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SWORD OF VALOR

SOLTENGREBBE CR 10/MR 4
XP 9,600
Male advanced mythic chimera (Pathfinder RPG Bestiary 44, Pathfinder RPG Mythic
Adventures)
CE Large magical beast (demon, mythic)
Init +10/-10
M
,

dual initiative Sene dar!vision "0 #t$, lo%-light vision, scent
&erce'tion +1(
DEFENSE
AC )*, touch 11, #lat-#ooted )) (+) +e,, +1- natural, .1 si/e)
!" 1*) (1)d10+(")
F#$t +11, Re% +10, Wi&& +(
De%eni'e A(i&itie three brains DR 10/e'ic and cold iron or e'ic and good I))*ne
electricity, 'oison Reit acid 10, cold 10, #ire 10 SR )1
OFFENSE
S"ee+ -0 #t$, #ly 00 #t$ ('oor)
Me&ee bite +11 ()d"+"/12-)0), bite +11 (1d1+"/12-)0), gore +1( (1d1+" 'lus tri'), )
cla%s +1( (1d"+")
S",-e 10 #t$ Re,-! 0 #t$
S"e-i,& Att,-. mythic breath %ea'on, mythic 'o%er (*/day, surge 1d1), crushing 3a%s
STATISTICS
St$ )), De/ 1*, C#n 1(, Int *, Wi 1-, C!, 10
B,e At. +1) CMB +11 CMD -0 (-* vs$ tri')
Fe,t 4bility 5ocus (mythic breath), 6m'roved Critical (bite), 6m'roved 6nitiative
M
, 6ron
7ill, &o%er 4ttac! (-*/+1))
M
, 7ea'on 5ocus (bite), 8oughness
B
S.i&& 5ly +1, &erce'tion +1(, 9tealth -) (+) in scrubland or brush) R,-i,& M#+i%ie$
+) &erce'tion, +* 9tealth in scrubland or brush
L,n0*,0e +raconic
S1 demonic
SPECIAL ABILITIES
C$*!in0 2,3 4E/5
6# 9oltengrebbe hits a creature %ith both bite attac!s, it savages its 'rey as a #ree action$
8his deals )d"+1d1+2 'oints o# damage$ 6n addition, the victim must succeed at a +C
)) 5ortitude save to resist being staggered by the 'ain #or 1d* rounds$ 8he save +C is
9trength-based$
De)#ni- 4E/5
9oltengrebbe:s trans#ormation into a mythic creature has in#used it %ith many demonic
resistances and immunities$ 6t counts as i# it had the demon subty'e #or the 'ur'oses o#
e##ects that have additional e##ects against demons$
M6t!i- B$e,t! We,"#n 4S*5
9oltengrebbe:s breath %ea'on is usable once every 1d* rounds, deals "d1 'oints o# cold
damage and )d1 'iercing damage in a *0-#oot cone, and allo%s a +C )1 ;e#le, save #or
hal# damage$ 8he save +C is Constitution-based$ 6# 9oltengrebbe e,'ends one use o#
mythic 'o%er, it can be used as a s%i#t action$
T!$ee B$,in 4E/5
4nytime 9oltengrebbe attem'ts a 7ill saving thro%, it rolls t%ice and uses the better
result$
EXORI7S CR 10/MR 8
XP 9,600
Male mythic incubus #ighter - (Pathfinder RPG Bestiary 3 73, Pathfinder RPG Mythic
Adventures)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +10
M
Sene dar!vision "0 #t$ &erce'tion +)*
DEFENSE
AC )(, touch 1-, #lat-#ooted )* (+0 armor, +- +e,, +2 natural)
!" 102 (11d10+22)
F#$t +10, Re% +1, Wi&& +11
DR 10/e'ic and cold iron or e'ic and good I))*ne electricity, 'oison Reit acid 10,
cold 10, #ire 10 SR )1
OFFENSE
S"ee+ -0 #t$, #ly 00 #t$ (average)
Me&ee +2 unholy keen shocking lance +)-/+)-/+11 (1d1+10/12-)0/,-) or + unholy
keen sci!itar +)1/+)1/+1" (1d"+1*/10-)0) or ) slams +)0 (1d*+2)
S"e-i,& Att,-. horde master, 'recision, mythic 'o%er (-/day, surge 1d"), 'ain
redoubled (+C )1)
S"e&&9Li.e A(i&itie (CL 11th concentration +1()
C#nt,nt<tongues
At 3i&&<char! "erson (+C 1(), detect thoughts (+C 11), greater tele"ort (sel# 'lus
mount 'lus 00 lbs$ o# ob3ects only), suggestion (+C 12)
1/+,6<crushing des"air (+C )0), summon (level 0, 0 brimora!s 10=)
STATISTICS
St$ )1, De/ 1(, C#n )*, Int 1", Wi 10, C!, )-
B,e At. +11 CMB +)0 CMD --
Fe,t 6m'roved 6nitiative
M
, 6ron 7ill, Lightning ;e#le,es, Mounted Combat, &o%er
4ttac! (--/+2+"), ;ide->y 4ttac!
M
, 9'irited Charge, 7ea'on 5ocus (lance),
S.i&& ;ide +1", >lu## +10, +i'lomacy +11, 5ly +1*, 6ntimidate +)0, ?no%ledge
('lanes) +1*, &erce'tion +)*, 9ense Motive +1*, 9tealth +1*, 9urvival +1* R,-i,&
M#+i%ie$ +1 6ntimidate, +1 &erce'tion
L,n0*,0e 4byssal, Celestial, +raconic, Common tele'athy 100 #t$, tongues
S1 change sha'e (9mall or Medium humanoid alter self ), in#use %ea'ons
Ot!e$ Ge,$ + hide, + shocking lance, master%or! scimitar
SPECIAL ABILITIES
:#$+e M,te$ 4S*5
E,orius can ins'ire allies that are inside his tele'athy range or can see him$ 8hey get a
+) com'etence bonus to attac! rolls, damage rolls, saves, and s!ill chec!s$ >rimora!s,
dra!es, dretches, incubi and schirs gain double the normal bonuses #rom this ability$
In%*e We,"#n 4S*5
4ny %ea'on E,orius %ields gains a +1 enhancement bonus to attac! and damage, and
also the unholy and keen %ea'on @ualities$
P,in Re+#*(&e+ 4S*5
7hen an incubus con#irms a critical hit %ith a melee %ea'on or a natural %ea'on, that
attac! deals an additional )d" 'oints o# nonlethal damage and the target must succeed at
a +C )1 5ortitude save or be %rac!ed by 'ain, becoming sic!ened #or 1d" rounds$
Multi'le uses o# this ability e,tend the duration$ 8he save +C is Charisma-based$
N#te; E,orius %as a mythic character in my game because he %as related to one o# the
characters: bac!story$ 8his statbloc! is not intended to be used in a direct #ight against
the module a#ter the ?ee'er:s Canyon mass battle, as detailed in the module$ Aou can
use him as the battle comander (as 6 did), giving the enemy army the ability to bene#it
#rom his surges (3ust as the &Cs can do %ith theirs)$ Ma!e him #ace the &Cs %hen they
are at a higher level$ My grou' #inally de#eated him at the 5allen 5ane in +emon:s
Beresy, a#ter encountering him several times$
RIFT DRA<E MO7NT CR 10
XP 9,600
4dvanced ri#t dra!e (Pathfinder RPG Bestiary 3 #$)
CE Large dragon (earth)
Init +2 Sene dar!vision "0 #t$, lo%-light vision, scent &erce'tion +1(
DEFENSE
AC -1, touch 1*, #lat-#ooted )" (+* armor, +0 +e,, +1- natural, -1 si/e)
!" 1*1 (11d1)+(()
F#$t +1*, Re% +1), Wi&& +1)
I))*ne 'aralysis, slee' Reit acid -0
OFFENSE
S"ee+ -0 #t$, climb )0 #t$, #ly "0 #t$ (average)
Me&ee bite +)0 ()d1+1-/1(-)0 'lus bleed), tail sla' +1* (1d10+* 'lus tri')
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. bleed (1d"), clinging corrosion, 'ounce, savage bite
STATISTICS
St$ )2, De/ )1, C#n )*, Int 1), Wi 1", C!, 10
B,e At. +11 CMB +)1 CMD -"
Fe,t 5lyby 4ttac!, 6m'roved Critical (bite), 6m'roved 6nitiative, 6ron 7ill, &o%er
4ttac! (--/+2+-), 7ea'on 5ocus (bite)
S.i&& Climb +)-, 5ly +12, 6ntimidate +1", &erce'tion +1(, 9ense Motive +1(, 9tealth
+12, 9urvival +1(
L,n0*,0e 4byssal, +raconic
S1 share mythic 'o%er, s'eed surge (-/day, s%i#t, additional move action)
Ot!e$ Ge,$ + studded leather %arding
SPECIAL ABILITIES
C&in0in0 C#$$#i#n 4S*5
4s a standard action, a ri#t dra!e can s'it a ball o# caustic gas that bursts into a cloud
u'on im'act$ 8his attac! has a range o# "0 #eet and deals 0d10 'oints o# acid damage to
all creatures %ithin the resulting 10-#oot-radius s'read$ 4dditionally, any creature
damaged by this attac! is a##ected as though by the s'ell slo& #or 1d* rounds$ 4
success#ul +C )) ;e#le, save halves the damage and negates the slo%ing e##ect$ Cnce a
ri#t dra!e uses its breath %ea'on, it cannot do so again #or 1d" rounds$ 8he save +C is
Constitution-based$
S!,$e M6t!i- P#3e$ 4S*5
8he ri#t dra!e gets the bene#its o# the Mythic Com'anion #eat %hile mounted by
E,orius$

<IRANDA CR 11/MR 4
XP 1=,>00
5emale mythic succubus duelist ) (Pathfinder RPG Bestiary $', Pathfinder RPG
Mythic Adventures)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +1) Sene dar!vision "0 #t$, detect good &erce'tion +)-
DEFENSE
AC -), touch 12, #lat-#ooted )- (+) armor, +" +e,, +- dodge, +11 natural)
!" 100 (10d10+100)
F#$t +2, Re% +1-, Wi&& +2 evasion
De%eni'e A(i&itie canny de#ense +), 'arry DR 10/e'ic and cold iron or e'ic and
good I))*ne electricity, #ire, 'oison Reit acid 10, cold 10 SR ))
OFFENSE
S"ee+ "0 #t$, #ly 100 #t$ (average)
Me&ee + frost ra"ier +1(/+1) (1d"+2/10-)0/,- 'lus 1d" cold) or ) cla%s +1" (1d"+1)
S"e-i,& Att,-. energy drain, mythic 'o%er (*/day, surge 1d1), 'recise stri!e +),
'ro#ane gi#t
S"e&&9Li.e A(i&itie (CL 1"th concentration +)*)
C#nt,nt<detect good, tongues
At 3i&&<char! !onster (+C ))), detect thoughts (+C )0), ethereal (aunt (sel# 'lus 00
lbs$ o# ob3ects only), suggestion (+C )1), greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects
only), va!"iric touch
1/+,6<do!inate "erson (+C )-), summon (level 0, 1 babau 20=)
STATISTICS
St$ 1(, De/ )-, C#n )), Int )0, Wi 1*, C!, )(
B,e At. +10 CMB +1- CMD -)
Fe,t +odge, 6m'roved Critical (ra'ier)
M
, Mobility, &o%er 4ttac! (--/+"), 7ea'on
5inesse
M
S.i&& 4crobatics +)*, >lu## +)2, +isguise +11, 5ly +12, 6ntimidate +11, ?no%ledge
(local) +10, &erce'tion +)-, &er#orm (dance) +1(, 9ense Motive +10, 9leight o# Band
+1", 9tealth +12 R,-i,& M#+i%ie$ +1 >lu##, +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, Ballit tongues, tele'athy 100 #t$
S1 ama/ing initiative, change sha'e (alter self, 9mall or Medium humanoid), deadly
dodge, im'roved reaction +), 'er#ect lie
Ge,$ leather armor, + frost ra"ier, %oots of elvenkind
SPECIAL ABILITIES
Ene$06 D$,in 4S*5
4 succubus drains energy #rom a mortal she lures into an act o# 'assion, such as a !iss$
4n un%illing victim must be gra''led be#ore the succubus can use this ability$ 8he
succubus:s !iss besto%s one negative level$ 8he !iss also has the e##ect o# a suggestion
s'ell, as!ing the victim to acce't another act o# 'assion #rom the succubus$ 8he victim
must succeed on a +C )) 7ill save to negate the suggestion$ 8he +C is )) #or the
5ortitude save to remove a negative level$ 8hese save +Cs are Charisma-based$
P$#%,ne Gi%t 4S*5
Cnce 'er day as a #ull-round action, a succubus may grant a 'ro#ane gi#t to a %illing
humanoid creature by touching it #or 1 #ull round$ 8he target gains a +) 'ro#ane bonus
to an ability score o# his choice$ 4 single creature may have no more than one 'ro#ane
gi#t #rom a succubus at a time$ 4s long as the 'ro#ane gi#t 'ersists, the succubus can
communicate tele'athically %ith the target across any distance (and may use her
suggestion s'ell-li!e ability through it)$ 4 'ro#ane gi#t is removed by dis"el evil or
dis"el chaos$ 8he succubus can remove it as %ell as a #ree action (causing )d" Charisma
drain to the victim, no save)$
STA7NTON V:ANE CR 11
XP 1=,>00
Male d%ar# anti'aladin o# +es!ari 1/cham'ion * (Pathfinder RPG Advanced Player)s
Guide ', Pathfinder RPG Mythic Adventures 2#)
CE Medium humanoid (d%ar#)
Init +1)
M
Sene dar!vision "0 #t$ &erce'tion +1
A*$, co%ardice (10 #t$, -* vs$ #ear e##ects), des'air (10 #t$, -) to saves)
DEFENSE
AC )*, touch 10, #lat-#ooted )* (+1) armor, +) natural)
!" 1*0 (1d10+2))
F#$t +1", Re% +0, Wi&& +10 +) vs$ 'oison, s'ells and s'ell-li!e abilities
De%eni'e A(i&itie de#ensive training, hard to !ill, stability I))*ne disease
OFFENSE
S"ee+ 00 #t$
Me&ee *oulshear +1(/+1( (1d10+11/,-) or s'i!ed armor +1*/+1* (1d"+"/,-)
R,n0e+ + returning thro&ing a+e +2 (1d"+()
S"e-i,& Att,-. cham'ion:s stri!e (sudden attac!, +*), channel negative energy (+C 1(,
*d"), ever ready (+* attac! and damage, ) o''$ attac!s/round), d%arven hatred, #leet
%arrior, mythic 'o%er (11/day, surge 1d1), 'recision, smite good -/day (+- attac! and
4C, +1 damage)
Anti",&,+in S"e&&9Li.e A(i&itie (CL 1th concentration +11)
At 3i&&<detect good
Anti",&,+in S"e&& P$e",$e+ (CL 0th concentration +1)
=n+<%ull,s strength-, hold "erson (+C 10)
1t<co!!and (+C 1*), "rotection fro! good
STATISTICS
St$ )), De/ 10, C#n )*, Int 10, Wi 1), C!, 1"
B,e At. +1 CMB +1* CMD )* ()1 vs$ bull rush and tri')
Fe,t 6m'roved 6nitiative
M
, &o%er 4ttac!
M
(--/+1)+2), 8oughness, 7ea'on 5ocus
(glaive)
S.i&& >lu## +2, 6ntimidate +1, Linguistics +1, &erce'tion +1 (+- to notice unusual
stone%or!), ;ide +0, 9ense Motive +(
L,n0*,0e 4byssal, Common, +%arven
S1 aura o# evil, ama/ing initiative, code o# conduct, cruelties (diseased, #atigued),
e,ce'tional stats, #iendish boon (%ea'on +), 1/day), im'ossible s'eed, 'lague bringer,
recu'eration, touch o# corru'tion (+C 1(, *d", (/day), unholy resilience, %ealthy
C#)(,t Ge,$ &and of %lindness.deafness (1 charges) Ot!e$ Ge,$ +3 s"iked full "late,
+ returning thro&ing a+e, *oulshear, a!ulet of natural ar!or +2, %elt of !ighty
constitution +4, head%and of alluring charis!a +2, s!eleton !ey to Citadel +re/en
(%or!s on all doors %ithin the citadel and on his #ootloc!er in area F=1, but not on
doors in the dungeon), "1 g'$
STA7NTON?S MO7NT CR >
XP 8,=00
4dvanced %armonger %as'
CE Large construct (e,tra'lanar)
Init +1) Sene dar!vision "0 #t$, lo%-light vision &erce'tion +10
DEFENSE
AC )0, touch 1(, #lat-#ooted 1( (+1 +e,, +1 natural, .1 si/e)
!" 100 (10d10+-0+)0) #ast healing 10
F#$t +(, Re% +11, Wi&& +"
I))*ne electricity, construct traits
OFFENSE
S"ee+ -0 #t$, #ly -0 #t$ (good)
Me&ee bite +1( (1d1+"), ) cla%s +1( (1d"+"), sting +1( (1d"+"/12.)0 'lus 'oison)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. static discharge, 'oison
STATISTICS
St$ )), De/ )(, C#n <, Int (, Wi 1(, C!, 0
B,e At. +10 CMB +1( CMD -0
Fe,t 4bility 5ocus ('oison), Dreat 5ortitude, 6m'roved Critical (sting), 6m'roved
6nitiative, 7ea'on 5inesse
S.i&& 5ly +1", &erce'tion +10, 9tealth +10 R,-i,& M#+i%ie$ +1 &erce'tion, +1
9tealth
L,n0*,0e 4byssal (cannot s'ea!)
S1 rein#orced construction
SPECIAL ABILITIES
P#i#n 4E/5
9ting<in3ury save 5ort +C 12 fre/uency 1/round #or " rounds effect 1d* +e, cure )
consecutive saves$
Rein%#$-e+ C#nt$*-ti#n 4E/5
8he im'roved materials used to build the %as' gives it +) hit 'oints 'er B+, #ast
healing 10, and a +) racial bonus on its save +Cs$
St,ti- Di-!,$0e 4S*5
Cnce every 1d* rounds as 'art o# a move action ta!en to #ly at least 10 #eet, a
%armonger %as':s %ings can discharge a bolt o# electricity to a range o# u' to "0 #eet$
8he bolt e,'lodes u'on reaching its target, creating a )0-#oot-radius burst that deals "d"
'oints o# electricity damage (;e#le, +C 1( hal#)$
E7STO@RIAX CR 11/MR 4
XP 1=,>00
Male advanced mythic shado% demon (Pathfinder RPG Bestiary $7, 2041 Pathfinder
RPG Mythic Adventures)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar, incor'oreal, mythic)
Init +10 Sene dar!vision "0 #t$, see in dar!ness &erce'tion +)0
DEFENSE
AC -0, touch )", #lat-#ooted )) (+1 de#lection, +* natural, +" +e,, +) dodge)
!" 100 (10d10+100)
F#$t +2, Re% +1-, Wi&& +11
De%eni'e A(i&itie endure sunlight, incor'oreal DR 10/cold iron and e'ic or e'ic and
good I))*ne cold, electricity, mind-a##ecting e##ects, 'aralysis, 'oison Reit acid
10, #ire 10 SR ))
OFFENSE
S"ee+ #ly *0 #t$ ('er#ect)
Me&ee ) cla%s +1" touch (1d"+1/12-)0 'lus 1d" cold 'lus grab), bite +1" touch (1d1+1
'lus 1d" cold)
S"e-i,& Att,-. mythic 'o%er (*/day, surge 1d1), 'ossession mastery, 'ounce, ra!e ()
cla%s +1" touch, 1d"+1), shado% blend, s'rint
S"e&&9Li.e A(i&itie (CL 1*th concentration +)))
At 3i&&<dee"er darkness, fear (+C ))), greater tele"ort (sel# only) telekinesis (+C )-),
summon (level 0, 1d* shado%s (0=)
8/+,6<!agic (ar (+C )0), shado& con(uration (+C ))), shado& evocation (+C )-)
1/+,6<summon (level 0, 1 shado% demon 20=)
STATISTICS
St$ <, De/ )), C#n )-, Int 11, Wi 11, C!, )"
B,e At. +10 CMB +1" (+)0 gra''le) CMD -"
Fe,t 4bility 5ocus (!agic (ar), 4rcane 9tri!e (+-), >lind-5ight
M
, +odge
M
, 6m'roved
6nitiative
S.i&& 4crobatics +12 (+( %hile 3um'ing), >lu## +)0, 5ly +)(, 6ntimidate +11,
?no%ledge (arcana) +1(, ?no%ledge (local) +1(, ?no%ledge ('lanes) +1(, &erce'tion
+)0, 9ense Motive +1(, 9tealth +12 R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Common tele'athy 100 #t$
S1 im'roved shado% #orm, shado%blood
SPECIAL ABILITIES
En+*$e S*n&i0!t 4E/5
Eustoyria, does not 'ossess the standard shado% demon %ea!ness o# sunlight
'o%erlessness$
I)"$#'e+ S!,+#3 F#$) 4E/5
Eustoyria, adds his charisma modi#ier to all natural attac! damage rolls$ Bis cla%s
become 'artially cor'oreal %hen attac!ing, allo%ing him to gra''le o''onents %ithout
being considered gra''led$ 8his ability also gives him a natural armor bonus to 4C
e@ual to his mythic ran!, and additional immunities beyond those 'ossessed by standard
shado% demons$
P#ei#n M,te$6 4S*5
Eustoyria, can use !agic (ar three times 'er day$ 6# the target success#ully saves against
it, Eustoyria, can s'end one use o# mythic 'o%er to #orce the target to reroll, ta!ing a -)
'enalty$ Be can only do this once 'er casting$ 7hen he a##ects a creature %ith this
ability, he can use all o# its abilities, including s'ellcasting$ 6# the target is 'rotected
against 'ossession, he can try to dis'el the e##ect as i# he had cast dis"el !agic (CL
1*th) on the target$
S"$int 4E/5
Cnce 'er minute, Eustoyria, can increase its #ly s'eed to )*0 #eet #or 1 round$
S!,+#3 B&en+ 4S*5
+uring any conditions other than bright light, Eustoyria, can disa''ear into the
shado%s as a move-e@uivalent action, e##ectively becoming invisible$ 4rti#icial
illumination or light s'ells o# )nd level or lo%er do not negate this ability$
DEMON?S :ERES@
T:E LORD OF SWARMS CR 1=/MR A
XP 19,=00
Mythic dera!ni (Pathfinder 2a!"aign *etting3 4he 5orld&ound 431 Pathfinder RPG
Mythic Adventures)
CE Large outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +10
M
Sene dar!vision "0 #t$, scent &erce'tion +)0
A*$, abyssal s%arm (10 #t$, *d" damage 'lus 'oison, 5ort +C )1 or nauseated 1 round)
DEFENSE
AC -0, touch 10, #lat-#ooted )* (+" +e,, +10 natural, .1 si/e) concealment
!" 1(" (11d10+11")
F#$t +10, Re% +10, Wi&& +10
De%eni'e A(i&itie abyssal s%arm DR 10/e'ic and good I))*ne electricity, 'oison
Reit acid 10, cold 10, #ire 10 SR )-
OFFENSE
S"ee+ -0 #t$, #ly "0 #t$ (good)
Me&ee bite +12 (1d*+2 'lus 'oison), ) cla%s +12 (1d*+2), sting +12 (1d1+2/12.)0/,-
'lus 'oison)
R,n0e+ s%arm +1" touch (*d" 'lus 'oison)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. drone, mythic 'o%er (0/day, surge 1d1), mythic s'ell-li!e abilities
S"e&&9Li.e A(i&itie (CL 1(th concentration +)1)
At 3i&&<contagion
M
(+C 11), greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), gust of
&ind
8/+,6<@uic!ened enervation
M
, su!!on s&ar!
M
1/+,6<insect "lague, summon (level *, 1 dera!ni or 1d* vescavor s%arms 20=)
STATISTICS
St$ )1, De/ )-, C#n )), Int 2, Wi 1(, C!, 11
B,e At. +11 CMB +)1 CMD -( (*0 vs$ tri')
Fe,t 5lyby 4ttac!, 6m'roved Critical (sting)
M
, 6m'roved 6nitiative
M
, 6ron 7ill, &o%er
4ttac! (--/+2)
M
, Euic!en 9'ell-Li!e 4bility (enervation)
S.i&& 4crobatics +)0, 5ly +)), &erce'tion +)0, 9tealth +1", 9urvival +1( R,-i,&
M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$
SPECIAL ABILITIES
A(6,& S3,$) 4E/5
8he Lord o# 9%arms is surrounded by a s%arm o# locusts, %as's and vescavors$ 4ny
enemy that begins its turn %ithin 10 #eet o# him ta!es *d" 'oints o# damage that
by'asses any damage reduction 'lus 'oison, and must succeed at a +C )- 5ortitude
save or be nauseated #or 1 round$ 8he Lord can direct the s%arm to attac! a creature
%ithin "0 #t$ (no range increment) as a ranged touch attac!, damaging it as i# it had
entered the s%arm$ 8he abyssal s%arm also 'rotects the Lord, giving him concealment
against attac!s and a +) circumstance bonus on saving thro%s$ Cther +era!ni demons
are immune to this aura$ 8he save +C is Constitution-based and includes a +) racial
bonus$
D$#ne 4S*5
4s a #ull-round action, the Lord o# 9%arms can beat his %ings to create a droning bu//
in a "0-#oot-radius s'read$ Each creature in this area must succeed on a +C 12 7ill save
or #all aslee' #or )d10 rounds$ 4 creature that ma!es this save is immune to the drone o#
that dera!ni #or )* hours$ +emons, vescavors, and vescavor @ueens are immune to this
e##ect$ 8his is a sonic mind-a##ecting e##ect$ 8he save +C is Charisma-based$ 6# the Lord
o# 9%arms s'ends one use o# mythic 'o%er, that round drone can be used as a move
action$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
8he Lord o# 9%arms can cast the mythic version o# some o# his s'ell-li!e abilities$ Be
can do this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day
e@ual to his mythic ran! (0)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e
abilities can be cast as a s%i#t action$
P#i#n 4E/5
Bite, tin0 #$ 3,$)<in3ury save 5ort +C )1 fre/uency 1/ round #or " rounds effect
)d* Con cure ) consecutive saves$ 8he save +C is Constitution-based, and increases by
+) on a con#irmed critical hit$
En-#*nte$; 1 mythic dera!ni 'lus - vescavor @ueens$
S<7LGR@M CR 14
XP 8>,400
Mature nabassu (Pathfinder RPG Bestiary $4)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar)
Init +2 Sene dar!vision "0 #t$, lo%-light vision, true seeing &erce'tion +-1
A*$, unholy aura (+C )*)
DEFENSE
AC -0, touch 12, #lat-#ooted -0 (+0 +e,, +* de#lection, +1" natural)
!" )1( (10d10+1-0) regeneration 0 (good s'ells and %ea'ons)
F#$t +)0, Re% +)0, Wi&& +)0 im'roved evasion
DR 10/cold iron and good I))*ne death e##ects, electricity, energy drain, 'aralysis,
'oison Reit acid 10, cold 10, #ire 10 SR )0
OFFENSE
S"ee+ "0 #t$, #ly 20 #t$ ('er#ect)
Me&ee +2 vicious %attlea+e +)"/+)1/+1" (1d1+11/,- 'lus )d"), bite +)) ()d1+*), cla%
+)) (1d1+*) or bite +)* ()d1+2), ) cla%s +)* (1d1+2)
S"e-i,& Att,-. consume li#e, death-stealing ga/e, snea! attac! +"d", vam'iric lin!
S"e&&9Li.e A(i&itie (CL 10th concentration +)1 +)* touch, +)0 ranged touch)
C#nt,nt--true seeing, unholy aura (+C )*)
At 3i&&--dee"er darkness, enervation, greater dis"el !agic, greater tele"ort (sel# 'lus
00 lbs$ o# ob3ects only), hold !onster (+C )1), telekinesis (+C )1), unholy %light (+C
)0)
8/+,6--@uic!ened enervation, regenerate, silence (+C 11), va!"iric touch
1/+,6--!ass hold !onster (+C )0), summon (level (, 1 nabasu 00= or 1d* babaus
(0=)
STATISTICS
St$ )1, De/ )0, C#n )1, Int )0, Wi )1, C!, )-
B,e At. +10 CMB +)* CMD -2
Fe,t >lind-5ight, 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#le,es, Multiattac!,
&o%er 4ttac! (-*/+1), Euic!en 9'ell-Li!e 4bility (enervation), Fital 9tri!e
S.i&&G 4crobatics +)-, 5ly +-1, 6ntimidate +)*, ?no%ledge (arcana) +)-, ?no%ledge
('lanes) +)-, &erce'tion +-1, 9ense Motive +)-, 9'ellcra#t +)-, 9tealth +)- (+-1 in
shado%y areas), 9urvival +)-, Hse Magic +evice +)* R,-i,& M#+i%ie$ +1 &erce'tion,
+1 9tealth in shado%y areas
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$
Ge,$ +2 vicious %attlea+e
SPECIAL ABILITIES
De,t!9Ste,&in0 G,Be 4S*5
1d* 'ermanent negative levels, -0 #t$, 5ort +C )- negates$ Creatures slain by these
negative levels become ghouls under 9!ulgrym:s control$ 4s a standard action,
9!ulgrym can actively use his ga/e to !ill a single creature %ithin range$ 4 creature that
#ails the 5ortitude save against this !illing ga/e is immediately slain$ 8he save +C is
Charisma-based$ 8his is a ga/e attac! and a death e##ect$
V,)"i$i- Lin. 4S*5
4s a s%i#t action, 9!ulgrym can establish a vam'iric lin! bet%een himsel# and any
living creature %ithin -0 #eet that he can see$ 8he targeted creature can resist the lin!
%ith a +C )- 7ill save other%ise the lin! remains in 'lace until the target moves out o#
range or 9!ulgrym targets a di##erent creature$ 4 creature a##ected by a vam'iric lin!
#inds that %henever he damages 9!ulgrym, be it %ith s'ell or %ea'on, he ta!es the same
amount o# damage$ 4dditionally, i# the creature targets 9!ulgrym %ith a s'ell, the
e##ects o# that s'ell are du'licated and a##ect the caster as %ell, even i# the s'ell #ails to
'enetrate 9!ulgrymIs s'ell resistance or he ma!es his saving thro%$ 8his is a
necromancy e##ect$ 8he save +C is Charisma-based$
En-#*nte$; 9!ullgrym 'lus 1-) #allen crusaders (controlled by the nabassu a#ter
devouring their bones and ashes) and/or 1-) drocha s%arms$
SVENNAROBET:
Male @uadru'ed eidolon
CE Large outsider (e,tra'lanar)
Init+* Sene dar!vision "0 #t$ &erce'tion +1)
DEFENSE
AC -0, touch 1*, #lat-#ooted )0 (+* +e,, +1" natural, +1 dodge, -1 si/e)
!" 1** (2d10+*0+00)
F#$t +10, Re% +10, Wi&& +0 (+2 vs$ enchantment)
De%eni'e A(i&itie evasion
OFFENSE
S"ee+ 00 #t$, #ly 00 #t$ (good)
Me&ee bite +1" (1d1+1), gore +1" (1d"+1), ) hooves +1* (1d*+*)
STATISTICS
St$ )", De/ 11, C#n 12, Int (, Wi 10, C!, 11
B,e At. +2 CMB +11 CMD -- (*1 vs$ tri')
Fe,t +odge, 6m'roved Jatural 4ttac! (bite), 6ron 7ill, Multiattac!
B
, &o%er 4ttac! (-
-/+"+-), 8oughness
S.i&& 4crobatics +1", 5ly +11, &erce'tion +1), 9tealth +1)
L,n0*,0e 4byssal, Common, Ballit
S1 blessing o# >a'homet, devotion, evolutions 1( 'oints (ability increase K+) +e,L,
bite, #light, gore, hooves, im'roved natural armor K+*L, large, limbs K" legsL, 'ounce),
lin!, @uadru'ed base #orm, share s'ells
SPECIAL ABILITIES
B&ein0 #% B,"!#)et 4S*5
7hile 9vennarobeth is inside the 5ane, his natural attac!s are considered magic, chaotic
and evil$ Be is considered a native outsider, gets and additional 00 hit 'oints and doesn:t
get banished i# Manedra is unconscious or !illed$ 4s long as he is alive, Manedra cannot
be truly slain$ 9he is resurrected at midnight every day a#ter her death (as 'er the true
resurrection s'ell)$
CANEDRA CR 10
S*))#ne$ S"e&& P$e",$e+ (CL 11th concentration +10)
4t! 48/+,65<acid "it
4&D
(+C )0), hold !onster (+C 11), tele"ort
8$+ 4A/+,65<dis"el !agic, greater invisi%ility, herois!, stoneskin (110 'oints)
=n+ 4A/+,65<%arkskin (+*), %ear)s endurance, create "it (+C 11), glitterdust (+C 11),
haste
1t 46/+,65<endure ele!ents, !age ar!or, !ount, lesser re(uvenate eidolon
4&D
,
"rotection fro! good, shield
0 4,t 3i&&5<arcane !ark, detect !agic, light, !age hand, !ending, read !agic
Fe,tN E,tra Evolution (,)), Dreater 9'ell 5ocus (con3uration), 6m'roved 6nitiative, 6ron
7ill, 9'ell 5ocus (con3uration), 8oughness
En-#*nte$; 8his is su''osed to be a tra' to im'rison or !ill the &Cs$ 8he #orces o# the
5allen 5ane are as #ollo%sN Manedra and 9vennarobeth 'lus " 8em'lars o# the 6vory
Labyrinth 'lus one glabre/u sent by Oerribeth$ 8he statue o# >a'homet is in #act a
uni@ue clay golem that animates as the combat starts$ E,orius %ill ambush the &Cs in
the tunnel once they reach the 5ane, tele'orting behind them$ 6# he has time, he:ll try to
summon brimora!s #irst so they get the bonuses #rom his horde master aura$
Combat can be divided in t%o %avesN
1- E,orius, brimora!s and 8em'lars (C; 1))
)- Manedra, 9vennarobeth, glabre/u and golem (C; 10)
8he 5allen 5ane is 'rotected by unhallo& (as detailed in the adventure), and all
%orshi''ers o# >a'homet get a +) 'ro#ane bonus to 4C, saves, attac! rolls and damage
rolls$ 8he clay golem is the #ocus o# both e##ects, and they are dis'elled i# it is
destroyed$
STAT7E OF BAP:OMET CR 1=/MR 1
XP 19,=00
Hni@ue clay golem (Pathfinder RPG Bestiary1 Pathfinder RPG Mythic Adventures 224)
J Large construct
Init +)0/+0,

