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A Platform for location based Augmented

Reality Applications

ADITYA INSTITUTE OF TECHNOLOHY AND MANAGEMENT

…..PRESENTED BY…..

S. Sai Sateesh, N.G.R.Reddy,


III/IV B.TECH (E.C.E), III/IV B.TECH (E.C.E),
AITAM, Tekkali. AITAM, Tekkali.
sateesh.4a1@gmail.com ngrreddy@gmail.com
Abstract: everywhere. This resources at any
paper describes location and at
Augmented Introduction
our work to build any time. AR is
Reality (AR),
a mobile and related often used as an
enhancing a
Augmented work : user interface
user’s perception
Reality system technique in
of the real world Augmented
that supports true wearable
with computer Reality (AR),
stereoscopic 3D computing
generated annotating the
graphics, a pen because it
entities, and real world with
and pad inter- provides an
mobile computer
face and direct information
computing, generated
interaction with space which is
allowing users to entities, is a
virtual objects. continuously and
access and powerful user
The system is transparently
manipulate in- interface
assembled from accessible .
formation paradigm
off-the-shelf Information can
anytime and allowing users to
hardware be accessed
independent of interact with
components and hands-free, and
location, are two
serves as a basic the user’s view of
emerging user
test bed for user the real-world is
interface
interface computers in a not interrupted, a
technologies that
experiments natural way. requirement for
show great
related to Mobilizing such continuous use.
promise. The
computer an interface by
combination of If these
supported deploying
both into a single technologies are
collaborative wearable
system makes the combined with
work in computers is a
power of position tracking,
Augmented logical extension
computer location aware
Reality. It also as the body of
enhanced applications are
describes some related research
interaction and possible. The
applications we shows.
communication computer
are developing in
in the real world Wearable transparently
the area of
accessible computing allows changes its
location based
anytime and the user to access behavior based
computing.
on the for building our GeForce2Go
environment own. On one video chip. The
without the The mobile hand this allows device has a
user’s AR setup : us to quickly 1GHZ processor
intervention. An upgrade old and runs under
impressive While the devices or add Windows
demonstrator for computational new ones and to
mobile location power for change the
aware AR using stereoscopic configuration 2000. We also
both a head- rendering and easily. On the added a wireless
mounted and a computer vision other hand we do LAN network
hand-held display is becoming not obtain the adapter to the
is Columbia’s available in smallest and note-book to
Touring Machine mobile computer lightest system enable
[3] which was systems, the size possible. communication
used to create a and weight of
with our
campus such systems is Hardware :
stationary setup
information still not optimal.
or a future
Nevertheless, our The most
system and second mobile
setup is solely powerful portable
situated unit. It is carried
build from off- graphics solution
documentaries by the user in a
the-shelf available
[4]. backpack.
hardware currently is a PC

