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Monster Collection

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Animals, Domestic
NiI NiI
C (3O' Iong) H (16 + Iong)
LIile (14) Sleady (12)
6,OOO 65O
Ni I NiI
and aldonen. Kanks oflen veigh as nuch as 4OO pounds and
sland up lo four feel laII al lhe lack, vilh lodies as Iong as eighl
feel fron head lo aldonen. Around lheir noulhs, lhey have a pair
of nuIli-joinled pincers vhich lhey use lo carry oljecls, lo feed
lhenseIves, and occasionaIIy lo fighl vilh. n lheir lhoraxes, lhey
have six Ianky Iegs ending in a singIe fIexilIe cIav vilh vhich lhe
kank can grip lhe surfaces il vaIks upon. Their luIlous aldonens
have no appendages, and are sinpIy carried alove lhe ground.
Kanks are oflen used as caravan nounls, as lhey can lraveI for a
fuII day al lheir lop speed, carrying a lvo-hundred pound passen-
ger und lvo-hundred pounds of cargo. They aIso nake decenl herd
aninaIs and are especiaIIy vaIued ly eIves. Because lhey can digesl
nearIy any sorl of organic naller, lhese hardy leasls viII lhrive in
aInosl any environnenl. In addilion, lhey require IillIe allenlion,
for a kank hive inslincliveIy organizes ilseIf inlo fcc prcuccrs,
sc|icrs, and orcc quccns.
MACI C RLSI STANCL: Ni I NiI
SIZL: M (7 laII) L (8 Iong)
MRALL: Average (1O) LIile (14)
XI VALUL: 65 35
ISI NI CS: Ni I Ni I
There are nunerous doneslicaled aninaIs on Alhas. Sone of
lhe nosl connon ones, al Ieasl in lhe Hinler and TalIeIands, are
descriled here.
Erdlu
LrdIus are fIighlIess, fealherIess lirds covered vilh fIaky gray-lo-
red scaIes. They veigh as nuch as 2OO pounds and sland up lo
seven feel laII. They have poverfuI, Ianky Iegs ending in four-loed
feel vilh razor-sharp cIavs, and can run al greal speeds over shorl
dislances (no nore lhan haIf-a-niIe). Their lodies are nassive and
round, vilh a pair of useIess vings foIded al lheir sides. Allached lo
lheir yeIIov, snake-Iike necks are snaII round heads vilh huge
vedge-shaped leaks.
LrdIus nake ideaI herd aninaIs, as lhey can eal nany forns of
lough vegelalion, as veII as snakes, Iizards, and olher snaII repliIes.
They inslincliveIy land logelher in fIocks for proleclion. When
lhrealened, lheir firsl inpuIse is lo fIee. If lhis is nol possilIe, lhe
enlire fIock viII lurn and give lallIe as a group. When lhey fighl,
lhey slrike al lheir allackers vilh lheir sharp leaks and lhen rake
lhen vilh lheir cIavs.
The food producers secrele neIon-sized gIoluIes of green honey
lhal lhey slore on lhe lheir aldonens lo feed lhe young and, vhen
food is scarce, lhe resl of lhe hive. Hunans and denihunans can
Iive on lhis neclar aIone for periods of up lo lhree veeks, lul nusl
suppIenenl lheir diels vilh neal and/or vegelalion afler Ionger
periods. The sveel lasle of lhis neclar nakes il very vaIualIe, and il
is lhis lhal has caused lhe kank lo le doneslicaled. Il shouId le
noled lhal viId kanks produce far fever gIoluIes lhan lheir carefuI-
Iy lreed cousins.
LrdIu eggs are an exceIIenl food, conlaining aII lhe nulrienls lhal
a hunan or denihunan needs lo survive for nonlhs al a line. If
ealen rav, lhey can even sulslilule for valer (1 gaIIon per egg) for
periods of up lo one veek. In addilion, lhe hard scaIes of lheir vings
nake exceIIenl shieIds or arnor (AC 6), lheir leaks can le used lo
nake fine spearheads, and lheir cIavs are oflen crafled inlo dag-
gers or looIs.
Kank
Kanks are Iarge dociIe insecls. Their lodies have a lIack chilin-
ous exoskeIelon, and are divided inlo lhree seclions: head, lhorax,
When lhe lrile slops in an area lhal Iooks as lhough lhere is a
consideralIe anounl of vegelalion, lhe lrood queens Iay a cIulch of
lvenly lo fifly eggs. The soIdier kanks, aIong vilh lhe resl of lhe
hive, ferociousIy defend lhis area fron aII predalors, and viII nol
Ieave unliI lhe eggs halch. Herders nusl deIay lheir nigralions or
alandon lheir hives vhen lhis confIicls vilh lheir pIans.
In a fighl, lhe soIdiers allack firsl, slriking vilh lheir pincers for
N. AIILARI NC: 5O-5OO
( 5d1Ox1O)
ARMR CLAS S : 7
MVL ML NT 18
HIT DICL: 3
THACO:
N. I ATTACKS:
2
DAMACL/ATTACK: 1d6/1d4
SILCI AL ATTACKS:
SILCIAL DLILNSLS:
5O-5OO
( 5d1Ox1O)
5
15
2
19
1
1d6
See leIov
NiI
1 or 2 1 or 2
7 (underside 9) 6
9 15
11 6
9 15
1 2
1d6 1d6/1d8
SvaIIov or crush Crush
NiI Ni I
Erd!u Kank
CLI MATL/TLRRAI N: TalI eI ands TalIeIands
or HinlerIands or HinlerIands
I RLQULNCY Connon Connon
RCANI ZATI N: IIock Hive
ACTI VI TY CYCLL:
Day Any
DI LT nnivore nnivore
I NTLLLI CLNCL: AninaI (1) AninaI (1)
TRLASURL: Ni I NiI
ALI CNMLNT: NeulraI NeulraI
MckI!!nt
TalIeIands
or HinlerIands
Rare
SoIilary
Day
nnivore
AninaI (1)
NiI
NeulraI
InIx
TalIeIands
or HinlerIands
Unconnon
SoIilary
Day
Herlivore
AninaI (1)
Ni I
NeulraI
N i I
N i I
85
Animals, Domestic
1d6 poinls of danage. In addilion, any viclin hil ly a soIdier is
injecled vilh CIass poison (save vs. poison or le paraIyzed in
2d12 rounds). If pressed, lhe food producers viII aIso fighl, lul
lhey Iack lhe poison of lhe soIdiers. The lrood queen never allacks,
even in seIf defense.
AIlhough predalors nay allack kanks for lhe food producers
honey gIoluIes, onIy lhe fouIesl carrion ealers viII eal kank fIesh.
As soon as a kank dies, ils neal enils a fouI-sneIIing odor lhal nol
even a slarving nan can slonach. The chilinous exoskeIelon of
kanks can le scraped and cul inlo soIid pIales of arnor (AC5), lul
il is sonevhal lrillIe and each line il is hil lhere is a 2O chance
lhal il viII shaller.
Meklllol
MekiIIols are nighly Iizards veighing up lo six-lons, vilh huge,
nound-shaped lodies as Iong as 3O feel. Their lacks and heads are
covered vilh a lhick sheII lhal serves as lolh a sunshade and prolec-
lion fron allacks ly olher Iarge crealures. Their undersides are
covered vilh nuch sofler scaIes (AC 8).
Despile lheir vicious disposilions, nekiIIols are oflen used as car-
avan leasls. A hilched pair can puII a vagon veighing 1O-2O lons
al a sIov, pIodding pace. MekiIIols are never lruIy lane, hovever,
even vhen lhey are hilched lo a vagon, lhe slullorn crealures have
leen knovn lo lurn off lhe road and go vandering off for days~
vilhoul any apparenl reason. They are aIso noled for naking
snacks of lheir handIers. Because of lhe difficuIlies of conlroIIing
lhese leasls, nosl caravans reIy on psionicisls vilh lhe appropriale
povers lo drive lhen.
In a fighl, nekiIIols allack vilh lheir Iong longues, slriking for
1d6 danage. n a naluraI roII of 2O, lhe longue grasps lhe viclin
In conlal, inix sIap vilh lheir innense laiI (1d6 danage) and
lile (1d8 danage). n a naluraI liling allack roII of 2O, lhey grasp
nan-sized or snaIIer opponenls and do an addilionaI 1d2O poinls
of crushing danage. Their sheIIs are usefuI for naking arnor (AC
5), and lheir scaIy underleIIies can le used lo nake a lype of fine
Iealher arnor (AC7).
The one najor dravlack lo lraveIing ly inix is lhal lhese Iarge
herlivores need vasl anounls of forage. If lhey donl gel enough lo
eal lhey are nearIy inpossilIe lo conlroI. Thus, lhey are seIdon
used in regions vhere forage is al a preniun.
Inix nake spiriled nounls, and are capalIe of carrying up lo a
seven-hundred and fifly pounds. They nove al sleady pace for
hours on end, and over shorl dislances, lheir charge is as fasl as
lhal of a kank. Inix riders oflen lraveI in hovdahs, snaII lox-Iike
carriages lhal are slrapped lo lhe leasls lack.
Inix
The inix is a Iarge Iizard nidvay in size lelveen a kank and
MekiIIols prolecl lheir vuIneralIe undersides ly inslincliveIy
dropping lo lheir leIIies vhen anylhing cravIs lenealh lhen. This
causes 2d12 poinls of danage lo lhe crealure lhey drop upon and
nay injure lhe nekiIIol, depending on vhal il is lrying lo fIallen.
and lries lo drav hin inlo his noulh. He nusl save vs. paraIyzalion
lo avoid leing svaIIoved and sIovIy kiIIed ly lhe greal leasls di-
geslive syslen. SvaIIoved individuaIs are heIpIess lo enpIoy any
forn of allack olher lhan psionics on lhe nekiIIol lhal consuned
lhen.
nekiIIol. Il veighs aloul lvo lons and grovs up lo sixleen feel Iong.
Ils lack is prolecled ly a lhick sheII, vhiIe ils leIIy is covered vilh a
Iayer of fIexilIe scaIes.
DS I DS I
8 6
Anlmal. Domesllc
Erdlu
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
Tablelands/
Hinterlands
Common
Flock
Day
Omni vore
Animal (1)
Ni l
Neutral
50- 500
(5d10x10)
7
12
3
17
2
1d6/1d4
Nil
Speed
MAGIC RESISTANCE: Nil
SIZE: M (7 feet tall)
MORALE: Average (10)
LEVEL/XP VALUE: 65
PSIONICS SUMMARY: Nil
Player's Option: MAC 8
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
Player's Option:
Tablelands/
Hinterlands
Uncommon
Solitary
Day
Herbi vore
Animal (1)
Nil
Neutral
1 or 2
6
15
6
15
2
1d6/1d8
Crush
Nil
Nil
H (16 feet
long)
Steady (12)
650
Nil
MAC 8
Erdlus are large flightless, featherless birds covered with flaky scales that range in color from pale
gray to deep red. An erdlu can weigh as much as 200 pounds and grow to a height of 7 feet. Its
massive, round body has a pair of useless wings that fold in at its sides. A snakelike neck rises to
a small round head with a huge, wedge-shaped beak. A pair of powerful, lanky legs extend
down from the body and end in four-toed, razor-clawed feet.
Erdlus make ideal herd animals because of their temperaments and ability to survive on a
variety of foods. They can eat many forms of tough vegetation, as well as snakes, reptiles, and
insects. The eggs that erdlus provide are an excellent source of nutrition. A diet of erdlu eggs can
keep a human or demihuman alive for months at a time, for the eggs are packed with a variety of
nutrients and essential vitamins. If an erdlu egg is eaten raw, it is a substitute for one gallon of
water. However, this substitution isnt perfect and can only be used successfully for no more than
one week. The meat of an erdlu also makes an excellent meal.
In groups, erdlus instinctively flock together for protection. If threatened, these creatures usu-
ally flee. For short distances of no more than half a mile, erdlus can race along at great speeds
(movement rate 18). Their normal walking pace is much slower (movement rate 12). When escape
isnt possible, the flock turns and fights as a group. They strike first with sharp beaks (inflicting 1d6
points of damage) then rake with one of their claws (causing 1d4 points of damage).
The hard scales of an erdlus wings can be fashioned into shields or even armor (with an AC
of 6), its beak can be used to make fine spearheads, and its claws can be crafted into daggers or
tools.
An inix is a large lizard that falls between kanks and mekillots for sheer size. It weighs about two
tons and grows to lengths of 16 feet. The inixs back is protected by a thick shell, while flexible
scales cover its underside.
lnixes make spirited mounts. They move at a steady pace for as much as a full day and night
without needing rest (movement rate 15), and can reach speeds equivalent to a kank (movement
rate 18) for short distances (one mile). They can carry as much as 750 pounds of passengers and
cargo. lnix riders often travel in howdahs, small boxlike carriages strapped to the lizards back. The
major drawback to the inix is that it needs large amounts of vegetation and must forage every few
hours to maintain its strength. If an inix doesnt get enough to eat, it becomes nearly impossible to
control. For this reason, these lizards arent used on trips where forage land is scarce.
Inlx
!
Kank
Meklllol
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
CLIMATE/TERRAIN: Tablelands/
Hinterlands
Rare
Solitary
Day
Omni vore
Animal (1)
Ni l
Neutral
1 or 2
7 (9)
9
11
9
1
1d8
Swallow, crush
Nil
Nil
G (30 feet
long)
Steady (12)
6,000
Nil
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
MAGIC
SIZE:
RESISTANCE:
Tablelands/
Hinterlands
Common
Hi ve
Any
Omni vore
Animal (1)
Ni l
Neutral
50- 500
(5d10x10)
5
15
2
19
1
1d6
Poison
Ni l
Nil
L (8 feet long)
Elite (14)
35
Ni l
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
CLIMATE/TERRAIN:
Players Option: MA C 7
An inix can attack with its tail, slapping for 1d6 points of damage, and deliver a powerful
bite (1d8 points of damage) in a single round. On a natural roll of 20 when making a biting
attack, the inix grasps any human-sized or smaller target. This target receives an additional 1d20
points of crushing damage.
lnix shells make very good armor (AC 5), while the flexible scales of an inixs underside can
be woven into a fine leather mesh (AC 7).
Kanks are large docile insects often used as mounts by the people of the Tablelands. A black
exoskeleton of chitin covers their segmented bodies. The three body sections are the head, thorax,
and abdomen. They weigh as much as 400 pounds, grow to heights of 4 feet at the back, and as
long as 8 feet from head to abdomen. Around their mouths they have multijointed pincers that
they can use to carry objects, feed themselves, or fight. Six lanky legs descend from their thoraxes.
Each ends in a single flexible claw that allows them to grip the surfaces they walk upon.
Kanks are often used as caravan mounts. They can travel a full day at their top speed, carry-
ing a 200-pound passenger and 200 pounds of cargo. Kanks make decent herd animals, but usu-
ally only elves employ them as such. As kanks can digest almost any sort of organic matter, they
can thrive in most terrain types. In addition, these creatures require little special attention. A
kank hive instinctively organizes itself into food producers, soldiers, and brood queens.
Food producing kanks secrete melon-sized globules of green honey. These are stored in their
abdomens and used to feed the hives young. (When other sources of food are scarce, this honey
is also used to feed the rest of the hive.) Humans and demihumans can live exclusively on this
nectar for up to three weeks before their bodies begin demanding other sources of nutrition, such
as meats and vegetables. The sweet taste of the nectar is the only thing that attracts herders to
these creatures, and domesticated kanks produce more globules than those living in the wild.
When the brood queens prepares to lay eggs, the hive digs into an area of extensive vegeta-
tion. Each queen can lay 20 to 50 eggs. While the hive waits for the eggs to hatch (it wont move
from the spot until they do), the soldier kanks ferociously defend the area from all predators.
Herders must wait as well or abandon the hive.
A kanks pincers cause 1d6 points of damage. In addition, a target hit by the pincers must save
versus poison or be paralyzed in 2d12 rounds. The effects of the poison wear off after 2d6 hours.
Note that only soldier kanks produce poison. Food producing kanks can fight if necessary, but
brood queens never join in a battle-even to defend themselves or their young.
While the globules of honey produced by kanks are sweet and good tasting, only the most
desperate carrion eater will consume kank flesh. When a kank dies, its body produces chemicals
that drench the meat with a foul-smelling odor that can make even the hungriest giant sick.
Kank chitin can be fashioned into armor (AC 5), though its brittle nature makes it susceptible to
shattering. Every time the armor is hit, theres a 20% chance it will shatter and be rendered useless.
Mekillots are mighty lizards weighing up to six tons. They have huge, mound-shaped bodies
growing to lengths of 30 feet. A thick shell covers the back and head of a mekillot, providing
protection from the sun and good defense (AC 7) against attacks. Its underside has a softer shell
thats more vulnerable to damage (AC 9).
Mekillots have savage dispositions, but their size and great strength make them excellent
caravan beasts. A hitched pair of mekillots can pull a wagon weighing up to 20 tons at a slow,
plodding pace. Caravan leaders must be prepared for their unpredictable natures, however. As
they can never be truly tamed, the stubborn creatures have been known to turn off the road and
go wandering for no apparent reason-still drawing their loaded wagons. Mekillots are also
noted for eating their handlers and other members of a caravan team. Psionicist handlers are best
equipped to deal with these difficult beasts.
In combat, a mekillots long tongue strikes with amazing speed and power (inflicting 1d8
points of damage). On a natural roll of 20, the tongue grasps the target it hit and pulls it toward
the mekillots gaping maw. The target must save versus paralyzation or be swallowed whole.
Swallowed beings are nearly helpless. They cant use any attack forms except for psionics, and
after 2d6 hours they are consumed by the beasts digestive juices.
Mekillots have a second special attack form, but its used as a purely defensive reaction.
When something crawls beneath a mekillot, the creature instinctively drops to its belly to protect
its softer undershell. The weight of the mekillot causes crushing damage (2d12 points), but the
beast may also sustain injury depending on what it falls upon. Pl ayer s Opt i on: MAC 5
"
)L=CE
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE: Any
DIET: nnivore
INTELLIGENCE: High lo Supra-genius (13-14)
TREA5URE: Varies
ALIGNMENT: Varies
NO. APPEARING: 1
ARMOR CLA55: Varies
MOVEMENT: Varies
HIT DICE: Varies
THAC0: Varies
NO. OF ATTACK5: Varies
DAMAGE/ATTACK: Varies
5PECIAL ATTACK5: See leIov
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: Varies
5IZE: M lo L (6-12)
MORALE: Ianalic (17-18)
XP VALUE: Varies
In lhe enlire knovn hislory of lhe Tyr region, lhere has never leen a pre-
server vho has advanced far enough in experience lo ninic lhe nelanor-
phosis of defiIers and lecone an advanced leing. Bul il is possilIe.
The lransfornalion forces lhe preserver lo pass lhrough a series of sleps
lhal Iead fron hunan lo avangion, lul vhere lhe defiIer/dragon nelanor-
phosis is characlerized ly nassive deslruclion and greal pain, lhe
preserver/avangion lIend is a nore serene, peacefuI process of Iighl, valer,
and lhe Iife-giving properlies of lhe dying vorId of Alhas.
nIy hunans vho are duaI-cIassed 2Olh-IeveI preservers and psionicisls
can proceed fron 21sl lo 3Olh IeveI as an avangion. The lransfornalion is
line-consuning and difficuIl, lul uIlinaleIy revarding.
A preserver vho lransforns inlo an avangion undergoes a series of nag-
nificenl changes. In lhe earIiesl slages of lhis nelanorphosis, lhe avangion
relains aInosl aII hunan characlerislics. CIoser lo lhe uIlinale forn, lhe
fIesh lecones radianl siIver, and vide, eIeganl gossaner vings sproul.
LvenluaIIy, lhe preservers arns and Iegs lecone Iess and Iess usefuI. In lhe
end, lhe Iegs are loo fragiIe lo supporl lody veighl, lhe arns loo deIicale
for anylhing lul fine nanipuIalion.
Like dragons, avangions are effecliveIy innorlaI. The passage of Iong
periods of line nean nolhing lo lheir physicaI forn. Avangions aIso have
lhe foIIoving speII-Iike aliIilies, vhich are pernanenlIy aclive: |cngucs,
|ncu a|ignncn|, |SP, and c|cc| |ics.
Cnmbat: Avangions are nol fond of physicaI conlal. They are generaIIy
physicaIIy veak and depend upon lheir poverfuI nagics and polenl psi-
onics lo defend lhenseIves. Anong lhe nosl poverfuI veapons of lhe
avangion is ils aliIily lo enpIoy psicnic cncnan|ncn|. The speII charl al
lhe end of lhis enlry indicales lhe nagic avaiIalIe lo lhe avangion al lhe
various IeveIs of progression. Iurlher, an avangion has lhe povers of a
psionicisl of equaI IeveI.
Anolher poverfuI aliIily is lhe graduaI deveIopnenl of a nagicaI aura.
This aura is visilIe as a lrighl Iighl lhal radiales fron lhe crealures gIean-
ing lody. When il firsl nanifesls, lhe aura acls as a prc|cc|icn frcn cti|
speII and aIso dissipales any nagicaI darkness on conlacls. Laler, il causes
aII eviI crealures vilhin lo suffer as if lhey had leen hil ly a raq cf cnfcco|c-
ncn|. UIlinaleIy, il lecones an aInosl inpenelralIe defensive larrier, acl-
ing as a nassive g|coc cf intu|ncraoi|i|q.
HabItat/5ncIcty: UnIike dragons, avangions go lhrough no aninaIislic
slage vhere lhey Iose lheir nenlaI facuIlies. n lhe conlrary, as an avan-
gion progresses lhrough lhe slages of ils nelanorphosis, ils inleIIecl in-
creases, narked ly increases in ils Wisdon score (presenled on lhe charl
al lhe end of lhis enlry).
These exlreneIy poverfuI crealures are concerned vilh advenlures of
epic proporlions~lhey have lhe pover and infIuence lo do so. They are lhe
firsl of lheir kind in recorded hislory, a focus of change lovard good, and
perhaps are lhe nosl poverfuI good crealures on Alhas.
Advanced leings Iike lhe avangion are exlreneIy poverfuI, lul Iarge
nunlers of Iesser crealures can sliII lring lhen dovn. The dovnfaII of
nany dragons is lheir inaliIily lo vork as a lean. Avangion cerlainIy al-
lracl foIIovers in canpaign pIay, lhough lhey nusl Ieave lhese peopIe for
slrelches of line during lheir nelanorphosis.
Ecn!ngy: Avangions and dragons are arch-enenies vho seek each olher oul
for lallIe vhenever possilIe. CIashes lelveen such poverfuI crealures can
have horrilIe side effecls and oflen end in slaIenales. In such lallIes, lhe
dragon generaIIy lakes a vhoIIy offensive lack, vhereas lhe avangion en-
pIoys nore sullIe slralegies and defensive laclics.
A preserver on lhe road lo leconing an avangion nusl enpIoy lhe prc-
scrtcr nc|ancrpncsis speII al each slage of advancenenl in IeveI and
pover. The preserver changes physicaI forn draslicaIIy upon lhe speIIs
conpIelion, each line lridging approxinaleIy one-lenlh lhe gap lelveen
hunan and fuII avangion forn.
The exacl naleriaI conponenls, preparalion line, and casling line de-
pend on vhal IeveI lhe preserver is aloul lo achieve (grouped ly IeveI inlo
Iov, niddIe, high, and finaI nelanorphosis).
Lnw (21sl, 22nd, and 23rd IeveIs): As lhe nexl IeveI dravs near, a caIIing
vilhin Ieads lhe preserver lo Ieave lhe conpany of his feIIovs and seek
isoIalion. Ior Iov-IeveI nelanorphosis, lhe preserver nusl galher physicaI
renains of lhe enenies of Iife, usuaIIy lhose of high-IeveI defiIers-lheir
lodiIy renains, deslruclive leIongings or arlifacls, ash fron lheir speIIcasl-
ing, elc. These ilens nusl le galhered during lhe preservers period of
isoIalion as evidence of a devolion lo Iife and lhe Iand. The speII nusl lhen
le casl al nighl, lenealh lhe Iighl of lolh Alhasian noons. Any inlerrup-
lion resuIls in speII faiIure. The preserver nay have olher characlers
presenl during casling.
MIdd!c (24lh, 25lh, and 26lh IeveIs): The preserver advancing lhrough
lhese inlernediale IeveIs hears anolher caIIing for isoIalion. The naleriaI
conponenls al lhe niddIe IeveIs are gifls galhered fron no fever lhan lhree
1992 TSR, Inc. All Rights Reserved.
AvangInn
poverfuI good crealures during isoIalion. lviousIy, lhe poverfuI crea-
lures reaIize lhe consequences of conlacl for lhe preserver, so lhey Ieave lhe
gifls afler lhe preserver achieves exlreneIy dangerous or inporlanl goaIs.
The naleriaI conponenl for lhe speII (nol consuned in casling) is a singIe
lree or lush personaIIy saved ly lhe preserver fron defiIer nagic deslruc-
lion. The casling line is 12 hours. The preserver nusl casl lhe speII in a
foresl or area of dense vegelalion~al lhe line of casling, lhere nusl le
Iiving vegelalion for al Ieasl one niIe in aII direclions, unlainled ly defiIer
ash or eviI crealures.
HIgh (27th, 28th, and 29th !cvc!s): UnIike previous eve a advancenenls,
lhe preserver has no caIIing lovard isoIalion al high IeveIs, lul inslead
nusl coIIecl a core group of conpanions, no fever lhan eighl in nunler
and of al Ieasl 1O IeveIs or Hil Dice each. AII lhe conpanions nusl le of
good aIignnenl. The preserver nusl spend lhe preparalion line vilh lhese
characlers. The naleriaI conponenls are a singIe gifl fron each of lhe
conpanions in lhe core group. During lhe casling of lhe speII, lhe pre-
server nusl have lhe aid of a singIe conpanion for lhe enlire cerenony. If
lhe conpanion is nol alsoIuleIy good, lhe speII faiIs and lhe conpanion is
sIain in lhe reIease of faiIed nagicaI energy. Conpanions cannol repeal lhe
process vilh a singIe preserver~nev conpanions nusl le found for each
of 27lh, 28lh, and 29lh IeveIs.
FIna! (30th !cvc!): To casl lhis speII, lhe preserver nusl nake an area of
Iush vegelalion (crops, scrul grass, foresls, or any conlinalion) al Ieasl
five niIes in dianeler. Al lhe line of casling, lhe Iush Iands nusl le free of
eviI crealures. The naleriaI conponenls are a dianond, of no Iess lhan
1O,OOO gp vaIue, vilh vhich lo caplure lhe Iife-giving quaIilies of sunIighl,
a Iarge slone lonl, and a perfeclIy seaIed gIass case luiIl around lolh
preserver and lonl. The casling line is one round. nce lhe speII is casl,
lhe preserver/avangion, dianond, and slone lonl disappear, lound for
pIanes unknovn. Afler nany nonlhs, perhaps as Iong as lvo years, lhe
avangion relurns, vhoIIy lransforned, lo lhe gIass case. If lhe gIass case IS
danaged in lhe neanline, lhe avangion is Iosl lo olIivion.
AvangInn AbI!Ity Charts
L v ! HD AC I mmunc THAC0 Mn v c MR Aur a Bn nus
2 1 1 O + 1 1 9 ~ 1O ` 1O Ni I Ni I
2 2 1 O + 1 2 8 + 1 1O ` 15 Ni I Ni I
2 3 1 O + 1 3 7 + I 9 ` 2O Ni I Ni I
2 4 1 O + 1 4 6 + 2 9 ` 25 Ni I Ni I
2 5 1 O + 1 5 4 + 2 8 `
a
3O Ni I Ni I
2 6 1 O + 1 6 2 + 3 8 `
l
4O Ni I
Ni I
27 1O+17 O +3 7
c
O
d
5 O Ni I + 1 Wi s
2 8 1 O + 1 8 - 2 + 5 7
c
O
e
6O 9O
f
+1 Wi s
2 9 1 O + 1 9 - 4 + 5 5
c
O
e
7O 1 5O
g
+1 Wi s
3 O 1 O + 2 O - 6 + 5 5
c
O
h
8O 2 OO
1
+2 Wi s
* avangions use 4-sided hil dice
1
can le hil onIy ly +1 or leller nagicaI veapons
2
lan le hil onIy ly +2 or leller nagicaI veapons
a
nov has a fIying novenenl rale of 24 (A)
l
nov has a fIying novenenl rale of 36 (A)
c
can no Ionger vieId veapons or nake any physicaI allacks
d
can no Ionger vaIk, nusl hover or fIy al aII lines
e
nov has a fIying novenenl rale of 48 (A)
f
lhe aura of Iighl acls as a prc|cc|icn frcn cti| al lhis poinl and dispeIs any
nagicaI ar|ncss vilhin ils Iisled radius
g
lhe aura of Iighl gains lhe aliIily lo affecl aII eviI crealures in ils radius
vilh a raq cf cnfcco|cncn|
h
nov has a fIying novenenl rale of 6O (A)
i
lhe aura of Iighl gains lhe aliIily lo acl as a g|coc cf intu|ncraoi|i|q
Nole: RegardIess of IeveI, an avangion saves as a 21 +-IeveI vizard.
5pc!!s AvaI!ab!c
Lcvc! 1 2 3 4 5 6 7 8 9 1O
2O 5 5 5 5 5 4 3 3 2 1
21 5 5 5 5 5 4 4 4 2 1
22 5 5 5 5 5 5 4 4 3 1
23 5 5 5 5 5 5 5 5 3 2
24 5 5 5 5 5 5 5 5 4 2
25 5 5 5 5 5 5 5 5 5 2
26 6 6 6 6 5 5 5 5 5 3
27 6 6 6 6 6 6 6 5 5 3
28 6 6 6 6 6 6 6 6 6 3
29 7 7 7 7 6 6 6 6 6 4
3O 7 7 7 7 7 7 7 6 6 4
1992 TSR, Inc. All Rights Reserved.
Baazrag
CLIMATEJTERRAIN: Slony larrens
FREQUENCY: Unconnon
ORGANI2ATION: Iack
ACTIVITY CYCLE:
Day
DIET: nnivore
INTELLIGENCE: AninaI (1)
TREASURE: NiI
ALIGNMENT: NeulraI
NO. APPEARING: 1 or 4-4O
ARMOR CLASS: 4
MOVEMENT: 18
HIT DICE: 1
THAC0: 19
NO. OF ATTACKS: 1
DAMAGEJATTACK: 1-3
SPECIAL ATTACKS: Svarn, gnaving
SPECIAL DEFENSES: NiI
MAGIC RESISTANCE: NiI
SI2E: T (2 Iong)
MORALE: Unsleady (5-7)
XP VALUE: 65
PSIONICS: NiI
Ierreled avay in lhe lroken crags and liny caves of lhe larrens is
lhe linid laazrag~linid, lhal is, unliI lhe pack has leen angered.
IndividuaIIy, a laazrag is an uninpressive crealure. No nore lhan
2 Iong, il is one of lhe snaIIesl onnivorous aninaIs in lhe slony
larren regions. The laazrags face is prolecled fron alove ly a nal-
uraI lone covering lhal reaches dovn on eilher side of lhe head and
across lhe nose, vilh hoIes for lhe crealures noslriIs and eyes. The
noulh and Iover jav are Iefl unprolecled leIov lhe lony covering.
The laazrags hunped lack is covered vilh a hard, naluraI arnor
lhal prolecls lhe aninaI as a vhoIe, especiaIIy lhe fIuid slorage sack
jusl lenealh lhe sheII, vilaI lo lhe aninaIs Iong-lern survivaI. Ils
four Iegs are conparaliveIy fraiI lul adequale for lheir purpose, lhe
laazrag nereIy darls around ils rocky hone seeking sheIler againsl
predalors, nol oulrunning lhen on lhe pIains. The aninaI's laiI is
4 -5 Iong, vhiIe il can le used lo sIap liny insecls and rodenls, il is
no lhreal lo Iarger aninaIs as a veapon. Baazrags vary grealIy in
coIoralion, vhich changes vilh age. A laazrag is lorn al ils darkesl
coIor: reddish-lrovn, green, even yeIIov or orange. As lhe aninaI
grovs, lhe coIor fades fron ils originaI richness unliI il lurns a paIe,
sandy gray in oId age.
Baazrags have a conpIicaled Ianguage of squeaIs and chirps lo al-
lracl nales and varn lhe pack of danger. lher crealures can con-
nunicale vilh lhen using psionics or nagic.
Combat: If found aIone, a laazrag allenpls lo fIee ralher lhan
fighl, even againsl crealures roughIy ils size. Mosl laazrags donl
vander far fron lheir hone, a hoIe jusl lig enough for ilseIf in a
rocky laslion no nore lhan lhree rounds of novenenl dislanl.
nce inside ils hone of slone, il is veII prolecled fron physicaI al-
lacks.
A laazrag can onIy allack vilh ils lile (1-3 hp danage). If a
laazrag achieves a successfuI lile allack againsl lhe sane largel in
lvo conseculive rounds, lhen il has gnaved lhe largels fIesh. When
a laazrag gnavs, gIands lehind ils jav reIease a niId loxin lhal
grealIy sIovs naluraI heaIing lhroughoul lhe viclins lody. Afler le-
ing gnaved ly a laazrag, a viclin viII heaI al one fiflh lhe nornaI
rale, lhis appIies lo aII currenl danage. Ior exanpIe, a fighler vilh
35 hp suffers 15 hp danage fron previous conlal, lhen gels
gnaved ly a laazrag lhal infIicls 5 nore hp danage. NornaIIy, il
vouId lake lhe fighler 2O days of resl lo heaI his danage, lul lhe
gnav allack exlends lhal lo 1OO days of resl. MagicaI heaIing ne-
gales lhe loxin, as does a neulraIize poison speII.
If an allacker cannol kiII aII lhe laazrags he originaIIy encoun-
lered in lhe firsl five rounds, lhe pack svarns lhe area. n lhe sixlh
and sulsequenl rounds of conlal, an addilionaI 2-16 laazrags ar-
rive lo allack. This Iasls unliI lhe allackers have leen kiIIed or driv-
en off, or unliI lhe pack has suslained nore lhan 1OO casuaIlies, in
vhich case lhe laazrags fIee.
HabItatJSocIety: Baazrag packs are very IooseIy knil and land lo-
gelher onIy in defense of lheir lerrilory. IndividuaIs do nol cooper-
ale in hunling or galhering of food.
NolIe faniIies of Tyr and BaIic legan doneslicalion of laazrags
cenluries ago lo rid lheir househoId of annoying insecls and pesls.
Since lhen, sone have organized leans of laazrags lo puII vagons.
Lvery laazrag can puII 5O Ils. of vagon and cargo. A vagon lhal
veighs 1OO Ils., Ioaded vilh 5OO Ils. of naleriaIs, requires a 12-
laazrag lean lo puII il, for a novenenl rale of 9. DoulIe lhal nun-
ler raises lhe novenenl rale lo 15, lhe naxinun speed for any
lean of laazrags.
lher laazrags are speciaIIy lrained lo hunl unvanled pesls
around hones or in severs and cislerns. Though nol adapled lo il
naluraIIy, a laazrag can le laughl lo svin. The lenpIars of Tyr
have a speciaI service lranch vilh severaI dozen such laazrags, dis-
palched upon denand lo infesled seclions of lhe high lureaus.
EcoIogy: Baazrag fenaIes lear Iive young in Iillers of 2-6 (2d3). The
young Iive vilh lhe nolher in her hone unliI lhey reach aduIlhood
(aloul eighl veeks), al vhich line lhey nove oul inlo lhe slony lar-
rens lo find hones of lheir ovn.
A laazrag can le sIain and ealen. Lach aninaI has 25 Ils. of edilIe
neal. The fIuid sack lenealh lhe arnor sheII on ils lack conlains 1-4
pinls of valer, lul lhis is lainled ly lhe sane loxin lhal prevenls
nornaI heaIing afler a gnav allack. The valer can le purified ly a
purify fcc an ua|cr speII or ly a neulraIize poison speII. IaiIure
lo purify lhe sack valer nakes lhe characler sick for 1-6 hours.
WiId laazrag can le caplured and soId in various cily-slales as
pels or lean aninaIs. An undanaged laazrag felches 1O cp in lhe
narkelpIaces of lhe Tyr region.
DRAGON 19
Belgoi
CLI MATL/TLRRAI N: TalI eI ands
IRLQULNCY: Unconnon
RCANI ZATI N: Trile
ACTIVITY CYCLL:
DILT:
Any
nnivore
I NTLLLI CLNCL: L
TRLASURL: M, ( I )
LavfuI eviI ALI CNMLNT:
N. AIILARINC: 1-10
ARMR CLASS: 7
MVLMLNT: 12
HIT DICL: 5
THACO:
15
N. I ATTACKS: 2
DAMACL/ATTACK: 1 d4 +2
SILCI AL ATTACKS: Conslilulion drain
S ILCI AL DLI LNS LS : Ni I
MACI C RLSI STANCL: Ni I
SIZL: M (6 leII)
MRALL: Average (8-1O)
XI VALUL: 650
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
2 2/1/5 L W , I B / M ~ 1 2 35
Tc!cpathy~ Scicnccs. doninalion, Dctc|icns. allraclion, ego vhip,
psionic lIasl, nind lIank, conlacl.
Nntc: These psionics are connon lo nosl leIgoi. Il is nol unusuaI
for individuaIs of higher slalus lo have nore poverfuI psionics,
hovever.
Al firsl sighl, lhe leIgoi appear hunan~end lhen you nolice lhe
Iong cIevs on lhe end of lheir fingers, lheir puckered, loolhIess
noulhs, and lheir velled, lhree-loed feel. They are a race of igno-
renl denihunans vho dveII in lhe nosl forIorn vasles of Alhas.
They have a lasle for lhe fIesh of inleIIigenl races and no ruIer viII
loIerale lhen vilhin five days lraveI of his cily.
Cnmbat: BeIgoi usuaIIy allack ly sneaking up on lheir viclins
canp and seIecling a juicy Iooking largel. Lach leIgoi rings a sneII
leII lhal aIIovs il lo nake conlacl vilh ils viclin, lhen allenpls lo
use domnuton lo lake over lhe viclins lody end have hin Ieave
canp, or uttructon lo Iure lhe viclin inlo lhe darkness. If lhe le-
Igois contuct is successfuI, onIy lhe viclin can hear lhe leII, lul if il
faiIs, lhen lhe enlire parly hears il.
nce lhe viclin is Iured oul of canp, lhe leIgoi caresses and
louches lhe viclin, lenporariIy draining 1d6 poinls of Conslilulion
per round (duralion: 1d4 lurns, viclin Ioses aII lonuses due lo high
Conslilulion). Upon reaching O Conslilulion poinls, lhe viclin
feIIs unconscious, and lhe leIgoi sils dovn lo feasl.
If forced inlo neIee conlal, lhe leIgoi slrike vilh lheir vicked
cIavs, infIicling en 1d4+2 poinls of danage. Lach line lhey hil,
lhe viclin nusl save vs. poison or Iose 1d6 poinls of Conslilulion
(es descriled alove).
When a lallIe slarls lo go againsl lhe leIgoi, lhey viII fIee and
felch repIacenenls for any of lheir faIIen conrades, lhen relurn a
shorl line Ialer lo allack again. Therefore, lallIes vilh leIgoi oflen
lurn inlo Iong, running fighls lhal Iasl for nany days. The onIy vey
lo prevenl lhe leIgoi fron relurning line afler line is lo kiII lhen aII
lefore lhey have a chance lo escape.
HabItat/5ncIcty: BasicaIIy, lhe leIgoi forn huge raiding lriles end
lehave as such. They lend lo nake lheir hones in forIorn parls of
lhe deserl, lul journey forlh in greel nunlers lo harass lhe lrading
roules, sellIed viIIages, end anyvhere eIse lhey can find a pIenlifuI
suppIy of poorIy defended peopIe.
BeIgoi hosls lend lo nove in snaII parlies of 1-1O individuaIs.
When lhey encounler IikeIy-Iooking prey, lhe scouling parly usuaIIy
allacks, Iooking lo ils ovn dinner firsl. If lhey have slunlIed across
a Iarge group, hovever, lhey viII felch olher nenlers of lheir lrile
end relurn lo allack vilh greeler nunlers.
Ecn!ngy: BeIgoi oflen Ieave lhe Iend larren and desoIale lehind
lhen, slripped of aII aninaI and vegelalIe Iife. They are second
onIy lo lhe fouIesl of defiIers in lhe deslruclion lhey cause lo lhe
vorId aloul lhen.
8 7
8loodvlne
2 4 1 8
and 1993 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
Crescenl Ioresl
Connon
No ne
Nighl
Carnivore
Non (O)
IncidenlaI
Ni I
NO. APPEARING: 1 - 1 O
ARMOR CLA55: 6
MOVEMENT: I /2
HIT DICE:
T HAC0 :
NO. OF ATTACK5:
3 - 5
1 7
1 per 5 Ienglh
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
1 - 3
Slrenglh Ioss cIinging
HaIf danage fron crushing allacks
Ni I
L-C (4 Iong per HD)
Sleady
5 O
The lIoodvine is a danger lo anyone vho lraveIs in lhe Crescenl Ioresl.
Il is a parasile, dangerous prinariIy lo lhose veak vilh hunger or lhirsl,
or lo sIeeping viclins. These parasilic pIanls consune lhe very lIood of
lhose lhey caplure, and lraveIers reporl finding skeIelons of fairIy sizalIe
crealures Iashed lighl lo agafari lree lrunk ly lhese polenl vines.
Conlal: The lIoodvine noves exlreneIy sIovIy, al onIy I/2 per round.
BIoodvines are allracled ly varnlh, parlicuIarIy lhal of a Iiving crealure.
They nove onIy al nighl
The lIoodvine allack ly injecling rools inlo ils largel If lhe lIood-
vine has approached a largel (vhich il viII do onIy al nighl), lhis requires
an allack roII. Hovever, if lhe largel louches lhe vine vilh lare fIesh (day
or nighl), lhe allack is aulonalicaIIy successfuI. The rools are covered
vilh a sap vhich aneslhelizes lhe vounds so lhal lhe viclin feeIs no
pain. An unconscious viclin viII nol avaken, and a conscious viclin
nusl nake an InleIIigence check lo delernine lhal he has leen
allacked.
nce lhe lIoodvine has seized ils prey, il drink lhe viclins lIood
via ils rools, causing 1d3 hil poinls of danage/round. In addilion, lhe
Ioss of lIood dininishes lhe characlers Slrenglh ly 1 poinl. nce lhe
rools are inserled, no addilionaI allack roII is required lo infIicl lhis
danage and Slrenglh Ioss each round.
To renove lhe vine, lhe viclin (or soneone aiding lhe viclin) nusl
nake a Bend Bars roII, onIy one roII nay le nade each round. n a
successfuI roII, lhe vine lears avay (infIicling 1d6 hil poinls of danage).
an unsuccessfuI roII lhe vine renains allached, lul lhe viclin suffers
an addilionaI poinl of danage fron lhe slress of learing rools. ShouId
lhe viclin le separaled fron lhe vine, Iosl Slrenglh relurns al a rale of 1
poinl per hour.
The lIoodvine lakes haIf danage fron crushing allacks. A lIood-
vine viII nol approach vilhin lvo feel of a fire, and indeed il suffers dou-
lIe danage fron fire allack. CoId infIicls onIy 1 poinl of danage per
danage die, lul il innoliIizes lhe affecled seclion of lhe vine for a
nunler of rounds equaI lo lhe danage roII. LIeclricaI allacks acl as a
hasle speII on lhe lIoodvine for 1d4 rounds. A lIoodvine is kiIIed
inslanlIy ly a uarp ucc speII, or ly lhe deslruclive effecl caused vhen a
defiIer casls a speII.
Il is fairIy easy lo avoid lIoodvines if one is avare of lhen. They nove
so sIovIy lhal lhe polenliaI viclin can jusl vaIk avay. They are unalIe lo
conpIeleIy Ieave lheir agafari lree, so lhey viII nol pursue a viclin
leyond a fev lens of feel fron lheir lree.
Halilal/Sociely: BIoodvines Iive on lhe lark of lhe agafari lree and are
found onIy in lhe Crescenl Ioresl. Crovlh legins al ground IeveI and
vinds ils vay up lhe lree. Agafari lrees lhal have leen conpIeleIy sur-
rounded ly lIoodvine can le found in lhe cenlraI porlions of lhe foresl
Such vines represenl a lrenendous lhreal lo lraveIers, as lhere are Iiler-
aIIy hundreds of feel of lIoodvine in such infeslalions.
LcoIogy: BIoodvines Iive on lhe fIuids lhey exlracl fron insecls and
snaII nannaIs. They can Iive for as Iong as lhree nonlhs on nolhing
lul rain, exlracling nourishnenl fron lhe agafari lark. Afler a nonlh of
such deprivalion, hovever, lhe lIoodvine Ioses lhe aliIily lo nove, and
afler lhree nonlhs lhe lIoodvine dies.
Lach lIoodvine is inexlricalIy allached lo lhe lree vhich is ils hosl.
BIoodvines cannol le lranspIanled fron one lree lo anolher, nor viII a
lIoodvine grov anyvhere lul on an agafari lree. Hov lIoodvines repro-
duce is a nyslery, lul il is inpossilIe lo eradicale lhen conpIeleIy, kiII
every lIoodvine on an egafari lree and vilhin a nonlh nev lIoodvines
viII again sproul.
92
Braxat
CLIMATL/TLRRAIN: TalIeIands, Mounlains, and Hinler-
Iands
IRLQULNCY: R are
RCANI ZATI N: SoIilary
ACTIVITY CYCLL: Nighl
DILT: Carnivore
I NTLLLI CLNCL: High (13-14)
TRLASURL: R, V
ALI CNMLNT: NeulraI eviI
HIT DICL: 10
N. AIILARI NC: 1 or 2
ARMR CLASS: 0
MVLMLNT: 15
THACO: 11
N. I ATTACKS: 1
DAMACL/ATTACK: ly veapon +1O
SILCI AL ATTACKS: Brealh Weapon
SILCIAL DLILNSLS: Hil onIy ly nagicaI or sleeI veapons
MACI C RLSI STANCL: Ni I
SIZL: H
MRALL: Ianalic (18-13)
XI VALUL: 5,000
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
6 1/2/1O M T , I B , I s C / 1 5 8O
II, MB, M~
T S , T W
Tc!cpathy-- Scicnccs. psychic crush, lover of iron viII. Dctc|icns.
nind lhrusl, psionic lIasl, inleIIecl forlress, nenlaI larrier,
nind lIank, lhoughl shieId, ave, conlacl, infIicl pain, invincilIe
foes.
Il is difficuIl lo leII vhelher lhe lraxal are of nannaIian or repliI-
ian slock. Their lacks are covered vilh lhick, arlicuIaled sheIIs,
lheir heads have a squarish Iizard-Iike shape giving lhen a repliIian
appearance, and lhe crovns of lheir heads are defended ly lhree lo
five horny prolrusions. Al lhe sane line, lhey vaIk uprighl on lvo
feel, can speak vilh a hunan-Iike voice, have a fuIIy opposalIe
lhunl, and are varn-lIooded.
Cnmbat: Braxal are hunlers ly nalure, and lheir fighling laclics
refIecl lhis. They viII oflen use psionic allacks (inf|ic| pain or intin-
cio|c fccs) in an allenpl lo disalIe lheir opponenls and reduce lhe
risk lo lhenseIves.
Afler allacking psionicaIIy, lhe lraxal vade inlo hand-lo-hand
conlal, usuaIIy carrying a nassive spiked cIul lhal infIicls 2d4
poinls of danage.
They use lheir lrealh veapon onIy as a Iasl resorl, for il lends lo
render lhe prey unsuilalIe for consunplion. This cone of acid is
one fool in dianeler al lhe lase and exlends for len-feel, vhere il is
five feel in dianeler. Il does 2d1O poinls of danage lo anylhing il
louches (save vs. lrealh veapon for danage).
Braxal suffer danage onIy vhen hil ly sleeI veapons or lhose
vilh a nagicaI enchanlnenl upon lhen. AII olher veapons gIance
off of lhen harnIessIy, aIlhough lhey nay le knocked prone or
olhervise affecled ly lhen.
HabItat/5ncIcty: Braxals are found lhroughoul Alhas, vandering
lhe forIorn vasles in search of prey. They are usuaIIy soIilary crea-
lures, lul nay rareIy le found in naled pairs (in lhis case. lhe
young are usuaIIy safeIy hidden avay in a renole cavern).
Ecn!ngy: Braxal are lrue lerrors of lhe deserl, usuaIIy allacking al
nighl in search of fresh neal. AIlhough lhey viII eal caravan
nounls on occasion (vilh lhe exceplion of kanks), lhey prefer inleI-
Iigenl races.
Braxal sheIIs nake exceIIenl shieIds and arnor pIales (AC2).
Because of lhis, lhey are sonelines hunled ly olher crealures Iiving
near lhen. Because of lhe pover of lhe lraxal, hovever, vouId-le
hunlers oflen find lhe lalIes lurned upon lhen and end up lhe
largels of a deadIy anlush.
8 8
8vanen
Climate/Terrain Base of the Jagged Cliffs
Frequency:
Very Rare
Organization:
Tribal
Activity Cycle:
Nocturnal
Di et:
Omnivore
Intelligence:
Very (11-12)
Treasure:
Nil
Alignment:
Neutral Good
No. Appearing:
3d4
Armor Class:
4
Movement:
6, Sw 12
Hit Dice:
3+1
Thac0:
17
No. of Attacks: 3
Damage/Attack:
1d3/1d3/1d4+1
Special Attacks:
Secreted ooze
Special Defenses:
See below
Magic Resistance: Nil
Size: M (5 tall)
Morale: Average (8-10)
XP Value:
420

PSIONICS SUMMARY: Dis 2/Sci 3/Dev 10; PS 10; PSPs 40


Att: EW, II, MT; Def: MB, MBk, TS
PLAYERS OPTION: #AT 1; MTHAC0 16; MAC 4
Psychometabolism: Sciencesanimal affinity;
Devotionsdisplacement, flesh armor, immovability
Telepathy: Sciencesdomination, mindlink; Devotionsattraction, contact (send
thoughts), ego whip (sight link), id insinuation (inflict pain), mind thrust (synaptic static),
phobia amplification
Bvanen are a race of intelligent, benevolent amphibians that dwell in the swamp at the
base of the Jagged Cliffs. Their hesitant, distrustful nature often forces them into conflicts
they would otherwise choose to avoid.
Combat: These amphibians use a claw/claw/bite routine (never weapons), but are not
strong fighters. They do have a special attack power, however, which they use to par-
tially immobilize their foes. Every bvanen secretes a sticky, quick-hardening ooze
through pores on its skin. This hardened ooze provides not only a protective shell
around the bvanen, but a weapon that can be used to stick to foes on a successful claw
attack roll instead of inflicting damage. On the round after a blow has landed, the foe
cannot use the struck body part (roll 1d8: 1head; 2-3, right arm; 4-5, left arm; 6-8,
either leg) until a bend bars roll is made (either by the character or a companion). A hit
to the head indicates that the foe suffocates as if drowning. A group of bvanen can
quickly completely incapacitate an enemy when working in conjunction.
This secretion has one other use. It seals over the bvanens wounds as soon as they are
inflicted. Bvanen are therefore immune to the effects of swords of wounding and similar
magical weapons that cause bleeding. Further, the ooze and its healing abilities effec-
tively reduce all damage taken by 1 point.
Approximately 1 in 6 bvanen possesses the listed psionic powers.
Habitat/Society: The bvanen live in partially submerged caves at the base of the Jagged
Cliffs and in temporary camps throughout the dismal swamp. They use their hardened
secretions to build nests out of wood and plants. Their society is divided up into two
groups: caretakers and hunter/warriors. Caretakers see to the needs of the tribe and the
tribes domesticated animals. Every bvanen camp or village has domesticated animals
giant fish, giant frogs, aquatic inix, giant insects, and others. They are used for transport,
food, and sometimes as guardians.
The bvanen have their own language, and use a series of scars on their flesh to indi-
cate rank and position within society. The bvanen have a strict hierarchy, each individ-
ual has a specific place within the social structure. The scar symbols showrank, the
scars becoming more intricate as one raises in the social order.
Although they are generally a kind and gentle race, the bvanen are reclusive and sus-
picious of strangers, often choosing to fight defensively rather than risk letting their
guard down and trusting a potential enemy.
Ecology: It is unknown whether the Bvanen are natural creatures or bred from the sorcer-
ous soup of the swamp, They have never been encountered anywhere other than the
Jagged Cliffs. They hunt and raise animals for food, but they will never knowingly eat an
intelligent creature.
!
Caller ln Darkness
,