dual initiative Sene dar!vision "0 #t$, see invisi%ility, lo%-light vision
&erce'tion +0
DEFENSE
AC -), touch 1", #lat-#ooted )* (+( dodge, +1" natural, .1 si/e)
!" 1(0 (1-d10+*0) #ast healing )0
F#$t +*, Re% +2, Wi&& +* evasion
DR 10/adamantine, e'ic and bludgeoning I))*ne construct traits, magic
OFFENSE
S"ee+ 20 #t$, air &alk
Me&ee glaive +)"/+)"/+)1/+1" ()d10+1)/,- 'lus cursed %ound)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. glaive, mythic haste
STATISTICS
St$ )*, De/ 10, C#n <, Int <, Wi 11, C!, 1
B,e At. +1- CMB +)1 CMD -1
Fe,t &o%er 4ttac! (-*/+1))
B
S1 magic enhancement
SPECIAL ABILITIES
C*$e+ W#*n+ 4E/5
8he damage a clay golem deals doesn:t heal naturally and resists magical healing$ 4
character attem'ting to use magical healing on a creature damaged by a clay golem
must succeed on a +C )" caster level chec!, or the healing has no e##ect on the in3ured
creature$
G&,i'e 4S*5
8he statue o# >a'homet is scul'ted %ielding a glaive made o# clay, resembling
Ai6erghaul$ 6t has a +) enhancement bonus and counts as e'ic and evil #or the 'ur'ose
o# a''lying damage reduction$
M6t!i- :,te 4S*5
8he statue o# >a'homet is su'ernaturally #ast, and is al%ays considered to be under the
e##ects o# a mythic haste s'ell, but instead o# the usual bonuses, it gets a +0 bonus to its
attac! rolls, and a +0 dodge bonus to its 4C and ;e#le, saves$
I))*nit6 t# M,0i- 4E/5
4 clay golem is immune to any s'ell or s'ell-li!e ability that allo%s s'ell resistance$ 6n
addition, certain s'ells and e##ects #unction di##erently against the creature, as noted
belo%$
4 mythic !ove earth s'ell drives the golem bac! 1)0 #eet and deals -d1) 'oints
o# damage to it (no save)$
4 mythic disintegrate s'ell slo%s the golem (as the slo& s'ell) #or 1d" rounds
and deals 1d1) 'oints o# damage (no save)$
4 mythic earth/uake s'ell cast directly at a clay golem sto's it #rom moving on
its ne,t turn and deals 0d10 'oints o# damage (no save)$
4ny magical attac! against a clay golem that deals acid damage heals 1 'oint o#
damage #or every - 'oints o# damage it %ould other%ise deal$ 6# the amount o#
healing %ould cause the golem to e,ceed its #ull normal hit 'oints, it gains any
e,cess as tem'orary hit 'oints$ 4 clay golem gets no saving thro% against
magical attac!s that deal acid damage$
M,0i- En!,n-e)ent 4S*5
8he statue o# >a'homet is under the e##ect o# air &alk and see invisi%ility$ 8hese e##ects
cannot be dis'elled$
SCORICSCAR CR 1A
XP A1,=00
5emale variant %ound%yrm (Pathfinder 2a!"aign *etting3 7nner *ea Bestiary $)
CE Buge dragon (chaotic, evil)
Init +0 Sene blindsight 1)0 #t$ &erce'tion +))
DEFENSE
AC -0, touch 10, #lat-#ooted )1 (+1 +e,, +1 dodge, +)0 natural, .) si/e)
!" ))0 (11d1)+101)
F#$t +1(, Re% +1*, Wi&& +1)
De%eni'e A(i&itie acidic scales DR 10/good and la%#ul I))*ne acid, dragon traits,
ga/e attac!s, illusions, 'aralysis, 'oison, 'olymor'h, slee', visual e##ects SR )"
OFFENSE
S"ee+ -0 #t$, burro% -0 #t$, #ly "0 #t$ (average), s%im -0 #t$
Me&ee bite +)" ()d1+10 'lus grab), ) cla%s +)" ()d"+10 'lus grab), tail sla' +)*
()d1+10 'lus grab), ) %ings +)* (1d1+0)
S",-e 10 #t$ Re,-! 10 #t$ (10 #t$ %ith bite)
S"e-i,& Att,-. breath %ea'on (100-#t$ line, 1"d", ;e#le, +C )0 #or hal#, usable every
1d* rounds), constrict ()d"+10), entro'ic breath, ma% o# the 4byss, ra!e () cla%s +)",
)d"+10)
S"e&&9Li.e A(i&itie (CL 11th concentration +)-)
C#nt,nt.entro"ic shield, freedo! of !ove!ent
1/+,6."oly!or"h any o%(ect (+C )-)
STATISTICS
St$ -1, De/ 1-, C#n )), Int 1*, Wi 1-, C!, )0
B,e At. +11 CMB +-0 CMD *) (*" vs$ tri')
Fe,t Critical 5ocus, +odge, 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#le,es,
Multiattac!, &o%er 4ttac! (-0/+10+10+0), 9taggering Critical, 9tunning Critical
S.i&& 4crobatics +12, >lu## +11, +i'lomacy +10, 5ly +11, 6ntimidate +)", ?no%ledge
('lanes) +)-, &erce'tion +)), 9'ellcra#t +)-, 9urvival +)), 9%im +))
L,n0*,0e 4byssal, Common, +raconic
S1 tenacious gra''le
SPECIAL ABILITIES
A-i+i- S-,&e 4E/5
9cori/scar 'roduces a highly caustic mucus that coats her entire body$ 7henever
9cori/scar is hit %ith a %ea'on or %ea'on-li!e e##ect (such as s"iritual &ea"on), the
attac!er su##ers 0d1 'oints o# acid damage (no save)$ 8he acid s'ray can reach u' to 10
#eet a%ay #rom the %ound%yrm, so even attac!ers using a reach %ea'on can be a##ected
by it$ 9cori/scar:s acid is so strong that it ignores u' to 10 'oints o# acid resistance, and
deals double damage to "rotection fro! energy (acid) s'ells$ 8his bene#it also a''lies to
her breath %ea'ons$
Ent$#"i- B$e,t! 4S*5
6nstead o# a line o# acid, a %ound%yrm can e,hale a -0-#oot cone o# acid fog (as the
s'ell) that 'ersists #or 1 minute$ 4ny creature that begins its turn %ithin the entro'ic
breath becomes con#used (7ill +C )0 negates) #or as long as it remains %ithin the
cloud and #or 1d" rounds therea#ter$
M,3 #% t!e A(6 4S*5
4s a #ull-round action, a %ound%yrm can attem't to suc! creatures and unattended
ob3ects in a 10-#oot cone into a vorte, in its ma%$ 8his acts as a drag combat maneuver
(CM> +-0) against creatures, and acts as a 9trength chec! %ith a +10 bonus to brea!
ob3ects$ Hnattended ob3ects %eighing less than 100 'ounds are automatically dra%n into
its ma%$ Creatures and ob3ects ali!e ta!e 1d1) 'oints o# sonic damage 'er round %ithin
the cone$ 7hile using this ability, a %ound%yrm cannot s'ea!, use its breath %ea'on, or
ma!e attac!s or attac!s o# o''ortunity %ith its bite attac!$
En-#*nte$; 9cori/scar:s lair is #illed %ith unstable 'lanar ri#ts due to the long e,'osure
to her o%n chaotic energies$ 8here is a ri#t at the lair:s entrance that the characters have
to cross in order to enter the cave, and the cave can be seen clearly through the ri#t$ 6# a
character crosses the ri#t, it attem'ts to devour the magic a##ecting the character at that
moment$ Ma!e a caster level chec! %ith a +10 bonus as i# using greater dis"el !agic
(the ri#t can dis'el u' to * s'ells)$ 4#ter that, the character a''ears on the cave, at a
random location (roll 1d* 1-north, )-south, --east, *-%est)$ 9ince the character a''ears
in the air a #e% #eet over the #loor, he %ill #all 'rone unless he succeeds on a +C 10
4crobatics chec!$
6# a character tries to use a tele'ortation e##ect (such as di!ension door) to go through
the ri#t to the other side, the chaotic energies %ill tear him a'art during the tele'ortation,
allo%ing him to cross to the other side %ithout losing any active s'ells, but su##ering 0
'oints 'er caster level o# the tele'ortation e##ect$
4t the start o# each round o# combat, every character has to ma!e a +C )0 5ortitude
save or be a##ected by the chaotic energies inside the cave$ ;oll on the %ar'%ave e##ect
table (!e!etar 'rotean, Bestiary 2) #or each character that #ails the save and a''ly the
e##ect$ Change the result on a )0 to the #ollo%ingN P&ortions o# targetIs body are
disintegrated (as the s'ell, -0d" damage)P$ 4ll the e##ects are at CL 10th$ 8he save +C
is Constitution-based$
VORIMERAA< CR 18/MR A
XP =A,600
5emale advanced mythic vroc! (Pathfinder RPG Bestiary $0, 2041 Pathfinder RPG
Mythic Adventures '4)
CE Large outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +1*
M
Sene dar!vision "0 #t$ &erce'tion +)(
DEFENSE
AC -), touch 1*, #lat-#ooted )( (+0 +e,, +11 natural, .1 si/e)
!" )02 (11d10+1*2)
F#$t +1", Re% +1*, Wi&& +10
De%eni'e A(i&itie bloc! attac!s DR 10/e'ic and good I))*ne electricity, 'oison
Reit acid 10, cold 10, #ire 10 SR )*
OFFENSE
S"ee+ -0 #t$, #ly 00 #t$ (average)
Me&ee bite +11 (1d1+1/11-)0), ) cla%s +11 ()d"+1/11-)0), ) talons +11 (1d"+1/11-)0)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. entra''ing vines, #leet %arrior, greater stunning screech, manic dance
o# ruin, mythic 'o%er (0/day, surge +1d1)
S"e&&9Li.e A(i&itie (CL 10th concentration +)0)
At 3i&&<greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), telekinesis (+C )0)
1/+,6<herois!
M
, !irror i!age
M
, summon (level -, 1 vroc! (0=)
STATISTICS
St$ )(, De/ )1, C#n )2, Int 11, Wi )0, C!, )0
B,e At. +11 CMB +)0 CMD -0
Fe,t >lind-5ight
M
, Combat ;e#le,es, 6m'roved 6nitiative
M
, 6ron 7ill, Lightning
;e#le,es, &o%er 4ttac! (--/+2)
M


S.i&& 4crobatics +12, 5ly +1(, 6ntimidate +12, ?no%ledge (arcana) +11, ?no%ledge
('lanes) +11, &erce'tion +)(, 9ense Motive +12, 9'ellcra#t +11, 9tealth +10, 9urvival
+12 R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common tele'athy 100 #t$
S1 augmented critical (natural %ea'ons)
SPECIAL ABILITIES
Ent$,""in0 Vine 4E/5
Forimeraa! can release a cloud o# s'ores #rom her body once every - rounds as a #ree
action, a##ecting all ad3acent non-demons$ 6# she e,'ends one use o# mythic 'o%er as a
s%i#t action, this attac! can be used be#ore the - rounds have 'assed$ 8he s'ores deal
)d1 'oints o# damage on the #irst round as they gro% into ugly vines #or the ne,t 10
rounds, they deal 1d" 'oints o# damage, entra' the a##ected creatures (10 rounds,
hardness 0, h' 10), and ma!e them go blind, lose the ability to s'ea!, or go dea#
(determine randomly)$ 4 5ortitude save +C )* negates the entra' e##ect and the
condition$ 8he vines can be destroyed by casting %less on the creatures or by s'rin!ling
them %ith holy %ater$ 8his is a disease e##ect$ 8he save +C is Constitution-based$
G$e,te$ St*nnin0 S-$ee-! 4S*5
Cnce 'er hour, Forimeraa! can emit a shrill screech$ 4ll non-demons %ithin a -0-#oot
radius s'read must succeed at a +C )* 5ortitude save or be stunned #or 1 round and
staggered #or 1d* rounds a#ter the sun ends$ 6# Forimeraa! e,'ends one use o# mythic
'o%er, this 'o%er can be used as a s%i#t action$ 8he save +C is Constitution-based$
M,ni- D,n-e #% R*in 4S*5
Forimeraa! can e,'end one use o# mythic 'o%er to dance and chant as a #ull-round
action, a#ter %hich she releases a crac!ling %ave o# energy, dealing 0d" 'oints o#
electricity damage to all creatures %ithin 100 #eet (;e#le, +C )0 #or hal#)$ Each
additional vroc! that 3oins in the dance adds 1 to the +C and an additional 0d" 'oints o#
damage, u' to a ma,imum o# )0d"$ 8he dance immediately ends and must be started
ane% i# any o# the 'artici'ating vroc!s is slain, stunned, or other%ise 'revented #rom
dancing$ 8he save +C is Charisma-based$
En-#*nte$N Forimeraa! 'lus - vroc!s$ Hntil Forimeraa! #lees or dies, a ne% vroc! 3oins
the #ight %hen one o# the t%o initial ones is !illed$
4 large grou' o# vroc!s lair in several caves on the %alls near the island, chanting and
dancing to su''ort the ritual$ Every - rounds, at initiative count 1", a grou' o# three
vroc!s release a %ave o# energy (10d" electricity damage, +C 12 ;e#le, save #or hal#
damage)$
8he strong abyssal taint in#uses demons in the Molten 9car %ith great 'o%er, allo%ing
them to act as i# under the e##ects o# a herois! s'ell$
T:E BRACEN B7LL CR 1A/MR =
XP A1,=00
4dvanced variant invincible gorgon (Pathfinder RPG Bestiary $8, 2041 Pathfinder
RPG Mythic Adventures 224)
CE Large magical beast
Init +" Sene dar!vision "0 #t$, lo%-light vision, scent &erce'tion +)1
DEFENSE
AC -0, touch 11, #lat-#ooted )1 (+) +e,, +12 natural, .1 si/e)
!" )-) (10d10+100)
F#$t +11, Re% +11, Wi&& +1* second save
De%eni'e A(i&itie bloc! attac!s, freedo! of !ove!ent, light #orti#ication ()0=) DR
10/e'ic and adamantine I))*ne 'etri#ication, 'olymor'h Reit all ty'es o# energy
10
OFFENSE
S"ee+ -0 #t$, burro% -0 #t$, air &alk, earth glide
Me&ee gore +)* ()d1+10), bite +)* ()d"+10/12-)0 'lus grab), ) hooves +)) (1d"+0)
S",-e 10 #t$ Re,-! 0 #t$
S"e-i,& Att,-. breath %ea'on ("0-#oot cone, turn to stone, 5ortitude +C )" negates),
#ast s%allo%, 'ounce, s%allo% %hole (*d10 #ire damage, 4C 12, )- h'), tram'le
()d1+10, +C )()
S"e&&9Li.e A(i&itie (CL )0th)
C#nt,nt<air &alk, freedo! of !ove!ent
STATISTICS
St$ -0, De/ 1*, C#n )1, Int ", Wi )*, C!, 1-
B,e At. +10 CMB +)" (+-0 gra''le) CMD -1
Fe,t 6m'roved Critical (bite), 6m'roved 6nitiative, 6m'roved Jatural 4ttac! (bite), 6ron
7ill, Multiattac!, &o%er 4ttac! (-*/+1+*), 9!ill 5ocus (&erce'tion), 8oughness
S.i&& &erce'tion +)1
L,n0*,0e 4byssal, Common (cannot s'ea!)
SPECIAL ABILITIES
B$e,t! We,"#n
4 gorgon can use its breath %ea'on once every 1d*+1 rounds to create a "0-#oot cone o#
green gas$ 8hose caught in the area o# the gas can attem't a +C )" 5ortitude save to
resist the e##ects, but those %ho #ail the save are immediately 'etri#ied$ Creatures that
save are slo%ed #or 1 round (as 'er the s'ell)$ 8his 'etri#ication is tem'orary<each
round, a 'etri#ied creature can attem't a ne% +C )" 5ortitude save to recover #rom the
'etri#ication as long as it is not caught %ithin the area o# e##ect o# the gorgon:s breath
%ea'on a second time %hile 'etri#ied$ 4 creature e,'osed to the gorgon:s breath a
second time %hile already 'etri#ied becomes 'ermanently 'etri#ied, and can no longer
attem't to ma!e additional 5ortitude saves to recover naturally$ 8he save +C is
Constitution-based$
S3,&&#3 W!#&e 4E/5
8he bra/en bull can tra' creatures inside it, roasting them to death$ 6# a s%allo%ed
creature cuts its %ay out, the bull:s metallic 'lates close the hole, allo%ing it to use
s%allo% %hole again$ Every round that a creature is inside the bull, horri#ic screams
come out o# it as i# bello%ing, #orcing non-evil creatures in a "0: radius s'read to ma!e
a +C )" 7ill save or be sha!en #or as long as the bello%ing continues$ 8his is a mind-
a##ecting #ear e##ect$ 8he save +C is Constitution-based$
SCION OF BAP:OMET CR 10/MR =
XP 9,600
4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet ) (Pathfinder RPG
Advanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG
Mythic Adventures)
CE Large outsider (mythic, native)
Init +2 (+1- inside the 9anctum) Sene dar!vision "0 #t$ &erce'tion +1(
DEFENSE
AC )2, touch 1), #lat-#ooted )" (+( armor, +- +e,, +10 natural, .1 si/e)
!" 1-) (1d10+(1)
F#$t +1", Re% +1*, Wi&& +1"
De%eni'e A(i&itie natural cunning DR 0/e'ic and magic I))*ne 'oison Reit
acid 10, cold 10, electricity 10, #ire 10 SR )1
OFFENSE
S"ee+ -0 #t$, #ly "0 #t$ (good) ()0 #t$, #ly *0 #t$ in armor)
Me&ee + glaive +12/+1* ()d1+1(/Q-), bite +1- (1d1+0), gore +1- (1d"+0) or ) cla%s
+11 (1d"+11), bite +11 (1d1+11), gore +11 (1d"+11)
S",-e 10 #t$ Re,-! 10 #t$ ()0 #t$ %ith glaive)
S"e-i,& Att,-. mythic 'o%er ()/day, surge 1d"), oubliette, 'o%er#ul charge (gore +)0,
)d"+1"), smite good )/day (+* to attac!s and 4C, +1/+) damage)
Anti",&,+in S"e&&9Li.e A(i&itie (CL )nd concentration +")
At 3i&&<detect good
S"e&&9Li.e A(i&itie (CL 1th concentration +1))
8/+,6<darkness, "oison (+C 11)
1/+,6<desecrate, unholy %light (+C 11)
STATISTICS
St$ --, De/ )0, C#n )*, Int 1-, Wi 11, C!, 11
B,e At. +1 CMB +)0 CMD -0
Fe,t 4bility 5ocus (oubliette), 6m'roved 6nitiative, &o%er 4ttac! (--/+2+"), Fital
9tri!e
M
S.i&& 5ly +1", 6ntimidate +1-, ?no%ledge (religion) +1), &erce'tion +1(, 9ense
Motive +1-, 9tealth +1) (+)0 inside the 9anctum), 9urvival +1( R,-i,& M#+i%ie$ +*
&erce'tion, +* 9urvival
L,n0*,0e 4byssal, Diant
S1 aura o# evil, code o# conduct, ma/e mastery, touch o# corru'tion (1d", 0/day),
unholy resilience
Ot!e$ Ge,$ + %reast"late, + glaive, silver unholy symbol o# >a'homet %orth )0 g'
SPECIAL ABILITIES
M,Be M,te$6 4S*5
8he scion o# >a'homet has designated the 6vory 9anctum as its 'ersonal lair$ 4s a move
action, the scion can tele"ort #rom one 'oint in its lair to any other 'oint in its lair, as i#
using greater tele"ort$ 6nside the lair, it receives a +* bonus on initiative chec!s and a
+1 racial bonus on 9tealth chec!s$ 6n addition, %henever the scion must ma!e a saving
thro% %hile inside its lair, it can roll t%ice and ta!e the higher result$ 4 scion can share
its lair %ith other creatures %ithout inter#ering %ith this ability$
N,t*$,& C*nnin0 4E/5
8he scion 'ossesses innate cunning and logical ability$ 8his gives it immunity to !a6e
s'ells and 'revents it #rom ever becoming lost$ 5urther, it is never caught #lat-#ooted$
O*(&iette 4S*5
7henever a scion o# >a'homet hits a creature %ith its gore attac! as 'art o# a 'o%er#ul
charge, the target must succeed at a +C )) 7ill save or be sent into an e,tradimensional
'rison, as the !a6e s'ell but lasting #or 1d*+1 rounds$ 8he save +C is 7isdom-based
and includes a +) racial modi#ier$
2ERRIBET: CR 16/MR 6
XP =A,600
5emale mythic glabre/u (Pathfinder RPG Bestiary $1 Pathfinder RPG Mythic
Adventures)
CE Buge outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +10/-10
M
,

dual initiative Sene dar!vision "0 #t$, true seeing &erce'tion +)"
DEFENSE
AC -*, touch 1, #lat-#ooted -* (+)" natural, .) si/e)
!" )*" (1)d10+110)
F#$t +)), Re% +10, Wi&& +10 +1 resistance vs$ mind-a##ecting
DR 10/e'ic and good I))*ne #ire, electricity, 'oison Reit acid 10, cold 10 SR )(
OFFENSE
S"ee+ *0 #t$, #ly "0 #t$ (average)
Me&ee ) 'incers +)1 ()d1+1"/12.)0), ) cla%s +)1 (1d"+1"), bite +)1 (1d1+1")
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. corru'ting %his'ers, mythic s'ell-li!e abilities, mythic 'o%er ("/day,
surge +1d1), rend () 'incers, )d1+1")
S"e&&9Li.e A(i&itie (CL 1"th, concentration +)-)
C#nt,nt<true seeing, fly, !ind %lank
At 3i&&<chaos ha!!er
M
(+C )1), confusion
M
(+C )1), dis"el !agic
M
, greater tele"ort
(sel# 'lus 00 lbs$ o# ob3ects only), !irror i!age
M
, reverse gravity
M
(+C )*), unholy
%light
M
(+C )1), veil (sel# only)
A/+,6<"o&er &ord stun
M
1/+,6<summon (level *, 1 glabre/u 00= or 1d) vroc!s 100=)
1/)#nt!<&ish (granted to a mortal humanoid only)
C&e$i- S"e&& P$e",$e+ (CL 1"th concentration +)-)
Dt!<destruction (+C )*), greater scrying (+C )*)
6t!<heal
4t!<divine "o&er (+0, 1" tem'$ h')
=n+<%arkskin (+0), %ull,s strength, eagle)s s"lendor
1t<o%scuring !ist, shield of faith (+0)
STATISTICS
St$ --, De/ 11, C#n -1, Int 1", Wi 1", C!, )*
B,e At. +1) CMB +)0 CMD -0
Fe,t 6m'roved Critical ('incer), 6m'roved 6nitiative
M
, Lightning ;e#le,es, &ersuasive,
&o%er 4ttac! (-*/+1")
M
, Fital 9tri!e
M
S.i&& >lu## +)1, +i'lomacy +)*, +isguise +)-, 6ntimidate +2, ?no%ledge (arcana,
local) +2, ?no%ledge ('lanes) +1), ?no%ledge (religion) +11, Linguistics +2,
&erce'tion +)", 9ense Motive +11, 9'ellcra#t +11 R,-i,& M#+i%ie$ +1 >lu##, +1
&erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, +%arven, Elven, Ballit, Jecril,
Hndercommon tele'athy 100 #t$
S1 change sha'e (any humanoid #orm, alter self), 'o%er#ul blo%s ('incers, cla%s, bite),
sim'le divine s'ellcasting
Ot!e$ Ge,$ cloak of resistance +4, (ailer)s dungeon ring
HE
, "risoner)s dungeon ring
HE
,
iron !ey (%or!s on all doors %ithin the 6vory 9anctum e,ce't those to areas 11=A and
119), be3e%eled !ey %orth 1,000 g' (o'ens the secret door into area 11=A), mithral
!ey %orth "00 g' (o'ens the door to area 1A)$
SPECIAL ABILITIES
C!,n0e S!,"e 4S*5
Oerribeth can use this ability as an immediate action to either assume humanoid #orm or
return to her true #orm$
C#$$*"tin0 W!i"e$ 4S*5
4s a #ree action, Oerribeth can #orce one humanoid creature inside her tele'athy range to
ma!e a 7ill save (+C )-) or be dominated #or 1d"+1 rounds, as 'er the mythic
do!inate "erson s'ell$ 6# the target #ails, it is considered to be Chaotic Evil #or the
'ur'ose o# establishing %hat actions are against its nature$ Oerribeth can only have one
creature dominated in this %ay at a given time$ 8he save +C is Charisma-based$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
Oerribeth can cast the mythic version o# some o# her s'ell-li!e abilities$ 9he can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to her
mythic ran! (")$ 6# she s'ends one use o# mythic 'o%er, any o# her s'ell-li!e abilities
can be cast as a s%i#t action$ 8his @uic!ening can be done only once 'er round$
GREATER T:ANADAEMON CR 16
XP D6,>00
JE Medium outsider (daemon, evil, e,tra'lanar)
Init +2 Sene dar!vision "0 #t$, true seeing &erce'tion +-1
DEFENSE
AC -", touch )1, #lat-#ooted -0 (+0 +e,, +1 dodge, +10 natural, +0 insight)
!" )0" (12d10+10))
F#$t +12, Re% +)-, Wi&& +)- im'roved evasion
De%eni'e A(i&itie 'rescient de#lection DR 10/good and silver I))*ne acid, cold,
death e##ects, disease, energy drain, 'oison Reit electricity 10, #ire 10 SR )(
OFFENSE
S"ee+ -0 #t$
Me&ee +3 /uarterstaff +-1/+)"/+)1/+1" (1d"+10 'lus energy drain 'lus #orget#ulness
'lus stun) or ) cla%s +)( (1d*+1 'lus energy drain 'lus #orget#ulness)
S"e-i,& Att,-. draining %ea'on, energy drain (1 level, +C )0), #ear ga/e,
#orget#ulness, @uartersta## mastery, soul crush, stun (5ort +C )(, 1 round), summon the
;iver 9ty,
S"e&&9Li.e A(i&itie (CL 11th concentration +)-)
C#nt,nt<air &alk, true seeing
At 3i&&<greater tele"ort (sel# 'lus s!i## and 'assengers only), "lane shift (sel# 'lus
s!i## and 'assengers only, 4stral, Ethereal, and evil-aligned 'lanes only)
8/+,6<ani!ate dead, desecrate, enervation
1/+,6<summon (level 1, 1d* hydrodaemons 10= or 1 thanadaemon -0=)
STATISTICS
St$ )", De/ )0, C#n )(, Int )1, Wi )1, C!, ))
B,e At. +12 CMB +)( CMD *1
Fe,t 4lertness, >lind-5ight, +odge, 6m'roved 6nitiative, 6ron 7ill, Lightning ;e#le,es,
Mobility, &o%er 4ttac! (-0/+10+10), 9'ring 4ttac!, 7ea'on 5ocus (@uartersta##)
S.i&& 4crobatics +)(, >lu## +)1, +i'lomacy +)1, 6ntimidate +)1, ?no%ledge ('lanes)
+)(, ?no%ledge (religion) +)(, &erce'tion +-1, 9ense Motive +-1, 9'ellcra#t +)(,
9tealth +)(, 9urvival +)*
L,n0*,0e 4byssal, +raconic, 6n#ernal tele'athy 100 #t$
SPECIAL ABILITIES
D$,inin0 We,"#n 4S*5
4 thanadaemonIs energy drain and #orget#ulness attac!s #unction through any melee
%ea'on it %ields$
Fe,$ G,Be 4S*5
Co%er in #ear #or 1d" rounds, "0 #eet, 7ill +C )0 negates$ 8his is a mind-a##ecting #ear
e##ect$ 8he save +C is Charisma-based$
F#$0et%*&ne 4S*5
4ny creature touched by a greater thanadaemon must ma!e a +C )0 7ill save or be
#eebleminded, as the s'ell$ 8his is a mind-a##ecting e##ect$ 8he save +C is Charisma-
based$
P$e-ient De%ene 4S*5
4 greater thanadaemon adds his 6ntelligence modi#ier as an insight bonus to his 4C and
saving thro%s$
1*,$te$t,%% M,te$6 4S*5
4 greater thanadaemon has mastered the use o# the @uartersta## as a tool to navigate the
%aters o# the 9ty,, and also as a %ea'on$ 6n combat, he can instantaneously elongate the
@uartersta## so it reaches u' to 10 #eet$ 7hen he attac!s in this %ay, he hits every
creature in his reach each time an attac! roll e,ceeds that creature:s 4C$ 6# any such
attac! roll results in a 'ossible critical hit, the critical is a''lied to one creature o# the
thanadaemon:s choosing$ 8he thanadaemon must %ield the @uartersta## as a t%o-handed
%ea'on to bene#it #rom @uartersta## mastery$
S#*& C$*! 4S*5
4 thanadaemon can crush a soul gem (see cacodaemon) as a standard action to gain #ast
healing 10 #or 10 rounds$ 8his action condemns the crushed soul to 4baddon<
resurrecting this victim re@uires a +C -1 caster level chec!$
S*))#n t!e Ri'e$ St6/ 4S"5
Cnce 'er day as a s%i#t action, a greater thanadaemon can summon an elder %ater
elemental (Pathfinder RPG Bestiary 27) #ormed #rom the %aters o# the ;iver 9ty,$
8his creature is the same as the standard elemental e,ce't that each time it touches a
creature, that creature must ma!e a +C )) 7ill save or be #eebleminded, as the s'ell$
8his elemental never attac!s the greater thanadaemon, even i# it is controlled by an
enemy$
VANG?S RETRIEVER CR 1=
XP 19,=00
4dvanced variant retriever (Pathfinder RPG Bestiary 234, 204)
CE Buge construct (e,tra'lanar)
Init +2 Sene blindsense "0 #t$, dar!vision "0 #t$, lo%-light vision &erce'tion +1(
A*$, di!ensional lock ("0 #t$)
DEFENSE
AC )2, touch 1-, #lat-#ooted )* (+0 +e,, +1" natural, .) si/e)
!" 1"( (10d10+10) #ast healing 10
F#$t +11, Re% +1), Wi&& +( +1 resistance vs$ s'ells and s'-li!e abilities
De%eni'e A(i&itie construct traits SR )(
OFFENSE
S"ee+ 00 #t$, burro% 00 #t$, earth glide
Me&ee bite +)1 (1d1+1 'lus grab), * cla%s +)1 ()d"+1/12.)0)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. eye rays (+11 ranged touch)
S"e&&9Li.e A(i&itie (CL )0th)
C#nt,nt<"rotection fro! s"ells
At 3i&&<discern location
STATISTICS
St$ )", De/ )0, C#n <, Int (, Wi 10, C!, 0
B,e At. +10 CMB +)0 (+)2 gra''le) CMD *0 (** vs$ tri')
Fe,t >lind-5ight, 4bility 5ocus (eye rays), Dreat 5ortitude, 6m'roved Critical (cla%),
6m'roved 6nitiative, Lightning ;e#le,es, &o%er 4ttac! (-*/+1), 8oughness
S.i&& &erce'tion +1(
L,n0*,0e 4byssal (cannot s'ea!)
S1 rein#orced construction, relentless, tenacious gra''le
SPECIAL ABILITIES
E6e R,6 4S*5
4 retriever:s eyes can 'roduce si, di##erent magical rays, each %ith a range o# 100 #eet$
Each round, it can #ire t%o rays as a #ree action$ 4 'articular ray is usable only once
every * rounds$ 4 retriever can #ire the eye rays in the same round that it ma!es 'hysical
attac!s<#iring an eye ray does not 'rovo!e attac!s o# o''ortunity$ 8he save +C #or eye
rays is )-<the save +C is Constitution-based$ 8he eye ray e##ects are the #ollo%ingN
9ireN +eals 1*d" #ire damage (;e#le, hal#)$
2oldN +eals 1*d" cold damage (;e#le, hal#)$
:lectricityN +eals 1*d" electricity damage (;e#le, hal#)$
Acid3 +eals 1*d" acid damage (;e#le, hal#)
PetrificationN 8arget must succeed on a 5ortitude save or turn to stone 'ermanently$
;isintegrate3 8he target must succeed on a 5ortitude save or be a##ected as though by
the s'ell (CL 1)th)$
Rein%#$-e+ C#nt$*-ti#n 4E/5
8he im'roved materials used to build the retriever gives it +) hit 'oints 'er B+, #ast
healing 10, and a +* racial bonus on its 5ortitude save and eye rays save +Cs$
Re&ent&e 4S*5
4 retriever is constantly under the e##ects o# air &alk, s"ider cli!% and &ater &alk
these abilities cannot be dis'elled$
Di)eni#n,& L#-. 4S*5
8he retriever radiates a di!ensional lock aura, as the s'ell$ 6t can deactivate or activate
it again as an immediate action$
GREATER APOCAL@PSE LOC7ST CR 1=/MR 4
XP 19,=00
4dvanced variant a'ocaly'se locust (Pathfinder RPG Bestiary 4 2, 2'')
CE Large outsider (evil, e,tra'lanar, mythic)
Init +11 Sene dar!vision "0 #t$, li#esense &erce'tion +11
DEFENSE
AC )", touch 1), #lat-#ooted )- (+- +e,, +1* natural, .1 si/e)
!" 1"" (1)d10+100)
F#$t +1-, Re% +2, Wi&& +11
De%eni'e A(i&itie bloc! attac!s and s'ells DR 10/e'ic I))*ne 'oison, mind-
a##ecting e##ects SR )-
OFFENSE
S"ee+ -0 #t$, #ly "0 #t$ (good)
Me&ee sting +12 (1d"+1 'lus 'oison), * 'incers +12 (1d1+* 'lus grab)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. abyssal torment, breath %ea'on ("0-#t$ line, 1)d" #ire damage 'lus
accursed brand, ;e#le, +C )1 hal# and 7ill +C )1 negates, usable every 1d* rounds),
constrict (1d1+1)), maddening bu//, mythic 'o%er (*/day, surge +1d1), rend () 'incers
)d1+1) - 'incers -d1+1) * 'incers *d1+1))
S"e&&9Li.e A(i&itie (CL 1)th concentration +1()
1/+,6<su!!on s&ar! (locusts only)
STATISTICS
St$ )", De/ 1", C#n )0, Int 10, Wi 1(, C!, )1
B,e At. +1) CMB +)) (+)" gra''le) CMD -*
Fe,t 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#le,es, Multiattac!, &o%er 4ttac!
(-*/+1)+1)
M
, 7ea'on 5ocus ('incer)
M

