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O------------------------------------------O
| |
| FAQ/Walkthrough by |
| RedIsPoetic |
| Version: 1.25 |
| Last Updated: |
| 13/05/2012 |
| |
O------------------------------------------O
+------------------------------------------------------------------------+
|Like this author's page on Facebook! http://www.facebook.com/redispoetic|
+------------------------------------------------------------------------+
|Thanks very much!|
+-----------------+
=============================================================================
| |
| 1.0 General Stuff [GENM] |
| |
=============================================================================
A Note On Spoilers

Okay, there are spoilers throughout this guide. I haven't troubled myself to
make sure they are removed. Super Mario games aren't exactly played for their
storyline so it's not going to have as much of an effect on things compared to
a story-driven game like Final Fantasy VII or the like. Even so, you've been
warned!!
A Note On The Style Of The Walkthrough

Course Walkthroughs in this guide are designed to be comprehensive. They are


meant to include a detailed explanation of how to go about completing each
level and collecting everything within it. For this reason, course walkthroughs
can be lengthy at times. If you prefer a shorter, less detailed walkthrough,
you may prefer one of the other guides. If you're looking for where a
particular Star Coin that keeps eluding you however, they are displayed in
easy-to-see boxes throughout each level, making this guide a cinch to use.
Simply search the course you're finding troublesome (see the contents below on
how to do this) and then scroll through to the appropriate Star Coin.
The walkthroughs are not the quickest way to finish a level, but are instead
designed to help beginners by using more basic and easier-to-explain
instructions. They don't need to be followed step-by-step at any means and I
don't expect them to be. If you can jump over an obstacle that I tell you to
wait before until it moves, do so.
=============================================================================
| |
| 1.1 Introduction [GEN1] |
| |
=============================================================================
Welcome to my Super Mario 3D Land guide! I'm quite excited as this is really
my first guide for a major game, but my fifth overall. Evidently, it has turned
out to be quite the compendium of information on the game and I sincerely hope
it's aided you in anything you may have wanted to know about the game. Read on!
Super Mario 3D Land is the first Super Mario Land game for the 3DS. It isn't
anything like its predecessors from the Super Mario Land series, but is instead
a fusion of the modern 3D and classic 2D Mario platformers. One of its slogans,
as pushed by game designer Shigeru Miyamoto is that it's:
"3D Mario that plays like a 2D Mario game"
And it does. Almost all levels, although in 3D, are very linear and direct
the player through the level very well, unlike previous games like Super Mario
64 and Super Mario Galaxy 1 and 2 where the worlds felt a bit more open and
less directed. It's certainly a game for casual gamers, although the game is
still fun to play for hardcore gamers and the Special Worlds and a few of the
Normal World levels are still a bit challenging. It's also a great game to
allow Nintendo to show off the capabilities of the 3DS' gyroscopic 3D. Overall,
it feels like a good addition to the Super Mario franchise.
The plot and gameplay of Super Mario 3D Land are most certainly nothing new
(except for being able to play in gyroscopic 3D of course). You start the
game with Peach being stolen away by Bowser during the night. In the morning,
Mario wakes to find a picture of Peach being imprisoned by Bowser (he sent a
postcard maybe?). You then play as Mario, playing through eight worlds full of
levels until you finally reach the end and save Peach. It's a basic platformer
at heart. You stomp enemies, hit ? Blocks and try and reach the top of the Goal
Pole at the end each level. Controls and the like are what you come to expect
from every Mario game and with the reintroduction of some old Super Mario
features (Goal Poles from the original Super Mario Bros. for example) as well
as the return of some new features (climbable poles with the same appearance as
those from Super Mario Galaxy for example). I hope you enjoy Super Mario 3D
Land and I hope this guide is of some help to you. Onward!
=============================================================================
| |
| 1.2 Contents [GEN2] |
| |
=============================================================================
1.0 General Stuff [GENM]
================================================
- 1.1 Introduction [GEN1]
- 1.2 Contents [GEN2]
- 1.3 Controls [GEN3]
- 1.4 Move List [GEN4]
2.0 Main Worlds [MWWM]
=================================================
- 2.1.0 World 1 [MWW1]
- 2.1.1 World 1-1 [MWW11]
- 2.1.2 World 1-2 [MWW12]
- 2.1.3 World 1-3 [MWW13]
- 2.1.4 World 1-4 [MWW14]
- 2.1.5 World 1-Castle [MWW15]
- 2.2.0 World 2 [MWW2]
- 2.2.1 World 2-1 [MWW21]
- 2.2.2 World 2-2 [MWW22]
- 2.2.3 World 2-3 [MWW23]
- 2.2.4 World 2-4 [MWW24]
- 2.2.5 World 2-Airship [MWW25]
- 2.3.0 World 3 [MWW3]
- 2.3.1 World 3-1 [MWW31]
- 2.3.2 World 3-2 [MWW32]
- 2.3.3 World 3-3 [MWW33]
- 2.3.4 World 3-4 [MWW34]
- 2.3.5 World 3-5 [MWW35]
- 2.3.6 World 3-Airship [MWW36]
- 2.4.0 World 4 [MWW4]
- 2.4.1 World 4-1 [MWW41]
- 2.4.2 World 4-2 [MWW42]
- 2.4.3 World 4-3 [MWW43]
- 2.4.4 World 4-4 [MWW44]
- 2.4.5 World 4-5 [MWW45]
- 2.4.6 World 4-Airship [MWW46]
- 2.5.0 World 5 [MWW5]
- 2.5.1 World 5-1 [MWW51]
- 2.5.2 World 5-2 [MWW52]
- 2.5.3 World 5-3 [MWW53]
- 2.5.4 World 5-4 [MWW54]
- 2.5.5 World 5-5 [MWW55]
- 2.5.6 World 5-Castle [MWW56]
- 2.6.0 World 6 [MWW6]
- 2.6.1 World 6-1 [MWW61]
- 2.6.2 World 6-2 [MWW62]
- 2.6.3 World 6-3 [MWW63[
- 2.6.4 World 6-4 [MWW64]
- 2.6.5 World 6-5 [MWW65]
- 2.6.6 World 6-Airship [MWW66]
- 2.7.0 World 7 [MWW7]
- 2.7.1 World 7-1 [MWW71]
- 2.7.2 World 7-2 [MWW72]
- 2.7.3 World 7-3 [MWW73]
- 2.7.4 World 7-4 [MWW74]
- 2.7.5 World 7-5 [MWW75]
- 2.7.6 World 7-Airship [MWW76]
- 2.8.0 World 8 [MWW8]
- 2.8.1 World 8-1 [MWW81]
- 2.8.2 World 8-2 [MWW82]
- 2.8.3 World 8-3 [MWW83]
- 2.8.4 World 8-4 [MWW84]
- 2.8.5 World 8-5 [MWW85]
- 2.8.6 World 8-Bowser's Castle [MWW86]
- 2.8.7 World 8-6 [MWW87]
- 2.8.8 World 8-Final Castle [MWW88]
3.0 Special Worlds [SWWM]
=================================================
- 3.1.0 Special 1 [SWW1]
- 3.1.1 Special 1-1 [SWW11]
- 3.1.2 Special 1-2 [SWW12]
- 3.1.3 Special 1-3 [SWW13]
- 3.1.4 Special 1-4 [SWW14]
- 3.1.5 Special 1-Castle [SWW15]
- 3.2.0 Special 2 [SWW2]
- 3.2.1 Special 2-1 [SWW21]
- 3.2.2 Special 2-2 [SWW22]
- 3.2.3 Special 2-3 [SWW23]
- 3.2.4 Special 2-4 [SWW24]
- 3.2.5 Special 2-5 [SWW25]
- 3.2.6 Special 2-Airship [SWW26]
- 3.3.0 Special 3 [SWW3]
- 3.3.1 Special 3-1 [SWW31]
- 3.3.2 Special 3-2 [SWW32]
- 3.3.3 Special 3-3 [SWW33]
- 3.3.4 Special 3-4 [SWW34]
- 3.3.5 Special 3-5 [SWW35]
- 3.3.6 Special 3-Airship [SWW36]
- 3.4.0 Special 4 [SWW4]
- 3.4.1 Special 4-1 [SWW41]
- 3.4.2 Special 4-2 [SWW42]
- 3.4.3 Special 4-3 [SWW43]
- 3.4.4 Special 4-4 [SWW44]
- 3.4.5 Special 4-5 [SWW45]
- 3.4.6 Special 4-Airship [SWW46]
- 3.5.0 Special 5 [SWW5]
- 3.5.1 Special 5-1 [SWW51]
- 3.5.2 Special 5-2 [SWW52]
- 3.5.3 Special 5-3 [SWW53]
- 3.5.4 Special 5-4 [SWW54]
- 3.5.5 Special 5-5 [SWW55]
- 3.5.6 Special 5-Castle [SWW56]
- 3.6.0 Special 6 [SWW6]
- 3.6.1 Special 6-1 [SWW61]
- 3.6.2 Special 6-2 [SWW62]
- 3.6.3 Special 6-3 [SWW63]
- 3.6.4 Special 6-4 [SWW64]
- 3.6.5 Special 6-5 [SWW65]
- 3.6.6 Special 6-Airship [SWW66]
- 3.7.0 Special 7 [SWW7]
- 3.7.1 Special 7-1 [SWW71]
- 3.7.2 Special 7-2 [SWW72]
- 3.7.3 Special 7-3 [SWW73]
- 3.7.4 Special 7-4 [SWW74]
- 3.7.5 Special 7-5 [SWW75]
- 3.7.6 Special 7-Castle [SWW76]
- 3.8.0 Special 8 [SWW8]
- 3.8.1 Special 8-1 [SWW81]
- 3.8.2 Special 8-2 [SWW82]
- 3.8.3 Special 8-3 [SWW83]
- 3.8.4 Special 8-4 [SWW84]
- 3.8.5 Special 8-5 [SWW85]
- 3.8.6 Special 8-Bowser's Castle [SWW86]
- 3.9.0 Final Courses [MWW9]
- 3.9.1 W8-Final Castle Revisited [MWW91]
- 3.9.2 Special 8-Crown [MWW92]
4.0 Other Course Types [OTHM]
=================================================
- 4.1 Toad Houses (Red) [OTH1]
- 4.2 Toad House (Blue) [OTH2]
- 4.3 Mystery Boxes [OTH3]
- 4.4 Normal Mystery Box List [OTH4]
- 4.5 Golden Mystery Box List [OTH5]
5.0 Lists [LISM]
=================================================
- 5.1.0 Item List [LIS10]
- 5.1.1 Super Mushroom [LIS11]
- 5.1.2 Fire Flower [LIS12]
- 5.1.3 Tanooki Leaf [LIS13]
- 5.1.4 Statue Leaf [LIS14]
- 5.1.5 Boomerang Flower [LIS15]
- 5.1.6 Super Star [LIS16]
- 5.1.7 Invincibility Leaf [LIS17]
- 5.1.8 P-Wing [LIS18]
6.0 Miscellaneous [MISM]
=================================================
- 6.01 Unlockables [MIS01]
- 6.02 Save File Stars [MIS02]
- 6.03 Characters [MIS03]
- 6.04 Cosmic Clone Courses [MIS04]
- 6.05 Time Trial Courses [MIS05]
- 6.06 The Overworld [MIS06]
- 6.07 Lives and 1-Up Farming [MIS07]
- 6.08 Damage and Help Blocks [MIS08]
- 6.09 Item Slot Mechanics [MIS09]
- 6.10 Time Trial Mode [MIS10]
- 6.11 On Course Completion [MIS11]
- 6.12 Exiting Courses [MIS12]
- 6.13 Easter Eggs/Trivia [MIS13]
7.0 General FAQ Stuff [FQSM]
=================================================
- 7.1 Version History [FQS1]
- 7.2 Legal Notice [FQS2]
- 7.3 Contact Me [FQS3]
- 7.4 Credits [FQS4]
- 7.5 Final Word [FQS5]
Using The Table of Contents

To skip to a particular section of the guide, press CTRL + F. This will
bring up the search bar. Now enter or copy and paste the tag next to the
section you wish to skip to into the search bar. Press enter and you will
skip to the appropriate section.
Finding A Specific Star Coin Location

Simply skip to the level of the Star Coin that you're trying to find by
following the directions above and scroll through the level walkthrough.
You'll need to know if it's the first, second or third Star Coin. The Star
Coin locations are made obvious by their placement in easy-to-see boxes. Keep
scrolling through the level walkthrough until you come upon the appropriate
Star Coin location box. There you are.
=============================================================================
| |
| 1.3 Controls [GEN3] |
| |
=============================================================================
Below is a total listing of the controls available in Super Mario 3D Land for
all menus and in-game gameplay too. The button is listed on the left, with its
function (if it has one), listed on the right.
Save File Selection Screen

Circle Pad .......... Move Up and Down between Save Files


D-Pad ............... Move Up and Down between Save Files
A, B ................ Select highlighted Save File
X, Y ................ No Use
L, R ................ No Use
Start ............... No Use
Select .............. No Use
Touch Screen ........ Touch Save Files to Select, Touch dot-point boxes to the
left of Save Files for information on each Save File,
touch the arrow in the bottom left corner to return to
the Title Screen
Overworld Screen

Circle Pad .......... Move character left and right between courses and worlds
D-Pad ............... Move character left and right between courses and worlds
A, B ................ Select level to enter
X, Y ................ No Use
L, R ................ No Use
Start ............... Go to overworld pause menu
Select .............. Go to overworld pause menu
Touch Screen ........ Touch world buttons along the top of the screen to go to
the corresponding world, touch a blue button below a
course to move to that course, touch the blue button of
the course you're currently on to enter it
Overworld Pause Menu

Circle Pad .......... Move up and down between items


D-Pad ............... Move up and down between items
A, B ................ Select highlighted item
X, Y ................ Exit out of overworld pause menu
L, R ................ No Use
Start ............... Exit out of overworld pause menu
Select .............. Exit out of overworld pause menu
Touch Screen ........ Touch items to select them
In-Game - General

Circle Pad .......... Moves the player


D-Pad ............... Left/Right moves the camera slightly in the
corresponding direction, Up/Down changes 3D type (up is
Normal View, down is Extended Depth)
A, B ................ Jump
X, Y ................ Hold in, use in conjunction with the Circle Pad to run
L, R ................ Crouch, use in conjunction with the Circle Pad to crawl
You can hop whilst crouching and crawling
Touch Screen ........ Touch the item (if you currently have one) to use it.
Touch the left and right yellow arrow buttons to move
the camera slightly in the corresponding direction.
In-Game Pause Menu

Circle Pad .......... Move up and down between items


D-Pad ............... Move up and down between items
A, B ................ Select highlighted item
X, Y ................ Exit out of in-game pause menu
L, R ................ No Use
Start ............... Exit out of in-game pause menu
Select .............. Exit out of in-game pause menu
Touch Screen ........ Touch items to select them
=============================================================================
| |
| 1.4 Move List [GEN4] |
| |
=============================================================================
Below is a list of moves available to Mario. The title of each subsection shows
the requirements to use the moves listed under it. The name of each move is
listed on the left, with how to perform the move listed on the right side.
Moves - General

Stomping ............ Land on an enemy to stomp it. Many, but not all enemies
can be defeated by stomping
Hitting Blocks ...... Jump when underneath a brick or ? Block to hit it and
cause it to drop coins or items. Brick Blocks will
either break or turn into used blocks. ? Blocks will
always turn into used blocks.
Enter Warp Pipe ..... Press L/R when on a Warp Pipe facing vertically to enter
it. Simply move into a horizontal Warp Pipe to enter it.
Enter Cannon ........ Press L/R when on a Cannon to enter it.
Running Jump ........ Press A/B when holding in X/Y and moving with the Circle
Pad to perform a running jump
High Jump ........... Hold in L/R until Mario/Luigi 'charges up', then press
(from crouch/crawl) A/B to perform a high jump. High jumps can be performed
whilst crawling.
High Jump ........... Hold A/B in mid-air, just before you land on the
(on a tightrope) tightrope. When you land, you will immediately perform a
high jump.
High Jump ........... Hold A/B in mid-air, just before you land on a stompable
(from stomping) enemy. When you land, you will perform a high jump.
High Jump ........... Hold A/B in mid-air. When you land on a Note Block, you
(on a Note Block) will perform a high jump. Doing this on a Rainbow Note
Block will cause you to jump off-screen and into a bonus
area.
Wall Jump ........... Press A/B whilst sliding down a wall to jump off of it
Roll ................ Press X/Y whilst crawling to perform a roll
Ground Pound ........ Press L/R in mid-air to perform a Ground Pound
Long Jump ........... Press A/B whilst rolling to perform a long jump.
(from roll)
Climbing ............ When on a climbable object, use the Circle Pad to move
up and down the object and left and right to move around
it.
Side Somersault ..... When running, simultaneously push the Circle Pad in the
opposite direction and press A/B to perform a side
somersault.
Blow Away Flowers ... This is a lesser known control. Blow fairly heavily into
the microphone (it's a small hole just below the Start
Button). Any white or yellow flowers on-screen will be
blown away, revealing their contents.
Moves - When in a Propeller Box

Propel .............. When in mid-air, press A/B to propel. Can only be used
once until you land on a platform or stomp an enemy,
which allows you to propel again.
Hover ............... When in mid-air and after propelling, hold in A/B to
hover.
Moves - When in a Cannon

Aim ................. Use the Circle Pad or physically move the 3DS to aim.
Fire ................ Press A/B/X/Y to fire yourself from the cannon at
wherever you're aiming.
Moves - When looking through Binoculars

Look Around ......... Use the Circle Pad or physically move the 3DS to look
around.
Stop looking ........ Press A/B/X/Y to stop looking through the Binoculars.
Zoom In ............. Press R to zoom in.
Zoom Out ............ Press L to zoom out.
Moves - When Fire Mario

Shoot Fireballs ..... Press X/Y to shoot a fireball. No more than two
fireballs can be present at any one time. You must wait
for one to disappear before firing the next one.
Moves - When Tanooki/Statue Tanooki Mario

Tail Spin ........... Press X/Y to spin your tail.


Hover ............... Press A/B when in mid-air to hover.
Moves - When Statue Tanooki Mario

Statue Pound ........ Press L/R when in mid-air to turn into a Statue. This
will be followed by a Ground Pound. Hold L/R to stay in
Statue form.
Moves - When Boomerang Mario

Throw Boomerang ..... Press X/Y to throw a boomerang. No more than one
boomerang can be present at any one time. You must wait
for the current boomerang to return or disappear before
throwing the next one.
Moves - When Underwater

Move ................ Use the Circle Pad to move around underwater.


Rise ................ Press A/B to rise.
Sink ................ Don't press A/B and you'll automatically sink.
Ground Pound ........ Press L/R when underwater to ground pound.
Crouch .............. When on the seafloor hold in L/R to crouch.
Crawl ............... Use the Circle Pad while crouching to crawl.
=============================================================================
| |
| 2.0 Main Worlds [MWWM] |
| |
=============================================================================
The 'main worlds' of Super Mario 3D Land are the first eight before you reach
the Special Worlds. In fact, they're what the Special Worlds are based off of.
In the sections following is a complete walkthrough of every level of those
first eight worlds, written to assist you if ever you have trouble.
Star Coin Alert! Boxes

Below is an example of a 'Star Coin Alert!' box. You don't need to collect all
of the Star Coins in the game to complete it (although you will need some to
unlock worlds required to advance the game). Each 'Star Coin Alert!' tells you
how to collect the 1st, 2nd or 3rd Star Coin for every level. If you want to
fully complete a game, then use these to help you out. If not then just skip
over them, as simply as that.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| |
| |
| |
| |
| |
| |
o-------------------------------------------------o
On Directions

Not only do I use directions like 'move left/right/forward/back' but I also


use the cardinal directions (North/South/East/West). Although which ways is
North isn't denoted in-game, I use it as a fairly easy way of directing the
player through a level.
For all intents and purposes, north is away from the screen, south is toward
the screen, east is right and west is left. Simple yes?
Assumptions This Walkthrough Makes

To streamline the walkthrough a couple of assumptions have been made. The first
is that you are using Mario. Luigi has slightly different mechanics, so certain
things may differ slightly from the walkthrough. It also makes things much
simpler. The second assumption is that you're never Small Mario/Luigi when you
find a power up from a ? Block or what have you. If you were, the contents will
generally be a Super Mushroom instead of what is said in the guide. If you're
any other form of Mario/Luigi, then you will find the item that is written.
Recommendations On How To Play The Game

Now, I don't like to tell people how to play a game. There isn't meant to be
one method that should always be followed to play a game. What I'm doing here
is recommending the easiest way to play the game. You can totally ignore it if
you wish, but I recommend at least reading what I have to say.
My recommendations are as follows:
o Collect all Star Coins as you play through each level.
If you plan to totally finish the game (I don't see why you wouldn't). You're
going to need to collect every single Star Coin anyway. Even if you only want
to finish up to Special World 8-Bowser's Castle, you need almost every Star
Coin. Going back to find them can be annoying and a waste of time, so it's
recommended that you collect them all as you go.
o Use Luigi once you unlock him.
Luigi, although he tends to slide a lot, can jump a little bit higher and
further than Mario. If you can adapt to the extra sliding, he is much easier
to use, except for levels that required steady feet (ones with many small
platforms). You will end up needing to complete every course with both
characters, but the second playthrough won't require you to do as much, so
using Mario won't be as tricky then.
o Decide if you want to play the final level.
This level requires a lot of work to unlock. You need to complete every course
with both characters and get golden flags in each one as well. If you decide
beforehand that you want to play this final level (It's worth it, trust me),
then you need to make a special effort to try and get the Golden Flag on the
first playthrough of any given course so that you don't need to worry about it
later on. If you don't intend to play the final level, you can be a little
more relaxed about getting Golden Flags. If you do miss a Golden Flag, don't
replay the course straight away just to get it. You're going to need to replay
the course with which every character you don't use the first time around, so
you can reattempt to then. If you miss it the second time, then you're going
to need to replay the course.
As stated, these are all recommendations. Play however you wish, but if you
want to save yourself a bit of time, feel free to follow the suggestions above.
=============================================================================
| |
| 2.1.0 World 1 [MWW1] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\_________/\___/\_________/\ |
| WP 1 2 MB 3 4 TH Ca |
| \_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 1-1
2 = World 1-2
3 = World 1-3
4 = World 1-4
Ca = World 1-Castle
MB = Mystery Box
TH = Toad House (Red)
WP = Warp Pipe
NOTE

When you complete World 8, a Warp Pipe appears where the arrow at the
beginning of World 1 previously was. This Warp Pipe leads to the beginning of
Special World 1.
____________________________________________
2.1.1 World 1-1 [MWW11] \
+++++++++++++++++++++++++++++++++++++++++++++
Start by running right and hitting the ? Block. Run onto the white bridge and
wait for the coins to fly over the bridge. Time your jump just before so that
you collect all in one jump and continue on. Deal with the Goomba and hit the
? Block, it contains a Tanooki Leaf. Grab it and move down and right until you
see the tightrope.
o-------------------------------------------------o
|Star Coin Alert! #1| |
|------------------- |
| Jump onto the tightrope and move right. Be |
| careful of the Cheep-Cheep and grab the Star |
| Coin. You can jump when the coins fly past too, |
| if you want to collect them. Continue to the |
| end of the tightrope. |
o-------------------------------------------------o
Now move south off of the blue and yellow blocks that anchor the right side of
the tightrope down onto the ground below. Jump over the small white fence and
break the crate blocking a hidden path. Run down the path, collect the 1-Up and
keep running up until you hit the end, then jump left and you'll jump out of
the hidden area. Hit the Big ? Block and defeat the Goomba if you have to then
jump onto one of the yellow platforms until it moves up and jump onto the upper
level. Defeat the two Goombas if you wish and then grab the Checkpoint Flag.
You can run through the white flowers to your right for a Super Mushroom.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Climb the tree directly left of the Checkpoint |
| Flag. At the top you can rotate Mario so that |
| he's facing the Note Blocks. Make him jump onto |
| them and continue up onto the platform and down |
| the Warp Pipe. |
| |
|-------------------------------------------------|
| *3D Recommended Area* If 3D isn't on, it's |
| recommended that you turn it on now. |
|-------------------------------------------------|
| Inside, jump onto the block below and next to |
| the block that has the Star Coin on it. Run in |
| the direction opposite the Star Coin and jump |
| at the wall and perform a wall jump off and |
| land on the block with the Star Coin on it. It |
| may take a few tries. Exit the Warp Pipe. |
o-------------------------------------------------o
Jump off the yellow platform back to the Checkpoint Flag. The right of the two
trees north of the Checkpoint Flag contains a Tanooki Leaf if you climb right
to the top. Grab it if you wish. Follow the arrow sign directing you to enter
the building. Here you'll find a Tanooki Goomba. These little guys can jump, so
be prepared for that. Upon defeating it drops a Tanooki Leaf (Tanooki Leaves
EVERYWHERE!). Break the bottom-right of the six brick blocks in the ditch (tail
spin or ground pound the block to break it) for a few extra coins. Also break
the brick block on the elevated ground. It will reveal a crank which you can
turn with Tanooki Mario's Tail Spin. Keep spinning it until the platform is out
of the building and you're in open air. Grab the Green Clock just north of you
for an 100 added to your time (unnecessary, but it'll grant you some extra
coins when you finish the level) and break the crates to your left for a bunch
of extra coins. After that, jump off the right side of the cliff whilst at a
run and hold in 'A' to hover and collect the extra coins. Defeat the two
Goombas below if you want coins (or just 'cause those nastily cute things are
fun to kill).
Continuing to your right will lead you to a pair of Binoculars. Looking through
these isn't necessary but I'll include information on it for completion's sake.
Stand on the little green button and you'll begin looking through them. Test
them out (physically move your 3DS around or just the Circle Pad). Once you've
done that zoom in on the Toad. He's standing just to the right of the colourful
blocks that have been used as makeshift steps right on the other side of the
level, near the Goal Pole. If you're still having trouble, look for little red
lines coming out from a central point, this is where Toad is. Once you've
zoomed in Toad will jump up the coloured blocks and give an example of how to
jump onto the Goal Pole. Watch it if you want and then exit out.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run up the ramp and defeat the two Tanooki |
| Goombas. See the big blue block on the far |
| right of the area with a Note Block near its |
| base? Use the Note Block to jump up onto the |
| blue block and continue up the blocks until you |
| reach the tightrope. Move across the tightrope |
| until you see the Star Coin. To get this you |
| need to be either side of the Star Coin. You |
| can't reach it with a normal jump so a large |
| jump is needed. Jump normally towards it and |
| then just as you land, press the Jump button |
| again. Play around with the timing if you need |
| to (it can take a bit of practise) until you |
| get it right. Jump up and grab the Star Coin. |
o-------------------------------------------------o
Use your newly found large jump skill to jump onto the platform at the right
of the tightrope. The ? Block contains another Tanooki Leaf. Now jump down
wherever you please (preferably not a bottomless hole) and continue on. I'll
continue you on as if you jumped off the south edge, although it's best to jump
off the north edge, so that you're skipping as much of the level as possible.
From here, jump over the broken yellow bridge. The top plant will produce a
Super Mushroom if you move onto it. Moving north you'll see some crates as well
as a Giant Tanooki Goomba and two normal Tanooki Goombas. Defeat them (Wait for
them to land before jumping on them) and continue on. Collect the bunch of
coins flying out of the water to either side of the path if you wish then jump
up to the top of the colourful block stairs, take a run up and jump onto the
top of the Goal Pole.
Course Clear!
____________________________________________
2.1.2 World 1-2 [MWW12] \
+++++++++++++++++++++++++++++++++++++++++++++
Wait for the Ball 'n' Chain to move out of your road and run past. Defeat the
two Goombas and hit the middle ? Block, it contains a Fire Flower. Grab it.
Keep going and you'll encounter an Inky Piranha Plant. Defeat it, preferably
before it shoots ink at you as that'll just serve to slow you down. Fire Mario
is great for killing it quickly as you don't have to be careful aiming a jump
at him, you can just spit a fireball at him. The right of the next two brick
blocks contains a bunch of coins so just keep hitting it until it runs out.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Wait for the long rotating platform to stop, |
| jump on and deal with the Inky Piranha Plant. |
| After that, stand on the far right edge of the |
| platform and let it rotate and guide you into |
| the path of the Star Coin. Grab it. |
o-------------------------------------------------o
Don't be too careful about not falling down off the platform. If you haven't
done it by the time you're ready to move on, jump down. Below is ground, a
single Goomba and a Warp Pipe. Deal with the Goomba and enter the Warp Pipe.
Inside is a +100 Time, Green Clock. Grab it as well as all the coins. The brick
block at the top right corner contains a number of coins. Go through the other
warp pipe and you are teleported to just before the rotating platform.
After the platform is two Large ? Blocks and a Goomba. Collect the coins and
defeat the Goomba. A little further on is a three-high Goomba Stack. Have a bit
of fun defeating them. You can crouch and move into the small gap between the
brick blocks that you are about to reach. The left one even contains a few
extra coins. Jump when you're crouched under them to hit them.
Next up is a four-high stack of Goombas. No need to try and jump on each of
them without touching the ground, there aren't enough to gain a 1-Up by doing
it. If you are going to kill them by jumping on them, wait for them to move
over to you whilst you stand on the elevated platform. Keep going and you'll
reach the Checkpoint Flag! Grab the coin on the right and a trail of coins will
appear. Always a nice bonus.
See the coins on the left wall in the next area? Jump into and you'll find that
there are invisible ? Blocks there. Jump up, just south of those two blocks
(between the blocks and the wall) and a Super Star will bounce out. GRAB IT AND
RUN! What you want to do here is run at as many enemies as possible. Every
enemy past four enemies killed grants a 1-Up. Not bad right? Note that the Ball
'n' Chain enemies don't count as an enemy for 1-Up purposes. You should easily
be able to defeat 3 Koopa Troopas, 4 Goombas and 1 Inky Piranha Plant which
would give a total of 4 extra lives. As this is all so close to the Checkpoint
Flag, you can grab the Super Star, get some 1-Ups, killing yourself (as long as
you're getting at least 2 1-Ups per Super Star running you'll be gaining lives
overall) and repeating. You can do this for an insane amount of lives,
relatively quickly too!
When the Super Star's effect has worn off, you need to backtrack back to where
you first found it. The small ? Block between the two larger ones contains a
Fire Flower if you want it. The Large ? Block on the right is very notable as
you can hit it multiple times, giving you a large amount of coins in a very
small amount of time with minimal effort. Continue on from this point to get
the next Star Coin!
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see the Star Coin fairly easily. It's |
| above two yellow moving platforms. Hop on the |
| southern one, wait for you to move underneath |
| the Star Coin's shadow and jump! Easy as. |
o-------------------------------------------------o
Further on, before the Ball 'n' Chains, you'll see a Blue Clock. Grab it for a
+10 to time. Take the wooden bridge with the 3 Ball 'n' Chains on it slowly.
Stop between each one, but if you don't want to get hit by the Inky Piranha
Plants' ink, move as quickly as possible. If you're currently Fire Mario, shoot
a fireball at the unlit torch in the far right corner of the area. A large
square of coins will appear.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| You probably saw this coin as you ran across |
| the wooden bridge. All you have to do is run to |
| the back of the room and up onto the thin path |
| containing the two Inky Piranha Plants. Defeat |
| them and keep moving left. Just above the left |
| of the two is the Star Coin. If you get hit by |
| their ink (which is likely), just take things a |
| bit slower. |
o-------------------------------------------------o
===============================================================================
-------------------------------------------------------------------------------
SECRET EXIT!
One of two secret exits in the game, taking this one will skip you to the
beginning of World 2. To reach it, move to the Warp Pipe that leads to the
final area. Instead of entering it, jump onto it and then use it to jump up to
the platform above it, on top of the wall. You may need to gain some momentum
first before attempting the jump or you may not be able to reach it.
Once you're up, move to the north of the platform and run west. Jump over the
gap and continue running west until you reach the 1-Up at the end. Grab it and
retrace your steps back to the main platform. Back at the main platform, run
right until you reach a room below you containing an orange Warp Pipe. Drop
down into the room and enter the Warp Pipe. You'll appear at the beginning of
World 2!
Alternatively, you can jump onto the small ? Block just past the checkpoint,
then up onto the platform hidden above the back wall. You can then collect the
1-Up and run right, bypassing the rest of the level.
-------------------------------------------------------------------------------
===============================================================================
Enter the Warp Pipe at the end of the area. You would have seen it before going
to grab the third Star Coin. You'll appear outside. Jump onto the platforms.
Just before they reach the top begin running forward and jump off the edge as
they are at their peak to reach the top of the Goal Pole. It's an easy one.
Course Clear!
____________________________________________
2.1.3 World 1-3 [MWW13] \
+++++++++++++++++++++++++++++++++++++++++++++
First thing's first, look through the Binoculars. Look up at the top of the
mountains on your right, Toad will be on the peak of one of these mountains.
Zoom in on him and he'll through a Star Coin down. Zoom out and follow it until
it stops. Take note of where it is and continue on. It's not actually necessary
to follow the Star Coin after it's been thrown out, but it means you'll have a
visual idea of where it is, instead of relying solely on the text on the Star
Coin below.
Jump down and kill the two Piranha Plants and then the Koopa Troopa further
down. Keep going even further and defeat the two Biddybuds.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| The Note Block to the left of the two Biddybuds |
| you just defeated is directly underneath the |
| Star Coin. Hop onto it and press A just as you |
| land to jump extra high and grab the Star Coin. |
o-------------------------------------------------o
Keep going north. You'll soon reach a Purple ? Block. Touch it and you'll
teleport to a secret area. Run straight to the right ? Block and keep hitting
that to maximise the number of coins you get. It's a ? Block with an unlimited
amount of coins so you're not wasting time running between blocks. once time
runs out you'll teleport back.
Move right and deal with the three Biddybuds. Further down you'll see a
five-high stack of Para-Biddybuds with two more to either side. If you want an
extra 1-Up, you can try defeating all the Para-Biddybuds without touching the
ground, by bouncing on one, then immediately onto the next one and so on. This
may be rather hard though and not really worth a potential 1-Up for the risk of
losing your power up.
Further on you'll find the first Switchboard in the game. The Switchboards are
the green boards with arrows pointing in either direction. The direction the
Switchboard moves is the direction that arrow on the side you're on is
pointing. Hop onto the further side and let the Switchboard move to the other
side, collecting the coins as you go. Grab the Checkpoint Flag.
Up ahead are two Venus Fire Traps, basically Piranha Plants that spit fire.
Stomp them. You can also Ground Pound the tree stumps. When the close-right
tree stump is ground pounded twice, it produces a Tanooki Leaf. When the tree
stump further away is ground pounded, three coins are produced.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Continue to your right first (the wood |
| platforms). Defeat the one Piranha Plant, then |
| jump from the platform to the left of the |
| Rainbow Note Block onto it. Press A as you land |
| to shoot into the air and a bonus area. Hit the |
| ? Block, grab the Super Star and start pounded |
| the paveme- err... cloud. Defeat the 2 |
| Biddybuds, 3 Para-Biddybuds, grab the Green |
| Clock and collect all the coins. Make sure you |
| time your jump so that you kill all three |
| Para-Biddybuds at once. At the end of the run, |
| jump off the clouds to grab the Star Coin. |
| Don't worry, you won't die, just plummet to the |
| ground, unhurt. |
o-------------------------------------------------o
If you want Star Coin #3, don't jump down from the platform you've landed on.
Instead ride the clouds left. You can hop on the bottom cloud and jump through
the red ring to spawn five red coins which you need to collect within a set
amount of time. Collect them (they're not that hard) and a 1-Up will spawn
where you are and immediately start moving to the right. The best strategy in
this case is to jump onto the right platform as soon as you get the last coin
(make sure it's the top right of the five). If you don't, the 1-Up will almost
always fall straight off and be unreachable.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| After that, continue left until you're in the |
| area where you were ground pounding the stumps. |
| Move north. Jump onto the cloud platform then |
| right, down onto the next one. It's recommended |
| you have Tanooki Mario for this. If you do, |
| just before the cloud platform you are |
| currently on moves to the right, jump down |
| towards the Star Coin. The other cloud platform |
| that moves under the Star Coin's path will move |
| back underneath, although it can be a close |
| call unless you can make use of Tanooki Mario's |
| hover ability. You only get one shot at getting |
| this Star Coin so if you muck it up and you |
| still want to get it, you'll have to purposely |
| kill yourself and restart at the Checkpoint |
| Flag. If this happens, make sure you don't |
| forget to grab the second Star Coin again. |
o-------------------------------------------------o
After this, jump down to the stone platform under the cloud platform. It will
contain a red Biddybud. Ride the Switchboard across. Stand in the centre and
jump as you go past the ? Blocks to grab a coin out of each. When it reaches
the end, jump onto the small wooden platforms. It's good to have a Tanooki Suit
here otherwise you need to be careful jumping down onto these. If you do have a
Tanooki Suit, jump down and just before you land, hover and make sure you're
going where you're meant to be. To get the 1-Up from the pole, simply run and
jump from the lower wooden platform straight for the Goal Pole. Not too hard.
Course Clear!
____________________________________________
2.1.4 World 1-4 [MWW14] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 3 Star Coins to Unlock*
Jump onto the Switchboard. Ride it down, collecting the coins as you go. When
you get to the Paragoomba, stomp it in mid-air. Remember that whenever you jump
whilst on the Switchboard that it keeps moving while you go straight up in the
air. They're strange mechanics, but that's how they work so keep that in mind
whenever you jump on one.
After the Paragoomba there will be a ? Block containing a Tanooki Leaf. You
need to make sure that the Switchboard doesn't keep moving and the Tanooki Leaf
just falls away. For that reason it's best to get it mid-air, as soon as it
appears and then continue on your way. Dodge or stomp the next three
Paragoombas as needed. It's not really too hard.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| To grab this Star Coin you need to be moving |
| forward as the Switchboard hits the water |
| geyser. This will shoot it up into the air and |
| onto the Switchboard rail above. Stay in the |
| centre and keep moving forward to grab the Star |
| Coin. If you miss the water geyser, move back |
| and then come at it again. Keep doing that |
| until you get it right. You need to be at full |
| speed (or close to it) to reach the rail so |
| make sure you're far enough back to gain enough |
| speed before you reach the geyser. Once you |
| have the Star Coin, keep moving and let the |
| Switchboard drop back to the lower rail. |
o-------------------------------------------------o
Keep moving on. You'll eventually rocket down a steep slope that you won't be
able to get back up. Be ready to dodge the Paragoomba at the bottom. Continuing
on and you'll reach an area with brick blocks used as obstructions. As you are
moving through dodge around the brick blocks. They aren't dangerous as if you
are pushed back you'll just get pushed onto the other side and make the
Switchboard change directions and stop pushing you off it, so don't worry too
much. Dodge through these and you'll reach the end. Jump off and grab the
Checkpoint Flag.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump onto the next Switchboard. Ride it until |
| you fall to the lower rail. Begin moving back |
| the direction you came from. Stay in the centre |
| of the Switchboard, make sure you jump in the |
| air as you dodge the Paragoomba to slow the |
| Switchboard down and then continue. If you keep |
| going past the Star Coin here you'll fall off |
| the rail and plummet to your death. So as soon |
| as you see the Star Coin jump to slow the |
| Switchboard down, then as soon as you grab it |
| land on the side that moves it back away from |
| the edge. Continue towards the goal. |
o-------------------------------------------------o
As you are switching between Switchboards a Venus Fire Trap will be shooting
at you. Keep moving and you'll be fine. As you are moving through, you'll
notice the earthen platform to the north of the rail. Jump off and hit the
purple ? Block to enter the bonus area. In there, hit the left Large ? Block
first and grab the Tanooki Leaf, followed by the middle one and then the right
as it continues a number of coins. After that just let the timer run out. Once
you appear back in the exterior hit the two ? Blocks to either side and jump
back on the Switchboard.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Make sure you dodge the Paragoomba that appears |
| suddenly. Either stop the Switchboard |
| completely, or at least make sure it's moving |
| to the left as it hits the left geyser so that |
| it's pushed up onto the rails above. Then just |
| move left and grab the Star Coin. |
o-------------------------------------------------o
Move back to the lower rail and move right through both geysers, staying on the
lower rail the entire time. Grab the Green Clock at the end of the rail and
continue back to the right geyser. This time make sure you're stationary or
moving a little to the right when the geyser pushes it up to the rail above.
Keep moving right. As you're moving right make sure you're at the centre and at
the very right edge of the Switchboard so that you collect all the coins when
you slide down the slope. And that's it! You'll be shot into the air by a
geyser and land safely on the rail below. Just enjoy the ride and marvel at the
scenery.
When you land on the rail, move the Switchboard south-west instead of
north-east. Follow the rail to the end, there's a ? Block there. Hit it and
grab the 1-Up inside. Move the Switchboard north-east. When you get to the end,
jump off of the Switchboard and into the Warp Pipe. If you want three extra
coins and you're Tanooki Mario, you can hop onto the top of the Warp Pipe then
jump up, wall jump off of the wall and hover onto the platform connected to the
same wall. If you move three the shrubs, you'll receive a coin from each. After
that, simply enter the Warp Pipe.
Jump up the stairs and hop onto the Switchboard. Position yourself on it so
that you have a bit of a run up. Run up and jump off the very edge just as it's
about to fall to the lower rail to reach the top of the Goal Pole and get a
magnificent 1-Up!
Course Clear!
____________________________________________
2.1.5 World 1-Castle [MWW15] \
+++++++++++++++++++++++++++++++++++++++++++++
Here we go! This should be fun ;) Hop down to the next floor and stomp the
Draglet, hop down to the next floor and do the same to the next one. Continue
on until you see two Firebars stacked one on the other. You can jump over the
lower one, but you need to crouch to get under the higher one. Moving past,
you'll jump onto a rotating gear.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| In the centre of the rotating gear is the Star |
| Coin. All you have to do is time it so that you |
| don't collide with the Podoboo as you grab it. |
| As soon as the Podoboo starts moving down after |
| reaching its peak, run and jump over the gap to |
| grab the Star Coin. |
o-------------------------------------------------o
Hop onto the next rotating gear and jump over the Firebar. This one's much
longer so it's easier to get over it. Hopping off the gear you'll come face to
face with a Dry Bones. Stomping and ground pounding won't actually kill it,
only temporarily break it apart. A few seconds later it'll put it back
together. You can destroy it with a fireball though. Hit the Large ? Block to
get two coins and a Tanooki Leaf. Jump onto the platform, let it get pushed
into the air by the lava geyser and hop off on the chain platform. Watch out
for the large lava geyser near the beginning of the chain platform, it can
shoot up quite suddenly. Keep going to the row of three Podoboos. Let them fall
before passing through.
Keep going but be careful of the chain platform connecting the two stone
platforms, a lava geyser shoots up from there. Past that is the Checkpoint
Flag. Grab it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Move right. Hop over the Firebar and grab the |
| Star Coin. Crazily simple. |
o-------------------------------------------------o
Further on you'll come across a couple of Thwomps. Oh nostalgia, taking me back
to my early childhood. Anyway, move up next to the first Thwomp, let him
'thwomp' and as soon as there's enough room as it is moving back to its
original position, jump in behind it to collect the coins.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Do the same for the next Thwomp. As soon as |
| it's moving back up, hurry behind it into the |
| little crevice. This is the first time that |
| using a wall jump is necessary - how exciting! |
| Can you see the large rectangular rotating |
| shadow? That's a Star Coin. To get it, jump at |
| one side of the wall. As you slide down it, |
| press 'A' and you'll jump to the other wall. As |
| you're sliding down that wall press 'A' again. |
| Continue until you've got the Star Coin and |
| jump up onto the platform above the Thwomps. |
o-------------------------------------------------o
Move to the left and grab the 1-Up then jump down onto the right Thwomp,
letting it slam into the ground before jumping off on the right side and
continuing on. Not necessary but it helps to make sure you don't accidentally
jump too far south and land in lava or something like that. Continue right past
the Dry Bones and you'll have your first sighting of Bowser! Or is it?
Bowser will begin shooting fireballs down the centre of the path leading toward
him. Stay to the side and run down the path to the end and turn left. Be
careful of the Dry Bones as you go. After Bowser finished his current string of
fireballs, he'll jump over closer to you, but still over the other side of the
lava on the wooden bridge. The fireballs he shoots now home in on Mario to some
degree. Keep moving forward and you'll be perfectly safe.
Now you need to get past him. It was so much easier in the original Super Mario
Bros. series where he was around your size and you could just jump over him and
cut the bridge. Here though, he's way too big to jump over. Instead, because
the bridge is wide enough, you can actually run past. Barely. Just stay to the
south edge and sprint past. You need to make sure you run past before the first
fireball is shot from the new string otherwise you're going to have to deal
with that and trying to run past. Once you're past run as fast as you can but
stop early enough otherwise Bowser will suddenly jump and land just in front of
you without enough time to react so that you take damage. Once he has landed,
do the same as before. Run past before the first fireball is shot. This time he
won't jump far enough back so you can just keep running. Run to the end of the
bridge and jump onto the big black button with the red Bowser head on it. The
bridge will fall through and Bowser will be revealed as just a Goomba with a
Tanooki Leaf. Quite an entertaining notion that you almost got owned by a
Goomba actually.
Once the battle's done, the castle door will open. Hop on through and hit the
orange Warp Box to teleport up to the roof of the castle. Grab the Green Clock
for extra coins for having more time when finishing and hop up the crates.
When you're at the top of the crates, take a run up and jump at the flag.
Getting a 1-Up here isn't tricky.
Course Clear!
WORLD 1 CLEAR!
=============================================================================
| |
| 2.2.0 World 2 [MWW2] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\_________/\___/\_________/\ |
| WP 1 2 MB 3 4 TH AS |
| \_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 2-1
2 = World 2-2
3 = World 2-3
4 = World 2-4
AS = World 2-Airship
MB = Mystery Box
TH = Toad House (Red)
WP = Warp Pipe
NOTE

When you reach Special World 2, a Warp Pipe will replace the arrow at the
start of the World 2 map, leading to the beginning of Special World 2.
____________________________________________
2.2.1 World 2-1 [MWW21] \
+++++++++++++++++++++++++++++++++++++++++++++
The two plants on the dirt give a coin each when moved through. Move up to the
Binoculars and look through them. Look up and you should see the Toad. He's to
the left and above of the goal. Zoom in on him and he'll throw a Star Coin.
Zoom out and follow the Star Coin's path so you have an idea of where it is for
later.
Move down the hill stomping those cute little Goombas as you go. When you're on
the decent sized flat with the rectangular stone in the top right corner, move
through the white flower and a Super Mushroom will appear. Take care of the
Piranha Plant and the two-high stack of Goombas. Make sure to hit the middle of
the three ? Blocks you find here, it contains a Tanooki Leaf. Grab it and move
on, grabbing the other coins from the ? Blocks as you go.
Further on you'll find a wooden bar that you can crouch and crawl under to grab
the three coins, or tail spin if you are Tanooki Mario. You'll also come across
a cardboard cut-out of two Goombas around a real Venus Fire Trap. Aren't they
just cunning? :P Stomp the Venus Fire Trap and move on left.
If you can get it, grab the Super Star from the Roulette Block. If you do,
charge down the left side and defeat as many enemies you can within the set
time. If you get something else, grab it and run over the yellow platforms if
you wish, otherwise run up the left side past the cardboard Goombas, taking out
the real one at the end. Then stomp the Piranha Plant and take out the
five-high stack of Goombas on you right. Destroy the middle of the three fake
1-Ups for a coin then defeat the Piranha Plant in the Warp Pipe. A Tail Spin
from Tanooki Mario is the best way to defeat it.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hop up the two rubber platforms to your left |
| (the orange platforms with yellow spots) and |
| jump up onto the high area above. Grab the Star |
| Coin and the other coins up there, then jump |
| back down and enter the Warp Pipe. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
|-------------------------------------------------|
| *3D Recommended Area* If 3D isn't on, it's |
| recommended that you turn it on now. |
|-------------------------------------------------|
| Inside the bonus area is the Star Coin. Walk |
| onto the Eye Button in the bottom corner to |
| change views and reveal the true position of |
| the Star Coin. Hop onto the block north and |
| below the block that the Star Coin is on. Move |
| onto the left corner block and wall jump off |
| the wall behind the block containing the Star |
| Coin to jump onto it. Grab the Star Coin and |
| leave the Warp Pipe. |
o-------------------------------------------------o
Go up to the first stair and defeat the Goomba on it then hop down and move
down the left side of the stairs and onto the P-Switch. This will trigger a
trail of rainbow notes to appear. Grab these as they appear and grab the 1-Up
that appears when you get them all. Crouch and crawl into the hole at the
base of the next wall on the side closer to you. Crawl through to the other
side for a 1-Up and a few coins. Jump up onto the elevated platform you just
crawled under and then up onto the higher platform on your right. Keep going
and defeat the Tanooki Goomba. Remember to let it land before you stomp it.
Jump over the small gap to your right and take out a second Tanooki Goomba.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move over to the right. See the Star Coin |
| there? Don't just jump over the edge. Instead |
| go to the left side of the stairs and go down |
| to the wall at the back and move right. There's |
| a hidden gap under the stairs. Grab the Star |
| Coin and go back the way you came. |
o-------------------------------------------------o
Go up the stairs. Hop onto the first yellow platform when it comes out from
beneath the wall. Let it take you to the top just before it slides into the
wall and jump to the yellow platform that's just coming out of the wall on your
left and then jump back down onto the ground on your left. Defeat the Tanooki
Goomba and keep charging on. On death, the Tanooki Goomba will produce a
Tanooki Leaf, make sure to grab it.
Jump up the rubber platforms and into the Warp Box. Move onto the ! Button and
follow it across to the other side. Take out the two Tanooki Goombas and run
into the rock to your right to kick it out. When it breaks a Coin Coffer will
appear. Keep hitting it until it dies, collecting the coins that it gives you.
If you stomp it the five times without touching the ground, you receive a 1-Up.
After that don't worry defeating the three Piranha Plants around the Goal Pole.
Instead step on the ! Block and follow the path that's triggered. At the end of
it, jump onto the rubber platform and then jump from there onto the top of the
Goal Pole to collect your 1-Up and defeat the three Piranha Plants.
Course Clear!
____________________________________________
2.2.2 World 2-2 [MWW22] \
+++++++++++++++++++++++++++++++++++++++++++++
Go up onto the ledge and then move onto the Green ! Button. Follow the platform
as it appears. Do it quickly because the platform disappears very fast. Hit the
? Block at the middle of the platform repeatedly to milk it for coins. Once it
is completely used, continue and grab the last coin on the right side of the
platform then allow the platform to disappear underneath you and fall to the
ground below.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Defeat the two Paragoombas on the ground then |
| line up your wall jump on the far wall so that |
| when you jump up onto the wall and jump off it |
| you'll grab the Star Coin. Jump off the wall |
| directly north of the shadow of the Star Coin |
| to get it. Enter the Warp Pipe in the close |
| right corner. |
o-------------------------------------------------o
Use normal jumps and wall jumps to grab all the coins in here then exit through
the other Warp Pipe. Go down to your right, grabbing the coins and stomping the
Paragoomba. Stand on the Green ! Button. Follow the path that's created,
hitting the ? Block as you go. When the path moves onto its side, wait for it
to come back the right way up and jump the gap that's created (you can use the
three coins as a guide for the path through the air you need to take). When you
reach the end of the path and you're up on the elevated platform you can follow
the trail of coins left across the gap by jumping across. You need to time this
jump carefully and get it right on the edge of the platform otherwise you'll
fall in. Use Tanooki Mario's hover to make the jump much easier if you have
him. On the left platform you'll find a ? Block containing a Fire Flower. Grab
it if you wish. Jump back to the right platform. Again be very careful. If you
have the Tanooki Suit, switch back to it and jump and hover back to the main
platform. Personally, I wouldn't worry about grabbing it without a Tanooki
Suit. The payout's not worth the risk (a Fire Flower and a few coins a bit
later) of dying and starting over again.
On the platform step on both of the Green ! Buttons and follow the path down.
Take the two Paragoombas out as you go down. On the minor elevated ridge on the
left side of the Checkpoint Flag is a coin. Grab it and it'll trigger the
appearance of a trail of coins. Follow the trail to the Checkpoint Flag and
then run through it. Keep going to your right, up the stairs. See the unlit
brazier in the far right corner? If you are Fire Mario, jump up and shoot a
fireball into it. A trail of coins will lead to the second Star Coin.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| If you're on the platform where the unlit/just |
| lit brazier is, look up at the wall on your |
| left. At the far side of it you'll see a |
| crevice. Get a run up from the brazier and jump |
| into the crevice. Follow it around and grab the |
| Star Coin and the Green Clock. Jump back down |
| onto the ground. |
o-------------------------------------------------o
Stand on the Green ! Button and follow it around. Be careful to jump over the
gaps where the green panels have went underneath the purple liquid. Grab the
Blue Clock and hit the right brick block to get a Tanooki Leaf. If you're quick
enough, you can get a few hits on the flying ? Block for a few extra coins, but
don't be too troubled if you miss it. Continue on down the green path and take
out the two Paragoombas at the end and the Goomba on the platform with the Warp
Pipe.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Coming out of the Warp Pipe, go left! Strange, |
| but this is where the third Star Coin is. Look |
| at the bottom of the left wall. It is made up |
| of brick blocks. As long as you aren't Small |
| Mario, you can get this Star Coin. You can |
| either tail spin the blocks if you're Tanooki |
| Mario or crouch, crawl towards the wall and |
| press 'X'/'Y' to roll and break the brick |
| blocks. Crawl underneath and you'll come across |
| the Star Coin. To get it, wall jump off the |
| back wall and onto the wooden platform |
| containing the Star Coin. Grab the Star Coin |
| and the other coins above it. Jump down and |
| crawl back out of the secret area. |
o-------------------------------------------------o
Run right and step on the Green ! Button. Follow it up and don't linger. This
one disappears almost as soon as it appears so follow it until it stops and
then jump off the end onto the top of the Goal Pole to collect the 1-Up. That
will cause the three Paragoombas around the Goal Pole to automatically be
defeated.
Course Clear!
____________________________________________
2.2.3 World 2-3 [MWW23] \
+++++++++++++++++++++++++++++++++++++++++++++
Hit the two P-Switches that are used as 8-Bit Mario's buttons. Collect the
coins that appear when you hit them then move up and hit the ? Block and jump
into the Propeller Box that appears. Move up to the P-Switch on Mario's right
ear and hit it. Collect the coins that appear, making use of the Propeller Box
to get high enough into the air to collect them. Move up to the top of Mario's
hat and ground pound the two Large ? Blocks that are just above it.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Tanooki Mario is required to get this Star |
| Coin. Move to the right and down onto 8-Bit |
| Mario's foot. Break the brick block and then |
| tail spin the crank that appears. Keep going |
| until you reach 8-Bit Luigi then jump off the |
| platform and let it fall back down. Move |
| towards 8-Bit Luigi's head and you'll see the |
| P-Switch with the Star Coin above it. Grab the |
| Star Coin and hit the P-Switch, then collect |
| the coins that appear, using the Propeller Box |
| to get the coins that would normally be out of |
| reach. After, move up to the tip of 8-Bit |
| Luigi's cap and grab the Green Clock. |
o-------------------------------------------------o
Moving right up to the top edge of 8-Bit Luigi, jump out into the air and hover
down, steering Mario so that he lands on the P-Switch to the left of the yellow
rings. This will cause rainbow notes to appear. Propel yourself into the air
above the rainbow notes, hover until you're totally sure you're directly above
all of the rainbow notes then let yourself fall normally, collecting all the
rainbow notes and going through the two yellow rings as you go down. When you
get all of the rainbow notes, a 1-Up will appear, moving north. It will move
off the edge and become unreachable very suddenly, so be prepared.
Look out north into the open air. You'll notice five Paragoombas in different
places in the air. You want to get all of them without touching the ground for
an extra 1-Up. To do that, propel yourself into the air and hover down on the
one closest to you, correcting your position as needed. When you land on it,
you are now allowed to propel yourself into the air again. Do so and hit the
next one. Keep doing so until they're all defeated. Make sure to go through the
yellow ring too. You can actually get a the sixth one on the P-Switch if you
hover over to it immediately after defeating the last Goomba. After that, land
on the P-Switch and follow the coin trail. It goes up into the air too, so make
sure you have a Propeller Box on your person (see what I did there? ;D). If you
do need an extra Propeller Box, the ? Block at the bottom right corner of the
8-Bit Super Mushroom you're currently on is one.
To get the five red coins that appear when you go through the red ring is hard.
Stand on the brick block and propel yourself into the air. Air-stomp the
Paragoomba and move through the red ring. You can try and propel yourself after
you do that to try and get the red coins quickly if you wish, but this can be
difficult, especially when you only have one try. If you don't succeed with
that, fall back to the ground quickly tail spin the brick block (you need to be
Tanooki Mario to do this) and then tail spin the crank that appears. Keep going
until you can see the shadow of the red coins, then crank once more to
compensate for the falling of the crank as you're running to get underneath the
shadow, move underneath the shadow of the red coins and then propel yourself
into the air to grab them. A 1-Up will appear if you manage it. Grab it and
continue on.
Move up to the top of the 8-Bit Super Mushroom and ground pound the two Large
? Blocks to get the coins from them. Jump onto the Paragoomba and propel
yourself into the air. Hover over to the Paragoomba on the blue platform. If
you need to, you can hit the ? Block here to get another Propeller Box.
Jump off from the yellow platform going to the Paragoomba on your right. Stomp
it and immediately hover onwards onto the blue platform. Grab the coins.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| To get this Star Coin, jump down onto the |
| Paragoomba that's above the yellow ring. Make |
| sure you don't propel yourself yet. Let |
| yourself fall through the yellow ring and |
| through the Star Coin so that you grab it. As |
| soon as you grab it, propel yourself and hover |
| onto the yellow platform. |
o-------------------------------------------------o
From there, propel yourself and hover over to the next Paragoomba. Air-stomp it
and propel yourself over to the four-high stack of Goombas. Take them all out,
using the propel and hover of the Propeller Box to defeat all the Goombas
without touching the ground to gain a 1-Up.
Alternately, you can get all the Paragoombas starting with the original one at
the top of the 8-Bit Super Mushroom without touching the ground. This will give
you a much larger payout of 1-Ups and you can even continue onto the three
Goombas on the 8-Bit Peach and even the two Coin Coffers who you need to hit
multiple times.
Back to where we were. Propel yourself over the small gap to grab the Green
Clock. From there, propel yourself onto 8-Bit Peach. If you need another
Propeller Box, go to the bottom right corner of Peach and hit the ? Block
there.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Tail spin the brick block near the bottom of |
| 8-Bit Peach's dress (again, you need Tanooki |
| Mario to turn the crank). Make sure you're on |
| the red part of the dress and turn the crank. |
| Stop turning when the platform stops moving. |
| You'll see the shadow of a coin and a yellow |
| ring. Quickly run underneath this shadow and |
| propel yourself into the air. You'll grab the |
| Star Coin, go through two yellow rings and grab |
| a number of coins too. Fall back down to the |
| ground. |
o-------------------------------------------------o
Move up to the heart made of coins, but don't defeat the three Goombas or two
Coin Coffers yet. Collect all the coins around the heart and then grab the
Super Star that was inside the heart. Use your invincibility to defeat the
Goombas and Coin Coffers, for a 1-Up. Defeat the Coin Coffers last so that you
can collect the ring of coins they give when you kill them straight away. Move
up to the Warp Box and hit it. If you're up for more of a challenge, you can
always just hit the Goombas with invincibility and once it wears off, try
stomping both of the Coin Coffers until they die, not touching the ground once.
That's 10 hits in a row and equals to six 1-Ups.
You'll appear in an old 'Super Mario All-Stars' port of 'Super Mario Bros. 3'
style area. Move to the back of the platform and hit the two ? Blocks (one even
has the classic look :D). Hop up the stairs and jump onto the top of the Goal
Pole. I recommend you don't use your Propeller Box here as it's more likely to
just disorientate your position. Instead just run up and jump.
Course Clear!
____________________________________________
2.2.4 World 2-4 [MWW24] \
+++++++++++++++++++++++++++++++++++++++++++++
With the introduction of Flip-Swap Panels, this level may be a little tricky.
The best thing to do is play around with them so see how they work, so have a
play around with the first Flip-Swap Panels that you come across, as falling
through won't be fatal.
Jumping causes every Flip-Swap Panels in the entire level to flip, so that only
red or blue panels can be stood on at any one time. So when you want to
jump onto a panel, you need to actually jump towards where the panel will
appear after you jump. You're more or less, predicting where the panels will
appear when you go to jump onto them. The best strategy I've found is to think
as if the gaps are in fact the panels.
Now onwards to the walkthrough itself. Move up to the first Flip-Swap panel.
Jump once first so that the blue Panels are facing up. From there jump towards
where the red panel will appear, then jump to where the blue panel will appear.
Don't break the brick block above the red panel otherwise it will switch to the
blue panel and you'll fall down and have to climb up and jump over again. Once
on the blue panel, simply jump to the other side.
Keep moving up to the next set of panels. Make sure the blue panels are facing
up, then jump onto where the red panel will appear, then jump to where the blue
panel will appear and jump diagonally to the other side.
At the next part there are three Stingbies. Don't ever deal with them when
you're on the Flip-Swap panels as you need to jump to defeat them and jumping
causes the panels to switch, generally ending with Mario falling to his death.
Instead you can lure the first two to the wooden platform you're on and then
defeat them there so you don't have to worry about them later. It's best to
simply dodge Stingbies when you're on the panels, but if you need to defeat
them, make sure you're thinking ahead to where the panels are going to be when
you jump so that you stomp the Stingby and can just land on a panel.
To get across the next set of panels, make sure the blue panels are facing up.
If they aren't jump so that they are. From there, jump to the red panel that
will appear next to the wooden platform and then walk across to the red panel
on your right and jump to the right where the blue panel will be. Jump off onto
the wooden platform.
Hit the left brick block here for a Tanooki Leaf. Up ahead is a Goomba Baddie
Box. There's no way to destroy the Baddie Box, but you can stomp as many
Goombas as you want (time permitting) to grab a few extra coins. Continuing on,
you'll come across the first Star Coin.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Make sure the blue panels are facing up and |
| then jump diagonally across, straight onto the |
| red panel. Walk over to the middle red panel |
| and then jump onto the blue panel containing |
| the Star Coin. Make this jump just after a |
| Goomba has spawned from the Baddie Box and |
| fallen through the hole, so that you don't have |
| to deal with it on such a confined space. As |
| soon as you get the Star Coin jump diagonally |
| onto the right of the three connected red |
| panels. Wait for a spawned Goomba falls through |
| the hole where the blue panel will be before |
| jumping onto it, then do the same for the next |
| red panel and then jump onto the wooden |
| platform. |
o-------------------------------------------------o
On the wooden platform with the Spikebar there are two brick blocks. The
southern one contains one coin and you can hit the northern one multiple times
for a number of coins to fall out.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| There is a single Flip-Swap Panel to your right |
| with a Rainbow Block above the red panel. Make |
| sure the red panel is facing up and jump onto |
| the blue panel. From there get a run up and |
| jump straight onto the Rainbow Block. When you |
| land after a jump on the rainbow block, press |
| 'A' to fly up into the air. |
| |
|-------------------------------------------------|
| *3D Recommended Area* If 3D isn't on, it's |
| recommended that you turn it on now. |
|-------------------------------------------------|
| Move along the path and grab all the coins. |
| When you come across the Green Clock you need |
| to jump diagonally-right from the top corner of |
| the large cloud. Don't jump from the |
| northernmost cloud platform as you're very |
| likely to miss, although if you walk of the |
| south-western edge of the northernmost cloud |
| platform, right on the line that connects the |
| two small platforms, you'll land on the |
| platform containing the Green Clock and can |
| jump back to the large platform. Go to the |
| western side of the large platform and up the |
| platforms until you're at the final one. Jump |
| into the Star Coin to grab it and then fall |
| down through the air. |
o-------------------------------------------------o
You appear back in the main area. You need the Tanooki Suit to grab the 1-Up
here. Tail spin (or ground pound) the brick blocks here and then tail spin the
crank that appears. When the crank is fully turned and you're elevated in the
air, hit the ? Block for a 1-Up. Hop back down and move right, dealing with the
Stingby.
It's a long drop to the next Flip-Swap Panel. Make sure the red panels are
facing up when you jump down onto the blue panel. From there, diagonally
(north) to the red panel. Be careful as you're now able to get hit by the
rotating Spikebar here. When it's clear, jump onto the blue panel where the
four coins are and then right, onto the red panel. Walk right to the red panel
that the Flying ? Block flies over.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| This one's pretty tricky. The thing to do here |
| is to let the Flying ? Block fly until it's |
| *right* on the south-west edge of the BLUE |
| panel and then jump from the north-east edge of |
| the red panel, hit the ? Block and then fall |
| down onto the blue panel. From there jump back |
| onto the red panel and then take a running jump |
| onto the used ? Block. If you don't pick up |
| enough speed you won't jump high enough to get |
| on top of the ? Block and will fall down |
| through where the red panel just was and die, |
| so be careful. When you're on the used ? Block, |
| jump once to switch so that the red panels are |
| facing up again. From there jump up from the |
| used ? Block and grab the Star Coin that is in |
| the air above the shadow and fall down onto the |
| blue panel that just appeared. From there you |
| can just jump to the red panel and keep jumping |
| north over the two Spikebars protruding from |
| the same block and onto the wooden platform. |
| If you're ever in trouble during this section |
| of panels and you're near a Spikebar, you can |
| always jump onto the block that the Spikebar |
| comes out from as it's never going to move. |
| It's small though so your jump will need to be |
| accurate. |
o-------------------------------------------------o
At the wooden platform there's another Goomba Baddie Box. Run past it and north
up the stairs. Deal with the Stingby there and hop up onto the elevated
platform to your right. When you're on the right edge of the platform, you'll
be able to see the Flip-Switch panel there. Make sure the red panel's facing up
and then jump to where the blue panel will appear. Make sure you don't fall
down here or you'll miss out on your 1-Up. From there jump onto the red panel.
Get a run up from the left side and jump on the right edge and onto the top of
the Goal Pole for your 1-Up. You need Tanooki Mario if you want to get it
though. You run up, jump and then hover over to the top of the Goal Pole.
Course Clear!
____________________________________________
2.2.5 World 2-Airship [MWW25] \
+++++++++++++++++++++++++++++++++++++++++++++
The first ship level you come across in the game. You get shot from a cannon
onto the ship and start on the prow. You need to make your way right, until you
reach the Warp Pipe on the other side of the ship. When you enter it a boss
battle ensues. When you defeat the boss you've finished World 2! With every
non-special world ship level, the screen is slowly moving right. If you're not
quick enough and end up off-screen on the left side, you die. You have no time
to linger in this level.
Jump over the three Rocket Engines. You can tell when they're about to turn on
as a small amount of smoke comes out. Hop on the tightrope. Allow the two
Bullet Bills that get shot from the two Bill Blasters to fly past before you
continue on. Make sure the screen has also moved right enough so that you can
clear the Bullet Bill's path straight away when moving across. Jump off the
tightrope and jump down. Make sure to avoid the Bill Blasters and jump up onto
the ledge holding the Warp Box. Hit the Warp Box to teleport to the ship
behind.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| On the ship behind, collect all of the coins, |
| jump over the Rocket Engine, then collect the |
| two Blue Clocks and the grab the Star Coin. |
| Jump down onto the ledge below and hit the |
| Roulette Block (it doesn't really matter what |
| you get, everything's pretty decent for this |
| level). Continue right and hit the Warp Box. |
| You need to be pretty quick throughout this |
| whole area if you want to get everything as the |
| screen is still moving right constantly. |
o-------------------------------------------------o
You'll be warped back to where you were. Continue on, once again dodging the
Bill Blasters. Jump up onto the roof at the back of the ship you're on. Take a
run up and jump to the next ship. Hit the Large ? Block.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The only way to beat the Rocky Wrench to the |
| right of the Large ? Block is to stomp it |
| before it hides. The Star Coin is just north |
| and above the Rocky Wrench. To get it, simply |
| wall jump off the wall behind it and up through |
| the Star Coin. |
o-------------------------------------------------o
The next two Bill Blasters are actually Tanooki Bill Blasters. The Bullet
Bills that are shot out of these ones have tails, so you need to stay a little
further back or in front of them to dodge their tail spins. Jump over them and
continue on to the Warp Pipe.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Before entering the Warp Pipe you need to grab |
| the final Star Coin. Move to the right edge of |
| the ship and the camera will move to reveal the |
| last Star Coin. Jump underneath and grab the |
| Star Coin and other coins. Move back up to the |
| Warp Pipe. |
o-------------------------------------------------o
There's a bonus 1-Up here too, if you want it. The ? Block that contains it is
invisible. It's located just to the right of the bottom right corner of the
platform containing the Warp Pipe. Jump when you're underneath it to get it.
Just north of it is another invisible ? Block that contains a coin. Emotionally
prepare yourself for the coming boss battle and enter the Warp Pipe, you'll
need it (I joke, the boss battle's pretty simple).
You'll come out of the pipe in a small-ish room and Boom Boom will appear. This
Koopa is an old veteran, originally appearing in Super Mario Bros. 3, in the
Fortresses of each world.
Boom Boom spins towards the player for a fairly short amount of time. Dodge
around him and keep doing so until he gets too dizzy and stops spinning. When
he's in this stunned state you can stomp him. He takes three stomps to
completely defeat. After being stomped he will retreat into his shell and then
shoot around the room, bouncing off walls. You can predict his path fairly
easily and jump out of the rode beforehand. After a while he'll come back out
of his shell and start spinning until he gets dizzy again. Stomp him when he
stops spinning and then repeat once more to win! Note that you can stomp the
top of his shell when he is bouncing off of the walls when inside it, although
it doesn't do any damage to him.
When he has been defeated, collect all the coins and enter the Warp Pipe. When
you come out of the Warp Pipe you'll grab a Green Clock. Follow the trail of
coins up until you're on the left side of the ship. Walk onto the piece of wood
jutting out of the left side. At the end of it is a 1-Up. Once you've collected
it, go back and continue up to the final step. Take a run up and jump off into
the Goal Pole. If you jump right on the edge and have gotten a proper run up
you'll reach the top of the Goal Pole and get the 1-Up.
Course Clear!
WORLD 2 CLEAR!
=============================================================================
| |
| 2.3.0 World 3 [MWW3] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\_________/\___/\___/\___/\ |
| WP 1 2 THB 3 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 3-1
2 = World 3-2
3 = World 3-3
4 = World 3-4
5 = World 3-5
AS = World 3-Airship
THB = Toad House (Blue)
WP = Warp Pipe
NOTE