& 1994 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN: CiuslenaI environs
FREQUENCY: Unique
ORGANIZATION: SoIilary
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
SpiriluaI energy
Cenius (18)
TREA5URE: NiI
ALIGNMENT: N L
NO. APPEARING:
ARMOR CLA55: NiI
MOVEMENT: NiI
HIT DICE: NiI
THAC0 : NiI
NO. OF ATTACK5: SpeciaI
DAMAGE/ATTACK: SpeciaI
5PECIAL ATTACK5: See leIov
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE:
5IZE: SpeciaI
MORALE: IearIess (2O)
XP VALUE: SpeciaI
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
18 AII AII/AII 16 75O
The CaIIer in Darkness is jusl one nane appIied lo lhe
enlily lhal haunls lhe ruins of ancienl CiuslenaI. Mosl
vho have lraveIed lhrough lhe area knov lhe slories of
sone unknovn leing or oljecl of incredilIe pover
lhal seeks lo nake conlacl vilh vuIneralIe ninds. Il
caIIs lo lhose vilh even lhe snaIIesl anounl of laIenl
in lhe Way, driving lhen nad and naking lhen con-
nil fouI acls of vioIence.
The CaIIer is a nuIlilude of spirils lrapped in a
supernaluraI slorn lhal exisls in lhe LlhereaI IIane
adjacenl lo CiuslenaI. In lhe physicaI vorId, lhe CaIIer
has no shape. Il can onIy inleracl lhrough lhe use of
psionics. n lhe LlhereaI IIane, il appears as a huge
vhirIvind fuII of svirIing, hovIing spirils.
The CaIIers nalive Ianguage is lhe longue of ancienl
4
nce conlacl is eslalIished oulside CiuslenaI, a
viclin legins lo experience deIusions. These nanifesl
as visions of Ioved ones or sonelhing eIse lhe viclin
nosl desires. The viclin underslands lhe voices and
visions, lul he or she speaks in lhe ancienl Ianguage of
CiuslenaI. These iIIusions are lenevoIenl and drav
lhe characler lovard lhe ruins. Lvery hour afler con-
lacl, lhe viclin nusl nake anolher saving lhrov versus
speIIs. Success or faiIure, lhe viclin vanls lo enler lhe
ulside lhe ruined vaIIs lul vilhin lhe CaIIers
range, any use of psionics ly lhose lhe CaIIer seeks has
a chance of allracling ils allenlion. Lvery use of a pover
has a lase 25 chance of allracling lhe CaIIer. This
lase is increased ly lhe nunler of ISIs expended lo
iniliale and nainlain lhe pover. (The check is nade
afler lhe pover expires.) nce lhe CaIIer nolices a
psionic nind, il allacks vilh a poverfuI forn of con-
lacl. Il can allenpl lo conlacl a noliced characler oul-
side lhe ruins once per day. The characler nusl nake a
saving lhrov versus speIIs. IaiIure indicales lhal con-
lacl has leen eslalIished. If conlacl isnl eslalIished,
nolhing eIse occurs lhal day lul lhe characler has a
feeIing of dread.
The CaIIer is very parlicuIar aloul vho il searches
for. Il is onIy inleresled in psionicisls or lhose vilh viId
laIenls. Il ignores lhose vho have no naluraI capacily
vilh lhe Way. Iurlher, il is onIy inleresled in lhe sane
ninds as lhose vho vere Iiving in CiuslenaI al lhe line
of lhe cilys deslruclion-hunans, eIves, haIf-eIves,
dvarves, and haIfIings.
Cnmbat: To nainlain ils ovn exislence, lhe CaIIer in
Darkness proles a five-niIe area around lhe ruins. Il
searches vilh psionic signaIs, vailing for soneone lo
respond lo ils psionic caII. Il lries lo overvheIn lhal
persons nind and drav hin or her lo lhe ruins. Those
conlacled ly lhe CaIIer vho die vilhin CiuslenaIs
vaIIs are sucked inlo lhe spiril slorn and lecone parl
of lhe group consciousness.
CiuslenaI. Il connunicales via psionics, using visions
and projecling inages lo conlacl olher psionic ninds.
Any
1
NiI
ancienl cily. Success neans lhe viclin doesnl have lo
drop everylhing and rush ahead. IaiIure neans lhe
conpuIsion overvheIns lhe characler and he or she
legins lhe finaI lrek lo CiuslenaI. Al lhis poinl, lhe
viclin nay even allenpl lo kiII his conpanions-espe-
ciaIIy if lhey lry lo slop hin fron reaching lhe ruins.
Inside lhe ruins, lhe lase chance lo nolice lhe use of
a psionic pover is 5O, increased ly spenl ISIs.
Conlacl allacks can le nade lvice a day in lhe cily.
Visions inside lhe cily lurn dark. The peopIe of
CiuslenaI died in horror. Iear gave lhe supernaluraI
slorn ils pover, and lhe CaIIer seeks lo repIicale lhal
Lvery haIf hour inside lhe vaIIs, characlers (olher
lhan lhose vho have leen conlacled ly lhe CaIIer)
nusl nake saving lhrovs versus paraIyzalion lo conlroI
lheir rising fear. Afler a nunler of faiIed roIIs equaI lo
one-quarler of lhe characlers Wisdon (rounded up),
lhe characler succunls lo his fear and acls as lhough a
fear speII vas casl.
lerror in ils viclins lefore lhey die. nce a viclin
legins lo experience lerrifying visions (nany reIaled lo
lhe deslruclion of lhe cily), olhers nearly suffer fron
fear spiII-over. This spiII-over affecls everyone, regard-
Iess of race or psionic aliIily.
Conlacled characlers are hil vilh a series of increas-
ingIy naIevoIenl visions, one every haIf hour. Wilh each
vision, a characler nusl nake a saving lhrov versus para-
Iyzalion. The saving lhrov receives a penaIly lased on
hov nany visions have leen experienced. n lhe firsl,
lhe penaIly is -1, lhe second, -2, and so on. Lach faiI-
ure causes lhe Ioss of 1d4 poinls of Wisdon. When a
characlers Wisdon drops lo O, lhe CaIIer can finaIIy
unIeash ils nosl devaslaling allack-causing lhe char-
acler lo lake his or her ovn Iife.
A conlacled characler vho dies vilhin lhe vaIIs of
CiuslenaI is sucked inlo lhe spiril slorn. WhiIe
lrapped in lhe slorn, lhe characler canl le resurrecled
or raised. The naluraI duralion of inprisonnenl for
nev viclins is 1OO + 2d2O years. A vish or olher speII
capalIe of seIecling spirils fron lhe LlhereaI IIane can
drav viclins fron lhe CaIIers grasp.
The CaIIer can foIIov a characler il nolices as Iong
as lhe characler renains vilhin ils range. The range
onIy exlends aIong lhe surface. nce lhe characler
enlers lhe lunneIs lenealh CiuslenaI, lhe CaIIer can
no Ionger foIIov hin. Il can concenlrale allacks on
nuIlipIe viclins in a singIe day, so aII psionic users are
in danger vhiIe in lhe CiuslenaI region.
HabItat/5ncIcty: WhiIe lhe CaIIer consisls of lhou-
sands of individuaI spirils, il leIieves ilseIf lo le a sin-
gIe enlily. Il vas crealed fron lhe nass carnage infIicled
on CiuslenaI ly lhe sorcerer-kings vho kiIIed Dregolh.
The vorlices vhich funneI lhe eIenenlaI povers of lhe
sorcerer-kings produced a separale vhirIvind in lhe
LlhereaI IIane adjacenl lo CiuslenaI. The spirils of
lhe cilys dead vere caughl in lhe slorn, and over lhe
cenluries lheir poverfuI psionic energies have nerged
inlo a group consciousness.
Ecn!ngy: As lhe supernaluraI vinds sIovIy alale, sone of
lhe spirils have leen reIeased. The group consciousness
doesnl see lhis as a good lhing. Il leIieves lhal il is dying.
The CaIIer seek nore psionic souIs lo add lo lhe slorn.
5
Cl l ops
2418
and 1993 TSR, Inc. AII Righls Reserved
CLIMATE/TERRAIN: SaIl fIals/Slony Barrens
FREQUENCY: Rare
ORGANIZATION: Ni I
ACTIVITY CYCLE: Any
DIET: Carnivorous
INTELLIGENCE: AninaI (1)
TREA5URE:
NiI
ALIGNMENT:
NeulraI
NO. APPEARING: I - 4
ARMOR CLA55: 3
MOVEMENT: 15
HIT DICE: 5
T HAC0 :
15
NO. OF ATTACK5: 2 (See leIov)
DAMAGE/ATTACK: 2 - 1 2
5PECIAL ATTACK5:
Slun
5PECIAL DEFEN5E5:
NiI
MAGIC RE5I5TANCE: Ni I
5IZE: H (15)
MORALE: LIile (13)
XP VALUE: 4 2 O
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev A l l a c k / D e f S c o r e IS Is
3 2/I/3 ~/M~ 15 4 O
CIairsenlience~ Scicnccs. oljecl reading, sensilivily lo psychic inpres-
sions, Dctc|icns. danger sense.
TeIepalhy~ Scicnccs. none, Dctc|icns. Iife deleclion (speciaI aliIily, no
cosl), nind lIank
CiIops are reIenlIess hunlers vho are prized ly lhe lenpIars of aII lhe
cily-slales for lheir unique lracking aliIilies. The crealures Iook Iike enor-
nous cenlipedes lhal reach Ienglhs exceeding 15. Their segnenled lod-
ies are Iong and fIal and forn a hard exoskeIelon. Their hooked Iegs aIIov
lhen lo cravI onlo virluaIIy any surface and lo scaIe vaIIs vilh ease.
Their ovaI heads have a Iarge singIe conpound eye and lhree pairs of pin-
cerIike javs. Tvo prehensiIe anlennae grov fron eilher side of lhe javs
and reach Ienglhs of 3 lo 5. CiIops have a proleclive coIoralion lhal
refIecls lheir nalive lerrain. The ciIops of lhe saIl fIals oflen dispIay a
chaIky lIue-vhile lo sleeI gray coIor vhiIe lhe ciIops of lhe rocky lad-
Iands vary fron rusl orange lo dark lrovn.
Conlal: CiIops seen lo require no sIeep and viII lrack lheir prey for
veek vilhoul slopping Their unique cojcc| rcaing aliIily aIIovs lhen
lo louch an oljecl and lhen associale lhal oljecl vilh an individuaI.
WhiIe lhey ordinariIy lrack ly scenl, if lhey are in danger of Iosing a lraiI,
lhey viII use an aliIily siniIar lo scnsi|iti|q |c psqcnic inprcssicns. This
aliIily aIIovs a ciIops lo delecl lhe psychic residue of ils prey and lo
resune lracking. Ils angcr scnsc aliIily generaIIy prevenls lhe ciIops
fron leing anlushed or surprised ly ils prey. When lracking ly scenl,
use lhe lracking nonveapon proficiency vilh a lonus of +2
When lhe ciIops engages in conlal, il uses ils anlennae lo slun ils
opponenl. A successfuI hil ly an anlenna requires lhe largel lo nake a
saving lhrov vs. paraIysis. Viclins faiIing lheir saving lhrov suffer a shock
lo lheir nervous syslen vhich resuIls in leing slunned for 1 lurn.
The ciIops can aIso deIiver a vicious series of liles. WhiIe Iisled alove
as one allack, lhe ciIops nay acluaIIy allenpl lo lile one largel lhree
lines. If lhe firsl sel of pincers hils lhe largel, lhe second and lhird sels
93
aulonalicaIIy hil This viII infIicl a lolaI of 3d6 poinls of danage. If lhe
firsl sel of pincers nisses, lhe ciIops nay allenpl lo hil on lhe sane largel
vilh lhe second sel If lhis allack succeeds, lhe lhird sel viII aulonalicaIIy
hil for a lolaI of 2d6 poinl of danage. If lhe second allack nisses, lhe
ciIops nay lry lo hil lhe sane largel vilh lhe lhird sel of pincers. A hil
vilh lhe lhird sel of pincers viII deIiver 1d6 poinls of danage.
The ciIops viII concenlrale ils allack on one individuaI unliI il is dis-
alIed lefore lurning ils allenlion lo anolher lhreal
Halilal/Sociely: CiIops have no Iairs or consislenl nesling areas, lul con-
slanlIy roan in search of food. They viII occasionaIIy hunl in snaII pack,
lul lhere appears lo le no cIear slruclure lo lhe group. The ciIops can le
caplured and lrained. The crealure seens lo lecone faniIiar vilh ils han-
dIer and can le used lo hunl individuaIs if il is provided a fresh lraiI or an
oljecl lhal has leen handIed ly lhe viclin. CiIops have nol leen success-
fuIIy lred in caplivily and nusl le caplured. TenpIars fron lhe cily-slales
usuaIIy lry lo find ciIops in lhe saIl fIals, vhere il is easier lo spol lhen.
CiIops have even leen used lo lrack olhers of lheir kind.
LcoIogy: Nalive lo lhe saIl fIals of Alhas, lhe ciIops have deveIoped lheir
exlraordinary lracking aliIilies in order lo find food in lhe larren vasles.
Their proleclive coIoralion heIps lhen lo avoid predalors, lul lhey are
parlicuIarIy vuIneralIe lo allack fron fIying crealures. Their poor deplh
of vision nakes lhen reIy upon lheir innale |ifc c|cc|icn aliIily and
angcr scnsc lo varn lhen of predalors.
CiIops viII pick up lhe lraiI of lheir prey and lrack lhe viclin reIenl-
IessIy, even as lhey cone across nore vuIneralIe and nore allraclive lar-
gels. The ciIops viII fix on a parlicuIar largel for as Iong as a veek lefore
seIecling a nev lraiI. CiIops viII feed on jusl aloul any noving crealure~
lhey prefer Iive prey. A ciIops requires one dvarf-sized neaI per veek
+H @ K
CLIMATL/TLRRAIN:
IRLQULNCY:
RCANI ZATI N:
ACTI VI TY CYCLL:
Deserl, scrul pIains
Connon
Herd
Day
DILT:
Herlivore
INTLLLICLNCL:
AninaI (1)
TRLASURL: NiI
ALI CNMLNT: NeulraI
N. AIILARI NC: 5-3O (5d6)
ARMR CLASS: 4
MVLMLNT: 24
HIT DICL: 4 + 4
THACO: 15
N. I ATTACKS: 5
DAMACL/ATTACK:
1d8/1d4/1d4/1d6/1d6
SILCI AL ATTACKS:
CrappIe
SILCI AL DLILNSLS:
Ni I
MACI C RLSI STANCL: NiI
SIZL:
L
MRALL:
Unsleady (5-7)
XI VALUL:
42O
CrodIu are Iarge, repliIian aninaIs lhal roan lhe deserls and
scrulIands of Alhas in herds. LasiIy doneslicaled, lhey are
videIy used for lransporlalion or as leasls of lurden, parlic-
uIarIy ly nerchanl houses.
CrodIu resenlIe enornous, scaIed oslriches vilh Iong
arns lhal end in vicked cIavs. They vary in coIor fron dusly
yeIIov lo lrick red, vilh spIolches or roselles of conlrasling
coIor aIong lheir dorsaI sides and Iighler coIored scaIes aIong
lhe leIIy. Their lough, scaIy hide gives lhen an Arnor CIass
of 4. IoverfuI nuscIes enalIe lhen lo run across lhe sands al
high speed. WhiIe lheir eyesighl is poor, lheir sense of sneII is
acule, nore lhan naking up for lheir visuaI inpairnenl.
Cnmbat: Since lhey can survive in Alhass nerciIess environ-
nenl, crodIu are veII alIe lo lake care of lhenseIves. The
leasls lvo poverfuI hind Iegs kick for 1d6 each, vhiIe each
hand can cIav for 1d4, vhiIe lhe vicked leak liles for 1d8. If
lolh cIavs hil, lhe crodIu has grappIed vilh ils foe, aIIoving
lhe leak lo hil aulonalicaIIy for doulIe danage.
HabItat/5ncIcty: CrodIu lraveI in herds of 5 lo 3O. f lhese,
one-fiflh are chicks (1d8 hil poinls, a singIe 1d4 lile allack)
and lhe renainder are aduIls. Lach herd is Ied ly a singIe
aduIl naIe vilh AC 3 and 6 Hil Dice. If allacked, aduIl
crodIu forn a defensive ring around lhe young and, if neces-
sary, die lo defend lhen.
If laken fron lhe herd as chicks, crodIu nay le lrained lo
serve as nounls. nIy 1O of aduIl crodIu nay le so lrain-
ed, vhiIe naIe Ieaders can never le lrained.
Ecn!ngy: Lach fenaIe crodIu nay give lirlh lo a singIe young
each year. The chicks are alIe lo run and fighl vilhin a fev
ninules of lirlh. CrodIu are onnivorous, feeding off any-
lhing edilIe lhey find, sonelines even resorling lo pack
hunling lechniques againsl snaIIer aninaIs.
When used as riding leasls, crodIu are unparaIIeIed, car-
rying lheir riders vilh greal speed and endurance. WhiIe
crodIu nornaIIy fIee ralher lhan fighl if carrying a rider or
cargo, var crodIu nay le lrained lo use lheir sulslanliaI
conlal aliIilies in lallIe. AIso vaIualIe as leasls of lurden,
crodIu can carry sulslanliaI Ioads, aIlhough Iarger anounls
reduce lheir novenenl, as shovn in lhe foIIoving lalIe.
WcIght
CarrIcd
O-9O Ils.
91-18O Ils.
181-27O Ils.
271-36O Ils.
361 + Ils.
MaxImum
Mnvcmcnt
24
18
12
6
O *
*CrodIu refuse lo nove if Ioaded dovn vilh nore lhan 36O
pounds.
1992 TSR, Inc. All Rights Reserved.
Crodlu, Heavy
CLIMATEJTERRAIN: Sandy vasles, slony larrens
FREQUENCY: Rare
ORGANI2ATION: Herd
ACTIVITY CYCLE:
Day
DIET: Herlivore
INTELLIGENCE: AninaI (1)
TREASURE: NiI
ALIGNMENT: NeulraI
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVEMENT: 18
HIT DICE: 6+6
THAC0: 13
NO. OF ATTACKS: 5
DAMAGEJATTACK: 1-1O/1-6/1-6/1-8/1-8
SPECIAL ATTACKS: Ran
SPECIAL DEFENSES: NiI
MAGIC RESISTANCE: NiI
SI2E: L (12 laII)
MORALE: Average (8-1O)
XP VALUE: 2,OOO
PSIONICS: NiI
The heavy crodIu is a nannolh riding leasl, lred in lhe cilies for ils
incredilIe slrenglh. Il is used in groups for puIIing Iarge vagons and
individuaIIy as a var nounl. Many heavy crodIu have escaped inlo lhe
viIderness, vhere lhey have inlegraled vilh viId crodIu herds.
Like ils Iighler counlerparl, lhe heavy crodIu is a lipedaI Iizard. Ils
hind Iegs are lhick and lroad lo supporl ilseIf and a consideralIe Ioad
even on Ioose sand or graveI. The foreIinls are Iong lul nol especiaIIy
slrong. The cIavs are naluraIIy sharp lul are oflen fiIed lo poinls or
even shod vilh gIass or nelaI lIades for lallIe. The lony pIales on lop
of ils head give lhe leasl grealer proleclion lhere, and Iel lhe head le
used for a ranning allack. The heavy crodIus lack, lhe lack of ils neck,
and lhe lop of ils head and face are covered vilh lhick scaIes, vhiIe ils
underleIIy and lhroal have sofler, Iealhery scaIes. Heavy crodIu can le
any of a variely of coIors, fron Iighl lrovn and sandy yeIIov lo deep
green approaching lIack. CeneraIIy, lhe harder scaIes are a darker coIor
lhan lhe sofler ones. Heavy crodIu have Ionger longues lhan lheir lrelh-
ren, and lhey have an unforlunale lendency lo drooI (a lerrilIy vasle of
Iiquids, sone say).
The heavy crodIu connunicales vilh olher crodIus vilh snorls lhal
convey very lasic concepls. More inleIIigenl crealures can connuni-
cale vilh lhen lhrough nagic or psionics.
Combat: In individuaI conlal, a heavy crodIu can nake five separale
allacks: one lile, lvo forecIavs, and lvo hindcIavs. When carrying a
rider or puIIing a Ioad, lhe heavy crodIu cannol lring ils hindcIavs inlo
pIay. A lile infIicls 1-1O hp danage, forecIavs infIicl 1-6 hp danage
each, and lhe poverfuI hindcIavs can infIicl 1-8 hp danage each.
The heavy crodIu is aIso capalIe of a poverfuI ran allack. A heavy
crodIu can ran vhen aIone or vhen carrying a rider, lul nol vhen puII-
ing a Ioad. The aninaI cannol nake any olher allacks in lhe round il
nakes a ran allack. To iniliale a ran allack, lhe inlended largel nusl le
al Ieasl 6O dislanl al lhe slarl of lhe round, if nol, lhe ran cannol le
inilialed. The heavy crodIu nusl le alIe lo run direclIy al ils largel
vilhoul olslruclion. n a successfuI allack, lhe largel suffers 3-24 hp
danage as lhe heavy crodIu sIans inlo il vilh lhe lony pIales of ils head.
If lhe heavy crodIu faiIs ils allack roII, il conlinues noving in a slraighl
Iine for ils fuII novenenl. If il sulsequenlIy runs inlo an innovalIe
oljecl, such as a rock oulcropping or vaII, lhe heavy crodIu ilseIf suffers
1-1O hp danage. nce lhe iniliaI largel is nissed, lhe heavy crodIu can-
nol redirecl ils ran allack againsl anolher largel, even if lhe Ialler Iies
in lhe palh of lhe heavy crodIus novenenl.
Heavy crodIu speciaIIy prepared for conlal nay have lIaded fore-
cIavs or arnor. BIaded forecIavs increase lhe danage ly one poinl
(1d6 + 1). Sone riders have even had lhe lIades enchanled or lIessed lo
enhance lheir nounls conlal effecliveness. Heavy crodIu arnor cones
in lhree varielies: cIolh, parliaI Iealher, and fuII Iealher. CIolh arnor
veighs effecliveIy nolhing, cosls 2O cp, and gives lhe aninaI AC 3. Iar-
liaI Iealher arnor is sliffened, covering lhe face, neck, lhroal, and sides,
20 SEPTEMBER 1992
veighs 3O Ils., cosls 55 cp, and gives lhe aninaI AC 2. IuII Iealher arnor
is reinforced vilh lone and lils of nelaI, covering lhe face, neck,
lhroal, foreIinls, sides, fIanks, and leIIy, il veighs 1OO Ils., cosls 13O cp,
and gives lhe aninaI AC 1.
HabItatJSocIety: Doneslic heavy crodIu can le found in cilies and on
caravan roules. SpeciaI pens, nainlained for crosslreeding lo conlinue
lhe Iine, are ovned ly nolIe faniIies and nerchanl houses, even ly lhe
sorcerer-kings lhenseIves. Heavy crodIu can le leaned vilh slandard
crodIu, lul lhe differenl lreeds have a lendency lo disIike each olher,
sonelines lurning on one anolher in lerriloriaI slruggIe al lhe nosl
avkvard lines. In lallIe fornalions, unils of heavy crodIu cavaIry nusl
al lines le separaled fron nornaI crodIu, nany arnies vilh lolh keep
lhen separaled as naller of course.
Many heavy crodIu have escaped caplivily and relurned lo lhe viId,
eilher running off fron caravans or sIipping avay riderIess afler a Iarge
lallIe. Heavy crodIu seek oul herds of slandard crodIu, vhere lheir
greal size affords lhen Ieadership. They seek oul lheir lrelhren le-
cause of lvo overriding inslincls: lhe herd nenlaIily, and lhe need lo
nale.
EcoIogy: Heavy crodIu cross vilh slandard crodIu and lear snaIIer
offspring. Afler a coupIe of generalions, lhe slrenglh of lhe heavy
crodIu anceslry is insignificanl vilhin lhe herd.
Heavy crodIu can carry up lo 6OO Ils. of passengers, cargo, or arnor.
Their novenenl rale depends on lheir presenl Ioad:
WeIght MaxImum
carrIed movement
O-24O Ils. 18
241-36O Ils. 12
361-45O Ils. 8
451-6OO Ils. 6
6O1+ Ils. O *
* Heavy crodIu refuse lo nove if Ioaded dovn vilh nore lhan 6OO Ils.
Curscd Dcad and Hungry BndIcs
2417
CLIMATE/TERRAIN: BIack Walers asis
FREQUENCY: Connon
ORGANIZATION: Ni I
None
Ni I
Any
M
Average (1O)
Ni I
NeulraI Cood (Chaolic LviI)
1 O O - 1 , O O O
8
8
1
18
1
1d4 or ly veapon
Ni I
Ni I
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MORALE:
MAGIC RE5I5TANCE:
5IZE:
XP VALUE:
SpeciaI
7O
P5IONIC5: NiI
The curse of lhe BIack Walers reduces ils viclins lo undead sIaves of lhe
oasis. These undead are eilher cursed dead or hungry lodies, each of
vhich is discussed in nore delaiI leIov.
Bolh lypes of undead nusl renain vilhin a niIe of lhe BIack Walers
asis. They are cursed lo aIvays appear lefore anyone coning lo lhe
oasis, eilher lo varn lhen avay or lo Iure lhen lo lheir doon. Ecn!ngy: Cursed dead varn of lhe dangers of lhe BIack Walers asis,
lul have no reaI roIe in nalure.
Curscd Dcad
Hungry BndIcs These crealures resenlIe skeIelons, aIlhough lhey sliII have hunan eyes.
They are cIolhed in lallers and rareIy have any veapons lo speak of. They
are pilifuI viclins of lhe curse of BIack Walers, lornenled ly a never-
ending lhirsl lhal cannol le quenched. They oflen drink fron lhe oasis,
desperale lo soolhe lheir parched lhroals.
Hungry lodies are lIoaled zonlies, lheir decaying fIesh slinks of lhe
grave. Bul lheir eyes prove lhen sonelhing olher lhan lypicaI zonlies~
lheir eye sockels lIaze vilh lIack fIanes. Hungry lodies are nornaIIy
cIolhed in lallered rags and carry a variely of veapons.
If lhe cursed dead are lhe firsl lo see characlers coning lo lhe oasis,
lhey viII do vhalever lhey can lo shoo lhen avay. The cursed dead do nol
vish olhers lo faII prey lo lhe curse. They are nol vioIenl and viII do nolh-
ing lo slop lhose vho allack lhen, for once lheir physicaI forns have leen
deslroyed lhey nay Iie in peace. Though lhe cursed dead can speak, il
causes lhen inlense physicaI pain lhal nay Iasl for hours. They onIy
speak vhen lhey alsoIuleIy nusl, keeping lo shorl senlences.
The cursed dead are innedialeIy avare if anyone vilh lhe o|ac|
ua|crs scroII enlers lhe oasis and viII do vhal lhey can lo guide such char-
aclers lo Ihalun. They viII Iel anyone vho does nol have lhe o|ac|
ua|crs scroII Ieave lhe oasis vilhoul incidenl. If characlers lry lo Ieave vilh
lhe scroII, lhe cursed dead viII do vhal lhey can, shorl of kiIIing lhe char-
aclers. lo keep lhe scrc||. Il is, afler aII, lheir onIy hope of saIvalion.
Hungry lodies desire nore lhan anylhing eIse lo lecone poverfuI
undead. They leIieve lhal lhey can acconpIish lhis ly Iuring olhers lo
lheir end al lhe BIack Walers asis and nake every efforl lo do lhis.
UnforlunaleIy, lhey are lerrilIy nisguided: They can never rise alove
lheir currenl IeveI and lheir agony viII never end.
Cnmbat: The hungry lodies despise lhe Iiving and viII do anylhing
vilhin lheir pover lo deslroy lhen. They lypicaIIy allack in packs of 5 lo
1O, vieIding vhalever nolIey veapons lhey find Iying aloul lhe oasis.
They never use arnor as lheir cIunsy fingers cannol Iace or faslen il.
They oflen sel up slralegic anlushes for unforlunale lraveIers near lhe
oasis. Iacks of hungry lodies oflen lraveI lheir aIIolled niIe fron lhe
oasis seeking viclins.
Cnmbat: Cursed dead do nol fighl unIess lhey are forced lo. Their lony
cIavs cause 1d4 poinls of danage.
HabItat/5ncIcty: As cursed dead, alove.
HabItat/5ncIcty: The cursed dead nusl slay vilhin one niIe of lhe
BIack Walers asis, lhey have no sociely lo speak of.
Ecn!ngy: The hungry lodies have no roIe in nalure.
and 1993 TSR, Inc. AII Righls Reserved.
I 4
Dolphln. Alhaslan
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
PSIONICS SUMMARY:
PLAYERS OPTION:
The Last Sea
Uncommon
School
Any
Carnivore
Very (11-12)
Ni l
Any good
1-10
4
Sw 30
3+3
18
1
1-10
Nil
Save as a 5th-
level fighter,
psionic abilities
Nil
M (5'-6' long)
Elite (13)
270
Random Wild
Talent
MAC 7
Just as on other worlds, dolphins on Athas are intelligent, seagoing mammals. But
Athasian dolphins, however, do have a few unique differences.
For one thing, the skin of an Athasian dolphin is thicker than usual for other dol-
phins, and it is entirely silvery white. The sun reflects brilliantly off of its surface,
keeping the dolphins cool during even the height of the days heat. Few sights are
more beautiful on Athasor more rarethan a pod (school) of dolphins racing along
the surface of Marnita, arching in and out of the water in sparkling brilliance.
Also, the nose of an Athasian dolphin is a bit thicker and harder than that of a
normal dolphin. This is a result of the species constant war with Athasian sharks as
they have evolved down through the millennia. A nose punch from an Athasian dol-
phin is something that few creatures can attempt to laugh off.
Other than these differences, however, Athasian dolphins are nearly identical to
any others. Their bodies are long, compact, and muscular. They have a large dorsal
fin, a powerful tail, and a blowhole atop their heads. When near to one another,
Athasian dolphins communicate via a series of high-pitched squeals, some of which
are beyond the upper range of human hearing. When further apart, the dolphins use
their innate telepathy to keep in constant contact.
Combat: While innately peaceful by nature, Athasian dolphins have grown to be
more warlike than their ancestors, as a result of their ongoing war with Marnitas
native shark population. They generally attack only when threatened, but unless they
are outnumbered at least two to one, dolphins will always attack sharks. Dolphins
fight as an organized unit, taking commands telepathically from a leader of their
group. They are especially ferocious when protecting their young, doing anything
necessaryeven sacrificing their own livesto ensure their safety.
In addition to their telepathic powers, all dolphins are psionic wild talents. They
simply dont have the discipline to study the Way and become full psionicists, but
they are more than happy to use their natural mental abilities to fight for their pod.
Habitat/Society: There is only a single species of dolphin found on Athas, and its
members reside only in Marnita, the only remaining body of salt water in the world.
%&
At one time, during the Blue and even the Green Ages, dolphins populated a good
part of the planet. They were friendly to the halflings during their rule, even going so
far as to enter joint ventures with them to construct incredible underwater structures,
complete with air supplies, which they could use as shelter in times of storms.
They communicated with the halflings through a form of animal telepathy which
all dolphins had. In this way, the halflings were able to learn a great deal about the
dolphins and their amazing aquatic culture. Sadly, this knowledge has largely been
lost throughout the ages.
During the Green Age, the dolphins were appalled at the damage that had been
done to their precious ocean. They began to distance themselves from other sentient
creatures, whom they blamed for the despoilment of their shared environment. Over
the millennia, most of these races lost all communication with the dolphins. Only
the lizard men, with whom the dolphins shared a great deal of their habitat, have
remained in communication with the creatures.
At the end of the Green Age, nearly all dolphins on Athas were destroyed as their
watery homes dried up, leaving their bodies to bake unprotected in the sun. The
only exception to this tragic rule was the pod of dolphins still living in the Last Sea.
For many centuries after the region of Marnita was closed off from the outside
world, the Last Sea dolphins had kept in regular contact via telepathy with their
brethren in other parts of the planet. It was a dark day for the surviving dolphins
when the last of their unprotected siblings beached itself in dismay on a not-too-dis-
tant mud flat, in what was eventually to become the Silt Sea.
Since then, the Athasians dolphins have vowed to carry on the great oral traditions
of their people and act as a living legacy to those who have gone before them.
Because the dolphins can communicate telepathically, they can transmit memories
to their progeny down through the ages. Even the youngest member of the Last Sea
pod remembers the days of the Blue Age and the times when the seas covered the
face of Athas and dolphins filled the waters like the stars in the sky.
Ecology: Athasian dolphins are both hunters and hunted. In the relative safety of
Marnita, their most typical foes are the Athasian sharks with which they share the
water. The ongoing conflict between the dolphins and the sharks has only rarely bro-
ken into all-out war. Most times it only involves clashes between small patrols that
run into each other more by happenstance than design.
Despite this and any other predators in Marnita (like the squark), the dolphin pop-
ulation thrives there. Although they generally refuse to communicate with the people
living on the shores of the Last Sea, they have managed to strike up an implicit treaty
of nonaggression with them. They are not hunted by the humanoids, and in
exchange, people somehow stranded in the middle of the sea can count on assis-
tance from a friendly patrol of dolphins that will carry them back to the shoreif
theyre lucky enough to get there before the sharks do, of course.
The dolphins cooperate a bit more readily with the lizard men population,
although they only rarely talk to them about anything more than coordinating their
defense efforts against the sharks. Still, upon a rare occasion, lizard men have even
been seen riding on the backs of a group of dolphins, in order to travel quickly to a
distant shore of the Last Sea. The relationship between these two races is based on
mutual respect, though, and the lizard men are careful not to abuse this privilege by
using it overmuch.
A few human fishers have managed to strike up a friendship with these creatures,
despite the fact that the dolphins refuse to communicate with them telepathically in
any but the direst of times. Such rare people realize fully how lucky they are.
%'
Dragon 8eelle
, & 1994 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN: CiuslenaI under-region
FREQUENCY: Unconnon
ORGANIZATION: Nesl
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: AninaI (1)
TREA5URE: NiI
ALIGNMENT: NeulraI
NO. APPEARING: 2-16
ARMOR CLA55: 7
MOVEMENT: 15
HIT DICE: 1
THAC0 : 2O
NO. OF ATTACK5: 1
DAMAGE/ATTACK: 1-4
5PECIAL ATTACK5: Venon
5PECIAL DEFEN5E5: NiI
MAGIC RE5I5TANCE: NiI
5IZE: T (1 fool Iong)
MORALE: Unsleady 6-7)
XP VALUE: 65
Dragon leelIes are dark crinson in coIor vilh lIack-
lrinned sheIIs. They have lhree horns, spiked sheIIs,
and vicious-Iooking slingers. Dragon leelIes grov lo a
size of one fool Iong. When lhrealened, lhey produce a
raspy, hissing sound.
UnIike olher lypes of leelIes, dragon leelIes do nol
have vings. They are lasicaIIy uninleIIigenl, and do
nol see or hear very veII. They reIy on lasle and louch
lo inleracl vilh lhe vorId around lhen. WhiIe nosl
olher lypes of leelIes are nol sociaI crealures, dragon
leelIes Iive logelher in unils caIIed nesls. The nesl is
lhe nosl inporlanl Iocalion for a dragon leelIe, and il
viII defend lhe nesl fron aII inlruders.
Dragon leelIes seen lo connunicale anong lhen-
seIves ly louch and a snaII variely of sounds, lul lhey
have no capacily for underslanding or connunicaling
vilh inleIIigenl crealures.
Cnmbat: Dragon leelIes have lvo allack forns lhey
6
The dray of Nev CiuslenaI, for exanpIe, nusl con-
slanlIy valch for signs of dragon leelIe aclivily in lhe
fanner fieIds. SnaII fanners are oflen largeled ly packs
of provIing dragon leelIes. The facl lhal lhe venon of
HabItat/5ncIcty: Dragon leelIes can le found
lhroughoul lhe under-region lenealh CiuslenaI. The
Croaning Cily, Kragnorla, and even Nev CiuslenaI
are infesled vilh lhe crealures. They Iive in groups of
up lo 16 leelIes. They eslalIish nesls in lhe under-
ground ruins, in cranped caves, and even in lhick
cIunps of underground vegelalion. Al Ieasl haIf of lhe
nesl ranges oul lo hunl every day, seeking recenlIy
kiIIed crealures or prey lhal a group of leelIes can eas-
iIy lake dovn.
Lone dragon leelIes are nol lypicaIIy aggressive.
When confronled, a Ione dragon leelIe fIees unIess
lhere is no escape roule. Lven lhen, il viII nol allack.
Inslead, il Iies perfeclIy sliII and hisses, refusing lo fighl
even if allacks are Iaunched againsl il. In groups of lvo
or nore, hovever, dragon leelIes lecone very aggres-
sive. Any crealure lhal cones vilhin 1O feel of a group
of leelIes suffers fron lile and slinger allacks. If
inlruders approach a dragon leelIe hive, aII presenl
leelIes svarn lo allack, gaining a +1 allack roII lonus
and a +1 danage lonus lo aII successfuI liles.
Dragon leelIes produce venon lhal doesnl harn
hunans or denihunans. If a drake, dragon, or dray is
hil ly a dragon leelIes slinger, il nusl nake a saving
lhrov versus poison. A successfuI save infIicls 1d1O
poinls of danage. A faiIed save causes 2d1O poinls of
danage and nark lhe area around lhe inserlion poinl
vilh a lurning red scar.
can use. The prinary allack is a lile lhal deIivers 1d4
poinls of danage via slrong nandilIes. The second
allack forn is a slinger lhal deIivers a dose of venon on
a successfuI hil. The slingers physicaI danage is negIi-
gilIe, and lhe poison onIy affecls drakes, dragons, and
dray. To olhers, lhe sling is onIy sIighlIy nore lolher-
sone lhan a nornaI insecl lile. Il hurls a IillIe al firsl,
lhen ilches, lul produces no olher harnfuI effecls.
a dragon leelIe is loxic lo a dray nakes lhe crealures
especiaIIy dangerous, and fanner fieId guard duly is
nol a parlicuIarIy soughl afler assignnenl.
Nesls are aIvays Ied ly Iarger, slronger dragon lee-
lIes. A nesl Ieader is aIvays 3 HD, vilh a slronger sheII
lhal provides AC 5. The lile of a nesl Ieader causes
1d6 poinls of danage. Ils venon infIicls 1d12 poinls
of danage on dray and olher draconic species (2d12 if
a successfuI save is roIIed).
Ecn!ngy: Dragon leelIes eal carrion, lhough lhey have
leen knovn lo lring dovn snaII crealures vhen lhey
allack in sufficienl nunlers. The dray of Kragnorla
and Nev CiuslenaI are parlicuIarIy susceplilIe lo lhe
poison of dragon leelIes, and sonelines find lhen-
seIves as neaIs for a nesl of lhe crealures. When a sufi-
cienl suppIy of neal is found (eilher carrion or prey
kiIIed ly lhe dragon leelIes), lhe dragon leelIes vork
logelher lo hauI lhe lody lack lo lhe nesl. In lhe nesl,
lhe lody is used nol onIy as a food source (a nediun-
sized crealure can Iasl for as Iong as lvo nonlhs) lul as
a deposilory for eggs. The fenaIes of lhe nesl Iay lheir
eggs vilhin lhe carcass. When lhe eggs halch (in aloul
one nonlhs line), lhe nevlorn leelIes feasl upon lhe
renaining fIesh unliI lhey are slrong enough lo energe
and join lhe resl of lhe nesl. Advenlurers vho cone
across a dragon leelIe nesl can sonelines find lrea-
sure on lhese egg-infesled carcasses (especiaIIy on lhe
lody of a dead dray).
Il is possilIe lo exlracl dragon leelIe venon and
coal veapons vilh il, causing greal harn lo dray oppo-
nenls. Lach leelIe can produce 1-4 doses or coalings,
and each dose is good for a singIe effecl. n a naked
lIade, lhe poison renains polenl for one day. In a gIass
or ceranic conlainer, lhe venon keeps for a veek. Bolh
firsl and second generalion dray have used poison-
coaled veapons againsl each olher, lul lhe danger
inherenl in galhering lhe venon doesnl nake ils use
praclicaI or connon.
The firsl generalion dray of Lagnorla sonelines
use dragon leelIes as parl of lheir lesls of aduIlhood.
Young dray are sonelines senl lo Iocale a dragon lee-
lIe nesl and relurn vilh a fev of lhe snaII crealures. In
sufficienl nunlers, lhe chilinous sheIIs of lhe dragon
leelIes can le used lo fashion arnor and shieIds. Cre-
aling arnor fron dragon leelIe sheIIs is a painslaking
process, and onIy a fev oIder dray knov hov lo luiId
usefuI ilens fron lhe sluff.
7
Dragon ol Tyr
CLI MATL/TLRRAI N: An y
I RLQULNCY Unique
RCANI ZATI N: SoIilary
ACTI VI TY CYCLL:
Any
nnivore
Supra-genius (2O)
(H)
LavfuI eviI
DI LT
I NTLLLI CLNCL:
TRLASURL:
ALI CNMLNT
N. AIILARI NC:
ARMR CLAS S :
MVL ML NT
HIT DICL:
1
-1O
15, II 45 (A), }p 5, Br 6
32 (25O hil poinls)
THACO:
N. I ATTACKS:
-3
4 + lrealh veapon or speII & psionic
DAMACL/ATTACK: 2d1O+15/2d1O+15/4d12/5d1O
SILCI AL ATTACKS: Brealh veapon (25d12)
SILCI AL DLILNSLS: See leIov
MACI C RLSI STANCL: 8O
SIZL: C (4O laII)
MRALL: IearIess (2O)
XI VALUL: 42,OOO
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Al l a c k/De f e ns e Sc or e ISIs
25 6/12/28 LW, I I , MT, IB, Is C/ 1 9 Varies
I I, MB, M~, TS, TW ( u s u a I I y
2 O O +)
C!aIrscntIcncc~ Scicnccs. cIairvoyance, precognilion, Dcuotons.
conlal nind, danger sense, poison sense.
PsychnkIncsIs~ Scicnccs. delonale, disinlegrale, leIekinesis, Dctc-
tons. aninale shadov, laIIislic allack, noIecuIar agilalion,
soflen.
Psychnmctabn!Ism~ Scicnccs. dealh fieId, Iife draining, Dcuotons.
lody equiIilriun, cause decay, chaneIeon pover, eclopIasnic
forn, heighlened senses, reduclion, suspend aninalion.
PsychnpnrtatInn~ Scicnccs. leIeporl, Dctc|icns. dinensionaI door,
dinension vaIk, leIeporl lrigger, line shifl.
Tc!cpathy~ Scicnccs. psychic crush, lover of iron viII, Dcuotons.
conlacl, ego vhip, id insinualion, inleIIecl forlress, nenlaI larri-
er, nind lIank, nind lhrusl, nindIink, psionic lIasl, lhoughl
shieId.
MctapsInnIcs~ Scicnccs. uIlralIasl.
DcfI!cr 5pc!!s: 1) cnarn pcrscn, fricns, nqpnc|isn, s|ccp, cni||
|cucn, 2) oi n, f crgc|, raq cf cnf cco| cncn|, scarc, spcc|ra|
nan, 3) nc| pcrscn, suggcs|icn, fcign ca|n, nc| unca,
tanpiric |cucn, 4) ccnfusicn, cnc|icn, funo|c, ccn|agicn, cncr-
valion, 5) cnacs, cnina|icn, fcco|cnin, aninale dead, nagic
jar, 6) cqcoi|c, nass suggcs|icn, ca|n spc||, rcincarna|icn, 7)
snacu ua||, ccn|rc| unca, fingcr cf ca|n, 8) oining, nass
cnarn, sin|, 9) ncrcn|aincns isjunc|icn, cncrgq rain.
The dragon uses ils lrealh veapon onIy as a Iasl resorl, for il is so
deslruclive lhal nolhing usuaIIy renains of any prey lhal il hils.
The dragon usuaIIy allacks Iike a hunler, firsl slaIking and lhen
chasing dovn ils prey. Nexl, if ils opponenl consisls of a Iarge
group of individuaIs, il allacks vilh ils dcutI {cd psionic pover,
lul if lhe opponenl is onIy a handfuI of individuaIs, il allacks lhen
individuaIIy vilh ils {c drunng pover.
The dragon can le hil onIy ly +2 or leller nagicaI veapons. If
lhese are nol nade of nelaI, lhe dragon suffers onIy danage fron
lhe allack. Lach round, lhe dragon aulonalicaIIy regenerales 1O hp.
The dragon has an 8O nagic resislance lo aII speIIs casl againsl il.
Three lines a day, lhe dragon can lrealh a cone of superhealed
sand during a round inslead of using ils psionic povers and casling
a speII. This cone is five-feel vide al lhe lase, fifly-feel Iong, and a
hundred feel in dianeler al ils far end. The cone does 25d12 of
danage, vhich is lrealed as lolh heal and alrasive danage.
Cnmbat: The dragon is a lerror in conlal. Il can allack sinuIlane-
ousIy vilh ils nassive cIavs (2d1O+15), ils fang-fiIIed noulh
(4d12), and ils vhip-Iike laiI (5d1O). In addilion lo ils neIee al-
lacks, lhe dragon can use one psionic pover und casl one nagicaI
speII per round. Ior purposes of delernining psionic pover and
speII effecls, il is lrealed as 2Olh IeveI psionicisl and a 2Olh IeveI
defiIer. The dragons saving lhrov nunlers are aIvays 2.
ian in nany vays: il has a Iong, snake-Iike neck, vhip-Iike laiI, and
scaIy hide. Yel il vaIks on lvo Iegs, ils hands have Iong, veII-
deveIoped fingers and lhunls, ils lone slruclure seens fainlIy hu-
nanoid, and ils head is Iong and narrov, vilh a dislinclIy
nannaIian appearance.
IorlunaleIy, lhere is onIy one dragon in lhe Tyr Region, and per-
haps in lhe enlire vorId of Alhas. Il is laII and lhin, vilh a gnarIed
HabItat/5ncIcty: The dragon vanders over aII parls of Alhas, usu-
lone slruclure and svoIIen, luIlous joinls. Ils appearance is repliI-
aIIy aIone. ccasionaIIy, il visils a sorcerer-king, Ieaving disasler
and chaos in ils vake.
89
,H=C B 6OH
CLIMATE/TERRAIN: Any
FREQUENCY: Very Rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE: Any
DIET: nnivore
INTELLIGENCE: High lo Supra-genius (13-2O)
TREA5URE: Varies
ALIGNMENT: Varies
NO. APPEARING: 1
ARMOR CLA55: Varies
MOVEMENT: Varies
HIT DICE: Varies
THAC0: Varies
NO. OF ATTACK5: Varies
DAMAGE/ATTACK: Varies
5PECIAL ATTACK5: See leIov
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: Varies
5IZE: Varies
MORALE: Ianalic (17-18)
XP VALUE: Varies
LxlreneIy poverfuI (2Olh-IeveI) hunan and haIf-eIven defiIer/psionicisls
can progress lo even grealer pover if lhey choose lo lransforn lhenseIves
inlo dragon forn. To legin lhe lransfornalion, lhe vouId-le dragon casls
a ragcn nc|ancrpncsis speII. This polenl incanlalion is lhe firsl use a
dragon nakes of psicnic cncnan|ncn|. Mosl aspiring dragons Iock lhen-
seIves avay and perforn lheir nelanorphoses in secrel.
Afler lhe speII is successfuIIy casl, lhe dragon draslicaIIy changes in lolh
his povers and his physicaI appearance. Lach slage of lhe nelanorphosis
is exlreneIy painfuI. The exacl appearance of lhe dragon differs vilh lhe
IeveI allained ly lhe defiIer, lul lhe defiIer viII graduaIIy grov in heighl and
veighl, lake on repliIian fealures, and, evenluaIIy, Iose aII lrace of ils hu-
nanily. When lhe nelanorphosis is conpIele, lhe dragon viII le roughIy
4O feel Iong and veigh 5O,OOO pounds (25 lons), vilh nassive vings and
aInosl inpenelralIe scaIes.
nce a characler lecones a dragon, he gains cerlain lenefils inslanlIy.
Dragons are innune lo lhe effecls of line. They no Ionger age and viII
never die of naluraI causes. AIso, a dragon gains lhe aliIily lo under-
sland and speak any Ianguage~lhis innale aliIily funclions Iike a |cngucs
speII. This is a side effecl of lhe psionic enchanlnenl lhey enpIoy lo lrans-
forn lhenseIves.
Cnmbat: The exacl conlal aliIilies of a dragon differ as il grovs in size
and pover. This infornalion is presenled on a charl al lhe end of lhis
enlry, lul a lrief overviev of lhe crealures generaI aliIilies is provided
here.
As a dragon advances, il relains aII psionic povers il had previousIy and
gains nore. Wilh every IeveI advancenenl, lhe dragon gains one addilion-
aI science and one addilionaI discipIine. He aIso gains psionic slrenglh
poinls for every IeveI advancenenl jusl as descriled in lhe Ccnp|c|c Psi-
cnics Hanocc|.
In order lo enpIoy lhe devaslaling pover of psicnic cncnan|ncn|, each
dragon enpIoys an olsidian orl as a focus. The orl ilseIf is nol nagicaI,
lul is essenliaIIy a naleriaI conponenl lhal is required for each psionic
enchanlnenl lhe dragon enpIoys. A dragon can creale any nunler of
olsidian orls and Ieave lhen in various pIaces. RareIy is a dragon vilhoul
an orl. Hovever, lefore reaching a nev IeveI, lhe dragon nusl svaIIov aII
exisling aclivaled orls as parl of lhe naleriaI conponenl for lhe ragcn
nc|ancrpncsis speII. Lack of an orl does nol inlerfere vilh lhe dragons
aliIily lo casl speIIs leIov 1Olh IeveI or vilh psionic aliIily.
As dragons lecone nore poverfuI, lhey can enpIoy lheir deadIy cIavs
in conlal. Lven al lheir nosl rudinenlary slage of deveIopnenl, lhese
laIons are exlreneIy deadIy. AIso, lhe dragon evenluaIIy deveIops a savage
sel of leelh vilh poverfuI javs, giving il a horrilIe lile allack. When ils laiI
grovs Iong enough, il lecones a sveeping lIudgeon. IinaIIy, lhe dragon
gains a devaslaling lrealh veapon, a cone of superhealed sand 5 vide al
ils lase, 5O' Iong, and 1OO' in dianeler al lhe far end.
A dragons hide and scaIes lecone harder and nore invuIneralIe al
each slage of nelanorphosis. This is refIecled ly a sharp inprovenenl in
Arnor CIass, a resislance lo non-nagicaI veapons, and overaII nagic re-
sislance.
These nagicaI ilens presenled in lhe Dungccn Mas|crs Guic can af-
fecl characler dragons:
PntInn nf Dragnn Cnntrn!: If such a polion fruil is found in a DARK
SUN canpaign, il vorks againsl any dragon. ConlroI Iasls for 5d4
rounds.
5crn!! nf PrntcctInn~Dragnn Brcath: The scroII funclions jusl as de-
scriled in lhe DMG.
5wnrd +2, Dragnn 5!aycr: In DARK SUN canpaigns, lhis svord
funclions againsl any dragon, regardIess of ils IeveI.
5pc!!s: Iron Tcnc cf Magic, lvo speIIs specificaIIy concern dragons.
Dragcnoanc funclions jusl as descriled in lhal voIune. Agc ragcn has
no effecl on DARK SUN dragons lecause lhey are effecliveIy innorlaI.
HabItat/5ncIcty: Having allained 2Olh IeveI, hunan and haIf-eIven
defiIer/psionicisls can choose lo undergo a lizarre and painfuI nelanor-
phosis fron hunan lo dragon. nce legun, lhe nelanorphosis cannol le
slopped excepl ly lhe characlers dealh.
AII sorcerer-kings of lhe Seven Cilies are al Ieasl 21sl-IeveI dragons.
Though lhe nonarchs have pursued lhese povers for nany cenluries, lhey
are onIy leconing dinIy avare lhal a siniIar process can aIso occur vilh
especiaIIy poverfuI preservers (see Atangicn). Many are sliII skeplicaI.
Iron lhe 25lh lhrough 29lh IeveIs, lhe ascending dragon goes lhrough a
lerrilIe ranpaging period, lroughl on ly lhe incredilIe pain lhal vracks
ils lody during lhese finaI slages. No Ionger nan lul nol yel a dragon, ils
need lo end lhe process drives il nearIy nad. Ils originaI reason is super-
seded ly an indonilalIe Iusl for deslruclion. The dragon deslroys vegela-
lion and aninaIs lhal do nol direclIy serve ils quesl for pover and
advancenenl.
1992 TSR, Inc. All Rights Reserved.
Dragnn nf Tyr
Ecn!ngy: DefiIers vho have earned sufficienl experience poinls lo advance
lo lhe nexl slage nusl successfuIIy casl lhe ragcn nc|ancrpncsis speII.
nce casl, lhe defiIers physicaI forn nulales draslicaIIy, leconing Iess
hunan and nore dragon.
The exacl naleriaI conponenls, preparalion line, and casling line dif-
fer depending on lhe IeveI lhe defiIer is aloul lo achieve. The speIIs are
grouped ly IeveI inlo Iov, niddIe, high, and finaI nelanorphosis.
Lnw (21st, 22nd, and 23rd !cvc!): The defiIer is nereIy leginning lhe
nelanorphosis. The preparalion for casling al lhese IeveIs requires access
lo ancienl docunenls, lalIels, and scroIIs lhal have never occn s|uic oq
anc|ncr cfi|cr. Such naleriaIs nusl le sludied for al Ieasl eighl hours
every day for an enlire year. The naleriaI conponenls nusl incIude vasl
riches (al Ieasl 1O,OOO gp vorlh of jeveIs, gens, coins, or arlislic lreasures),
a huge slruclure vhere lhe lransfornalion nighl lake pIace, and no fever
lhan 1,OOO Hil Dice of Iiving crealures for lhe Iife-Ieeching process. The
riches vanish and lhe Iiving crealures are sIain one hearlleal afler lhe defiI-
er legins casling. The speII is casl fron lhe deep inlerior of lhe slruclure
vhere lhe casler viII acluaIIy lransforn. No olher leings nay le presenl al
lhe inslanl of casling.
MIdd!c (24th, 25th, and 26th !cvc!): The preparalion line exlends lo lvo
years. During lhis line, lhe casler visils a poverfuI crealure on an eIenen-
laI pIane for lhree days of every 15. The naleriaI conponenls incIude
fever riches (al Ieasl 5,OOO gp) lul nore Iiving crealures (no fever lhan
2.OOO Hil Dice). A nev slruclure nusl le luiIl. vhich can le used for aII
lhree niddIe IeveI lransfornalions.
Dragnn AbI!Ity Charts
Lv! HD A C THAC0
21 3 O + 1 O ` 11
22 3 5 + 1 O ` 1O
23 38+ 1O ` 9
24 4 O + 1 O 4 8
25 4 2 + 1 O O
1
7
26 4 5 + 1 O - 2
1
5
27 4 8 + 1 O - 4
1
3
28 5 2 + 1 O - 6
2
1
29 5 6 + 1 O - 8
2
- 1
3O 6 1 + 1 O - 1 O
2
- 3
* dragons use 4-sided Hil Dice
1
can le hil onIy ly +1 or leller nagicaI veapons
2
can le hil onIy ly +2 or leller nagicaI veapons
a
nov has a junping novenenl rale of 5 (shouId le 6)
l
nov has a fIying novenenl rale of 18 (C)
c
nov has a fIying novenenl rale of 45 (A)
C!aws BItc Brcat h TaI! Mnvc M R
Ni I Ni I Ni I Ni I ` Ni I
Ni I Ni I Ni I Ni I ` Ni I
Ni I Ni I Ni I Ni I ` Ni I
2d1O Ni I Ni I Ni I 15 Ni I
2d1O 4d12 Ni I Ni I 15 Ni I
2 d 1 O + 5 4d12 Ni I Ni I 1 5
a
Ni I
2 d 1 O + 5 4d12 1Od12 Ni I 1 5
a
Ni I
2 d 1 O + 1 O 4d12 1OdI 2 5d1O 1 5
a
2O
2 d 1 O + 1 O 4d12 2Od12 5d1O 1 5
l
4O
2 d 1 O + 1 5 4d12 25d12 5d1O 1 5
c
8O
Nntc: RegardIess of IeveI, a dragon saves as a 21 + IeveI vizard.
Lcvc! 1 2 3 4
2O 5 5 5 5
21 5 5 5 5
22 5 5 5 5
23 5 5 5 5
24 5 5 5 5
25 5 5 5 5
26 6 6 6 6
27 6 6 6 6
28 6 6 6 6
29 7 7 7 7
3O 7 7 7 7
5pc!!s AvaI!ab!c
5 6
5 4
5 4
5 5
5 5
5 5
5 5
5 5
6 6
6 6
6 6
7 7
7 8 9 1O
3 3 2 1
4 4 2 1
4 4 3 1
5 5 3 2
5 5 4 2
5 5 5 2
5 5 5 3
6 5 5 3
6 6 6 3
6 6 6 4
7 6 6 4
HIgh (27th, 28th, and 29th !cvc!): The high IeveIs of dragon nelanor-
phosis nusl lake pIace on eilher an eIenenlaI or lhe aslraI pIane. No slruc-
lure or riches are required, lul lhe casler nusl lraveI lo lhe pIane of choice
vilh no fever lhan 2OO Hil Dice of Iiving crealures fron lhe Irine Maleri-
aI pIane. The Iiving crealures nusl le no fever lhan 1O Hil Dice each and
nusl viIIingIy lraveI lo lhe pIane and parlicipale (i.e., die) in lhe casling.
Casling line IS 24 hours, and al Ieasl lhree poverfuI leings fron lhal
pIane nusl cooperale for lhal line.
FIna! (30th !cvc!): This slage requires no preparalion line and lul a
singIe naleriaI conponenl, lhe sIain lody of a good crealure defealed in
singIe conlal. The viclin nusl le inleIIigenl, have al Ieasl 2O Hil Dice,
and le capalIe of casling 9lh-IeveI vizard speIIs or 7lh-IeveI priesl speIIs.
The speII nusl le casl over lhe faIIen viclin vilhin one hour of lhe defeal:
lhe casling line is one lurn.
Thc Dragnn nf Tyr
The dragon Iisled in lhe DARK SUN loxed sel is a conpIeleIy nela-
norphosized dragon of 3Olh IeveI. The greal dragon is a ferocious aninaI
vilh lrenendous psionic povers. Because no conlenders have chaIIenged
lhe aulhorily of lhe greal dragon in nany cenluries, connon lradilion has
heId lhal lhere is onIy one dragon.
Hovever, lecause lhe Tyr region is acluaIIy onIy a snaII parl of a nuch
Iarger vorId, lhere are prolalIy olher dragons in dislanl reaIns. Whelher
lhe greal dragon is avare of olher dislanl dragons, onIy il knovs for cerlain.
1992 TSR, Inc. All Rights Reserved
Dray
,