S.i&& 4crobatics +11, >lu## +1(, 5ly +1", 6ntimidate +)0, &erce'tion +11, 9ense
Motive +11, 9tealth +11, 9urvival +11
L,n0*,0e 4byssal, 4!lo, Common
S1 ama/ing initiative, tenacious gra''le
SPECIAL ABILITIES
A(6,& T#$)ent 4S*5
4n a'ocaly'se locust:s sting is designed to torment its victims %ith %rac!ing 'ain$ 4
victim o# the creature:s venomous sting also ta!es a .* 'enalty on attac! rolls, s!ill
chec!s, and ability chec!s$ 8he e##ects o# abyssal torment last until the sting:s 'oison is
cured$
A--*$e+ B$,n+ 4S*5
7henever a victim #ails its save against an a'ocaly'se locust:s breath %ea'on, the
unholy #ire burns an accursed brand into his #lesh$ 5or the ne,t )* hours, the branded
victim is sub3ected to auditory hallucinations o# #oul desires and sin#ul deeds$ 8he
hallucinations cause la%#ul and good victims to become tainted good-aligned clerics,
druids, 'aladins, and even la%#ul mon!s are treated as though they:ve tem'orarily
bro!en their codes o# conduct$ Each round at the end o# their turn branded creatures may
attem't ne% saving thro%s to end the e##ect$ 4ny character mar!ed by the accursed
brand that has a class that:s restricted to a good alignment or la%#ul alignment is treated
as an e,-member o# that class #or )* hours an atone!ent s'ell can end this e##ect$ 8he
save +C is Charisma-based$
B&#-. Att,-. ,n+ S"e&& 4E/ ,n+ S*5
Cnce 'er round, %hen the a'ocaly'se locust or and ad3acent ally is hit by a melee or
ranged attac! or targeted by a s'ell (must be a ray, single-target s'ell, or a s'ell that
creates an e##ect targeting one creature must have attac! roll or save +C) u' to *th
level, it can attem't a melee attac! using its highest attac! bonus$ 6# this result e,ceeds
the result #rom the attac! against it or the s'ell:s save +C, the creature is una##ected by
the attac! (as i# the attac! had missed) or the s'ell (though other targets #rom the same
s'ell, such as multi'le targets o# scorching ray, are a##ected normally)$
M,++enin0 B*BB 4S*5
7hen three or more a'ocaly'se locusts in a grou' simultaneously #la' their %ings, they
create a loud bu//ing sound ca'able o# driving other creatures mad$ 4ny creature %ithin
a range o# 100 #eet + 10 additional #eet 'er locust must succeed at a +C )1 7ill save or
go mad as i# a##ected by a confusion s'ell (caster level e@ual to the locusts: C; 'lus the
number o# locusts 'resent)$ 8his is a sonic mind-a##ecting e##ect$ 8he +C #or the save is
Charisma-based$
P#i#n 4E/5
Stin0<in3ury save 5ort +C )1 fre/uency 1/round #or " rounds effect * Con 'lus
abyssal torment cure ) consecutive saves$ 8he save +C is Constitution-based$
En-#*nte$N Ranthir Fang 'lus ) a'ocaly'se locusts
T:E MIDNIG:T ISLES
DES<ARI GOLEM CR 1=
XP 19,=00
4dvanced stone golem
J Large construct
Init +1 Sene dar!vision "0 #t$, lo%-light vision &erce'tion +)
DEFENSE
AC -0, touch 10, #lat-#ooted )1 (+1 +e,, +)0 natural, .1 si/e)
!" 1(0 (1*d10+-0)
F#$t +", Re% +0, Wi&& +"
DR 10/adamantine I))*ne construct traits, magic
OFFENSE
S"ee+ )0 #t$
Me&ee stone scythe +)(/+))/+1( ()d10+12/12-)0/,* 'lus corru'tion)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. slo%, stone scythe
STATISTICS
St$ -), De/ 1-, C#n <, Int <, Wi 10, C!, 0
B,e At. +1* CMB +)" CMD -(
Fe,t &o%er 4ttac! (-*/+1))
B
SPECIAL ABILITIES
I))*nit6 t# M,0i- 4E/5
4 stone golem is immune to any s'ell or s'ell-li!e ability that allo%s s'ell resistance$ 6n
addition, certain s'ells and e##ects #unction di##erently against the creature, as noted
belo%$
4 trans!ute rock to !ud s'ell slo%s a stone golem (as the slo& s'ell) #or )d"
rounds, %ith no saving thro%, %hile trans!ute !ud to rock heals all o# its lost hit
'oints$
4 stone to flesh s'ell does not actually change the golem:s structure but negates
its damage reduction and immunity to magic #or 1 #ull round$
S&#3 4S*5
4 stone golem can use a slo% e##ect, as the s'ell, as a #ree action once every ) rounds$
8he e##ect has a range o# 10 #eet in a burst centered on the golem and a duration o# (
rounds, re@uiring a +C )- 7ill save to negate$ 8he save +C is Constitution-based and
includes a +" racial bonus$
St#ne S-6t!e 4S*5
8he +es!ari stone golem is scul'ted %ielding a scythe made o# stone$ 8he golem uses it
as a +3 keen scythe$ 4 creature struc! by the scythe must succeed at a +C )- 5ortitude
save or ta!e 1d1 'oints o# Constitution drain, as thousands o# rot grubs materiali/e
inside the victim:s body$ 8he save +C is Constitution-based and includes a +" racial
bonus$
7RSAT:ELLA CR 1D/MR 6
XP 10=,400
5emale mythic lamia matriarch #ighter 1/eldritch !night 0 (Patfinder RPG Bestiary 2
78, Pathfinder RPG Mythic Adventures)
CE Large monstrous humanoid (mythic, sha'echanger)
Init +)0
M
Sene dar!vision "0 #t$, lo%-light vision &erce'tion +*
DEFENSE
AC -0, touch 1*, #lat-#ooted -0 (+( armor, +* +e,, +1 dodge, +1* natural, .1 si/e)
!" )"( (11 B+ 1)d10+1d10+0d10+1"2)
F#$t +1", Re% +1", Wi&& +1"
I))*ne mind-a##ecting e##ects, 'oison DR 10/e'ic SR )1
OFFENSE
S"ee+ *0 #t$, climb *0 #t$, s%im *0 #t$
Me&ee +3 unholy scythe +)2/+)2/+)*/+12 ()d*+1(/12.)0/,* 'lus 1 %isdom or mythic
'o%er drain on #irst hit each round) or touch +)) (1d* 7isdom or mythic 'o%er drain)
S",-e 10 #t$ Re,-! 0 #t$
S"e-i,& Att,-. archmage arcana (%ild arcana), #leet %arrior, mythic 'o%er (1/day,
surge +1d1), 'recision, %isdom drain (+C )1)
S"e&&9Li.e A(i&itie (CL 1)th concentration +)1)
At 3i&&<char! !onster (+C )-), ventrilo/uis! (+C )0)
8/+,6<dee" slu!%er (+C ))), drea!, !a(or i!age (+C ))), !irror i!age, suggestion
(+C )))
S"e&& <n#3n (CL 1)th concentration +)1)
6t! (*/day)<chain lightning
M
(+C )")
At! ((/day)<cloudkill
M
(+C )*), &all of force
4t! (1/day)<death &ard, freedo! of !ove!ent, unholy %light
M
(+C )*)
8$+ (1/day)<fire%all
M
(+C )-), fly, haste
M
, herois!
=n+ (1/day)<cure !oderate &ounds, glitterdust (+C )1), invisi%ility, !isdirection,
scorching ray
1t (2/day)<alar!, cure light &ounds, divine favor, !agic !issile
M
, shield
0 (at %ill)<%leed (+C 12), acid s"lash, detect !agic, dancing lights, ghost sound (+C
12), !age hand, !ending, !essage, read !agic
STATISTICS
St$ )", De/ 12, C#n )0, Int 1", Wi 11, C!, )2
B,e At. +11 CMB +)( CMD *) (canIt be tri''ed)
Fe,t >lind-5ight, Cra#t Magic 4rms and 4rmor, +odge, 6m'roved Critical (scythe),
6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, &o%er 4ttac! (-0/+10)
M
, Euic!en 9'ell,
9'ell 5ocus (evocation), Fital 9tri!e
M
, 7ea'on 9'eciali/ation (scythe), 7ea'on 5ocus
(scythe)
S.i&& Climb +)(, 5ly +)), 6ntimidate +-0, ?no%ledge (arcana) +)*, ?no%ledge
(dungeoneering) +1), &ro#ession (miner) +)0, 9'ellcra#t +)*, 9%im +)( R,-i,&
M#+i%ie$ +* 4crobatics, +* >lu##, +* Hse Magic +evice
L,n0*,0e 4byssal, Common, +raconic
S1 ama/ing initiative, change sha'e (#i,ed Medium humanoid #orm, alter self),
com'onent #reedom (somatic), diverse training, e,tra mythic 'o%er, mythic
s'ellcasting, undersi/ed %ea'ons
Ot!e$ Ge,$ scrolls of sending (-) C#)(,t Ge,$ +3 chain shirt, +3 unholy scythe,
cloak of resistance +2, #acial 'iercings %orth (00 g' in all, !ey to cage
SPECIAL ABILITIES
Wi+#) D$,in 4S*5
Hrsathella drains 1d* 'oints o# 7isdom or mythic 'o%er uses each time she hits %ith
her melee touch attac!$ 8he #irst time each round that she stri!es a #oe %ith a melee
%ea'on, she also drains 1 'oint o# 7isdom or 1 use o# mythic 'o%er$ 4 +C )1 7ill save
negates the drain$ Hnli!e %ith other !inds o# ability drain attac!s, Hrsathella does not
heal damage %hen she uses her 7isdom drain$ 8he save +C is Charisma-based$
En-#*nte$N Hrsathella 'lus 1-) ash giant thugs
GORISTRO T:7G CR 16
XP D6,>00
CE Buge outsider (chaotic, demon, evil, e,tra'lanar)
Init +- Sene dar!vision "0 #t$, true seeing &erce'tion +-0
DEFENSE
AC )2, touch (, #lat-#ooted )2 (-1 +e,, +)) natural, .) si/e)
!" -)* ()*d10+12)) #ast healing 10
F#$t +11, Re% +1-, Wi&& +11
DR 10/cold iron and good I))*ne electricity, 'oison Reit acid 10, cold 10, #ire 10
SR )(
OFFENSE
S"ee+ *0 #t$ s"ider cli!%
Me&ee ) slams +-0 (-d"+)*/12-)0 'lus 'ull or 'ush)
R,n0e+ roc! +)) ("d"+11)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. 'ounce, 'ull (slam, 10 #t$), 'ush (slam, 10 #t), rend () slams, -d"+11),
roc! thro%ing (100 #t$), stam'
S"e&&9Li.e A(i&itie (CL 1)th, concentration +1-)
C#nt,nt<s"ider cli!%, true seeing
At 3i&&<fear (+C 10), levitate
STATISTICS
St$ -*, De/ 1, C#n )(, Int 0, Wi 10, C!, 1-
B,e At. +)* CMB +-1 CMD *(
Fe,t >lind-5ight, Critical 5ocus, Dreat 5ortitude, 6m'roved Critical (slam), 6m'roved
6nitiative, 6m'roved Fital 9tri!e, 6ron 7ill, &o%er 4ttac! (-(/+)1), 9taggering Critical,
9tunning Critical, Fital 9tri!e, 7ea'on 5ocus (slam)
S.i&& 4crobatics +)" (+-0 to 3um'), 6ntimidate +)1, &erce'tion +-0 R,-i,& M#+i%ie$
+1 on &erce'tion
L,n0*,0e 4byssal tele'athy 100 #t$
S1 'o%er#ul blo%s (slam, ), 9tr bonus)
SPECIAL ABILITIES
St,)" 4S*5
H' to three times 'er day, a goristro can 'roduce a shoc! %ave that sends its #oes
careening o##-balance by stam'ing on the ground as a standard action$ 8he shoc! %ave
lasts #or 1 round and du'licates the e##ects o# an earth/uake s'ell in an 10-#oot radius
around the goristro$ 8he goristro and others o# its !ind is una##ected by the earth@ua!e$
MINAG:O CR =0
XP 80D,=00
5emale lilitu rogue " (Pathfinder 2a!"aign *etting3 4he 5orld&ound 4')
CE Medium outsider (chaotic, demon, evil, e,tra'lanar)
Init +10 Sene dar!vision "0 #t$, true seeing &erce'tion +-*
A*$, unholy aura (+C )1)
DEFENSE
AC *0, touch )*, #lat-#ooted -* (+" armor, +* de#lection, +0 +e,, +1 dodge, +10
natural, +* 'ro#ane)
!" -(2 (1(d10+"d1+)0-)
F#$t +)), Re% +-0, Wi&& +)) +) vs$ tra's
De%eni'e A(i&itie evasion, #orti#ication ((0=), 'ro#ane grace, tra' sense +), uncanny
dodge DR 10/cold iron and good I))*ne electricity, 'oison Reit acid 10, cold 10,
#ire 10 SR -1 We,.nee >a'homet:s dis'leasure
OFFENSE
S"ee+ "0 #t$, #ly "0 #t$ (good)
Me&ee * cla%s +-- ()d1+1)/12.)0), tail sla' +)1 touch (1d"+( 'lus branding)
S"e-i,& Att,-. create hus!, hus! lin!, 'ro#ane 'act, snea! attac! +-d", s%i#t cla%s
S"e&&9Li.e A(i&itie (CL 1(th concentration +)()
C#nt,nt<fly, tongues, true seeing, unholy aura (+C )1)
At 3i&&<char! !onster (+C )*), detect thoughts (+C ))), greater tele"ort (sel# 'lus
00 lbs$ o# ob3ects only), suggestion (+C )-), telekinesis
8/+,6<@uic!ened char! !onster (+C )*), "ersistent i!age (+C )0), see!ing (+C )0)
1/+,6<de!and (+C )1), do!inate !onster (+C )2), "ro(ect i!age (+C )()
1/3ee.<%inding (+C )1), &ish (granted to a mortal humanoid only)
STATISTICS
St$ -0, De/ )*, C#n -), Int )1, Wi )-, C!, -0
B,e At. +)1 CMB +-1 CMD 0(
Fe,t 4bility 5ocus (branding), 4rcane 9tri!e (+*), >lind-5ight, >linding Critical (+C
-1), Critical 5ocus, +eceit#ul, +odge, 6m'roved Critical (cla%s), 6m'roved 6nitiative,
Mobility, &o%er 4ttac! (-"/+1)), Euic!en 9'ell-Li!e 4bility (char! !onster), 9'ring
4ttac!
S.i&& 4crobatics +-0, >lu## +*0, +i'lomacy +)1, +isguise +)2, 5ly +-2, 6ntimidate
+)0, ?no%ledge (local) +)0, ?no%ledge (nobility) +)0, ?no%ledge ('lanes) +)0,
?no%ledge (religion) +)), Linguistics +2, &erce'tion +-0, 9ense Motive +)", 9tealth
+-- R,-i,& M#+i%ie$ +1 >lu##, +1 &erce'tion
L,n0*,0e 4byssal, 4!lo, Celestial, Common, +raconic, Ballit tele'athy 100 #t$,
tongues
S1 change sha'e (alter self, 9mall or Medium humanoid), 'ro#ane %ishcra#t, rogue
talents (#ast stealth, stand u', combat tric! K4rcane 9tri!eL), tra'#inding +-
C#)(,t Ge,$ dust of disa""earance (-), "otions of cure serious &ounds ()) Ot!e$
Ge,$ +3 heavy fortification studded leather, a!ulet of !ighty fists +2, "orta%le hole,
ring of s"ell storing (cure critical &ounds, cure light &ounds)
SPECIAL ABILITIES
B$,n+in0 4S*5
Each time a lilitu damages a living creature %ith her tail sla', the %ound leaves an
angry and 'ermanent red brand$ 6n addition, the creature struc! becomes staggered #or 1
round #rom the 'ain$ 4 success#ul +C -- 7ill save negates the staggered condition and
reduces the duration o# the brand #rom 'ermanent to 1 hour$ 8he save +C is Charisma-
based$ ;emoving brands is di##icult<each casting o# restoration, dis"el chaos, or dis"el
evil removes 1 brand$ <eal removes 1d*+* brands$ Greater restoration removes a
number o# brands e@ual to the s'ell:s caster level$ Miracle and &ish can remove all
brands at once$ 8he number o# brands a creature gains in this manner has a cumulative
series o# e##ects, as summari/ed belo%$
N*)(e$ #%
B$,n+
E%%e-t
1.-
8he lilitu can a##ect the branded creature %ith its create hus!, hus! lin!,
and 'ro#ane 'act abilities$
*."
8he branded creature ta!es a .) 'enalty on all 7ill saves made against a
lilitu:s s'ells, s'ell-li!e abilities, and su'ernatural abilities$ 8he branded
creature:s aura no% radiates chaos and evil$
(.2
8he branded creature:s 7isdom score is reduced by *$ 4 chaotic evil
creature is immune to this e##ect$
10+
8he 'enalties to the creature:s 7ill saves and 7isdom score listed above
double$ 6n addition, the branded creature automatically #ails all 7ill saves
made against a lilitu:s s'ells, s'ell-li!e abilities, and su'ernatural abilities$
4 chaotic evil creature is immune to this e##ect$
C$e,te :*. 4S*5
Cnce 'er day as a s%i#t action, %hen a lilitu deals enough damage %ith a %ea'on, s'ell,
or s'ell-li!e ability to !ill a humanoid %ithin -0 #eet, she can instead o't to trans#orm
that slain humanoid into a hus!$ 4 success#ul +C -1 5ortitude save negates this e##ect,
allo%ing the victim to die normally$ 4 humanoid trans#ormed into a hus! %ithers a%ay
into an immobile and desiccated cor'se, but does not actually die<in this state, the
creature remains a%are o# its surroundings but can ta!e no actions at all$ 4 hus! is
essentially treated as an ob3ect %ith hardness 10 and "0 hit 'oints$ 6# a hus! is
destroyed, the e##ect ends and the body dies$ 8his is a curse e##ect< removing this curse
restores the victim to li#e at a number o# negative hit 'oints e@ual to the creature:s
Constitution .1 a hus! restored to li#e in this %ay has 1 round to stabili/e or be saved
be#ore it dies$ 4 lilitu can maintain a number o# hus!s simultaneously e@ual to her
Charisma modi#ier (10 hus!s #or Minagho) i# she creates one too many hus!s, a
'reviously created hus! is released and immediately dies$ Minagho currently !ee's si,
other hus!s in her 'ortable hole, but she must remove one #rom this e,tradimensional
s'ace be#ore she can use her hus! lin! ability$ Ber current #avored hus! is the body o#
the #amous heroine Aaniel, %hich she !ee's in an armoire in her lair (see 'age 10)$ Ber
other hus!s are various other crusaders<you can customi/e these hus!s into s'eci#ic
characters i# you %ish$ 8he save +C is Charisma-based$ 8he save +C is Charisma-
based$
:*. Lin. 4S*5
>y s'ending a minute in blas'hemous contact %ith a hus! she created, a lilitu can
establish a su'ernatural lin! to that hus!$ 4s long as she and that hus! remain on the
same 'lane, divination s'ells reveal the lin!ed hus!:s alignment to be the same as the
lilitu:s alignment (chaotic evil)$ 8he hus! lin! allo%s a lilitu to use her change sel#
ability to assume a hus!:s original #orm<%hen she does, she gains a +)0 bonus on
+isguise chec!s made to im'ersonate that 'erson$ 6# a lilitu %ith an active hus! lin!
ever ta!es enough damage to be slain, the hus! ta!es the !illing-blo%:s damage instead
and is destroyed, instantly severing the active hus! lin! i# the lilitu is disguised in the
hus!:s original #orm, she instantly reverts to her true #orm$
P$#%,ne G$,-e 4S*5
4 lilitu gains a +* 'ro#ane bonus to 4C and on 6nitiative chec!s and ;e#le, saves$
P$#%,ne P,-t 4S*5
Cnce 'er day as a #ull-round action, a lilitu may #orge a 'ro#ane 'act %ith a %illing
humanoid creature bearing at least one lilitu brand by touching the creature #or 1 #ull
round$ 4 single creature may have no more than one 'ro#ane 'act #rom a lilitu at one
time$ 8his #unctions identically to a succubus:s 'ro#ane gi#t ability, save that it grants a
+* 'ro#ane bonus to an ability score o# the humanoid:s choice, and it does not grant a
tele'athic lin! to the target$
P$#%,ne Wi!-$,%t 4S*5
4 creature that acce'ts a &ish #rom a lilitu immediately becomes chaotic evil unless it
ma!es a success#ul +C -1 7ill save$ 4 creature that becomes chaotic evil in this %ay
gains the bene#its o# a good ho"e s'ell #or )* hours, #ollo%ed by the e##ects o# crushing
des"air #or 1d" days (these s'ell e##ects #unction at CL 1(th)$ 8he save +C is Charisma-
based$
S3i%t C&,3 4E/5
7hen a lilitu ma!es a #ull-round attac! action, she can attac! t%ice %ith each o# her
cla%s, #or a total o# #our attac!s a round$
B,"!#)et? Di"&e,*$e 4S*5
Minagho has lost her mythic 'o%er until she can convince >a'homet to #orgive her #or
allo%ing the &Cs to destroy the ?enabres &ardstone #ragment$
IBA:ENIEL CR 1>/MR D
XP 1A8,600
Mythic advanced nal#eshnee (Pathfinder RPG Bestiary 204, Pathfinder RPG Mythic
Adventures '3)
CE Buge outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +)1
M
Sene dar!vision "0 #t$, true seeing &erce'tion +-*
A*$, unholy aura (+C )()
DEFENSE
AC *0, touch 10, #lat-#ooted -( (+* de#lection, +- +e,, +)0 natural, .) si/e)
!" -1( (10d10+)-0) #ast healing )0
F#$t +)*, Re% +1), Wi&& +)- second save
DR 10/e'ic and good I))*ne #ire, electricity, 'oison Reit acid 10, cold 10 SR )2
OFFENSE
S"ee+ -0 #t$, #ly *0 #t$ ('oor)
Me&ee bite +-0 (-d1+1(/12.)0), ) cla%s +-0 ()d"+1(/12.)0/,- 'lus blac!#ire)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. demonic !no%ledge, #eral savagery (#ull attac!), mythic 'o%er (2/day,
surge +1d10), mythic s'ell-li!e abilities, unholy nimbus
S"e&&9Li.e A(i&itie (CL 10th concentration +)*)
C#nt,nt<detect thoughts (+C )1), true seeing, unholy aura (+C )()
At 3i&&<call lightning
M
(+C ))), fee%le!ind (+C )*), greater dis"el !agic, greater
tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), !ove earth
M
, slo&
M
(+C ))), stone sha"e
M
,
stone tell
8/+,6<scrying
1/+,6<contact other "lane, summon (level 0, 1 nal#eshnee "0=, 1d* he/rous 10=, or
1d* vroc!s 100=)
STATISTICS
St$ **, De/ 1(, C#n --, Int )(, Wi )", C!, )1
B,e At. +10 CMB +-* (+-" bull rush) CMD 01 (0- vs$ bull rush)
Fe,t >lind-5ight, E,tra Mythic &o%er
B
, 6m'roved Critical (bite), 6m'roved Critical
(cla%s)
M
, 6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, 6ron 7ill, &o%er 4ttac! (-
*/+1))
M
, Fital 9tri!e
M

