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Considerations for the Design of CALL Programs

10.1.1 Pedagogy First and Technology Second


1. When creating and developing CALL programs, it is important to
remember that the element that is in control at all times should be the
pedagogy, rather than technology. Pedagogy, in turn, is driven by
learners' needs and learning objectives.
2. Technical considerations are also important, but without good-quality
content and good pedagogical support, the use of advanced technology
does not guarantee the success of computer-assisted learning materials.
3. To create a multimedia CALL program it is essential to consider:
- the target audience/learners (age, cognitive ability level, learning
styles, motivation of learning, familiarity with technology, etc.)
- the language level of the learners
- the purpose (learning objectives) of the program
- the pedagogical approach
- the appropriate use of technology
- the learning context
10.1.2 Computer Interactivity vs. Pedagogical Interactivity
1. Computers may seem powerful in many aspects, but in essence all they
can do is to present materials and provide pre-determined feedback.
2. The true creativeness of a learning program must come from the
pedagogical side. The instructional design must come before the
interactive design.
3. Computer interactivity refers to the functionality designed for human-
to-machine interaction via computers. Such computer interactive
activities include multiple choice quizzes, gap-filling/cloze, matching,
drag-and-drop exercises, re-ordering and sentence reconstruction,
crosswords, clickable text and other media, mouse-over annotations,
simulation games, interactive animation, automatic speech recognition
(ASR), and so on.
4. Pedagogical interactivity means that the nature and function of
interactivity is determined by a learning theory or a pedagogical
approach. Pedagogical interactivity is situated in the belief that
knowledge is constructed through multiple types of interaction
(Hillman, Willis, & Gunawardena, 1994; Moore, 1989; also see Sutton's
review on Interaction):
- Learner-content: interaction between content and the learner's belief
and knowledge
- Learner-instructor: interaction Involving feedback and guidance to the
learner provided by the instructor
- Learner-learner: interaction between learners that result in
clarifications and knowledge construction
- Learner-interface: a function of the technology system through which
learner may interact with content, instructor, or other learner
Therefore, computer-mediated communication (CMC), or human-to-
human interaction via computers, also needs to be taken into
consideration when developing CALL programs.

10.2 CALL Program Design Principles
10.2.1 Content Design
1. Brevity:
Remember that "reading from computer screens is about 25% slower than
reading from paper... people don't want to read a lot of text from
computer screens: you should write 50% less text and not just 25% less
since it's not only a matter of reading speed but also a matter of feeling
good." (ICT4LT Module 3.2)
As a general rule it is advisable to use:
- short paragraphs
- bullets and tables to make reading easier
- lots of white space - more than on the printed page
- multimedia to convey meaning
- one screen to present all related information
2. Comprehensibility:
The program needs to provide comprehensible input to learners. That is,
the difficulty level of learning materials should be appropriate to
learners' language level and the information needs to be organized
systematically and presented clearly.
3. Accuracy:
Make sure the content to be presented is accurate, valid, and unbiased.
Double check all the information presented in the program and avoid
making typos and grammatical errors.
4. Interestingness:
The content of the CALL program needs to be of great interest to learners
in order to motivate them to learn with the program.
5. Organization:
The organization of the content, such as a hierarchical way with topics
and sub-topics and an associative way with word/icon links, needs to be
well-structured.
10.2.2 Visual Design
1. Consistency:
The placement of elements on the screen needs to be consistent from
screen to screen, including the use of color, layout, capitalization,
typefaces and fonts. Also, the terminology used in prompts, menus, and
help screens needs to be consistent too.
2. Good Use of Space:
Each section of content should fit onto one screen. Different parts of the
information should be distinguished from one another spatially rather
than through variations in color, style, or other visual treatments. Too
many other treatments can clutter the screen with visual noise, which
distracts from the content being presented.
3. Legibility:
The text on the screen must be legible and readable. For legibility, avoid
using elaborate typefaces on screen, and text in paragraphs should not
be smaller than 12 points. For readability, lines of text should be
aligned on the left (i.e. left justified), not on the right, and individual
lines of text should be at least several pixels apart.
4. Careful Use of Color:
Color needs to be used with caution. Overuse of color makes information
more difficult to read because the user slows down to think about what
the color means. It is important to ensure good contrast between text
and background. Dark text on light background is more preferable. Avoid
the use of combinations of complementary colors (e.g. red and green,
blue and orange, yellow and violet).
5. Contrast, Repetition, Alignment, Proximity:
Effective screen design exhibits good use of contrast, repetition,
alignment, and proximity, which are four basic principles of visual design.
Different elements should contrast clearly with each other, whereas
common elements, like logos and navigation buttons, should be
repeated. Each element on the screen should be aligned either
horizontally or vertically. Related items should be placed close to each
other, and unrelated items placed farther apart, because users assume
that items in close proximity are related.
10.2.3 Navigation Design
1. Ease of Navigation and Recovery:
Good design prevents users as much as possible from making serious
errors with the interface of the software or the website. A good program
should provide easy and clear navigation and instruction for recovery if
users get into trouble. Make sure navigation bar appears at the same
place on every screen or every webpage.
10.2.4 Multimedia Design
1. High-Quality Playback
Audio and video playback must be of sufficiently high technical quality.
The synchronization of video with audio is more important than the
quality of the video display. The quality of audio needs to be taken into
account, particularly because language learners may use some listening
materials as a model for their learning of speaking skills.
2. Media File Size
The size of sound files and video files can be very large, which may result
in very long download time and cause inconvenience for learners to use
web-based activities using multimedia. It is better to use some sound
editing software to compress large files before upload them on the web.

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