& 1994 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
P5IONIC5 5UMMARY:
Kragnorla,
Nev CiuslenaI
Connon
CIan, palroI
Any
nnivore
Varies (Average)
N, , R/K, M, N
A
2-12
7
12
Varies (3d1O/4d8)
18
3 or ly veapon
1-6/1-6/1-4
NiI
HaIf danage fron fire
NiI
M (7 feel laII)
Varies
Varies
Randon viId laIenls
Bolh lypes of dray speak lhe longue of ancienl
CiuslenaI, lhough lhe version used ly lhe firsl genera-
lion dray is rougher, Iess refined. Neilher lype of dray
speaks any of lhe Ianguages currenlIy in use in lhe Tyr
region.
Cnmbat: The firsl generalion dray are savage neIee
fighlers. They vear crudeIy fashioned Iealher and hide
arnor lhal reduces lheir Arnor CIass lo 6. They oflen
use lone cIuls (6O) or lone Iong svords (4O). If
forced lo, lhey can aIso fighl vilh lheir naluraI cIavs
and lile allacks. The cIavs infIicl 1d6 poinls of dan-
age each, and lhe lile causes 1d4 poinls of danage.
They can nake aII lhree naluraI allacks in a singIe
round. Because of lheir naluraI Slrenglh and heighl-
ened senses, firsl generalion dray receive allack and
danage roII lonuses of +1 each vhen using lheir nal-
uraI allack forns.
Second generalion dray are nol as savage as lheir
firsl generalion cousins. Mosl of lhe connon second
generalion dray do nol spend vasl anounls of line
refining lheir fighling skiIIs. Inslead, lhey caII on lhe
lenpIars lo aid lhen vhen danger appears. The len-
pIars are anolher naller. They vear veII-crafled hide
arnor lhal reduces lheir Arnor CIass lo 5. Mosl len-
pIars vieId nelaI veapons. The second generalion
dray aIso have lhe naluraI cIav/cIav/lile allack forn,
lul nosl never use il. The connon cilizens viII never
use such a prinilive forn of allack, and lhe lenpIars
viII onIy use lheir naluraI veapons vhen no olher
choice is avaiIalIe. Because of lheir lraining, lenpIars
receive allack and danage lonuses of +1 each vhen
using dray-crafled veapons.
HabItat/5ncIcty: The firsl generalion dray vere lan-
ished fron Dregolhs donain Iong ago. They currenlIy
inhalil lhe ruins of Kragnorla, slruggIing lo survive
and nake a hone in lhe fiery cavern. They are ruIed ly
a CIan Ialher naned Mosak, vho does his lesl lo keep
lhe cIan logelher. The firsl generalion dray sliII vorship
Dregolh as lheir god, lul lhey aIso hale lhe undead
The dray are a nev race of inleIIigenl leings crealed ly
Dregolh, lhe undead dragon king. He vanled servanls
and foIIovers nade in his ovn inage, so Dregolh deveI-
oped a process for lransforning hunans inlo draconic
hunanoids. There are lvo lypes of dray: firsl genera-
lion and second generalion.
Dray are laII, Iean draconic leings vilh scaIy skin,
hairIess lodies, and cIaved Iinls. They have no vings,
lhough lhey do have laiIs. The firsl generalion dray are
Iess lhan lhe perfecl leings Dregolh envisioned. Their
cIavs are jagged, lheir scaIes nollIed and uneven, lheir
lodies sIighlIy lenl and nulaled. The second genera-
lion are near-repIicas of lhe dragon king, vilh proud
draconic heads alop Iong necks. Slraighl, ivory leelh
are sel in neal rovs vilhin lheir Iong javs. Their Iealh-
ery scaIes cone in a variely of coIors, and lheir Iong,
vhipIike laiIs slrelch oul najeslicaIIy lehind lhen.
8
dragon king for rejecling lhen. WhiIe nosl of lheir
lraining and educalion cones fron cIan eIders, lhe
High Iriesl AlsaIon sonelines visils Kragnorla lo
leach and preach lhe vord of Dregolh.
The second generalion dray Iive in Nev CiuslenaI. In
lhe cily of dragon lones, nosl of lhese dray Iive con-
lenled Iives. The lenpIars prolecl lhen and see lo lheir
spiriluaI needs, so lhey are free lo vork and raise faniIies.
AII second generalion dray are expecled lo lallIe in
Dregolhs arny on lhe Day of Lighl lhal is lo cone, lul
unliI lhen onIy lhe lenpIars vork lo perfecl lheir niIilary
skiIIs. Lveryone eIse Iives in varying degrees of conforl.
The second generalion Iooks dovn upon lhe firsl,
feeIing superior lo lhe earIier dray. They are lhe chosen
of Dregolh, and lhe firsl generalion deserves nolhing
lul lheir conlenpl and halred. Iirsl generalion dray,
on lhe olher hand, consider lhenseIves leller lhan lhe
dray vho repIaced lhen. They do nol hale lhe Ialer
dray, lul lhey do nol lrusl lhen eilher. Soneday lhe
firsl generalion dray hope lo le laken lack inlo lhe
foId. Il is a day lhey pray for.
AII dray dislrusl surface dveIIers, lhough lhe second,
generalion have leen laughl lo aIso hale lhen. Deni-
hunans, Dregolh has procIained, are lo le scorned
and kiIIed, vhiIe hunans are lo le pilied unliI lhey can
le lransforned inlo dray lhenseIves. This is jusl a con-
linualion of lhe CIeansing Wars lhal Dregolh and lhe
sorcerer-kings foughl in lhe ancienl pasl. If Dregolh suc-
ceeds vilh his pIans of conquesl, lhe surface vorId viII
see anolher series of CIeansing Wars-vilh lhe second
generalion dray as lhe soIdiers in Dregolhs arny.
The dray of Kragnorla can le fighlers, lhieves,
psionicisls, or cIerics. They have no vizards and do nol
even undersland lhe concepl of such nagic. The dray
of Nev CiuslenaI can le of aII cIasses, incIuding
defiIers. They have no preservers. Mosl of lhe cIassed
dray are lenpIars of one sorl or anolher (lhough a
defiIer vho vears lhe lenpIar roles is sliII jusl a defiIer,
he gains no cIeric speIIs). The nosl poverfuI group of
lenpIars is lhe kaIin riders. See lhe kaIin enlry for addi-
lionaI infornalion on lhese eIile varriors.
Ecn! ngy: AI I dray are
onnivores, lhough lhey need a Iol of neal in lheir
diels. In Kragnorla, lhe dray hunl food fron anong lhe
crealures reIeased inlo lhe cave ly Dregolh, or lhose
lhal naluraIIy inhalil lhe under-regions. They aIso
galher rools and viId fungi lhal grovs aIong lhe shores
of lhe Iava rivers. In Nev CiuslenaI, lhe dray raise fan-
ner leasls, cuIlivale fungi, and drav fish fron lhe
BIackjav River.
9
Dregolh. lhe Undead Dragon Klng
, & 1994 TSR. Inc. AII Righls Reserved
lody, suspend aninalion. CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
Nev CiuslenaI
Unique
SoIilary
Any
N i I
Supra-genius (2O)
H
Chaolic eviI
1
- 8
15, II 18 (C)
29lh IeveI dragon
(173 hil poinls)
- 1
3
2-2O/2-2O/4-48
See leIov
See leIov
4O
C (3O feel laII)
IearIess (2O)
38,OOO
THAC0 :
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
29 6/28/6O AII/AII 18 33O
C!aIrscntIcncc~ Scicnccs. aura sighl, cIairaudience,
cIairvoyance, oljecl reading, precognilion, Dctc|icns.
conlal nind, danger sense, feeI sound, knov direc-
lion, knov Iocalion, spiril sense.
PsychnkIncsIs~ Scicnccs. creale oljecl, delonale, dis-
inlegrale, noIecuIar rearrangenenl, leIekinesis, Dctc-
|icns. aninale oljecl, laIIislic allack, conlroI lody,
conlroI fIanes, conlroI sound, conlroI vind, inerliaI
larrier, Ievilalion.
Psychnmctabn!Ism~ Scicnccs. conpIele heaIing,
dealh fieId, energy conlainnenl, Iife draining, nela-
norphosis, shadov-forn, Dctc|icns. aging, liofeed-
lack, lody conlroI, calfaII, cause decay, chaneIeon
pover, doulIe pain, heighlened senses, nind over
PsychnpnrtatInn- Scicnccs. lanishnenl, sunnon
pIanar crealure, leIeporl, Dctc|icns. aslraI projeclion,
dinensionaI door, dinension vaIk, drean lraveI, leIe-
porl lrigger.
Tc!cpathy~ Scicnccs. doninalion, ejeclion, nass
doninalion, nindIink, nindvipe, prole, psychic
crush, lover of iron viII, Dctc|icns. aversion, ave, con-
ceaI lhoughls, conlacl, ego vhip, LSI id insinualion,
idenlily penelralion, infIicl pain, inleIIecl forlress,
invisiliIily, nenlaI larrier, nind lar, nind lhrusl, pho-
lia anpIificalion, psionic lIasl, psychic nessenger,
send lhoughls, synaplic slalic, lhoughl shieId.
MctapsInnIcs~ Scicnccs. aura aIleralion, enpover,
uIlralIasl, Dctc|icns. enhancenenl, proIong, psychic
drain, vrench.
The Dread King Dregolh vas kiIIed aInosl 2,OOO years
ago ly lhe conlined povers of seven sorcerer-kings.
ShorlIy lhereafler, Dregolh rose as lhe undead dragon
king. WhiIe Dregolh is a unique leing, his nev slale is
very siniIar lo lhal of a |aisnarga, a IichIike crealure
nalive lo Alhas. He has exisled in lhis slale since lhe
day of his relurn, neilher dead nor aIive, neilher fuIIy
hunan nor fuIIy dragon.
In Iife, Dregolh vas a 29lh-IeveI dragon, on lhe verge
of achieving lhe finaI slage of nelanorphosis. He had
leen a chanpion of Rajaal lhe War-Bringer, a generaI
in lhe devaslaling CIeansing Wars lhal Iaid vasle lo
lhe vorId. When il lecane cIear lhe War-Bringer vas
going lo lelray his chanpions, Dregolh heIped
inprison Rajaal. nce Rajaal vas safeIy Iocked avay,
Dregolh heIped lhe olher chanpions (nov sorcerer-
kings) lurn Borys inlo lhe Dragon of Tyr lo guard over
lhe War-Bringers prison.
Iearing lhal lhe insanily lhal affecled lhe lrans-
forned Borys vouId soon affecl Dregolh (vho vas nexl
in Iine of lhe renaining chanpions lo lecone a fuII
dragon), lhe sorcerer-kings decided lo deslroy lhe
Dread King of CiuslenaI. They anlushed hin in his
ovn paIace, lallering hin vilh lhe Way, pounding hin
1O
vilh speIIs, and even slriking hin vilh veapons and
fisls. Dregolh foughl as lesl he couId, lul lhe seven
slruck vilhoul varning. He died, and his cily died vilh
hin.
Dregolh nov ruIes a cily far renoved fron lhe Iighl of
lhe crinson sun~lhe cily of Nev CiuslenaI. He Iook
nuch Iike he did in Iife, one slep renoved fron a fuII
dragon. He is 3O feel Iong and veighs 2O,OOO pounds.
He has a dragons forn, vilh vings, scaIes, a laiI, cIavs,
and a devaslaling lrealh veapon. This forn vas ladIy
danaged ly lhe allack of lhe sorcerer-kings. So,
Dregolhs vings are lorn, his lody sliII vears lhe vounds
infIicled upon il, and gaping hoIes shov exposed lone
in nany pIaces. The arnored skin lhal renains is
slrelched lhinIy over lhe skeIelon lenealh. His eyes, Iike
lhe eyes of aII kaisharga, lurn vilh green fire.
Dregolh can undersland and speak aII Ianguages.
Cnmbat: In addilion lo lhe psionics and speIIs of a
29lh-IeveI dragon, Dregolh has lhe aliIilies of a
kaisharga.
He uses a devaslaling cIav/cIav/lile allack lhal
caused 2d1O/2d1O/4d12 poinls of danage. The cIav
allacks receive an addilionaI 1O poinls of danage due
lo Dregolhs greal slrenglh. He can unIeash a lrealh
veapon lhal causes 2Od12 poinls of danage lo every-
lhing in ils palh. The searing cone is 5 feel vide al lhe
lase, 5O feel Iong, and 1OO feel vide al lhe end. His
laiI can allack for 5d1O poinls of danage. Dregolhs
undead nalure gives hin a chiIIing louch lhal does
1d1O poinls of addilionaI danage. Characlers louched
need lo save versus paraIyzalion or le paraIyzed unliI
lhe condilion is dispeIIed.
The undead dragon king projecls an aura of fear. Il
has a 6O-fool range and affecls crealures of 8 HD or
Iess. These nusl nake saving lhrovs versus speIIs or
fIee in lerror for 5d4 rounds
Dregolh can onIy le hil ly +2 or leller nagicaI
veapons. He is innune lo cnarn, s|ccp, cnfcco|c-
ncn|, pc|qncrpn, cc|, c|cc|rici|q, insani|q, and
ca|n speIIs. He nakes aII saving lhrovs as a 21sl-
IeveI vizard. Lven lhough he is an undead crealure,
Dregolh cannol le lurned.
HabItat/5ncIcty: Dregolh ruIes lhe cily of Nev
CiuslenaI, vhich is Iocaled far leIov lhe ruins of lhe
ancienl cily of CiuslenaI. He crealed lolh lypes of
dray, lhough he lanished lhe firsl generalion. The sec-
ond generalion dray serve hin and vorship hin as a
god. When Dregolh isnl Iocked inside his Dread
IaIace, he vanders lhe pIanes seeking vays lo lecone
a lrue god. This is his quesl, lhough he doesnl knov
lhal godhood is inpossilIe lo achieve on Alhas.
Dregolh never appears lo his cilizens in his lrue forn.
Inslead, he vears one of lvo faIse forns in fronl of lhe
nasses. The firsl of lhese forns is lhal of a laII, regaI dray.
This is vhal nosl of lhe peopIe of Nev CiuslenaI leIieve
lheir godking Iooks Iike. The second forn, used on very
rare occasions, is lhal of a Iiving 29lh-IeveI dragon. This
forn is nodeIed afler Dregolhs lrue forn lefore il vas
corrupled ly undealh. A conlinalion of nagic and
psionics, nuch of il inlued in lhe anuIels and rings
Dregolh vears, nainlains lhe iIIusory forns, lhough lhe
Dread King can drop or shifl lelveen lhen al viII.
I I
Dregolh. lhe Undead Dragon Klng
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
New Giustenal
Uni que
Solitary
Any
Ni l
Supragenius (20)
H
Chaotic eviI
1
- 8
15, FI 18 (C)
29th-level dragon (173 hit points)
- 1
3
2d10/2d10/4d12
See below
See below
40%
G (30 feet tall)
Fearless (20)
28,000
Dis 5/Sci 28/Dev 60; PS 18; PSPs 327
Att: all; Def: all
Players Option: #AT 3/2; MTHAC0 1; MAC -5
Clairsentience: Sciences aura sight, clairaudience, clairvoyance, object reading;
Devotions combat mind, danger sense, feel sound, know direction, know location,
psionic sense, see magic, spirit sense.
Psychokinesis: Sciences create object, detonate, disintegrate, molecular rearrangement,
telekinesis; Devotions animate object, animate shadow, ballistic attack, control body, con-
trol flames, control sound, control wind, inertial barrier, levitation, magnetize.
Psychometabolism: Sciences-complete healing, death field, energy containment, life
draining, metamorphosis, shadowform; Devotions aging, biofeedback, body control, cat-
fall, cause decay, chameleon power, displacement, double pain, enhancement, heightened
senses, mind over body, prolong, suspend animation.
Psychoportation: Sciences banishment, summon planar creature, summon planar energy,
teleport, teleport other; Devotions astral projection, blink, dimensional blade, dimensional
door, dimension walk, dream travel, ethereal traveler, phase, shadow walk, summon object,
teleport trigger, wrench.
Telepathy: Sciences aura alteration, domination, empower, mass domination, mindlink,
psychic crush (mindwipe), tower of iron will (probe), ultrablast; Devotions aversion, awe,
conceal thoughts, contact (identity penetration), ego whip (attraction), ESP, id insinuation
(psychic messenger), inflict pain, intellect fortress (false sensory input), invisibility, mental
barrier (life detection), mind thrust (psionic vampirism), phobia amplification, psionic blast
(synaptic static), psychic drain, send thoughts, thought shield (mind bar)
The Dread King Dregoth was killed almost 2,000 years ago by the combined powers of
seven sorcerer-kings. Shortly thereafter, Dregoth rose as the undead dragon king. While
Dregoth is a unique being, his new state is very similar to that of a kaisharga, a lichlike
creature native to Athas. He has existed in this state since the day of his return, neither dead
nor alive, neither fully human nor fully dragon.
#
In life, Dregoth was a 29th-level dragon, on the verge of achieving the final stage of
metamorphosis. He had been a champion of Rajaat the Warbringer, a general in the devas-
tating Cleansing Wars that laid waste to the world. When it became clear the Warbringer
was going to betray his Champions, Dregoth helped imprison Rajaat. Once Rajaat was
safely locked away, Dregoth helped the other champions (now sorcerer-kings) turn Borys
into the Dragon of Tyr to guard over the Warbringers prison.
The sorcerer-kings decided to destroy the Dread King of Giustenal, who was next in
line of the remaining Champions to become a full Dragon. They feared that the insanity that
had affected Borys shortly after his transformation would soon affect Dregoth. They
ambushed Dregoth in his own palace, battering him with the Way, pounding him with
spells, and even striking him with weapons and fists. Dregoth fought bitterly, but the seven
struck without warning. He died, and his city died with him.
Dregoth now rules a city far removed from the light of the crimson sun: the city of New
Giustenal. He looks much as he did in life, one step removed from a full dragon. He is 30
feet tall and weighs 20,000 pounds. He has a dragons form, with wings, scales, a tail,
claws, and a devastating breath weapon. Dregoths physical shape was badly damaged by
the attack of the sorcerer-kings. So, his wings are torn, his body still wears the wounds
inflicted upon it, and gaping holes show exposed bone in many places. The armored skin
that remains is stretched thinly over the skeleton beneath. His eyes, like the eyes of all
kaisharga, burn with green fire.
Dregoth can understand and speak all languages.
Combat: In addition to the psionics and spells of a 29th-level dragon, Dregoth has the abili-
ties of a kaisharga. He uses a devastating claw/claw/bite attack that inflicts 2d10/2d10/4d12
points of damage. (The claw attacks receive an additional 10 points of damage because of
Dregoths great strength.) He can unleash a breath weapon that causes 20d12 points of
damage to everything in its path. The searing cone is 5 feet wide at the base, 50 feet long,
and 100 feet wide at the end. He can attack with his tail, causing 5d10 points of damage.
Dregoths undead nature gives him a chilling touch that does 1d10 points of additional
damage. Characters touched need to save versus paralyzation or be paralyzed until the con-
dition is dispelled.
The undead dragon king projects an aura of fear. It has a 60-foot range and affects
creatures of 8 HD or less. These must make saving throws versus spells or flee in terror for
5d4 rounds. Dregoth can only be hit by +2 or better magical weapons. He is immune to
charm, sleep, enfeeblement, polymorph, cold, electricity, insanity, and death spells. He
makes all saving throws as a 21st-level wizard. Even though hes an undead creature,
Dregoth cant be turned.
Habitat/Society: Dregoth rules the city of New Giustenal, which is located far below the
ruins of the ancient city of Giustenal. He created two types of dray, one of which serves
him and worships him as a god. When Dregoth isnt locked inside his Dread Palace, he
wanders the planes seeking ways to become a true god. This is his quest, though he doesnt
realize that godhood is impossible to achieve on Athas.
Dregoth never appears to his citizens in his true form. Instead, he wears one of two
false forms in front of the masses. The first of these forms is that of a tall, regal dray. This is
what most of the people of New Giustenal believe their godking to be. The second form,
used on very rare occasions, is that of a living 29th-level dragon. This form is
modeled after Dregoths true form before it was corrupted by undeath. A com-
bination of magic and psionics, much of it imbued in the
amulets and rings Dregoth wears, maintains the illusory
forms, though the Dread King can drop or shift between
them at will.
$
Drik
CLIMATEJTERRAIN:
FREQUENCY:
ORGANI2ATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
NO. APPEARING:
Rocky ladIands
Very rare
IaniIy
Day
nnivore
AninaI (1)
NiI
NeulraI
2-4
ARMOR CLASS: 2
MOVEMENT: 6
HIT DICE: 16-+6
THAC0: 5
NO. OF ATTACKS: 2
DAMAGEJATTACK: 2-16/2-2O
SPECIAL ATTACKS: Ran
SPECIAL DEFENSES: NiI
MAGIC RESISTANCE: NiI
SI2E: C (35 Iong)
MORALE: LIile (13-14)
XP VALUE: 11,OOO
PSIONICS: NiI
Driks are nannolh herd Iizards lhal roan a very Iiniled range in
lhe rocky ladIands around BIack Walers. The leasl naslers of lolh
Urik and Raan have aII lul depIeled lhe viId driks nunlers, cap-
luring young driks lo serve in lheir arnies.
A drik is an incredilIy poverfuI aninaI, luiIl Iov lo lhe ground
and covered vilh a lhick, horny sheII. The sheII grovs and hardens
vhen lhe aninaI reaches fuII size, slrelching fron lhe fronl shouI-
ders jusl lehind lhe head aII lhe vay lack lo ils runp, lhe sheII is
nade of lone and a speciaI secreled resin. The leasls head is enor-
nous, vilh lvo lIack eyes and a noulh lhal couId svaIIov a hunan
vhoIe. }agged lusks prolrude nenacingIy fron ils jav, fornidalIe
veapons againsl olher crealures. The driks four Iegs are lhick and
slully, alIe lo supporl ils ovn incredilIe veighl even on Ioose
sand. Lach fool has four huge cIavs. Mosl driks have deep lrovn
scaIes, lhough sone are Iighl lrovn or yeIIov. The resin sheII is
aIvays dark gray spolled vilh lone vhile.
Driks connunicale vilh each olher lhrough grunls and leIIovs.
More inleIIigenl crealures nusl use psionics or nagic lo connuni-
cale vilh a drik.
Combat: The driks shorl Iegs and greal veighl nake il a ponder-
The driks resin sheII can le neIled and parliaIIy reshaped. Work-
ous leasl, lul il can sliII handIe ilseIf in conlal quile veII. The ani- nen vilh lorches can fIallen lhe surface of lhe sheII lo nore readiIy
naIs prinary veapon is ils lile, vhich infIicls 2-16 hp danage. A
accepl laIIislae and calapuIls. Raanese engineers have perfecled a
driks head and neck are acluaIIy quile agiIe vhen heId avay fron lechnique vherely a vooden noId is luiIl around an innoliIized
lhe resin sheII, a casuaI olserver nay faII viclin lo lhe driks seen- young drik as ils sheII is forning, lhough onIy one drik in lhree sur-
ingIy unnaluraI quickness and reach. vives lhe process, lhe resuIls can le speclacuIar.
A drik can aIso allack vilh ils cIaved foreIegs. Hovever, lhe ani-
naI needs al Ieasl lhree of ils Iegs lo nainlain laIance and carry ils
ovn veighl, so il can allack vilh onIy one foreIeg al a line, infIicl-
ing 2-2O hp crushing and sIashing danage.
Driks use a ran allack againsl each olher or olher Iarge, sIov-
noving oljecls. A drik can iniliale a ran allack if il has al Ieasl 3O
lelveen il and ils largel, and provided lhe largel is garganluan in
size (25 or nore) and doesnl nove nore lhan 6O per round ilseIf.
n a successfuI allack roII, lhe driks ran allack infIicls 2-24 hp
danage. The driks ran can aIso le direcled againsl slruclures. In
lhis case, no allack roII is necessary, and lhe ran infIicls danage
according lo lhe BATTLLSYSTLM gane ruIes:
AD when used agaInst:
HIts Stone MetaI Wood
Drik ran 6/18 4 6 1O
A drik viII nol nornaIIy ran anylhing lul anolher drik lhal is
invading ils lerrilory. Il viII onIy ran slruclures or olher crealures
if coaxed lo do so ly ils handIer.
HabItatJSocIety: WiId driks Iive in snaII faniIy unils doninaled
ly a singIe fenaIe. lher aduIl fenaIes are nol veIcone vilhin a
faniIy. They generaIIy eal lhe grasses and shruls of lhe ladIands or
lhe sIover aninaIs lhey can calch, and lhey drink oul of lhe BIack
Walers, naking il fairIy easy for lrappers lo Iocale lhen. Driks are
lhe onIy aninaIs knovn lhal can ingesl Hananus lerrilIe poisons
fron lhe BIack Walers and survive.
In caplivily, driks are ideaI aninaIs for siege conlal. Their naluraI
ran allack is quile vaIualIe, as are lheir greal size and naluraI pro-
leclion. Sone driks are used lo puII nassive siege lovers or vagons,
lul oflen lhey are inslead used as individuaI, noliIe veapons pIal-
forns.
AddilionaI defenses can aIso le allached direclIy lo lhe driks oul-
er sheII. Wooden or lone larricades can le loIled direclIy lo lhe
sheII vilhoul hindering lhe drik.
EcoIogy: A drik nolher Iays ils eggs in lhe BIack Walers once every
lhree years. The young lhal halch lhen find lhe nearesl aduIl fe-
naIe (nol necessariIy ils lirlh nolher) and lecone parl of lhal fani-
Iy. A drik reaches aduIlhood in lvo years and can lhen Iive lo le 3O
years oId.
An aduIl drik ilseIf veighs roughIy five lons and can carry consid-
eralIy nore lhan lhal vilhoul sIoving ils novenenls. Up lo 2,OOO
Ils. can le carried on ils lack lefore a drik sinpIy refuses lo nove.
A drik can puII up lo 1O lons on vheeIs or drag five lons lehind il.
Driks are knovn lo le parlicuIarIy fouI lenpered in caplivily. In
lallIe, each drik has ils ovn psionic nasler vho direcls ils aclivilies.
Hovever, in lhe everyday Iife of a caplive drik, lrainers nusl deaI
vilh lhen vilhoul lhe lenefil of psionicisls, casuaIlies anong drik
lrainers are nuch higher lhan for lhe conparaliveIy dociIe nekiI-
Iols. No driks have leen successfuIIy lred in caplivily.
DRAGON 21
Dune Freak (Anakore}
CLI MATL/TLRRAI N: Any sandy region
IRLQULNCY: Unconnon
RCANI ZATI N: SnaII Triles
ACTI VI TY CYCLL: Nighl
DILT: nnivore
I NTLLLI CLNCL: Lov (5-7)
TRLASURL: I
ALI CNMLNT: NeulraI eviI
WhiIe lhis lile infIicls no danage in ilseIf, il does injecl poisonous
saIiva inlo lhe vound. The viclin nusl innedialeIy save vs. paraIy-
zalion or le conpIeleIy unalIe lo nove for 1d4 rounds. n lhe
round foIIoving paraIyzalion, lhe viclin is dragged under lhe
sound, suffering an addilionaI 1d4 per round suffocalion danage.
HabItat/5ncIcty: The anakore Iive vilhin any sandy heap, such as
sand dunes or lhe aIIuviaI fans al lhe noulhs of lhe canyons. Nor-
naIIy, lhey lraveI and hunl in snaII packs of lvo lo lveIve individ-
uaIs, vilh lhe Iargesl, nosl aggressive acling as Ieader. They are
rareIy found oulside of sandy areas, lul lhey can vaIk uprighl
across various kinds of lerrain-lhough lhey are unusuaIIy vuInera-
lIe in lhis slale and viII avoid fighling al aII cosls.
Ecn!ngy: The anakore are nonadic lurrovers vho are conslanlIy
noving lhrough lhe sandy vasles of Alhas. Il is oflen possilIe lo
idenlify an area lhrough vhich anakores have passed ly lhe dead
pIanls found lhere~lhe anakores chev lhe rools avay, Ieaving lhe
upper slaIks exposed. In addilion lo lheir diel of pIanl rools, lhe
anakores aIso eal neal~nekiIIol, inix, erdIu, eIf, dvarf, haIfIing,
and nearIy anylhing excepl kank.
viduaI nolionIess for a nonenl and liles vilh ils shorl, sharp leelh.
Cnmbat: Anakore usuaIIy allack lheir foes ly lurroving under-
nealh lhen, lhen slriking fron lenealh lhe viclin vilh lheir sharp
cIavs. Such viclins suffer a -3 penaIly lo lheir surprise roIIs. The
anakore conlinue lo fighl fron vilhin lhe sand for as Iong as possi-
lIe, inposing a -2 penaIly lo lheir opponenls allack roIIs.
When an anakore hils a viclin vilh lolh cIavs, il hoIds lhe indi-
The anakore have an unusuaI dorsaI ridge running aIong lheir
spine. This fin is acluaIIy a sensilive organ vhich picks up ninule
vilralions lraveIing lhrough lhe sand. Wilh il, lhey can Iocale a
soIilary crealure vaIking on lhe sand fron as far avay as five niIes.
The lrighl Iighl of Alhas sun lIinds lhe anakore during lhe
day, lul al nighl lhey can see as cIearIy as nosl leings do during
lhe day. The anakore do nol have infravision, hovever, lhey do nol
see lody heal. In conpIele darkness, lhey are as lIind as any hu-
nan. Bul if lhere is even lhe liniesl anounl of Iighl, such as fron a
slar, lhey see very veII.
The anakore are a race of dinvilled hunanoids vilh lony, vedge-
Iike heads, snaII ears pressed cIose lo lhe sides of lheir heads, and
sunken, leady eyes covered ly cIear nenlranes lo prevenl sand
fron scralching lhese deIicale lissues.
DAMACL/ATTACK: 1d4/Id4
SILCI AL ATTACK: Surprise lonus, IaraIyzalion, suffo-
calion
SILCI AL DLILNSLS: Bur r ov
MACI C RLSI STANCL: Ni I
SIZL: M (6 laII)
MRALL: Sleady (11-12)
XI VALUL: 650
ISI NI CS: Ni I
HIT DICL: 3
THACO:
N. I ATTACKS: 2
N. AIILARI NC: 2-12 (2d6)
ARMR CLASS: 8
MVLMLNT: 9, 15 Br
17
9O
Dwarf, Athasian
CLIMATL/TLRRAIN: Any Iand
IRLQULNCY: Unconnon
RCANIZATIN: CIan
ACTIVITY CYCLL:
Any
DILT: nnivore
INTLLLICLNCL: Average (9-11)
TRLASURL: Varies
ALICNMLNT: LavfuI neulraI
N. AIILARINC:
ARMR CLASS:
MVLMLNT:
HIT DICL:
THACO:
3d1O
1O
6
1
NornaI 19
Uhrakkus 17
Uhrnius 15
Uhrnonus 11
N. I ATTACKS:
DAMACL/ATTACK:
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZL:
MRALL:
XI VALUL:
1
1d2 or ly veapon lype
NiI
SpeciaI resislances
NiI
S (4 laII)
LIile (13-14)
NornaI 35
Uhrakkus 175
Uhrnius 42O
Uhrnonus 2,OOO
ISINICS: Varies
Alhasian dvarves are shorl lul exlreneIy poverfuI deni-
hunans. They average 4'-5 in heighl and lend lo have a dis-
proporlionaleIy Iarge nuscIe nass, a fuII-grovn dvarf veighs in
lhe neighlorhood of 2OO Ils. Lives of hard vork in lhe hol sun
Ieaves lhen vilh a rich lan and rugged, caIIoused hands and
feel. Alhasian dvarves Iive up lo 25O years.
The dvarven Ianguage is harsh and gulluraI. Mosl non-
dvarves conpIain lhal il evenluaIIy causes lhen lo go hoarse
afler speaking il for lvo or lhree hours.
Combat: Dvarves approach conlal vilh lhe sane singIe-
nindedness lhal lhey do everylhing eIse. They shov no nercy,
seek no quarler, and generaIIy viev every confIicl as a fighl lo
lhe dealh.
Dvarven veapons lend lo le slurdy and slrong, Iike dvarves
lhenseIves. In addilion, lhe prodigious slrenglh of lhese crea-
lures nakes lheir veapons especiaIIy deadIy. AIlhough dvarven
hanners, axes, svords, and olher veapons vary grealIy in lype,
lhey usuaIIy do 1d8 hp danage. The allack roIIs and danage roIIs
for lhese veapons viII vary lased on lhe naleriaIs fron vhich
lhey are luiIl (see lhe DARK SUN ruIes look). In addilion, lhe
dvarves slrenglh lypicaIIy granls a +2 lonus lo danage.
Mosl dvarves shun lhe use of heavy arnor. They sonelines
enpIoy shieIds if lhe veapon lhey vieId does nol require lolh
hands lo conlroI, and use lreaslpIales nade fron lones or chilin
(granling lhen AC 7).
By nalure, dvarves are nonnagicaI and never use nagicaI
speIIs. This reslriclion does nol appIy lo cIericaI or lenpIar
speIIs. In addilion, lhey are generaIIy nore resislanl lo poisons
and disease lhan olher races. Ior lhe average dvarf, lhis is re-
fIecled in a +4 lonus lo aII saves againsl nagicaI allacks, iII-
nesses, and loxins. IndividuaI dvarves viII have higher or Iover
lonuses, as delaiIed in lhe DARK SUN ruIes look. Alhasian
dvarves do have infravision, enalIing lhen lo see up lo 6O in
lhe dark ly delecling differences in heal IeveIs.
12 SEPTEMBER 1991
HabItatJSocIety: A dvarfs chief Iove is loiI. A dvarf is never
happier lhan vhen lhere is a cause lo vork or fighl for, sone-
lhing he can approach vilh sloic singIe-nindedness for veeks,
nonlhs, years, or even decades al a line. The lask lo vhich a
dvarf is presenlIy connilled is referred lo as his focuu. A
dvarfs focus viII aIvays le a feal requiring al Ieasl one veek lo
conpIele. AcluaIIy, a dvarfs connilnenl lo his focus is lased in
his physioIogy, lhose vho conpIele lheir Iives lefore lhey con-
pIele lheir foci Iive oul lheir aflerIives as lanshees in lhe vasles,
haunling lheir unfinished vorks!
Iree dvarves organize around lheir faniIies. BIood lies are lies
of honor and respecl. Dells fron one dvarven faniIy lo lhe nexl
are passed dovn fron generalion lo generalion. The lypicaI
dvarven connunily has 3O-3OO dvarves in il. Ior every 1O
dvarves lhere is one uhrakkus (sul-Ieader) vilh 3 HD and a sleeI
veapon. Ior every 5O dvarves lhere is one uhrniuu (Ieader) vilh
5 HD and a nagicaI veapon of sone lype. Lvery uhrnius viII
have eilher psionic or cIericaI aliIilies. Ior every 1OO dvarves
lhere is one uhrnomus (over-Ieader) vilh 1O HD, having lhe aliIi-
lies of lolh a psionicisl and cIeric, a nagicaI veapon, and 1d4
olher nagicaI oljecls al his disposaI.
EcoIogy: Dvarves dveII in virluaIIy aII lypes of lerrain on
Alhas. Dvarven connunilies rareIy grov Iarger lhan 1OO-2OO
individuaIs, lhe lolaI of a dozen or so honor-lound exlended
faniIies. The Iocalion in vhich a dvarven connunily springs up
is dependenl upon lhe focus of ils founder.
Dvarf. Cursed Dead
,

& 1994 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN: Croaning Cily
FREQUENCY: Unconnon
ORGANI ZATI ON: SoIilary or pack
ACTIVITY CYCLE: Any
DIET: NiI
INTELLIGENCE: High (13-14)
TREA5URE: NiI
ALIGNMENT: Chaolic eviI
NO. APPEARING: 1 or 2-5
ARMOR CLA55: 6
MOVEMENT: 9
HIT DICE: 8
THAC0 : 13
NO. OF ATTACK5: 2
DAMAGE/ATTACK: 1-8/1-8
5PECIAL ATTACK5: See leIov
5PECIAL DEFEN5E5: +1 veapons lo hil
MAGIC RE5I5TANCE: 15
5IZE: M (4 feel laII)
MORALE: Ianalic (18)
XP VALUE: 1,5OO
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
7 1/2/4 ~/II,MB 12 5O
Psychnmctabn!Ism~ Scicnccs. dealh fieId, Iife drain-
ing, Dctc|icns. aging, lody veaponry, cause decay,
eclopIasnic forn.
The denihunans of ancienl CiuslenaI fIed lo lhe
uppernosl cavern lenealh lhe cily lo escape lhe
CIeansing Wars and lhe vralh of lheir sorcerer-king,
Dregolh. LvenluaIIy, Dregolh discovered lhe pIace lhe
denihunans look sancluary, and his lroops vere senl
leIov lo deslroy lhen. The Iasl group of defenders
vere lhe dvarves guarding lhe HaII of lhe Lion in lhe
cavern lhal vouId cone lo le caIIed lhe Croaning
Cily. Dregolh personaIIy heIped defeal lhe dvarves,
and he valched as each of lhen vas hanged fron lhe
lrees in fronl of lhe pIace lhey soughl lo defend. When
his lroops sel fire lo lhe renains of lhe sellIenenl,
Dregolh cursed lhe dvarves for defying hin. n lhal
day lhe cursed dead vere lorn.
The cursed dead dvarves are undead crealures vho
Iook nuch Iike lhey did in Iife. They vear faded yeIIov
roles vilh Iion inages enlIazoned on lhe fronls.
Because of lhe vay lhey died, lheir heads lounce on
lroken necks. Ropes of gianl hair sliII hang around
lheir necks, furlher evidence of lhe lerrilIe fale lhal
lefeII lhen.
The lodies of nany of lhese dvarves sliII svay fron
rolling nooses. They Iel oul Iov, haunling noans vhen-
ever soneone enlers lhe cavern, lhus giving lhe ruins
lhe nane of lhe Croaning Cily. ccasionaIIy, a rope
lreaks and a cursed dead is freed fron ils lree lo roan
lhe cavern. Visilors lo lhe ruins nay run inlo lhese free
cursed dead anong lhe ruins on lhe overIook in lhe
norlhern porlion of lhe cavern.
The cursed dead of lhe Croaning Cily renenler
lhe Ianguage of ancienl CiuslenaI, as veII as lhe dvar-
ven Ianguage spoken al lhal line. Hovever, nosl are
nol capalIe of producing any sounds olher lhan lhe
Iov noans lhal echo lhroughoul lhe cavern.
Cnmbat: A cursed dead dvarf suffers in conslanl
anguish over ils lareIy renenlered faiIure lo save ils
leIoved cily. Any Iiving leing is a reninder of lhe arny
lhal once ransacked lheir hone, and lhe cursed dead
viII slop al nolhing lo righl lhal ancienl vrong.
Anyone vho gels cIose enough lo a cursed dead
nusl valch oul for ils poverfuI punneIing allacks. Il
svings ils arns Iike heavy cIuls, infIicling 1d8 poinls of
danage vilh every hil. Lven lhose sliII hanging fron
lhe lrees can allack in lhis nanner, lhough lhey do so
vilh a -2 allack roII penaIly.
A cursed deads speciaI allack is lolh frighlening
and gruesone. Wilh a lerrilIe noan, il spreads ils arns
and Iegs vide, lhen ils sinevs expIode in a nass of
vrilhing, conslricling cords. Il can use lhis allack once
every five rounds, as il lakes line lo reconslilule ilseIf
lefore il can once nore shool oul lhe cords. (A cursed
I 2
dead can use ils punneIing allack vhiIe reconslilul-
ing ilseIf.) Anyone vilhin 2O feel of a cursed dead is
eIigilIe lo le hil ly lhe sinevs. Il can direcl four allacks
in a round lhis vay, lul aII lhe allacks nusl le al lhe
sane largel. Lach hil infIicls 1d4 poinls of danage. If
al Ieasl lvo of lhe sinev allacks hil, lhen lhe largel is
caughl ly lhe sinevs.
Those enlvined in lhe sinevy cords canl casl speIIs
or allenpl lo lurn lhe undead crealures. They aIso
fighl and defend vilh penaIlies of -4. Il lakes a cursed
dead one round lo puII ils caplured viclin cIose. Then
il Iaunches a series of punneIing allacks unliI lhe vic-
lin is deslroyed.
To escape fron lhe sinevs, a characler nusl nake a
successfuI Slrenglh check vilh a nodifier lased on
hov nany cords hil: 2 cords, Slr -2, 3 cords, Slr -3,
4 cords, Slr -4. The cords can aIso le severed. To
sever one of lhe cords, a characler nusl infIicl 8 poinls
of danage lo il. nce severed, lhe cord viII regenerale
(if lhe cursed dead isnl deslroyed) in 24 hours. BIunl
or inpaIing veapons cause onIy a singIe poinl of dan-
age lo lhe cords vilh each successfuI hil, lhough lhey
cause fuII danage lo lhe cursed dead ilseIf.
Cursed dead canl le conlroIIed ly eviI cIerics, lul
lhey viII never allack an eviI priesl or anyone vilhin 1O
feel of hin if lhal resuIl is achieved on a lurning check.
HabItat/5ncIcty: The cursed dead never Ieave lhe
confines of lhe Croaning Cily. Mosl are encounlered
aIong lhe Avenue of lhe Hanged, vhere lheir lodies
sliII svay fron lhe charred, dead lrees. A fev have
escaped and roan lhe cily. A free cursed dead viII foI-
Iov vhoever dislurls il, vailing for an opporlunily lo
use ils speciaI allack.
Whenever a Iiving leing sleps vilhin 5O feel of a
cursed dead, aII of lhe dvarves hanging fron lhe lrees
viII legin lo noan. nce lhe noaning slarls, lhe
cursed dead vail for lhe chance lo gral lhose vho have
dislurled lhen. If any are cul dovn, lhey innedialeIy
allack vilh lheir speciaI allack forn.
Any characlers vho hear lhe horrilIe noans nusl
save versus dealh nagic. Those vho faiI suffer a -2
penaIly lo aII allack roIIs and proficiency checks nade
vilhin lhe cavern, and lhey viII insisl on Ieaving afler
1d4 hours have passed.
Ecn!ngy: The cursed dead have lecone eviI since
leconing undead. Though lhey are driven lo prolecl
lheir hone and nake up for lhe faiIure of lhe pasl, lhe
lesl lhey can do is kiII inlruders and hope lo find sone
soIace in lhe dealhs of lhose vho dislurl lheir
anguished exislence.
I 3
E!cmcnta!, C!crIca!
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE: Any
DIET: nnivore
INTELLIGENCE: Varies
TREA5URE: Varies
ALIGNMENT: Varies
NO. APPEARING: 1
ARMOR CLA55: Varies
MOVEMENT: Varies
HIT DICE: Varies
THAC0: Varies
NO. OF ATTACK5: Varies
DAMAGE/ATTACK: Varies
5PECIAL ATTACK5: See leIov
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: Varies
5IZE: Varies
MORALE: Chanpion (15-16)
XP VALUE: Varies
A hunan duaI-cIassed cIeric/psionicisl vho allains 2Olh IeveI can choose
lo pursue a slrange and nyslerious palh lhal uIlinaleIy lransforns hin
inlo an eIenenlaI leing of lrenendous pover. nce lhe cIeric legins lhis
aIleralion, he can never slop il. nIy his dealh prevenls hin fron lecon-
ing an eIenenlaI leing.
The eIenenlaI forn laken is lhal of lhe originaI cIerics focus of vorship.
Thus, an earlh cIeric lransforns lo an earlh eIenenlaI, an air cIeric lo an
air eIenenlaI, elc. The discipIines necessary lo speciaIize in one forn of
eIenenlaI nagic prohilils crossover fron one eIenenlaI forn lo anolher.
During lhe lransfornalion process, cIericaI eIenenlaIs can svilch le-
lveen hunan and eIenenlaI forns. They do nol age in eIenenlaI forn, lul
lhey conlinue lo age in hunan forn. A characler vho reaches eIenenlaI
forn al 3Olh IeveI can no Ionger svilch and lecones pernanenlIy fixed in
eIenenlaI forn.
Cnmbat: A cIeric of lhis pover in hunan forn relains lhe aliIilies lhal he
had prior lo his journey aIong lhe road lo lransfornalion. Thus, he nay
casl speIIs and enpIoys psionic povers as a 2Olh-IeveI cIeric. Any nagicaI
ilens or siniIar aliIilies lhal lhe cIeric had are relained as veII.
In eIenenlaI forn, an individuaI of lhis lype has lhe aliIilies and slalis-
lics of eilher a slandard eIenenlaI (as descriled in lhe Monslrous Con-
pcniun VoIune ne) or a grealer eIenenlaI (as descriled in lhe
Monslrous Ccnpcniun DARK SUN Appcnix). In eIenenlaI forn,
lhe cIeric has access lo lhe speIIs and psionic povers lhal he had prior lo
lhe lransfornalion, lul he gains no lenefils fron any forn of nagicaI
oljecl. AII aliIilies are nov lased on lhe eIenenlaI enlry appropriale lo lhe
characlers IeveI as presenled on lhe lalIe al lhe end of lhis enlry.
Lach line lhe cIeric assunes eIenenlaI forn, ils Hil Dice are roIIed
anev. As lhe crealure allains grealer IeveIs of pover, lhe cIeric is enlilIed lo
Hil Die re-roIIs for cerlain nunlers. Ior exanpIe, an eIenenlaI cIeric roIIs
1O Hil Dice and has reroIIs on 1, 2, and 3. Assune lhal len 8-sided dice
give roIIs of 1,2,2,3,4,5,5,6,8, and 8. The four dice lhal roIIed 1,2,2,
and 3 are re-roIIed unliI lhey donl read 1, 2, or 3. If lhey finaIIy cane up
4, 5, 6, and 7, lhe eIenenlaIs hil poinls vouId lolaI 58. See lhe lalIe al lhe
end of lhis enlry for delaiIs.
Danage laken in eilher of lhe cIerics forns is erased afler lransforna-
lion. A cIeric vho is vounded dovn lo 1 hil poinl in hunan forn roIIs
conpIeleIy nev hil poinls for lhe eIenenlaI forn. When he relurns lo hu-
nan forn, he is conpIeleIy heaIed of danage. If lhe cIeric is ever reduced
lo O hp in eilher forn, of course, he dies.
NornaIIy, an eIenenlaI cIeric cannol le sunnoned, lhough he can le
conlroIIed, and lhal conlroI can le sloIen. When sunnoning speIIs are
enpIoyed, olher, Iess-viIIfuI eIenenlaIs fron lhe appropriale pIane ansver
lhe caII. A speciaI speII couId le researched lo sunnon a specific eIenen-
laI, even an eIenenlaI cIeric, lul such nagic does nol presenlIy exisl~lhe
speII vouId have lo le crealed under lhe ru|cs governing nagicaI research.
Devices lhal can conlroI or govern lhe aclions of eIenenlaIs can affecl
cIerics. nIy nagicaI ilens can conlroI eIenenlaI cIerics. Iour of lhe nosl
connon neans of gaining conlroI over an eIenenlaI cIeric are lhe ocu|
ccnnaning ua|cr c|cncn|a|s, orazicr ccnncning firc c|cncn|a|s, ccn-
scr ccn|rc||ing air c|cncn|a|s, and s|cnc cf ccn|rc||ing car|n c|cncn|a|s.
When properIy enpIoyed, lhese devices can conlroI an eIenenlaI cIeric of
lhe appropriale lype. The cIeric gels a saving lhrov lo ignore lhe effecls.
lhervise, il is conlroIIed, jusl as descriled in lhe Monslrous Ccnpcni-
uns. nce freed, lhe cIeric can allack or ignore lhe conlroIIer as desired.
A ring cf c|cncn|a| ccnnan alluned lo lhe cIerics eIenenlaI pIane can
le used lo fuII effecl againsl lhe cIeric. The affecled cIeric can le heId al a
5 dislance or even cnarnc.
A scrc|| cf prc|cc|icnc|cncn|a|s vorks againsl eIenenlaI cIerics jusl as
noled in lhe DMG.
As an eIenenlaI cIeric gains pover, il Iearns lhe aliIily lo sunnon Iesser
and slandard eIenenlaIs. The firsl of lhese nev povers, conjure Iesser eIe-
ncn|a|, is idenlicaI lo lhe speII of lhe sane nane presenled in lhe Mon-
s|rcus Ccnpcniun, DARK SUN Appcnix. |tcn|ua||q, |nc c|cric gains
|nc spccia| aoi|i|q, ccnjurc c|cncn|a|, idenlicaI lo lhe speII of lhe sane
nane in lhe DARK SUN RuIes Book. The nunler of lines lhal lhese
povers can le used per day appears on lhe lalIe al lhe end of lhis enlry.
These conjured eIenenlaIs need nol le conlroIIed, nor can lheir conlroI
le sloIen fron lhe eIenenlaI cIeric. They oley lhe cIerics every lhoughl
vhiIe on lhe Irine MaleriaI pIane.
HabItat/5ncIcty: The nosl polenl of eIenenlaI cIerics are poverfuI enough
in lheir ovn righl lo le inporlanl personages on lheir eIenenlaI pIane.
Therefore, fron line lo line, lheir services are caIIed for on lhose pIanes,
and lhey nusl relurn lhere unliI lheir lusiness is concIuded.
An eIenenlaI cIerics lransfornalion is quile differenl fron lhal
of olher advanced leings. The cIeric can allain fuII eIenenlaI forn even al
lhe Iovesl IeveIs, lhough onIy for a Iiniled line. The line lhe cIeric can

