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Expanded Skills

Academic Knowledge
Alchemy
Architecture
Arts
Astronomy & Astrology
Bureaucracy & Government
Commerce
Cryptology
Daemonology
Engineering
Genealogy/Heraldry
Geography
History
Law & Politics
agic
edicine
!ecromancy
!umerology
"ccult #alternative magical traditions$
Philosophy
%eligion/&heology
%unes
'cience & !ature
'pirits
'trategy/&actics
(oology
Notes: A success)ul Academic *nowledge #(oology$ &est will reveal in)ormation on the 'cholar+s
Eye ,iew o) a monster presented in the "ld -orld Bestiary. you may choose a speci)ic creature
#Dragons/ '0aven/ 1ndead/ etc2$ when purchasing this s0ill2 any s0ills can 3e )urther divided
into su34s0ills/ usually 3y race or region2 Elven History is a di))erent s0ill )rom 5mperial History/ )or
instance/ 6ust as 5mperial %eligion/&heology is a di))erent s0ill )rom Athel Lorien
%eligion/&heology/ and 'iege Engines is a separate s0ills )rom Engineering2
Common Knowledge
Al3ion
Ara3y
Athel Lorien #-ood Elves$
Badlands #Greens0ins$
Blac0 Gul) #Dwar)s$
Blac0 ountains #Dwar)s$
Border Princes
Bretonnia
Chaos -asteland #!orthern -astes$
Chaos -asteland #'outhern -astes$
Cults #religion$
Dangerous Beasts
Dar0 Lands
Dragon 5sles
Dwimmerdim ,ale #Gnomes$
Eastern 'teppes #Gospodar & 1ngol$
Empire
Estalia
7ol0lore
7or3idden Lore
Gianthome ountains #!orse Dwar)s$
Glimdwarrow #Gnomes$
Great 7orest #Elves$
Grey ountains #Dwar)s$
Gypsies #the %om and 'trigany$
Her3alism
Hinterlands o) *huresh
5mperial Cathay #also 0nown as Grand Cathay$
*ingdoms o) 5nd
*islev
Land o) the Dead
Laurelorn 7orest #Elves$
Lost 5sles o) Elithis
Lustria
oot
ythology
!aggaroth #Land o) Chill & Dar0 Elves$
!ehe0haran Empire
!ew -orld
!ippon
!orsca
"gre *ingdoms #ountains o) ourn$
%ei0wald 7orest #Elves$
%eman Empire
'artosa
'eas & "ceans
'outhlands
'trigany
'ylvania #,ampires$
&ilea
1lthuan #High Elves$
1nder4-arrens/1nder4Empire #'0aven$
1nderworld #crime and sedition$
,aults #Dwar)s$
-ar)are
-asteland #arien3urg & 'ea Elves$
-orld+s Edge ountains #Dwar)s$
Notes: A success)ul Common *nowledge #Dangerous Beasts$ &est will reveal in)ormation on the
Common ,iew o) a monster presented in the "ld -orld Bestiary2 8ou may choose a speci)ic
creature #Beastmen/ Giants/ Greens0ins/ utants/ etc2$ when purchasing this s0ill2 -hen
selecting *nowledges/ players may choose to speciali9e in certain areas2 7or e:ample/ 'eas &
"ceans represents general a;uatic 0nowledge 3ut you may select a speci)ic 3ody o) water/ such
as &he Great "cean or 'ea o) Claws/ or choose to speciali9e in Castle 'ieges instead o) general
-ar)are2 7urthermore/ you could choose a speci)ic region or area instead o) a general territory/
such as choosing Altdor) or "stland instead o) &he Empire/ or the Great Deser instead o) Ara3y2
Performer
Acro3atics
Acting/&heatre
Balancing Act
Ballad
Ballet
Bells
Bri3ery
Bu))oonery
Chant
Chimes
Choir
Clown
Comedy
Dancing
Drama
Drums
Epic
Escape Artist
7iddle
7ire Eater
7lute
7ortune &elling
Gong
Harp
<ester
<ig
<o0e4telling
<uggling
Harper
Harpsichord
Limeric0s
Lute
andolin
elody
ime/imicry
usician
"de
"pera/elodrama
Palm %eading
Pan Pipes
Pantomime
Pianist
Pipe "rgan
Prostitution
%ecorder
%hymer/ummer
'halm
'inging
'tage agician
'torytelling
'trongman
'word Eater
&rumpet
&um3ler
,iolinist
-alt9
-eapon Drills
Notes: &he Characteristic used )or Per)ormer &ests can change depending upon the type o)
per)ormance2 7ellowship is used as the de)ault since it represents the character+s a3ility to
entertain his audience through showmanship/ 3ut most Per)ormer s0ills could su3stitute another
Characteristic2
Secret Signs & Languages
Battle 'ignals
Battle Commands
Cultist 'ym3ols
Cultist &ongue
Dar0 'igns
Dar0 'peech
Guilder Code
Guilder 'peech
ine Code
ine 'igns
Prison Code
Prison Can+t
%anger 'igns
%anger &ongue
'ailor 'ignals
'ailor &ongue
'cout 'ignals
'cout &ongue
&emplar 'igns
&emplar &ongue
&hieves Code
&hieves Can+t
-i9ardry 'ym3ols
-i9ardry Chant
Notes: &hese tongues and signs could 3e coded messages/ signs/ signals/ )lags/ sign
languages/ hand signs/ animal calls/ whistling sounds/ discrete commands/orders/ slang/ or 6ust
simple 6argon2 7ailing a '0ill &est doesn+t necessarily mean you+ve )ailed to deliver an
understanda3le message/ it could mean you+ve drawn attention to yoursel) and that others can
understand your language or read your message2
Speak Aethyric Language
Blac0 'peech #Dar0 &ongue$ =Dar0 Elves>
Daemonic #Dar0 &ongue$ =Daemonologists & Dar0 Elves>
Druidic #"ld &ongue$ =Druids o) the "ld 7aith>
Elemental #High Cathayan$ =Elementalists & Celestial
Dragon on0s>
7oul #Curses$ =Gnomes>
Gut agic #Grum3arth$ ="gres>
agic0a #Lingua Praestantia$ =Human Arcanists>
!ecromantic #High !ehe0aran$ =!ecromancers & Liche Priests>
"ld 'lann #"ld 'lann$ ='lann age4Priests>
Prayer #Classical$ =Human Priests>
%unes #Aldrunr/Aldrhun$ =%unesmiths and %unepriests>
&ree 'ongs #alla4room43a4larin$ =-ood4Elves and &reants>
&rue agic0a #Ano;eyan$ =High4Elves>
(harr4*lin0arhun #Aldrunr$ =Chaos Dwar)s>
Notes: Blac0 'peech is 3ased upon the Dar0 &ongue and adds elements o) the Dar0 Elves own
language o) Druhir #which itsel) is a corrupted )rom o) &ar4Eltharin$2 7oul language has no proper
name/ the Gnomes claim it is too o3scene to even mention2 Aldrunr is an ancient and archaic
)orm o) *ha9alid2 &he Lingua Praestantia is derived )rom "ld %ei0spiel/ the Classical &ongue/
and a )ew select words )rom &ar4Eltharin and Ano;eyan2 !ecromantic com3ines High !ehe0aran
#an arcane )orm o) the !ehe0aran language$ with parts o) Blac0 'peech stolen )rom the Dar04
Elves 3y !agash/ 3its and pieces o) Classical have 3een added to it since then2 Prayer com3ines
the Classical tongue #itsel) derived )rom High !ehe0aran and &ar4Eltharin$ with 3its and pieces o)
the regional language the priest was trained in/ it replaces agic0a as the 'pea0 Aethyric
Language s0ill Priests re;uire to cast spells2 alla4room43a4larin is a su3tle and alien tounge. it is
o)ten sung instead o) spo0en2
Speak Language
Ama9onian #Ama9ons$
Ara3yc #Ara3y/ !omads spea0 the !omad &ongue$
Assyrian #Ba3ylonian4li0e Empire that e:isted in the Dar0 Lands in ancient times/ 3e)ore 3eing
destroyed 3y the Chaos Dwar)s$
Beast &ongue #Beastmen$
Breton #Bretonnia/ also 0nown as Bretonni$
Cathan #Cathay/ insultingly 0nown as Celestial in the "ld -orld$
Classical #Dead language o) the %eman Empire$
Dar0 &ongue #Beasts and Hordes o) Chaos$
Dragons &ongue #Dra0es/ -yrms/ -yverns/ etc2$
Druhir #Dar0 Elves/ the written )orm is called Druchast$
Eltharin #Also 0nown as Elthariel/ this language is spo0en 3y 5mperial Elves/ such as those in
Laurelorn$
Estalian #Estalia$
7an4Eltharin #-ood Elves$
Ghassally =&he corrupted dialect o) *ha9alid spo0en 3y Gnomes/ *ha9ale0 is the written )orm>
Gha9h0a0h #Go3lins and go3linoids/ gutteral version o) the Green &ongue$
Green &ongue #common tongue o) the Greens0ins/ pieced together )rom several languages and
grunting sounds and strongly resem3les coc0ney English$
Grum3arth #"gres$
Hargha9ha0h #Ho3go3lins$
Hellenic #Dead language o) the Hellenic League that e:isted in the Border Princes region during
ancient times$
High !ehe0aran #Dead language spo0en 3y the leaders/ politicians/ and priests o) the !ehe0aran
Empire/ also 0nown as Pharonic Hieroglyphs$
Hung #Hung tri3es$
5ndhyan #*ingdom o) 5nd/ 5ndonesian is the written )orm$
*eltic #Al3ion$
*ha9alid #Dwar)s/ *lin0arhun is their runic alpha3et$
*huresian #Hinderlands o) *huresh$
*islevarin #*islev/ also 0nown as *islevian$
*urgan #*urgan tri3es$
Low !ehe0aran #Dead language spo0en 3y the slaves/ wor0ers/ and warriors o) the !ehe0aran
Empire$
ootlandish =Corrupted version o) %ei0spiel spo0en 3y hal)lings and ootlanders/ insultingly
called 'mall &al0 or oot 'pea02 'ometimes shortened to ootish>
!ipponese #!ippon/ an ancient )orm 0nown as !ippurian also e:ists$
!ordic #!orscans/ 7uthar0 is the !orse runic language which serves as the written )orm. it is used
to carve runestones$
"ld %ei0spiel #!orthern Empire$
"ld &ongue #0nown as "ggum/ the dea0 spo0en language o) the druidic "ld 7aith/ the runic )orm
is called "gham$
"rgvar #dialect o) the Green &ongue/ commonly spo0en 3y &rolls$
"rra0h #dialect o) the Green &ongue/ commonly spo0en 3y "rcs$
?uee0ish #'0aven$
%ei0spiel #Empire$
'no3go3 #dialect o) the Green &ongue/ commonly spo0en 3y 'notlings$
'outh &ongue #'outhlands/ also 0nown as E3ony or E3onian$
'sissyl+0 #"ld 'lann/ 's0y99l+0 is the written )orm$
'trigany #Gypsies$
'ylvanian #'ylvania$
&ar4Eltharin #High Elves/ including 'ea Elves and 'hadow Elves$
&ilean #&ilea$
&ong #&ong tri3es$
1ngolian #1ngol tri3es/ the horse nomads that migrated to *islev )rom the Eastern 'teppes$
@lotl #Li9ardmen/ '0in0ian is the version spo0en 3y &roglodytes/ humans re)er to them as the
'aurian tongues$
(harr4*ha9alid #Chaos4Dwar)s$
Notes: Breton/ *islevian/ !orse/ and "ld %ei0spiel are derived )rom the common tongue o) the
3ar3arian tri3es that lived in the parts o) the "ld -orld not con;uered 3y the %eman Empire/
these languages are 0nown as Low Gothic #lowlanders$ and High Gothic #highlanders$2 "ld