When you reach Special World 3, a Warp Pipe will replace the arrow at the
start of the World 3 map, leading to the beginning of Special World 3.
____________________________________________
2.3.1 World 3-1 [MWW31] \
+++++++++++++++++++++++++++++++++++++++++++++
This is by far the most open-ended level in the game. It really feels out of
place if you ask me. You can actually complete the level without even going
inside. Below I'm giving just one way you can fully complete this level,
although there are a number.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| First off jump up onto the platform with the |
| cannon. Hop inside the cannon. You want to |
| shoot yourself onto the yellow platform that is |
| moving up and down on the right wall of the |
| main structure. To do that, wait for the yellow |
| platform to move down as low as it will go then |
| aim much higher than the platform to compensate |
| for gravity and fire! You should land on the |
| yellow platform, if not, then try again until |
| you do. You might need to try a few times. When |
| you do manage it, grab the Star Coin and jump |
| back down to the ground. |
o-------------------------------------------------o
There are a few things to do before you continue to make use of the cannon on
the platform. First go to the side of the cannon platform that doesn't contain
the pool of water. Hit the ? Block there for a coin and continue going down
that side. There are two Sandmaarghs around here, so watch out and defeat them
if you want to. Move along the edge of the level to find two more ? Blocks, one
of which contains a number of coins. Move back to the platform with the cannon
on it and go the other way around the main building. Go into the shallow pool
of water and grab the coins that are circling above it. Keep going and hit the
P-Switch. This will trigger a very long trail of rainbow notes. Follow it,
collecting the notes as you go. You may need to stop and wait for Pokeys to
move out of the way at point, but don't stop for too long otherwise the
Sandmaarghs will catch up to you. Once you get all the notes, a Tanooki Leaf
(or a 1-Up if you are already Tanooki Mario) will appear. Collect it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| From where you are now, you should be able to |
| see a brick block at the base of a wall that |
| makes up the main structure. Either tail spin |
| or roll (press A whilst crawling) to break the |
| block. Crouch and crawl into the gap you just |
| created. Inside is the Star Coin. Grab it and |
| crawl back out. |
o-------------------------------------------------o
Go right from there towards the edge of the map and grab the Green Clock. Move
down from there to find a ? Block. Hit it and hop inside the Propeller Box that
appears. Use that to grab the coins to either side of the ? Block. Just move
around this area and hit the ? Blocks for more coins. You can stomp the
Sandmaarghs when they appear for even more coins if you wish. Move back to the
platform with the cannon on it. Use the Note Blocks to jump up onto the
platform and hop into the cannon. Look for the fake 1-Up in a small room on a
lower level of the main structure. Aim a little above the room to compensate
for gravity dragging you down and fire into it. You can get there without the
cannon by wall jumping off the wall below it and hovering inside, but you
obviously need Tanooki Mario to do that.
Move to the back of the room and hit the ? Blocks for coins. The odd gap
between the ? Blocks is in fact an invisible ? Block. Jump up underneath the
gap for a 1-Up. After you're done here jump out and propel yourself using the
Propeller Box to reach the level above. Hop up the Note Block (you can defeat
the Fake Block if you want). If you don't have the Propeller Box or if you want
to grab a yellow ring (it'll just give you five extra coins), jump down to the
ground instead and jump back up onto the platform with the cannon. Jump back
inside the cannon, but this time aim for the yellow ring (you need to look up
and right to find it). This will also take you up to the level above.
To get past the Thwomp, move up right beside it. Let it thwomp into the ground.
Once it starts slowly moving up again, quickly run underneath it. Next you need
to get past a Wallop. To get past the Wallop, move up to it and jump. When you
jump it also will. While it is jumping quickly move around the side of it. Next
up is a Blokkablok. The Blokkablok is basically a flying snake that moves on a
predetermined path. You can hit the brick and ? Blocks from underneath. If you
break all of those blocks, the Blokkablok will be defeated. Check its path
before you advance forward. If you touch any of the spikes, you take damage so
be careful. Once you've gotten past/defeated it, go through the door on the
wall.
Inside are two Thwomps, three Pokies and a Blokkablok. Try not to fall into the
pit with the Pokies. To get past the Thwomps, move beside the first, let it
slam into the ground then run underneath as it comes back up. Stop in the gap
between the two Thwomps then use the same technique to move past the second
one. Use their shadows to work out where the gap is.
The only way to defeat the Blokkablok is by tail spinning or rolling into the
brick blocks. I wouldn't worry about it. Hit the Warp Box to warp up two
floors. Run through the Checkpoint Flag and then jump down onto the floor
between the floor you're on and floor you were on previously. It's on the far
left side. Enter the door there. Outside is a fake Goomba as well as a Fake
Block. Defeat the Fake Block if you want and hit the three ? Blocks there. The
far right ? Block contains a Tanooki Leaf. Once you're done enter back through
the door.
From there jump down to the lower floor. Go past the Thwomps (and the
Blokkablok if you haven't defeated it) and hit the Warp Box again. Warp back up
and now enter the door on the floor you're currently on. Move to the left when
you get outside. Jump through the red ring and then run up the steps that move
in and out, collecting the five red coins as you go. If you get all five, a
1-Up will appear that you can grab. Continue to the top of the moving steps and
enter the door.
Inside you have a line of three Wallops and then a line of seven Wallops. Just
move up to the Wallops and lure them over to one side. From there quickly jump
and run around the Wallops. Do the exact same for the line of seven. Just
because there are more doesn't mean it's any trickier. Hop up the steps and
wall jump off of the left wall and into the Blue Clock to grab it. Move beside
the Thwomp, let it slam into the ground and then skitter past it as it's moving
back up.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| To get the final Star Coin, wall jump off of |
| the right wall onto the Thwomp. It needs to |
| have just hit the ground otherwise it won't be |
| low enough to jump onto. Let it move back up. |
| As soon as it stops moving up and begins to |
| shake, run and jump over to the right wall and |
| wall jump off it again so that you jump up high |
| enough to grab the Star Coin. Once you've |
| grabbed it, fall back to the ground and enter |
| the door on your right. |
o-------------------------------------------------o
You've made it to the roof. Move left and jump into the pool to collect the
coins. Jump out and jump onto the pole. Climb up the pole and jump off onto the
level above. At the top of the pole you can rotate around using the Circle Pad
so that you're facing the higher level when you jump off. You can move to the
right to collect three more coins from the pool on this level. Move back left
and climb up the next pole. Jump onto the platform at the top. There will be
one last Wallop that you need to deal with. Stay at the far edge of the
platform when you jump so that the Wallop gives you enough room to get past. As
soon as you jump run past and keep running so you have enough speed to reach
the top of the Goal Pole. And you're done!
Course Clear!
____________________________________________
2.3.2 World 3-2 [MWW32] \
+++++++++++++++++++++++++++++++++++++++++++++
Run forward and jump into the water. Let yourself fall to the bottom. Move
forward past the first Cheep-Cheep. Collect the coins and go through the yellow
ring. Enter the Warp Pipe
Move south and then right. Hit the P-Switch and follow the trail of coins that
appears. Hit the right brick block for a Fire Flower. You can use the Fire
Flower to defeat the Cheep-Cheeps. Use it to defeat the one just here. Jump out
of the water on the right side here to grab a Blue Clock. Jump back in and
break the crates. You'll notice the Super Mushroom behind them. Grab it and
continue on. Move through the two yellow rings and grab the coins as you go
too. Be careful of the Blooper here, they can be a real pain. You can hit it
with a fireball or ground pound it if you are above it. Hit the Large ? Block
here for a few coins. Let yourself fall through the red ring and then power up
above the Large ? Block to grab the five red coins there. If you get them all
you'll receive a Tanooki Leaf. Hit the brick blocks as you move right. You can
defeat the three Cheep-Cheeps and go through the yellow ring.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Keep moving right and move into the small dark |
| hole. Keep moving into it until you fall down |
| behind the wall. From there, move left until |
| you reach the Star Coin. Grab it and move back |
| right and out of the hole. |
o-------------------------------------------------o
Jump out of the water and hit the Large ? Block. Move right and hit the
Checkpoint Flag. Move south and to the right. Let yourself fall down the hole
and through the yellow ring. Hit the P-Switch to make four yellow rings appear.
Go through them all, watching out for the Porcu-Puffer. Keep moving right. Hit
the bottom brick blocks to get at the top ones which both contain a coin.
The bottom two brick blocks further on contain a bunch of coins.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Wait for the Spike Eel to retreat back. You'll |
| notice a very subtle gap in the floor near the |
| Spike Eel. Fall through it and enter the Warp |
| Pipe. Don't worry about breaking any of the |
| brick blocks here, none of them contain |
| anything. Collect all the coins and grab the |
| Star Coin here and then exit through the Warp |
| Pipe you came from. Make sure the Spike Eel |
| isn't in your rode then swim out and over him. |
| Continue to your right. |
o-------------------------------------------------o
Go through the two yellow rings. You can enter the Warp Pipe here but you won't
be able to get the 1-Up from reaching the top of the Goal Pole as well as
missing out on the final Star Coin.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Wait for the Spike Eel to retreat back into his |
| cave. Then swim over the top of him and up! |
| You'll reveal the hidden area. Keep going up |
| and jump out of the water. The Star Coin is |
| above the water. Take a running jump and pluck |
| the Star Coin from the air. Enter the Warp |
| Pipe. |
o-------------------------------------------------o
You'll come out at the top platform near the Goal Pole. Run right and jump to
grab the top of the Goal Pole and receive a 1-Up.
Course Clear!
____________________________________________
2.3.3 World 3-3 [MWW33] \
+++++++++++++++++++++++++++++++++++++++++++++
Move right and onto the Donut Blocks. Donut Blocks begin to fall a second or so
after being stood on, so you need to be quick. Jump over to the other side and
deal with the Stingby. If you want to, move onto the next set of Donut Blocks
to get the Large ? Block and come back.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hit the ? Block and then take a run up and jump |
| onto it. From there jump up onto the platform |
| above and drop down behind it to where the |
| crank is (you need a Tanooki Suit to turn the |
| crank and therefore, to get the Star Coin). |
| Turn the crank until you're level with the |
| platform containing the Warp Pipe. Jump over |
| and enter the Warp Pipe. Jump onto the first |
| row of brick blocks and grab all the coins |
| along it. Hit the brick block at the far and |
| then jump up and wall jump off the right wall |
| to reach the top row of brick blocks. Collect |
| the coins on this row and jump up and grab the |
| Star Coin too! Exit through the Warp Pipe on |
| the right. |
o-------------------------------------------------o
You'll appear near a Chain Chomp. Skip past it and continue north. There's a
very long trail of Donut Blocks here. Run down it and grab the Super Star as
you go. Keep sprinting down the Donut Blocks, hitting all of the Stingbies as
you go. You should hit five by the end, granting you a single 1-Up. Keep going
and hop through the red ring. Grab all of the red coins. It's not hard as long
as you keep moving. You should wind up on a stable platform and you'll be given
a 1-Up when you get all of them. Keep going, taking out the next Stingby too.
Up ahead is the Checkpoint Flag, hit it.
Ground pound the right brick block up ahead, it contains a coin.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| There are two paths to take up ahead. Take the |
| left one if you want the second Star Coin. Jump |
| down the Donut Blocks. Keep moving but be |
| careful with the jumps, they can be difficult |
| to pull off at times. When you get to the end, |
| you need to start wall jumping between the two |
| walls immediately. Grab all three of the Blue |
| Clocks and continue wall jumping to the top. If |
| you stuff up the wall jumps you're going to |
| fall down and kill yourself, just a little |
| thing to keep in mind. Once you get to the top, |
| run right, grab the Star Coin and jump down. |
o-------------------------------------------------o
Continue up to the north platform. Deal with Stingbies if they follow you.
There's a Chain Chomp in the centre of this platform. Move around the edge of
it, out of its range. When it tries to attack you, you can run in and hit the
? Block (five coins will fall out). Just be careful not to get touched by it.
Move right and look through the Binoculars. You should be able to see the Toad
pretty easily (he's on the right side of the large structure. Zoom in on him
then zoom out after he's thrown the Star Coin out, following it as it moves
down to the ground. Exit out and go up the stairs.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run over the Donut Blocks and take a running |
| jump towards the Star Coin. You should get it |
| pretty easily. Keep going, just don't stop |
| moving. |
o-------------------------------------------------o
Touch the Warp Box. Once you've warped, continue right jumping over the gaps.
Stay in the middle to collect the coin trail. Jump up the Donut Block stairs
and make sure you're at a decent speed. Jump right on the edge of the last
Donut Block stair and try to grab the top of the Goal Pole. If you do, enjoy
your 1-Up! :D
Course Clear!
____________________________________________
2.3.4 World 3-4 [MWW34] \
+++++++++++++++++++++++++++++++++++++++++++++
Icy world. :3 Go north and take the right tightrope so you can grab the three
coins. Jump off the tightrope and move north onto the next tightrope. Jump over
the Fuzzy (the crazed-looking black ball) and jump up and collect the coins if
you want. Once you reach the other side, move north-west to the big tree there.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Ground pound the left tree stump for an extra |
| coin then jump on the rubber platform and jump |
| up onto the first tightrope (you may need to |
| press 'A' as you land on the rubber platform to |
| jump high enough. It may also take a few tries |
| to actually get onto the first tightrope, |
| aiming-wise). From there hit the right ? Block |
| for a Tanooki Leaf. Don't worry about the two |
| brick blocks on the left, they don't contain |
| anything and can serve as a platform to jump |
| onto. Do a large jump from the lower tightrope |
| (pressing 'A' as you land on it) and jump onto |
| the tightrope above. Hit the left brick block, |
| then hit the right Directional Block three |
| times. From there, do a large jump up onto the |
| top of the tree and grab the Green Clock. Then |
| jump up onto the right Directional Block and |
| then out into open air to grab the Star Coin. |
| Jump off the right side of the tightrope and |
| let yourself fall back to the ground. Continue |
| right and jump onto the tightrope. |
o-------------------------------------------------o
Wait for the Ball 'n' Chain to go past and immediately move quickly past it.
Jump off and defeat the Goomba. Go down south and ground pound the brick block.
Jump on the northern rubber platform and into the Warp Box. After you warp,
move right and jump onto the tightrope. Continue right and hit the Directional
Block three times. From there, take a large jump up onto the Directional Block
and jump up onto the Rainbow Note Block. Press 'A' as you land on it to fly up
into the bonus area.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Move right and hit the ? Block. Grab the Super |
| Star and start sprinting right. Hit the |
| Biddybud and the four Para-Biddybuds as you go, |
| as well as collecting all the coins. At the end |
| of the area, jump off the edge, grab the Star |
| Coin and fall down from the area. |
o-------------------------------------------------o
Move right and hit the Checkpoint Flag. Move north and ground pound the tree
stump for a coin. Keep moving north. Pick either tightrope, it doesn't really
matter. Jump on after the trail of Fuzzies reach the southern end of the
tightrope and start moving north. Hop up onto the first tightrope that's above
you. You can move into the middle of it and hit the ? Block for a Tanooki Leaf.
After just move back and align yourself with either of the tightropes below.
Jump down when the trail of Fuzzies are behind you then run to the northern end
and jump off. Stomp them Goombas and kick the rock (towards the middle of the
platform otherwise you might kick it straight off of the edge) and collect the
coin when it breaks. Hit the Warp Box.
After you warp, ground pound the tree stump and move through the closest plant
on the other side of the tightropes as well as the one to your left that's
covered in snow to get an extra coin from each. Collect the three near the
rubber platform. Walk onto it and then aim your jump so that you land on one of
the tightropes. Jump up the tightropes until you're just under the Flying ?
Block. Hit it until it turns into a used one. After that simply jump up
onto the next tightrope, watching out for the Fuzzy. Move to the left side and
jump north onto the ledge there.
If you want to risk taking damage for a Super Mushroom take the right path.
Jump in between the two Fuzzies and immediately jump past and move onto the
other ledge. It's really just about good judgment and timing. If you take the
left path simply jump over the Fuzzy and onto the north platform. Take out the
Goomba on this platform and then fall into the hole in the highest part of the
platform. A trail of rainbow notes will appear. Follow them across the
tightrope, stopping to wait for the Ball 'n' Chain to move past before running
past (don't worry, there's enough time to do that).
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Wait at this platform until a Flying ? Block |
| appears from the south-east. Take a running |
| jump up onto it (don't hit it otherwise it'll |
| stop moving, which you most certainly don't |
| want). Sit on it until it flies underneath the |
| Star Coin and Warp Box. Jump up to grab the |
| Star Coin and hit the Warp Box. You'll warp |
| straight to the Goal Pole. |
o-------------------------------------------------o
*Alternatively you can skip the last Star Coin and follow the final part of the
level walkthrough below. If you decide to collect the Star Coin, skip this
paragraph and move onto the next one*
For the next Ball 'n' Chain make sure it has just moved past onto the left side
before moving you run through otherwise you won't make it in time. For the last
of the three, just let it move past and immediately run through. Stomp the
Goomba and hit the Warp Box.
After you warp, move up onto the tightrope and wait for the Flying ? Block
to move into the centre of the tightrope and hit it. Take as much of a run up
as you can and jump onto the top of the Goal Pole to collect that rightful 1-Up
of yours.
Course Clear!
____________________________________________
2.3.5 World 3-5 [MWW35] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 15 Star Coins to Unlock*
In this level, the screen is constantly moving right and if you fall behind and
you can no longer keep up you die, just like the Ship levels.
Move right and stomp the Para-Biddybud. From there jump up onto the platform
floating to the left. Jump back off the platform and stomp the next
Para-Biddybud. Wait for the next platform to float past and then jump over the
gap to your right. Jump right and stomp the next Para-Biddybud and hit the left
brick block for a Tanooki Leaf. You can ground pound the brick blocks
underneath you on the right side of the platform for a couple of extra coins
(although you might not have enough time to do so).
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump right onto the next platform and jump up |
| to grab the Star Coin. Hop onto the brick |
| blocks and wait until the screen moves right a |
| bit if you need to. |
o-------------------------------------------------o
Jump up and stomp the Para-Biddybud. Hit the brick blocks here for extra coins.
Run over the Donut Blocks and onto the next platform. Hit the Para-Biddybud
under the ? Block and then hit the ? Block multiple times for a number of
coins.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump up onto the Donut Block. Time your jump |
| down onto the Star Coin so that you air-stomp |
| the Para-Biddybud at the same time. You *need* |
| to press 'A' as you hit it so you jump high |
| enough into the air to move right and get onto |
| that platform. If you don't make it you're |
| going to need to restart the level so it's a |
| lot better to get it the first time. Once |
| you're on the platform, hit the Warp Box. |
o-------------------------------------------------o
When you warp, hit the Checkpoint Flag. The screen is now moving north now so
you need to keep moving in that direction now. I'd recommend that you don't
worry about breaking the brick blocks to either side for extra coins as you'll
probably fall too far behind. Don't worry about stomping those Para-Biddybuds
either as it'll just waste too much time. Continue north. The brick block
second from the right up ahead contains a coin and the one immediately to the
left contains a number of them although you won't have enough time to collect
them all and again I'd recommend that you just skip over them. Continue jumping
over the gaps and stomping more Para-Biddybuds. Both ? Blocks contain coins
with the right one containing a number of them. Next up is a platform that's
moving south. So not only is the screen moving north, but the terrain is moving
south, making it that little bit tricker.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| You need to time this one right if you don't |
| have a Tanooki Suit. If you do, simply get to |
| the right of the Star Coin jump and grab it and |
| immediately hover back to get onto the |
| platform. If you don't you need to wait until a |
| little part of the platform is underneath it |
| and time your jump to land on that small part |
| of the platform. once you've done that continue |
| on. Keep following the moving platform north |
| until you reach the Warp Box. Hit it. |
o-------------------------------------------------o
As soon as you warp, run right and jump up the platforms to the top one. Get a
run up and jump off the right edge and onto the top of the Goal Pole for the
1-Up. If you're too slow the top two platforms will have moved too far to the
left for you to reach the top of the Goal Pole.
Course Clear!
____________________________________________
2.3.6 World 3-Airship [MWW36] \
+++++++++++++++++++++++++++++++++++++++++++++
The screen doesn't move to the right in this one, so you've got as long as you
want. Move north, stomp the Bob-Omb and knock it off the edge. Break the crates
for two coins. Be careful of the rotating Spiked Stakes that shoot towards you.
Jump diagonally to the right over the Donut Block so you don't need to worry
about it. Knock the next Bob-Omb over the edge before it explodes.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Let the Spiked Stake shoot out. As soon as it |
| gives you enough room as it's moving back, run |
| north-west, jumping the small gap to land on |
| the platform with the Star Coin. Jump up and |
| grab it. Wait for the Spiked Stake to slide |
| back until you have enough room then run |
| directly right over the Donut Block onto the |
| next edge. |
o-------------------------------------------------o
Hit the ? Block here for a coin. As soon as the next Spiked Stake on your right
begins to move back and gives you enough room, charge north along the path and
onto the platform at the far end on your right, all before it shoots back out
again. On the platform to your right is a turret shooting out Spiked Balls.
They will break straight through the crates without slowing down. Just run for
the end, jumping over the Spiked Balls if they get shot out at you. Continuing
right again, you'll find yourself behind a lip with four crates on the edge. On
the platform above are two Spiked Ball Turrets. Stand in front of the crates to
get the turrets to shoot Spiked Balls at you. Move away and let them hit the
crates to clear an easy path up onto the platform above. After that, jump up
onto the platform, dodging the Spiked Balls. Run left of the first one, by
which time the second one should be shooting a Spiked Ball at you. Jump over it
and to the right to dodge it and then jump up onto the path on your right to
get out of the Turret's range.
Continue up and onto the large platform. Hit the Checkpoint Flag and then look
through the Binoculars to your north if you wish. The only thing they're really
showing you is the Star Coin up ahead in the midst of the Spiked Stakes.
Continue right. Drop down onto the platform, making sure the Spiked Stake isn't
going to hit you as you do so. There are two Bob-Ombs here. Kick them over the
edge if you can, or just simply dodge their explosions. None of the crates here
contain anything except for the left one of the last two, it contains a Fire
Flower. I recommend keeping Tanooki Mario for this level if you have him.
This next bit can be a little tricker. As soon as the Spiked Stake begins to
retreat, start moving up the Donut Blocks on your left. Time it so that when
you reach the top of the Donut Blocks, the Spiked Stake retreats enough to
allow to start running forward down the platform. Jump onto the platform on
your right at the end of it. The next thing to do is run past the first two of
the large row of Spiked Stakes. There'll be a slightly raised little rectangle
on the path. Stand on that and then let the Spiked Stakes shoot out to either
side. As soon as they begin retreating again, start running right. This time
run past three and stop at the little raised rectangle again.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You should notice a path leading south off of |
| this part. Follow it, dropping a small way to |
| the platform below. Move to the right of the |
| platform, jump over onto the Donut Block, |
| collect the Star Coin and jump back before the |
| Donut Block falls away beneath you. You don't |
| need to worry about the Spiked Stakes here |
| either; their range isn't long enough. Run back |
| up onto the slightly raised platform on the |
| main path. |
o-------------------------------------------------o
As soon as the Spiked Stakes start retreating again and give you enough room,
keep running right. You need to run over the Donut Blocks. Just keep moving
right until you reach the other side. You'll have enough time to clear the four
of them if you begin running as soon as they retreat, so don't worry about
that.
If you jump up to the roof of the ship you're currently on, you'll find a Super
Mushroom in crate. Collect it if you wish and then enter the Warp Pipe.
Look out! It's Boom Boom again! The battle's exactly the same, but now the
southern half of the floor is moving right and the northern half is moving
left. This affects Boom Boom only when he isn't spinning or bouncing off of the
walls in his shell, but affects you at all times you're on the ground. When
you're running from his spin attack, make sure you're running with the floor,
not in the opposite direction to what it's moving otherwise you may very well
get hit. Whenever he stops spinning and is dizzy, stomp him. His shell attack
isn't really that difficult to dodge. Just keep moving and jump over it when
you need to. Stomp him three times and you'll have won. When you win, collect
the coins he drops and enter the Warp Pipe.
When you exit the Warp Pipe, you'll automatically grab a Green Clock. Follow
the trail of coins up the first lot of steps and stop when you're on the left
side of the ship.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| See the plank of wood jutting out of the left |
| side of the ship? Walk along it. At the end of |
| it is the Star Coin. Continue back to the ship |
| once you've grabbed it. |
o-------------------------------------------------o
Continue following the trail of coins up until the top step. From there, taking
a running jump and grab the top of the Goal Pole. 1-Ups for you! :D
Course Clear!
WORLD 3 CLEAR!
=============================================================================
| |
| 2.4.0 World 4 [MWW4] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\_________/\___/\___/\___/\___/\ |
| WP 1 MB 2 3 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 4-1
2 = World 4-2
3 = World 4-3
4 = World 4-4
5 = World 4-5
AS = World 4-Airship
MB = Mystery Box
WP = Warp Pipe
NOTE

When you reach Special World 4, a Warp Pipe will replace the arrow at the
start of the World 4 map, leading to the beginning of Special World 4.
____________________________________________
2.4.1 World 4-1 [MWW41] \
+++++++++++++++++++++++++++++++++++++++++++++
Run through the northernmost of the three plants found just before and to the
right of the Piranha Plant. It'll trigger a trail of rainbow notes. Follow it
to the end to receive a Fire Flower. There will be two Koopa Troopas walking
down the hill just in front of you. Defeat them if you want. Go back right and
stomp the Piranha Plant. Keep moving right and a little south until you come
across two plants. Walk through them and two Coin Coffers will appear. If you
defeat both of them without touching the ground once, not even between
defeating the two, you get six 1-Ups. How awesome is that? Collect the extra
coins they drop. Move north until you come across a dirt circle with a pair of
Binoculars in the centre. Look through them. The Toad's a little trickier to
spot in this one. From where the Binoculars are automatically placed, look
straight up. On the top of the tall left rock you'll see a small thing jutting
out of it. Zoom into that small thing to reveal it as a yellow Toad. It doesn't
have red marks coming out from it in all directions to mark it as a Toad, but
it's one nonetheless. Once zoomed in on it, it'll throw down a 1-Up. Exit the
binoculars and move forward past the stream, this is where the 1-Up will be.
Grab it and stomp the Piranha Plant you just passed on your left if you want.
From there, climb up the tree in the far right corner. Reach the top and jump
up to hit the ? Block. You'll fall down and need to climb back up it again to
jump up and grab the Propeller Box that's appeared. From there, propel yourself
up onto the platform on your left.
Hit the Koopa Troopa before the Goombas and then hit its shell towards them.
The shell will eventually hit all five of them and give you a 1-Up for it.
Can't really complain with that.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| At the base of the wall in the far left corner |
| where the pool of water containing the five |
| Goombas is, there's a brick block. Break it |
| with a tail spin or a roll and then crawl into |
| the small hole there. Crawl to the back, |
| collect the Star Coin and then crawl back out |
| of the hole. |
o-------------------------------------------------o
Continue right, dodging the Green Shell if need be. Jump up the rubber platform
and onto one of the rotating platforms that contains a coin. If you really
want to, you can drop down when you're at the top of the rotation to stomp the
Piranha Plants for extra coins. The two brick blocks contain a coin each too.
Jump up onto the platform above by jumping on the rubber platform. Pwn the
Biddybuds collect the coins and then move north and jump onto the first rubber
platform. Hop to the one north of it and then from there up onto the rainbow
note block on your right. If you still have the Propeller Box, simply propel
yourself and hover straight to the rainbow note block. Press 'A' as you land on
it and shoot up into the air.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
|-------------------------------------------------|
| *3D Recommended Area* If 3D isn't on, it's |
| recommended that you turn it on now. |
|-------------------------------------------------|
| Grab the coins that spell out '3D' (hard to |
| spell right?) and then jump onto the rubber |
| platform. Keep following the platforms and |
| coins. When you reach the three rubber |
| platforms, jump onto the right one. It's above |
| the cloud platform you'll be on so there's no |
| chance of falling to your death if you miss it. |
| From there jump to the top one and then onto |
| the cloud platform past that. As long as you |
| still have your Propeller Box, you can use its |
| hover feature and the position of your shadow |
| to make sure you land each jump. When you reach |
| the end, jump into the air, grab the Star Coin |
| and let yourself fall. |
o-------------------------------------------------o
You'll land near the Checkpoint Flag. Grab it and the coins circling it. Before
collecting the last Star Coin more north-east to the Koopa Troopa and five
Biddybuds. Stomp the Koopa Troopa and then kick its shell directly north to
defeat the five Biddybuds and gain a 1-Up.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move back to the Checkpoint Flag and then jump |
| to your left (you may need to propel yourself |
| to actually reach the other ledge if you don't |
| jump from right at the edge) and hop inside the |
| cannon. From inside the cannon, look right and |
| up and you should see the Star Coin. Aim |
| straight at it (you're close enough to it to |
| make gravity's effect negligible so there's no |
| compensation needed) and fire! You'll grab it |
| and land on the platform behind it. Careful not |
| to aim to the left too much otherwise you might |
| end up flying off of the left side of the |
| platform and dying. |
o-------------------------------------------------o
Hit the brick blocks near where you've landed (if you've landed on the second
level, you'll need to jump down to the bottom one). Move right an jump through
the red ring above the Chain Chomp. Collect the red coins, but be very careful
not to let the Chain Chomp touch you. When you've gotten all five, you'll get a
Fire Flower. Jump up to the next floor using the rubber platform on the right
side or the brick blocks on the left. Once you're on this level, clear out the
two Piranha Plants, hit the ? Block on the left for coins and hit the Spiky
Plant with a fireball if you can. Jump up the rubber platform on the left for a
Green Clock. Jump down and jump up the right rubber platform to continue. Hit
the brick block multiple times for coins and deal with the two Para-Biddybuds
that fly down the path.
Jump over the Spiky Plant or destroy it with a fireball if you can. Stomp or
shoot fireballs at the four Para-Biddybuds and jump down off of the main path
to collect the three Blue Clocks. Jump back on and keep running up around the
tree. Up ahead is a line of five Para-Biddybuds. Try and stomp them all without
touching the ground. If you do - another free 1-Up!! At the top of the path,
shoot a fireball or dodge the Spiky Plant and get up into the hollow of the
tree. Hit the ? Block and continue right. Jump from the rubber platform into
the air. Try and stomp all five Para-Biddybuds followed by grabbing the top of
the Goal Pole. If you manage it, that's two 1-Ups! You might need to wait for
the front of the line to come around so it's between you and the Goal Pole to
make it easier. You'll need to press 'A' as you jump off of the rubber
platform to get a big enough jump and then again just as you stomp the last
Para-Biddybud to jump high enough to reach the top of the Goal Pole.
Course Clear!
____________________________________________
2.4.2 World 4-2 [MWW42] \
+++++++++++++++++++++++++++++++++++++++++++++
Move up north and go right, behind the blue wall for some coins. Drop down to
the bottom level and run right. Collect the three coins and stomp the Inky
Piranha Plant on this level. Jump up left past the five-high Goomba stack and
stomp the Inky Piranha Plant. You'll now be high enough to jump onto the top of
the Goomba stack. Jump on and hit all five without touching the ground. That's
a 1-Up! To get up onto the right platform with the six coins. Jump towards it,
then wall jump off of the back wall just to the left of it and land on the
platform. Grab the coins and jump back left to where you stomped the second
Inky Piranha Plant.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| There's a long rectangular shadow just north of |
| where the second Inky Piranha Plant was. That's |
| being cast by a Star Coin. Jump up onto the |
| small blue ridge at the back of the room and |
| then simply jump up to grab the Star Coin. |
o-------------------------------------------------o
Move left and jump onto the rubber platform in the far left corner, underneath
the ! Block. You'll bounce up and hit the block. Do this three times in all so
that you spawn all three Platform Blocks. As you're moving back south to get
out from between the rubber platform and the ! Block, you should shoot up into
the air. Use this momentum to get up onto the elevated platform on your left.
Run to the back of this platform and hit the ? Blocks for coins. Run back to
the south-east part of this room and up the Platform Blocks. From there, jump
north onto the first rubber platform and then north to the next one. Jump up
onto the platform to your right. Jump up onto the small pillar and hit the ?
Block for a heap of coins. There's another five-high Goomba stack to your
right. Stomp each one without touching the ground. 1-Up. Don't jump down the
hole on the level the Goomba stack was on, it just leads to the level below and
you'll need to climb back up again.
Jump over the gap where the stack was and hit the ? Block until it runs out of
coins. Hit the ! Block three times then climb up the steps on the right side of
the room, onto the stack of Platform blocks and up onto the ledge on your left.
Stomp the Inky Piranha Plant and hit the ! Block three times. Climb up the
Platform Blocks and up onto the platform on your right. Hit the ! Block three
times here as well and move across the bridge that it creates. Stomp the
four-high Goomba stack any way you like (you can't get a 1-Up from it). Jump
up onto the orange platform and the right onto the blue one. Hit the Large ?
Block and grab the Fire Flower that pops out. Move over to the large orange
wall on your left. Go to the back wall and collect the two coins.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You should be able to see a small gap at the |
| base of the left wall. Crawl in and move left |
| until you fall down and into a room containing |
| a Star Coin. Grab it and then jump on the |
| rubber platform at the back of the room to get |
| shot up to a platform containing a Green Clock. |
| Grab it and fall off the right edge onto the |
| orange platforms. |
o-------------------------------------------------o
Move to your right and jump onto the rubber platform. When you fly through the
gap fall to the right platform. Take out the three Goombas stacked in a tower.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Hit the ! Block three times. Now you want to |
| wall jump between the right wall and the |
| platform blocks you just created. Once you |
| reach the top hop onto the top platform blocks, |
| jump up and grab the Star Coin and fall back |
| down to the ground. |
o-------------------------------------------------o
Jump over the gap and up the steps. Stomp the Inky Piranha Plant. Keep going up
the steps to your left. Jump onto the rubber platform, collect the coins as you
shoot up and then just keep jumping from rubber platform to rubber platform
until you're at the top. Enter the Warp Pipe.
===============================================================================
-------------------------------------------------------------------------------
SECRET EXIT!
Instead of jumping up the four Rubber Platforms and entering the Warp Pipe at
the top, perform a large jump on the third platform. You'll be shot nearly
off-screen. At the peak of your jump, wall jump off of the wall to your left.
You'll now be off-screen. Now wall jump off of the off-screen wall to Mario's
right, then once more off of the wall to your left. You should have jumped onto
a secret platform above. It may take a few attempts to manage this, but just
keep at it and try to anticipate when to perform a wall jump.
Once you're on the secret platform, move right. Continue until you see a room
with an orange Warp Pipe below you. Drop down into the room and enter the Warp
Pipe. You'll pop out at the beginning of World 5!
-------------------------------------------------------------------------------
===============================================================================
Hit the ! Block to your left four times. Jump up the platform blocks, get a run
up and jump off the right edge. As far as I can tell you need to be Tanooki
Mario to reach the top of the Goal Pole. If you do, ENJOY THAT 1-UP OF YOURS!
Course Clear!
____________________________________________
2.4.3 World 4-3 [MWW43] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 30 Star Coin to Unlock*
Move right and onto the rotating blocks. As they rotate you just need to jump
onto the next side when the corner between your current side and destination
side is pointing directly up. This goes for almost all of the blocks you'll
come across in this level. If it doesn't apply for a particular rotating block,
I'll let you know.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump from the red one onto the blue. Run to the |
| far side of the block and grab the Star Coin, |
| making sure to jump to the next side as needed. |
| Once you get the Star Coin, move back to the |
| closer side of the rotating block and jump to |
| the next red one and onto the platform. |
o-------------------------------------------------o
Continue right, stomping the Paragoomba as you go. One of the brick blocks in
the large group of them up ahead is actually a Fake Block. Defeat it and use
the brick blocks as a step to reach the platform above you. Hit the two ?
Blocks there, grabbing the Tanooki Leaf that comes from the right. Jump back
down to the platform below and tail spin the very last brick block on the far
right corner, it's the only one that actually contains coins.
You need to time your jump just right to make it past the long green rotating
block. As soon as it rotates enough so that you can jump onto it, do so. Run
as fast as you can and jump to the next side around when the corner is pointing
directly up. Keep going and jump off the right side of the block. Try and land
straight onto the rainbow note block. If you can't manage it, wall jump off the
back wall just to the right of it and use that to jump up onto the note block.
Press 'A' as you land on it to shoot up into the air.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Run right, hit the ? Block and grab the Super |
| Star from it. Now just sprint along the path, |
| hitting the four Biddybuds and one |
| Para-Biddybud as you go. If you hit them all |
| whilst invincible you get a 1-Up. At the end of |
| the path, jump at the edge and grab the Star |
| Coin. Let yourself fall. By grabbing the Star |
| Coin, you'll have skipped a long green platform |
| and a Paragoomba. |
o-------------------------------------------------o
When you land back in the main area, grab all the coins and keep stomping the
Coin Coffer until he's defeated. If you stomp him the five times without
touching the ground, you get a 1-Up. Grab his coins too and then move
underneath the ! Block. Hit it four times, then jump on top of it and follow
the platform blocks until you reach the platform on your right. Hit the
Checkpoint Flag. break the two brick blocks on your right and then look through
the Binoculars. Look up onto the castle-like wall and then look along it to
your right until you can see the Blue Toad. He has the red marks coming out
from him to make him easier to spot. Zoom in on him, let him throw the Star
Coin then zoom out, follow it until it lands and stop looking through the
Binoculars.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move right and jump onto the red rotating |
| block. Move north along it, jumping to change |
| the side you're standing on as need be. Make |
| sure to take the Paragoomba out as you go. Jump |
| to the blue rotating block on your left and |
| grab the Star Coin. |
o-------------------------------------------------o
Jump back onto the red block and move south along it until you're level with
the yellow block. Jump onto it and through the red ring. Jump from there onto
the green block and follow it along, collecting the red coins. Don't let them
distract you from making sure you don't fall off the block as they easily can.
Don't rush getting the coins, you'll have plenty of time don't worry. Once you
get them all, a 1-Up will spawn moving south. Run after it and grab it, then
move back to the far side of the green block and jump left onto the red one.
Move to the far side of this block once again, stomping that Paragoomba as you
go. Jump to the yellow block and then continue along it, taking out the
Paragoomba patrolling it. If you really want, you can jump to the blue blocks
and defeat the one there to, but I wouldn't worry about it. Move to the end of
the yellow blocks then jump north onto the last blue block, taking out the
Paragoomba if you need to. Jump right, onto the red block, right again onto
the yellow one and right once more onto the long green one. Try and jump right
at the peak of the green one's rotation so that you get maximum height. Don't
forget the run up either. If you time it right and hover, you should reach the
top of the Goal Pole. You'll obviously need Tanooki Mario to achieve that. If
you time the jump off the green block badly, you can land back on it, on the
right edge and simply jump back left and try again.
Course Clear!
____________________________________________
2.4.4 World 4-4 [MWW44] \
+++++++++++++++++++++++++++++++++++++++++++++
You'll mainly come across Boos in this level. Although touching them in any way
will damage you (including stomping and tail spinning etc.), they only chase
and you when your back is turned to them. They chase at a fairly slow speed
too. So remember that if a Boo is about to damage you, simply turn and face it,
plan how you're going to get away from it quickly and then carry out that plan.
Move north and jump over/move around the Boo that appears. Collect the coin.
Many of the platforms in this level will only appear when you move close enough
to the edge that they're on. Move up to the north edge. The platform will
appear. Jump on it and follow it along until you reach the P-Switch. A Boo will
appear when you run around the corner. Keep running and you'll leave it behind.
Hit the P-Switch and collect the coins that appear on the 3x3 platform. Move to
the top corner of the platform, wait for the yellow platform to move next to
you and jump on. Let the yellow platform move until the next platforms appear.
Jump onto them and hit the Warp Box.
You'll warp to a new platform. Collect each coin as it appears. As you do
another platform will appear. Move to the platform just before the circle of
Peepas so that the next platforms appear.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Judge it so that you move in between the |
| Peepas, grab the Star Coin and get out without |
| taking damage. It's not really hard at all. |
o-------------------------------------------------o
Grab the coins in the centre of the area that the Peepas are circling and move
on. When you jump up onto the next set of platforms, two Boos will appear to
either side. Basically jump past them and keep going. There's no way to defeat
them, so just make sure they don't touch you.
Move around to the left side of this set of platforms, near the brick and !
Blocks. The platforms underneath them will appear. Hit the brick block until
it stops giving out coins and then hit the ! Block four times. Make sure you're
facing the Boos as you do this so that they stop chasing you. As soon as you
hit the ! Block four times move to where the platform blocks have appear and
jump onto them. Walk onto the ones farthest from the platform you just came off
and a new platform will appear. Grab the coin on that one and the next will
appear. Jump to that and grab the coin. Move onto the ground on the other side
and collect the Checkpoint Flag.
Grab the coins to the left of you. Don't bother jumping on the platform that
appears when you do, it leads nowhere. Grab the coin to the right of the
Checkpoint Flag and then ground pound the fake Warp Pipe. When you do, a real
one will appear from the ground. Enter it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
|-------------------------------------------------|
| *3D Recommended Area* If 3D isn't on, it's |
| recommended that you turn it on now. |
|-------------------------------------------------|
| Move over onto the eye button. It'll change the |
| view so that you can see where the Star Coin |
| and Green Clock really are. Getting to the Star |
| Coin here can be a little tricky. Either jump |
| up to the top block in the back corner and then |
| keep taking running jumps onto the Star Coin or |
| Green Clock blocks until you actually reach |
| them, or wall jump off the wall opposite one of |
| the blocks with either the Star Coin or Green |
| Clock above them, up to the side of the blocks |
| themselves, wall jumping straight back to the |
| wall and wall jumping once more to get up onto |
| the blocks. I really hope that's not too |
| confusing. Once you're up there, grab the Star |
| Coin and Green Clock, jump back down and enter |
| the Warp Pipe. |
o-------------------------------------------------o
Move back to the main platform. and go to the far left corner and grab the coin
there. It'll cause two Boos to appear. From there hit the ? Blocks in the
centre, which will cause an additional four to appear, plus a Tanooki Boo! The
middle ? Block contains a Super Star. Collect it after hitting all of the other
? Blocks and wreak havoc on those bitchy Boos! Once you've defeated them all,
collect the Tanooki Leaf that the Tanooki Boo dropped and sprint to the far
right corner. A platform will appear. Jump onto it and move to the far
north-east edge. Another will appear with a Boo on the close edge of it. Jump
into whilst still invincible then move to the far north-east edge of this
platform to cause the next to appear. Jump to that one and defeat the Boo
there. To get all nine Boos (and five 1-Ups) you'll need to do this relatively
quickly. Jump into the Warp Box on this platform.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| You'll warp and drop down onto a platform. Move |
| to the northwest edge and then onto the |
| platform that appears. Move to the left edge of |
| this one and you'll see the Star Coin right |
| next to you, but it appears to be out in open |
| space. This is not the case though, if you |
| jump, grab it and let yourself fall straight |
| down, a platform will have appeared beneath |
| you. |
o-------------------------------------------------o
Move back to the last platform and move to the north-eastern edge and follow
the platform that appears. Move to the north-eastern edge for the next one
to appear and to the south-western edge for the next one. When that platform
appears, a Giant Boo will appear too. Although this thing might look scary, it
functions the exact same way as a Boo does, it's just bigger. Go south-west,
away from the Giant Boo, this edge will cause the next platform to appear. The
same edge of that platform will cause the next to appear again. From here, move
to the south-west edge of the new platform, then the south-east of that one,
the south-west of the next and the south-east of the next before finally
reaching the yellow platforms. If you ever need to stop and work out what to do
next so that the Giant Boo doesn't catch you, simply face him and he'll stop
chasing you until you look away again. You need to be going fairly fast through
these platforms otherwise Giant Boo *will* catch up.
Move onto the first yellow platform and then onto the second one. Stop there.
The yellow platforms will begin to move. Face the Giant Boos until all of the
yellow platforms move back together and then move to the next one and jump to
the ground on the other side. Move to the far right side of the room and break
both of the brick blocks. The right one contains a coin, whereas the left
contains a Super Star. Grab it. If the Giant Boo isn't reachable without
needing to jump onto the yellow platforms, turn away until he is, then simply
run through him (you still need to be invincible obviously) to defeat him.
Stand around to bathe in your obvious awesomesauce-ness and continue through
the purple door when you feel the urge to.
Jump up and grab the coin and a platform will form beneath your feet. Jump to
your right to reach the next platform then right once more to reach the top
one. Take a run up and jump off the right edge to reach the top of the Goal
Pole. This one isn't that hard to do. Woot for teh 1-Upz!
Course Clear!
____________________________________________
2.4.5 World 4-5 [MWW45] \
+++++++++++++++++++++++++++++++++++++++++++++
Move up onto the next platform and step on the green ! Button. Follow the trail
that appears up to the next one and step on that one. Follow that trail,
dealing with the Stingby if you wish and move onto the platform. Grab the coin
on the first ! Button and then follow the trail of coins that appears. That
will cause you to step on all four of the ! Buttons. When you reach the end,
climb the steps up to the next platform. Here you meet your first Boomerang
Bro. You need to stomp him, but you also need to watch out for the boomerangs
at the same time. You can stomp them to get rid of them too. The best way to do
it is to move around or over the first boomerang, then move in and try to
predict it so that you stomp the second boomerang and then stomp the Boomerang
Bro. himself. As soon as you do that, move out of the rode of any boomerangs
flying back. If you misjudge the second boomerang's position and land before
it, you'll get hit. So if you do misjudge it, make sure you've jumped landed
past it, not before it.
After dealing with the Boomerang Bro., hit the Mystery Box that's found between
the two brick blocks. Go nuts in the bonus area. You have ten seconds and in
every space above you is an invisible ? Block containing one coin. Jump around
and try to hit as many of them before the time runs out. After you'll appear
back where the Mystery Box was. Hit the right brick block for a coin.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hit the left of the two ! Buttons and |
| immediately run over and hit the right one. |
| Wait for the path to form, then follow it until |
| it doubles back. There will be a small |
| platform a level higher here. Jump up onto it, |
| move to the right side and jump to grab the |
| Star Coin. Keep following the path, collecting |
| the coins until you reach the platform above. |
| Hit the left brick block for a coin and then |
| hit the Warp Box. |
o-------------------------------------------------o
After you warp, move north-east and hit the Checkpoint Flag. Keep moving in
that direction and step on the ! Button. Follow the trail, then deal with the
Stingby first before jumping onto the yellow platform. Jump off from the yellow
platform onto the next ! Button and follow that path, jumping over the spiked
blocks, ground pounding the right-most brick block on the temporary path and
dealing with the Stingby. You have a fair amount of time here so don't stress
too much. Hit the left block of the right couple of brick blocks for a Tanooki
Leaf and the others for some coins. Jump onto the yellow platform before it
moves away as you'll have to spend a long time waiting for it and you'll only
just have enough time to get onto it when it comes back. If you miss it, move
right to the fair north-east end and wait for it to come back.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll need the Tanooki Leaf that you just got |
| for this next part. When the yellow platform |
| reaches the Warp Box, jump over it, hover there |
| and wait for the yellow platform to appear on |
| the other side of the Warp Box before you land |
| back down. It'll keep moving until it's |
| underneath the Star Coin. That's when you jump |
| up and grab it. The yellow platform will begin |
| to move back. You can hit the Warp Box now. |
o-------------------------------------------------o
You'll warp to an area containing a lot of ! Buttons and a Boomerang Bro. Deal
with him as you did the last one and then step on the three ! Buttons on your
right. Jump up onto the platform they create and grab the five Blue Clocks.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Jump back down and step on the two ! Buttons on |
| the left side of the platform. Follow the trail |
| created by the bottom button until you're up on |
| the platform above. The trail from the top |
| button should be just above the platform and |
| just underneath the Star Coin now. Jump up onto |
| the trail so that you're underneath the Star |
| Coin and then jump up and grab it. Jump back |
| down to the main platform below. |
o-------------------------------------------------o
Hit the top three ! Buttons now. Jump up and hit the right brick block for a
coin and then keep following the path until you hit the Warp Box. You'll warp
to the last area. Hit the right ! Button first and then the left ! Button. Use
the wall created by the left button to wall jump onto the path created by the
right button. From there run up and jump off the far edge and grab the top of
the Goal Pole. 1-Up!
Course Clear!
____________________________________________
2.4.6 World 4-Airship [MWW46] \
+++++++++++++++++++++++++++++++++++++++++++++
This is a classic 'screen moves right' level. Move over and hit the ? Block
first. Ooh, look at that, Flip-Swap Panels. Walk onto the blue panel then jump
across to the red panel. Move up to the bottom red panel, dodging any wrenches
the Rocky Wrench might throw and then jump to your right so you land on the
blue panel. Don't take the top path, it's designed to trick you into thinking
you've gotten the Star Coin and then killing you. Walk across to your right,
onto the next blue panel and then jump so that you land on one of the red
panels.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Run to the top red panel and then jump and land |
| on the blue panel to your left with the Star |
| Coin above it. Grab the Star Coin and jump back |
| to the red panel. |
o-------------------------------------------------o
Run back to the middle red panel and jump onto the blue panel that's just below
where the second Rocky Wrench is. Don't worry about stomping him as it'll waste
too much time. Jump to the next ship and hit the left ? Block for a coin and
right for a Tanooki Leaf. Move right and jump over the rolling Spiked Poles.
There's a Fake Block on the right wall, just south of two real brick blocks.
Ignore it and the brick blocks (they only contain a coin each) and fall down
the hole, collecting the coins as you go. If you're too fast, you may need to
wait for the screen to catch up to you here.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Run underneath the platform containing the |
| coins and grab the Star Coin. Be careful as |
| there's a Fake Block under there. Run straight |
| back out and onto the little ridge so you have |
| enough height to reach the platform containing |
| the coins. Jump up there and collect the coins. |
o-------------------------------------------------o
Don't worry about the ? Block or the brick block as you go up the stairs. The
brick block contains nothing and the ? Block contains multiple coins. If you
collect all of the coins from the ? Block, you'll waste too much time. Jump up
the steps and dodge the Bob-Ombs that this Rocky Wrench is throwing. Stomp him
if you can, but if he retreats back inside the ship too quickly, just continue
on.
Jump or walk onto the blue panel depending on whether the blue or red panels
are facing up at the time. From there jump right, onto the red one and run
across to the next red one.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Be extra careful of the Boomerang Bro. here, |
| he's a real pain. Listen out for the faint cry |
| that signals that he's thrown a boomerang. Jump |
| onto the blue panel to your right, then run |
| onto the floating platform and around onto the |
| blue panel north of it, the one with the Star |
| Coin on it. Grab it and run back to the |
| floating platform. Make sure that if you're |
| jumping to dodge a boomerang that you're going |
| to land safely on a panel or platform. Jump |
| onto the red panel south of the floating |
| platform and then over the gap to the platform |
| on your right. If you're quick enough, you'll |
| stomp the Boomerang Bro. If not, then just |
| continue on, jumping to your right onto the |
| next ship. |
o-------------------------------------------------o
Go past the Warp Pipe and down onto the right of this ship. The camera will
move, revealing a gap to your left. Move down it and you'll see a number of
brick blocks. Hit the middle one of the three up top for a coin and the one
above you on your right for a 1-Up. Collect it and move back to the Warp Pipe
and enter.
You're fighting a new boss - Pom Pom! She's Boom Boom's female counterpart,
although she functions quite differently to him. She throws two boomerangs at
you and then jumps to a random new location. You can stomp her at any time
while she's throwing boomerangs. As soon as you do, she sinks into her which
will then fly up into the air above Mario and slam into the ground there. As
long as you keep running and don't double back on yourself, you won't get hit.
After four slams into the ground she'll come back out of her shell, jump to a
random location and begin throwing boomerangs again, functioning the same as
before. You need to stomp her three times in total to defeat her. The best
strategy is to hit her before she even begins throwing boomerangs, that way
there's nothing to dodge.
Once you've defeated her, grab the coins that she drops and enter the Warp
Pipe. You'll exit the Warp Pipe and automatically grab the Green Clock. Follow
the trail of coins. You can run down the timber jutting from the left side of
the ship. There's a brick block at the end containing a coin. Once you hit it,
return to the main part of the ship and follow the trail of coins until you're
at the top step. Take a run up, jump off the right edge and grab the top of the
Goal Pole for your 1-Up.
Course Clear!
WORLD 4 CLEAR!
=============================================================================
| |
| 2.5.0 World 5 [MWW5] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\___/\_________/\___/\ |
| WP 1 2 3 4 TH 5 Ca |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 5-1
2 = World 5-2
3 = World 5-3
4 = World 5-4
5 = World 5-5
Ca = World 5-Castle
TH = Toad House (Red)
WP = Warp Pipe
NOTE