S.i&& >lu## +)(, +i'lomacy +)(, 5ly +1-, 6ntimidate +)*, ?no%ledge (arcana) +)",
?no%ledge (dungeoneering) +)-, ?no%ledge (local) +)-, ?no%ledge ('lanes) +)",
?no%ledge (religion) +)-, &erce'tion +-*, 9ense Motive +)", 9'ellcra#t +)", 9tealth
+1-, Hse Magic +evice +)( R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, 6n#ernal tele'athy 100 #t$
S1 ama/ing initiative
SPECIAL ABILITIES
B&,-.%i$e 4S*5
6baheniel:s cla%s are tainted %ith a 'o%er#ul ebon #lame$ 7hen he hits %ith a cla%
attac!, the target is in#used %ith chaotic and evil energies$ 8he target su##ers
the e##ects o# the 8ouch o# Chaos domain 'o%er (no save) and ta!es 0d1 'oints
o# damage i# he is good-aligned (7ill +C )" #or hal# damage)$ Dood outsiders
ta!e 10d" 'oints o# damage instead$ 8his damage comes #rom the 'o%er o# the
4byss and is there#ore not sub3ect to being reduced in any %ay$ Creatures %ho
are neither evil nor good ta!e only hal# damage (one-@uarter i# they save)$
6baheniel can s'end one use o# mythic 'o%er %hen he hits to augment the
damage to 0d1) (10d10 to good outsiders)$ 8he save +C is Charisma-based$
De)#ni- <n#3&e+0e 4S*5
>y e,'ending one use o# mythic 'o%er as a #ree action, 6baheniel learns the %ea!nesses
and vulnerabilities o# an o''onent %ithin sight$ 8his allo%s him to automatically
con#irm all critical threats against the target and ignore the e##ects o# one s'ell,
e,traordinary ability, su'ernatural ability or s'ell-li!e ability the target 'ossesses$ 8he
e##ects last #or 1 day$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
6baheniel can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to his
mythic ran! (()$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities can
be cast as a s%i#t action$
7n!#&6 Ni)(* 4S*5
5ive times 'er day as a #ree action, 6baheniel can create %rithing colored lights on his
body$ Cne round later, the light bursts in a "0-#oot radius$ 4ny non-demon caught %ithin
this area must succeed at a +C )" 7ill save or be da/ed #or 1d10 rounds as visions o#
madness hound it$ 4 creature that saves is staggered #or 1 round$ 8he save +C is
Charisma-based$
NECIRRI7S CR 19/MR 4
XP =04,>00
Mythic hal#-invidia! an!ou (Pathfinder RPG Bestiary 4 #, Pathfinder 2a!"aign
*etting3 ;e!ons Revisited 3#, Patfinder RPG Mythic Adventures)
CE Large outsider (augmented #ey, e,tra'lanar, mythic)
Init +1) Sene blindsense 1)0 #t$, lo%-light vision &erce'tion +))
DEFENSE
AC -1, touch )1, #lat-#ooted )" (+1) +e,, +1( natural, .1 si/e)
!" ))( (1*d"+1(1)
F#$t +1*, Re% +)1, Wi&& +1*
DR 10/cold iron, e'ic and magic I))*ne 'oison Reit acid 10, cold 10, electricity
10, #ire 10 SR -0
OFFENSE
S"ee+ #ly 20 #t$ ('er#ect)
Me&ee bite +)( (1d1+1*), ) cla%s +)( (1d"+1*), tail sla' +)0 (1d1+1 'lus bleed), )
%ings +)0 (1d1+1 'lus bleed)
R,n0e+ stalker)s cross%o& +)2/+)2 ()d"+10/12-)0)
S",-e 10 #t$ Re,-! 0 #t$
S"e-i,& Att,-. bleed ()d"), cold iron !iller, crossbo% master, martial calling, mythic
'o%er (*/day, surge +1d1), 'recision, im'roved shado% doubles, smite good 1/day (+2
to attac!s and 4C, +1* damage), snea! attac! +*d"
An.#* S"e&&9Li.e A(i&itie (CL 10th concentration +)*)
At 3i&&<dee"er darkness, ray of e+haustion (+C ))), silence (sel# only)
8/+,6<di!ensional anchor, greater tele"ort, true seeing
1/+,6<circle of death (+C )0), discern location, "ris!atic s"ray (+C )")
:,&%9In'i+i,. S"e&&9Li.e A(i&itie (CL 1*th concentration +)-)
8/+,6<darkness, shado& con(uration (+C )-), unholy aura (+C )()
1/+,6<%las"he!y (+C )"), %lur, greater tele"ort, !agic (ar (+C )*), unholy %light
(+C )-)
STATISTICS
St$ )", De/ -*, C#n -0, Int 12, Wi )1, C!, )2
B,e At. +( CMB +1" CMD -"
Fe,t 5lyby 4ttac!, Multiattac!
B
, &oint >lan! 9hot, &recise 9hot
B
, ;a'id ;eload (light
crossbo%), ;a'id 9hot
M
, 8oughness, 7ea'on 5inesse
M
, 7ea'on 5ocus (light crossbo%)
S.i&& 4crobatics +)2, >lu## +)", 5ly +-0, 6ntimidate +)", ?no%ledge (local) +)1,
?no%ledge ('lanes) +)1, ?no%ledge (religion) +)1, &erce'tion +)), 9ense Motive
+)), 9tealth +)0
L,n0*,0e 4byssal, Common, 9ylvan (can:t s'ea! any language) tele'athy 100 #t$
S1 ghostly #orm
C#)(,t Ge,$ 10 + hu!an=%ane %olts, 10 + elf=%ane %olts, 10 + good=outsider=
%ane %olts Ot!e$ Ge,$ stalker)s cross%o& %ith )0 bolts, a!ulet of !ighty fists +2, ring
of s"ell storing (cure critical &ounds, cure light &ounds)
SPECIAL ABILITIES
C#&+ I$#n <i&&e$ 4S*5
4ll o# an an!ou:s natural %ea'ons and crossbo% bolts are treated as cold iron #or the
'ur'ose o# overcoming damage reduction$
C$#(#3 M,te$ 4E/5
7hen ma!ing a #ull-attac!, Je/irrius can #orego one o# her cla% attac!s to ma!e all her
crossbo% attac!s$ 9he does not 'rovo!e attac!s o# o''ortunity %hen doing so or %hen
reloading her crossbo%$ 4dditionally, i# she can clearly 'erceive her target, she aims #or
her victim:s %ea! 'oints, dealing additional damage e@ual to her +e,terity modi#ier
(already included in her statistics above)$
G!#t&6 F#$) 4S*5
Je/irrius can become incor'oreal (including all o# her gear) #or 1* rounds 'er day as a
s%i#t action- returning to solid #orm is a #ree action$ 8he rounds 'er day need not be
consecutive$ 8his ability cannot be activated in areas o# bright light, and %hile in
ghostly #orm she cannot enter such an area$
I)"$#'e+ S!,+#3 D#*(&e 4S*5
Cnce 'er day as a #ree action, Je/irrius can con3ure u' to #our shado%y du'licates,
%hich a''ear any%here %ithin "0 #eet o# her and last a number o# rounds e@ual to her
Charisma modi#ier (2 rounds)$ 8hese shado% doubles are identical to the original in all
res'ects e,ce't that %hen con3ured they have a number o# hit 'oints e@ual to 10= o#
Je/irrius: total hit 'oints (111 hit 'oints i# con3ured %hen she has #ull hit 'oints)$ 8he
doubles have all o# Je/irrius: melee attac!s and abilities, e,ce't they can:t create more
shado% doubles or use her s'ell-li!e abilities e,ce't #or dee"er darkness$ Hnli!e a
standard an!ou:s shado% doubles, Je/irrius: are real, so there is no save to disbelieve
the du'licates$ 9hado% doubles ta!e double damage #rom s'ells %ith the light
descri'tor$ 6# Je/irrius is slain, is rendered unconscious, or is ever more than 1)0 #eet
#rom a shado% double, the du'licates instantly vanish$
M,$ti,& C,&&in0 4S*5
Je/irrius gains a 'ro#ane bonus e@ual to 1/) o# her Bit +ice on all melee %ea'on
attac!s$
GELDERFANG CR 1>/MR 6
XP 1A8,600
Male uni@ue mythic incubus #ighter 2 (Pathfinder RPG Bestiary 3 73, Pathfinder RPG
Mythic Adventures)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +1"/-*
M
, dual initiative Sene dar!vision "0 #t$ &erce'tion +))
DEFENSE
AC *-, touch 1(, #lat-#ooted -" (+10 armor, +0 +e,, +) dodge, +1" natural)
!" )2" (1(d10+)01)
F#$t +11, Re% +1-, Wi&& +1* +) vs$ #ear
De%eni'e A(i&itie bravery +), unsto''able DR 10/e'ic, cold iron and good I))*ne
electricity, 'oison Reit acid 10, cold 10, #ire 10 SR )2
OFFENSE
S"ee+ -0 #t$, #ly 00 #t$ (average)
Me&ee +3 sci6ore +-*/+-*/+)2/+)* (1d10+1(/12-)0), +2 gladius +-- (1d"+1"/1(-)0),
+2 trident +-0 (1d1+1*/,-), slam +)1 (1d*+11) or * slams +)1 (1d*+11)
R,n0e+ net +)-/+11/+1-/+1 (s'ecial damage)
S"e-i,& Att,-. bac!lash, #leet %arrior, mythic 'o%er (1/day, surge +1d1), mythic
%ea'on training (light blades), 'ain redoubled (+C )*), 'recision, %ea'on training
(light blades +), close +1)
S"e&&9Li.e A(i&itie (CL 1)th concentration +11)
C#nt,nt<tongues
At 3i&&<char! "erson (+C 1(), detect thoughts (+C 11), greater tele"ort (sel# 'lus
mount 'lus 00 lbs$ o# ob3ects only), suggestion (+C 12)
1/+,6<crushing des"air (+C )0), summon (level 0, ) schirs 10=)
STATISTICS
St$ -0, De/ )), C#n )*, Int 1*, Wi 1", C!, )-
B,e At. +1( CMB +)( CMD **
Fe,t +odge
M
, E,otic 7ea'on &ro#iciency (net), Dreater 7ea'on 5ocus (sci/ore),
6m'roved Critical (sci/ore), 6m'roved 6nitiative
M
, 6ron 7ill, Lightning ;e#le,es,
Mobility, &o%er attac! (-0/+10)
M
, 8oughness, 7ea'on 5ocus (sci/ore, trident), 7ea'on
9'eciali/ation (sci/ore, trident)
S.i&& 4crobatics +)0, 5ly +)0, 6ntimidate +)0, &erce'tion +)-, &er#orm (act) +)-,
9ense Motive +)) R,-i,& M#+i%ie$ +1 6ntimidate, +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common tele'athy 100 #t$, tongues
S1 armor training ), change sha'e (9mall or Medium humanoid alter self ), e,tra
mythic 'o%er, multi%ea'on mastery
Ot!e$ Ge,$ +4 gla!ered %reast"late, +2 gladius
7E
, +3 sci6ore
7E
,, +2 trident, %elt of
incredi%le de+terity +2
SPECIAL ABILITIES
M*&ti3e,"#n M,te$6 4E/5
Delder#ang never ta!es 'enalties to an attac! roll %hen #ighting %ith multi'le %ea'ons,
and treats cla%s as 'rimary attac!s even %hen also %ielding %ea'ons$
P,in Re+#*(&e+ 4S*5
7hen an incubus con#irms a critical hit %ith a melee %ea'on or a natural %ea'on, that
attac! deals an additional )d" 'oints o# nonlethal damage and the target must succeed at
a +C )* 5ortitude save or be %rac!ed by 'ain, becoming sic!ened #or 1d" rounds$
Multi'le uses o# this ability e,tend the duration$ 8he save +C is Charisma-based$
DEMONIC S:ADES CR 10
XP 9,600
4dvanced #iendish greater shado% (Pathfinder RPG Bestiary 208, 204)
CE Medium undead (incor'oreal)
Init +( Sene dar!vision "0 #t$ &erce'tion +10
DEFENSE
AC )), touch )), #lat-#ooted 1* (+* de#lection, +( +e,, +1 dodge)
!" (" (2d1+-")
F#$t +(, Re% +10, Wi&& +2
De%eni'e A(i&itie incor'oreal, channel resistance +) DR 0/good Reit cold 10, #ire
10 I))*ne undead traits SR 10
OFFENSE
S"ee+ #ly *0 #t$ (good)
Me&ee incor'oreal touch +1- (1d1 9trength)
S"e-i,& Att,-. create s'a%n (as 'er shado%), smite good 1/day (+* to attac!s and 4C,
+2 damage), strength damage
STATISTICS
St$ <, De/ )*, C#n <, Int 10, Wi 1", C!, 12
B,e At. +" CMB +11 CMD )*
Fe,t +odge, 5lyby 4ttac!, Mobility, 9!ill 5ocus (&erce'tion, 9tealth)
S.i&& 5ly +1(, &erce'tion +10, 9tealth +)) (+)" in dim light, +11 in bright light)
R,-i,& M#+i%ie$ +* 9tealth in dim light (.* in bright light)
L,n0*,0e 4byssal
SPECIAL ABILITIES
St$en0t! D,),0e 4S*5
4 demonic shade:s touch deals 1d1 'oints o# 9trength damage to a living creature$ 8his
is a negative energy e##ect$ 4 creature dies i# this 9trength damage e@uals or e,ceeds its
actual 9trength score$
T:E DEFILED ONE CR 16
XP D6,>00
Fariant #layed angel (4he 4o!e of <orrors 4 07)
JE Large undead (e,tra'lanar)
Init +1 Sene blindsight 1)0 #t$ &erce'tion +)"
A*$, 'ro#ane ()0 #t$)
DEFENSE
AC *), touch )*, #lat-#ooted -( (+* +e,, +1 dodge, +11 natural, +10 'ro#ane, .1 si/e)
!" )(" ()*d1+1"1)
F#$t +)1, Re% +12, Wi&& +))
De%eni'e A(i&itie channel resistance +", gout o# blood, 'ro#ane 'resence DR 10/evil
I))*ne acid, cold, 'etri#ication, sight-based e##ects, undead traits Reit electricity
10, #ire 10 SR )(
OFFENSE
S"ee+ *0 #t$, #ly 1)0 #t$ (good)
Me&ee +3 unholy greats&ord +)2/+)*/+12 (-d"+10/1(.)0 'lus )d" acid) or ) slams
+)0 (1d1+1 'lus )d" acid)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. rend () slams, 1d1+1) 'lus )d" acid)
STATISTICS
St$ )(, De/ 11, C#n <, Int ", Wi 1", C!, )-
B,e At. +11 CMB +)( CMD 0)
Fe,t >leeding Critical, Critical 5ocus, +odge, 5lyby 4ttac!, Dreat 5ortitude, 6m'roved
Critical (greats%ord), 6m'roved 6nitiative, Lightning ;e#le,es, &o%er 4ttac! (-
0/+10+10), 8oughness, Fital 9tri!e, 7ea'on 5ocus (greats%ord)
S.i&& 5ly +-1, &erce'tion +)1
L,n0*,0e 4byssal (cannot s'ea!)
Ge,$ +3 unholy greats&ord
SPECIAL ABILITIES
G#*t #% B&##+ 4E/5
7henever a #layed angel is 'hysically struc! in battle, the im'act causes a s'ray o#
acidic blood to #ly o## the creature at anyone %ithin 0 #eet$ 4nyone in the area o# e##ect
must ma!e a +C )" ;e#le, save or ta!e "d" 'oints o# acid damage #rom this s'latter$
8he save +C is +e,terity-based$
P$#%,ne A*$, 4S*5
4ny non-evil creature %ithin )0 #eet o# the +e#iled Cne ta!es a -* 'enalty to 4C and
saves$ 6t also 'rotects the #layed angel as a lesser glo%e of invulnera%ility s'ell (CL
1"th)$
P$#%,ne P$een-e 4S*5
8he e,istence o# a #layed angel is such an anathema to the order o# the multiverse that
its very 'resence is a 'ro#anity o# nature$ 8his 'resence 'rovides it %ith a +10 'ro#ane
bonus to 4rmor Class and a +0 'ro#ane bonus to its saves$
En-#*nte$; +C )* ;e#le, to avoid the %ater$
<ESTOGL@R MANTIEL CR 1A
XP A1,=00
Male human variant grave!night anti'aladin o# >a'homet 1* (Pathfinder RPG Bestiary
3 3', Pathfinder RPG Advanced Player)s Guide ')
CE Medium undead (augmented human)
Init +1 Sene dar!vision "0 #t$, detect !agic, see invisi%ility &erce'tion +)*
A*$, co%ardice (10 #t$, -* vs$ #ear e##ects), des'air (10 #t$, -) to saves), sacrilegious
aura (-0 #t$, concentration +C )0 to summon 'ositive energy), sin (10 #t$, evil-aligned
%ea'ons), vengeance (10 #t$)
DEFENSE
AC )2, touch 1), #lat-#ooted )( (+1- armor, +1 +e,, +1 dodge, +* natural)
!" )*2 (1*d10+1"1)
F#$t +)(, Re% +11, Wi&& +)1
DR 10/magic De%eni'e A(i&itie channel resistance +*, re3uvenation I))*ne cold,
electricity, 'olymor'h, undead traits SR )"
OFFENSE
S"ee+ )0 #t$, #ly *0 #t$ (good)
Me&ee +8 keen hal%erd +-1/+)"/+)1 (1d10+)0/12-)0/,- 'lus -d" cold) or slam +)0
(1d*+10)
S"e-i,& Att,-. channel destruction (+-d" cold), channel negative energy (+C )0,
(d"), devastating blast -/day (10d" cold 'lus slo%, +C )0 ;e#le, hal#), smite good
0/day (+1 attac! and 4C, +1* damage), undead mastery (+C )0)
S"e&&9Li.e A(i&itie (CL 10th concentration +)-)
C#nt,nt<detect !agic, see invisi%ility
At 3i&&<&all of ice
=/+,6<greater dis"el !agic
1/+,6<delayed %last fire%all (10d", +C )0), su!!on (level (, 1 glabre/u (0=),
sy!%ol of "ain (+C )-), sy!%ol of fear (+C )*)
Anti",&,+in S"e&&9Li.e A(i&itie (CL 1*th concentration +)))
At 3i&&<detect good
Anti",&,+in S"e&& P$e",$e+ (CL 11th concentration +12)
4t!<dis"el good, inflict serious &ounds (+C ))), slay living (+C )))
8$+<%esto& curse (+C )1), dis"el !agic, inflict !oderate &ounds (+C )1)
=n+<%lindness.deafness (+C )0), %ull,s strength-, invisi%ility, silence (+C )0)
1t<%ane (+C 12), co!!and (+C 12), inflict light &ounds (), +C 12), "rotection fro!
good
STATISTICS
St$ )2, De/ 11, C#n <, Int 10, Wi 1*, C!, )"
B,e At. +1* CMB +)- CMD -1
Fe,t >leeding Critical, >lind-5ight, Critical 5ocus, +odge, 6m'roved 6nitiative
B
,
Mounted Combat
B
, &o%er 4ttac! (-*/+1)), ;ide->y 4ttac!
B
, 8oughness
B
, Fital 9tri!e,
7ea'on 5ocus (halberd)
S.i&& 5ly +1-, 6ntimidate +1", &erce'tion +1(, &ro#ession (sailor) +12, ;ide +1"
R,-i,& )#+i%ie$ +1 6ntimidate, &erce'tion and ;ide
L,n0*,0e Common
S1 inherent bonuses, aura o# evil, code o# conduct, cruelties (blinded, cursed, #atigued,
staggered), #iendish boon (%ea'on +*, -/day)G, 'hantom mount, 'lague bringer, ruinous
revivi#ication, touch o# corru'tion ((d", 10/day), unholy resilience
Ge,$ +4 full "late, + keen hal%erd, head%and of alluring charis!a +), unholy symbol
o# >a'homet
SPECIAL ABILITIES
S,-$i&e0i#* A*$, 4S*5
4 grave!night constantly e,udes an aura o# intense evil and negative energy in a -0-#oot
radius$ 8his aura #unctions as the s'ell desecrate and uses the grave!night:s armor as an
altar o# sorts to double the e##ects granted$ 8he grave!night constantly gains the bene#its
o# this e##ect (including the bonus hit 'oints, as this aura is 'art o# the grave!night:s
creation)$ 6n addition, this miasma o# #ell energies hinders the channeling o# 'ositive
energy$ 4ny creature that attem'ts to summon 'ositive energy in this area<such as
through a cleric:s channel energy ability, a 'aladin:s lay on hands, or any s'ell %ith the
healing subty'e<must ma!e a concentration chec! %ith a +C e@ual to 10 + 1/) the
grave!night:s Bit +ice + the grave!night:s Charisma modi#ier ()0)$ 6# the character #ails,
the e##ect is e,'ended but does not #unction$
C!,nne& Det$*-ti#n 4S*5
4ny %ea'on ?estoglyr %ields seethes %ith energy, and deals an additional -d" 'oints o#
cold damage$
De',t,tin0 B&,t 4S*5
8hree times 'er day, ?estoglyr may unleash a blast o# cold$ 8he blast #ills a )0-#oot-
radius s'read any%here %ithin a range o# 1*0 #eet$ 8his blast deals 10d" 'oints o# cold
damage (;e#le, +C )0 #or hal#) and slo%s (as the s'ell) any creature that ta!es damage
#rom this attac! #or 1 round$ 8he save +C is Charisma-based$
7n+e,+ M,te$6 4S*5
4s a standard action, ?estoglyr can attem't to bend any undead creature %ithin 00 #eet
to his %ill$ 8he targeted undead must succeed at a 7ill save +C -) or #all under the
grave!night:s control$ 8his control is 'ermanent #or unintelligent undead an undead
%ith an 6ntelligence score is allo%ed an additional save every day to brea! #ree #rom the
grave!night:s control$ 4 creature that success#ully saves cannot be a##ected again by the
same grave!night:s undead mastery #or )* hours$ ?estoglyr can control (0 Bit +ice o#
undead creatures$ 6# the grave!night e,ceeds this number, the e,cess #rom earlier uses o#
the ability becomes uncontrolled, as 'er ani!ate dead$
In!e$ent B#n*e
?estoglyr has a +0 inherent bonus to his 9trength and +e,terity scores$
F&i0!t 4S*5
?estoglyr:s #ly s'eed is su'ernatural in nature, #unctioning similarly to that granted by a
fly s'ell (CL )0th), save that it cannot be dis'elled$ 8his is gi#t #rom his 'atron,
>a'homet, and #unctions as long as he is %ithin 1)0 #t$ o# the barge, %hich serves as the
#ocus$ Be can also im'art this blessing to other allies, in this case his t%o boda!
com'anions$
<ESTOGL@R?S COMPANIONS 4=5 CR 14
XP 8>,400
4dvanced boda! #ighter 0 (Pathfinder RPG Bestiary 2 4')
CE Medium undead (e,tra'lanar)
Init +2 Sene dar!vision "0 #t$ &erce'tion +12
DEFENSE
AC -), touch 1", #lat-#ooted )" (+" armor, +0 +e,, +1 dodge, +10 natural)
!" 12) (10d1+0d10+1)0)
F#$t +1", Re% +1-, Wi&& +1* +1 vs$ #ear
De%eni'e A(i&itie bravery +1 DR 10/cold iron I))*ne electricity, undead traits
Reit acid 10, #ire 10 We,.nee vulnerability to sunlight
OFFENSE
S"ee+ )0 #t$, #ly "0 #t$ (good)
Me&ee +2 greata+e +))/+1( (1d1)+1*/12-)0/,-) or ) slams +1- (1d1+")
S"e-i,& Att,-. death ga/e, %ea'on training (a,es +1)
STATISTICS
St$ )), De/ )1, C#n <, Int 10, Wi 12, C!, )*
B,e At. +1) CMB +11 CMD -*
Fe,t 4bility 5ocus (death ga/e), +odge, 6m'roved Critical (greata,e), 6m'roved
6nitiative, Lightning ;e#le,es, Mobility, &o%er 4ttac! (-*/+1)+1), 8oughness, Fital
9tri!e, 7ea'on 5ocus (greata,e), 7ea'on 9'eciali/ation (greata,e)
S.i&& 5ly +)), 6ntimidate +)0, &erce'tion +12, &ro#ession (sailor) +1(, 9tealth +1(
S1 armor training 1
L,n0*,0e Common
Ge,$ +2 chain shirt, +2 greata+e, cloak of resistance +2
SPECIAL ABILITIES
De,t! G,Be 4S*5
1d* negative levels, -0 #eet 5ortitude +C )" negates$ 8he save +C is Charisma-based$
4 humanoid slain by a boda!Is death ga/e rises as a boda! )* hours later$ 8his is a death
e##ect$
V*&ne$,(i&it6 t# S*n&i0!t 4E/5
>oda!s loathe sunlight, #or its merest touch burns their im'ure #lesh$ Each round o#
e,'osure to direct sunlight deals )d" 'oints o# damage to a boda!$
En-#*nte$; ?estoglyr 'lus t%o com'anions$ 8he barge radiates dar! energy, and
du'licates the e##ects o# desecrate (the barge counts as an altar) and unhallo& (select an
a''ro'riate s'ell) %ithin 1)0 #t$ 8he e##ects o# these s'ells are not included in the stats
above$ 8he barge is made o# bones and #lesh, and adorned %ith s!ulls$
MELACMERA CR =0
XP 80D,=00
5emale entro'ic ancient umbral dragon (Pathfinder RPG Bestiary 2 #2, 202)
CE Dargantuan dragon
Init +- Sene blindsense "0 #t$, dar!vision 1)0 #t$, dragon senses &erce'tion +-0
A*$, #right#ul 'resence (-00 #t$, +C )2)
DEFENSE
AC -1, touch 0, #lat-#ooted -1 (.1 +e,, +-- natural, .* si/e)
!" --( ()0d1)+1(0)
F#$t +)1, Re% +1-, Wi&& +)1
DR 10/la%#ul and magic I))*ne cold, death e##ects, energy drain, negative energy,
'aralysis, slee' Reit acid 10, #ire 10 SR -1
OFFENSE
S"ee+ *0 #t$, #ly )00 #t$ (clumsy)
Me&ee bite +-- (*d"+11), ) cla%s +-- ()d1+1)), tail sla' +-1 ()d1+11), ) %ings +-1
()d"+")
S",-e )0 #t$ Re,-! 10 #t$ ()0 #t$ %ith bite)
S"e-i,& Att,-. breath %ea'on ("0-#t$ cone, )0d1 neg$ energy, +C )2), create shado%s,
crush, shado% breath (10 9tr), smite la% 1/day (+( to attac!, +)0 to damage), tail s%ee'
S"e&&9Li.e A(i&itie (CL )0th concentration +-))
At 3i&&<darkness, "ro(ect i!age, shado& &alk, va!"iric touch
8/+,6<finger of death (+C )*)
S"e&& <n#3n (CL 10th concentration +)))
Dt! 4A/+,65<destruction (+C )*), "o&er &ord %lind
6t! 4D/+,65<%lade %arrier (+C )0), har! (+C )-), !ass suggestion (+C )-)
At! 4D/+,65<fla!e strike (+C )*), !irage arcana (+C ))), slay living (+C ))),
tele"ort
4t! 4D/+,65<enervation, inflict critical &ounds (+C )1), "hantas!al killer (+C )1),
unholy %light (+C )-)
8$+ 4>/+,65<dis"el !agic, fire%all (+C ))), haste, lightning %olt (+C )))
=n+ 4>/+,65<alter self, %lur, false life, invisi%ility, locate o%(ect
1t 4>/+,65<alar!, !agic !issile, "rotection fro! la&, ray of enfee%le!ent (+C 11),
shield
0 4,t 3i&&5<acid s"lash, %leed (+C 1(), detect !agic, ghost sound, !age hand,
!essage, "restidigitation, read !agic, touch of fatigue (+C 1()
STATISTICS
St$ -0, De/ 1, C#n )0, Int )*, Wi )0, C!, )*
B,e At. +)0 CMB +*1 CMD 00 (0* vs$ tri')
Fe,t Em'o%er 9'ell, 5lyby 4ttac!, Dreater 9'ell 5ocus (evocation), Dreater Fital
9tri!e, Bover, 6m'roved 6nitiative, 6m'roved Fital 9tri!e, Multiattac!, &o%er 4ttac! (-
(/+)1+1*N+(), Euic!en 9'ell, 9!ill 5ocus (9tealth), 9'ell 5ocus (evocation), Fital
9tri!e
S.i&& 4''raise +-0, >lu## +-0, +i'lomacy +-0, 5ly +1-, ?no%ledge (arcana, local,
'lanes, religion) +-0, &erce'tion +-0, 9ense Motive +-0, 9'ellcra#t +-0, 9tealth +)1,
9urvival +-0
L,n0*,0e 4byssal, 4!lo, Celestial, Common, +raconic, 6n#ernal, Hndercommon
S1 ghost bane, umbral scion
SPECIAL ABILITIES
B$e,t! We,"#n 4S*5
4lthough it deals negative energy damage, an umbral dragonIs breath %ea'on does not
heal undead creatures$
C$e,te S!,+#3 4S*5
4ny creature slain by an ancient or older umbral dragon rises as a shado% (i# 1 B+ or
less) or greater shado% (i# above 1 B+) under the umbral dragonIs control 1d* rounds
later$
G!#t B,ne 4S*5
4 young or older umbral dragonIs 'hysical attac!s deal damage to incor'oreal creatures
normally$
S!,+#3 B$e,t! 4S*5
8hree times 'er day, an adult or older umbral dragon can breathe a cone o# shado%s$
Creatures %ho #ail a 5ortitude save are blinded #or 1d* rounds and ta!e 1 'oint o# 9tr
drain 'er age category 'ossessed by the dragon (10)$ 4 success#ul save negates the
blindness and reduces 9tr drain to 1d* 'oints$
7)($,& S-i#n 4E/5
Hmbral dragons have negative energy a##inity and are immune to energy drain and
death e##ects$
AB@SSAL :ARVESTER CR 1D
XP 10=,400
CE Dargantuan aberration (chaotic, evil)
Init +* Sene dar!vision "0 #t$ &erce'tion +-1
DEFENSE
AC -), touch ", #lat-#ooted -) (+)" natural, -* si/e)
!" )1- ()1d1+112)
F#$t +1" Re% +2 Wi&& +1(
DR 10/cold iron I))*ne 'oison Reit acid 10, cold 10, #ire 10
OFFENSE
S"ee+ )0 #t$
Me&ee " tentacles +)( (*d"+10/12.)0 'lus grab)
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& Att,-. debilitating constriction, #ar reaching, harvest
S"e&&9Li.e A(i&itie (CL )0th concentration +)1)
At 3i&&--"lane shift (+C )1, 4stral &lane, the 4byss, the Jine Bells, or the Material
&lane only)
STATISTICS
St$ *1, De/ 10, C#n )2, Int 10, Wi 1", C!, 1-
B,e At. +10 CMB +)2 (+-- gra''le) CMD -2 (canIt be tri''ed)
Fe,t 4lertness, >lind-5ight, Critical 5ocus, 6m'roved Critical (tentacle), 6m'roved
6nitiative, 6m'roved Jatural 4ttac! (tentacle), 6ron 7ill, Lightning ;e#le,es, &o%er
4ttac! (-*/+1), 9taggering Critical (+C )0), 7ea'on 5ocus (tentacle)
S.i&& 6ntimidate +)0, ?no%ledge ('lanes) +)1, &erce'tion +-1, 9ense Motive +0,
9urvival +)(
L,n0*,0e 4byssal
S1 tenacious gra''le, tentacle regeneration
SPECIAL ABILITIES
De(i&it,tin0 C#nt$i-ti#n 4S*5
4n 4byssal harvester has the constrict ability$ 6t deals *d"+10 'oints o# damage and 1d*
'oints o# Constitution damage %hen it constricts a #oe$
F,$ Re,-!in0 4S*5
4n 4byssal harvester can reach its tentacles across 'lanar distances to attac! #oes there,
or in the case o# this s'ecimen, to the @li''oth runestone at area 5, u' to 1) times 'er
day$ 4ll o# its tentacles must emerge %ithin )0 #eet o# each other$ 8he monster uses its
tentacles to see and hear and can attac! normally, but cannot move %hile doing so$ 6t
can %ithdra% its tentacles bac! to its side as a move action$ ;is!issal, dis"el chaos, or
dis"el evil causes one tentacle to be #orced bac! to the creature i# it #ails a 7ill save,
%hile %anish!ent #orces all tentacles bac!$ 7hile inserted into the other side o# a 'ortal,
the 4byssal harvester:s tentacles can be sundered as i# they %ere %ea'ons (each tentacle
has *0 hit 'oints and the harvester:s 4C and other de#enses)$
:,$'et 4S*5
8his ability can only be used %hen the abyssal harvester is on its abyssal 'lane and
in3ects its tentacles into the Ethereal &lane, 4stral &lane, a material 'lane, or the Jine
Bells$ 4 gra''led #oe %ith )0 or #e%er hit 'oints or * or #e%er Constitution 'oints must
succeed on a +C )1 7ill save or be dra%n through an invisible 'lanar gate (created
around the abyssal harvesterIs tentacles) onto the same 'lane %here the abyssal
harvester currently resides$ 4n o''onent dra%n into the same 'lane %ith the harvester is
still gra''led u'on arrival$ 8he save +C is Charisma-based$
Tent,-&e Re0ene$,ti#n 4E/5
4n abyssal harvester regro%s any lost tentacles in 1 %ee!$
MINOTA7R MINER CR 1A/MR 8
XP 9,600
4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet " (Pathfinder RPG
Advanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG
Mythic Adventures)
CE Large outsider (mythic, native)
Init +1)
M
(+1" inside the Jahyndrian mine) Sene dar!vision "0 #t$ &erce'tion +11
A*$, co%ardice (10 #t$, -* vs #ear e##ects)
DEFENSE
AC -), touch 1), #lat-#ooted )2 (+1 armor, +- +e,, +1) natural, .1 si/e)
!" 11) (1)d10+11")
F#$t +12, Re% +1(, Wi&& +12
De%eni'e A(i&itie natural cunning DR 10/e'ic and magic I))*ne disease, 'oison
Reit acid 10, cold 10, electricity 10, #ire 10 SR )"
OFFENSE
S"ee+ -0 #t$, #ly "0 #t$ (good) ()0 #t$, #ly *0 #t$ in armor)
Me&ee +2 ada!antine heavy "ick +)0/+)0/+)0 (1d1+)0/12-)0/Q*), bite +11 (1d1+"),
gore +11 (1d"+") or ) cla%s +)- (1d"+1)), bite +)- (1d1+1)), gore +)- (1d"+1))
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. channel negative energy (+C 11, -d"), mythic 'o%er (-/day, surge
+1d"), oubliette, 'o%er#ul charge (gore +)0, )d"+11), 'recision, smite good -/day (+0
to attac!s and 4C, +1)/+" damage)
Anti",&,+in S"e&&9Li.e A(i&itie (CL "th concentration +11)
At 3i&&<detect good
Anti",&,+in S"e&& P$e",$e+ (CL -rd concentration +1)
1t<co!!and (+C 1"), "rotection fro! good ())
S"e&&9Li.e A(i&itie (CL 1)th concentration +1()
8/+,6<darkness, "oison (+C 12)
1/+,6<%las"he!y (+C ))), contagion (+C 12), desecrate, unholy %light (+C 12)
STATISTICS
St$ -*, De/ )0, C#n )*, Int 1-, Wi 11, C!, )0
B,e At. +1) CMB +)0 CMD *0
Fe,t 4bility 5ocus (oubliette), 6m'roved Critical (heavy 'ic!), 6m'roved 6nitiative
M
,
6m'roved Fital 9tri!e, &o%er 4ttac! (-*/+1)+1), Fital 9tri!e
M
S.i&& 5ly +1", 6ntimidate +1*, ?no%ledge (dungeoneering) +1, ?no%ledge (religion)
+1), &erce'tion +11, &ro#ession (miner) +10, 9ense Motive +1-, 9tealth +1) (+)0
inside the Jahyndrian mine), 9urvival +1( R,-i,& M#+i%ie$ +* &erce'tion, +*
9urvival
L,n0*,0e 4byssal, Diant
S1 aura o# evil, code o# conduct, cruelties (sic!ened, #atigued), #iendish boon (%ea'on
+1, 1/day), ma/e mastery, 'lague bringer, touch o# corru'tion (+C 11, -d", 1/day),
unholy resilience
Ot!e$ Ge,$ +2 %reast"late, +2 ada!antine heavy "ick, a!ulet of natural ar!or +,
head%and of alluring charis!a +2, silver unholy symbol o# >a'homet %orth )0 g'
SPECIAL ABILITIES
M,Be M,te$6 4S*5
8he minotaur miner has designated the Jahyndrian mine as its 'ersonal lair$ 4s a move
action, the minotaur can tele"ort #rom one 'oint in its lair to any other 'oint in its lair,
as i# using greater tele"ort$ 6nside the lair, it receives a +* bonus on initiative chec!s
and a +1 racial bonus on 9tealth chec!s$ 6n addition, %henever the minotaur must ma!e
a saving thro% %hile inside its lair, it can roll t%ice and ta!e the higher result$ 4
minotaur can share its lair %ith other creatures %ithout inter#ering %ith this ability$
N,t*$,& C*nnin0 4E/5
4 minotaur 'ossesses innate cunning and logical ability$ 8his gives it immunity to !a6e
s'ells and 'revents it #rom ever becoming lost$ 5urther, it is never caught #lat-#ooted$
O*(&iette 4S*5
7henever a minotaur hits a creature %ith its gore attac! as 'art o# a 'o%er#ul charge,
the target must succeed at a +C )* 7ill save or be sent into an e,tradimensional 'rison,
as the !a6e s'ell but lasting #or 1d*+1 rounds$ 8he save +C is 7isdom-based and
includes a +) racial modi#ier$
:EPCAMIRA: CR 19
XP =04,>00
5emale uni@ue ne'hilim cleric o# >a'homet 11/hiero'hant " (Pathfinder RPG Bestiary
3 2##, Pathfinder RPG Mythic Adventures 32)
CE Large outsider (e,tra'lanar)
Init +)0
M
Sene blindsense -0 #t$, dar!vision "0 #t$, see invisi%ility &erce'tion +-1
A*$, unholy aura (+C )*)
DEFENSE
AC *), touch 1(, #lat-#ooted -1 (+1) armor, +* de#lection, +* +e,, +1- natural, -1 si/e)
!" -"1 ()) B+ 11d10+11d1+)--)
F#$t +-0, Re% +1", Wi&& +-1 +) vs$ sorro% e##ects, +* vs$ insanity and con#usion
De%eni'e A(i&itie freedo! of !ove!ent, hard to !ill, mythic saving thro%s, soul o#
sorro% DR 10/magic, 10/adamantine (110 'oints) I))*ne #ear, !a6e Reit cold 10,
#ire 10 SR -0
OFFENSE
S"ee+ -0 #t$, air &alk
Me&ee Blancher +-0/+-0/+)0/+)0 ()d"+))/12-)0/,0 'lus crushing blo% 'lus 1d1)
bleed and 1d- charisma damage), gore +)0 ()d"+") or ) slams +-0 (1d"+1)), gore +-0
()d"+1))
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. channel negative energy 2/day (+C )1, "d"), crushing blo%, #aith:s
reach, #ury o# the abyss (+0 enhancement, 1" rounds/day), divine surge (ins'ired s'ell),
might o# the gods (+11, 11 rounds/day), mortal challenge, mythic 'o%er (10/day, surge
+1d1), mythic s'ellcasting, 'o%er#ul charge (gore, *d"+)*), scythe o# evil 1/day (0
rounds)
S"e&&9Li.e A(i&itie (CL 12th, concentration +)0)
C#nt,nt<see invisi%ility, unholy aura (+C )*)
D#),in S"e&&9Li.e A(i&itie (CL 11th concentration +)*)
1"/day<strength surge (+0)
C&e$i- S"e&& P$e",$e+ (CL 11th concentration +)* +-0 touch, +)) ranged touch)
6t!<%lade %arrier
M
(+C )2), har!
M
(+C )2), heal
M
, stoneskin
D
G
At!<dis"el good
D
, fla!e strike
M
(+C )1), greater co!!and (+C )1), scrying (+C )1),
slay living (+C )1), &all of stone
4t!<air &alk-, unholy %light
DM
(), +C )(), cure critical &ounds, divine "o&er,
freedo! of !ove!ent-, sending
8$+<%lindness.deafness, cure serious &ounds ()), dis"el !agic, gly"h of &arding
M

(+C )"), rage
D
, s"eak &ith dead (+C )"), stone sha"e
=n+E%ull)s strength
D
G, cure !oderate &ounds (*), silence, s"iritual &ea"on ())
1t<%less, co!!and (+C )*), cure light &ounds (*), divine favor, doom
D
(+C )*),
sanctuary (+C )*)
0 4,t 3i&&5<%leed (+C )-), detect !agic, guidance, !ending
D +omain s'ell D#),in +emon
APG
(Evil) 9trength M mythic s'ell
STATISTICS
St$ -0, De/ 12, C#n -0, Int 1", Wi -", C!, )-
B,e At. +12 CMB +-) (+-* sunder) CMD 00 (0) vs$ sunder)
Fe,t >lind-5ight, Endurance
B
, Dreat 5ortitude
B
, Combat ;e#le,es, Cra#t 7ondrous
6tem, Critical 5ocus, 6m'roved Critical (heavy 'ic!)
M
, 6m'roved 6nitiative
M
, 6m'roved
9under, Lightning ;e#le,es, &o%er 4ttac! (-0/+)0+10)
M
, 9taggering Critical (+C )2),
7ea'on 5ocus (heavy 'ic!)
S.i&& >lu## +-1, 6ntimidate +1(, ?no%ledge (arcana, 'lanes) +)1, ?no%ledge
(religion) +1(, &erce'tion +-1, &ro#ession (miner) +)(, 9'ellcra#t +)1, Hse Magic
+evice +1(
L,n0*,0e 4byssal, Common, Diant
S1 ama/ing initiative, aura o# evil, commune %ith 'o%er, enduring blessing, #orce o#
%ill, mythic sight, recu'eration
Ge,$ +3 full "late, Blancher, a!ulet of natural ar!or +2, %elt of "hysical !ight +2
(9trength, Constitution), 9asciculus >a%yrinthu!, head%and of ins"ired &isdo! +$,
'o%dered diamond #or gly"hs of &arding (%orth 100 g'), unholy symbol o# >a'homet,
1,000 g'
SPECIAL ABILITIES
C$*!in0 B&#3 4E/5
7hen Be'/amirah ma!es a success#ul critical hit %ith a melee attac!, the target must
ma!e a +C -- 5ortitude save or ta!e an additional -d" 'oints o# nonlethal damage and
be staggered #or 1 round$ 8he save +C is 9trength-based$
M,$ti,& T$,inin0 4E/5
Be'/amirah is 'ro#icient %ith all sim'le and martial %ea'ons, and all ty'es o# armor$
7hen %earing armor, she doesn:t su##er any armor chec! 'enalty, s'eed reduction or
ma,imum +e,terity bonus 'enalty$
M#$t,& C!,&&en0e 4S*5
Cnce 'er day as a #ree action, Be'/amirah can roar a battle challenge$ 4ll humanoids
and monstrous humanoids %ithin 100 #eet o# her must ma!e a +C )( 7ill save to avoid
becoming #rightened #or 0d" rounds$ Cn a success#ul save, the creatures only become
sha!en #or that time$ Creatures %ith more B+ than Be'/amirah become sha!en i# they
#ail their save, and su##er no e##ect i# they succeed$ 8his is a mind-a##ecting #ear e##ect$
8he save +C is Charisma-based$
S#*& #% S#$$#3 4E/5
Be'/amirah gains a +) bonus on 7ill saves against any e##ect that causes sorro%$ 9he is
also immune to #ear$
:ERALD OF T:E IVOR@
LAB@RINT:
ODEEN<A CR =0
XP 80D,=00
5emale advanced marilith anti'aladin ) o# >a'homet (Pathfinder RPG Bestiary 8',
Pathfinder RPG Advanced Player)s Guide ')
CE Large outsider (chaotic, demon, evil, e,tra'lanar)
Init +11 Sene dar!vision "0 #t$, true seeing &erce'tion +--
A*$, unholy aura (+C )2)
DEFENSE
AC -(, touch )0, #lat-#ooted -0 (+* de#lection, +( +e,, +1( natural, .1 si/e)
!" -01 (1"d10+)d10+)0))
F#$t +*), Re% +-), Wi&& +-1
DR 10/cold iron and good I))*ne electricity, 'etri#ication, 'oison Reit acid 10,
cold 10, #ire 10 SR -1
OFFENSE
S"ee+ *0 #t$
Me&ee +2 s"ear +-1/+)"/+)1/+1" ()d"+11/,-), +2 %attlea+e +-1 ()d"+1-/,-), +2 flail
+-1 ()d"+1-), ) +2 longs&ords +-1 ()d"+1-/12-)0), tail sla' +)" ()d"+0 'lus grab) or
" slams +)1 (1d1+11), tail sla' +)" ()d"+0 'lus grab)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. constrict (tail sla', )d"+1" 'lus crushing coils), in#use %ea'on,
multi%ea'on mastery, 'etri#ying ga/e, smite good 1/day (+11 to attac!s and 4C, +)/+*
damage)
S"e&&9Li.e A(i&itie (CL 1"th, concentration +)()
C#nt,nt<true seeing, unholy aura (+C )2)
At 3i&&<greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), "ro(ect i!age (+C )1),
telekinesis (+C )")
8/+,6<%lade %arrier (+C )(), fly
1/+,6<summon (level 0, 1 marilith )0=, 1 nal#eshnee -0=, or 1d* he/rous "0=)
Anti",&,+in S"e&&9Li.e A(i&itie (CL )nd concentration +1-)
At 3i&&<detect good
STATISTICS
St$ --, De/ )0, C#n -1, Int )), Wi )), C!, --
B,e At. +11 CMB +-0 (+-* gra''le) CMD 01 (can:t be tri''ed)
Fe,t Combat ;e#le,es, 6m'roved 6nitiative, 6ron 7ill, Multiattac!, &o%er 4ttac! (-
0/+10+10), 7ea'on 5ocus (battlea,e, #lail, longs%ord, s'ear)
S.i&& 4crobatics +)1, >lu## +-0, +i'lomacy +-0, 5ly +)-, 6ntimidate +-0, ?no%ledge
(engineering) +)), &erce'tion +-0, 9ense Motive +)(, 9'ellcra#t +)0, 9tealth +)*,
9urvival +)0, Hse Magic +evice +-0 R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, 6n#ernal tele'athy 100 #t$
S1 aura o# evil, code o# conduct, tenacious gra''le, touch o# corru'tion (1d", 1)/day),
unholy resilience
Ge,$ + s"ear, + %attlea+e, + flail, ) + longs&ords, unholy symbol o# >a'homet
SPECIAL ABILITIES
C$*!in0 C#i& 4E/5
4 creature that ta!es damage #rom Cdeen!a:s constrict attac! must succeed on a +C -0
5ortitude save or lose consciousness #or 1d1 rounds$ 8he save +C is 9trength-based$
In%*e We,"#n 4S*5
4ny %ea'on Cdeen!a %ields gains a +1 enhancement bonus to attac! and damage, and
stri!es as i# it %ere a chaotic and evil cold iron %ea'on (in addition to retaining the
@ualities o# its actual com'osition)$
M*&ti3e,"#n M,te$6 4E/5
Cdeen!a never ta!es 'enalties to her attac! and damage rolls %hen #ighting %ith
multi'le %ea'ons$
Pet$i%6in0 G,Be 4S*5
8urn to stone 'ermanently, -0 #eet, 5ortitude +C -0 negates$ 8he save +C is Charisma-
based$ Cdeen!a can e,clude a number o# targets inside the ga/e radius u' to her
Charisma modi#ier (11), and deactivate it as a #ree action$
En-#*nte$; Cdeen!a 'lus ) goristros 'lus three colo,us demons
VERBOVECCOR CR 1D/MR 6
XP 10=,400
Mythic advanced vescavor s%arm (Pathfinder 2a!"aign *etting3 >ost ?ingdo!s 8#,
Pathfinder RPG Mythic Adventures 22$)
CE +iminutive outsider (chaotic, evil, mythic, s%arm)
Init +1(/--
M
,

dual initiative Sene dar!vision "0 #t$ &erce'tion +)1
A*$, gibber ("0 #t$, +C -0)
DEFENSE
AC --, touch )-, #lat-#ooted )* (+( +e,, +) dodge, +10 natural, +* si/e)
!" -*2 (1(d10+1(2)
F#$t +11, Re% +12, Wi&& +10
De%eni'e A(i&itie im'roved evasion, re3uvenation DR 10/e'ic I))*ne mind-
a##ecting e##ects, 'oison, s%arm traits, %ea'on damage Reit cold )0, electricity )0,
#ire )0 SR -*
OFFENSE
S"ee+ "0 #t$, #ly 10 #t$ (good)
Me&ee s%arm (10d10+)0 'lus distraction and )d1 charisma drain)
S",-e 10 #t$ Re,-! 0 #t$
S"e-i,& Att,-. distraction (+C -0), mythic 'o%er ("/day, surge +1d1), ravenous,
traumati/ing
STATISTICS
St$ 11, De/ )*, C#n )), Int 10, Wi 10, C!, )*
B,e At. +1( CMB < CMD <
Fe,t >lind-5ight, +odge
M
, Dreat 5ortitude, 6m'roved 6nitiative
M
, 6m'roved 6ron 7ill,
6ron 7ill, Lightning ;e#le,es, Mobility
M
, 8oughness
S.i&& 5ly +-(, 6ntimidate +)(, ?no%ledge (local) +1(, &erce'tion +)-, 9ense Motive
+)-, 9tealth +-2
L,n0*,0e 4byssal
S1 evolved
SPECIAL ABILITIES
C!,$i), D$,in 4S*5
Ferbove//or drains #ragments o# 'ersonality and memories #rom those it #eeds u'on,
dealing )d1 'oints o# Charisma drain %henever it deals s%arm damage$ 4 success#ul
+C -0 5ortitude save halves the damage$ 8he save +C is Constitution-based$
Gi((e$ 4S*5
Fescavors yammer the endless chorus o# the 4byss$ 4ny creature %ithin "0 #eet o#
Ferbove//or or inside it must succeed at a +C -0 7ill save or be con#used #or 1 round
(roll on the mythic confusion s'ell table)$ 8his is a mind-a##ecting com'ulsion insanity
e##ect$ 4 creature that stays inside the aura has to save each round to avoid the e##ect$
8he save +C is Constitution-based$
R,'en#* 4E/5
Fescavors can devour nearly anything, %ith the e,ce'tion o# adamantine$ 6# the s%arm
attac!s an ob3ect or structure, the vescavors ignore its hardness i# it is made o# any
substance other than adamantine$ 4dditionally, every round that a creature is in the same
s'ace as the s%arm, the vescavors begin devouring one ob3ect on the creature$ 8he
ob3ect ta!es hal# its ma,imum hit 'oints in damage and gains the bro!en condition$ 6#
the vescavors attac! an ob3ect %ith the bro!en condition, it is destroyed$ 4n attended or
magic ob3ect can ma!e a +C -0 ;e#le, save to negate this e##ect$ 8he save +C is
Constitution-based$
ReF*'en,ti#n 4E/5
6# even one o# the individual vescavors that ma!es u' Ferbove//or survives the s%arm:s
destruction (this is all but guaranteed, as the s%arm al%ays !ee's a #e% do/en hidden in
the surrounding area), Ferbove//or can rebuild itsel# through a #it o# re'roduction over
the course o# )* hours$ &ermanently slaying Ferbove//or re@uires 'o%er#ul magic or
diligence$ 4 miracle or %ish used to ensure its death a#ter its de#eat could certainly do
the tric!$
E'#&'e+ 4E/5
Ferbove//or re'resents the e'itome o# vescavor evolution in the 4byss$ 8hat gives him
ma,imum hit 'oints 'er hit die and a +0 racial bonus to all his save +Cs$ 7henever he
rolls damage #or his s%arm attac!, he can reroll all dice that sho% a 10, adding the ne%
result to the total damage$ Be !ee's rerolling until the dice come u' %ith a result
di##erent than 10$
T$,*),tiBin0 4S*5
Fescavors embody the meanest de'ravities o# the Cuter ;i#ts, and %al!ing among them
is a!in to being tra''ed in the 4byss itsel#$ 4ny creature that s'ends more than - rounds
inside a vescavor s%arm must succeed at a +C -0 7ill save or gain a ty'e o# madness$
;oll on the 8y'es o# 6nsanity table to determine %hich ty'e o# insanity a##ects the
creature<the creature does not ma!e another 7ill save against the s'eci#ic insanity$
8his a##liction is 'ermanent, but can be healed as detailed in the Curing 6nsanity section
o# the 9anity and Madness rules$ 8he save +C is Charisma-based$
ORENGOFTA CR =1/MR 9
XP 409,600
Mythic advanced nal#eshnee (Pathfinder RPG Bestiary 204, Pathfinder RPG Mythic
Adventures '3)
CE Buge outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +)(
M
Sene dar!vision "0 #t$, mistsight, true seeing &erce'tion +-1
A*$, unholy aura (+C )2), mists o# >lac!burgh ()0 #t$, +C -0)
DEFENSE
AC **, touch 1(, #lat-#ooted -2 (+* de#lection, +0 +e,, +)( natural, .) si/e)
!" **( (12d10+)22) #ast healing -0
F#$t +)", Re% +1(, Wi&& +)0 unsto''able
DR 10/e'ic and good I))*ne #ire, electricity, 'oison Reit acid )0, cold )0 SR -)
OFFENSE
S"ee+ -0 #t$, #ly *0 #t$ ('oor)
Me&ee bite +-* (-d1+1(/12.)0/,-), ) cla%s +-* ()d"+1(/12.)0/,- 'lus blac!#ire)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. demonic !no%ledge, #leet %arrior, #orce o# %ill, mythic 'o%er (11/day,
surge +1d10), mythic s'ell-li!e abilities, unholy nimbus
S"e&&9Li.e A(i&itie (CL 12th concentration +)1)
C#nt,nt<detect thoughts (+C )-), true seeing, unholy aura (+C )2)
At 3i&&<call lightning
M
(+C )*), fee%le!ind (+C )"), greater dis"el !agic, greater
tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), !ove earth
M
, slo&
M
(+C )*), stone sha"e
M
,
stone tell
8/+,6<scrying
1/+,6<contact other "lane, summon (level 0, 1 nal#eshnee "0=, 1d* he/rous 10=, or
1d* vroc!s 100=)
STATISTICS
St$ **, De/ )0, C#n --, Int )(, Wi )", C!, -)
B,e At. +12 CMB +-1 CMD 0(
Fe,t >lind-5ight, E,tra Mythic &o%er
B
, Dreater Fital 9tri!e, 6m'roved Critical (bite)
M
,
6m'roved Critical (cla%s)
M
, 6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, 6ron 7ill,
Lightning ;e#le,es, &o%er 4ttac! (-0/+10)
M
, Fital 9tri!e
M

