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The
Mystery
Method

How to Get Beautiful Women into Bed

Mystery

gongla

Foreword 1
Preface 3
1

The Mystery behind Casanova 4

1.1

1.2

1.3

1.4

The Ultimate Purpose of Life 8

2.1

2.2

2.3

2.4

2.5

10

2.6

10

2.7

SR 11

2.8

11

2.9

12

2.10 13
2.11 15

Rewiring Her Attraction Circuitry 16

3.1

16

3.2

17

3.3

17

3.4

19

3.5

19

3.6

20

3.7

20

3.8

21

3.9

21

3.10 21
3.11 22
3.12 23

Rules and Structure of the Game24

4.1

24

4.2

24
i

4.3

24

4.4

25

4.5

25

4.6

26

4.7

26

4.8

M3 28

4.9

M3 29

4.10 35
4.11 M3 36
4.12 38

A1 Open 39

5.1

39

5.2

40

5.3

40

5.4

41

5.5

41

5.6

41

5.7

42

5.8

43

5.9

44

5.10 44
5.11 47
5.12 48

A2 Female-to-Male Interest 49

6.1

49

6.2

51

6.3

51

6.4

54

6.5

55

6.6

56

6.7

57

6.8

57

6.9

58

6.10 60
6.11 60
6.12 61
6.13 61
6.14 62
6.15 DHV 62
6.16 63
6.17 65
ii

6.18 65
6.19 65
6.20 66
6.21 67

A3 Male-to-Female Interest 68

7.1

68

7.2

69

7.3

71

7.4

72

7.5

73

7.6

73

7.7

74

7.8

77

7.9

85

7.10 87

Conversation 88

8.1

88

8.2

89

8.3

89

8.4

89

8.5

C1 90

8.6

C1 90

8.7

90

8.8

92

8.9

93

8.10 94
8.11 94
8.12 95
8.13 95
8.14 96
8.15 99

Mid-Game and End-Game 100

9.1

101

9.2

C2 101

9.3

102

9.4

Lovedrop 104

9.5

105

9.6

Lovedrop 105

9.7

C3 107

iii

9.8

107

9.9

C3 S1 107

9.10 S2 108
9.11 108
9.12 109
9.13 109
9.14 S3109
9.15 111

| Conclusion | Go forth and Conquer 112


A Bonus Letter from Mystery113
Glossary 114

iv


Foreword

Social Dynamics
Eric ClaptonJimi
Hendrix

2006


Preface

magazine spreads MV

mystery@themysterymethod.com
P.S. Make sure to check out my concluding letter on page 209 for details on how to best use this book to
achieve the lifestyle with beautiful women that you want. Also, be sure to check out our companion Web site
at www.getattraction.com.

