by Jeff Slick All non-proprietary material in this document is Copyright Jeff Slick, 2!. "his work is in the public domain and may be distributed freely, so long as all copyright info #i.e. this page$ remains intact. The Unisystem is Copyright and Trademark CJ Carella and Eden Studios, 2003, published under exclusive license by Eden Studios. The Unisystem trademar is used !ithout "r. Carella#s or Eden Studios# permission and neither o$ those parties are responsible $or the content o$ this publication. %U&&' T(E )*"+,-E S.*'E- / 2003 T!entieth Century &ox &ilm Corporation. *ll -i0hts -eserved. The %U&&' T(E )*"+,-E S.*'E- Trademar is used !ithout expressed permission o$ &ox. C(*-"E1 / 2003 Spellin0 Television ,nc. *ll -i0hts -eserved The C(*-"E1 trademar is used !ithout expressed permission $or Spellin0 Television ,nc. %ew &ualities' %atural (mpath ) point drawback, or * or +2 ,oint &uality An (mpath is a mortal who can feel the emotions of those around her. "he (mpath chooses to either embrace the gift or re-ect it. .f she chooses to re-ect her empathic abilities, the emotions easily will begin to o/erwhelm her. She feels emotions of e/eryone within a mile of her location. She can handle the emotions of up to ten people, but any more than that has an ad/erse effect. 0or each additional ten people within a mile of the empath, she has a -2 to all actions, if there are more than a hundred people in the area she can do little more than cower and cry. "his is an ) point drawback. An empath who embraces the gift has the ability to feel the emotions of e/eryone around her. "his power e1tends to a range of one mile. She has become accustom to the constant influ1 of emotions and has become able to ignore them to an e1tent, allowing her to be unaffected by the emotions of those around her. At any time she may read the emotions of anyone she knows withing the area, this re2uires no roll and she can feel any emotions that the target is feeling. "he ability to feel all the emotions of a target allow the (mpath to easier influence other people, she gains a 32 to influence rolls. 4hen an (mpath who has e1cepted the gift dies, she is gi/en the chance to return to earth and use her gift to aid and guide others as a %atural (mpath. "hese people often pose as teachers, mentors or clergy members in order to get close to people in need. A %atural (mpath5s gift e1tends to a number of miles e2ual to twice her willpower, but works in all other ways like her original empathic gift. She retains her 32 to influence rolls and also gains a number of other abilities. She is .mmortal and gains 6 le/el of 7ard to 8ill #may ha/e up too + le/els$. She can also heal people by concentrating the good emotions of those around her, she must concentrate for one round and place her hands on the in-ured person, this heals 2 life points, this can be done once per hour. An empath in the 9nderworld or any other demon dimension finds this ability se/erely limited, she can only heal * life points in a round and may only do this once per si1 hours due to the stress on her mind. Con/ersely, an empath in a 7ea/enly dimension finds she is able to heal all wounds in one round and can also remo/e any poison, disease or mental problem, and is able to do this once per minute. 4itch :octor 15 Point Quality Witch Doctor: Let me guess, you were expecting someone with a bone thought the nose and a shrunken head necklace perhaps !5:1" #bsessions 4itch :octors are sort of like metaphysical ;rken <en. "heir main purpose is to e1orcise spirits and poltergeists from locations that build up large amounts of spiritual or magical residue, like the Charmed ;ne5s home. 4ell not e/il, 4itch :octors are not abo/e murder if they feel it will further the greater good, leading a number of good beings to a/oid working with them if possible. 4itch :octors possess the following abilities' l Calling - A 4itch :octor can call an item she can see simply by thinking about it. "he item must be small enough to fit in the palm of her hand, it disappears from its location and reappears in her hand instantly. l (1pel Spirits - =y making a 4illpower 3 ;ccultism roll a 4itch :octor can destroy a poltergeist, the poltergeist resists with a 4illpower roll. >hosts can also be destroyed in this manner, but they get a 32 to their 4illpower roll to resist. l 7e1 - 4ith a simple ritual a 4itch :octor can cause a persons character flaws to become an obsession. "o do this she needs an ob-ect belonging to the intended target, she then creates a poppet #a small doll$ and attach5s the item to it. She then performs a fi/e minute ritual ending with dropping the poppet into a bubbling cauldron. At the completion of the ritual the /ictims eyes glow for a second and then the he1 takes effect. "he /ictim gains the ;bsession drawback associated with her biggest character flaw. "he obsession lasts until the 4itch :octor ends the he1 or the character o/ercomes the obsession, through some ma-or role playing. l "eleport ? A 4itch :octor can teleport instantly to the lodge that he was trained at. l Contacts #Supernatural ? 