%ei0spiel is German/ %ei0spiel is English with a German accent2 &ar4Eltharin/ as well as
Ano;eyan/ is a simpli)ied and devolved version o) the only surviving words spo0en 3y the "ld
"nes2 Estalian and &ilean are derived )rom the Classical tongue/ which itsel) was )ashioned a)ter
&ar4Eltharin and High !ehe0aran2
&he various tri3es o) %ed en )ound in Lustria and the !ew -orld/ including Pygmies and the
a9tecan and 5ncyan Empires/ have languages too numerous to add to the list without cluttering
it/ so they are listed separatelyA Almecian/ At9lanian/ Era;uatian/ 50a6o #spo0en 3y pre4!aggaroth
humans 0nown as 50adians$/ iyan/ !a9cian2
The Worshipful Company of Mercers (General merchants)
The Worshipful Company of Grocers
The Worshipful Company of Drapers (Wool and cloth merchants)
The Worshipful Company of Fishmongers
The Worshipful Company of Goldsmiths
The Worshipful Company of Merchant Taylors (Tailors) (alternates with the
Skinners)
The Worshipful Company of Skinners (Fur traders) (alternates with the Merchant
Taylors)
The Worshipful Company of a!erdashers
The Worshipful Company of Salters
The Worshipful Company of "ronmongers
The Worshipful Company of #intners (Wine merchants)
The Worshipful Company of Clothworkers
The Worshipful Company of Dyers
The Worshipful Company of $rewers
The Worshipful Company of %eathersellers
The Worshipful Company of &ewterers
The Worshipful Company of $ar!ers ($ar!ers' surgeons' and dentists)
The Worshipful Company of Cutlers
The Worshipful Company of $akers
The Worshipful Company of Wa( Chandlers
The Worshipful Company of Tallow Chandlers
The Worshipful Company of )rmourers and $rasiers ()rmour makers and !rass
workers)
The Worshipful Company of Girdlers (Sword*!elt and dress*!elt makers)
The Worshipful Company of $utchers
The Worshipful Company of Saddlers
The Worshipful Company of Carpenters
The Worshipful Company of Cordwainers (Fine leather workers)
The Worshipful Company of &ainter*Stainers
The Worshipful Company of Curriers (Tanned leather dressers)
The Worshipful Company of Masons
The Worshipful Company of &lum!ers
The Worshipful Company of "nnholders
The Worshipful Company of Founders (Metalworkers)
The Worshipful Company of &oulters
The Worshipful Company of Cooks
The Worshipful Company of Coopers ($arrel makers)
The Worshipful Company of Tylers and $ricklayers
The Worshipful Company of $owyers (%ong!ow makers)
The Worshipful Company of Fletchers ()rrow makers)
The Worshipful Company of $lacksmiths
The Worshipful Company of +oiners and Ceilers (Wood craftsmen)
The Worshipful Company of Wea,ers
The Worshipful Company of Woolmen
The Worshipful Company of Scri,eners (Court document writers and notaries
pu!lic)
The Worshipful Company of Fruiterers
The Worshipful Company of &laisterers (&lasterers)
The Worshipful Company of Stationers and -ewspaper Makers
The Worshipful Company of $roderers (.m!roiders)
The Worshipful Company of /pholders (/pholsterers)
The Worshipful Company of Musicians
The Worshipful Company of Turners (%athe operators)
The Worshipful Company of $asketmakers
The Worshipful Company of Gla0iers and &ainters of Glass
The Worshipful Company of orners
The Worshipful Company of Farriers (orseshoe makers and ,eterinarians for
horses)
The Worshipful Company of &a,iors (1oad and highway pa,ers)
The Worshipful Company of %oriners (arness makers)
The Worshipful Society of )pothecaries (Medical practitioners and pharmacists)
The Worshipful Company of Shipwrights
The Worshipful Company of Spectacle Makers
The Worshipful Company of Clockmakers
The Worshipful Company of Glo,ers
The Worshipful Company of Feltmakers (at makers)
The Worshipful Company of Framework 2nitters
The Worshipful Company of -eedlemakers
The Worshipful Company of Gardeners
The Worshipful Company of Tin &late Workers
The Worshipful Company of Wheelwrights
The Worshipful Company of Distillers
The Worshipful Company of &attenmakers (Wooden shoe makers)
The Worshipful Company of Glass Sellers
The Worshipful Company of Coachmakers and Coach arness Makers
The Worshipful Company of Gunmakers
The Worshipful Company of Gold and Sil,er Wyre Drawers (Makers of thread for
uniforms)
The Worshipful Company of Makers of &laying Cards
The City of %ondon Solicitors3 Company
The Worshipful Company of Farmers
The Guild of Traders
The Worshipful Company of To!acco &ipe Makers
The Worshipful Company of "nstrument Makers
The Worshipful Company of Chartered Sur,eyors
The Worshipful Company of $uilders Merchants
The Worshipful Company of "nsurers
The Worshipful Company of )r!itrators
The Worshipful Company of .ngineers
The Worshipful Company of Ci,ic )rchitects
The Worshipful Company of Traders
The Worshipful Company of Carriage Dri,ers
The Worshipful Company of &arish Clerks
Trade
Accountant
Alchemist
Almoner
Animal Breeder
Animal Hus3andry/Groomer
Apothecary
Appraiser
Armourer
Artist
Astrologist
Aviarist
Ba0er
Ban0er
Bar3er
Bas0et -eaver
Bather
Beer & -ine 'eller
Begger
Blac0smith
Boo03inder/3oo0ma0er
Boo00eeper
Boo0seller
Bowyer
Brewer
Broomma0er
Burgher
Butcher
Butler
Calligrapher
Candlema0er
Carny #Circus Hand$
Carpenter
Carter
Cartographer
Cartwright
Castellan #seneschal/ steward/ ma6ordomo$
Chandler
Charcoaler
Chemist
Cler0
Clothier
Co33ler
Coo0/Ba0er
Cooper
Cottar
Counter)eiter
Cryptographer/Cryptologist
Cutler
Distiller
Ditcher
Doc0er/Doc0hand
Dowser
Draper
Driver
Drug anu)acturer
Dyer
Em3almer
Em3e99ler
Em3roidery
Engraver
7armer
7arrier
7encer
7erryman
7isherman
7ishmonger
7letcher
7orester
7orger
7ortune &eller/'oothsayer
7ruitier
7urrier
Gam3ler
Gardener
Gatherer/7orager
Gem Cutter
Gladiator
Glassma0er/Glass3lower
Gla9ier
Glue a0er
Goldsmith
Gong 7armer
Guard
Guide
Gunsmith
Har0er
Harness a0er
Har0er
Harper
Hatter
Hayward
Her3alist
Herdsman
Hidewor0er
Horse &rader
Hunter/&rapper
5lluminator
5nn0eeper
<eweller/<ewel a0er
*ennel aster
Launderer
Lawyer
Leather -or0er
Le:igrapher
Limner
Linguist
Litigant
Lo3otomist
Loc0smith
Longshoreman
Lum3er6ac0
anservant/aid
ason #specialist$
erchant/&rader
etallurgist
etalsmith
iller/illwright
iner #sapper$
issionary
oneychanger
!aturalist
!umismatist
"stler
Painter
Pawn3ro0er
Per)umer
Pharmicist
Physician
Pilot
Pimp
Playwright
Poet
Poison a0er
Porter
Potter
Printer
Prospector
Pursema0er
%ancher
%atter
%opema0er
'addler
'age
'ailma0er
'ailor
'alter
'cavenger
'culptor
'cri3e/'crivener
'eamstress
'ervant
'hipwright
'hop0eeper
'later
'melter
'mith #specialist/ such as 'wordsmith$
'oapma0er
'oothsayer
'ta3lehand
'tagehand
'tevedore
'tonemason
'tonewor0er
'urgeon
&ailor
&anner
&a: Collector
&a:idermist
&eamster
&entma0er
&hatcher/%oo)er
&iler
&im3erwright
&oyma0er
&rac0er
&utor
1nderta0er
-agoneer
-eaponsmith
-eaver
-haler
-heelwright
-inema0er
-oodwor0er
-riter
Notes: &he Characteristic used )or &rade &ests can change depending upon the type o) wor0
involved2 5ntelligence is used as the de)ault since it represents the character+s a3ility to properly
understand his wor0/ 3ut most &rade s0ills could su3stitute another Characteristic2
New Skills
Acrobatics
Skill Type: Basic
Characteristic: 'trength or Agility #G decides$
Description: 1se this s0ill to remain on your )eet when wal0ing on slippery )loors/ tight4ropes/ or
other e;ually perilous sur)aces2 8our ovement is halved while attempting to maintain your
3alance and you may not Charge or %un2 "nly one Acro3atics &est is re;uired per precarious
event/ 3ut sudden movements and surprises that enhance the danger will re;uire )urther &ests2
Acro3atics is also used in place o) a raw 'trength &est when determining your 6umping distance2
&he ma:imum distance leaped is e;ual to your ovement Characteristic in yards/ minus B yard
)or each degree o) )ailure on your Acro3atics &est #minimum o) B yard$/ 3ut your total leaping
distance is halved i) your previous Action was not spent moving2 &he vertical distance o) a leap is
B yard i) you succeed on your Acro3atics &est/ 3ut no more than a )ew inches i) you )ail the '0ill
&est2
At the G+s option/ characters can still attempt to leap or 6ump distances they cannot reach/ and
degrees o) success will determine the )inal outcome2 "3viously/ the higher the degrees o)
success are/ the 3etter o)) the character will 3e at the end o) his 6ump2 Characters who per)orm
such a )eat will never die )rom a single )ailed #or only partially success)ul$ roll2
Characters that )all C or more yards will lose a num3er o) -ounds e;ual to BdBD E hal) the )alling
distance in yards2 &his damage is reduced 3y &oughness 3ut not Armor2 5) a BD is rolled on the
damage die/ the character must pass an Acro3atics &est to prevent 1lric+s 7ury2 5) a character
purposely 6umps down/ however/ he can reduce the amount o) damage ta0en 3y his Agility Bonus
4 in addition to his &oughness Bonus 4 3y passing an Acro3atics &est2
7alling onto rough terrain #sharp roc0s/ a 3ed o) nails/ etc$ will add the )ull distance in yards to the
total damage/ instead o) 6ust hal)2 7alling into a trap #spi0es/ 3lades/ etc$ will do the same/ as well
as add 5mpact to the damage roll2 A )all o) more than FD yards cannot 3y reduced 3y &oughness
and does not permit a '0ill &est to reduce )all damage or prevent 1lric+s 7ury2
