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Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Journal of Graphic Novels and Comics Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/rcom20 Producing comics culture: a sociological approach to the study of comics Casey Brienza a a Department of Sociology, University of Cambridge, UK Available online: 15 Dec 2010 To cite this article: Casey Brienza (2010): Producing comics culture: a sociological approach to the study of comics, Journal of Graphic Novels and Comics, 1:2, 105-119 To link to this article: http://dx.doi.org/10.1080/21504857.2010.528638 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and- conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. Journal of Graphic Novels and Comics Vol. 1, No. 2, December 2010, 105119 Producing comics culture: a sociological approach to the study of comics Casey Brienza* Department of Sociology, University of Cambridge, UK (Received 20 May 2010; nal version received 11 September 2010) This paper introduces a sociological approach to the study of art and literature and demonstrates its value as a methodological intervention in the eld of comics studies. Known as the production of culture perspective, this approach argues that all artistic work including comics is the product of collective, often routinized, human activity. Therefore, it is not sufcient merely to study the text and/or the artist to whom the work is directly attributed. Rather, to fully understand any artistic work, one must also study the larger social and organizational context of its production and dissemination. In the rst part of the paper, I will provide an overview of the production of culture approach, discussing some of its foundational theorists and their respective intellectual contributions. Sociologists covered will include Howard Becker, Pierre Bourdieu, and Richard A. Peterson. In the second part of the paper, I will present an example of how this approach may be applied in scholarly practice. Using the transnational comics pub- lishing industry in Japan and the United States as a case study, I will show how the conditions and mode of production help to determine the particular sorts of texts that are actually created. Finally, I will conclude with a discussion of the limitations of the production of culture approach and possible directions for future research. Keywords: cultural production; methodology; manga; trasnationalism; JapanUS rela- tions; Pierre Bourdieu; Richard A. Peterson Even a Monkey Can Draw Manga! proclaims and promises the title of the popular satirical how-to guide by veteran Japanese comic book artists Koji Aihara and Kentaro Takekuma (2002). 1 The guide purports to teach its readers a super-simple series of tech- niques for taking the art world by storm. But what do these two men actually mean? Are not creative works of art such as manga, after all, a uniquely human craft which requires a considerable and concerted investment of time and effort in order to master it? How could they dare even to suggest that drawing manga is so easy even a monkey can do it? Manga, which literally means irresponsible pictures, is the Japanese word for the medium of the comic strip, and in the English language has come to refer both to Japanese and Japanese-inuenced comic books. 2 Contemporary titles famous worldwide include Naruto, Tsubasa Reservoir Chronicle, and Fruits Basket. The manga publishing industry in Japan dates back to the beginnings of Japanese modernity and is now mature, large, and lucrative, accounting for approximately 25% of all book sales and 20% of all magazine sales in 2006 according to the Japan External Trade Organization (JETRO 2006 cited in *Email: cb607@cm.ac.uk ISSN 2150-4857 print/ISSN 2150-4865 online 2010 Taylor & Francis DOI: 10.1080/21504857.2010.528638 http://www.informaworld.com D o w n l o a d e d
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106 C. Brienza Lee 2009). Manga is also becoming an increasingly important category in North American publishing, with the research rm ICv2 estimating that US manga sales grew an unprece- dented 350% from 2002 to 2007 (Brienza 2009b). Annual sales in the United States now stand at approximately $150 million, with well over 1000 new volumes released each year. Given numbers like these, it comes as no surprise that the publication of how-to-draw- manga guides has itself become a booming global business as well in recent years, with dozens currently in print on both sides of the Pacic. Combining step-by-step instructions for drawing basic stock gures and sage advice from established manga masters, these guides typically emphasize the individualistic development of raw artistic talent into reli- able technique. Enough time alone in ones room practicing putting pencil to paper and following the instructions given, these guides promise, and you too can surely become a manga artist. Aihara and Takekuma, however, take a very different tack in their contribution to the how-to genre: Becoming a great manga artist does not require honing ones draftsmanship skills to a razor-sharp edge. One does not need to live up to the legend of Osamu Tezuka, the so-called God of Manga, though perhaps imitating his signature eyeglasses and beret might not hurt. It simply means learning and conforming to the expected standards and practices of the manga publishing industry. One does not, they argue, need some ill-dened, mystical talent or creative inspiration to make manga. One does not, in fact, need to be able to drawwell at all, and they do not provide any art lessons. Instead, the duo devotes chapters to subjects like choosing the right pen name, comparing different magazines editorial policies, and working effectively around Japans arcane censorship laws. What you need to become a great manga artist is to learn how to t in to wear the beret with condence, in short and anyone, even the hapless wannabe cursed with the artistic sensibilities of a monkey, ought to be able to do that. Obviously, Even a Monkey Can Draw Manga is satirical, deliberately humorous in the overstatement of its case. Nevertheless, beneath its silliness lies a fundamental truth about all artistic work, including comics they are products of collective, often routinized, human activity. Therefore, I argue in this paper, it is not sufcient merely to study the text and/or the artist