True Neutral Representing Justin Morrison Strength 17 (+3) Dexterity 17 (+3) Constitution 19 (+4) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 14 (+2) Size: Medium Height: 5' 6" Weight: 185 lb Eyes: Black Hair: Black Wavy Skin: Tan Total Hit Points: 225 Speed: 30 feet Armor Class: 14 = 10 + 3 [dexterity] + 1 [dodge] Touch AC: 14 Flat-footed: 10 Initiative modifier: + 7 = + 3 [dexterity] + 4 [improved initiative] Fortitude save: + 16 = 12 [base] + 4 [constitution] Reflex save: + 9 = 6 [base] + 3 [dexterity] Will save: + 6 = 6 [base] Attack (handheld): + 23/ + 18/ + 13/ + 8 = 20 [base] + 3 [strength] Attack (missile): + 23/ + 18/ + 13/ + 8 = 20 [base] + 3 [dexterity] Combat Maneuver Bonus: + 23 = 20 [base] + 3 [strength] Combat Maneuver Defense: + 36 = 10 + 20 [base] + 3 [strength] + 3 [dexterity] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb. Languages: Common Draconic Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Feats: Dodge +1 dodge bonus on AC Mobility +4 on AC vs opportunity attacks caused by movement Spring Attack Move before and after attack Improved Initiative +4 Leadership Cohort and followers Power Attack Take penalty on attack for larger bonus on damage Cleave One attack, AC-2, make additional attack if first one hits Great Cleave One attack, AC-2, make additional attacks as each one hits Throw Anything No penalty on improvised ranged weapons Two-Weapon Fighting Reduce 2-weapon fighting penalties Improved Two-Weapon Fighting Additional off-hand attack Weapon Focus x3 +1 to hit; Weapon(s): Greater Weapon Focus x2 Additional +2 to hit; Weapon(s): Catch Off Guard No penalties for improvised melee weapons Wind Stance 20% concealment if you move Double Slice Add strength bonus to off-hand damage Vital Strike One attack, roll the damage dice x2 Improved Vital Strike One attack, roll the damage dice x3 Greater Vital Strike One attack, roll the damage dice x4 Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Acrobatics Dex * 3 = +3
Appraise Int 1 = +1
Bluff Cha 12 = +2 + 10
Climb Str * 3 = +3
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 12 = +2 + 10
Disguise Cha 2 = +2
Escape Artist Dex * 3 = +3
Fly Dex * 3 = +3
Handle Animal Cha 25 = +2 + 20 + 3 [class skill] Heal Wis 0 = +0
Intimidate Cha 25 = +2 + 20 + 3 [class skill] Knowledge (engineering) Int 24 = +1 + 20 + 3 [class skill] Perception Wis 0 = +0
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex * 5 = +3
+ 2 [handle animal] Sense Motive Wis 0 = +0
Stealth Dex * 3 = +3
Survival Wis 0 = +0
Swim Str ** 3 = +3
* = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers Favored class points: Hit points +20; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Human This human chose +2 to strength (already included) Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Fighter Bonus Feats (already included)
Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here: o Level 5: o Level 9: o Level 13: o Level 17:
Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it