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Introduction
Purpose
The purpose of this report is to present a business plan for opening a game café
in Dhaka.
This report will analyze what the market, what the competition is doing, and how
our game café’s services will fulfill the market needs. It also contains a
breakdown of the start-up budgeting and sales projections for the first two years.
Methodology
Primary sources:
Scope
The scope of the project is limited to the multiplayer gaming scene in Dhaka
Limitations
Assumptions
The following assumptions were taken during the writing of this report
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Business Plan for Game Café
It all started with a yellow ball. That yellow ball ran around a maze munching
dots while being chased by other multicolored balls. With such a simple concept,
that today rivals entertainment giants such as Hollywood and the global music
industry.
In September 2007, the game ‘Halo 3’ made US $170 million on its very first day
of release, a new record for the entertainment industry. No movie, music album
or book (not even Harry Potter) has ever made as much launch-day sales as Halo
3 did.
With technology developing at an ever faster pace, games continue to push the
barriers of what “virtual realism” is defined as. Gone are the days of the simple
yellow dot – games today have deep, immersing stories and life-like graphics and
sounds. Yet reasons behind the success and continuous growth of video-games is
simpler than the elaborate storylines and graphics: it is the ability to play these
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Business Plan for Game Café
is playing against human opponents, where the situation is defined only by the
more interactive, and the challenges are always unique. As the old adage says:
It is easy to see the attraction in multiplayer gaming. Human opponents are far
more intelligent and hence more fun to play against. The gaming experience
becomes even more enjoyable when we play against friends and family,
friends never gets old! In short, multiplayer gaming has transformed gaming
into much more than a single-player affair. It is now a social pastime which
connection
In the second option, several PC’s are connected together to allow users to play
the same game against each other. Playing locally is less expensive and usually
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Business Plan for Game Café
more fun, since players play in the same room, leading to an exceptional gaming
experience.
connection (which Dhaka does not have) or an connecting several PC’s together
in a home. There is another option – playing in a game cafe. The setup can be as
Network (LAN) using network cables, where people can play multiplayer games
popularity of gaming in that area. Game cafes are popular in many countries,
including US, Brazil, Korea, Singapore and even India. The game cafe
game cafes.
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Business Plan for Game Café
Mission of Gamepad
The entertainment scene in Dhaka is rather bleak. There are only a few
entertainment centers for people to go to, such as pool clubs, bowling centers,
and a single Cineplex. Game cafes are relatively unknown since most are of
Gamepad’s mission is two-fold: (a) become the leading brand among game
cafes, and (b) draw game cafes into the mainstream entertainment scene.
will not only be inviting to power gamers, but attractive and friendly
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Business Plan for Game Café
Features of Gamepad:
Gamepad will provide a host of exciting features which will differentiate it from
• A cozy, friendly atmosphere in which gamers can kick back and relax
showcase their skills... and win some prize money in the process.
Technical Support
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Business Plan for Game Café
• Every two years, Gamepad will replace the computers with newer ones
bought from Pulser Computers. In return, Pulser will exchange the old
• Pulser Computers will provide a technician for a monthly fee of Tk. 500
per computer. The technician will fix any computer problems and
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Business Plan for Game Café
Market Analysis
In order to mesh effectively with the gaming culture in Dhaka, Gamepad must
know its customers first. An analysis of the market will prove invaluable for two
Second, and more importantly, it will highlight the needs of customers, allowing
To analyze the market’s needs correctly, a survey was conducted among over 50
Deciding location
For any business, it is important to know where the majority of the market lies to
ensure that it is located favorably for most of its customers. Since virtually all of
Gamepad’s prospective customers are students, the best set up location would
are not evenly distributed around Dhaka city. For example, the major private
universities are situated mainly in Banani, while schools are primarily located in
Dhanmondi.
It was therefore very important to assess the general academic levels of the
gamers. The academic levels of the gamers who participated in the survey are
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Business Plan for Game Café
O-Level/SSC
University
22%
40%
Fig. 1: Customer
Fig. 1: Customer
fragmentation by
A-Level/HSC fragmentation by
30% academic level
academic level
Respondents were further asked where their educational institutes were. The
Dhanmondi 56%
Banani 33%
Other 11%
Fig. 2: Customer
segmentation by
0 10 20 30 40 50 60
location of school
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Business Plan for Game Café
These findings suggest that Dhanmondi would be a very good location for
Gamepad, since most of the schools are located there, as well many residences.
Banani is also a strong candidate, since a large portion of the university students
(who are able to spend more money than school students) are located in that
area.
Female gamers
playground. Girls are seldom taken seriously as gamers in the general gaming
revealed a startling statistic: 43% of all gamers are female. Furthermore, the
most recent world rankings have revealed a female gamer to be the number
three gamer in the world. Clearly, female gamers have caught up with their male
The simple fact of the matter is that females comprise half of the total population
– and so it would only be folly to ignore them. Yet sadly in Bangladesh, this is just
the case. Females who go to multiplayer game café’s are virtually non-existent.
