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[hr][/hr][size=150][align=center]----- The Burning City -----[/align][/size][hr][/hr]

Entering Luxan airspace is a simple affair and after your craft is confirmed to be on the guest list you are
given directions to the Burning City. Once you enter the strange country there is an immediately
noticeable change both inside and outside of your cabin. Your ambassadors nostrils fill with the
pungent smell of both rapturous perfume and soporific sulfur, giving the nation an immediate sense of
artistic industrialism that seem in itself paradoxical, and a hazy, loathsome vibration flows through the
occupants. The more visible changes are outside, for the clouds have changed to an immeasurable black
hue which pluses and glows with spectral orange and writhing purple veins that prove harmless but
almost synthetic, while the craft became covered in a solemn diffused cylindrical haze. To anyone well
versed in air travel these sensation are immediately worrisome but they dont seem to negatively
impact your aircraft.

It is not a extended flight to the Burning city even though it dwells in the middle of the former United
States and it is not long before the pulsating, immaterial, atrocity of a city is visible. Your ambassadors
can feel their eyes irregularly drawn to the immense and debased structures out of some mixture of
gruesome appeal, hellish horror, and grotesque curiosity. The hideously diabolic deformed city is
situated in blighted desert encircled by an unnaturally forming festering oasis of lush yet atrociously
unfamiliar greenery that is surrounded by radiation bleached white sand for miles on end. Surrounding
the cyclopean city and the oasis is a group of seven black monoliths whose bodies shimmer with a.
shrieking, bleating, grisly, decomposition. Behind the pulsing monoliths is the Burning city where a
reprehensible abysmal skeleton of a wall surrounds the unknown metropolis.

As the craft lines itself up for its decent the occupants are present will a full unhallowed view of the
mausoleum necropoliss grandeur. The exotic urban settlement is dotted with small ensanguined rivers
and lakes of magma and searing white hot rocks which light up the night sky. The many buildings are
carven with a mixture amorphously beautiful figures of legend and leering bestial faces that take the
form of creatures completely alien in origin. Horns and loathsome thorn like clusters, sprout from the
buildings as a sinister homage of ghastly demon and corrupt plant life.

The landing zone is not far from the city itself and the landing is smooth and the passengers dont even
feel there craft touch the ground. After a brief while an exit stairway is brought up to your craft and a
pack of pink skinned slightly deformed unpleasant plastic attendants began unloading your bags. As you
exit you finally hear this strange country and find the sound to be an aeonless quiet that gives the idea
as if the whole land is holding its breath or has just taken its last. Looking out finally to the horizon you
see the nonsensical, vile, awful, fabulous stars which seem closer than ever before and multihued rather
than the dull white and black.

At the bottom of the stairs waits a vaguely feminine perversion, [url=
http://fc09.deviantart.net/fs70/i/2013/334/5/e/hellraiser_origins_poster_print_08_by_sallow-
d6w7pwi.jpg]she[/url] is dressed in a flowing black latex gown that seems to pierce her body rather than
being tied around it. Her face is covered in dozens of thin needle mutilation that quiver slightly creating
diabolical, aberrant sound. It sounds like young childs voice that seems much too innocent for a
creature so heavily mutilated.

Greetings esteemed, my name is Silver Cole please follow me

She takes you and your company off the landing pad and to a small shuttle leading to the forbidden
askew city; the craft is a form of rail craft and takes the group swiftly to the citys outlandish entrance
which is a detailed arch giving the unholy appearance of a gapping maw of a titanic madness. At the gate
stand a group of four guards who briefly check you guide credentials and subject your group to a quick
wave scan before letting you through.