to whom the work is directly attributed; to fully understand any artistic work, one must also study the larger social and organizational context of its production and dissemination. In the following sections, I will provide an overview of the production of culture approach, discussing some of its foundational theorists and their respective intellectual contributions. Then I will present a sample case study of how this approach may be applied in scholarly practice, using the transnational manga publishing industry in Japan and the United States. Finally, I will conclude with a discussion of the limitations of the produc- tion of culture approach and suggest that, even with its limitations, it remains an important methodological intervention opening up new avenues of inquiry that ought to be more widely deployed by comics researchers. The production of culture perspective There are, broadly speaking, three methodological approaches to the study of any cul- tural object: (1) the study of its production and transmission, or diffusion, (2) the study of the construction of its message, and (3) the study of its reception and appropriation. Thompson (1990, p. 303) calls this the Tripartite Approach, arguing that each of the three are discrete areas of inquiry. Indeed, in practice these three methodologies tend to D o w n l o a d e d
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Journal of Graphic Novels and Comics 107 map onto discrete areas of disciplinary expertise: literary studies, particularly in the tradi- tion of New Criticism, connes itself to number two, whereas social science approaches, i.e. audience studies, ethnography, and network analysis, tend to emphasize numbers one and three. To best understand comics, I would argue, the medium must be subjected to all of them in turn. Indeed, in his recent account of the history of comics studies, Lent (2010, p. 11) notes the potential for a diversity of perspectives, including sociology, psychology, philosophy, art and aesthetics, and history. Unfortunately, most of his actual examples of texts formative to the discipline are either historical or textual, whereas social science trea- tises were and presumably still are a distinct minority. There is undoubtedly more than one reason for this imbalance, but the single most important reason that social sciences approaches are less common than literary approaches is that they are often more difcult to execute. Whereas a comics scholar who wishes only to write a close analysis or his- tory of the text might be able hole up in a study, buried in books and archival materials, a social scientist must go out into the world and locate people willing to be inconvenienced by interviews, surveys, and/or being followed about by the researcher for extended peri- ods. The more ethnographic the research, the more time-consuming and nancially costly it becomes. The study of the production of comics is arguably the most difcult of all, because it requires a high level of access to a particular set of people, the producers them- selves. So although comics research is particularly underfunded (Lent 2010), it comes as no surprise that the rst of Thompsons approaches is also the rarest in the study of every medium lm, news, music, television, new media, and books not only comics. There is thus an especially urgent need to research comics in the context of their production. Gabilliet (2010), for example, underscores this need and devotes two chap- ters in Of Comics and Men to it, but he provides no theoretically-informed, translatable methodological framework. Nor is he entirely clear about whether or not creation, i.e. the structures and processes that are articulated around writers and artists, are entirely separate from business, i.e. the activities of publication and circulation that constitute the domain of publishers and publishing houses; after noting that the two sectors can never be consid- ered separately, he goes on to claim that underground and alternative production at least are individual productions, denitely not a product of collective labour (Gabilliet 2010, p. 111). These two assertions are in obvious contradiction, and this contradiction could have been avoided had a framework grounded in theory not been absent. Such a clarifying framework is crucial to the development of any ongoing project of comics scholarship and its eventual maturation in the future. Fortunately, all one need to do to nd one is look back to the latter half of the twenti- eth century and the so-called production of culture or cultural production scholarship of such sociologists as Howard Becker, Richard A. Peterson, and Pierre Bourdieu. In his classic sociological monograph Art Worlds, Becker (1982, p. 1) writes, All artistic work, like all human activity, involves the joint activity of a number, often a large number, of people. Through their cooperation, the art work we eventually see or hear comes to be and continues to be. In other words, the production of cultural objects such as art and literature and, of course, comics are fundamentally social activities. To dispel Gabilliets ambigu- ity, then, this goes for all creative endeavour, not just some of it. Forget the romantic ideal of the heroic artist sitting alone in a studio and bringing works of the imagination to life; even when ostensibly attributed to a single creator, works of art are in reality the products of a complex, and often formally organized, network of social interactions. Furthermore, these interactions may be structured by relations of power and domination interpenetrating all levels of society. Some scholars, such as Mukerji and Schudson (1991), view the socio- logical study of cultural production as a unied whole to be contrasted against practices in D o w n l o a d e d
