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Zombiebalt
Table of Contents
1. Screens ................................................................................................................................................................................................. 3
1.1. Loading ........................................................................................................................................................................................... 3
1.1.1. User Interface ......................................................................................................................................................................... 3
1.2. Home / Menu .................................................................................................................................................................................. 4
1.2.1. User Interface ......................................................................................................................................................................... 4
1.3. Character Selection ........................................................................................................................................................................ 6
1.3.1. User Interface ......................................................................................................................................................................... 6
1.4. Buy Coins ....................................................................................................................................................................................... 7
1.4.1. User Interface ......................................................................................................................................................................... 7
1.5. Game over screen .......................................................................................................................................................................... 8
1.5.1. User Interface ......................................................................................................................................................................... 8
2. In game updates to be estimated ........................................................................................................................................................ 9
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1. Screens
1.1. Loading
Loading screen is blank screen with App Village logo with a Zombie treatment. Loading screens automatically dissolves to Home
screen (1.2)
Zombiebalt
Info page: basic scrollable page of text, images and URLs with a back button. Includes
a. About AppVillage
b. Rate button
c. Share button (standard IOS sharing options)
d. App Credits
e. 2 field feedback form.
2.
More Fun: links to a 3rd party offerwall of apps - eg Chartboost / Revmob / Tapjoy.
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Zombiebalt
Info Page
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Zombiebalt
Character Selection
Page functionality as per Project Mayhem:
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Player can review characters to choose from (only on available for free).
If the player has enough coins, they can buy new characters.
Only when a character is chosen that is unlocked is the play button enabled.
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Zombiebalt
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Zombiebalt
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Zombiebalt
Change the impact that different characters guns have on obstacles (eg bigger guns do more damage). Including different
sound effect for different guns (audio to be provided). These shot power variables are listed in the green rom below. Can you
also please comment or note which code line these variables are input incase we need to revise them once the xcode is
provided.
Obstacles
Punk
Dog
SchoolGirl
Grandpa
Bin
Cop
MJ
Bridge & Groom
Tyre
Giant MJ (Boss)
b)
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Remove the Shoot label / button that appears momentarily at the start of a game for the Basic Hawk character. This character
does not have a gun and we want to remove any confusion this label may cause.
Shoot label should appear for all other characters with shooting.
c)
Include a button on Get Coins screen to insert a Like URL for Facebook that will earn the player 50 coins. This does not need
to be verified but can only be clicked once. URL to be provided.
d)
Inclusion of the Facebook SDK to allow for advertising tracking from FB. https://developers.facebook.com/
App IDs to be provided
e)
f)
Creation of a new highscore graphic that appears when the player has reached their highest score (in terms of distance
covered).
This graphic appears in the game field when a new high score is reached. Please insert placeholder for now. Graphic to be
supplied.
g)
h)
Separate gun sounds for characters (knife, pistol, bazooka, cannon). Sounds to be provided, please use placeholders.
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