1
The Mystery behind Casanova

Casanova 1725 1798


73
122 18

Sports Illustrated

1.1

Venusian Arts

Social
Dynamics

MAXIM
4

1.2

courtship

13

Google

www.themysterymethod.com

1.3

4 10

Seven-Hour Rule

build

get shot down


5

be penalized
Nice Guy

Demonstration of Higher Value, DHV

peacockingpreselection
Social Proof
neg

Hired Gun

1.4

20

Canned Material

survivalreplication

S R

OK

S R

Don Juan

122

2
The Ultimate Purpose of Life

2.1

Engine of
Survival

2.2

crossbreeding

2.3

A.
B.
C.
D.

A 28251
28251 36500

The Martial Arts


MARTIAL
The Venusian Arts

VENUSIAN

2.4

2002
9

2.5

Dynamic Social Homeostasis

Cerebral Cortex

2.6

10

64.5 30

1970 40 17 7 5

46 Homo sapiens

2.7

S R

S R

S
R
Party

2.8

Approach Anxiety

2004
11

2.8.1

2.8.2

S R

2.9

Hierarchy of Needs

Abraham Maslow




12

2.10

1 10
10 10

13

spiraling
Great Collapse

14

2.11


28251


S R

Social Alignment

15

3
Rewiring Her Attraction Circuitry

3.1

3.1.1

3.1.2
Emotional Stimulation

3.1.3

S R

A2
3.1.4

16

3.2

peacocking

Lock-in Prop

Plausible Deniability

3.3

S R

17

3.3.1

discretion

3.3.2
slut
Anti-Slut Defense, ASD
ASD

3.3.3

3.3.4
moxie

18

3.3.5

3.4

Congruence Test

Indicator of Interest, IOI

3.4.1

3.5

S R

investment

19

S R

4 10

3.6

3.7

20

3.8

S R

Matador

3.9

6 106 10
6
7 9

S R

7 10
9 10 6 7
10

3.10

Vicomte de Valmont
Les Liaisons Dangeruses

21

3.11

3.11.1
1.
2.
3.

4.

rationalization

5.
orbiters
Nice Guy

22

3.12

Backward-Rationalize

S R


ASD

ASD


6 10 6

10

23

4
Rules and Structure of the Game

M3 M3 Model
Group Theory M3

Venusian Arts
GambitsnegFalse Time Constraint

4.1

4 10

4.2

4 4
3 20

12 48 200
2000

4.3

calibration

24

internalization

4.3.1

10 24

4.4

10 25
RELOAD

4.5

25

4.6

4.7

ATTRACT

ENTICE

attractus, attrahere ad+trahere


SEDUCE
1
2
3
seducere seapart+ducere
10

26

4.7.1

4.7.2

27

4.8

M3

M3

4.8.1

be socialized
Friendship Zone

28


M3

4.9

M3

1.
2.
3.
4.
4.9.1

seducer

Fools Mate

Play Solid Game

4.9.2

29

Protection Shield

30

4.9.3

M3

player-trap

1.
2.
3.
1

IOI

31

4 10

3
Buyers Remorse

32

Jim Meets Jannie

kiss

cyssan kussen

foreplay
33


1929
10

20 Fools
Mate Fantasy

30

4.9.4

Friendship Zone

34

sexuality

25 20

S R

4.9.5 M3
1.
2.
3.
4.

4.10

35

4.10.1

MoveBounce
Time Bridge

Move

Bounce

Time Bridge

4.11 M3
M3 AttractBuild ComfortSeduce

A1

C1

S1

A2

C2

S2LMR

A3

C3

S3

A1

A2

A1

A3

C1

C2

C3

C1

S1

S2

S3

S1

A2

C2

S2LMR

36

A3

C3

S3

4.11.1

A1 A2 A3

C1

C2

C3

S1 S2 S3

A1

A2

A3, C1

C2, C3
C2
S1, S2, S3

37

4.12

MM

www.themysterymethod.com/forum





M3

bitchy

M3 A1 A2 A3

C1 C2 C3 S1 S2 S3


A1A2A3 C1

C2

C3 S1

S2S3

38

A1
Open

A1

5.1

5.1.1

5.1.2

target rich
target poor

Lounge
Bar

39

www.themysterymethod.com

5.2

proximity

5.3

Social Proof

40

5.4

5.5

opener

5.6

41

leader-of-men

5.7

S R










42

pawn

5.8

Canned Material

in the can

Routine Stack

43

5.9

S R

5.9.1

5.10

A1
False Time Constraints, FTC


44

5.10.1

Body Rocking

5.10.2

1.
2.
3.
5.10.3

OK

1.
2.
3.
4.
5.

45

5.10.4

5.10.5

30
60

5.10.6

pecking
S R

5.10.7

10
10

46

5.10.8

incongruence

Naturalization Phase

5.11

Negative
Social Proof
pivot

47

5.12
A1
A1


48

6 A2
Female-to-Male Interest

neg
Arbitrary Target

Demonstrate Higher Value, DHV


A2

6.1

49

passive
IOIs

50

6.1.1

6.2

Indicator of Disinterest, IOD








A1 A2 IOI IOD
A1 A2
IOI
The Tao of SteveA1 A2

6.3

9 10

51

9 10
No
Yes

neg

52

10 8

10

Photo Routine

OK

high

53

6.4

6.4.1

IOD

6.4.2

A2
6.4.3

Demonstration of Lower Value, DLV

54

6.4.4

6.5

S R

DHV
DHV

DHV
DLV S R

DHV

DHV
DHV






IOD




55

6.6

DHV

IOI

A2
DHV
1.
2.