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108 C. Brienza the anthropological and literary elds, while others, such as Hesmondhalgh (2006, 2007), view it as a series of complementary scholarly traditions crossing discrete disciplines and with separate yet parallel intellectual histories. However, although there are important dis- tinctions to be made and I will elaborate upon those distinctions in some detail below the works of all of these scholars share as a starting point the same insight elucidated so succinctly by Becker (1982) and therefore ought to be taken together. Indeed, a theory of the production of culture is one of sociologys most important contributions to the study of comics. For the purposes of this paper, I will conne myself to the explication of those scholarly traditions of cultural production which are sociological by self-denition. 3 Within sociol- ogy, the two most prominent originate from the United States (Becker 1982, DiMaggio 1977, Hirsch 1972, 2000, Peterson 1982, 1985, Peterson and Anand 2004, Peterson and Berger 1975) and from France (Bourdieu 1993, 1996), the two countries where the dis- cipline is most professionalized. Both are highly inuential and representative of the differences in emphasis dividing scholars who study cultural production. The following two subsections of the paper begin by discussing the production of culture in the context of Bourdieus social theory 4 and then discuss the American tradition, focusing in particular upon Richard A. Petersons constraints upon the production of culture. 1. Bourdieu and the eld of cultural production At its most basic, Bourdieus social theory requires an understanding of three concepts, that of eld, capital, and habitus. The eld is a structured space with its own laws of function and its own relations of force (Johnson 1993, p. 6). Any social formation is composed of a series of overlapping elds, and within them social actors compete for different sets of resources, called capital. Forms of capital include economic capital (money), cultural capital (knowledge and technical know-how), and symbolic capital (prestige). 5 Habitus is a set of dispositions which generates practices and perceptions (Johnson 1993, p. 5) it is why, in other words, people know unconsciously how to get on when faced with different social situations. When the marketing director of a publishing company decides how to promote new releases, for example, she is using habitus. The eld of cultural production, or cultural eld, then, is that social space in which culture broadly understood to include art and literature, as well as science, religion, law, and so forth is produced (Bourdieu 1993). The cultural eld is characterized by high levels of cultural capital and low levels of economic capital and may be further divided into subelds of small-scale or restricted production and of large-scale or mass produc- tion. Thus, in a hypothetical eld of comics production, an indie or alternative press would be part of the small-scale production subeld, whereas a large, multinational media cor- poration with a comics publishing subsidiary would be part of the large-scale production subeld. Furthermore, the eld of small-scale production has a high degree of autonomy from other elds and is sometimes called an autonomous eld, while the eld of large-scale production has an especially low degree of autonomy from other elds and is sometimes called a heteronomous eld. From a normative standpoint, autonomy is valued because it helps insulate elds from the workings of ideology and other systems of domination (Benson 1999). However, this distinction between autonomous and heteronomous elds may not be universal across all media and cultural spaces. Certainly, researchers work- ing from this perspective disagree. So while Hesmondhalgh (2006) values its usefulness in the context of the music industry in the UK and considers it one of Bourdieus most D o w n l o a d e d
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Journal of Graphic Novels and Comics 109 important theoretical interventions in the subject, Thompson (2005, 2010) categorically rejects it in both of his studies of the US and UK book publishing industry. Given that comics culture arguably shares traits in common with both music and book publishing, researchers studying comics production will have to arrive at their own conclusions about autonomy versus heteronomy, and different researchers studying different elds might well justiably reach different ones. In fact, even the sparse comics scholarship incorporating a Bourdieuian framework does not agree on this issue. In Demanding Respect, Lopes (2009) describes two successive ages of American comics production, one heteronomous and the other autonomous. Brienza (2009b), on the other hand, ignores autonomy and heteronomy in her account of the rise of manga publishing in the United States. The advantages to using Bourdieus work on the cultural eld as a methodological framework are two-fold. First, as demonstrated by the above discussion of autonomy versus heteronomy, he is attentive to the working of power and gives it plenty of analytical space. Since the relationship between ideology and comics has been oft-discussed in the past using a number of different frameworks (Barker 1989, Gabilliet 2010, Lopes 2009), this space is especially important. Secondly, he attempts to synthesize his work into a comprehensive social theory of everything, and for some researchers it may be useful to think about the production of comics both on a grand scale and in their broader social contexts. The work of Brienza (2009b) and Lopes (2009), both of which strive to make sense of organizational transformations that occur over a period of years or decades and involve thousands or tens of thousands of people, underscore the utility of a methodology informed by Bourdieus social theory for such large-scale comics research. However, Bourdieus writings also have their shortcomings. His theory is perhaps less effective as a framework for researching smaller-scale social phenomena and processes. How, for example, would one understand the effect of the proliferation of offset print- ing upon comics? The concepts of eld, capital, and habitus seem ill-prepared to answer that particular question, and there are others that are equally vexing. Therefore, for a sec- ond source of methodological guidance, I turn to American sociology of culture and the writings of Richard A. Peterson. 