When you reach Special World 5, a Warp Pipe will replace the arrow at the
start of the World 5 map, leading to the beginning of Special World 5.
____________________________________________
2.5.1 World 5-1 [MWW51] \
+++++++++++++++++++++++++++++++++++++++++++++
Grab the Boomerang Plant. Break the middle of the three cacti for a coin. Move
north-east and use your boomerang to defeat the two Pokies. Collect the coins
they drop and then move left, underneath the ridge. The camera will move and
reveal a Warp Pipe in a small gap in the wall. Enter the Warp Pipe.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Grab all of the coins under the brick blocks |
| and then taking a running jump onto the brick |
| blocks. Grab all the coins on the brick blocks |
| and move over to the left brick block. From |
| that vantage point you should be able to see |
| the Star Coin. Jump off of the brick blocks and |
| grab the Star Coin. You can hit the brick block |
| in the far right corner multiple times for |
| coins (it's the only brick block containing |
| them) and then exit the area. |
o-------------------------------------------------o
Outside is a Tanooki Goomba. Stomp the little dude and the two that jump down
the steps. Instead of going up the steps, go left down the side of them. Behind
you'll find a P-Switch. Hit it and collect the trail of rainbow notes that
appear. When you collect them all you'll get a 1-Up. Go up the steps now and
move along the thin blue path that's balanced on the rock. Take your time
because you'll have to start over if you fall off. The fact that it's moving
doesn't actually affect you, I think it's more to put you off. Once you reach
the other side, you'll encounter some Tanooki Thwomps. I think the safest route
past them is to let them thwomp into the ground and then jump up onto them.
From there you can jump past them and continue on.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump on top of the second Thwomp. Wait until he |
| moves underneath the Star Coin and jump up and |
| grab it. It might take a little while but you |
| he'll move underneath it eventually. Once you |
| have it, jump past him and continue on. |
o-------------------------------------------------o
Before the ramp two Sandmaarghs will appear. Let them move underneath you. As
soon as their shadows disappear, jump away. They'll surface where you were.
Once their mouths close, stomp them. After you've defeated them both, continue
up the ramp and enter the door.
Hit the Checkpoint Flag and run across the cracked platform. When you reach the
other side, the platform you're on will begin to move up. Stay in the centre of
the platform and prepare for the Boomerang Bro. that will appear on the north
edge of the platform. As soon as it appears, stomp it before it can throw more
than a single boomerang. Dodge the boomerang as it comes back. Grab the
Boomerang Plant the Boomerang Bro. drops if you need it. Move to the southern
edge. Two Spiked Balls will roll past to either side of you. Stay where you
are, a Sandmaargh will appear to your north. Deal with it like you did the two
before. Make sure you defeat it fairly quickly otherwise you won't have enough
time to get into position for the Spiked Balls that will appear soon. Once
you're done, move back to the south edge and let the four Spiked Balls move
past.
When you move up high enough, jump through the red ring. It as soon as you can
as it'll give you a nice head start on the Spiked Balls. Five red coins will
appear like normal. These can be a bit harder to get as the seven Spiked Balls
are going to appearing at the same time. Grab the north red coin immediately,
and then collect them all in an anti-clockwise order. Stop when there's only
the one coin left. Hide in the south-south-west corner until there's only the
one left and then run and grab the last coin. Grab the 1-Up that appears. If
you're slow at getting these red coins, you're going to be dodging a lot more
Spiked Balls than you would otherwise, so make sure you're quick.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| From there you should see a Star Coin on your |
| right that you're moving upwards towards. Time |
| your boomerang throw so that it hits the Star |
| Coin and you'll have collected it! It can be |
| hard to reach in time, let alone judge the |
| throw to get the Star Coin, so don't worry if |
| it takes a couple of tries. It's honestly one |
| of the most difficult Star Coins to get in the |
| first eight worlds. You can use Tanooki Mario |
| to hover back to the platform after you jump |
| out to grab it too, so keep that in mind if |
| you've had enough failed attempts that you're |
| allowed to use the White Tanooki Suit. It's not |
| over yet though... |
o-------------------------------------------------o
A Sandmaargh will appear in the north-west part of the platform and soon after
a second one in the north-east part. Deal with them like you did the others.
There are a few spots where you won't get touched by the Spiked Balls that are
coming up. I'll just give you one. It's the first corner to the right of the
southern edge of the platform. Stay at that corner the entire time until the
platform comes out at the top. Let the Spiked Balls appear and the Giant
Spiked Balls appear too. Let them knock into each other and once you reach the
top, collect the coins of the crushed Spiked Balls if they're still there.
Keep moving north. When you get near the steps, four Pokies will spawn and will
move back and forth along the edge of each step. If you're still Boomerang
Mario, defeat them if you wish, otherwise just dodge each one and run to the
top of the steps.
At the top is a cannon. Enter it, aim the cannon at the centre of the yellow
ring and fire! You'll fly through the ring and land at the top of the Goal
Pole. 1-Up FTW!
Course Clear!
____________________________________________
2.5.2 World 5-2 [MWW52] \
+++++++++++++++++++++++++++++++++++++++++++++
NOTE: If you want to get all Star Coins, you're going to need Fire Mario. The
easiest way to get him is to replay World 2-1, it has a Fire Flower near the
start of the level. You'll need to play through the entire level to keep it
though. If you're afraid that you'll take damage before reaching the part that
you need Fire Mario for then switch the Fire Flower into your inventory by
selecting whatever's currently in your inventory (yes, you'll actually need
something in your inventory to do that). Alternately, there is one in the level
but it'll require some backtracking to get the Star Coin.
Move right and hit both the Large ? Block and normal one for coins. Continue
through the door on your right. Jump over the gap containing the two Spinies.
You can jump in and throw a Boomerang or shoot a fireball at them if you really
want, but I wouldn't worry about it. Keep going through the next door on your
right.
Fall down into the pit, jump over the Spiked Poles and back out of the pit.
Careful of the Spiny on the platform. Throw a Boomerang at him or just run past
him and jump into the next pit. Move through the next pit, jumping to dodge the
Spiked Poles as needed. Exit the room at your right. Jump up onto the platform
in this room, dodging the Spikebars.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| The first Star Coin is hidden nice and well. |
| The room you're in appears not to have a path |
| leading off of to the south, but it actually |
| does. Jump south when you're at the section |
| where the south path should be. Grab the Star |
| Coin there. Jump back down, being sure to dodge |
| the Spikebar and take the eastern path. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| In this room, hit the ? Block in the centre of |
| a bunch of coins. If you don't have Fire Mario, |
| skip this paragraph as you can't get the Star |
| Coin without it. If you have Fire Mario, shoot |
| a fireball into the braziers in each corner to |
| light them. Once they're all lit, the |
| portcullis blocking the path on your right will |
| lift up. Walk through, grab the Green Clock, |
| break the crates for a few coins and grab the |
| Star Coin. Run left back to the room that has |
| three paths leading off of it and where you |
| chose the eastern one. This time pick the |
| northern path. |
o-------------------------------------------------o
Hit the Checkpoint Flag and then jump down the large ditch with the large line
of coins leading down. Collect the coins as you fall down to/jump up from the
rubber platform and jump back out. Continue around this hole, taking the path
to your right, collecting the couple of coins. Deal with the Spiny here if you
can and want to and keep going north. You'll come across a second Spiny. Again,
do whatever. Move to the left side of the edge you come across. If the second
Spiny is chasing you still, it might be a good idea to lure him down to the
other one before continuing on. You don't want to be stuck with a Spiny on a
squishy little platform right? If you answered yes, I'm a little bit worried.
Wait for the yellow platform to move next to the edge then jump on. When it
moves to the other side, jump off. Hit the Mystery Box here to go to a small
bonus area.
The bonus area's covered in invisible ? Blocks. Hit most of them for coins,
although the one three from the bottom and two from the right contains a Fire
Flower and the one at the top and two from the right contains a 1-Up which
moves down. Hit that one, followed by the Fire Flower one, which shoots out
to the right. You can backtrack to Star Coin #2 and use the Fire Flower
instead of grabbing it from a different level if you'd rather, but it's your
choice.
When you reappear back in the main area, allow the next yellow platform to move
down, jump on, let it move up and go into the area to your right. Move north
and jump into the pit. Don't be intimidated by the speed at which the Spiked
Poles roll, just compensate and jump earlier than you normally would. Run
north, jumping to allow the Spiked Poles to roll underneath each time.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run past all 11 Spiked Poles, right to the back |
| wall. There's a Star Coin in the middle there. |
| Jump up and grab it then move south a bit and |
| move through gap in the right wall that you |
| see, with the trail of coins leading out. |
o-------------------------------------------------o
Break the right crate at the back wall for a coin and kick the rock for a coin.
Make sure not to kick it into the lava pit though. Take the north or south path
around the lava pit, it doesn't matter. Continue right, dodging the Spiny and
kicking the rock. When the first lava geyser disappears, run across and stop
before the second geyser. When that finally disappears, continue onto the other
side. Dodge the two Spinies there and jump up onto the grassy platform. Kick
the rock there for one last coin and enter the door.
Run up the steps and across the cracked platform jumping at the right edge. If
you timed the jump and gained enough momentum you'll reach the top of the Goal
Pole and receive your 1-Up.
Course Clear!
____________________________________________
2.5.3 World 5-3 [MWW53] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 40 Star Coin to Unlock*
Move north and stomp the Flophopper. You can only stomp it when the yellow side
of its body is facing up otherwise you'll take damage from its spines, so be
sure to time your attack correctly. Move onto the first yellow platform. You'll
begin moving north. Jump over the Spikebar if you need to then jump onto the
Donut Blocks on your right. Grab the coins and then move onto the unmoving
yellow platform north of the Donut Block. This platform will begin moving north
too. Jump over the Spikebars as needed. You can jump onto the Donut Blocks on
your left to collect the coins and then return to the yellow platform if you
want a few more. Just before you reach the spiked block, jump onto the blue
platform on your right. When you land on it it'll begin swinging like a
pendulum. When it swings up to the right jump off and onto the main platform.
Hit the left ? Block for a coin and the right ? Block for a Boomerang Plant.
Throw your boomerang at the Flophopper here to take it out.
Jump onto the yellow platform at the far right corner of this platform. The
yellow platform to your right will begin moving too. Move across to the right
platform before you reach the spiked block, collecting the coins on the Donut
Blocks in the centre if you want to. Stomp the Paragoomba then move back to the
left side before you reach the next spiked block. If it's off too far to the
side don't worry about it too much. Once you pass the spiked block, stomp the
next two Paragoombas and the Venus Fire Trap in the centre. I wouldn't worry
about the one on the right, instead just dodging his fireballs (as well as the
middle Venus Fire Trap's fireballs until it's defeated of course!). Ride the
yellow platforms to the end, then run up the stairs and onto the platform
above. There are two Flophoppers up here. Stomp or boomerang them as you see
fit. Follow the path, defeating the third Flophopper and hitting the Checkpoint
Flag. Move off the right edge at the far side onto the Donut Blocks. Stomp the
Paragoomba and keep moving, you don't want the blocks to fall from under your
feet. Jump over the gap, stomping the second Paragoomba if you get the
opportunity to and move onto the blue pendulum platform.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| When the pendulum platform peaks at either |
| side, take a running jump onto the little red |
| platform that's in the centre. Grab the Star |
| Coin that's there and jump back down onto the |
| moving pendulum platform. |
o-------------------------------------------------o
Let the pendulum platform swing to the right, then jump onto the next one. This
one swings along the north-south axis. When it reaches its northernmost point
jump to your left up onto the yellow platform. These rotate around in a circle.
When you move underneath the ? Block just after moving up, hit it for a Fire
Flower. From there jump up onto the platform. If you instead stay on the
platform, you'll have to crouch to get underneath the spiked block at the
bottom without taking damage.
Climb up the tall pole on your left until you reach the top. From there, jump
onto the rainbow note block and press 'A' as you land on it to shoot into the
sky.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Hit the ? Block, grab the Super Star and |
| rampage through the area, running through all |
| of the four Biddybuds and the Para-Biddybud. If |
| you get them all, enjoy the sweet taste of |
| green mushroom. When you reach the end, jump |
| off the edge and grab the Star Coin. Let |
| yourself fall back down to the main area. |
o-------------------------------------------------o
You'll arrive back in the main world having skipped three Flophoppers. Move
north over the Donut Blocks and onto the two yellow platforms. Move onto the
right one and jump over the spikebar if you need. Once you've cleared the
spiked block, jump up onto the left yellow platform. Jump over the double
spikebar twice if you need to.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Stay on the left platform. It'll lower again. |
| As soon as you can, jump onto the Donut Blocks |
| containing the Star Coin on your left, being |
| careful not to touch the spiked block. Grab it, |
| SPRINT up the Donut Block stairs and jump up |
| onto the yellow platform. Don't forget the |
| double Spikebar as you'll more than likely need |
| to jump over it, unless you stay to the far |
| left side of the yellow platform. |
o-------------------------------------------------o
When you reach the end, jump up onto the platform. Move right and jump up the
steps. Jump left, onto the south edge of the pendulum platform. This part can
be tricky, but you need to time your run up to the north edge of the platform
to coincide with the pendulum reaching its peak. If you time it right and jump
off the very edge of the platform you'll reach the top of the Goal Pole. 1-Up!
Course Clear!
____________________________________________
2.5.4 World 5-4 [MWW54] \
+++++++++++++++++++++++++++++++++++++++++++++
Oh no! You're in a mole's burrow! =O Stay calm and move right. Stomp the Morty
Mole twice to defeat it. Wait for the next Morty Mole to move out from the
little indent in the wall and then drop down on him and stomp him twice. Walk
into the little indent in the wall and move right. You'll move down a small
path, grabbing coins and coming out to the right of the third Morty Mole. Drop
down on him when he's out from the indent in the wall and stomp him twice. Move
into his indent and move left to get a 1-Up. Run back out and continue moving
right. Jump up to the top level and kick the rock for a coin. Drop down to the
right and stomp the Monty Mole.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Walk to the back wall of this platform. Make |
| sure you're to the right of the hole in the |
| floor and then jump up to hit a row of three |
| invisible ? Blocks. Jump up onto the and onto |
| the platform to your right. Collect the Star |
| Coin there and drop back down to the platform |
| below. |
o-------------------------------------------------o
Drop down the hole and grab the coins. Move right until you're between two
platforms above you. Wall jump up onto the right one, move right and stomp the
Monty Mole that appears. From there jump up over the gap and onto the ridge
above and to your right. Wait for the Morty Mole to move to your left and then
run in. Stand underneath where the ceiling is higher, wait for the Morty Mole
to come back and then stomp him twice. Continue and jump over the gap to the
platform containing two brick blocks. The right one contains a Fire Flower.
Grab it and fall down the gap you just jumped over.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Move left and grab the Star Coin then move back |
| right and drop down to the platform containing |
| the Checkpoint Flag. |
o-------------------------------------------------o
Hit the Checkpoint Flag. If you want, you can go down the bottom left path
to defeat the last two Morty Moles there, but I wouldn't worry about it. You'll
need to be Fire Mario to do it by the way.
Kick the rock up on the ridge for a coin and shoot a fireball into the unlit
brazier in the far right corner of the room. Jump down the gaping hole. If you
stay in the centre you'll collect six coins in total. At the bottom, hit the
Large ? Block multiple times for coins, or at least until the three Monty Moles
that appear get too close to you. When they do, move out of their rode and
stomp them as you feel the urge.
Obviously the left and middle Warp Pipes are fakes, although the middle one
does contain a coin. Kick the rock on the island for a coin whilst dodging the
Rocky Wrench's projectiles. Stomp him (wait for him to throw a wrench then run
up and jump on top of him before he sinks back inside the Warp Pipe). Enter the
Warp Pipe
Run under the brick blocks and collect all the coins. You'll need to crawl
to get the ones on either end. Jump onto the brick blocks and collect the coins
up there, as well as the Green Clock. Hop back down and hit the brick block in
the far right corner for a Fire Flower. Exit the out through the Warp Pipe.
Move right and through the doorway. Use Fire Mario's fireballs to take out the
Morty Mole. If you don't have Fire Mario, because the ceiling is too low to
stomp him run to the back wall and crawl underneath the small ridge there.
Follow the ridge right and jump out once you're past the Morty Mole. Keep
moving right and stomp the Monty Mole that appears at the end. Jump up the
stairs and run left. You'll get ambushed by four Monty Moles. Stomp the little
guys and move on. Move to the left side and jump up to the ridge above you.
There is a row of three Morty Moles here. Try and defeat them all without
touching the ground. Each takes two stomps and there are three, so that means a
total of six stomps. That's two 1-Ups! :D
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move right and crawl into the small gap at the |
| base of the wall. Stomp the Morty Mole on the |
| other side. Jump off the ledge to your right |
| and fall down to the bottom. Kick the rock for |
| a coin and run to the end of the path for a |
| Green Clock. Move back and wall jump off the |
| right wall to make it to the middle level. |
| Follow the path left, crawling through the |
| small gap. Collect the Star Coin and run back |
| right. Jump off the right edge toward the right |
| wall, wall jump off it and back onto the ledge |
| at the top. Move left and crawl back out. |
o-------------------------------------------------o
Move up to the platform above. You'll see a row of five Warp Pipes. Below is a
small diagram. Each letter represents one of the pipes in the row. If you enter
into one of the 'A' pipes, you'll come out at the other one. The 'X' pipe leads
to the Goal Pole. Kicking the unbreakable yellow rock into the far left pipe
will give you a 1-Up. When you're ready, enter the pipe marked 'X' on the
diagram below.
A B A X B
You'll come out above ground. Kick the rock on your right for a coin. Defeat
the final Morty Mole. Press 'A' as you land on it for your second stomp to jump
high enough to reach the platform above. If you're a bit unconfident with your
timing, try it on the first time and then just leave the Morty Mole alive. That
way if you stuff up the timing on the first stomp you'll have a second chance
before the Morty Mole dies. Move onto the right platform, take a run up and
jump off the right edge and onto the top of the Goal Pole for another 1-Up.
Course Clear!
____________________________________________
2.5.5 World 5-5 [MWW55] \
+++++++++++++++++++++++++++++++++++++++++++++
First thing's first - get that Giant Tanooki Goomba! Just be careful of his
massive tail. Hit the left ? Block for a coin and hit the right ? Block for a
Propeller Box. Jump into it and hop onto the cloud platform on your left.
Propel yourself onto the small grassy platform to your north-east. Jump down to
the cloud platform to your right and propel yourself into the air to collect
all of the coins. Move back to the grass platform on your left then onto the
cloud platform north of you. Jump onto the next grass platform to your right
and hit all of the Biddybuds without touching the ground for a 1-Up. Make good
use of the Propeller Box's hover feature to aim your stomp onto each Biddybud.
If you need another Propeller Box, jump to the small grass platform on your
right. The left ? Block's one, while the right ? Block contains a coin. Move
back and north onto the next cloud platform. Let it take you up and then jump
to the grass platform to your north-west. On this platform is a MASSIVE stack
of Goombas. They're all so cute stacked up trying to be all mean-looking like
that. :3 Move away from the Goombas if you need to and then propel yourself so
that you're above the stack. The stack is ten-high so if you stomp them all
without touching the ground you gain six 1-Ups! Can't complain there. ;)
Jump to the platform on your left. Hit the right ? Block multiple times for
coins, the left one for another coin and the one in the middle for another
Propeller Box. This is great if you accidentally lose yours by taking damage
from the Goomba stack. Move back to the main platform and hop up onto the
little raised platform. Propel yourself into the air to collect the coins and
then hover over to the large rubber platform to your north. You'll get shot up
into the air. Move onto the platform you get shot up to and defeat the Giant
Tanooki Goomba.
Jump over to the left platform and hit the ? Blocks. The right ? Block contains
a Propeller Box, the Large ? Block contains three coins and the left ? Block
contains a number of coins.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| There's a trail of coins leading down the gap |
| between the main and left platforms and a Star |
| Coin at the end of the trail. Jump down, |
| collecting the coins. As soon as you grab that |
| Star Coin, propel yourself up and back onto the |
| main platform. Obviously you need a Propeller |
| Box to get this Star Coin. |
o-------------------------------------------------o
Jump up onto the ridge on the main platform. Propel yourself into the air and
float over to the first cloud platform. It's moving left and right so take that
into account as you aim for it. Propel yourself forward to the next one. Let
the cloud platform move to the far right and stand in the centre of it so that
you're under the line of coins. Propel yourself into the air to collect them
and then hover north to the main platform. Kick the Checkpoint Flag and then
jump to the platform on your right.
Look through the set of Binoculars. These ones are used to show you where the
second Star Coin is, as well as to show you where you're aiming for. Look up
and left to see the main platform and the Star Coin in front of it. Look up
above this platform to the smaller one. Zoom in on it to find a Toad in a
Propeller Box. Zoom out a little and then follow him down to where the Goal
Pole is. Once you're done looking, exit and jump back to the main platform. Hit
the right ? Block for a coin and the left ? Block for a Propeller Box.
Jump up onto the ridge at the far edge and then propel yourself into the air
and towards the rubber platform to your north. Bounce off it and propel
yourself to the next rubber platform to your north-east. Collect the coins as
you hover down to it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Bounce off of this rubber platform and fall to |
| your left. You need to time it so that you're |
| under the Star Coin when you propel yourself |
| up. When you do, grab it and hover over to the |
| platform to your left. |
o-------------------------------------------------o
Bounce off that rubber platform, propel yourself up and move north onto the
platform. The ? Block there contains a Propeller Box. Ahead are two Giant
Tanooki Goombas. Propel yourself up and above them, then let yourself fall
down onto them. The second one will drop a Tanooki Leaf when defeated. Use
the shadow of the Flying ? Block to judge your position and then propel
yourself up and hit the bottom of it. It contains a 1-up that you can grab.
From there tail spin the brick block at the far left corner of the platform.
Inside is a crank. Tail spin it until you reach the platform above. Jump onto
it, collect the Green Clock and hit the P-Switch. Jump and propel yourself off
of the north edge and fall through the five yellow rings, hovering so that you
get time to adjust your trajectory as needed. Bounce off of the rubber platform
at the bottom and hover over to the grass platform containing the P-Switch on
your left. Land on it and hit the P-Switch. This one can be difficult. Walk,
don't run, off of the right side of the platform and keep holding in right to
collect the rainbow notes that have appeared. It's easy to veer off a little
north or south so be very aware of the position of the circle pad. When you
reach the bottom of the line of notes, propel yourself so that you shoot back
up and grab the last few. If you misjudged when to propel, you can fall down to
the wooden platform below, although you might not have enough time to collect
the notes. This one's a pain and can take a few tries (it took me four before I
got it) and once you've collected all of the notes, you only get a Tanooki
Leaf! So if you didn't manage this, just keep on going and don't worry about
it. After collecting the last note, fall to the grass platform below and grab
the Tanooki Leaf that floats down to you.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| From the grass platform, jump and propel |
| yourself north-west to the rubber platform. |
| When you're above the Star Coin, drop down to |
| grab it. As soon as you collect it, start |
| hovering again and hover over to the rubber |
| platform you were originally aiming for. |
o-------------------------------------------------o
Bounce off the rubber platform and propel yourself north-east. Hover until
you're over the first Para-Biddybud and drop down on top of it. Propel yourself
up into the air again and hover over until you're above the next one. Keep
doing the same until you've hit all six of them, with the last one being above
the Goal Pole. That's two 1-Ups. Drop down onto the top of the Goal Pole for
another 1-Up. The fact that you have a Propeller Box when you reach the Goal
Pole grants another one up again! That's four you've just got. A nice little
bonus. :D
Course Clear!
____________________________________________
2.5.6 World 5-Castle [MWW56] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 50 Star Coins to Unlock*
Hit the brick block at the bottom platform then start climbing the stairs.
Stomp the Dry Bones and hit the middle ? Block for a coin. Jump up the small
step to your north-west and ground pound the two brick blocks there for a coin
each. Jump directly north onto the platforms floating south-west across the
lava. Start running to the north-west. Be careful when jumping onto the
platform as it floats down under the lava quite suddenly. Run northwest,
jumping over the Pole 'n' Chain as needed until you reach the other end. Wait
on the edge of the last platform and as soon as the next one in the line
appears, run onto it and hit the two brick blocks and the ? Block. The brick
blocks contain a coin each and the ? Block contains a Fire Flower. Grab the
Fire Flower and jump onto the line of platforms moving north-east. Follow them,
jumping over the small Pole 'n' Chains and grabbing the coins as you go. At the
end across once more onto the line of platforms floating to the south-west. You
need to be careful because the platform you're jumping from and the platform
you're jumping to will sink under the lava quite quickly.
Run to the north-east, watching out for the Dry Bones spawned from the Baddie
Box at the end of the line of platforms. Jump off onto the platform on your
north, let the wooden platform getting pushed into the air by the lava geyser
fall back down to the lava and jump on. Stomp the Dry Bones on it and jump to
the other side. Stomp the Draglet, dodging any fireballs it might spit out.
Move to the back wall, hit the two brick blocks farthest to the left for a
couple of coins and then hit the brick block farthest to the right multiple
times for coins. Leave the last two brick blocks and jump up onto them and off
them. There are two invisible ? Blocks containing a coin and a 1-Up. Collect
the 1-Up and then move over so that you're standing on the right-most brick
block.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Where you are now will cause the Thwomp closest |
| to you to thwomp into the ground. When it does, |
| jump onto the top of it. It'll move back up and |
| then keep thwomping the ground. Just before it |
| thwomps, run up to the right edge and jump onto |
| the next Thwomp. Collect the Star Coin there, |
| wait for the Thwomp to move back up and when |
| it's about to thwomp, jump to the next one and |
| collect the coins. Drop down to the other side. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Stomp the Draglet, dodging any fireballs it |
| spits out. Now move to the right edge of the |
| platform. Wait until the southernmost chain |
| platform can be jumped onto and jump! Jumping |
| on when the platform's almost level with the |
| platform you're currently on is a decent way to |
| judge. Grab the Star Coin. Stay on this |
| platform and ride it north. |
o-------------------------------------------------o
Move through the red ring when it comes close enough and keep riding the
platform. As you go past the Baddie Box, it'll spawn a Dry Bones on your
platform, make sure you're over to the left side when this happens. Stomp it,
collect the coins as you the platform moves forward and jump onto the platform
as soon as you get close enough to. Collect the last two red coins and grab the
1-Up that appears.
Over the gap to your north are three Podoboos. The two side ones jump and then
the middle one does and they keep alternating in this fashion. Jump over after
the Podoboo you're jumping over falls and hit the Checkpoint Flag.
Look through the Binoculars. There isn't any to actually see, but you can see
two Toads locked up in the bottom floor of the main castle. Look around the
level for the layout then stop looking and move left. When the platform appears
from the lava, jump onto it. Move next to the Thwomp and let it slam into the
ground, when it moves up, run underneath and stop before the next one, moving
to the right to correct yourself (the platforms are pulling you left). When the
next Thwomp moves back up after slamming, move left. If you really wanted, you
can wall jump off of the right side of the left Thwomp up onto the right one to
grab some coins above it, but I wouldn't be too worried about it.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| At the end of this line of platforms is the |
| last Star Coin. Move to the left side of the |
| platform you're on. Let it sink into the lava |
| at the end, but jump up and grab the Star Coin |
| when you're under it (you'll have enough time) |
| and jump directly onto the platform to your |
| north. |
o-------------------------------------------------o
Jump over the gap, stomp the Draglet and keep moving north to the Hammer Bro.
Dodge the first hammer and run up to him and stomp him before he throws the
second. When the platform drops to your north, jump on. When you're able, jump
to the one north of that. Grab the four coins there and jump to the south-east
one. Hit the brick block in the middle multiple times for coins and jump to the
one north of you. Let the platform you're on fly up and then jump over onto the
platform on your right. You'll easily clear the Podoboos jumping out of the
lava, don't worry about that.
As soon as you hit the ground here, Bowser appears! :D On the platforms moving
south are a number of brick blocks. The right of the bottom two brick blocks
contains a 1-Up if you're willing to risk it. The northern-most block on your
left contains a single coin which really isn't worth it for the trouble. None
of the other blocks contain anything.
Run north along these platforms, jumping over gaps and changing sides as
needed. Always stay on the side that Bowser isn't shooting fireballs down. If
you're forced to, you can move down the side he is shooting fireballs down but
you'll need to be aware (there'll still be enough room so you don't take
damage). When you reach the end, jump off onto the platform to your left.
Follow the path around until you're running north. This is a great time to
notice - Bowser has a Tanooki Tail! There are two Podoboos over the gap. If
Bowser's in your rode, wait and he should move fairly soon. Then just time
your jump for just after the Podoboo you're jumping over begins to fall.
Any pillars that Bowser breaks will drop a coin that you can collect, just as
an extra piece of information. Keep moving right, being cautious of Bowser now.
Most likely you'll have to jump over the little gap on the south side of the
path to reach the wooden bridge. I can't really say where Bowser will be at
point 'X' in time as his moves are random to some degree. The best thing to do
is to wait for Bowser to jump and then run underneath him (he hovers a bit in
the air to give you time). Just be patient and take things slowly, there's no
rush.
Once you're on the wooden bridge, run along it and jump over to the north one.
By now Bowser will be on the platform to your right. If he jumps onto the
platform you're on now, move back to the left side, wait for him to land and
then run past him along the south edge of the platform, jumping to the next
one. Watch out for Bowser's tail though! It comes into play very suddenly.
Once you've jumped to the next one, jump to the one after and you'll come face
to face with Bowser again. This is the last one before the button that defeats
him. Run along the south edge, although it's a bit of a tight squeeze. Or dodge
a few fireballs and wait for him to jump before running underneath. Once you
reach the other side, jump onto the black button emblazoned with a red bowser
and he'll fall into the lava. The door to your right will open. Move inside,
past the Toads and hit the Warp Box at the end. You'll jump out and into a
Green Clock. Jump up the crates to the top one then taking a running jump off
of the right edge and onto the top of the Goal Pole for that 1-Up to sate your
cravings.
Course Clear!
WORLD 5 CLEAR!
=============================================================================
| |
| 2.6.0 World 6 [MWW6] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 MB 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 6-1
2 = World 6-2
3 = World 6-3
4 = World 6-4
5 = World 6-5
AS = World 6-Airship
MB = Mystery Box
WP = Warp Pipe
NOTE

When you reach Special World 6, a Warp Pipe will replace the arrow at the
start of the World 6 map, leading to the beginning of Special World 6.
____________________________________________
2.6.1 World 6-1 [MWW61] \
+++++++++++++++++++++++++++++++++++++++++++++
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump over the left rock and onto the platform |
| behind it. There's a Star Coin there to pick |
| up. Grab it and run back. |
o-------------------------------------------------o
Move onto the bridge to your right. Hit the ? Block for a coin. Jump over where
the Cheep-Cheeps are flying over the bridge. There's an infinite number of them
so you can defeat a few to grab some extra coins. Continuing on, look out for
the part of the bridge that looks a bit weak. A Porcu-Puffer will jump through
this section, destroying it a few seconds after you move into near to it. You
can run straight through and you'll clear it in time.
After is a roulette block. Getting a Super Star from it would be amazing.
Remember how there's an infinite number of Cheep-Cheeps jumping over the bridge
a little way back? Well just ahead is another lot. While you're invincible, run
over to them and touch as many of them as you can. I got 12 1-Ups, although I
think you could get as many as 18 1-Up or maybe even more if you were super
quick. If you get something else, just make as much use of it as you can.
Past the roulette block is a two wide group of Cheep-Cheeps jumping over the
bridge, a small gap and then a three wide group of Cheep Cheeps jumping over.
Run along, jumping, dodging and stomping the Cheep-Cheeps as needed until
you're on the small grassy platform between the two wooden bridges.
Move to the next wooden bridge and stomp the three Tanooki Goombas that are
jumping around on the bridge as if they own it. That just gave me a great idea.
People at Nintendo, if you're reading this, play around with the idea of Troll
Goombas, please. They can hide under wooden bridges then jump out and ambush
you when you think you're almost across. It'd be so cute!
Anyway, jump off of this bridge and onto the next small platform separating the
two bridges, timing it so that you don't get hit by a Cheep-Cheep. Move
straight off it onto the next bridge. There's a trail of five Biddybuds
strolling down this one. You know what to do. Stomp them all without touching
the ground for that 1-Up of yours. At the end of the bridge is a grassy
platform. Hit the right brick block for a coin and run through the eastern
patch of flowers for another. Collect the coins along the back wall and jump
onto the tightrope. Porcu-Puffers jump out from behind the waterfall, flying
past roughly halfway across the tightrope. Wait for one to past and then move
onto the other side. Hit the Checkpoint Flag on the small plateau.
Look through the Binoculars now. On the hill to your left is a yellow Toad. If
you zoom in on the guy, he'll begin moving. Zoom out and follow where he goes.
He'll jump into the waterfall you're going to be passing fairly soon. You can
also look to your right and up to see the last of the three Star Coins. Stop
looking through the Binoculars.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| If you jump down south and kick the rock into |
| the Warp Pipe a 1-Up will pop out. Much better |
| than a coin, am I right? Enter that Warp Pipe |
| to enter into an underwater area. Swim forward |
| through the red ring. Collect all the red coins |
| that appear to collect a Tanooki Leaf or 1-Up |
| if you're already a special Mario type. Dodging |
| the two Cheep-Cheeps, go through the two yellow |
| rings for extra coins. The Star Coin is near |
| the ceiling of the level, directly above the |
| Warp Pipe. Grab it then follow the trail of |
| coins down onto the Warp Pipe and enter it. Be |
| aware of the Bloopers while doing it. Although |
| they're unlikely to actually hit you, it's good |
| to be wary. |
o-------------------------------------------------o
You'll come out past the tightrope. You can move onto to collect the last few
coins if you really want, otherwise continue to your right. The two ? Blocks
and the right brick block all contain a coin. At the waterfall, walk straight
into it. There's a Mystery Box hidden inside.
In the Mystery Box you'll have three roulette blocks. Hit them and collect all
their contents before the time runs out. Once you're done and the 10 seconds is
up, move back out from the waterfall. Hop onto the tightrope, jumping over the
path of the two lines of Cheep-Cheeps to the other side.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Hit the Flying ? Block (it doesn't really |
| matter where, but fairly far to the left is |
| ideal). Do a large jump off of the tightrope |
| and onto the now-used ? Block. Jump from there |
| to the tightrope above. Jump off the right edge |
| of the tightrope, collect the Star Coin and |
| fall down to the right edge of the tightrope |
| below. |
o-------------------------------------------------o
Either run straight through the weak part of the bridge (the first section of
it), or wait for the Porcu-Puffer to fly through and destroy it, just don't
linger there! You need to sprint through the next part. There are four sections
of weak bridge here that are all broken by Porcu-Puffers once you get close
enough. You can't let them break the bridge first before moving across either
as they create a gap way too large for you to jump over. As they all appear at
once, this makes it even harder. As long as you're running full speed right the
way through you'll be fine. Run straight to the grass platform, jumping over
the gaps.
Move right and up the steps. Time your run so that you run past where the
Porcu-Puffers are flying through without hitting one (start running from the
start of the platform that runs north, just as a Porcu-Puffer clears it). Jump
off the edge and onto the top of the Goal Pole for your 1-Up.
Course Clear!
____________________________________________
2.6.2 World 6-2 [MWW62] \
+++++++++++++++++++++++++++++++++++++++++++++
Wait for all the spikes on the spikeboards to retreat then collect the coins,
dodge the pokey and exit through the doorway. Move right into the next room.
There's a Blokkablok in this room. If you plan to hit some of the blocks that
make up the Blokkablok, make sure you're not going to get a spike through your
foot whilst doing it. The ? Block in the middle contains a Fire Flower so if
you want it, move down to the southern gap between the two ridges, wait for the
Blokkablok to come and then hit the ? Block.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move up to the far right corner. A Pokey will |
| appear. Shoot it with fireballs or boomerangs |
| if you have them, until it's defeated. Move in |
| and grab the Star Coin. If you don't have Fire |
| or Boomerang Mario, there's another way to get |
| in. There's a path leading from the doorway in |
| the far left corner to the gap in the wall |
| containing the Star Coin. You can take that |
| instead if you want. You need to jump up onto |
| the ridge to your right when in the doorway to |
| find the secret path. |
o-------------------------------------------------o
Enter the door on your right and enter the elevator. It'll take you down a
floor to a room with three Pokeys. Every few seconds each block in the room
will raise up to a predetermined height, before dropping back down so you need
to work around this mechanic. Defeat the Pokeys with fireballs if you can and
want to then run onto the block in the far left corner. It'll raise up and put
you level with the platform above. Move onto this platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| There's a brick block that you can break at the |
| base of the far wall. Roll through it to break |
| it and continue into the back room. Run in and |
| grab the Star Coin. Move back out. |
o-------------------------------------------------o
Follow the path out the right door and hit the Checkpoint Flag. Let the two
spikeboards drop and then run onto them and hit the ? Block multiple times for
coins, making sure that you're off of the spikeboards before they shoot up
again. Move onto the other side. The Blokkablok here move through the air along
the southern wall, so you can hit the two ? Blocks on it for coins. Move onto
the elevator.
It'll move up. When it comes level with the elevator moving down, jump from one
to the other. When it moves up, take a running jump to the left onto the
platform over there. You need to jump right off the edge to make it to the
other side.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run left up the small tunnel to the end. The |
| Star Coin's there. Grab it and begin running |
| back because a Spiked Ball will be chasing you. |
| You can outrun it pretty easily. At the end |
| jump back to the right elevator. Immediately |
| move to the platform on your right. If you |
| don't you're going to jump to the left elevator |
| when you move next to it, because the Spiked |
| Ball is going to fall down into the right |
| elevator. |
o-------------------------------------------------o
When you're at the top right platform (the one with two Blokkabloks on it),
allow the right elevator to move down and jump on the roof of it. Ride it back
up. When it reaches the top floor you'll be just below a 1-Up. Grab it, let the
elevator move back down and jump back onto the platform.
The ? Block of one of the Blokkabloks contains a coin while the other contains
a Tanooki Leaf. As soon as the spikeboards go down, run to your right and jump
into the swinging elevator. Jump from there onto the bottom left spikeboard.
Time your jump to the spikeboard north of you so that you land just as the
spikes go down, jumping through the red ring as you go. Keep jumping from
spikeboard to spikeboard, timing the jumps the same as before. Collect all five
red coins to receive a 1-Up or Tanooki Leaf if you're small or normal Mario.
Don't ever jump diagonally, because you're just jumping to a spikeboard that's
going to be shooting up at the same time as the one you just jumped off. Enter
the Warp Pipe.
As soon as you exit the Warp Pipe and chase the Flying ? Block that's flying
away from you. Hit it as it contains a 1-Up. Take a running jump off of the
highest raised block to reach the top of the Goal Pole.
Course Clear!
____________________________________________
2.6.3 World 6-3 [MWW63] \
+++++++++++++++++++++++++++++++++++++++++++++
The platforms that appear to appear and disappear is actually one platform
teleporting around the room. If you stand on it, you teleport to. Stand in the
southern corner and wait for the platform to appear beneath your feet. Let it
teleport to the first Warp Box and hit it (it's hidden behind the picture of
the piano keys).
You'll appear in a room with a giant piano with moving keys. Hit the P-Switch
and get to collecting coins. If you're going to collect the Star Coins you're
not going to even get close to getting all the coins that appear.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Following the keys along, you'll come to a |
| point where a white and two black keys are |
| missing, being replaced with four notes blocks |
| with the Star Coin moving back and forth along |
| where the keys would be. Wait on the note |
| blocks until the Star Coin moves to you and |
| grab it. While you're waiting make sure you're |
| facing towards the Boo behind you otherwise |
| it'll catch up. |
o-------------------------------------------------o
Keep moving on, bouncing on the next set of note blocks to collect the coins
above it. Hit the Warp Box at the end. You'll be back at the start. Use the
platform to reach the second Warp Box and hit it (it's hidden behind the
picture of the block).
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
|-------------------------------------------------|
| *3D Recommended Area* If 3D isn't on, it's |
| recommended that you turn it on now. |
|-------------------------------------------------|
| The Star Coin will be floating randomly around |
| this area. Simply find it, run over to it and |
| grab it. If you can't see it, it's behind a |
| block somewhere so just wait for it to come |
| out. |
o-------------------------------------------------o
The Warp Box at the bottom will warp you to the top right Warp Box. The Warp
Box furthest to the left and up the top leads back to the main area. Climb the
steps or hit the Warp Box at the bottom then jump over to the Warp Box that
leads back to the main area.
Use the teleporting platform to reach the third Warp Box and hit it (it's
hidden behind the picture of the book). You'll appear in a library. Hitting the
first Warp Box will teleport back you to the main area, something you don't
want to do. Hit the ? Block for a bunch of coins. Make sure the Boo here
doesn't reach you either. Wait for the bookcase to move back and then run up
the ramp on the far left. You may need to face the Boo so it doesn't chase you
while you're waiting. Follow the ramp up and using the books as steps to reach
the upper level of the room. Make sure your jumps are high enough to clear the
Peepas.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Around the southern part of the upper level, |
| the Star Coin moves around in a square, so look |
| for its shadow on the ground. Follow its path |
| and jump up and grab it when you can. |
o-------------------------------------------------o
Run to the far wall of the platform and into the middle shelf of the bookcase
on the back wall. It's actually fake, there's a Warp Box inside. Hit it.
You'll now have to jump across floating books with two Peepas circling the
centre between the two floating books. Just jump across, dodging as needed.
Face left whilst hitting the Large ? Block multiple times as a Boo will appear
on that side. The normal ? Block contains a Fire Flower.
Continue right. There are books sliding in and out of the bookshelf so wait,
facing back towards the Boo to stop him from chasing you when you have to. The
back crate of a pair you need to jump over contains a coin. At the end are two
brick blocks both containing coins as well as two Peepas circling above you.
You can use the sliding book to your left to wall jump up onto the brick blocks
or just take a running jump onto the blocks. Make sure to dodge the Peepas and
jump down the stairs and onto the tightrope.
Move off the other side and up the steps. Grab the three Blue Clocks and run
down the right side. Jump onto the next tightrope and move across until a Giant
Boo appears. When it does, run back to the platform you were just on, grab all
the coins there and then lure the Giant Boo to the left side of the platform,
making sure there's enough room to get around it and onto the tightrope behind.
When you've lured it far enough, sprint around it onto the tightrope and pound
down it. Jump onto the right platform and enter the door.
Alternatively, you can get past the Giant Boo in a simpler fashion. The point
on the tightrope that causes the Giant Boo to appear when stood on has an
invisible block above it. Jump up and hit it, whilst facing the Giant Boo to
keep it at bay. Perform a large jump up onto the block and then turn away from
the Giant Boo. It will move over to you and sit directly underneath. From
there, taking a running jump to your right, jumping past the Giant Boo and onto
the tightrope beyond. Continue onto the platform and enter the door there.
Outside is another teleporting platform. Wait underneath it and it'll
eventually reach the ground. You'll then teleport to the top platform.
Anticipate the change and start your run up. Jump of the right edge and grab
the top of the Goal Pole for a 1-Up.
Course Clear!
____________________________________________
2.6.4 World 6-4 [MWW64] \
+++++++++++++++++++++++++++++++++++++++++++++
The coloured platforms in this level disappear and appear to the beat of the
music. So if you're music's off, I'd suggest turning it on just for this level
at least, it makes things a little easier. I'll go into the beat order below.
The sequence of platforms appearing and disappearing repeats every two bars.
The bars have four beats in each and act in this way.
BAR ONE
Beat 1 Beat 2 Beat 3 Beat 4
Blue On Yellow On Red On Nothing
BAR TWO
Beat 1 Beat 2 Beat 3 Beat 4
Blue Off Yellow Off Red Off Nothing
It's pretty simple and you should be able to follow it fairly easily.
Throughout this level I'm unofficially naming these platforms Beat Platforms
as they turn on/off to the beat.
Okay, jump up the stairs and to the first set of Beat Platforms. Move to the
next one as it appears until you're on the other side. Move to one side of the
next platform and move up to the Wallop. Jump so that it jumps and run around
it while it's recovering.
Jump up the beat platform steps as they appear and onto the platform above.
You'll come across two Prongos. Move just in front of it so that it dives onto
your position. As soon as it starts diving, move out of the rode and stomp its
underside after it lands. Do the same for the other then hit the ? Blocks. The
two side ones contain a coin each but the middle contains a Tanooki Leaf. Move
up to the next platform.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump just before the Wallop so that it jumps. |
| When it lands, jump on top of it. From there |
| you should now be able to see the Star Coin on |
| the top of the platform. Jump from the Wallop |
| to the platform and grab the Star Coin. Drop |
| back down and enter the door. |
o-------------------------------------------------o
Move along to the start of the Beat Platform stairs. There's a Wallop block
your path. To get around him, jump when you're just to the right of the stairs
(to give you enough room to get around) and then jump onto the stairs. You're
going to have to time it a bit so that you're able to jump onto the stairs
straight after you move around the Wallop. Move up the first set of stairs as
they appear. The next set, wait for the yellow Beat Platform to appear and
jump straight to it and onto the platform above.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Wall jump off of the green exterior wall just |
| to the left of the door and onto the platform |
| above the door. Grab the Star Coin up there, |
| drop down and enter the door. |
o-------------------------------------------------o
Hit the Checkpoint Flag. Jump to each Beat Platform as it appears and then to
the other side. Move through the red ring and collect the first two coins,
the jump to collect the higher coin should cause the Wallop to jump. Run around
him, jump onto the platform he's on and move past. Collect the next two coins.
The jump to grab the second of those two coins should cause the next Wallop to
jump to. Move around him like you did the first one and collect the last red
coin. This will give you a 1-Up.
Run along the path until you reach the next set of Beat Platforms. You can run
up these as they appear, but you need to be fairly quick. If you're slow you
can skip the red one completely and just jump to the platform above.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move to the next set. Jump over the Spikebar |
| here whenever you have to. Jump straight to the |
| block that the Spikebar protrudes from. Tanooki |
| Mario here is very helpful as it can be hard to |
| jump onto it accurately without the ability to |
| hover. Grab the Star Coin and jump straight to |
| the next wooden platform. |
o-------------------------------------------------o
Here you're within range of both Spikebars so watch out. The one behind you
comes almost immediately after every two jumps over the Spikebars in front.
Continue along the next set of Beat Platforms, jumping over the Spikebars as
needed. Once across, move north up the stairs.
Defeat the Prongo here as you did the others. For the next set of Beat
Platforms you may need to be a bit patient. Only jump onto the Blue Platform
when it appears, but only when the Pole 'n' Chain is moving away from you.
That'll give you time to get onto the platforms before you need to worry about
jumping over the pole. Continue across as normal, jumping over the pole when it
comes back around.
There's another Prongo here. Defeat it as before. For the next set, do the same
as before. Be patient and when the Pole 'n' Chain's over the other side when
the blue Beat Platform appears, move across, dodging the pole as you go.
Continue on. As the next set appears, jump along each. At the last one, take as
much of a run up as you can manage and jump off of the red platform and onto
the top of the Goal Pole, making use of hover if you're Tanooki Mario.
Course Clear!
____________________________________________
2.6.5 World 6-5 [MWW65] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 60 Star Coins to Unlock*
Move up and onto the first rubber platform. Jump up, stomp the Paragoomba and
jump onto the next rubber platform. The next one is moving perpendicular to the
platform you're on. Jump onto it and up to the next platform. Stomp the
two-high Goomba stack and follow the path onwards.
When you reach the next rubber platform, jump onto it and move to the left
side. Follow it along as it moves to the right, staying over to the left side.
Jump across to the right when you need to jump over the ice then up onto the
platform containing the Goomba. Stomp it and jump to the right. Hit the brick
blocks (the centre one contains a Tanooki Leaf).
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Drop down onto the rubber platform you were |
| just on. The Star Coin is underneath the |
| platform with the brick blocks, you'll see the |
| bottom of the shadow of it on the rubber |
| platform. Bounce over to it and grab it. Move |
| back to the right side and jump off of the |
| rubber platform up onto the one on your right. |
o-------------------------------------------------o
Move along with it, jumping onto the two platforms, the first containing two
Goombas and the second containing three Goombas. Stomp them all and jump back
down to the rubber platform. Use the rubber platform to jump up onto the ring
of brick blocks. Ground pound the one to the left of the far right corner, as
it contains a 1-Up. None of the other brick blocks contain anything so move
right.
Hit the Checkpoint Flag and follow the path right. Fall down onto the first
rubber platform to collect the coins and then jump from one up to the next
until you're on the top platform. Jump down onto the four rubber platforms
joined together, falling through the red ring as you go. Jump up and collect
the coins above the rubber platform and jump up onto the ice to collect the
last coin. Collect the 1-Up (or Tanooki Leaf if you're only small/normal Mario)
you get and stomp the four Goombas stacked into two
stacks.
Move along the path and onto the next rubber platform. Stay on the left side
then jump over the ice, stomping the Paragoomba as you go, landing back on the
right side of the rubber platform. Jump over the next bit of ice, defeating the
Paragoomba on that too. Fall down to the rubber platform again.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| When you move between the two lots of wood, do |
| a large jump. From there, move into one of the |
| wooden walls and wall jump off it. Jump into |
| the other wall and wall jump off of that. Keep |
| doing so until you're on the platform above. |
| Grab the Star Coin there. I'd suggest not |
| hitting any of the brick blocks that you're |
| currently on as, unless the rubber platform is |
| still below, you'll most likely fall to your |
| death. Jump off the right edge and down onto |
| the rubber platform. |
o-------------------------------------------------o
From there jump to the next rubber platform on your run and then onto the Donut
Blocks. Stomp the two Paragoombas stacked on top of each other then move onto
the rubber platform. Jump up onto the next one and then the next one again.
Above this platform will be a Large ? Block. Hit it as many times as you can
before it stops dropping coins and then wait for the moving platform on your
left to come near you.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| When it gets close enough, jump up onto it. |
| Take out the two Paragoombas as you go and |
| follow it along until it's reached the left |
| side. Jump down and grab the Star Coin a little |
| way below you and fall onto the Donut Blocks. |
| Jump all the way back up onto the moving |
| platform you just jumped off. |
o-------------------------------------------------o
Jump north from the moving platform up onto the ice. Jump up the rubber
platforms until you reach the last one before the Goal Pole. Jump off the north
edge of this platform, pressing 'A' to get extra air. You've got a crosswind
here blowing to the left, so you need to aim a little to the right of the Goal
Pole to compensate. If you're Tanooki Mario, hover too to make it easier. Reach
the top to get the 1-Up!
Course Clear!
____________________________________________
2.6.6 World 6-Airship [MWW66] \
+++++++++++++++++++++++++++++++++++++++++++++
This is another classic, right-moving screen level.
Hit the middle brick block for a coin and then past the first Spiked Stake as
it begins to retreat. Hit the ? Block multiple times then moves past the next
Spiked Stake the same way. Watch out for the Rocky Wrench that throws Bob-Ombs.
Dodge the Bob-Ombs and stomp him.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hidden behind the crates is a Star Coin. Jump |
| behind and grab it. No need to break the crates |
| as they contain nothing. |
o-------------------------------------------------o
The next Spiked Stakes, move down and up very quickly, so you need to move
through quickly as well. The middle of the three brick blocks contains a
Tanooki Leaf. The other two contain nothing. Grab the leaf and jump over the
gap.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Up ahead are three Directional Blocks. Hit the |
| middle one three times (the first hit will need |
| to be a tail spin or to crawl underneath it and |
| jump). Jump up onto the Directional Block (you |
| may need to jump up onto one of the ones either |
| side of you first to reach) and then jump again |
| to grab the Star Coin. Drop back down. This one |
| can be fairly hard as you have to do it all |
| relatively quickly. If you don't, the screen |
| will move past and you'll either have to |
| continue on without the Star Coin or die. |
o-------------------------------------------------o
Move right. If you're Tanooki Mario, hover over the Spiked Stake here. If not
then let the Spiked Stake move in and jump onto the rubber platform that was
hiding underneath it to jump onto the next platform. Dodge the Bob-Ombs this
Rocky Wrench is throwing at you as you're doing so then stomp him when you
reach him.
Continue up the steps, wait for the next Spiked Stake if needed and then use
the rubber platform to jump up to the next level. Don't worry about the coin in
the small crevice in the wall, it's there to try and slow you down.
Okay, you have a Spiked Stake right above your head, so make sure you're
careful of when you're jumping. As soon as the Spiked Stake fully recedes, you
should be able to run over to the right and jump off the rubber platform and
onto the platform above you to your left.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The final Star Coin is right above you. You |
| should be able to see it's shadow. Wall jump |
| off the left wall and you'll grab the Star |
| Coin. I'd suggest falling back to the same |
| platform. |
o-------------------------------------------------o
Jump right over each gap until you reach the Warp Pipe. Enter it.
You're battling Pom Pom. The room is now split into seven platforms, with the
gaps dividing the platforms spitting out flames. Pom Pom will function the same
as before. The main thing is to stay aware of the platforms and think ahead. In
general, dodge Pom Pom's first boomerang shot and then begin to move towards
her. Predict and dodge her second one and make sure you stomp her before the
second one returns. When she's chasing you around in her shell, just keep
running around and make sure not to double back on yourself so that there's no
chance of getting hit. Stomp her three times to win. When she's defeated, the
flames will sputter out. Collect the coins she drops and enter the Warp Pipe.
When you exit the Warp Pipe, follow the trail of coins up to the top step and
take a running jump onto the top of the Warp Pipe to collect your 1-Up. You can
collect a coin from an invisible block above the end of the wood jutting out of
the left side of the ship on your way up if you wish. Done!
Course Clear!
WORLD 6 CLEAR!
=============================================================================
| |
| 2.7.0 World 7 [MWW7] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\_________/\___/\___/\___/\ |
| WP 1 2 TH 3 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = World 7-1
2 = World 7-2
3 = World 7-3
4 = World 7-4
5 = World 7-5
AS = World 7-Airship
TH = Toad House (Red)
WP = Warp Pipe
NOTE

When you reach Special World 7, a Warp Pipe will replace the arrow at the
start of the World 7 map, leading to the beginning of Special World 7.
____________________________________________
2.7.1 World 7-1 [MWW71] \
+++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
Shortcut

There is a major shortcut in this level. It can be used to quickly skip over it
(not recommended), but you won't be able to collect any of the Star Coins. If
you do want to perform it, you will need to be Tanooki or Statue Mario. If you
instead want to collect the Star Coins, skip to the beginning of the proper
level walkthrough.
When you begin, look at the background of the area that you're in, you'll see
the Goal Pole behind you, over a fairly large gap. This gap can be traversed by
making a jump off the very edge of the cliff towards the other side and
hovering when you reach the highest point. Continue hovering until you move
past the rail, then land.
Jump up the Warp Pipe steps, stomping the Piranha Plant in the second Warp Pipe
when it goes to bite, so that it's lower and easier to reach. When you're above
the second one, jump up and hit the invisible block above and collect the 1-Up
that it drops. Jump up to the top Warp Pipe and take a running jump off of the
right edge onto the top of the Goal Pole for a 1-Up!
And that's it!
-------------------------------------------------------------------------------
Move right and hit the rock there. Grab the coin and move left and up. Hit the
rock there. It will contain a coin and Coin Coffer. Keep stomping the Coin
Coffer until he dies and grab all the coins. If you stomp the Coin Coffer
without touching the ground until it dies, you receive a 1-Up for your efforts.
Break the fake Warp Pipe and a trail of coins will appear. Follow it and jump
into the water at the end, grabbing the coins as you fall.
Float down to the bottom and through the first yellow ring. Move to your right,
hit the six brick blocks for coins (one contains multiple coins), watching out
for the Cheep-Cheep floating around nearby and fall through the second yellow
ring. Float further down and continue left, going through a third ring and into
the next area.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| This area will contain a few crates. Break the |
| ones closest to you. Behind them will be the |
| Star Coin. |
o-------------------------------------------------o
The other crates, don't contain anything. The far right ? Block contains a Fire
Flower while the others contain a single coin each. Go up and hit the P-Switch.
A stone door will open. Move through it, swimming along the top of the ceiling
(constantly press 'A') and moving over the Spiky Plants. If you're Fire Mario,
simply send some fireballs in to kill the Spikey Plants.
Swim under the Porcu-Puffer. Be careful not to drop too much; if you fall below
the screen, you die. Continue under the second one and into the Warp Pipe. You
can defeat them by shooting fireballs if you have them, but be careful not to
get too close.
Exit the Warp Pipe and grab the coins between the two lines of brick blocks.
The whole top row of brick blocks (except for the one right in the far right
corner) all contain one coin each. After you've collected as many coins as you
want, exit through the Warp Pipe.
Move up the tunnel between the two Porcu-Puffers (or where they were if you've
defeated them). Break the brick blocks above you and grab the Green Clock
above. The top right brick block contains a number of coins. Fall back down and
move to your right. You'll get pushed forward through the tunnel by the
current. It's too strong for you to swim against so there's no way back after
that, so make sure you do everything you want to first.
Move over and hit the Checkpoint Flag. Move down the tunnel to your north and
go through the red ring, swim back quickly and grab the five coins in time.
Doing so will give you a Fire Flower.
Note: If you want to finish this level quickly and don't want the second Star
Coin, you can actually swim past the Spike Eel. Move along the top of the back
wall of the tunnel containing the Spike Eel so you don't actually touch it. At
the end of the tunnel you'll come out near the end of the level. The third Star
Coin will be north of you and the Warp Pipe leading to the end of the level
will be above you. It's just a simple shortcut and I wouldn't recommend it, so
that you don't miss out on the second Star Coin.
Move south and drop down past the Spike Eel when you have enough room. Hit the
? Block below as it contains a number of coins. Wait for enough room to
continue past the second Spike Eel. Move through the yellow ring.
On the wall behind where the third Spike Eel moves along are a number of
crates, break them (tail spinning or fireballs are the only way to) and grab
the 1-Up behind. Move back out when the Spike Eel's moved back into its tunnel
and drop down past it. If you're impatient, hit it with fireballs to make it
sink back into its tunnel so you can move past. Fall down through the tunnel
moving down and right, the current pushes you through and doesn't allow you to
get back (at least not without a little bit of effort) so make sure you do
everything before going down this tunnel.
Go through the yellow ring at the bottom and dodge around the Porcu-Puffer or
hit it with fireballs if you're Fire Mario. Bounce off of the note blocks and
into the air. Move up through the brick blocks (none contain anything).
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll now come across the back end of the |
| lowest Spike Eel (you passed it a little while |
| ago). As the Spike Eel move left, move into the |
| tunnel it's in. When you see the shadow being |
| cast by the Star Coin (it's only a small way |
| in), swim up and grab it. If the Spike Eel |
| moves back before you can get out, wait until |
| it or the eel above you moves left to give you |
| enough room. Until then keep pressing 'A' every |
| so often to keep yourself relatively still. |
o-------------------------------------------------o
Follow the tunnel up. At the top Spike Eel, move into its tunnel when it moves
left. Near the opening is a Green Clock. Grab it and move back out.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Keep moving up and you'll come across a tunnel |
| in the back wall. In this tunnel is the final |
| Star Coin... and another Spike Eel. There's |
| also a current pulling you into the tunnel, but |
| it's not strong enough to stop you from getting |
| back out. Move in, grab the Star Coin and run |
| back out before the Spike Eel catches you. If |
| you haven't reached the Star Coin when the |
| Spike Eel reaches you, swim back out and wait |
| for it to recede back into the tunnel. Follow |
| it in as it recedes, collect the Star Coin and |
| then swim back out. |
o-------------------------------------------------o
Move up the main tunnel and out of the water. Hit the crate closest to you for
a Fire Flower and stomp/fireball the Piranha Plant in the Warp Pipe. Enter the
Warp Pipe. Outside is a second Piranha Plant in the middle Warp Pipe. When it
tries to bite you, jump up and stomp (or fireball) it. Jump to the middle one.
Don't worry about entering it to see where it leads, it shoots you out of the
right one and onto the ground below and vice versa if you enter the highest
one.
Jump up to the second Warp Pipe, stomping the Piranha Plant when it goes to
bite, so that it is lower and easier to reach. Once on the second Warp Pipe,
jump up to hit an invisible block containing a 1-Up. Grab the 1-Up then jump up
to the last Warp Pipe and take a running jump onto the top of the Goal Pole.
1-Up for you!
Course Clear!
____________________________________________
2.7.2 World 7-2 [MWW72] \
+++++++++++++++++++++++++++++++++++++++++++++
Jump past the four Pole 'n' Chains, dodging each one. Lure the Chain Chomp out
and then run underneath where he is anchored and hit the ? Block. Collect the
five coins, being careful not to touch it. Run down one side of the line of
Pole 'n' Chains just as they begin to move away from that side.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Lure the next Chain Chomp out from where it's |
| anchored and hit the ! Block above it three |
| times before the Chain Chomp comes back. If you |
| don't hit it three times before the Chain Chomp |
| returns, quickly move away, lure the Chain |
| Chomp back out and hit the ! Block until you've |
| hit it three times in total. You need to be |
| quick otherwise the Platform Blocks that appear |
| will disappear before you can actually make use |
| of them. Run up the Platform Blocks and grab |
| the Star Coin at the top and jump back down to |
| the ground. |
o-------------------------------------------------o
Continue running along the path, jumping over the Pole 'n' Chains as needed.
Grab the 1-Up as you go and then continue to the other side, up the stairs
and through the door.
Hit the Checkpoint Flag. When you jump along the blue and red panels with the
Spiked Poles, they roll towards the side you're on. Think of the panels like
seesaws moving up and down around the fulcrum (the line separating the red and
blue sides of the panels. If there is more weight to one side, that side will
dip and the other side will raise, causing the Spiked Pole to roll towards the
dipped side. Move onto the panels.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Run along the first two panels on the blue side |
| then jump onto the red side of the third panel, |
| jumping over the Spiked Pole too. Run to the |
| next panel, jumping over the Spiked Pole there |
| then onto the red side of the next and onto the |
| Donut Blocks containing the Star Coin. Grab it |
| and jump back onto the panels before the Donut |
| Blocks fall. Continue down the panels moving |
| side to side and over the Spiked Poles until |
| you reach the end. |
o-------------------------------------------------o
Move up the steps. Dodge around the Chain Chomps and hit the ? Block, it
contains a Fire Flower.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move up onto the platform with the Pole 'n' |
| Chain swinging from side to side. Jump over it |
| as it moves underneath you until the spikes |
| protruding from the spikeboard disappear, at |
| which time you can jump onto the spikeboard. |
| Jump up and grab the Star Coin above the |
| spikeboard. |
o-------------------------------------------------o
Jump off the spikeboards before the spikes reappear and onto the platform with
the Pole 'n' Chain swinging towards and away from you. Jump onto it when the
pole is moving away so you have enough time to jump over it when it comes back.
Wait for the Pole 'n' Chain on the next platform to move away too, before
jumping onto that one. Jump over it and onto the spikeboard, obviously not when
the spikes are up. Wait for the Pole 'n' Chain on the final platform to begin
moving away and jump onto that one. Jump over the pole and onto the other side.
Run behind the steps for some coins then up the steps and into the door.
Jump onto the blue side of the first fulcrum panel until it dips fully then run
over onto the red side and jump to the next panel. Stay on the blue side of
this panel and jump over the Spiked Pole and onto the red side of the panel
(towards the middle so you can take a run up before you jump off of the right
edge) when the Spiked Pole rolls underneath. Take a run up and quickly jump off
the red side before it dips too much. You should reach the top of the Goal Pole
for your 1-Up.
Course Clear!
____________________________________________
2.7.3 World 7-3 [MWW73] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 70 Star Coins to Unlock*
Move north over the first tightrope. Hit the Para-biddybuds as they fly across
it. Jump off and onto the next one. Move to the right side of it and hit the ?
Block. Jump up onto the next tightrope and to the one above. Large jump
straight onto the note block before the line of Fuzzies reach you. Jump off of
the Note Block (press 'A' as you land) and left before the Venus Fire Trap
shoots a fireball, giving you room above you to dodge the fireball it shoots
now. Stomp it and land on the flying platform. Jump back to the tightrope.
Break the three brick blocks to get at the Large ? Block. Hit it as many times
as you can before it stops giving out coins.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump to the tightrope on your right, move |
| underneath the Warp Box. Jump off the right |
| side of it, follow the trail of coins down, |
| grabbing the Star Coin as you fall. On the |
| tightrope below, move back left and the jump |
| back onto the tightrope with the Warp Box above |
| it. Jump into the Warp Box. |
o-------------------------------------------------o
After you warp, continue right, down the tightrope you're on. Hit the middle
Directional Block four times (five if you want to make things a little easier)
then do a large jump up onto the blocks. Dodge the fireball from the Venus Fire
Trap if you need and jump over to the tightrope on your right containing the
Fuzzy. Do a large jump up and onto the Venus Fire Trap and grab the Green Clock
above it. Jump back over to the Directional Blocks and onto the middle one.
From there do a jump onto the Rainbow Note Block (move might need to gain a bit
of momentum to jump high enough). Press 'A' as you land on it and fly up into
the air.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Hit the ? Block and grab the Super Star. Run |
| along the path, hitting the seven |
| Para-Biddybuds as you go, for a total of three |
| 1-Ups. At the end of the path jump off the |
| edge, grab the Star Coin and fall down to the |
| main area. |
o-------------------------------------------------o
Hit the Checkpoint Flag on the platform and look through the Binoculars. Look
up high and to your right. There'll be a flying platform with a number of Toads
of all colours crowded on it. Zoom in on it and two of them will throw out
Super Mushrooms. Stop looking through the Binoculars and grab the Super
Mushrooms as they slide past. You can also use the Binoculars to see the last
part of the course and the location of the last Star Coin. When you're done,
hit the Warp Box.
You'll start at the bottom of a fairly long trek up. Jump up the tightropes.
Watch out for the Fuzzies, you can see their path, it's a thin
semi-transparent box. They move along the edge of the box, so use this to
anticipate their movements. Above, there are two tightropes to choose from. If
you want a few extra coins, choose the right one and stomp the Para-Biddybud on
it. If not just take the left path.
Jump up onto the next tightrope. Collect the coins on the right side and jump
onto the tightrope on the left side. Jump onto the next tightrope, but make
sure the Fuzzy isn't about to move through where you're landing.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Just jump off the left side of the Tightrope |
| and grab the final Star Coin. Let yourself fall |
| to the tightrope below then jump back up to the |
| next tightrope, again making sure you're not |
| going to collide with the Fuzzy. |
o-------------------------------------------------o
Make sure the Fuzzy is moving down the right side of its path and jump to the
next tightrope. Jump up the tightropes, following the trail and collecting the
coins.
Three tightropes up above of the wooden platform is a Para-Biddybud circling a
tightrope. When you can, jump onto it and then stomp the Para-Biddybud when it
comes around. Jump onto the tightrope going along the north-south axis. Move to
the far side of it and jump up onto the next one. Move to the end of this
tightrope and jump onto the platform when the Para-Biddybud allows you to.
Stomp it and jump into the Warp Box.
After warping, move along the tightrope. Hit the first Directional Block twice,
the second four times and the third eight times. You'll need to employ large
jumps (pressing 'A' as you land to jump higher) to hit the last one eight times
and to jump up onto the first one. Jump from the first Directional Block to the
third then take as large a run up as you can manage and jump onto the top of
Goal Pole. 1-Up!
Course Clear!
____________________________________________
2.7.4 World 7-4 [MWW74] \
+++++++++++++++++++++++++++++++++++++++++++++
Move forward and jump onto the rotating cogs. Move to the middle of it and hit
the ? Block multiple times to make it drop a number of coins. Jump off the
north-east to the next cog and north to the large one. Knock the Bob-Ombs
around and run away before they explode. Jump left to the next cog.
You need to time this jump well. When it's about a third of the way toward
the centre, begin your jump, aiming it towards the turning point of the
pendulum. You should land on the platform. When it swings up to the far right,
jump off and onto the platform there.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Climb up the left side of the pole. Jump off |
| and grab the Star Coin. Time it so that your |
| jump starts when the pendulum has almost reach |
| the right side. Land on the pendulum, swing |
| back and forth once and jump off back onto the |
| platform. |
o-------------------------------------------------o
Climb up the right side of the pole and jump off onto the rotating wheel of
platforms when there's one underneath you. Let it move around two notches so
that you're at the top. Walk onto the green path to your north. Follow the path
around and stomp the Morty Mole twice to defeat it. Hit the ? Block there for a
Fire Flower. Grab the coins and then come out of the left path back to the
wheel of platforms. Drop down onto one when it stops below you. Follow it
around and jump off onto the right green path when it moves past it.
Either wait for the Morty Mole here to come out from underneath the low ceiling
before double-stomping it or shoot fireballs at it to defeat it. Follow the
path around to the platform before and below the next Morty Mole. There is a
small gap to your left, underneath the platform that the Morty Mole is on.
Crawl into it and continue crawling until you grab the 1-Up. When you do, crawl
back out.
Jump up onto the platform that the Morty Mole is on. Either shoot it with
fireballs if you're Fire Mario or wait on the right side and jump up and stomp
it twice when it comes to over to you. Continue down the path, grabbing the
coins as you go. Hit the last Morty Mole with fireballs or follow it out from
underneath the ceiling and stomp it twice there. It's likely that one of the
Morty Moles will drop a Super Mushroom at random.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| It's out on the right side of the path jutting |
| out from the wall. It's fairly high above your |
| head. Wall jump off of the back wall and grab |
| it. As you jump off the wall, push up on the |
| Circle Pad so that you fall back down onto the |
| path and not off the ledge and to your death. |
| Hit the Warp Box after you have it. |
o-------------------------------------------------o
Hit the Checkpoint Flag. Jump onto the cog (obviously not where the gap is).
Wait on the edge opposite the gap. When it moves so that you're at the north
edge, take a running jump off and onto the small, yellow L-shaped platform.
Stomp and then kick the Tanooki Bob-Omb that floats down onto it. Wait for the
platforms to swing around so that there's only a small gap between the platform
you're on and the one north of you. Jump onto it, collect the Blue Clock and
wait on the edge of the part of the platform that's going to reach the Star
Coin first.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Wait for the platform to swing around so that |
| it brings you in the path of the Star Coin. |
| Grab it. |
o-------------------------------------------------o
Wait for the platform to jut out so that there's only a small gap between the
one you're on and the one to the left. Jump across. Now wait for the platform
you're on and the one to your south to line up (you'll just see the edge of the
one to the south). Jump across to that one. Let the platform move around so
that you can go through the red ring and do so. Let it move 180 degrees and
collect the red coins. You'll get a 1-Up when you grab the last one.
Allow the one you're on and the one to the north to line up and jump across.
Defeat the Tanooki Bob-Omb that hovers down by stomping it and then kicking it
off the edge. Let it swing around until you can jump off onto the chain
platform to your left and do so.
Drop down to the lower part of the chain platform. Let the platform to your
north swing around and jump onto it. Let it swing around to that you're on the
northern part. Jump off from there and onto the platform wheel. Wait for the
platform to move around so that you're at the upper right part of the wheel
and take a running jump onto the top of the Goal Pole. 1-Up for you!
Course Clear!
____________________________________________
2.7.5 World 7-5 [MWW75] \
+++++++++++++++++++++++++++++++++++++++++++++
Grinders make their first appearance in this level. Whenever you move onto a
platform that is connected to a wall or bigger platform with a line between it
and a grinder to one side, when jumping onto it or moving nearby, the Grinder
will begin moving across. When it reaches the other edge, the platform will
begin to drop. Make sure you're not on the platform when it begins to drop.
Test it out by jumping onto the platform to your north containing a single
coin. Grab the coin and jump back off.
Go to the north-west part of the main platform. Begin jumping across the
platforms. Make sure you don't stop, nor worry about stomping the Goomba (it's
unlikely you'll have enough time). Keep going until you reach the platform
that has blue metal capping its corners.
Jump over the next Grinder platform and onto the platform past it. Stomp the
Goomba there. Move to the north and jump onto the next set of Grinder
platforms. Jump north until the platforms veer right. Don't worry about hitting
the ? Block that you go past, it's only a small amount of coins.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move right, stomping the Goomba. Quickly move |
| onto the platform containing the Star Coin, |
| grab it and jump diagonally south-east off of |
| the platform, onto the next one. |
o-------------------------------------------------o
Keep running down the platforms, stomping the next Goomba and keep going down
the platforms between the walls (there are Grinders to both sides of the
platforms), until you reach the platform with its corners capped with blue
metal. Stomp the Goomba there and hit the two ? Blocks up ahead (the left
contains a coin and the right, a Tanooki Leaf).
Jump onto the long thin platform to your left. It'll begin rotating around as
soon as you land. Unless you desperately want coins, I'd suggest moving towards
the bolt at the centre that the wood it's rotating on, then just wait for it to
stop moving, then run right and jump onto the platform. The Large ? Block just
contains a fairly large number of coins. If you do want it, wait for the first
grinder to shorten the platform then move to the end and hit it as you go
underneath. Don't hit so much that you fall off of the platform though, so be
aware of that. When you've moved past it, move to the centre and wait for the
platform to stop before jumping off onto the main platform.
Stomp the two Tanooki Goombas and hit the ? Blocks. The two to either side
contain a coin each and the middle, multiple coins. Get ready and then move
onto the Grinder platforms to the north-east.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Skip over the three Tanooki Goombas and run and |
| grab the Star Coin on the north-west platform. |
| The middle platform will fall first, follow by |
| the north and north-east ones and then the |
| north-west one last, so be quick and get to the |
| north-east platform and onto the platform with |
| the Checkpoint Flag quickly. |
o-------------------------------------------------o
Hit the Checkpoint Flag and run up the steps to your right. Run along the thin
wooden platform, there's a Grinder on the right side of it that will cut it off
fairly soon. Keep jumping along the platforms, never touching the Grinder. If
you think you can, hit the ? Block on the last platform. It contains a Tanooki
Leaf. Jump onto the green platform.
Don't worry about breaking the two fake Goombas here, they contain nothing.
Grab the coin hidden behind the right Goomba, it'll trigger a trail of coins.
Grab all of the coins and move onto the wooden platform to your north. After
a short pause it'll begin floating north.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move to the left edge, if you look closely |
| you'll see the lines where the platform will be |
| cut, make sure you're to the left of all those |
| lines. Jump over any Paragoombas as you come |
| across them, stomping them if you want to and |
| can. Stay on it until you reach the Star Coin. |
| Grab it and jump one platform to the right. |
| Follow that until the end and grab the Blue |
| Clock there and take a running jump to the last |
| platform to your right. Jump onto the green |
| platform at the end. |
o-------------------------------------------------o
Run up the platforms, make sure you're in the centre of the side to the right
of the Grinders. Don't stop otherwise the Grinders will cut them off before you
can jump to the top of the Goal Pole. Run to the last one and take a running
jump onto the top of the Goal Pole for your 1-Up.
Course Clear!
____________________________________________
2.7.6 World 7-Airship [MWW76] \
+++++++++++++++++++++++++++++++++++++++++++++
Another right-scrolling screen Ship level.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move right onto the rotating object. Run across |
| and allow the object to pull you south as you |
| are running. Grab the Star Coin and then move |
| in a north-eastern direction to correct your |
| position. Jump off onto the other side. |
o-------------------------------------------------o
Keep hitting the right brick block for multiple coins. Run south over the group
of rotating objects. Move left and right as needed to keep yourself relatively
central on the objects (do this for any future rotating objects too). Stomp the
Flophopper when the yellow side is facing up and hit the centre of the three
brick blocks for a Boomerang Plant.
Run right and jump onto the rotating object. There'll be a fake Goomba on it so
don't crap yourself when it appears. :P Break it for a coin if you wish. Jump
to the rotating object on your right. A Magikoopa will appear north of you.
Throw a boomerang at it (if you can). Otherwise continue on. After it shoots a
bolt at you it will teleport to the corner between the two platforms. Jump from
the rotating object onto the first red rotating object.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| When you do another Magikoopa will appear west |
| of the second red rotating object. Jump north |
| along the red rotating objects. Throw a |
| boomerang at the Magikoopa from the second one, |
| or the northernmost one if he's already shot a |
| bolt and teleported north of the northernmost |
| object. Jump to that object and grab the Star |
| Coin. If you're quick you'll stay ahead of the |
| Magikoopa and not have to worry about him. Jump |
| south one object and right onto the platform. |
o-------------------------------------------------o
Move right and jump onto the rotating object in that direction. Be careful not
to get hit by the spiked blocks. A Magikoopa appears south of the object and
then north of the object after shooting a bolt. Keep moving and you'll dodge
the bolts (hit him with a boomerang if you can and want to).
Jump onto the next rotating object, once again dodging the spiked blocks. Stomp
the Magikoopa on the platform, watching out not to get hit by the bolt that
he'll shoot if you're a little slow. There's also a Flophopper on the right
side of it that I'd simply dodge if needed. Jump to the platform to your right.
Stomp the first Rocky Wrench (that throws wrenches) before it sinks back into
its manhole. Stomp the Bob-Omb throwing one when it appears out from inside the
Warp Pipe. Instead of entering it, keep running right. There's still a Star
Coin to collect first.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| From the far right side of the boat, jump up |
| onto the platform above and to your left (it |
| may be a little hard to see, but it's there). |
| North of this platform is a rotating object |
| with a fake Goomba and a Star Coin on it. Above |
| the centre of the purple block connecting the |
| rotating object to the ship is an invisible ? |
| Block containing a 1-Up. Jump up to hit it and |
| grab the 1-Up. Jump onto the rotating object |
| when the Star Coin rotates around to the top. |
| The fake Goomba contains nothing so don't worry |
| about it. Run right and drop back down to the |
| floor below. Run left and enter the Warp Pipe. |
o-------------------------------------------------o
Guess what? It's another boss battle. The catch? You're battling *both* Boom
Boom and Pom Pom. They will use their normal attacks to try and hurt you, but
they never move over to the other's side. Pom Pom stays on the higher, red
platform and Boom Boom stays on the lower, blue platform. As Pom Pom's attacks
can damage you whilst you're on Boom Boom's platform (as her attacks are long
range), so I suggest you defeat her first.
To defeat her, dodge her boomerangs and stomp her. As soon as you do, jump down
to Boom Boom's platform so her shell attack cannot reach you. Stay around in
Boom Boom's area, running away from his spin attack. If he stops spinning, you
can stomp him. But remember that you need to get to the other platform, or stay
on this one and dodge Boom Boom's shell attack. When Pom Pom's no longer using
her shell attack and throwing boomerangs, you can move back to her platform and
stomp her again. Do it three times in total and the upper platform will lower
and Boom Boom will be able to move around the whole room. Defeat Boom Boom as
you did before. After finishing his shell attack, move to the other side of the
room so it takes longer to reach you while he's spinning and so wastes more
time so you're dealing with him for a shorter amount of time before he gets
dizzy.
If you think you can handle it, you can stomp Boom Boom in between stomping Pom
Pom and waiting for her to stop her shell attack. Overall, this will speed up
the battle, but is more demanding.
When the first one is defeated, it drops coins that you can collect. When the
second is defeated, it drops coins too. Enter the Warp Pipe when the battle is
complete. You'll exit the Warp Pipe and grab a Green Clock. Follow the trail of
coins up to the left side of the ship. Follow the wood jutting out of the left
side of the ship for a Large ? Block that contains an extra three coins. Move
back to the ship and continue to the end of the trail of coins. Take a running
jump off the right edge and grab the top of the Goal Pole for a 1-Up.
Course Clear!
WORLD 7 CLEAR!
=============================================================================
| |
| 2.8.0 World 8 [MWW8] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-------------------------------------------------
| |
| _____/\___/\___/\___/\___/\_________/\__ |
| -> 1 2 3 4 5 BC |
| \_/\_/\_/\_/\_/\__/ |
| _________________/\_____________________/\ |
| -> 6 FC |
| \_/\__/ |
| |
-------------------------------------------------
LEGEND