&his s0ill is availa3le to Assassins/ Boatmen/ Cat Burglars/ Captains/ Champions/ Crime Lords/
Daemon 'layers/ Duellists/ Entertainers/ Estalian Diestros/ E:plorers/ 7errymen/ 7ishermen/
Ghost 'triders/ Giant 'layers/ Highwaymen/ Hunters/ <udicial Champions/ *ith3and -arriors/
*nights/ *nights o) the 5nner Circle/ arines/ aster &hieves/ ates/ "utlaws/ "utlaw Chie)s/
%ogues/ %une3earers/ 'couts/ 'ea Captains/ 'eamen/ 'ergeants/ 'hield3rea0ers/ 'oldiers/
'pies/ ';uires/ &argeteers/ &hieves/ &om3 %o33ers/ &roll 'layers/ ,eterans/ and -itch Hunters2
Related Talents: 'wash3uc0ler2
New Talents
Acute Sense of Smell
<ust )ollow your noseG 8ou gain a EFDH 3onus on Awareness and 7ollow &rail &ests that involve
your sense o) smell or taste2 &his 3onus stac0s with any other sense43ased 3onus to Awareness
or 7ollow &rail/ so long as each sense is 3eing used as part o) the '0ill &est2 &his talent is
reserved )or animals and 3easts 4 it is the means 3y which certain creatures/ such as '0aven/
navigate through dar0ness without a light source2
Aethyric Containment
8ou can carry up to )our power)ul magic items on your person and remain sta3le/ su))ering no ill
e))ects save those associated with the individual items themselves2 &his limit also includes runes/
allowing the items you ma0e to 3ene)it )rom up to )our runes at once2 &his talent is availa3le to
any character who has carried three magic items on or near his person )or at least one year/ or
has created three runes onto a single item on several occasions2
Aethyric Rune
8ou have learned the secrets o) a inscri3ing a spell into a magical spell rune2 'pell %une is
unusual in that it is not one talent 3ut many/ and each must 3e ac;uired separately2 Each 'pell
%une talent ena3les you to inscri3e runes with a single spell/ noted in paranthesis/ such as 'pell
%une #-ind Blast$2 8ou may choose any single spell with a Casting !um3er o) BI or lower )rom
any Lore/ even i) you do not have the a3ility to cast that spell2 Aethyric %une talents counts as
%une talents )or the purposes o) completing careers and the %ule o) &hree2 %unes created with
this talent have the )ollowing characteristics2
Type: &alismanic
Inscription Number: the spell+s Casting !um3er plus #BB 4 the chosen Empowerment$/ )or a
ma:imum o) FJ2
Empowerment: choose any num3er 3etween J and K/ inclusive2
Description (Permanent): "nly &emporary %unes o) 'pells can 3e made2
Description (Temporary): "nly %unesmiths can use an item inscri3ed with this rune2 5t mani)ests
the spell as i) the wearer had cast it himsel)/ allowing him to choose its parameters at that time
6ust li0e a real caster would2 &he spell+s duration is limited to a ma:imum o) one minute2 Activating
this rune is a 7ull Action/ and it can only 3e used once2
&his talent is availa3le to <ourneyman %unesmiths/ aster %unesmiths/ and %unelords2
Air of Authority
8ou e:ude a natural aura o) con)idence/ instilling su3servience in all around you2 "n a success)ul
Command &est/ you may a))ect a num3er o) targets e;ual to twice your 'trength Bonus or
7ellowship Bonus2 'uch is the authority in your voice that even those who are not in your service
6ump to attention when you spea0 4 men not under your command will )ollow your orders on a
success)ul Command &est made with a 4FDH penalty2 5ndividuals who are not your su3ordinates
will typically only o3ey your commands i) it is in there 3est interest to do so/ and even then only
simple orders will 3e )ollowed2 &his talent is availa3le to Captains/ Courtiers/ Crime Lords/ Guild
asters/ *nights o) the 5nner Circle/ !o3le Lords/ Politicians/ and -itch Hunters2
Anil !aster
8our reputation as a master smith/tin0erer and proud mem3er in high standing with the
Engineer+s Guide proceeds itsel)2 8ou gain a EBDH 3onus to Academic *nowledge #Engineering$
&ests/ as well as 7ellowship43ased &ests when dealing engaged in 3usiness dealings with )ellow
Dwar)s or Gnomes2 &his talent is availa3le to any advanced career that has Academic
*nowledge #Engineering$ and is restricted to Dwar)s and Gnomes only2
Art of the Tooth & Claw
8ou have mastered a )orm o) unarmed com3at )rom the mysterious orient/ one that turns you into
a )erocious 3east even while unarmed2 5ts origins are un0nown/ 3ut it is theori9ed this com3at
style originated in the *ingdoms o) 5nd or Hinterlands o) *huresh2 &he penalties )or attac0ing and
parrying while unarmed are halved2 &his talent is availa3le to characters who have sought and
trained under one o) the secret and legendary martial arts masters )rom the 7ar East2
Art of the "nyielding #uard
8ou have mastered the deadly art o) the unarmed de)ensive stance/ as taught 3y the martial
artists o) !ippon2 8ou can ma0e unarmed attac0s with a EBDH 3onus to -eapon '0ill when
attempting to Disarm an opponent/ as well as the "pposed Characteristic &est made during
Disarm attempts in which you are unarmed2 &his talent is availa3le to characters who have
visited the e:otic island o) !ippon and trained at one o) their schools/ 0nown as do6os2
Assassin Strike
8ou are li0e a serene dancer when engaged in com3at/ leaping and spiralling 3etween
dismem3ered corpses li0e some 3utcher 3allerina2 "nce per round during a ove Action/ you
may ma0e a 'tandard Attac0 with a melee weapon as a 7ree Action/ 3ut this still counts against
your total num3er o) attac0s each round2 !ote that i) you also have the 'wi)t 7ighter talent and
wield a melee weapon in each hand/ you may use the e:tra attac0 gained )rom 'wi)t 7ighter to
swing 3oth weapons simultaneously as a 7ree Action/ per)orming a sort o) coup de grace2 &his
talent is availa3le to any advanced career that has an Attac0s Characteristic advance o) EF and is
restricted to Elves only2
$ackstab
A)ter success)ully stri0ing an opponent in melee or ranged com3at/ you may ma0e an "pposed
Agility &est that/ i) success)ul/ will allow you to resolve the attac0 as i) your opponent had D
Armour Points2 Bac0sta3 can only 3e used on opponents that are Heavily -ounded/ and only
once a round2 &his talent is availa3le to Assassins/ Duellists/ Ghost 'triders/ <udicial Champions/
"utlaw Chie)s/ and ,ampire Hunters2
$awd
8ou spent most o) your wa0ing li)e in pu3s/ drug dens and whorehouses/ the sta)) and swindlers
o) which all 0now you 3y name. you tend to hear a lot o) things2 8ou gain a EBDH 3onus to
Common *nowledge &ests to recall in)ormation o) the indecent and improper sort/ as well as
Gam3le &ests when attempting to cheat2 &his talent is availa3le to Boatmen/ Burghers/
7ishermen/ 5nn0eepers/ arines/ ates/ !o3les/ 'eamen/ 'tudents/ and ,eterans2
$east !aster
8ou can handle 3easts and similar animal4li0e creatures with an 5ntelligence score no higher than
BIH #such as gryphons/ giant spiders/ pegasi/ etc2$ with the Animal Care/ Animal &raining/ and
Charm Animal s0ills2 8ou also gain a EBDH 3onus on these '0ill &ests when dealing with
mundane creatures #that is/ creatures already a))ected 3y these s0ills without purchasing this
talent$2 7or Priests o) 1lric/ this talent represents the a))inity )or wolves that 1lric and his priests
have2 E:perienced priests/ when on campaign/ sometimes have a screen o) wolves de)ending
their camp/ they are holders o) the title LLeader o) the Pac0L and command other priests on the
3attle)ield2 7or elves/ this talent represents their status as 3east)riends and natural a))inity to
converse in the animal tongue2 &his talent is availa3le to <ourneymen -i9ards #Am3er$/ Priests
#1lric$/ 'couts/ and ';uires2
$lind %ighting
&hrough years o) practice and heightening your sense/ you no longer need to 3e a3le to see your
opponents to 3e a3le to hit them2 8ou ta0e hal) the usual penalties when )ighting in environments
that o3scure your vision/ such as )og/ mist/ smo0e/ and dar0ness2 &his talent is availa3le to any
advanced career that has a Perception advance and is restricted to Elves only/ with the e:ception
o) !ipponese martial artists who are sometimes taught this a3ility2
$lood !agic
-hen casting a spell/ the caster can cut himsel) with a silver 0ni)e or sacri)icial dagger2 5) he does/
the caster rolls a Blood Die together with his normal Casting %oll2 &he character ta0es as many
-ounds as the result o) the Blood Die2 5) this 3rings -ounds down to 9ero/ any additional
damage is resolved as a Critical Hit and the caster must ma0e a success)ul Channelling &est to
concentrate enough to cast the spell2 &he Blood Die is added to the Casting %oll and counts
towards &9eentch+s Curse2 &o gain this 3onus during rituals/ the caster must sacri)ice a helpless
#3ound/ drugged/ willing$ victim covered with ritually scarring to appease the spirits. animals/
virgins/ slaves/ and warriors de)eated in com3at are the most common choices2 Characters with
this talent can 3e recogni9ed 3y the networ0 o) scars covering their 3ody2 &his talent is availa3le
to -arloc0s and -itches2
$loodthirsty&
'uch is your lust )or 3attle and 0illing that you don+t let your prey escape easily2 -hen chasing an
enemy or sprinting towards a similarly urgent matter/ you gain a EB 3onus to your ovement
Characteristic )or BdBD rounds2 &his talent is availa3le to Bounty Hunters/ 7lagellants/ *islevite