S.i&& >lu## +--, +i'lomacy +--, 5ly +12, 6ntimidate +-0, ?no%ledge (arcana) +-0,
?no%ledge (dungeoneering) +)(, ?no%ledge (local) +)(, ?no%ledge ('lanes) +-0,
?no%ledge (religion) +)(, &erce'tion +-1, 9ense Motive +-0, 9'ellcra#t +-0, 9tealth
+12, Hse Magic +evice +-- R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, 6n#ernal tele'athy 100 #t$
S1 ama/ing initiative
SPECIAL ABILITIES
B&,-.%i$e 4S*5
Crengo#ta:s cla%s are tainted %ith a 'o%er#ul ebon #lame$ 7hen he hits %ith a cla%
attac!, the target is in#used %ith chaotic and evil energies$ 8he target su##ers
the e##ects o# the 8ouch o# Chaos domain 'o%er (no save) and ta!es 10d1
'oints o# damage i# he is good-aligned (7ill +C -0 #or hal# damage)$ Dood
outsiders ta!e 10d" 'oints o# damage instead$ 8his damage comes #rom the
'o%er o# the 4byss and is there#ore not sub3ect to being reduced in any %ay$
Creatures %ho are neither evil nor good ta!e only hal# damage (one-@uarter i#
they save)$ Crengo#ta can s'end one use o# mythic 'o%er %hen he hits to
augment the damage to 10d1) (10d10 to good outsiders)$ 8he save +C is
Charisma-based$
De)#ni- <n#3&e+0e 4S*5
>y e,'ending one use o# mythic 'o%er as a #ree action, Crengo#ta learns the alignment,
%ea!nesses and vulnerabilities o# an o''onent %ithin sight$ 8his allo%s him to
automatically con#irm all critical threats against the target and ignore the e##ects o# one
s'ell, e,traordinary ability, su'ernatural ability or s'ell-li!e ability the target 'ossesses$
8he e##ects last #or 1 day$
Mit #% B&,-.(*$0! 4S*5
Crengo#ta can surround himsel# %ith a dense cloud o# smo!e and #og in a )0-#oot radius
s'read that 'rotects him and %ea!ens his enemies$ 8he mist %or!s as a solid fog and
!ind fog (+C -0) combined, but %ind cannot dis'erse it, and any creature that remains
in the mists has to save each round at the start o# its turn to avoid the 'enalty on
7isdom chec!s and 7ill saves$ 8he mists do not im'ede Crengo#ta:s sight due to his
mistsight, and he can choose any number o# allies to be una##ected by the mists$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
Crengo#ta can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to his
mythic ran! (2)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities can
be cast as a s%i#t action$
7n!#&6 Ni)(* 4S*5
5ive times 'er day as a #ree action, Crengo#ta can create %rithing colored lights on his
body$ Cne round later, the light bursts in a "0-#oot radius$ 4ny non-demon caught %ithin
this area must succeed at a +C -0 7ill save or ta!e 20 'oints o# damage and be stunned
#or 1d10 rounds as visions o# madness hound it$ 4 creature that saves ta!es hal# damage
and is staggered #or 1 round$ 8he save +C is Charisma-based$
En-#*nte$N Crengo#ta 'lus 1 marilith (concubine), ) goristros and ) mature nabassus
(s'ies, use s!ullgrym:s statistics)
FAT:ER OF WORMS CR =0/MR 4
XP 80D,=00
Mythic uni@ue nightcra%ler (Pathfinder RPG Bestiary 2 2##, Pathfinder RPG Mythic
Adventures)
CE Dargantuan undead (e,tra'lanar, mythic, nightshade)
Init +10/-10
M
,

dual initiative Sene dar!sense, dar!vision 1)0 #t$, lo%-light vision,
detect !agic, tremorsense 1)0 #t$ &erce'tion +--
A*$, desecrating aura (-0 #t$)
DEFENSE
AC -2, touch 1, #lat-#ooted -( (+) +e,, +-1 natural, .* si/e)
!" *12 ()0d1+-0()
F#$t +12, Re% +1*, Wi&& +)-
De%eni'e A(i&itie corrosive blood, shado% shroud DR 10/e'ic, good and silver
I))*ne acid, cold, undead traits SR -1
OFFENSE
S"ee+ -0 #t$, burro% "0 #t$
Me&ee bite +-" (*d10+))/12.)0 'lus *d1 cold, energy drain, and grab), sting +-"
(*d"+))/12.)0 'lus *d1 cold and 'oison), ) shado% tendrils +-" ()d1+)) 'lus *d1 cold
'lus grab)
S",-e )0 #t$ Re,-! )0 #t$ ("0 #t$ %ith shado% tendrils)
S"e-i,& Att,-. breath %ea'on, channel negative energy (2d", +C -(, 1)/day), energy
drain (1d* levels, +C -1), #ast s%allo%, mythic 'o%er ("/day, surge +1d1), s%allo%
%hole (*d10+)) bludgeoning 'lus *d1 cold 'lus energy drain, 4C )0, *1 h', %ound
closes a#ter a creature e,its)
S"e&&9Li.e A(i&itie (CL 11th concentration +)()
C#nt,nt<air &alk, detect !agic, greater !agic fang
At 3i&&<confusion
M
(+C )-), contagion
M
(+C )-), dee"er darkness, greater dis"el
!agic, invisi%ility
M
, unholy %light
M
(+C )-)
8/+,6<@uic!ened cone of cold
M
(+C )*), finger of death
M
(+C )"), haste
M
, hold
!onster (+C )*)
1/+,6<!ass hold !onster (+C )1), "lane shift
M
(+C )"), summon (level 1, " greater
shado%s 100=), &ail of the %anshee (+C )1)
STATISTICS
St$ *1, De/ 1*, C#n <, Int )0, Wi )1, C!, )2
B,e At. +11 CMB +-( (+*1 gra''le) CMD *2 (canIt be tri''ed)
Fe,t Command Hndead, Critical 5ocus, Dreater Fital 9tri!e, 6m'roved Critical (bite),
6m'roved Critical (sting), 6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, 6ron 7ill,
Lightning ;e#le,es, &o%er 4ttac! (-0/+10), Euic!en 9'ell-Li!e 4bility (cone of cold),
9taggering Critical, Fital 9tri!e
M
S.i&& 6ntimidate +-*, ?no%ledge (arcana) +--, ?no%ledge (dungeoneering) +-0,
?no%ledge ('lanes) +-0, ?no%ledge (religion) +--, &erce'tion +--, 9ense Motive
+--, 9'ellcra#t +--, 9tealth +11 (+)" in dar!ness) R,-i,& M#+i%ie$ +1 9tealth in dim
light and dar!ness
L,n0*,0e 4byssal, Common, 6n#ernal tele'athy 100 #t$
S1 e,tra mythic 'o%er, tenacious gra''le
SPECIAL ABILITIES
B$e,t! We,"#n 4S*5
Cnce every 1d* rounds as a move action, the 5ather o# 7orms can breathe a 20-#oot
cone o# blac! energy$ 8his deals )0d1 'oints o# cold damage and im'arts 1d* negative
levels in that area$ 4 success#ul +C -1 ;e#le, save halves the cold damage and negates
the negative levels$ 8he save +C is Charisma-based$
C#$$#i'e B&##+ 4S*5
4 creature that stri!es the 5ather o# 7orms %ith a slashing or 'iercing melee attac!
must succeed at a +C -1 ;e#le, save or ta!e )d" 'oints o# acid damage$ 8his damage
a##ects the %ea'on used to damage the monster as %ell$ 8he damage is not halved
against ob3ects and ignores hardness$ 8he acidic blood s%i#tly becomes inert unless
ca'tured in a vessel ca'able o# storing it, in %hich case it retains its corrosive 'ro'erties
until 'oured out$ 8he save +C is Charisma-based$
Ene$06 D$,in 4S*5
4 creature that has been s%allo%ed %hole by the 5ather o# 7orms gains 1d* negative
levels each round$
S!,+#3 S!$#*+ 4E/5
8he 5ather o# 7orms has a mass o# shado%s that 'rotects him and attac!s his enemies$
5irst, it 'rovides concealment and negates the light aversion %ea!ness that all
nightshades 'ossess$ 9econd, it can attac! enemies in t%o di##erent %ays (the 5ather
decides %hich one to em'loy on each turn as a #ree action)N
Ma!ing t%o shado% tendrils attac!s, %hich are added to the 5ather o# 7orm:s
attac!s that turn$ 8hey have a reach o# "0 #t$ and gra''le using the 5ather:s
modi#iers and abilities$
Casting a s'ell-li!e ability #rom the 5ather o# 7orm:s list, as i# using the
Euic!en 9'ell-Li!e ability #eat$
P#i#n 4S*5
Stin0<in3ury save 5ort +C -1 fre/uency 1/round #or " rounds effect 1d* Constitution
drain and 1 negative level cure - consecutive saves$ 8he save +C is Charisma-based$
GROANING GATES G7ARDIANS CR 19
XP =04,>00
4dvanced vava!ia (Pathfinder 2a!"aign *etting3 >ords of 2haos $#)
CE Buge outsider (chaotic, demon, evil, e,tra'lanar)
Init +1 Sene dar!vision "0 #t$, true seeing &erce'tion +-"
A*$, #right#ul 'resence ("0 #t$, +C )(), unholy aura (+C )")
DEFENSE
AC -1, touch 10, #lat-#ooted -0 (+1 armor, +* de#lection, +- +e,, +10 natural, .) si/e)
!" --- (11d10+)-*)
F#$t +)*, Re% +10, Wi&& +)0
DR 10/cold iron and good I))*ne electricity, #ire, 'oison Reit acid 10, cold 10 SR
-0
OFFENSE
S"ee+ *0 #t$ ("0 #t$ %ithout armor), #ly "0 #t$ (average)
Me&ee + unholy lance +-0/+)0/+)0/+10 (-d"+)0/12-)0/Q-), tail sla' +)2 ()d1+12
'lus stun) or bite +)2 (-d"+1- 'lus smo!ing %ound), ) cla%s +)2 (1d1+1-), tail sla'
+)2 ()d1+12 'lus stun)
S",-e 10 #t$ ;each 10 #t$ (-0 #t$ %ith lance and tail)
S"e-i,& Att,-. breath %ea'on, 'ounce, 'o%er#ul tail, tram'le (1d1+12, +C -))
S"e&&9Li.e A(i&itie (CL )0th concentration +)1)
C#nt,nt<true seeing, unholy aura (+C )")
At 3i&&<enervation, greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), telekinesis (+C
)-)
8/+,6<%las"he!y (+C )0), @uic!ened enervation, "o&er &ord stun
1/+,6<earth/uake, summon (level ", 1 marilith, *0=, or 1d- nal#eshnees, "0=)
STATISTICS
St$ -", De/ 11, C#n -(, Int )), Wi )0, C!, )(
B,e At. +11 CMB +-- CMD 00 (0* vs$ tri')
Fe,t Critical 5ocus, 6m'roved Critical (lance), 6m'roved 6nitiative, 6m'roved 6ron
7ill, 6ron 7ill, Jatural Oouster
BAP G69
, &o%er 4ttac! (-0/+10+10), Euic!en 9'ell-Li!e
4bility (enervation), 9taggering Critical, 9tunning Critical
S.i&& >lu## +)2, 5ly +11, 6ntimidate +)2, ?no%ledge (arcana) +)(, ?no%ledge
('lanes) +)(, &erce'tion +-", 9ense Motive +)1, 9'ellcra#t +)(, 9tealth +)), 9%im
+)1 R,-i,& M#+i%ie$ +1 &erce'tion, +1 9tealth
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$
SPECIAL ABILITIES
B$e,t! We,"#n 4S*5
Cnce every 1d* rounds, a vava!ia can breathe out a "0-#oot cone o# green #ire that
seems to %rithe and coil %ith the tortured sha'es o# a thousand screaming ghosts$ 8his
green #ire is a!in to vomiting u' the countless souls the vava!ia has consumed, and
these souls consume #lesh as surely as they consume sanity$ 4 creature struc! by this
breath %ea'on ta!es )0d" 'oints o# damage (+C -) ;e#le, hal# )<this damage
mani#ests as blac!ened, melted #lesh and s!in but is treated as ra% 'ro#ane 'o%er$ Evil
creatures ta!e hal# damage #rom the breath %ea'on, but good creatures %ho ta!e any
damage #rom a vava!iaIs breath %ea'on are automatically staggered #or 1 round by the
hideous sensation$ 6n addition, any living creature that ta!es damage #rom a vava!iaIs
breath %ea'on must also ma!e a +C -) 5ortitude save to avoid su##ering 1d1 'oints o#
7isdom drain as her sanity sli's a%ay into madness$ 6mmediately a#ter the vava!ia
e,'els this green Ssoul#ire,T the %ailing #lames #lo% in reverse bac! into the demonIs
gullet through its o'en ma%$ 8his heals the vava!ia 10 'oints o# damage #or each
creature that %as damaged by its breath %ea'on$ 8he 7isdom drain element o# this
breath %ea'on is a mind-a##ecting e##ect$ 8he save +C is Constitution-based$
P#3e$%*& T,i& 4E/5
4 vava!ia:s tail sla' deals 1-1/) times its 9trength bonus on damage rolls and is treated
as a 'rimary attac! even %hile using manu#actured %ea'ons$ 6t can reach targets u' to
-0 #eet a%ay$
S)#.in0 W#*n+ 4S*5
8he %ounds caused by a vava!iaIs #angs result in tremendous and eerie %ounds$ ;ather
than blood, %is's o# green smo!e constantly %ee' #rom a vava!iaIs bite %ound<a grim
mani#estation o# the demonIs e##ect on a mortal soul$ Each time a vava!ia bites a
creature, it besto%s t%o negative levels<the %ounds continue to smo!e as long as the
victim su##ers those negative levels$ 8he smo!ing %ounds cause the victim to become
sic!ened because o# the hideous sensation and ran! smell o# the va'ors$ 4n e##ect that
removes this sic!ened condition only tem'orarily causes the %ounds to sto' smo!ing<
they begin smo!ing again in 1d" rounds and 'ersist as long as the victim su##ers #rom
the associated negative levels$ Jonliving creatures bitten by a vava!ia are immune to its
energy-draining bite and do not e,hibit smo!ing %ounds$ 8he 5ortitude save to remove
these negative levels is +C )($ 8he save +C is Charisma-based$
St*n 4E/5
4 creature struc! by a vava!iaIs tail sla' must ma!e a +C -) 5ortitude save or be
stunned #or 1 round$ Cn a critical hit, the stun e##ect lasts #or 1d* rounds on a #ailed
save, and 1 round on a success#ul save$ 8he save +C is Constitution-based$
En-#*nte$; the vava!ias guard the Droaning Date$ 8hey can sense a''roaching
creatures #rom the 'ools they rest in, and i# they detect enemies they roll initiative,
a''earing as a #ree action over the 'ools$ 8hey charge, ta!ing advantage o# their Jatural
Oouster #eat, and 'ounce/'o%er#ul tail abilities$ 8he s'i!es attac! as detailed in the
module, but they target enemies even i# they are not #lying$ 8heir attac! bonus is +-0,
and deal "d"+10 'oints o# damage, overcoming adamantine, e'ic and magic damage
reduction$ 6# they hit a stunned target, they automatically score a critical hit$
GREATER TARR@ DEMODAND CR 16
XP D6,>00
CE Medium outsider (chaotic, demodand, evil, e,tra'lanar)
Init +11 Sene dar!vision 1)0 #t$, detect good, detect !agic, scent &erce'tion +)2
DEFENSE
AC )1, touch 1-, #lat-#ooted )0 (+" armor, +- +e,, +2 natural)
!" )0- ())d10+1-))
F#$t +12, Re% +1", Wi&& +1( +* vs$ divine s'ells
DR 10/good and magic I))*ne acid, 'oison Reit cold 10, #ire 10 SR )(
OFFENSE
S"ee+ *0 #t$, #ly *0 #t$ (average)
Me&ee m%! short s%ord +-"/+-1/+)"/+)1 (1d"+1-/1(-)0), m%! short s%ord
+-"/+-1/+)" (1d"+1-/1(-)0), bite +)1 (1d1+0)
S"e-i,& Att,-. adhesion, #aith-stealing stri!e (7ill +C )", 1 round), #avored %ea'on,
#ren/y
S"e&&9Li.e A(i&itie (CL 1"th concentration +)1)
C#nt,nt<detect good, detect !agic, freedo! of !ove!ent
8/+,6<dis"el !agic
1/+,6<chaos ha!!er (+C 12), summon (level 0, 1d) tarry demodands *0=)
STATISTICS
St$ -), De/ )0, C#n )), Int 1", Wi 11, C!, )1
B,e At. +)) CMB +-- CMD 00 (0* vs$ disarm)
Fe,t +ouble 9lice, Dreater 8%o-7ea'on 5ighting, Dreater 7ea'on 5ocus (short
s%ord), 6m'roved Critical (short s%ord), 6m'roved 6nitiative, 6m'roved 8%o-7ea'on
5ighting, Lightning ;e#le,es, 8%o-7ea'on 5ighting, 8%o-7ea'on ;end (1d10+1"),
7ea'on 5ocus (short s%ord), 7ea'on 9'eciali/ation (short s%ord)
S.i&& >lu## +)), Climb +)0, 5ly +)2, 6ntimidate +-0, ?no%ledge (arcana) +)0,
?no%ledge ('lanes) +)0, &erce'tion +)2, 9ense Motive +)1, 9tealth +)-, 9urvival +)1
L,n0*,0e 4byssal, Celestial, Common
S1 heretical soul
Ge,$ master%or! breast'late, ) master%or! short s%ords
SPECIAL ABILITIES
A+!ei#n 4E/5
4 creature stri!ing a tarry demodand %ith a manu#actured %ea'on must ma!e a +C )(
;e#le, save #ailure means the %ea'on stic!s to the demodand and cannot be used to
ma!e attac!s until #reed$ 5reeing a stuc! %ea'on re@uires a success#ul gra''le chec!$
8his adhesion grants a +* racial bonus to CM+ against disarm attem'ts$
F$enB6 4E/5
8hree times 'er day, a tarry demodand can #ly into a #ren/y, gaining a +- morale bonus
to attac! rolls, damage rolls, and saves$ 6t also grants the demodand an additional "" hit
'oints (these are lost #irst and don:t disa''ear %hen the #ren/y ends)$ 8he #ren/y last #or
the entire combat, but the demodand can end it earlier i# desired$
F,'#$e+ We,"#n 4E/5
8arry demodands al%ays #ight %ith t%o light %ea'ons %ith great s!ill and e##iciency$
8his ability allo%s them to ignore the attac! 'enalties %hen using 8%o-7ea'on
5ighting$ 4s a standard action, they can attac! %ith both %ea'ons, ma!ing t%o attac!
rolls %ith their highest bonus$ 8hey also count as #ighters %ith a level e@ual to their C;
#or the 'ur'oses o# meeting #eat 'rere@uisites$
GREATER SLIM@ DEMODAND CR 19
XP =04,>00
CE Medium outsider (chaotic, demodand, evil, e,tra'lanar)
Init +10 Sene dar!vision 1)0 #t$, detect good, detect !agic, see invisi%ility
&erce'tion +)"
A*$, stench (+C -0, 1d" rounds)
DEFENSE
AC -), touch 1-, #lat-#ooted )2 (+" armor, +- +e,, +1- natural)
!" --( ()0d10+)00)
F#$t +)), Re% +)), Wi&& +10 +* vs$ divine s'ells, im'roved evasion
De%eni'e A(i&itie im'roved uncanny dodge DR 10/good and magic I))*ne acid,
cold, 'oison Reit #ire 10 SR -0
OFFENSE
S"ee+ )0 #t$, #ly *0 #t$ (average)
Me&ee bite +-" (1d10+11 'lus *d10 acid), ) cla%s +-" ()d"+))/12-)0/,- 'lus *d10
acid and grab)
S"e-i,& Att,-. acid, dread cla%s, #aith-stealing stri!e (7ill +C )(, 1 round), 'ounce,
'rey on the %ea!, rend () cla%s, )d"+))), snea! attac! +"d"
S"e&&9Li.e A(i&itie (CL 12th concentration +)*)
C#nt,nt<detect good, detect !agic, freedo! of !ove!ent, see invisi%ility
At 3i&&<detect thoughts (+C 1(), fear (+C 1()
8/+,6<acid fog, greater dis"el !agic
1/+,6<summon (level 1, 1d* tarry demodands 00=)
STATISTICS
St$ -), De/ )), C#n )(, Int 11, Wi )0, C!, )1
B,e At. +)0 CMB +-" (+*0 gra''le) CMD 0)
Fe,t >leeding Critical, >lind-5ight, Critical 5ocus, 5lyby 4ttac!, Dreater Fital 9tri!e,
6m'roved Critical (cla%), 6m'roved 6nitiative, 6m'roved Lightning ;e#le,es, 6m'roved
Fital 9tri!e, 6ron 7ill, Lightning ;e#le,es, &o%er 4ttac! (-(/+1*+)1), Fital 9tri!e
S.i&& 4crobatics +1(, >lu## +--, Climb +)1, 5ly +)(, 6ntimidate +-1, ?no%ledge
(arcana) +12, ?no%ledge ('lanes) +12, &erce'tion +-0, 9ense Motive +)2, 9'ellcra#t
+)", 9tealth +)(, 9urvival +)(
L,n0*,0e 4byssal, Celestial, Common
S1 heretical soul
Ge,$ master%or! breast'late
SPECIAL ABILITIES
A-i+ 4S*5
4 slimy demodand is coated in an ever-dri''ing layer o# acid that deals an e,tra *d10
'oints o# acid damage on a success#ul natural attac!$ 6n addition, o''onents that
success#ully stri!e a slimy demodand %ith an unarmed stri!e or natural attac! ta!e *d10
'oints o# acid damage$
D$e,+ C&,3 4E/5
4 slimy demodand adds double its strength bonus on all damage rolls made %hen using
its cla%s, and they deal tri'le damage on a critical hit$
P$e6 #n t!e We,. 4E/5
4 slimy demodand does not gain the gra''led %hen it gra''les a #oe$ 7hen it succeeds
at a gra''le chec! to deal damage, it savages its 'rey, dealing automatic bite damage in
addition to cla% damage$
GREATER S:AGG@ DEMODAND CR =1
XP 409,600
CE Medium outsider (chaotic, demodand, evil, e,tra'lanar)
Init +1- Sene blindsense -0 #t$, dar!vision 1)0 #t$, detect good, detect !agic, see
invisi%ility, scent &erce'tion +**
DEFENSE
AC -", touch 12, #lat-#ooted )( (+2 +e,, +1( natural)
!" -1( (-1d10+)1()
F#$t +)*, Re% +)1, Wi&& +)- +* vs$ divine s'ells
DR 10/good and magic I))*ne acid, cold, #ire, mind-a##ecting e##ects, 'oison SR -)
OFFENSE
S"ee+ *0 #t$, #ly 00 #t$ (average)
Me&ee +2 unholy guisar!e +*0/+*0/+-0/+-0 ()d*+11/12-)0/,- 'lus stun), bite +*0
()d"+0 'lus 'araly/ing slime) or bite +*) ()d"+11 'lus 'araly/ing slime), ) cla%s +*)
(1d"+11 'lus 'araly/ing slime)
R,n0e+ 'araly/ing slime +*0 touch
S"e-i,& Att,-. #aith-stealing stri!e (7ill +C -), 1 round), stun (5ort +C -", 1d*
rounds)
S"e&&9Li.e A(i&itie (CL )0th concentration +-))
C#nt,nt<detect good, detect !agic, freedo! of !ove!ent, see invisi%ility
At 3i&&<detect thoughts (+C )*), fear (+C )"), gaseous for!, greater dis"el !agic,
invisi%ility (sel# only), !agic circle against good
8/+,6<em'o%ered cloudkill (+C )(), fog cloud, @uic!ened greater dis"el !agic,
stinking cloud (+C )0)
1/+,6<%las"he!y (+C )2), chaos ha!!er (+C )"), !ass char! !onster (+C -0),
summon (level 2, 1d" tarry demodands or 1d* slimy demodands "0=)
STATISTICS
St$ --, De/ )1, C#n )0, Int )-, Wi )), C!, -*
B,e At. +-1 CMB +*) (+*1 tri') CMD "1 ("- vs$ tri')
Fe,t 4bility 5ocus ('araly/ing slime), 4lertness, Combat Casting, Combat E,'ertise,
Combat ;e#le,es, Em'o%er 9'ell-Li!e 4bility (cloudkill), 5lyby 4ttac!, Dreater 8ri',
6m'roved Critical (guisarme), 6m'roved 6nitiative, 6m'roved 8ri', Lightning ;e#le,es,
Multiattac!, &o%er 4ttac! (-1/+1"+1), Euic!en 9'ell-Li!e 4bility (greater dis"el
!agic), 7ea'on 5ocus (guisarme)
S.i&& 4crobatics +*- (+*( %hen 3um'ing), >lu## +-", +i'lomacy +*1, 5ly +*-,
6ntimidate +**, ?no%ledge (arcana) +-*, ?no%ledge ('lanes) +)-, ?no%ledge
(religion) +)-, &erce'tion +**, 9ense Motive +**, 9'ellcra#t +-(, Hse Magic +evice
+*-
L,n0*,0e 4byssal, Celestial, Common
S1 heretical soul
Ge,$ +2 unholy guisar!e
SPECIAL ABILITIES
P,$,&6Bin0 S&i)e 4E/5
4 shaggy demodan segregates a slime that acts as a nerve to,in$ Creatures struc! in
melee by a shaggy demodand:s cla% or bite attac! must ma!e a +C -* 5ortitude save or
be 'araly/ed #or -d" rounds$ 8he shaggy demodand can, as a s%i#t action, s'it a globule
o# slime as a ranged touch attac! %ith a range o# "0 #t$, %ith the same e##ect$ 8his attac!
does not 'rovo!e an attac! o# o''ortunity$ 8he save +C is Constitution-based$
POOL OF 7LTIMATE ENDING CR 1A/MR 6
XP A1,=00
4dvanced mythic crystal oo/e (Pathfinder RPG Bestiary $$, Pathfinder RPG Mythic
Adventures)
J Colossal oo/e (a@uatic, mythic)
Init +1) Sene blindsight 1)0 #t$ &erce'tion .0
A*$, unholy aura (+C 1-)
DEFENSE
AC -0, touch ", #lat-#ooted -0 (+)* natural, +* de#lection, .1 si/e)
!" -(" (1"d1+-0*) regeneration -0 (good s'ells or %ea'ons)
F#$t +)0, Re% +2, Wi&& +*
De%eni'e A(i&itie oo/e traits DR -0/. I))*ne acid, cold, #ire SR -0
OFFENSE
S"ee+ *0 #t$, climb *0 #t$, s%im *0 #t$
Me&ee * slams +-1 (*d1+)1 'lus *d" acid and grab)
S",-e -0 #t$ Re,-! 1)0 #t$
S"e-i,& Att,-. acid, constrict (*d1+)1 'lus *d" acid), mythic 'o%er ("/day, surge
+1d1), nimble, 'aralysis
S"e&&9Li.e A(i&itie (CL 1"th concentration +11)
C#nt,nt<unholy aura (+C 1-)
STATISTICS
St$ *1, De/ 10, C#n *), Int <, Wi 1, C!, 1
B,e At. +1) CMB +-2 (+*- gra''le) CMD 0- (can:t be tri''ed)
S1 'o%er#ul blo%s (slam), trans'arent
SPECIAL ABILITIES
A-i+ 4E/5
8he digestive acid that covers a crystal oo/e dissolves metals and organic material, but
not stone$ Each slam and constrict attac! deals *d" additional acid damage$ 4rmor or
clothing %orn by a creature gra''led by a crystal oo/e ta!es the same amount o# acid
damage unless the %earer succeeds on a +C -* ;e#le, saving thro%$ 4 %ooden or metal
%ea'on that stri!es a crystal oo/e ta!es *d" acid damage unless the %ea'on:s %ielder
succeeds on a +C -* ;e#le, save$ 8he oo/e:s touch deals )* 'oints o# acid damage 'er
round to %ooden or metal ob3ects, but the oo/e must remain in contact %ith the material
#or 1 #ull round in order to deal this damage$ 8he save +Cs are Constitution-based$
Ni)(&e 4E/5
8he &ool o# Hltimate Ending is much @uic!er than its si/e %ould suggest$ 6t ignores the
si/e 'enalty to attac! rolls and moves #aster than standard crystal oo/es, also adding
double its mythic ran! as a bonus to initiative rolls$ 6t can act normally %hile gra''ling
a target, obtaining the bene#its o# the 8enacious Dra''le monster ability$
T$,n",$ent 4E/5
+ue to its lac! o# vivid coloration, a crystal oo/e is di##icult to discern #rom its
surroundings in most environments$ 4 +C 0" &erce'tion chec! is re@uired to notice the
oo/e$ 4ny creature that #ails to notice a crystal oo/e and %al!s into it automatically
su##ers damage as i# struc! by the oo/e:s slam attac! and is immediately sub3ect to a
grab attem't by the oo/e$
P,$,&6i 4E/5
8he crystal oo/e secretes a 'aralytic to,in that causes those %hom it stri!es to become
'araly/ed #or -d" rounds i# they #ail a 5ortitude saving thro% +C -* (the save +C is
Constitution-based)$
INGER9MAGGOR CR ==/MR A
XP 409,600
4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet 1) (Pathfinder RPG
Advanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG
Mythic Adventures)
CE Large outsider (mythic, native)
Init +12
M
(+)( inside the 6neluctable &rison) Sene dar!vision "0 #t$ &erce'tion +)*
A*$, co%ardice (10 #t$, -* vs #ear e##ects), des'air (10 #t$, -) to saves), vengeance (10
#t$)
DEFENSE
AC *0, touch 1), #lat-#ooted -( (+1* armor, +- +e,, +1* natural, .1 si/e)
!" -*2 (11d10+)00)
F#$t +-0, Re% +)-, Wi&& +)"
De%eni'e A(i&itie natural cunning DR 10/e'ic and magic I))*ne disease, 'oison
Reit acid 10, cold 10, electricity 10, #ire 10 SR --
OFFENSE
S"ee+ -0 #t$, #ly "0 #t$ (good) ()0 #t$, #ly *0 #t$ in armor)
Me&ee +8 s"eed %attlea+e +-*/+-*/+)2/+)* ()d"+)-/12-)0/Q-), bite +)( (1d1+"), gore
+)( (1d"+" 'lus oubliette) or ) cla%s +)2 (1d"+1)), bite +)2 (1d1+1)), gore +)2
(1d"+1) 'lus oubliette)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. channel negative energy (+C )), "d"), mythic 'o%er (0/day, surge
+1d1), greater oubliette, 'o%er#ul charge (gore +-1, )d"+1"), 'ounce, 'recision, smite
good 0/day (+" to attac!s and 4C, +11/+1) damage)
Anti",&,+in S"e&&9Li.e A(i&itie (CL 1)th concentration +11)
At 3i&&<detect good
Anti",&,+in S"e&& P$e",$e+ (CL 2th concentration +10)
8$+<dis"el !agic, va!"iric touch
=n+<%lindness.deafness (+C 11), corru"tion resistance
APG
, hold "erson (+C 1")
1t<co!!and (+C 1(), "rotection fro! good ())
S"e&&9Li.e A(i&itie (CL 11th concentration +)*)
8/+,6<darkness, "oison (+C )0), unholy aura (+C )*)
1/+,6<%las"he!y (+C )-), contagion (+C )0), desecrate, horrid &ilting (+C )*),
unhallo&, unholy %light (+C )0)
STATISTICS
St$ -*, De/ )0, C#n -0, Int 1-, Wi 11, C!, )-
B,e At. +11 CMB +-1 CMD *"
Fe,t 4bility 5ocus (oubliette), >lind-5ight, 6m'roved Critical (battlea,e), 6m'roved
6nitiative
M
, 6m'roved Fital 9tri!e, Multiattac!, &o%er 4ttac! (-0/+)0+10)
M
, 8oughness,
Fital 9tri!e
M
S.i&& 5ly +)), 6ntimidate +)1, ?no%ledge (dungeoneering) +1, ?no%ledge (religion)
+1), &erce'tion +)*, &ro#ession (miner) +10, 9ense Motive +12, 9tealth +11 (+)0
inside the 6neluctable &rison), 9urvival +)- R,-i,& M#+i%ie$ +* &erce'tion, +*
9urvival
L,n0*,0e 4byssal, Diant
S1 aura o# evil, code o# conduct, cruelties (cursed, 'araly/ed, #atigued, staggered),
#iendish boon (%ea'on +-, )/day)G, ma/e mastery, 'lague bringer, touch o# corru'tion
(+C )), "d", 2/day), trac! the cursed, unholy resilience
Ot!e$ Ge,$ +8 !ithral full "late, +8 %attlea+e, a!ulet of natural ar!or +, %elt of
!ighty constitution +$, head%and of alluring charis!a +2, "auldrons of unflinching
fortitude +3
MA
, silver unholy symbol o# >a'homet %orth )0 g'
SPECIAL ABILITIES
G$e,te$ O*(&iette 4S*5
7henever 6nger-Maggor hits a creature %ith his gore attac!, the target must succeed at a
+C )( 7ill save or be sent into an e,tradimensional 'rison, as the mythic !a6e s'ell
but lasting #or 1d*+1 rounds$ 6n addition, 6nger-Maggor may enter this !a6e along %ith
the target$ Cnce inside, he can leave the !a6e as a move action$ 6nger-Maggor and the
target a''ear at o''osite ends o# a -0-#oot-s@uare chamber %here all e,its lead to the
!a6e itsel# (and the only %ay out #or the target)$ 8he save +C is 7isdom-based and
includes a +) racial modi#ier$
M,Be M,te$6 4S*5
6nger-Maggor has designated the 6neluctable &rison as his 'ersonal lair$ 4s a move
action, he can tele"ort #rom one 'oint to another 'oint inside it, as i# using greater
tele"ort$ 6nside the lair, he receives a +1 bonus on initiative chec!s, the ama/ing
initiative mythic ability, and a +1 racial bonus on 9tealth chec!s$ 6n addition, %henever
he must ma!e a saving thro% %hile inside his lair, he can roll t%ice and ta!e the higher
result$ 6nger-Maggor can share his lair %ith other creatures %ithout inter#ering %ith this
ability$
N,t*$,& C*nnin0 4E/5
6nger-Maggor 'ossesses innate cunning and logical ability$ 8his gives him immunity to
!a6e s'ells and 'revents him #rom ever becoming lost$ 5urther, he is never caught #lat-
#ooted$
T$,-. t!e C*$e+ 4S*5
lnger-Maggor can sense the location o# any creature su##ering #rom a linnorm:s death
curse, and !no%s the most direct, sa#est route to that creature as i# using find the "ath$
Be can continue to use this ability #or u' to 1 %ee! a#ter such a cursed creature removes
the linnorm:s death curse, or against a creature that %as targeted by the curse but
success#ully resisted it$
BAP:OMET GOLEM CR 1A/MR 1
XP A1,=00
4dvanced agile iron golem (Pathfinder RPG Bestiary $2, 2041 Pathfinder RPG Mythic
Adventures 224)
J Large construct
Init +)1/+1, dual initiative Sene dar!vision "0 #t$, lo%-light vision, see invisi%ility
&erce'tion +)
DEFENSE
AC -*, touch 1), #lat-#ooted -0 (+1 +e,, +) dodge, +)) natural, .1 si/e)
!" ))0 (11d10+*0)
F#$t +1, Re% +(, Wi&& +1
De%eni'e A(i&itie evasion DR 10/adamantine I))*ne construct traits, magic
OFFENSE
S"ee+ *0 #t$, air &alk
Me&ee iron glaive +-0/+-0/+)0/+)0 ()d10+)2/12.)0/,- 'lus )d" unholy 'lus bleed)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. bleed (*d"), breath %ea'on, iron glaive
STATISTICS
St$ -", De/ 1-, C#n <, Int <, Wi 10, C!, 0
B,e At. +11 CMB +-) CMD *-
Fe,t &o%er 4ttac! (-0/+10)
B
S1 magic enhancement
SPECIAL ABILITIES
B$e,t! We,"#n 4S*5
4s a #ree action once every 1d*+1 rounds, the >a'homet golem can e,hale a 10-#oot
cube o# 'oisonous gas$ 8his gas cloud 'ersists #or 1 round any creature %ithin the area
%hen the golem creates it (as %ell as any creature that 'asses through the cloud during
the remainder o# that round) is e,'osed to the cloud:s 'oisonous e##ects$ 8his 'oison is
magically created each time the golem uses this 'o%er$ 8he golem can a##ect creatures
immune to 'oison i# it so desires$
B$e,t! 3e,"#n<inhaled save 5ort )0 fre/uency 1/round #or * rounds effect )d*
Constitution damage cure ) saves$ 8he save +C is Constitution-based and includes a +"
racial bonus$
I))*nit6 t# M,0i- 4E/5
4n iron golem is immune to s'ells or s'ell-li!e abilities that allo% s'ell resistance$
Certain s'ells and e##ects #unction di##erently against it, as noted belo%$
4 mythic magical attac! that deals electricity damage slo%s an iron golem (as
the slo& s'ell) #or - rounds, %ith no saving thro%$
4 magical attac! that deals #ire damage brea!s any slo% e##ect on the golem and
heals 1 'oint o# damage #or each - 'oints o# damage the attac! %ould other%ise
deal$ 6# the amount o# healing %ould cause the golem to e,ceed its #ull normal
hit 'oints, it gains any e,cess as tem'orary hit 'oints$ 4n iron golem gets no
saving thro% against #ire e##ects$
4n iron golem is a##ected normally by rust attac!s, such as those o# a rust
monster or a rusting gras" s'ell$
I$#n G&,i'e 4S*5
8he >a'homet golem is scul'ted %ielding a glaive made o# iron, resembling
Ai6erghaul$ 8he golem uses it as a +8 keen unholy glaive$ 4 creature struc! by the
glaive bleeds #or *d" 'oints o# damage$ 8he +C to sto' the bleeding using the Beal s!ill
is )"$ 4 caster level chec! at the same +C is re@uired to sto' the bleeding %ith magical
healing$
M,0i- En!,n-e)ent 4S*5
8he >a'homet golem is under the e##ect o# air &alk and see invisi%ility$ 8hese e##ects
cannot be dis'elled$
IGRAMALAS: CR ==/MR D
XP 61A,000
Mythic #iendish uni@ue inverted giant (Pathfinder RPG Mythic Adventures 22$,
Pathfinder RPG Bestiary 240, Pathfinder 2a!"aign *etting3 >ost ?ingdo!s $#)
CE Dargantuan humanoid (giant, mythic)
Init +)-/+-
M
, dual initiative Sene blindsight 1)0 #t$ &erce'tion +)2
A*$, #ear aura ("0 #t$, +C )(), smo!e breath (10 #t$, +C -*)
DEFENSE
AC *1, touch 1-, #lat-#ooted -* (+0 +e,, +) dodge, +)1 natural, .* si/e)
!" *0) ()*d1+-**) #ast healing *0
F#$t +)", Re% +1-, Wi&& +1) +1 resistance vs$ s'ells and s'-li!e abilities
De%eni'e A(i&itie roc! catching, unsto''able DR 10/good and e'ic I))*ne cold,
mind-a##ecting e##ects, 'oison Reit cold 10, electricity 10, #ire 10 SR --
OFFENSE
S"ee+ -0 #t$
Me&ee bite +-( (*d1+))/12-)0/,- 'lus grab), ) cla%s +-( ()d1+))/12-)0/,- 'lus 1d"
energy), * tentacles +-) ()d"+10 'lus grab), tongue +-) (1d1+10 'lus grab)
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& Att,-. arcane cla%s, constrict ()d"+))), #ast s%allo%, mythic enhancement,
mythic 'o%er ((/day, surge +1d10), roc! thro%ing (1)0 #t$), runes, smite good 1/day (+0
to attac!, +)* to damage), s%allo% %hole (*d1+)) bludgeoning damage, 4C )*, *0 h')
S"e&&9Li.e A(i&itie (CL ))th concentration +)( ranged touch +12)
C#nt,nt<air &alk, "rotection fro! s"ells
At 3i&&<chaos ha!!er (+C 12), desecrate, greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects
only)
8/+,6<dis"el !agic, @uic!ened greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only),
regenerate, telekinesis (+C )0)
1/+,6<%lack tentacles, energy drain, greater gly"h of &arding, i!"losion (+C )*)
STATISTICS
St$ *1, De/ )0, C#n -*, Int 1-, Wi 10, C!, )0
B,e At. +11 CMB +-( (+*1 gra''le) CMD 0*
Fe,t 4%esome >lo%, >linding Critical, Critical 5ocus, +odge
M
, 6m'roved >ull ;ush,
6m'roved Critical (bite, cla%s)
M
, 6m'roved 6nitiative
M
, 6ron 7ill, &o%er 4ttac! (-
0/+10+10)
M
, Euic!en 9'ell-Li!e 4bility (greater tele"ort), Fital 9tri!e
M
S.i&& 4crobatics +)2, 6ntimidate +)2, &erce'tion +)2
L,n0*,0e 4byssal, Diant, 8hassilonian (can:t s'ea!) tele'athy 100 #t$
S1 divine source (chaos, evil), e,tra mythic #eat (6m'roved Critical ,)), 'o%er#ul
blo%s (bite, cla%s, tentacles, tongue), tenacious gra''le,
SPECIAL ABILITIES
M6t!i- En!,n-e)ent 4E/5
6gramalash adds his mythic ran! as a bonus on all natural attac! rolls, and his natural
%ea'ons count as chaotic, e'ic and evil %ea'ons #or the 'ur'ose o# overcoming damage
reduction$
A$-,ne C&,3 4E/5
6gramalash can channel arcane energy into his #ists %henever he ma!es a success#ul
cla% attac!, dealing 1d" 'oints o# energy damage (cold, electricity, or #ire, chosen %hen
6gramalash attac!s) in addition to the damage his cla%s normally deal$ Cn a critical hit,
this e,tra dice are multi'lied by the cla%s: critical modi#ier
R*ne 4E/5
7henever 6gramalash is a##ected by a s'ell or s'ell-li!e ability, he can cause the runes
covering his body to #lash %ith light$ 4ll creatures %ithin 10 #eet o# him must ma!e a
+C )( 5ortitude save or be blinded #or 1d* rounds$ 8he saving thro% is Charisma-
based$
S)#.e B$e,t! 4E/5
lgramalash e,hales to,ic smo!e$ 4ny creature %ithin 10 #eet o# lgramalash must
succeed at a +C -) 5ortitude save or be 'oisoned by this smo!e$ Creatures that breathe
in this smo!e ta!e a -* 'enalty on this saving thro%$ 6n areas o# severe or greater %ind,
this ability is su''ressed #or as long as the %ind 'ersists 'lus an additional round$ 8his
is a 'oison e##ect$ 8he save +C is Constitution-based$
B$e,t!<contact save 5ort +C -* fre/uency 1/round #or 10 rounds effect )d*
Constitution drain 'lus staggered #or 1 round #rom 'ain cure - consecutive saves$ 8he
save +C is Constitution-based$
@LLES:<A CR ==/MR >
XP 61A,000
5emale uni@ue mythic marilith (Pathfinder RPG Mythic Adventures '2)
CE Large outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +)0
M
Sene dar!vision "0 #t$, true seeing &erce'tion +-1
A*$, unholy aura (+C )")
DEFENSE
AC 00, touch 11, #lat-#ooted 00 (+10 armor, +* de#lection, +0 +e,, +)( natural, .1 si/e)
!" -2) (1"d10+-0*) #ast healing )0
F#$t +)1, Re% +)1, Wi&& +)1
DR 10/cold iron and e'ic and good I))*ne cold, electricity, #ire, 'oison Reit acid
10 SR --
OFFENSE
S"ee+ *0 #t$
Me&ee ) +3 !ithral longs&ords +--/+)1/+)-/+11 ()d"+11/1(.)0/,-), 10 +3 !ithral
longs&ords +-- ()d"+11/1(.)0/,-), tail sla' +)1 ()d"+12 'lus grab) or 1) slams +)1
(1d1+1-), tail sla' +)1 ()d"+12)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. constrict (tail sla', )d"+12 'lus crushing coils), cham'ion:s stri!e (#leet
charge), #leet %arrior, greater in#use %ea'on, im'rinting hand, ma,imi/ed critical,
multi%ea'on mastery, mythic 'o%er (10/day, surge +1d10), 'o%er#ul tail
S"e&&9Li.e A(i&itie (CL 1"th concentration +)*)
C#nt,nt<true seeing, unholy aura (+C )")
At 3i&&<greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), "ro(ect i!age (+C )0),
telekinesis (+C )-)
8/+,6<%lade %arrier (+C )*), fly, heal (sel# only)
1/+,6<summon (level 0, 1 marilith 00=, 1 nal#eshnee (0=, or 1d* he/rous 20=)
STATISTICS
St$ -(, De/ )1, C#n -1, Int 11, Wi 11, C!, )(
B,e At. +1" CMB +-0 (+-* gra''le) CMD *2 (can:t be tri''ed)
Fe,t Critical 5ocus, 6m'roved Critical (longs%ord)
M
, 6m'roved 6nitiative
M
, 6ron 7ill,
Lightning ;e#le,es, Multi%ea'on 9'ecialist
B DR
, &o%er 4ttac! (-0/+10+10)
M
,
9taggering Critical (+C )"), 7ea'on 5ocus (longs%ord)
M