2$ All 4itch :octors ha/e a two point supernatural contact in their lodge brethren. "he character may increase this le/el through normal means, but all 4itch :octors ha/e at least this le/el. l ;bligation ? All 4itch :octors belong to a lodge, or group of 4itch :octors. "hey are e1pected to obey the orders of the elders and possibly go into dangerous situations in the name of her lodge. %ew 4itch ,owers' :eflection @ ,oint &uality ;ne of the most powerful of 4itch abilities this allows the witch to deflect any 4itch ,ower or :emonic ,ower back at its user. She must be aware of the attack to be able to deflect it, any attack she is unaware of is defended against as normal. A 4itch with the Situational Awareness 2uality is allowed a %otice 3 ,erception roll before the attackA if the roll is successful she is able to deflect the power, failure means the attack is defended against normally. All 4itch ,ower &ualities and :emonic ,owers are deflected by this power, it has no effect on physical attacks #fists, swords, guns$. Any being who5s power is deflected, must immediately defend against their own attack at a -2. (nergy =all, 0ire =all, Acid Spray @ or B point &uality #%ote' "he following supersedes the rules found in the Charmed C,> Core %etbook.$ 4ith this power a witch can pro-ect a dangerous substance from her hands #chosen when the 2uality is taken$. 0ireballs and (nergyballs appear in the witches hand and are then thrown at the target, Acid is sprayed in a -et toward the target. "his re2uires a :e1terity 3 4ild Card #(nergyball, 0ireball or Acid spray$. "he @ point power deals an amount of damage e2ual to the willpower of the caster per success le/elA the B point /ersion deals twice willpower per success le/el. =oth powers ha/e the same range as a pistol. All /ersions of this power are considered to deal fire damage. "ransmogrification B ,oint &uality "he ability to transform your /ery essence is one of the most co/eted powers. 4ith this ability a 4itch can shape her essence, allowing her to transform into anything from the siDe of a large book to a small car. 4ell assuming the form of an inanimate ob-ect, she sees and hears what is going on around her, and has no need to breath of eat well in this form. "his power also allows the 4itch to assume the form of animals and other people. A witch who assumes an animal form, gains the physical abilities of an a/erage member of the species. She can also make herself appear as an e1act duplicate of any person known to her, though she must ha/e a picture of the person she wishes to look like. She gains the physical characteristics of the person #physical ability scores and Attracti/eness le/els$, but none of the targets supernatural or trained abilities #Sorcery, "elepathy, Situational Awareness, etc.$. "he 4itch may stay in a transmogrified form for as long as she wishes and can switch between forms at any time. .f she is killed well in an alternate form, she immediately re/erts to her natural form, but remains deceased. ,otion Craft ,otions are an important part of life for any witch, whether it5s a potion to create smoke, attract a lo/er or /an2uish a powerful demon. <ost potions are made as part of a Ean2uishing spell, meant to destroy a demonA but potions can be used to do a great deal more. Creating a potion works the same way as creating a spell, e1cept potions always ha/e a casting time of FCitualG length #3 modifier$. ,otions are also slightly more difficult to create #3+ power le/el$ than a comparable spell, due to the witch trying to bind powerful forces within a small /ial of li2uid. "he witch makes a 4illpower 3 ;ccultism 3 Sorcery roll, if she ac2uires a number of successes e2ual to the ,ower He/el of the ,otion she succeeds in creating the potion. 0or e/ery success le/el she ac2uires in e1cess of the number she needs, she has brewed enough of the potion to use more then onceA she gets one additional potion for each e1tra success le/el, to a ma1imum number of e1tra potions e2ual to half her Sorcery le/el rounded down. 0or the potion to take effect it must come into contact with the target, either by poring it on the target or throwing a /ial of it at the target. "hrowing the potion re2uires a :e1terity 3 >etting <edie/al roll /ersus the targets dodgeA success means the potion /ial has broken on the /ictim, failure destroys the /ial and the potion without effect. %ew Spells' Scrying Source: Earious Quick Cast: %o Power Level: * Requirements: "he caster needs a 2uarts crystal which is tied to a string and a map of the area she wishes to scry. She also needs a item belonging to the person she wishes to scry for or a sample of the targets hair or blood. A witch scrying for someone she has a close emotional attachment to #family member, lo/er, best friend$ does not need a personal ob-ect of the one they are scrying for. Effect: "he spell can be used to locate any person that is known to the caster. 