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Exalted 2.

5 Edition
Solar Virtue
Flaws
That which measures your Solar Great Curse
Itzhak
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Table of Contents
Compassion .............................................................................3
Compassionate Martyrdom ................................................... 3
Grandmother's Scorn ............................................................. 3
Heart of Tears ........................................................................ 3
Red Rage of Compassion........................................................ 3
Unshakable Crusade .............................................................. 3
Carnal Compassion ................................................................ 3
Ceaseless Salvation ................................................................ 3
Ignorance Induced Masochism .............................................. 3
Mother's Wrath ..................................................................... 3
Otherworld Empathy ............................................................. 3
Painful Isolation ..................................................................... 4
Paralyzing Lethargy ................................................................ 4
Penitent Heart ....................................................................... 4
Conviction ...............................................................................4
Deliberate Cruelty .................................................................. 4
Fanatical Devotion ................................................................. 4
Heart of Flint .......................................................................... 4
Apathy .................................................................................... 4
Benevolent Tyranny ............................................................... 5
Delusions of Grandeur ........................................................... 5
Focused Determination ......................................................... 5
Implacable Obsession ............................................................ 5
Indecisive Paralysis ................................................................ 5
Monumental Ego .................................................................... 5
Rigid Mastermind ................................................................... 6
Temperance ............................................................................ 6
Contempt of the Virtuous ...................................................... 6
Ascetic Drive ........................................................................... 6
Dramatic Hysteria ................................................................... 6
Irrational Saintliness ............................................................... 6
Overindulgence ...................................................................... 6
Ascetic Contempt ................................................................... 6
Ego Juggernaut ....................................................................... 6
Grace of Silence ...................................................................... 6
Obsession of Innocence ......................................................... 6
Obsessive Focus ..................................................................... 7
Passionate Dive ...................................................................... 7
Pecuniary Preoccupation ....................................................... 7
Tenacious Paranoia ................................................................ 7
Valor ....................................................................................... 7
Berserk Anger ......................................................................... 7
Foolhardy Contempt .............................................................. 7
Self-Aggrandizing Sulk ............................................................ 7
Focus of Battle ........................................................................ 7
Rejection of Violence ............................................................. 8
Unhesitating Rage .................................................................. 8



Compassion
Compassionate Martyrdom
Virtue: Compassion
The Solar immediately devotes themself to helping end the
suffering of those around them in as dramatic a fashion as possible.
Partial Control: The Solar may choose a more effective
method of ending the suffering of others, rather than simply the
most dramatic.
Duration: One scene in combat or one day.
Condition: Witnessing the suffering of innocents.
Grandmother's Scorn
Virtue: Compassion
The Solar confronts their companions, attempting to keep
them from folly by all means.
Partial Control: The Solar can restrain themself to using only
verbal warnings.
Duration: One day.
Condition: Seeing those they care for act in a self-destructive
manner.
Heart of Tears
Virtue: Compassion
The Solar weeps inconsolably at the horrible things they have
encountered. They flee any combat.
Partial Control: The Solar may stand and defend themself if
attacked but does not cease weeping, which affects what actions
they may take.
Duration: One scene in combat or one day.
Condition: Witnessing the suffering of innocents and not
being able to help them.
Red Rage of Compassion
Virtue: Compassion
The Solar flies into a rage, heedlessly attacking the cause of
the suffering they perceive.
Partial Control: The Solar may be more strategic in their
attacks, using weapons and magic.
Duration: One scene in combat or (Compassion) hours.
Condition: Witnessing the suffering of innocents without
being able to stop it.
Unshakable Crusade
Virtue: Compassion
The Solar immediately attempts to repair a perceived
injustice, whatever the cost.
Partial Control: The Solar may take more strategic actions to
correct the injustice.
Duration: One day.
Condition: Witnessing an injustice.
Carnal Compassion
Virtue: Compassion
Filled with unspeakable lusts, the character becomes
incapable of divorcing his Compassion from his lust. He becomes
sexually attracted to any being he would normally feel Compassion
for, no matter how taboo such a desire would be. While he will not
commit rape or sexual abuse to satisfy himself, he will stop at
nothing to pursue and seduce those that arouse his lusts. He cannot
take up any other endeavors until he has satisfied himself sexually,
committing all he has to pursuing those he loves.