S.i&& 4crobatics +)*, >lu## +)(, +i'lomacy +)(, 5ly +12, 6ntimidate +)(, ?no%ledge
(engineering) +)0, &erce'tion +-1, 9ense Motive +)-, 9tealth +)0, Hse Magic +evice
+)( R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$
S1 ama/ing initiative, change sha'e (any animal, humanoid, or giant sha"echange),
commune %ith 'o%er, con3oined, enhanced ability (+) +e,), e,tra mythic 'o%er,
tenacious gra''le
Ge,$ +4 !ithral %reast"late, 1) + !ithral longs&ords, %elt of !ighty constitution +$,
!ythic a!ulet of the a%yss
SPECIAL ABILITIES
C#nF#ine+ 4E/5
Allesh!a gains a +" racial bonus to her 7ill save$ 4nytime she attem'ts a 7ill saving
thro%, she rolls t%ice and uses the better result$ 9he can ta!e t%o s%i#t/immediate
actions 'er round$ 4s a standard action, she can ma!e si, melee attac!s$
C$*!in0 C#i& 4E/5
4 constricted creature must succeed at a +C -1 5ortitude save or lose consciousness #or
1d1 rounds$ 8he save +C is 9trength-based$
G$e,te$ In%*e We,"#n 4S*5
Allesh!a increases the enhancement bonus o# any %ea'on she %ields by ) (a non-
magical %ea'on gains a +) enhancement bonus) and the %ea'on counts as a chaotic,
e'ic and evil cold iron %ea'on$ 9he can e,'end t%o uses o# mythic 'o%er as an
immediate action to add the dancing s'ecial ability to all her manu#actured %ea'ons #or
* rounds$
M*&ti3e,"#n M,te$6 4E/5
+ue to her t%o heads, Allesh!a never ta!es 'enalties to her attac! and damage rolls
%hen #ighting %ith multi'le %ea'ons$
P#3e$%*& T,i& 4E/5
Allesh!a:s tail sla' deals 1-1/) times her 9trength bonus on damage rolls and is treated
as a 'rimary attac! even %hile using manu#actured %ea'ons$ 6t can reach targets u' to
-0 #eet a%ay$
:ERALD OF T:E IVOR@ LAB@RINT: CR ==/MR >
XP 61A,000
CE Large outsider (chaotic, demon, evil, mythic)
Init +12/-1
M
, dual initiative Sene dar!vision "0 #t$, lo%-light vision &erce'tion +-0
A*$, corru'ted aura ()0 #t$)
DEFENSE
AC *0, touch 1", #lat-#ooted -1 (+1* armor, +( +e,, +10 natural, .1 si/e)
!" *1) ()-d10+-0") regeneration -0 (good e##ects or %ea'ons)
F#$t +)-, Re% +1", Wi&& +))
De%eni'e A(i&itie in#ested, re'ulsion #ield DR 10/cold iron, e'ic and good I))*ne
bleed, electricity, #ear, !a6e, 'oison Reit acid 10, cold 10, #ire 10 SR --
We,.nee heartless
OFFENSE
S"ee+ 00 #t$, #ly 100 #t$ (good)
Me&ee medium +8 unholy glaive +-1/+-1/+-1/+-1 (1d10+)"/12-)0/,*), medium +8
unholy glaive +-1/+-1/+-1 (1d10+)"/12-)0/,*) or slam +-- ()d1+1")
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. #leet %arrior, glaive mastery, ma,imi/ed critical, ma/e ga/e, mythic
'o%er (1/day, surge +1d10), 'recision (,-), smite iomedaean
S"e&&9Li.e A(i&itie (CL ))nd concentration +-1)
C#nt,nt<true seeing
At 3i&&<detect good, greater dis"el !agic, fear (+C )-), greater tele"ort, lesser
restoration
8/+,6<@uic!ened fla!e strike
M
(+C )*), "o&er &ord stun
M
, resist energy
M
, slay living

(+C )*), unholy %light
M
(+C )-)
1/+,6<%lade %arrier
M
(+C )0), dis"el good (+C )0), heal
M
, summon (level 2, 1d*
labyrinth minotaurs 100=)
STATISTICS
St$ --, De/ )0, C#n -0, Int )", Wi )1, C!, )1
B,e At. +)- CMB +-0 CMD 0)
Fe,t Critical 5ocus, +ouble 9lice, Dreater 8%o-7ea'on 5ighting, 6m'roved Critical
(glaive)
M
, 6m'roved 6nitiative
M
, 6m'roved 8%o-7ea'on 5ighting, Lightning ;e#le,es,
&o%er 4ttac! (-"/+11+)*)
M
, Euic!en 9'ell-Li!e 4bility (fla!e strike), 9taggering
Critical, 8oughness
M
, 8%o-7ea'on 5ighting,
S.i&& >lu## +-*, 5ly +-0, 6ntimidate +-0, ?no%ledge (arcana) +-1, ?no%ledge
(dungeoneering) +-1, ?no%ledge (engineering) +-1, ?no%ledge (geogra'hy) +-1,
?no%ledge ('lanes) +-*, ?no%ledge (religion) +-*, &erce'tion +-0, 9ense Motive
+-0, 9'ellcra#t +-*, 9tealth +)*, Hse Magic +evice +-0
L,n0*,0e 4byssal, Celestial, Common, Diant tele'athy 100 #t$
S1 second s!in
Ge,$ +8 full "late, ) medium +8 unholy glaives
SPECIAL ABILITIES
G&,i'e M,te$6 4E/5
8he Berald o# the 6vory Labyrinth #ights %ith t%o medium glaives, %ielding each as i#
it %ere a one handed %ea'on %ith no 'enalty #or si/e$ 8hese %ea'ons do not increase
his natural reach$ Be can create u' to t%o +8 unholy glaives in his hands as a #ree action
and gains a +* racial bonus on attac! rolls and a +1 racial bonus on damage rolls %ith
glaives$
:e,$t&e 4E/5
8he herald has no heart, only a ga'ing hole that dri's blac! ichor$ &lacing the Beart o#
the Berald in this cavity causes great 'ain to the herald, but to accom'lish this, the
herald must be %illing, hel'less, or being gra''led by the 'erson attem'ting to 'lace the
Beart in his chest$ 8o 'lace the heart %hile gra''ling, the character must succeed at an
additional gra''le chec! as i# he %ere attem'ting to 'in the herald$ Cnce the Beart o#
the Berald is 'laced in his chest, the herald becomes staggered$ Be can ri' the heart #ree
#rom his chest as a standard action by ma!ing a success#ul +C -0 5ortitude save$ Cnce
he removes the heart, 'rying the heart #rom his hands to dro' it is a second standard
action$ 7hile he is in 'ossession o# the heart, the herald cannot use his ma/e ga/e, smite
lomedaean, or s'ell-li!e abilities$ 5urthermore, an atonement s'ell that targets the herald
%hile he is in 'ossession o# the heart deals 1d* negative levels to him (or )d*+1
negative levels i# the heart is still in his chest)$ 6# the herald succeeds at a +C -0 7ill
save, the negative levels gained are reduced to the minimum 'ossible number (1 or -,
de'ending on the 'resence or absence o# his heart)$ Be ta!es a -0 'enalty on saving
thro%s against atonement s'ells #rom %orshi'ers o# lomedae$ 6# any atonement s'ell
causes him to gain 11 or more negative levels, the corru'tion in him is immediately
blasted #rom his body and he is restored as the Berald o# lomedae$
In%ete+ 4E/5
4nyone %ho gra''les or is gra''led by the Berald o# the 6vory Labyrinth #inds a s%arm
o# %riggling #lesh-eating %orms burro%ing #rom the herald:s #lesh into its o%n$ 8his
deals -d" 'oints o# damage 'er round the gra''le is maintained and #or 1d- additional
rounds a#ter the gra''le ends$ Re!ove disease or a similar s'ell destroys these %orms,
but immunity to disease o##ers no 'rotection$ Casting re!ove disease or a similar s'ell
on the herald su''resses this ability #or 1 minute$
M,Be G,Be 4S*5
8he Berald o# the 6vory Labyrinth can cast those %ho meet his ga/e into an
e,tradimensional ma/e %ithin his mind$ 8his ga/e attac! #unctions as a ma,imi/ed
mythic !a6e s'ell to a range o# 10 #eet, save that a creature can resist the e##ects %ith a
success#ul +C )1 7ill save$ 8he %alls o# this mythic !a6e shrie! and run %ith blood,
causing a creature tra''ed %ithin to attem't a +C )1 5ortitude save each round on his
turn to resist ta!ing )d* 'oints o# 6ntelligence drain #orm encroaching madness$ 8he
saving thro% is Charisma-based$
C#$$*"te+ A*$, 4S*5
8he Band o# the 6nheritor:s 'rotective aura has been corru'ted by his trans#ormation
into the Berald o# the 6vory Labyrinth$ 4gainst attac!s made or e##ects created by good
creatures, this ability 'rovides a +* de#lection bonus to 4C and a +* resistance bonus on
saving thro%s to any servant o# >a'homet %ithin )0 #eet o# the herald$ Cther%ise, it
#unctions as a !agic circle against good e##ect and a lesser glo%e of invulnera%ility,
both %ith a radius o# )0 #eet (CL )-rd)$ 8he de#ensive bene#its are not included in the
stat bloc! above$
Re"*&i#n Fie&+ 4S*5
8he herald can turn ranged attac!s and ranged s'ells bac! against their source$ 8his
ability %or!s against only the #irst 1d*+1 ranged attac!s each round$ 8he attac!er rolls
or targets himsel# %ith the e##ect, and must ma!e an attac! roll or save against the e##ect
as normal$
Se-#n+ S.in 4E/5
8he Berald o# the 6vory Labyrinth does not su##er any ma,imum +e,terity bonus
'enalty or s'eed reduction %hen %earing his armor$
S)ite I#)e+,e,n 4S*5
8he #irst time in a round that the Berald o# the 6vory Labyrinth damages a %orshi'er o#
6omedae %ith his glaive, the creature struc! ta!es an additional 10 'oints o# damage and
must succeed at a +C )1 5ortitude save or be staggered #or 1 round by an
over%helming sense o# des'air$ &aladins o# 6omedae ta!e a -* 'enalty on this saving
thro%, and are staggered #or 1d* rounds i# they #ail the save$ 8he herald automatically
con#irms all critical hits made against a %orshi''er o# 6omedae$ 8he save +C is
Charisma-based$
CIT@ OF LOC7STS
CELMISDRIA, MISTRESS OF T:E WINGED WOOD CR ==/MR D
XP 61A,000
5emale advanced mythic succubus ranger 11 (Pathfinder RPG Bestiary $', Pathfinder
RPG Mythic Adventures)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +-0
M
Sene dar!vision "0 #t$, detect good &erce'tion +-*
DEFENSE
AC 00, touch -*, #lat-#ooted -1 (+1) +e,, +1" natural, +1) de#lection)
!" -2* (12d10+)20)
F#$t +-", Re% +*), Wi&& +-) evasion
DR 10/cold iron, e'ic and good I))*ne electricity, #ire, 'oison Reit acid )0, cold
)0 SR --
OFFENSE
S"ee+ -0 #t$, #ly 00 #t$ (average)
Me&ee +8 hu!an=%ane co!"osite long%o& +-1/+-1/+-1/+-1 (1d1+11/12-)0/,*) or )
cla%s +-1 (1d"+")
S"e-i,& Att,-. energy drain, #avored enemy (humanoid KhumanL +*, outsider KnativeL
+*, humanoid Kd%ar#L +)), #leet %arrior, hunter:s bond (com'anions, * rounds), mythic
'o%er ((/day, surge +1d10), mythic s'ell-li!e abilities, 'recision (,-), 'ro#ane gi#t,
@uarry
S"e&&9Li.e A(i&itie (CL )0th, concentration +-))
C#nt,nt<detect good, tongues, true seeing
At 3i&&<char! !onster (+C )"), detect thoughts (+C )*), ethereal (aunt (sel# 'lus 00
lbs$ o# ob3ects only), suggestion
M
(+C )0), greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects
only), va!"iric touch
M
A/+,6<do!inate !onster
M
(as mythic do!inate "erson) (+C -1)
1/+,6<summon (level 2, 1 balor 100=)
R,n0e$ S"e&& P$e",$e+ (CL (th concentration +11)
8$+<())
=n+<())
1t<(-)
STATISTICS
St$ )-, De/ -0, C#n -0, Int )), Wi 11, C!, -0
B,e At. +12 CMB +-1 CMD 01
Fe,t 4gile Maneuvers, +eadly 4im (-0/+10), Endurance
B
, 6m'roved Critical
(longbo%)
M
, 6m'roved 6nitiative
M
, 6m'roved &recise 9hot
B
, 6ron 7ill, Manyshot
BM
,
&oint->lan! 9hot, &recise 9hot
M
, ;a'id 9hot
BM
, 8oughness, 7ea'on 5inesse, 7ea'on
5ocus (longbo%)
M
S.i&& >lu## +*0, +i'lomacy +-*, +isguise +-), Esca'e 4rtist +-1, 5ly +-*, 6ntimidate
+-1, ?no%ledge (local) +)1, &erce'tion +-*, 9ense Motive +)", 9tealth +-*, 9urvival
+)" R,-i,& M#+i%ie$ +1 >lu##, +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic tongues, tele'athy 100 #t$
S1 ama/ing initiative, change 9ha'e (alter self, 9mall or Medium humanoid), combat
style (archery, - #eats), demonic grace, e,tra mythic #eat ()), #avored terrain (#orest +*,
'lains +)), s%i#t trac!er, trac! (+0), %ild em'athy (+)-), %oodland stride
Ge,$ +8 hu!an=%ane co!"osite long%o&, %elt of "hysical "erfection +4, cloak of
resistance +8
SPECIAL ABILITIES
De)#ni- G$,-e 4S*5
Melmisdria adds her Charisma modi#ier as a racial bonus on all her saving thro%s, and
as a de#lection bonus to her 4rmor Class$
Ene$06 D$,in 4S*5
4 succubus drains energy #rom a mortal she lures into an act o# 'assion, such as a !iss$
4n un%illing victim must be gra''led be#ore the succubus can use this ability$ 8he
succubus:s !iss besto%s one negative level$ 8he !iss also has the e##ect o# a suggestion
s'ell, as!ing the victim to acce't another act o# 'assion #rom the succubus$ 8he victim
must succeed on a +C -1 7ill save to negate the suggestion$ 8he +C is -1 #or the
5ortitude save to remove a negative level$ 8hese save +Cs are Charisma-based$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
Melmisdria can cast the mythic version o# some o# her s'ell-li!e abilities$ 9he can do
this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to
her mythic ran! (()$ 6# she s'ends one use o# mythic 'o%er, any o# her s'ell-li!e
abilities can be cast as a s%i#t action$
P$#%,ne Gi%t 4S*5
Cnce 'er day as a #ull-round action, a succubus may grant a 'ro#ane gi#t to a %illing
humanoid creature by touching it #or 1 #ull round$ 8he target gains a +) 'ro#ane bonus
to an ability score o# his choice$ 4 single creature may have no more than one 'ro#ane
gi#t #rom a succubus at a time$ 4s long as the 'ro#ane gi#t 'ersists, the succubus can
communicate tele'athically %ith the target across any distance (and may use her
suggestion s'ell-li!e ability through it)$ 4 'ro#ane gi#t is removed by dis"el evil or
dis"el chaos$ 8he succubus can remove it as %ell as a #ree action (causing )d" Charisma
drain to the victim, no save)$
En-#*nte$; Melmisdria 'lus 4/rivau,us be#ore/during/a#ter encounter AH De)#n in
t!e t#3e$
ACRIVA7X7S CR =1/MR >
XP 409,600
5emale #iendish mythic very old green dragon (Pathfinder RPG Mythic Adventures '0)
LE Dargantuan dragon (air, mythic)
Init +12/-1
M
,

dual initiative Sene blindsense "0 #t$, dar!vision 1)0 #t$, lo%-light
vision, greensight &erce'tion +-)
A*$, #right#ul 'resence ()(0 #t$, +C )")
DEFENSE
AC *1, touch *1, #lat-#ooted *1 (.1 +e,, +-" natural, .* si/e)
!" -*) ()1d1)+)0") #ast healing 0
F#$t +)", Re% +12, Wi&& +)"
De%eni'e A(i&itie re#lective scales (heavy #orti#ication) DR 10/e'ic and good
I))*ne acid, dragon traits, 'aralysis, 'oison, slee' Reit cold 10, #ire 10 SR -)
OFFENSE
S"ee+ *0 #t$, #ly )00 #t$ (clumsy), s%im *0 #t$
Me&ee bite +-1 (*d"+)(/10.)0/,- 'lus 1d1 acid 'lus grab), ) cla%s +-1 ()d1+)1/10.
)0/,-), tail sla' +-" ()d1+)(), ) %ings +-" ()d"+1*)
S",-e )0 #t$ Re,-! 10 #t$ ()0 #t$ %ith bite)
S"e-i,& Att,-. mythic breath %ea'on ("0-#t$ cone, 11d1 acid damage Kminimum 11
damageL 'lus delirious breath, ;e#le, +C )"/-* hal#, usable every 1d* rounds),
constrict (*d"+)(), crush, dragon magic (%ild arcana, channel 'o%er), energy mastery
(acid, )0 'oints), #ast s%allo% %hole, mythic 'o%er (1)/day, surge +1d10), smite good
(+" attac!, +)1 damage), s%allo% %hole (*d"+)( bludgeoning and 1d1 acid damage,
4C )*, -* h'), tail s%ee' (+C )", )d"+12)
S"e&&9Li.e A(i&itie (CL )1st concentration +)()
At 3i&&<arcane eye, char! "erson (+C 1(), entangle (+C 1(), "lant gro&th,
suggestion (+C 12)
S#$-e$e$ S"e&& <n#3n (CL 11th concentration +1()
At! 4A5<cloudkill
M
(+C )1), tele"ort
4t! 4D5<di!ension door, ice stor!, scrying (+C )0)
8$+ 4D5<dis"lace!ent, haste
M
, herois!
M
=n+ 4>5<alter self, detect thoughts (+C 11), locate o%(ect, !irror i!age
M
, see
invisi%ility
1t 4>5<divine favor
M
, !age ar!or
M
, !agic !issile
M
, "rotection fro! good
M
, shield
STATISTICS
St$ -(, De/ 1, C#n )-, Int 11, Wi 12, C!, ))
B,e At. +)1 CMB +-1 (+*) gra''le) CMD *( (01 vs$ tri')
Fe,t 4lertness, >linding Critical, Critical 5ocus, 5lyby 4ttac!, 6m'roved Critical
(bite)
M
, 6m'roved Critical (cla%s)
M
, 6m'roved 6nitiative
M
, 6ron 7ill, Multiattac!, &o%er
4ttac! (-"/+)*+11+1))
M
, Euic!en 9'ell
S.i&& 5ly +2, ?no%ledge (arcana, local, and nature) +)1, &erce'tion +-), 9ense Motive
+", 9'ellcra#t +)1, 9tealth +11, 9urvival +)1, 9%im +*0, Hse Magic +evice +-0
L,n0*,0e Common, +raconic, Elven, Diant, 9ylvan
S1 camou#lage, dragon cantri's, e,tra mythic 'o%er (,)), mythic dragon traits,
tenacious gra''le, trac!less ste', %ater breathing, %oodland stride
SPECIAL ABILITIES
C,)#*%&,0e 4E/5
4/rivau,us can use 9tealth to hide in any sort o# natural terrain, even i# the terrain does
not grant cover or concealment$
De&i$i#* B$e,t! 4S*5
Creatures %ho #ail their saves against 4/rivau,us: breath %ea'on are either con#used or
nauseated #or 1 round$ 4/rivau,us chooses %hich e##ect to a''ly %hen she uses her
breath %ea'on, and she can use only one e##ect 'er breath$
W,te$ B$e,t!in0 4E/5
4 green dragon can breathe under%ater inde#initely and can #reely use its breath
%ea'on, s'ells, and other abilities %hile submerged$
M@T:IC DRAGON TRAITS
Aug!ented 2ritical @:+AN 8he bite and cla%s o# a mythic dragon threaten a
critical hit on a natural roll o# 11-)0$
:nergy Bite @*uA3 4 mythic dragon in#licts a number o# dice e@ual to its mythic
ran! o# energy damage (same energy and dice ty'e as the breath %ea'on) %hen
it hits %ith a bite attac!$
:nergy Mastery @*uA3 7henever a mythic dragon casts a s'ell %ith the acid,
cold, electricity, or #ire descri'tor, the dragon can s%itch the energy ty'e to that
o# its breath %ea'on$ 6# the s'ell normally has its original energy ty'e as a
descri'tor, it loses that descri'tor and gains the ne% ty'e as a descri'tor$ 4ll
other e##ects o# the s'ell remain unchanged$ 4 mythic dragon can ignore a
certain amount o# resistance to this same element, as #ollo%sN 7yrmling-Fery
youngN 0 Aoung-OuvenileN 10 Aoung adult-4dultN 10 Mature adult-CldN )0
Fery old-4ncientN )0 7yrm-Dreat %yrmN -0$
;raconic Po&er @:+AN 4 mythic dragon a''lies its mythic ran! as an
enhancement bonus to its natural attac!s, as a resistance bonus to its saving
thro%s, and as a circumstance bonus to the initiative modi#ier$
;ragon 2antri"s @*uAN 4ll mythic dragons have this Mythic Hniversal Monster
4bility$
;ragon Magic @*uA3 Mythic dragons can cast s'ells #rom the cleric/druid s'ell
list as arcane s'ells$ 8hey automatically !no% a number o# mythic s'ells e@ual
to their mythic ran!, and can cast them %ithout e,'ending uses o# mythic 'o%er
a number o# times 'er day e@ual to their mythic ran! (even the augmented
versions are #ree)$ 8his also a''lies to their s'ell-li!e abilities$ 4ll mythic
dragons have the 7ild 4rcana (9u) mythic ability, and those %ith " or more
mythic ran!s also get the Channel &o%er (9u) mythic ability$
7!!unity @:+AN 4 mythic dragon:s immunity to its o%n element (such as a red
dragon:s immunity to #ire) cannot be overcome or ignored, even by mythic
e##ects$
Mythic Breath 5ea"on @*uAN 8he breath %ea'on o# a mythic dragon is
'articularly 'otent, using a dice one ste' higher than the usual #or a standard
dragon o# its ty'e, and al%ays deals at least the average damage i# the rolled
result is lo%er$ Mythic dragons can use the breath %ea'on as a s%i#t action, but
i# they s'end a standard action to use it (inhaling dee'ly), they add their mythic
ran! to the breath %ea'on:s +C$
Reflective *cales @:+AN 4 mythic dragon adds its natural armor modi#ier to its
touch 4C$ 8hese scales also give the dragon the #orti#ication ability$ 6t gets
stronger as the dragon ages (7yrmling-OuvenileN light Aoung 4dult-CldN
moderate Fery Cld-Dreat 7yrmN heavy)$ 4s an immediate action, a mythic
dragon can e,'end one use o# mythic 'o%er to ignore all attac!s #rom one
creature #or 1 round$
CARROC< CR =8/MR 4
XP 80D,=00
Male uni@ue #iendish mythic treant druid (blight druid) 10 (>ost 2ities of Golarion 32,
Pathfinder RPG Advanced Player)s Guide 0', Pathfinder RPG Bestiary 2$$, 2041
Pathfinder RPG Mythic Adventures 2')
JE Dargantuan 'lant
Init +))/+)
M
,