4hen the spell is cast, the witch concentrates on the target and slowly swings the crystal like a pendulum o/er the map. After a few moments the caster will feel a tug as the crystal pulls itself to the map, landing on the location of the person being scryed for. ;b/iously the smaller the area co/ered by the map, the more e1act the information gi/en by the scryingA though if the target is not in the area co/ered by the map the spell fails. .t may take se/eral attempts to locate the target and narrow the search. Aspect Analysis: Cecitation #few moments$ #3+$, Awesome Scope #<ap Area$ #3*$, 9nusual .ngredients #-+$, <inor (ffect #3$. "o Call a Spirit $%ear these words, hear my cries, spirit &rom the other side, come to me, ' summon thee, cross now the great di(ide)* Source: Earious Quick Cast: %o Power Level: ! Requirements: "he caster must focus on a departed relati/e who she wishes to speak too. She can only call the spirit of a relati/e she knew personally. Effect: 4hen the spell is cast the spirit of the relati/e appears before the caster. "he spirit is insubstantial, but may at the directors discretion retain some of the powers she may ha/e had in life. "he spirit can refuse to appear and may lea/e at any time. Aspect Analysis: Cecitation #a few moments$ #3+$, %oticeable Scope #one being$ #3+$, Hong :uration #one hour per success$ #3+$, :ifficult use #-+$, Se/ere (ffect #32$ =inding a 4itches ,owers $' take your hands in mine, and with this string ' will entwine, your powers ' will &ore(er entwine, &rom now until the end o& time)* Source: ,re +'+, 2'2 <orality =ites #%e/er Cast$ Quick Cast: %o Power Level: I Requirements: "he witch must recite the spell well her target is within sight. Effect: "he spell binds the target witches powers, keeping her from using any 4itch ,ower or <agic. 4ell the spell is in effect the witch loses all 4itch ,ower &ualities and Sorcery He/els. "he caster can end the spell at anytime, she may also choose to allow the spell to be ended by the target. .f she wishes to allow the target to end the effect, she must write an in/ocation to recei/e a witches powers. "he target needs only to read the in/ocation to reco/er her full powers. Aspect Analysis: Cecitation #3+$, %oticeable Scope #3+$, ,ermanent :uration #36$, Se/ere (ffect #32$ Spell "o Attract A Ho/er $' con+ure thee, ' con+ure thee, ' am the Queen you,re the bee, as ' desire so shall it be)* !Piper - Pheobe Source: +'* :ream Sorcerer Quick Cast: %o Power Level: @ Requirements: "he caster must make a list of the 2ualities she is looking for in a lo/er. <en must also also place a piece of 7oney Cake in their arm pit for a day. She must then recite the list of 2ualities and a short incantation. Effect: "he spell draws prospecti/e lo/ers to the caster. At first only one person is drawn to her, but within a few hours doDens of people will begin making romantic ad/ances, e/en people she doesn5t know will send her romantic gifts. After a few hours the original lo/e interest will become obsessed with the caster, attempting to be around her at all times. .f the caster spurns his ad/ances he will go to any lengths to be with her or become /iolent toward her for re-ecting him. "he witch can end the spell at any time by performing a short #power le/el +$ ritual. Aspect Analysis: Citual #3$, %oticeable Scope #one person$ #3+$, Eery Hong :uration #Se/eral <onths$ #32$, Se/ere (ffect #36$ "ruth Spell $.or those who want the truth re(ealed, #pened hearts and secrets unsealed, .rom now until it is now again, /ntil then which the memory ends, those who now are in this house,Will here truth &rom others mouths)* ! Prue Source: +') "he "ruth .s ;ut "here And .t 7urts Quick Cast: %o Power Level: I Requirements: "he caster need only recite a short spell taking appro1imately a minute. Effect: "he spell allows the caster and anyone else in the house to hear the truth from e/eryone they come into contact with. .t is impossible for anyone to lie to her, but she can5t lie to anyone either. After twenty-four hours the spell ends, causing e/eryone to forget any con/ersation they had with a target of the spell. "he caster and anyone within the area of effect of the spell retain all memories at the end of the spell. Aspect Analysis: Cecitation #one minute$ #3+$, Se/ere Scope #e/eryone within the house$ #32$, Eery Hong :uration #2! hours$ #32$, Se/ere (ffect #32$ =lood Cesurrection $0elinda Warren, blood o& our blood1 our great, great, great, great, great, great, great 2randmother, We summon thee)* ! Prue, Piper, Pheobe Source: +'B "he 4itch is =ack Quick Cast: %o Power Level: I Requirements: "he spell can only be cast by a relati/e of the deceased. "he 4itch must perform a fi/e minute ritual, which includes placing a drop of the casters blood on an ob-ect belonging to the deceased. Effect: 4hen the spell is compete the relati/e appears in a ball of glowing white light. She appears -ust as she would ha/e immediately before her death, with all abilities she possessed in life. "he spell may be ended with a short ritual #power le/el +$. Caising the dead is not something to be undertaken lightly and the :irector has final decision o/er whether this spell works or notA e/en if it has worked in the past, the ,owers the =e may not allow the target to be resurrected. Aspect Analysis: Citual #fi/e minutes$ #3$, %oticeable Scope #one person$ #3+$, ,ermanent :uration #36$, 9nusual .ngredient #ob-ect belonging to the deceased$ #-+$, Ce2uirement #caster must be a relati/e of the deceased$ #-+$ Awesome (ffect #3*$ Spell "o Celin2uish A 4itches ,ower $.rom whence they came, return them now, (anish the words, (anish our powers)* Piper, Prue - Pheobe) Source: +'+ 4icca (n/y Quick Cast: %o Power Level: ! Requirements: "he caster needs a magical container created specifically to contain a witches powers. "he witch must then recite a short incantation. Effect: "his spell