Partial Control: While the character is still overcome with
lust, it does not force him into taboo sexual relationshipswhile he
may still lust for them, he can choose not to pursue family
members, children, dead lovers, and similar.
Duration: Until the character experiences an orgasm.
Condition: The character goes a week without sexual
intercourse.
Ceaseless Salvation
Virtue: Compassion
Overwhelmed by the suffering he witnesses, the character
will go to any length to end it. He will do anything possible and
necessary to alleviate or prevent the pains and miseries of others,
regardless of who they are or the personal sacrifices he must make.
He can take no action except to aid or heal another character, and
cannot even defend his own life if it is threatened.
Partial Control: The character is not limited only to actions
that aid or heal others, although he suffers a -2 internal penalty
when he takes any other action. In addition, he need not prevent
the suffering of any character if doing so would oppose an Intimacy
or his Motivation.
Duration: One scene in combat, or one day otherwise.
Condition: The character witness an innocent in pain or is
exposed to the suffering of another.
Ignorance Induced Masochism
Virtue: Compassion
You know when you get so sick and tired of people's stupidity
that you want to smash your face into your desk? This Solar
understands it, because she has become so tired of it that she
snaps by attempting to knock herself unconscious or lethally
incapacitate herself with whatever is at hand (and taking the most
drastic if given multiple choices), hoping to forget why she found it
such a horrible thing. It could be poison, it could be jumping off a
cliff, but she is so damn tired of this that the only way she can think
to show her opinion is to do such a dramatic gesture.
Partial Control: The Exalt can decide to be more discreet in
her self-punishment.
Duration: One scene.
Condition: When compassionate offers for aid are abused or
rejected.
Mother's Wrath
Virtue: Compassion
The character turns against everything she cares about. The
character feels like those she loves do not appreciate the numerous
(possibly fictional) sacrifices that she has made for them. Her love is
twisted and subverted into hatred, lashing out at her companions,
friends, children, or lovers with verbal and physical abuse. She is
incapable of giving any kind of aid and may even attack anyone who
dares ask. She also suffers a -2 penalty to any social situations
because of her resentment and inability to empathise.
Partial Control: The character is capable of lending aid, but
brings plenty of guilt along with it. The character is still abusive,
though less likely to be physically so. The charater still takes a
penalty to social situations.
Duration: One day
Condition: The character is ignored, insulted, or
unappreciated by anyone she cares about.
Otherworld Empathy
Virtue: Compassion
Overcome with boundless good-will, the character extends
the fullness of his compassion to all things, trulyhis fellow men,
animals, rocks, mathematical lemmas, Deathknights, inhuman Fair
Folk, even to Neverborn or Yozi. He empathizes with any being
animate or inanimate, no matter how malevolent or inhuman they
may be, and takes pains to ensure their happiness and comfort,
though not necessarily to the point of becoming complicit in
schemes or plans that are directly inimical to Creation. For some
characters, this manifests as an emotional regression, as they
become like children who deem inhuman demons and wyld
behemoths cute. If they are attacked, they will react as if a puppy
were nipping at themthey may scold the attacker or attempt to
leave, but they will never fight back or cease displaying Compassion
to his attackers.
Partial Control: While the character is still filled with
Compassion for all things, they can defend themselves against
beings that attack them, and do not need to continue showing
empathy to them.
Duration: One scene in combat, or one day otherwise.
Condition: The character witness an inhuman being perform
a Compassionate acta dog defending its master, a Deathknight
sparing an innocent life, an Elemental healing an injured man, or
similar.
Painful Isolation
Virtue: Compassion
The character is convinced her presence only causes others
suffering, and it pains her. When the character limit breaks, she will
attempt to avoid any contact with people, fearing she might hinder
or pain another if she does. If the character has a place to call her
own she will retreat to it and isolate herself from society, if there is
no such place nearby the character will pack her stuff and leave any
form of society. She will not even eat or drink when she thinks
there may be others nearby who might need the food or water.