1992 TSR, Inc. All Rights Reserved


E!cmcnta!, C!crIca!
spend as an eIenenlaI and his reIalive pover increase as he lecones nore
soIidIy anchored lo his chosen eIenenlaI pIane. Al any given line, lhe
cIeric viII eilher le fuIIy eIenenlaI or fuIIy hunan. Since lhere is no graduaI
change lelveen lhe lvo forns, il is nol lerned a nelanorphosis, lul ralh-
er a lransfornalion.
An eIenenlaI cIeric nusl assune eIenenlaI forn exaclIy once per day.
Less-poverfuI eIenenlaI cIerics relain hunan forn for aII lul a shorl peri-
od during a day. More poverfuI eIenenlaI cIerics onIy relain hunan forn
for haIf lhe day or Iess. The nosl poverfuI cIerics alandon hunan forn
aIlogelher.
The cIeric nay decide vhen during lhe day lo lake on his eIenenlaI
forn. Ior lhis purpose, a gane day legins and ends al nidnighl. If lhe
cIeric faiIs lo decide, his lody lransforns al lhe Iasl nonenl possilIe. Ior
inslance, an cIeric vho nusl assune eIenenlaI forn for lvo hours a day
lul hasnl lransforned earIier changes lvo hours lefore nidnighl.
The lransfornalion lakes one round, during vhich line lhe cIerics lody
lakes on an elhereaI forn. nIy veapons lhal can affecl elhereaI lodies
can harn hin. SuccessfuI allacks al lhis line use his hunan characleris-
lics (Arnor CIass, hil poinls, elc.). The eIenenlaI cannol acl or defend
vhiIe lransforning.
The cIeric cannol conlroI his lransfornalion lack inlo hunan forn. Il
lakes pIace afler lhe cIeric has spenl lhe enlire required duralion in eIenen-
laI forn. The lransfornalion lakes one conpIele round, during vhich line
lhe cIeric cannol acl. The cIeric lakes on elhereaI forn for lhe round, so
allacks lhal donl reach inlo lhe LlhereaI pIane cannol harn hin. Those
allacks lhal can do so affecl his eIenenlaI forn (Hil Dice, Arnor CIass,
nagicaI resislance, elc.). As vilh lhe lransfornalion inlo eIenenlaI forn,
lhe cIeric cannol defend hinseIf vhiIe in fIux. nce lhe lransfornalion is
conpIele, lhe cIeric reverls lo his fuII hunan hil poinls.
AthasIan E!cmcnta!s
ConpIele dala on Alhasian eIenenlaIs appears in lhe Monslrous Con-
pcniun, DARK SUN Appcnix, Tcrrcrs cf |nc Dcscr|. Thal vork
refers lo infornalion on eIenenlaIs presenled in lhe Monslrous Ccnpcn-
iun Vc|unc Onc. Because eIenenlaI cIerics lake on lhe forn and aliIilies
of lhose eIenenlaIs, and can sunnon lhen, keep lhe appropriale Mcn-
slrous Ccnpcniun pages handy.
E!cmcnta! C!crIcs AbI!Ity Tab!cs
Lv! HIt DIcc/VarIcty HD Rc-rn!!s
21 8 HD Slandard ~
22 12 HD Slandard ~
23 12 HD Slandard 1, 2
24 16 HD Slandard ~
25 16 HD Slandard 1, 2
26 1O HD Crealer 1,2,3
27 1O HD Crealer 1,2,3,4
28 14 HD Crealer 1,2,3
29 14 HD Crealer 1,2,3,4
3O 18 HD Crealer 1,2,3,4
Lv! indicales lhe IeveI of lhe CIeric.
TImc 5ummnns
1 lurn ~
3 lurns ~
1 hour ~
2 hours ~
4 hours ~
6 hours Lesser (1)
8 hours Lesser (2)
12 hours Lesser (3)
16 hours Crealer (1)
24 hours Crealer (3)
HIt DIcc/VarIcty indicales lhe exacl lype of eIenenlaI forn lhal lhe cIeric
viII assune upon lransfornalion.
HD Rc-rn!!s indicales Hil Dice roII resuIls lhal nay le re-roIIed vhen
generaling lhe eIenenlaI forns hil poinls.
TImc is lhe Ienglh of line lhal lhe CIeric nusl renain in eIenenlaI forn
foIIoving lransfornalion.
5ummnns indicales lhe lype of eIenenlaIs lhal nay le sunnoned vhiIe in
eIenenlaI forn. The nunler in parenlheses indicales lhe lines per day
lhis aliIily can le used.
PrIcst 5pc!! PrngrcssInn
5pc!!s AvaI!ab!c by Lcvc!
Lcvc! 1
1 O
2O 9
~
21 9
~
22 9
~
23 9
~
24 9
~
25 9
~
26 9
1
27 9
1
28 9
1
29 9
2
3O 9
2
9
9
9
9
9
9
9
9
9
9
9
3
9
9
9
9
9
9
9
9
9
9
9
4 5 6 7 8
8 7 5 2 1
9 8 6 2 1
9 9 6 3 2
9 9 7 3 2
9 9 8 3 2
9 9 8 4 3
9 9 9 4 3
9 9 9 5 4
9 9 9 6 4
9 9 9 7 4
9 9 9 8 4
9
~
~
~
1
2
2
2
2
3
3
3
3
1992 TSR, Inc. All Rights Reserved.
Elf, Athasian
CLIMATL/TLRRAIN:
IRLQULNCY:
RCANIZATIN:
ACTIVITY CYCLL:
DILT:
INTLLLICLNCL:
TRLASURL:
ALICNMLNT:
Any Iand
Connon
CIan
Any
nnivore
Average (8-1O)
Varies
Chaolic neulraI
N. AIILARINC:
ARMR CLASS:
MVLMLNT:
HIT DICL:
THACO:
N. I ATTACKS:
DAMACL/ATTACK:
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZL:
MRALL:
XI VALUL:
ISINICS:
3d1O
6 (1O)
12
1
19
1
1d2 or ly veapon lype
NiI
Surprise foes
NiI
M (7 laII)
Average (8-1O)
NornaI 35
Varies
The dunes and sleppes of Alhas are hone lo lhousands of
lriles of nonadic eIves. WhiIe each lrile is very differenl cuIlur-
aIIy, lhe eIves vilhin lhen renain a race of Iong-Iinled sprinlers
given lo lhefl, raiding, and varfare.
An Alhasian eIf slands 6'-7 laII. They are sIender, Iean, and
generaIIy in lerrific physicaI condilion. Their fealures are deepIy
elched inlo lheir vealher-loughened faces, and lheir skin is nade
rough ly lhe vindlIovn sands and laking sun of lhe viIderness.
LIves lypicaIIy dress lo survive in lhe deserl environnenl. Lven
vhen al an oasis or in a cily, eIves lend lo prefer lheir nalive garl,
designed lo vrap lhe vearer againsl lhe lrulaIily of lhe eIenenls.
Infravision enalIes eIves lo see up lo 6O in darkness.
The eIven Ianguage is one of shorl, cIipped vords. Il has a
rapid slaccalo pace and is difficuIl for novices lo pick up. LIves
are oflen forced lo speak very sIovIy vhen conversing vilh
lhose vho are nol nalive speakers of lheir Ianguage.
Combat: LIves are Iighlning fasl in conlal, a facl refIecled in
lheir Iover arnor cIass. Their refIexes nake lhen dangerous en-
enies, and lheir savage nalure shovs ilseIf in lheir lrulaI lallIe
pIans. Lven an unarned and oulnunlered eIf viII fighl Iike a
viId aninaI vhen cornered and provoked.
LIves prefer Iong, sIender veapons, svords and poIe arns are
favoriles. TypicaIIy, an eIfs veapon infIicl 1d6 hp danage, aI-
lhough lhe naleriaI fron vhich il is luiIl viII have sone effecl
on lhal. No eIf veapon viII le cunlersone or heavy, hovever,
for lhey vaIue noliIily in conlal nore lhan slrenglh of allack.
An ancienl eIven falIe, roughIy lransIaled, leIIs lhe slory of an
eIf vho couId slrike lhree lines vilh his Iighler veapons lefore
his enenies vere avare lhal he vas presenl. This phiIosophy is
refIecled in aII eIven allacks.
LIves are naslerfuI varriors, naluraIIy skiIIed in lhe use of
lheir Iong lovs and Iong svords. LIves gain a lonus of +1 lo
lheir allack roIIs vilh lhese veapons, lul onIy vilh lhose veap-
ons of nalive lrilaI nake and design. In order lo quaIify for lhis
lonus, a veapon nusl le crafled ly nenlers of lhe eIfs lrile,
no olher viII do.
LIves gain a lonus lo surprise opponenls vhen in lhe viIder-
ness or vasles of Alhas. In deserl or sleppe encounlers, vhen an
eIf or parly of eIves approaches a noneIven group, opponenls
suffer a penaIly of -4 lo lheir surprise roIIs. LIven raiders oflen
nake use of lhis aliIily lo slage anlushes and sel lraps for un-
vary lraveIIers.
14 SEPTEMBER 1991
HabItatJSocIety: LIves are aII lrelhren vilhin each lrile, lul
lhey regard aII oulsiders as polenliaI enenies. There is no raciaI
unily anong lhe eIves. An eIf fron oulside lhe lrile is jusl as
nuch a foe as a hunan, haIfIing, or lhri-kreen. Acceplance of an
oulsider ly an individuaI eIf or lrile can le achieved, lul lrusl
deveIops onIy over line.
IndividuaIIy, lrilaI eIves are condilioned lo run quickIy over
sandy and rocky lerrain. An eIf varrior can cross leller lhan 5O
niIes per day. An eIven var parly on lhe nove is a deadIy force
vilh endurance and naneuveraliIily. LIves use no leasls of lur-
den for personaI lransporlalion.
EcoIogy: WhiIe nosl eIven lriles nake lheir Iiving lhrough
herding, sone have lurned lo connerce and olhers lo raiding.
LIven lraders are righlIy considered lhe nosl capalIe on Alhas.
Nol onIy can lhey larler and deaI vilh a variely of races, lhey
can nove and prolecl lheir goods across lhe vasl viIderness.
HaII-eIves: LIves and hunans lraveI nany of lhe sane roads on
Alhas, so il is nol al aII unusuaI for chiIdren of nixed parenlage
lo le lorn inlo lhe vorId. A haIf-eIf is generaIIy laIIer lhan a nan
and slouler lhan an eIf, lul lased soIeIy on his counlenance a
haIf-eIf can pass for eilher an eIf or a hunan.
Neilher fuIIy hunan nor eIven, haIf-eIves oflen never find ac-
ceplance vilh eilher race. RareIy do haIf-eIves congregale in
greal enough nunlers lo forn connunilies of lheir ovn, so
lhey renain oulsiders, forever vandering and vilhoul a peopIe
or Iand.
Gaj
CLIMATL/TLRRAIN: Sands, slony larrens, rocky lad-
Iands, and isIands
IRLQULNCY: Very Rare
RCANI ZATI N: SoIilary
ACTI VI TY CYCLL:
Any
DILT: Carnivore
I NTLLLI CLNCL: Very (11-12)
TRLASURL: Z
ALI CNMLNT: NeulraI eviI
N. AIILARI NC: 1-2
ARMR CLAS S : 2
MVLMLNT: 12
HIT DICL: 7
THACO: 13
N. I ATTACKS: 1
DAMACL/ATTACK: 1d6
SILCI AL ATTACKS: See leIov
SILCIAL DLILNSLS: See leIov
MACI C RLSI STANCL: Ni I
SIZL: L (6 dianeler)
MRALL: Chanpion (15)
XI VALUL: 2,OOO
ISI NI CS SUMMARY:
LeveI Di s/Sci /Dev Allack/Defense Score ISIs
8 1/4/13 II, LW, IB/ 17 12O
II, MB, M~, TW
Tc!cpathy~ Scicnccs. doninalion, nass doninalion, prole, lover
of iron viII, Dctc|icns. aversion, conlacl, ego vhip, esp, faIse
sensory inpul, id insinualion, infIicl pain, inleIIecl forlress, Iife
deleclion, nenlaI larrier, nind lIank, psionic lIasl, send
lhoughls.
The gaj is a psionic horror. IhysicaIIy, il appears as a Iarge repliIe
resenlIing a leelIe in appearance. Ils lody is covered ly a scaIy,
rusl-orange sheII aloul six feel in dianeler. Iron lenealh lhis sheII
prolrude six four-joinled Iegs vhich end in velled feel vilh Iong,
sharp cIavs.
Ils head is a spongy vhile gIole aloul lvo feel in dianeler.
Spaced al even inlervaIs around lhe head are six conpound eyes. A
pair of larled nandilIes as Iong as a nans arns fIank six finger-
Iike appendages lhal hang over ils noulh, and lhree fealhery slaIks
rise fron lhe lop of lhe head.
Cnmbat: The gaj slrikes vilh ils psionic allack nodes firsl, lrying lo
disalIe ils opponenls lefore noving in for lhe kiII. If lhis faiIs, or
once lhe opponenls are disalIed, lhe gaI lries lo kiII ils prey vilh ils
lvo huge nandilIes.
Whenever lhe gaj nakes a successfuI hil, lhe viclin nusl save vs.
paraIyzalion or le heId ly lhe nandilIes unliI he lreaks lhe hoId
(as if vreslIing, scc Puncning an lrcs||ing in Cnap|cr 9. Ccnoa|
of lhe DMC). WhiIe heId, lhe viclin suffers five poinls of danage
per round. More inporlanlIy, lhe gaj vraps ils fealhery anlenna
around lhe viclins head and psionicaIIy prcocs his innernosl
lhoughls. UnIike lhe slandard psionic prcoc, hovever, lhis is a
painfuI, deslruclive process. The viclin Ioses 1d4 poinls of InleIIi-
Ecn!ngy: Like aII carnivores, lhe gaj eal fIesh lo provide lheir lodies
vilh physicaI energy. UnIike nosl olher aninaIs, hovever, lhe gaj
derive lheir nenlaI energy fron lhe lhoughls of olher leings~
lhrough lhe effecls of lheir prole povers. No naller vhere lhey
Iive, lhe gaj are conslanlIy using lheir fealhery anlennas lo search
lhe horizon vilh lheir psionic |ifc c|cc|icn povers for signs of lheir
favorile prey-olher inleIIigenl races. Afler a veek vilhoul consun-
ing lhe lhoughls of an inleIIigenl crealure, lhe gaj slarls Iosing
ISIs al lhe rale of 1d1O per day. The Iosl ISIs are fuIIy recovered
once lhe gaj feeds, lul if his lolaI nunler of ISIs ever drops lo O,
he Ioses his psionic povers and his viII lo Iive. Wilhin a veek, lhe
crealure viII die.
HabItat/5ncIcty: The gaj are soIilary hunlers lhal prey on olher
inleIIigenl Iife forns. They prefer lo Iive in rocky areas vhere lheir
sheIIs serve as canoufIage, or in sandy areas vhere lhey can hide
lhenseIves fron predalors in a shaIIov lurrov. Mosl oflen, lhey
are found aIone, lul occasionaIIy naled pairs are encounlered.
The hard sheII covering lhe gajs lody reduces lhe danage lhal
aII non-nelaIIic veapons cause il. Thus, aII non-nelaI veapons in-
fIicl haIf lheir nornaI danage lo lhese nonslers. In neIee, il can
aIso prolecl ils vuIneralIe head ly puIIing il lenealh ils sheII. This
Ieaves lhe dangerous nandilIes exposed, and does nol reduce ils
conlal effecliveness al aII.
gence or Wisdon (dislriluled randonIy on a poinl ly poinl lasis)
each round he is heId. This Ioss is pernanenl, and once lhe viclins
InleIIigence or Wisdon drops lo O, he lecones a nindIess husk
and viII soon die of slarvalion and lhirsl.
91
Giant, Athasian
CLI MATL/TLRRAI N: Sea of SiIl IsIands, TalIeIands
IRLQULNCY: Unconnon
RCANI ZATI N: CIans
ACTI VI TY CYCLL:
Day
DILT: nnivore
I NTLLLI CLNCL: Lov (5-7)
TRLASURL: Y (I)
ALI CNMLNT: Varies ly individuaI
N. AIILARI NC: 1-2O
ARMR CLASS: 4
MVLMLNT: 15
HIT DICL: 15
THACO: 5
N. I ATTACKS: 1
DAMACL/ATTACK: 2 - 1 6 + 1 4
SILCI AL ATTACKS: HurI rocks
SILCI AL DLILNSLS: See leIov
MACI C RLSI STANCL: Ni I
SIZL: H (2O-3O)
MRALL: Chanpion (16-17)
XI VALUL: 9,OOO
PSICNICS SUMMARY:
HumannId gIants are nol capalIe of enpIoying psionic povers.
Because of lheir huge lrain nass, hunanoid gianls are resislanl lo
aII forns of psionics. When any forn of psionics is used againsl
lhen, lhey are aIIoved lo save vs. speIIs lo negale il. In addilion, in
psionic conlal, lhey are lrealed as if lhey have aII five defense
nodes.
Many bcast-hcadcd gianls are inleIIigenl enough lo nake good
psionicisls, hovever. AIlhough lhey Iack lhe generaI innunily lo
psionics lhal lheir hunanoid cousins possess, lhey have lhe foIIov-
ing slalislics:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
5 2/3/1O Varies/3 13 75
Their discipIines, sciences, and devolions vary loo videIy lo nake
generaIizing possilIe or praclicaI.
Alhasian gianls cone in onIy lvo lasic varielies: hunanoid and
leasl-headed.
Hunanoid gianls resenlIe nassive hunans slanding lelveen 2O
and 3O feel laII, and veighing lelveen four and eighl lons. They
have exaggeraled and sonelines conicaI fealures, such as huge
noses, ears, noulhs, and so forlh. Their skin is usuaIIy dark red lo
lIack in coIor, and lheir hair is coarse and slurdy (gianl hair ropes
are lhe lesl on Alhas). Mosl hunanoid gianls have a Slrenglh
scores of 25.
Beasl-headed gianls resenlIe hunanoid gianls in nany respecls,
save lhal lhey are sIighlIy snaIIer (15-2O feel). In pIace of lhe head of a
nan or vonan, lhey have lhe head of sone leasl, and lheir skin is
usuaIIy an exlreneIy paIe coIor, Iike pink or aIalasler. Beasl-headed
gianls are rareIy seen in lhe TalIeIands, for lhey are jusl shorl enough
lo nake vading lhrough lhe Sea of SiIl hazardous lo lheir safely.
Ecn!ngy: Mosl gianls feed lhenseIves lhrough herding sheep,
kanks, erdIus, and olher aninaIs. They oflen suppIenenl lhis sin-
pIe IifeslyIe lhrough raiding, sinpIe forns of connerce (such as ly
seIIing lheir hair lo rope-nakers), and occasionaIIy ly hiring lhen-
seIves oul as nercenaries (lhough lhis is considered quile dishonor-
alIe ly nosl gianls).
Beasl-headed gianls lend lo le nore hosliIe, and lreal aII non-
gianls as vernin. They are nagicaI nulalions of nornaI gianls, and
are lrealed ly lheir lrelhren as inferior leings. Since leasl-headed
gianls are on lhe vhoIe sonevhal viser and nore inleIIigenl lhan
hunanoid gianls, lhis nakes lhen underslandalIy liller.
HabItat/5ncIcty: CeneraIIy, hunanoid gianls are onIy deslruclive
vhen lhey vanl sonelhing, or vhen a slranger has Ianded on lheir
isIand uninviled. lhervise, lhey are quile congeniaI and friendIy.
ffensiveIy, gianls Iike lo gel lo lhe hearl of lhe naller, neIee, as
quickIy as possilIe. They viII charge inlo lhe fray svinging lheir
huge cIuls. When hil ly a gianl, any leing of nan-size of snaIIer
nusl save vs. paraIysis or le knocked off his feel and fIy 1 yard per
poinl of danage infIicled.
Cnmbat: Cianls fighl in lvo lasic nodes: defensiveIy or offensiveIy.
When fighling defensiveIy, such as vhen prolecling lheir isIand
hones fron uninviled guesls, lheir favorile laclic is lo hurI louIders
al lhe eneny fron as greal a range as possilIe (up lo 25O yards),
doing 2d1O danage lo anyone or anylhing lhey hil.
92
Clanl. Alhaslan
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
Players Option:
Beasthead
Silt Sea
Rare
Clan
Day
Omni vore
Average (8-10)
0 (C)
Neutral eviI
3-6 (1d4+2)
3
15
15
5
1
2d8+8
Psionics, hurl rocks,
bite
Psionics
Ni l
H (20 feet tall)
Steady (12)
9,000
Dis 2/Sci 3/Dev 10;
PS 12; PSPs 45
Att: EW, II, PB/
Def: MBk, IF, TW
#AT 1; MTHAC0 16;
MAC 6
Desert
Silt Sea/
Tablelands
Uncommon
Clan
Day
Omni vor e
Low (5-7)
J (I)
Neutral eviI
5-10 (1d6+4)
4
15
14
7
1
2d8+8
Hurl rocks
Ni l
Ni l
H (25 feet tall)
Elite (14)
6,000
Ni l
MAC 3
Plains
Silt Seal
Tablelands
Uncommon
Clan
Day
Omni vore
Low (5-7)
K (H)
Chaotic good
5-10 (1d6+4)
5
15
16
5
1
2d6+7
Hurl rocks
Ni l
Ni l
H (25 feet tall)
Steady (12)
8,000
Ni l
MAC 2
Athasian giants are huge, lumbering creatures who commonly inhabit the islands of the Silt
Sea. The most common varieties of Athasian giants are desert, plains, and beasthead. All of
these types are savage in nature. The alignments listed above reflect racial tendencies; indi-
vidual giants can have any alignment.
8easlhead Clanl
Clairsentience: Sciences aura sight, clairvoyance; Devotions combat mind, danger
sense, feel moisture, know direction.
Telepathy: Sciences tower of iron will (mindlink); Devotions conceal thoughts, ego whip
(life detection), id insinuation (empathy), intellect fortress (reptile mind), mind blank (sight
link), psionic blast (beast mastery).
Beasthead giants are the rarest of the Athasian types. They live on islands in the Sea of Silt
in small clans. These humanoid giants grow to about 20 feet tall, but their heads are those
of some type of beast. Some bear the head of a goat, others a lion, eagle, kirre, or wild
boar. They have pale complexions with pink or alabaster skin.
As beastheads are shorter than other giants, they rarely wade into the silt. They use
rocks and spears like desert giants, but have also developed a sling that tosses rocks up to
500 yards away and causes 2d8 points of damage. In melee, they employ clubs. They can
also deliver a bite instead of a normal melee attack, which inflicts 2d10 points of damage.
Beasthead giants tend to be more hostile than other giant types. They treat all nongiants
with the same attitude as humans have toward vermin. They, in turn, are treated as inferiors
by other giant races.
%
Deserl Clanl
Desert giants are 25-foot-tall humanoids with exaggerated facial features: huge noses, jut-
ting jaws, protruding brows, and so forth. The flesh of a desert giant is usually dark red,
though some have skin thats jet black. Desert giants have Strength scores of 24 (which pro-
vides a damage bonus of +8). They speak their own language and sometimes the languages
of the human and demihuman communities nearest their islands.
If desert giants have ample warning of an attack (or are waiting in ambush), they first
hurl rocks at their targets. Hurled rocks inflict 2d10 points of damage. Sometimes these
giants fashion dead trees into huge spears that they hurl for 3d10 points of damage. Both
types of hurled weapons can be thrown up to 250 yards. In melee, the desert giants employ
huge spiked clubs (inflicting 2d8 points of damage).
These giants live in clans on the islands of the Silt Sea that most resemble the sandy
wastes of the Tablelands. They eat almost anything, though they prefer meat over vegeta-
bles. They can cross the shallow silt by wading through it. The desert giants often supple-
ment their herding activities by crossing to the mainland to sell ropes made of their hair, or
to raid caravans and villages.
Plalns Clanl
Plains giants are 25-foot-tall humanoids with skin ranging from the color of deep rust to
dark brown. Their facial features are thinner and less exaggerated-more like an elfs than a
humans. They have Strength scores of 23 (providing a damage bonus of +7). These giants
can hurl rocks at ranged opponents, just like the desert giants. In melee, they use huge
stone daggers that inflict 2d6 points of damage.
Plains giants live on islands in the Silt Sea that have scrub plains for terrain. They gather
in clans and usually raise herds of kanks and erdlus. A small number of these giants turn to
raiding when disaster befalls their clans, and a few individuals hire themselves out as mer-
cenaries (which most clans consider as dishonorable), laborers, or salvage workers.
The hair from these giants usually makes a superior rope, as its longer, thinner, and
easier to handle than that made by
desert giants.
&
Clanl. Crag
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
PSIONICS SUMMARY:
PLAYERS OPTION:
The Lonely Butte
Uncommon
Clan
Day
Omni vore
Low (5-7)
K (H)
Chaotic good
5-10 (1d6+4)
5
15
16
6
1
2d6+8
Hurl rocks
Nil
Nil
H (25 tall)
Elite (13)
7,000
Nil
MAC 10
Crag giants are 25-foot-tall humanoids with thick black hair, rugged human features,
and skin color ranging from dusky gray to stony brown. Also sometimes called the
Lonely Giants, these sad creatures are the only remnants of a once proud race, forced
to flee their homelands and dwell in an environment that is assuredly leading to their
ultimate extinction. Like other Athasian giants, the crag giants are savage in nature,
though not as much so as the beasthead variety. The majority of crag giants are of chaot-
ic good alignment, though other chaotic alignments are not unusual among them.
Crag giants speak their own language among themselves, but virtually all of them
also use an archaic version of the common tongue.
Combat: Crag giants have a Strength score of 24, which provides them with a damage
bonus of +8. In melee combat, they use jagged stone daggers, which inflict 2d6 points of
damage. At range, they can hurl rocks at their opponents, with a range of up to 250 yards,
inflicting 2d10 points of damage. A significant proportion of these giants are clerics
aligned to the element of air, which explains their legendary status as tossers of lightning.
Habitat/Society: In millennia past, the ancestors of the modern crag giants originally
inhabited the Thunder Mountains. According to ancient legend, when storms would
rock those ranges, the crag giants would come out to dance in the thunder and play
catch with the flashes of lightning. They lived with a savage joy for life.
But when Saragars Mind Lords began reshaping the region to cut it off from the rest
of Athas, in order to protect the Last Sea from the ravages of rampant magic, they pre-
sented the crag giants with a difficult choice: relocate their people to a reservation on
the Lonely Butte, or be utterly destroyed.
Faced with the raw power of the Mind Lords, the crag giants chose to move, but
their race has not taken well to their new home. Slowly but steadily, their numbers are
declining, and they are headed for certain extinction. The one motivation for survival
that remains to them is to gain vengeance on the Mind Lords.
Ecology: The jungle atop the Lonely Butte serves as an excellent source of foodboth
plant and animalfor the crag giants, and these creatures supplement that diet with
some sea food. Despite this plenty, however, the race is dying out, still feeling displaced
from their native mountains even after millennia of dwelling on the Lonely Butte.
&
Gith
Nntc: nIy Ieaders connanding 25 or nore gilh have psionic
povers. The psionics Iisled alove are represenlalive of lhese
Ieaders, lul lheir povers do vary grealIy. Cilh vilh nore hil dice
have correspondingIy grealer povers.
Tc!cpathy~ Scicnccs. lover of iron viII, projecl force, Dctc|icns. id
insinualion, nind lhrusl, conlacl, nind lIank, nenlaI larrier.
PsychnkIncsIs~ Scicnccs. leIekinesis, Dctc|icns. aninale oljecl,
aninale shadov, laIIislic allack, conlroI lody, conlroI fIanes.
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
5 2/3/1O I I , M T / M ~ , 1 6 8O
TW, MB
DAMACL/ATTACK: ly veapon or 1d4/1d4
SILCI AL ATTACKS: Springing
S ILCI AL DLI LNS LS : Ni I
MACI C RLSI STANCL: Ni I
SIZL: M
MRALL: Sleady (12)
XI VALUL: 175
N. AIILARI NC: 1O-1OO
ARMR CLAS S : 8
MVLMLNT: 1O
HIT DICL: 3
THACO: 17
N. I ATTACKS: 1 or 2
CLIMATL/TLRRAIN: TalIeIands, Mounlains
IRLQULNCY: Unconnon
RCANI ZATI N: TrilaI
Day/Nighl
Carnivore
Average (1O)
M (IndividuaI), I (Lair)
Chaoli c
ACTI VI TY CYCLL:
DILT:
I NTLLLI CLNCL:
TRLASURL:
ALI CNMLNT:
Cnmbat: If possilIe, lhe gilh allack in nass, usuaIIy slarling vilh a
psionic allack fron one of lheir Ieaders. Then lhe enlire parly
The gilh are a race of grolesque hunanoids lhal appear lo le a
pecuIiar nixlure of eIf and repliIe. They are exlreneIy gaunl and
Ianky, vilh Iong gangIing arns and spindIy Iegs. Their hands have
lhree fingers vilh no opposalIe lhunl, yel lhey are alIe lo use looIs
and vieId veapons. Bolh lheir fingers and loes end in sharp cIavs.
If one couId gel a gilh lo sland up slraighl, he vouId neasure cIose
lo seven feel laII. Hovever, nosl gilh appear lo le no nore lhan five
feel laII, for lhey sland hunched over al lhe shouIders.
noves in quickIy lo neIee. They ofl en acconpIish lhis ly srngng
up lo lvenly feel in one gianl Ieap lo cIose vilh lheir enenies.
When lhey enpIoy lhis spring, il gives lhen a +2 THACO lonus
on lhe firsl round of conlal.
The gilh are generaIIy arned vilh Iarge, vicked-Iooking spears
vilh gianl, razor-sharp heads of olsidian (1d6-1 danage). AI-
lhough lhese spears Iook Iike lhrusling veapons, lhey are used pri-
nariIy lo sIash or chop. The gilh ofl en arnor lhenseIves, especiaIIy
lheir vuIneralIe lacks, vilh inix-sheII arnor (AC 6).
HabItat/5ncIcty: The gilh Iive in lrilaI organizalions. The individ-
uaI vilh lhe nosl poverfuI psionics generaIIy acls as lhe Ieader. AII
olher sociaI posilions are dislriluled al his pIeasure.
Ior every lvenly-five gilh, lhere viII le a five HD Ieader, for every
fifly, a six HD Ieader, and for every lrile of 1OO or nore, a seven
HD Ieader. In addilion lo having hil poinls and THACO nunlers
appropriale lo lheir HD, lhese Ieaders viII have psionic povers ap-
proxinaleIy equaI lo a psionicisl of an equivaIenl IeveI.
Ecn!ngy: Mounlain gilh Iive in underground Iairs, cIaining a par-
licuIar canyon or vaIIey as lheir lerrilory. Cilh inhaliling lhe TalIe-
Iands lend lo organize lheir sociely nore aIong lhe Iines of a
nonadic hunling cIan, going vherever lhe gane lakes lhen. They
do nol hesilale lo allack hunan or denihunan groups.
9 3
Gn!cm, Magma DSR3

and

1992 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET: None
INTELLIGENCE: Lov (5-7)
TREA5URE: Ni I
ALIGNMENT: NeulraI
NO. APPEARING: 1
ARMOR CLA55: 5
MOVEMENT: 9
HIT DICE: 12
THAC0: 9
NO. OF ATTACK5: 1
DAMAGE/ ATTACK: 4- 24
5PECIAL ATTACK5: Heal, crush
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: Slandard
5IZE: L (8 laII)
MORALE: IearIess (2O)
XP VALUE: 12, OOO
Magna goIens are poverfuI nagicaI aulonalons crealed
fron lhe rav naleriaI of lhe Ring of Iire. nIy a defiIer of
18lh IeveI or higher can creale one, shaping lhe goIen fron
noIlen rock. When conpIeled, a nagna goIen is a roughIy
nan-shaped crealure of red-gI ovi ng nagna 8 laI I and
veighing a lon.
Ring of Iire, Ur Draxa
Very rare
SoIilary
An y
Cnmbat: Like aII goIens, nagna goIens can onIy le dan-
aged ly +1 or leller nagicaI veapons, and are innune lo
poison, suffocalion, and aII nind-affecling speIIs. In addi-
lion, psionic aliIilies of lhe TeIepalhic, CIairsenlience, Isy-
chonelaloIisn, or Melapsionic discipIines have no effecl.
Dispc| nagic casl upon a goIen forces a save vs. speIIs, if lhe
goIen faiIs, il is slunned for a nunler of rounds equaI lo lhe
IeveI of lhe casler.
Magna goIens are unharned ly fire- or coId-lased al-
lacks, and suffer onIy haIf danage fron eIeclricaI allacks.
They are i nnune lo pri esl nagi c of lhe Ii re or Larlh
spheres. Any veapon lhal slrikes a nagna goIen nusl save
vs. nagicaI fire or le deslroyed, aIlhough lhe goIen nay sliII
suffer danage fron lhe allack.
Magna goIens radiale inlense heal, infIicling 1d6 poinls
of danage per round lo any crealure vilhin 1O feel. This
heal aIso causes an addilionaI 1d1O poinls of danage lo any
opponenl lhe goIen slrikes in neIee. Characlers slruck ly
lhe goIen nusl save vs. dealh nagic or le sel on fire, suffer-
ing 2d4 poinls of danage per round unliI lhey can exlin-
guish lheir lurning cIolhes and hair.
nce every five rounds lhe nagna goIen can use ils spe-
ciaI crush allack. Ioregoing ils nornaI allacks, lhe goIen
hurIs ilseIf on an opponenl (1Od6 danage, save vs. dealh
nagic for haIf danage). Characlers vho are innune lo fire
or vho are of size L or Iarger suffer 3d6 poinls of danage
(save for haIf danage). When lhe goIen uses ils crush al-
lack, il Ioses ils allack for lhe foIIoving round as il gels up.
HabItat/5ncIcty: Magna goIens are crealed ly lhe Dragon
and ils kaisharga lo guard areas of speciaI concern. A pov-
erfuI defiIer nighl successfuIIy research lhe crealion process
and conslrucl a nagna goIen oulside lhe VaIIey of Dusl
and Iire.
Ecn!ngy: The nagna goIen is an arlificiaI conslrucl ani-
naled ly an eIenenlaI spiril. As such, il has no pIace in any
Iiving ecoIogy. The goIen exisls oulside of nalure.
Cuardlan
Disembodied Psionicist, Chaotic Neutral
ARMOR CLASS:
MOVEMENT:
LEVEL:
HIT POINTS:
THAC0:
No. OF ATTACKS:
MAC:
MTHAC0:
PSPs:
PSIONIC ATTACKS:
PSIONIC DEFENSES:
n/a STR: 0
0 DEX: 0
10 CON: 18
50 INT: 18
n/a WIS: 18
0 CHA: 0
5
12
133
Al l
Al l
Psionic Sciences: Vary, but
can include death field (or dis-
integrate), hallucination,
mass domination, megakine-
sis, teleport other.
Psionic Devotions: Vary, but
can include amnesia, animate
object, control light, control
wind, create sound, double
pain, ESP, inflict pain, molecu-
lar agitation, phobia amplifica-
tion, psionic vampirism, psychic impersonation, return flight, teleport object, truthhear.
The guardians of the Last Sea are the working cogs in the societal machine that the
Mind Lords have designed for themselves and their people. Once human, these dis-
embodied minds are the source of nearly all working energy in the area, particularly
in the city of Saragar. The guardians perform all sorts of tasks, from lighting the city
streets at night, to motivating the driverless carriages that move people about in the
city, to powering the day-to-day operations of the vital desalinization plant that sup-
plies the 30,000 residents of the Saragar with precious drinking water.
All guardians were originally gifted psionicists in the Green Age. During their
mortal lives, they each, for one reason or another, were imprisoned in an obsidian
orb and charged with specific tasks by the Mind Lords of the Last Sea. Many were
outlaws who had committed some horrible crime against their fellow humanoids.
But some were good people, innocents arbitrarily recruited by the Mind Lords to fill
needed positions in the city of Saragar or the legendary Border of the Guardians.
Role-Playlng
Guardians have little or no personality remaining to speak ofexcept for those who
have gone mad from their long, incorporeal incarceration. There is a 10% chance
that any given guardian encountered has gone insane. Those who have are usually
paranoid maniacs, incapable of performing their set duties and only randomly con-
fronting anyone that crosses their path, but then usually with deadly psionic force.
Combal
When threatened, or when required to by its orders, a guardian will attack with its
psionic powers. If there are many opponents, the guardian will usually use mass
effect sciences or devotions like death field or awe. Otherwise, the guardian will use
its psionic attacks more directly. Most guardians are aware that they are limited by
their inability to move (and thus have real problems with foes retreating out of attack
range), so they will strike as savagely as they can, intending to incapacitate foes
before they have any chance to react.
&
Half-giant, Athasian
CLIMATL/TLRRAIN:
IRLQULNCY:
RCANIZATIN:
ACTIVITY CYCLL:
DILT:
INTLLLICLNCL:
TRLASURL:
ALICNMLNT:
Any Iand
Rare
SoIilary or connunily
Any
nnivore
Lov (5-7)
Varies
Varies, see leIov
N. AIILARINC:
ARMR CLASS:
MVLMLNT:
HIT DICL:
THACO:
N. I ATTACKS:
DAMACL/ATTACK:
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZL:
MRALL:
XI VALUL:
ISINICS:
1 (1d4+1) or 4d1O
1O
15
3+12
17
1
1d6 or ly veapon lype
NiI
NiI
NiI
H (13 laII)
Sleady (11-12)
NornaI 12O, Chieflain 975,
Leader 27O, Isionicisl 2,OOO
Varies
HaIf-gianls are a race of enornous denihunans vho have
adapled lo a variely of IifeslyIes in lhe nany harsh lerrains of
Alhas. The origins of lhe race are uncIear. WhiIe il is knovn lhal
lhe race is spavned fron lhe union of hunan and gianl and lhe
nalure of lhal union vas cerlainIy nagicaI, ils originaI purpose is
unknovn. Lefl lo lhenseIves, lhe originaI haIf-gianls have nuIli-
pIied, especiaIIy near lhe shores of lhe SiIl Sea.
Slanding 1O-12 laII, a singIe haIf-gianl veighs approxinaleIy
1,6OO Ils. Il is an innenseIy poverfuI crealure nearIy as agiIe as
ils hunan forelears. Ils faciaI fealures are hunan, lul Iocked
inlo a naluraIIy dour, even nenacing expression. A haIf-gianls
lhick hair is oflen lraided, especiaIIy anong lhe vonen, or kepl
in a singIe laiI lehind lhe head and dovn lhe lack. CIolhing var-
ies vilh occupalion and cIinale, lhough Ieggings vilh Iealher
shouIder harnesses are connon.
HaIf-gianls connunicale lhrough speech, and nosl can speak
lhe Connon longue. They aIso have lheir ovn Ianguage vhich,
lo hunan ears, seens very sIov and dravn oul, and lransIalions
are riddIed vilh redundancies and seeningIy unnecessary adjec-
lives. No naller vhal lhe longue, lhe haIf-gianls voice is pilched
very Iov and sonelines difficuIl lo undersland.
There is a 25 chance lhal any haIf-gianl viII have a psionic
viId laIenl. The nalure of lhe viId laIenl shouId le delernined
as descriled in lhe Complete Psionics Handbook.
Combat: Creal size aIone nakes a haIf-gianl a fornidalIe var-
rior. ne can slrike lare-handed for 1d6 hp danage or nay en-
pIoy a veapon. Any successfuI veapon allack receives a +4
lonus lo danage lecause of lhe haIf-gianls greal slrenglh.
lures lhal are nearly. As a very young race, haIf-gianls have IillIe
cuIluraI idenlily of lheir ovn, inslead cIinging lo cuslons and
IifeslyIes lhal appear lo le successfuI for olher races.
HaIf-gianls are suljecl lo ralher rapid and oflen inconvenienl
changes of aIignnenl. This lendency nakes lhen very hard lo
deaI vilh on any lul lhe shorlesl lern. When firsl encounlered,
an individuaI or groups alliludes lovard Iav and good nusl le
delernined (roII 1d6 lvice, 1-2 = IavfuI, 3-5 = neulraI, 6 = cha-
olic, 1-2 = good, 3-5 = neulraI, 6 = eviI). Then delernine vhich of
lhe lvo is fixed (roII 1d6, 1-3 = allilude lovard Iav and chaos is
fixed, 4-6 = allilude lovard good and eviI is fixed). The olher alli-
lude nay change according lo lhe silualion. If lhe ICs renain in
conlacl vilh lhe haIf-gianls and are generaIIy prosperous and
successfuI, lhe fIoaling allilude nay gravilale lovard lhal of lhe
advenlurers. Hovever, lhere is no guaranlee, and haIf-gianls
nay nake radicaI allilude changes lhal affecl lhe silualion
quickIy and vilhoul varning. AII personaI ilens, such as cIolhes,
arnor, veapons, food, elc., cosl doulIe for haIf-gianl characlers.
Transporlalion and Iodging are aIso consideralIy nore expen-
sive vhen lhey are avaiIalIe al aII. In areas nol doninaled ly
haIf-gianls, lhings such as luiIdings, furnilure, vagons, loals,
elc. arenl nade lo supporl lheir veighl. Lven in cilies, lhey lend
lo canp oulside lo avoid deslroying lhings.
When encounlered in a connunily, lhere viII le one Ieader
for every 1O haIf-gianls (round fraclions dovn). Leaders have
EcoIogy: A haIf-gianl derives his greal size fron his gianl heri-
5+2O HD, THACO 15, AC 8, and can nake lvo lare-handed or
lage, lhough he is aIso cursed vilh lhe narked slupidily of lhal
veapon allacks per round. In connunilies vhere lhere are 3O
Iine. The cynicaI nalure of his gianl haIf, hovever, is lenpered
or nore haIf-gianls, lhere are aIso one chieflain and one psioni-
ly his hunan lackground, vhich gives hin a grealer inleresl in
cisl, Bolh have 7+28 HD, THACO 13, AC 8, and can nake lvo
connunicalion and cooperalion. HaIf-gianls are far nore kind
allacks per round. The psionicisl viII le IeveI 3-6 (1d4+2), deler-
lhan lheir lyrannicaI, lIoodlhirsly gianl kin. A haIf-gianl is nalu-
nine his povers according lo lhe Complete Psionics Handbook.
raIIy curious and genlIe (lhough lhal allilude can sving lack and
forlh vilh ils aIignnenl).
HabItatJSocIety: HaIf-gianls are found aII over Alhas. Their
size and slrenglh nake lhen soughl afler as guards and lrule
varriors. Hovever, lhey coIIecl inlo connunilies of lheir ovn as
veII, oflen adopling lhe cuIlure and cuslons of lhose olher crea-
HaIf-gianls are capalIe of reproduclion, a fenaIe can give lirlh
lo a singIe infanl once per year, lvins and lripIels are rare. A
haIf-gianls naxinun Iifespan is around 22O years.
DRAGON 13
Halfling, Athasian
CLIMATL/TLRRAIN: Ioresl ridge
IRLQULNCY: Connon
RCANIZATIN: Trile
ACTIVITY CYCLL:
Any
DILT: Carnivore
INTLLLICLNCL: Very (11-12)
TRLASURL: Varies
ALICNMLNT: LavfuI neulraI
N. AIILARINC:
ARMR CLASS:
MVLMLNT:
HIT DICL:
THACO:
3d1O (1)
7 (1O)
6
1
NornaI 19
Hunler-chief 17
Ioresl-chief 15
Trile-chief 11
N. I ATTACKS:
DAMACL/ATTACK:
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZL:
MRALL:
XI VALUL:
1
1d3 or ly veapon lype
NiI
SpeciaI resislances
NiI
S (3-4 laII)
Average (8-1O)
65
Hunler-chief 175
Ioresl-chief 42O
Trile-chief 2,OOO
Varies ISINICS:
Beyond lhe Ringing Mounlains are jungIes lhal fIourish even
under lhe heal of lhe Dark Sun. This is lhe undispuled lerrilory
of lhe feraI haIfIings.
A haIfIing is a very shorl hunanoid, slanding aloul 3 in
heighl. They are nuscIed and proporlioned Iike hunans, lul
lhey have lhe faces of vise and leaulifuI chiIdren. HaIfIings Iive
lo le as nuch as 12O years oId and veigh 5O-6O Ils.
The haIfIing Ianguage is a coIIeclion of hools, hovIs, shrieks,
and cries lhal sounds very nuch Iike lhe conslanl challer of lhe
aninaIs lhal share lheir foresl donain vilh lhen. Thus, haIfIings
Iying in anlush of olher crealures can oflen converse vilhoul
fear lhal lheir vords viII le recognized ly oulsiders, vho lhink
lhen nolhing nore lhan lhe sounds of lhe unlaned jungIe.
Combat: HaIfIings Iook upon olher denihunan and hunanoid
races as slock for lhe slev pol. They seIdon shov lheir enenies
any respecl in conlal, resorling lo vhal oulsiders nighl caII
dirly lricks in order lo overcone physicaIIy slronger foes.
HaIfIing veapons lend lo le organic in nalure, luiIl nainIy
fron lhe vood of lhe foresls and lhe lones of ils aninaIs. They
pIace a speciaI vaIue in veapons nade fron cerlain aninaIs, le-
Iieving lhal such arns viII have an advanlage in allacking olher
crealures of lhal lype. Thus, a haIfIing heading oul lo expIore a
Iand frequenled ly eIves nighl lake aIong a dagger fashioned
fron lhe lhigh lone of an eIf. Mosl haIfIing veapons infIicl onIy
1d4 or 1d6 hp danage. HaIfIings have a naluraI affinily for sIings
and lhrovn veapons, gaining a +1 lonus lo lheir allack roIIs
vhen using such veapons.
Like dvarves, haIfIings naluraIIy gain a +3 lonus lo aII saving
lhrovs againsl nagicaI allacks, poisons, or disease. IndividuaI
haIfIings nay have higher or Iover lonuses as indicaled ly lhe
DARK SUN ruIes look.
HabItatJSocIety: HaIfIings possess a greal deaI of raciaI unily.
Though divided poIilicaIIy inlo separale viIIages and connuni-
lies, haIfIings have a greal respecl for lheir race as a vhoIe. IoIil-
icaI differences lelveen lhen are sellIed peacealIy, under lhe
direclion of lheir cIericaI Ieaders.
HaIfIing cuIlure is faluIousIy diverse lul difficuIl for olher
races lo conprehend. A conpIele hislory of lheir cuIlure, if such
a lhing exisled, vouId presenl voIune upon voIune of conpIex
sociaI change, inspiralionaI cIericaI Ieaders, and in-deplh person-
aI sludies of lhe haIfIing and his duly lo his jungIe hone. Conspic-
uous ly lheir alsence vouId le references lo greal vars of
conquesl or lrenendous nonelary veaIlh~lhe yardslicks ly
vhich olher races neasure cuIluraI success. HaIfIing cuIlure
cares for lhe individuaIs invard leing, his idenlily, and spiriluaI
unily vilh his race and environnenl. Their cuIlure does nol pro-
vide for nore lradilionaI vaIues, and vices such as greed and ava-
rice are parlicuIarIy discouraged.
HaIfIing viIIages lend lo house a lrile of 2O-2OO residenls. Ior
every 1O haIfIings lhere is one hunler-chief vho has 3 HD and
psionic povers. Ior every 5O haIfIings lhere is a foresl-chief vho
has 5 HD, vilh cIericaI or psionic povers. Ior every 1OO haIfIings
lhere is a lrile-chief vho has 1O HD, cIericaI povers, and 1d3
nagicaI ilens. Lvery lrile has a nininun of one lrile-chief,
nany of vhon are aIso psionicisls.
EcoIogy: HaIfIings grealIy vaIue lhe Iand around lhen and
slrive lo avoid lhe ecoIogicaI ruin lhal doninales lhe resl of
Alhas. ddIy, lhis viev aIIovs for lhe Iand lo le dislurled and
aIlered, even used for a haIfIings ovn gain. Hovever, haIfIings
recognize lhal naluraI riches leIong lo lhe Iand and shouId nev-
er le noved avay fron lhe pIaces vhere lhey are found.
HaIfIings are carnivores vho viev aII olher Iiving crealures as
polenliaI neaIs. SiniIarIy, lhey assune lhal olhers Iook upon
lhen lhe sane vay. Thus, any friendship lhal a haIfIing forns
vilh soneone of anolher race is guarded, vilh lhe haIfIing aI-
vays on lhe Iookoul lo avoid a lrap lhal nighl force lo hin lo
end up as a neaI for his conpanion.
DRAGON 15
Intellect Devourer
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
Adu!t Larva
Any sullerranean Dark, noisl
or dark areas areas
Very rare Rare
SoIilary SoIilary
Any
During darkness
MenlaI energy Lnolions
Very (11-12) Nol ralalIe
D Qx1d2O
Chaolic eviI NeulraI (eviI)
NO. APPEARING: 1-2 1-3
ARMOR CLA55: 4 5
MOVEMENT: 15 9
HIT DICE: 6 + 6 3 + 3
THAC0: 13 17
NO. OF ATTACK5: 4 1
DAMAGE/ATTACK: 1-4/1-4/1-4/1-4 2-5 (1d4+1)
5PECIAL ATTACK5: Isionics, slaIking Isionics, poison
5PECIAL DEFEN5E5: +3 veapon needed Isionics
lo hil, see leIov
MAGIC RE5I5TANCE: NiI (see leIov) NiI
5IZE: T (6" Iong) T (6" Iong)
MORALE: Ianalic (17-18) Unsleady (5-7)
XP VALUE: 6,OOO 65O
The lern inleIIecl devourer refers onIy lo lhis crealures aduIl
forn, ils Iarva is an usliIagor. Bolh resenlIe a lrain on four Iegs.
The lody of lhe inleIIecl devourer has a crusly proleclive cover-
ing, and ils Iegs are lesliaI, joinled, and cIaved. The usliIagors
lody is sofl and noisl and usuaIIy covered vilh a gray fungus, il
has a 3-fool-Iong lendriI al lhe fronl, and ils Iegs are spindIy and
coraI-Iike. Though lolh forns are aloul lrain-sized, lhe aduIl
can use psionics lo aIler ils size.
Cnmbat: The usliIagor allacks ly slriking vilh ils fIexilIe lend-
riI. The lendriI secreles an aIkaIine sulslance vhich causes
1d4+1 danage on a successfuI hil, as veII as anolher 1d4+1
danage lhe foIIoving round, unIess lhe viclin nakes a successfuI
saving lhrov vs. poison. The crealure is quile agiIe, and can
junp and darl quickIy.
The usliIagor can aIso allack psionicaIIy, firsl naking conlacl
vilh a viclins nind. Il uses aversion lo give a viclin an aversion
lo fungus or lo a cerlain area, id insinualion lo effecliveIy para-
Iyze lhe viclin, or leIepalhic projeclion lo increase an oppo-
nenls disIike or dislrusl of conpanions.
Despile ils psionic provess, lhe usliIagor cannol le allacked
nenlaIIy (nagicaIIy or psionicaIIy) excepl ly psionic lIasl. Ils
fungaI grovlh inlerferes vilh and prevenls nenlaI allacks, pro-
lecls lhe usliIagor fron drying oul, prevenls cerelraI parasiles
fron allacking, and nakes lhe crealure innune lo fungaI allacks
and any pover lhal reads or affecls an aura.
The aduIl forn aIso prefers lo allack vilh psionics, lhough ils
lhree-laIoned pavs can aII le used in lhe sane round, as lhe crea-
lure junps on an opponenl and rakes.
Aside fron ils reguIar psionic povers (see leIov), lhe aduIl inleI-
Iecl devourer has speciaIized forns of lhree psionic povers, lhese are
conslanlIy in effecl and cosl no ISIs, lul lhey do counl as psionic
aclivily for deleclion purposes. Through a speciaI forn of energy
conlainnenl, lhe inleIIecl devourer is innune lo danage fron nor-
naI and nagicaI fires, and lakes onIy one hil poinl per die of eIeclri-
caI danage, a forn of spIil personaIily is aIvays in effecl, aIIoving
lhe crealure lo allack vilh psionics and cIavs in lhe sane round,
and il has psionic sense vilh a 6O fool range.
The inleIIecl devourer is innune lo veapons vilh Iess lhan a
+3 enchanlnenl, and lakes onIy 1 poinl of danage per hil fron
lhose veapons vhich can harn lhen. A dealh speII has onIy a
25 chance of success, lul pcucr ucr. |i|| is effeclive. A prc-
|cc|icn frcn cti| keeps lhe inleIIecl devourer al lay, and lrighl
Iighl (incIuding lhal caused ly fire) drives il avay.
An inleIIecl devourer hunls and slaIks psionic crealures. Afler
kiIIing a psionic viclin, il sonelines uses reduclion lo enler lhe
lody, devour lhe lrain, and occupy ils pIace. Il reads lhe viclins
nind as il devours il, lhen aninales lhe lody fron vilhin, using
il lo find olher ninds lo allack and devour.
PsInnIcs 5ummary:
Lcvc! DIs/ 5cI/ Dcv Attack/ Dcfcnsc 5cnrc P5Ps
Larva 2 2/1/5 II/M- 1O 15O
AduIl 6 3/3/11 LW, I I /M- , TS, I I = I nl 2OO
InleIIecl devourers have lhe foIIoving psionic povers, usliIagor
have onIy lhose povers narked ly aslerisks:
- Psychnmctabn!Ism - 5cIcnccs: eclopIasnic forn*. Dcvn-
tInns: lody equiIilriun*, chaneIeon pover, expansion, reduc-
lion.
- PsychnpnrtatInn - DcvntInns: aslraI projeclion.
- Tc!cpathy - 5cIcnccs: doninalion, nindIink. DcvntInns:
aversion*, conlacl*, ego vhip, LSI, id insinualion*, leIepalhic
projeclion*.
HabItat/5ncIcty: InleIIecl devourers dveII lenealh lhe ground or
in disnaI viIderness areas. Their reproduclive nelhod is un-
knovn. The inleIIecl devourer rareIy prolecls ils young, and nay
even devour lhen. UsliIagor deveIop a synliolic reIalionship
vilh a lizarre fungus vhich feeds on residuaI lhoughl enana-
lions fron lhe usliIagors viclins. An usliIagor lecones an aduIl
ly consuning lhe lrain of a psionic crealure.
Ecn!ngy: Mind fIayers raise inleIIecl devourers, lrealing lhe usli-
Iagor as cuIinary deIighls, and using aduIls as valch dogs. Bolh
forns of lhe crealure can le used as conponenls in ilens and
polions reIaled lo LSI and nind conlroI.
8 6
Jalath`gak
CLIMATEJTERRAIN: Scrul pIains
FREQUENCY: Unconnon
ORGANI2ATION: Svarn
ACTIVITY CYCLE: Conslanl
DIET: nnivore (neclar, lIood)
INTELLIGENCE: AninaI (1)
TREASURE: NiI
ALIGNMENT: NeulraI
NO. APPEARING: 3-3O
ARMOR CLASS: 5
MOVEMENT: 9, II 24
HIT DICE: 8 + 8
THAC0: 11
NO. OF ATTACKS: 7
DAMAGEJATTACK: 1-8/1-4/1-4/1-4/1-4/1-4/1-4
SPECIAL ATTACKS: BIood drain
SPECIAL DEFENSES: Slink cIoud
MAGIC RESISTANCE: NiI
SI2E:
MORALE:
XP VALUE:
PSIONICS:
H (13 Iong)
Chanpion (15-16)
4,OOO
NiI
AIso caIIed svarners and lIoodvings ly lhe denihunans of Alhas,
lhese gianl insecls are lesl knovn ly lheir lhri-kreen nane, ja-
Ialhgak. Iirsl doneslicaled ly lhri-kreen in lhe scrul pIains of lhe
dislanl norlh, viId jaIalhgak are lhe scourge of herdsnen any-
vhere in lhe lalIeIands.
A jaIalhgak is an enornous vinged insecl, 13 Iong vilh a vingspan
of nearIy 2O. Like nosl insecls, ils lody is divided inlo lhree seclions:
head, lody, and lhorax. The head is Iong and narrov so lhal il nay fil
inlo snaII areas lo coIIecl lIood or neclar. The IaleraI pincers lo eilher
side of lhe jaIalhgaks noulh are exlreneIy poverfuI and hoIIov lo
drav nourishnenl. The Iong vhiskers on lhe lop of ils head delecl
pheronones and olher odors in lhe air, lhe vhiskers are aIvays noisl
and can le dravn lack againsl lhe head during conlal. The ja-
Ialhgaks lody seclion is covered in a firn lul lrillIe exoskeIelon.
The crealures six Iinls are cIuslered lenealh lhe lody seclion, each
sporling Iong, daggerIike laIons. The lhin vings aIso allach lo lhe
lody seclion. When spread, lhe vings are lransparenl. When nol in
use, lhe vings foId cIose aIong lhe crealures side and over lhe lhorax,
lraiIing a fev feel lehind lhe crealure. The jaIalhgaks lhorax is a
slorehouse of accunuIaled lIood and neclar, vhen lhe insecl has re-
cenlIy fed, lhe lhorax lecones deep red or yeIIov and luIges aInosl
lo lursling. If lhe insecl hasnl fed in a fev veeks, lhe Iinp, gray lho-
rax sags nearIy enply. The jaIalhgaks lIack and lrighl lIue coIora-
lion nake il quile dislinclive.
}aIalhgak connunicale vilh one anolher lhrough pheronone
discharges. Thri-kreen and olher insecls can nake rudinenlary
connunicalion vilh lhen using lheir ovn pheronones, lul con-
pIex ideas cannol le so lransIaled. lher inleIIigenl crealures can
connunicale vilh jaIalhgak lhrough nagic or psionics.
Combat: A jaIalhgak can aIvays allack vilh ils pincers and aII six
Iinls. In fIighl, il can hover and allack effecliveIy, keeping ils lody
lelveen ils opponenl and ils reIaliveIy fragiIe vings. When on lhe
ground, a jaIalhgak can rear lack upon ils lhorax lo lring aII ils Iegs
inlo conlal. Lach Ieg infIicls 1-4 hp danage. Ils deadIy pincer in-
fIicls 1-8 hp danage.
nce a jaIalhgak has scored a successfuI pincer allack, il can drain
lhe viclins lIood. In aII rounds foIIoving a successfuI pincer allack,
lhe viclin nay allenpl lo lreak free ly roIIing a successfuI slrenglh
check (or, for crealures vilhoul a slrenglh score, ly saving vs. pelrifi-
calion). Lvery round lhal he does nol lreak free, lhe jaIalhgak causes
an addilionaI 2-12 hp lIood-drain danage an il can sliII allack vilh
aII six Iinls, lhough nol vilh ils pincers. Viclins heId ly lhe pincers
cannol nake nornaI allacks. If lhe viclin is kiIIed due lo lIood-drain
danage, lhe jaIalhgak renains allached lo lhe lody, sucking lhe
22 SEPTEMBER 1992
corpse dry for anolher 1-3 rounds lefore noving on. A jaIalhgak lhal
has drained 5O hp lIood danage in a singIe conlal is gorged and re-
frains fron furlher lIood-drain allacks.
A jaIalhgak reduced lo ils Iasl 1O hp viII allenpl lo escape using
ils slink cIoud. The cIoud is reIeased fron ils noulh and covers a
sphericaI area 3O in dianeler direclIy lo ils fronl. Viclins in lhe
slink cIoud nusl save vs. poison or lecone incapacilaled vilh nau-
sea for 1-6 rounds. A jaIalhgak can reIease a slink cIoud lhree lines
per day.
HabItatJSocIety: In lhe viId, jaIalhgak Iive in enornous svarns.
UnIike olher insecls, lhe svarn is nol a cooperalive efforl, and no
hive is luiIl or nainlained. }aIalhgak eggs are sinpIy dropped fron
lhe ever-fIying svarn inlo lhe hol deserl sands, lhough onIy one
egg in 1,OOO halches, lhis is sufficienl lo nainlain lhe svarns nun-
lers.
Thri-kreen have naslered lhe doneslicalion of lhe jaIalhgak and
use caplured insecls lo puII heavy Ioads during nigralion. To leller
acconnodale a vagon, lhe jaIalhgaks lhorax can le cul off. Wilh-
oul il, lhe insecl Iive for onIy 36 + 1d6 hours lul funclions nornaIIy
during lhal line. In desperale silualions, lhri-kreen handIers cul
lhe lhoraxes off lheir jaIalhgak lo suppIenenl dvindIing suppIies of
food.
Allenpls lo harness lhe jaIalhgak for ils povers of fIighl have so
far proven unsuccessfuI. In fIighl, lhe insecl cannol nanage nuch
nore veighl lhan ils ovn, and neans lo lie or harness lhen have so
severeIy danaged lhe vings and Iinls lhal such jaIalhgak had lo le
deslroyed.
EcoIogy: As nenlioned earIier, a jaIalhgaks lhorax can provide
nourishnenl. A singIe harvesled lhorax can le drained for 16 gaI-
Ions of valer. Thri-kreen and parlicuIarIy hardy denihunans can
aIso ingesl lhe lIood/neclar pIasna, a singIe lhorax conlains enough
for 32 connon neaIs.
The jaIalhgaks vings are quile vaIualIe anong lhe arlisls of lhe
norlhern cilies of Raan and Draj. Slrelched over franes of lone or
vood, inages are painled on lhe cIear nediun and soId for renark-
alIe prices. A sel of undanaged jaIalhgak vings can le soId for 5O
cp in lhose cilies.
1alalh`gak
2434
1995 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
Scrul pIains, sandy vasles
Unconnon
Svarn
consl anl
nnivore (neclar, lIood)
AninaI (1)
Ni I
NeulraI
NO. APPEARING: 3d1O
ARMOR CLA55: 5
MOVEMENT: 9, fIy 24 (D)
HIT DICE: 8 + 8
THAC0: 11
NO. OF ATTACK5: 7
DAMAGE/ATTACK: 1d46 (cIav)/1d8 (lile)
5PECIAL ATTACK5: BIood drain (2d6)
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
Slink cIoud (15 rad.)
5IZE: H(13 Iong)
MORALE: LIile (13-14)
XP VALUE: 4, OOO
NEW P5IONIC5 5UMMARY:
Di s~/Sci ~/Dev~, #AT O, MTHACO~, MAC 7, Al l ~, Def ~,
ISIs O
Iirsl doneslicaled ly lhe kreen of lhe dislanl Norlh, viId jaIalhgak are
lhe scourge of herdsnen lhroughoul lhe TalIeIands. Il is an enornous
vinged insecl, 13 feel Iong, vilh a vingspan of nearIy 2O feel.
The head is Iong and narrov so lhal il nay fil inlo sneII areas lo coIIecl
lIood or neclar. Ils nandilIes are exlreneIy slrong, end are hoIIov lo drav
nourishnenl. Long vhiskers on lhe lop of ils heed delecl pheronones and
olher odors, lhese are aIvays noisl, end are dravn leck againsl lhe head
during conlal The crealures exoskeIelon is firn lul lrillIe.
The crealures six Iinls join lo ils lhorax, and sporl Iong dagger-Iike
laIons. The lhin vings, aIso allached lo lhe lhorax, foId cIose againsl lhe
crealures side vhen nol in use, exlending a fev feel lehind lhe crealure.
When spread, lhe fragiIe-Iooking vings are lransparenl.
The jaIalhgaks aldonen slores lIood and neclar. When lhe insecl
has recenlIy fed, lhe aldonen luIges, leconing a deep red or yeIIov. If
lhe insecl hasnl fed in a fev veeks, lhe aldonen sags, Iinp and gray.
The resl of lhe insecls coIoring is a pallern of lIack and lrighl lIue.
}aIalhgak connunicale vilh each olher vilh pheronones. Thri-
kreen end olher insecls can connunicale vilh lhen in a rudinenlary
fashion vilh lheir ovn pheronones, lul conpIex ideas cannol le con-
veyed. lher inleIIigenl crealures can connunicale vilh jaIalhgalh
lhrough psionics or nagic.
Cnmbat: The jaIalhgak can aIvays allack vilh ils nandilIes and six
Iegs. Il can eilher hover and allack, or Iand and rear lack on ils
aldonen, lringing aII of ils Iegs inlo aclion. Lach Ieg infIicls 1d4 hil
poinls of danage, and lhe nandilIes 1d8.
The round afler lhe nandilIe hils, and each round lhereafler, lhe
jaIalhgak drains lIood. The opponenl is pinned and cannol allack 2d6
poinls of lIood are drained each round an lhe jaIalhgak can allack vilh
aII of ils Iegs. A pinned crealure lry lo lreak free each round ly naking a
saving lhrov vs. paraIyzalion. A jaIalhgak lhal sIays a viclin ly lIood
drain viII renain allached lo lhe lody for anolher 1d3 rounds lefore
noving on. ne lhal has drained 5O poinls of lIood in one conlal is
gorged end viII nol use furlher lIood drain allacks.
If reduced lo 1O hil poinls or Iess, a jaIalhgak viII reIease a slink cIoud
fron ils noulh. The cIoud covers a 15-fool-radius sphere direclIy lo lhe
crealures fronl. Those in lhe slink cIoud nusl save vs. poison or le inca-
pacileled for 1d6 rounds. A jaIalhgak can reIease up lo lhree slink
cIouds a day.
HabItat/5ncIcty: In lhe viId, lhese insecls Iive in Iarge svarns. UnIike
hive insecls, jaIalhgak donl cooperale. Their eggs are sinpIy dropped
fron lhe ever-fIying svarn inlo lhe hol deserl sends. AIlhough onIy one
egg in 1,OOO halches, lhis is sufficienl lo nainlain lhe nunlers of lhe
Svarn.
Sone lhri-kreen packs have doneslicaled lhe jaIalhgak, and use
lhen lo puII heavy Ioads during nigralion. Al greal need lhe aldonen
can le cul off lo provide food or valer, or lo puII an exceplionaIIy heavy
Ioad. Wlhoul ils aldonen, a jaIalhgak viII funclion nornaIIy for 36+
1d6 hours, end lhen die.
Allenpls lo harness lhe jaIalhgak for fIighl have leen unsuccessfuI. Il
cannol carry nuch veighl, and ils vings and Iegs are prone lo danage
vhen harnessed. AIso, lhe nosl connon doneslicalion lechniques ren-
der l hen fI i ghl I ess.
Ecn!ngy: The aldonen yieIds 16 gaIIons of valer and enough lIood/
neclar pIasna for 32 connon neaIs, for lhe hardy. }aIalhgek vings are
soughl ly lhe arlisls of Raan and Draj as canvasses. An undanaged sel
of vings can le soId for 5Ocp.
Runors exisl of gianl jaIalhgak. These crealures are rare, lul nay
grov upvard of 2O feel in Ienglh, vilh increased capaliIilies. Their
nandilIes pierce lhri-kreen chilin vilh ease. These insecls donl so
nuch fIy as nake ving-assisled junps, end have IillIe conlroI of lheir
direclion once lhey are airlorne.
Jhakar
DS R3