The walk to your living arrangements is short and on the way you pass many of the ghastly dazzling
buildings youve seen from above as well.
[url=http://fc03.deviantart.net/fs70/i/2011/292/f/f/at_the_mountains_of_madness_by_takeru_san-
d4dad6s.jpg]Your[/url] [url=http://fc05.deviantart.net/fs70/f/2012/338/1/d/gentleman_by_yefumm-
d5mzu96.jpg]group[/url] [url=http://fc09.deviantart.net/fs70/f/2012/317/e/1/boogeyman_by_yefumm-
d5kydct.jpg]also[/url] [url=http://fc05.deviantart.net/fs71/f/2013/039/7/6/cenobite_small_by_jamga-
d5u8822.jpg]passes[/url]
[url=http://fc04.deviantart.net/fs71/f/2014/065/4/9/idrebel_by_virginiecarquin-d794u8v.jpg]by[/url]
[url= http://fc01.deviantart.net/fs42/f/2009/114/2/5/Nyarlathotep_by_Girhasha.jpg]several[/url] [url=
http://fc07.deviantart.net/fs70/f/2014/170/3/7/black_cross_by_ros_kovac-d7mqksv.jpg]groups[/url]
[url=http://fc09.deviantart.net/fs12/i/2006/317/f/2/Nova_Flight_Complex_by_alexiuss.jpg]of[/url]
[url=http://fc07.deviantart.net/fs71/f/2011/084/d/5/mtg__nin__the_pain_artist_by_cryptcrawler-
d3cf0mh.jpg]Luxans[/url]
[url=http://fc04.deviantart.net/fs70/i/2014/085/5/7/roger_zelazny_s_lord_of_light__trimurti_by_jubju
bjedi-d7bk3m6.jpg]who[/url]
[url=http://fc09.deviantart.net/fs49/i/2009/224/a/c/Dorian_Gray_by_gabysnake.jpg]seem[/url]
[url=http://fc06.deviantart.net/fs71/f/2013/291/2/e/the_overlords_by_mag3llan-d6qw1p3.jpg]to[/url]
[url=http://fc01.deviantart.net/fs71/i/2014/098/6/1/sharuum_the_hegemon__mtg_by_izzymedrano-
d7dohxt.jpg]be[/url]
[url=http://fc04.deviantart.net/fs70/f/2014/065/c/e/commission___jacaerh_by_virginiecarquin-
d74y71m.jpg]an[/url] [url=http://fc00.deviantart.net/fs70/i/2013/244/6/f/fg_1_by_zoonoid-
d6kkqxd.jpg]exotic[/url]
[url=http://fc04.deviantart.net/fs70/f/2013/157/6/1/cagehead_by_torture_device-
d681rmj.jpg]yet[/url]
[url=http://th03.deviantart.net/fs71/PRE/f/2014/021/8/8/the_festival_by_baghoul-
d734tjw.jpg]disturbing[/url]
[url=http://fc06.deviantart.net/fs7/i/2005/209/5/2/The_Legend_of_Alhazred_by_jezebel.jpg]people.[/u
rl] The building you are staying in is a five story complex much less grotesque than the rest of the
buildings and quivering crystal water runs over each window from carefully placed water falls that dot
the structures whitish grey surface. The entrance is a lobby that branches off into five gourmet
restaurants each from a different section of the globe as well as a well-furnished communal lounge, at
the back of the lobby stand a pair of Luxan Immortals bedecked in full armor and covered in bloody
fetishs.

At the end of the lobby is a trio of elevators and it is here that you greeter bids you goodbye handing
each guest a key card and a Luxan identification card. Your guide informs you that for legal and security
reason you are required to have your card on you at all times and that if you dont you are not protected
by Luxan law. The Ambassadors are split between a pair of rooms as are each nations bodyguards,
however all bodyguard rooms are directly opposite the ambassadors room in case of emergency.

[url=http://www.atlantis.com/content/panoramas/royal/bridgesuite2.swf]The rooms[/url]themselves
are exquisite and feature and enormous living room with a guest bath, entertainment center with a bar
and piano. As well as a pair of master bedroom featuring a king bed, separate lounge, plush armchairs,
flat-screen HD TV, dressing area and large walk-in closet. Your luggage has already been moved to the
rooms.

This is compliment by His and Her master bathrooms feature two separate single basin sinks with two
separate toilets and bidets, oversized walk-in showers, whirlpool tub. Each room has a dining room, and
a separate kitchen with pantry as well as the guest bedroom features two queen beds, a walk-in closet,
a walk-in shower, and double sinks including a 1,250-square-foot living room with a grand piano and
twin entertainment centers, a dining room capped with a 22-karat gold chandelier and truly spacious
bedrooms.

[hr][/hr][size=150][align=center]----- The Great Horned Keep -----[/align][/size][hr][/hr]
The great horned keep is a massive building covered in marvelous works of Gothic Tudor architecture.
Each wall is made of a black obsidian rock that has geometrically befalling designs and patterns covering
its surface and causing stress on mind similar to the sensation of staring at a monitor too long. Small
pools of white magma appeared at the bottom of the steps as immaterial kaleidoscopic gargoyles at the
top belched forth a vibrating cellular immensity. The doors to the building are open and inviting and a
long and finely crafted silk carpet has been laid out for new arrivals and the only thing even remotely
uninviting about the places is a group of four Luxan Immortals standing guard outside the doors.

They nod as your representatives enter the first room, which immensely becomes a sea of sensation and
numbness. As you enter your nostrils are filled with the scents of a variety of chemicals, perfume, raw
sex, and blood. The room is an enormously large lounge filled with a myriad of Luxan nobles and citizens
each relaxing through violent forbidden sensual means. Even through the atrocitic confusion there
seems to be minimal threat to your ambassadors life and sanity, and the people there seem more than
happy to strike up conversation or to help your group.