*ossars/ ercenaries/ !orse Berser0ers/ -itch Hunters/ and (ealots2
$runken 'rawler
'uch is your decadence that you gain a EBDH 3onus on Consume Alcohol and &rade #3rewing$
&ests2 7urthermore/ you may consume a num3er o) alcoholic drin0s e;ual to your &oughness
Bonus E -illpower Bonus 3e)ore su))ering )rom the e))ects and penalties o) 5nto:ication2 &his
talent is availa3le to Daemon 'layers/ 7lagellants/ 7riars/ Giant 'layers/ 5nn0eepers/ ates/ and
,eterans2
Code !aster
8our time spent as a student o) logic and studying arithmetic theory under the great scholarly
philosophers at university has given you a EBDH 3onus on 'ecret 'ign and 'ecret Language
&ests to decipher secrets that are comple: or su3tle2 7urthermore/ you are so adept at
communicating hidden codes that you have the choice o) ma0ing your own messages EBDH
easier or 4BDH harder to decipher2 &his talent is availa3le to Crime Lords/ E:plorers/ 'mugglers/
and &om3 %o33ers2
Common as !uck
8ou were 3orn poor as dirt to poor )arming )ol02 As such you 0now all too well the cruel vagaries
o) li)e on the land/ as well as which end o) a cow gets up )irst2 &hus you gain a EBDH 3onus to all
Charm and Gossip &ests when tal0ing to the poor and 3ucolic o) the Empire2 &his talent is
availa3le to Bone Pic0ers/ Camp 7ollowers/ Charcoal4Burners/ Grave %o33ers/ Peasants/ %at
Catchers/ 'ervants/ and ,aga3onds2
Coney
8ou gain a EBDH 3onus on Drive and %ow &ests2 &his talent is availa3le to Boatmen/ Coachmen/
7errymen/ 7ishermen/ ates/ Peasants/ 'eamen/ and 'mugglers2
Cyclical !agic
&he caster+s power wa:es and wanes with the tides/ the phases o) the moon/ or the seasons2
Pic0 a cycle o) nature. the wi9ard+s command o) magic e33s and )lows with this cycle2 At the top
o) the cycle the wi9ard gains a EJ 3onus to his Casting %olls/ 3ut the 3onus lowers with each
phase until it 3ecomes a penalty. the wi9ard incurs a 4J penalty to Casting %olls at the 3ottom o)
the cycle2 &he cycle should 3e symmetrical. the wea0 phases o) the cycle should correspond in
length and power with the strong ones2 &his talent is availa3le to Hedge -i9ards/ -arloc0s/ and
-itches2
'arkision
8ou can see up CD yards in total dar0ness2 Because o) this/ you incur no penalties )or actions
ta0en in lightless areas2 7or cold 3looded creatures/ this talent allows them to sense heat
signatures through in)rared sight2 -arm 3looded creatures do not have in)rared/ 3ut their vision
is completely 3lac0 and white i) there is not a near3y light source2 Creatures with this talent
typically have improved eyesight during the daylight as well/ which grants them the a3ility to
discern details out to a mile in 3right light2 &his talent is not availa3le to player characters/ it is
reserved )or power)ul creatures and supernatural monsters2
'arting Steel
-henever you roll a BD )or damage during a melee attac0/ you may choose to cleave an
opponent instead o) triggering 1lric+s 7ury2 &his is resolved as a normal attac0 against any valid
opponent within reach/ and )ollows all rules )or ma0ing a 'tandard Attac0 Action2 a0ing this
additional attac0 does not count against your total num3er o) attac0s per round/ however2 5)
additional damage dice results in BD/ you may continue attac0ing additional targets/ 3ut each one
is still resolved as i) you made a 'tandard Attac0 Action2 &his talent is availa3le to any advanced
career with an Attac0s Characteristic advance2
'eadeye Shot
8ou 3ecome an e:pert sniper with a ranged weapon in your hands2 -hen you use the Aim
Action/ your ne:t ranged attac0 gains a EJDH Ballistic '0ill 3onus isntead o) the normal EFDH2
8ou must have 'harpshooter 3e)ore you can purchase this talent2 &his talent is availa3le to
Champions/ Ghost 'triders/ and &argeteers2
'emorali(e Confidence
8ou may spend a 7ull Action to taunt/ ma0e rude gestures/ or spout a litany o) curses at your
opponents/ wea0ening their resolve and con)idence2 a0e a Command or 5ntimidate &est that/ i)
success)ul/ causes opponents who can see or hear you to su))er a 4IH penalty to a Characteristic
o) your choice )or a num3er o) minutes #or hours/ i) used during mass com3at$ e;ual to your
7ellowship Bonus2 8ou can only a))ect a num3er o) enemies e;ual to your 7ellowship Bonus and
opponents are allowed a -illpower &est to negate the penalty2 At the G+s option/ you may
su3stitute your 'trength Bonus )or your 7ellowship Bonus when using this talent2 8ou may only
attempt to use this talent once a day2 &his talent is availa3le to Captains/ Champions/ Daemon
'layers/ 7lagellants/ High Priests/ *nights o) the 5nner Circle/ !o3le Lords/ 'ergeants/ and
-i9ard Lords2
'iehard )ndurance
-hether through some past e:posure/ gruelling physical training/ or supernatural in)luence/ you
are highly resistant to the elements2 8ou receive a EBDH 3onus on &oughness &ests to avoid
penalties and overcome death )rom environmental dangers/ such as e:posure to e:treme
weather/ heat e:haustion/ or )rost3ite2 7urthermore/ when e:posed to environmental damage/
such as drowning or )ire ha9ards/ you may survive )or a num3er o) rounds e;ual to your
&oughness Bonus E -illpower Bonus 3e)ore penalties or -ound loss starts to occur2 &his talent
is availa3le to any advanced career that has 3oth a &oughness and -illpower advance and is
restricted to Dwar)s and "gres only2
'isciplined Thrusts
8ou may use your -eapon '0ill during the "pposed Agility &est normally made during Disarm
attempts2 &his talent replaces Disarm/ any career that previously had Disarm now has
Disciplined &hrusts2
'isturbing *oice
8ou have a sinister and upsetting voice which may have developed )rom interrogation training or
6ust an in3orn air o) malice2 &his ma0es you more persuasive when negotiating with those easily
cowed 3y your presence2 8ou gain a EBDH 3onus to all 5ntimidate and &orture &ests when you
direct your voice at individuals whom you are not )amiliar with/ thus ma0ing them even more
distur3ed 3y it2 However/ you incur a 4BDH penalty to Charm and Gossip &ests when dealing with
persons who are li0ely to 3e o)) put 3y your manner unless they 0now you on a personal level
#lords/ ladies/ small children/ old women/ nervous peasants and ta: collectors/ and so on and so
)orth$2 &his talent is availa3le to Crime Lords/ 7lagellants/ 5nterrogators/ <ailers/ Pit 7ighters/
%ac0eteers/ &hugs/ -itch Hunters/ and (ealots2
)arthtalker
&he dwar)en god orgrim has 3lessed you with the a3ility to smell and hear the earth/ as well as
invent strange new machines2 8ou gain a EBDH 3onus on &rade tests made to invent/ 3uild/ or
maintain inventions involving technical engineering #airships/ steam engines/ su3marines/ etc$/ as
well as )inding or analy9ing valua3le minerals and veins o) ore2 7urthermore/ you gain a EBDH
3onus on Evaluate tests involving stone and metalwor0s2 &his talent is availa3le to any advanced
career that has 3oth the &rade and Evalute s0ills and is restricted to Dwar)s and Gnomes only2
)ldar Artistry
8ou are in)used with the spirit o) Loec/ )eeling more com)orta3le on a stage per)orming than part
o) the crowd2 8ou gain a EBDH 3onus to the )ollowing Per)ormer '0illsA Acro3at/ Dancer/ <uggler/
usician/ 'inger/ and 'toryteller2 &his talent is only availa3le through 'pecial &raining and is
restricted e:clusively to Elves o) woodland origin2
)ldar +orkmanship
,aul+s )ingers guide your own hands to do tremendous wor0G 8our devotion and endless years o)
practice in mastering aspects o) cra)tsmanship have allowed you to achieve ama9ing results2 8ou
gain a EBDH 3onus on &ests with the )ollowing &rade '0illsA Armourer/ Bowyer/ Calligrapher/
Cartographer/ Her3alist/ 'hipwright/ &ailor/ and -eaponsmith2 &his talent is only availa3le
through 'pecial &raining and is restricted to e:clusively to Elves o) city origin2
)asie !anoeures
8our athleticism is such that you may choose to ma0e an Agility &est in place o) the -eapon '0ill
&est normally made during 7eints and anoeuvres2 8our opponent must still roll his -eapon '0ill
during the "pposed &est/ however2 &his talent is availa3le to Assassins/ Bounty Hunters/ Crime
Lords/ Duellists/ Ghost 'triders/ Highwaymen/ *ith3and -arriors/ aster &hieves/ ilitiamen/
Protagonists/ 'hield3rea0ers/ and 'oldiers2
%anaticism
1n3elievers may call you an e:tremist or a maniac/ 3ut you have dedicated your pain to the virtue
and service o) a god or gods2 Each day/ you must spend at least ten minutes praying and
in)licting B point o) damage upon yoursel)/ usually 3y )laying your own s0in. you may not treat this
damage or allow it to 3e healed2 "nce you have castigated your )lesh/ you gain a EBDH 3onus to
Characteristic &ests made to resist the gaining o) 5nsanity Points and Corruption Points2 'hould
you )ail to )lagellate yoursel) on any given day/ you ta0e a 4BDH penalty to all '0ill and
Characteristic &ests due to shame and guilt2 &his talent is availa3le 7lagellants/ 7riars/ High
Priests/ 5nitiates/ and (ealots2
%encing,'uelling !aestro
8our s0ill with specialist weapons is such/ that you 0now how to ta0e advantage o) their strengths2
8ou gain a EBDH 3onus on the "pposed Characteristic &est made during Disarm attempts/ 3ut