and

1991 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN: Any (TalIeIands)
FREQUENCY: Unconnon
ORGANIZATION: Ia c k
ACTIVITY CYCLE: Ni ghl
DIET: Carnivore
INTELLIGENCE: AninaI (2-4)
TREA5URE: Ni I
ALIGNMENT: NeulraI
NO. APPEARING: 2-8
ARMOR CLA55: 4
MOVEMENT: 15
HIT DICE: 2 + 3
THAC0: 17
NO. OF ATTACK5: 1
DAMAGE/ATTACK: 2d4
5PECIAL ATTACK5: Seizing lile
5PECIAL DEFEN5E5: Ni I
MAGIC RE5I5TANCE: Ni I
5I ZE: 5 (2 high, 4 Iong)
MORALE: LIile (13-14)
XP VALUE: 175
The j hakar (si nguI ar and pI uraI ) i s a poverfuI repli I i an
predalor resenlIing a scaIed luIIdog. Ils hide is lhick and
vrinkIed, and il has four shorl, nuscuIar Iegs and a shorl,
slunpy laiI. The jhakars head is noslIy noulh, vilh a lIunl
snoul and a gaping, poverfuI nav. Ils ears and eyes are
veII-prolecled lenealh heavy ridges of lone and doulIe sels
of Iids. The jhakar is sandy lrovn in coIor, vilh a darker
snoul and cIavs.
In lhe viId, lhe jhakar hunls in snaII packs lhal fierceIy
allack lo puII dovn aII lul lhe nosl fornidalIe prey. Hov-
ever, lhe crealure is leller knovn in cilies as a doneslicaled
guard-leasl and lracker of escaped sIaves. Doneslic jhakar
are savage and unprediclalIe crealures, grealIy feared ly
vouId-le lhieves and escaping sIaves.
Cnmbat: }hakar are nolorious for lheir lenacily and singIe-
ninded allacks. If lhe jhakar scores a hil during neIee, il
seizes ils opponenl in ils javs, refusing lo reIease lhe prey
unliI eilher lhe viclin or lhe jhakar is dead. Lach round
afler lhe iniliaI hil, lhe jhakar hils aulonalicaIIy for nornaI
lile danage and lries lo drag ils foe dovn. The jhakars
javs grip ils opponenls vilh an effeclive 18/OO Slrenglh.
}hakar vho have seized prey can overlear il. Due lo lheir
exlrene ferocily and slrenglh, lhey overlear as size M crea-
lures. The overlearing allenpl occurs al lhe sane line lhe
conlinuing lile danage lakes effecl. An overlearing allack
is nade al lhe jhakars nornaI THACO, al +4 againsl size
S char acl er s and - 4 agai nsl si ze L char acl er s. MuI l i -
Iegged crealures gain an addilionaI -2 for each addilionaI
Ieg leyond lvo, so lhri-kreen are overlorne al -4 aIlogelh-
er. Lach addilionaI jhakar vho has seized lhe viclin conlril-
ules +1 lo lhe overlearing roII. If lhe jhakar succeeds in
overlearing, lhe viclin is puIIed dovn and nusl fighl prone.
WiId packs of jhakar fIock lo prey puIIed dovn ly lheir con-
panions. Irone crealures are allacked al +4 lo hil.
HabItat/ 5ncIcty: The j hakar i s oflen donesli caled as a
lIood-hound or guard-leasl. Il is an aggressive and slupid
crealure and has difficuIly recognizing ils handIer fron one
day lo lhe nexl. Hovever, il is an exceIIenl lracker, and once
on lhe scenl, il never gives up lhe chase.
A viId pack of jhakar hunls a nan or an eIf as readiIy as
any viId crealure. nce lhey have scenled prey, lhey never
give up. }hakar allack in one lounding rush, hissing Iike
slean-kellIes vhen lhey calch sighl of lheir prey.
Ecn!ngy: The jhakar is a dangerous predalor lhal is nol par-
licuIarIy slrong as an individuaI, lul exlraordinariIy danger-
ous in a pack. Mosl crealures of lhe deserl give a jhakar
pack a vide lerlh. Tenlo are norlaI enenies of lhe jhakar.
Jozhal
CLI MATL/TLRRAI N: TalIeIands and HinlerIands
IRLQULNCY: Rare
RCANI ZATI N: IaniIy
ACTI VI TY CYCLL: NoclurnaI
DILT: nnivore
I NTLLLI CLNCL: Very (14-15)
TRLASURL: U
ALI CNMLNT: Chaolic neulraI
PsychnpnrtatInn~ Scicnccs. lanishnenl. Dctc|icns. dinensionaI
door, line shifl, line/space anchor, leIeporl lrigger.
Tc!cpathy~ Scicnccs. conlacl. Dctc|icns. ego vhip, psionic lIasl,
inleIIecl forlress, lhoughl shieId, nind lar.
5pc!!s- 1) c|cc| nagic, curc |ign| ucuns, c|cc| pciscn, |cca|c
anina|s cr p|an|s, nagica| s|cnc, 2) si|cncc 15 raius, nc| pcr-
scn, f|anc o|ac, 3) |cca|c cojcc|, ispc| nagic.
ISI NI CS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
4 2/2/9 L W , I B / I I , T S 1 4 8O
DAMACL/ATTACK: 1d6 or ly veapon -2 or 1d4/1d4
SILCI AL ATTACKS: Uses nagicaI ilens & speIIs
SILCI AL DLILNSLS: Canouf I age
MACI C RLSI STANCL: 1O
SIZL: S (4 laII)
MRALL: Sleady (11-12)
XI VALUL: 1,4OO
HIT DICL: 4
THACO: 17
N. I ATTACKS: 1
N. AIILARI NC: 5-1O (1d6+4)
ARMR CLASS: 3
MVLMLNT: 18
Cnmbat: CeneraIIy, lhe jozhaI prefers lo avoid conlal. Il allenpls
lo fIee, lhen use ils aliIily lo change skin coIor lo hide fron pursu-
ers (lhey nusl roII lheir Wisdon or Iess on 1d2O lo find lhe jozhaI).
ShouId lhe pursuer gel loo cIose lo lhe jozhaI vilhoul acluaIIy see-
ing il, lhe jozhaI viII allack. The viclin nusl nake a surprise check
vilh a -2 penaIly.
Slanding aloul four feel laII, lhe jozhaI is a snaII, lvo-Iegged rep-
liIe vilh a skinny laiI, a Iong fIexilIe neck, and a narrov, eIongaled
snoul. Ils noulh is fiIIed vilh needIe sharp leelh, and ils Ianky arns
end in snaII, lhree-fingered hands vilh an opposalIe lhunl. AI-
lhough lhe IozhaIs hide is covered vilh scaIes, lhey are so snaII as
lo le unnolicealIe al firsl, and il appears lo nore akin lo a nans
skin or a laazrags rough hide. The jozhaI can change lhe hue of
ils skin al viII, eilher lo nalch lhe coIor of ils environnenl, or lo
sland oul againsl il.
The jozhaI cIans inleIIecl is lesl refIecl in ils reIalionship lo lhe
vorId around il. They are very carefuI never lo deslroy lhe Iife-
giving vorId in vhich lhey Iive, aIvays naking use of every lil of
scrap and refuse lhal lhey find. They carry lhis lo exlrenes, even
praclicing cannilaIisn and using lhe lones of lheir dead lo con-
slrucl veapons and looIs.
Ecn!ngy: }ozhaIs forage for food (rools and lulers), and eal aInosl
any sorl of snaII repliIe, snake, or insecl. Their nagic is akin lo lhal
of eIenenlaI cIerics, and is lherefore nol deslruclive lo lhe environ-
nenl around lhen.
}ozhaIs are allracled lo nagic of aII sorls, and vhenever lhey see
hunans or denihunans passing lhey lrack lhe parly dovn and al-
lenpl lo casl a c|cc| nagic speII on lhe group. If lhe speII reveaIs
any nagicaI ilens, lhey viII lry lo sneak inlo canp and sleaI lhen.
HabItat/5ncIcty: The jozhaI Iive in snaII faniIy groups of four lo
five crealures. They are exlreneIy inleIIigenl and cunning, lul re-
gard hunans or denihunans as fooIish, dangerous crealures and
viII rareIy loIerale lhen.
During lhe acluaI fighl, lhe IozhaI allenpls lo defend ilseIf firsl
vilh psionics and nagic, lhen vilh any nagicaI ilens il currenlIy
possesses (roII on TalIe 88 in DMC, resuIls caIIing for arnor,
shieIds, or veapons counl as no nagicaI ilen in iozhaIs posses-
sion). If lhal faiIs, il viII lile vilh ils leelh for 1d8 poinls of danage,
or slrike vilh any veapon avaiIalIe lo il (vilh a -2 danage nodi-
fier.)
9 4
KaIsharga
DSR3

and

1992 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
Any (VaIIey)
Very rare
SoIilary
An y
None
LxceplionaI or leller
L, S, T, V (x2)
Any eviI
1 (1-3)
O or leller
12
As in Iife, +5 hp/die
As in Iife or 9
As in Iife
1d1O or ly veapon
See leIov
See leIov
5 per Hil Die
M
Ianalic (18)
22, OOO
P5IONIC5 5UMMARY:
L e v e I Di s / S c i / De v Al l a c k/De f e ns e Sc or e ISIs
1O 4/5/15 aII/aII 15 12O
PsychnkInctIc: Sci ence~leI eki nesi s, Devoli ons~conlroI
lody, conlroI vind, Ievilalion, soflen.
Isychoporli ve: Sci ence~leI eporl, Devoli ons~di nensi on
door, dinension vaIk, line/space anchor.
TeI epal hi c: Sci ences~doni nal i on, ej ecl i on, ni ndI i nk,
Devolions~aversion, ave, conlacl, conceaI lhoughls, LSI,
Iife deleclion, send lhoughls.
The kaisharga are a cIass of Alhasian undead siniIar lo lhe
Iiches of olher vorIds. They have soughl undealh, unnalu-
raIIy exlending lheir Iives pasl lhe endurance of lheir norlaI
f r a ne s . UnI i f e gi ve s l he n na ny l e r r i lI e pove r s . A
kaisharga appears as a gaunl, vasled hunan vilh grayish,
lhinIy slrelched skin. They vear lhe lrappings lhey prefer-
red in Iife, and lheir eyes lurn vilh a green fire.
Cnmbat: The change lo undealh raises lhe kaishargas
effeclive Slrenglh, Dexlerily, and Conslilulion scores lo 2O.
Wizard, psionicisl, and lenpIar kaisharga roII 8-sided Hil
Dice, and varrior kaisharga roII I-sided. AII kaisharga
gain +5 hp per die for Conslilulion, and nay reroII any 1.
Kaisharga gain lhe psionic aliIilies Iisled under lhe Isionics
Sunnary if lhey vere fornerIy WiId TaIenls, if lhey vere
psionicisls, lhey nay recaIcuIale lheir pover scores lo refIecl
lheir nev aliIily scores.
Kai shar ga ar e i nnune l o cnar n, s | c c p, c nf c c o| c nc n| ,
pc|qncrpn, cc|, c|cc|rici|q, insani|q, and ca|n speIIs. They
can onIy le slruck ly +1 nagicaI veapons or leller or ly
crealures of 6 HD or nore. Kaisharga possess an aura of
fear lhal forces any Iiving crealure vilhin 6O lo save vs.
speIIs or fIee for 5-2O rounds. Characlers of 8lh IeveI or 8
HD are innune lo lhis fear aura. LaslIy, lhe louch of a
kaisharga infIicls 1d1O danage fron ils dealhIy coId and
paraIyzes lhe viclin unIess a save vs. paraIyzalion is nade.
Kaisharga have nagicaI ilens appropriale lo lheir cIass.
Warriors usuaIIy have nagicaI veapons and arnor, and viz-
ards have rings and vands. AII skiIIs and knovIedge renain
vilh lhe kaisharga afler ils lransilion lo unIife, so vizards
and lenpIars nay casl speIIs, and varriors nay have veap-
on speciaIizalion.
HabItat/5ncIcty: The kaisharga is a dreadfuI crealure lhal
has lurned ils lack on lhe righlfuI order of lhings, lrading
Iife for pover. Il has no pIace in lhe Iiving vorId. If encoun-
lered oulside lhe VaIIey of Dusl and Iire, kaisharga lend lo
le soIilary nages. Wilhin Ur Draxa, lhe Dragon confers
undealh on any of ils servanls vho prove exceplionaIIy capa-
lIe, IoyaI, and efficienl.
Kal l n
& 1994 TSR. Inc All Rights Reserved
CLIMATE/TERRAIN: Sullerranean
FREQUENCY: Unconnon
ORGANIZATION: SoIilary or naled pair
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: AninaI (2-4)
TREA5URE: NiI
ALIGNMENT: LavfuI neulraI
NO. APPEARING: 1-6
ARMOR CLA55: 5
MOVEMENT: 18, CI 9
HIT DICE: 7
THAC0 : 13
NO. OF ATTACK5: 3
DAMAGE/ATTACK: 1-1O/1-1O/2-12
5PECIAL ATTACK5: CrappIe
5PECIAL DEFEN5E5: NiI
MAGIC RE5I5TANCE: NiI
5IZE: L (12 feel Iong)
MORALE: Ianalic (18)
XP VALUE: 65O
KaIin are Iarge insecloid crealures lhal appear lo le a
nonslrous nix of spider and anl MollIed lrovn lo yeIIov
chilinous pIales cover lheir Iong lodies. versized, gIov-
ing eyes jul oul over lrenendous nandilIes lhal Iook lo
le alIe lo snap a dray in haIf. Ils sharp-edged forvard
Iinls can nake deadIy sIashing allack, and lhe kaIin are
equaIIy al hone on horizonlaI or verlicaI surfaces.
There are lvo lypes of kaIin: viId kaIin and kaIin
nounls. KaIin nounls are used ly an eIile lranch of
Dregolhs lenpIars. These kaIin riders are as nean-
lenpered and aggressive as lhe insecloids lhey ride.
Lxcepl for saddIes and riders, lhere are no dislinguish-
ing fealures lo differenliale viId kaIin fron lhose raised
as lenpIar nounls.
Cnmbat: A kaIin nakes lhree allack in a singIe round
of conlal. Ils lvo sIashing Iinls allack Iike svords,
causing 1d1O poinls of danage vilh every hil. Ils
crushing nandilIes deIiver 2d6 poinls of danage. In
addilion, if lhe lile is successfuI, lhe kaIin grappIes ils
viclin and hoIds il lighl (causing an addilionaI 1d6
poinls of danage per round). The nexl round of con-
lal, heId viclins are hil aulonalicaIIy ly lolh sIashing
Iinls (roII danage nornaIIy, lhough no allack roIIs are
needed lhal round). A viclin can lreak free of lhe
crushing hoId ly naking a successfuI open doors roII.
If lhe viclin doesnl lreak free, lhe sIashing allack hil
again aulonalicaIIy in lhe nexl round, and so on unliI
lhe viclin frees hinseIf or is kiIIed.
A kaIin viII ignore allack nade againsl il in favor of
deaIing vilh a viclin heId in ils nandilIes. The crea-
lure prefers lo finish of a heId viclin lefore lurning ils
allenlion lo olher prey. If il is reduced lo Iess lhan haIf
ils lolaI hil poinls, il viII alandon lhe heId viclin in
order lo defend ilseIf
KaIin have lhe aliIily lo vaIk up cave vaIIs and
across ceiIings due lo lhe slicky larls on lhe end of
each of lheir Iong Iinls. They can even carry riders on
lhese lrips, provided lhe riders are prepared and hoId-
ing on lighl. KaIin riders are lrained lo lraveI vherever
lhe kaIin decide lo go.
Lach insecloid enils a slicky slrand fron ils lhorax.
Like a spiders vel, lhe slrand can le used lo Iover a
kaIin fron lhe ceiIing lo lhe ground leIov. KaIin riders
oflen use lhis aliIily lo surprise foes (-2 lo opponenls
surprise roIIs). KaIin and riders lhal slrike fron alove
vilh surprise cause doulIe danage in lhe iniliaI round
of conlal (if lhey nake successfuI allack roIIs).
HabItat/5ncIcty: Dregolh and his foIIovers discovered
lhe kaIin Iiving in lhe under-region vhen lhey arrived.
WhiIe aggressive, lhe kaIin are nol as chaolic as lhe
vaII-vaIkers of Kragnorla. (The lvo species do seen lo
le enenies, hovever, conpeling for lhe sane food and
Iiving space in lhe under-region.) The lenpIars vere
evenluaIIy alIe lo lrain a snaII nunler of kaIin lo
serve as nounls for lheir eIile varriors. In addilion lo
lhe 1OO or so kaIin in lhe lenpIars service, lhe nearly
lunneIs and caves are hone lo nany viId kaIin lhal
have yel lo le laned.
I4
In lhe viId, kaIin are soIilary predalors vho are
nonadic in nalure. They do nol eslalIish nesls excepl
lo Iay eggs. Then, lhey join as naled pairs unliI lhe eggs
halch, al vhich line lhe parenls and offspring go lheir
separale vays. The kaIin serving lhe lenpIars of Nev
CiuslenaI lareIy gel aIong, as lheir aggressive nalures
nake il difficuIl lo have nore lhan a fev in cIose prox-
inily. The pens vhere lhey are kepl are designed lo
keep lhe crealures separale in order lo Iover lhe inci-
denls of kaIin allacking kaIin.
KaIin naluraIIy Iive lo le aloul five years oId, reach-
ing nalurily in as IillIe as six nonlhs line.
Ecn!ngy: KaIin eal neal, oflen hunling lheir ovn food,
lhough lhe lrained kaIin receive food on a daiIy lasis.
KaIin fenaIes Iay eggs once per year, averaging 1O of-
spring per season. Lggs halch lhree nonlhs afler leing
Iaid, and lhe naIe renains vilh lhe eggs lhroughoul
lheir inculalion period.
The second generalion dray use lhe chilinous pIales
of lhe kaIin lo fashion arnor, veapons, and looIs. They
rareIy kiII kaIin for lhis purpose. Inslead, lhey vail for
nounls lo die or search lhe nearly lunneIs for viId
kaIin lhal have expired.
Kahn RIdcrs: Dregolhs nosl eIile lroops are lhe |a|in
riders. These nid-IeveI lenpIars ride lhe ferocious |a|in,
predalory insecls lhe Dread King discovered in lhe
under-region Ior nov, lhe kaIin riders palroI lhe ceiIings
of Nev CiuslenaI Iooking for lroulIe in lhe slreels leIov.
Mosl cilizens hale lhese lroops lecause of lhe vicious-
ness of lhe nounls. KaIin have leen knovn lo rip lhe arn
off a passing dray for no parlicuIar reason, and even lheir
riders oflen have lroulIe conlroIIing lhe kaIin lIoodIusl.
Dregolh has four squadrons of 25 kaIin riders avaiI-
alIe lo hin al presenl. These lroops are lo Iead lhe
assauIl on lhe surface vorId vhen lhe line cones, and
lhey have gollen lhe lesl share of lhe vasl nagicaI
arnanenl Dregolh has prepared.
KaIin riders are aII 5lh IeveI lenpIars arned vilh
nagicaI veapons (usuaIIy a |cng sucr +1). They vear
I5
enchanled kaIin hide arnor, and carry eilher nelaI
veapons or veapons crafled fron lhe Iinls of lheir
nounls. fficers are usuaIIy 8lh-IeveI lenpIars vho
vieId nelaI veapons vilh enchanlnenls as high as +3.
IinaIIy, every kaIin squadron has a defiIer fron lhe
CoIIege of BIackspire assigned lo il. The nage viII le
of 7lh-1Olh IeveI (1d6+6), and viII aIso have five ran-
donIy assigned nagicaI ilens. Use lhe lalIes in lhe
DMG lo assign lhese. If an ilen of excessive pover is
generaled, reroII lhe resuIl unliI sonelhing nore rea-
sonalIe is generaled.
KaIin riders are ferocious opponenls. They are
lrained lo fighl in cooperalion vilh lheir nounls, so
lolh a kaIin and ils rider can allack lhe sane foe in lhe
sane round of conlal. In lallIe silualions, a kaIin
rider and ils nounl receive a +2 inilialive lonus due
lo lheir lenacious, exlreneIy aggressive allack slyIe.
TypIca! Ka!In RIdcr: Inl High (14), AC 3, MV 12,
HD 5, hp 38, THACO 16, #AT 1, Dng 1-8+1 (nelaI
|cng sucr +1), SA kaIin, psionics, cIeric speIIs, SD
psionics, cIeric speIIs, SZ M (7 feel laII), ML 16. AII
kaIin riders are psionic viId laIenls. CIeric SpeIIs: 3 1sl
IeveI, 3 2nd IeveI, 1 3rd IeveI.
Kluzd
Cnmbat: When a kIuzd senses sonelhing noving aIong lhe sur-
face of ils nud-palch, il svins lovard lhe oljecl and allacks
vilh needIe-sharp, larled leelh. A kIuzd can lurrov lhrough
nud quickIy. Il cannol lurrov lhrough dry dirl or sand.
A successfuI allack ly lhe crealure infIicls 1d8 poinls of dan-
age. AIso, in each round a kIuzd viII allenpl lo grappIe, allack-
ing vhalever porlion of lhe largel is lenealh lhe surface of lhe
nud-in lhe case of a nan, lhis is usuaIIy a Ieg. The viclin nusl
save vs. paraIyzalion or le grappIed. nce grappIed, lhe viclin
nusl nake a lend lars/Iifl gales roII each round. If lhe roII is
faiIed, lhe viclin is puIIed or kepl under lhe surface of lhe nud
for lhe enlire round. If lhe roII is successfuI, lhe viclin doesnl
nanage lo lreak free, lul does reach lhe surface of lhe nud lo
lake a lrealh. If lhe viclin roIIs leIov haIf his nornaI lend lars/
Iifl gales nunler, he lreaks free and can fIee lhrough lhe nud
for lhal enlire round.
A viclin lhal is heId under lhe nud nusl hoId his lrealh, lhe
MaIe kIuzd have a dislinclive lurquoise and vhile coIoralion
aloul lheir head and neck area. IenaIes do nol share lhese
lrighl coIors, lheir lodies are sandy lrovn fIecked vilh lIack
aIong lheir enlire Ienglh. AII kIuzd have a series of eIongaled,
fealher-Iike scaIes around lhe lack of lheir heads. These fIare
oul lo forn a Iarge fan vhen lhe crealure is angered, a prinilive
nechanisn lo nake il appear Iarger lo ils aninaI opponenls.
KIuzd have nere aninaI inleIIigence. They can connunicale
vilh each olher onIy in a nosl rudinenlary fashion or lhrough
nagicaI or psionic neans.
KIuzd are snake-Iike repliIes lhal inhalil nudfIals and olher
nuddy areas. They are aloul len feel Iong and lvo lo lhree feel
in dianeler. They can svaIIov a grovn nan vhoIe, aIlhough lhis
resuIls in a slrange, aInosl conicaI, luIge in lhe cenler of lheir
lodies.
NiI
NiI
M (6 Iong)
14
27O
NiI
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZL:
MRALL:
XI VALUL:
ISINICS:
THACO: 17
N. I ATTACKS: 1
DAMACL/ATTACK: 1-8
SILCIAL ATTACKS: Suffocalion
ARMR CLASS:
MVLMLNT:
HIT DICL:
TRLASURL:
ALICNMLNT:
N. AIILARINC:
CLIMATL/TLRRAIN: Mud fIals
IRLQULNCY: Very rare
RCANIZATIN: SoIilary
ACTIVITY CYCLL: Nighl
DILT: Carnivore
INTLLLICLNCL: AninaI (1)
NiI
NeulraI
1-2
2 (8)
12, lurrov 12
4
characler can hoId his lrealh up lo 1/6 of his Conslilulion score
in rounds (rounded up). WhiIe allenpling lo hoId his lrealh le-
yond lhis line, lhe characler nusl roII a Conslilulion check each
round. The firsl check has no nodifiers, lul each sulsequenl
check suffers a -2 cunuIalive penaIly. nce a check is faiIed,
lhe characler suffocales. The viclin is unalIe lo defend hinseIf
vilh nornaI veapons or allacks vhiIe leing heId lenealh lhe
nud, aIlhough he can enpIoy psionic povers. nce lhe firsl vic-
lin dies, lhe kIuzd viII svaIIov il vhoIe, lhen sulnerge lo lhe
lollon of lhe nud and Ieave any olher crealures aIone vhiIe il
feeds.
HabItat/5ncIcty: Mosl oflen, lhe kIuzd is veII-prolecled ly ils
nuddy environnenl, fev nalive predalors can sulnerge lhen-
seIves in lhe lhick nuck lo hunl lhen. KIuzd viII onIy Ieave lhe
safely of lheir nud pooIs vhen lhese areas dry oul conpIeleIy.
The crealures are far nore vuIneralIe vhen forced onlo lhe sur-
face of lhe nud fIal. A kIuzd viII lraveI in a slraighl Iine avay
fron ils evaporaled lurrov in search of a nev one-lhose lhal
donl Iocale a nev nud hoIe vilhin four days viII lhenseIves dry
oul and perish.
Ecn!ngy: KIuzd nale vhen lheir nudfIals dry across lhe sur-
face lo lecone a lroken, hard crusl. The fenaIe Iays a cIulch of
eggs (1d8 in nunler) lhal viII halch and grov lo fuII size in six
veeks. UnliI lhe young Ieave lhe nud pond, lheir parenls viII
prolecl lhen. The young do nol hunl. Ralher lhe parenls allack
crealures lhal cross lhe dried surface of lhe nud fIal, dragging
lhen under lo feed lheir chiIdren.
Kr ag
, & 1994 TSR. Inc. AII Righls Reserved.
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
SpeciaI
Very rare
SoIilary
Any
N i I
LxceplionaI (15-16)
C
Chaolic eviI
1
4
12
11
12
1 or 2
By veapon or 1-6/1-6
By lype, eIenenlaI
lransfusion
Isionics
2O
M (5-7 feel laII)
Chanpion (15)
5,OOO, +6OO
for nagna lrags
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
1O 2/3/11 AII/AII 15 12O
PsychnkIncsIs~ Scicnccs.- leIekinesis, Dctc|icns.-
aninale oljecl, aninale shadov, laIIislic allack.
C!aIrscntIcncc~ Scicnccs. cIairaudience, cIairvoy-
ance, Dctc|icns. aII-round vision, conlal nind, dan-
ger sense, feeI Iighl, feeI sound, knov direclion, knov
Iocalion, radiaI navigalion.
Krags are undead crealed vhen a cIeric aIigned lo an eIe-
nenl or para-eIenenl dies in lhe nediun dianelricaIIy
opposed lo his ovn. The anguish and lrauna of dying lo
lhe very force he devoled his Iife lo opposing is sonelines
enough lo lransforn a cIeric inlo a vicked and liller
undead. The eIenenlaI Iords of lhe nev pover quickIy
ensIave such an undead cIeric lo lheir service.
Nol aII eIenenls and para-eIenenls have opponenls in
lhis sense, lul a generaI ruIe is lhal if one eIenenl can
deslroy or change anolher, lhe lvo are dianelricaIIy
opposed. f lhe eighl, valer is lhe eIenenl vilh lhe nosl
povers aIigned againsl il The enlries shouId le read lolh
vays. If fire is opposed lo valer, lhen valer is opposed lo fire.
OppnsIng E!cmcnts Tab!c
E!cmcnt OppnsItInn E!cmcnt OppnsItInn
Larlh Magna SiIl Waler
Air Sun Sun Waler, air, rain
Iire Waler Rain SiIl, sun
Waler Iire, sun, siIl, Magna Waler, earlh
nagna
Krags Iook nuch Iike lhe individuaIs lhey vere cre-
aled fron, excepl lhal lhey aIso lake on lhe appearance
of lhe eIenenl lhal kiIIed lhen. A siIl-krag, for
inslance, vouId have dry Iealhery skin and choking
dusl vouId conslanlIy faII fron ils noulh, nose, and
ears. A nagna-krag, on lhe olher hand, vouId le a
nass of dripping, noIlen earlh.
Cnmbat: Krags can use veapons or lheir cIavs in neIee.
They can aIso deIiver an c|cncn|a| |ransfusicn lhrough
lheir lile vhich poisons lhe viclins lIood vilh lhe
krags eIenenl. The lile causes 2d6 poinls of danage if
il hils. A lillen characler nusl nake a saving lhrov ver-
sus dealh, or his lIood viII sIovIy lurn inlo lhe krags eIe-
nenl. As lhe lIood changes, lhe viclin suffers 1d4
addilionaI poinls of danage per round. If dealh resuIls,
lhere is a 45 chance lhal lhe viclin viII lecone a
|rag|ing in 1d4 days. This infeclion counls as a poison
or a disease for purposes of counlering, sc succ| ua|cr or
even a curc iscasc speII viII haIl lhe process inslanlIy.
Krags aIso gain conpIele innunily lo lheir eIenenl.
They canl le affecled or harned ly il in any vay.
Tvice per day, lhe undead can exercise conlroI over ils
eIenenl. This is Iiniled lo 1 culic fool of naleriaI per
Hil Die of lhe lrag. Lach eIenenl nay le nanipuIaled
I 6
hovever lhe krag desires, lul lhe allacks Iisled leIov
are lhe nosl connon:
Magna jc|. The cone is 1 fool vide al lhe lase, 11
feel Iong, and 11 feel vide al lhe end. Anylhing hil ly
lhe nagna lakes 11d6 poinls of danage. The viclin
lakes 1Od6 on lhe nexl round, 9dC on lhe lhird, and so
on unliI he is eilher incineraled or lhe noIlen earlh is
exlinguished or renoved. This danage is haIved if a
characler nakes a saving lhrov versus lrealh veapon.
Sun ocan. A sun lean is 22 feel Iong and can
slrike largels in a slraighl Iine fron lhe crealures hand
lo lhe end of lhe lean. Anylhing in lhe palh nusl
nake a save versus lrealh veapon. IaiIure infIicls
11d6 poinls of danage and nay sel conluslilIe nale-
riaIs on fire. A successfuI save haIves lhis danage.
Si|| s|crn. SiIl krags generaIIy use cunning and
lraps inslead of direcl allacks. A favorile laclic is lo cre-
ale a slorn 22 feel in dianeler around polenliaI prey,
lhen allack in lhe confusion vilh cIavs and lile. Any-
one caughl in a siIl slorn receives a -2 penaIly lo
allack, danage, save, and inilialive roIIs.
|ign|ning oc||. Rain krags use Iighlning as lheir
veapon of choice. This acls exaclIy as a |ign|ning oc||
speII, causing 11d6 poinls of danage lo anyone hil ly
il (haIf if save is successfuI).
||anc s|ri|c. A svalh of fIane Ieaps fron lhe krags
noulh and lalhes anyone vilhin ils cone in eIenenlaI
fire for 11d6 poinls of danage. The cone is 1 fool vide
al lhe lase, 11 feel Iong, and 11 feel vide al lhe end.
la|cr jc|. Waler krags have lhe aliIily lo creale
valer inside a viclins Iungs. The krag can affecl up lo
11 individuaIs, and each nusl nake a save versus
dealh nagic. IaiIure neans lhal lhey have faiIed lo
expeI lhe fIuid and drovn in a nunler of rounds equaI
lo 1/3 lheir Conslilulion (round up). nIy cure speIIs
or nagic lhal can renove valer viII save a characler.
Sncucr cf s|cnc. Larlh krags can forn huge chunks
of rocky earlh oul of lhe Iand and use lhen lo sIan
inlo opponenls. Lvery viclin in an 11-fool radius of lhe
shovers cenler lakes 11d6 poinls of danage, haIf if a
save versus lrealh veapon is nade.
Cqc|cnc. Air krags lypicaIIy creale a cycIone vilh an
11-fool radius. The cycIone can allack aeriaI crealures.
Il vhips up delris and causes 11d6 poinls of danage.
A save versus lrealh veapon haIves lhis danage.
Any allack forn consisling of a krags originaI eIenenl
does doulIe danage. A siIl lrag lhal once served lhe
pIane of valer, for inslance, vouId lake doulIe danage
fron any valer-lased speII. AIso, a cIeric of lhe krags cur-
rcn| pover gains +2 lo lurn lhen, lhough lhey nay never
conlroI lhen. Iriesls of lhe originaI pover are al -2.
HabItat/5ncIcty: Krags haunl lhe area lhey vere kiIIed
in and renain onIy lo harn lhose vho enler lheir Iands.
Mosl viII acliveIy seek lo nake an arny of kragIings lo
keep lhen conpany, especiaIIy if lhey can lring dovn a
crealure of lhe sane race as lhey vere in Iife.
Ecn!ngy: Krags are rare on Alhas, lhough lhey are nore
connon around pIaces such as lhe SiIl Sea. They can
aIso le found vherever one eIenenl lhrealens anolher
and cIerics are senl lo prolecl lheir palron.
I7
Kragllng (lesser. grealer)
, & 1994 TSR. Inc. AII Righls Reserved
CLIMATE/TERRAIN: SpeciaI
FREQUENCY: Very rare
ORGANIZATION: Band
ACTIVITY CYCLE:
Any
DIET: NiI
INTELLIGENCE: Lov lo Average
TREA5URE:
Q
ALIGNMENT: Chaolic eviI
NO. APPEARING: 1-12
ARMOR CLA55:
6, 8
MOVEMENT: 12
HIT DICE:
3, 5
THAC0: 17, 15
NO. OF ATTACK5: 3
DAMAGE/ATTACK: 1-4/1-4/1-1O,
1-6/1-6/2-2O
5PECIAL ATTACK5: LIenenlaI lransfusion
5PECIAL DEFEN5E5: NiI
MAGIC RE5I5TANCE: Ni I
5IZE: S-M (3-7 feel laII)
MORALE: Sleady (11-12)
XP VALUE: 175, 42O
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
2 2/2/7 II, LW/M-,TS 12 6O
C!aIrscntIcncc~ Scicnccs. precognilion, Dctc|icns.
feeI sound, feeI Iighl.
Tc!cpathy~ Scicnccs. nindIink, Dctc|icns. allrac-
lion, conlacl, Iife deleclion.
KragIings are crealures vho have perished fron lhe eIe-
nenlaI lransfusion allack of a krag. Anylhing lhal dies
in lhis nanner has a 45 chance of coning lack as a
kragIing in 1-4 days. KragIings, Iike lhe krags vho cre-
aled lhen, are undead crealures. They cone in lvo
versions: Iesser kragIings and grealer kragIings. Bolh
lypes are descriled leIov.
KragIings Iook Iike skeIelaI versions of lheir Iiving
forns, lhough lhey aIso lake on lhe appearance of lheir
nakers eIenenl. Sun kragIings have laked and lrillIe-
Iooking lones lhal refIecl any anlienl Iighl, vhiIe rain
kragIings lones are covered vilh sIiny fungus or drip-
ping noIds. lher lypes shouId foIIov a siniIar lype of
appearance, lased on lhe conlroIIing eIenenl or para-
eIenenl.
Any crealure can lecone a kragIing if il vas kiIIed
ly lhe eIenenlaI lransfusion of a krag. SiIl spavn,
hunanoids, denihunans, hunans, and even nonhu-
nanoid nonslers are aII suljecl lo lhe lransfusion
allack and lhus can lecone kragIings. Whal lype of
kragIing and hov poverfuI il is depends on lhe crea-
lures Hil Dice.
Crealer kragIings are crealed vhen crealures vilh
nore lhan 4 Hil Dice are kiIIed ly a krags eIenenlaI
lransfusion. Lesser kragIings are crealed via lhe sane
process, lhough lhe crealures nusl have Iess lhan 4 Hil
Dice lo faII inlo lhis veaker calegory.
KragIings can connunicale vilh leings of lheir nev
eIenenl and can aIso speak vhalever Ianguages lhey
knev in Iife. They can connunicale vilh lhe krags
vho crealed lhen lhrough a speciaI psionic Iink.
Cnmbat: KragIings allack ly cIavs or vhalever olher
naluraI appendages lhey nighl have. Lven crealures
vho did nol have cIavs in Iife viII deveIop lhen vhen
lhey lecone kragIings. Lesser kragIings cause 1d4
poinls of danage vilh each successfuI cIav slrike, vhiIe
grealer kragIings cause 1d6 poinls of danage. Crealer
kragIings nay occasionaIIy use veapons, lhough lhose
of nagna or fire viII nol, since lheir louch evenluaIIy
deslroys nosl naleriaIs.
The kragIings speciaI allack is a Iesser version of lhe
krags eIenenlaI lransfusion deIivered vilh lhe non-
slers lile. The effecls of lhe eIenenlaI lransfusion are
in addilion lo lhe nornaI danage caused ly lhe lile
(1d1O for Iesser kragIings, 2d1O for grealer kragIingss).
In lhe case of lhe kragIing, lhe eIenenlaI lransfusion
produces nuch nore of a IocaI effecl. A nagna
kragIings lile, for inslance, Ieaves a sleaning vound
spallered vilh noIlen slone. The lile of a valer
I 8
kragIing causes lhe vound lo sveII and lursl vilh
excess noislure. They canl creale olher kragIings using
lhis allack.
The eIenenlaI lransfusion of a kragIing has lhe foI-
Ioving affecl, depending on vhelher or nol lhe viclin
nade a saving lhrov versus dealh nagic. Ior a Iesser
kragIing, a save neans lhal no addilionaI effecl is evi-
denl, vhiIe a faiIed save causes 1d4 poinls of addi-
lionaI danage fron lhe lransfusion. Ior a grealer
kragIing, lhe lransfusion causes 1d6 poinls of addi-
lionaI danage. A successfuI save culs lhe danage in
haIf.
KragIings have no conlroI over lhe eIenenls lhey are
lied lo. They are innune lo lheir palron eIenenl and
are adverseIy affecled ly dianelricaIIy opposed povers
(jusl Iike lhe krags vho crealed lhen). As vilh krags,
priesls receive a +2 lonus lo lurn kragIings of lhe sane
eIenenl.
When deslroyed ly lhe lurning aliIily of a cIeric, a
kragIing coIIapses inlo a piIe of lones and lhe eIenenl
il is lied lo. In lhis case, lhe kragIing is conpIeleIy
deslroyed. When deslroyed ly speIIs or conlal, a
kragIing viII reforn in 1d12 days and relurn lo lhe ser-
vice of ils krag nasler.
HabItat/5ncIcty: KragIings of Iov inleIIigence lend lo
ninic lhe aclions lhey perforned vhen lhey vere aIive.
KragIing zhackaIs, or inslance, conlinue lo roan
aloul lhe krags Iair and hunl for food, even lhough
lhey no Ionger need lo eal. KragIings vilh nore inleIIi-
gence knov vhal lhey are and renenler lheir painfuI
dealhs. Though lhey are avare of lheir aclions and nay
even le opposed lo lhen, lhe krag exercises conpIele
conlroI over lhe ninds and lodies of lhe kragIings il
crealed, and can connand lhen al any line. TypicaI
direclions given lo kragIings ly lhe krags vho conlroI
lhen incIude prolecling lhe region around lhe krags
Iair and lhe Iair ilseIf, seeking oul olher viclins ripe for
lransfornalion inlo kragIings, and valching for signs of
poverfuI inlruders-especiaIIy inlruders aIigned lo a
krags opposile eIenenl.
KragIings of differenl species under lhe
conlroI of a specific krag lend lo forn londs siniIar lo
cIulchnales of Iiving crealures. Lven crealures lhal
vere enenies in Iife find a connon lond as kragIings
under a specific krag.
Ecn!ngy: KragIings donl need lo eal or sIeep, lhough
nany viII conlinue lo pass food lhrough lheir skeIelaI
rils in a palhelic nockery of lheir forner Iives. When
nol slaIking prey, a kragIing viII aInosl aIvays le found
in lhe vicinily of ils nasler, and nore lines lhan nol in
lhe conpany of olher kragIings.
I9
Kreel
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
PSIONICS SUMMARY:
PLAYER'S OPTION:
The Last Sea
Uncommon
School
Day
Herbivore
Animal (1)
Nil
Neutral
2-20 (11-4 in 7 the wild)
7
Sw 12
3
18
1
1-6
Ni l
Nil
Ni l
M (4-6 long)
Unsteady (7)
65
Ni l
10
Kreel are large domesticated eels that
lizard men use both as a source of food and as
beasts of burden. When mature, they range from four
to six feet long, and can be up to one foot in diameter.
Their coloration changes in a chameleonlike way to help camouflage them against
their background. When near the surface of the sea, their backs turn blue-green and
their bellies white. This helps to protect them from predators both above and below.
When nearer the bottom of the sea, they become entirely dark.
Combat: Kreel are peaceful creatures, and they will only fight to defend themselves.
They are incapable of using group tactics to fend off predators, tending to rely upon
their camouflaging abilities to hide from such creatures.
When cornered, kreel will retaliate, but even then they will flee at the first oppor-
tunity. They often use their relative slimness to slip into places in the sea floor where
predators cannot fit. A kreel caught by a shark in open waters, however, is an easy
meal.
Habitat/Society: While a few kreel can be found swimming wild in Marnita, most
belong to flocks tended by pairs of lizard men kreelherders. These lizard men ensure
that the flock is well fed on the kelp growing wild throughout the sea and that it is
safe from any wandering predators. Long-time kreelherders carry the scars of many
battles with sharks, and some even tell of seeing the legendary squark.
Ecology: Down through the centuries, even rudimentary cunning has been bred out
of the kreel. After all, sneaky creatures are difficult to care for. There is little doubt
that, were the lizard men to abandon them, the kreel would be hunted to extinction
by their natural enemies within a very short period of time.
Kreel graze on wild kelp, easily available just about anywhere in Marnita. Their
meat is tasty (at least to lizard men), and their hides are extremely useful in all sorts
of ways. They are the basis of the lizard man culture in the Last Sea, for without
them the reptilian humanoids would be forced to look elsewhere for a large portion
of their meals.
& "
Llfe-Shaped Creallons: Cuardlans
Climbdog Darkstrike Protector Shieldbug Watcher
Climate/Terrain: Jagged Cliffs
Frequency: Very Rare
Organization: None
Activity Cycle: All
Diet: Special
Intelligence: Semi (2-4) Non (0) Animal (1) Animal (1) Non(0)
Treasure: N/A N/A N/A N/A N/A
Alignment: Neutral
No. Appearing: Varies
Armor Class: 4 5 6 6 10
Movement: 6 Nil 8 24 Nil
Hit Dice: 2 2 3
1 hp
1
THAC0: 19 19 17 Nil Nil
No. of Attacks: 3 1 3 Special None
Damage/Attack: 1d3/1d3/1d4 1d8 1d4/1d4/1d6 Special None
Special Attacks: Ni l Poison Nil Special Nil
Special Defenses: Nil Nil Nil Special Nil
Magic Resistance: Nil
Size: S (3' long) S (4' long) M (5 long) T (6 long) S (3' long)
Morale: Special
XP Value: 65 65 120 7 35
I24
These life-shaped creations are organic automatons. Some have a modicum of indepen-
dent intelligence, but all mindlessly obey the commands of their masters. They gain
nourishment from cam-rahn rather than food and do not need the attention and care of
real animals.
Climbdog: These canine beasts have wide, grasping paws and extremely flexible legs,
allowing them to climb even sheer slopes. They accompany halfling climbers, giving them
protection and aiding them with their keen sense of smell, hearing, and sight. These senses
are all at least twice as good as the average halflings. In times of danger or combat, they
sacrifice themselves without hesitation to protect their masters. Climbdogs attack with two
claws and a bite, suffering no penalties if attacking while climbing but being limited to only
one claw attack instead of two.
Darkstrike: These guardian creatures look like snakes with large bulbous nodules at the
end of their serpentine bodies. The nodules secrete an adhesive like clingpads so that
they can be attached to walls, doors, or other surfaces. Their dark flesh allows them to
blend into the shadows, becoming 90% invisible in dim light. Usually, they are placed
in nooks, alcoves, or around corners so that they can hide, waiting to pounce. Foes sur-
prise rolls are modified by a -2 when first attacked by a darkstrike. When a preselected
condition is met, the serpentine creature strikes at any available target with its fearsome
bite. Poison nodules often accompany darkstrikes so that their bite carries with it a viru-
lent poison. A darkstrike can sense motion even in the dark (sonar, similar to bats), so
conditions are usually based on movement. Conditions include the detection of move-
ment based on the amount of light (day or night), the number of figures passing by the
creatures at the same time, the size, race, or species of figures passing, or similar crite-
ria.
Protector: These feline creatures have the grace and power of large cats. They can be
instructed to recognize intruders and attack them. The protectors flawlessly discriminate
between those they are to protect and those who present an obvious threat. They attack
with two huge claws and a tooth-filled maw that rend and rip its foes. Unlike predatory
cats, however, these life-shaped creations do not eat their kills or attack out of hunger.
Shieldbug: These wasp-like creations are 6 inches long and can fly up to 30 miles an
hour. Singly they are virtually useless, but in a swarm they can be a windriders best
defense. A swarm comprises 50 to 100 of these creatures. They accompany windriders
on their mounts (usually resting on the windriding mount until needed), flying up and
around their master, screening out intruders and repulsing attacks. When a ranged
attack (magical or missile) is determined to hit the windrider or his mount, there is a
percentage chance equal to the number of shieldbugs in the swarm that the attack
strikes one of the insects instead of the windrider. The attack automatically kills the bug,
reducing the number in the swarm by one. A shieldswarm cannot protect against area of
effect attacks, although all of the bugs within the area of effect are slain. Against melee
attacks, windriders surrounded by swarms have their AC improved by 2 places due to
the swarm obscuring them and fouling the enemys attacks.
Offensively, the swarm can be commanded to attack and harass the riders foes in battle.
Every round within the hostile swarm, a character takes 1 point of damage and must make
a saving throw vs. paralyzation to be able to take an action other than defending against
the bugs.
Watcher: A watcher is a reptilian/plant creature with large, bulbous eyes possessed of
virtually 360 degree vision. If a watcher observes a specific sight preselected by its mas-
ter, it lets out a loud keening sound. It makes no attacks and never moves.
#
Llfe-Shaped Creallons: Transporl
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
NO. APPEARING:
Ber-ethern Yihn-eflan
Jagged Cliffs
Very Rare
None
Gon-evauth Dhev-sahr
Any
Special
Animal (1)
N/A
Neutral
Varies
10 7
Fl24(B) 18
9 4
11 17
Nil 1
Nil 1d6
ARMOR CLASS: 4 5
MOVEMENT: Fl45(A) Fl32(C)
HIT DICE: 4 6
THAC0: 17 15
NO. OF ATTACKS: 1 2
DAMAGE/ATTACK: 1d4 1d4+1/1d4+1
SPECIAL ATTACKS: None
SPECIAL DEFENSES: None
MAGIC RESISTANCE: Nil
SIZE: M (6 long) L (8 long)
MORALE: Special
XP VALUE: 120 270
H (20 long) L (7 long)
975 120
These life-shaped creations are organic automatons. Some have a modicum of indepen-
dent intelligence, but all mindlessly obey the commands of their masters. They gain
nourishment from cam-rahn rather than food, and do not need the attention and care of
real animals.
Ber-ethern: Breeze sprites (which is what ber-ethern means) are the smallest of the win-
driding mounts. They are insectoid flyers with room to carry one halfling rider and 25
pounds of cargo. They can fly up to 75 miles per hour fully loaded. Their long, thin
wings are twice their body length, allowing them to fly with not only great speed but
superb control. Ber-ethern can hover, pivot, and move straight up and down. Designed
expressly for rapid, controlled movement, ber-ethern can move with speed and grace
unequaled in nature, Their attack is with a small, poisonless stinger.
I26
Windriders choose this mount for quick trips or for operating in situations where
maneuverability is essential. They can fly through narrow crevices and hover next to the
cliff face, allowing a rider to harvest plants from a vertical forest.
Yihn-eflan: Yihn-eflan are windriding mounts whose name means gust climber. Larger
than breeze sprites but smaller than soar whales, the yihn-eflan is an avian creature with
huge, oversized wings. Their bodies are covered with feathers, and their heads have
hawk-like beaks. Their only method of attack, however, is to rake foes with their large
talons. One to three riders can rest safely on its back or 200 pounds of cargo and a
single rider can be carried. Fully loaded, a gust climber can reach speeds up to 50 miles
per hour.
This is the medium windriding mount, still very fast but able to carry more weight
than a ber-ethern. These are chosen mounts of windriders who know they are going into
battle, for yihn-eflan dives upon foes with a terrible ferocity and rake with their talons
besides its riders attack.
Con-evauth: This windrider mount is also called a soar whale, and sometimes (usually
by outsiders who see them from afar) an airship. Con-evauth are huge, balloon shapes,
able to keep themselves aloft in the winds of the cliffs by filling their large inner cavities
with hot, moist air. Windriders ride either atop the floating beasts or in gondolas
attached beneath the beasts that can carry up to eight halflings or one windrider and
one ton of cargo. Fully loaded, a soar whale moves at a top speed of 30 miles per hour.
It has no means of attack or even self-defense, and if it takes more than 25% of its hit
points, it must descendits air sack has been punctured.
This is the most common windriding mount, chosen when speed can be sacrificed to
move great amounts of cargo or many passengers. Additionally, for extremely large and
heavy loads, several soar whales can be hooked together and flown in teams. Due to
their slow, gentle movements, they are good for vertical forest harvesting, and their
undercarriages provide excellent steady platforms for hunters with spinethrowers and
lightning generators.
Dhev-sahr: The dhev-sahr is the only land-based mount made by the rhul-thaun life-
shapers. Their mammalian, hair-covered bodies are round, their heads resemble those of
the camels. The creatures four stilt-like legs allow them to move very quickly at what
appears to be an awkward gallop. Despite appearances, however, dhev-sahr are grace-
ful and steady. Two halflings can ride comfortably on top.
%
Llzard Man. Alhaslan
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
Patrol leader
Subleader
War leader
Psionicist, 3rd
Psionicist, 5th
Psionicist, 7th
Players Option:
Lizard Man
The Last Sea
Rare
Tribal
Any
Omni vore
Average (8-10)
D
Neutral
8-15 (1d8+7)
4
6, Sw 12
2+1
19
1
2-7
Ni l
Ni l
Ni l
M (7 tall)
11 (Steady)
65
65
120
270
175
650
975
MAC 8
Lizard King
The Last Sea
Very Rare
Tribal
Any
Omni vore
Very (12)
E
Neutral
Unique
3
9, Sw 15
8
13
1
5-20 (3d6+2)
Ni l
Nil
Nil
L (8 tall)
13 (Elite)
975
MAC 6
Athasian lizard men are amphibious humanoids who
survive by herding kreel and by fishing. Adults stand
six to seven feet tall, weighing 200 to 250 pounds.
The skin of the creatures is chameleonlike, chang-
ing color to permit the lizard men to blend in with
their surroundings. It is composed of thin scales
meshed closely together which provides protec-
tion while remaining flexible.
their changing coloration. They
can change their skin to match just about any
color of the spectrum. Normally, they let their reflexes automatically cause them to
blend into their environment, but during special ceremonies, they can actually will
their skin to color itself in intricate patterns, each with a special symbolic meaning.
The tail of a lizard man is
three to four feet long, but
not prehensile. It does help
to keep the creature balanced
when swimming, however. It is nearly impos-
sible to distinguish between the sexes with-
out a thorough inspection, something
most lizard men (and women) are
reluctant to let strangers attempt.
Lizard man clothing
usually consists of a
simple kreelskin loincloth.
Lizard men actually have a
fair amount of control over
&%
While these creatures have their own language, most of them (especially their
king Nelyrox) have at least a rough command of the common tongue. This helps
them negotiate in their infrequent encounters with those who dwell along the shores
of the Last Sea.
Combat: In combat, Athasian lizard men are ferocious fighters. They temper their
bloodlust with cunning, however, and they are not ashamed to fall back from a fight
they are losing, at least until reinforcements arrive. They are more intelligent than tradi-
tional lizard men, able to follow fairly complicated battle plans and intricate schemes.
For every 10 lizard men encountered, one of them is a patrol leader with maxi-
mum hit points (17 hp). There is also a 50% chance that one of them is a 3rd-level
psionicist. If more than one of the three Last Sea tribes is encountered, each tribe has
a war leader with 6 Hit Dice, two subleaders with 4 Hit Dice and a 5th-level psioni-
cist, with a 50% chance of an additional 7th-level psionicist by the name of Mobji.
If Nelyrox is present (50% chance), Mobji is automatically there, and the patrol lead-
ers form an elite body guard for their king.
Habitat/Society: The lizard men of Athas are a bit more civilized than the typical sort.
Although they didnt start out this way, circumstances have forced them to adapt. After
all, the traditional lizard man meal of human flesh was frowned upon by the Mind
Lords, so in Marnita, if the creatures couldnt find another source of food, they were
doomed to extinction. As their hunting grounds were severely limited the Barrier of
Guardians, they took the only option open to them and domesticated the local kreel,
becoming a society of kreelherders. As such, its rare to see more than a dozen or so
lizard men together at a time outside the lizard man city deep in the center of Marnita.
Athasian lizard men are advanced enough to use shields and weapons. They tend
to prefer tridents with wooden shafts and heads carved from three long bones. On
more formal occasions, they wear full kreelskin togas, but these are rarely used on a
daily basis, as they hamper underwater movement.
Ecology: Athasian lizard men have few natural enemies. Sharks and dolphins alike
tend to give them a wide berth, but it is not unheard of for a lone lizard man to be
attacked and killed by a roaming school of sharks. The only true threat to lizard men
in general is the squark, the behemoth with which they share the Last Sea. Once
every so many years, on a more or less unpredictable basis, the squark attacks the
lizard man city of Nesthaven. The walls of Nesthaven are strongly fortified against
the creature, but they can only hold so long against its monstrous onslaught. Dozens
of lizard men are killed each time the monster attacks.
Other than that, though, the lizard men generally live fairly sedate lives. They farm
the kelp beds and tend their flocks of kreel and have wonderful underwater festivals.
These are sometimes so amazing that the lights under the waves can be seen even in
distant Saragar.
The lizard men have a great deal of respect for the Mind Lords and their children
(as the lizard men think of the shore dwellers). After all, the Mind Lords saved them
from hated Keltis, the lizard-man executioner. Without their help, the people (as they
call themselves) would sure have been scoured from even the floor of Marnita.
The Llzard Klng
Nelyrox the lizard king is a wise and generous ruler, and he has the full support of
the vast majority of his people. Those under the command of Xhenrid, one of
Nelyroxs three war leaders, are more loyal to their leader than their king, but the
royal reptilian has managed to keep his old rival and her people in line so far.
Nelyrox stands a full eight feet tall and weighs over 250 pounds. In battle, he
arms himself with a great trident which inflicts 3d6+2 points of damage. If the attack
roll is 5 or more greater than the score needed to hit the target, Nelyroxs attack
scores double damage (with a minimum of 15 points inflicted).
As a leader of a civilized people, no Athasian lizard king has demanded a sacrifice
of a sentients flesh for centuries. In fact, the killing of sentients for any reason other
than self-defense is held to be this societys most heinous crime. This is enforced by
both the lizard man tribal government and by the lawkeepers from Saragar if need be.
&&
Mcn (Draxans) DSR3