dual initiative Sene dar!vision "0 #t$, lo%-light vision &erce'tion +**
A*$, s'ores (*00 #t$, +C -()
DEFENSE
AC 00, touch 1(, #lat-#ooted *1 (+* armor, +) +e,, +1 insight, +)2 natural, +1 'ro#ane,
.* si/e)
!" 0-1 ()(d1+*10) #ast healing )0
F#$t +-", Re% +1", Wi&& +-)
De%eni'e A(i&itie blightblooded, drin! dee' DR 10/< I))*ne disease, 'lant traits
Reit cold 10, electricity )0, #ire 10 SR -*
We,.nee vulnerable to #ire
OFFENSE
S"ee+ -0 #t$
Me&ee 2arrock)s Maul +-(/+-(/+-(/+-) (*d1+)1/12.)0 'lus )d" vicious 'lus stun),
bite +-0 (*d"+1-/12-)0), ) stam's +-0 ()d"+1-/12-)0 'lus 'inning stom') or bite +-1
(*d"+))/12-)0), ) slams +-1 ()d1+))/12-)0), ) stam's +-0 ()d"+))/12-)0 'lus
'inning stom')
R,n0e+ roc! +--/+--/+--/+)1 ()d1+1()
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& Att,-. druidic magic, mythic 'o%er (*/day, surge +1d1), 'recision (,)),
im'roved roc! thro%ing (110 #t$), smite good (+0 attac!, +)( damage, 1/day), stun (+C
*0, stunned * rounds), tram'le ()d1+)0, +C --), %ild sha'e 10 hours/day, %ooden #ist
(+(, 11 rounds/day)
D$*i+ S"e&& P$e",$e+ (CL 10th concentration +)()
>t!<control "lants
D
, finger of death (+C -0), &hirl&ind (+C -0)
Dt!<ani!ate "lants
D
, cree"ing doo!, fire stor! (+C )2), heal
6t!<antilife shell, greater dis"el !agic, !ass cure light &ounds, !ove earth, re"el
&ood
D
At!<ani!al gro&th, a&aken, call lightning stor!, insect "lague, rest eternal
APG
, &all
of thorns
D
4t!<air &alk, co!!and "lants
D
, fla!e strike, freedo! of !ove!ent, giant ver!in, ice
stor!, thorn %ody
APG
8$+<call lightning, cure serious &ounds, "lant gro&th
D
, "rotection fro! energy
(already cast), /uench, s"eak &ith "lants, stone sha"e
=n+<%arkskin
D
G, cure !oderate &ounds, heat !etal, o&l,s &isdo!, resist energy, stone
call, &ood sha"e
1t<ant haul
APG
(already cast), %ristle
APG
, entangle
D
(+C )-), faerie fire, longstrider,
o%scuring !ist, "roduce fla!e
0 4,t 3i&&5<detect !agic, guidance, resistance, sta%ili6e
D +omain s'ell D#),in &lant
STATISTICS
St$ **, De/ 1*, C#n -1, Int 1", Wi -*, C!, )0
B,e At. +)0 CMB +*1 CMD 0-
Fe,t Cra#t Magic 4rms and 4rmor, Cra#t 7ondrous 6tem, 5orge ;ing, Dreater 9under,
Dreater Fital 9tri!e, 6m'roved Critical (greatclub), 6m'roved 6nitiative
M
, 6m'roved
9under, 6m'roved Fital 9tri!e, 6ron 7ill, Multiattac!, &o%er 4ttac! (-"/+)*+11+1))
M
,
Fital 9tri!e, 7ea'on 5ocus (greatclub)
S.i&& Climb +)), +i'lomacy +11, Bandle 4nimal +1", ?no%ledge (history) +)0,
?no%ledge (nature) +)0, ?no%ledge (religion) +)0, Linguistics +0, &erce'tion +**,
9ense Motive +)1, 9'ellcra#t +)), 9tealth ." (+10 in #orests), 9urvival +1* R,-i,&
M#+i%ie$ +1" 9tealth in #orests
L,n0*,0e 4byssal, Common, +ruidic, Ballit, 9ylvan, 8reant
S1 animate trees, bramble armor (1d"+(, 10 rounds/day), cunning initiative (add 7is
modi#ier to initiative chec!s), double damage against ob3ects, miasma, nature bond
(&lant domain), nature sense, 'laguebearer (+C )(), timeless body, trees"eech, vermin
em'athy +)0, %oodland stride
C#)(,t Ge,$ scroll of &ord of recall Ot!e$ Ge,$ 2arrock)s Maul (+3 ghost touch
vicious dark&ood !aul of the titans), %elt of "hysical !ight +4 (9tr, Con), %racers of
ar!or +4, cloak of resistance +8, eyes of the eagle, head%and of ins"ired &isdo! +$,
ioun stone (dusty rose 'rism), ring of %linking, ring of s"ell turning
SPECIAL ABILITIES
Ani),te T$ee 4S"5
4 mythic treant can animate and control u' to t%o trees %ithin 110 #eet at %ill$ 6t ta!es
1 #ull round #or a tree to u'root itsel#, a#ter %hich it moves at a s'eed o# 10 #eet and
#ights as a non-mythic treant$ 6t has only one slam attac!, lac!s the treant:s animation
and roc!-thro%ing abilities, and has the treant:s vulnerability to #ire$ 6# the treant
terminates the animation, moves out o# range, or is inca'acitated, the tree immediately
ta!es root %herever it is and returns to its normal state$ 6# the treant e,'ends one use o#
mythic 'o%er %hen it animates a tree, the tree remains animated and under the treant:s
control u' to a range o# 1 mile, and it doesn:t count to%ard the treant:s limit o#
controlling u' to t%o trees at a time$
D#*(&e D,),0e A0,int O(Fe-t 4E/5
4 mythic treant or animated tree that ma!es a #ull attac! against an ob3ect or structure
deals double damage$
D$in. Dee" 4S*5
Carroc! can e,'end one use o# mythic 'o%er to lose his vulnerability to #ire and
increase his #ire resistance to -0 #or * hours$
D$*i+i- M,0i- 4S*5
4s a s%i#t action, Carroc! can e,'end one use o# mythic 'o%er to cast any one divine
s'ell %ithout e,'ending a 're'ared s'ell or s'ell slot$ 8he s'ell must be o# the druid or
cleric s'ell list, can be u' to 1th level, and must have a casting time o# P1 round actionP
or less$ Be doesn:t need to have the s'ell 're'ared$ 4 s'ell cast in this %ay has a caster
level ) 'oints higher (1(th) #or the 'ur'ose o# any e##ect de'endent on level$ Carroc!
can a''ly any metamagic #eat he !no%s (currently none) to this s'ell, but its total
ad3usted level canIt be greater than 1th$
I)"$#'e+ R#-. T!$#3in0 4E/5
Carroc! a''lies his 9trength modi#ier to his roc! ranged attac! rolls, and is treated as
having the Euic! +ra% #eat #or the 'ur'ose o# ma!ing ranged iterative attac!s$
T$ee"ee-! 4E/5
4 treant has the ability to converse %ith 'lants as i# sub3ect to a continual s"eak &ith
"lants s'ell, and most 'lants greet it %ith an attitude o# #riendly or hel'#ul$
Pinnin0 St#)" 4S*5
6# Carroc! hits %ith a stam' attac!, he can attem't a gra''le chec! as a #ree action$ 8his
gra''le doesnIt 'rovo!e attac!s o# o''ortunity, and ignores any non-mythic immunity
to gra''le or 'aralysis$ 6# the gra''le is success#ul, the target is 'inned and ta!es
*d"+-" each round at the start o# Carroc!Is turn until either the 'inned creature #rees
itsel# or Carroc! moves, leaving the target out o# his natural reach$ 7hile gra''ling a
creature in this %ay, Carroc! doesn:t get the gra''led condition$ Be e,tends his roots
inside the target:s body, healing an amount o# damage e@ual to the 'inning stom'
damage roll and regaining one use o# mythic 'o%er$ 6# the target dies %hile 'inned in
this manner, Carroc! receives the bene#its o# a mythic heal s'ell (CL 10th)$ Carroc!
doesnIt need to attem't gra''le chec!s to continue the 'in, nor can it attem't a chec! to
move, #urther damage, or tie u' the gra''led creature$ Be can have at most t%o
creatures 'inned %ith this attac! at one time$
S"#$e 4S*5
Carroc! constantly releases a cloud o# s'ores #rom his body in a *00-#t$ radius s'read$
+emons and 'lant creatures inside the aura (including carroc!) get em'o%ered, gaining
the bene#its o# a greater !agic fang s'ell (CL )0th) and doubling the threat range o# any
natural %ea'on$ 8his e##ect doesn:t stac! %ith any other e##ect that e,'ands the threat
range o# a %ea'on$ 4ny other creature inside the aura has to ma!e a +C -( 5ortitude
saving thro% at the start o# its turn or su##er ) 'oints o# Constitution drain as the s'ores
gro% inside their bodies$
En-#*nte$; Carroc! 'lus * advanced ul!reths$ Each ul!reth gains the ability to 'etri#y a
target hit by a slam attac! (+C -0 5ortitude negates, save +C is 9trength-based)$ Each
success#ul hit beyond the #irst on the same round increases the +C by +)$ 9trength
modi#ies their roc! ranged attac! rolls, and they get a +1 racial bonus to these attac!sN *
roc!s +-- (-d"+1))$ Je% ul!reths re'lace those that die each round until Carroc! is
de#eated$
ANCIENT APOCAL@PSE LOC7ST CR =1/MR D
XP 409,600
4dvanced variant a'ocaly'se locust (Pathfinder RPG Bestiary 4 2, 2'')
CE Large outsider (evil, e,tra'lanar, mythic)
Init +)0
M
Sene dar!vision "0 #t$, li#esense &erce'tion +)"
DEFENSE
AC -(, touch 1(, #lat-#ooted )2 (+( +e,, +1 dodge, +)0 natural, .1 si/e)
!" -)0 ()0d10+)10)
F#$t +)", Re% +)), Wi&& +)*
De%eni'e A(i&itie evasion, relentless, re'el attac!s and s'ells DR )0/e'ic I))*ne
electricity, 'oison, mind-a##ecting e##ects Reit acid 10, cold 10, #ire 10 SR -0
OFFENSE
S"ee+ "0 #t$, #ly 1)0 #t$ (good)
Me&ee sting +-- (1d"+1) 'lus 'oison), * 'incers +-- ()d"+1) 'lus grab)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. abyssal torment, breath %ea'on (1)0-#t$ line, )0d" #ire damage 'lus
accursed brand, ;e#le, +C )0 hal# and 7ill +C )0 negates, usable every 1d* rounds),
constrict ()d"+11), #leet %arrior, maddening bu//, mythic 'o%er ((/day, surge +1d10),
'o%er#ul 'incers, rend () 'incers *d"+11 - 'incers "d"+11 * 'incers 1d"+11)
S"e&&9Li.e A(i&itie (CL )0th concentration +)0)
C#nt,nt<true seeing
At 3i&&<%light (+C )0), greater dis"el !agic, greater tele"ort (sel# 'lus 00 lbs$ o#
ob3ects only), telekinesis (+C )0)
1/+,6<cree"ing doo!
STATISTICS
St$ -*, De/ )*, C#n )*, Int 10, Wi 1(, C!, )1
B,e At. +)0 CMB +-* (+-1 gra''le) CMD 0(
Fe,t +odge, 5lyby 4ttac!, 6m'roved 6nitiative
M
, 6m'roved Lightning ;e#le,es,
6m'roved Jatural 4ttac! ('incer), 6ron 7ill, Lightning ;e#le,es, &o%er 4ttac! (-
"/+11)
M
, 7ea'on 5ocus ('incer, sting)
M
S.i&& 4crobatics +-0, >lu## +)0, 5ly +)1, 6ntimidate +)1, &erce'tion +)", 9ense
Motive +)", 9tealth +-0, 9urvival +)"
L,n0*,0e 4byssal, 4!lo, Common
S1 ama/ing initiative, death throes, tenacious gra''le
SPECIAL ABILITIES
A(6,& T#$)ent 4S*5
4n a'ocaly'se locust:s sting is designed to torment its victims %ith %rac!ing 'ain$ 4
victim o# the creature:s venomous sting also ta!es a .* 'enalty on attac! rolls, s!ill
chec!s, and ability chec!s$ 8he e##ects o# abyssal torment last until the sting:s 'oison is
cured$
A--*$e+ B$,n+ 4S*5
7henever a victim #ails its save against an a'ocaly'se locust:s breath %ea'on, the
unholy #ire burns an accursed brand into his #lesh$ 5or the ne,t )* hours, the branded
victim is sub3ected to auditory hallucinations o# #oul desires and sin#ul deeds$ 8he
hallucinations cause la%#ul and good victims to become tainted good-aligned clerics,
druids, 'aladins, and even la%#ul mon!s are treated as though they:ve tem'orarily
bro!en their codes o# conduct$ Each round at the end o# their turn branded creatures may
attem't ne% saving thro%s to end the e##ect$ 4ny character mar!ed by the accursed
brand that has a class that:s restricted to a good alignment or la%#ul alignment is treated
as an e,-member o# that class #or )* hours an atone!ent s'ell can end this e##ect$ 8he
save +C is Charisma-based$
De,t! T!$#e 4S*5
7hen the ancient a'ocaly'se locust is slain, his body e,'lodes, sho%ering a (0-#oot-
radius s'read burst %ith gore and blood$ 4ll demons and a'ocaly'se locusts inside the
area go berser!, gaining a +* alchemical bonus to attac! rolls, damage rolls, and saving
thro%s and healing 1*0 hit 'oints$ 8he alchemical bonus lasts #or ( rounds, and stac!s
%ith itsel#$ 4ll other creatures in this area must ma!e a +C -1 5ortitude save or go blind
#or 1d* rounds$ 8he save +C is Constitution-based, and includes a +* racial bonus$
Re&ent&e 4E/5
8he a'ocaly'se locust is di##icult to harm or restrain$ 6t gets its mythic ran! as a
resistance bonus to all saving thro%s, and can ignore any e##ect that reduces or im'edes
its movement or actions (such as slo& or stun) #or a number o# rounds e@ual to its
mythic ran!$ 6ts resistances, immunities and +; cannot be overcome in any %ay$
Re"e& Att,-. ,n+ S"e&& 4E/ ,n+ S*5
Cnce 'er round, %hen the a'ocaly'se locust or and ad3acent ally is hit by a melee or
ranged attac! or targeted by a s'ell (must be a ray, single-target s'ell, or a s'ell that
creates an e##ect targeting one creature must have attac! roll or save +C) u' to 2th
level, it can attem't a melee attac! using its highest attac! bonus$ 6# this result e,ceeds
the result #rom the attac! against it or the s'ell:s save +C, the creature is una##ected by
the attac! (as i# the attac! had missed) or the s'ell (though other targets #rom the same
s'ell, such as multi'le targets o# scorching ray, are a##ected normally)$ 8he a'ocaly'se
locust can turn the attac! or s'ell bac! at the attac!er i# it so desires$ 8he a'ocaly'se
locust is considered to be the origin o# the attac! or s'ell, and it uses the locust:s attac!
roll result as the ne% attac! or save +C$
M,++enin0 B*BB 4S*5
7hen three or more a'ocaly'se locusts in a grou' simultaneously #la' their %ings, they
create a loud bu//ing sound ca'able o# driving other creatures mad$ 4ny creature %ithin
a range o# 100 #eet + 10 additional #eet 'er locust must succeed at a +C )0 7ill save or
go mad as i# a##ected by a confusion s'ell (caster level e@ual to the locusts: C; 'lus the
number o# locusts 'resent)$ 8his is a sonic mind-a##ecting e##ect$ 8he +C #or the save is
Charisma-based$
P#i#n 4E/5
Stin0<in3ury save 5ort +C )( fre/uency 1/round #or " rounds effect " Con drain 'lus
abyssal torment cure - consecutive saves$ 8he save +C is Constitution-based$
Ten,-i#* G$,""&e 4E/5
4n ancient a'ocaly'se locust does not gain the gra''led condition %hen it gra''les a
#oe, and ignores any ability or e##ect the target may have to avoid getting the gra''led
condition (such as freedo! of !ove!ent)$ Every round that the locust maintains the
gra''le by ma!ing a success#ul gra''le chec!, the target ta!es constrict damage 'lus
rend damage (* 'incers) 'lus sting damage$ 8he victim cannot use e,tradimensional
travel to esca'e the gra''le (treat it as i# a##ected by di!ensional anchor)$
P@RALISIA, T:E RAIN OF EMBERS CR ==/MR >
XP 61A,000
5emale uni@ue mythic 'hoeni, (Pathfinder 2a!"aign *etting3 Mythical Monsters
Revisited 8#1 Pathfinder RPG Mythic Adventures 24)
JE Dargantuan magical beast (#ire, mythic)
Init +11/-)
M
, dual initiative Sene dar!vision "0 #t$, detect good, detect !agic, lo%-
light vision, see invisi%ility, true seeing &erce'tion +-2
A*$, shroud o# #lame ()0 #t$, +C )1 ;e#le,, 1d10 #ire damage and corru'ted #lames)
DEFENSE
AC 0-, touch 1-, #lat-#ooted *0 (+11 armor, +" +e,, +1 dodge, +)1 natural, -* si/e)
!" *1- ()-d10+)1() regeneration )0 (cold or good)
F#$t +-0, Re% +)(, Wi&& +1* im'roved evasion
De%eni'e A(i&itie enduring armor, mirror dodge, re'el s'ells, sel#-resurrection,
unsto''able DR 10/e'ic and good I))*ne blindness, energy drain, #ear, #ire SR --
We,.nee vulnerability to cold
OFFENSE
S"ee+ -0 #t$, #ly 20 #t$ (good)
Me&ee bite +-0 ()d1+11 'lus 1d10 #ire and 1d10 electricity), ) talons +-0 ()d"+11/12-
)0/,- 'lus 1d10 #ire)
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& ,tt,-. incinerate, mythic 'o%er (1/day, surge +1d10), mythic s'ell-li!e
abilities
S"e&&9Li.e A(i&itie (CL )0th concentration +)()
C#nt,nt-detect good, detect !agic, see invisi%ility, true seeing
At 3i&&-%esto& curse (+C )2), chain lightning
M
(+C -1), continual fla!e, delayed %last
fire%all (+C -)), greater dis"el !agic, &all of fire
M
8/+,6-fire stor!
M
(+C --), greater restoration, har!
M
(+C -1), !ass inflict critical
&ounds (+C --), @uic!ened chain lightning
M
(+C -1)
1/+,6-destruction (+C -)), !eteor s&ar!
M
(+C -*)
STATISTICS
St$ --, De/ )-, C#n )1, Int )-, Wi )0, C!, )*
B,e At. +)- CMB +-1 CMD 00
Fe,t >linding Critical, Combat ;e#le,es, Critical 5ocus, +odge, 5lyby 4ttac!,
6m'roved Critical (talon)
M
, 6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, 6ron 7ill,
&o%er 4ttac! (-"/+11)
M
, Euic!en 9'ell-Li!e 4bility (chain lightning), Fital 9tri!e
M
S.i&& >lu## +-0, 5ly +-0, 6ntimidate +-0, ?no%ledge (arcana) +)2, ?no%ledge
(nature) +)2, &erce'tion +-2, 9ense Motive +)1, 9tealth +)0 R,-i,& M#+i%ie$ +1
&erce'tion
L,n0*,0e 4uran, Celestial, Common, 6gnan
S1 corru'ted #lames
SPECIAL ABILITIES
C#$$*"te+ F&,)e 4S*5
&yralisia:s #ire corru'ts those it touches$ 7henever a creature ta!es #ire damage #rom
her aura, s'ell-li!e abilities or attac!s, it must succeed at a +C )1 7ill save or gain )d*
'ermanent negative levels$ 6# the target is 'rotected against negative levels %ith a death
&ard s'ell or similar e##ect, &yralisia:s 'o%er#ul #ire overloads the magical barrier, so i#
the save is #ailed, the target doesn:t su##er the usual 'enalties o# a negative level but they
still lo%er the target:s e##ective Bit +ice$ Cnce these PvirtualP negative levels e@ual or
e,ceed the target:s total Bit +ice, it dies$ 8he save +C is Charisma-based$
In-ine$,te 4S*5
7henever &yralisia deals #ire damage to her enemies, she automatically overcomes any
#ire resistance or immunity$ 9he can e,clude any number o# creatures #rom her #ire aura
or s'ells that deal #ire damage$ 4ny creature !illed by #ire damage #rom &yralisia is
entirely destroyed, leaving behind only a trace o# #ine ash$ 8he creature:s magical
e@ui'ment is una##ected$ Each mythic creature !illed in this %ay allo%s &yralisia to
recover 1d* uses o# mythic 'o%er$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
&yralisia can cast the mythic version o# some o# her s'ell-li!e abilities$ 9he can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to her
mythic ran! (1)$ 6# she s'ends one use o# mythic 'o%er, any o# her s'ell-li!e abilities
can be cast as a s%i#t action$ 9he adds her mythic ran! to her save +Cs, and all o# them
are considered to be under the e##ects o# Channel &o%er$
Re"e& S"e&& 4S*5
Cnce 'er round, %hen &yralisia is hit or targeted by a s'ell (ray, single-target s'ell, or a
s'ell that creates an e##ect targeting one or more creatures, but in this case the center
%here the s'ell originates must be %ithin her reach the s'ell must have attac! roll or
save +C) u' to 2th level, she can attem't a melee attac! using its highest attac! bonus
and adding her mythic ran! to the result$ 6# this result e,ceeds the result #rom the s'ell:s
attac! roll or save +C, she is una##ected by it$ &yralisia can turn the s'ell bac! at the
attac!er i# she so desires$ 9he is considered to be the origin o# the s'ell, and it uses her
attac! roll result as the ne% attac! or save +C$
Se&%9Re*$$e-ti#n 4S*5
&yralisia remains dead #or only 1d* rounds unless her body is com'letely destroyed by
an e##ect such as disintegrate$ Cther%ise, she emerges #ully healed #rom the remains
1d* rounds a#ter death, as i# brought bac! to li#e via resurrection$ 9he gains 1
'ermanent negative level %hen this occurs, although she usually uses greater
restoration to remove this negative level as soon as 'ossible$ 9he can sel#-resurrect only
once 'er year$ 6# she dies a second time be#ore that year 'asses, her death is 'ermanent$
6# she dies %ithin the area o# e##ect o# a mythic consecrate s'ell she cannot sel#-
resurrect until the mythic consecrate e##ect ends, at %hich 'oint she immediately
resurrects$ 6# she is brought bac! to li#e by any other means she does not gain negative
levels$
S!$#*+ #% F&,)e 4S*5
&yralisia can cause her #eathers to burst into #ire as a #ree action$ 4s long as her #eathers
are burning, she gets a racial bonus e@ual to her mythic ran! on 5ortitude and ;e#le,
saves$ 9he also in#licts an additional 1d10 'oints o# #ire damage %ith each natural
attac!, and any creature %ithin )0 #eet (her reach) must ma!e a +C )1 ;e#le, save each
round to avoid ta!ing 1d10 'oints o# #ire damage at the start o# its turn$ 4 creature that
attac!s her %ith a %ea'on or %ea'on-li!e e##ect %hile inside the aura ta!es 1d10 'oints
o# #ire damage (no save) %ith each success#ul hit$ 8he save +C is Constitution-based
STA7NTON V:ANE CR =6
XP =,4AD,600
Male d%ar# grave!night anti'aladin o# +es!ari )0/cham'ion ( (Pathfinder RPG
Advanced Player)s Guide ', Pathfinder RPG Mythic Adventures 2#)
CE Medium undead (augmented, d%ar#)
Init +))
M
Sene dar!vision "0 #t$, detect !agic, see invisi%ility &erce'tion +)2
A*$, co%ardice (10 #t$, -* vs$ #ear e##ects), des'air (10 #t$, -) to saves), sacrilegious
aura (-0 #t$, concentration +C -) to summon 'ositive energy), de'ravity (10 #t$, -* vs$
com'ulsion e##ects), sin (10 #t$, evil-aligned %ea'ons), vengeance (10 #t$)
DEFENSE
AC *), touch 12, #lat-#ooted -1 (+1* armor, +* +e,, +2 natural, +0 de#lection)
!" **0 ()0d10+--0)
F#$t +*-, Re% +-1, Wi&& +-* +) vs$ 'oison, s'ells and s'ell-li!e abilities
De%eni'e A(i&itie channel resistance +*, de#ensive training, hard to !ill, mythic saves,
re3uvenation, s'ell turning, stability DR 10/magic and good I))*ne cold, disease,
electricity, #ire, undead traits SR *1
OFFENSE
S"ee+ 00 #t$, #ly 20 #t$
Me&ee +4 unholy s"eed glaive +-(/+-(/+-(/+-(/+-) (1d10+)1/12-)0/,* 'lus 0d1 #ire)
or slam +-) (1d*+1()
S"e-i,& Att,-. cham'ion:s stri!e (sudden attac!, +(), channel destruction (+0d1 #ire),
channel negative energy (+C -1, 10d"), devastating blast, ever ready (+( attac! and
damage, - o''$ attac!s/round), d%arven hatred, #leet %arrior, #orce o# %ill, ma,imi/ed
critical, mythic 'o%er (1(/day, surge +1d10), 'er#ect stri!e, 'recision (,)), revenge,
smite good (/day (+1) attac! and 4C, +)0 damage), undead mastery (+C -))
S"e&&9Li.e A(i&itie (CL )0th concentration +-))
C#nt,nt<detect !agic, see invisi%ility
At 3i&&<&all of ice
=/+,6< heightened augmented fire%all
M
()0d10, +C -1), greater dis"el !agic
1/+,6<gate (only demons belo% C; )0), "o&er &ord kill, sy!%ol of "ain (+C )1),
sy!%ol of fear (+C )2)
Anti",&,+in S"e&&9Li.e A(i&itie (CL )0th concentration +-))
At 3i&&<detect good
Anti",&,+in S"e&& P$e",$e+ (CL 1(th concentration +)2)
4t!<(")
8$+<(")
=n+<(()
1t<(()
STATISTICS
St$ -1, De/ 12, C#n <, Int 1), Wi 1", C!, -*
B,e At. +)0 CMB +-) CMD *2 (0- vs$ bull rush and tri')
Fe,t Critical 5ocus, Dreater Fital 9tri!e, 6m'roved Critical (glaive)
M
, 6m'roved
6nitiative
BM
, 6m'roved Fital 9tri!e, Lightning ;e#le,es, Mounted Combat
B
, &o%er
4ttac!
M
(-"/+)*+11), ;ide->y 4ttac!
B
, 9taggering Critical, 9tunning Critical (+C -0),
8oughness
B
, Fital 9tri!e
M
, 7ea'on 5ocus (glaive)
S.i&& >lu## +)0, 5ly +1*, 6ntimidate +--, &erce'tion +)2 (+-1 to notice unusual
stone%or!), ;ide +-0, 9ense Motive +1" R,-i,& M#+i%ie$ +1 6ntimidate, +1
&erce'tion, +1 ;ide
L,n0*,0e 4byssal, Common, +%arven
S1 advanced martial training, aura o# evil, ama/ing initiative, code o# conduct, cruelties
(cursed, diseased, #atigued, 'araly/ed, stunned), e,ce'tional stats, #iendish boon
(%ea'on +", */day, )0 min$), im'ossible s'eed, 'hantom mount, 'lague bringer,
recu'eration, ruinous revivi#ication, touch o# corru'tion (+C -), 10d", ))/day), unholy
resilience, %ealthy
Ge,$ +8 s"iked full "late, +4 unholy s"eed glaive, a!ulet of natural ar!or +8, cloak of
resistance +8, %elt of "hysical !ight +$ (9tr, +e,), head%and of alluring charis!a +$,
ring of "rotection +8$
SPECIAL ABILITIES
A+',n-e+ M,$ti,& T$,inin0 4E/5
7hen %earing armor, 9taunton doesn:t su##er any armor chec! 'enalty or ma,imum
+e,terity bonus 'enalty$ Be can attac! ad3acent enemies %ith his glaive, and threatens
10 #eet in diagonals$
De',t,tin0 B&,t 4S*5
8hree times 'er day, 9taunton may unleash a blast o# #ire$ 8he blast #ills a )0-#oot-radius
s'read any%here %ithin a range o# 11)0 #eet$ 8his blast deals )0d1 'oints o# #ire
damage and -d* 'oints o# 9trength drain any creature that ta!es damage #rom this attac!
(;e#le, +C -) #or hal# damage and drain)$ 8he save +C is Charisma-based$
F&i0!t 4S*5
9taunton:s #ly s'eed is su'ernatural in nature, #unctioning similarly to that granted by a
fly s'ell (CL )0th), save that it cannot be dis'elled$ 8his is gi#t #rom +es!ari a#ter
resurrecting him as a grave!night, mani#esting as a 'air o# %ing made o# insects$
Re'en0e 4S*5
4gainst the &Cs, 9taunton gains a +* insight bonus on attac! rolls and %ea'on damage
rolls, and automatically con#irms critical threats against them$
S"e&& T*$nin0 4S*5
7henever 9taunton resists a s'ell (due to s'ell resistance or succeeding at the saving
thro%), there is a 00= chance o# the s'ell being re#lected bac! at the caster$ 8his
#unctions as s"ell turning, but it can turn area, e##ect and range touch s'ells that include
9taunton as a target$
DEVASTATOR CR ==/MR >
XP 614,400
CE Dargantuan construct (e,tra'lanar, mythic)
Init +)"
M
Sene blindsense 1)0 #t$, dar!vision "0 #t$, lo%-light vision &erce'tion +-*
A*$, corru'tion ("0 #t$), unholy aura (+C )2)
DEFENSE
AC 01, touch )(, #lat-#ooted *0 (+* de#lection, +" +e,, +)* natural, +11 'ro#ane, .*
si/e)
!" "20 (-0d10+0-0) #ast healing 10
F#$t +)0, Re% +-1, Wi&& +)2
De%eni'e A(i&itie absorb good magic, angelic engine DR 10/< I))*ne acid, cold,
construct traits, electricity, #ire, 'etri#ication, 'olymor'h SR --
OFFENSE
S"ee+ 00 #t$, burro% -0 #t$, #ly "0 #t$ (average)
Me&ee * blas'hemous %ea'ons +*0 ()d1+11/12.)0), ) %ings +*0 ()d"+11/12.)0 'lus
bleed)
R,n0e+ ) soul rays +-- touch (1)d"+1"/1(.)0/Q*)
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& Att,-. bleed ()d"), combined %ea'ons, destroyer, #leet %arrior, mythic 'o%er
(10/day, surge +1d10), rend () blas'hemous %ea'ons )d1+)()
S "e&&9Li.e A(i&itie (CL )0th concentration +-1)
C#nt,nt<true seeing, unholy aura (+C )2)
At 3i&&<%lade %arrier, di!ensional anchor
8/+,6<%las"he!y (+C )1), "lane shift (+C )1)
1/+,6<destruction (+C )1), earth/uake, i!"losion (+C -0)
STATISTICS
St$ -(, De/ )-, C#n <, Int 10, Wi 11, C!, -)
B,e At. +-0 CMB +*( (+*2 bull rush) CMD (1 (10 vs$ bull rush)
Fe,t 4%esome >lo%, >lind-5ight
M
, Combat ;e#le,es, Critical 5ocus, 6m'roved >ull
;ush, 6m'roved Critical (blas'hemous %ea'on, soul ray, %ing), 6m'roved 6nitiative
M
,
&o%er 4ttac! (-1/+)*)
M
, 9taggering Critical, 8oughness
M
, Fital 9tri!e, 7ea'on 5ocus
(blas'hemous %ea'on, soul ray, %ing)
S.i&& 4crobatics +)1, Climb +)1, 5ly +11, 6ntimidate +*1, ?no%ledge ('lanes) +1(,
&erce'tion +-*
L,n0*,0e 4byssal, Celestial
S1 al%ays a chance, ama/ing initiative, e,tra mythic 'o%er
SPECIAL ABILITIES
A(#$( G##+ M,0i- 4S*5
8he t%isted angelic essence held 'risoner inside each devastator allo%s these terri#ying
%ar machines to harness the energies most commonly em'loyed by their natural
enemies$ 7henever a creature targets a devastator %ith a s'ell %ith the good descri'tor,
the caster must ma!e a success#ul +C -* caster level chec! or the s'ell is absorbed by
the devastator and has no e##ect$ 6# the devastator is in the area o# e##ect o# such a s'ell
and the caster level chec! #ails, the devastator absorbs the entire s'ell and leaves all
other targets una##ected$ 4 devastator heals 10 hit 'oints #or every s'ell level o# the s'ell
absorbed$
An0e&i- S#*& 4E/5
8he celestial inside the devastator creates an energy #ield, ma!ing it more resilient$ 8he
devastator gains its Charisma bonus to its 4C as a 'ro#ane bonus and on saves as a
resistance bonus$ 6t gains its Charisma bonus to each o# its Bit +ice as bonus hit 'oints$
6ts +; cannot be overcome by smite evil and similar e##ects, and %hen targeted by
s'ells that do damage based on alignment, it is considered to be neutral$
A*$, #% C#$$*"ti#n 4S*5
4 devastator emanates an aura that bolsters chaotic evil outsiders$ 4ny such creature
%ith 10 or more Bit +ice %ithin "0 #eet o# a devastator gains a +10 enhancement bonus
to 9trength and Charisma$ 6n addition, the creatureIs s'ell resistance increases by 0$ 6#
such a creature doesnIt already 'ossess s'ell resistance, it gains s'ell resistance e@ual to
11 + its C;$
B&,"!e)#* We,"#n 4E/5
Each o# a devastatorIs %ic!ed %ea'ons and its ra/or-shar' %ings are treated as +0
unholy %ea'ons that deal bludgeoning, 'iercing, and slashing damage and count as e'ic,
chaotic and evil #or the 'ur'ose o# overcoming damage reduction$ 6ts %ings are
considered to be a 'rimary natural %ea'on #or the 'ur'oses o# attac! and damage
bonuses$ >y s'ending one use o# mythic 'o%er, a devastator can turn its %ea'ons into
arti#acts #or 1 rounds #or the 'ur'ose o# !illing mythic enemies$
C#)(ine+ We,"#n 4E/5
7hen ta!ing a #ull attac! action, a devastator can attac! %ith its melee and ranged
%ea'ons simultaneously$
S#*& R,6 4E/5
4 devastator can #ire beams o# 'ure soul energy to damage #oes$ 8hese rays have a
ma,imum range o# )00 #eet$ 8his attac! ignores any miss chances (such as
concealment), and cover other than total cover$ 6t also overcomes damage reduction o#
any ty'e$ Cnce the devastator has damaged an enemy at least once %ith any %ea'on or
s'ell-li!e ability, the rays can trac! its soul once #ired, allo%ing the devastator to reach
enemies out o# sight (behind a corner, #or e,am'le), 'rovided they are %ithin the
attac!:s range$
APONAVICI7S CR =A/MR >
XP 1,640,000
5emale advanced mythic marilith (Pathfinder RPG Mythic Adventures '2)
CE Large outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +)"
M
Sene dar!vision "0 #t$, true seeing &erce'tion +*0
A*$, unholy aura (+C )1)
DEFENSE
AC 0-, touch 11, #lat-#ooted *1 (+10 armor, +* de#lection, +0 +e,, +)0 natural, .1 si/e)
!" 000 ()-d10+-(2) #ast healing )0
F#$t +-0, Re% +)0, Wi&& +12
De%eni'e ,(i&itite unsto''able, uns%erving loyalty DR 10/cold iron and e'ic and
good I))*ne cold, electricity, #ear, #ire, 'oison Reit acid 10 SR -"
OFFENSE
S"ee+ *0 #t$, #ly "0 #t$ (good)
Me&ee +8 &ounding katana +**/+-2/+-*/+)2 ()d"+))/10.)0/,- 'lus 'oison), +8
hu!an=%ane shotel +** ()d"+))/12-)0/,* 'lus 'oison), +8 unholy ko"esh +**
()d"+))/1(-)0/,- 'lus 'oison), +8 la&ful=outsider=%ane falcata +** ()d"+))/1(-)0/,*
'lus 'oison), +8 fla!ing kusari ga!a sickle +** (1d1+))/12-)0/,- 'lus 1d" #ire 'lus
'oison), +8 frost kusari ga!a %all +** (1d*+))/12-)0/,- 'lus 1d" cold 'lus 'oison),
tail sla' +-- ()d"+" 'lus grab) or " slams +-0 (1d1+1-), tail sla' +-- ()d"+" 'lus grab)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. constrict (tail sla', )d"+12 'lus crushing coils), critical master
(mythic), demonic %ea'on master, #leet %arrior, greater in#use %ea'on, multi%ea'on
mastery, mythic 'o%er (1/day, surge +1d10), mythic s'ell-li!e abilities, 'oisoned
%ea'ons
S"e&&9Li.e A(i&itie (CL )0th concentration +-0)
C#nt,nt<fly, true seeing, unholy aura (+C )1)
At 3i&&<greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only), "ro(ect i!age (+C )(),
telekinesis
M
(+C )0)
8/+,6<%lade %arrier
M
(+C )"), heal
M
1/+,6<summon (level 2, 1 marilith "0=, 1 nal#eshnee 10=, or 1d* he/rous 100=)
STATISTICS
St$ -", De/ )-, C#n -", Int )), Wi )), C!, -1
B,e At. +)- CMB +-( (+*1 gra''le) CMD 0( (can:t be tri''ed)
Fe,t Critical 5ocus, Dreater 7ea'on 5ocus (!atana), Dreater 7ea'on 9'eciali/ation
(!atana), 6m'roved Critical (!atana)
M
, 6m'roved 6nitiative
M
, 6ron 7ill, Lightning
;e#le,es, Multiattac!, &o%er 4ttac! (-"/+11+1))
M
, 9taggering Critical (+C --),
7ea'on 9'eciali/ation (!atana), 7ea'on 5ocus (!atana)
M
S.i&& 4crobatics +-1, >lu## +-", Cra#t (%ea'ons, armor) +-), +i'lomacy +-", 5ly +*-,
6ntimidate +-", ?no%ledge (engineering) +)2, &erce'tion +*0, 9ense Motive +-),
9tealth +)(, Hse Magic +evice +-0 R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, 6n#ernal tele'athy 100 #t$
S1 ama/ing initiative, change sha'e (any animal, humanoid, or giant sha"echange),
tenacious gra''le
Ge,$ +4 !ithral %reast"late, +3 fla!ing.+3 frost kusariga!a, +3 hu!an=%ane shotel,
+3 la&ful=outsider=%ane falcata, +3 unholy ko"esh, +3 &ounding katana, glove of
storing, /uasit key
SPECIAL ABILITIES
De)#ni- We,"#n M,te$ 4E/5
4'onavicius has honed her %ea'on s!ills to the ma,imum, to the 'oint %here she can
master any %ea'on and combine it 'er#ectly %ith other %ea'ons %ithin hours$ Diven
enough time, she can a''ly the e##ects o# any %ea'on-s'eci#ic #eat or 'ath ability to any
other %ea'on she %ields, u' to a ma,imum o# si, di##erent %ea'ons$
C$*!in0 C#i& 4E/5
4 constricted creature must succeed at a +C -* 5ortitude save or lose consciousness #or
1d1 rounds$ 8he save +C is 9trength-based$
G$e,te$ In%*e We,"#n 4S*5
4'onavicius increases the enhancement bonus o# any %ea'on she %ields by ) (a non-
magical %ea'on gains a +) enhancement bonus) and the %ea'on counts as a chaotic,
e'ic and evil cold iron %ea'on$ 9he can e,'end t%o uses o# mythic 'o%er as an
immediate action to add the dancing s'ecial ability to all her manu#actured %ea'ons #or
* rounds$
M*&ti3e,"#n M,te$6 4E/5
4'onavicius never ta!es 'enalties to her attac! and damage rolls %hen #ighting %ith
multi'le %ea'ons$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
4'onavicius can cast the mythic version o# some o# her s'ell-li!e abilities$ 9he can do
this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to
her mythic ran! (1)$ 6# she s'ends one use o# mythic 'o%er, any o# her s'ell-li!e
abilities can be cast as a s%i#t action$
P#i#ne+ We,"#n 4E/5
4s a #ree action, 4'onavicius can e,ude 'oison #rom her #ingerti's, coating all o# her
manu#actured %ea'ons %ith deathblade 'oison$
We,"#n<in3ury save 5ort +C -* fre/uency 1/round #or " rounds effect 1d- Con
damage cure ) consecutive saves$ 8he save +C is Constitution-based$
SISTER PERVERSION CR =8
XP >=0,000
5emale advanced sera'tis bard 2/tric!ster " (Pathfinder 2a!"aign *etting3 >ords of
2haos 8', Pathfinder RPG Mythic Adventures 44)
CE Medium outsider (chaotic, demon, evil, e,tra'lanar)
Init +)0
M
Sene dar!vision "0 #t$, death&atch, true seeing &erce'tion +-1
A*$, ga/e o# des'air (-0 #t$, +C -*), unholy aura (+C -0)
DEFENSE
AC *1, touch )", #lat-#ooted *1 (+2 armor, +* de#lection, +" +e,, +1) natural, +"
'ro#ane)
!" *21 ()* B+ 10d10+2d1+-02)
F#$t +-1, Re% +)", Wi&& +)2 +* vs$ bardic 'er#ormance, language-de'endent and sonic
De%eni'e A(i&itie bloodless, evasion, hard to !ill, mythic saves DR 10/cold iron and
good I))*ne bleed, electricity, 'oison Reit acid 10, cold 10, #ire 10 SR --
OFFENSE
S"ee+ 00 #t$, #ly "0 #t$ (good)
Me&ee +8 keen scythe +-(/+-(/+-(/+-) ()d"+)1/12-)0/,*), ) cla%s +-) (1d"+11 'lus
grab), gore +-) ()d"+11) or * cla%s +-) (1d"+11 'lus grab), gore +-) ()d"+11)
S"e-i,& Att,-. bardic 'er#ormance -) rounds/day (move action countersong,
distraction, #ascinate, ins'ire com'etence +-, ins'ire courage +), suggestion, dirge o#
doom, ins'ire greatness), com'elling domination, coordinated stri!es, #orce o# %ill,
ins'ire minions, tric!ster attac! (#leet charge), mythic 'o%er (10/day, surge +1d1),
mythic s'ellcasting, 'ath dabbling ('recision ,)), ravenous embrace
S"e&&9Li.e A(i&itie (CL )0th concentration +-))
C#nt,nt<death&atch, fly, true seeing, unholy aura (+C -0)
At 3i&&<crushing des"air (+C )"), greater dis"el !agic, greater tele"ort (sel# 'lus 00
lbs$ o# ob3ects only), telekinesis (+C )()
8/+,6<confusion (+C )"), de!and (+C -0), do!inate !onster (+C --)
1/+,6<sy!%ol of insanity (+C -0), summon (level 0, 1 sera'tis )0= or 1 glabre/u
*0=)
B,$+ S"e&& <n#3n (CL 2th concentration +)1)
8$+ 46/+,65<confusion
M
(+C )0), haste
M
,