2. Peterson and the constraints upon the production of culture Peterson (1982) identies ve factors 6 which constrain or facilitate the production of cul- ture: law, technology, the market, organizational structure, and occupational careers. There are, in other words, ve specic factors which inuence how a cultural object comes to be and continues to be (Becker 1982, p. 1). While not all apply to the creation of every- thing, nor is this assumed to be an exhaustive list, it is an excellent framework to apply when beginning to think about the production of culture in modern societies. Furthermore, unlike Bourdieus, Petersons terms also have the advantage of being presented in the lan- guage of the layperson the way in which he intends them is the way in which sociologists and non-sociologists alike would be wont to understand them. This two-pronged pragma- tism, linguistic and programmatic, makes his approach especially valuable to researchers working in interdisciplinary subjects like comics studies, where common concepts are less abundant than in other elds. A sociologist who discusses habitus might well be talking past an art historian, but both are likely to come to agreement quickly about what, say, law or occupational careers signify. Such clarity is invaluable. However, the approach, an outgrowth of the symbolic interactionist Chicago School of sociology, does have its weaknesses. Inuential empirical case studies by Becker (1982), Peterson and Berger (1975), and DiMaggio and Powell (1983), which focus upon systems D o w n l o a d e d
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110 C. Brienza of cultural production such as the (high) art world, the music industry, and the publishing industry respectively and were produced at roughly the same time as Petersons theoretical work on the ve constraints, underscore by example both its strengths and weaknesses. On the one hand, it encourages detail-oriented research projects which pay careful attention to the interaction between specic entities and individuals and their environments. And as discussed above, it is accessible and programmatic, supplying concrete suggestions about particular arenas of social life and interaction which might be important. But on the other, it may become too prescriptive, and researchers run the risk of overlooking an important social interaction which does not t neatly into Petersons framework. Also, because of its empirical orientation, Peterson and his ilk have been much criticized for not being atten- tive enough to the macro-workings of power (e.g. Grindstaff 2008, Hesmondhalgh 2006, Zolberg 1990). Nevertheless, the advantages of this approach remain considerable. Unfortunately, Petersons methodological contribution has been largely ignored by studies of the produc- tion of comics culture. Although a handful of previously published comics research (e.g. Kinsella 2000, Pagliassotti 2009) employ elements of Petersons framework for analysis, the respective authors apparently do so unwittingly, given that his work is not cited by any of them. In fact, despite Peterson sprinkling passing references to comic books through- out the many articles he has written over the years about constraints on the production of culture, comics scholars, practically to a one, have never even attempted to take up his methodology. 7 This neglect must change, for in its communicative clarity and pragmatic sensibility resides a smart programme of research for comic studies. In the next section, I will demonstrate how a Peterson-informed approach may be employed to begin under- standing why a particular category of comic books that of Japanese manga in the United States has come to exist and persist across national boundaries in the particular manner that it does. Producing manga culture in the United States: a sample case study The English-language editions of Japanese manga that show up on the bookstore shelves in the United States are the nal product of a vast, transnational network of production. To gain a clearer understanding of how and why these manga came to exist in the par- ticular form that they do, I will examine various nodes of this network, using each of Petersons ve constraints on the production of culture in turn. I begin by considering how (1) occupational careers and (2) law inuence the manga publishing industry in Japan. 1. Occupational careers (Japan) The work always shows signs of that cooperation, writes Becker (1982, p. 1). In the case of manga, these signs of cooperation begin from the very moment the work comes into material being evidenced by the telltale signs of a dozen or more different artistic hands having all contributed to the drawing of a single chapter. Thus, the creation of each volume of the current bestselling manga series Naruto is attributed strictly to Masashi Kishimoto, its sole copyright holder, but his name deployed in this context refers not merely to the man born in the rural Japanese prefecture of Okayama. Instead, the artists name on the mangas cover is most appropriately understood as an author-function (Foucault 1969). In developing the concept, Foucault (1969, p. 329) points to the vast legal and institutional systems that circumscribe, determine, and articulate the realm of discourses that the more prosaic term author effectively elides. Kishimoto, like most even modestly D o w n l o a d e d
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Journal of Graphic Novels and Comics 111 successful manga artists, is actually supported by a veritable army of artistic assistants who work shoulder-to-shoulder with him, contributing to every imaginable creative task short of adding their own names to the title page. They do this in the hope that they, too, will acquire the skills necessary and curry favour with the right people so as to one day advance to the status of independent manga artist. Politicking amongst artists can therefore be erce. Even the legendary and now deceased Osamu Tezuka, whose name is synonymous in Japan with modern manga production, had 10 assistants in the 1980s and mentored artists famed in their own right such as Shotaro Ishinomori (Cyborg 009) (Schodt 1983). And in many cases, the assistants do much more than assist. Takao Saito, for example, whose manga series about an assassin for hire Golgo 13 has been published continuously since 1969, often does no drawing of his own save quickly pencilling in the faces of the main characters (Schodt 1983). The assistant is not the only occupational career that constrains or facilitates in this case primarily facilitates the production of manga. Editors also play an important role, vetting and vetoing material as it is being created, often taking the lead in the cre- ation of a title before the drawing even begins. However, the occupation of manga artist itself, and its availability to both genders, is