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On Wittgenstein's Concept of a

Language Game
Lois Shawver
This commentary on Ludwig Wittgenstein's concept of a
"language game" is based on his important book, the
Philosophical Investigations, in which he introduced that
concept..

If you would like to read the first 88 passages in the
Philosophical Investigations, along with side by side
commentary by Lois Shawver for each passage,
click here.
To watch a trailer (preview) of an educational film on
Wittgenstein and Jean-Francois Lyotard, click here.

Introduction
Wittgenstein's Comments on Language Games
Why talk of language games?
Introduction:
Philosophers often create their own vocabularies by giving special meanings to
ordinary terms and phrases. Thus Foucault uses the word "government" not merely to
mean the running of a country, but more importantly to mean self-government (i.e.,
self-discipline) or family government (Foucault, 1979). And the logical positivists use
the word "nonsense" not in its ordinary sense of "without meaning" but to refer to a
statement that cannot be independently verified (Ayer, 1936; Shawver, 1977).
Giving specialized meaning to old terms allows philosophers to say things that might
otherwise be difficult to say, but it can also cause havoc for the reader. If you make
the natural assumption that these terms are being used in their usual sense, then the
text you are reading will seem strange and paradoxical (Shawver, 1996).
How does one know that a philosopher is using an ordinary term in a special sense?
To make sense of these specially defined terms one must read with an eye that looks
for them. Sometimes this is a challenge, but Ludwig Wittgenstein gives us
considerable help in understanding what he means by the term "language game" --
and that is good because "language game" is a key term in Wittgenstein's later
philosophy. It is a term that Wittgenstein teaches us as we begin to study his
philosophy and it forms the foundation for much of his later work which challenges
classical as well as many modern notions about language and psychology.
It is also a term that many casual readers misunderstand. Casual readers of
Wittgenstein often presume that "language game" means "word game" (in the sense
of people playing word tricks on each other). If you are going to study Wittgenstein
seriously, it is important that you do not make this mistake. The way to avoid it is to
look carefully at what Wittgenstein says about language games, and that is what we
will do in the following section of this essay.
What Wittgenstein Says about Language Games:
This section consists of a study of important passages in Wittgenstein which help to
explain his concept of a language game. They are all taken from his book, the
Philosophical Investigations, the text that Wittgenstein used to introduce the concept
of a "language game."
But before studying these passages, you need to know that Wittgenstein wrote the
Philosophical Investigations in numbered aphorisms, little short passages. He used
this system to cross-reference comments. You will see him do this in the passages we
shall study and we will follow his lead. He will refer to (2), for example, and we
know that this means aphorism (2), or sometimes something like "the language game
described in (2)." The lower the number, the nearer to the front of the book the
passage is. There are occasional footnotes and a preface, but everything else that
Wittgenstein published in this book is contained ini these numbered aphorisms.
As it happens, Wittgenstein first introduces us to examples of language games in (2)
although he does not actually introduce the term "language game" until (7). We will
start with (2). I have inserted a few explanatory comments. You can recognize my
comments by the fact that I have indented Wittgenstein's.

2....Let us imagine a language ...The language is meant to serve for
communication between a builder A and an assistant B. A is building
with building-stones; there are blocks, pillars, slabs and beams. B has
to pass the stones, and that in the order in which A needs them. For
this purpose they use a language consisting of the words 'block',
'pillar', 'slab', 'beam'. A calls them out; --B brings the stone which he
has learnt to bring at such-and-such a call. -- Conceive of this as a
complete primitive language.

Think of this as a model of language in which everything has been simplified. We
sometimes use language more or less like this in our own culture, but in our own
culture we would throw in a few more words and people would end up using
language to do more than fetch a few stones. "Hurry up" the supervisor in our culture
might yell out. But in Wittgenstein's language game, (2), side comments like this are
not possible. After all, he said, "conceive of this as a complete primitive language."

6. We could imagine that the language of (2) was the whole language
of A and B; even the whole language of a tribe. The children are
brought up to perform these actions, to use these words as they do so,
and to react in this way to the words of others.