1 = World 8-1
2 = World 8-2
3 = World 8-3
4 = World 8-4
5 = World 8-5
6 = World 8-6
BC = World 8-Bowser's Castle
FC = World 8-Final Castle
NOTE

When you reach Special World 8, a Warp Pipe will replace the arrow at the
start of the World 8 map, leading to the beginning of Special World 8. When
Special World 8-Crown is unlocked, this square reverts back to being an arrow.
____________________________________________
2.8.1 World 8-1 [MWW81] \
+++++++++++++++++++++++++++++++++++++++++++++
Run past the Spiny (or tail spin or fireball it if you can). Move along the
path on your left. When the three Spiked Balls roll past, run across. Run past
or deal with the two Spinies as appropriate. Ground pound the brick blocks to
your north for a coin each. Jump onto them and gain as much momentum as you can
so you can reach the platform above. Jump up onto it and up another ledge.
Break the brick blocks there for a coin from each. Hop onto the right brick
block and jump up to hit an invisible ? Block containing a Tanooki Leaf. Move
left and jump onto the yellow platform when it moves down. Let it move back up
and walk into the little indent in the back wall if you wish. Run along and
collect the coins there, but crawl when the Fuzzies move past you. When you're
on the right side and the yellow platform moves down, walk onto it. Let it move
up then move off onto the main platform making sure no Spiked Balls are rolling
past. Run to your left and move south of the Turret firing the Spiked Balls. If
you need to get past a Spiked Ball, wall jump off the back wall and over the
Spiked Ball.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| At the platform to the south of the turret is a |
| ! Block. Hit it eight times, as quickly as |
| possible. Jump right along the Platform Blocks, |
| as quickly as possible. When you reach the end, |
| grab the Star Coin and run back as far as you |
| can before the Platform Blocks disappear. Move |
| back up onto the platform that you were just on |
| (with the Turret shooting Spiked Balls to the |
| right) and run right over the Donut Blocks. |
| Enter the Warp Pipe. |
o-------------------------------------------------o
Exit the Warp Pipe and run right. Move across the yellow platforms to the far
side, dodging the Spiked Balls whenever you need to. Jump up the steps that are
moving against you, always moving to one of the lanes that doesn't have a
Spiked Ball about to roll down it. When you reach the top, jump up over the
turrets. Run left and drop down onto the small platform with the one coin. Grab
it to trigger a trail. Pick up all of the coins and hit the Checkpoint Flag.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Don't hit the brick block in the far left |
| corner. Instead jump onto it and jump onto the |
| roof. Move north and then east. Hit all of the |
| ? Blocks and grab the Star Coin. |
o-------------------------------------------------o
All of the ? Blocks only contain a coin each, except for the one just to the
right of the Star Coin, which allows you to jump inside. Moving a certain
distance will cause you to gain a coin. The faster you move, the more coins you
get. It doesn't fall off either so you can continue to the end of the level,
still gaining coins. You can get a lot this way. As soon as you take damage
though, it falls off so try and prolong this as long as possible. Drop back
down to the platform below.
Move to the back wall, past the Spiked Balls. Hit the right brick block
multiple times for a few extra coins. When you're ready, make sure the red
panel is facing up on the Flip-Swap panel and jump onto where the blue panel
will be. Jump to where the red panel will be so that you're now out of range of
the Spiked Balls. Time the next jump for just after a Spiked Ball is shot out
of the turret ahead. After jumping to the blue panel, jump to the red panel to
put you back out of range. Jump over to the platform.
Deal with the Spiny as you see appropriate and climb the pole at the back wall.
Jump right and into the Warp Box. The Spiked Balls don't start being fire from
the turrets until you run far enough south. When they do, begin sprinting south
and don't stop. Jump over crates blocking your path. Jump down onto the next
platform to come across three more Spiked Ball Turrets. A Spiked Ball will get
shot down the middle lane quite quickly, so move out of its rode. As soon as
you reach the part of the slope where there are thick red rails on both sides
of it, jump onto them and let the Giant Spiked Ball roll past. Just run down
the rail until you're at the bottom.
Alternatively, you can perform a running jump off of the right edge of the top
of the right red rail. If you move down a bit, you'll see that the final
platform is in fact right there and you can jump directly to it. If you want to
skip the last Star Coin and don't want to get a 1-Up from reaching the top of
the Goal Pole, you can grab it now. Otherwise enter the Warp Pipe on the
platform and you'll warp to the base of the slope where you can collect the
final Star Coin and shoot yourself to the top of the Goal Pole.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Enter the cannon. It's meant to deceive you by |
| making seem its use is just to reach the top of |
| the Goal Pole. Look up and you'll see a Star |
| Coin. Aim for it and fire! You'll grab it and |
| land back on the strip where the Spiked Balls |
| are rolling down. As soon as you land, run back |
| down to the bottom and re-enter the cannon. |
| There is a chance that you might get hit by a |
| Spiked Ball between landing and being able to |
| jump out of the way. If you do get hurt, don't |
| worry too much, you're about to complete the |
| level and don't require Tanooki Mario or |
| whatever suit you might have. |
o-------------------------------------------------o
From within the cannon, aim a fair distance higher than the Goal Pole as the
distance is surprisingly deceptive. Fire and grab the top of the Goal Pole for
your 1-Up.
Course Clear!
____________________________________________
2.8.2 World 8-2 [MWW82] \
+++++++++++++++++++++++++++++++++++++++++++++
Move north-east up onto the platform and onto the platform. Climb up the pole
and move over to the right side of it. Jump to the next one. Climb to the top,
move to the right side and jump again to the third pole.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move to the top of this pole and move over to |
| the right side of it. Jump off and grab the |
| Star Coin just after the two Rocket Engines |
| below you stop. Land and jump up the steps to |
| your right, moving out of the way of the Rocket |
| Engines. |
o-------------------------------------------------o
There are two Prongos on this platform. Move just in front of one so that it
dives onto your position. As soon as it starts diving, move out of the rode and
stomp its underside after it lands. Do this for the second one and hit the ?
Block in the north-west corner. It'll drop a number of coins, pick them up and
jump onto the pole to your right.
After a short pause, the pole will start moving along the line above. Move up
and down the pole to collect the coins. Make sure you're above the Rocket
Engines when you move past them. When the pole stops moving, jump down to your
right and hit the middle ? Block along the back wall for a coin.
Move south and kick the rock for a coin. A Coin Coffer will also appear. If you
stomp him the five times without touching the ground you receive a 1-Up.
Collect all the coins he dropped after you defeat him and move to the wooden
platform at the far wall.
Jump onto the yellow platform to your right when it's around a third of the way
from the bottom towards the left side. The brick block in the centre of this
wheel contains a number of coins that you can receive from multiple hits, but
it's too hard to get more than a few hits, so don't worry about it.
When the platform your on is near to the right side, jump off and onto the
higher of the two yellow platforms to your right. You're going to need to be
careful and watch out for the two Rocket Engines here when you jump.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Stay on the yellow platform until it rotates |
| around to the right side. Jump of and onto the |
| Donut Blocks. Grab the Star Coin on them and |
| jump to the next yellow platform as it move |
| around to you. |
o-------------------------------------------------o
Sit on the left side of the platform you're on so you move underneath the right
Rocket Engine when the platform moves around. When you move so that you're
between the two Rocket Engines, jump up onto the platform they're on and hit
the Checkpoint Flag. Move north collecting coins. Defeat the Prongo that you
come across as you did the ones before. Jump up onto the brick blocks in the
far left corner. Move onto the one in the very corner and jump. You'll hit an
invisible ? Block above you containing a Tanooki Leaf. Grab it and drop back
down, hitting the back two brick blocks for a coin each.
Move right and jump onto the pole. Climb to the top of it and move over to the
right side of it. When the pole to your right moves up, jump onto it. Let it
move up. The one to your right will move down at the same time. Move to the
right side of the pole you're currently on (and move up to the top if you're
not already there). Jump over to the next one. Let it move up, move around to
the right side and jump onto the Donut Block and off onto the grassy platform.
If stay at the top of the last two poles, there's never a chance of getting hit
by the Rocket Engines.
Deal with the two Prongos here and run up the steps to your north. Run along
the Donut Blocks. When you get near the pole it'll start moving away from you.
Run to catch up to it and grab on. Fact out from the pole and move up and down
to collect coins. When you come upon the Rocket Engines, move toward the gap.
Forget about collecting the last few coins as you won't have enough time to
move up between the Rocket Engines in time. Each time you pass a set,
immediately move up or down to prepare yourself for the next set. When you
reach the end, jump off the right side of the pole and onto the platform below.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Wait for the Rocket Engine to stop and run past |
| it over the Donut Blocks. Jump straight across |
| from that set of Donut Blocks to the set that |
| has the Star Coin on it. Run and grab it and |
| move to the line of Donut Blocks below. Follow |
| after the pole, jumping over the gaps between |
| the Donut Blocks until you reach the pole. Jump |
| and grab on. |
o-------------------------------------------------o
Move up and down, collecting the coins. Don't move too low so that you get hit
by the Rocket Engines. At the end, jump off the right side and onto the grassy
platform.
Climb to the top of the top of the tree and a 1-Up will appear. Jump down and
collect it. The left of the two plants here contains a Coin Coffer. Stomp it
all five times without touching the ground for your 1-Up. Jump up the wooden
steps.
When the yellow platform is underneath you and to the right, jump down onto it.
When you're about one third from the top toward the right side, jump off the
right edge and onto the top of the Goal Pole for your 1-Up. If you know you're
not going to make it, stop before the Goal Pole and wait for the yellow
platform to come around. Jump back on, let it take you back around and try
again.
Course Clear!
____________________________________________
2.8.3 World 8-3 [MWW83] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 80 Star Coins to Unlock*
Move north. Stomp the Rocky Wrench when he appears. Run up to the path made up
of rotating objects. Start moving along it, dodging the Rocky Wrench's wrenches
to your right. Keep correcting your position as the objects rotate, always
staying in the centre of the path. At the end, jump to your right onto the next
one. Ignore the fake Warp Pipe, breaking it does nothing.
Keep jumping over any wrenches thrown at you and continue on. Ignore the fake
Warp Pipe here too, but stomp the fake Goomba at the last object for a coin if
you like. Jump onto the platform at the end.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move onto the little boat with the crank on it. |
| You'll need to be Tanooki Mario to be able to |
| get this Star Coin. Tail spin the crank until |
| the boat stops moving up. Run and jump off of |
| the back right corner and onto the platform |
| opposite. Grab all the coins and the Star Coin |
| there and jump off of the closest right corner |
| of the second platform (the one with the fake |
| 1-Up and onto the large platform below. You can |
| jump to your left and hit the Large ? Block |
| multiple times for a heap of coins if you wish. |
| Just be careful not to fall off of the rotating |
| object. |
| |
| Alternatively, if you're not Tanooki Mario but |
| still want the Star Coin, then ump to the |
| rotating block with the three brick blocks |
| above it. Hit the left one to get a coin. Keep |
| moving right to correct your position as the |
| block rotates. When the block you're on and the |
| one to your right stop (when the yellow part is |
| facing up) jump over to the one on your right. |
| Move to the far side of it and hit the Large ? |
| Block over and over until it stops giving you |
| coins, staying on the middle of the block the |
| entire time. Once you're done, jump onto the |
| Large ? Block. Take a running jump off of the |
| left edge and wall jump off of the wall there, |
| use the extra height from the wall jump to land |
| on the platform to your north. Grab the coins |
| on that platform (the fake 1-Up doesn't contain |
| anything) and then move to the platform to your |
| left. Collect the Star Coin and coins there |
| then move back to the platform on your right |
| and jump down to the one below. |
o-------------------------------------------------o
Stomp the Rocky Wrench on this platform and jump onto the massive rotating
block to your north. Keep to the middle of the block, changing to a different
face of the block when the edge separating the two faces is pointing directly
up. If you stomp the fake 1-Up here, a real one appears that you can collect.
Continue to the end and jump off.
Hit the Checkpoint Flag and move through the red ring. Jump from rotating block
to rotating block, collecting all of the red coins and jumping over wrenches
thrown by the Rocky Wrenches whenever you have to. When you collect them all,
grab the 1-Up (or Tanooki Leaf, if you're normal or small Mario) and jump to
the platform to your north.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| From the platform to your north, jump back onto |
| the rotating block you were just on. Jump onto |
| the block to your west and then the one to your |
| south-west. Collect the Star Coin on this |
| block. You might need to wait for the block to |
| rotate around until the Star Coin can be |
| grabbed, dodging wrenches when you're required |
| to. Continue back to the north platform. |
o-------------------------------------------------o
Push the green shells north to hit Rocky Wrenches when they're out of their
manhole. Hit the middle shell first, followed by the ones to either side. If
you don't the ones to either side will bounce off of the Rocky Wrench, into the
back wall and into the middle green shell. If you miss any Rocky Wrenches,
stomp them, collect the coins they dropped and then Jump onto the rotating
cylinders to your north.
Jump across them, jump a little left and right to correct your position and
stay to the centre of the blocks.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| When you reach the huge end one, sprint to the |
| right. When you reach the end, jump down onto |
| the platform containing the Star Coin and grab |
| it. Hit the Warp Box to appear where you would |
| of if you waited for the huge block to rotate |
| right and jumped off there. If you're not quick |
| enough getting onto the platform containing the |
| Star Coin, stay on the huge block until it |
| rotates back around and jump on then. |
o-------------------------------------------------o
Follow the path along this large block, always staying on top of the block.
Change faces of the block when the edges that connect them are pointing
directly up into the air. Wait for the block to rotate anti-clockwise and jump
off the far end onto the platform.
Wait for the yellow faces of the rotating blocks to your right face up and
stop, then jump onto the first, to the second and take a running jump off of it
and onto the top of the Goal Pole - 1-Up!
Course Clear!
____________________________________________
2.8.4 World 8-4 [MWW84] \
+++++++++++++++++++++++++++++++++++++++++++++
Move east until the part of floor you're on breaks away from the rest. Let it
float east, collecting the coins as you go past them. Hit the ? Block as the
floor rotates and grab the Fire Flower that it drops. Face the Boos to your
north so that they don't chase you. Turn south as you move past them to keep
them from chasing you. A second or so after you move out of sight of them, face
north-east to stop the Boo there from chasing you. As you begin to move east
again, face that Boo and the one south of you to keep them both at bay. If you
can time your jumps, hit the two Flying ? Blocks for a coin each. You'll move
next to a platform. Jump onto it and continue running right.
Hit the six ? Blocks here. The one third from the right contains a number of
coins that you can get through multiple hits. The rest just contain a coin
each. Shoot a fireball at the brazier to the south of the ? Blocks if you can
and a large amount of coins will fall from above. Grab them and continue right,
jumping onto the green Switchboard.
Follow the Star Coin along. When you reach the first block moving in and out of
the wall, wait for it to move in by jumping between the two sides of the
Switchboard to keep it relatively stationary. Once it's in, keep going.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| You'll now be between two blocks moving in and |
| out of the wall. The Star Coin is above you, in |
| the middle of the two blocks. Wall jump off of |
| either one and grab the Star Coin. Fall back |
| down to the Switchboard, wait for the right |
| block to move in (jumping between the two sides |
| of the Switchboard to keep yourself from moving |
| as well as you can) and then keep moving right |
| off of the rail and down onto the one below. |
o-------------------------------------------------o
MOve left, waiting for the small blocks to move when you need to. Just make
sure the blocks to push you off of the Switchboard. Continue on and move down
off of this rail to the one below again.
Move to the far left side of this rail and hit the Roulette Block, make sure to
face the two Tanooki Boos to your north as long as possible. Don't forget the
normal Boo to your east either. Once you've got the item from the Roulette
Block move the Switchboard east and away from the Boos.
Wait when you have to for the blocks moving in and out like you were before,
making sure you're still facing left to stop the Boos from chasing you for the
first block. The second one, face the Boo to your right and continue facing it
for the third block. Once you're past, continue to the end, jump off and hit
the Checkpoint Flag.
Move right and jump onto the rotating floor. Hit the ? Block in the middle. A
Super Star will drop out of it and four Boos and a Tanooki Boo will appear in
a semi-circle around you to your north. Grab the Super Star and run through the
five Boos for a 1-Up. The Tanooki Boo will drop a Tanooki Leaf which you can
pick up.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Along the edge of the rotating floor is a Star |
| Coin. Run over to wherever on the edge it is |
| and grab it. Run to the right side of the floor |
| and jump off onto the wooden platform. |
o-------------------------------------------------o
After a small pause, the wooden platform will begin moving right. After a short
distance it will stop, turn north-east and begin moving again. Up ahead is a
broken circle of four Peepas circling a ? Block. Move through a gap and hit the
? Block for a coin. If you have time, jump onto the block and hit the ? Block
above. You'll jump inside the block and collect coins as you move, at least
until you take damage.
Next up is a full circle of seven Peepas moving around another ? Block. Run
through a gap and hit the ? Block there multiple times to cause the block to
drop a heap of coins. Jump back out of the circle of Peepas as the platform
moves past and continue on.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Up ahead, two Boos will appear. Get on the |
| north-west side ready to collect the Star Coin |
| as you move past it and also to put both Boos |
| on one side so you can face both of them at |
| once. Collect the Star Coin as you move past it |
| on the platform. Just before that a Giant Boo |
| will have appeared. As soon as you get the Star |
| Coin, jump away from the Giant Boo to the other |
| side of the platform and face the Giant Boo to |
| stop it from chasing you. Stand there on the |
| platform until you move out of sight of it. |
o-------------------------------------------------o
Collect the coin as you move past it, the platform will turn back east shortly
after. Stand in the centre of the platform because it will suddenly drop,
allowing you to grab a number of coins if you've positioned yourself right.
When it stops falling, move right and through the purple door.
Outside, jump on the small platform floating in the air. Stand on the south
side. The platform will float up and around, leaving you on the west side when
it stops. Take a run up and jump off of the east side and onto the top of the
Goal Pole. Do this before the platform begins moving back. 1-Up!
Course Clear!
____________________________________________
2.8.5 World 8-5 [MWW85] \
+++++++++++++++++++++++++++++++++++++++++++++
Move up the path along the side of the wall. At the end, move right over the
cracked blocks, jumping so that you land on the blue panel of the first
Flip-Swap Panel if the red panels are facing up or walking straight onto the
blue panel if it's already facing up. Jump to the red panel. From there, jump
north to where the blue panel will be. If you're going to stomp the Paragoomba,
remember that the jump will switch the panels so you'll need to land on the red
panel next to you. I wouldn't worry about it unless you must.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump north again to the next red panel then to |
| the next blue panel. Grab the Star Coin on it |
| then jump to the red panel on your right. Jump |
| off onto the platform. Make sure you dodge the |
| Paragoombas as you go and again don't forget |
| that jumping to stomp them will flip the |
| panels. |
o-------------------------------------------------o
Hit the ? Block here and then drop north down the three cracked blocks and down
onto the thin platform below. Walk onto the side that's already facing up. Jump
north down your current side. When you need to jump over or dodge the Bullet
Bills, jump right or left to the panel to next to you and let them move
underneath. This is so you'll always be able to reach a panel that's facing up
after you jump to dodge them. Jump forward if you can reach the panel in front.
Continue down to the end, jump onto the blue panel if you aren't on it already
and jump onto the pole to your left.
Climb up the pole and jump off of the left side of it and onto the yellow
platform when it comes. Ride it to the north and jump onto the platform to
your left. Hit the right brick block multiple times for coins, the middle one
for a single coin and the left one for a Boomerang Plant. Hit the two ? Blocks
for single coins. Move left and hit the Checkpoint Flag.
Move north and jump if needed so that the blue panels are facing up. Jump onto
where the red panel will be and then north again onto the blue panel, timing
the jump so that you clear the Rocky Wrench's wrench.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump onto the Rocky Wrench to your north, |
| stomping him. Jump up and grab the Star Coin. |
| Making sure the red panels are facing up and |
| jumping so that they are if they're not, jump |
| south back to the blue panel there. |
o-------------------------------------------------o
Move left through the red ring. When the red coins appear, jump from panel
to panel collecting them. Remember not to jump diagonally as that's blue to
blue or red to red, which means the panel you're jumping to will disappear
instead of appear when you jump. Use your jumps to jump over the wrenches
that are flying every too. When you get the last red coin grab the 1-Up (or
Tanooki Leaf, if you're normal or small Mario) and move onto the platform to
your north.
Follow the platform around and jump up the cracked block steps. At the top hit
the Mystery Box.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Inside are three Rocky Wrenches. Wall jump off |
| of the right wall and up onto the flying |
| platform, stomping the Rocky Wrench on it. Jump |
| up and grab the Star Coin. After, drop down and |
| stomp the remaining two, dodging wrenches that |
| get thrown at you. When the time runs out, |
| you'll reappear back where you were. |
o-------------------------------------------------o
If the red panels are facing, jump onto where the blue panels will be or if the
blue panels are already up, run onto them. There are a few Giant Bill Blasters
here that you need to dodge. Wait for each Giant Bullet Bill to fly past then
jump across to the next column of panels and run north up the same-coloured
panels until you can jump to the next column and do so. Wait for the next Giant
Bill Blaster to move past whenever you have to and continue. Repeat this until
you're at the end and jump onto the platform.
Move up the platform. Walk onto the blue panel if it's already facing up,
otherwise jump onto it so that it appears. Jump to the red panel, then up to
the next blue and last red panel. Be careful not to just rush forward as there
is a Rocky Wrench at the end. Watch out for wrenches and stomp it, landing on
the hole where he was (your jump caused the red panel to disappear). Take as
much of a run up as you can manage on the platform where the Rocky Wrench was,
jump off of the north edge and onto the top of the Goal Pole. Savour your 1-Up.
Course Clear!
____________________________________________
2.8.6 World 8-Bowser's Castle [MWW86] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 90 Star Coins to Unlock*
Move north. The Magikoopas will teleport before you can stomp them. Hit he
P-Switch and move down the chain platform that appears. Dodge any bolts that
the Magikoopas' shoot and stomp them before they get a chance to teleport
again. Move off of the chain platform.
Move past the Dry Bones, stomping them if you want to. Jump onto the next
chain platform. Hit the ? Block multiple times for coins and quickly move out
of the way of the Magmaargh coming from the north-west by jumping across to the
platform on your north-east. Jump from the right side of the north-east edge as
there's a Podoboo jumping on the left side.
Continue north. Stomp the Draglet, dodging any fireballs that he spits out.
Wait for the Podoboos to your right to fall back into the lava, jump over and
continue on.
Climb to the top of the pole and move to the right side of it. When the lava
geyser goes down, jump across to the next pole.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move to the south side of the pole and slide |
| down to the bottom. There's a Star Coin there |
| that you can collect. Grab it then climb to the |
| top of the pole and move to the north side of |
| it. Jump up onto the platform to your north, |
| timing it so that you don't get hit by the |
| double Firebar. |
o-------------------------------------------------o
Move north, jumping over the Firebar whenever you need to. Jump onto the little
ledge with the brick blocks above it on the back wall. Hit them for a single
coin each. Careful of the Magikoopa's attacks here. Move right, jumping to the
next ledge and onto the Switchboard.
Move right past the first Magmaargh. Wait (by jumping between the two sides to
stay relatively stationary) and let the second Magmaargh through then move
across and hit the Large ? Block multiple times for coins, if you want. Keep
moving right, waiting for the third and fourth Magmaarghs if you need to, then
jumping off onto the platform at the end.
Move around and hit the Checkpoint Flag. Keep moving north and hit the
P-Switch. This will cause a ring of coins to appear and the platform to move
up. While that's happening, grab the coins. At the top, jump off. There are
three Boomerang Bros. here, just to make your life interesting. Focus on one at
a time (the left or right first). Dodge the boomerangs he throws at you and
stomp him as quickly as you can. Run back out of range of the other two, not
forgetting that there'll be boomerangs returning from behind you that you'll
need to dodge. From there, take out the other of the front to using the same
tactic and then finally take on the one at the back. They do jump after every
two boomerang throws so be prepared for them to jump in or out of range of you.
The last drops a Boomerang Plant that you can pick up.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see a Star Coin in the gap between the |
| two platforms the back Boomerang Bro. was |
| jumping between. Obviously there's lava |
| underneath it which makes it much more |
| dangerous. To get it and survive, walk off of |
| the left or right edge so that you grab the |
| Star Coin. When you hit the wall, immediately |
| wall jump off of it and back up to the platform |
| above. There you go! Be sure not to try and |
| rush things by pressing 'A' to wall jump too |
| early otherwise you won't wall jump at all and |
| will just slide into the lava. Stay calm, you |
| have a bit of time. |
o-------------------------------------------------o
Go north and east. Look through the Binoculars at the end. Look around for a
bit of a layout of the rest of the course. You can also see the final Star Coin
(it's a little to the right and down of the default direction you're looking,
it's far away so it looks fairly small from here). Once you're done, cancel
looking through and run left.
Move just left to where the two coins are. Grab them. Moving so close to the
edge to grab them will cause the invisible platform to appear. Jump onto it
causing three more and two Magikoopas to appear. Stomp both of them before
they get the chance to teleport after shooting their first bolt. Move to the
northern platform, causing two more to appear. Jump north again to make the
final platform appear, as well as a Warp Box. Hit it.
Move right. Uh-Oh! Bowser's here! Time to open that can of whoop-ass. Jump off
the right side of the platform and onto the first ball. It's rolling so make
sure you stay to the centre and don't roll into the lava.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Jump to the third ball. North of you is the |
| last Star Coin. You need to be Boomerang Mario |
| still to get this one. Just jump up and throw a |
| boomerang at it. You'll get it! As easy as |
| that. |
o-------------------------------------------------o
Continuing on, you need to time your next jump so that you don't get hit by
Bowser's fireballs. Jump through when you can. A Magmaargh will swim south
through the next two balls. If you can't get across in time, run back, wait for
him to pass and run through again. You need to be quick though, pretty much as
soon as he passes you, he appears north of the balls again, charging south.
Jump along the last of the balls and onto the platform, dodging Bowser's
fireballs whenever you have to. Climb onto the tightrope and move north. Jump
off at the end. Run over the cracked block.
The battle really begins now. Whenever Bowser lands a jump a ring will shoot
out from where he lands. Jump over it, otherwise you'll be damaged. Dodge his
fireballs and wait for him to jump to either side of the path, giving you
enough room to continue running through. When he does, jump over the ring that
he emits when he lands (it can be easy to forget about it) and start running
over the cracked blocks. As soon as you get past him, he'll jump two platforms
ahead of you.
Jump over the ring he emits when landing and dodge fireballs and rings until he
jumps onto the wooden bridge. When he does, move over the next three cracked
blocks and onto the platform he was just on, jumping over the next ring he
emits as you do so.
Dodge more fireballs and wait for him to jump to the side of the wooden bridge.
When he does, jump over the ring and run past. He'll jump again, just past a
little gap in the lava. Jump over the ring, dodge fireballs and let him jump to
the side. Time it so that you don't hit the Podoboos as you jump over the gap
and run past. Jump over a small gap, timing it so that you don't get hit by the
Podoboos, onto the platform. Hit the big black button.
DONE!
The door to the keep will open. Enter it and walk down the long hall, past
Peach's empty cage. Go up the staircase and through the large orange double
doors. Watch the cut-scene. After it's finished, run north and hit the Warp
Box.
You'll jump out and grab a Green Clock. Jump up the crates to your left until
you're at the top one. Take a running jump off of the right edge and onto the
top of the Goal Pole. 1-Up for you! :D
Course Clear!
____________________________________________
2.8.7 World 8-6 [MWW87] \
+++++++++++++++++++++++++++++++++++++++++++++
Jump onto the chain platform and it'll start sinking. Jump onto the second,
then the third and finally off onto the stone platform. Be careful moving past
the third chain platform, a lava geyser shoots out every so often.
Stomp the Dry Bones if you want and continue on. Hit the middle brick block for
a coin and jump onto the chain cylinder. Move to the far edge of it so that it
begins to roll forward. Keep moving back south-west to keep from falling off,
but stay on the far edge of it to keep it rolling. When it hits the platform
it'll begin to sink. Jump off before it does. Move up to the Wallop. Jump so
that it does, and run around it before it can move again.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump onto the platform with arrows pointing to |
| the north-east on every face. A Magikoopa will |
| appear when you do. Twist it so that it moves |
| south-east (stand on the south-west side of it |
| to spin it that way) when you reach the end |
| move underneath the Star Coin, jump up and grab |
| it. |
o-------------------------------------------------o
Make the platform spin the other way by standing on the opposite edge. Be
careful of the Magikoopa as you go past it, be sure to dodge his bolts. At the
end, jump into the Warp Box.
After you warp, hit the Checkpoint Flag. Jump down to the platform below, stomp
the Dry Bones and hit the ? Block between the two spiked blocks multiple times
for a number of coins. Jump onto the ? Block and jump up to hit an invisible ?
Block containing a 1-Up. Drop back down to the ground, stomp the Dry Bones
again, run through the red ring to your south. Jump so that the Wallop in front
of you does and run around him.
Jump up the steps, grabbing the first red coin. Grab the normal coin. Stand
there and the 'steps' will begin to roll. Keep moving away so that you don't
fall into the lava but stay on the right side to keep it rolling. When you can
grab the last two red coins, do so. A 1-Up (or Tanooki Leaf, if you're normal
or small Mario) will appear. Grab it and keep rolling right. When you reach the
platform, jump onto it.
Stomp the Draglet (and Dry Bones if you want), dodging any fireballs he spits
at you until you do. Jump off and onto the chain cylinder. Move to the far side
and start it rolling. Do the same as before to keep it going. Stop it until the
lava geysers stop, before continuing on to the other side. You can stop it by
jumping to the other side so that it slows down and move to the middle when
it's stationary so that it doesn't start rolling backwards.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| When you reach the chain platform north of you, |
| wait for the lava geyser to stop and |
| immediately jump on. Grab the Blue Clock |
| standing on the highest part. Keep standing |
| there and let the platform sink down until you |
| grab the Star Coin. Jump back onto the cylinder |
| before the lava geyser shoots back up and keep |
| rolling. |
o-------------------------------------------------o
Because the lava geysers up ahead are by themselves you have enough room to
roll past them. To do so, keep rolling as normal, but stay to the north of
south edges of the cylinder. You'll roll past with the geyser bubbling in the
middle harmlessly. Keep going. You'll eventually reach a lava waterfall of
sorts. Let the cylinder roll down it and jump down to the platform below.
Run clockwise around the platform in the direction the arrows point. The
platform will move up to the top. Jump up and grab the Blue Clock in the centre
then jump onto the long cylindrical platform to your north.
Moving to either side of this platform causes it to spin in place. Spin it to
either side a bit so that you can move past the spiked blocks and jump over to
the lava gap after the geyser stops gushing up.
As soon as you land, two Magikoopas will appear. Quickly stomp them before they
can teleport. If they do teleport away you're going to need to dodge their
bolts until you enter the Warp Box. Don't worry about either of the fake
Goombas on this cylinder by the way, neither contains anything. After dealing
with them, jump over the next gap onto the outer side of the cylinder still.
You don't want to enter the Warp Box just yet. To jump over the gap and stay on
the outer side you need to run over the chain part where the geyser gushes up.
Wait for it to stop then jump over onto the outer edge.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Roll the platform around until the Star Coin |
| comes within sight. Keep rolling it around and |
| grab the Star Coin. Roll it around even more |
| until the gap in the cylinder appears. Jump |
| inside and hit the Warp Box. |
o-------------------------------------------------o
After you've warped, run right and jump onto the chain cylinder. Roll it up the
hill until it stops. Take a running jump off of the right side of it onto the
top of the Goal Pole for that 1-Up of yours.
Course Clear!
____________________________________________
2.8.8 World 8-Final Castle [MWW88] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 100 Star Coins to Unlock*
So you start this level riding on a strange-looking vehicle. Collect all of the
coins as at the start and the vehicle will soon begin to roll down a steep
incline. Up ahead is a large number of fireballs that you're going to need to
dodge. It all gets pretty hectic from here on out.
Note: The right and left side of the vehicle for all instructions below are
from the perspective of Mario when he's facing the front of the vehicle.
Move to the front-right corner of the vehicle and stay there until after the
first four fireballs have moved past. Quickly run to the back left corner of
the vehicle until you've passed the two fireballs at the corner of the track.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| From there move to the middle of the back. You |
| should have just turned the corner now. Let the |
| first row of three fireballs move past in front |
| of you. Now you need to run immediately toward |
| the front centre of the vehicle and jump just |
| before you move past the Star Coin, grabbing it |
| and also jumping out of the way of a fireball. |
| Once you've got it, run to the very front |
| centre of the vehicle. You're now past the |
| fireballs! |
o-------------------------------------------------o
Move to the very centre of the vehicle and wait until you reach the Firebar.
When you do reach it, jump south-west over it and then west over the next bar.
You'll have cleared the Firebar and will stop at the end of the rail. Jump onto
the platform on your right and grab the coin.
After a short pause the platform will get shot into the air. Run off of it and
onto the cracked blocks to your north. Run and jump along them until you reach
the end then jump onto the platform to your right.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Wait for the next platform to drop down and |
| then jump onto it. Wait for it to move back up, |
| move under the shadow of the Star Coin in the |
| centre and jump up to grab it. |
o-------------------------------------------------o
Make sure the platform to your right has dropped and then jump down to it. Jump
off of it and onto the next vehicle. It'll move north, getting shot over the
lava geysers. Further ahead is a heap of fireballs hurtling toward you. Move
to the far left or right corners and wait for the fireballs to come. Weave in
and out until you've passed the first wave. Don't run when weaving otherwise
you'll waste too much time stopping and changing direction. Instead simply walk
between the fireballs. It may seem odd, but it works.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Stay at the far corners and then weave through |
| the next set of gaps in the fireballs, moving |
| from the first gap toward the centre, back out |
| and back toward the centre again each time. The |
| Star Coin will be near the end of the wave but |
| you get a very, very small window of |
| opportunity to get this one. At the last |
| central fireball, jump over it. You'll grab the |
| Star Coin above it and the fireball will pass |
| beneath you before you drop. A good way to get |
| the timing right is to look ahead and find the |
| shadow of the Star Coin and then follow that |
| until you're about to move past it and then |
| jump. You only get one chance at this one so be |
| sure to focus so you can get it right. If you |
| miss it, but still want to get it you're going |
| to have to jump down into the lava to restart |
| the level and try again, which can be quite the |
| frustration. |
o-------------------------------------------------o
After you're past the second wave of fireballs, the vehicle will once again get
shot into the air and up onto a set of rails above. It'll then continue moving
forward until it reaches the platform. Jump onto it and run up the stairs. Run
over the drawbridge and jump into the cannon. Aim the cannon at the red ring
and fire it. You'll fly through the ring and land on a platform. Collect the
five red coins there for a 1-Up (or Tanooki Leaf, if you're normal or small
Mario). Grab your reward and jump into the next cannon, aim yourself at the
yellow ring and fire! You'll fly through it and land on a platform that's
winding around a tower. Run around and up the platform and into the door.
Watch the little scene to advance the plot. After the scene you fall to a
platform with Bowser in front of you. Note that any deaths from this point on
will take you back to this position instead of the beginning of the level
meaning that you the Star Coins are now effectively yours, as long as you
complete the level without exiting.
Run up toward and behind Bowser. He'll jump further ahead. Continue down the
platforms. Ahead are a number of cracked platforms that you need to get off of
quickly before they fall. Be sure to dodge all of the Spiked Balls that Bowser
throws at you here, you don't want to be taking early damage. Once you reach
the blue cracked platform, Bowser will jump further on.
Run up the stairs and hit the ? Block for a Tanooki Leaf and the brick block
for a coin. Be careful not to stay stationary for too long otherwise you'll get
hit by Bowser's fireballs. Run on past the blue cracked platforms, still
dodging the fireballs as you go. Jump onto the tightrope at the top. As long as
you keep moving forward on it you won't get hit by fireballs. Stomp the three
Paragoombas as you go and jump off onto the other side. When you do, Bowser
will jump so that he's now directly in front of you.
Run up the side that Bowser isn't rolling a barrel down. As soon as the barrel
passes you, move to that side so that you don't get hit by the next barrel
about to roll down. When you reach the platform that Bowser's on he'll jump to
the right, onto a blue bridge. Move onto the bridge and run to the north edge,
wait for him to shoot out a fireball and run to the south edge. Wait for him to
shoot another and run back to the north edge. Keep repeating this until he has
shot out three fireballs. After he has, he'll jump forward a little bit. When
he does, run straight underneath him before he lands. If you don't manage to,
you need to dodge three more fireballs, let him jump back (you won't have
enough time to get past him during this jump), dodge another three and then run
under when he jumps forward again. When you're past, jump across the cracked
platforms and onto the next section of blue bridge. Don't run too far otherwise
Bowser may land on top of you.
Do the same as you did for the first section of bridge. After dodging three
fireballs, anticipate Bowser's jump and run underneath. There are some pillars
still blocking your way. Bowser will jump back forward so that you're in a
small gap between him and the pillars. He's going to spin in a clockwise
direction to try and hit you with his tail. Jump over the tail as it moves past
and it'll break the three pillars blocking the end. Move onto the platform and
hit the big black button with the red Bowser face on it before he begins firing
fireballs at you again. After Bowser falls into the lava, the large blue block
blocking your path will slide down, allowing you to run past. Do so and begin
running up the steps.
When you're partway up Bowser will appear out of nowhere. Keep running up the
steps, dodging his blue fireballs as you go. Jump over the cracked blue
platform and up the steps. Bowser will jump up to a platform nearby. Stay on
the platforms as far away from Bowser as possible here. Jump onto the platform
containing the first Tanooki Goomba. Dodge around it (stomping it makes you
vulnerable to Bowser's fireballs) and jump to the platform with the second
Tanooki Goomba on it. Dodge past it too and jump onto the cracked blue platform
further on. Jump up to the next platform and onto the cracked platforms here.
Bowser will jump to a platform nearby and start shooting more fireballs. Dodge
them as you go and jump onto the rubber platform at the end. Jump onto the
platform above and run right.
Keep running right, over the cracked platforms until they turn back left. Keep
following them up onto the next stable platform. Bowser will continue to jump
after you, so try and keep well ahead. Jump up the cracked platforms to the
next stable platform and immediately run as fast as you can onto the blue
bridge. Bowser will jump onto the platform you were just on and chase after you
soon after. There are brick block obstacles all down this bridge, but they are
all spaced evenly. Run and jump over the first few. When you get a feel for the
distance, anticipate the next obstacle and time each jump to clear it. If you
get slowed down by the obstacles too much, Bowser will catch up and hit you. At
the end of the platform hit the big black button again. The bridge will break
beneath Bowser's feet and send him into the lava.
Move along the trail. Move up the steps to the left of the Goal Pole. Take a
running jump off the right edge of the final step and onto the top of the Goal
Pole. The last 1-Up of the main worlds! And you're done!
Course Clear!
WORLD 8 CLEAR! SPECIAL WORLDS ARE NOW UNLOCKED!
During the credits you can fly Tanooki Mario around the screen, pressing X and
Y to make him spin.
=============================================================================
| |
| 3.0 Special Worlds [SWWM] |
| |
=============================================================================
The eight Special Worlds are only unlocked when you complete the final level
of World 8. When you do, a Warp Pipe will appear at the start of World 1. Enter
it and you'll fall down to Special World 1. All levels in Special World 1 are
available for you to play (you don't need to do them in any particular order).
To unlock the next world you only need to complete the last level of any given
Special World. This means that you can skip levels if you wish (except for the
Castle/Airship levels obviously). The catch is that the Castle/Airship levels
for a world always require a certain amount of Star Coins. This basically means
that you need a certain amount of Star Coins to get to the next world too. This
is what requires you to play Special World levels, instead of skipping them
entirely.
Whenever you reach a new Special World, all levels in that world are available
to play (assuming you have enough Star Coins, if they're required). It also
opens up the Warp Pipe in the corresponding normal world, so you can then warp
to that world from the Special World and vice versa.
The Special World courses themselves are based off of normal World courses,
but are generally harder and have new features added to them. Some also have
special features, such as Time Trial and Cosmic Clone courses. The Statue Leaf
has also more or less replaced the Tanooki Leaf. It's basically a Tanooki Leaf,
but instead of the normal Ground Pound, you now have a 'Statue Pound' in which
you turn into a statue and drop to the ground, doing more damage and being
invulnerable whilst in statue-form.
That's basically it. The levels basically play the same as the normal World
levels do.
=============================================================================
| |
| 3.1.0 Special 1 [SWW1] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\_________/\___/\_________/\ |
| WP 1 2 TH 3 4 MB Ca |
| \_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 1-1
2 = Special 1-2
3 = Special 1-3
4 = Special 1-4
Ca = Special 1-Castle
MB = Mystery Box
TH = Toad House (Red)
WP = Warp Pipe
____________________________________________
3.1.1 Special 1-1 [SWW11] \
+++++++++++++++++++++++++++++++++++++++++++++
Go north and run through the two shrubs for coins. Move right and grab the
Statue Leaf. Statue Pound the three stumps for coins. Don't worry about
breaking the two brick blocks to your left, they contain nothing. Continue on.
Up ahead are some Spinies. You can either Tail Spin or Statue Pound these guys
(Statue Pounding is probably easier, but will take longer). Keep going, but
again ignore the next two brick blocks, they don't contain anything either. Hit
the ? Block just past the brick blocks multiple times for coins then continue
left.
Don't hit the next ? Block, it contains a Poison Mushroom. This is something
that you haven't encountered before. Poison Mushrooms chase you around wherever
you go. They can't move up or down steps and ledges and their pathfinding isn't
amazing so they aren't too much of a worry. If one touches you, you take damage
as you would being hit by any other enemy and the Poison Mushroom will
disappear.
Continue past the ? Block and grab the Super Star. Now run through the level
and hit the next 6 Spinies! The last Spiny will be on the first of a series of
steps. Continue up these steps and grab the next Super Star. Keep running and
hit the 6 Prongos. If you grab the next Super Star before the first one ends,
the 1-Up counter won't restart so the first kill of the second Super Star will
give you a 1-Up! That's a total of 8 1-Ups! :D Once you've finished the run,
backtrack to the first step where the last Spiny was.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump onto the two brick blocks at the base of |
| the stairs (assuming you haven't destroyed |
| them. It's best to take a running jump onto the |
| blocks from the right side and then use that |
| momentum to take a running jump up onto the |
| cliff to your left. On top of the brick block |
| on the cliff is the Star Coin. Make sure you |
| don't break this block either otherwise you |
| won't be able to retrieve the coin. Take a |
| running jump up onto the block and then again |
| use that momentum to gain extra height to jump |
| up and grab the Star Coin. It might take a few |
| tries but you'll eventually get it (unless |
| you're Small Mario). Once you have it drop back |
| down to the base of the steps. |
| |
| If you broke the brick blocks and are |
| despairing that you now can't reach the top of |
| the cliff without restarting - never fear! You |
| can also wall jump between the two faces of the |
| cliff that face inwards to each other. It's |
| a lot harder if you don't have Tanooki Mario |
| (you can use his hover ability), but still |
| do-able. |
o-------------------------------------------------o
Jump onto the rubber platform that's down the left side of the steps. Press the
'A' button as you land on the far right corner of it to jump up and hit an
invisible ? Block containing a Statue Leaf. Grab it and jump up the stairs.
You'll notice a little hole on the little raised platform up ahead. Crawl into
it and through for a 1-Up. Jump right and move along the fence. Jump over the
gap and up the stairs onto the rubber platforms. Jump along the rubber
platforms, grabbing the coins as you go. Deal with the Prongo at the end. You
can do this by luring it in until it dives then quickly moving out of the way
and stomping the Prongo's underside. Move left and jump onto the next set of
rubber platforms.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump up onto the second platform and wait for |
| the moving one to move across to the right. |
| When it does, jump on it and perform a large |
| jump (press 'A' as you land) to jump up and |
| grab the Star Coin. Continue jumping up the |
| rubber platforms and up onto the area above. |
o-------------------------------------------------o
Be careful of the Prongos and grab the Super Star. Go nuts and defeat all of
the seven Prongos here before time runs out to grab three 1-Ups. When you're
done, move to the little lip at the centre of the south edge of the area.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| If you move right up to the edge of this lip, |
| you'll notice a block to your south. Jump onto |
| this blocks then keep jumping along each one as |
| it appears until you're on the platform at the |
| end. Grab the Star Coin and then jump back to |
| the main area. |
o-------------------------------------------------o
Run to the far side of the area and jump onto the yellow platform. Stand on the
left side of the platform until it moves to its highest point. Anticipate when
it does so and take a running jump of the right side and onto the top of the
Goal Pole for a 1-Up!
Course Clear!
____________________________________________
3.1.2 Special 1-2 [SWW12] \
+++++++++++++++++++++++++++++++++++++++++++++
This is the first Cosmic Clone Special World course you've encountered.
Basically, once you move far enough to your right, the Cosmic Clone will
appear. He's basically a delayed version of you in the sense that he copies
exactly what you do, but a few seconds after you do it. So as long as you keep
moving and don't double back on yourself, you're not going to have to worry
about him too much. It's worth noting that you can't defeat him by say jumping
on a cracked block so that it falls away and the Cosmic Clone will then jump
onto it, fall through and stop him from following you. Instead he will actually
hover in mid-air. Don't worry about trying to beat him through manipulating
game mechanics, just play the level!
Jump right, past the Spiny. Hit the two ? Blocks and collect the Fire Flower
and coin that falls out. Be careful not to run into the Cosmic Clone here. Keep
moving right and jump onto the cracked blocks.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Run to the far side of the platform of cracked |
| blocks and grab the Star Coin. Simple as. Run |
| to your right and jump onto the platform. |
o-------------------------------------------------o
If you fall down to the ground below the cracked blocks there are two ways to
get back up. Either enter the Warp Pipe in the south-east corner or wall jump
up the walls in the south-west corner to get back to the platform above.
Move right and hit the Large ? Blocks. The second one can be hit multiple times
but don't worry about it. If you stop to keep hitting it the Cosmic Clone will
catch up and damage you. Keep running past the Spinies and over the spiked
blocks. You can crawl through the small indents in the back walls if you want,
but I wouldn't worry about it too much, it takes a while. Grab the Checkpoint
Flag. Run right, collect the coins and move through the archway into the next
area.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see a Star Coin above the path of a |
| Spiked Pole. Run over and jump up to grab it, |
| watching out for the Spiked Pole as it moves |
| underneath you. Keep moving right. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move past a couple of Spinies and you'll come |
| upon a large chasm in the floor. In the centre |
| of the southern side of the chasm is a rubber |
| platform. Jump onto it and perform a large jump |
| (Press 'A' as you land on it) to your right to |
| grab the last Star Coin. Land on the platform |
| to your right and keep running. |
o-------------------------------------------------o
Run across the wooden bridge. You need to be really careful here, the Spiked
Poles don't swing back and forth, but around in complete revolutions. Jump over
them as needed until you reach the end. Move to the back wall and jump onto the
rubber platform. You can run left down the little ledge on the back wall here
to collect some extra coins if you like, but I wouldn't worry about it,
especially considering you'll need to jump past the Cosmic Clone on your way
back.
Jump on the rubber platform and up onto the left platform above. Follow it
right to the end to grab a 1-Up. When you get close to the end, slow down so
that the Cosmic Clone will slow down too. This will make it easier for you to
jump over him when you're going back. Follow the platform back to the gap with
the rubber platform below then jump to the other side. Run right, collect the
coins and fall down the gap at the end. Enter the Warp Pipe.
You'll exit the Warp Pipe above ground. Be careful, the Cosmic Clone is still
following. Grab the Super Star and stop so that the Cosmic Clone runs into you
and dies. Wait for the yellow platform to move down and jump onto it. Move to
the left side of the platform anticipate your running jump off the right edge
so that you jump when the platform is at its highest point. Grab the top of the
Goal Pole for that 1-Up you were craving!
Course Clear!
____________________________________________
3.1.3 Special 1-3 [SWW13] \
+++++++++++++++++++++++++++++++++++++++++++++
Run north and jump into the cannon. Aim up at the yellow ring and fire! You'll
fly up through it and onto the platform above. Hit the roulette block to your
right for a random goodie.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Instead of running between the two Baddie |
| Boxes, instead run to your left. Look off the |
| left edge of the platform and you should see a |
| platform that's basically an 8-Bit version of |
| the fireball that Fire Mario can shoot out. |
| Take a running jump off the edge and down onto |
| the platform below. Grab the Star Coin in the |
| centre of the platform and then hit the Warp |
| Box. You'll warp back to the beginning of the |
| level. Fire yourself back up to the platform |
| with the Baddie Boxes by using the cannon. |
o-------------------------------------------------o
You can actually make good use of these Baddie Boxes. Each Baddie Box keeps
spawning Goombas until there are three spawned from each Baddie Box. You can
use this to harvest 1-Ups. First of all, let all six Goombas spawn then simply
stomp them all without touching the ground and you receive two 1-Ups. Wait for
another six to spawn and repeat for as many 1-Ups as you like. You can harvest
1-Ups much quicker with a Tanooki Suit. Each time you stomp a Goomba, hover for
as long as possible before stomping the next one. This will allow for the
Baddie Box to spawn another one to replace the original. If you stomp Goombas
from each Baddie Box you'll never run out of Goombas! Keep stomping them
without touching the ground for an unlimited supply of 1-Ups. When you're
ready, run north between the two Baddie Boxes that are spawning Goombas until
you reach the edge of the platform.
Jump into the cannon at the edge. Aim up at the red ring and fire. You'll fly
through it and land on the platform above. Collect the red coins (and the
yellow coins as you go). When you've collected the red coins, grab your prize
(a 1-Up, unless you're normal or Small Mario, then the prize will be a Statue
Leaf) then move to the right side of the cloud and enter the next cannon. Aim
up and fire yourself through the yellow ring.
When you land you'll see two coins with two small holes in the wall behind them
to your right. Crawl into either one. Crawl through it and out the other hole
to collect all the coins. Move north and Tail Spin/Roll to break the brick
block that's covering another hole. Enter the hole and take the right path.
You'll hit a Mystery Box.
There's a 1-Up here. It's in an invisible block just north of the most northern
brick block on the left wall. Hit it then run and hit the breakable brick
blocks in the bottom left corner to allow the 1-Up to fall through. Grab it.
All of the other brick blocks contain a coin each.
When you reappear back in the main area, crawl back out of the hole. The Bullet
Bill Blasters here sometimes shoot out Tanooki Bullet Bills. If you keep
stomping Tanooki Bullet Bills, they will eventually drop a Statue Leaf. You can
only get up to one Statue Leaf from each blaster though. The five flying ?
Blocks can all be hit multiple times for a number of coins, although I wouldn't
worry about getting them too much as you'd spend too much time dodging Bullet
Bills as you do. You may want to go to the south edge of the platform where
there's a Large ? Block that you can hit multiple times for coins though (the
output's so much better).
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| When you're done, move to the southern-most |
| point of the platform (unless you're already |
| there) and take a running jump off! Aim the |
| jump south and to *your* right (not Mario's |
| :P). You'll land on an 8-Bit fireball platform |
| with another Star Coin. Grab the Star Coin and |
| hit the Warp Box. You'll warp to the cloud |
| platform. Use the Cannon there to fire yourself |
| back up to the bullet bill platform. |
o-------------------------------------------------o
Move to the left side of the platform. You can crawl into the hole on the south
side of the line of sand-coloured blocks just to the right of the Green Clock
for extra coins. Crawl back out, grab the Green Clock and enter the Cannon. Aim
at the upper half of the yellow ring (to take gravity into account) and fire
yourself at it.
Hit the P-Switch to your right on this platform. Collect the trail of rainbow
notes to receive a 1-Up at the end. Hit the other P-Switch (to the left of the
first one) and collect the trail of coins. You can hit the ? Block on the left
side of the platform multiple times for extra coins if you wish, but watch out
for the Cheep-Cheeps jumping through! Make sure you hit the ? Block on the
north-eastern side of the platform (again watching out for the Cheep-Cheeps).
You'll get stuck in the ? Block and keep receiving coins the more you move
around (at least until you take damage).
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Jump inside the Cannon at the north-western |
| side of the platform. Aim above the fireball |
| platform to your right. Fire and land on the |
| platform. The final Star Coin is here. Grab it |
| and enter the Warp Box to warp back to the |
| Cheep-Cheep platform or simply hover down to |
| the platform containing the Goal Pole (you'll |
| need Tanooki Mario to hover) if you don't want |
| an extra 1-Up. |
o-------------------------------------------------o
Re-enter the Cannon on the Cheep-Cheep platform and aim at the middle of the
three 1-Ups (the two to either side of it are fake). Fire to grab the 1-Up
(it's closer than you think, so you gravity's effect is negligible).
Move to the left side of the platform you just landed on and hit the P-Switch.
Follow the trail of coins to the Goal Pole. Make sure you get a sufficient run
up before jumping at the Goal Pole to grab the top and collect your 1-Up!
Course Clear!
____________________________________________
3.1.4 Special 1-4 [SWW14] \
+++++++++++++++++++++++++++++++++++++++++++++
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move right and jump onto the far right rock |
| with the shadow of a Star Coin on it. Jump up, |
| grab the Star Coin and drop back down and |
| continue across the bridge. |
o-------------------------------------------------o
Hit the ? Block for a coin and continue. Watch out for the two Boomerang Bros.
up ahead. Jump over the boomerangs they thrown and stomp them. Don't forget
about the boomerangs as they return otherwise you might find yourself taking
damage. Jump off the edge of the bridge and onto the tightrope.
Collect the coins, being careful not to jump up into the Paragoomba above you.
Jump through the red ring and move along the tightrope collecting the red
coins, stomping the three Paragoombas as you go. Watch out when you grab the
final red coin, you're within range of a Boomerang Bro. Dodge his boomerang and
collect the 1-Up (or Statue Leaf if you're Small/Normal Mario) for grabbing all
red coins. Jump off the tightrope and stomp him.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see a Star Coin's shadow on the ground |
| near the tightrope you just got off. Simply |
| wall jump off the wall behind the Star Coin to |
| jump up and grab it. |
o-------------------------------------------------o
Jump onto the next tightrope. Stay on the left edge of it and wait for the
three Paragoombas to fly over. When they do, perform a large jump (Pressing 'A'
when you land on the tightrope) and stomp the top Paragoomba. Stomp the other
two and continue on to the other side.
Hit the Checkpoint Flag and drop down the steps to your right. Walk through the
white flower at the bottom to spawn a Super Mushroom. Grab it and jump back up
the steps. Hit the Warp Box and you'll warp across the chasm.
Don't hit the first ? Block (it contains a Poison Mushroom). Hit the others and
the brick blocks for coins. Continue on. Walk into the waterfall for a 1-Up.
Walk back out and jump onto the tightrope.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| This one can be a little tricky and you only |
| get once chance at it. Wait for the Paragoomba |
| that's flying in the gap between the two bottom |
| tightropes to fly up to its highest point. When |
| it does, perform a large jump on the tightrope |
| (Press 'A' as you land on it), jump up and |
| stomp on the Paragoomba. Press 'A' as you stomp |
| on it to get extra height and jump up onto the |
| tightrope above. Walk up to the end of the |
| tightrope, jump off, grab the Star Coin and |
| fall to the platform below. |
o-------------------------------------------------o
Run right, across the bridge. Deal with the Boomerang Bro. like you did with
the ones before (don't forget about the boomerangs that fly past you!). Jump
across the gap and deal with the next one on the platform. Follow the path
until you reach the final Boomerang Bro. on the grassy bridge. Sit just below
the platform he's on and wait for him to throw two boomerangs. As they return,
jump up, wait for the Boomerang Bro. to jump then stomp on him as he throws a
boomerang. Make sure to dodge the boomerang as it comes back then move to the
end of the platform. Take a running jump off onto the top of the Goal Pole.
1-Up FTW!
Course Clear!
____________________________________________
3.1.5 Special 1-Castle [SWW15] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 110 Star Coins to Unlock*
This is your first time trial course. In this course you start with Time 30.
You need to keep up your pace and collect blue clocks as you go otherwise
you're going to run out of time.
After a short scene showing Luigi trapped in the castle, the course begins.
Jump down to your right and grab the first blue clock. Drop down to the bottom
platform. Skip the Prongo (you can stomp it if you really want, but you're
wasting time). Run and jump onto the first rotating cog. Run clockwise around
it so that you're using its movement to move faster and jump to the next cog.
Follow this one anti-clockwise, jumping over the Firebar and grabbing the blue
clock as you go. Jump off onto the next platform. Dodge the Prongo here. Hit
the Large ? Block for two coins and a Statue Leaf.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump up onto the Large ? Block (you might need |
| to run to gain enough height). Once on top, |
| jump up and grab the Star Coin. Drop back down |
| to the platform. |
o-------------------------------------------------o
Jump onto the wooden platform and wait for it to shoot up. Grab the blue clock
at the top and jump off onto the chain platform. Grab the next blue clock then
wait for the Podoboos at the end of the platform to jump out of the lava. As
they fall back down, run past them and jump up the stairs.
Up here are two Hammer Bros. Dodge their hammers and stomp them both (or just
run past them if you want to save time). Continue on, grabbing the blue clock
on the chain platform as you go. Run past the Prongo and grab *another* blue
clock in the far left corner of the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump up when standing where the blue clock was |
| to hit an invisible block containing a Super |
| Star. Grab it then jump onto the block that |
| contained it. Jump again to grab the Star coin, |
| then drop back down and continue to your right. |
o-------------------------------------------------o
Jump past the Firebar and hit the brick blocks for coins. Move next to the
Thwomp to make it 'thwomp'. As it moves back up, jump behind it and grab the
blue clock there. Wait for it to thwomp again and run out as it moves back up.
Move up to the next thwomp and run behind as it's moving back up for yet
another blue clock.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The final Star Coin is directly above you now. |
| Jump up and wall jump off one of the side |
| walls. You'll jump off the wall and into the |
| Star Coin. Wall jump between the two side walls |
| until you reach the top then jump onto the |
| platform above. |
o-------------------------------------------------o
Grab the blue coin here and run to your left to grab one more. Run back to
where you were and look through the Binoculars. Looking through the binoculars
stops the clock, so there's no need to rush. Take a look around at what awaits
you. Once you're down drop off the edge directly south of the Binoculars and
down onto the path below.
Run right, jump over the Prongo, grab the blue clock and keep running until you
reach the corner. When you do, Dry Bowser will appear! He'll begin firing blue
fireballs. Run down the path towards him, keeping to either side to dodge the
first wave of fireballs. When the second wave comes, move over to dodge them if
you need. When you reach the corner, run left. Run to the next corner and grab
the blue clock.
Run north and grab the next clock. At around the same time Dry Bowser will jump
over to you. Run past him along the very edge of the bridge, dodging fireballs
as you go if you have to. When you get past him he'll jump and land further on.
Run past him along the edge of the bridge again (still dodging fireballs if you
need to). Keep running otherwise he'll jump and land on you. Jump onto the
platform at the end, grab the green clock and jump on the black switch. The
bridge will break beneath Dry Bowser's feet and he'll fall into the lava.
The entrance to the castle itself will open. Enter it to find Luigi celebrating
his rescue. Run past him and hit the Warp Box at the end. You'll warp to the
roof. Jump up the crates to your left until you're at the top one. Take a
running jump off the top crate and onto the top of the Goal Pole. 1-Up!
Course Clear!
SPECIAL WORLD 1 CLEAR! LUIGI IS NOW UNLOCKED! HE'S NOW A PLAYABLE CHARACTER!
=============================================================================
| |
| 3.2.0 Special 2 [SWW2] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 TH 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 2-1
2 = Special 2-2
3 = Special 2-3
4 = Special 2-4
5 = Special 2-5
AS = Special 2-Airship
TH = Toad House (Red)
WP = Warp Pipe
____________________________________________
3.2.1 Special 2-1 [SWW21] \
+++++++++++++++++++++++++++++++++++++++++++++
In this level, the screen continues to move right, so you need to keep moving
in that direction to keep up. If you fall too far off-screen, you'll die, so
make sure you stay on-screen.
As well, there are clouds constantly floating past you. This can impair your
vision. The best thing to do is look ahead, so that if a cloud moves past you
can visualise what was there and move accordingly. If you're worried that
you're going to misjudge a jump and die though, then simply wait for the cloud
to pass, you should usually have enough time.
Move right, up the stairs. Hit the back right corner brick block for a coin
and continue running right. Stop at the gap with the note blocks.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| You'll see a Star Coin above the closest note |
| block. Take a running jump off the platform and |
| land on the note block directly underneath the |
| Star Coin. Press 'A' as you land on it to |
| perform a large jump. Jump up and grab the Star |
| Coin then land on the platform to your right |
| and continue on. Make sure to be quick though, |
| you don't want to fall behind off-screen. |
o-------------------------------------------------o
Collect the two coins on this platform. You can also ground pound the brick
blocks here for a coin each, although I wouldn't be too worried as it takes a
fair amount of precious time to get them. When the yellow platform moves down,
jump onto it. Prepare to make a running jump to the next platform then wait
until both platforms are at their highest. Jump to the next platform and
quickly jump onto the platform containing the Piranha Plant before the yellow
platform gets too low. Stomp the Piranha Plant and jump onto the yellow
platform before it begins to move up.
Move around and stomp the other Piranha Plant there. When the current platform
is at its highest, jump to the next one and stomp the Venus Fire Trap there.
Don't forget to watch out for its fireballs. Wait and jump to the next one.
Jump up into the red ring when the platform moves up, then immediately jump to
the large platform with the Piranha Plants and red coins.
The platform will move to the right. Make sure you collect the coins as it
moves. Once you collect them all a Fire Flower will appear for you to grab.
Don't worry too much about the Piranha Plants here, defeating them will only
slow you down. Jump to the south-east platform moving up and down beneath some
coins. Grab the coins when it moves back up then jump onto the large note
blocks. Perform a large jump on the note blocks as you land on them and jump
onto the next yellow platform. At the top jump onto the grassy platform and
jump up to the platform with some brick blocks and a ? Block.
The back left brick block contains multiple coins and the ? Block contains a
Fire Flower. None of the other brick blocks contain anything. Jump onto the
note blocks, pressing 'A' as you land to perform a large jump up to the two
large note blocks. Perform another large jump as you land on them and jump onto
the next yellow platform.
Let the platform move up then jump to the next one. Let that one move up too,
so that four yellow platforms all connect. Move to the next platform then jump
diagonally north-west so that you skip the platform containing the Venus Fire
Trap. If you need to, dodge its fireballs. Let the platform you're on move up
then jump to the one to the right of it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Let this platform move up. Grab the Star Coin |
| at the top. Move to the south platform |
| connected to this one and jump onto the note |
| blocks. |
o-------------------------------------------------o
Wait for the next yellow platform to move down then use the note blocks to
help propel you onto it. Let it move up then perform a running jump off the
left edge and onto the note blocks. Press 'A' as you land to perform a large
jump up onto the platform above.
Jump onto the next set of note blocks and perform another large jump to propel
you into the Warp Box. If you miss it, jump back onto the blocks and try again.
The screen stops moving here, so you won't be in fear of falling off-screen.
When you hit the Warp Box, you'll be warped to the final area. Jump onto the
yellow platform there and defeat the Piranha Plant.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| This one can be a bit of a pain. You're aiming |
| to jump up onto the top of the castle behind |
| you. Move left and right along the platform so |
| that you can jump between the raised bits on |
| the side of the castle. Stay on the south edge |
| of the platform. Anticipate when the platform |
| will stop moving up so that you take a running |
| jump off the north edge at the highest point. |
| If you're running fast enough and jumped close |
| enough to the edge, you'll make it onto the |
| castle. Collect the Star Coin from the left |
| side, kick the rock on the right side for an |
| extra coin and then jump back down. If you |
| don't make it, wall jump off the side of the |
| castle, land back on the platform and try |
| again. |
o-------------------------------------------------o
Jump onto the platform and wait on the left side. Anticipate your running jump
off the right side so that it coincides with the platform being at its highest
point. Grab the top of the Goal Pole - 1-Up!
Course Clear!
____________________________________________
3.2.2 Special 2-2 [SWW22] \
+++++++++++++++++++++++++++++++++++++++++++++
So this is another Time Trial course. You only have a Time of 30 and you need
to collect blue clocks as you go to keep your time above 0.
Run forward, jump into the water and grab the first blue clock. Let yourself
fall underwater as you swim forward. Grab the blue clock and the coins floating
around it if you like then move forward. Swim through the yellow ring then grab
the next blue clock and the coins spinning around it. Watch out for the
Bloopers. Enter the Warp Pipe when you're done.
You'll appear on land. Move south and grab the blue block. Run east. Jump into
the water, grabbing the blue clock as you fall. Jump back out onto the small
area of ground with the Spiny Plant on it. Jump into the water to the right of
it and let yourself sink into the yellow ring. Swim right then towards the back
wall to grab the next blue clock and continue on.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Swim right and grab the Star Coin there. |
| Creative Nintendo. |
o-------------------------------------------------o
Swim south and let yourself drop through the yellow ring. Grab the blue clock
underneath it then swim up and hit the Large ? Block. Watch out for the Blooper
and swim right. Grab the blue clock in front of the chain on the back wall. Let
yourself drop onto the rubber platform and shoot up through the two yellow
rings and out of the water. Move onto the land and grab the blue clock behind
the Spiny Plant. Jump up onto the raised platform to your right, then drop down
off the south edge and continue right.
Grab the blue clock and fall into the water. Swim past the Blooper and grab the
next blue clock. Swim through the yellow ring and grab the coins spinning
around the brick blocks (they don't contain anything). Swim onwards and grab
the next yellow ring.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Drop onto the rubber platform. You'll bounce up |
| into the Star Coin. Continue onwards. |
o-------------------------------------------------o
Hit the left brick block for multiple coins and grab the coins around the
brick blocks, if you think you have time of course. See the gap in the ground
that the Spiked Eel swims over? Make sure the Spiked Eel doesn't swim out and
drop through it. Dodge the Blooper inside and grab the two blue clocks. Let the
Spiked Eel move back if you must, then swim out and up over the eel.
Swim through the yellow ring and grab yet another blue clock. Swim onwards.
Drop onto the large rubber platform and you'll shoot up, grabbing a blue clock
and three yellow rings. Jump out of the water and grab the last blue clock.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| You'll see a Star Coin on top of two blocks to |
| your left. Wall jump off the left wall and up |
| onto the blocks to get it. Enter the Warp Pipe |
| at the back. |
o-------------------------------------------------o
Take a running jump off the right edge of the platform and onto the top of the
Goal Pole. 1-Up for you!
Course Clear!
____________________________________________
3.2.3 Special 2-3 [SWW23] \
+++++++++++++++++++++++++++++++++++++++++++++
Jump onto the far side of the Switchboard and being rolling forward. Stay in
the middle and collect the coins as you move past. Jump over the Pole 'n'
Chain when it swings underneath. Hit the ? Block multiple times for you coins
if you really wish, but it'll require you to jump between either side of the
Switchboard to keep yourself in the same place.
Keep moving forward, grabbing more coins. You'll have turned a corner. Up ahead
is a line of Fuzzies. Stand towards the centre of the Switchboard then jump
over the Fuzzies to the edge when you reach them. Up ahead is another group of
Fuzzies moving in a square. Between two is a Statue Leaf. There's a fair gap
where the Statue Leaf is, so it's easier than you may think to get. To get it,
jump between the two sides of the board to keep it relatively stationary. Then
simply time it so that you move forward and grab the Statue Leaf. You may need
to jump up to grab it. If it seems like you're going to hit a Fuzzy, you can
simply jump over.
You'll now be in the centre of the square that the Fuzzies move around. Either
jump between the two sides of the Switchboard to keep yourself stationary,
waiting until the Fuzzies move behind you before you move on, or move on and
jump over the Fuzzies if you must.
Once past, collect the coins as you move around the corner. Jump off the
Switchboard just before it rolls of its rails and onto the next Switchboard.
Stand in the centre at the front of the Switchboard to collect the coins as
it rolls down the slope.
If you're really keen, you can try and hit the Blokkabloks for some extra
coins. I recommend against it as it's so hard to aim with both the Switchboard
and the Blokkablok moving in erratic directions at the same time. If you want
to grab the coins though, the ? Block on the first Blokkablok contains a coin
and you will get two coins after you have broken the other two brick blocks
too. The middle ? Block contains a Statue Leaf. The two to either side both
contain a coin and the two brick blocks contain nothing. If you destroy all the
blocks however, you receive two coins. The best way to aim your jumps is to use
the shadows of the Blokkablok that get cast on the Switchboard.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Continuing on, you'll come upon a Pole 'n' |
| Chain. Wait for it to move away from you then |
| move the Switchboard forward until you're |
| underneath the Star Coin. From there, taking a |
| running jump to build height and jump up and |
| grab it. Wait for the Pole 'n' Chain to swing |
| back then jump over it and continue to the end |
| of the rail. Make sure you're quick, as it will |
| appear on-screen just before it hits you if |
| it's swinging back. |
o-------------------------------------------------o
At the end of the rail, jump off onto the platform and hit the Checkpoint Flag.
Jump off and onto the next Switchboard. Collect the coins then jump down onto
the next switchboard at the end of the rail.
Don't go left on this Switchboard. There's a ? Block at the end of the rail,
but it contains a Poison Mushroom. The Switchboard can fall off the rail too,
so there's really no point. Instead, stand on the southern edge of the board so
that you can't get hit by the Fuzzies and move to the board right a short
distance, so that you're directly south of the next Switchboard. Wait for the
Fuzzies to move to the north side of the square then take a running jump
through the red ring and over them to the far side of the next Switchboard.
Make sure you land on the right side of the Switchboard otherwise the board
roll of the end of the rail. Move right as quickly as possible, jumping over
the Fuzzies when you must and grabbing the three red coins. As soon as you
grab the three on this side, jump to the Switchboard to your north and grab
the last two. If you grab them all in time, you'll receive a 1-Up (or a Statue
Leaf if you're normal/small Mario). Move right, past the water geyser and to
the end of the rail.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The next Star Coin is up above the rail to your |
| left. To get it, wait for the geyser to shoot |
| water into the air and move the Switchboard |
| left towards it. When you hit the geyser, the |
| board will be shot into the air. You'll see the |
| Star Coin to your left. Jump off the left edge |
| when you get close, making sure to aim your |
| landing so that you land safely on the |
| Switchboard again. Wait for the geyser to |
| reappear then move right. The board will be |
| pushed into the air again. Take a running jump |
| off the right edge of the Switchboard while |
| it's still in the air and land on the |
| Switchboard to your right. |
o-------------------------------------------------o
The next one's a little more dangerous. The Switchboard can simply roll off the
rail at the right end, so make sure you time it so that you hit the geyser with
the Switchboard when it'll still be up for a few seconds, giving you enough
time to take a running jump off of the right edge and onto the next board.
Move right. Stand on the centre at the right edge of the Switchboard so that
you collect all of the coins as you roll down the slope. At the end, geysers
will shoot you into the air and over a gap down onto a rail below. You don't
need to do anything until you land, so don't freak out.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| When you land, you'll notice a large amount of |
| Fuzzies ahead. Instead, go the opposite way - |
| the last Star Coin is there! Keep moving until |
| you reach the end. Be careful not to let the |
| Switchboard roll off though. When at the end, |
| jump up and grab the Star Coin then immediately |
| move back towards the Fuzzies. Just don't let |
| the Switchboard to continue moving toward the |
| end of the rail. Move back toward the Fuzzies. |
o-------------------------------------------------o
To get past the Fuzzies, simply wait for them to move away, then follow behind
the last Fuzzy in the line, staying to the south-west edge of the Switchboard
and rail so that you don't collide with them. You'll have enough time to get
past. Move toward the end of the rail. Wait until just before the cog on the