arguably most important of all. Japans rich- est woman, Rumiko Takahashi (Ranma 1 / 2 , Inuyasha), is a manga artist by trade, and an increasing number of prominent creators since the 1960s have been women. In patriar- chal, sex-stratied Japan, becoming a manga artist is now one of the few careers available to unmarried women without higher education that theoretically could, for a lucky few, translate into independence, respectability, and a living wage. Successive cohorts of these women have transformed the manga publishing industry in Japan, pioneering new genres, types of stories, and styles of illustration that have subsequently become dening features of mainstream Japanese manga. The most important cohort of female manga artists is known as The Year 24 Group, born in or around 1949. These artists, whose ranks include Keiko Takemiya (To Terra, Kaze to Ki no Uta), Moto Hagio (A, A 1 , Drunken Dream), and Riyoko Ikeda (Rose of Versailles), pioneered radical stories which challenged socially prescribed boundaries of gender and sexuality especially homosexuality (see Ito 2005, Schodt 1983, Schodt 1996). Their works are now considered classics of the medium, and the asymmetrical, heavily stylized page layouts and progressive narrative possibilities they developed in the 1970s have become industry standard. 2(a). Law (Japan) Unfortunately, the production of manga, while providing new opportunities to women, also has a darker, less progressive side. Although the Japanese Constitution guarantees freedom of speech and expression, Article 175 of the Criminal Code, which outlaws obscenity, is typically interpreted such that any uncensored depiction, even a hand-drawn illustration, of human genitalia is illegal (Kinsella 2000, Schodt 1983). Offenders are rarely prosecuted, but it does happen occasionally, and the most recent case in 2004 involved a manga artist named Yuuji Suwa accused and convicted of having produced indecent material under the pen name Beauty Hair (Gravett 2004). Some publishers and artists, however, are wont to out the law, and doing this simultaneously makes their work seem cutting-edge and sells books to those readers who cannot resist irting with the forbidden. In fact, until his conviction, Suwas publisher Shoubunkan printed dozens of explicitly pornographic manga every month which were quite deliberately left uncensored. Thus it was, arguably, Shoubunkan and not Suwa per se who was most responsible for breaking the law, since proactive self-censorship usually falls to editors, not artists. D o w n l o a d e d
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112 C. Brienza Furthermore, as long as human genitalia are not entirely visible, graphic and disturb- ing depictions of rape, bestiality, and sexual activity with minors are entirely permissible, ubiquitous, and readily available. Entire genres of manga have been developed within the specicities of Japans national legal framework which seem to out the spirit of anti- obscenity legislation. For example, lolicon, short for Lolita Complex, an allusion to the novel by Vladimir Nabokov, is the name of a genre that involves the sexual objectication of pre-pubescent girls. Needless to say, genres like lolicon have become infamous in the West and given Japanese comics a bad reputation in many circles. They have also got some Westerners in serious legal trouble. 2(b). Law (United States) Just because a title passes legal muster in one country does not mean that it will also do so in another, even when both countries are democracies which purport to guarantee freedom of expression in principle. In May 2006, US Post Ofce ofcials opened up a package of imported manga with sexually explicit content shipped directly from Japan to US citizen and Iowa state resident Christopher Handley. He was subsequently charged with possession of obscene materials and in February 2010, after pleading guilty, sentenced to six months in prison (Anon. 2010). For American companies licensing Japanese manga for English-language publication, the news of Handleys arrest was chilling. In the multi-year run up to Handleys trial, Ali Kokmen, Marketing Director for Del Rey Manga (a division of the worlds largest trade book publisher Random House) issued a Special Alert about the case in an issue of the publishers own e-newsletter. Unabashedly sympathetic to Handley, he invoked the liber- tarian mandate of the Comic Book Legal Defense Fund (CBLDF), a US-based non-prot organization dedicated to protecting the First Amendment rights of the comics publish- ing, retailing, and reading community and spearheading Handleys legal defence. Then he concluded, with both sincerity and faux levity, Regardless of the extent of ones involvement in the manga hobby, Christopher Handleys situation is obviously a point of interest if not outright concern. I encourage I implore anybody with any affection for manga to make the effort to learn more about the case. [. . .] And should you wind up donating to the CBLDF monies that you might otherwise have used to purchase a Del Rey Manga well, Ill forgive you. This time (Kokmen 2008). However one might be inclined to interpret Del Rey Mangas position on the Handley case, whether ethically or selshly motivated, the publishers reaction, despite not publish- ing sexually explicit material themselves, makes one thing abundantly clear: No American manga publisher would dare release a title from Japan without having thoroughly vetted or edited perhaps even censored anything remotely questionable just to be on the safe side rst. After all, if the proverbial shoe were on the other foot, any of these organizations could nd themselves in Handleys unenviable position. In other words, US licensees of Japanese manga are also implicated in forms of cul- tural production, and the manga that their customers purchase and read also, by necessity, shows signs of their cooperation. Yet this further transformation of the cultural object is not conned solely to matters of content and textual translation from Japanese into English, but rather upon the entire social context within which manga is produced and ultimately received. Specically, I wish to focus upon the remaining three of Petersons ve factors, (3) organizational structure, (4) the market and (5) technology, for they are key to under- standing why, exactly, manga in America came to be in the rst place and how it continues to be today. D o w n l o a d e d