But most important of all, the character will avoid contact
with any being, be it human, animal or even spirit. If taking a
certain path means meeting someone on the road, she will take
another direction rather before the person spots her then after.
Would the character be followed, shell try her very best to lose
that person as soon as possible, even if it means leaving him when
he is resting in the middle of the night.
Partial control: The character will not withdraw from society,
but will still avoid getting directly involved with the people around
her.
Duration: One full day
Condition: The character is confronted with innocent people
suffering due to a choice she made or an action she was in
agreement with, even if the result was not foreseen.
Paralyzing Lethargy
Virtue: Compassion
The Exalt stops acting: he will not even apply a DV for fear of
a turned blade hitting a bystander or an arrow doing the same. He
will not acknowledge danger, and must be dragged away. Nor will
he eat, as he becomes lost in the gravity of what his actions have
inadvertently wrought. The only exception to this rule is to directly
intervene to help another who is in mortal danger, and even then
he can only defend or reason with the aggressor: if his charge
cannot or will not fight, the Exalt fights a losing battle. If his charge
dies, extend the duration for another day due to his abject failure
to protect another innocent.
Partial Control: The Exalt may defend himself or defend
another via removing (attacking) the threat, and may take
necessary actions to survive (eating, treading water), but may
otherwise not act, and is mostly lost in a state of lethargy and
catatonia when outside of combat, offering only terse, somewhat
disconnected responses.
Duration: Controlled: One day. Uncontrolled: (Compassion)
Days.
Condition: When confronted with convincing evidence that
his actions have harmed innocent bystanders.
Penitent Heart
Virtue: Compassion
When a Solar with this Flaw Limit Breaks, he is overcome with
remorse for the unintended consequences of his actions. He must
atone for his misdeeds in the most dramatic way possible. If his
"victim"- anyone who has suffered due to the Solar's actions this
story- is able to receive his aid, he must devote himself totally to
that person, or another appropriate target. If the unfortunate was
killed by his actions, or otherwise made to be outside his ability to
aid, he must undergo a day of absolute self-abnegation, torturing
himself to the point of near-death.
Partial Control: The Solar must still attempt to redress his
harm, but will not neccessarily do so at the expense of the greater
good, or risk his life to do so.
Condition: The Solar's actions cause suffering to a bystander
or unintended target.
Conviction
Deliberate Cruelty
Virtue: Conviction
The Solar loses their conscience and becomes coldly cruel to
those who stand in their way.
Partial Control: The Solar may use their cruelty more wisely,
but is still without empathy.
Duration: One day.
Condition: Being stressed or cornered.
Fanatical Devotion
Virtue: Conviction
The Solar will do anything to accomplish their goal and will
destroy any opposition and stop for nothing.
Partial Control: The Solar may acknowledge that the beliefs
of others may be valid to them, but that will not stop their forward
progress.
Duration: (Conviction) scenes.
Condition: Prevented from or neglecting to pursue their
Motivation.
Heart of Flint
Virtue: Conviction
The Solar loses touch with their emotions and takes the most
effective solution to any problem, regardless of the consequences.
Partial Control: The Solar's emotions may have minimal effect
on their plans, allowing them to avoid an action they are strongly
against.
Duration: One day.
Condition: Being frustrated by the childishness of others.
Apathy
Virtue: Conviction
The character tires of juggling responsibility and beliefs,
instead rejecting them altogether. When the character's Limit
breaks, she completely loses her Motivation and Intimacies. She
cannot gain new ones through Charms or other similar methods,
though she is easily influenced by external sources and can gain
Intimacies by social combat. These new Intimacies may carry over
even after the Limit is over.
Partial Control: The character loses Motivation but Intimacies
are still intact.
Duration: One day
Condition: The character's Intimacies or Motivation comes
into conflict.
Benevolent Tyranny
Virtue: Conviction
The character can no longer tolerate people's stupidity,
cowardice and callousness. He knows what's good for them, and he
won't let something as simple as free will get in the way. He will
respect no authority but his own, brook no arguments and accept
no compromises. If persuasion is not enough to achieve the ends of
justice and the greater good, he will use force as required. Woe be
to those that challenge the absolute authority of the priest-king.