Switchboard that allows you to move along the rail, rolls off down into the
lava below. Just before it does, jump onto the platform ahead. Enter the Warp
Pipe there.
You'll appear on a new platform with an Exclamation Block. Hit it three times
to make three Platform Blocks appear for a short amount of time. Jump up them
and onto the Switchboard at the top. Ride the Switchboard right, standing
toward the middle of it so that you can get a run up before jumping off the
right edge. Jump just as the Switchboard is about to fall to the rail below and
grab the top of the Goal Pole. Yay for the 1-Up!
Course Clear!
____________________________________________
3.2.4 Special 2-4 [SWW24] \
+++++++++++++++++++++++++++++++++++++++++++++
Move north-east and jump inside the Propeller Box. Keep going north until
you're at the edge. Stand underneath the shadow of a coin, jump and propel
yourself up (Press 'A' a second time), to grab them. Hover down to the platform
to your north-east, grabbing the coins as you fall.
To collect the next lot of coins, jump forward into open air until you're
underneath the three coins. When you are, *then* propel yourself up, grabbing
the coins then hovering onto the next platform. Do the same again for the next
lot of coins and platform.
Hit the ? Block here for another Propeller Box if you need it. A three-high
stack of Goombas should be running at you. Defeat them however you like
(propelling into the air and then hovering down on top of them is probably the
easiest and safest way). When you're done, move north-east. There will be a gap
ahead. The last part of the platform before the gap is slightly elevated. Stand
in the centre of it and propel yourself into the air to grab the coins above.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hover north, allowing time for the Paragoomba |
| to fly over if he hasn't already. Drop down on |
| him. This will allow to propel yourself again. |
| Do so then hover onto the huge, blue ice wall |
| in front of you. On it (to your left) is the |
| Star Coin. Run over and grab it. Run right and |
| drop down onto the thin platform with the coins |
| on it. Hover to make sure you drop accurately |
| onto it. |
o-------------------------------------------------o
Propel yourself and drop onto the platform to your right, with a brick block
and a ? Block. The brick block contains nothing, the ? Block is another
Propeller Box that you can grab if you need. Propel yourself into the air and
hover to your right, stomping the two Paragoombas blocking your way. Propel
yourself after air-stomping the second one and land on the platform to your
right. The middle brick block contains a Statue Leaf, the other two contain
nothing.
Propel yourself into the air and hover over to the Paragoomba to your right and
air-stomp it, propel again and hover over to the next platform. If you want to
skip the Paragoomba, you can simply propel yourself and hover over it to the
platform. Stomp the Paragoomba there and hit the ? Block for another Propeller
Box if you want it. Propel yourself up underneath the shadow of the coins on
the platform to collect them and hover to the next platform. Collect the coins
above this platform as you drop and stomp the Paragoomba on the platform. Hit
the ? Block here if you'd like yet *another* Propeller Box. The brick block
contains nothing.
To collect the entire column of coins, propel yourself into the air above the
Paragoomba. Hover down and air-stomp it. This will allow you to propel yourself
again. Simply let yourself fall and collect all of the coins. Use your best
judgement as to when you've collected the last coin then propel yourself back
up through the ring of brick blocks and onto the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You should see the shadow of the Star Coin on |
| the platform here. The problem is that it's |
| much higher than normal; you can't reach it |
| through a single use of the propel feature. |
| Instead, propel yourself into the air directly |
| below the Star Coin before the huge stack of |
| Goombas charges towards you. They'll move |
| underneath you. Now simply stomp the highest |
| one to allow you to use propel again, use it |
| and you'll propel yourself high enough to grab |
| the Star Coin. Hover down and stomp the rest of |
| the Goomba stack without touching the ground |
| for a number of 1-Ups. |
o-------------------------------------------------o
Hit the ? Block to your north of a Propeller Box then continue on to your
right. Jump out into open air underneath the column of coins and propel
yourself up to grab them then land on the platform there. Do the same for the
next column of coins and the platform above. Here you'll see the shadow of a
red ring. Stand underneath and propel yourself up to move through it.
Immediately hover and grab the line of red coins as you float down and land on
the platform there. Grab the 1-Up (or Statue Leaf is you're Normal/Small Mario)
and hit the Checkpoint Flag.
If you don't have a Propeller Box, grab the one next to the Checkpoint Flag
then continue on. Propel yourself off the platform to the right of the
Checkpoint Flag and hover onto the first Paragoomba. Air-stomp it and propel
yourself again, hovering onto the next Paragoomba. Do it for the two between
the two thin platforms to your right too. When you've stomped the last one,
propel yourself onto the left thin platform. Grab the coins there then propel
yourself onto the right one. Grab the coins then jump off the right side of the
platform, but don't propel yourself until you're in between the two vertical
panels of timber. When you propel yourself, float up between the two panels of
timber then wall jump up between the two until you reach the platform made up
of brick blocks, covered in snow.
Propel yourself up onto the huge, blue ice wall to your north. Run left to the
end, ignoring all of the fake 1-Ups (breaking them produces nothing). The
second 1-Up from the left end is actually real. Grab it, run back to the right
and drop back down onto the brick block platform below.
Drop down onto the thin platform to your right. Collect the coins there and
air-stomp the Paragoomba underneath the brick block platform. Propel yourself
back onto the thin platform, then back up to the brick block platform above.
Propel yourself off it to the right, hovering down onto the first two
Paragoombas, propelling yourself back up and hovering down onto the next one
after stomping one. Defeat the third one that's a little further to your right
this way and then hover to the platform. Hit the ? Block there if you'd like
another Propeller Box.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Propel yourself up onto the left Donut Block. |
| Before it falls away beneath you, jump north |
| into the gap in the blue ice wall and propel |
| yourself up. The Star Coin is there. Grab it |
| and hover down onto the remaining Donut Block. |
| Immediately propel yourself up and onto the |
| stack of Goombas. Stomp them all without |
| touching the ground for three 1-Ups. |
o-------------------------------------------------o
Propel yourself up onto the platform to your right. Hit the ? Block there for
yet another Propeller Box. Propel yourself up, grab some coins to your left
then hover back to the platform. Repeat this until you've collected all the
coins you can or want to. Jump and propel yourself off the left side of the
platform once more and hover to your left, landing on the snow covered gap in
the blue ice wall. Grab the coins there. Move forward and propel yourself onto
the platform to your north. Then up onto the one containing two Paragoombas.
Stomp them both then jump off the north edge of the platform and propel
yourself high into the air. Hover down onto the top of the Goal Pole for two
1-Ups! One for reaching the top and one for being in a Propeller Box when you
reached the Goal Pole (assuming of course that you're still inside one).
Course Clear!
____________________________________________
3.2.5 Special 2-5 [SWW25] \
+++++++++++++++++++++++++++++++++++++++++++++
Jump north-east up the platforms. Stand on the ! Button then follow the path
made by the green panels that appear. Be quick here, you only have a short
amount of time before the green panels begin to disappear. Stomp the Stingby as
you run by and continue down the path. Jump down onto the platform below and
step on the next ! Button. Take a running jump off of the second green panel
toward the final green panel on the other side. You'll land on the other side.
Hit the next ! Button. Jump up the steps that form, stomping the Stingby on the
way up. Hit the middle brick block at the top for a Statue Leaf and the other
two brick blocks for coins. Move onto the platform before the green panels
disappear. Run north-west along the platform over to the ? Block and two brick
blocks. Don't hit the ? Block as it contains a Poison Mushroom. Hit the two
brick blocks to cause a number of coins to spill out of each. Collect them and
run back south-west. Step on the right ! Button of the three then run and jump
onto the middle and left buttons immediately after. Run down the green panels
created by the middle button. Follow the path up the steps, stomping that
Stingby as you come across it.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| If you're quick enough there will be a path |
| leading up to a Star Coin on your left. Follow |
| it and grab the Star Coin at the top. |
| Immediately take a running jump north-east to |
| the platform there. Be careful of the three |
| Stingbies here. Deal with them one at a time |
| and you'll be fine. Hit the Warp Box. |
o-------------------------------------------------o
After warping, run north-east and hit the Checkpoint Flag. Hit the right !
Button, immediately followed by the left. Follow the green panel path made by
the left button north-east, until it turns. When it turns, instead continue
north-east, dropping down onto a panel made by the other button and hitting the
Warp Box there. Make sure you dodge the Stingby as you do it. You'll warp back
above the platform with the Checkpoint Flag, grabbing a green clock as you fall
down onto it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Wait for the buttons to reset if you must then |
| hit the right then left ! Buttons again. This |
| time follow the right path to the end, dodging |
| Stingbies as necessary. There will be two Warp |
| Boxes at the end. Hit the right one and you'll |
| warp back above the Checkpoint Flag platform, |
| grabbing the second Star Coin as you fall back |
| down to it. |
o-------------------------------------------------o
Hit both ! Buttons again. Follow the left path, dodging Stingbies as necessary.
At the end, hit the left Warp Box to continue on. You'll warp to a platform
with three ! Buttons to the north. This part can be a little tricky. Hit the
left, middle then right buttons in quick succession then run south-east until
you're past where the green panels begin building up. If you don't, you'll get
trapped inside it. You need to run out of the south-east side (you can't run
quick enough to get out the south-west side in time). Run around to the left
side of the structure that's beginning to form and climb up that side. When you
reach the top a Stingby will be pleasantly awaiting you. Try and lure him one
way then jump to the other side of the panel he's on and jump up onto it. You
might take damage from him if you don't time it right. If you do, simply ignore
it and continue on, you don't have time to take revenge.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Hit the ! Button to the north-west. Follow it |
| around until you're running south-west. Instead |
| of turning the next corner, take a running jump |
| off of the south-west edge of the green panel |
| at the end. You'll fall to a platform below |
| that contains the final Star Coin for the |
| level. Grab it and jump back down to the main |
| platform. |
o-------------------------------------------------o
Repeat the process to get to the top of the temporary structure, but instead of
hitting the north-west ! Button take a running jump to the north-east, onto the
! Button there. A short path will form to the Warp Box. Run over and hit it.
You'll appear in the final area. Step on the ! Button on the ground. This can
be a pain to time. As soon as you step on it, run north, wait for the panel
above the button to appear and jump onto it. You now need to time your jump so
that you jump up just as the before the final panel appears. You'll fall and
land onto it. If you don't manage it, let the panels disappear and try again.
When you manage to get up onto the final panel, jump up onto the ! Button
suspended in mid-air. Run along the path that appears and take a running jump
off the north edge and onto the top of the Goal Pole to collect a 1-Up!
Course Clear!
____________________________________________
3.2.6 Special 2-Airship [SWW26] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 120 Star Coins to Unlock*
Whoo, Airship level! First off, move south and collect the Super Mushroom that
was hidden off-screen. Move north and hit the left ? Block multiple times for
coins. Don't hit the right ? Block - it contains a Poison Mushroom. Wait for
the spikeboard's spikes to disappear then run north across it. Stomp the
Bob-Omb and continue on (it'll blow up and destroy itself).
Cut the corner and jump directly onto the first Donut Block. Wait for the
spikes in the next spikeboard to retract then run across and stomp the next
Bob-Omb. Wait for the spikeboard's spikes to retract to your left then jump
over and run north. Jump onto the platform to your left at the end for an
extra coins. Wait for the spikes to retract again then jump right and right
once again, onto the spikeboard with a ? Block above it. Hit it multiple times
for coins, but as soon as the spikes begin to poke out slightly as a warning
jump up to the next platform.
Stay to the left of this platform as giant Bullet Bills are flying past. Wait
for one to fly past then quickly move to the right side of the platform. Move
north up to the spiked pole. Wait for the next Bullet Bill to fly past then
quickly run to the left side of the platform. Run north to the next spiked
pole. Wait for the next Bullet Bill to fly past then run north-east between the
final two spiked poles. Wait on the right side of the platform for the
spikeboard's spikes to retract to your right. When they do, jump up onto it and
to the platform beyond.
Run through the red ring. Spiked Balls will get shot from a turret at you while
on this platform. Grab the red coins that appear, jumping over the Spiked Balls
as needed. Collect the 1-Up (or Statue Leaf if you're normal/small Mario) when
you've collected all of the red coins and continue on.
Up ahead is a spikeboard facing horizontally. Jump diagonally up onto the
platform above it to avoid it. Jump over the Spiked Balls being fired at you
here as needed. Jump up onto the first turret so that you can't be hit by the
Spiked Balls.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Drop down when safe and jump onto the turret to |
| your north. The first Star Coin is above the |
| turret. Try and get a small run up on the |
| turret to increase the height of your jump so |
| that you can reach the Star Coin. Grab it and |
| continue up the steps to your right. |
o-------------------------------------------------o
Hit the Checkpoint Flag on the large platform and continue right. Up ahead is
a Green Shell with three Bob-Ombs. For a 1-Up, hit the Green Shell directly
north along the path so that it hits all three Bob-Ombs and the two closest to
you on the way back. Jump over it as it slides underneath you. Wait for the
three Bob-Ombs to blow up then run north along the path. Don't worry about
breaking the brick blocks as they don't contain anything. Jump up the Donut
Blocks situated along the left side of the platform and up to the platform
above.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| There is a huge Bullet Bill turret up here, |
| with the second Star Coin sitting neatly on a |
| small flying platform in front of it. You can |
| either run straight over and jump onto the |
| platform, grab the coin, jump back and run |
| right, narrowly dodging the huge Bullet Bill. |
| Alternatively, you can run to the end of the |
| platform then move right first, allow the huge |
| Bullet Bill to fly past then jump onto the |
| platform and collect the Star Coin. It's your |
| choice. Once done, continue right. |
o-------------------------------------------------o
Wait for the first spikeboard's spikes to lower then run across both the first
set of spikeboards. Stop just before the second set. Just before the Bullet
Bill flying at you is about to hit you, jump over the second set of
spikeboards. Just before you land the spikes will retract and you'll be able to
continue on. Stop after the second set of spikeboards and wait for the next
set to retract their spikes. When they do, continue on before the Bullet Bill
hits you. When you're halfway across the set, you'll notice that there's a path
leading south off-screen. Follow it and drop to the platform below.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move right and you'll see the final Star Coin |
| sitting upon a spikeboard. Wait for the spikes |
| to retract then quickly jump onto the board, |
| grab the Star Coin and jump back to the |
| platform. Move back up to the main path, wait |
| for the set of spikeboards to retract and |
| continue right. |
o-------------------------------------------------o
You can stop for a break after the third set of spikeboards. Up ahead is a
large number of Donut Blocks with a line of three Bullet Bills flying past them
every few seconds. To get across without taking damage, you need to begin
jumping across as *soon* as possible. As soon as the first Bullet Bill clears
the Donut Blocks you should being moving across. At the end is a spikeboard.
If the spikes are up, wait for as long as you can until you must jump. The
spikes should retract before you land and you can continue on. Hit the Warp
Box.
After warping, run up the steps to your left. At the left side of the ship
you'll notice a piece of wood protruding from the front of it. Run out along
it. At the end is a fake 1-Up. Ground Pound the fake 1-Up to break it. When you
break it, a real 1-Up will appear. Grab it and move back onto the main part of
the ship. Jump up the steps, waiting on the left side of a step as needed so
that you don't get damaged by the spikeboards.
At the final step, wait on the left side. As soon as the spikeboard retracts
its spikes, begin your run up and jump off the right edge of the platform. Grab
the top of the Goal Pole for a 1-Up!
Course Clear!
SPECIAL WORLD 2 CLEAR!
=============================================================================
| |
| 3.3.0 Special 3 [SWW3] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 MB 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 3-1
2 = Special 3-2
3 = Special 3-3
4 = Special 3-4
5 = Special 3-5
AS = Special 3-Airship
MB = Mystery Box
WP = Warp Pipe
____________________________________________
3.3.1 Special 3-1 [SWW31] \
+++++++++++++++++++++++++++++++++++++++++++++
Jump on the first pendulum platform. Grab the coin on it and let it swing to
the right side. Jump off at the top and onto the two Donut Blocks. Grab the
two coins and jump to the pendulum platform to your right. Jump up just before
it begins moving and let it move away beneath you. Let yourself fall to the
pendulum platform below to collect three more coins. Swing to the other side,
underneath the Parabiddybud and jump onto the next pendulum. You'll swing
south. Jump off onto the platform at the end.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Run right and jump onto the next one, grabbing |
| the coins as you go. The Star Coin is to your |
| right. You'll swing close to it on the |
| pendulum. You only get one chance to get this |
| Star Coin so you need to time this well. Swing |
| back and forth on the pendulum until you get a |
| feel for where the Star Coin is and can |
| anticipate when it will appear on-screen. To |
| get the Star Coin, jump of the right side of |
| the pendulum when you're still below it and to |
| the left so that you jump up into it. You'll |
| grab the Star Coin and fall to the next |
| pendulum. |
o-------------------------------------------------o
Swing to the other side and jump off onto the platform containing the
Checkpoint Flag. Hit and continue right. Jump off of the platform where the
coins are, grabbing them as you jump. You'll need to time this jump so that the
pendulum you're jumping onto has swung to the left so that you land on it. Once
you're on it, let it swing to the right and jump off onto the rubber platform.
Keep bouncing on the platform until the pendulum above you to your right swings
over to the left side. When it does, bounce up onto it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The second Star Coin is above the centre of the |
| pendulum. To get it, let the pendulum swing to |
| either the far left or right sides. When it |
| reaches the far side, jump toward the centre of |
| the pendulum where the Star Coin is. Grab it |
| and fall onto the ? Block. From there, Ground |
| Pound the ? Block for a coin and simply jump |
| back onto the moving pendulum. |
o-------------------------------------------------o
Wait for the pendulum to swing to the right side and jump off onto the Donut
Blocks. Try and hit all five Parabiddybuds ahead without touching the ground.
If you do, you'll receive a 1-Up. At the end of the line of Donut Blocks there
are two paths, one leading north and another leading north-east. Take the
north-east path.
Jump onto the pendulum platform. When it moves down, jump up and through the
red ring and back onto the pendulum. Jump off at the other side. Run along the
path ignoring the Biddybuds and blocks, instead just collecting the five red
coins. Once all are collected, grab the 1-Up (or Statue Leaf is you're
normal/small Mario) that appears and back track to the first two brick blocks.
Hit the left one for a coin and stomp the blue Biddybud for another. Jump up
to the next platform, stomp the two Biddybuds there and hit the left brick
block multiple times for coins. The other brick blocks don't contain anything.
Continue right and jump off the platform to the Donut Blocks below.
You're now back on the main path. Collect the coin on the Donut Blocks then go
south and jump onto the rubber platform for another. Wait for the Donut Blocks
to reappear then jump back north and continue on. At the end of the path of
Donut Blocks is a pendulum. Wait for the pendulum to swing to the left if you
have to (you can stall time by waiting on one Donut Block for as long as you
can before you need to jump onto another), then jump on.
Grab the two coins on the left side then let the pendulum swing right. Jump off
the right side down onto a pendulum below. Don't hover here otherwise you'll
take too long and the pendulum you're aiming for will swing away.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Let the pendulum you're currently on swing to |
| the left. You'll notice that the Star Coin is |
| above the pendulum below. Jump down toward the |
| pendulum (again don't hover otherwise the |
| pendulum you're aiming for will swing away). |
| Grab the Star Coin as you fall and land on the |
| pendulum platform. |
o-------------------------------------------------o
Let the pendulum swing right and jump onto the one below. Perform a small jump
here otherwise the pendulum may swing away before you can land on it. Let this
one swing to the right and jump onto the pendulum it comes up level with. Stand
on the left side of the platform. When it reaches the right side, take a
running jump of the right edge and onto the top of the Goal Pole for that
lovely and magnificent 1-Up! *Cries from pure ecstasy*
Course Clear!
____________________________________________
3.3.2 Special 3-2 [SWW32] \
+++++++++++++++++++++++++++++++++++++++++++++
Run right and jump onto the rubber platform. Bounce up onto the first rotating
block. Remember the rule: stay on the uppermost face. When the next edge points
directly up, move to the next face. This will keep you from falling to your
death.
Jump from the first block to the second one. Jump off of this one and air-stomp
one of the Paragoombas. Use this added jump to reach the platform. You can also
string air-stomps so that you stomp all three, if you want the extra coins.
Run right and hit the Flying ? Block for a coin. It's better to hit it closer
to the platform above as you're using it as a step to get up there. Run right
and roll, Tail Spin or Statue Pound the Spiny. Run back and jump onto the, now
used, ? Block. Jump from there onto the platform above.
Hit the two ? Blocks. The left contains a coin; the right, a Statue Leaf. Run
right and jump onto the red rotating block. Jump to the blue then green block
and run north along it, remembering to always stay near the top of the block.
At the end jump right, onto the yellow block.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| You'll notice that the first Star Coin is on |
| the blue block to your right. Jump onto the |
| block, grab the Star Coin and jump back to the |
| yellow block, remembering to keep yourself on |
| the top of the block. |
o-------------------------------------------------o
Jump from the yellow block to the red one and onto the platform. Move right,
underneath the yellow block. To get up, wait for one of the faces of the blue
block to come up on the left side. As soon as you can stand on it without
sliding off, jump up onto it. From there jump up onto the yellow block and onto
the platform above.
Move north and jump onto the blue rotating block. Jump along to the red one.
To get up onto the green one, wait so that its top face is near flat. When it
is, quickly jump on and run right. Run to the edge and jump onto the platform.
Grab the Checkpoint Flag here.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| See the shadow to the right of the Checkpoint |
| Flag? That's the second Star Coin. The easiest |
| way to get this Star Coin is to jump onto the |
| left side of the rubber platform to your right. |
| Perform a large jump (pressing 'A' as you land |
| on it) and jump to your left. You'll grab the |
| Star Coin and fall back to the platform. If you |
| didn't get it, try again. Make sure you're on |
| the very edge of the rubber platform when you |
| jump off it. |
| |
| The alternate way to get the Star Coin is to |
| jump up onto the little elevation to the north |
| of the Star Coin. From there, jump onto the |
| brick blocks above you. Get as much of a run-up |
| as you can and jump off the south edge of the |
| right brick block toward the Star Coin. You'll |
| grab it and fall to the platform below. If you |
| miss, simply try again. |
o-------------------------------------------------o
Jump up onto the small elevated platform along the back of the platform. There
will be three brick blocks there. Hit them all for a coin each. Drop down to
your right and Ground Pound the ? Block for another coin. Stomp the Piranha
Plant and jump onto the rubber platform. Use the rubber platform to bounce you
up to the platform above.
Stomp the Piranha Plant to your north then run east and stomp the one there.
Go to the north-east corner and jump onto the rubber platform. Wait for the
red rotating block to rotate so that it's upper face is relatively flat, then
jump onto it. Run along the red block and hit the ? Block in the middle for a
Statue Leaf. Grab it before it falls off then jump onto the green block.
Travel along it (remember to keep to the centre of the block). Stomp the
Paragoomba at the end and collect the coin. Jump to the red rotating block and
run along it too, stomping the Paragoomba at the end. Jump onto the next
rotating block. Follow it north, stomping yet another Paragoomba as you go.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The last Star Coin is on the block north-west |
| of the green rotating block you're currently |
| on. Take a running jump off the rotating block |
| toward the block to your north-west. When you |
| land on it, jump up and grab the Star Coin. |
| Take a running jump south-east back to the |
| green rotating block. |
o-------------------------------------------------o
Jump right, onto the yellow block. From there, jump north, east and north
again, dealing with the Paragoomba when you encounter it. Wait for the green
rotating block to your left to rotate to the point where there is an edge
facing directly up then jump onto it. Run right until you reach the end. You
need to time your jump so that you're a little underneath and to the left of
the Goal Pole when you begin jumping. Take a running jump off the block and
onto the Goal Pole. 1-Up! YAYAYAY! :D
Course Clear!
____________________________________________
3.3.3 Special 3-3 [SWW33] \
+++++++++++++++++++++++++++++++++++++++++++++
This is another Time Trial course. You start with a Time of only 30 and must
collect blue clocks throughout the level to keep your Time above 0.
Hop onto the tightrope. Run along it and grab the blue block. Ignore the
Stingbies and just jump off at the end and jump up onto the lower tightrope
along the back wall. Wait for the Fuzzy to move away from you and jump up onto
the next tightrope. Jump over the Fuzzy if you must and then jump again to the
next tightrope.
Above is a line of Fuzzies. Stand under the left side of the tightrope and wait
for the Fuzzies to move away from that side. When they do, jump up and perform
a large jump up onto the note block to grab the blue clock. From there, perform
a high jump on the Note Block to reach the tightrope above. Be careful of the
Venus Fire Trap's fireball and run towards it.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| The first Star Coin is above the Venus Fire |
| Trap. Take a large jump off of the left edge of |
| the tightrope and jump above the Venus Fire |
| Trap. Grab the Star Coin then drop down onto |
| the enemy to stomp it. Afterwards, jump back |
| onto the tightrope. |
o-------------------------------------------------o
Move right along the tightrope to the end. Drop down to the one below and grab
the Super Mushroom. Run right along the tightrope and jump up and grab the blue
clock. Move back left and jump up onto the tightrope underneath the Warp Box.
Jump up and hit the Warp Box.
Once you warp, move right. Jump up onto the tightrope with the Fuzzy on it.
Jump over the Fuzzy, grabbing the blue clock as you do. Jump to the next
tightrope and onto the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Run east to the corner of the platform with the |
| Star Coin on it. Grab the Star Coin and then |
| jump into the Warp Box. |
o-------------------------------------------------o
When you warp, move right and grab the blue block. Jump onto the tightrope
above and wait for the Fuzzies to move around. When they float past you, move
and grab the Statue Leaf trailing behind them, then jump up to the next
tightrope and grab the next blue clock. Jump up once more, jump over the Fuzzy
and move to the right side of the tightrope, watching out for fireballs being
fired by the Venus Fire Trap as you do. There will be a tightrope above with a
blue block on it. Jump onto the tightrope and run over to reach the blue clock.
Run to the end and jump up onto the next tightrope.
Run left, jump to the tightrope above. Jump up to the next one on your right.
From there, jump into open air to your right and grab the blue clock there.
Wall jump off of the left wall and land back on the tightrope, or even the
tightrope above if you time it well. Grab the two coins and jump up to the
tightrope above.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The final Star Coin is directly above you here. |
| Just jump up to grab it. |
o-------------------------------------------------o
Follow the tightrope to the end, grab the two coins and jump up to the next
one. Run right and jump to the one above, waiting for the Parabiddybud to move
out of the rode if you have to. Wait for it to move around above the tightrope
then stomp on it. Jump to the rope above and run north to the end. At the end,
jump to the next one and run right, grabbing the blue clock as you go. At the
end of this rope, jump to the one above, waiting for the Parabiddybud to move
out of the way if you must. Wait for it to move around to the top then stomp
it. Move to the right side of the tightrope and jump up into the Warp Box.
After warping, move over to the tightropes. Grab the blue clock on the brown
blocks then jump onto the lower tightrope. From there, jump to the upper one
and move to the right end. Perform a large jump off the end of the tightrope
and onto the top of the Goal Pole. 1-Up for your amazing effort! ;)
Course Clear!
____________________________________________
3.3.4 Special 3-4 [SWW34] \
+++++++++++++++++++++++++++++++++++++++++++++
Move north-east, running past the Pole 'n' Chains, jumping over them as needed.
After you clear all four of them you'll come upon a Boomerang Bro. Dodge his
boomerangs and stomp on him. Don't forget to watch out for any boomerangs as
they come back!
Continue along. Up ahead is a line of Pole 'n' Chains all synchronised in their
swinging. Jump over them as needed; you can deal with them as you did the first
ones. After them is another Boomerang Bro. Deal with it as you did the first
one.
The next section is a winding narrow path over a chasm. Pole 'n' Chains are
swinging along the path. Jump over each one as it swings towards you and
continue on to the next one.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| The first Star Coin is above this winding path. |
| When you are underneath it, wait for the next |
| Pole 'n' Chain to swing toward you then jump |
| up, grab the Star Coin and drop onto the other |
| side of the Pole 'n' Chain. Simply continue on. |
o-------------------------------------------------o
Jump over the last Pole 'n' Chain and jump onto the platform at the end. Jump
up the steps at the back and go through the door. Hit the Checkpoint Flag and
run north. Ahead are blue and red panels what 'seesaw' around their fulcrum
point when you stand on them. All are connected, so that when you stand on the
blue side, all of the panels tilt so that the blue side lowers and the red side
is raised. The opposite happens when you stand on the red side.
Run along the panels. The panels will tilt from side to side, and the Spiked
Balls will roll accordingly. Run across, dodging the Spiked Balls as necessary.
Jumping and cutting corners on the panels will help you to avoid the Spiked
Balls.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| When you reach the other side, stop before |
| going up the stairs. Go to the left edge of the |
| platform. You should be able to see the Star |
| Coin at the top of the screen to your left. To |
| get it, jump into open space and wall jump off |
| of the left wall and up into the Star Coin. |
| Grab it and drop back to the platform. Continue |
| up the stairs. |
o-------------------------------------------------o
Follow the path and you'll come across two Boomerang Bros. Stomp one at a time,
dodging the boomerangs as needed and making sure you don't get hit by returning
boomerangs. Grab the Boomerang Flower that the right Boomerang Bro. drops and
continue on.
The Pole 'n' Chains here make full revolutions, so be aware of that. Jump onto
the first platform, move to the edge, jumping over the Pole 'n' Chain as needed
and jump onto the Donut Blocks. You may need to wait for the next Pole 'n'
Chain to move away before jumping onto the next platform. Don't wait too long
though, otherwise the Donut Block will fall from underneath you. Continue onto
the next platform.
This one's much smaller, so it's harder to dodge the Pole 'n' Chain here. Wait
for the Pole 'n' Chain to swing underneath you. As soon as you do, immediately
jump onto the Donut Block platform.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The final Star Coin is above the Donut Block |
| platform you're currently on. To get it without |
| taking damage, jump to grab it when the Pole |
| 'n' Chain swings around causing you to jump |
| anyway. Make sure you don't stand on the one |
| Donut Block for too long, otherwise you the |
| block will fall from underneath you. Once |
| you've grab the Star Coin and landed. Jump |
| immediately to the next platform. |
o-------------------------------------------------o
When the Pole 'n' Chain swings around, jump over it, then jump to the platform
beyond. There's nothing behind the stairs here, so just run up the stairs and
go through the door.
A number of Donut Block platforms are present in the final area. Each one has
a Pole 'n' Chain swinging around it. As soon as the Pole 'n' Chain begins to
move under the Donut Block, jump onto it. Wait on the first Donut Block while
the pole swings over, moving to the second one if the first one begins to fall
while you're still on it.
When the Pole 'n' Chain swings over the next set of Donut Blocks, jump onto it.
As soon as the pole swings under, jump to the next set. Let the next Pole 'n'
Chain swing under the next set and taking a running jump off the right side of
the Donut Blocks and onto the top of the Goal Pole. 1-Up!
Course Clear!
____________________________________________
3.3.5 Special 3-5 [SWW35] \
+++++++++++++++++++++++++++++++++++++++++++++
The coloured platforms in this level disappear and appear to the beat of the
music. So if you're music's off, I'd suggest turning it on just for this level
at least, it makes things a little easier. I'll go into the beat order below.
The music in this song is in 3/4 timing (ie. three beats to a bar). The
sequence repeats every bar. The order is stated below:
Beat 1 Beat 2 Beat 3
Blue On Blue Off Yellow Off
Red Off Yellow On Red On
It's pretty simple and you should be able to follow it fairly easily.
Throughout this level, these platforms will be referred to as Beat Platforms.
Run north-east and jump up the stairs. The first set of Beat Platforms is here.
Anticipate the blue platform to appear and jump onto it. Jump just before the
next beat so that you land on the next platform after the beat. Do the same for
the next platform and then jump to the wood platform on the other side. This is
the way to approach all Beat Platform sets in the level.
Continue on and you'll come across a Wallop. Stay to one side of the platform
and move up to the Wallop. Jump and you'll cause the Wallop to jump too. As
it's getting back up, quickly run around it. Jump along the next set of Beat
Platforms up onto the platform above.
Here you'll find two Prongos. Defeat them by luring them into diving at you.
When they begin diving, move away and stomp their underside. Do the same for
each, one at a time. Hit the right and left of the three ? Blocks for a coin
each. Don't hit the middle one as it contains a Poison Mushroom. Continue on,
up to the next platform.
There's a Wallop here. Move up to it, jump and run around as it's stunned.
Don't worry about trying to get onto the platform above the door, there's
nothing to collect. Go through the door instead.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| You'll see the shadow of a Star Coin near the |
| door that you just came through. To get it, let |
| the Wallop run over so that it's underneath the |
| Star Coin. Stay near it and jump to cause it |
| to. When it lands and is still in the process |
| of getting back up, jump on top of it. From |
| there, jump up and grab the Star Coin above. |
| Jump back down and continue down the path. |
o-------------------------------------------------o
The Wallop will follow you. Stop just before the Beat Platform, jump to cause
the Wallop to then jump timing it so that the Blue Platform appears soon after
then run and jump onto the Beat Platform. Jump along the Beat Platform to the
other side. The next one is back to front. The best way to tackle this one is
by simply jumping straight to the yellow Beat Platform when it appears then
straight to the other wooden platform at the top. The platform above the door
again doesn't contain anything so simply enter the door.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Outside, hit the Checkpoint Flag. The easiest |
| way to approach the next set of Beat Platforms |
| is again jump straight to the yellow platform |
| when it appears. Jump onto the one containing |
| the Star Coin, grab it and jump straight to the |
| other side before the platform disappears |
| underneath you. Continue on. |
o-------------------------------------------------o
Move up to the gap with the Wallop on the other side. To get past it, jump so
that it does then run to the side and jump across to the platform and past the
Wallop. Do the same for the next one. Move down the path. You'll come across a
set of Beat Platforms ahead. Follow it as you normally would. The fact that the
red platform is above the blue one makes no difference, except that you can't
jump too early otherwise you'll run into the red platform.
Keep going and you'll come upon a couple of Spikebars rotating
around a couple of sets of Beat Platforms. To get around the first set, follow
the Beat Platform set as you normally would, but make one of your jumps to the
next platform one that clears the Spikebar at the same time. When you reach the
wooden platform you can stop and wait. Be aware that you're in range of both
Spikebars now, so watch out for that.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| This Star Coin's an absolute bitch. It's |
| located above the block that the Spikebars to |
| your north protrude from. To get it, you need |
| to take a running jump off of a platform, grab |
| the Star Coin and land on the block. The best |
| place to jump from is the wooden platform |
| between both sets of Beat Platforms. It can be |
| very difficult to judge your jump. Turning 3D |
| on would really help you judge it well. A |
| Tanooki Suit would also help hugely; you can |
| hover down and adjust your target so that |
| you're much more likely to land on the block. |
o-------------------------------------------------o
After grabbing the Star Coin and landing on the block you need to get back to
the main platform. This can be just as hard, if not harder, than getting *onto*
the block. The best place to aim for here (as it's closer), is the yellow
block. Time your jump so that you land on it as it appears. Make sure the
Spikebar isn't swinging by when you do. From there, continue to the red
platform and finally onto the wooden platform at the end.
Move north up the stairs - there's a Prongo there. Lure the Prongo into diving
at you, dodge and stomp it. Continue right. This set of Beat Platforms is
really frustrating. The best strategy is to time it so that you jump straight
onto the yellow platform as it appears, with the Pole 'n' Chain swinging
towards you as you jump. As soon as you land, jump onto the red platform,
dodging the Pole 'n' Chain as it hurtles towards you. From there jump onto the
wooden platform.
There's a Prongo here. Defeat as you did the other. You have a similar set of
Beat Platforms ahead. Jump from blue to yellow to red as the Pole 'n' Chain
moves away. As you run from the red platform to the wooden platform, you should
move underneath the Pole 'n' Chain.
The final Beat Platforms are ahead. Jump from the blue to the yellow to the red
and take a running jump off the right edge to grab the top of the Goal Pole.
1-Up for you! :D
Course Clear!
____________________________________________
3.3.6 Special 3-Airship [SWW36] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 140 Star Coins to Unlock*
The screen zooms to the right in this Airship course, so be prepared to keep up
the pace. Run right and wait for the jet engines to stop, then run through.
Jump up and onto the tight rope. Two Bullet Bills will appear suddenly from
your right. Jump over them, then jump along the tight rope, dodging the Bullet
Bills coming from the north.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| On the other side, jump straight on to the |
| platform that the Bullet Bills are firing out |
| of. Collect the Star Coin on it then jump back |
| to the main part of the ship, on the right side |
| so that you've completely bypassed the Bills. |
o-------------------------------------------------o
Jump onto the roof then up onto the next ship. Hit the ? Block there for a
Statue Leaf. Be sure to watch out for the Bullet Bills being fired from the
cannons to your north as you're grabbing it.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see the Star Coin floating above the |
| ground with a wall behind it. To grab it, |
| simply wall jump off the back wall and into the |
| Star Coin. Be quick here as you can easily get |
| left behind. Continue right, skipping past the |
| Rocky Wrench to save time. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Instead of jumping over the Tanooki Bill |
| cannons that are shooting to your left, look |
| for a small gap between the ships before the |
| cannons. Make sure you aren't about to be hit |
| by the Tanooki Bills or the Bullet Bills being |
| fired at you from the north and drop through |
| the gap. You'll fall to a platform below with a |
| Star Coin to your right. Run over and grab it. |
| Jump onto the first step before the Jet Engines |
| fire, so that you don't need to worry about |
| tediously judging your position so that you |
| won't get hit. |
o-------------------------------------------------o
You can hit the brick block with four used blocks to either side at the end of
the ship for a coin, although I wouldn't recommend it as you're giving up too
much time. Instead jump straight to the next ship. Grab the first two coins.
Don't wait for each Jet Engine to stop before jumping over. Jump over each one,
don't worry about grabbing each coin and continue. Jump past the first two,
then north onto the large blue platform, being careful not to get hit by the
Jet Engine.
Move right and wait for the last Jet Engine to stop, then take a running jump
onto the plank extending from the front of the next ship, collecting the coins
as you go. If you don't wait for the Jet Engine to stop and simply jump over it
and try and jump to the plank, you're likely to fall short as you won't have
enough time to build momentum. It's recommended that you're still Statue
Tanooki Mario here so that you can correctly judge your landing. Turning 3D on
if it isn't already may also be a good idea.
Run down the steps first, to grab a bunch of extra coins. Bump into the three
Statue Tanooki Toads and they'll drop a heap of coins each. Collect them all
then run back up the steps until you're at the top. From there take a running
jump of the last step and onto the top of the Goal Pole. 1-Upz!
Course Clear!
SPECIAL WORLD 3 CLEAR!
=============================================================================
| |
| 3.4.0 Special 4 [SWW4] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 MH 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 4-1
2 = Special 4-2
3 = Special 4-3
4 = Special 4-4
5 = Special 4-5
AS = Special 4-Airship
MH = Mystery House (Red)
WP = Warp Pipe
____________________________________________
3.4.1 Special 4-1 [SWW41] \
+++++++++++++++++++++++++++++++++++++++++++++
Hit the Roulette Block and grab whatever it gives you. Run onto the giant
yellow platform. Stand in the centre and wait for the Goomba to appear on your
left. Stomp it, wait for one to appear on your right and stomp that one. Stomp
the next one that appears to further back to your left.
Three Tanooki Goombas appear to your north. Watch out for their tail spin then
stomp them all. From there, run to the south side of the platform. The platform
will stop moving up and begin moving right. Jump onto the brick platform and
hit ? Block at the bottom multiple times for coins. Jump right, back onto the
platform. Stay towards the south side.
Wait until the platform begins moving up again. When it does, a Koopa Troopa
and two two-high Goomba stacks will appear. Hit them for coins if you want,
then jump up onto the next brick platform. Don't hit the ? Block here as it
contains a Poison Mushroom. Drop off the right side, back onto the yellow
platform.
When it begins moving back up, a Coin Coffer will appear. Stomp it multiple
times for extra coins. As you move up, parts of the yellow platform will fall
away. The following sections of the yellow platform will fall away, denoting
by a 'XX' inside the section:
-----------
| | | |XX|
|--|--|--|--|
| | | |XX|
|--|--|--|--|
|XX| | | |
|--|--|--|--|
|XX| | | |
-----------
Just after they fall away, you'll be in range of two Venus Fire Traps. Make
sure you keep attentive and dodge all their shots. Soon after you go out of
range of the first two, you'll be in range of a third. Dodge this one's shots
too.
Move to the south or north edge (whichever's closest). Three Bob-Ombs will
appear on the centre of the platform. Just stomp them so that they stop chasing
you then find somewhere out of range of their explosion and wait for them to
detonate. If there isn't anywhere out of range, which is unlikely, then simply
kick one away until you're safe.
More sections of the platform will then fall away, denoted by a 'XX' inside
each section that is:
--------
|XX| | |
|--|--|--|
|XX| | |
--|--|--|--
| | |XX|
|--|--|--|
| | |XX|
--------
As this is happening, two Spiked Balls will appear at the centre and roll
south. Just wait at the centre of the south edge and they will roll to either
side. Wait there and two more will appear, again rolling to either side.
Stay to the middle of the southern side so that you touch the Spikeboards. Two
Prongos will appear to your north. Lure them in to diving to try and attack you
by standing nearby. As soon as they begin diving, move away and hit their
undersides when they land. Two more will appear to your north, which you can
just deal with in the same way.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| The first Star Coin is on the top Spikeboard to |
| your right. Jump over the Prongos if you |
| haven't already defeated them (be careful that |
| they don't jump up into you as you jump over) |
| and then jump onto the spikeboard. Grab the |
| Star Coin and jump back up onto the yellow |
| platform before it moves too far away. If you |
| aren't quick enough, you'll be stuck there and |
| eventually die as you move off-screen. |
o-------------------------------------------------o
Soon after, yet more sections of the platform will fall away. These are once
again shown below, denoted by a 'XX' in the section:
-----
|XX|XX|
|--|--|
| | |
|--|--|
| | |
|--|--|
|XX|XX|
-----
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Stay to the sections that aren't going to fall |
| away, then jump to your left, onto the rubber |
| platform. Jump up to grab the second Star Coin. |
| Jump back to the yellow platform before it |
| moves up too far. |
o-------------------------------------------------o
Dodge the Magikoopas bolts. They will teleport further up. Wait, dodge their
next set of bolts and they will teleport once again. Don't worry about trying
to stomp them, unless you think you can correctly judge the distance. Dodge a
third set of bolts then hit the Warp Box before they send another.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| You'll warp to the final area. Jump onto the |
| first platform and all three will begin moving. |
| Jump from one to the next, up to the top one. |
| The last Star Coin is on the large building |
| behind you. Take a running jump off the very |
| north edge of the top platform, onto the |
| building behind. It may take a few attempts |
| before you succeed. When you do, run to the |
| right side. You'll notice a small rectangular |
| shadow. Stand underneath and jump up to grab |
| the Star Coin which happens to be casting it. |
| Drop back down to the ground below. |
o-------------------------------------------------o
Jump back up to the top platform. Wait for it to move to the far right side.
Time your running jump off the right side to coincide with this. You'll reach
the top of the Goal Pole. And that means a 1-Up!
Course Clear!
____________________________________________
3.4.2 Special 4-2 [SWW42] \
+++++++++++++++++++++++++++++++++++++++++++++
You'll be chased by a Cosmic Clone in this course. He'll act as a delayed
version of you in his movements. Remember not to double back on your movements
or if you do, make sure you're aware of what the Cosmic Clone is about to do.
Run forward and around the Boo that appears in front of the coin when you get
close enough. Grab the coin and jump onto the platforms that just appeared. Run
along the platform, past the second Boo that appears at the first corner
grabbing the coins. Hit the P-Switch at the end. As you're falling onto it,
platform to either side will appear. When you land, coins will appear to your
north-east. Grab the coins and follow the trail onto the Donut Blocks.
Follow the Donut Blocks to the end. When you reach the pair, platforms will
appear to your north-east. Jump onto them, grab the coin and jump into the Warp
Box. You'll warp and the Cosmic Clone will follow soon after. Run forward,
grabbing a coin to make the next platform reveal, then repeating with the
second coin.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| From the platform where you grabbed the second |
| coin, jump directly towards the Star Coin. Get |
| a running jump off of the edge and jump as far |
| as possible. If you do, you'll land on a |
| platform near a group of Peepas circling some |
| coins, having grabbed the Star Coin during the |
| jump. Be careful not to collide with the Cosmic |
| Clone as you're preparing to jump, or run into |
| the Peepas when you land. |
o-------------------------------------------------o
You'll be near the group of Peepas. Jump over them or run through a gap to grab
the coins in the middle. Run/jump back out and continue north. When you hop up
the small step, two Boos will in front and behind you. Take the south-west path
around the Boo in front of you. It's not a dead end, when you reach what
appears to be the end, another set of platforms will appear, completing a
circle. The left brick block contains a number of coins and the right a single
one. Don't hit them any more than once or the Cosmic Clone will catch up to
you.
Continue on, north-east towards the Donut Block. Jump onto it and a platform
will appear to your north-east, underneath the Star Coin. Jump onto it as the
Star Coin begins to move away, then jump to the next one and run onto the main
platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Follow after the Star Coin. If you're quick |
| you'll grab it before it moves under the ? |
| Blocks. If not, jump up and grab it from where |
| it stops, just north of the ? Blocks. If you |
| move into that area, five Boos will appear, one |
| of them being a Tanooki Boo. |
o-------------------------------------------------o
Run over and grab the coin in the north-west corner to force two more Boos to
appear. From there, run back to the ? Blocks in the centre and hit the middle
one. As you do this, make sure you are dodging all seven Boos and don't forget
about the Cosmic Clone either. The middle ? Block contains a Super Star. Grab
it and you'll become invincible. Hit all seven Boos and the Cosmic Clone for a
total of four 1-Ups. You'll also receive a Statue Leaf from the Tanooki Boo and
a small reprieve from the Cosmic Clone for a while.
Hit the four other ? Blocks for one coin each. Collect the coin at the
south-west corner. The platform that appears leads nowhere. Collect the coin
from the south-east corner. The platform that appears there has a single coin
at the end, but nothing else.
Collect the coin at the north-east corner and hop onto the platform there. Move
to the north-east edge and the next platform will appear, as well as a Boo at
the centre of the south-west edge. Jump around it and move to the north-east
edge once again. Same deal, jump around the Boo in the centre and onto the next
platform. Move over and into the Warp Box.
You'll fall down onto a platform after warping. You must move along the edges
of each platform to find the next one here. Instead, I'll give directions so
that you can easily navigate this part.
Move:
- North-west
- North-east
- North-east
- South-east
- South-east
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move north-east and jump over the small gap |
| onto the next platform. Getting this Star Coin |
| can be a little dangerous. Jump off of the |
| platform towards the Star Coin. Grab it and |
| wall jump off of the wall behind to get back |
| onto the platform safely. You should safely |
| wall jump over the Cosmic Clone here. Move back |
| south-west. |
o-------------------------------------------------o
From here, move:
- South-east
- South-west
- South-east
- South-west
- South-east (Move south-west along the platform until it appears)
Run onto the yellow platforms. At the second yellow platform, they will all
begin to move south-west/north-east. Keep moving and make sure a moving
platform brings you into the Cosmic Clone. Jump south-east along the platforms
until you reach the wooden platform at the end. The Cosmic Clone will disappear
at this point.
Jump over the ridge and Ground Pound the two brick blocks in the eastern corner
for a coin from each then enter the door in the centre of the wall along the
north-eastern edge.
Outside, move over and jump up into the coin. The Cosmic Clone will reappear
here, so be careful. When you grab the coin a platform will appear beneath you.
Jump up off the eastern edge and you'll land on another platform that reveals
itself as you fall. Do that a final time and take a running jump off of the
eastern edge of the last platform onto the top of the Goal Pole. A 1-Up would
be in order. ;)
Course Clear!
____________________________________________
3.4.3 Special 4-3 [SWW43] \
+++++++++++++++++++++++++++++++++++++++++++++
Run right and drop to the wooden bridge below. A Flophopper will be flipping
towards you. Stay to the right and wait for it to flip so that its vulnerable
yellow side is facing up. When it is, stomp it to defeat it. The first pair of
brick blocks contain nothing. The right of the second pair contains a Statue
Leaf. Make sure you defeat the second Flophopper first, reemploying the
technique used on the first.
Let the two Bullet Bills fly overhead and jump to the grassy platform. From
there, jump to the next bridge, making sure the Flophopper there is moving away
from you at the time. As soon as you land, Bullet Bills and Tanooki Bills begin
flying over you periodically in pairs. Wait for a gap in the Bills and stomp
first Flophopper when given a chance. If a chance doesn't present itself,
simply jump straight over the Flophopper and continue on.
Repeat the same for the second Flophopper. Move right until you have to jump up
to the next platform. Wait for a gap in the Bills, jump up and run straight
onto the grassy platform, out of range of the Bills. Defeat the Flophopper
there. Move right and you'll see a waterfall.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Walk through the centre of the waterfall. |
| Behind it will be a Star Coin. Grab it and run |
| back out. |
o-------------------------------------------------o
Run to the right edge of the grassy platform and taking a running jump of the
south edge, through the ring and onto the wooden platform. Time it so that you
don't fall into any oncoming Bullet Bills. Jumping through the ring will cause
red coins to appear. Move left, collecting them as you go. Run back onto the
grassy platform and collect the final red coin. Your reward for collecting them
all within the set time is a Boomerang Flower. Make sure you don't get hurt
from here on out because you need to be Boomerang Mario to get the last Star
Coin.
Run right to the end of the platform and jump once again onto the bridge. Wait
for a gap in the Bullet Bills and jump up onto the next platform. Run right,
jumping over Bullet Bills when needed. At the end, jump north onto the next
bridge. As soon as you do, a giant Bullet Bill flies toward you from the left.
Run along the platform and drop south onto the next one, making sure not to get
hit by the Bullet Bills flying right to left.
Continue right, dodging Bullet Bills. The left and right brick blocks ahead
contain a coin each, just make sure you don't get hit while you're grabbing
them. The middle contains nothing. Jump onto the grassy platform at the end.
No need to worry about the giant Bullet Bills here, they won't hit you as long
as you don't jump up.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Drop down the gap where the Star Coin is |
| between the two platforms. Grab it and begin |
| wall jumping between the left and right walls |
| until you're back up on the platforms. |
o-------------------------------------------------o
Move right, hopping to the next platform when there isn't a giant Bullet Bill
above you. Drop south onto the bridge. Run right and jump onto the next set of
grassy platforms at the end. Keep moving right so that you aren't hit by the
two Venus Fire Trap's fireballs or the Boomerang Bro.'s boomerang. Watch out
for Bullet Bills flying over you from your left, don't jump when they do.
Follow the grassy platform around to the Venus Fire Traps. Jump over their
fireballs and stomp them both. Moving left, the Boomerang Bro. jumps between
the grassy platform to your north and a spot just south-west of the platform on
the bridge. Dodge its boomerangs and stomp it. Jump north onto the small grassy
platform, then once more onto the large one. Follow it north to the bridge.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| This Star Coin requires Boomerang Mario. The |
| Star Coin itself is situated under the grassy |
| bridge. Stand south-east of the Star Coin so |
| that Mario's view of the Star Coin isn't |
| obstructed by the step. Throw the boomerang |
| north-west, straight at the Star Coin. As soon |
| as the boomerang touches it, it's yours. You |
| might need a few attempts to get the aim right. |
o-------------------------------------------------o
Hop up the steps and move over the bridge. Take a running jump off of the left
edge of the last little platform and onto the top of the Goal Pole. Pretty sure
that's a 1-Up! :D
Course Clear!
____________________________________________
3.4.4 Special 4-4 [SWW44] \
+++++++++++++++++++++++++++++++++++++++++++++
This course is a Time Trial course. You only begin with a Time of 30. Instead
of simply grabbing blue clocks to increase your time and stop it from running
out, you must instead stomp Goombas. Every Goomba you stomp increases your Time
by 10. It's very simple, consisting of a fairly basic layout and Goombas as the
only enemies. I imagine this is because a 'new element' of the Time Trial
courses are being introduce, where you must instead stomp Goombas for extra
time. Seems that we're not expected to handle this new addition and a decently
hard level at once. XD
You'll start the course by falling onto a Goomba, giving you a bonus 10 Time.
Run north, drop down a step, grab the coin then jump onto the Goomba. Run left
to grab another two coins and continue forward. Stomp the Goomba on the blue
chain platform then run left and down the steps, collecting the coins as you
go.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Possibly a little uncreative. Run forward and |
| grab the Star Coin at the bottom of the steps. |
o-------------------------------------------------o
Run right, drop down the steps and stomp the Goomba. Run north, stomp another
Goomba, run left down the steps and move onto the Switchboard. Stand on the
front half of the Switchboard to make it move forward. Stand in the middle,
collect the two coins, move left, collect the next two, then move to the right
side to collect the final two. The Switchboard will stop at the end. Move onto
the main platform.
Stomp the Goomba to your right and continue forward. You'll see a small path
leading away to your north, follow it and stomp the Goomba at the end, on the
blue chain platform. Don't jump off the edge here though. Backtrack and
continue right, down onto the wooden platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Run right along the northern half of the |
| platform. You'll see two brick blocks with a ? |
| Block between them to your right. Jump onto |
| them then jump again to grab the Star Coin. |
| Drop down off of the blocks. |
o-------------------------------------------------o
Stomp the Goomba to your south. Then hit the ? Block for a coin. The brick
blocks contain nadda. Wait for either of the Cloud Platforms to float over to
your current platform and jump on. Ride it to the right and jump off. Kick the
two rocks for a coin each and stomp the Goomba for a further 10 Time. Move onto
the blue chain platform to your north. The camera will readjust so that you're
looking down. Jump down to the platform far below. Try and land directly on the
Goomba for a bit of fun.
If you didn't land on the Goomba, stomp it now. Run onto the Switchboard to
your north. Let it roll to the end, trying to collect as many of the six coins
as possible as you go. Don't bother going back for them if you miss some,
you'll just waste too much time. Jump down onto the platform consisting of four
blocks below.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| This one can be obtained one of two ways. The |
| first way doesn't require Boomerang Mario, but |
| you won't be able to reach the top of the Goal |
| Pole. Simply take a running jump off of your |
| current platform towards the Star Coin, drop |
| onto it then drop down onto the platform below. |
| Adjusting your trajectory if you're not going |
| to land on the platform. Once you've landed, |
| just run over and jump onto the goal pole. As |
| the level is so short, you could redo the |
| entire course to get the top of the Goal Pole. |
| It should be a minute or so if you don't waste |
| time. |
| |
| The second way requires Boomerang Mario. Drop |
| to the next platform, then jump up and time it |
| so that you throw a boomerang towards the Star |
| Coin just when you're at the same height. The |
| boomerang will fly over and hit it, earning you |
| the final Star Coin. From there, simply take a |
| running jump north off of the platform and grab |
| the top of the Goal Pole. That'd be a 1-Up! |
o-------------------------------------------------o
Course Clear!
____________________________________________
3.4.5 Special 4-5 [SWW45] \
+++++++++++++++++++++++++++++++++++++++++++++
Run right and jump onto the first set of cracked blocks. Jump to the second
set and move onto the platform. Stomp the Dry Bones there. Don't hit the ?
Block; it contains a Poison Mushroom. The left-most brick block and the brick
block second from the right both contain a single coin, the other contain
nothing.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| The first Star Coin is behind the wall that's |
| behind the ? Block and the line of brick |
| blocks. Jump up onto the brick blocks and onto |
| the platform behind. Move north and drop down |
| the steps to the Star Coin. Grab it and |
| backtrack to where you were. |
o-------------------------------------------------o
Stomp the Dry Bones again to keep it at bay and move right, onto the first
cracked block. Perform a running jump from the first cracked block directly
onto the Large ? Block. I wouldn't recommend dropping down and trying to hit
the Large ? Block as you can easily die if it's not performed right. The two
Peepas circling the Large ? Block only make it harder. Jump straight over the
last cracked block and onto the platform with the Dry Bones.
Stomp the Dry Bones and make sure the Boo to your north doesn't get too close.
You can stop him chasing you at any time by simply facing him. Run along the
four cracked blocks ahead and jump to the fifth, then from the fifth to the
platform above. Move right, then north. The right of the four brick blocks
contains a single coin, the others contain nothing. Be careful around the Boos
to the west and north.
Move up to the platform before the cracked blocks and hit the ? Block. Grab the
Super Star that it spawns and defeat the two Boos. From there, run along the
cracked blocks at full tilt, defeating a third Boo and four Peepas before the
invincibility runs out, giving you a total of three 1-Ups!
The next part is quite difficult. Turn right at the corner and run to the end.
Touch the red ring to make five red coins appear. Jump directly to the
north-west block, containing the closest red coin. You need to build up some
momentum first, if you want any chance of making the jump. Grab it, jump to the
next coin to your north-west, then grab the one to your south-west. Jump along
the remaining blocks north-east, grab the fourth coin then jump east to the
final coin. After grabbing it, you'll be rewarded with a 1-Up or Statue Leaf if
you happen to be small or normal Mario. Get it and jump up onto the solid
platform to your right. Figuratively kiss the solid ground beneath your virtual
feet and hit the Checkpoint Flag.
Hit the brick block second from the right multiple times for coins. The others
contain nothing. Move right, stomping the Dry Bones as you go past, or simply
dodging it if you're feeling lazy. Follow the steps around and stomp the second
Dry Bones. Jump north, onto the cracked blocks. Move to the line between the
second and third blocks so that you're in the centre and begin wall jumping
between the left and right walls. As you wall jump up you'll collect a number
of coins. Keep wall jumping until you reach the platform above.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Take a running jump to your left and wall jump |
| off of the wall there to gain enough height to |
| reach the Star Coin above. |
o-------------------------------------------------o
Move right and drop from the first cracked block down to the ones below. Run
right, jump south-east, cutting the corner so that you don't touch the Giant
Boo.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move south. You'll see a Star Coin to your |
| south-east, with another cracked block further |
| south-east. Jump towards the Star Coin, trying |
| to gain as much momentum as possible before. |
| Grab it in mid-air and land on the cracked |
| block to your south-east. Make sure you aim the |
| jump right, you don't want to miss the Star |
| Coin. You usually only get one chance, unless |
| you're lucky, so make sure you get it right the |
| first time. |
o-------------------------------------------------o
Follow the path around, with the Boo on your trail. Jump up and onto the solid
platform. Once you reach it, you're safe from him. Jump up the stairs and take
a running jump onto the cracked block to your east. Jump east along the blocks
until you reach the Warp Box at the end. Touch it to warp.
Once warped, continue east. Jump along the cracked blocks. Make sure you keep
your momentum up, especially on the small blocks as it can be extremely hard to
regain enough momentum to continue before the blocks fall too far. Jump up the
single block steps at the end until you're on the final step. Use the momentum
you already have from jumping to the final step to jump of its right edge and
get as much air as possible. Jump to the top of the Goal Pole and nonchalantly
collect a well-deserved 1-Up. :)
Course Clear!
____________________________________________
3.4.6 Special 4-Airship [SWW46] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 160 Star Coins to Unlock*
Oddly, in this classic-style Airship course, the screen doesn't continuously
move to the right, so you're free to take as long as you like. Within the set
Time though of course. ;)
Jump right and grab the four coins from in the little indent in the north-east
corner. Move south then east, dropping down to the little area containing the
two brick blocks. Don't worry about hitting them as they contain nothing and
continue right. Keep going until you reach the Warp Pipe at the end. Enter it.
You will enter the interior of the ship. A Hammer Bro. and two Boomerang Bros.
will appear. Dodge the wave of projectiles and stomp the Hammer Bro. As soon as
you do, run left so that you're out of range of the right Boomerang Bro. Dodge
the left one's next boomerang and stomp it before it jumps. The right Boomerang
Bro. will jump to the south-east corner. Run over, dodge its boomerang and
stomp it. Oh and don't forget that boomerangs return. ;)
Grab the Boomerang Flower that it gives you then run to the north edge of the
room and enter the Warp Pipe. You'll come out at the exterior of the Airship
with a Hammer Bro. throwing hammers at you. Immediately move out of range. Be
careful of the Blokkablok and wait for the Hammer Bro. to jump over to you.
When he does, stomp him.
Unless you're feeling like taking the risk, leave the Blokkablok alone. If you
do take damage, you won't be able to get the second Star Coin, so it's better
not to attempt it. If you really want to, stand underneath the ? Block at its
centre and jump up. As soon as you hit the ? Block the Blokkablok is defeated
and a Super Mushroom drops out.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move over and hit the ! Block three times in |
| succession. Three platform blocks will appear |
| to your north-east. Jump over and run to the |
| last one. The Star Coin will be directly above |
| you. Jump up, grab it and run back before the |
| platform blocks disappear. |
o-------------------------------------------------o
Move right, along the plank and jump to the next ship. You will immediately be
faced by two Boomerang Bros. Dodge their boomerangs and stomp them. They give
out three coins compared to the normal one coin they give.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| If you're still Boomerang Mario, you can grab |
| the second Star Coin. Move right and hit the ! |
| Block three times in quick succession. Jump up |
| the platform blocks that appear. At the top |
| one, you will be able to see the Star Coin to |
| your right. Throw a boomerang at it. As soon as |
| it touches the Star Coin, you've got it! Jump |
| back down to the ship before the platform |
| blocks disappear. |
o-------------------------------------------------o
Break the north-east of the four boxes if you want a coin, then jump to the
small platform. Time it so that they Blokkablok isn't over it, so that you
don't have to worry about taking damage from it. As the Blokkablok is so big,
it's easy to defeat. Break all of the brick blocks and the ? Block to defeat
it. The ? Block contains a Fire Flower which you can grab. Jump to the ship to
your north and run left instead of right.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run along the thin piece of wood jutting from |
| the front of the ship. At the end is another ! |
| Block. Hit it three times in quick succession. |
| Jump from one platform block to the next until |
| you're at the third one. Grab the Star Coin and |
| jump back before the platform blocks disappear. |
| You need to make sure you don't lose momentum |
| between jumps otherwise you might not be able |
| to gain enough momentum to reach the next |
| block. |
o-------------------------------------------------o
Run right and hit the Checkpoint Flag. Continue right and enter the Warp Pipe
at the end.
You're up against Boom Boom in this boss battle. He functions as normal, but
there are two separate parts of the room in this room. There is a purple
square spikeboard in the centre of the room and a blue spikeboard that
surrounds the purple one. These two spikeboards alternate in firing spikes out
so you need to make sure you confine yourself to the safe part of the room. You
always receive fair warning before the spikeboards fire, with the spikes
showing slightly before they fire properly. If you're still on a spikeboard
when it's in this state, get off straight away.
When Boom Boom begins spinning, run away. Keep running away from him until he
gets dizzy and stops spinning. At around the same time, the purple spikeboard
will fire, so make sure you're not on it. Stomp Boom Boom then move onto the
purple spikeboard after its spikes go down. Boom Boom will start bouncing off
of the walls in his shell. He can stay on the spikes of the blue spikeboard
until he falls off, at which point he's then confined to the purple spikeboard.
You need to stay here until the spikes go down and because it's such a small
space it can be much harder to dodge Boom Boom.
Around the time that the blue spikeboard goes down, Boom Boom will stop
bouncing around in his shell. If you time it right, you can stomp him in
between the time that he gets up and the time that he begins spinning. If you
don't get to stomp him before he begins spinning, wait and stomp him when he
stops. He will bounce around in his shell after being stomped. Stomp him a
third time and he will be defeated.
Of course, as you're stomping him for the second and third times, make sure
you're staying on the spikeboard that doesn't have the spikes protruding from
it, or that's about to. Try and time Boom Boom's bouncing around the room in
his shell with the protruding of the purple spikeboard. It's much easier to
dodge Boom Boom when the purple spikeboard is up, in comparison to the blue
one.
Once defeated, Boom Boom will drop a number of coins. Grab them and enter the
Warp Pipe at the northern edge of the room. You'll appear outside with a
platform primarily made up of Donut Blocks to your right. Run across them to
the small solid platform to your south-east and grab the Green Clock. When you
grab it, the second boss battle begins, this time against Pom Pom.
Dodge Pom Pom's boomerangs as you move towards her. When you get the chance,
stomp her. She'll then retreat into her shell and float over you, slamming down
into the ground a moment later. As long as you keep moving, you won't be
damaged by her. You need to keep moving so that you don't drop down with a
Donut Block and die anyway. After she does this a few times she will come back
out of her shell and begin throwing boomerangs again. Stomp her once again and
then dodge her shell attacks. When she comes back out of her shell for a final
time, run over and stomp her. She'll be defeated.
When you're running away from Pom Pom's shell attacks, zigzag up and down the
Donut Blocks, moving a little to the other side each time so that you don't
end up trapping yourself on a Donut Block with nowhere to go. Obviously don't
stand still on any of the Donut Blocks for too long at any time.
When Pom Pom is defeated she will drop a number of coins. Some, or possibly
even all will fall off the edge. Grab the ones that don't, if there are any.
Run over to the Warp Pipe and enter.
You'll appear to the left of the Goal Pole. Run right, and jump onto the
platform behind the flag. A Large ? Block is hidden behind the flag but you can
work out its position by its shadow. Stand underneath and hit it for three
coins. Drop down and run right, up the steps. Hit the Large ? Block there and
hop onto the roof. Grab the coins then move onto the Large ? Block. Take a
running jump off of the left edge of the Large ? Block and land on the top of
the Goal Pole. You've now completed half of the Special Worlds! :D Oh, and
you've received a 1-Up too!
Course Clear!
SPECIAL WORLD 4 CLEAR!
=============================================================================
| |
| 3.5.0 Special 5 [SWW5] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 MB 4 5 Ca |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 5-1
2 = Special 5-2
3 = Special 5-3
4 = Special 5-4
5 = Special 5-5
Ca = Special 5-Castle
MB = Mystery Box
WP = Warp Pipe
____________________________________________
3.5.1 Special 5-1 [SWW51] \
+++++++++++++++++++++++++++++++++++++++++++++
Run forward and hit the right of the two brick blocks for a coin. The other
contains nothing. Hop up the ledge to your right. Before you are a number
Flip-Switch Panels. Same as before, whenever you jump, the panels switch. If
the blue ones are facing up, when you jump, the red ones will be facing up.
You want to go down the left side so that you're further away from the Boos
that are chasing you. If the blue panels are facing up, jump onto the first
red panel on your left (or where it will be when you jump). If the red ones
already facing up, just walk onto it. Jump to the blue panel to your north. You
will see a Boo to your right. If you face away from it, it begins chasing you.
If you are looking at it, it will stop. If it ever gets too close, simply look
at it to stop it.
Run north to the second blue panel. You'll now see another Boo to your north
and one to your north-east. Jump one panel east, to where the red panel will
be, then one north to the next blue panel. If you need to stop the Boos here,
simply look at them. Jump right to the red panel and run north to the second
red panel. Jump right to the final blue panel. Simply jump whilst stationary on
the final panel. It will flip out from beneath your feet and you'll fall down.
If you were in the centre of the platform, you'll collect the coins as you
fall.
After landing on the platform below, run north, past the next Boo. Hit the
brick block second from the left to get a Statue Leaf. The other brick blocks
contain nothing. Make sure you don't turn your back on the Boo for too long.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Use the blocks as a step to the small platform |
| above, the one to the left of the first |
| Flip-Switch Panel. Once up there, you should |
| see a Star Coin to your right. Make sure the |
| blue panels are facing up before you jump. If |
| they're not, jump once so that they are. Then |
| jump off of the platform and grab the Star |
| Coin. As soon as you jump, the red platforms |
| will flip up. Simply fall and land on the one |
| below you. |
o-------------------------------------------------o
Jump right, onto the first of a line of three blue panels. Run two panels north
then jump one panel to your right. Jump one panel north, watching out for the
Boo. Finally, jump one panel right and hit the Warp Box to warp. Once you warp,
run north and hit the Checkpoint Flag.
Jump up the steps so that you're at the foot of the first panel. If the red
panels up, jump whilst stationary to switch so that the blue panels are up.
Jump north-east straight to the first red panel. Run one panel north and then
jump north-east to the blue panel there, before the giant Spiked Ball hits you.
Run north and onto the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Hop right one step, then jump diagonally |
| north-west to the platform there. Run west, |
| moving to the north or south half of the |
| platform as necessary to dodge the Spiked Balls |
| rolling from west to east. At the north-west |
| corner of the platform is a Star Coin. Dodging |
| between the Spiked Balls, grab it and run back |
| to the right edge. Jump south-east off of the |
| platform back down to the steps. Jump right so |
| that you're at the top step before the |
| Flip-Switch Panels. |
o-------------------------------------------------o
If the blue panels are up, run onto them, making sure there's not a Spiked Ball
about to roll onto it. If the red panels are facing up, jump onto the blue
panel, again watching out for Spiked Balls. Run right one panel, then jump
north to the red panel. Watch out for Spiked Balls and jump east to the blue
panel. You're now out of range of the balls.
Jump one panel north, then one panel east. Run onto the platform. The southern
part of the platform has Spiked Balls rolling from east to west so watch out.
Move north and walk/jump onto the red panel. Jump to the blue one then jump
north, falling down onto the long red platforms below. There are Boos to your
north-east, south-east, south-west and north-west here.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run north, dodging the Boos. Make sure you |
| don't accidentally jump to dodge the Boos |
| otherwise you're going to fall through the |
| Flip-Switch Panels. At the end is the Star |
| Coin, suspended in the air. An important |
| mechanic of the Flip-Switch Panels is that a |
| wall jump is counted as a jump (ie. the panels |
| flip when a wall jump is performed). To get the |
| Star Coin and land back on the red panel you |
| must before two jumps. Jump up onto the wall |
| and wall jump off of it, grabbing the Star Coin |
| as you do. This will count as two jumps, the |
| red panels will disappear and reappear in that |
| time. Jump to either of the blue panels then up |
| onto the platform. |
| |
| If you want a simpler way of grabbing the Star |
| Coin (even though the method above isn't all |
| that risky), you can jump up onto the platform |
| above it then drop down, grab the Star Coin and |
| land on the red panels. Obviously make sure the |
| red panels are the ones that are up when you do |
| this. |
o-------------------------------------------------o
Jump north up the steps, watching out so that you don't get hit by giant Spiked
Balls rolling down the centre. Jump east up the steps and follow the path. Stop
just before where the four Spiked Balls are fired and wait. As soon as they
roll past, begin running down the centre of the path. You should make it past
them without getting hit. Use the momentum you already have from running and
jump off of the edge and onto the top of the Goal Pole! 1-Up! *Dances*
Course Clear!
____________________________________________
3.5.2 Special 5-2 [SWW52] \
+++++++++++++++++++++++++++++++++++++++++++++
This course is another Cosmic Clone course. A Clone will act as a delayed
version of you, so don't back track or stand still for too long, otherwise
he'll catch up!
Move right, jumping over the Pole 'n' Chains as you go. The Cosmic Clone will
begin to follow. When you reach the Chain Chomp, lure him into attacking if you
want numerous coins from the ? Block. After he attacks, run into where he is
tethered down and jump up and hit the ? Block. Five coins will spill out around
him. Run around and grab them all, being careful not to collide with the Cosmic
Clone. Continue on. Run down the line of Pole 'n' Chains, jumping when you
must.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| This one can be a little tricky. Hit the ! |
| Block three times, moving slightly between |
| jumps so that when the Cosmic Clone catches up, |
| he won't hit you. Jump up the platform blocks |
| that appear. Grab the Star Coin at the top and |
| frantically jump over the Cosmic Clone, landing |
| on the first platform block. Timing can be |
| difficult, so just try and feel when to jump so |
| that you don't hit the Cosmic Clone running |
| underneath you. Drop down the platform blocks |
| and continue on. |
o-------------------------------------------------o
Follow the path around, jumping over the Pole 'n' Chains as necessary. Grab the
1-Up and continue on, making sure you don't take a pole to the face as you get
it. Run up the stairs at the end and enter the door. Hit the Checkpoint Flag
outside and move north.
Ahead are platforms that tilt along their fulcrum point, the line that
separates the red and blue sides. Standing on one side makes it tilt that way,
much like a seesaw. The Spiked Poles on the platforms roll to the lower side,
as you'd imagine. Begin Running along the platforms, jumping over the poles
when they roll towards you.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see a Star Coin on two Donut Blocks up |
| ahead. Jump onto the blocks, grab the coin and |
| jump back down onto the platforms. Continue |