only when wielding weapons )rom the 'pecialist -eapon GroupsA Parrying or 7encing2 &his
talent is availa3le to Bodyguards/ Courtiers/ Duellists/ Estalian Diestros/ Highwaymen/ <udicial
Champions/ !o3les/ Pit 7ighters/ and 'ea Captains2
%ling Shot
-henever you roll a BD )or damage during a ranged attac0/ you may choose to )ire at an
unsuspecting opponent instead o) triggering 1lric+s 7ury/ so long as you have an additional shot
or can %eload as a 7ree Action2 &his is resolved as a normal attac0 against any valid opponent/
and )ollows all rules )or ma0ing a 'tandard Attac0 Action2 a0ing this additional attac0 does not
count against your total num3er o) attac0s per round/ however2 5) additional damage dice results
in BD/ you may continue attac0ing additional targets/ 3ut each one is still resolved as i) you made
a 'tandard Attac0 Action2 &his talent is availa3le to any advanced career with an Attac0s
Characteristic advance2
%oresight
8ou are adept at identi)ying the conse;uences o) any action and remem3ering the details o) your
past e:periences2 5) you ta0e some time to consider what you are doing/ you can deduce the
3est action )or a success2 8ou may spend ten minutes contemplating a pro3lem to gain a EBDH
3onus to your ne:t relevant 5ntelligence &est. you can spend this time to meditate/ parta0e in a
vision ;uest/ pound your )ist or head against a wall in )rustration/ use logic and process o)
elmination/ or any other method you pre)er2 &his talent is availa3le to Charlatans/ Envoys/
7ences/ Guild asters/ erchants/ Politicians/ %ogues/ and 'cholars2
%orester
8ou gain a EBDH 3onus on "utdoor 'urvival &ests when in a )orest and a EBDH 3onus on 'cale
'heer 'ur)ace &ests when clim3ing trees2 &his talent is availa3le to Charcoal4Burners/ E:plorers/
Ghost 'triders/ Hunters/ *ith3and -arriors/ "utlaws/ Peasants/ Priests #&aal & %hya$/ and
'couts2
%orest +alker
A character with this &alent does not su))er )rom Hampered ovement when moving locally or
overland through woodlands or )orested terrain/ 3ut must still do so when moving cautiously or in
mi:ed marshland or hilly terrain2 &he character+s 0nowledge o) such environments also gives him
a EBDH 3onus to 7ollow &rail &ests and ma0es him harder to trac02 &he character cannot 3e
trac0ed 3y anyone who does not possess this talent/ and even then 7ollow &rail is &ested with a
4BDH penalty2 &his talent is availa3le to any advanced career with the 7ollow &rail s0ills and is
restricted to Elves only2
%ormation %ighting
-hen outnum3ered 3y the enemy and surrounded 3y danger/ your stead)ast resolve/ dedication
to your country/ and loyalty to your allies wins the day/ allowing you to hold the line )or 6ust a little
3it longer2 8ou gain a EBDH 3onus to Agility and EB 3onus to the Armour Points on all Hit
Location/ 3ut only while )ighting 3eside an ally who also possesses this talent2 &his talent is
availa3le to pro)essional )ighters who have learned the art o) )ormation )ighting/ whether it 3e a
phalan: rows/ shield walls/ or pi0emen )ormations2
#reat %ortitude
8our race is naturally resistant to either physical or mental mutations #choose one/ you can never
have 3oth$/ and may only gain one through e:treme e:posure to the -arp or as a Gi)t or %eward
)rom the gods2 Characters with this &alent gain a simple personality ;uir0 or )law in place o)
Arcane and Divine ar0s #a inor &rauma or 'ymptom )rom the 5nsanity Disorders ta3le would
3e appropriate$2 Characters who choose to 3e resistant to mental mutations will re4roll any inor
or a6or utation that a))ects their personality or mental state/ and characters who choose to 3y
physically resistant will re4roll inor utations that a))ect their 3ody or physical state and use the
Lutations o) the indL ta3le #)ound 3elow$ a)ter receiving a Lar0 o) HeresyL that evolves into a
a6or utation2
&he Elven race has attempted to 0eep this secret hidden )rom humanity at all costs. they have
convinced an0ind o) their complete immunity and total resilience to the e))ects o) Dhar and o)
Chaos. a lie whose revelation would shatter their relationship with the Empire and )orever change
the way the 5mperial government treats those touched with the gi)t o) magic2 &he grim truth is
that Dar0 Elves are the result o) Elven decadence and that every 5nsanity and Corruption taints
an El)+s spirit and 3rings him ever closer to the sinister Dar0 El) archetype2 &o some e:tend this
holds true )or Dwar)s as well/ though they have not ta0en their attempts at concealing this secret
to the same level o) conspiracy as Elves have done and not every mutation 3rings a Dwar) closer
to 3ecoming a Chaos Dwar)2 &his talent is only availa3le to speci)ic races during character
creation2
d-.. !utations of the !ind
DB4DI Cowardice
DC4BD 7ear o) Blood
BB4BI 7its
BC4FD 5rrational 7ear
FB4FI 5rrational Hatred
FC4JD adness
JB4JI agic 5mmune
JC4MD agic %esistance
MB4MI align 'orcerer
MC4ID anic 7ighter
IB4II assive 5ntellect
IC4CD indless
CB4CI oronic
CC4ND 'oul Destruction
NB4NI &ele0inesis
NC4KD &elepathy
KB4KI &rance
KC4OD ,ile
OB4OI -arped ind
OC4DD -eapon aster
/eay Caalier
&he penalty )or wielding two4handed weapons and ma0ing Dodge Blow &ests while mounted is
reduced 3y 4BDH2 &his talent is availa3le to Glade %iders/ Horse Archers/ *nights o) the %aven/
"utriders/ and 'teppes !omads2
/erbalist
8our 0nowledge o) medicinal her3s and plants gives you a EBDH 3onus to all Academic
*nowledge #Her3alism$ and Heal &ests involving the use o) her3al remedies/medication2 &his
talent is availa3le to Bar3er4'urgeons/ Hedge -i9ards/ <ourneymen -i9ards #<ade$/ and
Physicians2
/ypnotic Control
8ou can implant suggestions and commands into a single su36ect 3y ta0ing a Hal) Action and
ma0ing a success)ul Hypnotism &est2 'u36ects are allowed a -illpower &est each round to resist
suggestion and they will never commit actions that are o3viously not in their 3est interest or
violent acts. they are incapa3le o) all 3ut the most rudimentary actions2 "nce the action is
per)ormed/ a num3er o) rounds e;ual to your 7ellowship Bonus have passed/ or the su36ect
succeeds on his -illpower &est/ the hypnosis no longer has any a))ect and the trance ends2 As
with other uses o) the Hypnotism s0ill/ you may hypnoti9e multiple su36ect 3ut each one re;uires
a separate action and accompanying '0ill &est2 &his talent is availa3le to Entertainers and Hedge
-i9ards2
0nspire Confidence
&his talent ena3les you to stir the hearts and minds and souls o) your people/ helping them )ind
the strength and potential to 3ecome something greater than themselves2 &he e:act nature 3y
which you inspire them can 3e anything )rom a rallying cry or song/ to simple words o)
encouragement or an epic poem or inspiring tale2 5mpassioned protesters have 3een 0nown to
use this a3ility to rouse crowds into a3normal heights o) emotion and hate2 By ta0ing a 7ull
Action/ you can ma0e a Charm or Command &est that/ i) success)ul/ grants allies who can see or
hear you a EIH 3onus to a Characteristic o) your choice2 &his 3onus lasts )or a num3er o)
minutes #or hours/ i) used during mass com3at$ e;ual to your 7ellowship Bonus and a))ects a
num3er o) allies e;ual to your 7ellowship Bonus. with G permission you may su3stitute your
'trength Bonus )or your 7ellowship Bonus2 8ou may only attempt to use this talent once a day2
&his talent is availa3le to Captains/ Demagogues/ 7lagellants/ High Priests/ *nights o) the 5nner
Circle/ instrels/ !o3le Lords/ 'ergeants/ and -i9ard Lords2
0ron 1aw
8ou are made o) sturdy stu)) and can weather minor physical pain with ease/ you only remained
'tunned )or hal) the normal num3er o) rounds2 7urthermore/ you may operate under physically
stress)ul conditions )or a num3er o) rounds/ minutes/ or days e;ual to your &oughness Bonus E
-illpower Bonus 3e)ore the penalties/ damage/ or other e))ects o) 7atigue start to occur2 &his
talent is only availa3le through 'pecial &raining and is restricted to Dwar)s and "gres only2
1ousting,Polearm *irtuoso
8our s0ill with specialist weapons is such/ that you 0now how to ta0e advantage o) their strengths2
8ou gain a EBDH 3onus on the "pposed Characteristic &est made during anoeuvres
#regardless o) who initiated the attempt$/ 3ut only while wielding weapons )rom the 'pecialist
-eapon GroupsA &wo4Handed or Cavalry2 &his talent is availa3le to *nights/ ilitiamen/ iners/
Pit 7ighters/ 'oldiers/ ';uires/ and -oodsmen2
Kill Shot
8ou+re an e:pert at targeting your enemies most vulnera3le areas2 &he e))ect o) any Critical Hits
you in)lict is increased 3y B on the Critical Hit &a3le/ 3ut only with missile weapons2 &his talent is
availa3le to Assassins/ Duellists/ 7ieldwardens/ Ghost 'triders/ Highwaymen/ Hunters/
ercenaries/ "utlaw Chie)s/ Pistoliers/ %oadwardens/ 'couts/ 'oldiers/ &argeteers/ ,aga3onds/
and ,eterans2
Last Stand
&hrough a com3ination o) re)le: and alertness you are a3le to 0eep more enemies at 3ay in
melee than a less s0illed adventurer might2 8ou only receive hal) the usual penalties )or 3eing
outnum3ered/ 3ut only when )ighting 3eside an ally who also possesses this talent2 &his talent is
