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Paul John F.

Cadag Techno Entrepreneurship TTh(9:00 – 10:00)

1. Creative destruction
– A term coined by Joseph Schumpeter in his work entitled "Capitalism, Socialism and
Democracy" (1942) to denote a "process of industrial mutation that incessantly
revolutionizes the economic structure from within, incessantly destroying the old
one, incessantly creating a new one."
1. Virtual Organzation
– Is a group who shares the same computing resources

• a business which operates primarily via electronic means; see virtual business
• independent organizations that share resources to achieve their goals; see virtual
1. Telecommuters
– Telecommuters spend at least part of their workday at home or a telecottage,
using computers or other telecommunications equipment. Most telecommuters
live on the fringe of large cities and in the suburbs and exurbs, in what is
known as the "two-hour telecommuting ring". Nowadays, they are being used
by almost every office and organization.
1. Innovation
– refers to a new way of doing something. It may refer to incremental, radical, and
revolutionary changes in thinking, products, processes, or organizations.
1. Patent
–is a set of exclusive rights granted by a state to an inventor or his assignee for
a limited period of time in exchange for a disclosure of an invention.
1. Globalization
– describes an ongoing process by which regional economies, societies and cultures
have become integrated through globe-spanning networks of exchange.
1. Demographs
– refers to selected population characteristics as used in government, marketing
or opinion research, or the demographic profiles used in such research.
1. Creativity
– is a mental and social process involving the generation of new ideas or
concepts, or new associations of the creative mind between existing ideas or
1. Vission
– comprise inspirational renderings, generally of a future state and/or of a
mythical being, and are believed (by followers of certain religions) to come
from a deity, sometimes directly or indirectly via prophets, and serve to
inspire or prod believers as part of a revelation or an epiphany.
1. Learning Organization
– is the term given to a company that facilitates the learning of its members and
continuously transforms itself.

1. Social Responsibility
– Is the obligation of organization management to make decision and take actions that
will enhance the welfare and interests of society as well as the organization. Social
responsibility is quite important to the society, organization and human.
1. State holders
– a person, group, organization, or system who affects or can be affected by an
organization's actions.
1. Ethics
– is a branch of philosophy which seeks to address questions about morality,
such as what the fundamental semantic, ontological, and epistemic nature of
ethics or morality is (meta-ethics), how moral values should be determined
(normative ethics), how a moral outcome can be achieved in specific
situations (applied ethics), how moral capacity or moral agency develops and
what its nature is (moral psychology), and what moral values people actually
abide by (descriptive ethics).
1. Resources
– is any physical or virtual entity of limited availability, or anything used to help
one earn a living. In most cases, commercial or even ethic factors require
resource allocation through resource management.
1. Capabilities
– is a concept in the design of secure computing systems. A capability (known
in some systems as a key) is a communicable, unforgivable token of authority.
It refers to a value that references an object along with an associated set of
access rights.