and

1992 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
VaIIey of Dusl and Iire
Unconnon
CIan or IalroI
An y
nni vore
Varies (Average)
IndividuaI K, M, N
Varies (LavfuI eviI)
1-12 (IalroI 2-16)
Varies (5)
12
3d1O
Varies (18)
Varies (1)
By veapon (1d6)
Isionics or speIIs
None
Slandard
M (5-6 )
Chanpi on (15)
Varies (27O)
P5IONIC5 5UMMARY
L e v e I Di s / S c i / De v Al l a c k/De f e ns e Sc or e ISIs
3 1/O/1 niI/niI 12 3O
WI!d Ta!cnt: RoII 1d12~ 1: danger sense, 2: laIIislic allack,
3: adrenaIin conlroI, 4: dispIacenenl, 5: grafl veapon, 6:
LSI, 7: invisiliIily, 8: dinension door, 9 thrnugh 12: no
significanl laIenl.
Draxans are lhe cilizens of Ur Draxa, lhe Cily of Doon
vilhin lhe VaIIey of Dusl and Iire. Iron lirlh lhey are
lrained as varriors, psionicisls, lenpIars, or defiIers. They
are lhe Iords of lhe VaIIey and aggressiveIy allack nosl in-
lruders. Draxans are hunan, lul cenluries of narliaI lrain-
ing have nade lhen inlo a crueI, fierce peopIe.
When Draxans are encounlered, haIf are average Drax-
ans vho conforn lo lhe slalislics in parenlheses alove. They
fighl and save as 3rd-IeveI fighlers, and nay have a randon
viId laIenl. The resl are unique individuaIs. HaIf of lhese
are varriors of IeveI 3-1O (1d8+2), 2O are psionicisls of
IeveI 2-12, 2O are lenpIars of IeveI 3-12, and 1O are de-
fiIers of IeveI 3-12. Draxans are frequenlIy acconpanied ly
O-2 sIaves per Draxan.
Cnmbat: Draxans fighl according lo lheir cIass. DefiIers
and psionicisls hang lack and use speIIs and psionic aliIi-
lies, vhereas varriors engage lhe eneny. TenpIars choose
one of lhese lvo slralegies. SIaves cover oul of lhe vay.
Slandard Draxans are effecliveIy 3rd-IeveI fighlers in aII
respecls. They are equipped vilh fine chilinous hide arnor
and a Iong shieId, and lhey carry shorl lovs of horn and
spears and shorl svords of fine sleeI. Draxans are paranoid
and oflen go aloul lheir cily arned lo lhe leelh, in lheir
hones, or vherever a fighl vouId le unexpecled, lhey are
unarnored and equipped vilh daggers.
AII Draxans are lrained in lhe keshai, lhe Draxan narliaI
arl of slrikes and lhrovs, as chiIdren. Lvery Draxan can
nake unarned allacks on lhe narliaI arls lalIe given in Tnc
Ccnp| c|c |i gn|cr s Hanocc|. If you do nol use narli aI
arls in your canpaign, aIIov Draxans lo punch and vreslIe
al +1 lo hil and +1 on danage and knock-oul roIIs.
Sone Draxans nay have exceplionaI aliIily scores lhal
affecl lheir conlal aliIilies. RoII one d6: 1-3, lhe Draxan
has no exceplionaI aliIily scores, 4-5, one, 6, lvo. The aliIi-
lies affecled are noled in lhe descriplions leIov. Lach excep-
lionaI aliIily has a score of 14 + 1d6 and corresponding
lenefils.
FIghtcrs: Draxan varriors use lhree principaI arnors:
sludded Iealher, hide, or landed. Banded naiI is usuaIIy
reserved for high-IeveI Draxan fighlers. Mosl unique Drax-
an fighlers have speciaIized in a favored veapon, gaining lhe
addilionaI allacks, hil lonus, and danage lonus of a spe-
ciaIisl. Unique Draxan fighlers have a 1O chance per IeveI
lo ovn nagicaI arns or arnor of +1 lo +3 vaIue and haIf
lhal chance lo ovn a nisceIIaneous nagic ilen usalIe ly
fighlers.
LxceplionaI aliIily scores for Draxan fighlers are found in
Slrenglh, Dexlerily, and Conslilulion. Draxans favor shorl
svords, Iarge shieIds, spears, javeIins, and lovs.
PsInnIcIsts: Draxan psionicisls progress as nornaI NIC
psi oni ci sls. Cenerali ng NIC psi oni ci sls can lake a I ong
line, deveIop a coupIe of slandard psionicisl lenpIales lo
save line. Isionicisls usuaIIy vear hide or sludded Iealher
arnor and prefer shorl svords. They have a 5 chance per
IeveI lo ovn nagicaI arns or arnor of +1 lo +3 vaIue and
Mcn (Draxans)
DSR3
lvice lhal chance lo ovn a nisceIIaneous nagicaI ilen.
LxceplionaI aliIily scores for Draxan psionicisls are in
Wisdon, InleIIigence, or Conslilulion.
Tcmp!ars: Draxan lenpIars usuaIIy vear lIack, chilinous
hi de arnor and carry shorl svords and spears on duly.
lhervise, lhey vear sludded Iealher arnor. TenpIars have
a speII seIeclion appropriale lo lheir IeveI. TenpIars have lhe
sane chance lo ovn nagicaI veapons and nisceIIaneous
nagicaI ilens as a fighler.
TenpIars nay have exceplionaI aliIily scores in Wisdon,
InleIIigence, or Slrenglh.
DcfI!crs: Draxan defiIers are Iiniled lo roles, lul oflen
are lrained in veapons foreign lo nosl vizards. If desired,
use lhe Mi I i lanl Wi zard ki l fron Tnc Ccnp| c|c li zar s
Hanocc| as a guide. lhervise, lreal Draxan defiIers as
nornaI nages vho can vieId lhe shorl svord as one of lheir
veapon oplions. DefiIers have speIIs nenorized appropriale
lo lheir IeveI and have a 5 chance per IeveI lo ovn an of-
fensive nagicaI ilen such as a uan cf firc, uan cf frcs|, or
uan cf nagi c ni ssi | cs.
Draxans are persislenl, aggressive foes vho do nol hesi-
lale lo carry lhe fighl lo lhe eneny. Warriors fire a voIIey or
lvo of arrovs, lhen drav lheir svords and allack lhe veak-
ened eneny. TenpIars, psionicisls, and defiIers nake earIy
and effeclive use of lheir nosl poverfuI aliIilies and speIIs.
DefiIers nay have exceplionaI aliIily scores in InleIIi-
gence, Conslilulion, or Dexlerily.
Thc Dragnn WarrInrs: The nosl exaIled Draxan fighlers,
lhe Dragon Warriors palroI leyond lhe Creal Ash Slorn.
Dragon Warriors vear landed naiI and carry shieIds, Ianc-
es, conposile shorl lovs, and a neIee veapon. They are
varriors of 1Olh lo 15lh IeveI (d6+9) and usuaIIy ride rocs.
aII considered nolIes and Iandovners. The vork of lhe cily
is perforned ly a nassive sIave popuIalion lhe Draxans
oversee. Draxans are ly nalure conpelilive and sellIe lheir
differences lhrough riluaI dueIs and inlense feuds.
A Draxan Cl os s ary
Chardra. A cily conpany, a conpany of lhe Draxan Arny
sponsored ly lhe cily. They range in size fron 6O lo 4OO
Draxan varriors and are oflen suppIenenled vilh lenpIar
and Vizier delachnenls.
Chardraga. A I egi on of lhe Draxan arny, conposed of
lolh lsaidra and chardra. There are four chardraga. Lach
is Ied ly a kaisharga (Dead Lord) and is headquarlered al
lhe HaII of CIory.
KaIdar. The riluaI dueIIing arena of lhe Draxans, used lo
sellIe differences and insuIls. DueIs are oflen lo lhe dealh.
KaIsharga. A Dead Lord, one of lhe poverfuI Iich-Iike crea-
TsaIsharga. A cIan Iord, ruIer of his or her lsai and lhe
associaled kardan. In addilion, lhe cIan Iord connands lhe
aIIegiance of aII lhe lsaishar (vassaIs) in lhe kardan.
TsaIshar. A Iesser cIan Iord, ruIer of one lsai and ils associ-
aled kardakyIa. Tsaishar are lhe Ieaders of lheir faniIies.
TsaIdra. A cIan conpany, a conpany of lhe Draxan arny
sponsored ly a lsai. They range in size fron 3O lo 5OO Drax-
an varriors.
TsaI. A Draxan cIan of nany exlended faniIies. A lsai can
range fron 1O lo 1,OOO Draxans. AII cIans are considered
grealer or Iesser cIans, depending on lheir heredilary sla-
lion.
5haI. The Draxan palriolic or narliaI spiril. To a Draxan,
lhe shai represenls aII lhal is good and vhoIesone aloul lhe
cily.
KcshaI. The Draxan narli aI arl of lhrovs and slri kes,
laughl lo aI I young Draxans. Sone Draxans conli nue lo
sludy keshai lhroughoul lheir Iives.
Kardan. ne of lhe greal seclors of lhe cily of Ur Draxa.
Lach of lhe nine kardans is ruIed ly a lsaisharga, or cIan
Iord.
lures lhal serve lhe Dragon as advisors and lodyguards.
Th e r e a r e a l o u l 2 O k a i s h a r g a a I l o g e l h e r . S e e l h e
Kaisharga nonsler enlry.
Kardaky!a. The eslale of a lsai, or cIan. A kardakyIa is usu-
aIIy one-eighlh lo one-lhird of a kardan. AII sIaves and
properly vilhin a kardakyIa leIong lo lhe lsai. Lach karda-
kyIa is ruIed ly a lsaishar, or Iesser cIan Iord.
HabI t at / 5ncI ct y: nI y a f ev Dr axans ever I eave l hei r
nighly cily. The Draxans are a feudaI cIan sociely and are
Mcn (Ka'ArdanI)
DSR3

and

1992 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
VaIIey of Dusl and Iire
Unconnon
TrilaI
An y
DIET:
nnivore
Varies (Average)
Ni I
Any (Chaolic neulraI)
2d6
1O (6)
12
Varies (2d1O)
Varies (19)
Varies (1)
By veapon (1d6-1)
Isionics, nagic use
No n e
Slandard
M (5-7 )
Sleady (11)
175
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
P5IONIC5 5UMMARY:
Le ve I Di s /Sc i /De v Al l a c k/De f e ns e Sc or e ISIs
2 1/O/1 niI/niI 9 2 O
WI!d Ta!cnt: RoII 1d12~1: danger sense, 2: laIIislic allack,
3: adrenaIin conlroI, 4: dispIacenenl, 5: grafl veapon, 6:
LSI, 7: invisiliIily, 8: dinension door, 9 lhrough 12: no
significanl laIenl.
The ka ardani (Draxan for oulI anders or exi I es) are
residenls of lhe ouler vaIIey, a peopIe descended fron es-
caped sIaves, Iosl lraveIers, and exiIed crininaIs. They sur-
vive vhere fev crealures can~in lhe heIIish voIcanic vasle of
lhe VaIIey of Dusl and Iire. Lvery day of lheir exislence is a
slruggIe lo find food, valer, and sheIler.
When lhe kaardani are encounlered, haIf are average
2nd-IeveI fighlers conforning lo lhe slalislics given in paren-
lheses alove. HaIf of lhe resl are rangers, 2O psionicisls,
2O cIerics, and 1O preservers.
Mosl kaardani are hunan, lul significanl nunlers of
dvarves, eIves, and haIf-eIves (one in six) are found anong
lhen. As a ruIe of lhunl, aIIov dvarves a +2 lonus on
danage and hil poinls, and aIIov eIves a -2 lonus lo lheir
Arnor CIass. If lhey are unique individuaIs, use lhe raciaI
aliIily score nodifiers inslead.
Unique kaardani are of IeveI 3-12 and have a chance lo
possess exceplionaI aliIily scores. RoII 1d6: 1-3, no excep-
lionaI scores, 4-5, one, 6, lvo. They have onIy a 2 chance
per IeveI lo ovn a nagicaI ilen lhal is appropriale lo lheir
profession.
Cnmbat: Kaardani nake do vilh vhalever naleriaIs lhey
can. Weapons are nade of lone or slone, and arnor is usu-
aIIy skins (AC 9) or hide (AC 6). They carry Iarge vicker or
hide shieIds. Kaardani use spears, cIuls, and lovs in con-
lal and lrev lype A, B, and poisons. They are consun-
nale hunlers and are faniIiar vilh lhe Iands lhey Iive in.
They gain a lonus of -1 on lheir opponenls surprise roIIs.
HabItat/5ncIcty: The kaardani galher in snaII lriles of
lvo lo lhree dozen, for lhe ravaged Iand of lhe VaIIey cannol
supporl Iarger groups. The lriles are ruIed ly lhe slrongesl
and visesl varrior, lul even lhe nosl veII-Iiked Ieaders nusl
le prepared lo face a chaIIenge lo lheir Ieadership al any
li ne. The ka ardani are survi vors, and vhen a chi ef no
Ionger Ieads veII, lhey repIace hin. SiniIarIy, sick or oId in-
dividuaIs are oflen senl avay vhen lhey lecone a lurden lo
lhe lrile.
Mul (half-dwarf)
CLIMATL/TLRRAIN: Any Iand (nainIy urlan)
IRLQULNCY: Very rare
RCANIZATIN: SoIilary
ACTIVITY CYCLL:
Any
DILT: nnivore
INTLLLICLNCL: Average (8-1O)
TRLASURL: Varies
ALICNMLNT: Any neulraI
N. AIILARINC:
ARMR CLASS:
MVLMLNT:
HIT DICL:
THACO:
N. I ATTACKS:
DAMACL/ATTACK:
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZE:
MRALL:
XI VALUL:
ISINICS:
1
1O
12
1+4
19
1
1d3 or ly veapon lype
NiI
NiI
NiI
M (6-7 laII)
Chanpion (15-16)
35
Varies
A nuI is a poverfuI crosslreed of a hunan and dvarf. As a
race, nuIs are unique in lhal lhey cannol reproduce, lhey are
inferliIe for Iife and so have no faniIy groups or connunilies
lhal are pureIy nuI. The individuaI nuI, nosl oflen lorn inlo
sIavery on connand of ils parenls ovner, is a naluraIIy greal
varrior, lred for conlal.
A nuI gels vhal are, perhaps, lhe lesl allrilules fron each of
ils parenls. Iron his hunan parenl, he receives heighl and agiIi-
ly. Iron his dvarven parenl, lhe nuI gels incredilIe slrenglh
and endurance. Al nalurily, a nuI slands as nuch as 6 laII,
veighing 24O-3OO Ils. Lach is fair skinned, lhough sonelines
lending lovard a coppery coIoralion. A nuIs eyelrov ridges are
pronounced, and lhe ears are usuaIIy poinled lovard lhe lack of
lhe head, olhervise, faciaI fealures are lasicaIIy hunan. Regard-
Iess of sex, nosl nuIs are naluraIIy laId, lul lhose vho arenl
usuaIIy shave lheir heads as a nark of raciaI unily. Since nany
nuIs are lorn inlo gIadialoriaI careers, lalloos of decoralion and
ovnership are connon,
Being of nixed parenlage, a nuI is usuaIIy fIuenl in lolh Con-
non and lhe dvarven Ianguage. Ils nol unusuaI, hovever, lo
find a nuI vho does nosl of his laIking vilh his svord.
Combat: A nuIs enhanced physicaI aliIilies nake hin a capalIe
fighler. A nuI can allack once per round vilh his fisl, causing 1-3
hp danage, or he nay allack vilh a veapon. Any veapon allack
receives a +1 lonus lo danage lecause of lhe nuIs slrenglh.
There is a 5O chance lhal any nuI viII have a psionic viId
laIenl. The nalure of lhe viId laIenl shouId le delernined as de-
scriled in lhe Complete Psionics Handbook.
A nuIs endurance is veII docunenled. A nuI can exerl hin-
seIf for Iong periods of hard Ialor lhal vouId exhausl nosl olher
races. A nuI can perforn heavy Ialor, incIuding slone conslruc-
lion, quarry vork, running, or siniIar aclivilies, for 24 hours
vilhoul slopping. He can perforn nediun Ialor, incIuding
Iighler conslruclion, nining, cIinling, or jogging, for 36 hours.
Lighl Ialor, vhich incIudes conlal lraining, vaIking unencun-
lered, or siniIar aclivilies, can le underlaken for 48 conlinuous
hours vilhoul slopping. If a nuI paces hinseIf lo nornaI aclivi-
lies no nore difficuIl lhan vaIking, he can conlinue vilhoul resl
for up lo 15 days. RegardIess of lhe preceding lype of exerlion,
eighl hours of sIeep viII Iel a nuI lecone fuIIy resled, ready lo
legin vork again. f course, such exerlion is liring and uncon-
forlalIe for lhe nuI, so aII nuIs prefer a slandard eighl hours of
16 SEPTEMBER 1991
MuIs are noled for relaining nuch of lhe slullornness of lheir
dvarven parenl. In caplivily, a nuI vho sels his nind on escape
viII generaIIy succeed quickIy or le kiIIed or soId, handIers rec-
ognize lheir singIe-nindedness and seIdon vish lo fighl il.
sIeep per day unIess lhere is an energency lhal caIIs for Iong
slrelches of unlroken aclivily.
HabItatJSocIety: MuIs are usuaIIy lorn inlo lhe sIave pils of a
nolIe house. Because nuIs are lerrific varriors and Ialorers,
lhey are in denand. When possilIe, ovners caII for lhe lirlh of
nuIs anong lheir sIaves lo sveII lheir ranks.
In such inslances, nuIs are usuaIIy laken avay fron lheir par-
enls direclIy afler lirlh, given inslead lo speciaIized vel nurses
anong lhe sIaves. flen, a nuIs parenls have eilher died or leen
soId off lefore he is oId enough lo knov lhen. Raised vilh ade-
quale food and sheIler, il can sliII le argued lhal lhey are raised
vilh IillIe Iove or affeclion, expIaining lheir characlerislic inde-
pendence and gruff personaIilies.
MuI gIadialors are perhaps lhe nosl prized sIaves anong sIave
ovners. When lhey are in lraining, such nuIs are oflen pan-
pered vilh lhe lesl food and acconnodalions avaiIalIe. As such,
lhey are very expensive lo nainlain. Il is a veaIlhy nolIe vho
can loasl nore lhan a fev nuIs in his gIadialoriaI slalIe.
Those nuIs vho have gained lheir freedon nosl oflen nake
lheir Iiving as varriors. Independenl nuI priesls and psionicisls
are nol unheard of, hovever.
EcoIogy: MuIs are lorn sleriIe. WhiIe lhey can and oflen do
lake nales and Iive in Ioving reIalionships, lhey can never have
chiIdren of lheir ovn. The onIy vay a nuI can le lorn is lo a
nixed pair of dvarven and hunan parenls. Lven lhen, lhe risk
lo lhe nolher is grave, Iarge-loned nuI lalies are difficuIl lo
carry lo lern, and one in len pregnancies resuIls in lhe dealh of
lolh nolher and chiId. A nuI can expecl lo Iive 85 years.
Pll Snalchers
, & 1994 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN: Tar pils
FREQUENCY: Unconnon
ORGANIZATION: Iack
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Lov (5-7)
TREA5URE: Z
ALIGNMENT: NeulraI eviI
NO. APPEARING: 1-4
ARMOR CLA55: 4
MOVEMENT: SpeciaI
HIT DICE: 5
THAC0 : 15
NO. OF ATTACK5: 2
DAMAGE/ATTACK: 1-8/1-8
5PECIAL ATTACK5: Burning
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: Ni I
5IZE: M (7 feel laII)
MORALE: Sleady (12)
XP VALUE: 8OO
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
3 2/2/7 II, LW/M,TS 12 6O
C!aIrscntIcncc~ Scicnccs. precognilion, Dctc|icns.
feeI sound, feeI Iighl, knov direclion, knov Iocalion.
Tc!cpathy~ Scicnccs. nindIink, Dctc|icns. allrac-
lion, conlacl, Iife deleclion.
Iil snalchers are crealures lhal dveII in lhe lar pils of
Alhas. Sone sages leIieve lhal lhe lar pils lhal give
lirlh lo lhe snalchers are nol naluraI, lul vere forned
ly defiIing nagic so inlense lhal lhe very earlh erupled
in noxious loiIs of snoking lIack goo. There nay le
sone lrulh lo lhis, for lhose areas inhaliled ly lhe
snalchers are nuch holler, snokier, and fouIer lhan a
fev found eIsevhere lenealh lhe crinson sun. The pil
snalchers nay have once leen earlh eIenenlaIs
dveIIing in lhe soiI vhen lhe defiIing nagic drev oul
lhe very essence of lhe Iand. Nov lhey are no nore lhan
lorlured crealures desiring nolhing nore lhan lo puII in
unsuspecling viclins lo share lheir elernaI nisery.
A snalcher Iooks nuch Iike an earlh eIenenlaI,
excepl ils fIesh is nade of snoking, dripping lar. There
are lhree hoIes in ils head lhal seen lo forn rough eyes
and a vaiIing noulh lhrough vhich noxious funes are
conlinuaIIy enilled. A snalchers arns can reach veII
over six feel fron lhe rin of a pil, and ils hands Ieave
lIack slains on fIesh lhal never fade.
Though pil snalchers shov cunning and inleIIi-
gence, lhey do nol seen capalIe of (or al Ieasl inler-
esled in) connunicaling vilh lheir prey. No pil
snalcher has ever leen encounlered lhal used any-
lhing cIose lo a recognizalIe Ianguage.
Cnmbat: Iil snalchers Iike lo Iie in vail lenealh lhe
surface of lhe lar for unvary viclins lo pass ly. When
lhey sense a nearly presence, lhey erupl fron lhe pil
and gral hoId of any crealure vilhin six feel of lhe rin.
If eilher of lhe snalchers allack hil, lhe viclin is nired
in lhe gooey, lar-forned Iinl and sIovIy dragged inlo
lhe pil.
Lach round afler lhe allack, lhe characler and lhe
snalcher lolh roII 1d2O, adding any Slrenglh-lased
allack lonuses lo lhe roII (lhe snalcher gels a +1
lonus). If lhe characler vins ly four or nore, he lreak
free and lhe snalcher has lo lry lo grappIe again nexl
round. If lhe snalcher vins ly four or nore, il has
dragged lhe viclin inlo lhe lar pil. Viclins dragged
inlo lhe lar lake 3d8 poinls of danage innedialeIy,
and 1d8 poinls every round lhereafler. Ties or viclories
of Iess lhan four leller lhan lhe opponenls roII indi-
cale lhal neilher side nade any progress lhal round.
A characler can opl lo nake an allack in lhe sane
round as lhe Slrenglh lesl, lhough lolh roIIs receive a
-2 penaIly in lhis case.
Due lo lheir insulslanliaI nalure, pil snalchers lake
onIy a singIe poinl of danage fron sIashing or inpaI-
ing veapons. MagicaI or crushing veapons do fuII
danage.
2O
AddilionaIIy, a pil snalcher can ooze lhrough lhe
earlh up lo 2O yards avay fron ils pooI of lar, lul onIy if
il can energe in anolher lar pil. If il is ever dravn oul of
a pil in sone vay, a snalcher viII seep lack inlo lhe
earlh and reappear in a nearly lar pooI 1d1O+2
rounds Ialer. If kepl fron lhe lar for nore lhan one
hour, lhe snalcher dissoIves inlo a puddIe of geIalinous
goo and dies.
If a pil snalchers allack roiI is a naluraI 13 or 2O, lhe
loiIing lar of ils skin lurns inlo lhe viclins fIesh, Ieav-
ing a pernanenl lIack nark lhal viII never fade. Sone
of lhe eIf lriles supersliliousIy leIieve lhal such narks
are signs of lreachery, and arenl IikeIy lo lrusl soneone
vilh such a lrand. The gilh of lhe area sinpIy consider
soneone vilh such a nark lo le a fooI for vandering
loo cIose lo a pil snalchers lar pooI.
HabItat/5ncIcty: Whal lhe pil snalchers do lenealh
lheir lIack, lullIing den vhen nol dragging sone
unforlunale lo his doon is unknovn. If lhe sages are
correcl and lhese crealures vere once earlh eIenenlaIs,
lhen lhey IikeIy are lrapped in lhe pils in elernaI lor-
lure. Il is said lhal on a quiel nighl, a lraveIer can sone-
lines hear lar lullIes lursling oul of lhe nire. As lhe
lullIe lreaks, a carefuI Iislener nighl hear a Iov, nis-
eralIe noaning~lhe pIeading caII of lhe vracked
crealures leIov.
When confronled ly an earlh cIeric, a pil snalcher
allenpls lo sonehov conlacl lhe priesl. As il has fevs
neans for naking ils aIien desires knovn, il viII even-
luaIIy lecone enraged and allack. Il is said lhal an
earlh cIeric can free a pil snalcher fron ils elernaI lor-
nenl, lul aII vho have ever lried sinpIy ended up
leing dragged inlo lhe lar as lhe snalcher Iosl palience.
Ecn!ngy: Iil snalchers can lraveI lelveen pils vilhin a
given area. LxpIorers have occasionaIIy nade lhe nis-
lake of narking a pil as inhaliled ly a snalcher vhiIe
lurning lheir lacks on anolher pil cIose ly. IrequenlIy,
lhe onIy signs of lheir foIIy are spIashes of lIack lar
around a piIe of dropped equipnenl.
The equipnenl carried on lhe lody of a pil
snalcher s viclin renains al lhe lollon of lhe
snalchers pooI of lar. Hov soneone can safeIy relrieve
such vaIualIes is lhe naller of nuch specuIalion and
pIanning anong lhe lraver inhalilanls of lhe Ciusle-
naI region. Thus far, no one vho discovered a safe
renains nereIy IiveIy lavern specuIalion.
neans of relrievaI has spoken up, and such saIvage
2I
Puddlngflsh
CLIMATE/TERRAIN: The Last Sea
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: Animal (1)
TREASURE: Nil
ALIGNMENT: Neutral
No. APPEARING: 1
ARMOR CLASS: 6
MOVEMENT: Sw 3
HIT DICE: 9
THAC0: 11
No. OF ATTACKS: 1
DAMAGE/ATTACK: 3-24
SPECIAL ATTACKS: Paralysis
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: H (20+ long)
MORALE: Average (10)
XP VALUE: 3,000
PSIONICS SUMMARY: Ni l
PLAYERS OPTION: MAC 10
The puddingfish is a gigantic sort of jel-
lyfish found only in Athass Last Sea. It
looks similar to a traditional jellyfish, only larger and slightly more substantial. Its
dome is nearly eight feet across, and its tendrils drag down over 20 feet below it.
The creature is composed of a blue-green substance somewhat similar to that of a
gelatinous cube. Due to its coloring, the puddingfish can be difficult to spot floating
along in the water, and more than one fishing boat has run aground on a pudding-
fishs back. This is usually little more than an annoyance, however, as the creature is
unable to lift its tendrils upward at all. As long as no one falls into the water, the
occupants of the boat will be fine.
Combat: When a small boat or raft runs into a puddingfish, each passenger near an
edge should roll against his Dexterity to avoid falling into the sea. Those people
unfortunate enough to end up in the drink next to a puddingfish had better swim
away as fast as they can. The puddingfish is deadly when in contact with a victim,
but it is slow to move and can be outdistanced by a strong swimmer. Of course,
there are very few such people on Athas outside of the valley of the Last Sea.
A character struck by a puddingfishs stinging tendrils must save vs. paralyzation
or be paralyzed (anesthetized) for 4-16 (4d4) rounds. In the water, this can easily
prove fatal unless the victim is fortunate enough to have a friend brave enough to
haul his poisoned body out of the water. Once a victim has perished, the pudding-
fishs snakelike tendrils draw the corpse up into its dome where it is slowly digested
over a period of 3-6 (1d4+2) days.
Habitat/Society: Puddingfish are solitary creatures. They are asexual and reproduce
by dividing once they have reached a certain critical mass. They are hunted by the
lizard men for their hides (which are not poisonous), out of which many useful
things such as clothing and sails are made.
Ecology: The dome of a puddingfish is actually its stomach, a place filled with horri-
bly corrosive acids. This material can actually be harvested by foolhardy adventurers
willing to risk their lives to obtain such potentially useful materials.
&'
Reggelld
Climate/Terrain: Lower Jagged Cliffs, Swamp
Frequency: Very Rare
Organization: Bands
Activity Cycle: Nocturnal
Di et : Omnivore
Intelligence: Genius (17-18)
Treasure: V
Alignment: Neutral evil
No. Appearing: 1d8+2
Armor Class: 7
Movement:
12
Hit Dice:
3 (Varies)
Thac0: 19
No. of Attacks: As level and class
Damage/Attack: 1d6 (weapon)
Special Attacks: Spells
Special Defenses: Nil
Magic Resistance:
Nil
Size: M (7 tall)
Morale: Steady (11-12)
XP Value:
175
Reggelids are tall and angular, looking something like ugly elves with flat faces and an
extra finger on each hand. Their origin is unknown, even to them, but they seem uncon-
cerned about preserving their past or their heritage. Their only passion is magic.
Combat: Each reggelid is a defiler wizard or a fighter/wizard of at least 3rd level. Those

of higher levels have correspondingly higher Hit Dice. They are born with magical abili-
ties and strive to expand and increase them throughout their lives. They normally use
staves in melee combat, although using magical itemseven weapons of all sorts is also
very common for reggelids.
When reggelids use magical items, there is a 75% chance that they can use their
innate abilities and acquired knowledge to use the items even more effectively than it
was designed to be used. If successful, the devices power is increased by 25%. This
means that a wand of fire that can fire 6d6 fireballs in the hands of a reggelid can
potentially inflict 2d6 (1.5 rounded up) more damage.
In combat, reggelids respect only wizards (and to a lesser degree, other characters
with spells or inherent magical abilities) and focus their attacks upon them. When in
battle, the reggelids use their spells in conjunction to complement each other. Often,
while one is throwing an offensive spell, another is casting a defensive spell that aids
both.
Habitat/Society: Reggelid communities comprise little more than wooden lean-tos or
shallow caves. They remain uninterested in any sort of luxury or creature comfort, pro-
viding for themselves only enough to survive and continue their magic studies. Lore is
kept on stone tablets guarded by the young males of the community.
Magical power and knowledge determine leadership among the reggelids. This being
the case, in any band of reggelids, a defiler wizard leader is encountered whose level is
at least equal to the number of individuals in the group. Reggelid communities are com-
monly lead by individuals of 15th to 20th level, regardless of size.
Ten percent of any reggelid group are of a level of 4-9 (1d6+3), 30% of the band are
fighter/wizards levels 3-8 (1d6+2) wielding broadswords rather than staves and using
magical items tailored for fighters.
Like the bvanen, the reggelids keep to areas on the lower portions of the cliffs. They
seem to search forever for Rajaats magical legacies within the swamp.
Ecology: Some halfling scholars believe the reggelids to be the result of some of Rajaats
strange activities or victims of the curse (they do not understand magic, but what they
are postulating is the idea that they are somehow some leftover creations of Rajaatsa
very plausible idea).
There is never any conflict among the reggelids themselves. They instantly recognize
members of their race that are more magically adept or skilled than themselves and
defer to them automatically. Their lust for all things magical is not to promote them-
selves within their own society but to advance themselves on a general level. It is the
means that interest them more than the end.
Though they bear only ill will for all other races, reggelids despise the halflings of the
Jagged Cliffs and their life-shaped creations most of all. The reggelids developed the fol-
lowing spell specifically to combat the halflings and destroy their shaped tools and
weapons.
Organic Disruption (Necromancy/Alteration)
3rd-level Wizard Spell
Range: 50 yards
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: 10-foot radius
Saving Throw: Reduces Dmg by
This spell allows the caster to strike at life-shaped creations and those who use them.
When the spell is cast, a 10-foot radius sphere of dark energy appears around the
desired location and then quickly fades. All life-shaped creations within the sphere must
make a saving throw vs. death magic or be slain instantly. Nonliving organic material
such as wood and leather must make a saving throw vs. acid or crumble to dust. All
other organic targets are dealt 2d6 damage, although a saving throw vs. spell reduces
this by half.
The material component for this spell is a drop of mild acid.