| running along the platforms until you reach the |
| end. |
o-------------------------------------------------o
Hop up the stairs and run right. Jump over the first Chain Chomp and hit the ?
Block for a Fire Flower. Grab it and continue on. Jump over the Pole 'n' Chain
on the slightly elevated platform. The jump onto the spikeboard can be
difficult. You must wait for the spikes to go down, whilst dodging both the
Pole 'n' Chain and the Cosmic Clone. Stay alert of both elements here, then
anticipate when the spikes will go down and jump accordingly.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run over to the Star Coin on the spikeboard and |
| jump up and grab it. Jump to the next platform |
| before the spikes protrude again. Time the jump |
| so that you don't get hit by the Pole 'n' Chain |
| there. |
o-------------------------------------------------o
Keep going, jumping over the Pole 'n' Chains as needed. Wait once again for the
next spikeboard's spikes to go down. Running back and forth and jumping over
the Cosmic Clone and Pole 'n' Chain when necessary. Jump onto the spikeboard
and onto the other side. Jump over the last pole and onto the platform at the
end. The Cosmic Clone will disappear. Coins are hidden behind the stairs here
if you want some extra ones. When you're finished enter the door at the top of
the stairs.
Jump onto the first seesaw platform. The Cosmic Clone will begin to follow.
Jump to the next one and wait on the left side. Don't worry about the Cosmic
Clone yet, he can't damage you until he properly forms. When the Spiked Pole
rolls to you, jump over, gaining as much momentum as possible and jump off of
the right edge before it drops too much. Land on the top of the Goal Pole and
you'll get an amazingly rare 1-Up! ;)
Course Clear!
____________________________________________
3.5.3 Special 5-3 [SWW53] \
+++++++++++++++++++++++++++++++++++++++++++++
Move onto the Switchboard and move it right. Grab the three coins floating
above you and continue on.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| This one can be a bit of a pain to get. You |
| need to get onto the rail above and to the left |
| of the geyser that's ahead. To do this, you |
| need to move to the right side of the geyser |
| when it's not shooting up and then stop right |
| at the edge of the rail. if you fall off of the |
| end, you will lose your chance to get the Star |
| Coin without restarting the level. When the |
| geyser begins to spurt again, move full speed |
| to the left. You'll be pushed up into the air |
| and onto the rail to your left by the geyser. |
| If you didn't stop close enough to the edge of |
| that rail, you won't have enough momentum to |
| reach the rail when you get pushed up by the |
| geyser. Once you're on the rail, move left. Hit |
| the ? Block for a coin and jump onto it. Jump |
| up and grab the Star Coin. Drop back down onto |
| the Switchboard and roll of the right edge of |
| the rail. |
o-------------------------------------------------o
The open right edge of the rail with the geyser on it may seem to lead to your
death if you rolled off of it, but there is another rail hidden below. Roll off
of the edge and onto that rail. Roll to the end, collecting the coins as you
go. Hit the ? Block there for a 1-Up (it moves right, so be ready). Hit the
Warp Box once you get it.
You'll warp up to another Switchboard. Don't worry, you haven't missed anything
important. Move right, jump over or stomping the Paragoombas. Hit the ? Block
near the end for a Statue Leaf and be careful not to roll off. Jump to the next
Switchboard.
Move right. Jump over the first Jet Engine as the Switchboard rolls past it.
You can do the same for the double Jet Engines if you're feeling skilled,
otherwise simply wait for them to stop firing. Definitely wait for the two lots
of three-high Jet Engines before continuing. The ? Block after them can be hit
multiple times for coins, just make sure not to fall off the Switchboard if you
decide to get them. Continue on, dodging or stomping the next two Paragoombas.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The next Star Coin is above two Paragoombas |
| that are flying underneath. Simply time it so |
| that you move past the two Paragoombas without |
| getting hit and jump up and grab the Star Coin |
| as you're moving past. Continue on. |
o-------------------------------------------------o
Although the ? Block at the end of the rail may seem like it must have
something of value in it as it's put in such a dangerous place with spiked
blocks behind, it only contains a Poison Mushroom, so skip it entirely. Jump to
the next Switchboard.
Move north-east and get shot into the air by the geyser. You'll be pushed up
onto a rail above. Follow it around, timing your run through the line of Jet
Engines so that you move past one just after it stops, so that there's no risk
of it starting as you move by. Once you've cleared them, hit the ? Block at the
end multiple times for coins if you wish, then drop off the end of the rail to
the one below.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| As you drop, you can jump directly onto the |
| Donut Blocks if you want to collect the trail |
| of coins that leads there. If not, simply drop |
| to the rail below and then jump onto the Donut |
| Blocks. Skip the first block so that you have |
| something to jump to when you're coming back |
| and jump straight to the second one. Jump to |
| the final block with the Star Coin above it and |
| grab it then move back to the block before that |
| you skipped. Hop back to the first block and |
| then back onto the Switchboard. Continue left. |
o-------------------------------------------------o
Collect the coins and roll down the slope. Ahead are brick blocks which are
basically acting as barriers. The right-most block of the first barrier
contains a Statue Leaf. Tail Spin or Ground Pound it if you want the Statue
Leaf. Move to the second barrier.
The four bottom blocks of the second barrier contain a single coin each if you
wish to get them. The right-most block of the top layer of blocks can be hit
multiple times for coins. I'd recommend skipping them entirely and simply
jumping over the barrier and continuing.
The top left block of the third barrier is in fact a Fake Block. The other
blocks contain nothing. Tail Spin them to make it easier to traverse (as well
as being able to grab the two coins in the centre of the ring of blocks), or
simply perform a large jump over all of the blocks. Keep going.
If you don't wish to receive a 1-Up, you can use Statue Mario's ability here
and Ground Pound the half of the Switchboard which makes it keep going. Stay
in Statue Form (holding in L/R) as you roll past the Bullet Bills and you'll
be completely impervious to taking damage from them. If you do want the 1-Up
(or Statue Leaf if you're Normal or Small Mario), then jump through the red
ring as you move past. Keep going, jumping up to grab each red coin and dodging
all Bullet Bills (and Tanooki Bills). Once you get the last coin, grab your
reward, assuming you weren't too slow. As a note, the first Tanooki Bill that
you stomp from each of the turrets will give you a Statue Leaf.
Once you're past the Tanooki Bills, continue following the rail around. Stand
near the centre of the Switchboard, but still on the side that moves it
forward. Roll off the end of the rail and onto the geyser. It will shoot you
toward the Goal Pole. Shortly after the Switchboard begins to fall, take a
running jump off of the right edge of the Switchboard and onto the top of the
Goal Pole. 1-Up! 1-Up!
Course Clear!
____________________________________________
3.5.4 Special 5-4 [SWW54] \
+++++++++++++++++++++++++++++++++++++++++++++
In this course, the screen keeps moving right. If you fall behind off-screen,
you'll eventually die, so stay on screen! In this level, there are a large
number of platforms that slowly float to the left. These are your primary means
of advancing in the level. For the rest of this course they will be referred to
as 'floating platforms'.
Run right and jump onto the first floating platform and onto the stable one.
Jump onto the one floating by to your north and then hop to the one on your
right, dodging the Stingby nearby. Keep jumping right, along these platforms
skipping any ? Block, brick blocks or coins as you simply don't have enough
time to grab them.
When you reach the first pink platform, run through the red ring on it. Jump
along the stable pink platforms (and one brown one) until you've collected all
of the coins. Grab your prize of a 1-Up or Statue Leaf if you're Normal or
Small Mario and drop down onto the floating platform to your south.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump to the floating platform to your right, |
| grabbing the Star Coin between the two |
| platforms in mid-air. Land on the platform and |
| run right. Jump off onto the platform at the |
| end, containing a Warp Box. Deal with the |
| Stingby to your north-west if you wish, then |
| jump into the Warp Box. |
o-------------------------------------------------o
After you warp, the camera will begin to move up instead of to the right, but
the same rules apply. Don't fall behind. Quickly hit the Checkpoint Flag and
jump onto the first platform. A floating platform will float in from the right.
Jump onto it, then onto the next one on your right. Wait for the first one from
you left to come closer before hopping onto it. Jump once again to the next
floating platform floating in from the left and the next after that.
Let the floating platform you're on take you to a larger type of floating
platform that looks like a waffle, floating in from your right. Jump onto it
and let it float over to a stable platform. Hop onto it and up onto the next
platform floating in from the right. Jump to the one floating in from your
left, hit the ? Block then jump to the one floating in from your right. Jump to
the next one coming in from your right and wait for it to take you over to one
floating, very quickly, in from the left. Jump onto it and then onto another
above it, floating in from your left.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump to the stable pink platform to your left, |
| then use a platform floating from your right as |
| a stepping stone up to the next pink platform. |
| If you're quick, there should still be a |
| floating platform underneath the Star Coin to |
| your right. Jump down onto the platform, grab |
| the Star Coin, then jump back to the pink |
| platform. |
o-------------------------------------------------o
Jump from the pink platform to either of the stable platforms above and up onto
the large one containing two Flophoppers. Dodge the Flophoppers (there's not
enough time to defeat them yourself) and jump to the floating platform above,
when it gets close enough.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| As soon as you can, jump up to the next one |
| floating in from your right. The Star Coin will |
| be above it. Jump up, grab the Star Coin and |
| then wait on the platform until one floats in |
| from the left. Jump onto it. |
o-------------------------------------------------o
Jump onto one floating in from the right, then another from the left, taking
into account the stable platform above it, so that you don't hit it, lose the
extra height you could have gained and fall to your death. Jump from that
platform up onto the stable one, either when the platform's still left of the
stable one or after it has floated underneath. The camera stops before the
platform would have moved off-screen so there's no need to worry. Hit the Warp
Box.
After warping, immediately jump onto the step, then onto the first floating
platform. Jump to the second then run to the right edge of it. Take a running
jump off of it. If you're quick enough and time the jump so that it's right on
the edge, you'll land on the top of the Goal Pole, for a well-earned 1-Up!
Course Clear!
____________________________________________
3.5.5 Special 5-5 [SWW55] \
+++++++++++++++++++++++++++++++++++++++++++++
Note: All of the 'real' Warp Boxes (the ones that are advancing you through the
level as opposed to warping you back to some point) are denoted by a coin next
to them. Only enter the Warp Boxes with a coin next to them.
Take the right of the three Warp Boxes. The other two simply warp you back to
the corner of the room that you started in. After warping, move north and stomp
the two Tanooki Goombas. Break the box to your north-east to find a Statue Leaf
inside. Don't hit the Warp Box north of it, it'll warp you back to the
beginning of the level.
Move left and go up the ramp. Jump onto the stack of books, stomping the
Tanooki Goomba if he's still there, and then onto the platform above. Defeat
the two Tanooki Goombas there if you want to, then move south-east along the
platform and enter the Warp Box there.
This area contains a number of Venus Fire Traps as well as a Piranha Plant.
Move north and stomp the Venus Fire Trap to your left first, then move right
and stomp the Piranha Plant. Be sure to dodge any fireballs shot at you of
course. Don't hit the ? Block to the right of the Piranha Plant - it contains a
Poison Mushroom.
Move left and hit the ? Block there for a Fire Flower. Go up the ramp to your
north-west and enter the Warp Box there if you wish to go straight to the next
area. If not, then jump onto the stack of books, stomping the Venus Fire Trap
there, then onto the platform after it. Stomp the Venus Fire Trap there too,
but don't enter the Warp Box on the platform as it'll warp you back to the
beginning of the level. Move back to the real Warp Box and enter it.
The next area contains a number of Dry Bones. Ignore them (as well as the Warp
Box on the ground, as it warps you to the beginning of the level) and move
north-west. Go up the ramp on the left side of the room. Jump onto the stack of
books with the Dry Bones on it, stomping it as you land unless you can dodge
it. Jump to the platform above. Move north along the platform, stomping the Dry
Bones if necessary. Enter the Warp Box at the end of the platform.
The next room contains a Checkpoint Flag. Hit it and grab the Blue Clock to
your north-east. Hit the Flying ? Block floating around the centre of the room
multiple times for coins. Ignore the Warp Box to your left and move up the
ramp. Jump onto the stack of books then onto the platform above.
Note: Entering a 'fake' Warp Box warps you back to the start of this room,
instead of the beginning of the level from this point on.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| This one's surprisingly deceptive and rewards |
| those that don't rush through each level. Stomp |
| the Goomba on the platform and he will drop a |
| Star Coin. Grab it and then move south and |
| enter the Warp Box there. |
o-------------------------------------------------o
This room is full of Prongos. To defeat one, simply lure it into diving by
standing within range. As soon as it begins diving, move out of the way and
stomp its underside. Move forward and defeat the first one.
Move north and hit the ? Block and grab the Boomerang Flower that it drops.
Move north-east and grab the Blue Clock then run left. Defeat the Prongo there
then run up the ramp. Defeat the next Prongo and hit the brick block multiple
times for coins. Jump onto the stack of books then to the main platform above.
Defeat the Prongo here. Disregard the Warp Box to the north and move south
instead. Jump off of the left edge of the southern-most part of the platform
into the Warp Box.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| This room contains a huge amount of Peepas all |
| moving in a relatively anti-clockwise |
| direction. Move forward and stomp the Goomba. |
| This one also contains a Star Coin. Grab it and |
| move left, dodging the Peepas. |
o-------------------------------------------------o
Go up the ramp and hit the ? Block for a Statue Leaf. Jump onto the stack of
books and the platform above it, being careful not to touch a Peepa. Move
north along the platform and hit the Warp Box there. Don't enter the one on the
south side of the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The next room contains a number of Boos. Move |
| north and west and you'll come upon a Goomba. |
| Stomp this one for the final Star Coin. |
o-------------------------------------------------o
Make sure you don't turn your back on the close Boos for too long. It's best if
you can keep them all on one side if possible. Move left and up the ramp, then
onto the stack of books. You can wall jump off of the 'bookcase' wall north of
the book stack and up into a Blue Clock above. Jump to the platform to your
right. Move to the south of the platform where the ? Block is. Hit it and grab
the Star Coin inside. Now run around and defeat all of the Boos! You'll receive
a number of 1-Ups. When you're done, move back up onto the platform and enter
the Warp Box on the north side of it.
You've finally warped outside! Stand on the ground underneath the teleporting
platform. The platform will eventually teleport to beneath your feet. As soon
as it teleports again, teleporting you to the highest point, take a running
jump off of the right edge of it and onto the top of the Goal Pole! 1-Up!
*Dances*
Course Clear!
____________________________________________
3.5.6 Special 5-Castle [SWW56] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 180 Star Coins to Unlock*
This course is a Time Trial course. You begin with only 30 Time and must
collect more throughout the level by stomping Goombas. Each time you stomp a
Goomba you receive an additional 10 Time.
You begin the course by falling onto a Goomba and earning an extra 10 Time.
Hop up the steps and stomp the Goomba on the platform above. Move north and
jump onto the platforms floating south-west along the lava. Be careful not to
jump onto one that's about to sink into the lava.
As soon as you land on a platform you'll most likely be in range of a Pole 'n'
Chain. Jump over it as it swings underneath and move along the platforms, going
against the way that they're moving. Keep jumping over the Pole 'n' Chain as
needed until you reach the next line of platforms, this time moving north-east.
Jump onto them and run north-east along them. Jump over the two Pole 'n' Chains
as needed. At the end, just before the platform you're on sinks, jump to the
line of platforms to your north. Immediately run north-east so that you don't
stay on the platform as it sinks. Follow it until you reach a solid platform.
Jump onto it.
Stomp the two Goombas there for extra time and wait for the wooden platform to
drop if it's being pushed up by a lava geyser. Jump onto it and then onto the
next platform. Stomp the Goomba there and follow the path around. Stomp the
next Goomba and keep going until you reach the end of the path.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| There are rotating chain platforms that float |
| north to your right. The Star Coin is |
| south-west above them. You need to wait until a |
| chain platform is about to move underneath it |
| and then perform a running jump onto it. As |
| soon as you land, jump up and grab the Star |
| Coin, then just ride the platform north. |
o-------------------------------------------------o
Before the chain platform begins sinking (use the platforms that sank just
before yours to help you judge when it's about to), take a running jump
north-east onto the southern part of the platform. Hop up the small ledge and
jump over the gap. Be careful as there are Podoboos that jump out of the lava
in this gap, so take a moment to time your jump.
Stomp the Goomba on the other side and run left. Wait for a platform to appear
out of the lava and take a running jump onto it. Run along them.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Wait until you're almost underneath the Star |
| Coin at the end of the platforms and jump up |
| grab it then land on the platform to your |
| north. Be careful, because the platform will |
| sink into the lava and you'll die if you don't |
| jump quick enough. |
o-------------------------------------------------o
Jump to the next platform and follow it to the end. Stomp the Goomba and hop
onto the wooden platforms. Stomp the Goomba on these platforms too and take a
jump over the small gap to your right. Time the jump so that you don't get hit
by the Podoboos which are jumping in a Mexican Wave fashion. ;)
As soon as you land, Dry Bowser appears! Run onto the platforms that are
floating south and run north. Run along the right line of platforms, staying
to the very edge so that you don't get hit by Dry Bowser's fireballs.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run and jump over gaps until you reach the two |
| brick blocks with the final Star Coin above |
| them. Time it so that you attempt to jump onto |
| the brick blocks in a gap between strings of |
| fireballs. This is so that if you don't make it |
| up onto the brick blocks (the moving platforms |
| you're standing on make it difficult), you |
| won't fall into a fireball. When you land on |
| the brick blocks, you'll automatically grab the |
| Star Coin. Drop back down onto the platforms |
| during a pause in fireball fire and continue |
| running north as before. |
o-------------------------------------------------o
When you reach the stable platform, run over and jump onto it. Stomp the Goomba
there and run left. Follow the path. Stomp the Goomba at the corner and
continue. Stomp the two Goombas on the elevated part of the platform. Dry
Bowser will be waiting to your north. If you can perform a running jump onto
the part of the platform north-east of him, do so, otherwise simply jump onto
the platform that he's on. Be careful when jumping over the small gap, there
are numerous Podoboos jumping from the lava there.
Dry Bowser's attacks consist of either using his Tail Spin or firing fireballs.
He will fire fireballs at any time, but will only spin his tail when you're
close by. Simply jump over or move out of range of his Tail Spin if he uses it.
If he fires fireballs, move to one side, then back to the other if he fires
again. Use these strategies from here on out.
If you're already ahead of him, jump over onto the first wooden platform. If
not, wait for him to jump back and give you enough room to jump onto it.
As soon as you do, jump to the next wooden platform. Dry Bowser will have now
landed ahead of you, either on this platform or the next one. Wait for him to
jump into a position where there is a small gap to either side and then exploit
it by running or jumping past. Continue this until you're at the final wooden
platform.
He will jump ahead of you. Dodge his attacks until he jumps, leaving you
another gap to run by. When he does, run past and jump onto the Black Button.
You'll probably need to be quick here as time should be quite low. You'll grab
a Green Clock as you land on the Black Button, raising your Time by 100 and
eliminating it as a potential problem. Dry Bowser will fall into the lava and
the door into the castle will open.
Move inside and hit the Warp Box at the end. You'll warp onto the top of the
castle. Jump up the boxes on the left side until you're at the top. Take a
running jump off of the right edge of the top box onto the Goal Pole. 1-Up!
YEA!
Course Clear!
SPECIAL WORLD 5 CLEAR!
=============================================================================
| |
| 3.6.0 Special 6 [SWW6] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 TH 4 5 AS |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 6-1
2 = Special 6-2
3 = Special 6-3
4 = Special 6-4
5 = Special 6-5
AS = Special 6-Airship
TH = Toad House (Red)
WP = Warp Pipe
____________________________________________
3.6.1 Special 6-1 [SWW61] \
+++++++++++++++++++++++++++++++++++++++++++++
Move and hit the left ? Block. It will turn into a Propeller Block. Don't hit
the ? Block to the right of the Propeller Block (next to the brazier on the
ground) as it contains a Poison Mushroom. The next two ? Blocks to the right of
the Poison Mushroom blocks are both Propeller Blocks and the right-most block
contains another Poison Mushroom.
After jumping into a Propeller Block, propel yourself up onto the platform with
a brazier at each corner. Hit the ? Block in the middle of it to make it drop
five coins, collect them and drop back down to the sand. There will be two
Sandmaarghs on the left side of the platform and one on the right side. To
defeat them, stand still and let them move underneath you. As soon as their
shadow disappears, the Sandmaargh is about to appear. Jump up and away from it
as soon as it disappears and the Sandmaargh will appear where you were. Simply
jump onto it to stomp it and defeat it before it disappears back underneath the
sand. Do this to all three Sandmaarghs if you want some extra coins.
On the ground around the building there is little besides a number of Propeller
Boxes and Sandmaarghs. On the opposite side of the building are some coins
floating in mid-air. There is one secret however. There is a small path leading
behind the building, just enough for you to walk across. I suggest going left
from the brazier platform and follow the wall of the building until you reach
the corner. Around the corner is the path. Move onto it and a string of coins
will appear. Run along it and collect them all. The other point of interest is
along the wall to the left of the brazier platform.
There are a number of ways to approach the building aspect of this course.
Along with its normal World counter-part, this level is the most open course in
the game. I will only give one possible walkthrough, the most linear one. You
can in fact, skip large portions of this level in seconds if you wish. There are
numerous other ways to approach this level, so the walkthrough below doesn't
have to be followed exactly.
Move back onto the brazier platform at the beginning of the level. Take a
running jump off of the platform towards the corner closest to you. Propel
yourself after the jump and hover onto the platform. In the corner of the
current level to your north-west is a Green Clock. Go over and grab it then
move out from under the covered part of the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move over and wait on the right side of the |
| Large Note Block so that you have a clear view |
| of the wall to your right. When the yellow |
| platform comes into view and stops moving |
| downwards, jump and propel yourself around the |
| corner and onto it. Let it take you up. When it |
| stops, jump and propel yourself straight up |
| into the air. You'll see a Star Coin on a tiny |
| little platform to your left. Hover over onto |
| it and grab the Star Coin. Drop down to the |
| platform above the Large Note Block. |
o-------------------------------------------------o
Although I'm giving a linear walkthrough of the level. If you wish to skip the
rest of it and give up the second and third Star Coin you can take an easy
shortcut to the end. Instead of dropping back down from the platform with the
Star Coin on it, take note of the Used Blocks above and left of you, along the
wall that you're currently against. Jump, propel and hover over to them. From
there, jump and propel yourself again. Hover onto the roof. The Goal Pole is
directly north of you. Run over to it, propel yourself into the air and land on
the top of the Goal Pole for a 1-Up. I suggest against skipping the level
though. If you intend to finish the final level of the game, you must collect
each one in every level.
Back to the main walkthrough. Run north-west along the platform. Grab the three
coins and enter the door at the end. Follow the path around. You'll see a
rotating shadow on the path. Stand on it, jump and propel yourself into the
air. You'll grab the Green Clock. Drop back down to the platform. Move back to
the left side, near the door that you just came through. Propel yourself into
the air and drop down onto the blue platform to your left.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll see another rotating shadow on this |
| platform. This one's a Star Coin. Standing |
| underneath it and simply propelling yourself |
| into the air won't cut it this time, it's too |
| high. Instead propel yourself off of the right |
| edge of the platform up onto the platform |
| above. As you propel up, you should notice the |
| Star Coin to your left. Jump and propel |
| yourself off of the left edge of this platform. |
| Hover down onto the Star Coin. Once you've |
| grabbed it, drop to the platform below. |
o-------------------------------------------------o
Enter the door on the blue platform. You'll move back outside. Break the fake
Goomba for a coin and hit the middle and left ? Blocks on your left for two
more. Hit the right ? Block for a Statue Leaf. Move back near the door and
propel yourself into the air. Hover south-west (after the camera angle changes)
and land on the platform above. You've simply skipped going back inside,
propelling yourself back up to the next platform and entering the door there.
Move south-west along the platform. Stay to the far edge, away from the wall to
move past the stone blocks moving in and out from the wall. At the end of the
platform is a red ring. Jump into it and run back over to the stone blocks. Use
them as steps, jumping to the first set, then the closest one of the second
set. Jump up the third set up to the fourth. As the fifth set come out, jump up
so that they don't push you back down. From there, jump to the platform at the
top and enter the door.
Follow the path north, go up the steps and enter the door at the top. Move left
and grab the Green Clock. Drop into the pool to your left and grab the three
coins in it. Jump out and run back over to the door. Jump and propel yourself
up and over it to the platform behind. Drop into the pool to your right and
collect the three coins there. Jump out and run north to the Goal Pole. Collect
the Green Clock near the base of it.
Run left and hit the Cactus just south of the right pillar supporting the
platform above for a coin. Jump and propel yourself up and onto the platform.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| If you're on the left side of the Wallop, |
| propel yourself over him. If you're on the |
| right side of him you should be right where the |
| shadow of the Star Coin above is. Simply propel |
| yourself up into it to grab it. Drop down onto |
| the platform again. |
o-------------------------------------------------o
Jump and propel yourself off the right edge of the platform. Hover until you're
sure you're directly above the Goal Pole, then drop onto it. You'll receive two
1-Ups! One for reaching the top of the Goal Pole and one for still having a
Propeller Box (assuming that you do).
Course Clear!
____________________________________________
3.6.2 Special 6-2 [SWW62] \
+++++++++++++++++++++++++++++++++++++++++++++
This course is a Time Trial course. You begin with only 30 Time and must
collect more throughout the level by stomping Goombas. Each time you stomp a
Goomba you receive an additional 10 Time.
You begin the course by dropping onto a Goomba for an additional 10 Time. Run
north-east. Jump onto the first set of Donut Blocks, stomp the Goomba, jump
onto the next set then onto the platform.
Run over to the next set and jump on, stomping the next Goomba as you do. Run
and jump over to the next platform. Run onto the next set and jump up the Donut
Block steps, stomping the Goomba on the second one. Move north across the
platform to the next set.
This one's long. Run across the next set, jumping over each gap. The gaps get
larger as you go. If you lose momentum just before the second Goomba, you're
unlikely to regain enough in time to make the jump, at least without the
Tanooki Suit to help. Make sure you stomp the first two (and all subsequent
Goombas) before you touch the Donut Blocks that they're on, so that they don't
drop away as you're stomping the Goombas.
Hop along the unconnected single Donut Blocks, stomping the third Goomba.
You'll reach a large platform of Donut Blocks with a lower platform connected.
Jump to this lower platform then jump up to the one above. Make sure you stomp
all there Goombas here without touching the Donut Blocks that they're on or
moving onto.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Run over to the Donut Block south-east of the |
| Star Coin. Take a running jump off of its |
| north-west edge, grabbing the Star Coin and |
| landing on the Donut Block further north-west. |
| Continue along the thin path of Donut Blocks. |
o-------------------------------------------------o
Jump over the gap in the blocks and jump onto the stable platform at the end.
Hop up and jump into the red ring. Move west and grab the first red coin. Move
north-east from there, moving onto the Donut Blocks. Jump over the gap in the
blocks to get the last one. You'll receive a 1-Up or Statue Leaf if you're only
Normal or Small Mario. Move back south-west and jump to the other path of Donut
Blocks, this one leading north.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Move along the Donut Blocks until you're |
| between the two walls. Wall jump between these |
| two walls until you're at the top. Move right. |
| The Star Coin is on the Donut Blocks. Run on |
| and grab it, then jump down onto the Donut |
| Block platform below. Stomp the Goomba nearby |
| and then jump north-east, onto the stable |
| platform. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run north across the platform, over to the next |
| set of Donut Blocks. Run onto them and drop |
| down to the set below. Stomp the Goomba on it |
| and take a running jump off of the north-east |
| edge of the blocks before they fall down too |
| far and you cannot reach the Star Coin. Grab |
| the coin and drop down to the Donut Blocks |
| below. Move north-east and hit the Warp Box. |
o-------------------------------------------------o
After warping, run right. Jump over the gap and up the steps. On the final step
take a running jump off of the right edge of the middle block, onto the top of
the Goal Pole. 1-Up OM NOM NOM!
Course Clear!
____________________________________________
3.6.3 Special 6-3 [SWW63] \
+++++++++++++++++++++++++++++++++++++++++++++
Drop down to your right and hit the middle brick block for a coin. Be careful
of the Chain Chomp. Run behind it and jump on the Green ! Button. Quickly run
over to the south-west corner and jump to your right, directly onto the second
Green ! Button. Move right, along the platforms until you're on the solid
platform on the other side. Be quick as the green platforms disappear quickly.
Continue on. Stand on the Green ! Button at the back of the room ahead. Jump up
and hit the middle ? Block for a Super Star and the right one for a coin. The
left one contains a Poison Mushroom so steer clear. Grab the Super Star and run
south. Jump straight onto the three-long section of flat green platform to your
right. Follow the green platforms as they appear. Hit the Stingbies as you go
if you can and want to. At the end, stand on the next Green ! Button.
Wait for the first flat green platform to appear below you to your right, then
jump down to it. Wait for the next and last one to appear to your right then
hop over to it. From there, jump to the stable platform. Collect the three
coins to your south-west. Move right, jumping over the Chain Chomp's attacks.
Stand on the Green ! Button and let the platforms appear. Use the platform to
get over the wall of spiked blocks.
Once you're over and out from underneath the low ceiling, look to the left, at
the wall of the low ceiling. At the north part of this wall is a gap. Take a
running jump inside. Hit the Checkpoint Flag there and hop back out. Move
south-east onto the Green ! Button. Follow the path that forms south.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Follow the path around. Don't hit the ? Block |
| as it contains a Poison Mushroom. Jump over the |
| first spiked block. Jump up and grab the Star |
| Coin after the block. Continue following the |
| path around, jumping over the second spiked |
| block and grabbing the Green Clock. You need to |
| jump up the slope in the path to get past it. |
| At the end, move onto the next Green ! Button. |
o-------------------------------------------------o
Let the green path form and jump to each bit of path that is above the purple
water. Take a running jump over the spiked block on the end of the Large ?
Block and slide down the gap between the Large ? Block itself and the wall
behind. Grab the 1-Up underneath and hit the Large ? Block for three coins.
Continue right. If you're feeling particularly ninja, you can run under a line
or green path, over another section to grab the 1-Up at the end, but you need
to get back out and on top of the green path quickly or the path will disappear
before you can. Follow the path along, hitting the next Green ! Button and
jumping past the Stingby and to the platform containing the Warp Pipe at the
end.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| From this platform, jump left onto the Green ! |
| Button. The next part can take a bit of |
| practise. You need to time your jump so that |
| you the next section of green path will appear |
| underneath your feet. If you're too slow, the |
| section will form above you and you won't be |
| able to jump onto it. If you're too quick, then |
| you'll fall back to the Button below before the |
| path appears. Repeat this again for the next |
| path tile and you'll be at the top with the |
| Star Coin above you. Simply jump up and grab |
| it, then jump back down to the Warp Pipe |
| platform to your right and enter it. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| To your left is a wall. At the base of this |
| wall are a number of brick blocks which can be |
| broken by a Tail Spin if you're Tanooki Mario, |
| or simply a roll. Roll into the blocks and |
| break them. You'll find a secret area beyond. |
| Crawl through then move to the north side of |
| this area. Jump up and wall jump off of the |
| north edge. You'll jump onto the platform with |
| the Star Coin on it. Grab it. Make sure your |
| jump and subsequent wall jump don't take you |
| into contact with the Stingby there and that |
| you stomp him after you land. Once you're done, |
| drop back down to the ground below and crawl |
| back out. |
o-------------------------------------------------o
Run through the little white flower to the north-west of the Green ! Button for
a coin, then step onto the button itself. This path forms and disappears
slowly. Follow the path as it forms and make sure to take a running jump off of
the last flat tile into the Goal Pole. If you're too slow, a tile will form as
a barrier in front of the final tile, making reaching the top of the Goal Pole
impossible. The last tile is the fifth one in a line of them, so count them
down as you run along them and jump off of the final one. If you fail, simply
drop back down without touching the Goal Pole, run back over to the Green !
Button and try again. Time your jump right to reach the top of the Goal Pole
and collect that amazing 1-Up! You'll also receive three extra coins for the
three Paragoombas surrounding the Goal Pole, assuming you haven't already
defeated them.
Course Clear!
____________________________________________
3.6.4 Special 6-4 [SWW64] \
+++++++++++++++++++++++++++++++++++++++++++++
This is a Cosmic Clone course. Keep moving and don't double back on yourself
without being aware of exactly what the Cosmic Clone following you is going to
do and knowing how to dodge it.
Run right. Jump onto the first block. Stay on the most upright face of each
block as you jump across. Jump to the second and third blocks then onto the
platform. Don't stop moving otherwise the Cosmic Clone will catch up. Continue
right.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump onto the two ? Block ahead. Use them as a |
| step to the platform above. Once you reach the |
| platform, run west then south and grab the Star |
| Coin. Drop off the right side of the platform |
| to the one below. |
o-------------------------------------------------o
The left ? Block can be hit for a coin and the right one can be hit for
multiple ones. I suggest against attempting to grab all of the coins from the
right ? Block as you'll be in the same spot for an extended period of time and
the Cosmic Clone will catch up. Keep running right and jump onto the red block.
Jump to the blue block then the platform. From the platform, jump to the yellow
block. Remember to keep on the most upright face of the blocks at all times,
otherwise you're likely to slip off.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Jump onto the red block. Run right, onto the |
| next face as it rotates and becomes more |
| upright. Keep running until you reach the edge. |
| You should grab the Star Coin as you do. Jump |
| up and onto the platform to your right. |
o-------------------------------------------------o
Run north-east and grab the two coins on the small elevated platform. Move
right and jump onto the rubber platform. Jump up to the platform above. Run
north-east and jump onto the blue block closest to the platform
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| From the blue block you're currently on, take a |
| running jump north-west onto the blue block |
| with the Star Coin above it. Jump up and grab |
| the Star Coin then jump to the yellow block to |
| your north-east. |
o-------------------------------------------------o
Jump from the yellow block to the long green one on your right. Be sure that
you're not jumping onto a Flophopper. Run north along it, disregarding the
Flophopper on it except to dodge it. As you're running, constantly readjust
your position so that you're at the centre of the block and don't fall off.
At the end, jump left, onto the red block. Run north along it too, keeping to
the centre. At the end, jump right, onto the yellow block.
Jump right along the yellow blocks. They are quicker to traverse as they spin
in the direction that you run. At the third one, jump north onto the blue
block. Jump right onto the red block above and again onto the yellow block.
Keep jumping right until you're on the final red block. Take a running jump
off of the right edge of the block onto the top of the Goal Pole for a 1-Up!!
You need to take into account how the spin of the block will affect the timing
of your jump. You can't take too long either, otherwise the Cosmic Clone will
catch up.
Course Clear!
____________________________________________
3.6.5 Special 6-5 [SWW65] \
+++++++++++++++++++++++++++++++++++++++++++++
Run right and drop down the steps. Run to the edge of the platform and it will
break away and float right. Run to the south-east part of the platform, making
sure you don't get hit by the Spiky Plant you float past as you do. Grab the
coins there and wait for the platform to stop moving. When it does, hit the ?
Block above it for as many coins as possible. It will being turning, so you'll
need to readjust your position to keep hitting the block.
Move towards the middle of the platform as it begins moving again. Once you
float past the first Spiky Plant to your right, move right. You'll move past a
second Spiky as well as a number of Boos. The platform will then stop and
rotate again. Face the Boo to your north-east as it does, so that it doesn't
catch you.
You'll move past two Flying ? Blocks, flying to your left, making them even
more difficult to hit. They both contain a single coin only, so don't worry if
you miss them. The platform will float over to a main platform and stop. When
it does, run right.
There will be six ? Blocks with spiked blocks between them. The left-most two
contain a single coin, as do the right-most two. The block third from the left
contains a Fire Flower. The ? Block third from the right, contains multiple
coins that can be obtained by hitting the ? Block multiple times. After
grabbing the Fire Flower, move south to the unlit brazier there. Shoot a
fireball at it to light it. When you do, a Super Mushroom appears to your
north, moving towards you. Two Poison Mushrooms also appear, one to your
south-west and one to your south-east, both moving towards you. Grab the Super
Mushroom and fire a fireball at both Poison Mushrooms to destroy them. Move
right and jump onto the Switchboard.
Move right. You'll come upon two blocks sliding in and out of a wall, as well
as a Boo in between them. Wait for the first one to slide in then move past it.
Keep facing the Boo as you move past and wait for the second block to slide in
too. When it does, continue to the end of the rail and drop down to the rail
below.
Move left. Small blocks will slide out of the wall here. Jump over the low ones
and move under the high ones. Keep going until you reach the end of the rail.
Try to keep facing the Boo as you move past it, so that it doesn't chase you.
When you reach the end of the rail, move the Switchboard off it and drop to the
one below.
Continue left. Hit the Roulette Block at the end of the rail. The item comes
out on the right side, so make sure that the Switchboard is on the right of the
block. Grab it and keep moving left to the very end of the rail.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| There is a Tanooki Boo and normal Boo to the |
| north-east here and the Star Coin is just left |
| and above the Switchboard. To get it, gain some |
| momentum by running towards the left edge. This |
| will gain you the extra height needed to reach |
| the Star Coin. Jump off the very left edge of |
| the Switchboard and up into the Star Coin. Grab |
| it and then fall back right, onto the |
| Switchboard again. Don't jump too far left |
| otherwise you won't be able to move far enough |
| right as you fall back down and won't reach the |
| Switchboard. When you land continue right, to |
| the sliding blocks. |
o-------------------------------------------------o
You will have Boos and Tanooki Boos on various sides here. If any come too
close, face them to stop them from moving towards you. There are three sliding
blocks ahead. Remain stationary until the first slides in then move past it. Do
the same for the next two. Keep your eye on the Boo as you move past it. Once
you're past the third block, keep going right until you reach the end of the
rail. Jump off onto the platform and hit the Checkpoint Flag. Run right and
jump onto the large spinning platform. If you're moving against the way that
the platform is spinning, simply jump in the direction you want to move to
speed movement up.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Stay on the edge of the platform. Jump and |
| occasionally readjust your position to stay |
| stationary and allow the Star Coin to spin |
| around to you. When it does, grab it. Run into |
| the centre of the platform, jumping over any |
| spiked blocks as you do. |
o-------------------------------------------------o
Once in the middle, hit the ? Block there. A Super Star will appear. Grab it
before it bounces too far south. As soon as you've hit the block, three Giant
Boos will appear around you. Once invincible, run into each of them to defeat
them and collect coins. After, run to the right edge of the platform and jump
onto the wooden platform.
The platform will begin to move east and then north-east through a group of
Peepas circling a ? Block. Jump over them and hit the block for a coin. Jump
into the centre of the second group for a number of coins. Jump out and
continue on.
Dodge the Spiky Plants as you move past them. Two Boos will appear to your
south-east and north-west. This is followed by a Giant Boo to your north. Move
past it and then face it as you continue to move away. It will stop chasing you
and you'll leave it behind. Move to the south-west part of the platform and
keep dodging the Spiky Plants.
You'll eventually stop and a Giant Boo will appear to your north-east (hence
why you should stand on the south-west part of the platform. Face him as the
platform rotates. After rotating the platform spontaneously drops. If you're at
the centre of the platform as it drops, you'll collect a number of coins. As
you drop, turn to face left. When you stop falling, a Giant Boo will appear to
your left.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run right until you reach the wall. Jump up |
| into the three coins there. When you do, you'll |
| hit three invisible blocks, gaining yet more |
| coins. Jump up onto these blocks and jump up |
| and hit two more invisible blocks, this time |
| above the north and middle blocks. Jump onto |
| these blocks and jump up again to hit ANOTHER |
| block (getting confusing yet? :P). This block |
| is above the north block. Jump onto this one |
| (you may need to run from the north block to |
| the south one to gain momentum to gain enough |
| height to reach the block). Jump into the gap |
| in the wall and grab the Star Coin, then drop |
| back down to the ground below. |
o-------------------------------------------------o
Enter the door along the north wall. Once outside, jump onto the small platform
there. It will move right, up and rotate all at once. Stand so that you're on
the left side of the platform when it stops at the highest point. Run and jump
off of the right edge before it begins moving away from the Goal Pole. Land on
the top of the Goal Pole. 1-Up time! :)
Course Clear!
____________________________________________
3.6.6 Special 6-Airship [SWW66] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 200 Star Coins to Unlock*
The screen moves right in this course. Keep up or fall off-screen and die.
Run right, past the brick blocks (they contain nothing) and onto the red panel
of the Switch-Flip panels. Jump to where the blue panel will appear. Make sure
you're directly left of the panel to your right that you're jumping to next and
jump up onto it. From there, jump to where the next blue panel will appear to
your right and then onto the 2x2 brick block platform.
Jump to your right where the next blue panel will appear then right, to where
the next red one will appear. Jump straight up and fall through where the red
panel was to the blue one below. Jump right, stomping the Stingby as you land.
Collect the five coins on the north red panel then jump right, onto the ship.
Move right and drop onto the wooden section where the Stingby flies and the
Blokkablok rotates around. Hit the middle ? Block of the Blokkablok for a Super
Mushroom if you want. I suggest skipping both enemies and falling straight into
the gap in the platform to your south-east.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Jump into the small gap between the platform |
| above the Star Coin and the brick blocks. Move |
| right and grab the Star Coin. Jump back onto |
| the brick blocks and then jump back out of the |
| gap. You need to be quick here. |
o-------------------------------------------------o
You have two options here. You can either enter the Warp Pipe and participate
in a Boss Battle or jump up onto the platform that's above where the Star Coin
was and then roll through a single brick block tunnel and out the other side,
skipping the Boss Battle entirely. If you choose the latter option, skip this
next section.
-------------------------------------------------------------------------------
You're up against Boom Boom in this boss battle. The environment is just like
normal, but when Boom Boom spins, he leaves a trail of fire that burns for
a while before going out.
As he spins, leading him in a way that always gives you somewhere to run to
next. Don't allow yourself to be cornered by the flames. If necessary, you can
jump over them.
Run away from him until he gets dizzy and stops spinning. When he does, stomp
him. Any flames present, will disappear when you do. He will then retreat into
his shell and bounce around the room. Stay in one place and jump if he is about
to move underneath. Keep doing so until he stops. When he does, quickly run and
stomp him again before he starts to spin. If you miss your opportunity, you
need to run away from him again until he gets dizzy and then stomp him.
Do the same as before and stay in one spot as Boom Boom bounces around the
room, jumping as necessary. When he stops, once again try and stomp him before
he starts spinning. If you manage this, he'll be defeated. If not, run away
while he spins and then stomp him afterwards.
He'll disappear, leaving a number of coins behind. Grab them and then enter the
Warp Pipe along the north edge of the room. You'll appear back outside.
-------------------------------------------------------------------------------
Jump up the makeshift steps to your north. On the top step are two Fake Blocks.
Don't worry about defeating them, just jump up to the platform above.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The second Star Coin is above the red panel on |
| the Flip Switch Panel north of you. Jump so |
| that the blue panel is facing up if necessary |
| and then jump onto where the red panel is going |
| to be. Grab the Star Coin and jump off. Run |
| right. |
o-------------------------------------------------o
Jump up the step and run onto whichever panel is facing up. Jump to the panel
right of it. If you are on the blue panel here, jump south onto the red one and
then right onto the large blue one. If you were already on the red panel, jump
straight onto the large blue one. As you're doing all this, try and stomp the
Stingby trying to hurt you (and the second one trying to do the same if it
followed you from the left). Try and incorporate the stomp into one of your
jumps in between panels. If you defeat it, it will make the next panel jumps
much, much easier.
Jump south onto the large red panel and then jump onto where the small blue
panel will be to your right.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| The third Star Coin is above the left side of |
| the red panel to your right. The problem is |
| that a spiked block appears beneath the Star |
| Coin when you jump to grab it. You need to |
| build momentum first and then jump, grab the |
| Star Coin and land on the right side of the red |
| panel. When you do, run right onto the next red |
| panel. |
o-------------------------------------------------o
Jump right and then run south one panel and east another. Jump onto the right
side of the red panel as there is a spiked block on the left side. From there
jump to the ship. The Stingby should catch up at about the same time, but will
disappear off-screen after the jump. If it moves back on-screen stomp it.
Move so that you're in between the two brick block 'poles'. Now wall jump
between them, up to the very top. If you're standing on the right platform,
jump to the left one. Stand on the left edge of the left one and begin your run
up. Jump to the right platform and use the momentum you already have and take a
running jump off of the right edge, onto the top of the Goal Pole! 1-Up! Yay!
Course Clear!
SPECIAL WORLD 6 CLEAR!
=============================================================================
| |
| 3.7.0 Special 7 [SWW7] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| WP 1 2 3 MB 4 5 Ca |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 7-1
2 = Special 7-2
3 = Special 7-3
4 = Special 7-4
5 = Special 7-5
AS = Special 7-Castle
MB = Mystery Box
WP = Warp Pipe
____________________________________________
3.7.1 Special 7-1 [SWW71] \
+++++++++++++++++++++++++++++++++++++++++++++
This level is another time trial-style course. You begin with a Time of 30 and
gain extra time by, this time, defeating Boomerang Bros.
You begin the level by dropping onto a Boomerang Bro. and defeating it, earning
you an extra 10 Time. Move forward and hit the Roulette Block. If at any time
you receive a Super Star from it in this level, rush through the level,
defeating enemies as you go. With luck you can even string two Super Stars from
two different Roulette Blocks together, earning some 1-Ups if you defeat enough
enemies. Just make sure that you don't fall to your death as you're rushing
through.
After grabbing the contents of the Roulette Block, jump onto the right
tightrope. Directly north of you is a Boomerang Bro. Move toward it, hopping
over the boomerangs as they fly past you; remember that they return! You can
stomp the boomerangs themselves as they fly underneath to destroy them, so keep
that in mind as an option. At the end of the tightrope, stomp the Boomerang
Bro.
Move along the next tightrope, be careful of any potential boomerangs being
thrown at you and continue to the end. Stomp the two Boomerang Bros. here. One
will be on the upper part of the platform, and one on either part. Just south
of the large tree on the upper platform is the next Roulette Block. Hit it and
grab its contents.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| This Star Coin is pretty easy to find and grab. |
| It is north of the large tree on the same |
| platform. Grab it and move right. |
o-------------------------------------------------o
I suggest hopping onto the southern of the two tightropes leading east. This
way you can't be hit by boomerangs as you move along like you can on the
northern one. As the Boomerang Bros. are just off-screen to your right, a
boomerang can very easily appear without warning. Once you're at the end, stomp
the lower Boomerang Bro. watching out for both his boomerangs and the
boomerangs of the Boomerang Bro. above. Time your jump up onto the platform
with the second Bro. so that you won't be hit by boomerangs and stomp him too.
Jump into the Warp Box to your right.
After warping, hop onto the tightrope. Hit the first ? Block and grab the Star
Coin after it finishes bouncing right, along the brick blocks. The brick blocks
contain nothing so can be skipped entirely. Now that you're invincible,
continue right, jump off of the tightrope and defeat the two Boomerang Bros.
Move north and jump onto either tightrope.
Continue north, when you move underneath the tightrope above, jump up onto it
and hit the ? Block for a Boomerang Flower. Grab it and jump back down to the
tightropes below. Continue to the end then stomp the two Bros. there. Enter the
Warp Pipe.
Allow the Bros. to jump before attempting to defeat them. As soon as they
complete their jump, approach and stomp them, then use the rubber platform to
jump up to the tightropes. Jump up normally up to the tightrope second from the
top, then before a large jump to reach the top tightrope.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Move to the right edge of the tightrope, jump |
| off onto the small platform and jump up and |
| grab the Star Coin. Jump back onto the |
| tightrope and move back left. |
o-------------------------------------------------o
Jump north onto the platform at the left side of the tightrope. Jump onto
either of the tightropes to the north and to the platform on the other side.
Stomp the Bro. and hit the Roulette Block there. Jump onto the tightrope
leading east, jump off onto the platform, stomp the Boomerang Bro. there. Move
north, stomp the next Bro., then east and stomp the final two.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Instead of hitting the Warp Box, take note of |
| the orange rubber platform below and to the |
| south of the platform you're currently on. The |
| Star Coin is resting contently on it. Drop down |
| onto the platform, grab the coin and jump back |
| up onto the platform above. Enter the Warp Box. |
o-------------------------------------------------o
Defeat the final annoying Boomerang Bro. then jump up onto the tightrope to
your north. Wait for the ? Block to move so that it is directly south of the
Goal Pole (ie. the closest it gets to it) and hit it to freeze it in place
there. Large jump up onto it.
Stand on the very southern edge of the block and take a running jump off of the
north edge with as much momentum as possible. Jump onto the top of the Goal
Pole and collect your prize: a magical 1-Up!
Course Clear!
____________________________________________
3.7.2 Special 7-2 [SWW72] \
+++++++++++++++++++++++++++++++++++++++++++++
This course can be painful; prepare to die (quite) a few times (hopefully not
as much as you have this guide to help you along ;D). This is a Cosmic Clone
course, so all of the rules for Cosmic Clones explained in previous courses
apply. It is also a Beat Platform level. The order of beats is as follows.
(Four beats to a bar, pattern restarts every two bars)
---------
| Bar One |
|-----------------------------------------------------
| Beat | 1 | 2 | 3 | 4 |
|---------|----------|------------|---------|---------|
| Action | Blue On | Yellow On | Red On | Nothing |
-----------------------------------------------------
---------
| Bar Two |
|-----------------------------------------------------
| Beat | 1 | 2 | 3 | 4 |
|---------|----------|------------|---------|---------|
| Action | Blue Off | Yellow Off | Red Off | Nothing |
-----------------------------------------------------
Use the course music to help with timing. On top of the above features, this
course also features no enemies at all (excluding the Cosmic Clone). This is
the only course of its kind in the game in that respect.
Run north-east onto the first set of Beat Platforms. Run along them as they
appear, moving back onto the wooden platform. Just walk to the next set,
running if they appear before you get there. If you instead run, you'll reach
them before they begin appearing again and the Cosmic Clone will catch up
before you can move. Move up the set of platforms and onto the main platform at
the top.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Run north-east so that you're south-east of the |
| easternmost ? Block. Take a running jump up |
| onto the block and then jump again up into the |
| Star Coin above to grab it. Drop down onto the |
| platform below. |
o-------------------------------------------------o
Run underneath the ? Blocks. The small ? Blocks contain one coin each; the
Large ? Block contains multiple coins. Keep hitting the Large ? Block as you
run along it lengthways so that you're not standing still allowing the Cosmic
Clone to catch up. Hit the small ? Blocks once each too and then run north-west
and enter the door there.
Run south-west, timing your arrival at the first set of Platform Blocks so that
they begin appearing when you get there. If you want to grab the red ring to
your south and subsequently all of the red coins, do so, but it's hard and not
really worth it in my opinion.
Jump up the first set of Beat Platforms. The second set is in reversed order. I
suggest skipping the red one entirely and jumping straight to the yellow one
when it appears then onto the wooden platform above. You can even take a
running jump onto the blue platform if you wish. If you need to wait for them
to appear first, walk around the wooden platform before in circles so that the
Clone doesn't catch you. Once you're past the second set of platforms, enter
the door.
Jump across the next set of Beat Platforms as they appear. Follow the path to
the next set. Run or jump up the next set as they appear. Be careful that
you're not slow as the platforms can disappear faster than you can run up them
unless you're moving at full speed.
The next part is tricky. You need to traverse two set of Beat Platforms as well
as dodging single and double Firebars, all without touching the Cosmic Clone
relentlessly chasing you. Move along the first set of platforms as they appear,
jumping over the first Firebar as you do. Stop at the platform between the two
sets of Beat Platforms. The Firebar you've already moved past and the one to
your north-east will both swing past the wooden platform, so jump as they move
by. Be especially careful of the Firebar that you've already moved past as it
can appear suddenly. As you're doing all this, you need to be moving in a
circle around the platform. If you don't, the Cosmic Clone will catch up.
Once the second set of Beat Platforms appear, move along them, jumping over the
Firebar as you do. When you reach the end, be careful not to get hit by the
Firebar again; you're still in range and it swings by quickly. Jump up the
steps.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The next Star Coin is casting a shadow on the |
| platform you're on. Wall jump off of either |
| wall and up into it to grab it. |
o-------------------------------------------------o
This next part is also quite tricky and can catch you out easily. To get across
the first set of Beat Platforms without getting hit by the Pole 'n' Chain
requires good timing. Circle around on your current platform so that the Cosmic
Clone doesn't touch you, waiting until the Beat Platforms begin appearing, when
the Pole 'n' Chain is moving towards you. Wait for the beat after the red
platform appearing and take a running jump directly to the yellow platform,
jumping over the Pole 'n' Chain as you do. From there, continue along the
platforms to the wooden platform at the end.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move up to the next set of platforms. The same |
| deal applies here. Circle until the platforms |
| appear with the Pole 'n' Chain moving towards |
| you at the end of the bar that they appear at. |
| Take a running jump straight at the Star Coin |
| in suspended in mid-air. Grab it and fall to |
| the yellow platform. The Pole 'n' Chain will |
| have moved beneath you so simply jump to the |
| red platform and move off of the Beat Platforms |
| altogether. |
o-------------------------------------------------o
Hit the brick block here and grab the Super Star that it drops. Use it to
temporarily defeat the Cosmic Clone. Simply stop and let him run into you to
defeat him. This will give you some time before he reappears so that you don't
need to worry about him as you attempt to reach the top of the Goal Pole.
Wait for the Beat Platforms to your right to begin appearing. Once the red
platform has appeared, jump along them. Don't stop otherwise you may lose too
much momentum and be unable to reach the top of the Goal Pole. At the final
platform, take a running jump off of the right edge and onto the top of the
Goal Pole to receive your fantastical 1-Up!
Course Clear!
____________________________________________
3.7.3 Special 7-3 [SWW73] \
+++++++++++++++++++++++++++++++++++++++++++++
Jump onto the first giant cog. Stomp the Bob-Ombs, move away and let them
explode. Move to the centre of the cog and hit the ? Block. A number of coins
will drop around the block. Grab them then run north-east and jump to the
smaller cog there. Jump to the giant cog to your north-west, waiting if the gap
is closest to you.
Ignore the Tanooki Bob-Omb that floats down, if you defeat it another one will
simply take its place, so there's no point. Wait for the cog to move underneath
the ? Block if you need to, then run over and hit it for a coin. Jump
north-east, obviously waiting if the gap is closest to you.
Jump to the small cog to your north-east, waiting for the cog you're on to move
around if you need to and ignoring the Tanooki Bob-Omb. Jump left, onto the
large cog. Jump up onto the small cog on it and hit the ? Block for a number of
coins. Dodge this Tanooki Bob-Omb too and then jump to the cog to your left.
Grab the two coins on the small cog on the large one. Jump left onto the wooden
blocks, ignoring the Tanooki Bob-Omb that appears.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hit the ! Block six times in quick succession. |
| Run along the main line of platform blocks that |
| appear and grab the Star Coin at the end. Jump |
| to the platform block on your right and then |
| onto the cog. |
o-------------------------------------------------o
Wait for the pendulum platform to swing up to the left and jump onto it. Jump
as it's swings up; if you jump just after, you risk the platform moving away
before you land on it. Swing to the right side and jump onto the platform
there.
Climb up the pole. Rotate around to the right if you need then wait for a
platform to stop below and to your right. Jump towards it just before, or
immediately after it lands. If you jump too late, you risk dying.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Ride the wheel around until it reaches the top. |
| Run onto the thin green platform there and into |
| the glass tunnel. Follow it around until it |
| drops away. The Star Coin will be there. Grab |
| it and drop down. |
o-------------------------------------------------o
Grab the two coins here and hit the ? Block. To take a great shortcut, jump up
onto the ? Block. Now crouch and jump right. You'll jump into a small gap. Roll
or crawl right. You'll grab a 1-Up. Continue until you're out of the small gap.
Wait for the line of Fuzzies above to rotate around and begin moving back up,
leaving a gap after the last Fuzzy in the line that allows you to jump onto the
platform above. Jump up and run right so that you're between the two sets of
Fuzzies.
Let the line of Fuzzies to your left rotate and as the last one moves past,
trail along behind it, following the line of Fuzzies. When there's enough
space, jump to the platform above. Follow the path to the next set. Do the same
again and follow the line of Fuzzies after the final one moves past. Once
you're out, move over and hit the Warp Box.
Hit the Checkpoint Flag after you warp. See the little chain platform far below
to your north-west? Jump to it from the cog you're on. The left two ? Blocks
contain a coin each, the middle ? Block contains a number of them and the
rightmost block contains a Super Star. The ? Block second from the right
contains a Poison Mushroom. Grab the coins then the Super Star and enter the
warp Box. You'll warp back to the Checkpoint Flag. This time, jump to the cog
to your north.
Run over and defeat the Magikoopa that appears on the north part of the cog
while you're still invincible. From there, jump to the small cog to your left.
Jump again and once more to the final small cog. Don't stay on any of the cogs
for too long as Tanooki Bob-Ombs will soon float down. Wait on the last cog for
the L Platform to rotate around to you and jump on.
Only ever move along these platforms when they aren't rotating, otherwise it's
extremely likely you'll fall off. Wait at the end of the platform that you'll
be jumping from too. If you move to the end of the platform and jump once it's
moved into position, the L Platform you're jumping to will move away before you
land.
Wait on the right protrusion (as judged from the centre of the L Platform
facing out) until it moves around in line with the L Platform to your right.
Perform a small jump to it, moving through the red ring as you do. Grab the
first red coin as you land. Let the platform rotate twice, grabbing each coin
as you go. Once it's rotated a second time, run to the middle of the platform
and grab the coin there. Let platform rotate once more and run north along it
when it's stationary to get the final coin. You'll receive a Tanooki Leaf or
1-Up if you aren't Small or Normal Mario. The coins are grabbed in this order
because if the coin in the middle is grabbed last and there is no protrusion to
the south, the reward will simply fall off the edge and you won't be able to
utilise it.
Wait on the right protrusion of this platform as judged the same way as before.
It will move in line with the platform to the north. When it does, take a small
jump onto it.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Stay on the edge of the platform and let it |
| rotate twice. You will be rotated into the |
| final Star Coin, grabbing it. From there, |
| simply wait on the edge and let yourself be |
| rotated another three times. The platform will |
| move in line with the one to your west. Perform |
| a small jump over to it. |
o-------------------------------------------------o
Stay on the edge of this platform and rotate twice so that you're west of the
centre of the platform. Jump down to the chain platform below with a Bob-Omb
sitting on the upper part. Stomp the Bob-Omb and drop to the lower part of the
chain platform. Wait for the L Platform to rotate around to you and perform a
small jump onto it. Let it rotate around twice so that you're next to the
platform wheel. Jump off onto the platform wheel, making sure your jump isn't
too late.
Let the wheel rotate four times, standing on the left side of the platform as
you wait. After the fourth rotating, take a running jump off of the right edge
of the platform and onto the top of the Goal Pole. 1-Up! *Squeals*
Course Clear!
____________________________________________
3.7.4 Special 7-4 [SWW74] \
+++++++++++++++++++++++++++++++++++++++++++++
Debatably the most frustrating course, simply because of the Cosmic Clone. Not
only does it requires you to keep moving, but it's also gigantic. Combined with
Flip-Switch Panels which require decent amounts of focus and enemies, other
obstacles and no Checkpoint Flag too, this level can be a little over the top.
The most beneficial thing to do in this course is to slow everything down as
much as possible and allow your brain to process the flood of information it's
receiving. Don't run unless you need to perform a running jump or any other
valid reason. Do this and the course is going to be much, much easier.
Jump once to switch the Flip-Switch Panel so that the blue side is up. From
there, jump to where the red panel will be, then to where the blue panel will
be and onto the other side. Follow the path to the next panel. If the red is
up, jump straight to the blue panel and onto the wooden panel. If the blue is
up, just jump to the red panel first.
Continue to the next set. Take a running jump and jump directly to the blue
panel to your north, ignoring the Stingby and coins on the red panel to your
north-west entirely. Jump north-east up the steps and onto the large platform
above. Dodge the Stingbies and keep following the path to the next set of
Flip-Switch Panels.
Jump straight onto the red panel if the blue panels are up. If not, then jump
onto the blue panel first and then onto the red.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Walk to the next red panel then jump to the |
| blue to your south-east. Grab the Star Coin |
| there then take a running jump to the red panel |
| directly to your north. Jump to the blue panel |
| to your north-west then onto the wooden |
| platform, watching out for the Spikebar as you |
| land. |
o-------------------------------------------------o
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Follow the path up to the platform containing a |
| number of brick blocks. There is a flying ? |
| Block moving left and right. When the flying ? |
| Block is to the right of the rectangular shadow |
| of the Star Coin, hit it so that it stops |
| moving. Jump onto the block, being careful not |
| to double back on yourself and run into the |
| Cosmic Clone as you do. From there, jump left |
| up into the Star Coin, grabbing it. Loop around |
| to avoid the Cosmic Clone and move right to the |
| large set of Flip-Switch Panels below. |
o-------------------------------------------------o
If the red panels are up, jump to the first blue panel the hop to the red panel
next to it. If they aren't, take a running jump onto the first red panel. Walk
north-west onto the connecting red panel. Jump to the blue panel to your
north-west, timing it so that you jump over the Spikebar at the same time. Jump
north-east to the red panel.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Run to the connected red panel to your |
| north-east. If you don't have time and need to |
| jump over the Spikebar, jump to the blue panel |
| nearby and then jump to this panel. Jump to the |
| blue panel to your north-east. It contains the |
| Star Coin. Grab it, loop around to dodge the |
| Cosmic Clone and run and jump to the red panel |
| directly west of the blue one, jumping over |
| Spikebar at the same time if needed. Jump |
| north-west, then north-east and then onto the |
| wooden platform, dodging the nearby Stingby and |
| incorporating jumping over the Spikebar into |
| your jumps between panels. |
o-------------------------------------------------o
Jump past the Stingbies here and hop up the steps. Dodge the third one and
continue to the end of the path. Make sure the blue panel is up and then jump
onto the first red panel. If at any time you fall to the platform below, make
sure the red panel is up then jump into the side of the block next to the first
Flip-Switch Panel then wall jump off of it up onto the red panel. This counts
as two jumps.
From the red panel, jump right, onto the blue. Jump right for two more panels.
The next jump right must be onto the north panel as it is red. From there, jump
south one panel. Quickly loop around so that you're facing east again and jump
right to the red panel. Jump right for two more panels. With the second jump,
land on the left edge of the red panel. Take a running jump off of the very
edge of the right side of the red panel and onto the top of the Goal Pole for
that lovely and certainly hard-earned 1-Up!
Course Clear!
____________________________________________
3.7.5 Special 7-5 [SWW75] \
+++++++++++++++++++++++++++++++++++++++++++++
This is the final moving-screen Airship level. Enjoy! And don't fall behind. ;)
Run right onto the rotating cog. Jump to let the fake Goombas move past as you
move to the other side of the cog. Keep towards the centre of this and any
other rotating object throughout the level. Some may be spinning too fast for
you to simply run towards the centre as you run along the cog, so you may need
to instead jump towards the centre.
Once you're reached the end of the cog, jump off and collect the three coins.
Move south along the next cog, watching out for the Flophopper moving up and
down the cog. Jump off and hit the middle ? Block for a Fire Flower. Don't hit
the ? Blocks to either side as they both contain Poison Mushrooms. Run right,
shoot the Flophopper with a Fireball and move onto the next cog.
This cog also has a Flophopper move left and right along it, keep an eye on it
as you move along, jumping to dodge it if you need to. Jump to the next
rotating cog, move north and jump to the next one. Run north, in the opposite
direction to the cog while standing on the two 'rings' of coins to grab them as
they rotate around to you. Don't worry about getting them all or you'll fall
behind. Move to the right side of the cog and a Magikoopa will appear. Jump to
the next cog and then straight onto the ship before the Magikoopa can fire a
bolt.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Hit the ? Block flying north and south. Take a |
| running jump onto it and then jump up into the |
| Star Coin above, using the shadow of the Star |
| Coin to help you judge its position. Drop back |
| down and jump onto the red cogs to your right. |
o-------------------------------------------------o
There are two Flophoppers on the first cog and three on the second. Move along,
being very careful of the Flophoppers. Jump to the first small cog then jump to
the next one. A Magikoopa will spawn to your north-east.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The second Star Coin is on the cog to your |
| north. Quickly jump to it, grab it and jump |
| back before the Magikoopa fires a bolt or the |
| screen moves too far to the right. Jump to the |
| next cog to your right. |
o-------------------------------------------------o
Jump onto the large cog. The Magikoopa that spawned near the Star Coin will
teleport closer to you. Run along the cog dodging the bolt of the next
Magikoopa up ahead. Make sure you're not pushed off of the cog by the fake
Goomba either. At the end, jump to the next cog.
Run along it, if you're quick enough you'll be well ahead of the Magikoopa
before it teleports to the centre of the cog. Stay aware of the two fake
Goombas here too. At the end, jump to the ship. Grab the six Blue Blocks and
move past the Warp Box to the stairs. Hop up them and then jump up to the deco
of the ship.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Jump onto the purple block supporting the cog. |
| The cog itself if very fast. Jump onto the |
| right side of the cog, you'll move towards the |
| centre. Quickly jump up and grab the Star Coin |
| above and land back on the right side of the |
| cog. Immediately jump back to the ship. Drop |
| back down to where the Warp Box is and enter |
| it. |
o-------------------------------------------------o
Move up to the left half of the ship after warping. You'll see a piece of wood
jutting from the left side of the ship. Move along it to find a Tanooki Toad
standing at the end (What is the Toad doing there? I suspect he uses illicit
substances. 'Shrooms maybe). Move toward him and he'll throw a 1-Up to you
(Just as I suspected). Grab it and move back to the main part of the ship.
Follow the stairs up to the top. At the top step, taking a running jump off of
the right edge and onto the top of the Goal Pole! 1-Up! You is winrar!
Course Clear!
____________________________________________
3.7.6 Special 7-Castle [SWW76] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 220 Star Coins to Unlock*
This is both a Cosmic Clone and time trial course. You begin with a Time of 30
and must collect Blue Clocks throughout the level. The Cosmic Clone mimics all
of your actions at a delayed time. Nothing new here, but you need to be very
quick through the entire level.
Drop down the steps to the bottom. Jump over the little gap of lava to the
north-west of the pillar, watching out for the Podoboo that jumps out of the
lava every few seconds. Grab the blue clock and jump onto the cog. Run in the
same direction that the cog rotates so that you move faster. Move around and
jump over the two brick blocks with the Blue Clock on them, grabbing the clock
as you do.
Watch out for the Firebar on the next cog and jump on. Move in the same
direction as the cog to go faster. Jump over the Firebar as needed and jump to
the platform beyond.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move over and grab the Blue Clock to your |
| north-east. You'll see a Large ? Block sitting |
| cosily between the two sets of pillars. Take a |
| running jump up onto it. You'll see the Star |
| Coin on the pillar to your south-west. Move |
| over and grab it then loop back around so that |
| you don't hit the Cosmic Clone. If you fail to |
| get the Star Coin on the first attempt, simply |
| loop around and try again. Don't take too long |
| though as you have limited time. |
o-------------------------------------------------o
Run underneath the left side of the Large ? Block, hit it and then move around
to the right side of the block before you're hit by the Cosmic Clone. Run out
from underneath the block and grab the Tanooki Leaf from it. Run to the wooden
platform to your north-east and jump on to the edge closest to you.
The platform will move up. Move around in a large circle as it is so that the
Cosmic Clone doesn't catch you. At the top, jump off onto the chain platform.
Combine walking and running to time it so that you reach the row of Podoboos as
they drop down below the chain platform. Grab the Blue Clock before them and
then move past.
Jump up the steps and grab either Blue Clock ahead. Move around and grab the
second one from the north. Complete a full circle so that you aren't doubling
back into the Cosmic Clone and continue north, jumping over the gap.
Turn right at the end and keep moving. Watch out for the Firebar here. Move
towards the centre of it and hop onto the block that it protrudes from to grab
another Blue Clock. Jump off and continue right, again watching out for the
Firebar. Continue on past the brick blocks to the first alcove in the north
wall.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The second Star Coin is in the first alcove. To |
| get it, move into the alcove along the very |
| left edge of it, simply run around the edge, |
| grab the Star Coin and move back out again. As |
| long as you're fast enough, you won't be hit by |
| the Cosmic Clone. Continue right. |
o-------------------------------------------------o
A Blue Clock is suspended in mid-air in the second alcove. Wall jump off of the
left side of the alcove and grab the Blue Clock. Keep wall jumping up each side
of the alcove until you reach the top. Jump onto the platform at the top. Move
left and grab the Blue Clock there. Drop off of the south edge of the platform,
back to the path below. Continue right.
Take running jumps to gain extra height and jump over each set of brick blocks.
Grab the Blue Clock as you go. At the end is a pillar. It is possible to
perform a running jump to get onto the top of the pillar, but you need to time
it right. If you do manage the jump, drop off of the right side of the pillar.
If not, slide down the left edge of the pillar and then move left, back
underneath the Cosmic Clone as it attempts and fails the jump. It will break
the pillar. To get past the Clone, jump up onto the slightly elevated platform
north of the main path with the braziers on it. Circle around the Cosmic Clone
and move back onto the path, moving to the next set of pillars. Repeat the same
process as you did with the previous pillar to get over them.
Move north along the path until you see a Blue Clock above a pillar to your
right. Move so that you're directly right of the pillar and jump on to grab the
clock. Move off of the south edge, circle around the Cosmic Clone and continue
north to the end. Turn left.
Move left. Run along the very south edge of the path. There's a small gap that
will allow you past the first pillar. Utilise it, grab the Blue Clock, then do
the same for the second pillar. Move past the third one and you'll come upon to
pillars blocking your way.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| There is a shadow to the right of the two |
| pillars denoting the position of the final Star |
| Coin. Take a running jump onto the right side |
| of the two pillars, at the centre of the two. |
| Wall jump off of the side and up into the Star |
| Coin to the right. Grab it as the Cosmic Clone |
| is moving underneath you land and then circle |
| back around the Cosmic Clone and continue left. |
o-------------------------------------------------o
Grab the Blue Clock at the corner and move north. Run by the first pillar to
your left. The Cosmic Clone will move by and break it, revealing the Super
Mushroom within. Grab it and move by the next two pillars. The Cosmic Clone
will break them too, revealing a coin within each which you can grab. Once
you've gotten everything you wanted, run right, onto the wooden bridge.
Move south past the first set of pillars, then north past the second. Stay on
the north edge of the bridge and run past the last two sets of pillars. Jump
off of the bridge at the end and collect the Green Clock, giving you a full 100
Time. The Cosmic Clone will disappear as you land. Move right, into the castle
and enter the Warp Box at the end.
You'll warp to the top of the castle. Jump up the crates on the left side until
you're at the top crate. Take a running jump off of the right side of the top
crate and onto the top of the Goal Pole! You'll receive your 1-Up!
Course Clear!
SPECIAL WORLD 7 CLEAR!
=============================================================================
| |
| 3.8.0 Special 8 [SWW8] |
| |
=============================================================================
-----------------
| OVERWORLD MAP |
-----------------------------------------------
| |
| _____/\___/\___/\_________/\___/\___/\ |
| Cr 1 2 3 TH 4 5 BC |
| \_/\_/\_/\_/\_/\__/ |
| |
-----------------------------------------------
LEGEND