availa3le to pro)essional )ighters who have mastered the art o) )ormation )ighting2 8ou must have
7ormation 7ighting 3e)ore this talent can 3e purchased2
Leadership
8our leadership on and o)) the 3attle)ield is e:ceptional2 8ou gain a EBDH 3onus on Blather and
Command &ests when dealing with men o) the same origins as yoursel) #)ellow iddenlanders/
!aggarothians/ etc2$ who are under your direct command2 &his talent is availa3le to Baili))s/
Captains/ Courtiers/ Crime Lords/ Demagogues/ E:plorers/ Heralds/ 5nn0eepers/ *nights o) the
5nner Circle/ !o3le Lords/ "utlaw Chie)s/ Politicians/ %ac0eteers/ 'ea Captains/ and 'tewards2
Leap "p
8ou are hard to 0eep down and may stand up as a 7ree Action2 &his talent is availa3le to any
advanced career with an Agility advance and is restricted to Elves only2
Lightning %eint
8ou can ma0e a 7eint as a 7ree Action at any point during the com3at round/ 3ut only i) you
sacri)ice your ne:t Hal) Action2 An opponent you have succes)ully )einted will not 3e a3le to
dodge or parry the ne:t attac0 directed at him/ regardless o) who the attac0 comes )rom2 5) you
also have 'wi)t 7ighter/ you may use the )ree )eint granted 3y that talent without sacri)icing your
ne:t Hal) Action2 &his talent is availa3le to Assassins/ Captains/ Champions/ <udicial Champions/
*nights o) the 5nner Circle/ "utlaw Chie)s/ 'ea Captains/ and -itch Hunters2
Light Sleeper
8ou are a light sleeper and remain alert when most would 3e )ast asleep2 -hile sleeping/ you
only incur hal) the normal penalty on Awareness &ests and are considered to 3e 'tunned instead
o) Helpless2 &he downside is that you o)ten )eel tired during the day and as a result are grumpy
or distracted2 &his talent is only availa3le to any advanced career with a Perception advance and
is restricted to Hal)lings and Gnomes only2
!agic /ands
-hen you cast a &ouch 'pell you may choose not to &ouch the target to complete the casting and
instead hold the charged spell )or a num3er o) rounds e;ual to your agic Characteristic2 1ntil
that time/ you may complete the spell 3y &ouching a target as a 7ree Action2 7urthermore/ you
may also cast the spell into a weapon and it will 3e unleashed on the ne:t person to 3e struc0 in
com3at with that weapon2 &his talent is availa3le to <ourneymen -i9ards and aster -i9ards2
!assie Physicality
8ou may wield two4handed melee weapons as i) they were one4handed weapons2 &his grants
you all 3ene)its o) one4handed weapons/ including the option to ta0e advantage o) two4weapon
)ighting and the EIH 3onus )or wielding the weapon with an empty o))4hand2 &his talent is not
availa3le to player characters/ it is reserved )or large monsters and supernaturally power)ul
creatures/ such as vampires/ chaos warriors/ etc2
!aster Aethyric Rune
&his talent )unctions e:actly li0e the Aethyric %une talent/ e:cept that you are not limited to spells
with a Casting !um3er o) BI or lower and there is no ma:imum to the rune+s inscription num3er2
aster Aethyric %unes count as a aster %une talent )or the purpose o) completing careers and
the %ule o) astery2 aster 'pell %unes can 3e used 3y anyone who 0nows how to activate the
rune/ they can 3e made permanent as well as temporary2 &hey have no limitation on duration
#spells with longer duration than B minute are not limited$2 &his talent is availa3le to aster
%unesmiths and %unelords2
!aster Spellcrafter
5ngredients and reagents are not e:pended a)ter 3eing used to )uel a spell or ritual/ they may 3e
used inde)initely2 7urthermore/ the magic o) Protective Circles is not drained a)ter 3eing used to
cast a spell or ritual/ the circle is essentially permanent and will continue to )unction )or years to
come2 &his talent is availa3le to Anointed Priests/ High Priests/ aster -i9ards/ and -i9ard
Lords2
!aster *entrilo2uist
8ou gain a EBDH 3onus on ,entrilo;uist &ests and onloo0ers are not allowed a Awareness &est to
determine i) you are throwing your voice2 aster ,entrilo;uists have even 3e 0nown to mas;ue
their voice or impersonate another character+s voice2 &his talent is availa3le to Entertainers2
!eister of Poisons
8ou are at little ris0 o) poisoning yoursel) when attempting to prepare a mi:ture o) poison/ only i)
you rolls dou3les and )ail your Prepare Poison &est will you accidentally poison yoursel)2 &his
talent is availa3le to Assassins and Physicians2
!elee +eapon !aster
'elect a speci)ic melee weapon/ such as 3roadsword or hal3erd2 -hen calculating damage )rom
attac0s you ma0e with that weapon/ you may use degrees o) success on the -eapon '0ill &est in
place o) the dBD result2 &his decision can 3e made a)ter you have rolled BdBD and seen the
result2 Li0ewise/ when parrying an attac0 you may negate damage e;ual to the degrees o)
success o) the -eapon '0ill &ests instead o) your Agility Bonus2 8ou may purchase this talent
multiple times/ each time it applies to a di))erent weapon2 &his talent is availa3le to any advanced
career with a -eapon '0ill advance2
!ountaineer
8ou gain a EBDH 3onus on "utdoor 'urvival &ests when in mountains and a EBDH 3onus on
'cale 'heer 'ur)ace &ests when clim3ing roc0s2 &his talent is availa3le to E:plorers/ iners/
'couts/ 'hield3rea0ers/ and &om3 %o33ers2
3nce4$looded
&hat you have seen the horrors o) 3attle and endured the harsh li)e o) a soldier is o3vious 3y how
you carry yoursel)2 8ou gain EBDH to Charm and Gossip &ests with tal0ing to anyone with a
military 3ac0ground2 &his talent is availa3le to Captains/ Champions/ 7ieldwardens/ <udicial
Champions/ *islevite *ossars/ *nights/ *nights o) the 5nner Circle/ arines/ ates/ ercenaries/
ilitiamen/ !orse Berser0ers/ "utriders/ Pistoliers/ Pit 7ighters/ %oadwardens/ 'ea Captains/
'eamen/ 'ergeants/ 'hield3rea0ers/ 'oldiers/ and ,eterans2
3utpour
8ou have the gi)t o) the ga3/ and never seem to shut up2 8ou gain a EBDH 3onus on Per)ormer
and Blather &ests and may a))ect a num3er o) targets e;ual to twice your 7ellowship Bonus
#round up$/ 3ut doing so grants a EBDH 3onus to all target+s -illpower &ests made to resist your
Blathering2 &his talent is availa3le to Charlatans/ Courtiers/ Demagogues/ Entertainers/ Heralds/
instrels/ !o3les/ Politicians/ and %ogues2
Paranoia&
8ou are always on the loo0 out )or danger and secretly 0now that the "ld -orld is out to get you/
6ust as it is out to get all small )ol02 8ou gain a EBDH 3onus on Awareness &ests when attempting
to spot or notice someone amongst other people/ especially in a crowd2 5n addition/ the G may
secretly roll your Awareness &est to see i) you notice hidden threats2 "thers/ however/ may )ind
your constant muttering and twitchy loo0s unnerving2 &his talent is only availa3le through 'pecial
&raining and is restricted to Hal)lings and Gnomes only2
Pathfinder
8ou have 3ecome an e:pert trac0er with an eye )or detail/ this gives you a EBDH 3onus on 7ollow
&rail and 'earch &ests2 &his talent is availa3le to Bone Pic0ers/ Bounty Hunters/ Cat Burglars/
Charcoal4Burners/ E:plorers/ 7ieldwardens/ Ghost 'triders/ Grave %o33ers/ Hunters/ *ith3and
-arriors/ "utriders/ %at Catchers/ %oadwardens/ 'couts/ 'mugglers/ &argeteers/ &hieves/ &oll
*eepers/ &om3 %o33ers/ -atchmen/ and -oodsmen2
Pharmacist
8our 0nowledge o) drugs and curatives/ as well as you a3ility to 3alance the )our humors/
provides a EBDH to all Heal &ests when dealing with disease or per)orming a surgery2 &his talent
is availa3le to Bar3er4'urgeons/ Physicians/ and Priests #'hallya$2
Pick Pocket
8ou are a no good scum who gains a EBDH 3onus on 'leight o) Hand &ests made to pic0 poc0ets
and commit other acts o) s0ullduggery2 &hievery is illegal/ you 3ad person you2 &his talent is
availa3le to Camp 7ollowers/ Charlatans/ 7ences/ <ailers/ aster &hieves/ Priests #%anald$/
'pies/ and &hieves2
Point $lank Shot
8ou have 3ecome an e:pert at the ;uic0 shot/ reducing the Ballistic '0ill penalty )or shooting a
ranged weapon into a melee you are currently engaged in 3y 4BDH2 &his talent is availa3le to
Coachmen/ Engineers/ 7errymen/ Highwaymen/ Pistoliers/ %oadwardens/ 'oldiers/ &argeteers/
,ampire Hunters/ and -itch Hunters2
Rain of $lows
-hen you hit with a melee attac0/ you can ignore B Armour Point2 5) your target has no armour/
this talent has no e))ect2 &his talent is availa3le to Anointed Priests/ *nights/ %ac0eteers/
'ergeants/ and ,eterans2
Ranged +eapon !aster
'elect a speci)ic ranged weapon/ such as pistol or long3ow. the short range o) the selected
weapon is increased 3y a num3er o) yards e;ual to your 'trength Bonus #)or weapons that 3ase
their damage on the wielder+s 'trength$ or Agility Bonus #)or weapons with a set damage value$2
%emem3er that a weapons long range is always dou3le its short range. i) you use this talent to
enhance the short range o) a weapon it+s long range is modi)ied accordingly2 7urther advances in
'trength and Agility will retroactively increase the range o) the selected weapon2 'elect a speci)ic
melee weapon/ such as 3roadsword or hal3erd2 -hen calculating damage )rom attac0s you
ma0e with that weapon/ you may use degrees o) success on the Ballistic '0ill &est in place o) the
dBD result2 &his decision can 3e made a)ter you have rolled BdBD and seen the result2 8ou may