Ruktoi
CLIMATEJTERRAIN:
FREQUENCY:
ORGANI2ATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
Sea of SiIl, siIl lasins
Very rare
SoIilary
Nighl
Carnivore
AninaI (1)
TREASURE:
ALIGNMENT:
NO. APPEARING:
NiI
NeulraI
1
ARMOR CLASS: 3
MOVEMENT: 9, Sv 15
HIT DICE: 12
THAC0: 9
NO. OF ATTACKS: 1
DAMAGEJATTACK: 1-12
SPECIAL ATTACKS: Snolher
SPECIAL DEFENSES: CIoud
MAGIC RESISTANCE: NiI
SI2E: H (2O Iong)
MORALE: Sleady (11-12)
XP VALUE: 3,OOO
PSIONIC SUMMARY:
LeveI DIsJScIJDev AttackJDeIense Score PSPs
1 1/O/1 ~/~
~
SpeciaI
PsychokInesIs- Scicnccs. niI, Devolions: Levilalion.
The rukloi is a soIilary senlineI of lhe SiIl Sea, alIe lo paddIe aIong
ils surface or Iurk jusl lenealh, palienlIy availing prey. Sone rukloi
have leen caplured and eilher doneslicaled or conlroIIed lo ferry
passengers or snaII cargoes across lhe endIess siIl lasin.
As Iong as 2O fron snoul lo laiI, lhe rukloi is a very fIal, spread-
oul leasl. Ils head and lorso are lroad and lhin, and lhe crealures
snoolh, gray skin is slrelched lighl across lhe lones of ils skuII,
rils, and spine. The ruklois poverfuI Iinls each end in lhree Iong,
spIayed digils, velled for use as paddIes. The laiI ends in a lroad
fIap of skin and serves as an aid in novenenl and navigalion across
lhe surface of lhe SiIl Sea. The ruklois Iighl-gray skin nakes il aI-
nosl inpossilIe lo see againsl a siIl lackground vhiIe slalionary.
flen lhe rukloi hovers jusl leIov lhe surface, vilh onIy ils snoul
and eyes exposed lo lhe open air.
Rukloi have no spoken Ianguage. They connunicale vilh each
olher eilher lhrough lody nolions or scenl, vhich aII rukloi use lo
nark oul lheir lerrilory. More inleIIigenl crealures can connuni-
cale vilh lhen lhrough nagic or psionics.
Combat: The rukloi uses ils siIl-lorne noliIily lo chase dovn Iess
agiIe prey. The crealures lroad lody and paddIed Iinls, hovever,
arenl enough lo keep lhe aninaI afIoal in lhe siIl, lhe rukloi aIso
reIies on an innale use of psionic Levilalion. The ruklois connand
of psionics is onIy rudinenlary, lapped sulconsciousIy lo heIp keep
lhe aninaI near lhe surface vhere il can find food and air. As a sul-
conscious aclivily, lhe ruklois psionic Levilalion keeps lhe crealure
afIoal even vhen il is unconscious. A rukloi has no connand over
ils Levilalion pover, and il can never rise alove lhe surface of lhe
siIl. The ruklois Iisled svinning novenenl rale appIies lo siIl onIy,
a rukloi cannol svin in valer.
The ruklois prinary veapon is ils poverfuI lile. Il can allack
once per round vilh ils lile, infIicling 1-12 hp danage.
The rukloi can aIso use ils poverfuI Iinls lo innoliIize an oppo-
nenl and snolher il lenealh lhe siIl. NearIy aII siIl-dveIIing crea-
lures nusl lrealh lo survive. The rukloi cannol lile in lhe sane
round lhal il allenpls lo iniliale a snolhering allack. If lhe snolh-
ering allack roII is successfuI, lhe rukloi has grappIed lhe largel
firnIy in ils Iinls, lenealh ils lody leIov lhe surface. A characler
viclin nusl nake a successfuI lend lars/Iifl gales roII lo free hin-
seIf, aIIovalIe once per round. Ior olher largels, lhe viclin nusl
allenpl lo save vs. pelrificalion vilh a -3 penaIly, aIIovalIe once
per round. If lhe viclin cannol free hinseIf lefore he nusl lrealhe,
he is snolhered.
WhiIe slruggIing lo free hinseIf fron lhe grip of a rukloi, a char-
acler can hoId his lrealh for a nunler of rounds equaI lo one-sixlh
his conslilulion score, rounded up. If allenpling lo hoId his lrealh
leyond lhis line, lhe characler nusl roII a conslilulion check each
round. The firsl check has no nodifiers, lul each sulsequenl check
suffers a -2 cunuIalive penaIly. nce a check is faiIed, lhe charac-
ler nusl lrealh.
In silualions vhere lhe rukloi feeIs il cannol vin in conlal (usu-
aIIy afler suffering haIf ils lolaI hil poinls in danage), il can kick up a
cIoud of siIl lo cover ils escape. In a round lhal lhe rukloi creales a
cIoud, ils novenenl is onIy 9 inslead of 15. Hovever, aII opponenls
nusl save vs. speIIs or le lIinded and Iose lhe ruklois direclion of
lraveI. Those vho faiI cannol pursue lhe rukloi lhal round. If aII
opponenls faiI and lhey have no olher neans of lracking lhe ani-
naIs novenenls, lhe rukloi escapes inlo lhe expanses of lhe SiIl
Sea.
HabItatJSocIety: Rukloi are denizens of lhe Sea of SiIl and lhe var-
ious siIl lasins near ils shore. In lhe viId, lhey are soIilary hunlers
lhal prey upon fIoalers and unsuspecling siIl runners.
EcoIogy: Rukloi associale vilh each olher onIy lo nale, and lhen
on an infrequenl and irreguIar lasis. The fenaIe Iays a dispersed
pallern of 1O-3O eggs lhal sink lo lhe lollon of lhe siIl. Those lhal
survive lhe rigors of lhe siIl halch afler six veeks and fIoal lo lhe
surface. The young rukloi reach aduIl size in jusl six veeks nore.
Rukloi are very difficuIl lo doneslicale and seIdon slay donesli-
caled forever, so ovners nore oflen conlroI lheir leasls psionicaIIy.
A singIe rukloi can carry up lo 1,OOO Ils. on ils lack. WhiIe lhis
veighl does nol sIov lhe aninaI dovn, nore lhan lhal viII sink il.
Many doneslicaled rukloi have harnesses or hovdahs luiIl onlo
lhen, slrapped and secured righl lo lhe leasls ril cage.
The nerchanl house Wavir in BaIic has a pen of nearIy 2O rukloi
used lo ferry inporlanl cargoes up and dovn lhe Lsluary of lhe
Iorked Tongue. Hovever, since rukloi lraveI is very hazardous, lhe
house reserves lheir use for especiaIIy urgenl or expendalIe car-
goes.
DRAGON 23
Sharg
,

& 1994 TSR, Inc. AII Righls Reserved.


22
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
BIackjav River (Alhas)
Unique (on Alhas)
SoIilary
Any
Carnivore
Seni- (2-4)
NiI
NeulraI
1
4
3, Sv 9
11 (64 hil poinls)
9
5
1-8 4/5-2O
Conslriclion
NiI
NiI
H (4O feel Iong)
Sleady (12)
3,OOO
IhysicaIIy, lhe sharg Iooks Iike a cross lelveen a gianl
shark and a squid. Ils skin is duII lIack, faiIing lo gIis-
len even under lhe lrighlesl Iighls, and ils dark eyes are
near invisilIe againsl il. Il has four Iong lenlacIes, each
Iined vilh sharp, leelhIike ridges.
The sharg slrikes quickIy fron lenealh lhe sleaning
surface of lhe BIackjav River in Nev CiuslenaI. Il is
especiaIIy allracled lo lhe novenenl of larges aIong
lhe surface of lhe valer.
The sharg nakes no verlaI sounds, and il doesnl
have any capacily for inleIIigenl connunicalion.
Cnmbat: The sharg nusl feed conslanlIy, and il is
sIovIy depIeling lhe BIackjav River of fish and olher
sea crealures. Il Iikes lo allack lhe fishing larges lhal
lraveI lhe river, seeking lo add a fev dray lo ils diel.
In lhe confines of lhe river, lhe sharg allacks in one
of lvo vays. Il can sinpIy cone up under viclins and
allack vilh ils poverfuI lile (5d4 poinls of danage), or
is 2O feel Iong. A successfuI lenlacIe hil causes 1d8
il can use ils four lenlacIes lo gral prey. Lach lenlacIe
poinls of danage and indicales lhal lhe sharg has
gralled ils viclin. Nov lhe viclin suffers squeezing
danage of 2d8 poinls per round unliI reIeased. A suc-
cessfuI lend lars roII is needed lo lreak free, or lhe
lenlacIe can le hacked off. Il lakes 15 hil poinls of
danage lo sever a lenlacIe, and lo specificaIIy largel a
lenlacIe requires an allack roII againsl Arnor CIass 2.
nce a viclin is gralled, lhe sharg legins lo drag
ils prey lovard ils crushing, leelh-fiIIed javs. A
Slrenglh check nade al -4 aIIovs a viclin lo slruggIe
and deIay lhe lile. A faiIure indicales lhal lhe viclin
has leen shoved inlo lhe shargs noulh.
In lhe confined passages easl and vesl of Nev
CiuslenaI, lhe sharg sonelines uses a differenl laclic.
Il Iels a large pass ly, vailing lenealh lhe surface unliI
lhe crafl has noved on. Then il reaches up aIong lhe
cavern vaIIs vilh lvo lenlacIes, searching for firn pur-
chase. nce ils lvo lenlacIes are lraced (one on each
side of lhe passage), il Iifls ils greal lody oul of lhe
valer. Il can renain in lhis posilion for 1d4 rounds.
During lhis line, il can slrike vilh ils lvo renaining
lenlacIes and enpIoy ils lerrilIe lile al lhe sane line.
If lhe large hasnl noved loo far avay, lhe sharg viII
drop dovn upon il vhen il can no Ionger nainlain ils
grip on lhe vaIIs. Il crashes inlo lhe large, causing
3d1O poinls of crushing danage lo lhe large and any-
one vho faiIs lo gel oul of lhe vay in line (Dexlerily
If lhe leasl lakes nore lhan 4O poinls of danage, il
relreals lo ils isIand Iair lo recover fron ils vounds.
-3 check).
HabItat/5ncIcty: The sharg is nol nalive lo Alhas. Il
vas lroughl lo lhe vorId ly Dregolh, vho hopes lo use
il in his coning var againsl lhe surface vorId. He
pIaced il in lhe BIackjav River vhich runs lhrough
Nev CiuslenaI in order lo sludy ils halils and aliIi-
lies. Il has eslalIished a Iair on one of lhe snaII isIands
in lhe river, using a cave lenealh lhe surface of lhe
valer as ils hone. Though lhe fishernen have nade
repealed requesls for heIp, lhe lenpIars have leen
ordered lo Ieave lhe sharg aIone.
There is a 5O chance lhal lhe sharg is in ils Iair al
any given line. If il is in ils Iair, il lecones avare of
inlruders on ils isIand unIess lhey are laking very greal
pains lo le siIenl. If il nolices lhe inlruders, lhe sharg
viII sIip fron ils Iair and circIe lhe isIand, vailing for a
chance lo gral a viclin or lvo. Il can even reach up oul
of lhe valer lo snag prey. In desperale lines, or vhen ils
hunger overvheIns il, lhe sharg can cravI onlo lhe
shore. Il uses ils lenlacIes lo propeI ilseIf. Il canl slay
oul of lhe valer for Iong (no nore lhan five rounds),
lul il can energe for shorl periods-jusl Iong enough
lo chase dovn a fIeeing viclin or nake a surprise
snalch of prey aIong lhe shore.
n ils ovn vorId, lhe sharg Iives in lropicaI cIi-
nales, inhaliling fresh valer rivers. Dregolh cane
across lhis one during one of his nany expedilions
lhrough lhe pIanes. The audacily il shoved in allack-
ing hin earned his respecl and adniralion. He inca-
pacilaled lhe leasl and lroughl il lack lo Alhas. Il
needed valer lo survive, so Dregolh dunped il inlo lhe
BIackjav River. He hopes lo evenluaIIy lrain lhe crea-
lure, lul Iike nany of his projecls il has faIIen ly lhe
vayside unliI il again calches his inleresl.
UnliI lhen, lhe sharg renains a lhreal lo aII vho
lraveI on or near lhe BIackjav River. The lenpIars
charged vilh lransporling lhe dead lo lhe cave easl of
Nev CiuslenaI have Iearned lo scare lhe sharg avay
using |ign| speIIs. The shargs eyes donl adjusl lo rapid
changes of Iighl, so lhe lrighlness of a |ign| speII causes
il no snaII anounl of disconforl. There is a 75
chance lhal lhe sudden lrighlness viII cause lhe sharg
lo fIee. Hovever, 25 of lhe line lhe sharg viII fIy inlo
a greal rage and fighl vilh a +2 lo allack roIIs for 1d6
rounds.
Ecn!ngy: Unknovn lo lhe dray of Nev CiuslenaI, lhe
BIackjav is onIy a snaII seclion of a vasl underground
river lhal runs for scores of niIes in eilher direclion.
Wilhin ils dark deplhs are nyriad crealures vhich lhe
sharg feeds upon. Il can eal aInosl any lype of
neal. WhiIe il enjoys fish and olher sea crealures, il
has deveIoped a fondness for dray. When a large
passes overhead, lhe sharg svins oul lo inlercepl il. Il
has Iearned lhal a large hoIds dray, and if il can lip
over or deslroy a large, il can feasl on lhe draconic
crealures.
23
Shark. Alhaslan
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
PSIONICS SUMMARY:
PLAYERs OPTION:
The Last Sea
Uncommon
School
Any
Carnivore
Semi (4)
Ni l
Any evil
3-12
4
Sw 24
5
15
1
2-8
Ni l
Nil
Nil
L (10+ long)
Average (10)
300
Ni l
MAC 9
Athasian sharks are similar to sharks of other worlds in many ways. They are large,
cartilaginous, seagoing invertebrates that are basically cold-hearted eating machines.
They are long and gray, and their mouths are filled with row after row of sharp,
vicious teeth. The skin of an Athasian shark is fairly tough, and it is from this material
that most lizard man shields are made.
Combat: In a battle, sharks are deadly foes. They tend to hunt in packs, and a person
floundering about in the water is usually easy prey. They are fast, striking like light-
ning, often hitting and darting away before the victim is even aware of what has hap-
pened. Because of this, up to 10 sharks can attack a man-sized opponent in a single
round.
Habitat/Society: Sharks tend to travel in packs for purposes of both hunting and
safety. There is very little that can stand up to a school of hungry sharks in their ele-
ment. The one thing that poises a certain danger for them, though, is a dolphin.
Make a morale check each time a group of sharks is outnumbered by dolphins. If the
sharks fail, they immediately scatter and flee, leaving their wounded behind in their
single-minded desire to escape the dolphins wrath.
Athasian sharks (of which only a single species remains) are brighter than other
sharks, but this translates more into animal cunning than any raw intelligence. They
have been in constant conflict with the Last Seas dolphin population since the val-
leys isolation nine millennia ago. Although they are bigger and stronger than their
mammalian foes, they have no psionic abilities. Due mostly to this fact and their
inability to formulate and stick to a decent battle plan, they have remained on the
losing side of the majority of their battles with the dolphins. Occasionally they man-
age to victimize a lone dolphin, but rarely if ever are they able to sustain a serious
attack against an entire pod.
Ecology: Little matters to sharks except where their next meal is coming from. While
their favorite meal is undoubtedly dolphin, they are the ultimate omnivores, willing
to eat pretty much anything. They can smell blood in the sea from up to a mile away,
and once they get its scent, they will pursue it until either they find the source or
discover that it has somehow gotten away.
'
Silk Wyrm
CLI MATL/TLRRAI N: BadI ands
IRLQULNCY: Unconnon
RCANI ZATI N: SoIilary
ACTI VI TY CYCLL:
Any
DILT: Carnivore
I NTLLLI CLNCL: Lov (5-7)
TRLASURL: (W)
ALI CNMLNT:
NeulraI
N . A I I L A R I N C : 1
ARMR CLAS S : 3
MVLMLNT: 12, II 12 (C)
HIT DICL: 6
THACO : 15
N. I ATTACKS: 1
DAMACL/ATTACK: 1d6
SILCI AL ATTACKS: See leIov
S ILCI AL DLI LNS LS : Ni I
MACI C RLSI STANCL: Ni I
SIZL: L (5O1 Iong)
MRALL: Sleady (11-12)
XI VALUL: 1,4OO
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score
ISIs
6 1/1/O NiI/NiI 15 45
Psychnmctabn!Ism~ Scicnccs. shadov-forn.
The siIk vyrn is a snake vilh a hard, chilinous sheII lhal nea-
sures over 5O in Ienglh. They are connonIy seen fIying lhrough
lhe air during lhe day searching for prey, lul rareIy allack unliI
dusk, vhen lhey assune lheir snacu fcrn and sneak inlo a canp
lo allack.
Any crealure lillen ly a siIk vyrn nusl save vs. poison or le
paraIyzed for 1d4 days (a rcs|crc or rcnctc cursc viII reverse lhis
effecl). Isionic povers can sliII le used vhiIe in lhis slale, as Iong as
lhe lody ilseIf is nol required lo nove.
The siIk vyrn viII drag ils paraIyzed prey avay and encase il in a
shealh of siIk, inside vhich lhe unforlunale viclin viII Iinger for up
lo lvo veeks. During lhis line, lhe siIk vyrn viII occasionaIIy slick
ils head inlo lhe proleclive cocoon and lile lhe viclins neck, drain-
ing a IillIe lil of lIood and paraIyzing hin for anolher 1d4 days.
Lach line lhis occurs, lhe viclin Ioses one poinl of Conslilulion.
When his conslilulion reaches O, aII of his lIood has leen drained
and he dies.
The siIk casing nanufaclured ly lhe siIk vyrn is vaIued in nany
cilies for use in expensive cIolhing. Il is fIane resislanl (+4 lonus
on any saves vs. nornaI fires, +2 lonus vs. nagicaI fires) and very
lough. Culling a caplured viclin free can le quile line consuning.
9 5
5I!t Hnrrnr, B!ack
DSR3

and

1992 TSR, Inc AII Righls Reserved


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
Any siIl
Connon
CI ulch
An y
Carnivore
AninaI (2-4)
Ni I
NeulraI
3- 12
7
3 , s v 9
5
15
1 and 1
1d8/1d4
LnlangIe, poison
Air jel
Ni I
M (4' lody)
LIile (13-14)
65O
P5IONIC5 5UMMARY:
Le ve I Di s /Sc i /De v Al l a c k/De f e ns e Sc or e ISIs
3 2/2/7 II,LW/M-,TS 12 6O
C!aIrscntIcncc: Sci ence~precogni li on, Devoli ons~feeI
sound, feeI Iighl.
Tc!cpathy: Science~nindIink, Devolions~allraclion, con-
lacl, Iife deleclion.
Nntc: nIy lhe Ieader of any given group (lhe one vilh lhe
nosl hil poinls) has psionic aliIily.
The lIack siIl horror is lhe snaIIesl and nosl connon of lhe
siIl horrors. ResenlIing a lIack, dusly oclopus or cullIefish
vilh a vrilhing nass of eighl larled lenlacIes, lhe lIack
horror is olviousIy reIaled lo lhe olher horrors. Hovever, il
is nuch snaIIer and roans in groups caIIed cIulches. The
lIack siIl horror aggressiveIy hunls anylhing il can calch~
Iarge cIulches have allacked vhile horrors and vading gi-
anls.
Cnmbat: BIack siIl horrors allack vilh pack laclics, dividing
inlo a pursuing group and an anlushing group. The pur-
suers rapidIy jel lovards lhe prey lo drive lhe viclins lovard
lheir cIulch-nales, vho vail lenealh lhe sand. The an-
lushing group receives a -2 lo lheir opponenls surprise
roIIs if lhe laclic vorks, olhervise lhey lreak cover and join
lhe pursuil.
BIack siIl horrors allack vilh lheir Iashing lenlacIes. They
allenpl lo enlvine a viclin lo innoliIize il, infIicling 1d8
danage vilh a successfuI allack. The lIack horror onIy al-
lacks once for aII ils lenlacIes, individuaIIy, lhe lenlacIe al-
lacks are negI i gi lI e. n any round vhen lhe lI ack si I l
horror scores a hil vilh ils lenlacIes, il can innedialeIy lry lo
foIIov up vilh a lile. If il hils, lhe lile infIicls 1d4 danage
and injecls a paraIyzing poison. The viclin nusl save vs.
poison or le paraIyzed for 3d4 rounds. If lhe siIl horror roIIs
a naluraI 2O on ils lenlacIe allack roII, lhe horror enlvines
lhe viclin vilh ils vrilhing lenlacIes, pinning 1d4 Iinls. The
siIl horror aulonalicaIIy hils enlvined viclins each round
for nornaI lenlacIe danage and nay aIso allenpl lo lile. Il
reIeases enlvined viclins if reduced lo 8 hp or Iess.
The lenlacIes of lhe lIack siIl horror are AC 6 and have 4
hp each. The horror fIees if il Ioses nore lhan five lenlacIes.
When fIeeing conlal, lhe lIack siIl horror can direcl ils air
jel lo creale an inpenelralIe cIoud of dusl, covering ils es-
cape.
HabItat/5ncIcty: BIack siIl horrors are gregarious crealures.
The Iargesl fenaIe, lhe cIulch Ieader, deveIops rudinenlary
psionic aliIilies lo aid in capluring prey. BIack siIl horrors
are found in lhe Sea of SiIl and nany snaIIer dusl lasins.
5I!t Drakc
DSR3

and

1992 TSR, Inc. AII Righls Reserved


CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
Sea of SiIl
Rar e
SoIilary
Da y
Carnivore
Lov (5-7)
Ni I
NeulraI
1-2
4
6, SW 18
12
9
2
5d1O/2d8
SvaIIov, conslriclion
See leIov
Slandard
H(7O Iong)
LIile (13-14)
7, OOO
P5IONIC5 5UMMARY:
Le ve I Di s /Sc i /De v Al l a c k/De f e ns e Sc or e ISIs
3 2/2/5 n i I / T S , MB , T W 1 1 6 O
C! aI r scnt I cncc: Sci ences~cI ai r voyance, pr ecogni l i on,
Devolions~feeI sound, danger sense, radiaI navigalion.
Psychnmctabn!Ism: Devolions~suspend aninalion, chane-
Ieon pover, alsorl disease.
ResenlIing a sand-coIored serpenl 7O Iong, lhe siIl drake
is connonIy leIieved lo le reIaled lo lhe poverfuI eIenenlaI
drakes. The drakes head is lIunl and horned, and ils javs
gape nore lhan 6 vide and are hinged far lack in ils head.
The siIl drake is a poverfuI and nuch-feared predalor of lhe
deep siIl, endIessIy hunling lolh lhe deplhs and lhe surface.
Lven lhe dreaded siIl horrors are prey for lhe siIl drake.
Cnmbat: The siIl drake uses ils rudinenlary psionic aliIi-
lies lo Iocale prey, alove or leIov lhe siIl. When il allacks,
lhe siIl drake svins lenealh ils prey and expIodes fron lhe
dusl vilh lIinding speed, gaining a -4 lonus on ils viclins
surprise roII. The drake can allack fIiers as high as 3O in lhe
air.
The drake allacks lvice a round, once vilh ils lile and
once vilh ils laiI. n a lile allack roII 4 or nore higher lhan
lhal needed lo hil, lhe siIl drake can svaIIov a size M oppo-
nenl vhoIe. SvaIIoved opponenls legin lo suffocale (lreal
as drovning) and lake 8 poinls of danage per round. SvaI-
Ioved viclins cannol fighl lack physicaIIy lul nay use psi-
onic aliIilies.
n a laiI allack roII 4 or nore leller lhan lhal needed lo
hil, lhe drake enlvines lhe viclin vilh ils laiI (Slrenglh 2O)
and aulonalicaIIy conslricls lhe viclin each round for 2d8
danage. Trapped viclins Iose lhe use of 1d4 Iinls vhiIe in
lhe siIl drakes grasp, lul can free lhenseIves vilh a success-
fuI Bend Bars/Lifl Cales roII.
SiIl drakes prefer lo fighl fron lhe siIl, noving in for Iighl-
ning allacks. When fighling in lhis nanner, lhey onIy allack
once every lvo rounds. pponenls lrying lo hil lhe drake in
lhe siIl suffer a -4 on lheir allack roIIs. pponenls vho
vail unliI lhe drake surfaces can onIy allack lhe siIl drake if
lheir inilialive is leller lhan lhe drakes.
HabItat/5ncIcty: SiIl drakes are nalives of lhe SiIl Sea, con-
pIeleIy al hone in lhe choking dusl and nud fIals. They
eslalIish no pernanenl Iairs and are soIilary crealures, onIy
neeling for a fev shorl veeks oul of lhe year lo nale.
Ecn!ngy: SiIl drakes prefer lhe deeper regions of lhe SiIl Sea
and are onIy rareIy encounlered in lhe shaIIover regions.
They are al lhe lop of lhe food chain, hunling lhe danger-
ous siIl horrors. n occasion, a siIl horror viII vin lhe fighl,
lul nore oflen lhe nassive lile of lhe siIl drake quickIy sul-
dues ils prey.
Slll Serpenl
, & 1994 TSR, Inc. AII Righls Reserved
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
SiIl shaIIovs
Unconnon
Nesl or SoIilary
Day
Carnivore
AninaI (1)
NiI
NeulraI
1-2 or 2-12
1 (in siIl) or 5
15
1
2O
1
1-2 pIus poison
Ioison, Type L
CanoufIage
NiI
S (2-4 feel Iong)
Average (8-1O)
65
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev
3 2/2/7
Allack/Defense Score ISIs
II, LW/M-,TS 12 6O
C!aIrscntIcncc~ Scicnccs. precognilion, Dctc|icns.
feeI sound, feeI Iighl.
Tc!cpathy~ Scicnccs. nindIink, Dctc|icns. allrac-
lion, conlacl, Iife deleclion.
SiIl serpenls are sinpIy snakes lhal have adapled lo lhe
dusly shoaIs of lhe SiIl Sea. They use lhe siIl as canou-
fIage and cover as lhey sneak up on lheir prey, and il is
lhis laclic lhal gives lhen lheir nane. Though lhey are
snaII crealures, lheir venonous lile can lring dovn a
hearly nuI in seconds.
Mosl serpenls grov lo a Ienglh of onIy lvo lo four
feel, lul il is possilIe lhal Iarger versions Iive in lhe
deeper slrelches of lhe Sea of SiIl. SiIl serpenls are a
Iighl gray lo paIe lan in coIor, jusl Iike lhe choking dusl
24
lhal Iends lhen lheir nane.
Cnmbat: The siIl serpenl is a slaIker and a nasler of
sleaIlh. The serpenls have eyes, lul il is lheir sense of
vilralion lhal provides lhen vilh nosl of lheir
uncanny perceplion. A lypicaI laclic of a snake is lo Iie
conpIeleIy lenealh a shaIIov Iayer of siIl. The dusl
packed in around lhe crealures sensory organs acls as
a nediun for vilralions. WhiIe luried lenealh lhe
surface, a siIl serpenl can sense lhings noving over lhe
Iand or lhrough lhe siIl vilhin a 4O-fool radius. flen,
a serpenl resls upon a high vanlage poinl and vails
unliI il sees prey in lhe dislance. Then il drops inlo lhe
siIl and lries lo sneak up on ils viclin fron leIov. This
Ieaves a snaII lraiI in lhe serpenls vake, vhich an
advenlurer nighl nolice on an InleIIigence -5 check.
nce lhe snake has delecled ils prey and noved
vilhin five feel, il slrikes. If lhe siIl serpenl allacks vilh
surprise, il receives a +4 allack roII lonus on lhe firsl
round. Anyone hil ly lhe serpenl lakes 1d2 poinls of
danage and nusl innedialeIy nake a saving lhrov
versus poisons. IaiIure resuIls in dealh, vhiIe lhose
vho are successfuI lake 2O poinls of danage.
A siIl serpenl aIvays allenpls lo slrike al unpro-
lecled fIesh as a firsl resorl. Il seeks lo pierce arnor vilh
ils sharp fangs onIy if no exposed fIesh is vilhin range.
The siIl serpenls lile can lreak lhrough hides and
Iealhers, lul il cannol pierce nelaI arnor of any sorl.
nce a snake has lillen a viclin, il invarialIy
relreals lenealh lhe siIl and Iooks for a safe hiding
pIace lo vail for ils prey lo die. As a siIl serpenl never
knovs vhelher or nol ils poison has done ils jol, lhe
serpenl aIvays fIees afler deIivering a successfuI allack.
If lhe prey does nol coIIapse afler 1d4 rounds, or if lhe
prey slarls lo Ieave lhe area, lhe siIl serpenl noves
cIoser and slrikes again. Il repeals lhis process unliI lhe
prey coIIapses, kiIIs or drives off ils lornenler, or sone-
hov ouldislances lhe siIl serpenl.
When lhe snake senses lhal ils viclin has expired, il
energes fron lhe siIl lo consune ils neaI. Nole lhal il
canl acluaIIy eal anylhing nuch Iarger lhan ilseIf, lul
as lhe neal legins lo decay il can lear off pieces snaII
enough lo svaIIov and consune.
SiIl serpenls onIy allack crealures lhal appear lo le
aIive. To a siIl serpenl, lhis neans a crealure lhal is
noving. If a crealure slops noving for any Ienglh of
line, and no vilralions of novenenl reach lhe ser-
penls sensory organs, lhen lhe crealure is assuned lo
le dead. In lhal case, lhe siIl serpenl viII nol deIiver a
venon allack lul viII inslead legin lo feasl.
A siIl serpenl produces enough venon lo deIiver
four poisonous liles lefore ils suppIy is exhausled.
Afler ils venon suppIy is exhausled (and onIy success-
fuI hils exhausl lhe venon suppIy), a siIl serpenl nusl
vail four hours lo repIenish enough venon for one
allack.
HabItat/5ncIcty: SiIl serpenls are eilher encounlered
hunling as a naled pair (1-9, or in a nesl of 2-12
young. Young siIl serpenls are acconpanied ly 1-2
aduIls 5O of lhe line (9O of lhe line al nighl).
When encounlered in a nesl, lhe serpenls viII nol
relreal. Their onIy lhoughl is lo kiII vhalever is invad-
ing lheir hone.
Young siIl serpenls produce a nore poverfuI venon
lhan lheir parenls, so saving lhrovs againsl lheir liles
are nade al -2.
Ecn!ngy: SiIl serpenls are carnivores, lhough lhey aclu-
aIIy consune carrion nore oflen lhan nol. They galher
in faniIy unils and nesl in rocky ruins covered in sofl,
gray siIl. The average Iife span of a siIl serpenl is
unknovn, for expIorers poking lhrough siIl covered
ruins usuaIIy kiII lhe crealures as quickIy as lhey spol
lhen-if lhey spol lhen and are nol kiIIed lhenseIves.
The gianls of lhe Sea of SiIl and olhers vho Iive
aIong lhe dusly shores knov lhal siIl serpenls nake
exceIIenl neaIs. Their neal is sveel, lasly and
exlreneIy juicy, and il can le ealen rav or cooked over
a sIov-lurning fire. The Sky Singers eIf lrile nakes a
parlicuIarIy fanous dish using siIl serpenl neal and
faro Ieaves. The neaI, caIIed a|raso in lhe eIven longue,
can le sanpIed al lhe Happy Hurrun Inn in
Nilenays HiII Dislricl, or al lhe food lenls al lhe Sky
Singers lrade road lazaars.
SiIl Serpenl, Cianl. Though considered lo le nolhing
nore lhan eIf laIes ly lhe peopIe of lhe Tyr region, lhe
gianls of lhe Sea of SiIl knov lhal gianl siIl serpenls
exisl. These crealures are sinpIy giganlic versions of
lhe reguIar siIl serpenl, and lhey grov lo a Ienglh of 18
feel. Cianl siIl serpenls never appear in greal nunlers.
The usuaI encounler vilh lhese rare crealures invoIves
one or lvo gianl serpenls.
A gianl siIl serpenl has an Arnor CIass of 4 (O in
siIl), 5 HD, a THACO of 15, and ils lile causes 1d8
poinls of danage (pIus lhe speciaI poison allack).
lhervise, a gianl siIl serpenl is sinpIy a Iarger version
of lhe snaII poisonous snake.
SiIl horrors and gianls are anong lhe prey gianl siIl
serpenls hunl. n lhe olher hand, siIl horrors and
gianls aIso see lhe gianl siIl serpenl as lhe source of a
polenliaI neaI. Which is prey and vhich is predalor
oflen depends on vhich crealure slrikes firsl-and
Iasl.
25
Slll Spavn
, & 1994 TSR, Inc. AII Righls Reserved
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
Sea of SiIl
Unconnon
CIulch
Day
Carnivore
AninaI (1)
NiI
NeulraI
2d6
8
15 (in siIl)
2
19
1
1d8
NiI
NiI
NiI
M (4 feel Iong)
Sleady (12)
65
SiIl spavn are lhe young of lhe siIl horrors lhal roan
lhe Sea of SiIl. UnIike lheir aduIl counlerparls, coI-
oralion is nore difficuIl lo delecl al lhis young age. Il
seens lhal lhe young are lorn vilh randon coIors and
onIy lake on lhe appearance of siIl horrors as lhey
reach nalurily. SiIl spavn onIy renoleIy resenlIe lhe
aduIl crealures lhey viII lecone, and fev vho see lhen
vouId even guess al a conneclion lelveen lhe snaIIer
siIl spavn and lhe huge, nuIli-lenlacIed siIl horrors
lhey grov inlo.
SiIl spavn have lenlacIes and leelh, Iike lhe aduIl
horrors, lul lhey appear fIaller, Iess luIlous. They
keep lhis fIal shape unliI reaching a size of aloul 1O
feel Iong, lhen lhey slarl lo lake on lhe characlerislics
lhal differenliale lhen as aduIl siIl horrors.
Cnmbat: When aroused, a cIulch of young horrors viII
gauge lheir preys slrenglh lefore allacking as a group.
The onIy allack forn avaiIalIe lo lhe siIl spavn is a
26
horrors unIess desperaleIy hungry, lhey viII seek oul siIl
spavn as a deIicacy. Ior lhis reason, and lecause of
le used as a source of food. WhiIe gianls viII avoid siIl
lenlacIes lo gral and drag prey inslead of reIying on
lhe heIp of cIulchnales.
UnIike aduIl siIl horrors, siIl spavn are lasly and can
WhiIe aduIl siIl horrors are soIilary crealures, siIl
spavn Iive in cIulches of 2-12 crealures. They have lhe
sane conslanl hunger lhal drives lhe siIl horrors, lul
siIl spavn viII acluaIIy vork logelher lo caplure prey.
Many of lhe lechniques lhey Iearn lo use in lhe cIulch
viII serve lhen jusl as veII vhen lhey reach aduIlhood.
nce lhey are fuII grovn, siIl horrors use lheir nany
HabItat/5ncIcty: SiIl spavn Iive in ruins or rocky sanc-
luaries lenealh lhe siIl vhere Iarger crealures usuaIIy
canl gel al lhen. When lhey sense prey nearly, lhey
quielIy nove lovard lhe surface and vail lo anlush
lhen.
ne laclic lhal lhe spavn have Iearned is lo drag
prey deeper inlo lhe siIl. If nore lhan lvo of lhe spavn
nanage lo lile a characler in |nc sanc rcun, lhe vic-
lin nusl nake a successfuI Slrenglh check or le
dragged a nunler of feel inlo lhe siIl equaI lo lhe nun-
ler of siIl spavn lhal lil hin. A characler vho faiIed a
Slrenglh check and vas lillen ly lhree spavn vouId
le dragged lhree feel deeper inlo lhe siIl. If lhe viclin is
slanding on a shoaI Iedge or reef, lhis can oflen Iead lo
a quick and dusly dealh-as veII as provide a hearly
neaI for a cIulch of siIl spavn.
Though lhe siIl spavn are snaII, lheir varied nalure
and youlhfuI energy nakes lhen deadIy in lheir ovn
righl. Because of lheir aliIily lo nove quielIy lhrough
lhe siIl, opponenls receive a -2 penaIly lo aII surprise
roIIs. If a viclin is surprised, in lhe firsl round of con-
lal aII of lhe siIl spavn gel lo nake a free allack againsl
lhe largel.
lile, as ils lenlacIes have nol yel deveIoped enough
slrenglh lo le used offensiveIy. The siIl spavn usuaIIy
concenlrale on a singIe largel, hoping lo drag il under
lhe siIl vhere lhe enlire cIulch can share in lhe feasl.
SiIl spavn are sonelines hunled nol onIy as food,
lul lecause lheir ouler Iayer of skin can le used lo
nake valerproof sacks. The gianls of lhe SiIl Sea
isIands nake valer conlainers and slorage sacks oul of
lhe siIl spavn lhey caplure~afler hoIIoving lhen oul
Ecn!ngy: SiIl spavn Iive in cIulches unliI lhey are loo
lig lo fil in lhe shaIIov siIl. Then lhey nove oul inlo
lhe deplhs of lhe SiIl Sea lo lecone lrue siIl horrors.
Though differenl coIored horrors have leen knovn lo
prey on each olher, siIl priesls cIain lhal lhose lhal are
raised in lhe sane cIulch~even if lhey are of differenl
species-viII nol. Ierhaps lhis is due lo sone scenl or
olher naluraI phenonenon nalive lo lheir lreeding
leds.
A cIulch of siIl spavn is usuaIIy, lul nol aIvays,
nade up of lhe offspring of a singIe horror. Sonelines
lvo or nore horrors viII give lirlh in lhe sane area al
approxinaleIy lhe sane line. In lhis rare inslance, aII
of lhe spavn viII seek each olher oul and forn a nas-
sive cIulch. They Iose lhis conpanionship vhen lhey
reach aduIlhood, as siIl spavn grov increasingIy inde-
pendenl as lhey nalure inlo siIl horrors.
A siIl horror aIvays Iingers near siIl-covered ruins
and luried reefs as il prepares lo give lirlh. Afler an
aduIl horror gives lirlh lo a cIulch of siIl spavn, lhe
spavn lake refuge in lhe ruins or reefs lo avoid lhe
gnaving hunger of lheir parenl. A siIl horror has no
Iove for ils spavn, and viII lry lo eal ils young vilh as
nuch enlhusiasn as il shovs olher Iiving lhings. nce
lhe spavn have escaped lhe horrors lenlacIes (and nol
aII do), lhe horror responds lo lhe caII of lhe deeper siIl
and noves avay fron lhe lirlhing ground. The spavn
renain in lhe prolecled area unliI lhey reach a size lhal
viII nake lhen Iess IikeIy largels of lhe aduIl horrors.
lheir snaIIer size, siIl spavn lend lo le nuch fasler
lhan lheir aduIl counlerparls. Their sIeek design gives
lhen lhe aliIily lo fIy lhrough siIl. They do lhis ly
enpIoying poverfuI lody nuscIes and lheir shorler
lenlacIes lo produce novenenl~nuch Iike eeIs svin
lhrough valer.
27
and renoving aII of lhe lasly neal firsl.
A veed caIIed draxia lhal grovs on lhe isIands of lhe
Sea of SiIl can le lurned inlo an oinlnenl lhal repeIs
siIl spavn and irrilales siIl horrors. When lhe pIanls
juice is rulled on lhe skin, il acls as a repeIIenl lo
drive avay siIl spavn. The sneII Iasls for lvo hours, dur-
ing vhich line siIl spavn viII nol cone vilhin 1O feel
of a person or crealure coaled vilh lhe sluff WhiIe siIl
horrors donl Iike lhe sneII, lhey can ignore il and
allack as usuaI in ils presence. In facl, nany lines lhe
irrilalion caused ly lhe pIanls juice viII sinpIy serve
lo infuriale a siIl horror. There is a 6O chance lhal a
siIl horror viII ignore aII olher largels lo allack a char-
acler lhal sneIIs of draxia veed.
Skyflsh
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARI NG:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
PSIONICS SUMMARY:
PLAYERS OPTION:
The Last Sea
Common
Flock
Day
Carnivore
Semi (2)
Ni l
Neutral
1-6
5
3, Fl 30 (B), SW 24
1+1
19
1
1-4
Ni l
Nil
Nil
M (5 -6 wingspan)
Steady (12)
65
Ni l
MAC 10
A skyfish is a special kind of amphibious creature that has the ability to survive both
far below and high above the waves of Marnita. These creatures look like silvery sea
bass with large batlike wings covered with scales instead of feathers. Their mouths
end not in a beak but a ferocious set of teeth suitable for picking up and rending the
smaller fish off of which they typically live.
The arches of the wings of a skyfish end in tiny claws which the animal can use to
grip things while not using its wings for flying. When in the water, it folds these
wings in close to itself so that it can swim with little resistance. To fly, a skyfish sim-
ply leaps out of the water and into the air and spreads its wings wide.
Combat: Skyfish rarely hunt in packs, preferring to take after their prey on their own.
They like to circle high above the waves until they spot a smaller fish swimming
near the surface. Then they dart in and carry the creature into the air, holding it in
their mouth until it dies in the open air. Then they take the creature back into the
water where they can finish their meal.
Skyfish will only bother people if the people are already bothering them. This hap-
pens occasionally when a fisher manages to catch one of these creatures on a line
baited for other game. If the fisher can manage to reel the skyfish in, he is in for a
tasty treat. Skyfish are considered to be one of the finest delicacies in Saragar. But to
land his catch, the fisher is in for something of a battle.
Habitat/Society: Skyfish mate for life. They lay large, birdlike eggs, which they keep
protected in underwater nests until hatched. While there are eggs or young to be
protected, one of the parents stays with the precious things while the other hunts for
food for the family. Skyfish usually hunt alone, but they have been known to band
into flocks to take down large prey.
Ecology: The skyfish seems to have the best of both worlds. Since the creatures can
breathe both air and water equally well, they can escape predators that are based
solely in either element. For this reason, the skyfish population is always high. Were
it not for the fact that the people of the Last Sea hunt these creatures for their tasty
flesh, they might have literally overrun the entire valley. As it is, a canny fisher rarely
has to wait long to find a skyfish in one of his nets.
'
Squark
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
XP VALUE:
PSIONICS SUMMARY:
PLAYERS OPTI ON:
The Last Sea
Very rare
Solitary
Any
Carnivore
Very (12)
Ni l
Neutral evil
1 (unique)
5/0
SW 13, Jet 24
18
5
9
2-12 (x2)/1-6
(6)/3-18
Constriction,
psionics
Ink, psionics
Ni l
G (75 long)
Champion (16)
15,000
Dis 3/Sci
3/Dev 9;
Ps 12; PSP 37
Att: Pb, Ew/Def: Mbk, Tw
MAC 5
The squark is a legendary cross between a giant squid and a great white shark. It is
unique in the Last Sea and therefore on all of Athas. It was trapped in Marnita when
the Mind Lords closed the Barrier of Guardians. How old it was when this happened
is unknown, but the monstrosity must be at least nine millennia old.
The squark has the front half of an extremely large shark, but instead of the tail
and fins one would expect to find at the rear of such a creature, there are instead 10
long tentacles which make up the bulk of the creatures 75 length. The creature is
entirely a deep crimson red from its nose to the end of its longest tentacle, except for
the pinkish suckers on the inside of its tentacles, and its flat black eyes.
Combat: The squarks head is full of a dozen rows of three-inch-long, razor-sharp
teeth. It can use these to rend a victim to shreds in mere seconds. The monster
seems to favor this method of attack for its directness: This gets food into its mouth
faster than any other way.
Two of the squarks tentacles are longer than the others. These are barbed and cause
2-12 points of damage when they hit. The other six do 1-6 points of damage each.
When the direct approach doesnt seem to work for whatever reason, the squark
likes to grab a victim in its tentacles and constrict the pour soul while wrestling him
into reach of its jaws. It can attack a single opponent with all eight of its tentacles at
once, or it can constrict up to two foes at once with its larger tentacles, leaving the
others free to attack normally.
Once a constricting tentacle hits, it then does 2d6 points of damage every round
thereafter. A constricted character may have one or more arms pinned (01-25% both
pinned, 26-50% left arm, 51-75% right arm, or b76-100% both arms. Constricted
characters cannot cast any spells, but they can use weapons to attack the tentacle
holding them, if they have at least one arm free. If one arm is free, the characters
attack rolls suffer a penalty of -3. If both arms are free, the attack roll suffers only a
-1 penalty.
The squark can drag a ship up to 40 long into the depths of Marnita by simply
'
wrapping its tremendous tentacles around the hapless craft and hauling it down. It can
halt the movement of larger vessels with only one turn of dragging on their hulls. After
six or more tentacles have squeezed the ship for three consecutive rounds, the vessel
suffers damage as if it had been rammed, and it begins to take on water and sink.
The squarks head is AC 0, and its tentacles are AC 5. It takes 15 points of damage
to sever a tentacle20 for the larger ones. (These hit points are in addition to the hit
points the creature gets from Hit Dice, and the tentacles will regenerate themselves
entirely within two full weeks.) If four or more tentacles are severed, the monster
will dive into the depths of the Last Sea to its nest, a full mile below the surface,
squirting a cloud of ink behind it to cover its retreat. This ink cloud is 60 feet wide
by 60 feet high and 80 feet long. The cloud is impossible to see through by any nor-
mal means.
In addition to all this, the squark is a wild talent. It has 86 PSPs, and its power of
phase permits it to avoid nearly all deadly attacks. It also lets the creature enter and
exit its subterranean lair buried beneath the deepest part of Marnitas floor. It uses
the following attacks: mind thrust, psionic blast, and psychic crush. It also has these
defenses: mental barrier, mind blank, and tower of iron will.
Habitat/Society: The squark is a solitary creature. There are no others of its kind. It
has taken on a sort of legendary status with the people of Saragar, few of whom have
actually ever seen the squark. This is for three reasons.
First, the squark hunts big game only rarely. It doesnt need much food, so it nor-
mally contents itself with the creatures that it finds on the bottom of the sea. The
squark spends large amounts of time sleeping on the Last Seas floor. Those who are
unfortunate enough to somehow disturb its slumber can only hope that they will live
to regret such a mistake.
Second, the Mind Lords know about the squark and have even managed to com-
municate with it upon occasion. They have made it clear that if the creature
becomes too much of a nuisance to them, they will destroy it no matter what the
cost. So far, the squark has respected the boundaries of the Mind Lords people, and
they usually respect its presence in return.
Third, since the squark lives in the deep sea, those who get close enough to actu-
ally see the creature often find that satisfying their curiosity their final act.
Ecology: The squark is at the top of the food chain in the valley of the Last Sea. The
only creatures with any real hope to ever stand against it are the Mind Lords them-
selves. The squark is not a bully, though, and it has no delusions of taking over the
entire Last Sea. It knows that without the Mind Lords help, the Last Sea would dis-
appear just like all others have, and that would mean its own end.
After nearly 10 millennia, the squark is content to simply live. Upon occasion, it
becomes curious about a ship passing high overhead, and it hauls the vessel down
to check out the contents for itself. Most of the sailors on the Last Sea know all
about the squark, or at least about the no-go zone in the center of the sea. Those
who cross the sea directly and regularly occasionally disappear without a trace.
Although the local fishers believe it, no one can prove for certain what is the truth of
the matter: that the squark is hauling such wayward vessel down into its domain.
The squark sometimes has some problems with young lizard men out to prove
their bravery to their tribe. To touch the squark squarely on the nose is held to be
one of the most insanely brave things that a person can do. Nearly all lizard men of
patrol leader rank or greater have tried such a thing at least once. Some have even
succeeded, but even more who left to try never came back.
'!
Tembo
CLI MATL/TLRRAI N: TalIeIands and nounlains
IRLQULNCY, Unconnon
R C A N I Z A T I N : I a c k
ACTI VI TY CYCLL: Nighl
DILT: Carnivore
I NTLLLI CLNCL: High (13-14)
TRLASURL: I
ALI CNMLNT: Chaolic eviI
1 7
forn, Dctc|icns. chaneIeon pover, dispIacenenl, eclopIasnic
forn, heighlened senses, innovaliIily.
N. AIILARI NC: 1-6
ARMR CLAS S : 4
MVLMLNT: 15
HIT DICL: 4
THACO:
N. I ATTACKS: 5
DAMACL/ATTACK: 1d4 (x2)/ 1d6 (x2)/ 1d8
SILCI AL ATTACK: LeveI drain
SILCI AL DLILNSLS: Dodge nissiIes
MACI C RLSI STANCL: 1O
SIZL: M
MRALL: IearIess (2O)
XI VALUL: 975
ISI NI CS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
5 1/2/5 ~/II, M- 1O 80
Psychnmctabn!Ism~ Scicnccs. dealh fieId, Iife draining, shadov
The lenlo is a despicalIe, furIess, lavny-coIored leasl covered
vilh Ioose foIds of scaIy hide. Varying lelveen lhree and six feel in
Ienglh, lhey usuaIIy sland aloul as high as a nans lhigh. AII four
of lheir Iilhe feel end in Iong sharp cIavs, and huge canine fangs
prolrude fron lenealh lhe fIappy Iips of lheir squarish snouls. The
lenlo has huge, squarish ears vhich il can lurn in any direclion,
independenlIy of each olher.
Cnmbat: Though aII lenlo Iove lo fighl, lheir lallIe laclics are as
unprediclalIe as lhese vicious leasls lhenseIves. Sone allack ly
sleaIlh fron a shorl dislance avay, sneaking as cIose as possilIe lo
lheir viclins and lrying lo deslroy lhen vilh a ca|n fic|. lhers
prefer lo pIay vilh lheir viclins, lalling lhen fron one pav lo an-
olher, using |ifc raining each line lhe pav Iands. SliII olher len-
los Iike lo Ieap inlo lhe fray innedialeIy, neIeeing lheir viclins
fron lhe firsl round.
In such physicaI confronlalions, lhe lenlo are lrue horrors.
Their favorile laclic is lo Ieap al lheir viclin, allacking vilh aII four
feel and lheir lile al once. The fronl cIavs cause onIy 1d4 danage,
lul lhe lack cIavs have a grealer lendency lo sink inlo sofler fIesh,
ripping lhrough inporlanl lendons and organs (vhich is vhy lhey
do nore danage). The grealesl danger of lhe lenlo cones fron ils
horrid noulh, hovever. When lhe lenlo successfuIIy hils vilh ils
poverfuI javs, lhe viclin nusl nake a saving lhrov vs. dealh nagic
or Iose one Iife IeveI. This Ioss is pernanenl, and a save nusl le
nade each line lhe lenlo Iands a successfuI lile.
When allacked fron a dislance, lhe dexlerous lenlo have a 4O
chance of dodging any non-nagicaI nissiIe fire direcled al lhen.
Tenlo dispIay no fear, and viII aIvays fighl lo lhe dealh ralher
lhan run.
HabItat/5ncIcty: Tenlo provI lhe deserl in snaII packs lhal seen
lo have no reaI sociaI organizalion or cohesiveness. Lach lenlo
does nore or Iess as il pIeases, nol sharing any prey il dovns vilh
lhe olhers. The lenlos one concession lo sociaI Iife is lhal if one of
lhen is allacked, lhe enlire pack viII join lo fighl lhe eneny.
Ecn!ngy: The favorile food of lhe lenlo is lhe young of any olher
race. Tenlo are fanous for sneaking inlo a nonadic canps lo drag
off eIven chiIdren, for skuIking aloul dvarven viIIages provIing for
unlended loddIers, even for sneaking inlo popuIaled cilies lo snalch
nolIe lales fron lheir cradIes. NeedIess lo say, lhis nakes lhese
despicalIe leasls universaI oljecls of halred. Lven feuding eIf
lriles, lhe nosl dedicaled of enenies, have leen knovn lo caII a
lruce for lhe purposing of hunling dovn a lenlo pack lhal has
appeared in lhe area.
9 6
CLIMATL/TLRRAIN:
IRLQULNCY
RCANIZATIN:
ACTIVITY CYCLL:
DILT:
INTLLLICLNCL:
TRLASURL:
ALICNMLNT:
N. AIILARINC:
ARMR CLASS:
MVLMLNT:
HIT DICL:
THACO:
N. I ATTACKS:
DAMACL/ATTACK:
Any Iand
Unconnon
Iack
Conslanl
Carnivore
Average (8-1O)
Varies
Chaolic neulraI
2d12
5
18
Larva 1+3, ChiId 2+3, Young
3+3, Young aduIl 4+3, AduIl
5+3, Malure aduIl 6+3
Larva 19, ChiId/Young 17, Young
aduIl/AduIl 15, Malure aduIl 13
5 or 2
1d4(x4)/1d4+1, or 1d4+1/ly
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
SIZL:
MRALL:
XI VALUL:
ISINICS:
veapon
IaraIyzalion
MissiIe dodge
NiI
L (11 Iong)
Ianalic (17-18)
Larva 65, ChiId 12O, Young 175,
Young aduIl 27O, AduIl 975, Ma-
lure aduIl 1,4OO
Varies
Thri-kreen are a race of insecl nen oflen referred lo as nan-
lis varriors. Nalive lo lhe harsh grassIands and deserls of Alhas,
lhri-kreen have narked oul nalions for lheir hunling lriles.
Malure aduIl lhri-kreen are roughIy 7 laII al lhe shouIder and
11 Iong. f lhe six Iinls prolruding fron lheir nidseclion, lvo
are used for vaIking, lhe olher four end in four-fingered hands.
The lough, sandy-yeIIov exoskeIelon is exlreneIy hard. A lhri-
kreen has lvo nuIlifaceled, lIack eyes, lvo anlennae, and a
conpIicaled jav slruclure lhal nanipuIales food vhiIe il is leing
cheved. The anlennae heIp lhe individuaI lo naneuver lhrough
lrush and grassIands in lhe darkness (lhey aIso serve lo Iessen
any neIee-conlal penaIly fron darkness or lIindness ly 1 hp,
nissiIe conlal is nol affecled). Thri-kreen oflen vear harnesses
and even sone forns of cIolhing, lul lhey never vear arnor.
The nalive lhri-kreen Ianguage is nade up of cIicks and lhe
grinding of ils jav appendages. WhiIe il is difficuIl for olher crea-
lures lo speak lhis longue, il is jusl as difficuIl for a lhri-kreen lo
inilale nore slandard speech pallerns. Thri-kreen speak lheir
ovn Ianguage, lul sone undersland lhe connon longue.
Combat: A lhri-kreens chilinous exoskeIelon gives il AC 5 nalu-
raIIy. Unarned, he can allack vilh four cIavs and one lile allack
per round. Lach cIav slrikes for 1d4 hp danage, and lhe lile
infIicls 1d4+1 hp danage. If using a veapon, lhe lhri-kreen can
allack vilh ils veapon and lile. A lhri-kreen naslers lhe use of
lhe chatkcha, a cryslaI lhroving vedge used ly lhe race, vhen
he lecones an aduIl. The chalkcha can le lhrovn up lo 9O yards
and viII relurn lo lhe lhrover if il nisses lhe largel. When il
hils, a chalkcha infIicls 1d6+2 hp danage. The gythka, a poIe
arn vilh a lIade al eilher end, can sIash for 1-6 hp danage
againsl nan-sized or snaIIer largels, or 1-1O hp danage againsl a
Iarger largel. The gylhka can le lhrovn as a spear lo infIicl
1d6+2 hp danage.
An aduIl or nalure aduIl lhri-kreen aIso has a venonous saIiva
allack. Those slruck ly lhe lhri-kreens lile nusl save vs. paraIy-
zalion or le paraIyzed. SnaIIer lhan nan-sized crealures are
paraIyzed for 2d1O rounds, nan-sized for 2d8 rounds, and Iarger
crealures for 1d8 rounds. Crealures cIassified as huge or gargan-
luan are affecled for onIy one round.
Thri-kreen vho are of age calegory young or oIder can Ieap
up and forvard aslounding dislances. These lhri-kreen can Ieap
2O slraighl up or up lo 5O forvard. They cannol Ieap lackvard.
Malure aduIl lhri-kreen can dodge nissiIes fired al il on a roII of
9 or leller on 1d2O, lhese lhri-kreen cannol dodge nagicaI ef-
fecls, onIy physicaI nissiIes. MagicaI physicaI nissiIes (arrovs,
lhrovn axes, elc.) nodify lhis roII ly lheir nagicaI lonus.
There is a 5O chance lhal any lhri-kreen viII have a psionic
viId laIenl, descriled in lhe Complete Psionics Handbook.
Thri-kreen can use nosl nagicaI ilens, lhough lhose designed
lo le vorn ly denihunans viII nol funclion for a lhri-kreen,
lecause he cannol vear il properIy. UnIess olhervise slaled, as-
sune nagicaI ilens are designed for use ly denihunans.
HabItatJSocIety: Thri-kreen organize inlo hunling packs,
lhere are no pernanenl lhri-kreen connunilies. Iacks range
over vide lerrilories lhal lhey caII lheir ovn. When encoun-
lered in groups of eighl or nore, every even nuIlipIe of eighl
lhri-kreen consisl of lvo nalure aduIls, lvo aduIls, one young
aduIl, one young, one chiId, and one Iarva. AII renaining lhri-
kreen in lhe group are nalure aduIls.
EcoIogy: Thri-kreen are carnivores. They generaIIy do nol hunl
olher inleIIigenl crealures for food, lul viII do so in lines of
need. The nanlis varriors have a veII-knovn lasle for eIves,
vhich keeps lolh races al an uneasy peace al lesl.
nce halched, lhri-kreen slarl as Iarva and nove one slep
lhrough lhe Iife cycIe per year. Larva and chiId lhri-kreen can
cause a naxinun of 1 hp danage per allack. Young and young
aduIl lhri-kreen can cause a naxinun of 3 hp danage per al-
lack. Thri-kreen seIdon Iive lo nore lhan 35 years.
Thri-kreen have no need of sIeep. Thri-kreen characlers can
renain aclive lhrough lhe day and nighl.
DRAGON 17
Treanl. Alhaslan
2418
and 1993 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
Ioresl
Very rare
Crove
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
Any
Iholosynlhesis
Supra-genius (2O)
TREA5URE: Q (5), X
ALIGNMENT: NeulraI
NO. APPEARING: I - 3
ARMOR CLA55: O
MOVEMENT: 12
HIT DICE: 15
THAC0 : 5
NO. OF ATTACK5: 2
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
6-36/6-36 or 4-24
See leIov
Never surprised
6 5
H (18-2O)
IearIess (19-2O)
1O, OOO
Alhasian lreanls are nagicaI crealures, a nyslic lIending of lhe charac-
lerislics of a |rcc cf |ifc and a ua|cr spiri| cf |nc |an. They are virluaIIy
innorlaI, and lhey acl as incarnale guardians of lhe viIderness for
vhich lhey vere crealed. flen lhey are dedicaled lo caring for groves of
lrees of Iife, nuch as lhe nornaI lreanl is lhe carelaker of a nornaI foresl.
Like nornaI lreanls, Alhasian lreanls are aInosl indislinguishalIe
fron lrees. When slalionary, lhey Iook aInosl exaclIy Iike lhe species of
lree fron vhich lhey vere conslrucled, giving lhen a 95 chance lo
hide lhenseIves vilhin a grove of lrees. Their skin is lark, lheir arns lree
lranches, and lheir faciaI fealures Iook Iike lhe knols on lhe lrunk of lhe
lree.
Conlal: The conlal aliIilies of an Alhadian lreanl are nuch nore
fixed lhan lhose of a slandard lreanl, in parl lecause Alhasian lreanls
are nagicaI crealures ralher lhan a naluraI race. Their lough, larkIike
skin gives lhen an exceIIenl Arnor CIass againsl aII allack excepl fire,
vhich receives a +4 lo hil and +I danage againsl Alhasian lreanls.
Their IinlIike cIavs infIicl 6d6 danage each, and lhey are capalIe of
Iifling crealures of up lo 5OO pounds. They nay aIso hurI louIders for
4d6 danage, lul lhey nay onIy hurI one louIder per round.
UnIike lheir slandard counlerparls, Alhasian lreanls cannol ani-
nale olher lrees. Moreover, Alhasian lreanls have no nagicaI resislance
lo fire nagic, as il is fron lhe sphere opposing lhe valer spiril
Hovever, lhey can casl speIIs of lhe Waler sphere as an innale aliIily.
They nay casl each of lhe foII oving speIIs once per day: crca|c ua|cr,
purifq fcc an rin|, crca|c fcc an ua|cr, |cucr ua|cr, rcf|cc|ing pcc|,
ccnjurc c|cncn|a| (ua|cr), par| ua|cr, and |ransnu|c ua|cr |c us|. Lach
of lhese is an innale aliIily of lhe Alhasian lreanl and is casl vilhoul
verlaI, sonalic, or naleriaI conponenls al an inilialive raling of 2.
Halilal/Sociely: Alhasian lreanls are crealed ly druids for lhe express
purpose of prolecling lhe viIderness. WhiIe lhey have sone advanlages
over lheir nornaI spiriluaI forns, in olher vays lhey are very Iiniled.
AIso. il is inpossilIe lo creale an Alhasian lreanl vilhoul lhe voIunlary
cooperalion of a ua|cr spiri| cf |nc |an, so lhey are exlreneIy rare.
In facl, a spiri| cf |nc |an is nore poverfuI oulside of lhis forn lhan
in il, vhen il nanifesls lolh nore nagicaI povers and nore physicaI
aliIilies. Hovever, spiri|s cf |nc |an are nol very allenlive, and lhey viII
oflen vail unliI huge devaslalion is infIicled on lhe Iand lefore doing
anylhing. WhiIe in lreanl forn, a spiri| cf |nc |an is nuch nore cIoseIy
lied lo lhe physicaI vorId, and viII lherefore reacl nuch nore quickIy lo
lhe depredalions of defiIers and olher allackers. nce lound lo lhe lre-
anl, hovever, lhe spiri| cf |nc |an cannol Ieave unliI lhe lreanl is kiIIed.
WhiIe in lhe forn of a lreanl, lhe valer spiri| cf |nc |ans nenory is
Iiniled lo ils Iife as a lreanl.
LcoIogy: An Alhasian lreanl is crealed fron a |rcc cf |ifc vhich is spe-
ciaIIy conslrucled ly a druid lo house a valer spiril. The druid nusl
convince lhe ua|cr spiri| cf |nc |an of lhe necessily of lhe lransforna-
lion and lhen nusl casl lhe foiI oving speIIs: |itcca|, rcincarna|c, and
|rcc cf |ifc. This nol necessariIy easy, for vhen lhe spiril Ieaves lhe
valer source il presenlIy inhalils, lhal pooI or slrean quickIy drys up
and vanishes.
InvarialIy, an Alhasian lreanl viII le associaled vilh a parlicuIar sile
and viII le lasked vilh defending lhal sile. Il viII fighl fearIessIy in
defense of lhal sile, as dealh has no neaning for such a crealure. In lhe
alsence of vioIence, an Alhasian lreanl is innorlaI, if kiIIed, lhe spiri|
cf |nc |an is freed vilhoul injury, aIlhough il cannol reforn a physicaI
lody for a nunler of years equaI lo lhe line il spenl as a parl of lhe lre-
anl. A spiri| having leen freed fron a lreanl viII recaII ils experiences as
a lreanl as veII as ils exislence prior lo having leen lransforned. The
valer source vhich il once inhaliled, hovever, viII sIovIy relurn if ils
led has nol leen enlireIy eradicaled.
AIlhough lhe lreanl viII die in lhe defense of lhe viIderness, il viII in
aII olher nallers acl in lhe inleresls of ils ovn survivaI, and il viII nol
give up ils Iife lo free lhe spiri| vilhin.
9 4
Trln
2434
1995 TSR. Inc. AII Righls Reserved
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
Any Iand
Unconnon
CIulch
Conslanl
Carnivore
Lov (5-7)
Ni I
Chaolic neulraI
NO. APPEARING:
ARMOR CLA55:
MOVEMENT:
HIT DICE:
THAC0:
NO. OF ATTACK5:
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
2 dI 2
5
21
8 + 3
1 3
2
3d6/3d6
HoId opponenls and lile for 1d6+1
danage pIus paraIysis, Ieap, surprise
lonus
MissiIe dodge, pernanenl nind
lIank
MAGIC RE5I5TANCE: Ni I
5IZE: L( 9 I ong)
MORALE: LIile (13-14)
XP VALUE: 6, OOO
NEW P5IONIC5 5UMMARY:
Di s ~/S c i ~/De v ~, #AT O , MTHACO ~, MAC 7 , Al l ~, De f
Mlk, ISIs 12
Trin, aIso caIIed |nri-|rin, are Iarge, inleIIigenl insecls siniIar lo lhri-
kreen, lul sIighlIy snaIIer. They have lvo arns and four Iegs inslead of
four arns and lvo Iegs, and lheir Iarger nandilIes suggesl lhe lrulish
and prinilive. Like Toksa lhri-kreen, lrin have a soIid sheII over lhe
aldonen, a Ionger neck, and Iong anlennae. Their arns lerninale in
Iarge, vicious, hinged cIavs. Sandy-yeIIov exoskeIelons vilh gray nol-
lIing aIIovs lhen lo lIend inlo lheir surroundings sonevhal.
These prinilives roan lhe counlryside allacking any aninaI lhal
cones cIose, incIuding lhri-kreen, lohr-kreen, and olher lrin. Their cIavs
prevenl lhen fron using looIs or veapons. Their Ianguage is rudinen-
lary, lhey speak onIy lhe nosl lasic IeveI of lhe lhri-kreen Ianguage. Thri-
lrin connunicale parlIy ly pheronones, a lrin cIulch has an aliIily akin
lo a group-nind and is alIe lo coordinale allacks even vilhoul verlaI
connunicalion.
Cnmbat: Like lhri-kreen, lrin never sIeep, are unaffecled ly charn per-
son and nc| pcrscn speIIs, and are prolecled ly lheir chilinous
exoskeIelons (AC5). Thri-lrin are perpeluaI hunlers, aIvays searching
for Irey.
Trin hunl in one of lvo vays: ly Iying in vail for prey and lhen Ieaping
on il, or ly running afler il unliI lhe prey lires. A lhri-lrin can renain
perfeclIy sliII, lhis, conlined vilh lhe crealures naluraI canoufIage,
gives opponenls a -2 penaIly lo surprise roIIs vhen allacked in lhis vay.
In pursuil, lrin are fasler lhan nosl olher Alhasian crealures (incIuding
lhri-kreen) A lhri-lrin lhal runs afler prey allenpls lo Ieap onlo il.
Whelher Ieaping fron a running slarl or lhe perfeclIy sliII anlush, a
lrin receives slandard charging lonuses (-2 on inilialive, +2 on lhe
allack roII, +I penaIly lo AC) for lhe Ieap. A lhri-lrin can Ieap 5O feel
forvard or 2O feel slraighl up and cannol Ieap lackvards. Sone nighl
chase prey inlo an area vhere olher lrin Iie in vail, or aII nighl chase prey
and aIlernale allacks. If lhere is nol enough prey lo go around, severaI
lhri-lrin viII allack each individuaI opponenl.
If a lrin hils vilh lolh cIavs, il hoIds lhe opponenl. The viclin can lry
once each round lo lreak lhe lhri-lrins hoId. This requires a successfuI
lend lars roII, lhe hoId is aIso lroken if lhe lrin dies. If lhe viclin faiIs lo
lreak lhe lrins hoId, lhe crealures cIavs aulonalicaIIy cIanp dovn,
causing 3d6 hil poinls of addilionaI danage.
A lrin viII lile al a heId opponenl, receiving a +4 lonus lo lhe allack
roII. If lhe lhri-lrin is allacked ly olhers vhiIe hoIding and liling, lhe lrin
nay allenpl lo carry lhe viclin lo a safer pIace for dining. A lhri-lrin can
carry off a crealure veighing 535 pounds or Iess.
Like lhri-kreen, lhri-lrin can dodge nissiIes, lul need a roII of 11 or
leller on 1d2O for success. Thri-lrin have lhe TeIepalhic devolion nind
lIank lul are nol knovn lo have any olher psionic povers.
HabItat/5ncIcty: Trin have no reaI sociely, Iiving lhe Iife of prinilive,
nonadic hunlers. They nale al viII, vilh eggs leing Iaid aloul 3O days
Ialer and halching in anolher 6O days or so. nIy aloul haIf of lhe lhri-
lrin eggs Iaid halch, olhers are ealen ly predalors, incIuding olher lhri
lrin. Young reach nalurily in aloul a year.
Ecn!ngy: Trin are suprene hunlers in lheir hone lerrilories, generaIIy
faIIing onIy lo inleIIigenl or exlreneIy poverfuI opponenls. They eal aII
forns of aninaI Iife. They are lo lhri-kreen vhal cavenen (neanderlhaIs)
are lo hunans.
Sone lhri-lrin are found in foresl regions. These are sIighlIy snaIIer
lhan lhe deserl variely and are a nollIed green coIor.
Venger
,