Notice that Wittgenstein says that the people are trained to "react in this way" to the
words of others. In this language game, then, people seem to be using language to
prompt people to do specific things (bring beams or slabs). Think of other "reactions"
a similar language game might prompt in a fuller language. Imagine, as might be the
case in our world, that the workers worked on different jobs on different days. And
when the work supervisor on one day called out "beam" the worker was to take the
beam behind a fence, and on another day the task was to crush the beam with a big
stone. In our language, at least for normal adults, words and phrases have multiple
purposes, and the listeners must interpret the context to know what to do.
But in Wittgenstein's simple situation, there is just the word and a single correct
response. Since these correct responses are not being thought of as inherited reflexes,
we might ask how they are acquired? Wittgenstein addresses this concern in (7).

7. In the practice of the use of language (2) one party calls out
the words, the other acts on them. In instruction in the
language the following process will occur: the learner names
the objects; that is, he utters the word when the teacher points
to the stone.--And there will be this still simpler exercise: the
pupil repeats the words after the teacher--both of these being
processes resembling language.

Wittgenstein has just given us two different training exercises that could be used
to assist children in learning this primitive language game. In one of these, the adult
points to objects and names them and in the other the adult simply says the word
(such as "beam") and the child repeats the word mechanically after the adult.
These are familiar exercises for teaching children any language. Notice, however,
that teaching a child how to pronounce a term or name an object does not thereby
teach the child how to use the term.

31. When one shews someone the king in chess and says: "This is the
king", this does not tell him the use of this piece--unless he already
knows the rules of the game up to this last point...

Only when the student knows the game of chess, has some idea that the pieces move
about a board and that players try to win by capturing the other's pieces, and what
that means, can the teacher's statement, "This is the king," show the student how to
use this information to play the game of chess.

31. (continued)
We may say: only someone who already knows how to do something
with it can significantly ask a name.

How can you ask a name, for example, for a mathematical function in quantum
physics if you do not know anything about quantum physics?
And when the child first learns to speak a simple word like "dog" the term does not
necessarily fit into its schema of things so that he can use the term as more mature
language users do. We can imagine that the child's word "dog" might initially be
applied to a range of inappropriate things, not only cows and pigs, but it might be
used to mean I want to go outside (where the child encountered the dog.) And this
may happen more than we realize because we are so familiar with the concept "dog"
that we could well presume that the child was using it within the rules of our
language when the child is not doing so.
The point is that even though the exercises of pointing and naming may be useful in
learning a language game, such exercises are not enough to explain the acquisition of
meaningful language .
There is, however, another form of training children in language that will be helpful
here. Philosophically, our culture tends to overlook this training, widespread though
it is, in favor of training in pointing and naming. Wittgenstein introduces this other
form of training when he says:

7 (continued)
We can also think of the whole process of using words in (2) as one
of those games by means of which children learn their native
language. I will call these games 'language-games' and will
sometimes speak of a primitive language as a language-game.
And the processes of naming the stones and of repeating words after
someone might also be called language-games. Think of much of the
use of words in games like ring-a-ring-a-roses.
Also, think of "patty-cake, patty-cake, baker's man," or think of "this little piggy went
to market, this little piggy..." What is distinctive about such children's games is that
they can be learned without the children knowing what the words mean. The words
can be memorized along with with specific actions corresponding to the words (e.g.,
"all fall down").
Primitive language games such as (2) are rather like that. The worker might learn to
bring a beam on command without knowing the purpose of the beam, or how to use
the word "beam" in other contexts.
And children learning English are taught such mechanical responses before they
understand the meaning of what they do and say. "How old are you?" the adult says,
and the child holds up three fingers without knowing that each finger stands for a
year -- or even what a year is.
All of these things are "language games", but Wittgenstein adds:

(7 continued)
I shall also call the whole [of language], consisting of language and
the actions into which it is woven, the 'language-game.'"