1 = Special 8-1
2 = Special 8-2
3 = Special 8-3
4 = Special 8-4
5 = Special 8-5
BC = Special 8-Bowser's Castle
Cr = Special 8-Crown
TH = Toad House (Red)
____________________________________________
3.8.1 Special 8-1 [SWW81] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 230 Star Coins to Unlock*
This is another Cosmic Clone and time trial combination course. All of the
rules of both course types apply. Blue Clocks appear as normal, you don't need
to stomp enemies to get them.
Move left and grab the Blue Clock at the start of the bridge. Jump over the
first two sets of spiked blocks and crawl underneath the last set. Watch out
for the Spiny on the platform.
Run along the path north of the pit, grabbing all of the coins there and
dodging the Spinies. Keep going until you reach three ? Blocks. Hit the middle
one for a Fire Flower. Grab it, making sure you don't run into the Cosmic Clone
as you do. Don't hit the two blocks to either side as they both contain Poison
Mushrooms. Continue left.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move left into the path of the Pole 'n' Chain |
| there. It moves very fast so be ready to jump |
| over it when it swings underneath. Keep moving |
| left until you reach the Star Coin. Jump up and |
| grab it as the Pole 'n' Chain swings underneath |
| then land and continue left through the short |
| tunnel. |
o-------------------------------------------------o
Come out of the tunnel and grab the Blue Clock to your right. Be careful that
you don't hit the Cosmic Clone as you turn back left. Continue on. Jump over
the two sets of spiked blocks onto a slightly elevated part of the path. Take
a running jump off of this, over the Spiny and into the Blue Clock to grab it.
Keep moving left, jumping up onto the main platform.
Move over to the Large ? Block and hit it as you move from right to left along
it, maximising the amount of coins you get without the Cosmic Clone catching up
or wasting too much time. Make sure not to hit the spiked blocks to either side
of the Large ? Block as you're doing this. Move left and jump onto the cracked
blocks.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Move north along the blocks and grab the Star |
| Coin. Make sure that you don't touch the |
| cracked blocks on the left side before grabbing |
| the coin so that you have somewhere to go after |
| you grab it. Run along the left side of the |
| blocks and back down to the south side. Grab |
| the Blue Clock there. Now move right and jump |
| back onto the platform that you started on. |
| Circle around on this platform until the blocks |
| reappear, dodging the Spiny and Cosmic Clone. |
| When the blocks do reappear, jump onto them, |
| run left and jump onto the platform there. If |
| at any time you fall to the ground below the |
| cracked blocks, enter the Warp Pipe and you'll |
| reappear on the platform right of the blocks. |
| This wastes some precious time though, so it's |
| not advised. |
o-------------------------------------------------o
Continue left. Jump over the brick block and the Spiny. Grab the Blue Clock
along the back wall and keep going. Jump over the next Spiny. Ignore the Green
Shell ahead entirely as it doesn't benefit you at all and will act as an
obstacle should you hit it. Jump over the brick block square and move to the
Warp Pipe.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Before entering the Warp Pipe, you'll want to |
| grab the final Star Coin. Look for the shadow |
| of the Star Coin to the right of the Warp Pipe. |
| To jump up and get the Star Coin, wall jump off |
| of the back wall directly north of this shadow |
| and up into the Star Coin. You'll grab it and |
| land back on the ground. Enter the Warp Pipe. |
o-------------------------------------------------o
Exit the Warp Pipe and grab the Green Clock. Run over and hit the right brick
block. Grab the Super Star within and use it to defeat the pesky Cosmic Clone.
This will give you a temporary reprieve before the clone reappears. Hit the
left brick block for a coin and then jump up the steps to your north. At the
top step, taking a running jump off of the left edge onto the top of the Goal
Pole! 1-Up (ie. Happiness!)!
Course Clear!
____________________________________________
3.8.2 Special 8-2 [SWW82] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 240 Star Coins to Unlock*
Note: You need a Tanooki or Statue Tanooki Suit to get the second Star Coin
from this course. If you want the coin bring a Tanooki or Statue Leaf with you.
Run north and jump onto the first rotating block when it stops rotating. From
there, jump onto the next platform, watching out for the Rocky Wrench's wrench.
Stomp the Rocky Wrench for a coin and continue north. Wait for the next block
to stop rotating and jump on. Now jump from block to block until you reach the
next main platform. Always stay to the centre of the blocks; correct your
position if you're not. Ignore the wrenches: as long as you keep moving, they
won't be a problem. Once you've reached the platform continue north to the next
set of rotating blocks.
Jump onto the first block and keep moving to the centre as it spins. When the
block has moved around enough so that the longest face of the block is to the
right of the centre, run over and jump to the next block. Do the exact same
with this block to jump to your right onto the platform.
The Rocky Wrench here throws out coins, so you can stand around and collect
them for a while if you want. Once you're finished harvesting coins, stomp him
for an extra one and move north. Jump onto the left side of the next block.
Wait for the block to move around so that the longest part is north of you and
use it to jump to the next block from a closer distance. Do this again from the
left side of the next block to reach the final block.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move over to the right side of this block. Stay |
| to the centre of the block until it moves |
| around so that the brown part is facing up. At |
| this point, jump up and grab the Star Coin |
| above you. Now wait for the long part of the |
| block to move around so that it's north of the |
| centre and use it to jump to the platform from |
| a closer distance. |
o-------------------------------------------------o
Move north and jump onto the left of the two blocks near the platform. Dodge
the wrench that the left Rocky Wrench throws at you and jump to the platform
that it's on. From there, jump to the block to your left and then jump left
again, onto the block with the Warp Pipe. Wait next to the Warp Pipe until the
Rocky Wrench inside it pops up. Stomp it and enter the pipe.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| You'll appear on a platform above the blocks |
| that you were just on. Break the brick block |
| and a gear will appear. Spin this gear by Tail |
| Spinning with your Tanooki Suit. Keep going |
| until the platform you're on stops moving up. |
| When it stops, move north-east over to the Star |
| Coin. Jump up and grab it before the platform |
| drops again. Drop back to the platform. |
o-------------------------------------------------o
You can get an item from each of the Roulette Blocks here by Ground Pounding
them. If you don't have a Statue Leaf to get the second Star Coin with, this is
a chance to obtain one. Once you're done, jump off of the left edge of the
platform, following the trail of coins down to the platform below.
Don't stomp any of the Rocky Wrenches if you want a couple of 1-Ups here.
Instead, kick the Green Shell north-north-east so that it bounces up and down
to the right, before hitting the wall and bouncing up and down back. You should
defeat all Rocky Wrenches and receive two 1-Ups for it. Now move to the north
edge of the platform and jump onto the block there.
Stay to the centre and jump from block to block until you reach the large block
at the end. Wait for it to move clockwise enough for you to run up and then do
so. Move right to the end and wait for it to begin moving back again. When it
has moved back enough, jump onto the small face at what will soon be the top.
Ride the block past the Poison Mushroom until it stops moving and jump off onto
the next block.
Run along the first part of the block until you reach the next part, staying to
the centre the entire time. When it moves clockwise enough for you to jump onto
the next part and run right, do so. Follow the path around, staying to whatever
is the face closest to being completely upright until you reach the very end of
the block. Wait at the end and let the block move right until you're closest
enough to jump to the small block with the Warp Box on it.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Jump onto the block. Stay on the centre of it |
| until the face with the Star Coin on it moves |
| so that it is the top face. Grab the Star Coin. |
| You can break the fake 1-Up, Goomba and Warp |
| Pipe for a coin each. Once you're done, jump |
| into the Warp Box. |
o-------------------------------------------------o
You'll warp up to the platform above. Don't worry about breaking any of the
fake things here, they contain nothing. Instead, move to the left and enter the
Warp Box there. It will warp you to the block next to the Goal Pole. Don't take
the right Warp Box unless you want to warp straight to a point on the Goal Pole
that will give you a total of ten coins. Break the fake 1-Up here for a real
1-Up and grab it. Then take a running jump off of the centre of the right edge
and onto the top of the Goal Pole! 1-Up! <joy>
Course Clear!
____________________________________________
3.8.3 Special 8-3 [SWW83] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 250 Star Coin to Unlock*
This is another Cosmic Clone and time trial combination course. All of the
rules of both course types apply. Blue Clocks appear as normal, you don't need
to stomp enemies to get them.
Jump up and grab the Blue Clock. Bypass the two brick blocks to your left; they
both contain nothing. Jump up the steps and stomp the Dry Bones. Hit the ?
Block for a coin. Don't worry about the two brick blocks to either side as they
also contain nothing. Move north-east and wait next to the platforms floating
south-west.
Jump onto these platform and run north-east along them. Jump over the Pole 'n'
Chain whenever it swings underneath. Grab the Blue Clock near the end and jump
to the next set of floating platforms. Run along these, jumping over the two
Pole 'n' Chains as required. Grab the next Blue Clock at the end and jump to
the next set of platforms.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Wait on the centre of the south-west edge of a |
| platform that's about to sink. Let it float |
| until it's underneath the Star Coin. Jump up |
| and grab it and land on the set of platforms to |
| your south. Ride these north-east and jump back |
| to the set of platforms you were just on. |
o-------------------------------------------------o
Run north-east along these platforms, watching out for any Dry Bones that may
have spawned from the Baddie Box. Jump onto the stable platform and grab the
Blue Clock there. Jump onto the wooden platform whether it's being elevated by
the lava geyser or not. Ignore or stomp the Dry Bones and jump to the next
platform.
Stomp the Draglet here so that you don't need to worry about the fireballs it
spits. Run over to the first Thwomp. It will slam into the ground before you
can move underneath, so don't attempt to. Simply circle around until it moves
back up. When you have enough room, run straight underneath the first and
following two Thwomps, moving out from under each before it slams into the
ground. Grab the Blue Clock as you go by. Stomp the Draglet at the end if you
want and perform a running jump straight onto a chain platform, preferably one
further north.
Wait on this platform. You don't need to move around on it much as you almost
move fast enough across the lava that the Cosmic Clone doesn't catch up. You
may need to nudge around the platform to keep the clone from touching you at
points though. Grab the Blue Clock as you move by it and jump to the platform
at the end before the platform you're on sinks into the lava.
Run north and jump over the small gap. Podoboos jump alternately: one jumps in
the centre, then two jump to either side of it. This then repeats. So if the
middle one is dropping as you approach the gap, jump over the middle and vice
versa.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Once you jump, run walk left as slowly as |
| possible without the Cosmic Clone catching you. |
| Anticipate when the next platform is going to |
| appear from the lava and jump accordingly so |
| that you land on it as it appears. Don't move, |
| just let the platform float to the left. You |
| won't be caught by the Cosmic Clone here so |
| don't worry. The first Thwomp will slam into |
| the ground before you reach it. When it does, |
| wall jump off of the side of it and up into the |
| Star Coin. You'll grab it and have jump over |
| the Cosmic Clone in the process. Then, run |
| underneath clone and Thwomp as the Thwomp moves |
| back up and the clone jumps over you. Keep |
| running under the second Thwomp and jump onto |
| the platform at the end. |
o-------------------------------------------------o
Stomp the Draglet, watching out for its fireballs. Continue on and grab the
next Blue Clock. Watch out for the hammers thrown by the Hammer Bro and stomp
it. Jump onto the wooden platform and move towards the next one. Podoboos will
jump in the gap between the two platforms, they jump in a wave from north to
south. There are three in total so judge your position and timing of jump
accordingly. Jump to the next platform.
Move onto the floating platforms. Run to the right side and grab the Blue Clock
there. Make sure you move north as you move right to get the Blue Clock so as
to counteract the platforms moving south. Move directly north then, jumping to
move quicker. Jump over any gaps and keep moving north until you're left of the
stable platform. Move over onto it, grabbing the Blue Clock as you do.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Move left and turn north at the corner. Move up |
| onto the main platform with one pillar at the |
| south-west corner and three pillars along the |
| north edge. Run along the left and middle of |
| the pillars along the north edge. The Cosmic |
| Clone will run by and destroy them. The left |
| pillar contains the final Star Coin and the |
| middle a coin. Loop around and grab the Star |
| Coin and coin then jump over the gap making |
| sure you don't hit the two Podoboos alternating |
| jumps out of the lava. |
o-------------------------------------------------o
Move to the left side of the current platform and grab the Blue Clock there.
Destroy the pillar in the north-west corner for a coin if you wish then
continue right. The three pillars on the right part of the platform all contain
a coin each. Destroy them, grab the coins and move onto the wooden bridge that
they were blocking you from.
Destroy the pillar on this bridge, circle around and grab the coin from it if
you wish and jump to the bridge to the north. Grab the Blue Clock there and
jump right. Run by the three pillars on the right edge of this section of
bridge and the Cosmic Clone will follow and destroy them. Grab the coin dropped
by the middle pillar and jump to the next and last section of bridge.
Run by the three pillars here to get the Cosmic Clone to destroy them too and
grab the coin dropped by the southern one. Jump onto the platform and grab the
Green Clock for 100 Time. The Cosmic Clone will disappear. Move into the castle
and continue right until you reach the Warp Box. Enter it to warp.
You'll warp to the roof of the castle. Jump up the crate steps on the left
until you're at the top one. Take a running jump off of the right edge of the
crate and onto the top of the Goal Pole for that amazing 1-Up! Yesss! :D
Course Clear!
____________________________________________
3.8.4 Special 8-4 [SWW84] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 260 Star Coins to Unlock*
This course is a time trial course. You begin with 30 Time and most collect
Blue Clocks as you continue through the course.
Jump onto the first chain platform. Don't worry about letting it sink so that
you can collect the coins, jump to the next chain platform. Jump onto the ?
Block and Ground Pound it to get a Boomerang Flower (You'll need to be
Boomerang Mario for the second and third Star Coins). Move to the next
platform, grab the Blue Clock and jump onto the stable platform beyond.
Move past the Dry Bones and jump onto the brick blocks to grab the Blue Clock.
Ground Pound the middle block while you're there to get a coin. Continue and
jump onto the chain cylinder. Move to the far side to make it start rolling,
keep moving towards the other side to stop yourself from falling into the lava,
but still stay on that side. Let it roll down and collect the Blue Clock. Roll
it down to the end and jump off.
Grab the next Blue Clock then jump near the Wallop to cause it to jump. As it's
getting back up, run around it and jump onto the screw platform. Move straight
over to the Blue Clock and grab it as the Magikoopa appears.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move back to the side of the screw platform |
| that is near the platform you jumped from to |
| make it spin south-east. Dodge the Magikoopa's |
| bolt and keep spinning the platform in that |
| direction until you reach the end. The first |
| Star Coin will be there. Grab it and begin |
| spinning the screw platform in the opposite |
| direction so that it moves north-west. |
o-------------------------------------------------o
Keep moving in this direction past the Magikoopa to the end of the thread. Make
sure you don't get hit by the Magikoopa's bolts as you move past. Jump into the
Warp Box at the end.
Grab the Blue Clock after warping. Move right, down to the platform below.
Stomp the Dry Bones and hit the ? Block between the two spiked blocks multiple
times for coins. Move south and enter the red ring. As soon as you do, jump so
that the Wallop also does and run around him onto the oddly shaped object.
Move to the far side of the object that you're on, collecting the red coins as
you hop up the steps. Grab the Blue Clock at the top step and move to the
second last step. It will begin rolling. Keep rolling until you can get the
last two red coins. If you get them in time, you'll receive a Boomerang Flower
or a 1-Up if you're not Normal or Small Mario. Grab your prize and continue
rolling.
Grab the Blue Clock as you roll under it and jump off onto the platform when
you reach it. Stomp the Draglet and Dry Bones there if you wish and jump onto
the chain cylinder. Grab the Blue Clock on it and start it rolling to the
right. Grab the next Blue Clock as you roll past it. Careful of the lava geyser
to the south at around the same time.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Keep rolling until you reach the next Blue |
| Clock. When you do, jump onto the platform to |
| your north and grab yet another Blue Clock. |
| Stand and face right on the elevated part of |
| the chain platform and throw a Boomerang (you |
| obviously need to be Boomerang Mario to do |
| this). The boomerang should hit the Star Coin, |
| grabbing it for you. If you've sunk too much, |
| jump multiple times to allow the platform to |
| move back up and try again. Once you have it, |
| jump back to the chain cylinder and continue |
| rolling right. |
o-------------------------------------------------o
Grab the next Blue Clock as you roll past and then the final one as the
cylinder rolls down towards the next screw platform. From there, jump down onto
the screw platform below and quickly run anti-clockwise around it to make it
move up. Keep doing so until you can jump onto the top of the thread (the part
with the Blue Clock resting on it). Do so and then jump north onto the long
cylinder platform there.
Run along the platform, staying to the centre as much as possible and jumping
over the lava gaps. Stomp both of the Magikoopas as they appear so you don't
need to worry about them later. Try and stomp them before they let a bolt off
and definitely before they teleport. Continue forward, grabbing the Blue Clock.
Run along the long thing chain platform quickly before it rotates around too
far and you roll of into the lava. You should now be at the end of the
platform.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Stand at the centre of the end of the platform |
| to stop it from rotating. The final Star Coin |
| is directly to your right. Throw a boomerang in |
| that direction (you obviously need to be |
| Boomerang Mario to do this) and it'll hit the |
| Star Coin, grabbing it for you. Now drop into |
| the gap in the end of the platform and enter |
| the Warp Box in it. |
o-------------------------------------------------o
After warping you'll land on a Green Clock, grabbing it and giving you 100
Time. Run right and jump onto the chain cylinder. Roll it right, up the hill,
until it stops. Then run to the other side of the cylinder and quickly back to
the right side to gain momentum and jump off onto the top of the Goal Pole!
1-Up!
Course Clear!
____________________________________________
3.8.5 Special 8-5 [SWW85] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 270 Star Coins to Unlock*
This level is a Cosmic Clone level. All of the same information given in other
Cosmic Clone levels applies.
Run right, onto the first cog. Run across it, staying towards the middle. Jump
off at the end and move south along the next cog. Jump off onto the platform
containing a large number of brick blocks below.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Move to the south-west corner of the current |
| platform, moving over and around the brick |
| blocks. The Star Coin is at this corner. Jump |
| over the brick blocks and grab the Star Coin. |
| Jump back out, or run out if the Cosmic Clone |
| has smashed open a path to get out. Move east |
| and jump onto the next cog. |
o-------------------------------------------------o
Jump along each cog, making sure you stay to the centre. Keep going until you
reach the final cog. Make sure you jump off of the very edge of the cog at as
high a speed as you can towards the platform to your right.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Run along the brick block path to your north |
| and follow it around until you reach the Star |
| Coin. Grab it and jump south directly back to |
| the platform. The Cosmic Clone will follow you, |
| breaking up the brick block path as it runs |
| along it. |
o-------------------------------------------------o
Jump right, onto the rubber platform. Perform a large jump up onto the cog to
your right. If you fail at performing the large jump, move over to the cog and
slide down the side of it, wall jumping at the bottom part of the side, back to
the rubber platform. Attempt again.
Once you're on the cog, run right. Jump from cog to cog, staying towards the
centre of it until you reach the next ship. Run along it to the right. Jump up
the steps at the end and then hop up onto the top of the ship. Move onto the
purple block supporting the cog to your north and then jump onto the cog
itself.
Follow the cogs around, jumping from one to the next. For the cogs that are
spinning very fast, jump towards the centre to keep yourself from falling off.
Follow the cogs around until you are at the north-west corner of the path of
them.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Jump directly to the Star Coin on this cog. |
| Grab it and move right, staying towards the |
| centre of the cog. Once you reach the end, jump |
| right to the next cog, then continue following |
| the path of cogs to the ship. |
o-------------------------------------------------o
Hop up the steps to the left side of the ship. Run onto the piece of wood
jutting from the left side of the ship. Run to the end and grab the Super Star
there. Use this Super Star to defeat the Cosmic Clone temporarily, giving you
enough time to grab the top of the Goal Pole in peace. Run back to the main
part of the ship and jump up the rest of the stairs until you're on the top
step. Take a running jump off of the right side of the top step onto the top of
the Goal Pole! 1-Ups!
Course Clear!
____________________________________________
3.8.6 Special 8-Bowser's Castle [SWW86] \
+++++++++++++++++++++++++++++++++++++++++++++
*Requires 290 Star Coins to Unlock*
This course is a time trial course. You begin with 30 Time and must collect
Blue Clocks to keep your Time up throughout the course. This is done by
defeating Hammer Bros. You're almost finished!
You'll begin the level by stomping a Hammer Bro., granting you an extra 10
Time. Move forward, dodge the Hammer Bros. hammers and stomp them both. Be
careful not to attempt stomping them as they jump or you may take damage
instead. Once you've defeated them, stomp the P-Switch. Run along the chain
platform that appears. Break the middle brick block for a coin if you wish and
continue to the next platform. Stomp the Hammer Bro. there and keep going.
Jump onto the next chain platform. As soon as you do, a Magmaargh will appear
to your north-west, moving south-east towards you. Quickly hit the ? Block
above the platform multiple times for coins then jump to the next platform,
dodging hammers thrown by the Hammer Bro. there. Stomp him and continue on.
When you reach the next Hammer Bro., he will jump to the other side of the
platform. Be ready and stomp him before he can even throw a single hammer. Keep
going and jump into the Warp Box above the lava. If the lava geysers are active
when you reach it, simply be more careful how you jump and hurtle towards the
Warp Box from a more vertical angle.
After warping, run left and stomp the Hammer Bro. there. Jump up onto the first
ledge. Jump right to the next one and hit the two brick blocks for coins.
Continue right and jump to the next ledge. Jump from this ledge onto the
Switchboard. Begin moving the Switchboard right. As you're moving right, a
whole heap of Magmaarghs will appear to your north, moving directly south.
Continue moving right. Grab the Blue Clock as you move past it and stop the
Switchboard just before the Large ? Block.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| Take a running jump off of the Switchboard up |
| onto the Large ? Block. It may take a bit of |
| jostling the Switchboard back and forth and |
| performing a few jumps as you attempt to get up |
| there. Be careful of the Magmaargh that moves |
| underneath the block. Once you're finally on |
| the block, jump up and grab the Star Coin |
| above. Although you're on the block, the |
| Magmaargh can still hurt you as it moves |
| underneath, so jump as it does. Once it's past |
| you, jump back down to the Switchboard. |
| Continue right, first hitting the Large ? Block |
| a few times for multiple coins if you wish to. |
o-------------------------------------------------o
Grab the next Blue Clock. You may need to wait before the two Magmaarghs and
let them move past before you move right. You can still attempt to move past
and simply jump through the small gap between them, but it requires decent
timing. Jump off onto the platform at the end.
Dodge the hammers that the two Hammer Bros. are throwing and stomp them both.
Run north and hit the P-Switch. When you do, the platform you're on will begin
moving up. Ride it to the top, collecting the ring of coins that appear as you
wait for it to stop. When it does, move off onto the main platform. There are
three Hammer Bros. here. Approach each one separately, defeating them as you
normally do. Once all are defeated, move to the two platforms that the most
northerly of the Hammer Bros. was jumping between.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| The second Star Coin is simply on the left of |
| the two platforms that the Hammer Bro. was |
| jumping between. Move over to the platform and |
| jump up and grab the Star Coin. Hop up onto the |
| platform to your north and move right, over to |
| the purple carpet. |
o-------------------------------------------------o
Grab the two coins on the north edge of the purple carpet. As you do, a
platform will appear to your north. Jump onto it, then move onto the northern
half of it. Two more platforms will appear, move to the furthest one and
another will appear. Jump to this one and the final platform will appear under
a Warp Box. Jump onto it and jump into the Warp Box.
You'll warp to the final area and Dry Bowser will appear! He's far to your
north. Jump onto the first stepping stone platform in the lava. These platforms
rotate, so don't let yourself be moved off into the lava; always keep to the
centre. Jump along these platforms until you reach the first Blue Clock. Grab
it.
Wait for the first wave of three blue fireballs to move past and jump onto the
next platform then continue on until the next Blue Clock. Once you reach it,
the next wave of fireballs should also have moved past, so continue until you
reach the stable platform containing two Hammer Bros. Let them jump to a new
position. Stomp the first one before it can even throw a hammer, then dodge the
second Bro.'s hammer before stomping him too.
Move north across the cracked blocks to the next platform, containing another
Hammer Bro. deal with him as you have the others and move onto the same
platform as Dry Bowser. Whenever Dry Bowser lands after jumping, a ring of fire
will expand out from where he landed. Whenever this happens, jump over the ring
otherwise you'll get hurt. You should be able to move to the cracked block just
south of the south-east corner of the platform. If not, dodge Dry Bowser's
attacks until you can, then move onto it. Jump from the cracked block to the
ones to your north-east, past Dry Bowser. Be careful while you're on the
cracked block south of him as he is prone to Tail Spinning. If he does, jump
over his tail first and then jump north-east to the next block. Run right to
the next platform.
As you reach the platform, Dry Bowser should land on the platform to your
north. Jump over the ring that he emits and use this jump to also stomp the
Hammer Bro. here. Run up the right side of the cracked blocks to your north,
making sure you don't move into Dry Bowser's fireballs. Jump from the last
cracked block east to another one and move onto the wooden bridge. Dry Bowser
will jump ahead.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Instead of continuing right, towards the end of |
| the course, instead move back off of the wooden |
| bridge onto the stone platform that Dry Bowser |
| just jumped off of. Move to the centre of the |
| north edge where the Star Coin is. Jump up and |
| grab it. |
o-------------------------------------------------o
Move back onto the wooden bridge and continue right. Be careful of fireballs
and fire rings here as they can appear suddenly. Take your time and keep going
until you reach the end of the current platform. Dry Bowser will be on the left
edge of the next one.
Stay to either the south or north edge of the end of the platform and wait for
Dry Bowser to fire fireballs. When he does, run between the north and south
edges to dodge them until he stops shooting. He will jump again, but this time
to one side of the platform, allowing you to run past him on the other side.
Make sure you dodge the fire ring that expands from his position when he lands
and move past him. Run past him to the end of the last section of wooden bridge
and jump off onto the stone platform with the black button before the next fire
ring reaches you. Stomp the button, grabbing the Green Clock. Dry Bowser is
defeated!
After the little scene finishes, move into the castle. Enter the Warp Box
inside, warping you to the roof of the castle. Jump up the crates to your left
until you reach the top crate. Take a running jump off of the right edge of the
crate and onto the top of the Goal Pole! 1-Up! Well deserved! :D
Course Clear!
SPECIAL WORLD 8..... (Dramatic Pause).. CLEAR!!
=============================================================================
| |
| 3.9.0 Final Courses [SWW9] |
| |
=============================================================================
After completing Special World 8-Bowser's Castle, you will view a small scene
where some Tanooki Toads find a photo, showing Peach once again kidnapped by
Bowser. After this, you will be shown back to the title screen. Select the same
save file to find Mario at World 8-Final Castle once again. The course itself
has a 'Not Complete' symbol. Enter it for a new version of the course.
____________________________________________
3.9.1 W8-Final Castle Revisited [SWW91] \
+++++++++++++++++++++++++++++++++++++++++++++
You are required to replay the World 8-Final Castle course again. It's
recommended that you do this with Luigi. Not only is he easier to use, but if
you plan to play the final course of the game, you will be required to finish
every course with each character and you've already defeated this course with
Mario. You'll effectively be killing two birds with one stone.
This is World 8-Final Castle, but with a final boss battle that's on crack, to
put it bluntly. The course is the same, but Bowser's fireballs are much, much
quicker this time around. You will need to differ strategies slightly to
complete the level. They'll be listed during the boss battle portion of the
walkthrough.
For the vast majority of the course, this walkthrough will be the same as the
World 8-Final Castle walkthrough, but anywhere that this course is different,
the walkthrough will change accordingly. The Star Coin Alert Boxes are also
included, allowing you to collect any that you may have missed before. It's
recommended that you just skip past any that you've already collected. Enjoy!
You start this level riding on a strange-looking vehicle. Collect all of the
coins as at the start and the vehicle will soon begin to roll down a steep
incline. Up ahead is a large number of fireballs that you're going to need to
dodge. It all gets pretty hectic from here on out.
Note: The right and left side of the vehicle for all instructions below are
from the perspective of Mario when he's facing the front of the vehicle.
Move to the front-right corner of the vehicle and stay there until after the
first four fireballs have moved past. Quickly run to the back left corner of
the vehicle until you've passed the two fireballs at the corner of the track.
o-------------------o-----------------------------o
|Star Coin Alert! #1| |
o-------------------o |
| From there move to the middle of the back. You |
| should have just turned the corner now. Let the |
| first row of three fireballs move past in front |
| of you. Now you need to run immediately toward |
| the front centre of the vehicle and jump just |
| before you move past the Star Coin, grabbing it |
| and also jumping out of the way of a fireball. |
| Once you've got it, run to the very front |
| centre of the vehicle. You're now past the |
| fireballs! |
o-------------------------------------------------o
Move to the very centre of the vehicle and wait until you reach the Firebar.
When you do reach it, jump south-west over it and then west over the next bar.
You'll have cleared the Firebar and will stop at the end of the rail. Jump onto
the platform on your right and grab the coin.
After a short pause the platform will get shot into the air. Run off of it and
onto the cracked blocks to your north. Run and jump along them until you reach
the end then jump onto the platform to your right. When jumping between
platforms here, be careful of the fireballs that are being fired between them.
If you're not careful they'll catch you out.
o-------------------o-----------------------------o
|Star Coin Alert! #2| |
o-------------------o |
| Wait for the next platform to drop down and |
| then jump onto it. Stomp the Dry Bones on the |
| platform and wait for it to move back up, move |
| under the shadow of the Star Coin in the centre |
| and jump up to grab it. |
o-------------------------------------------------o
Make sure the platform to your right has dropped and then jump down to it. Jump
off of it and onto the next vehicle. It'll move north, getting shot over the
lava geysers. Further ahead is a heap of fireballs hurtling toward you. Move
to the far left or right corners and wait for the fireballs to come. Weave in
and out until you've passed the first wave. Don't run when weaving otherwise
you'll waste too much time stopping and changing direction. Instead simply walk
between the fireballs. It may seem odd, but it works.
o-------------------o-----------------------------o
|Star Coin Alert! #3| |
o-------------------o |
| Stay at the far corners and then weave through |
| the next set of gaps in the fireballs, moving |
| from the first gap toward the centre, back out |
| and back toward the centre again each time. The |
| Star Coin will be near the end of the wave but |
| you get a very, very small window of |
| opportunity to get this one. At the last |
| central fireball, jump over it. You'll grab the |
| Star Coin above it and the fireball will pass |
| beneath you before you drop. A good way to get |
| the timing right is to look ahead and find the |
| shadow of the Star Coin and then follow that |
| until you're about to move past it and then |
| jump. You only get one chance at this one so be |
| sure to focus so you can get it right. If you |
| miss it, but still want to get it you're going |
| to have to jump down into the lava to restart |
| the level and try again, which can be quite the |
| frustration. |
o-------------------------------------------------o
After you're past the second wave of fireballs, the vehicle will once again get
shot into the air and up onto a set of rails above. It'll then continue moving
forward until it reaches the platform. Jump onto it and run up the stairs. Run
over the drawbridge and jump into the cannon.
Aim the cannon at the red ring and fire it. You'll fly through the ring and
land on a platform. Collect the five red coins there for a 1-Up (or Tanooki
Leaf, if you're normal or small Mario). Grab your reward and jump into the next
cannon, aim yourself at the yellow ring and fire! You'll fly through it and
land on a platform that's winding around a tower. Run around and up the
platform and into the door.
Watch the little scene to advance the plot. After the scene you fall to a
platform with Bowser in front of you. Note that any deaths from this point on
will take you back to this position instead of the beginning of the level
meaning that you the Star Coins are now effectively yours, as long as you
complete the level without exiting.
Note: From this point, the course will have some changes from the original.
Run up toward and behind Bowser. He'll jump further ahead. Continue down the
platforms. Ahead are a number of cracked platforms that you need to get off of
quickly before they fall. Be sure to dodge all of the Spiked Balls that Bowser
throws at you here, you don't want to be taking early damage. Once you reach
the blue cracked platform, Bowser will jump further on.
Run up the stairs and hit the ? Block for a Tanooki Leaf and the brick block
for a coin. Be careful not to stay stationary for too long otherwise you'll get
hit by Bowser's fireballs. Run on past the blue cracked platforms, still
dodging the fireballs as you go. Jump onto the tightrope at the top. As long as
you keep moving forward on it you won't get hit by fireballs. They move much
quicker this time, so you need to be moving quicker too. Stomp the three
Paragoombas as you go and jump off onto the other side. When you do, Bowser
will jump so that he's now directly in front of you.
Run up the side that Bowser isn't rolling a barrel down. As soon as the barrel
passes you, move to that side so that you don't get hit by the next barrel
about to roll down. When you reach the platform that Bowser's on he'll jump to
the right, onto a blue bridge.
Move onto the bridge and run to the north edge, wait for him to shoot out a
fireball and run to the south edge to dodge it. Wait for him to
shoot another and run back to the north edge. Keep repeating this until he has
shot out three fireballs. You need to be much quicker than last time here, as
the fireballs move a heck of a lot quicker. After he has, he'll jump forward a
little bit. When he does, run straight underneath him before he lands. If you
don't manage to, you need to dodge three more fireballs, let him jump back (you
won't have enough time to get past him during this jump), dodge another three
and then run under when he jumps forward again. When you're past, jump across
the cracked platforms and onto the next section of blue bridge. Don't run too
far otherwise Bowser may land on top of you.
Do the same as you did for the first section of bridge. After dodging one to
three fireballs, anticipate Bowser's jump and run underneath. There are some
pillars still blocking your way. Bowser will jump back forward so that you're
in a small gap between him and the pillars. He's going to spin in a clockwise
direction to try and hit you with his tail. Jump over the tail as it moves past
and it'll break the three pillars blocking the end. Move onto the platform and
hit the big black button with the red Bowser face on it before he begins firing
fireballs at you again. After Bowser falls into the lava, the large blue block
blocking your path will slide down, allowing you to run past. Do so and begin
running up the steps.
When you're partway up Bowser will appear out of nowhere. Keep running up the
steps, dodging his insanely fast and insanely large purple fireballs as you go.
You need to be very quick here otherwise you'll easily get caught out.
Jump over the cracked blue
platform and up the steps, continuing to dodge the purple fireballs. Bowser will
jump up to a platform nearby. Stay on
the platforms as far away from Bowser as possible here otherwise you won't have
enough time to dodge the fireballs. Jump onto the platform
containing the first Tanooki Goomba. Dodge around it (stomping it makes you
vulnerable to Bowser's fireballs) and jump to the platform with the second
Tanooki Goomba on it. Dodge past it too and jump onto the cracked blue platform
further on. Jump up to the next platform and onto the cracked platforms here.
Bowser will jump to a platform nearby and start shooting more fireballs. Dodge
them as you go and jump onto the rubber platform at the end. Jump onto the
platform above and run right.
Keep running right, over the cracked platforms until they turn. Keep following
them up onto the next stable platform. Bowser will continue to jump after you,
so try and keep well ahead. Jump up the last set of cracked platforms to the
next stable platform at an top speed, anything less and you'll probably get
hit. Immediately run as fast as you can onto the blue bridge. Bowser will jump
onto the platform you were just on and chase after you soon after. There are
brick block obstacles all down this bridge, but they are all spaced evenly. Run
and jump over the first few. When you get a feel for the distance, anticipate
the next obstacle and time each jump to clear it. If you get slowed down by the
obstacles too much, Bowser will catch up and hit you. At the end of the
platform hit the big black button again. The bridge will break beneath Bowser's
feet and send him into the lava.
Move along the path. Move up the steps to the left of the Goal Pole. Take a
running jump off the right edge of the final step and onto the top of the Goal
Pole. And you're done!
Any subsequent times playing this level, you will face the hard version of the
boss battle.
____________________________________________
3.9.2 Special 8-Crown [SWW92] \
+++++++++++++++++++++++++++++++++++++++++++++
The requirements to unlock Special 8-Crown, the final course of the entire game
is as follows:
- All Star Coins from each course must be collected
- You must have achieved a Golden Flag in each course (this means you must
have reached the top of the Goal Pole at the end of each course)
- You must have completed every course with both Mario and Luigi
Once all of these requirements have been achieved, Special 8-Crown will be
unlocked the next time you go to Special World 8. It will take the place of
the first tile where the Warp Pipe is. Enter it to begin.
Special 8-Crown is indisputably the most difficult level in the entire game.
There are a couple of recommendations and notes that you should read first
before attempting the course:
Recommendations