Partial Control: The character can moderate his disregard for
others' opinions and beliefs. He may pursue compromises that are
favorable for him rather than ideal solutions. He may recognize the
legitimacy of other authorities, ideals or values which are not
opposed or antagonistic towards him.
Duration: One day
Condition: The character witnesses others choosing the easy
and wrong path despite his best efforts.
Delusions of Grandeur
Virtue: Conviction
The character is convinced of his own superiority over mere
mortals and even fellow exalted. He is sure that he is better suited
for any task at hand than other people. Thus he will try to
undertake every task himself, going so far as to shove other people
away to finish their work. He will try to do so, even if he has no
knowledge of the task itself. Furthermore he is filled with disdain
for anyone who does not see and acknowledge his superiority.
Becuase of this he suffers a two-dice penalty in social situations.
Partial Control: The character can abstain from directly taking
over other people's tasks, but he still has to give what he considers
tips and advice, in the most disdaining manner possible. This
invokes a -1 external penalty on anyone so harrassed. This partial
control does not work on tasks which the character knows he's
particularly skilled at, such as any ability possesed on 5 or higher.
Duration: One day
Condition: Someone fails at an important task, that the
character is convinced he would have succeeded at.
Focused Determination
Virtue: Conviction
When his limit breaks he responds with a single-minded
focus, he will abandon his plans to focus on a single matter. Only
the present mission, or goal matters to him. He will give up any long
term advantage to chase his currant antagonist, overusing his
resources, countering action with too much force, using essence to
act when a normal action would suffice. For a day he takes a -2
internal penalties on any action other than those directly related to
the action that sparked the limit break. (Taking revenge on the one
that frustrated his plan, retreating from the currant situation) While
in limit he tends toward bloody action, cutting a swath though his
foes.
Partial Control: He becomes focused on his task, barely
talking; a man of few words and minimum action already, he will
over use his abilities(charms) to complete his actions in the fastest
way possible.
Duration: One full day
Conditions: Having his designs frustrated, when backed
against a wall; severe stress
Implacable Obsession
Virtue: Conviction
Out of Control: The character becomes obsessed with
accomplishing his Motivation as soon as possible, regardless of
what else he was doing and no matter the cost. He immediately
sets out to accomplish it by the most direct route possible,
determined to overcome any obstacle in his path. He does not
permit anything to slow him down, including his friends, and does
not waste time with practical measures or intermediary steps such
as talismans against Wyld mutation before marching on his Raksha
nemesis.
Partial Control: The character is still driven to accomplish his
Motivation as soon as possible, but can take practical measures to
increase the odds of success, such as persuading reluctant freinds
or acquiring suitable equipment.
Duration: One full day
Condition: The character is delayed from pursuing his
Motivation by unimportant side issues or wastes of time.
Indecisive Paralysis
Virtue: Conviction
The character is overwhelmed by his various commitments
and responsibilities to the point where he is incapable of making
any decisions. He can't even decide what to eat, and will reject any
attempts to decide for him, convinced that if he just takes more
time he can figure it out. He may resort to games of chance to help
make his decisions for him, but will invariably keep trying regardless
of the outcome of the coin toss, dice game, etc. He can take only
defensive actions in combat at a two-die penalty, and cannot
defend himself in social combat.
Partial Control: The character can make decisions, but only
after lengthy deliberation or games of chance. He might even
willingly allow others to make all the decisions for him, even
random passersby. In combat, he can attack, but only at one and a
half times his normal speed as he waffles between various options.
He can defend himself in social combat at a -2 die penalty.
Duration: One scene
Condition: A decision the character makes goes badly.
Monumental Ego
Virtue: Conviction
Overcome by his own majesty, the character becomes
convinced that he cannot fail. He believes, whole-heartedly, that
every action he takes will succeed, and that any good thing that
happens results from something he has done or planned. He will
adamantly refuse anyone who denies his plans, and will always
attempt to accomplish anything that needs to be done, preferably
alone. Compromise is impossible. So great is his delusion that he is
incapable of processing actual failureif he does not accomplish
something he sets out to do, he either deliriously confabulates an
external reason for his failure, blaming it on another, or
hallucinates a success, becoming completely at odds with his
reality. While direct physical sensations (such as pain or injury) may
contradict these illusions, the do so only for a single action, after
which the real world once more recedes. The exact extent of the
characters megalomaniacal delusions is left to the discretion of the
character.