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Journal of Graphic Novels and Comics 113 3. Organizational structure (United States) The United States actually has more than one publishing industry, with books, comics, and magazines, for example, each produced by discrete sets of social actors and organizations linked together through different networks. So although they share an ostensible focus upon printed matter, the comics industry and the book industry remain quite separate. Brienza (2009b) argues that manga became popular in the United States in the rst decade of the twenty-rst century as noted earlier, sales increased 350% from 2002 to 2007, with gures prior to 2002 too negligible for anyone to have bothered to measure because a series of decisions taken by different people at specic historical moments shifted its production from comics publishing and into book publishing. Lopes (2009), though less analytically precise, likewise states that what he calls the manga revolution took place outside of the comic book eld. Thus did the organizational structure of the book industry facilitate mangas production in America, and in the case of manga, how the respective two publishing industries were plugged into the market was key. 4. Markets (United States) Until the late 1990s, manga licensed from Japan were published as American comics and sold primarily through small, independent comic book shops catering to a limited and con- servative clientele (Gabilliet 2010, Lopes 2009, Wright 2001). But when Stu Levy founded Mixx Entertainment and began publishing manga in English in 1997, his startup enterprise took unprecedented pains to distance itself from the creative practices of comics pub- lishing. Instead of publishing manga in thin, American-style pamphlet instalments, Mixx experimented with different formats, including compact, pocket-sized paperback bound volumes. These small volumes did not mesh well with the expected norms of comics retailing. Luckily, chain bookstores were more accommodating. The power to decide what gets stocked in these stores is concentrated at the top with people called buyers. One of these buyers, at the mall chain Waldenbooks (now subsumed into Borders), was Kurt Hassler, and he was interested in manga. The trade book market became critical to mangas American commercial success. When Hassler later became the national-level buyer for the entire Borders Group, he also bought manga for the Borders superstores, allowing US manga publishers to reach markets, particularly women and young people, that in comics retailing it had never been able to before (Brienza 2009b). This was no small thing because the market for trade books is many orders larger than the market for comics. 5. Technology (United States) Changes to manga as a printed object its technology, in other words became the nal component of the success of mangas establishment in the United States. I will highlight one of the most important of these changes for this section of the paper, which relates to how the comics are meant to be read. Japanese books, including manga, read right-to-left, the opposite of Western texts. Prior to 2002, US manga publishers would mirror-image the pages of Japanese manga so that they would read, in Western fashion, left-to-right. Needless to say, this was a labour-intensive process, and it required substantial editorial oversight. In April 2002, Levys company, now called Tokyopop, began publishing all of its new titles unipped. By cutting out much of the labour of Stateside production, the publisher was able to release new manga faster and meet heretofore unmet demand from the market (Brienza 2009a, 2009b). Other manga publishers such as Viz and Dark Horse quickly followed suit and stopped ipping pages, also speeding up their production and D o w n l o a d e d
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114 C. Brienza Figure 1. Technology in action at the manga section of a North American bookstore. 2007 Casey Brienza. thus releasing even more content. Finally, multinational book publishers such as Random House and Hachette, drawn like moths to a ame by double digit growth in an industry otherwise famed for decades of expansion at the rate of ination, also began licensing and publishing Japanese manga in the American book market. The total number of manga in print increased rapidly in only a few years, expanding a stock of comics into a proper category of books with its own dedicated section in the retail environment (Figure 1). Thus, changing organizational structure, markets, and technology help make manga the mature and visible category of books that it is today. Likewise, occupational careers, and law in both countries, inuence the sorts of manga made visible in the rst place. Taken together, these ve factors contribute to how manga is understood to exist to and persist across national boundaries a fuller picture than could be gleaned by looking at the panels of these comic strips alone. Limitations of the production of culture perspective Despite its demonstrated utility, the production of culture perspective comes under fre- quent criticism for not paying sufcient attention to the communicative meaning of artistic content and its aesthetic value. Variations of this particular critique can be found in Wolff (1993), Zolberg (1990), Eyerman and Ring (1998), and Harrington and Bielby (2001), to name just a few. In production of culture research, these critics argue, any resulting meaning is taken as an epiphenomenal outcome of the process of production itself, not D o w n l o a d e d