- Use Luigi! Although he slips around a lot more than Mario does, this can be
accounted for. The extra hang time you gain with jumps is what makes him the
better choice.
- Go to Special World 8-1 and collect two Statue Leaves! Collect one to wear
and one to keep in your inventory slot spare. Special World 8-1 is the
easiest place I've found to collect both of them and then finish the course.
You must remember that you need to finish the course to keep these items. If
you take damage during the course, you're going to need to go back in and
grab those Statue Leaves until you have two. The importance of these is
astounding for this course.
- Save and Quit in front of Special World 8-Crown before entering it. This is
so that whenever you re-enter your Save File (see below as to why you'll be
doing that a lot), you'll appear back in front of Special World 8-Crown.
- To stop yourself going back to Special World 8-1 and recollecting Statue
Leaves each time you die in this course, you can instead quit to the main
menu after restarting after you die. Re-enter your Save File and you'll be
standing in front of Special World 8-Crown as Statue Tanooki Mario with a
Statue Leaf in your inventory once again! [Thanks to System Error for
pointing this out!]
Notes

- This level is LONG. That said, the best way to approach it is still with a
lot of care and patience. If you become complacent, you'll die.
- If at any time you lose your first Statue Leaf and you need to attempt
something that seriously requires being Statue Tanooki Luigi, then use the
Statue Leaf in your inventory slot. The other time you use it is if you're
Small Luigi. Save the spare Statue Leaf for these circumstances only; you
don't want to waste it.
- There aren't any Star Coins in this course, so don't bother looking for
them.
- There isn't a Checkpoint Flag so if you die just before the Goal Pole, you
have to restart the course at the very beginning. The moral of the story: be
freakin' careful!
- This whole walkthrough will assume that you have a Statue Tanooki Suit at
your disposal at all times, unless noted otherwise. It's fine if you don't,
as long as you've completed some vital things before losing access to the
suit.
With that covered, you're ready to enter the course. Take it easy and don't get
too frustrated, this course is meant to be a reward for playing through the
game. It's a fantastic course!
Move north-east and jump onto the first block. Take the left blue block, the
one without the Hammer Bro. Take a running jump and hover to the block after
the second Hammer Bro. to skip him entirely too. A Boomerang Bro. will jump
to the blue block north-north-east of you, take the yellow block to your right
instead and keep following the blocks around until you're at the platform at
the end. Enter the first of many Warp Boxes for the course.
After warping, jump north onto the block there, stomping on the Goomba as you
land. Take a running jump off of the north edge of this block and hover until
you are certain you're above the next block. Drop down onto the Goomba,
stomping it. Jump and hover to the next platform. Stomp the Goomba on the used
blocks jutting out from the block.
Take a running jump off of the end of the used blocks jutting out from the blue
block that you're on. Jump and hover as far as possible. Land on a used block
(you shouldn't need to worry about aiming for one, Luigi should land on one by
himself). When you land, continue running and immediately jump off of it.
Hover at the top of the jump. This second jump will take you right to the used
blocks along the wall to your north. Land on them and then run right. Move
until you reach the first Paragoomba out in open space.
[Thanks goes to DDragon7 who gave the strategy in the paragraph above.]
Jump and hover over to the Paragoomba, perform a large jump off of it as you
stomp it, gaining you extra height. From there, hover over to the next
Paragoomba. You'll have just enough height to stomp it too. Perform a large
jump off of it and hover to your right, over to the blue platform with the
Blokkablok on it.
It's recommended that you defeat the Blokkablok before continuing. Hit each
brick block and ? Block that makes it up to defeat it. Be very careful not to
try and hit the front or back of it or you'll take much unwanted damage. Once
it's defeated, stand on the used block with the coin on it that the Blokkablok
was circling and jump from it up onto the used block to your north. Jump and
hover to the set of two used blocks. Jump and hover to the next set. Keep
hovering until the Stingby moves underneath you, then drop onto it to defeat
it.
Jump and hover over to the next block. Hover until you're certain you're above
it and then drop onto it. Jump and hover to the larger wooden block. Next, you
need to jump and hover until you're above the Toad. Do so and drop onto it.
Perform a large jump as you land as if you were stomping an enemy. You'll gain
extra height. Hover over and onto the used blocks jutting out from the block to
your north and enter the Warp Pipe here.
You'll enter a room. Does it feel familiar? That's right: boss battle! You're
up against both Boom Boom and Pom Pom. Boom Boom is confined to the bottom,
blue section of the room and Pom Pom to the top, red section of the room. When
either dies, the red section of the room will lower and the boss left will be
able to move around the entire room.
Don't try and stomp Boom Boom before he begins spinning. This is a trap. If you
do, you'll be hit by Pom Pom's boomerang and take damage. Instead, let him
start spinning and jump up onto the red platform and begin dealing with pesky
Pom Pom. Dodge her boomerangs and stomp her before she jumps. As soon as you
have, drop to the platform below. Pom Pom will retract into her shell and begin
stomping the part of the platform closest to you. As long as you don't move
back onto the red platform until she stops though, you're safe. Boom Boom
should stop spinning at about the same time that you drop down to his section
of the room. Watch out for the trail of fire that he has left and stomp him
while he sits there stunned.
Run away from him until Pom Pom comes back out of her shell. When she does,
jump back up onto the top platform and stomp her again. Drop back down to the
platform at a place that's well away from Boom Boom. Run away from him until
he stops spinning and stomp him too. You only need to stomp them both once more
now.
Stay on the bottom section, dodging Boom Boom's bouncing shell until Pom Pom
comes back out of hers. When she does, jump back up and stomp her a final time.
She'll be defeated, dropping a number of coins. The floor will drop very
suddenly so make sure you're not near Boom Boom when it does. Run away from him
until he gets dizzy and stops spinning. Stomp him and he'll be defeated too.
Collect the coins he drops and enter the Warp Pipe at the centre of the room.
If you took damage during this battle and you think you need to use your spare
Statue Leaf, it's a good idea to do so before you exit the room.
Once you're back outside, jump onto the Switchboard and move north-east. Jump
through the gap in the first set of Fuzzies. Move past them to the next set.
Stay on the right side of the platform, following behind them. When you get to
the end and they begin circling back, jump over the last ones if needed.
Continue forward to the last set of Fuzzies.
These ones will move around the outside and then come around and move across
the area that your Switchboard moves over. Keep moving until they are about to
move over your Switchboard then jump and hover, allowing them to move
underneath. Drop back down onto the Switchboard and continue on once they've
moved past.
Stay towards the centre of the Switchboard here, still staying to the one side
to keep it moving forward. Let it drop off of the end of the railing onto the
rail below. It will roll down and drop off onto the last rail. As soon as it
does, begin running to the right edge of the Switchboard. When you reach it,
take a running jump off towards the next Switchboard. Hover until you land on
the right side of it. If you land on the left side, you're in danger of it
rolling off of the left end of the rail if you don't get off quick enough.
Continue right.
A number of Tanooki Bob-Ombs will float down onto your Switchboard. Tail Spin
any that are too close to you and they will be hit to the left side of the
Switchboard, out of range of you. Keep going until you reach the Firebars. Jump
over the first and second bars of the first Firebar, then between a bar from
the one above and a bar from the second one. Hover until you're sure it's safe
to land, the continue forward, jumping over any extra bars from the second
Firebar on the bottom as needed. Continue to the end and jump off of the edge
of the Switchboard as it rolls off of the rails. Land on the platform and enter
the Warp Box.
After warping, move north-east onto the donut blocks. Walk along them instead
of running, take your time across them, jumping over each Firebar as needed.
Keep going in this slow, patient fashion until you reach the end. Jump off onto
the platform and jump into the Warp Box.
This is the final enemy area! A Cosmic Clone suddenly appears, so you need to
be fairly quick here. Move and jump up onto the yellow block to your
north-west, the one without a Jet Engine shooting flame along the edge. Slide
along the first two jet engines to your north-east and run over to the square
of the platform that contains the Chain Chomp. Dodge it and run south-west to
where the Spike Bar is, follow the Spikebar clockwise, around the Jet Engine to
the Wallops. Circle around to the south-west edge and jump so that both Wallops
do and run and jump around them both before they get back up. Quickly enter the
Warp Box at the end before the Cosmic Clone catches up.
After warping, move up and stand on the Green ! Button. Instead of jumping
along the path that forms (you can do it, but it's much more time consuming and
difficult), move onto the yellow platform to your right instead. View the
lovely little message and jump onto the Warp Box north of the yellow platform
when it stops. You'll warp to a final area. Jump up the blocks to your left
until you're at the top block. Take a running jump off of the right side of the
block onto the top of the Goal Pole for what is the last time.. and you'll get
what is your last 1-Up from it.. *Sentimental Tear*
Course Clear!
SUPER MARIO 3D LAND.... CLEAR!!!!
=============================================================================
| |
| 4.0 Other Course Types [OTHM] |
| |
=============================================================================
Listed below are the other types of courses found within Super Mario 3D Land.
These are very different to the normal courses that Mario and Luigi endure and
provide rewards to help the player along. A full explanation of each type of
course will be given, as well as how to fully utilise it.
=============================================================================
| |
| 4.1 Toad Houses (Red) [OTH1] |
| |
=============================================================================
Red Toad Houses are found in Worlds 1, 2, 5 and 7 and Special Worlds 1, 2, 4, 6
and 8. Each Toad House can be entered once per save file and will give a
one-time reward. The three possible rewards from a Red Toad House are: a Fire
Flower, a Tanooki Leaf or a Boomerang Flower.
To receive your reward, enter the Toad House (Red) course on the Overworld Map.
You'll appear outside of the Toad House. Move up to the door and enter. Inside
you'll come upon a Toad and a wrapped present. Jump up and hit the present to
open it. One of the three possible rewards will appear (see below to find which
reward will appear for each Toad House (Red)). You may take the reward if you
wish to, but you can also leave it behind and exit the house. If you do, it's
gone and you can't ever get it back. Exit the area completely to move onto the
next course on the Overworld Map.
At first glance, the items that you receive from a Toad House may seem random,
but there is actually a repeating pattern to the item that appears. See the
table below of which item you'll receive from each Toad House and the pattern
will quite quickly become apparent.
-----------------------------------------------
| Toad House (Red) Location | Item Received |
|---------------------------|-------------------|
| World 1 | Fire Flower |
| World 2 | Tanooki Leaf |
| World 5 | Boomerang Flower |
| World 7 | Fire Flower |
| Special World 1 | Fire Flower |
| Special World 2 | Tanooki Leaf |
| Special World 4 | Boomerang Flower |
| Special World 6 | Fire Flower |
| Special World 8 | Tanooki Leaf |
-----------------------------------------------
It's obviously best to make use of Toad Houses when items are most needed. This
can be when you are approaching a very difficult course and you need that extra
item to aid you in completing it; you are short of items and feel that you
could benefit from having one in your inventory; or if you're Small Mario and
want to immediately become a stronger form.
Red Toad Houses aren't extremely valuable however (you can relatively easily
obtain any of the items that a Red Toad House can give you through other means)
and you need to enter all of them to fully complete the game. If you don't feel
that you really need their aid, simply enter them as you come upon them and
take the item if it will benefit you at all.
Note that you can sometimes gain coins from destroying the blossoms outside,
around the house.
=============================================================================
| |
| 4.2 Toad House (Blue) [OTH2] |
| |
=============================================================================
There is only a single Toad House (Blue) in the entirety of Super Mario 3D Land
and it's found in World 3. This Toad House basically acts as a photo album
course and can also somewhat gauge your progress through the game, as unlocking
certain photos represent certain in-game milestones.
After entering the course, enter the Toad House itself. Inside is a Toad and
the Photo Album itself. Touch the Photo Album to open it. Inside are all of the
photos that you have currently unlocked. Question marks will occupy the space
of any unfound photos. Scroll through them and enjoy! Shaking your 3DS will
make the photos move in different ways.
For a list of how to unlock each photo, see the Unlockables [MIS01] Section.
Note that you can sometimes gain coins from destroying the blossoms outside,
around the house.
=============================================================================
| |
| 4.3 Mystery Boxes [OTH3] |
| |
=============================================================================
Mystery Boxes present one of the easiest and quickest ways to collect Star
Coins in Super Mario 3D Land. Unless you're extremely unlucky or unskilled at
this game, you should leave every Mystery Box with a Star Coin (or two if
you've stumbled upon a Golden Box) and considering it takes a whopping 10
seconds to complete one, it really isn't much effort on the player's part.
When a player enters a Mystery Box, they will appear inside the box with at
least one enemy that must be defeated (unless it's a Golden Box, which will be
explained later). When all enemies are defeated, the Star Coin will appear
along with a shower of coins. There may or may not be additional features
within a box, most notably items such as Fire Flowers or Tanooki Leaves. Make
sure you collect everything of value within a Mystery Box each and every time.
You won't score yourself a Star Coin every time though; the contents of a box
is always random. If you are given a box that you've already harvested the
Star Coin from, you won't be able to claim it again. Mystery Boxes can also be
revisited once every day. The contents within each box is randomised every
time, so what you get each time you enter one is based upon luck.
Golden Boxes are an uncommon variant of a normal Mystery Box. Instead of a
single Star Coin, these boxes contain two! The requirement that a player must
first defeat all enemies within the box before he can grab the Star Coins is
also non-existent, because there are aren't any enemies to defeat. These boxes
tend to also contain a number of 1-Ups that you can obtain, although the means
through which they are obtained depends on each Golden Box.
There are a total of 20 unique Normal Mystery Boxes and a total of 15 unique
Golden Mystery Boxes. As each normal Box gives a single Star Coin and every
golden one gives two, you can gain a total of 50 Star Coins from Mystery Boxes
without making use of StreetPass.
StreetPass can be used to 'reset' Mystery Boxes that you've already collected
the Star Coins from. This means that it's possible to actually get a
theoretically infinite number of Star Coins. There is a cap of 999 Star Coins
though, so in truth it's not possible to go beyond that.
Mystery Boxes are found in Worlds 1, 2, 4 and 6 and Special Worlds 1, 3, 5 and
7. What each Mystery Box contains isn't entirely random, as each box only has
a select number of different boxes that it will appear.
=============================================================================
| |
| 4.4 Normal Mystery Box List [OTH4] |
| |
=============================================================================
Below is a list of every unique Normal Mystery Box that can be found in Super
Mario 3D Land, with additional information on how to complete each one to the
fullest.
------------------------------------
| FOUND IN: World 1, World 6 |
|----------------------------------------------------------------------------
| DESCRIPTION: Grab the Fire Flower and shoot the two fake Goombas with the |
| fireballs. When they've been destroyed, a Star Coin will appear along with |
| a large number of coins. Grab the Star Coin first just in case you run out |
| of time as you grab the coins first. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 1, Special World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Goomba directly in front of you, then grab the |
| Star Coin that appears. Finally, grab the Tanooki Leaf in the north-east |
| corner of the room and the coins scattered about. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 1, Special World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: Stomp the three Goombas to your north. After you have, the |
| Star Coin will appear. Grab it and the coins that have also dropped. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 1, Special World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the three Piranha Plants to your north. As soon as you |
| do, the Star Coin will appear. Grab it and the coins scattered around the |
| room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 1, Special World 3 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Biddybud circling the Fire Flower, grab the Star |
| Coin that appears, collect the Fire Flower itself and finally grab the |
| coins scattered around the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 2 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the two Venus Fire Traps to either side of the Fire |
| Flower. Once you do, the Star Coin will appear. Collect it, followed by |
| the Fire Flower and coins scattered about the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 2, Special World 3 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat all five Biddybuds moving around in a small circle. |
| Once all are defeated, grab the Star Coin followed by the coins scattered |
| about. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 2, Special World 3 |
|----------------------------------------------------------------------------
| DESCRIPTION: Stomp the two Goombas stacked upon each other to your north, |
| as well as the Venus Fire Trap to the right of the Goombas. Once all |
| enemies are defeated, a Star Coin will appear. Collect the Star Coin, Fire |
| Flower just north of it and the coins scattered around the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 2, Special World 5 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the two Tanooki Goombas that jump towards the centre |
| from the north-west and north-east corners. After you do, grab the Star |
| Coin followed by the Tanooki Leaf from the north side of the room, then |
| grab the coins scattered around. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 4, Special World 5 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Piranha Plant to your north, and the Tanooki |
| Goombas to your north-east and north-west. After you have, a Star Coin |
| will appear. Grab it and as many coins as you can before time runs out. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 4, Special World 5 |
|----------------------------------------------------------------------------
| DESCRIPTION: Stomp the Goomba followed by the Piranha Plant to the |
| Goomba's right. When you do that the Star Coin will fall as well as a |
| number of coins. Collect the Star Coin and then the coins all around the |
| room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 4, Special World 5 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the two stacks of two Goombas. Grab the Star Coin that |
| then appears. Collect the Fire Flower on the north side of the box if you |
| haven't already and finally collect the coins scattered around the box. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 6 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the three Biddybuds walking east to west in front of |
| you. Once they're all defeated grab the Star Coin, then the Fire Flower |
| from the north-west side and Super Mushroom from the centre. After you've |
| grabbed those, grab the coins scattered around the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 6 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat both stacks of two Goombas and the Star Coin will |
| appear. Collect it and the coins scattered about the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: World 6, Special World 7 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the three Venus Fire Traps to your north. Watch out |
| for the fireballs that they spit. After they're defeated, the Star Coin |
| will appear. Grab it and the coins that are scattered about. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: Special World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Hammer Bro. to your north-east. Grab the Star Coin |
| that appears, followed by the Boomerang Flower to the west of the Hammer |
| Bro.'s original position. Finally, collect the coins scattered about the |
| room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: Special World 3 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Boomerang Bro. throwing boomerangs at you from the |
| north-west side of the room, then grab the Star Coin that appears. After |
| that, grab the Boomerang Flower in the north-east corner and the coins |
| scattered around. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: Special World 5 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Boomerang Bro. and Hammer Bro. to your north. |
| Collect the Star Coin that appears when you have, followed by the coins |
| now scattered around the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: Special World 7 |
|----------------------------------------------------------------------------
| DESCRIPTION: Defeat the Boomerang Bro. and Hammer Bro. to your north. |
| Collect the Star Coin that appears when you have, followed by the |
| Boomerang Flower that was located between the two Bros. and the coins that |
| are scattered about the room. |
----------------------------------------------------------------------------
------------------------------------
| FOUND IN: Special World 7 |
|----------------------------------------------------------------------------
| DESCRIPTION: Boom Boom appears in the centre. Quickly stomp him before he |
| begins spinning. He'll be defeated and a Star Coin as well as a large |
| number of coins will be dropped. Grab the Star Coin then the coins around |
| the room. |
----------------------------------------------------------------------------
=============================================================================
| |
| 4.5 Golden Mystery Box List [OTH5] |
| |
=============================================================================
Below is a list of every unique Golden Mystery Box that can be found in Super
Mario 3D Land, with additional information on how to complete each one and how
you can maximise collection of 1-Ups.
---------------------------
| FOUND IN: World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: You begin on the north side of the room. Grab the two Star |
| Coins to either side of the centre. All but the middle Toad throws out a |
| 1-Up when touched. Touch the four outside ones then collect the 1-Ups, all |
| before time runs out. |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: World 2 |
|----------------------------------------------------------------------------
| DESCRIPTION: You begin the box on the north side. The two Star Coins are |
| just right and just left of the centre of the box. Grab them both and then |
| grab the Fire Flower south of you. Break the Fake Goombas for 1-Ups. There |
| are five 1-Ups in total that you can collect. Collect as many as you can |
| before the time runs out. They are arranged as follows: |
| |
| X O X = Fake Goombas that contain a 1-Up |
| X O = Fake Goombas that don't contain a 1-Up |
| O O |
| O X |
| X X |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: World 4 |
|----------------------------------------------------------------------------
| DESCRIPTION: You start this box in the centre. Grab the two Star Coins |
| north-east and north-west of you. After that, hit the ? Block to your left |
| for a Tanooki Leaf and the one to the right for a Fire Flower. Inside some |
| of the crates are 1-Ups. Below is diagram of the crates, showing which |
| ones contain a 1-Up and which don't. |
| |
| X O O X = Crates that contain a 1-Up |
| X O O = Crates that don't contain a 1-Up |
| |
| O X |
| O X O |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: World 6 |
|----------------------------------------------------------------------------
| DESCRIPTION: Grab the two Star Coins to either side of the centre of the |
| room. There are four P-Switches in the room. Hitting one will cause a 1-Up |
| to appear, moving towards the centre of the room. Hit each P-Switch then |
| collect all four 1-Ups before time runs out. |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: World 6 |
|----------------------------------------------------------------------------
| DESCRIPTION: Grab the two Star Coins to either side of the centre of the |
| room. Grab the Boomerang Flower from the centre and use it to hit the |
| cacti throughout the room. There are 1-Ups found in some of the cacti. |
| Collect as many 1-Ups as you can before the time runs out. |
| |
| O O X X = Cacti that contain a 1-Up |
| X O O = Cacti that don't contain a 1-Up |
| O X |
| O O |
| O X O |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: Special World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: Grab the two Star Coins to either side of the centre of the |
| room, followed by the eight 1-Ups scattered about. Grab them all before |
| time runs out! |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: Special World 1 |
|----------------------------------------------------------------------------
| DESCRIPTION: Grab the Star Coins on the left and right side of the room |
| first, then grab the 1-Up from the centre of the room. Ground Pound the ? |
| Block at the north of the room for a Fire Flower. Collect it and use it to |
| break open the fake 1-Ups. Of the seven fake 1-Ups, four contain real |
| 1-Ups. The west, south and east fake 1-Ups are the only ones that don't |
| contain a real 1-Up. Collect as many as you can before time runs out. |
| |
| X X X = Fake 1-Ups that contain a 1-Up |
| O O O = Fake 1-Ups that don't contain a 1-Up |
| XOX |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: Special World 3 |
|----------------------------------------------------------------------------
| DESCRIPTION: The room is full of flowers! Jump up and grab the two Star |
| Coins either side of the centre of the room. Run through the flower patch |
| second column from the top and second row from the top. A 1-Up will |
| appear. Grab it and then hit the ? Block in the north-west corner of the |
| room for a Fire Flower. The centre flower patch along the bottom row also |
| contains a 1-Up, as do the two flower patches in the second and third |
| columns on the second row from the top. Grab as many as possible before |
| time runs out! |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: Special World 5 |
|----------------------------------------------------------------------------
| DESCRIPTION: This is a dangerous Golden Box as there are not only six |
| 1-Ups, but six Poison Mushrooms too. The 1-Ups and Poison Mushrooms are |
| arranged in an alternating checkerboard fashion. |
| |
| Grab the Star Coins located either side of the centre first. Afterwards, |
| jump and weave between the Poison Mushrooms attempting to grab all of the |
| 1-Ups. Get as many as you can before time runs out! Be extremely careful |
| in this box as it's extremely easy to die. |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: Special World 7 |
|----------------------------------------------------------------------------
| DESCRIPTION: Grab the two Star Coins on the left and right sides of the |
| room. Hit the north-western ? Block first. It is actually a ? Box and will |
| give you more coins the more that you move. Hit the rest of the ? Blocks |
| as you go around the room in an anti-clockwise order. Each one will drop a |
| 1-Up which you can collect. Grab all three before time runs out. It's best |
| to grab them right at the end because you're more likely to obtain all |
| three, although you're more likely to lose more if you aren't quick |
| enough. |
----------------------------------------------------------------------------
---------------------------
| FOUND IN: Special World 7 |
|----------------------------------------------------------------------------
| DESCRIPTION: You begin on the north side of the room. Grab the Fire Flower |
| to your north. Grab the two Star Coins to either side of the centre of the |
| room. Shoot fireballs at the braziers in each corner. When all four are |
| lit, four 1-Ups will appear. Grab them all before time runs out. |
----------------------------------------------------------------------------
=============================================================================
| |
| 5.0 Lists [LISM] |
| |
=============================================================================
This section provides you with comprehensive lists of any list-worthy content
in Super Mario 3D Land. It will provide information on all kinds of aspects of
the content which will work as a tool to answer any queries that you may have
had about items, features, enemies or bosses.
The items and boss lists, because they are smaller, will have a logical order
to them, whereas, because the enemy and feature lists are composed of a large
amount of entries, they will instead be listed alphabetically.
=============================================================================
| |
| 5.1.0 Item List [LIS10] |
| |
=============================================================================
Below is a list of all eight items found within SM3DL.
____________________________________________
5.1.1 Super Mushroom [LIS11] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A Mushroom with two eyes. The red top has white spots.
The Super Mushroom upgrades Small Mario to Normal Mario. It is found in ?
Blocks by Small Mario, in place of other items. It can also be found in other
locations, although this is less common. If Mario collects a Super Mushroom
whilst he is Fire Mario, Tanooki Mario, Statue Tanooki Mario, Boomerang Mario
or Invincible Tanooki Mario, the Super Mushroom will disappear and the player
will receive ten coins.
Normal Mario can break brick blocks and is around twice the size of Small
Mario.
____________________________________________
5.1.2 Fire Flower [LIS12] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A plant with an orange flower that has two eyes.
The Fire Flower upgrades Mario to Fire Mario. As Fire Mario, the player can
fire fireballs that bounce along the ground a number of times before
disappearing. These fireballs can defeat a wide range of enemies if they're hit
by one.
The Fire Flower can be found in ? Blocks in any course, but also in Toad Houses
and Mystery Boxes.
____________________________________________
5.1.3 Tanooki Leaf [LIS13] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A brown leaf with two eyes.
The Tanooki Leaf upgrades Mario to Tanooki Mario. As Tanooki Mario, the player
can hover, enabling longer jumps with more hang time. He can also Tail Spin,
which can be used to defeat a wide range of enemies.
The Tanooki Leaf can be found in ? Blocks in Normal World courses, but also in
Toad Houses and Mystery Boxes.
____________________________________________
5.1.4 Statue Leaf [LIS14] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A grey leaf with two eyes.
The Statue Leaf upgrades Mario to Statue Tanooki Mario, a stronger version of
Tanooki Mario. As Tanooki Mario, the player can hover and Tail Spin, just like
regular Tanooki Mario, but can also Statue Pound. Statue Pound is a stronger
variation of the Ground Pound and Mario becomes invincible whenever he is in
statue form.
The Statue Leaf can be found in ? Blocks in Special World courses.
____________________________________________
5.1.5 Boomerang Flower [LIS15] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A plant with a white, boomerang-shaped flower with two eyes.
The Boomerang Flower upgrades Mario to Boomerang Mario. As Boomerang Mario, the
player can throw boomerangs. These boomerangs float through the air and return
to the player after a short while. If they can't return to the player, they
will eventually disappear. If an enemy is hit by a boomerang, they are usually
defeated.
If a boomerang thrown by the player touches a coin or Star Coin, it is
collected. This can be a great way to quickly collect coins. Some Star Coins
can only be obtained by using boomerangs.
The Boomerang Flower can be found in ? Blocks in any course, but also in Toad
Houses and Mystery Boxes.
____________________________________________
5.1.6 Super Star [LIS16] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A yellow star with two eyes.
The Super Star causes Mario to become invincible for a short time. During this
time, Mario can defeat enemies simply by touching them. For every enemy that is
defeated after the fourth while Mario is still invincible, the player will earn
a 1-Up. Mario can still die by falling into pits.
The Super Star can be found in ? Blocks in any course.
____________________________________________
5.1.7 Invincibility Leaf [LIS17] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A white and yellow striped leaf with two eyes.
The Invincibility Leaf causes Mario to become Invincible Tanooki Mario. During
this time, Mario acts as if he had a regular Tanooki Suit, but is now
invincible too! This invincibility stays until the player either completes the
course, at which point Invincible Tanooki Mario will become regular Tanooki
Mario, or until the player dies by falling down a pit or something similar.
Defeating five or more enemies as Invincible Tanooki Mario will not result in
1-Ups like it does when using a Super Star.
The Invincibility Leaf can be found in Invincibility Leaf Blocks that are found
in uncompleted Normal World courses after the player dies five times or more in
without completing it.
Note that having this block appear means that a player is no longer eligible to
receive 'Glittering Stars' for that Save File, unless the game is restarted
without saving. (see section [MIS02], 'Save File Stars').
____________________________________________
5.1.8 P-Wing [LIS18] \
+++++++++++++++++++++++++++++++++++++++++++++
Appearance: A white wing with a red 'P' on it.
The P-Wing allows you to skip the rest of the course when used, straight to the
Goal Pole. In some special courses, the P-Wing doesn't work or will only skip
the player only part way through a course.
The P-Wing can be found in P-Wing Blocks that are found in uncompleted Normal
World courses that the player dies ten times or more in without completing it.
=============================================================================
| |
| 6.0 Miscellaneous [MISM] |
| |
=============================================================================
This section contains all of the tidbits of information that aren't worthy of
their own section, but are still worthy of being in the guide. Some of these
will be of particular interest to some people ('Save File Stars' and 'Lives and
1-Up Farming' are always popular topics on the board), but all can be helpful
in some form.
=============================================================================
| |
| 6.01 Unlockables [MIS01] |
| |
=============================================================================
Below is a table showing how to unlock all unlockables, with the exception of
Save File Stars. This can be used for quick and easy reference.
Note: Due to the complexity of how Save File Stars are unlocked, they are given
their own section 'Save File Stars' [MIS02]. See that section if you're curious
how to unlock them, as well as other information.
Note: The 'Special 8 Alternate Track' is an alternative music track that plays
in the background when you're on the Overworld of Special World 8. It adds in
drums and a few other instruments, filling out the track a bit more.
-------------------------------------------------------------------------
| UNLOCKABLE | HOW TO UNLOCK |
|---------------------------|---------------------------------------------|
| Courses | |
|---------------------------|---------------------------------------------|
| | |
| World 1-4 | Obtain 3 Star Coins and Enter Level |
| World 3-5 | Obtain 15 Star Coins and Enter Level |
| World 4-3 | Obtain 30 Star Coins and Enter Level |
| World 5-3 | Obtain 40 Star Coins and Enter Level |
| World 5-Castle | Obtain 50 Star Coins and Enter Level |
| World 6-5 | Obtain 60 Star Coins and Enter Level |
| World 7-3 | Obtain 70 Star Coins and Enter Level |
| World 8-3 | Obtain 80 Star Coins and Enter Level |
| World 8-Bowser's Castle | Obtain 90 Star Coins and Enter Level |
| World 8-Final Castle | Obtain 100 Star Coins and Enter Level |
| Special 1-Castle | Obtain 110 Star Coins and Enter Level |
| Special 2-Airship | Obtain 120 Star Coins and Enter Level |
| Special 3-Airship | Obtain 140 Star Coins and Enter Level |
| Special 4-Airship | Obtain 160 Star Coins and Enter Level |
| Special 5-Castle | Obtain 180 Star Coins and Enter Level |
| Special 6-Airship | Obtain 200 Star Coins and Enter Level |
| Special 7-Castle | Obtain 220 Star Coins and Enter Level |
| Special 8-1 | Obtain 230 Star Coins and Enter Level |
| Special 8-2 | Obtain 240 Star Coins and Enter Level |
| Special 8-3 | Obtain 250 Star Coins and Enter Level |
| Special 8-4 | Obtain 260 Star Coins and Enter Level |
| Special 8-5 | Obtain 270 Star Coins and Enter Level |
| Special 8-Bowser's Castle | Obtain 290 Star Coins and Enter Level |
| | |
|---------------------------|---------------------------------------------|
| Photos | |
|---------------------------|---------------------------------------------|
| | |
| Photo 1 | Begin the game |
| Photo 2 | Complete World 1 and enter World 2 |
| Photo 3 | Complete World 2 and enter World 3 |
| Photo 4 | Complete World 3 and enter World 4 |
| Photo 5 | Complete World 4 and enter World 5 |
| Photo 6 | Complete World 5 and enter World 6 |
| Photo 7 | Complete World 6 and enter World 7 |
| Photo 8 | Complete World 7 and enter World 8 |
| Photo 9 | Complete World 8-Final Castle |
| Photo 10 | Complete World 8-Final Castle with Luigi |
| Photo 11 | Complete World 8-Final Castle |
| Photo 12 | Complete World 8-Final Castle Revisited |
| | |
|---------------------------|---------------------------------------------|
| Extras | |
|---------------------------|---------------------------------------------|
| | |
| Luigi | Complete Special World 1 |
| Special 8 Alternate Track | Unlock Special World 8-Crown |
| Special World 8-Crown | Complete all courses with both characters; |
| | earn a Golden Flag in all courses |
| | |
-------------------------------------------------------------------------
=============================================================================
| |
| 6.02 Save File Stars [MIS02] |
| |
=============================================================================
Below are the requirements to earn each Save File Star. Save File Stars are the
stars displayed along the top line of your save file. A total of five can be
earned. Although they have no real use, they are used for bragging rights
(Glittering Stars especially) and can gauge how close you are to completing the
game.
Note: Save File Stars don't have a set order in which they are earned. As long
as the prerequisite is met to earn a Save File Star, you earn it. Below simply
shows the most likely order in which someone will earn these Save File Stars.
Save File Star #1 ~Complete World 8-Final Castle~

This Save File Star is relatively self-explanatory. You earn this star for
completing the final course of World 8. Whether you collected the Star Coins in
this course or whether you've skipped any previous courses means nothing.
Save File Star #2 ~Complete every course in Worlds 1 to 8~

Every course in Worlds 1 to 8 must be completed. Completed just means that the
course has been cleared. You don't need to collect all three Star Coins in each
of these courses. Mystery Boxes and Toad Houses don't count towards this.
Save File Star #3 ~Complete World 8-Final Castle Revisited~

World 8-Final Castle Revisited is the revisit of World 8-Final Castle after you
complete Special World 8-Bowser's Castle. It's identical to World 8-Final
Castle, except the boss battle is harder. Once this course is cleared (you
don't need to have collected the Star Coins), you earn this Save File Star.
Save File Star #4 ~Collect every Star Coin in all courses~

You need to have collected all 285 Star Coins from each course to earn this
Save File Star. Mystery Box Star Coins don't count toward this, only normal
courses. Once every single Star Coin is found in these courses, you earn this
Save File Star.
Save File Star #5 ~Unlock Special 8-Crown~

Once Special 8-Crown is unlocked, you will earn the final Save File Star. To
unlock Special 8-Crown, you must complete every course with both Mario and
Luigi, have earned a Golden Flag in every course and found all 285 Star Coins.
It's an effort, but it means that you can play one of the most rewarding
courses in the game.
Glittering Stars ~Never see a Gold Tanooki Leaf Block~

Held in high regard by many players, Glittering Stars are difficult to obtain.
To obtain them, you must earn all five Save File Stars without ever having a
Gold Tanooki Leaf Block appear. These only appear in the normal Worlds; they
don't appear at all in the Special Worlds. They only appear when a player dies
five times in a single course without completing it. Even if you exit and
re-enter the course, the death count doesn't reset. For example, if you die
twice in a course, exit it and re-enter (you can even play other courses in
between exiting and re-entering) you are only allowed to die two more times. If
you die a third time, the Gold Tanooki Leaf Block will appear.
Once you've completed a course, the Gold Tanooki Leaf won't ever reappear
in that course again, no matter how many times you die in it even when
replaying it. This means that once you've completed every course within the
first eight worlds, assuming that the Gold Tanooki Leaf Block hasn't appeared,
you can no longer lose the Glittering Stars. You will earn them when you've
earned the fifth star.
The Gold Tanooki Leaf Block doesn't appear in World 8-Final Castle, so there's
no need to worry about the amount of times that you die in that course.
There is a way to 'cheat the system' if you're having trouble with a particular
course. If a Gold Tanooki Leaf Block ever appears in a course, you can simply
select the 'Quit' option in the pause menu to quit back to the title screen.
Because it didn't save, you'll restart the save file back just before you
entered the course, as if you'd never entered it. You can then re-enter the
course and try again. You can repeat this as many times as possible.
=============================================================================
| |
| 6.03 Characters [MIS03] |
| |
=============================================================================
There are only two playable characters in Super Mario 3D Land - Mario and
Luigi. Although they both play in similar ways, there are some noticeable
differences. Luigi can jump higher and further than Mario, but tends to slide
around on the ground much more.
Luigi's extra height can help in courses that require the player to perform a
lot of large jumps. Course that call for precise jumps and feature a lot of
small platforms, it may be better to use Mario. If the player is jumping onto
a small platform, they can easily slide off if they're playing as Luigi.
Obviously, all courses need to be completed by both characters to unlock
Special 8-Crown, but if you aren't planning to unlock this course, then it may
be a good idea to take these differences in mechanics into consideration. Even
if you do plan to unlock the course, it's good to be aware of the differences
in mechanics so that you can gain the most out of each character.
=============================================================================
| |
| 6.04 Cosmic Clone Courses [MIS04] |
| |
=============================================================================
A special type of course, Cosmic Clone Courses feature the Cosmic Clone, which
relentlessly chases you through a course. A short while after starting and
moving away from the beginning of the course, the Cosmic Clone will begin
chasing you. It perfectly mimics the actions of Mario, but at a couple of
seconds delay.
It's unaffected by the laws of gravity, but moves just as you do. You need to
keep moving during the entirety of a Cosmic Clone course. If you stop, the
Cosmic Clone will catch up to you and hurt. It's also recommended that you
don't ever double back unless you must, as you may run into the Cosmic Clone by
doing this.
The only way to defeat a Cosmic Clone is by running into it after obtaining
invincibility from a Super Star. When you do, the Cosmic Clone will be
temporarily defeated, giving you time to think. After a while, the Cosmic Clone
will eventually come back, but you at least have a temporary reprieve from it.
=============================================================================
| |
| 6.05 Time Trial Courses [MIS05] |
| |
=============================================================================
Time Trial Courses are a special type of course. You begin the course with only
30 Time and must collect Blue Clocks throughout it to stop yourself from
running out of time. The Blue Clocks are scattered throughout some courses, but
you must defeat Goombas or Boomerang Bros. in other courses to earn a Blue
Clock.
Complete these courses as quickly as possible, but don't rush through difficult
parts or you may need to start all over again. With the exception of a few
Time Trial Courses, most you will easily complete with a fair surplus of Time.
Near the end of a course you will quite often find a Green Clock. Once
collecting this, you won't need to worry about time for the remainder of the
course, unless you goof around *way* too much.
=============================================================================
| |
| 6.06 The Overworld [MIS06] |
| |
=============================================================================
The Overworld can be confusing and it can be surprisingly easy to miss an
important feature on either of the two screens when you're in the Overworld.
For this reason, an explanation of all the features of the Overworld screen is
explained below, along with their positions.
Top Screen

Top Left Corner

Displays what square you're currently on.


Top Centre

Displays how many of the three Star Coins you've earned for the current course.
If you're not on a course, nothing will be displayed.
Top Right Corner

Displays which character you're currently using, followed by the number of


lives that you currently have. Just under it the item that you currently have
in your inventory is displayed. If you don't have anything in your inventory,
just a blank grey circle will be displayed.
Bottom Centre

Displays your current Star Coin total.


Bottom Right Corner

Displays whether you've obtained the Golden Flag and which character(s) you've
beaten the course that you're currently on with. If you're on a non-course
square, nothing will be displayed.
Centre

Displays your current character, with the course that he's currently on behind.
A fraction of the courses to either side is also displayed.
Bottom Screen

Top Edge

Along the top edge is shows all of the different worlds, or special worlds if
you're currently in a special world. If one is greyed out, you have not yet
reached it and cannot select it. If you touch a world that isn't greyed out,
you'll immediately move to the beginning of that world.
If a world has a star next to it, you've completed all courses, Toad Houses and
Mystery Boxes in that world and found all of the Star Coins in the courses. If
a red circle with a white '!' is displayed next to a world, it means that there
is at least one course (including Toad Houses and Mystery Boxes) that hasn't
been completed yet.
Centre

Along the centre of the screen is the Overworld Map of the world that you're
currently in. Touching a square will make your character move immediately to
it. Touching a square that you're currently on will cause your character to
enter it.
A blue circle under a course shows that you've completed that course. A grey
circle means that you have not yet unlocked that course. A white circle means
that the course cannot be re-entered. A black circle means that you can use
Star Coins to unlock that course. A red circle with a white '!' in it means
that course has been unlocked but not completed. A blue circle with a star in
it means that the course has been completed and all Star Coins in it have been
collected.
Bottom Right Corner

If you've unlocked Luigi, the symbol of the character that you're not currently
using is displayed here. Touching it will switch characters.
Bottom Left Corner

Along the bottom left corner is your best time for a course and your rival's
best time, if applicable. If it's a square other than a normal course, nothing
will be displayed here.
=============================================================================
| |
| 6.07 Lives and 1-Up Farming [MIS07] |
| |
=============================================================================
Notes About Lives

The maximum lives a player has isn't 99, or even 999 like one would think, it
is actually 1110. These 1110 lives are actually displayed as three crowns in
place of normal digits.
To explain, the life counter first reaches 999. When the player earns another
1-Up after this, the counter goes to 'C00' (where 'C' is the crown icon).
This is now a total of 1000 lives (999 + 1). The counter now goes from 'C00' to
'C99' as normal. When the player earns another life, the counter goes from
'C99' to 'CC0'. This takes an additional 100 lives to do, so the total would
then be 1100 (999 + 1 + 99 + 1). Finally, 'CC0' would change to 'CC9' as is
normal for gaining 9 lives. Once the player earns another life, the counter
goes from 'CC9' to 'CCC' which is the absolute maximum. This maximum is in fact
1110 lives (999 + 1 + 99 + 1 + 9 + 1).
You receive 'Game Over' if you ever die whilst the 'spare lives' is at 0. When
this happens, you can either continue or quit. If you continue, you'll appear
in a 'Hint Room'. A hint is provided on how to better play the game and you can
grab the Tanooki Leaf within the room. When you leave the room, you reappear at
the beginning of the world that you were in when you hit 'Game Over'. You don't
lose any of your progress however. All of the courses that you completed are
still completed. Upon re-entering the course that you hit 'Game Over' in, the
Invincibility Leaf and P-Wing Help Blocks still appear.
Earning Lives

There are a number of ways to earn lives within SM3DL. These are listed below:
Earning 100 Coins

Every time you earn 100 coins, you earn a life. The coin counter in the top
left corner of the top screen in-game displays how close you are to earning
another life. Every time you earn 100 coins, the counter resets back to zero
and you need to collect another 100.
1-Ups

Green Mushrooms, known commonly as 1-Ups, can be found in various places within
a number of courses. They are usually a reward for finding a secret area, being
thorough or performing some semi-difficult feat. Touching them will make them
disappear, giving you a 1-Up in the process.
Reaching the Top of the Goal Pole

Whenever you reach the top of the Goal Pole at the end of a course, you earn a
1-Up as a reward. If you have a coin box or propeller box on when you complete
the course, you earn a bonus 1-Up, no matter where you grab onto the Goal Pole.
Consecutively Defeating Enemies

There are three different ways of earning 1-Ups through this kind of action.
When you defeat five enemies consecutively without touching the ground at all
between defeating them, you earn a 1-Up. This also happens if you bounce on a
Koopa Shell consecutively five times or after defeating five enemies whilst
invincible after grabbing a Super Star (it doesn't matter if you touch the
ground between defeating enemies whilst you're invincible).
Any subsequent enemies that are defeated (or bounces on a shell) will result
in an extra life earned for each, until you touch the ground, at which point
the counter will reset to zero. If you're using the Super Star method, you keep
earning 1-Ups for every enemy defeated after, until you lose your
invincibility, at which point the counter's reset. You can string Super Stars
together however. If you grab another before the first runs out, the amount of
time you're invincible for doesn't stack, but is reset and the 1-Up counter
doesn't reset, so you can keep earning 1-Ups for each enemy defeated.
1-Up Farming

Below are the four most notable ways to farm 1-Ups. The World 1-2 method is by
far the most efficient, assuming that you can perform it correctly.
Note: To keep any of the 1-Ups that you earn through these methods, you must
finish the course that you're performing it on. Simply exiting through the
pause menu will not work and you'll lose all of your 1-Ups.
World 1-2

Just past the Checkpoint Flag in this course is a number of Koopa Troopas
moving north-south in a room with a number of ? Blocks. To use by far the best
method of 1-Up farming, hop onto the first large ? Block, the one resting on
the ground with a Koopa Troopa moving north-south to the block's south.
Move to the *very* south edge of the block. Wait for the Koopa Troopa to move
next to it and ever so slightly tiptoe off of the edge of the block onto the
Koopa Troopa. It will withdraw into its shell and stop moving. Let Mario bounce
off of it and drop back onto it, kicking it south. It will bounce back and
forth off of the Large ? Block and the south wall a few times before Mario
drops back down onto the shell, stopping it moving, bounce off of it and drop
onto it to send it bouncing once again.
Mario will keep landing on the shell without moving until time runs out. Every
bounce after the fourth one earns you a 1-Up. You earn about two 1-Ups per
second, so that's a lot!
If after dropping onto the Green Shell the first time Mario misses it for some
reason, jump back up onto the Large ? Block and move *just* far enough for him
to drop onto the Green Shell, before the Koopa Troopa reappears. If positioned
correctly, Mario will bounce off of it until time runs out.
If Mario is too far south or too far to one side, he will bounce for a while
(it may even be a good fifty or so times), but will eventually miss the Green
Shell, fall to the ground instead and take damage. If that happens, move out of
the way of the Green Shell whilst you're still invincible (as you are after
taking damage), hop back up onto the Large ? Block and drop onto the moving
Green Shell. It's very difficult to time it so that you bounce off of it, but
just trust your instincts. When you drop onto it, it will stop moving, now just
allow Mario to keep bouncing off of it. If you have positioned wrong, you'll
take more damage, so make sure it's right.
If you take enough damage to kill you, or if time runs out and you die, you
will restart at the Checkpoint (assuming that you hit it as you went past the
first time). You can then just move back to where you were and attempt it
again.
Unless you had a large amount of lives before attempting this, you will need to
do successfully perform this method twice, as you won't have enough time to
max out your lives the first time through and will run out of time. Do this
until you've maxed out your lives at 1110! Once you'll collected all of the
1-Ups that you want, complete the course and they'll be saved! Don't exit out
through the pause menu as they won't be saved.
World 4-1

Similar in style to the World 2-1 method, you'll be continuously stomping on a


Koopa Troopa to earn 1-Ups. At the beginning of the course, move left and north
up the steps. Move past the two Koopa Troopas moving south down the steps to
the one near the water moving west-east. Wait for it to move far left, next to
the cliff face. When it does, stomp it once and move away from it before
stomping it the second time.
Now that the Koopa Troopa's in the shell, move south of it and run due north
into it. It will kick it directly north and will begin bouncing between the two
edges of the pool. Make sure it's bouncing in the thinner part, otherwise the
trick won't work. After that, simply drop onto it at the same time that it hits
the edge of the pool closest to you. You'll drop on it, stopping it, then drop
onto it again, kicking it north. If positioned correctly, you'll keep bouncing
on it for 1-Up until time runs out.
If you aren't positioned correctly, attempt it again. If time runs out and you
still wish to collect more 1-Ups, attempt it again. Once you've collected all
of the 1-Ups you wish to, complete the course.
Special World 1-3

After firing yourself onto the 8-bit Goomba platform near the beginning of the
course, you'll see two Baddie Boxes next to each other with a Roulette Block to
your right. The Baddie Boxes spawn Goombas and can be used to gain a large
number of lives. It's recommended that you're Tanooki or Statue Luigi to
maximise the number of 1-Ups you earn, but it can be done with Mario or Luigi
and any power-up.
To earn the 1-Ups, allow the maximum number of Goombas to spawn (three from
each box) whilst you wait on the ledge to the south of the boxes. Once all have
spawned, begin jumping on the Goombas. Every time you land on a Goomba, press
'A' as you do to perform a large jump, to maximise time to aim for the next
Goomba and allow more Goombas to spawn from the Baddie Boxes.
Once airborne, hover to the next Goomba (assuming that you have the Tanooki or
Statue power-up). Stomp this one, perform a large jump and hover to the next
one. Keep repeating this until you have the number of 1-Ups that you want.
There are a number of flaws in this method of 1-Up farming. If you don't stall
for long enough between stomping Goombas, the Baddie Boxes won't spawn Goombas
quick enough to replace the ones that you've defeated. If you move too far away
from a Baddie Box it will stop spawning Goombas altogether. This will even
happen if you move away from one Baddie Box towards another and one box alone
won't be able to spawn Goombas quick enough to take the place of the ones that
you've defeated.
The final flaw is that it requires a fair amount of effort. You need to be
concentrating the entire time as you time the large jump right and aim for the
next Goomba. If you stuff up, you will quite often have taken damage, meaning
that you'll no longer be Tanooki Luigi and won't be able to harvest as
efficiently. You'll also need to wait and restart again, which can be a pain.
The one benefit this method has over the World 1-2 method is that if you stuff
up, you don't necessarily get hurt and can just start again. The World 1-2
method usually results in you taking damage if you don't perform it correctly,
or you'll kick the Green Shell away and won't be able to use it again, meaning
that you'll either need to restart from the beginning of the course, or you'll
need to kill yourself to restart back at the Checkpoint Flag.
If you ever do mess up during this method, or if there aren't enough Goombas to
stomp, move back up onto the ledge south of the Baddie Boxes. Wait for the six
Goombas to respawn and try again. If you run out of time during this method,
the place to perform it is close to the beginning of the course so it's easy to
get back to.
Pom Pom

This one's isn't nearly as effective as the others as Pom Pom is commonly found
towards the end of a course and you can only earn so many 1-Ups from her before
she dies. You can always take die before you defeat her and restart, but it
generally takes a while to get back to the Boss Battle. It also requires
constant attention to perform the trick correctly.
To perform this method of 1-Up farming get into a battle with Pom Pom. It's
easier if the battle is one of the less complex ones. Now, dodge her boomerangs
and stomp her. Move to the side and wait for her to withdraw into her shell,
as soon as she does, jump onto to and stomp the shell. If position correctly,
you'll continue to stomp the shell repeatedly even when it floats up into the
air. You'll receive one 1-Up for every time you stomp the shell without
touching the ground, after the fourth time.
You can continue until Pom Pom decides to come back out from her shell.
You need to anticipate this happening and make sure you don't touch her as she
comes back out from her shell. You can then repeat this process once more
before you'll defeat her.
This method isn't that great as there is a fairly high risk of taking damage,
you aren't able to collect that many 1-Ups at a time and it takes a while to
reach the battle after restarting or repeating the course.
=============================================================================
| |
| 6.08 Damage and Help Blocks [MIS08] |
| |
=============================================================================
Damage

Taking damage in SM3DL works in a specific way, as explained below.


If you take damage when you are:
- Small Mario, you die.
- Normal Mario, you become Small Mario.
- Fire Mario, Tanooki Mario, Statue Tanooki Mario or Boomerang Mario, you
become Normal Mario.
If at any time you fall into lava, poison water, a pit or the equivalent, you
die no matter what Mario type you are, even if you're currently invincible
because of a Super Star or Invincible Tanooki Suit.
Help Blocks

Help Blocks appear at certain times, to do exactly as the name implies - help
you. There are three different Help Blocks. These are:
- The Roulette Block
- The Invincibility Tanooki Leaf Block
- The P-Wing Block
The Roulette Block dispenses a random item when hit. The random item can either
be a Tanooki Leaf, Fire Flower, Super Mushroom or Super Star. The Invincibility
Tanooki Leaf Block dispenses an Invincibility Tanooki Leaf. When used, Mario
can act exactly as Tanooki Mario does, but is also invincible, either until the
course is completed or Mario dies by falling into lava, a pit etc. The P-Wing
Block dispenses a P-Wing when hit. When the P-Wing is collected, it
automatically replaces whatever is in your item slot. When it's used, the
player generally skips to the end of the course.
The prerequisites for getting each Help Block is as follows:
- The Roulette Block appears after the player dies twice and will appear after
every three subsequent death.
- The Invincibility Tanooki Leaf Block appears after the player dies five
times and will appear every subsequent death.
- The P-Wing Block appears after the player dies ten times and will appear
every subsequent death.
Note that having the Invincible Tanooki Leaf Block appear means that a player
is no longer eligible to receive 'Glittering Stars' for that Save File, unless
the game is restarted without saving. (see section [MIS02], 'Save File Stars').
=============================================================================
| |
| 6.09 Item Slot Mechanics [MIS09] |
| |
=============================================================================
SM3DL features a brilliant little feature, an item slot! You can keep a spare
item in this slot for later use and can get you out of trouble by using it at
critical times. The mechanics of this item slot and how it interacts with the
item that you're currently wearing when you find a new one isn't as simple as
you may think though. What happens when Mario (or Luigi) of a certain type
finds another item can be confusing, so each possible situation is explained
below.
As Any Mario Type

- If any Mario type collects a P-Wing, it is placed in the item slot,


replacing the item that was originally there (if there was one).
As Small Mario

- When Small Mario collects an item, he immediately wears that item. Whether
he has an item in his item slot is irrelevant.
As Normal Mario

- When Normal Mario collects an item that isn't a Super Mushroom, he


immediately wears it. Whether he has an item in his item slot is irrelevant.
- When Normal Mario with nothing in his inventory collects a Super Mushroom,
it is stored in his inventory.
- When Normal Mario with any item in his inventory collects a Super Mushroom,
the Super Mushroom is lost and he earns ten coins instead.
As Powered-Up Mario

Note that 'Powered-Up Mario' is regarded as any Mario Type other than Small or
Normal Mario (ie. Tanooki Mario, Fire Mario, Boomerang Mario or Statue Tanooki
Mario).
- When powered-up Mario collects an item of the same type that he's already
wearing and has a different item in his item slot, the item that was just
picked up replaces the one in the item slot.
- When powered-up Mario collects a Super Mushroom with nothing in his
inventory, the Super Mushroom is placed there.
- When powered-up Mario collects any item besides a Super Mushroom when he has
nothing in his inventory, he wears the item that was found and the
corresponding item that he was wearing when he found the item is stored in
the inventory.
- When powered-up Mario collects a Super Mushroom when he has something in his
inventory, the Super Mushroom disappears and he instead earns ten coins.
- When powered-up Mario collects any item besides a Super Mushroom when he has
something in his inventory, the item that he found is worn, the item that he
was wearing is placed in the inventory and the item in his inventory
disappears altogether.
=============================================================================
| |
| 6.10 Time Trial Mode [MIS10] |
| |
=============================================================================
Not a separate mode as such, Time Trial Mode becomes available after you
complete World 8-Final Castle. Once you do this, the time taken to complete
any previous course is displayed and whenever you complete a course from this
point onwards, your best time for that course will be displayed below it when
you character is standing on that course in the Overworld Map.
If any of the other two save files are being used, the best score from the
other save file(s) for that course will be displayed as your 'Rival's Best
Time', promoting some form of speed run competition.
This mode is a little simplistic, but it's nice to have some form of Time
Trial recording to challenge your friends with.
=============================================================================
| |
| 6.11 On Course Completion [MIS11] |
| |
=============================================================================
There a four things that happen on course completion:
- you earn coins for what point you reached on the Goal Pole
- you earn coins for the amount of time remaining
- if your remaining time ends in a 6, 3 or 1, a special event will occur
- if you're wearing a Propeller Box or Coin Box upon grabbing the Goal Pole,
you earn a 1-Up
Where you reach on the Goal Pole determines the amount of coins that you
receive from it. You can gain between 1 coin at the lowest, and a 1-Up at the
highest. Every possible amount is listed below:
1 Coin: Very bottom of the Goal Pole
2 Coins: Approximately half a body-length from the bottom of the Goal Pole
4 Coins: Approximately a full body-length from the bottom of the Goal Pole
8 Coins: Approximately 1.5 to 2 body-lengths from the bottom of the Goal Pole
10 Coins: Anywhere above two body-lengths, but below the very top
1-Up: Very top of the Goal Pole
If you reach the top of the Goal Pole you also receive a Golden Flag for that
course. You need to earn a Golden Flag in every course as one of the
prerequisites to unlock Special 8-Crown.
The amount of time remaining converts into coins using the following equation:
Time remaining/10 = coins earned (rounded down to nearest integer)
It's all relatively simple. Try and finish with more time remaining to earn
more coins and therefore gain more 1-Ups in the long run!
If the remaining time ends in a 6, 3 or 1 when the player grabs the Goal Pole,
a special event will occur. This event doesn't affect gameplay and is only an
aesthetic bonus. The special events are as follows:
If remaining time ends in a:
6 - balloons will appear on-screen
3 - fireworks will appear on-screen
1 - confetti will appear on-screen
This is a reference to Super Mario Bros. (NES), where if your remaining time
ended in a 6, 3 or 1, you'd receive that many fireworks as a reward. Those
fireworks actually gave you bonus points and had a use though. So many
nostalgic references...
=============================================================================
| |
| 6.12 Exiting Courses [MIS12] |
| |
=============================================================================
This is a very short section, but it's worth noting. You can exit out of a
course to the Overworld at almost any time. The one exception to courses is
when you're in mid-air. You cannot exit out of the course so the mechanic can't
be abused. If you were, say, falling to your death, this prevents you from
exiting out before you die and stopping yourself from losing a life.
If you exit out of a course, you again have the power-up that you had when
entering the course. This is also a preventative measure to stop mechanic
abuse. If this weren't in place, you could enter a course that had a Statue
Leaf near the beginning of the level, grab the Statue Leaf and immediately exit
the course, easily gaining you a Statue Leaf in the process.
Exiting out of a course obviously means that you can't re-enter and begin back
at a checkpoint, even if you'd reached it before you exited out of the course
and re-entered it immediately.
Exiting out of an uncompleted course doesn't reset your 'death count' for it.
Your 'death count' is the number of times that you've died, counted for
the appearance of Help Blocks. It does reset the death count if you've already
completed the course though.
=============================================================================
| |
| 6.13 Easter Eggs/Trivia [MIS13] |
| |
=============================================================================
These are a few of the more notable Easter Eggs and pieces of trivia, although
this game is absolutely filled with references to other games. It truly pays
homage to the Mario series, as well as other well-known Nintendo series.
UFO in World 1-3

If you look through the binoculars at the beginning of the level, zoom in on
Toad, zoom back out and wait a fair while, a UFO appears in the sky above
you, flying east to west. You'll know when you see it.
Supernatural Being In Ghost Mansion Courses

If you wait around the Goal Pole of a ghost mansion course for a fair while, a
supernatural being (possibly a ghost or possibly an alien) will appear behind
the fence to the right of the Goal Pole.
Character Mechanics

The differing Luigi and Mario mechanics are actually a throwback to Super Mario
Bros. 2 (Japan), also known as 'The Lost Levels' in Super Mario All-Stars.
Mario didn't slide around on the ground like Luigi did, but Luigi could jump
higher and further, just like in SM3DL.
The Legend of Zelda Reference

After lighting all of the braziers in World 5-2 to open the gate leading to a
Star Coin, the 'puzzle solved' sound from The Legend of Zelda series is played.
Original Super Mario Bros. Fanfare

Upon grabbing the Goal Pole in courses World 2-3 and Special World 1-3, the
original fanfare from Super Mario Bros. plays instead of the normal fanfare
found in SM3DL. Additionally, the end of each course is a throwback to the
graphical style of Super Mario Bros. in the Super Mario All-Stars version of
the game. Each course itself contains original 8-Bit enemies and other things
originally found in Super Mario Bros. These 8-Bit versions are used as
platforms.
Blowing Away Flowers

Although I've originally placed this in the controls section, I've decided to
include it here as it's a more obscure and novel control.
You can physically blow away the white and yellow flowers found in SM3DL. To
do so, position yourself so the flowers are on-screen or close to. Now blow
quite hard directly into the 3DS microphone (it's a tiny little hole along the
closest edge of the Start Button). When you do, the flowers will be blown away!
=============================================================================
| |
| 7.0 General FAQ Stuff [FQSM] |
| |
=============================================================================
Below you'll find the rest of the general FAQ Stuff.
=============================================================================
| |
| 7.1 Version History [FQS1] |
| |
=============================================================================
Version 0.26 Dates: 25/12/2011 - 05/01/2012

Update: Major
Change Log:
- Added in the walkthrough for all 8 Worlds
- Added in controls section
Notes: First update. Very happy to get release here. Hope you enjoy! :D
Version 0.27 Dates: 07/01/2012

Update: Minor
Change Log:
- Fixed up a few errors with tags throughout the guide
Notes: Just had a moment of realisation that I hadn't corrected all of the tags
in this guide. Because there's no real content I'm leaving this published as
version 0.26 with the same date too.
Version 0.28 Dates: 24/01/2012

Update: Minor
Change Log:
- Added in a self-promotion thing
Notes: Just implementing a couple of self-promotion things in all of my guides
to try and help out a bit. I feel that they aren't overly distracting and will
benefit me as a guide-writer which will ultimately benefit you, the reader.
Version 0.30 Dates: 26/01/2012, 28/01/2012

Update: Minor
Change Log:
- Added in Statue Tanooki Mario's controls (I forget them)
- Filled out more of the Contents (almost done the main part!)
- Added in introduction for the Special Worlds
- Completed the walkthrough for Special World 1
Notes: Finally getting back into things after finishing off my minor projects.
I plan to get all of the Special Worlds done by March 1st, which gives me
plenty of time. Really excited to complete this guide! I've decided that I'll
update every time I complete a Special World. This will mean a string of
updates but will also mean I'll be getting content out to everyone as I write
it.
Version 0.35 Dates: 31/01/2012, 2/02/2012 - 4/02/2012,

Update: Major
Change Log:
- Completed Special Worlds 2 & 3, except for 3-Airship
Notes: I'm behind and very unlikely to catch up. I should still be on track to
get this done before the month ends though, no need to worry about that yet.
Reached 400KB this update - \/\/007 \/\/007! :D
16 of 49 Special Level Walkthroughs Complete!
Version 0.38 Dates: 25/02/2012, 4/03/2012 - 5/03/2012

Update: Minor
Change Log:
- Added in Special World 4 and Special World 3-Airship walkthroughs
- Removed 'What's New!?' section
- Changed some headers to be accented with underscores instead of hyphens
- Added Star Coin Alert boxes to the entire Special World 4 walkthrough
- Fixed the version history so that it's much shorter and cleaner than before
- Generic grammar and other miscellaneous fixes and revisions
Notes: A nice little update that got a nice amount done. Glad to publish a
further update! :) I'm already over deadline though. I've reset the deadline
for the walkthrough to April 1st. That gives me two weeks to add in extra info
before entering for FotM!
23 of 49 Special Level Walkthroughs Complete!
Version 0.45 Dates: 6/03/2012, 10/03/2012 - 13/03/2012

Update: Major
Change Log:
- Completed the walkthrough for Special World 5 and Special World 6!
- Found a 1-Up in 1-4 that wasn't covered so added information in for it
- Minor revisions of the World 8-1 and 8-3 walkthroughs
- Added in a note concerning the style of the walkthrough at the beginning of
the guide
- Removed the ASCII of Tanooki Mario. I'll forever miss its awesomeness, but it
was cluttering up the title. R.I.P
- Minor formatting edit to Legal Notice
Notes: Two Special Worlds to go and then I'm done! ;) I've made various changes
in this update. I hope you enjoy! :) I'm very happy with my progress of late
and hope to have a fully complete guide (item, enemy info etc. included) quite
soon. Get excited!
35 of 49 Special Level Walkthroughs Complete! Well over halfway! :D
Version 1.00 Dates: 23/03/2012, 30/03/12 - 1/04/12

Update: Major
Change Log:
- Walkthrough fully complete!!
- Added a couple of extra notes to the beginning of the walkthrough section -
check them out!
- Revised some course walkthroughs - they now contain extra strategies and 1-Up
listings
- Added a list of upcoming content (See below)
Notes: Well I'm glad to finally finish the main walkthrough. It's been just
over three months. A lot of hard work and effort has went into this guide (more
than any other has), so I certainly hope its paid off! :) I sincerely hope that
you enjoy! :D
Version 1.25 Dates: 3/04/2012, 2/05/2012 - 13/05/2012

Update: Major
Change Log:
- Secret Exits in World 1-2 and World 4-2 added!
- Added in information for Toad Houses (Red), Toad Houses (Blue) and Mystery
Boxes
- Added in maps for each World and Special World at the beginning of the
corresponding world's walkthrough
- Completed the Miscellaneous Section!
- Minor revision to the Special World 8-Crown walkthrough
- Enemy List begun
- Guide spell-checked
- Completed the Item List
- Miscellaneous fix-ups
Notes: All but the boss, enemy and feature lists have been completed! Look out
for the lists in the final update! Enjoy. :3
=============================================================================
| |
| 7.2 Legal Notice [FQS2] |
| |
=============================================================================
Copyright 2012 Jesse Paech (aka. RedIsPoetic).
This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected
under copyright laws. It cannot be reproduced or edited in any form. It is for
personal use only, unless I grant permission to do otherwise. No profit is to
be made from this guide, directly or indirectly, it is totally free. I take no
responsibility for any error or mistake found within this guide.
The following sites have my permission to host this guide:
www.gamefaqs.com
If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.
If you would like the guide placed on your site, email me:
redispoetic@hotmail.com
Make the subject of your email something related to the guide and I'll
eventually end up reading it.
If you are hosting this guide, make sure that you're updating the file on
your site soon after the guide is officially updated on GameFAQs.
=============================================================================
| |
| 7.3 Contact Me [FQS3] |
| |
=============================================================================
If you have any additions, constructive criticism, want to say thanks or
anything relating to the guide in general feel free to contact me at:
redispoetic@hotmail.com
Make the subject 'Super Mario Bros. 3D Land FAQ' or something like that.
No spam or any other crap though please.
I'm happy to hear about almost anything including but not limited to:
- typos
- corrections on information
- any missing information
- formatting feedback
- overall feel of guide
- etc. etc.
Of course, you will be credited for any help you give me (if it is actually
helpful). Credit for major things will not only be given in the devoted
'Credits' section but also where the information is directly placed within the
guide.
=============================================================================
| |
| 7.4 Credits [FQS4] |
| |
=============================================================================
Thanks to the all at Nintendo for a nice addition to the Super Mario Bros.
franchise!
Thank you to CJayC and SBAllen too of course! :D
Thanks to GlassGiant.com for a very nice ASCII art generator.
Thanks to the Super Mario Wiki for names for practically everything and a
couple of Star Coin locations (1-1 and 6-1), as well as Secret Warp Zones in
1-2 and 4-2. Additionally, thanks to some users on the talk page that
informed me of an Easter Egg and an additional control.
Thanks to System Error for providing me with an easy way to restart the Special
World 8-Crown course and still keep your Statue Leaves.
Thanks to DDragon7 for an easier strategy in Special World 8-Crown.
*This guide is dedicated to all of those cute little Goombas I was forced to
stomp, hit with boomerangs and fireballs, roll through and decimate in any
other way not listed here. I'll remember each of you, you will all have a place
in my heart. Your boundless cuteness and cute ferociousness will never be
forgotten!*
Thanks to you the reader for reading this guide! A great and free way to say
thanks in return is to recommend this guide to other users. It would be
greatly appreciated. :) Thanks once again! You're the reason I write!
=============================================================================
| |
| 7.5 Final Word [FQS5] |
| |
=============================================================================
So there it is! I hope this guide was of some help to you. I seriously enjoyed
writing this guide (it's probably the most fun I've ever had whilst
guide-writing at this point in time). If you've been helped and had fun whilst
doing so then my job's done. *Skips away like a leprechaun*
- RedisPoetic
___ _____ ___
_|___\__________|____|___\________________
| | / __ | | _| /_ __ _|_' __ |
| |__/ / \__/| | / |__/ \ / \ | || |
| | \/___/ | | \ | / \___/ | || |
| | \___\__/|__|__/ | \____/___ |/||__/ |
| |

Copyright 2012 RedIsPoetic

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