Partial Control: While the character still believes that
everything they do will succeed, he remains lucid enough to
recognize his own failures, though he will never accept full
responsibility for them.
Duration: One scene in combat or (Conviction) hours
otherwise.
Condition: The character singlehandedly achieves something
that significantly furthers his Motivation.
Rigid Mastermind
Virtue: Conviction
The character becomes obsessed with planning out every
detail of any action he wants to take. Before doing anything he has
to have a perfect plan of approach. Even the tiniest of possible
flaws in the plan is not acceptable. If the character is forced to take
actions without a plan he receives a -2 penalty on all his actions
until he has sufficiently planned out the situation. This also happens
when some kind of event disrupts a current plan and the character
has to work with these new circumstances directly.
Partial control: The character still has to plan his actions, but
doesnt have to perfect it to the tiniest details, and his mind can
also withstand minor disruptions.
Condition: The character lands in a situation which could
have been reasonably preventable with the use of available
knowledge and resources or misses a golden opportunity which he
could have known of.
Temperance
Contempt of the Virtuous
Virtue: Temperance
The Solar loses their respect for those around them and
shows nothing but contempt for their foibles.
Partial Control: The Solar must try to prevent poor behavior
among their friends, but needn't make examples of others.
Duration: One day.
Condition: Being hindered by the self-indulgence of others.
Ascetic Drive
Virtue: Temperance
The Solar seeks to purify themself and leaves the world
behind them to meditate in solitude and poverty.
Partial Control: The Solar must be penitent, but need not
destroy their possessions or retreat from the world.
Duration: One day.
Condition: Being confronted by one's own weaknesses.
Dramatic Hysteria
Virtue: Temperance
The Solar suffers utter emotional collapse.
Partial Control: The Solar may engage in necessary tasks, but
will spend every available moment in a state of overwhelmed
helplessness.
Duration: One day
Condition: Facing contradictory obligations.
Irrational Saintliness
Virtue: Temperance
The Solar refuses to indulge themself or receive aid in any
way.
Partial Control: The Solar may accept help that is offered.
Duration: One day.
Condition: Seeing the consequences from the indulgent
actions of others.
Overindulgence
Virtue: Temperance
The Solar loses their self control and indulges in their favorite
passions to the exclusion of all other pursuits.
Partial Control: The Solar may undertake essential tasks, but
is still distracted by indulging at every available opportunity.
Duration: One day.
Condition: Passing a favorite vice to act morally.
Ascetic Contempt
Virtue: Temperance
Partial control: He will act out, like an overbearing school
master, deriding his companions for their excesses, past or present
and attempt to correct them.
As partial control but now including more rage/frustration at
their (and his) childishness. If forced into combat he will loose his
prized self control and strike out viciously. In either case, he will
respond only with frustration and apathy for the next day giving
him a negative 2 internal penalty to all actions while in a social
setting. As well as lasting implications with whoever he was with
when he broke.
Weather he Breaks fully or not, afterwords he seeks a
meditative state, leaving companions and heavy equipment behind
to contemplate his situation. He has also been known to retreat like
this for years, and sink into deep depressions in these attempts to
find his 'center'.
Duration:One full day, Depressed mood for a week (or more)
Conditions: He must check for limit whenever hindered by
intemperance or confronted by his direct or indirect failure.
Ego Juggernaut
Conviction Flaw: Ego Juggernaut
Full break: He becomes supremely confidant to the point of
self-delusion and convinced his plans are infallible and will attempt
to convince others of such. He will bully, coerce and bludgeon,
whatever he thinks will make people see the genius behind his
plan(s). He will with such conviction strike out to implement his
wild plans in the most expedient way possible with or without help,
if any do accompany him he will take command and use any
methods to retain or gain control. In this time all things seem
possible; killing the Walker in Darkness with his fool-proof plan;
taking over Nexus; assaulting the gates of Yu-Shan; it all seems easy
with his genius to plan it out. Attempts to convince him otherwise
count as an unacceptable order.