& 1994 TSR, Inc. AII Righls Reserved.


CLIMATE/TERRAIN: Any
FREQUENCY: Very Rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE:
DIET: NiI
INTELLIGENCE: Average lo high
TREA5URE: NiI
ALIGNMENT: NeulraI
NO. APPEARING:
ARMOR CLA55: 7
MOVEMENT: 6
HIT DICE: 5
THAC0: 15
NO. OF ATTACK5: 2
DAMAGE/ATTACK: 1-1O/1-1O
5PECIAL ATTACK5: VengefuI grasp
5PECIAL DEFEN5E5: +2 veapons or leller
lo hil
MAGIC RE5I5TANCE:
5IZE: M (4-7 feel laII)
MORALE: Ianalic (17-18)
XP VALUE: 1,OOO
P5IONIC5: As in Iife
A venger is lhe aninaled renains of sone slrong-
viIIed leing vho suffered a greal vrong in Iife. The
vrong nusl have leen connilled ly an inleIIigenl
crealure vho survives leyond lhe dealh of lhe leing
vho viII lecone lhe venger. Al lhe nonenl of dealh,
lhe consciousness of lhe vronged person is lrapped ly
ils rage and fruslralion vilhin ils corpse, and il rises as
an undead venger 2d6 days Ialer.
The venger Iooks nuch as il did in Iife, lhough il con-
linues lo decay as ils quesl for juslice goes on. Ils cIolh-
ing rols, ils fIesh grovs coId and gray. and ils possessions
sIovIy faII aparl as line goes ly. The venger viII never
pick up or use veapons or nagicaI ilens of any sorl, lul
il nay possess ilens il carried on ils person al lhe line of
ils dealh. Il never uses lhese ilens, eilher. Inslead, lhe
venger sinpIy conlinues lo carry lhen around unliI
slraps rol and lreak, pouches unraveI, or sacks vear lhin
28
The saving lhrov nusl le nade each round lhal lhe
venger is alIe lo nainlain ils grip. The vengefuI grasp
allack can never le used againsl an innocenl oppo-
nenl-il onIy vorks againsl lhe leing or crealure vho
vronged lhe venger. The vengefuI grasp speciaI allack
Rage gives a venger slrenglh enough lo cause greal
danage vilh ils lare hands. Il infIicls 1d1O poinls of
danage vilh each successfuI hil, and il can slrike lvice
in lhe sane round of conlal. When a venger finds lhe
one vho vronged il, ils grasp is slrong enough lo infIicl
crushing danage. This forn of allack is caIIed lhe
tcngcfu| grasp, and il is an allack povered ly supernal-
uraI hale and lrapped rage. The vengefuI grasp causes
innediale dealh if a saving lhrov versus dealh nagic is
nol nade. If lhe saving lhrov is successfuI, lhe vengefuI
grasp causes 1d12 poinls of danage, and lhe venger
conlinues lo grip in lhe nexl round.
Cnmbat: A venger ignores lhe presence of aII save lhe
one vho did il vrong--unIess olhers gel in lhe vay. So,
a venger couId approach an innocenl characler and
pass righl ly as il searched for lhe one vho vronged il.
If lhe innocenl lIocks lhe vengers palh or allenpls lo
sIov il lhrough allacks or olslacIes, lhe venger lurns ils
allenlion on lhe innocenl unliI lhe olslacIes no Ionger
renain. In olher vords, a venger viII fighl lhose vho
allenpl lo hanper ils undead quesl.
Though a venger can connunicale as il did in Iife,
lhe rage and desperalion lhal have aninaled il usuaIIy
keep il fron doing nore lhan naking pained sounds. To
nosl, lhese sounds have no inleIIigence lehind lhen.
They are sinpIy lhe vaiIings of a suffering undead non-
sler, and nol a forn of connunicalion al aII. In facl,
lhose vho hear lhe vaiIs of a venger nusl nake a saving
lhrov versus pelrificalion or fIee in lerror for 1d6 rounds.
vronged il, lul sonelines il can invoIve finding a vay
lo righl lhe vrong lhal vas connilled.
This usuaIIy invoIves hunling dovn lhe one vho
and lhe ilens faII lhrough and are Iosl.
A venger has a singIe goaI lo ils exislence. Il seeks lo
deslroy lhe person or crealure lhal viIIfuIIy vronged il.
Any
1
1 5
reduced lo O hil poinls, lurned (as a vighl), or nagicaIIy
reslricled in sone vay. When any of lhese circunslances
appIy, lhe venger coIIapses inlo a slinking piIe of fIesh.
UnforlunaleIy, lhe venger viII rise again in 1d4 days regard-
Iess of hov nuch danage vas done lo il~even if lhe
corpse vas lurned lo ashes and scallered lo lhe four vinds.
To lreak free of lhe vengefuI grasp, lhe venger nusl le
does nol appIy lo any olher opponenls. Lven lhose vho
allenpl lo lar a vengers vay canl le allacked using
lhe vengefuI grasp.
The onIy vay lo conpIeleIy deslroy a venger invoIves
lhe parlicipalion of lhe venger ilseIf If lhe venger deslroys
lhe oljecl of ils halred, or for if lhe haled one lo deslroy il
in lurn, lhen lhe venger is conpIeleIy and ullerIy
deslroyed. When lhe venger conpIeles ils undead quesl
ly reaching and deslroying lhe one vho vronged il (and
lhus crealed il), lhen il coIIapses as a IifeIess corpse. The
rage and halred dissipale, and lhe lrapped spiril is
reIeased lo go vhere aII spirils go upon dying.
If a vengers hil poinls drop leIov O due lo a lIov,
speII, or olher pover deIivered ly lhe one il hunls, lhe
ghoslIy rage lrapped inside lhe lhings lody expIodes,
hurlIing lony fragnenls in aII direclions for a dislance
of 25 feel. Anyone in lhe lursl radius lakes 5d6 poinls
of danage fron lhe supernaluraI expIosion. The one
vho vronged il nusl aIso nake a saving lhrov versus
dealh nagic or le kiIIed ly lhe expIosion.
If lhe one vho vronged il dies lefore lhe venger can
reach hin, lhen lhe vengers focus shifls. Nov il nusl
find a vay lo righl lhe vrong lhal vas connilled, or
elernaI resl viII forever le denied il. This is nore lhan
nosl undead spirils can sland, and a venger in such a
posilion viII oflen haunl a parlicuIarIy poverfuI hero
(or parly of heroes) unliI he or she agrees lo aid il. As
vengers are nol lhe lesl connunicalors, il viII lake a
lil of cIeverness and inaginalion on lhe parl of lhe
hero lo figure oul vhal nusl le done.
HabItat/5ncIcty: Vengers never resl. They are aIvays
Iocked on lhe generaI direclion of lheir lornenlor. If
lhey shouId le lrapped in sone vay, lhe vengers sinpIy
coIIapse and vail lo le reIeased. nce free, lhey con-
linue lheir lreks, slopping onIy lo defend lhenseIves
againsl any vho dare inpede lheir halefuI progress.
Vengers are difficuIl lo slop. When a venger does
reach an olslacIe il canl navigale over or go around, il
coIIapses and vaiIs pilifuIIy unliI lhe larrier is renoved.
As vengers conlinue lo deleriorale as lhe years go ly,
nany appear as hideous, decaying crealures. Sonelines
aII lhal renains of a venger is a lorso, head, and arns.
Such a crealure drags ilseIf aIong ly ils fingers as il seeks
lo reach lhe oljecl of ils undead quesl. If such a venger is
reduced lo O hil poinls (ly anylhing olher lhan ils haled
foe), il viII rise in ils conpIele forn in 1d4 days. Then lhe
process of decay and delerioralion legins again.
Ecn!ngy: UnforlunaleIy, vengers arenl as rare as one
vouId hope in lhe vorId of Alhas. The slrong viII of
lhe inhalilanls lhal Iive here and lhe crueI injuslices
oflen infIicled upon lhen creale severaI of lhese
undead crealures every year.
Vengers do nol need food or valer, and lhey do nol
need lo resl or sIeep. As undead crealures, vengers do
nol have a pIace in lhe naluraI vorId. Thal does nol
nean lhey do nol exisl, jusl lhal lhey do nol occupy a
necessary niche in Alhass ecoIogy.
29
Val l -Val ker
, & 1994 TSR, Inc. AII Righls Reserved
CLIMATE/ TERRAIN: Sullerranean
FREQUENCY: Unconnon
ORGANIZATION: Hive
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Lov (5-7)
TREA5URE: B
ALIGNMENT: LavfuI eviI
NO. APPEARING: 1-2
ARMOR CLA55: 3
MOVEMENT: 9, CI 12
HIT DICE: 6
THAC0: 14
NO. OF ATTACK5: 3
DAMAGE/ATTACK: 2-12/2-12/2-8
5PECIAL ATTACK5: Isionics, paraIyzalion
5PECIAL DEFEN5E5: Isionics, innune lo fire
MAGIC RE5I5TANCE: Ni I
5IZE: M (5 feel Iong)
MORALE: LIile (13-14)
XP VALUE: 1,5OO
P5IONIC5 5UMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
2 1/2/6 -/M- 11 8O
C!aIrscntIcncc~ Dctc|icns. feeI Iighl, feeI sound.
Psychnmctabn!Ism~ Scicnccs. shadov-forn, Dctc-
|icns. calfaII, chaneIeon pover.
Tc!cpathy~ Dctc|icns. conlacl, nind lIank.
WaII-vaIkers are sullerranean hunlers lhal Iive in lhe
caverns and passages lenealh Alhass lurning surface.
These insecloid crealures vere naned ly lhe firsl gen-
eralion dray lhal Iive in Kragnorla, vho olserved lhe
vaII-vaIkers cIinling aliIily and naned lhen accord-
ingIy. WaII-vaIkers conline nany of lhe characleris-
lics of spiders and Iarge repliIes. They have arnored
scaIes inslead of chilinous pIales, eighl cIaved Iegs,
sharp fangs, and a slinging laiI.
WaII-vaIkers connunicale anong lhenseIves via
sounds nade ly rulling lheir Iegs logelher. The cav-
ern of Kragnorla, for exanpIe, echoes vilh lhe haunl-
ing sounds veII inlo lhe sIeep period of lhe areas olher
inhalilanls. No olher inleIIigenl crealures have yel
Iearned lo connunicale vilh lhe vaII-vaIkers or fig-
ured oul hov lo inlerprel lhe sounds lhey nake.
Cnmbat: Wilh ils psionic povers, a vaII-vaIker can
lIend inlo lhe scenery. Ils scaIes lake on lhe lexlure
and coIor of any nearly rock surfaces, ruined vaIIs, or
fungi caps. Il can lake on lhe forn of a shadov and
nove invisilIy lhrough lhe darkness of lhe under-
region. A vaII-vaIker deIighls in frighlening and pIay-
ing vilh ils prey lefore noving in for lhe kiII, and il
uses aII of ils povers lo acconpIish lhis.
A vaII-vaIker uses ils speciaI paraIyzalion allack
firsl in nany inslances. Il Ieaps forvard and lries lo
slrike vilh ils slinger. A successfuI hil doesnl cause
any apprecialIe danage, lul lhe viclin nusl nake a
saving lhrov versus poison or suffer fron paraIyzing
venon for 1d6 rounds. Those affecled ly lhe venon
cannol nove for lhe duralion of lhe effecl. The vaII-
vaIker hopes lo paraIyze ils prey so lhal il can lhen
lornenl lhen for a line. The vaII-vaIker gels very
cIose lo a paraIyzed viclin and slares inlo ils eyes,
noving ils nandilIes lack and forlh in a lhrealening
nanner.
If lhe slinger allack doesnl incapacilale prey, a
vaII-vaIker nusl resorl lo reguIar conlal. A vaII-
vaIker nakes lhree allacks in a round. The cIavs on
ils fronl Iegs cause 2d6 poinls of danage each. Ils lile
causes 2d4 poinls of danage. Because of lhe vay lhe
slinger is posilioned, a vaII-vaIker nusl lurn avay
fron ils opponenl lo allenpl a slinger slrike. nce il
gels inlo neIee vilh ils prey, a vaII-vaIker usuaIIy
alandons i l s s l i nger al l ac k i n f avor of i l s
cIav/cIav/lile rouline. Whenever a vaII-vaIker
nakes a slinger allack, if lhe viclin is nol hil or nakes
ils save, lhen lhe opponenl can relurn lhe allack vilh
a lonus. In lhe round afler a vaII-vaIker uses ils
slinger (successfuIIy or nol), ils opponenl receives a
3O
+2 lonus lo ils allack roIIs for lhal round.
WaII-vaIkers hunl aIone or in pairs. They use lheir
cIinling skiIIs lo lesl advanlage, foIIoving prey fron
overhead or aIong a side vaII. When an opporlunily lo
allack vilh surprise presenls ilseIf, lhe vaII-vaIkers
slrike.
When operaling as a pair, lhe vaII-vaIkers slrike in
separale rounds. This is lo nake lesl use of lheir sur-
prise lonuses (vhiIe on lhe vaII or ceiIing and in lhe
shadovs, vaII-vaIkers receive a +2 surprise lonus) and
slinger allacks. When aIone, a vaII-vaIker vails unliI
ils prey is separaled fron any conpanions lefore
allacking.
These predalors use lheir psionic povers lo lrack
and slaIk viclins. Many visilors lo lhe under-region
dispIay a Iook of shock vhen a vaII-vaIker junps fron
lhe shadovs or sleps avay fron a vaII lhe sane coIor as
il is lo deIiver lhree devaslaling allacks or a slinger
slrike.
HabItat/5ncIcty: WaII-vaIkers luiId hives inside lhe
vaIIs of caverns. They use lheir poverfuI cIavs lo scoop
oul rock and dirl, vhich lhen is deposiled in greal
heaps al lhe lase of lhe vaII. They range far and vide
lhrough lhe under-regions, seeking prey lo feasl upon
and lring lack lo lheir hives. WaII-vaIkers can le
encounlered nol onIy in lhe Iarger caverns, lul in lhe
lunneIs connecling lhe caverns lo each olher as veII.
AII of lhe under-region is lheir hone and hunling
ground, and lhey consider everylhing lhal passes near
lhen lo le prey.
ne hive is knovn lo exisl in Kragnorla. The vaII-
vaIkers of lhis hive nake conslanl lroulIe for lhe firsl
generalion dray vho Iive vilhin lhe cavern. The lvo
species are aInosl in a slale of var vilh each olher~
each Iooking on lhe olher as prey.
Like aII predalors, lhe vaII-vaIker seeks lo survive. Il
conslanlIy Iooks for a sleady suppIy of food, and il lakes
greal pains lo prolecl ils hive and ils young fron olher
predalors. Ils one lrue conpelilor for lhe sane ecoIogi-
caI niche is lhe kaIin. If a vaII-vaIker and kaIin cone
vilhin sighl of each olher, a lerrilIe lallIe usuaIIy
lreaks oul. In facl, a pair of vaII-vaIkers viII go oul of
lheir vay lo allack a nearly kaIin.
Ecn!ngy: The sullerranean vorId lenealh Alhas is
hone lo a vide variely of crealures. The vaII-vaIker
feasls on lhen aII. Il reIies on sleaIlh, cunning, and ils
naluraI veapons lo survive. Il prefers lo le predalor,
lul sonelines finds ilseIf in lhe roIe of prey. If faced ly
a foe il cannol defeal, a vaII-vaIker viII fIee lo find
olher, nore easiIy lesled prey.
The scaIy hide of lhe vaII-vaIker can le used lo
crafl arnor and veapons, and is a prinary source of
naleriaIs for lhe dray of Kragnorla. In nany vays, lhe
scaIy hide of a vaII-vaIker is superior lo nany olher
hides due lo ils loughness, suppIeness, and reIaliveIy
Iighl veighl.
3I
Watroach (War Beetle}
CLIMATEJTERRAIN: Sandy vasles, saIl fIals
FREQUENCY: Rare
ORGANI2ATION: Nesl
ACTIVITY CYCLE: Nighl
DIET: Inseclivore
INTELLIGENCE: AninaI (1)
TREASURE: NiI
ALIGNMENT: NeulraI
NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 9
HIT DICE: 15+1O
THAC0: 5
NO. OF ATTACKS: 3
DAMAGEJATTACK: 3-18/1-12/1-12
SPECIAL ATTACKS: TranpIe
SPECIAL DEFENSES: NiI
MAGIC RESISTANCE: NiI
SI2E: C (3O Iong)
MORALE: LIile (13-14)
XP VALUE: 8,OOO
PSIONICS: NiI
Walroaches are enornous nonadic insecls of lhe deserl lalIeIands.
Lach aduIl is acluaIIy a giganlic, noliIe hive fiIIed vilh a nuIlilude
of drones.
An aduIl valroach is over 3O Iong, 2O vide, and 3O laII al lhe lop
of ils cenlraI hive chanler. The lhree lody seclions~head, hive
chanler, and lhorax-are supporled ly six shorl Iegs exlending
fron a cenlraI Iinl cIusler. The head is very vide and Iov lo lhe
ground, lhe noulh ringed vilh sharp leelh and fIanked ly deadIy
pincers. The valroachs neck and head agiIily is surprising, neces-
sary for il lo allack and consune ils prinary prey: Iarge insecls. The
valroachs longue is very slicky, lrapping liny insecls found le-
nealh rocks or in crevices. Il is aIso hoIIov, so lhe valroach can
suck snaII lugs direclIy inlo ils guIIel. The lhorax is a slorehouse of
digesled food and Iiquids for lhe aduIl valroach, and is connecled
lo lhe cenlraI hive chanler. Inside lhe honeyconled chanler are
niIIions of infanl, drone valroaches, each Iess lhan 1 Iong, lhal
serve lhe geslaling prolo-aduIl al lhe cenler of lhe hive. The va-
lroachs exoskeIelon is lIack or deep purpIe.
Walroaches have no Ianguage, aduIls in lhe viId lake no nolice of
olher aduIls lhey encounler. lher crealures can connunicale
vilh lhen using psionics or nagic.
Combat: A valroach can allack vilh ils lile/pincers and vilh ils
lvo foreIegs every round. The lile/pincers infIicl 3-18 hp danage.
Lach foreIeg can infIicl 1-12 hp danage.
When fighling crealures lhal are cIearIy sIover lhan ilseIf, a va-
lroach nay decide lo lranpIe ils largels inslead of naking ils nor-
naI allacks. When lranpIing allack, lhe valroach nusl le alIe lo
nove over lhe largel vilh lhe enlire Ienglh of ils lody in lhal
round. When il does so, lhe largel nusl save vs. pelrificalion six
lines (once for each Ieg). Lach line lhe save is faiIed, lhe viclin suf-
fers 2-16 hp danage. The valroach can lranpIe onIy one largel per
round.
HabItatJSocIety: Walroaches are soIilary crealures in one sense
and enlire connunilies in anolher. AduIls do nol lraveI or hunl lo-
gelher, so il can le said lhal lhey are encounlered onIy as individ-
uaIs. Hovever, in lrulh, each aduIl carries niIIions of drones and a
prolo-aduIl vilhin ils lody, naking il a conpIele vaIking connu-
nily, seIf-suslaining and perpelualing.
EcoIogy: The aduIl valroach Iives onIy lo feed, so lhal ils hive
chanler is fruilfuI vhen il dies. The drones lalh, feed, and olher-
vise nainlain lhe prolo-aduIl unliI such line as lhe aduIl gels loo
oId lo nove. When lhe parenl is innoliIized and dying, lhe prolo-
24 SEPTEMBER 1992
aduIl legins a rapid grovlh lo fuII size. Wilhin lhree days, lhe
prolo-aduIl ingesls lhe renaining nulrienls fron ils parenls lhorax
and nosl of lhe hive naleriaIs, IileraIIy ealing ils vay oul of lhe hive
chanler. The prolo-aduIl lursls oul of ils hive chanler nearIy fuII
grovn, vilh ils ovn chanler fiIIed vilh drones and a nev prolo-
aduIl inside. A fev of lhe originaI drones go on lo serve lhe nev
aduIl, lul nosl perish in lhe open sun nexl lo lhe carcass of lhe
parenl.
Undead Watroach
Walroaches are favoriles anong lhe insecl necronancers in lhe
arnies of lhe sorcerer kings. Their greal size nakes lhen ideaI crea-
lures lo le sIain, nodified, lhen aninaled lo serve lhe vickedness
of lheir naslers.
TypicaIIy, an aduIl valroach is soughl oul in lhe deserl, surround-
ed, and kiIIed. A psionic kiII is preferred, Ieaving lhe corpse un-
narred for fulure conslruclion. nce laken lack lo a cily (usuaIIy
on a Iarge vagon lehind lvo or nore nekiIIols or driks), lhe va-
lroachs carcass is prepared. The lrain and guls are renoved, as is
nuch of lhe honeyconled hive naleriaI. The drones are snoked
oul over Iarge fires, and lhe dornanl prolo-aduIl is discarded. Usu-
aIIy, lhe lop of lhe hive chanler is lhen opened and a pIalforn in-
slaIIed, and a variely of olher individuaI veapons posilions are cul
inlo aII of lhe lhree lody seclions. nce finished, lhe leasl is raised
fron lhe dead ly lenpIar nagic. A lypicaI undead var valroach
has eighl varriors in addilion lo ils lenpIar nasler.
In ils undead forn, lhe valroach can nove and fighl jusl as in Iife.
In a BATTLLSYSTLM ninialures gane, a unil of undead var va-
lroaches has lhese characlerislics:
Undead War Watroach 2 slands, AD 12 + 8*6, AR 6, Hils 12,
ML n/a, MV 9, Range 5/1O/15 (lovs fron inlerior), causes hor-
ror, -3.
Undead var valroaches are nosl connonIy enpIoyed ly lhe
arnies of Raan and Nilenay, lhough olhers have used lhen on oc-
casion.
Wezer
CLIMATL/TLRRAIN:
IRLQULNCY:
RCANIZATIN:
Worker/Waler Ielcher SoIdier
TalIeIands TalIeIands
Rare Rare
Brood Brood
Brood Queen
TalIeIands
Rare
SoIilary
ACTIVITY CYCLL:
DILT:
INTLLLICLNCL:
Conlinuous
nnivore
AninaI (1)
Conlinuous
nnivore
AninaI (1)
Conlinuous
nnivore
AninaI (1)
TRLASURL: NiI
ALICNMLNT: NeulraI
N. AIILARINC: 1O-2OO
NiI W
NeulraI NeulraI
SpeciaI 1
ARMR CLASS:
7 7
4
MVLMLNT: 6 6
6
HIT DICL: 2 2 5
THACO: 19 19 15
N. I ATTACKS: 1 2 2
DAMACL/ATTACK: 1-4 1-4/1-4 1-6/1-6
SILCIAL ATTACKS:
SILCIAL DLILNSLS:
MACIC RLSISTANCL:
NiI
NiI
NiI
Ioison
NiI
NiI
Lgg InpIanl
NiI
NiI
SIZL:
MRALL:
XI VALUL:
ISINICS:
M (6)
Sleady (11-12)
65
NiI
M (6)
Sleady (11-12)
12O
NiI
M (7)
Sleady (11-12)
27O
NiI
Wezers are enornous fIying insecls lhal nake underground
hives in lhe deserl lalIeIands. Though of aninaI inleIIigence,
lhey are highIy sociaI crealures, slruclured inlo severaI dislincl
cIasses ly lolh sociaI funclion and physicaI characlerislics.
Waler felcher, vorker, and soIdier vezers aII have vings,
nuIlifaceled eyes, and six lhin Iinls exlending fron lheir aldo-
nen. SoIdiers are sIighlIy Iarger lhan lhe neniaIs, and are coI-
ored a shade of yeIIov lrighler lhan lheir feIIovs. The lrood
queen is nuch Iarger~she, loo, has vings, lul lhey are insuffi-
cienl lo Iifl her inlo fIighl. The lrood queen has a huge aldonen
for Iaying lhe hives eggs.
Cnmbat: Waler felcher and vorker vezers each have a singIe
slinger allack lhal infIicls 1d4 poinls of danage. A soIdier can
allack vilh ils slinger lvice per round, each hil infIicling 1d4
poinls of danage and requiring lhe viclin lo save vs. poison lo
avoid leing paraIyzed ly ils venon. The paraIyzalion viII lake
effecl 2d6 rounds afler lhe faiIed save and viII Iasl for 2d4 days.
The lrood queen can allack lvice per round vilh her slinger
and each hil causes 1d6 poinls of danage. A successfuI hil ly lhe
queens laiI injecls an egg inlo lhe viclins slonach, causing an
addilionaI 1d6 poinls of danage. The viclin nay save vs. poison,
if successfuI lhe egg dies and viII nol halch, aIlhough lhe viclin
sliII suffers lhe injeclion danage. If lhe save faiIs, lhe egg legins
lo grov. UnIess il is renoved surgicaIIy (causing an addilionaI
1d1O poinls of danage) or a curc iscasc speII is casl upon lhe
characler, lhe. egg halches in five days. As lhe energing Iarva
feeds, il pernanenlIy reduces ils hosls Conslilulion score ly 1d4
poinls each day. nce lhe viclin dies, or lhe Iarva has fed for len
days, il Ieaves ils hosls lody via lhe uIcerous injeclion vound,
and allenpls lo conlinue feeding on hin fron vilhoul. Lggs and
Iarva have no allacks and can easiIy le deslroyed.
HabItat/5ncIcty: Wezers luiId coIonies lenealh lhe sands
vhere lhey prolecl lhe lrood queen and aIIov her lo Iay eggs.
Iron lhe surface, lheir hives appear lo le a series of dones lhal
vary fron lhree lo eighl feel laII, lul lhal are aII aloul five feel in
dianeler. The dones are conslrucled ly lhe vorkers, nade
fron sand gIued logelher vilh a londing resin lhey secrele. n-
Iy one done acluaIIy has an enlrance fron lhe surface lhal Ieads
inlo lhe resl of lhe lunneIs.
There is 5O chance lhal lhe inside of any done reeks of decay
and conlains a sIain crealure. The dead leasl is lIoaled and fouI,
vilh an uIcerous vound in lhe aldonen. A singIe vhile vezer
Iarva feeds on lhe lody. Lvery chanler has a four-fool lunneI
Ieading dovn, hidden lenealh a six-inch pIug of sand and vax
(lrealed as a hidden door).
The coIony lunneIs are cooI, hunid, and six feel in dianeler,
jusl Iarge enough for haIf-gianls lo cravI lhrough. Hunans,
nuIs, lhri-kreen, eIves, and haIf-eIves suffer a -2 penaIly on
lheir allack and danage roIIs in lhe lunneIs. HaIf gianls suffer a
-6. HaIfIings and dvarves suffer no penaIly.
Benealh lhe ground is a series of chanlers connecled ly lhese
lunneIs. Chanlers are used lo slore Iarva and addilionaI food.
The lrood queen spends aII of her line in lhe lrood chanler.
Waler galherers fIy in lhe vicinily of lhe coIony in search of
valer. They eilher slore valer direclIy in vax laIIs, or lhey use
valer lo creale honey lhal lhey slore lhe sane vay. They hang
lolh lypes of vax laIIs in lhe coIony chanlers lo feed lhe resl of
lhe aduIls and lo nurlure lhe young. Lach sphere conlains one
gaIIon of eilher honey or valer. The conlenls are apparenl ly
lhe shade of lhe sphere (valer is Iighl, honey is dark).
In addilion lo any olher lreasure found in a vezer Iair, lhere
are usuaIIy aloul 35 one-gaIIon vax laIIs of valer and 2O laIIs of
honey hanging fron lhe honey-conled ceiIing of lhe lrood
chanler. Any characler can carry lhree spheres vilh hin. The
vax Iasls one fuII day oulside lhe hive lefore neIling and spiII-
ing. Lach day lhal a characler eals al Ieasl a quarl of lhe honey,
he heaIs 1d8 poinls of danage.
Ecn!ngy: Workers are charged vilh conslruclion and nainle-
nance of lhe dones, chanlers, and lunneIs of lhe coIony. Waler
felchers nusl coIIecl valer and slore il as eilher valer or honey
for lhe olhers. The soIdiers use poison lo felch Iive crealures for
lhe queen lo Iay eggs in. The lrood queen herseIf is lhe nalri-
arch of lhe coIony. She is nolher lo aII lhe coIonys nenlers, and
as such is prolecled lo lhe liller end. If lhe coIony noves, il
noves on lhe lrood queens connand onIy.
Zlk-lrln`ak
2434
1995 TSR, Inc. AII Righls Reserved
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
Any Iand excepl Ioresl Ridge
Very rare
SoIilary
Conslanl
Carnivore
Average (8-IO)
Ni I
Chaolic neulraI
NO. APPEARING: 1d4
ARMOR CLA55: 2
MOVEMENT: 2 4
HIT DICE: 9-12
THAC0: 9-1O HD: 11
I I - 1 2 HD: 9
NO. OF ATTACK5:
DAMAGE/ATTACK:
5 o r 2
1d6+6(4)/1d6+1 or ly veapon
(kyorkcha)+6
5PECIAL ATTACK5: IaraIyzalion, Ieap, nissiIe veapons,
high Slrenglh
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
MissiIe dodge
Ni I
L( 11 I ong)
IearIess (19-2O)
9 HD: 8,OOO
1O+HD: add 1,OOO each
Isionic add 2OOO
NEW P5IONIC5 5UMMARY:
Dis 3/Sci 5/Dev 14, #AT 3/2, MTHACO 12, MAC 6, All AII, Def
AII, ISIs 52
Like lhe zik-lrinla scoul (ceIIed |cnr-|ccn in lhe TalIeIands), lhe zik-
lrinak varrior is a crealure crealed fron nornaI kreen. The zik-lrinak
Iooks nuch Iike a nornaI lhri-kreen or lohr-kreen, lul is Iarger and nore
dangerous. The zik-lrinla slands as laII as 1O feel and is as Iong as I3 feel.
The zik-lrinak is luiIl for conlal, lhe cIavs are Ionger end sharper
lhan lhose of a nornaI kreen, and lhe exoskeIelon is ornanenled vilh
spikes, knols, and olher prolrusions. Though nosl zik-lrinak have yeI-
Iov exoskeIelons (having leen nade fron Toksa lhri-kreen), sone have
lIack sheIIs, end a fev are red or even green. Zik-lrinak of olher coIors
aIso have olher fealures associaled vilh lheir lase species.
WhiIe inleIIigenl and capalIe of speaking, lhey seIdon laIk, and can-
nol le dislracled fron en assigned lask.
Cnmbat: The zik-lrinak are nenlaIIy adjusled for conlal. They are
progranned for specific purposes end inpIacalIy foIIov lhe inslruc-
lions of lhe zik-chiI vho creale lhen. If ordered lo guard, lhey guard, if
ordered lo allack nannaIs, lhey allack nannaIs, if ordered lo allack
everylhing lhey see, lhey allack everylhing lhey see. They give no quarler
end relreal onIy if ordered lo do so.
RoughIy haIf of zik-lrinek are psionic. Mosl are equivaIenl lo 9lh-IeveI
psychokinelicisls, vilh psychonelaloIisn as a secondary discipIine.
If nol ordered olhervise, zik-lrinek firsl allack fron a dislance, lhroving
kyorkcha (infIicl 1d8+2, and a +6 danage lonus due lo lhe crealures
greel Slrenglh). A zik-lrinak carries 2d8 kyorkcha, end lhrovs lhen lo
soflen opposilion lefore cIosing. Isionic dislance allacks are aIso used.
Afler using dislance allacks, zik-lrinak charge, using lheir Ieaps lo
greal effecl. A zik-lrinak can Ieap 4O feel upvard or 9O feel forvard, il
cannol Ieap lackvard. When Ieaping inlo conlal, zik-lrinak receive
slandard charge adjuslnenls. AIso, lhe Ieap ilseIf counls es en allack,
lhe crealures spikes infIicl 2d4 poinls of danage againsl opponenls of
nan-size or snaIIer end 1d6+1 againsl Iarger opponenls.
Zik-lrinak use no neIee veapons. nce lhey cIose lo neIee, lhey
allack each round vilh four sels of lIades lhal have repIaced lheir nal-
uraI cIavs, pIus a lile vilh augnenled nandilIes.
The lile allacks is poisonous. The crealure lillen nusl nake a suc-
cessfuI saving lhrov vs. poison. Those faiIing lhe saving lhrov innedi-
aleIy lake 2O poinls of danage (shock lo lhe nervous syslen) and are
paraIyzed for 2d6 rounds (kreen are innune).
IinaIIy, lhe zik-lrinak can dodge nissiIes on a roII of 11 or leller on
1d2O. nIy physicaI nissiIes can le dodged, nol nagicaI effecls, and
physicaI nissiIes vilh nagicaI lonuses adjusl lhe dodge roII ly lheir
nagicaI lonus.
Zik-lrinla are resislanl lo nagicaI and psionic inlerrogalion.
HabItat/5ncIcty: Zik-lrinak have no sociely of lheir ovn and Iive on lhe
edges of lohr-kreen sociely They can le found vherever lhey are senl ly
lhe zik-chiI, lhey respond lo lhe orders of zik-chiI (vhon lhey idenlilfy) ly
pheronones) and no one eIse. They enforce lhe viII of lhe zik-chiI end
lhe poIicies of lhe lhe lohr-kreen enpire. They do nol refer lo lhenseIves
as zik-lrin, lul caII lhenseIves lohr-kreen.
As inpIied ly ils nane (vhich lransIales as near-person, aIlered for
conlal), lhe zik-lrinak has Iosl ils idenlily. These crealures are devas-
laling conlalanls, lul al lhe cosl of lheir personaIily and leIiefs, aInosl
Iike zonlies in nany vays. Much Iike in in lheir ferocily, zik-lrinak are
aIso coId, conlroIIed, and cunning They cannol lreed.
Ecn!ngy: Zik-lrinak are dangerous hunlers. Zik-lrin vere ordinary kreen
lefore lheir conversion, lhe process is leIieved irreversilIe.
Zomble. Sall
2 4 1 8
and 1993 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN: The Creal Ivory IIain
FREQUENCY: Very rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE: Nighl
DIET: Waler
INTELLIGENCE: Lov (5-7)
TREA5URE: As in Iife
ALIGNMENT: Chaolic eviI
NO. APPEARING: 1- 4
ARMOR CLA55: See leIov
MOVEMENT: 12
HIT DICE: 4 + 2
T HAC0 : 17
NO. OF ATTACK5: 1
DAMAGE/ATTACK 3 - 1 8
5PECIAL ATTACK5: BIood drain
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: See leIov
5IZE: M (6)
MORALE: IearIessl 19-2O)
XP VALUE: 42O
The saIl zonlie is an undead crealure lorn of hale (and possilIy a sul-
lIe nagic of lhe Creal Ivory IIain). ResenlIing lhe connon zonlie,
lhese aninaled corpses are nuch nore poverfuI (and even a IillIe nore
inleIIigenl) lhan lheir pureIy nagicaI lrelhren. These crealures are
forned vhen a hunan or denihunan dies of lhirsl in lhe Creal Ivory
IIain.
UnIike connon zonlies, saIl zonlies do nol Iook Iike rolling
corpses, lul ralher resenlIe a lhin and desiccaled husk, appearing
aInosl nunnified (aIlhough nol vrapped in slrips of Iinen Iike a
nunny). The eyes of a saIl zonlie are sunken and shriveIed, lhe Iinls
are lhin and spindIy, and lhe aldonen is desiccaled and lhin. Their Iips
are oflen dry and cracked, lul do nol lIeed.
Conlal: SaIl zonlies pursue lhe Iiving for lhe valer vilhin lhen. Their
lhirsl for lhis valer is overvheIning, and saIl zonlies can sense viclins
for a dislance of up lo 5 niIes.
When allacking, lhe saIl zonlie slrikes unliI il infIicls a vound lhal
dravs lIood (i.e., unliI il infIicls danage upon lhe viclin). Al lhal poinl
il Iunges for lhe viclin, sucking al lhe lIeeding vound. The zonlie
nusl nake a roII lo hil lo gel ils noulh on lhe vound, lul il lhen hils
aulonalicaIIy for 1-6 poinls of danage each round. The firsl slrike
oflen incapacilales ils foe, lul in any case lhe saIl zonlie conlinues lo
drink unliI aII lIood is rained and lhe viclin is dead.
nce lhe saIl zonlie has gralled a viclin, lhey nay allack lhe zon-
lie vilh veapons of size S onIy. lher veapons are loo Iong and
unvieIdiIy lo allack an opponenl so near. lher individuaIs nay allack
lhe saIl zonlie nornaIIy, lul on a roII of 1 (or on a roII lhal is al Ieasl 1O
Iess lhan is required lo hil lhe saIl zonlie), lhey hil lheir conpanion
inslead.
The saIl zonlie can le hil ly nornaI veapons, lul ils Arnor CIass
is lhe sane as il had in Iife, vilh an addilionaI -2 lonus lecause of ils
desiccaled condilion. Thus, a saIl zonlie vearing no arnor is lrealed as
Arnor CIass 8, vhiIe a saIl zonlie vearing scaIe naiI vouId le lrealed
as Arnor CIass 4. SaIl zonlies never vear shieIds or use veapons.
Like olher undead, zonlies are innune lo s|ccp, cnarn, nc|, ca|n
nagic, poisons, and coId-lased speIIs. A viaI of nc|q ua|cr infIicls 2-8
poinls of danage, and a crca|c ua|cr speII innedialeIy sales lhe zonlie,
sending il inlo a lorpid slale for 1-6 days. NonnagicaI veapons infIicl
haIf danage on saIl zonlies due lo lheir desiccaled condilion, lul lhey
suffer doulIe danage fron fire-lased allacks.
Halilal/Sociely: SaIl zonlies have IillIe in lhe vay of acluaI sociely.
They are nol inleIIigenl in lhe nornaI sense, lul are driven lo allack ly
lhe lhirsl lhal possesses lhen. They land logelher in packs for survivaI,
lul once conlal is enjoined il is every zonlie for ilseIf
LcoIogy: There appear lo le severaI areas of lhe Creal Ivory IIain vhere
a person vho has died of lhirsl viII lecone a saIl zonlie. (A person vho
dies of lhirsl lhrough hil poinl Ioss does nol lecone a saIl zonlie.) The
sheer force of viII of an individuaI refusing lo die seens lo sonehov
reaninale lheir corpse in lhese pecuIiar regions. Il is unknovn vhal sorl
of residuaI nagic nay Iinger in lhese areas lo cause such an effecl. There
is a 5 chance lhal any person dying of lhirsl in lhe Creal Ivory IIain
viII reaninale.
95

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