20

56

6.7

90%

6.8

57

frame

OK

6.8.1

IOI DHV

waypoint

6.9

6.9.1
1.

58

2.

3.

4. LJBFLets Just Be Friend

5.
6.
7.
8.

6.9.2

1.
2.
3.

4.
5.

6.9.3

Accomplishment Introduction

1.
2.
59

3.

4.

6.10

DHV

6.11

Lock In

60

6.12

A1 A2

6.12.1

Compliance Test, CT
IOD DHVCompliance
Threshold

A2
180

A3

6.13

61

6.14
False Disqualifier

CD

6.15 DHV

15

Mnemonic Device
Peg System

One-Bun, Two-Shoe, Three-Tree, Four-Door, Five-Hive, Six-Sticks, Seven-Heaven,


Eight-Gate, Nine-Line, Ten-Hen

6.15.1

1 10

12345678
910CD

62

6.15.2

10

1020 30
10

15
A2

6.16

6.16.1

DHV

External
Interrupt

63

6.16.2

obstacle

DHV
A3

OK

A3

6.16.3

OK

64

A3

6.17
10
7 8 pawn
10

10 A3 7 7

6.18
pivot

6.19

Merge Forward

65

Merge Backward

6.20
MM

66

6.21
A2

IOI
IOD

DHV

DLV

DHV

IOI A2

A2

67

7 A3
Male-to-Female Interest

1.
3.

2.
A3

pair bonding

7.1

Yeah, that guy got off.

68

Frame Game

DLV

7.2

hoop

IOI

IOD

Average Frustrated Chump, AFC

69

OK

26
28

22

70

Compliance Momentum

7.3

DHV

Role Reversal

71

7.4

have standards

72

7.5

DHV

IOI IOD

7.6

IOI

IOI IOI IOD

73

7.7

kinesthetic

escalate

30

7.7.1

74

7.7.2

7.7.3

7.7.4

75

7.7.5

7.7.6

IOD

IOIIOD
7.7.7
Kino Pinging

IOI

7.7.8
IOD

IOI DHV
IOD

A3

76

7.8

IOI
IOD

7.8.1 IOI






7.8.2

IOD DHV

DHV

77

DHV

IOD
DHV
IOD

IOI

IOI
IOD

7.8.3

1. DHV
2. DLV
3. IOI

4. IOD
5. CT

IOD DHV IOI IOI


IOD IOI

65%

78

7.8.4
10
IOD
7

Negative Compliance

7.8.5

IOD IOI

Compliance Threshold
A3 C1
C1

7.8.6
C1 A2

OK

79

IOD

A2
IOI
7.8.7

Token Resistance

Consistency Principle

7.8.8

7.8.9

IOI IOI
IOI IOD qualifier

80

7.8.10

Statement of Interest, SOI

SOI
7.8.11

81

7.8.12

A3 IOI IOI

IOI

IOI SOI
IOI
IOI
Particular Identity

1.

2.

2.