purchase this talent multiple times/ each time it applies to a di))erent weapon2 &his talent is
availa3le to any advanced career with a Ballistic '0ill advance2
Rapid Reaction
8ou have a hair trigger and react to a change in any situation in an instant/ either that or you+re
simply small and unintimidating enough that )ew com3atants pay much attention to you/
assuming they even noticed you in the )irst place2 Either way/ when 'uprised or am3ushed/ you
may ma0e an Agility &est or Perception &est to act normally during the 'urprise round2 &his talent
is availa3le to any advanced career with 3oth an Agility and Perception advance and is restricted
to Hal)lings and Gnomes only2
Ra((le4'a((le
8ou can dodge your opponent+s attac0s with un)ailing )re;uency and 3ecome highly mo3ile while
doing so2 8ou may opt to move 3ac0 F yards #B s;uare$ i) you receive more degrees o) success
on your Dodge Blow &est then your opponent received on his attac0 roll/ this is done 3y leaping/
3ac0)lipping/ or sidestepping/ etc2 7urthermore/ you receive a EBDH 3onus on Agility &ests made
to resist Grapple attempts2 &his talent is availa3le to Champions/ Duellists/ Ghost 'triders/
<udicial Champions/ aster &hieves/ Pistoliers/ %ac0eteers/ and ,ampire Hunters2
Refle5ie 0nstincts
8our alertness to danger/ as well as your ;uic0 re)le:es and e:traordinary reaction time/ allow you
to act 3e)ore others do2 As such/ when calculating 5nitiative you may add the BdBD result to your
Perception Bonus and Agility Bonus2 &his talent is availa3le to any advanced career with an
Agility advance o) EFDH or higher2
Relentless $low
8our )ists o) )ury allow grant you a EBDH 3onus on -eapon '0ill and 'trength &ests when
attempting an unarmed 'tunning Attac02 &his talent is availa3le to any career that also receives
the 'tri0e to 'tun talent2
Resistance to Corruption
8ou gain a EBDH 3onus on &oughness &ests to resist gaining Corruption Points2 &his talent is
only availa3le through 'pecial &raining2
Resistance to /eresy
8ou are naturally resistant to magic2 8ou gain a EBDH 3onus on &oughness &ests to resist Chaos
mutations and similar magical e))ects/ as well as a EBDDH 3onus on -illpower &ests to resist
magic2 However/ you receive a 4BD penalty to all Casting %olls2 &his talent is not availa3le to
player characters/ it is reserved )or power)ul creatures and supernatural monsters2
Resistance to !adness
8ou gain a EBDH 3onus on -illpower &ests to resist gaining 5nsanity Points2 &his talent is only
availa3le through 'pecial &raining2
Resistance to Ruin
8ou gain a EBDDH 3onus to &oughness &ests made to resist the e))ects o) mundane poisons and
diseases2 &his talent is not availa3le to player characters/ it is reserved )or power)ul creatures
and supernatural monsters2
Riposte
"nce per round/ you may gain a )ree counter attac0 against an opponent whose attac0 you have
6ust parried2 5) you receive more degrees o) success on your parry attempt than your opponent
receives on his attac0 roll/ then you may immediately per)orm a 'tandard Attac0 #which includes
grapples and other special moves that can 3e done with a standard attac0$ as a 7ree Action
against your opponent2 %ipostes can 3e dodged or parried 6ust li0e a normal attac0/ 3ut ma0ing a
%iposte does not count against your attac0 limit per round2 &his talent is availa3le to any
advanced career with an Attac0s Characteristic advance o) EF2
Rune !astery
Choose a rune you 0now how to cra)t2 8ou have achieved a higher level o) mastery over this
rune/ allowing you to cra)t it at more e:pediant and e))icient rate2 -hile cra)ting a runic item using
this rune/ you halve the 5nscription/ Empowering/ and Binding &imes2 7urthermore/ you gain a
EBDH 3onus on %unecra)t &ests while attempting to cra)t that rune2 %une astery is unusual in
that it is not one talent 3ut many/ and each must 3e ac;uired individually2 7or e:ample/ %une
astery #7ury$ is a di))erent talent than %une astery #'peed$2 &his talent is availa3le to
<ourneymen %unesmiths/ aster %unesmiths/ and %unelords2
Seawolf
Being a )ree3ooting 3uccaneer and crusty old sea dog/ you gain a EBDH 3onus on 'ail and 'wim
&ests/ as well as Common *nowledge &ests when using this s0ill in matters related to the seas/
oceans/ and water ways o) the "ld -orld2 &his talent is availa3le to Boatmen/ 7ishermen/
arines/ ates/ Priests #anaan$/ 'ea Captains/ and 'eamen2
Shadow Stalker
A character with this &alent does not su))er )rom Hampered ovement when moving locally or
overland through )og/ mist/ smo0e/ or dar0ness/ unless moving care)ully2 7urthermore/
characters with this &alent can move with such precision and speed that they are not at ris0 o)
)alling prone with attempting to Charge or %un through )og/ mist/ smo0e/ or dar0ness2 &his talent
is availa3le to any advanced career with a ovement advance and is restricted to Elves only2
Speed of Asuryan
&hrough physical and mental e:ercise you have mastered the discipline o) Eleari4mas/ or the
Emptying2 &his techni;ue is the )reeing o) instinct and the emptying o) the mind/ allowing you to
react with supernatural speed/ grace/ and )aeye4li0e ;uic0ness2 &his gives you a EBDH 3onus to
Dodge Blow &ests and allows you to roll an additional EBdBD during 5nitiative rolls2 &his talent is
availa3le to any advanced career with the Dodge Blow s0ill and is restricted to Elves only2
Spell %ocus
8ou are capa3le o) an intense/ trance li0e/ )ocus when casting a spell or ritual and the -inds o)
agic seems to shape itsel) around you/ re;uiring only the 3arest o) touches to mould it into
whatever you desire2 &his greatly speeds up the process o) casting spells/ allowing you to ma0e
Channelling &ests as a 7ree Action and halving the Casting &ime o) rituals2 &his talent is
availa3le to any career with a agic Characteristic advance o) EJ or higher2
Spell !astery
'elect a speci)ic spell or ritual/ such as 7ire3all or &he Awa0ening o) the 'lum3ering Earh
Dragon. )or every degree o) success on your Channelling &est to add a 3onus to the Casting %oll
o) that spell/ you enhance a single numerical aspect o) it2 E:amples include adding B point o)
damage/ BD yards to the range or radius/ B round to the duration/ B e:tra target/ or increasing the
di))iculty o) Characteristic &ests made to resist the spell 3y 4IH2 7urthermore/ a )urther EB 3onus
is added to your Casting %oll upon ma0ing a success)ul Channelling &est2 8ou may purchase this
talent multiple times/ each time it applies to a di))erent spell or ritual2 &his talent is availa3le to
any career with the Channelling s0ill2
Strike to Kill
5) you attac0 a surprised/ prone/ stunned/ or unaware opponent and ma0e a success)ul Agility
&est/ the target must ma0e a success)ul &oughness &est or 3e considered to have D -ounds )or
this attac02 All Critical Hits in)licted with 'tri0e to *ill resolve using the 'udden Death rules. you
may only use 'tri0e to *ill once a round2 &his talent is availa3le to Assassins/ Duellists/ Ghost
'triders/ <udicial Champions/ "utlaw Chie)s/ and ,ampire Hunters2
Strong4Spirited
8ou have a natural resistance to Corruption2 8ou do not gain a alignancy until you have BD
Corruption Points #)ollowed 3y JD/ ID/ etc2$/ and a inor utation until you have FD Corruption
Points #)ollowed 3y MD/ CD/ etc2$2 &his talent is availa3le to Anointed Priests/ Hedge -i9ards/
!orse Berser0ers/ and -i9ard Lords2
Student of Sorcery
5) you attempt to cast a spell 3ut )ail the Casting %oll/ you may still success)ully cast the spell 3y
sacri)icing a num3er o) -ounds e;ual to the amount 3y which you )ailed the Casting %oll2 5) this
3rings you 3elow D -ounds/ you 3urst into )lames and start 3leeding )rom every hold in your 3ody
#or whatever element/ taint/ -arp energy/ or 3i9arre supernatural event the G cares to descri3e$
and su))er a Critical Hit as i) you had 3een the target o) a supernatural attac02 &his talent is
availa3le to any advanced career with a agic Characteristic advance2
Subtle Seduction
8our guile is legendary2 8ou gain a EBDH 3onus to Charm and Gossip &ests when attempting to
)lirt/ seduce/ or manipulate someone attracted to your gender2 &his talent is availa3le to Camp
7ollowers/ Charlatans/ Courtiers/ Entertainers/ Highwaymen/ instrels/ !o3les/ !o3le Lords/
%ogues/ and 'pies2
Swift %ighter
"nce per round/ while wielding any com3ination o) weapons that allow you to ta0e advantage o)
two weapon )ighting/ a)ter ma0ing an all out attac0 or guarded attac0 you may immediately ma0e
a second attac0 o) the same type as a )ree action2 &his second attac0 must 3e made with your
o))4hand and counts against the total num3er o) attac0s you can ma0e each round2 8ou may give
up this secondary attac0 to instead )eint as a )ree action 3e)ore ma0ing the attac02 -hichever
hand #primary or secondary$ is used to ma0e the )eint/ the other must 3e used to ma0e the attac02
&his talent is availa3le to any advanced career with an Attac0s Characteristic advance o) at least
EB2
Swimmer
8ou su))er no penalties/ including those to ovement and to '0ill and Characteristic &ests/ while
underwater2 &his talent is reserved )or A;uatic creatures2
Total Recall