Partial Control: He still assumes all his plans and methods are
infallible and cannot conceive of their failure but will not pursue
them to to point of absurdity and can be talked out of the more,
delusional, ones.
Conditions: The character achieves something that furthers
his Motivation(s), something directly hinders his personal projects;
presented with proof of his own fallacy.
Duration: One day or one scene of combat.
Grace of Silence
Virtue: Temperance
There are times when an Exalt realizes what they have done,
and in rejection of their madness, retreat into the depths of their
mind. They do not want to think about the consequences of their
actions, but with it all around them, all they can do is not think at
all. The Exalt takes a two-dice penalty to awareness rolls, as they
are too absorbed in their thoughts to notice others, as well as are
unable to do Intelligence rolls due to a mental shutdown. However,
they are quite able to defend themselves once they do notice.
Partial Control: The gears in the Exalt's head turn oh-so-
slowly, allowing them to use half of their Intelligence dice-pool and
suffer a die penalty to awareness.
Duration: One scene in combat or one full day
Limit Condition: The Solar is confronted with the adverse
effects of his own human weakness.
Obsession of Innocence
Virtue: Temperance
The character becomes obsessed with protecting innocence,
though not necessarily innocents. He will take any means necessary
to ensure that those he sees as innocentoften children, but each
character has his own conceptions of innocenceare not corrupted
by the world around them. He would not balk at kidnapping or
imprisoning them to keep them safe, and may even mutilate or kill
them in extreme situations, if that is necessary to keep them safe
he might cut out a childs tongue so that they do not indulge in
gluttony, mutilate a virgins face so that none will ever corrupt
them with lust and sexual desire, or break a beloved sons legs so
that they cannot leave a rustic, backwards village for a sinful,
modern city.
Partial Control: While the character will still take extreme
means to protect innocence, he still recognizes the wrongness of
harming or killing innocents. This does not necessarily mean that he
will not do so, but he understands that it is morally wrong, and will
not find himself compelled to do so.
Duration: One full day.
Condition: The character witnesses an innocent exposed to
some source of corruption. Each characters definitions of
innocent and corruption are entirely idiosyncratic, left to their
player to decide.
Obsessive Focus
Virtue: Temperance
The character's focus and control contracts inward, leaving
them obsessed with a single solitary activity or course of study.
They will absorb themselves completely in their obsession, refusing
to make concessions for bodily needs beyond the barest of sanitary
arrangements for excretory functions. They automatically fail any
face-to-face Social rolls, and suffer a two-die penalty on any
Perception pools unrelated to the subject of their obsession. They
avoid human contact, and may become violent if forced to divert
their focus from their obsession. Such overwork can strain a
character, and they must make a Stamina roll to avoid long-run
negative repercussions.
Partial Control: The character may address urgent and
essential duties, and may make consideration for bodily needs such
as food, drink, and sleep, and may speak to others on matters of
necessity or on matters of their obsession. Any non-urgent duties
will be neglected in favor of the obsession. All Social pools suffer a
two-die penalty.
Duration: One full day.
Condition: The character's curiousity is thwarted, work is
interrupted, or necessity diverts them from favored projects to deal
with Real Life.
Passionate Dive
Virtue: Temperance
People not simply love other living beings, but things as well.
When a Solar with this Flaw snaps, they retreat into mundane
pursuits they enjoy with a passion and love that puts their
overwhelmed emotions to shame. They will ignore family to write
heart-aching poetry, hide away from their Circlemates to practice
training to exhaustion, lock the door against people trying to pull
them away from their studies. All they want to do is work on simple
things that are definitely not as confusing as the living.
Duration: One day
Partial Control: The character will be begrudgingly go along
with others and work with them, but they will be constantly
working on their pursuit, taking a two-dice penalty from Perception
and Social rolls due to distraction.
Limit Condition: The Solar grows frustrated with the world
and the complex nature of humanity.
Pecuniary Preoccupation
Virtue: Temperance
The character utterly fixated upon wealth and increasing it,
and becomes entirely incapable of taking implicit value in to
account when making bargains. He'd sell his own mother if he could
get a good price by open slave market standards, and cannot apply
his mental parry defense value against social attacks made to
convince him to sell things at a strict financial profit.