remo/es all witch powers and Sorcery le/els from the caster. .f a Charmed ;ne casts the spell, she also loses the Charmed &ualityA if all three Charmed ;nes relin2uish their powers the =ook of Shadows also becomes magically erased. "he only way to re/ers the spell is by destroying the container holding their powers or through the inter/ention of a higher power. Aspect Analysis: Caster <ust be a 4itch #-+$, Cecitation #Hess than a <inute$ #3+$, %oticeable Scope #;ne ,erson$ #3+$, ,ermanent :uration #or until dispelled$ #36$, 4ay-Care .ngredient #<agic Container$ #-6$, <a-or (ffect #36$ Spell to <ultiply a 4itches ,ower $3ake my powers blessed be, multiply their strength by three)* !Prue Source: +'+@ 4hich ,rue .s .t AnywayJ Quick Cast: %o Power Level: I Requirements: "he witch need only recite a short incantation. Effect: 4hen the spell is complete there is a sound like thunder and the caster falls to her knees surrounded by swirling lights. After a few seconds the lights dissipate and two clones of the caster appear beside her. "hese clones are identical to the caster in all ways, e1cept that each has only part of the personality characteristics of the witch. ;ne is much more conser/ati/e than the witch, attempting to always maintain the status-2uoA well the other is /ery out going, willing to do anything to get what she wants. "hough both clones ha/e differing personalities from the caster they are in essence the same person, and neither of the clones would do anything that goes against the morals of the witch. "he clones can be killed by normal means, though the caster feels the pain of their death. =oth clones disappear as soon as the threat they were created to fight is gone. Aspect Analysis: Cecitation #3+$, %oticeable Scope #3+$, Eery Hong :uration #until the threat is o/er$ #32$, <a-or (ffect #36$ >host =anishing $4shes to ashes, spirit to spirit, take his soul, banish this e(il)* Source: +'2 "he ,ower ;f "wo Quick Cast: %o Power Level: ! Requirements: "he witch needs to chant a short incantation, oh and she must be a ghost herself. Effect: 4hen the spell is cast the target begins to fade away. "he witch must keep up the chant for a number of rounds e2ual to half the targets willpower rounded up, the ghost is then sent to whate/er afterlife they were destine for. .f she is interrupted the spell fails and she must start o/er. .n most cases banished spirits will be sent to some hell dimension, as good spirits usually mo/e on to the afterlife as soon as their unfinished business is competed. Aspect Analysis: Caster must be a ghost #-+$, Cecitation #3+$, %oticeable Scope #3+$, <a-or (ffect #36$ Spell to (1change ,owers $Whats mine is yours, whats yours is mine, let our powers cross the line, ' o&&er up my gi&t to share, switch our powers through the air)* Piper - Prue Source: +'2+ Ho/e 7urts Quick Cast: %o Power Level: @ Requirements: "he witch need only recite the incantation. Effect: "his spell transfers the powers between two beingsA 4itches, 4hite Highters and :ark Highters can be effected by this spell. "he caster gains all the powers of her target and the target gains her powers. "he affected people do not automaticly know how to use their new powers, both the witch and her target must make an .ntelligence 3 ;ccultism roll with a -6 penalty to figure out how to use the other persons powers. .f the other person e1plains how the power works this eliminates the penalty. "he following 2ualities are transferredA :ark Highter, 4hite Highter, 7alf 4hite Highter and all 4itch ,ower &ualities. .f one of the affected people die, the spell is ended. Casting the spell a second time returns all powers to their original owner. Aspect Analysis: Cecitation #less than a minute$ #3+$, caster must be a witch #-+$, Se/ere Scope #two people$ #32$, Eery Hong :uration #32$, :ifficult 9se #-+$, <a-or (ffect #36$ Spell "o Accelerate "ime $Winds o& time gather round, gi(e me wings to speed my way, rush me on my +ourney &orward, let tomorrow be today)* !Prue Source: +'22 :e-a Eu All ;/er Again Quick Cast: %o Power Level: I Requirements: "he caster must recite a short incantation. Effect: 9pon completion of the spell, time within the house accelerates to midnight. "he world out side goes on normally, though from the /iew of someone in the house it would appear as if the whole world was fast forwarding. .n fact it is time inside the house that is effected, time in the house slows to the point where the rest of the world mo/es at a pace of about an hour for e/ery fi/e seconds that go by in the house. Anyone who enters the house will notice the effect if they look outside or at a clock within the house. ;nce time outside the house reaches midnight the effect ends. Someone who looked into the house would see people standing completely still, things that may be falling would appear to be suspended in mid air. Aspect Analysis: Cecitation #3+$, Se/ere Scope #Harge 7ouse$ #32$, Hong :uration #3+$, <a-or (ffect #36$ "o >o "o "he 0uture $%ear these words, hear the rhyme, we send to you this burning sign, then our &uture sel(es we will &ind)* Source: 2'2 <orality =ites Quick Cast: %o Power Level: + Requirements: "he spell may only be cast by the Charmed ones. "hey must burn a piece of paper with the date they wish to tra/el to well reciting the