&hrough long years o) mental conditioning and practice/ your mind is li0e a university li3rary/ a3le
to record and recall great amounts o) in)ormation2 8ou can automatically remem3er any trivial
)act or piece o) in)ormation that you might )easi3ly have pic0ed up in the past2 -hen trying to
recall more detailed or o3scure )acts/ such as the precise layout o) a castle or a page you read in
an ancient grimoire several years ago/ the G may re;uire you to ma0e an 5ntelligence &est2
&his talent is only availa3le through 'pecial &raining and is restricted to Elves only/ you must
possesses the 7oresight talent to purchase &otal %ecall2
Traditional !agic
8our ,oodoo is strongG 8ou draw your strength )rom the spiritual energy o) a primitive )orm o)
magic or occultism2 Choose a style o) magic/ that magic will now 3e )ocused through a rituali9ed
ceremony o) your own devising2 Each Casting Die is granted a EB 3onus i) the re;uired steps
you 3elieve are mandatory )or your type o) magic are )ollowed2 Li0ewise/ all Casting Dice receive
a 4B penalty i) you do not )ollow those steps2 -hat )ollows are a )ew e:amples o) stereotypical
preparations/ using the three most popular traditions o) primitive magic )ound in the -arhammer
worldA
5) you are a tri3al 'haman or -itchdoctor/ you must wear your sacred mas0 or carry a )etish doll/
and play the song o) your ancestors on your sacred rattle and drum/ as well as have your
spellcasting attempt witnessed 3y at least three o) your )ellow tri3esmen2 5) you are instead part
o) a -itches coven/ you must instead cast spells while a 3rew is 3oiling in your cauldron or an
enchanted s0ull or crystal scrying 3all is on your person/ and your spellcasting attempts must 3e
witnessed 3y at least three )ellow coven mem3ers2 &he )inal e:ample/ appropriate )or Druids and
Hedge -i9ards/ is to place a large mount or pac0 animal or human on an altar and pierce the
heart with a sacri)icial dagger. the 3est sacri)ices are something o) value or importance to the
clan. riding horses/ strong o:en/ young virgins/ and de)eated )oes or captured slaves )rom a clan
war are the most popular choices2 &his talent is availa3le to Hedge -i9ards/ -arloc0s/ and
-itches2
Trapmaker
8ou gain a EBDH 3onus to 'et &rap &ests/ as well as &rade #hunter/trapper$ and &rade
#)isherman$ '0ill &ests when using your own traps/ snares/ etc2 &his talent is availa3le to
7ishermen/ Hunters/ "utlaws/ %at Catchers/ and -oodsmen2
Tree !agic
8ou are taught the ancient pacts that were made 3etween -ood Elves and Dryads and gain the
a3ility to commune with the spirits o) trees and the )orest itsel)2 Dealing with the capricious spirits
o) nature can 3e a long and comple: tas0 and it is possi3le )or an ine:perienced mage to
mis6udge the situation and anger a spirit very ;uic0ly/ or end up ma0ing agreements they would
rather not 0eep2 Characters with this &alent are 0nown as 'pell4singers/ &ree4singers/ or -ood4
singers/ and must 3e taught 3y another -ood El) spell4caster with the appropriate 0nowledge or
learned )rom a &reant o) )avora3le disposition2
a0ing a 'pea0 Arcane Language #alla4room43a4larin$ &est with a 4JDH penalty allows you to
summon a Dryad and ma0e peace)ul contact with her or similar )orest spirits/ though this penalty
increases to 4IDH i) the summoning is attempted outside o) a )orested region or woodland area2
&he song ta0es BD minutes to sing and/ i) success)ul/ a dryad will appear BdBD minutes a)ter the
completion o) the song2 Even in an ur3an environment there is a very small chance a Dryad will
still appear/ so long as a tree is near3y2 Doing so is guaranteed to cause a distur3ance though/
and you will li0ely 3e in a lot o) trou3le a)terwards2 7urthermore/ you su))er penalties no penalties
to Charm or Gossip &ests when attempting to sociali9e with Dryads/ though penalties are still
su))ered i) her disposition is )oul or i) it is -inter or Autumn2 &his talent is availa3le to any
advanced career that has a agic Characteristic advance o) EJ and is restricted to -ood Elves
only2
Trick Shooting
&hrough the techni;ue o) hip4shooting/ originated 3y hal)ling sheri))s charged with 0eeping the
peace in the Border Princes and utili9ed 3y gunslingers en)orcing the law in 5mperial colonies
)ound in the 'outhlands and Lustria/ you are a3le to shoot whilst on the move2 "nce per round
during a ove Action/ you may ma0e a 'tandard Attac0 with a ranged weapon as a 7ree Action/
3ut this still counts against your total num3er o) attac0s each round2 !ote that i) you also have
the 'wi)t 7ighter talent and wield a ranged weapon in each hand/ you may use the e:tra attac0
gained )rom 'wi)t 7ighter to )ire 3oth weapons simultaneously as a 7ree Action/ per)orming a sort
o) )usillade2 &his talent is availa3le to Engineers/ Pistoliers/ and &argeteers2
Tunnel %ighter
8ou only su))er hal) the normal penalties to '0ill and Characteristic &ests made in cramped
spaces and narrow corridors/ such as cavern passages/ sewer tunnels/ mining sha)ts/ or
claustropho3ic attics2 &his talent is availa3le to iners/ %at Catchers/ %une3earers/ 'ewer
<ac0s/ 'hield3rea0ers/ &om3 %o33ers/ and ,ampire Hunters2
"northodo5 Thrusts
Choose one o) the )ollowing 3ene)its when purchasing this talent/ you may never have 3oth2
-hen wielding a weapon whose damage is derived )rom your 'trength Bonus/ you may use your
Agility Bonus instead2 A)ter success)ully parrying an attac0/ you may deduct an amount o)
damage e;ual to your 'trength Bonus instead o) your Agility Bonus2 &his talent is only availa3le
through 'pecial &raining2
"nremarkable
8ou have a very )orgetta3le )ace that allows you to 3lend in with the crowd/ or may3e you+re too
short )or anyone to see your )ace2 Awareness &ests made to notice you when amongst other
people and 5ntelligence &ests made 3y anyone attempting to descri3e you or recall details a3out
you incurs a 4BDH penalty2 &his talent is only availa3le through 'pecial &raining and is restricted
to Hal)lings and Gnomes only2
"nyielding Resole
!ovice adventurers o)ten )ind the li)e o) a warrior to 3e )earsome/ 3ut gri99led veterans 3ecome
6aded and num3 a)ter )acing the many horrors the "ld -orld has to o))er2 'elect a speci)ic
creature or situation/ through sheer )orce o) will you gain a EBDH 3onus on 7ear and &error &ests
when e:posed to that su36ect2 5) you selected a creature/ you also gain a EBDH 3onus on
-illpower &ests to resist the e))ects o) 5ntimidate and 1nsettling when used 3y the type o)
monster chosen/ 5) you selected a situation or environment/ you gain a EBDH 3onus on
&oughness and -illpower &ests to resist gaining Corruption and 5nsanity Points during the chosen
scene2 Each time you purchase 1nyielding %esolve you must select a new su36ect2 7or
instance/ 1nyielding %esolve #Greens0ins$ is a separate talent )rom 1nyielding %esolve
#1ndead$/ and 1nyielding %esolve #,iolence/Death$ is a separate talent )rom 1nyielding %esolve
#-arpstone$2 &his talent is only availa3le through 'pecial &raining2
"rban Prowler
8ou gain a EBDH 3onus on Common *nowledge &ests when using this s0ill in matters related to
towns and cities. you also gain a EBDH 3onus on 'cale 'heer 'ur)ace &ests to clim3 3uildings/
)ences/ and other wor0ed walls2 &his talent is availa3le to Cat Burglars/ Entertainers/ Grave
%o33ers/ aster &hieves/ Peasants/ Priests #%anald$/ 'pies/ and &hieves2
*alour of Ages
-hen the Elves wage war or otherwise do 3attle with a sworn enemy/ they are sure to )ight at
their )ullest potential2 1ncertainty/ dread/ and dismay are 3anished )rom your mind/ giving you a
EBDH 3onus on -illpower &ests made to resist Blather/ Hypnotism/ and &orture &ests against a
certain )oe2 &his is not one talent 3ut many/ each time you purchase it you must choose a new
)oe )or the 3onuses to apply to2 ,alour o) Ages #Dar0 Elves$ is a di))erent talent than ,alour o)
Ages #Dwar)s$/ )or e:ample2 &his talent is only availa3le through 'pecial &raining and is
restricted to Elves only. High Elves typically select Dar0 Elves when purchasing this talent/ while
Dar0 Elves select High Elves and Elves living in Human lands usually select Humans/ Dwar)s/ or
Beastmen2
*iolence of Khorne
8ou do not need to con)rim 1lric+s 7ury a)ter receiving a result o) BD on your damage die2 &his
talent is availa3le to any advanced career with an Attac0s or agic Characteristic advance2
+isdom of the Sages
8our superior wit and sage4li0e memory grants you a EBDH 3onus on Academic *nowledge and
'pea0 Arcane Language &ests regarding su36ects and languages you have studied2 &his talent is
availa3le to Apprentice -i9ards/ 5nitiates #,erena$/ <ourneymen -i9ards/ Priests #,erena$/
'cholars/ 'cri3es/ and 'tudents2
Note: &he list o) careers with access to each s0ill and talent only include those )rom the core
rule3oo0/ )or careers )rom other 3oo0s #or )an4made careers$/ the Game aster will decide what
talents a non4core career may purchase a)ter a player enters that career2 Players wishing to
create their own s0ill or talent/ especially um3rella s0ills #Academic *nowledge/ &rade/ etc2$/
should )eel )ree to do so/ with the Game aster+s permission o) course2

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