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Zombiebalt

Screens and Basic Func Spec V0.3


Nathan Anderson
4/24/2013

Zombiebalt

Table of Contents
1. Screens ................................................................................................................................................................................................. 3
1.1. Loading ........................................................................................................................................................................................... 3
1.1.1. User Interface ......................................................................................................................................................................... 3
1.2. Home / Menu .................................................................................................................................................................................. 4
1.2.1. User Interface ......................................................................................................................................................................... 4
1.3. Character Selection ........................................................................................................................................................................ 6
1.3.1. User Interface ......................................................................................................................................................................... 6
1.4. Buy Coins ....................................................................................................................................................................................... 7
1.4.1. User Interface ......................................................................................................................................................................... 7
1.5. Game over screen .......................................................................................................................................................................... 8
1.5.1. User Interface ......................................................................................................................................................................... 8
2. In game updates to be estimated ........................................................................................................................................................ 9

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1. Screens
1.1. Loading
Loading screen is blank screen with App Village logo with a Zombie treatment. Loading screens automatically dissolves to Home
screen (1.2)

1.1.1. User Interface

Zombiebalt

1.2. Home / Menu


Existing buttons and functionality (as per Project Mayhem platform) Play / Buy Coins / Game Center. Note position of buttons may
change.
New pages / functions for development
1.

Info page: basic scrollable page of text, images and URLs with a back button. Includes
a. About AppVillage
b. Rate button
c. Share button (standard IOS sharing options)
d. App Credits
e. 2 field feedback form.

2.

More Fun: links to a 3rd party offerwall of apps - eg Chartboost / Revmob / Tapjoy.

1.2.1. User Interface

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Info Page

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Character Selection
Page functionality as per Project Mayhem:
-

Player can review characters to choose from (only on available for free).
If the player has enough coins, they can buy new characters.
Only when a character is chosen that is unlocked is the play button enabled.

1.2.2. User Interface

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1.3. Buy Coins


Page functionality as per Project Mayhem:
-

Each button connects to app store to initiate purchase (denominations to be confirmed)


Like button will open Facebook page and award coins

1.3.1. User Interface

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1.4. Game over screen


Page functionality as per Project Mayhem

1.4.1. User Interface

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2. In game updates to be estimated (for Version 1.1 of the game)


a)

Change the impact that different characters guns have on obstacles (eg bigger guns do more damage). Including different
sound effect for different guns (audio to be provided). These shot power variables are listed in the green rom below. Can you
also please comment or note which code line these variables are input incase we need to revise them once the xcode is
provided.

Zombiebalt Obstacles and Player Characters

Obstacles
Punk
Dog
SchoolGirl
Grandpa
Bin
Cop
MJ
Bridge & Groom
Tyre
Giant MJ (Boss)
b)

Player Character (names tbc)

Shot power (multiples of 1)


Health Hits required to kill obstacle
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Basic Hawk with


Super
Hawk Knife
Izzy General General
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Remove the Shoot label / button that appears momentarily at the start of a game for the Basic Hawk character. This character
does not have a gun and we want to remove any confusion this label may cause.

Shoot label should appear for all other characters with shooting.

c)

Include a button on Get Coins screen to insert a Like URL for Facebook that will earn the player 50 coins. This does not need
to be verified but can only be clicked once. URL to be provided.

d)

Inclusion of the Facebook SDK to allow for advertising tracking from FB. https://developers.facebook.com/
App IDs to be provided

e)

Inclusion of the Urban Airship SDK for APN (keys to follow)

f)

Creation of a new highscore graphic that appears when the player has reached their highest score (in terms of distance
covered).
This graphic appears in the game field when a new high score is reached. Please insert placeholder for now. Graphic to be
supplied.

g)

New menu screens as per pages listed in 1.2 (page 4)

h)

Separate gun sounds for characters (knife, pistol, bazooka, cannon). Sounds to be provided, please use placeholders.

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