spell. Effect: 4hen the spell is cast the casters are transported to a specific time in the future, were they wake up in the bodies of their future sel/es. "hey ha/e no recollection of the e/ents that happened between the time they left and the present. After the spell is cast it disappears from the =ook of Shadows and any future attempts to cast the spell automatically fail. Aspect Analysis: <ultiple Casters #6 casters$ #-2$, Casters must be Charmed #-+$, Cecitation #3+$, Se/ere Scope #32$, 4ay-restricted 9se #-*$, Awesome (ffect #3*$ Creating a :oor $When you &ind your path is blocked, all you ha(e to do is knock)* Source: 2'2 <orality =ites Quick Cast: %o Power Level: @ Requirements: "he caster must draw a door on the wall where she wishes the opening to appear. She then recites a short incantation. Effect: 4hen the spell is cast, the wall inside of the drawn door disappears. "he spell is powerful enough to create a passage through up to fi/e feet of concrete or wood, or up to one foot of metal. "he wall reappears undamaged after a few minutes. Aspect Analysis: Cecitation #3+$, Se/ere Scope #32$, <edium :uration #one minute per success le/el$ #3$, <a-or (ffect #36$ "o :isempower a 4itch $5y the passing o& this hour take away all their powers)* Source: 2'@ "hat ;ld =lack <agic Quick Cast: %o Power Level: 6 Requirements: "he caster must wrap a red ribbon around a fresh human heart. "hen she recites the incantation well focusing on the witch who she wishes to disempower. Effect: ;ne hour after the casting the spell all of the targets 4itch ,owers and all Sorcery He/els are suppressed. "his pre/ents her from casting any spells, though she still retains the ability to create potions. .f she attempts to create a potion she gains no bonus from any sorcery le/els she may ha/e, but a Charmed ;ne does still retain the bonus granted by that 2uality. "he caster may end the effect at any time and it is automatically ended if she is killed. #note' if the rules for :emon :imension ties from the <agic =o1 are being used, this spell should automatically be considered a Fserious turn to the dark sideG$ Aspect Analysis: Citual #3$, %oticeable Scope#3+$, Eery Hong :uration #32$, Care .ngredient #A fresh human heart$ #-2$, Se/ere (ffect #32$ "o Create A <ate 6.rom strike o& twel(e count twenty7&our, that,s how long this spell is &or, i& to abate my lonely heart, enchant these gi&ts ' thee impart)6 Source: 2'+6 Animal ,ragmatism Quick Cast: %o Power Level: * Requirements: "his spell re2uires an animal who will be turned into a human. She then needs only to recite the in/ocation. Effect: 4hen the spell is cast, bright lights and smoke fill the an area of about fi/e feet around the animal. As the smoke clears the animal is turned into a human. "he new mortal has some stereotypical characteristics of its original animal form #ie., pigs eat constantly, snakes are e/il and rabbits, well...$. "hey also retain some physical characteristics of their original animal form #snakes with poison fangs and slit eyes or rabbits with the ability to leap great heights$. As time goes on they will continue to take on more characteristics of their animal sides #a man made from a pig may ha/e his nose become more pig like$. Aspect Analysis: Cecitation #3+$, Hong :uration #2! hours$ #3+$, <a-or (ffect #36$ "o (1change Souls 4ith A ,ast Hife 6'n this time and in this place, take the soul that ' displace, bring her &orth well ' go back, to inhabit a soul so black)6 Source: 2'+! ,ardon <y ,ast Quick Cast: %o Power Level: @ Requirements: "he caster must ha/e knowledge of the past life she wishes to e1change bodies with, either through a spell or some more mundane method. #note' most people ha/e no knowledge of their past li/es and no idea how to learn about them. 0inding information on a past life should not be easy and should re2uire either drama point usage or an episode de/oted to learning the re2uisite information or both$ She then needs only speak a short spell. Effect: "he spell switches the casters soul with the soul of her past self, she inhabits her past self5s body and her past self inhabits hers. =oth ha/e full control of the bodies they now inhabit, but lack any memories of the other. A caster who is a witch or warlock in her current life would also be such in her past life, though her past self may not ha/e the same powers as she has. =oth souls retain their 4itch ,owers and Sorcery le/els well in the others body. "he spell is permanent, but the caster can cast the spell again to return to her original body. Aspect Analysis: Cecitation #3+$, %oticeable Scope #3+$, ,ermanent :uration #36$, Care .ngredient #past life knowledge$ #-2$, <a-or (ffect #36$ "o See "he 9nseen 6'n this ,tween time, this darkest hour, we call upon the sacred power) 3hree together stand alone, command the unseen to be shown) 'n innocence we search the skies, enchanted are our new &ound eyes)6 Source: 6'6 ;nce 9pon A "ime Quick Cast: %o Power Level: 6 Requirements: "he spell can only be cast by the charmed ones, and all three must want to be able to see the faeries and other creatures the spell will allow them to see. "hey must then recite the in/ocation. Effect: "he spell allows the casters to see faeries, trolls and other mythical creaturesA beings that are normally in/isible to adults. "he