In fact, surveys revealed that of the current customers of all the existing game
cafés, zero are female. It would appear that the currently existing game café’s
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Business Plan for Game Café
It is not as though Bangladeshi girls do not play games. After conducting several
interviews, it was completely clear that many girls play games regularly – but
just certain types of games (e.g. the Sims), and just at home. Why exactly girls
do not play at multiplayer game café’s is not a big mystery either. The
overcrowded, noisy and dingy environment that the existing game café’s have is
hardly suitable for the fairer sex. Furthermore, there are cultural and traditional
It would be a major breakthrough for Gamepad if it could break this norm and
start drawing female customers towards multiplayer gaming – hence tapping into
1. The survey showed that nearly 50% of the gamers have been playing in
café’s for 2 years or more. This suggests that the majority of the players are
those who are already dedicated gamers. Thus Gamepad should try to
2. Gamepad’s market has very diverse needs. Some take gaming very seriously,
while others play for relaxing and having fun with friends. Different gamers
3. 53% of the respondents said that they usually play 3-5 hours at one sitting.
be made.
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Business Plan for Game Café
4. The majority of gamers said that they usually prefer to go to one game café
that they consider to be the best and that is most convenient to them.
gaming in Dhaka is a sure winner and will ensure a consistent market for
Gamepad.
but the prospects in Banani should also be looked into before a final
decision is made.
needs to ensure that it tries its best to tap into these promising market
segments.
• Since the general trend is that gamers have a clear favorite game café
which they stick to, Gamepad would have to prove itself superior
from their preferred café’s and convert them into Gamepads dedicated
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Business Plan for Game Café
Competition analysis
There are around 10 to 15 games in Dhaka city. Of these, 5 game cafes are
considered ‘major’ competitors since they were established at least 3 years ago;
the rest are smaller game cafes which have sprung up relatively recently. The
major cafes enjoy some advantages over other game cafes in that:
• They are frequented by a larger pool of gamers since they were the first
new cafes
The services in three cafes – two major, and one small – were studied. The table
No. of computers 28 25 12
Tournaments No Yes No
Refreshments No No No
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Business Plan for Game Café
2. None of them have any female customers, nor are they putting any effort
3. 90% of the survey respondents consider the existing game café’s services
• Existing café’s ignore a huge portion of the potential gaming market and
• Virtually none of the current game café’s have the latest computers. This
means that they are not able to give their customers access to the
• Since none of the game café’s are legal, they try to maintain a low profile.
Ergo they are not able to advertise as broadly as Gamepad will be able to.
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Business Plan for Game Café
SWOT Analysis
The SWOT analysis will highlight Gamepad’s strengths and the opportunities it
can take to achieve its objectives. It will also examine weaknesses that it must
address as well as potential threats.
Strengths Weaknesses
Oppurtunities Threats
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Business Plan for Game Café
The last two sections discussed the current state of the market and competition
3. Attracting beginners
the two locations. The findings show that Dhanmondi is a better place for
Dhanmondi Banani
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Business Plan for Game Café
in the popular Daily Star magazines ‘The Rising Star’ and ‘Star Campus’
female gamers to play comfortably in a game café. Gamepad will achieve this by
2. Tutorials: Gamepad will offer half-hour tutorials for only Tk. 10 only.
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Business Plan for Game Café
outlook with soothing wall tones, adequate lighting and a spacious play-
room.
Zuma.
customer loyalty
1. The latest games – Gamers can play the most advanced games in our
members and gain numerous benefits including the first hour free,
lists
and day-passes
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Business Plan for Game Café
favorite games in forums, find tips and tricks, and stay updated on the
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Business Plan for Game Café
Financial analysis
Startup costs
Gamepad’s initial startup cost can be estimated to be just under Taka 23 lakhs.
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Business Plan for Game Café
Monthly Expenses
The following table projects the monthly expenses that will be incurred:
Table 4
Monthly Expenses
Rent 22000
Table 5
Revenue
No. of hours X 24 PC's X 25 tk/hour X 30
days (20 tk/hour for first 2 months) 43200 57600 72000 90000 99000 108000
The table above shows the projected revenue distribution for the first 6 months
of operation. The findings of this table have been combined with the monthly
expenses to construct the graph shown on the next page. This graph estimates
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Business Plan for Game Café
40000
34000
30000
Cash flow (in Takas)
25000
20000 16000
10000
1st month 2nd month 3rd month 4th month 5th month 6th month
-2000
-10000
-16400
-20000
-30000
-30800
-40000
As can be seen above, Gamepad is projected to break even in the 4th month of
operation – which fulfils the initial goal which was to break even within 6 months.
Finally, the table on the next page attempts to illustrate the projected profit and
loss statements for Gamepad’s first two years of operation, classified semi
annually
The table shows that the total income after taxes per year is approximately Taka
2.5 lakhs in the first year, and 6.25 lakhs in the second year. Further
extrapolations (not shown) estimate this profit to be over Taka 7 and 8 lakhs in
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Business Plan for Game Café
Expenses:
Add: Estimated profit from sale of food 6200 9400 10800 11800
and drinks
Add: Estimated profit from sale of 1500 1800 1800 1800
merchandise
Add: Estimated profit from tournaments 4000 10000 12000 15000
The financial analysis shows that the business is definitely a profitable one.
Provided that the initial investment of approximately Taka 23 lakh can be met,
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