82


A3

IOD
DHV
IOI

IOI

IOD

83

23

XX

DHV
IOI

84

DHV

7.9

A1

A2

IOI

IOI

85

A3
A2A3

C1

86

7.10
A3

Inner Game

IOD



IOI IOD



A3

87

8
Conversation

5 10

keep it real

8.1

freeze-out

IOI
12

88

IOI

8.2

8.3

C1C2 C3
C1
C2
C3

8.4

C1C2C3 C1 C3

C1

C2

C3

C1
C2

C1 C2
C2
C3

C1 C3 moving
C1 C2
C2 C2 C3jumping
89

C1

8.5

C1

C1


C1 C1

C1

8.6

C1 C3

C1

OK 10

C1

8.7

90

C1

M3
Grounding Routine

8.7.1

IOI

91

8.7.2

A3 C1

8.8

meant to be

92


90 Garden

Georgia on My Mind

A Perfect Circle
Tool
Tool CD

IOI IOD

8.9

A3

Shared Realityconspiracy

Murder-Marry-Shag

93

8.10

8.11

C1
IOD

10

94

8.12

S R
C1

DHV

Machiavelli

8.13

95

10 Advanced Group Theory


10
C1 C2

IOI

IOI

8.14

96


3
WTF VH1

5
5

grounding

A2

97

Grounding Reality A2A3

IOI IOI

98

8.15

A3

IOD

C1 C2 C2


C1

A3

99

9
Mid-Game and End-Game

C2
4 10 7

4 10
7

4 10
7

1:30

0:05

0:10

1:15

0:45

0:15

3:00

0:25

7 7 25

100

9.1


20

IODDHV

90/10
90% 10%

9.2

C2
C1

C1 C2 C2

101

C2 C2
C2
C3

9.3

9.3.1

25 40

9.3.2

102

blurring

103

IOD

IOD

DLV
30

9.4

Lovedrop

104

5 10 20

9.5

9.6

Lovedrop

A3

105

7:30

8:30

9:30
80

VIP

10:00

12:30

10:30

12:00
12:15

2:00

4:00
4:15

5:00

106

9.7

C3
C3 C3


C3
C3

9.8

C3

C3
C3

9.9

C3 S1
C3

107

9.10 S2

Last-Minute Resistance, LMR

LMR LMR

9.11

9.11.1
A3

LMR C2

108

9.11.2
LMR Token Resistance

9.12



IOI

9.13

LMR

9.14 S3

109

Wilt Chamberlain NBA


76

110

9.15
4 10
20
C2



5 10



CALL

7
C3
C3
C3 S1

111

|
Conclusion | Go forth and Conquer

LeBron James

DVDMysterys Video Archive


mysterymethod.com

112


A Bonus Letter from Mystery

www.getattraction.com/members 0312360118 email

113


Glossary
Accomplishment Introduction

Advanced Group Theory

AFCAverage Frustrated Chump

ASDAnti-Slut Defense

Approach Anxiety

Approach Invitation

Arbitrary Target

Bait-Hook-Reel-Release
A3
Blurring

Body Rocking

Bounce

Buyers Remorse

Calibration

Canned Material

Cat Theory

Comfort-Building Location

Compliance Momentum

Compliance Testing

114

Compliance Threshold

Congruence Testing

Consistency Principle

Conspiracy

Courtship

Cutting the Thread

Decimal Rating Scale


6 OK10 6

DHVDemonstration of Higher Value

DLVDemonstration of Lower Value

Disarm

Discretion

Dynamic Social Homeostasis

Emotional Stimulation

End-Game

Engine of Survival

External Interrupt

False Disqualifier

False Time Constraint

Fools Mate

Fools Mate Fantasy

115

Frame

Frame Games

Freeze-Out

Friend

Friendship Zone

Gaming Locations

Great Collapse

Grounding

Group Theory
M3
Having Standards

Hierarchy of Needs

Hired Gun

Hoop

Incongruence

IODIndicator of Disinterest

IOIIndicator of Interest

Inner Game

Internalization

Investment

Kino
kinesthetic

116

Kino Escalation

Kino Pinging

LMRLast-Minute Resistance

LMR ThresholdLMR

Leader of Men

Lock-in Prop

M3 ModelM3

Martial Arts

Meeting Location

target
richtarget poor
Merge Backward

Merge Forward

Mid-Game

Move

Moxie

Multiple Conversational Threads

Naturalization Phase

Neg

Nice Guy

Obstacle

Opener

Orbiter

117

Pawn

Peacocking

Pecking

Pickup

Plausible Deniability

Player-Trap
123
Preselection

Protection Shield

Proximity

Rationalization

Replication

Routine Stack

Seducers

Seven-Hour Rule

Sex Location

Social Alignments

Social Hook Point

Social Proof

Social Robot

Solid Game

Spiraling

118

SOIStatenent of Interest

Sticking Points

Subtext

Survival

Three-Second Rule

Time Bridge

Token Resistance

Try-Hard

Venusian Arts

Vital Areas of Focus

Waypoint

Wing

119

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