caster regains a small part of her innocence and may e1perience some child like thoughts and feelings as a result of the spell, such as the urge to sneak a peek at a Christmas present. "hese thoughts and feeling go away within a few hours, but the effects of the spell remain. Aspect Analysis: <ultiple Casters #6 casters$ #-2$, Casters <ust =e Charmed #-+$, Cecitation #3+$, ,ermanent :uration #36$, Se/ere (ffect #32$ Host and 0ound Spell $2uiding spirits ' ask your charity, lend me your &ocus and clarity, lead me to the one ' cannot &ind, restore that and my piece o& mind)* Source: 6'+2 4restling with :emons Quick Cast: %o Power Level: @ Requirements: A lit candle, a crystal and two witches who recite the incantation. =oth casters must concentrate on the person they wish to find. Effect: 4hen the spell is complete some indication of the location of the person they are attempting to find. "he spell always creates a subtle indication of the location of the person, such as making all the pictures in your newspaper disappear e1cept for the image of someone who has speaking appearance that the intended will be attending. "he director should feel free to create new and creati/e indicators each time this spell is cast. As a side effect of the spell, other things that the casters ha/e lost in the past begin to show up. "he set of keys she lost last week, the wallet that came up missing two months ago and all the socks that ha/e disappeared out of the dryer o/er the many year begin to appear. "his can become 2uite a problem when a wall of missing socks falls out of the laundry room and e/ery old friend the caster hasn5t talked to in years begins to call her. (ither caster may end the spell at any time by casting a dispel #power le/el 2$. Aspect Analysis: :ual Casters #-+$, Cecitation #a few moments$ #3+$, >reater than Awesome Scope #3@$, <inor (ffect #3$ Summoning the Angel of :eath 68pirits o& air, land and sea, con(erge to set the angel &ree, in this wind ' send this rhyme, bring death be&ore me, be&ore my time)6 Source: 6'+@ :eath takes a 7alliwell Quick Cast: %o Power Level: * Requirements: "he spell must be cast on a beach where she must chant the spell. Effect: "he witch chants the in/ocation until the Angel of :eath appears before her. :eath does not take kindly to people summoning him fri/olously and will lea/e if the caster does not ha/e a good reason to summon him. :eath will not gi/e up someone he has taken nor will he be con/inced to not take someone who5s time has come. =eing an ancient being who has seen the death of e/ery mortal since the beginning he has a huge store of knowledge and may be willing to answer a few short 2uestions, but all answers will be cryptic. Aspect Analysis: Cecitation #3+$, %oticeable Scope #3+$, <a-or (ffect #36$ (nchantment to see (/il 60agic &orces &ar and wide, enchant these so those cant hide, allow this witch to use there in, so she can re(eal the e(il within)6 Source: !'2 Charmed Again .. Quick Cast: %o Power Level: ! Requirements: "he caster needs something to enchant. 9sually a pair of glasses, but anything that the caster can look through will work. Effect: "he spell enchants a pair of glasses, that allow the caster #and only the caster$ to see the e/il nature inside of beings. She automatically sees the demonic form of any demon or 4arlock she looks at. ;ther e/il beings ha/e a cloudy black aura around them. Aspect Analysis: Cecitation #A few moments$ #3+$, <agic .tem #3+$, %oticeable Scope #3+$, Eery Hong :uration #;ne day per success le/el$ #32$, <inor (ffect #3$ Spell to Create Compromise 63hese words will tra(el through the minds, o& stubborn parties and unbind, the thoughts to rigid to be kind, a compromise they,ll dis7entwine)6 Source: !'6 7ell 7ath %o 0ury Quick Cast: %o Power Level: ! Requirements: "he caster must concentrate on the situation well reciting the spell. Effect: 4hen the spell is cast, all people in/ol/ed in the situation immediately become willing to compromise in order to create a situation e/eryone can agree too. A boss may be willing to e1tend a deadline or a shop owner may negotiate a lower price. "he spell only effects one situation and cannot effect a situation in/ol/ing more than a few people. .t could help to sol/e a dispute between neighbors, but it wont create peace in the <iddle (ast. Aspect Analysis: Cecitation #3+$, Se/ere Scope #two to ten people$ #32$, %oticeable (ffect #3+$ Eanishing 6Let the ob+ect o& ob+ection be but a dream, as ' cause the seen to be unseen)6 Source: !'6 7ell 7ath %o 0ury Quick Cast: %o Power Level: I3 Requirements: "he caster must concentrate on the thing which she wants to disappear. "he siDe of the ob-ect determines the power le/el of the spell. Effect: "he spell causes anything she wishes to /anish, as if it had ne/er e1isted. .t can affect something as small as a pimple or as large as the >olden >ate =ridge. .n the case of large ob-ect, such as houses, anyone who was in the area /anishes as well. "hough there is no physical e/idence that the target e/er e1isted, it does not remo/e the memory of its e1istence. "he caster can return the /anished at any time with a caster roll #power le/el !$. Aspect Analysis: Cecitation #3+$, Scope #%oticeable to Awesome$ #3+ to 3*$, Eery Hong :uration #;ne day per success$ #32$, <a-or (ffect #36$ "o Ce/erse a Spell 62uiding spirits hear our plea, annul this magic, let it be)6 Source: !'6 7ell 7ath %o 0ury Quick Cast: %o Power Level: 6 Requirements: "wo 4itches must write the incantation of the spell they wish to re/erse on a slip of paper and burn it while chanting K>uiding spirits hear our plea, annul this magic, let it be.K Effect: 4hen the spell is completed it re/erses the effect of chosen spell. All effects of the spell immediately end. Aspect Analysis: :ual Casters #-+$, Citual #less than a half an hour$ #3$, %oticeable Scope #one spell$ #3+$, <a-or (ffect #36$