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Journal of Graphic Novels and Comics 115 something internal to an artwork or to any communication between the work and its audi- ence (Eyerman and Ring 1998, p. 277). Production, and in the case of mass forms of popular culture, rationalized industrial production, becomes all that there is. Researchers, they admonish, must not ignore the irreducibility of the aesthetic to the social (Wolff 1993, p. 109). It is as if the art object itself is invisible; sociologists look straight through it and see only a collective mode of production and the various constraints upon it. Some are even more critical still, detecting not just a wilful blindness in the production of culture perspective but also outright malice rooted in a longstanding rivalry between the humanities and the social sciences. Inglis (2005, p. 101) calls it a skepticism veering into cynicism. Since sociologists believe that what counts as art, he argues, is decided by powerful economic and political interests with more cultural authority than the discipline of sociology itself, sociologists are often unbecomingly keen to expose and debunk the truth claims of those interests. They are marginalized outsiders nipping at the heels of power, in other words. He concludes that sociologists ought to be more reexive in interrogating their own assumptions and actions. Is there any merit to these two related criticisms? I will address the second rst because jokes about monkeys aside Inglis dramatically overstates his case. While it is virtually impossible to know for certain whether or not sociologists of culture are secretly and en masse nursing a grudge against art and artists and who would blame them for vehe- mently denying it in any case? it is certain that many of the leading gures in culture of production research are respected producers of culture themselves. Howard Becker, for example, is also a professional jazz musician who has written about the production of jazz culture (see Faulkner and Becker 2009). John Thompson heads Polity Press while also having produced two monographs on contemporary book publishing (see Thompson 2005, 2010). And of course, Aihara and Takekuma, who send up the Japanese manga industry, are also skilled artists able to produce a satire about manga as manga. Clearly, it is possible to write from a production of culture perspective while embedded in the very world one is researching, and nowhere does Inglis suggest that this approach to research is an act of self-loathing. Besides, even if it were, he provides no pragmatic, programmatic alternatives. The rst criticism, however, that the production of culture perspective tends to ignore the object itself, does have somewhat more merit. There is no question that this approach is a reaction to scholarship in the humanities which ignores the social context of production and that it sometimes overcompensates. However, to fully understand the communicative meaning and aesthetic value of a cultural object, one must also study reception, i.e. audi- ences and consumers, and sociologists are right to argue that to simply look at art and draw analytical conclusions is not to provide a sufcient account of it. Ultimately, a methodology informed by the production of culture perspective is but one approach to research of many, and it both complements and is complemented by others. Comics scholarship has not even begun to exhaust the methodological possibilities available yet does a full appreciation of the sequential art medium itself demand anything less than every conceivable way of knowing it? Surely it cannot be otherwise. Toward a sociological methodology for comics studies The production of culture approach represents a valuable addition to the comics researchers methodological toolkit. Future directions for research in this vein would de- emphasize the primacy of the creator in the analysis of comics and refocus attention instead upon the various social contexts and conditions of comics production. Petersons ve con- straints upon the production of culture are excellent methodological starting points for any D o w n l o a d e d
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116 C. Brienza comics researcher. Sample questions which could be applied to any number of different cultural, historical, and national situations include: Howhas technology shaped and/or lim- ited what sorts of texts can be created? What sorts of inuences has the legal environment had upon comics production? And what about the career trajectories of people working with comics? Where and how are comics sold? These sorts of sociological questions and many, many others beg further research. Equally if not more important, however, is the way in which the production of cul- ture approach does not necessitate conning oneself to a single national environment. Common objects of comics research include the American superhero comic, the French bande dessine, and the Japanese manga. Yet no cultural object in the contemporary world is the product of a closed, national system of production comics included. By taking into account organizational structure, markets, law, and so forth, this approach allows the researcher to think beyond strict national boundaries and view the object as embedded simultaneously in a myriad of global, local, and transnational contexts. In my example of manga in Japan and the United States, I demonstrate how processes of cultural production in both countries affect the object that reaches American markets. However, it would be a grievous error to assume that this is a one-way conveyor belt of production the US context may well, in turn, affect production back in Japan. The methodological accommo- dation this approach makes to such complex transnational social interactions is its single greatest strength. In conclusion, perhaps it is not so outlandish to suggest that a monkey could play some sort of role in the production of manga and other comics, given that the actual drawing is only a tiny part of the many tasks and social contexts required to produce a single n- ished volume. This paper has explicated the production of culture perspective developed by sociologists such as Howard Becker, Pierre Bourdieu, and Richard A. Peterson and argued that this sociological methodology can be used to gain a fuller, scholarly understanding of comics. Then, in a sample case study, I show how the neat rows of printed volumes lining the shelves labelled Manga in every Barnes & Noble in the United States are in fact the nished goods of a complex and transnational process of cultural production. Indeed, the many social groups whose labour contributed to the making of these comics may never meet face to face, but if it were not for their work, no comic, and indeed no other art object, would exist in the rst place. Notes 1. Even a Monkey Can Draw Manga was rst published from 1986 to 1988 in Japan by Shogakukan as Saru demo Egakeru Manga Kyoushitsu. Literally translated, the title means Manga that Even a Monkey Can Draw Classroom. Except where otherwise stated, however, this article references the abridged 2002 English-language edition published by Viz Media. 