Entering the party is an unexplainable sensation that, like suicide, is filled with a sense of terrifying
wonder, primal fear and paralyzing happiness. The nonsensical sensations being both presented and
indulged upon surge towards you and wash over your mind and body like a pulsating sea of abnormality
that gives you a brief shock of infernal wretchedness. The cause of this immense and wild celebration
seems to be infinity of reasons and by extension no reason at all.

Against on wall is a hand crafted performance area made of a silver metal washed in dark red stains. It is
here that a band plays a shocking tune that is as much a physical performance as a vocal one. The man
on stage sits on top of an old box TV in the shape of a cross that displays pictures of violent riots that
spur anger, and naked figures of a variety of ages and creeds. He whispers forth a screaming course of
inhumane notes the spur the crowd into bone breaking ballets of ecstasy.

In the center of the room lay a circular pond of pure cyrstilian water that shimmers in the cascading light
of its surrounding with a sun-like radiance. A series of partygoers dipped their toes in the calming and
mediationalist aura seemingly oblivious to the lush and exotic fauna of an almost alien variety that
dwelled within it. Those relaxing around its edges barely noticed the strange shaped fished that dwelt
beneath the water as they swam absentmindedly through they revelers legs.

Food, drink and Narcotics are presented in a multitude of ways and fashions. Dozens of malformed and
diseased Carns wander through the crowd will large serving trays containing varieties of foods. Strange
sweetmeats for unknown animals, bottom feeding fish that no eye on the surface has ever glimpsed,
sugared bread delicacies that seemed strangely out of place and even Luxa's own famous brand of
human food stuffs. Meanwhile a group of four bars dot the room each surrounding a large pillar made
entirely out of wine bottles each filled with a peculiar taste of chemical stimuli. The surrounding walls of
the room are lined with tables revealing every form of narcotic youve ever heard of and almost a
hundred you havent. Bowls of inhaling powder are set a cross from jars of hypodermic needles and next
to a pot of assorted colored pills.

The Crowd of this event was an illustrious group of pristine and prestigious individuals who seemed to
place their individuality above all else as it appeared no one was wearing the same colors, clothing or
skin. High standing nobility from Damocles cavort in actives that would be scandalous in any other
nation for obvious reasons. Scared and burn carved soldiers laughed heartily as they swapped tales of
bloodletting and martyrdom, while the atomically complex and multifaceted scientist of RADICAL drink
themselves into a deep stupor. Flawless unspoiled models and actors from the phantasmagoria of Reala
displayed their famous skin and bones to excite on looking cruel pain-seeking artists with an eye for the
grotesque and macabre. Luxans principled line of CEOs lounged about in comfortable booths discussing
commerce and hilarity, while their heirs and heiress compared inheritance while lounging by the pools.

There aint no party like a Luxan party they say.
[hr][/hr][size=150][align=center]----- Black Gate Arena-----[/align][/size][hr][/hr]
The coliseum is a mortifying monumental structure made out of black volcanic glass like geometric
crystals and dusty bonelike organic protrusions that slowly and lethargically wither in the wind like
swaying plants. The top of the structure is open and a great numbing seething sound of laughter and
violence issues forth and seems to linger like a rotten stench in the mind of those who hear it. At the top
of the structures beastly walls are a group of web like fountains that spill forth a current of blood red
magma creating a fantastic crawling expansion of heat haze that rolls off the building like smoke.

The entrance to the structure is guarded by a pair of Luxan Immortals who armor is covered in shrunken
heads and gold painted skulls. The main lobby of the building has a small list of events that will be taking
place over the next month and an attendant who is willing to offer your party an observation booth free
of charge. Two stairways on the left and right lead up to the main seating area while another path leads
below to the staging area for anyone interested in participating in the events themselves.

The observation area is composed of hundreds of small open booths that overlook the arena. Each is
incredibly luxurious filled with a pair of couches and a small table with a variety of refreshments, meals
and narcotics as well. Carns wander between the booths with refills and treats of various kinds, some of
them even are collecting bets on the match. Many of the other booths are filled with Luxan and foreign
diplomats who are only half watching the spectacle and many seem more interested in talking and
socializing. Occasionally though a great feat of skill and bloodletting with attract their attention causing
the entire crowd to cheer.

The arena itself is an expanse of white sand with a pillared undercover area surrounding it where
guards, handlers and media members watch with much more interest than those above. However at the
top of the observing area flanked by a pair of Immortals are the young Prince Edwards and Princess
Kallisto both barely adults who observe to decide the life and death of each contestant.

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