"o 9nlock 4hat is Hocked 6Door unlock, no magic block)6 Source: !'+2 Host and =ound Quick Cast: Les Power Level: ! Requirements: A fi/e minute ritual. 0or a 4itch or 4arlock a few words and a gesture. Effect: "his spell allows a witch to unlock any non-magical door or gate. <agical locks re2uire two casters to say the spell in order to unlock them #this is a <a-or (ffect$. .t is also possible to use this spell to break through an (nergy =arrier, but this use is a ,ower of "hree Spell. Aspect Analysis: &uick Cast #3+$, Citual #0i/e <inutes$ #3$, %oticeable Scope #3+$, Se/ere (ffect #open any lock$ #32$ "o 0ind a Host Ho/e $Whither my lo(e, where e(er you be, through time and space take my heart nearer to thee)* Source: !'22 4itch 4ay %owJ Quick Cast: %o Power Level: ! Requirements: "he caster must concentrate on her lost lo/e well reciting the incantation. Effect: 4hen the spell is cast, the casters Astral form is pro-ected to where e/er her lo/e is, well the physical body lay comatose. "he Astral body is a physical manifestation that has all the skills and abilities or the caster, e1cept it lacks any magical abilities. 4ell in astral for she cannot cast spells or use and F4itch ,owers.G .f the astral form is destroyed the caster must pass a sur/i/al test with a -+ penalty plus any penalty for damage the astral for took. Success returns the witches mind to her body, though she is unable to take any action for two rounds due to the stress of ha/ing Fdied.G 0ailure causes the witch5s body to die instantly. Also, the death of the physical body instantly destroys the astral form and kills the caster. "he witch may end this spell at anytime by simply concentrating for a round. Aspect Analysis: Cecitation #3+$, %oticeable Scope #3+$, <edium :uration #one minute per success$ #3$, Se/ere (ffect #32$ Ceturning the 0inder $9eturn thy lo(e, where e(er she be, through time and space, return her to me)* Source: !'22 4itch 4ay %ow Quick Cast: Les Power Level: ! Requirements: "wo casters must recite the incantation well touching the body of the person they wish to affect. Effect: 4hen the spell is cast, it re/erses any 3o .ind a Lost Lo(e spell the target may ha/e cast. "he person5s astral from is returned to her body, and she is unable to take any action more strenuous than speaking for two rounds. Aspect Analysis: :ual Caster #-+$, &uick Cast #3+$, %oticeable Scope #3+$, <a-or (ffect #36$ "o Cemo/e 0ear $Locked in, boxed in, &ull o& &ear, my panic grows manic until ' can,t hear, in need o& reprie(e so that ' can breathe, remo(e my &ear, please make it lea(e)* Source: *'2 A 4itch5s tail, pt 2 Quick Cast: %o Power Level: * Requirements: "he caster must write the incantation on the floor or wall with chalk. She then recites the incantation. Effect: "he caster losses all fear she may ha/e had and cannot be scared by anything. 4ell under the effects of this spell, the caster is considered to ha/e the %er/es of Steel 2uality and three le/els of Cesistance' ,ain #both stack with whate/er 2ualities the caster may already ha/e$. She also gains the Ceckless drawback #if she already has this drawback, the recklessness becomes more se/ere$. "he Cecklessness grows more powerful as time goes on, after a few hours the caster will become so reckless she will begin to consider suicidal plans to be a /iable option. "he spell ends if the caster is able to face her fears and work through them, otherwise the spell ends within a few days. Aspect Analysis: Citual #3$, %oticeable Scope #3+$, Eery Hong :uration #;ne day per success$ #32$, Se/ere (ffect #32$ "o Conceal a :oor $:oncealeous)6 Source: *') A 4itch .n "ime Quick Cast: Les Power Level: 2 Requirements: A 4itch or 4arlock need only say FConcealeousG and gesture toward the door, e/eryone else must perform a fi/e minute ritual. "here must also be something near by that can co/er the door or portal #a bush or dresser would work$. Effect: "he spell causes something in the area to mo/e in front of the door. "ree5s and other plants are magically re-planted in front of the door. "his gi/es anyone trying to find the door a -* on their perception3notice to see it. Aspect Analysis: &uick Cast #3+$, %oticeable Scope #3+$, <inor (ffect #3$ "o <ake 4hat is .n/isible Seen $4spectus in(isus)* Source: *') A 4itch .n "ime Quick Cast: Les Power Level: 6 Requirements: A 4itch or 4arlock need only say a few words and make a gesture, e/eryone else must do a fi/e minute ritual. Effect: 4hen the spell is cast e/erything in the room #or a thirty foot radius$ becomes /isible. ;b-ect become /isible for one minute per success le/el and people with the ability to become in/isible cannot do so for a like amount of time. Aspect Analysis: &uick Cast #3+$, %oticeable Scope #3+$, <edium :uration #3$, %oticeable Scope #3+$ "o .nduce Slumber $8opio* Source: *') A 4itch .n "ime Quick Cast: Les Power Level: Requirements: A 4itch or 4arlock needs only say FSopio,G anyone else must perform a fi/e minute ritual. Effect: "he spell causes the /ictim to instantly fall asleep. Any action that would normally wake a hea/y sleeper will wake the /ictim. Aspect Analysis: &uick Cast #3+$, %oticeable Scope #3+$, <edium :uration #3$, Se/ere (ffect #32$ Calling an ;b-ect $3eleportato* Source: *') A 4itch .n "ime Quick Cast: Les Power Level: * Requirements: 0or 4itches and 4arlocks, a word and a gesture. 