2. Although examples of humorous artwork fromJapan date back over 1000 years, the rst recorded use of the word manga is attributed to Hokusai Katsushika, the woodblock print artist best known for his classic nineteenth-century image of Mt Fuji (Schodt 1983). However, the modern medium now known as manga is not descended directly from the work of Hokusai. After the forced opening of Japan in 1853, Western culture including comics soon followed. Political cartoons and short comic strips were common by the 1920s, and in the 1930s chapter-length comics called story manga were being pioneered (Gravett 2004, Schodt 1983). Post-World War II, Osamu Tezuka, nicknamed manga no kamisama [God of Manga], pioneered the cine- matic visual narrative style of story manga now widely considered synonymous around the world with the word manga (Gravett 2004, Schodt 1983). Because it is now common in the English language to refer to comics produced in Japan as manga, I do likewise for the purposes of this article, but it would be entirely appropriate also simply to call the medium comics, or graphic D o w n l o a d e d
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Journal of Graphic Novels and Comics 117 novels when published in book form. I use manga here as an example of cultural production, but manga in and of itself is not a medium separate from comics, nor is cultural production unique to manga. 3. Other examples of research falling broadly within a production of culture perspective described by Hesmondhalgh (2007) in The Cultural Industries take the news media as their primary medium of study. These include what he terms political economy approaches by commu- nication scholar McChesney (2004) and others, as well as radical media sociology/media studies approaches by Gans (1979), Gitlin (1983), and Tuchman (1978). Mige (1987), however, argues that there are fundamental structural differences between media corporations specializ- ing in broadcasting, such as the news industry, and those specializing in publishing, such as the book and music industries. As these differences would certainly inuence methodology in practice and the production of comics clearly falls into the latter publishing category, I have chosen to focus exclusively upon those examples of production of culture scholarship which are publishing-oriented. 4. Bourdieu (1984) also introduces the term cultural intermediaries in Distinction, his study of consumption. According to Bourdieu, the term encompasses all the occupations involving pre- sentation and representation (sales, marketing, advertising, public relations, fashion, decoration and so forth) and in all the institutions providing symbolic goods and services. . .in cultural production and organization which have expanded considerably in recent years (1984, p. 359 quoted in Negus 2002). By implication, the cultural intermediary is understood to exist between the creator and the consumer. This is not a useful intervention; in the case of comics, for exam- ple, it draws articial distinctions between the meaning-making of the writer and illustrator on one hand, and the editor and publisher on the other. Such a schema underestimates the creative contributions of different sets of occupations toward any nished cultural object and privileges the ideology of the heroic creative individual which the sociology of culture as an academic project and Bourdieu (1996) himself works to counter. For these reasons, I will not other- wise offer a treatment of cultural intermediaries in this paper. Indeed, perhaps troubled by the implications, Bourdieu seems to have abandoned the concept altogether in his later works about cultural production (Bourdieu 1993, 1996). 5. The proliferation of new forms of Bourdieuian capital in academic scholarship is of limited use at best. While I concede that concepts related to the physicality of the human body, such as aes- thetic capital (e.g. Anderson et al. 2010) and bodily capital (e.g. Wacquant 1995) might be useful in some elds, others, such as subcultural capital (Thornton 1995), contribute nothing to eld theory not already covered by the three forms already outlined in the article. In fact, even Bourdieu (1991) himself, later in his career, succumbed to the temptation to amend his typology, and likewise his linguistic capital does not add a particularly meaningful analytical distinction. In the latter two cases it is not clear how such subcultural capital and linguistic capital are to be distinguished from a mixture of cultural and symbolic capital and the economic capital used to purchase the other two within the context of specic elds. In the case of subcul- tural elds, after all, Frank (1997) argues that, fundamentally, subculture is expressed through capitalist consumption, i.e. the deployment of economic and cultural capital for the purchase of symbolic capital, in Bourdieus terms. 6. In later articles (Peterson 1985, Peterson and Anand 2004), Peterson revises his thinking and increases the number of factors constraining or facilitating the production of culture from ve to six, dividing organizational structure into industry structure and organization structure. This decision is not an improvement, given that not all cultural production requires either formal organization or industry structure. The concept of organizational structure encompasses a far greater range of social congurations, both formal and informal, and in this exibility is more useful methodologically. Therefore, I discuss ve constraints, not six, in this paper. 7. A partial exception is Dandridge (2008), a graduate student at the Virginia Polytechnic Institute, whose unpublished MA thesis on Astrix le Gaulois cites one of Petersons early articles on the production of culture. However, she does not utilize his work on the constraints of the production of culture specically; instead, she simply cites him for the same reason that I cite Becker (1982) here in this paper to underscore the necessarily social origin of all cultural objects. Notes on contributor Casey Brienza is a PhD candidate in the Department of Sociology at the University of Cambridge. She researches manga publishing and the transnational production of culture. Her other academic D o w n l o a d e d
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