Partial Control: The character is capable of applying his
mental parry defense value against social attacks made to convince
him to sell things at a strict financial profit.
Duration: Until one day after the character first makes a
bargain that is only profitable when you ignore unquantifiable
value.
Condition: The character faces a cost that cannot be
measured in money.
Tenacious Paranoia
Virtue: Temperance
There is danger in every corner. The character becomes
incredibly paranoid about anything that could prove to be a danger
to her plans. She will at first be paralysed by the sheer amount of
things that could go wrong at any moment, and will start thinking
about ways to safeguard those plans, willing to go to extreme
lengths to do so. In most situations even the most trustworthy
people can be better off not knowing some things, making the
character practically incapable of including anybody in her plans.
Partial control: The character is willing to discuss her plans
with trusted friends, although she is still extremely rigid with
regards to the measures she thinks need to be taken.
Duration: One full day
Condition: The Exalt's plans are foiled because of unforeseen
circumstances
Valor
Berserk Anger
Virtue: Valor
The Solar attacks everything around them, stopping only
when there is no one left to kill.
Partial Control: The Solar may avoid attacking allies and
scenery.
Duration: One scene.
Condition: Being insulted.
Foolhardy Contempt
Virtue: Valor
The Solar loses touch with their fear and rushes headlong into
conflict.
Partial Control: The Solar may use tactics and strategy, but
thinks nothing of personal risk.
Duration: One day.
Condition: Having an opportunity to prove one's bravery.
Self-Aggrandizing Sulk
Virtue: Valor
The Solar withdraws into seclusions and refuses to take any
action.
Partial Control: The Solar may return from isolation to
perform activities they have sworn to complete.
Duration: One day.
Condition: Having one's desires thwarted.
Focus of Battle
Virtue: Valor
The character gains pleasure from fighting a worthy
opponent, and becomes determined to finish this fight one on one.
He will sneer at anyone who tries to interfere in their fight and will
even go as far as forcefully removing anybody who tries to do so,
even if it is an ally. The character won't consider any kind of retreat
and will fight to the death if that's to be the outcome of this battle.
If the character limit breaks outside of combat, this determination
will be on his next battle, although a weak opponent may truly
disappoint him in those cases.
Partial control: The character can withdraw if he sizes up his
opponent as truly unbeatable, though the character may decide to
form an intimacy in surpassing this foe by training.
Duration: One full scene in combat, or until the end of the
character's next battle.
Condition: The character is attacked with an attack roughly
equal to his strongest attack in strength, or even more powerful
than that.
Rejection of Violence
Virtue: Valor
The character tires of violence and death, seeking a way of
peace. Unfortunately, few people will be very accomodating. He
cannot take any aggressive actions, and attempts to defend are at -
2. The character will attempt to flee from combat if it occurs and
will not willingly draw a weapon.
Partial Control: The character still attempts to flee combat,
but can defend himself at full and can even fight back. However, he
must inflict only bashing damage, even if it means having to switch
to another weapon or forsake it entirely. (such as if his main
weapon is a bow)
Duration: One day, or one scene in combat
Condition: The character kills someone who could not
effectively defend himself. (note: in the case of patheticly skilled
extras, for sanity's sake this is only inflicted once per scene)
Unhesitating Rage
Valor Flaw: Unhesitating Rage
Full Break: She knows no fear or hesitation. She will bully,
coerce and intimidate everyone she can to her viewpoints, acting
out physically. Actions are unthought but not necessarily foolish,
she is not suicidal but does not realize danger beyond the obvious.
She will drive forward in combat, simmering with contempt for her
enemy and any who dont possess her determination. During this
time she is unable to break off any engagements, unable to decline
combat in any form; she passes all Valor checks. Only if death is
immediately forthcoming is there even a possibility of her
retreating. If there is no combat forthcoming she attempts to drive
events toward such, advocating the most violent course with shows
of her own violence.
Partial Control: She still drive toward confrontations but her
methods may be more thought out and rational. Her dislike and
contempt for cowardice and inability still shows in any social
interactions.
Conditions: Whenever unable to confront opponent, when
her abilities are called into question or doubted.
Duration: One full day

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