0or e/eryone else a fi/e minute ritual. Effect: "he spell causes a small ob-ect within the targets /iew to teleport to the casters hand. "he ob-ect must be something that can fit in the palm of the casters hand. Aspect Analysis: &uick Cast #3+$, %oticeable Scope #one ob-ect$ #3+$, <inor Scope #a few yards$ #3$, <a-or (ffect #36$ "o Call a 4itch :octor $.ree us &rom the ties that bind, o& e(il magic intertwined, we call upon the one who cures, he who,s to the dark in+ured)* Source: *'+6 7ouse Call Quick Cast: %o Power Level: ! Requirements: "he caster must perform a fi/e minute ritual in/ol/ing the brewing of special herbs. She then recites the incantation. Effect: "his spell teleports a 4itch :octor to the casters location. "he witch doctor appears within a minute or two ready to destroy e/il spirits. .f the 4itch :octor is asked to do anything else, he immediately teleports away. ;therwise he will destroy any spirits within an area up to the siDe of a large house. 4hen all spirits in the area are destroyed, the 4itch :octor lea/es. Aspect Analysis: Citual #3$, %oticeable Scope #3+$, ma-or (ffect #36$ "he :ark Side of <agic %ot e/eryone who uses magic is in it to help the helpless. =elow are two e1amples of <agic 9sers who ha/e turned their craft to the dark side. 8ali %ame' 8ali <oti/ation' Steal the =ook of Shadows Critter "ype' :emonic 7igh ,riestess Attributes' Str -- #2$ :e1 -- #6$ Con -- #6$ .nt 6 ,er 6 4ill * Ability Scores' <uscle -- #+$ Combat +2 =rains +! Hife ,oints' 6 :rama ,oints' 2 Special Abilities' Attracti/eness 32, 0ireball, >rant ,ower, Sorcery *, 9ni2ue 8ill <aneu/ers' %ame' Score' :amage' %otes' :odge +2 -- :efense Action 0ireball +6 2! 0ire <agic +@ /aries =y Spell ,ossession +@ -- Cesisted by 4illpower :oubled An e/il sorceress, 8ali was banished into her own dimension. She appears to troubled youths as a reflection in a mirror, attempting to manipulate them into gaining power for her. She grants the youth magical powers, the ability to throw fireballs #willpower per success le/el damage$ and Sorcery +, effecti/ely making them witches. 8ali can strip these powers at any time and can only grant power to one person at a time. 4ith these new powers, she sends the youth to gain the trust of witches so they can steal the witches spell book and with it their power. 8ali also has the power to posses anyone she has gi/en power too. .f the innocent touches 8ali5s reflection they must make a willpower #doubled$ roll /erses 8ali5s possession. 0ailing this roll allows her to posses the /ictim. 4ell possessing an innocent, she is able to use her full powers and is also immune to the "emporal Stasis power, though the person she has possessed is not. "argeting her with "emporal Stasis causes 8ali to manifest in a physical form #use the stats abo/e$. "he only way to permanently destroy 8ali is to destroy her reflection in a mirror. .f she is knocked into a mirror well in physical form, she is returned to the mirror where she remains until she can posses someone new. 3ele(ision 'nc) "he 4iDard %ame' 4iDard <oti/ation' Steal the >rimoir and become the Source Critter "ype' Hegendary being Attributes' Str + :e1 2 Con 6 .nt 6 ,er 6 4ill * Ability Scores' <uscle ) Combat +2 =rains +! Hife ,oints' 6 :rama ,oints' 6 Special Abilities' Alter Ceality, (nergyball, Sorcery *, "eleport <aneu/ers' %ame' Score' :amage' %otes' :odge +2 -- :efense action (nergyball +2 2 0ire <agic +@ /aries =y spell Staff +2 ) =ash #>roin Shot$ B I =ashA 8nockdown Hong thought to be e1tinct, the last 4iDard appeared as the 9nderworld was preparing for the coronation of the new Source. 7e was determined to steal the >rimoir and become the Source himself. 7is initial attempt to take the book failed and he was chased by a demon into the home of the Charmed ones. 4ith some effort, he tricked the sisters into helping him steal the book and would ha/e become the source had it not been for the inter/ention of the Seer and, the now e/il, ,heobe. "he 4iDard was a master of his own reality. 7e was able to create powerful illusions that could alter reality, creating ob-ects out of thin air and make entire rooms appear as if they were pulled straight from the underworld. "hese illusions look and feel real, but are not, and will disappear within a few hours or when the 4iDard chooses to end the effect. Almost anything up to the siDe of a large room can be created with this power, but anything large than a person will be purely illusionary and lack any substance. "he 4iDard can also make clones of people with this power, but they are unthinking and must be told e1actly what to do.
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