/FNIS
[*]Data/Meshes/actors/character/animations/FNISBase
[*]Data/Meshes/actors/character/animations/FNISSpells
[*]Data/Meshes/actors/character/behaviors/0_master.hkx
[*]Data/Meshes/actors/character/behaviors/mt_behavior.hkx
[*]Data/Meshes/actors/character/behaviors/FNIS*.hkx
[*]Data/Meshes/actors/character/characters/defaultmale.hkx
[*]Data/Meshes/actors/character/characters female/defaultfemale.hkx
[*]Data/Meshes/animationsetdatasinglefile.txt
[*]Data/Meshes/AnimObjects/FNIS
[*]Data/Tools/GenerateFNIS_for_Modders
[*]Data/Tools/GenerateFNIS_for_Users
________________________________________________________________________________
___
Known Restrictions and Incompatibilities
[*]This mod is incompatible with every other mod which modifies the same behavio
r files 0_master.hkx, defaultmale.hkx, defaultfemale.hkx, or mt_behavior.hkx. Or
similar files for the Skyrim creatures. However, when using the generator, FNIS
will overwrite these files with it's own generated version (defaultfemale.hkx,
defaultmale.hkx, mt_behavior.hkx, 0_master.hkx).
[*][url=http://www.nexusmods.com/skyrim/mods/36006]Ultimate Combat[/url] modifie
s more than any other mod I know of. This is not a problem for characters, since
it does not change the same behaviors FNIS changes. But it will be incompatible
for the following creatures (draugr, dwarvensteamcenturion, falmer, and giant).
Provided you use an FNIS dependent mod that adds animations for these creatures
. FNIS Zoo does, for example.
[*]FNIS is incompatible with [url=http://skyrim.nexusmods.com/mods/10748]Animate
d Prostitution - Skyrim[/url] after download. According to the AP description, A
P can be made FNIS compatible by removing the file "behavior/mt_behavior.hkx", a
nd running the FNIS generator after AP's installation.
[*]Some walking NPCs will just continue their way after a short interlude. So wi
ll most NPCs standing, leaning or sitting in dedicated places. I have implemente
d a 10-quest/quest idle management to make most casts successful. But there are
still misses due to specific situations. To make these work it would be necessar
y to implement rather complicated packages (based on scenes). But I didn't think
it's really worth this effort.
[*]It's a little tricky to end the player's idles. Reason is that the CK doesn't
provide an event for hitting a key (for interruption). The easiest way to end a
player idle is to use space to jump up, then toggle to 1st to re-gain casting a
bility. Note: this spell DOES NOT change your standard idle(s). It only makes th
e the player character play the idle until you interrupt.
________________________________________________________________________________
___
Usage for MODDERS
See [url=http://skyrim.nexusmods.com/downloads/1000059863]FNIS 4.0 for Modders D
ocumentation[/url] in the files section.
A short syntax for Anim definition can be found at the top of each FNIS (charact
er) AnimList (e.g. FNIS_FNISBase_List.txt)
________________________________________________________________________________
___
History (major steps)
2012/03/01 V1.0 . . Initial Relase
2012/05/14 V2.0 . . Moved all FNIS Behavior functionality into a seperate file (
FNIS_behavior.hkx)
. . . . . . . . . . . . . . Added functionality for acyclic, cyclic AnimObject,
and acyclic AnimObject. Added 400 cyclic slots.
2012/07/08 V3.0 . . First version using generator tool, which allows for mod spe
cific, parametrized behavior files
2013/02/20 V3.5 . . Generator: Generalized Skeleton patch, fix Turkish "i" probl
em, and for legal Skyrim check after Verify Cache
. . . . . . . . . . . . . . Spells: Re-generated with Skyrim 1.8 CK and Papyrus
(hopefully avoiding some unexplainable CTDs with PCEA)
2013/10/02 V4.0 . . Adds creature support. Adds furniture and arm offset animati
ons to the game (modifications in mt_behavior.hkx)
2013/12/08 V4.1 . . Changed behavior strucrute (humanoids and creatures) to avoi
d Load Game CTD conditions
2014/02/08 V5.0 . . Added Paired Animation and Killmove support
2014/06/01 V5.1 . . Added Alternate Animations for non-weapon walk/run, and opti
on for Animated Camera.
________________________________________________________________________________
___
Credits
TheFigment aka The Hologram for his invaluable [url=http://skyrim.nexusmods.com/
mods/1797]hkxcmd[/url]
Umpa for [url=http://skyrim.nexusmods.com/mods/2658]Dance Animation for Modder[/
url]
dualsun for [url=http://skyrim.nexusmods.com/mods/17880]Funny Animations And Idl
es[/url]
mirap for the CHSBHC arm fix
cougarbg(Bulgarian), Zimitry(Espaol], wabqky(Franais), speleologo(Italiano), vicpl
(Polski), RomeoZero(Russian), xyzeratul/liu5166518 (Chinese), NomexPT(Portugus),
sssSami(Norsk), and 1stchannel(Indonesian) for Generator translations
________________________________________________________________________________
___
Future Plans
[*]Alternate animations (allowing mod to dynamically use alternate custom animat
ions for many important vanilla animations)
[*]AnimDriven animations (makes actors move as defined by the animation file)
________________________________________________________________________________
___
Licensing/Legal
The [color=orange]FNIS Behavior can only be downloaded and used in the described
way. Without my express permission you are [color=orange]NOT ALLOWED
[*]to upload FNIS Behavior TO ANY OTHER SITE
[*]to distribute FNIS Behavior as part of another mod
[*]to distribute modified versions of FNIS Behavior
You can use and modify [color=orange]FNIS Idle Spells in any way that does not p
revent running (the original) FNIS Idles Spells in its described way. Simply giv
e credit, and inform me when you include it into your mod.

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