In summary, then, the term "language game" has several related meanings.
Sometimes it will refer to the primitive models of language that Wittgenstein
constructs for us to study, sometimes to the supporting language practices that enable
children to learn and finally, it will refer to the whole of a language like German or
English as a "language game."
Then, in (23), Wittgenstein begins drawing a relationship between primitive language
games and similar language games that are contained within a full language such as
English. Here he speaks of the multiplicity of language games. He says:

"23...Review the multiciplicity of language games in the following
examples, and in others:
Giving orders, and obeying them--
Describing the appearance of an object, or giving its measurements--
Constructing an object from a description (a drawing)--
Reporting an event--
Speculating about an event--
Forming or teasing a hypothesis--
Presenting the results of an experiment in tables and diagrams--
Making up a story; and reading it--
Singing catches--
Guessing riddles--
Making riddles--
Making a joke; telling it--
Solving a problem in practical arithmetic--
Translating from one languge into another--
Asking, thanking, cursing, greeting, praying.

Ask yourself how are these individual games are similar to (2)? Like (2) they each
have their own unique rules. The words "A large bear came upon the scene" is
understood differently if one thinks of it as a description, a reporting of an event, a
forming of a hypothesis, or the telling of a story. This means, there are different rules
for interpreting words in the different language games.
And so, in English, there are many kinds of language games. How many kinds?
Countless kinds. Wittgenstein says:

23. (continued)
But how many kinds of sentence are there? Say assertion, question,
and command? --There are 'countless' kinds: countless different kinds
of use of what we call 'symbols', 'words', 'sentence'. And this
multiplicity is not something fixed, given once for all; but new types
of language, new language games, as we may say, come into
existence and others become obsolete and get forgotten. (We can get
a 'rough picture' of this from the changes in mathematics.)

Complicating matters further, we soon learn that we can organize a whole language
into its component language games using various schemes just as we might organize
a collection of stones according to their size or according to their color. We organize
them one way for one purpose and another way for another purpose.
Wittgenstein says:

23. (continued)
Here the term 'language game' is meant to bring into prominence the
fact that the 'speaking' of language is part of an activity, or form of
life.

In summary, the term "language games" has a family of related meanings. It refers to
models of primitive language that Wittgenstein invents to clarify the working of
language in general. It refers to games that children play that enables them to learn
langauge and it refers to a multiplicity of language practices in our ordinary
languages as well as the whole of any ordinary language.
But for all of that complexity, it has some specific connotation that highlights certain
dimensions of language that often pass unnoticed. It draws our attention to the fact
that learning a language is much more than just learning words. It draws our attention
to the way language works to prompt a desired (or perhaps undesired) response. It
also draws our attention to the way in which these language games can be learned
before we have mastered the individual concepts used in the game. And it will later
draw our attention to the way in which we can confuse language games and become
muddled, how this is a natural and inevitable part of any philosophical attempt. And,
finally, the concept presents itself as a way of analyzing those muddles so as to dispel
them.
Why talk of language games?
Wittgenstein talks of language games primarily to teach us to dispel our language
confusions, but this does not lead to a philosophy that tells us how to use language in
our ordinary lives. Although Wittgenstein's earlier work was concerned with such a
project, his later philosophy, in which he introduces the term "language games," is
not an attempt to improve language. He says:

130. Our clear and simple language-games are not preparatory studies
for a future regularization of language--as it were first
approximations, ignoring friction and air-resistance. The language-
games are rather set up as 'objects of comparison' which are meant to
throw light on the facts of our language by way not only of
similarities, but also of dissimilarities.


The idea is that if we think in terms of language games, that is, if we ask how our
language games are taught and how they are used, then we will begin to see past
certain myths in our culture that trap us in misleading pictures of language processes
and communication. Getting past these pictures will enable us to see human
psychology with fresh eyes, but what we see with fresh eyes is not
predetermined. Wittgenstein does not tell us what we will see. He simply helps us
see past these ancient pictures because --.

115. A 'picture' held us captive. And we could not get outside it, for it
lay in our language and language seemed to repeat it to us
inexorably.

His purpose is simiply to help us see pass these muddles. He says:

464. My aim is: to teach you to pass from a piece of disguised
nonsense to something that is patent nonsense

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