components to notebook As an output


avoid the effort equipped with a device, we use an
and time required NVidia i-glasses see-
through provide more with virtual stationary work-
stereoscopic accurate tracking objects or with space, our mobile
color HMD. The on the pad itself. user interface setup with body-
display is fixed to Figure 1 gives an elements stabilized display
a helmet worn by overview of the registered with allows to arrange
the user. setup. and displayed on 3D information
Moreover, an the pad. in a wearable
InterSense workspace that
InterTrax2 User interface travels along
orientation sensor with a user.
management
and a web Applications stay
software :
camera for where they are
fiducial tracking As our software put relative to the
of interaction platform we use user, and can
props are Studierstube 2.1 easily be
mounted on the [5], a user accessed
helmet. interface anytime, aided by
management proprioception
system for AR and spatial
The main user Applications are
based on but not memory. Figure
interface is a pen implemented as
limited to 2 shows a simple
and pad setup runtime loadable
stereoscopic 3D painting
using a Wacom objects executing
graphics. It application.
graphics tablet in designated
provides a multi- volumetric
and its pen. Both
user, multi- containers, a kind
devices are
application of 3D window
optically tracked
environment, and equivalent. While
by the camera
supports a variety the original
using markers.
of display stationary
The 2D position
devices including Studierstube
of the pen
stereoscopic environment
(provided by the
HMDs. It also allowed a user to
Wacom tablet) is
provides the arrange multiple
incorporated into
means of 6DOF application in a
the processing to
interaction, either
user’s locale will passes through a data flow
Figure 2. A user be unaffected, series of steps. It network of the
interacting with but the second is generated by transformations.
the paint user will be able tracking The framework's
application . to see movement hardware, read design is based
The view of the of the graphical by device drivers, on XML, taking
user. objects contained transformed to fit full advantage of
in the first user’s the requirements this new
Our user locale. For of the application technology by
interface effective and send over allowing the use
management collaboration, it network of standard XML
system is also will in most cases connections to tools for
capable of be necessary to other hosts. development,
managing add a third These tasks are configuration and
multiple locales, stationary locale handled by a documentation.
which can that contains library called
OpenTracker
contain any graphical OpenTracker [6],
uses a vision
number of applications that an open software
tracking library
graphical objects. both users should architecture for
called ARToolkit
Locales are work with. the different
[7] to implement
important for tasks involved in
the tracking of
multi-user or tracking input
the fiducial
multi-display devices and
Tracking : markers on the
operation. For processing
interaction props.
example, each multimodal input
Mobile AR It analyses the
mobile user will data.
requires video images
require a separate
significantly delivered by the
wear-able The main
more complex web camera
workspace that concept behind
tracking than a mounted to the
defines a distinct OpenTracker is
traditional VR helmet and
locale to break up the
application. In a establishes the
(coordinate whole data
typical VR or AR position of the
system). As one manipulation into
application pen and pad
user moves these individual
tracking data
about, a second steps and build a
relative to the Location when the user
users head. based AR looks at them and
again displays
applications :
the correct
Location Building on the location of the
tracking : mobile platform book in the
described above library shelves.
A similar
we are currently
technique is used A bookshelf was
developing a
to track the user’s fit out with
number of
position within fiducial markers
prototype
the environment. used for tracking.
location based
Our laboratory Then the
Augmented
and neighboring bookshelf’s
Reality
rooms are rigged position can be
applications.
with larger computed by the
These
markers along tracking library.
applications are
the walls. The Dedicated books
based on the
locations of these were rigged as
location tracking
markers are well with these
described in the
measured and markers, so that
last section.
incorporated in a the system
model of the A simple location recognizes such a
building. based application book when the
Together with the is the AR library. user is looking at
tracking It performs two it. In the
information basic tasks : prototype
delivered by the Firstly, it shows a application, the
fiducial tracking user the location markers are
the system of a requested attached to the
Figure 3. The
computes the book in the vast wall instead of a
correct location
users position bookshelves of a real shelf. Figure
of a detected
within these library. And 3 shows both
book is
rooms from the secondly, it modes.
displayed. A
detected markers. recognizes books
selected book is
shown in the of the environment on within this real
shelf. environment as the tablet. The environment. The
well as a means user’s location way finding
to track the user’s and current room application will
Another typical location within are highlighted. be ex-tended to
scenario for the environment. She can select a encompass a part
mobile AR As described destination by of our building to
systems is a way above we clicking into the allow the user to
finding prepared the room she wants roam in a larger
application. The environment to to go to. Then the environment. The
aim is to guide a allow the system system computes integration of
user along a path to compute this. the shortest path both applications
to a selected For each room a to this room and is straightforward
destination. This set of markers highlights the because of the
is accomplished was set up and rooms she needs multi application
using two means: their locations to cross. features of the
a world in measured. The Additionally the Studierstube
miniature model tracking can now doors that she system. This will
of the establish the needs to take are allow the user to
environment with user’s location augmented in the find her way to
the users location and the direction user’s view to the library and
and she is looking in. guide her along then use the
pathhighlighted Thus the system the path to the library
and augmenting can continuously destination. application in
the user’s view display place.
with navigation navigation
guides such as information Future work : Conclusion:
arrows, high- registered to the This paper
lighted doors and The prototype
real world. describes our
lines along the applications are
work to develop
desired path. In the application not finished yet.
a mobile AR
itself the user is We plan to
platform that
Such an presented with a augment a real
allows location-
application miniature model library and test
based computing.
requires a model of the the application
While most
related work  Azuma
focuses on R.: A
providing Survey of
information as Augment
text or 2D ed
overlays, we Reality.
concentrate on pp. 355-
3D information 385,
that the user can August
interact with. 1997.
First we describe  Starner
the mobile setup T., S.
itself consisting Mann, B.
of the hardware Rhodes, J.
used and the Levine, J.
software system Healey,
developed. Then D. Kirsch,
we describe two R. Picard,
prototype Presence,
applications we Vol. 6,
are currently No. 4, pp.
developing to 386-398,
demonstrate the August
abilities of the 1997.
platform.

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