slo& (+C )0), terri%le re!orse
7M
(+C )0)
=n+ 4D/+,65<alter self, gallant ins"iration
APG
, herois!
M
, invisi%ility
M
, suggestion
M
(+C
)*)
1t 4>/+,65<alar!, char! "erson (+C )-), grease (+C )-), undetecta%le align!ent,
unseen servant
0t! 4,t 3i&&5<dancing lights, detect !agic, ghost sound (+C ))), !age hand, !essage,
"restidigitation (+C )))
M mythic s'ell
STATISTICS
St$ -), De/ )1, C#n -", Int )), Wi )-, C!, -*
B,e At. +)1 CMB +-) (+-" gra''le) CMD 00
Fe,t 4bility 5ocus (do!inate !onster), 4rcane 9tri!e (+0)
M
, >leeding Critical, >lind-
5ight, Combat E,'ertise, Combat ;e#le,es, Critical 5ocus, 6m'roved Critical (scythe),
6m'roved 6nitiative
M
, 6ron 7ill, &o%er 4ttac! (-"/+1)+11+)*)
M
, 8oughness
S.i&& 4crobatics +-0, +i'lomacy +-", 5ly +*2, 6ntimidate +-", ?no%ledge
(engineering) +1(, ?no%ledge (local) +--, ?no%ledge (nobility) +--, ?no%ledge
('lanes) +--, ?no%ledge (religion) +--, &erce'tion +-1, &er#orm (dance) +-", &er#orm
(sing) +-", 9tealth +-) R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$
S1 ama/ing initiative, bardic !no%ledge +*, enhanced ability (Charisma), ghostly
'er#ormance, lore master 1/day, 'ro#ane grace, recu'eration, tenacious gra''le, versatile
'er#ormance (dance, sing)
Ge,$ +8 !ithral chain shirt, +8 keen scythe, di!ensional shackles, ring of evasion,
assorted 3e%elry %orth a total o# *,*00 g'
SPECIAL ABILITIES
B&##+&e 4E/5
4 sera'tisIs body is not com'letely bloodless, but %hat blood its body does contain is
ty'ically blood ta!en #rom its 'revious victims<the blood that #lo%s through the
demonIs atro'hied veins does nothing to give it li#e$ 6ts %ounds do not bleed, and it is
immune to bleed e##ects and to attac!s that utili/e blood drain to #unction$ 9nea!
attac!s, critical hits, and similar attac!s #unction normally on a sera'tis, although i# such
e##ects %ould normally cause bleed damage, those additional e##ects do not %or!$
C#)"e&&in0 D#)in,ti#n 4S*5
7hen 9ister &erversion uses do!inate "erson or do!inate !onster (as a s'ell or s'ell-
li!e ability), her victims do not actively resist the control and do not gain a ne% saving
thro% %hen ordered to ta!e actions against their nature unless those actions are
obviously sel#-destructive, in %hich case the victim does get a ne% saving thro% %ith a
+) bonus to esca'e the e##ects o# the domination$
C##$+in,te+ St$i.e 4E/5
9ister &erversion doesn:t su##er the standard 'enalties to attac! and damage rolls %ith
natural attac!s %hen using a manu#actured %ea'on$
G,Be #% De",i$ 4S*5
4 sera'tisIs ga/e #ills the minds o# those %ithin -0 #eet %ith over%helming and soul-
crushing des'air$ 4nyone %ho #ails a +C -* 7ill save u'on being e,'osed to a
sera'tisIs ga/e immediately ta!es 1d" 'oints o# Charisma drain and is staggered #or 1d"
rounds$ 6# the Charisma drain %ould normally reduce a creatureIs Charisma to 0, that
creature instead succumbs to over%helming suicidal urges and attem'ts to end its li#e by
the most convenient method at hand, sub3ect to DM discretion$ (6n most cases, this
e##ect causes a creature to ma!e a cou' de grace attem't on itsel#, but i# a more dramatic
method o# sel#-destruction is available, the creature ta!es that action$) Cnce a creature
reaches this suicidal state o# des'air, it remains in that state until its Charisma score is
restored to its normal ma,imum<i# methods o# restoring lost Charisma are not
available, the suicidal victim must be restrained at all times to 'revent attem'ts to !ill
itsel#$ 8his is a mind-a##ecting e##ect$ 8he save +C is Charisma-based$
G$,( 4E/5
4 sera'tis gains a cumulative +* bonus on gra''le attem'ts #or each successive cla%
attac! that hits in a single round, 'rovided the cla% attac!s all hit the same target$ 6# she
grabs a #oe, she can use her ravenous embrace$
P$#%,ne G$,-e 4S*5
9ister &erversion still has a 'o%er#ul blessing #rom the time she %or!ed #or Jocticula$ 6t
allo%s her to add hal# her Charisma modi#ier as a 'ro#ane bonus to her saving thro%s
and 4rmor Class$ +e'ending on the relationshi' bet%een Jocticula and the characters,
she may remove the blessing %hile 9ister &erversion battles them$
R,'en#* E)($,-e 4S*5
Cnce 'er round, a creature gra''ling or gra''led by a sera'tis can be attac!ed by the
ravenous, toothed %ounds that decorate a sera'tisIs arms$ 8hese teeth bite and che%,
in#licting an automatic *d"+)0 'oints o# damage each round<in addition, the %ounds
caused by the ravenous embrace cause *d" bleed and *d* 'oints o# 9trength drain as the
sera'tis drin!s a%ay the victimIs blood and other vital #luids$ 4s long as the sera'tis is
%ithin -0 #eet o# a #oe su##ering bleed damage #rom her ravenous embrace, the blood
that #lo%s #rom the victim %rithes through the air into the sera'tisIs arm ma%s, healing
the sera'tis by an amount e@ual to the amount caused by that roundIs bleed e##ect$
En-#*nte$N 9ister &erversion #lees #rom the Aearning Bouse as soon as the &Cs start a
#ight$ 9he ste's through her mirror and 3oins Mistress 4nemora in the 9il! Embrace$
8here, 4nemora summons a horde o# ancient a'ocaly'se locusts and 're'ares #or battle$
MISTRESS ANEMORA CR =6
XP =,4AD,600
5emale uni@ue drider cleric o# +es!ari 1*/hiero'hant 1 (Pathfinder RPG Bestiary 3,
Pathfinder RPG Mythic Adventures 32)
CE Large aberration
Init +)2
M
Sene dar!vision 1)0 #t$, detect good, detect la&, detect !agic, true seeing
&erce'tion +*-
DEFENSE
AC 0), touch )(, #lat-#ooted *1 (+0 armor, +0 de#lection, +2 +e,, +) dodge, +) luc!,
+)0 natural, .1 si/e)
!" 0"( ()2d1+*-()
F#$t +-), Re% +)(, Wi&& +-( +* morale vs$ 'oison and #ear
De%eni'e A(i&itite hard to !ill, mythic saves, servant o# balance, unsto''able
I))*ne slee' Reit #ire 10 SR -(
OFFENSE
S"ee+ -0 #t$, climb )0 #t$ air &alk
Me&ee staff of the hiero"hant +-1/+--/+)1/+)- (1d"+)1/12-)0 'lus s'iritual 'oison),
bite +)( (1d*+0 'lus s'iritual 'oison)
S",-e 10 #t$ Re,-! 0 #t$
S"e-i,& Att,-. channel negative energy (/day (+C )1, (d"), destructive smite (+(,
1*/day), destructive aura (+(, 1*/day), divine metamastery (,*), #aith:s reach, #orce o#
%ill, divine surge (ins'ired s'ell), mythic 'o%er (12/day, surge +1d10), mythic
s'ellcasting, 'oisoned %ea'on, %ea'on master (1* rounds/day), %eb (+-0 ranged, +C
)0, h' 2)
S"e&&9Li.e A(i&itie (CL 10th, concentration +12)
C#nt,nt<detect good, detect la&, detect !agic
At 3i&&<dancing lights, darkness, faerie fire
1/+,6<clairaudience.clairvoyance, dee"er darkness, dis"el !agic, levitate, suggestion
(+C 1()
D#),in S"e&&9Li.e A(i&itie (CL )0th, concentration +-1)
14/+,6<battle rage (+( damage)
C&e$i- S"e&& P$e",$e+ (CL )0th, concentration +-1)
9t!<energy drain (+C -0), i!"losion (+C -0), !ass heal, !iracle (+C -0), "o&er
&ord kill
D
, @uic!ened &all of stone
>t!<@uic!ened divine "o&er, fire stor!
M
(+C )2), greater s"ell i!!unity, @uic!ened
"oison (+C )0), "o&er &ord stun
D
, @uic!ened unholy %light (+C )0)
Dt!<@uic!ened %esto& curse (+C )*), %las"he!y (), +C )1), @uic!ened
%lindness.deafness (+C )*), disintegrate
D M
(+C )1), @uic!ened dis"el !agic
M
,
@uic!ened searing light
6t!%lade %arrier
D M
(+C )(), har!
M
(+C )(), heal, heroes, feast-, @uic!ened hold
"erson (+C )-), @uic!ened sound %urst (+C )-), &ord of recall (+C )()
At!<%reath of life, fla!e strike
M
(), +C )"), greater co!!and (+C )"), insect "lague,
shout
D
(+C )"), true seeing-
4t!<air &alk-, %lessing of fervor
APG M
dis!issal (+C )0), divine "o&er
D
, greater
!agic &ea"on-, "oison (+C )0), sending
8$+<%esto& curse (+C )*), %lindness.deafness (+C )*), dis"el !agic
M
()), !agic
vest!ent
D
G, !eld into stone, "rayer
M
, searing light
=n+<death knell (+C )-), desecrate, enthrall (+C )-), hold "erson (+C )-), resist
energy, sound %urst (+C )-), s"iritual &ea"on
D
, status
1t<co!!and (*, +C ))), entro"ic shield, o%scuring !ist, sanctuary (+C ))), true
strike
D
0 4,t 3i&&5<%leed (+C )1), create &ater, !ending, read !agic
D domain s'ell D#),in +estruction, 7ar M mythic s'ell
STATISTICS
St$ -), De/ )2, C#n -), Int 1-, Wi -), C!, 11
B,e At. +)1 CMB +-- CMD 02 ((1 vs$ tri')
Fe,t >lind-5ight, Cra#t 9ta##, Cra#t 7ondrous 6tem, +odge
M
, Dreat 5ortitude,
6m'roved Critical (@uartersta##), 6m'roved 6nitiative
M
, Lightning ;e#le,es, Mobility,
&o%er 4ttac! (-"/+)*+1))
M
, Euic!en 9'ell, 9elective Channeling, 8oughness
M
,
7ea'on 5ocus (@uartersta##)
S.i&& >lu## +-0, Climb +)0, ?no%ledge (religion) +--, Linguistics +(, &erce'tion +*-,
9'ellcra#t +)1, 9tealth +11 R,-i,& M#+i%ie$ +* 9tealth
L,n0*,0e 4byssal, 4!lo, Celestial, Common, Elven, Hndercommon
S1 ama/ing initiative, enhanced ability (Con), 'ro#ane gi#t (+) 7is), recu'eration,
undersi/ed %ea'ons
Ge,$ staff of the hiero"hant (10 charges), unholy %ater ("), a!ulet of the "lanes, %elt of
"hysical "erfection +$, cloak of resistance +8, head%and of ins"ired &isdo! +$,
nahyndrian chisel, ring of "rotection +8, ring of !inor fire resistance, unholy symbol,
ceremonial dress, t%o diamonds (%orth )0,000 g' each), #ine 3e%elry (%orth 1,000 g'),
10 'ounds o# silver dust (%orth 00 g'), true seeing ointment () doses %orth )00 g'
each)
SPECIAL ABILITIES
P#i#ne+ We,"#n 4S*5
Mistress 4nemora:s 'oison attac! #unctions through any melee %ea'on she %ields$
P$#%,ne Gi%t 4S*5
4nemora is under the e##ects o# a 'ro#ane gi#t (+) 7is) granted to her by a succubus
named Lela,iss %hom she has bound and im'risoned in a distant hidden locale$
S"i$it*,& P#i#n 4E/5
>ite or %ea'on<in3ury save 7ill +C -0$ 6# the 'oison is delivered through a critical
hit, there is no saving thro% fre/uency 1/round #or " rounds effect )d" 7is and Cha
drain$ 9ince this 'oison targets the soul and not the body, it overcomes 'oison immunity$
4s long as the target is under the e##ects o# s'irit 'oison, it loses 'oison immunity and
automatically #ails saving thro%s against other 'oison e##ects cure ) saves$ 8he save
+C is Constitution-based$
N#te; since 4nemora has divine metamastery u' to +*, she can use the ability to
automatically a''ly her @uic!en s'ell #eat to any s'ell (see the mythic ability
descri'tion)$ 8a!ing this into account, you may %ant to re%or! her s'ell list$
En-#*nte$; see 9ister &erversion
TERENDELEV CR =6/MR 10
XP =,4AD,600
5emale mythic ancient silver dragon ravener (Pathfinder RPG Bestiary #, Pathfinder
RPG Bestiary 2 23#, Pathfinder RPG Mythic Adventures)
CE Dargantuan undead (cold, mythic)
Init +)-/+-
M
, dual initiative Sene blindsense 1)0 #t$, dar!vision )*0 #t$, dragon
senses, #og vision &erce'tion +*0
A*$, co%ering #ear, cold (10 #t$), #right#ul 'resence (-00 #t$, +C -(, 10 rounds),
nahyndrian aura (100 #t$)
DEFENSES
AC 0", touch 0", #lat-#ooted 00 (+1 +e,, +-- natural, +( de#lection, +10 'ro#ane, .*
si/e)
!" 02) ()0d1+*10)
F#$t +-2, Re% +)", Wi&& +--
De%eni'e A(i&itie channel resistance +*, re#lective scales (heavy #orti#ication), soul
%ard (00 h') DR 10/e'ic, bludgeoning and good I))*ne acid, cold, 'aralysis, slee',
undead traits SR *0
OFFENSE
S"ee+ *0 #t$, #ly )00 #t$ ('oor) cloud%al!ing, grace#ul #light
Me&ee bite +*0 (*d"+-1/10.)0/,- 'lus 10d10 cold), ) cla%s +*0 ()d1+)*/11-)0), )
%ings +*- ()d"+1(/12-)0), tail sla' +*- ()d1+-1/12-)0)
S",-e )0 #t$Re,-! 10 #t$ (sight %ith bite)
S"e-i,& Att,-. mythic breath %ea'on ("0-#t$ cone, )0d10 cold Kminimum 110 damageL
'lus ) negative levels, +C -(/*(, usable every 1d* rounds), crush (medium, +C -(,
*d"+)1), dragon magic (%ild arcana, channel 'o%er), energy drain (1 level on a
critical), energy mastery (cold, )0 'oints), mythic 'o%er (10/day, surge +1d1)),
'araly/ing breath, soul consum'tion (+C -(), soul magic, tail s%ee' (-0 #t$ hal#-circle,
small, +C -( hal#, )d"+)1), vor'al enhancement
S"e&&9Li.e A(i&itie (CL )0th concentration +*0)
At 3i&&<control &eather, control &inds, detect evil, feather fall, fog cloud
S"e&& <n#3n (CL 11th concentration +--)
9t!<"o&er &ord kill
M
>t!<horrid &ilting (+C -*), !a6e
Dt!<%anish!ent (+C --), forcecage (+C --), "ris!atic s"ray
M
(+C --)
6t!<greater dis"el !agic, flesh to stone
M
(+C -)), har!
M
(+C -))
At!<cone of cold
M
(+C -1), fee%le!ind (+C -1), !ind fog (+C -1), sending
4t!<di!ensional anchor, enervation
M
, greater invisi%ility, &all of ice (+C )2)
8$+<dis"lace!ent, haste
M
, slo&
M
(+C )1), tongues
=n+<detect thoughts (+C )(), glitterdust (+C )(), !irror i!age, "yrotechnics (+C
)(), scorching ray
1t<alar!, !agic !issile
M
, divine favor
M
, silent i!age (+C )"), unseen servant
0<acid s"lash, dancing lights, detect !agic, detect "oison, light, !age hand, !essage,
"restidigitation, read !agic
STATISTICS
St$ -2, De/ 1), C#n <, Int )1, Wi )2, C!, *0
B,e At. +)0 CMB +*- CMD "2 ((- vs$ tri')
Fe,t >lind-5ight, Combat ;e#le,es
M
, Critical 5ocus, 5lyby 4ttac!, 6m'roved Critical
(bite)
M
, 6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, Lighting ;e#le,es, Multiattac!,
&o%er 4ttac! (-(/+)1+)1+1*)
M
, 9taggering Critical, 8oughness, Fital 9tri!e
M
S.i&& 4crobatics +)*, +i'lomacy +*-, 5ly +11, 6ntimidate +01, ?no%ledge (arcana,
engineering, history, local, nobility, 'lanes) +-(, &erce'tion +*0, 9ense Motive +-(,
9'ellcra#t +-(, 9tealth +)*, Hse Magic +evice +*-
L,n0*,0e 4uran, Common, +raconic, +%arven, Elven, Diant, Bal#ling, 8erran
S1 change sha'e (-/day, animal or humanoid, "oly!or"h), dragon cantri's, mythic
dragon traits
SPECIAL ABILITIES
C#&+ A*$, 4S*5
8erendelev is surrounded by an aura o# e,treme cold$ 4ll creatures that a''roach %ithin
10 #eet o# the dragon ta!e 10d" 'oints o# cold damage and must ma!e a +C -( 5ortitude
save or be 'araly/ed by the cold 'ermanently$ 4 creature that ta!es at least -0 'oints o#
damage #rom the aura su##ers a -0 'enalty on this save$ Each round as a #ull-round
action on its turn, the creature can try to save again$ Cnly cold-immune creatures are
immune to this aura (freedo! of !ove!ent and similar e##ects don:t %or! against it)$
7hile active, the aura su''resses the dragon:s #ire %ea!ness$ 8erendelev can su''ress or
activate this aura at %ill as a #ree action$
C#3e$in0 Fe,$ 4S*5
4ny creature sha!en by the ravenerIs #right#ul 'resence is co%ering instead o# sha!en
#or the #irst round o# the e##ect, and sha!en #or the rest o# the duration$ 4ny creature that
is 'anic!ed by its #right#ul 'resence is instead co%ering #or the duration$
N,!6n+$i,n A*$, 4S*5
8he essence o# the nahyndrian cristals used as a #ocus in the ritual to animate
8erendelev as a 'o%er#ul mythic ravener mi,ed %ith her soul %ard, creating an aura o#
unholy green energy that ravages the mind and body o# creatures that are not chaotic
evil$ 4ll those creatures %ithin 100 #eet o# the dragon ta!e *d" 'oints o# constitution
drain and 1d* %isdom drain %hen they enter the aura unless they ma!e a +C -( save$
8he ty'e o# save variesN it %ill al%ays be the %orst bet%een the creature:s 5ortitude and
7ill$ 8he aura also ma!es casting s'ells very di##icultN any concentration chec!s made
inside its area o# e##ect add a +10 to their +C$ 4dditionally, %henever she damages any
creature in a round (using an attac!, s'ell, breath, etc) inside the aura, she recharges her
soul %ard entirely$ 8erendelev can deactivate the aura (reducing the area o# e##ect to a
minimum) as a #ree action$
P,$,&6Bin0 B$e,t! 4S*5
6nstead o# a cone o# cold, 8erendelev can breathe a cone o# 'araly/ing gas$ Creatures
%ithin the cone must succeed on a 5ortitude save (+C -(/*() or be 'araly/ed #or 1d"+2
rounds$
Re%&e-ti'e S-,&e 4S*5
4ny s'ell that targets an ancient or older silver dragon but #ails to 'enetrate the silver
dragon:s s'ell resistance might be re#lected$ Mythic abilities cannot by'ass her 9;$ 6#
the caster level chec! to 'enetrate the dragon:s s'ell resistance is #ailed by 0 or more,
the s'ell is re#lected$ 6# the chec! #ails by * or less, the s'ell is merely %asted$ 8his
other%ise #unctions as s"ell turning, but 8erendelev can turn any !ind o# s'ell$
S-,&e 4E/5
8he scales shed by 8erendelev at the start o# this 4dventure &ath are anathema to the
ravener$ 4ny &C %ho carries one o# these items (see S8he 7orld%ound 6ncursionT)
gains a limited 'rotection against 8erendelev:s vor'al stri!es$ 8he #irst time a character
%ith a scale %ould be deca'itated, the hit is turned into a standard critical hit and the
scale shatters, #orever lost$
V#$",& En!,n-e)ent 4E/5
8erendelev died by deca'itation, and the vor'al magic that ended her li#e em'o%ers her
ne% undead #orm$ 8his gives her bite and cla%s attac!s the vor'al @uality, as the
%ea'on s'ecial ability$ 8erendelev:s head is no longer attached to the nec! and #loats in
the air, so she can reach any o''onent she can see %ith her bite attac! by moving her
head to the target almost instantaneously$ Combined %ith her Mythic Combat ;e#le,es,
it means that it:s very di##icult to esca'e #rom her terrible 3a%s$ 7orse, every time
8erendelev con#irms a critical hit and deca'itates an o''onent, she regains one use o#
mythic 'o%er$
SON OF S:AX CR =4/MR >
XP 1,=80,000
Hni@ue mythic babau
CE Medium outsider (chaotic, demon, evil, e,tra'lanar)
Init +)0
M
Sene dar!vision "0 #t$, true seeing &erce'tion +*0
DEFENSE
AC 00, touch -*, #lat-#ooted *) (+" armor, +( +e,, +10 natural, +1 dodge, +1" insight)
!" *21 (-1d10+-)1)
F#$t +--, Re% +--, Wi&& +)- +1 resistance vs$ mind-a##ecting
De%eni'e A(i&itie im'roved evasion, im'roved uncanny dodge, moderate #orti#ication,
'rotective slime DR 10/e'ic, cold iron and good I))*ne electricity, 'oison Reit
acid 10, cold 10, #ire 10 SR -0
OFFENSE
S"ee+ -0 #t$
Me&ee ) cla%s +-2 (1d"+1), bite +-2 (1d"+1) or +8 longs"ear +*0/+*0/+*0/+*0
(1d1+)-/12-)0/Q* 'lus *d10 acid), bite +-* (1d"+*)
R,n0e+ +8 co!"osite long%o& +*0/+*0/+*0/+*0 (1d1+12/12-)0/,*)
S",-e 0 #t$ Re,-! 0 #t$ (10 #t$ %ith longs'ear)
S"e-i,& Att,-. blood %ea'on, elusive target, #leet %arrior, mythic 'o%er (1/day, surge
+1d10), natural invisibility, 'recision (,-), snea! attac! +10d"
S"e&&9Li.e A(i&itie (CL )*th, concentration +)2)
C#nt,nt<!age ar!or
M
, !ind %lank, true seeing
At 3i&&<dee"er darkness, greater dis"el !agic, greater tele"ort (sel# 'lus 00 lbs$ o#
ob3ects only)
1/+,6<summon (any 1 C; 12 or lo%er demon 100=
STATISTICS
St$ )(, De/ )(, C#n )", Int 11, Wi 1(, C!, )0
B,e At. +-1 CMB +-2 CMD (-
Fe,t Combat ;e#le,es, +eadly 4im (-1/+)*)
M
, +odge, 6m'roved Critical
M
(blood
%ea'on), 6m'roved 6nitiative
M
, 6m'roved &recise 9hot, 6ron 7ill, Manyshot
M
, &oint-
>lan! 9hot, &o%er 4ttac! (-1/+-)+)*)
M
, &recise 9hot, ;a'id 9hot
M
, 9!ill 5ocus
(9tealth), 8oughness, 7ea'on 5ocus (blood %ea'on), 7ea'on 9'eciali/ation
M
(blood
%ea'on)
S.i&& 4crobatics +*), Climb +*), +isable +evice +*), Esca'e 4rtist +*), ?no%ledge
(the 'lanes) +-1, &erce'tion +*0, 9ense Motive +-(, 9leight o# Band +*), 9tealth +*1,
Hse Magic +evice +-2 R,-i,& M#+i%ie$ +1 &erce'tion, +1 9tealth
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$
S1 E,tra Mythic 5eat (+eadly 4im, Manyshot, ;a'id 9hot)
SPECIAL ABILITIES
B&##+ We,"#n 4E/5
8he 9on o# 9ha, can use his acidic slime to create deadly %ea'ons$ Be usually creates a
longs'ear or a com'osite longbo%, but other #orms and sha'es can be chosen$ >oth o#
these %ea'ons have a +0 enhancement bonus, and deal an additional *d10 'oints o# acid
damage on a hit$ 9ince the 9on o# 9ha, can change a %ea'on into another almost
instantaneously, it can be done outside o# his turn to ma!e attac!s o# o''ortunity, and
%hen ma!ing a #ull-attac! action he can choose to ma!e each attac! %ith a di##erent
%ea'on$ 8he longs'ear can be ad3usted in si/e to attac! ad3acent #oes at no 'enalty, and
the com'osite longbo% automatically ada'ts itsel# to the 9on:s current 9trength
modi#ier$ 8he 9on o# 9ha, can select Pblood %ea'onP %hen choosing %ea'on-s'eci#ic
#eats, and select #ighter #eats as i# he %ere a )0th-level #ighter$ 6# the 9on is disarmed o#
any o# his %ea'ons, they sim'ly disa''ear, only to rea''ear one second later on the
babau:s hands$
E&*i'e T,$0et 4E/5
8he 9on o# 9ha, has a si,th sense that ma!es him di##icult to hit or a##ect %ith s'ells in
battle$ Be adds his mythic ran! as a bonus on saving thro%s, and double that number as
an insight bonus to his 4C$
N,t*$,& In'ii(i&it6 4E/5
8he 9on o# 9ha, can remain invisible at all times i# he so desires, even %hen attac!ing$
4s this ability is inherent, it is not sub3ect to the invisi%ility "urge s'ell$ 9ince he also
has a constant !ind %lank e##ect, even divination e##ects li!e true seeing can:t detect
him$ Even i# a##ected by a game e##ect that %ould reveal his 'osition (li!e glitterdust),
he can get rid o# it by s'ending a use o# mythic 'o%er as an immediate action$
P$#te-ti'e S&i)e 4S*5
4 layer o# acidic slime coats a babau:s s!in$ 4ny creature that stri!es a babau %ith a
natural attac! or unarmed stri!e ta!es *d10 'oints o# acid damage #rom this slime i# it
#ails a +C -- ;e#le, save$ 4 creature that stri!es a babau %ith a melee %ea'on must
ma!e a +C -- ;e#le, save or the %ea'on ta!es *d10 'oints o# acid damage i# this
damage 'enetrates the %ea'on:s hardness, the %ea'on gains the bro!en condition$
4mmunition that stri!es a babau is automatically destroyed a#ter it in#licts its damage$
S:AOR:AC, T:E GL7TTON OF T:E GREEN CR =A/MR 4
XP >19,=00
Male vroli!ai in@uisitor o# Cyth-F:sug 2 (Pathfinder 2a!"aign *etting3 ;e!ons
Revisited 44, Pathfinder RPG Advanced Player)s Guide, Pathfinder RPG Bestiary 2 ',
Pathfinder RPG Mythic Adventures)
CE Large outsider (chaotic, demon, evil, e,tra'lanar)
Init +-0
M
Sene dar!vision 1)0 #t$, lo%-light vision, true seeing &erce'tion +**
DEFENSE
AC *2, touch 1", #lat-#ooted *0 (+10 armor, +- +e,, +1 dodge, +)- natural, +-
de#lection, -1 si/e)
!" 0)2 ()1 B+ 12d10+2d1+-10) regeneration 10 (good s'ells and %ea'ons)
F#$t +)*, Re% +)-, Wi&& +)" im'roved evasion
DR 10/e'ic, cold iron and good I))*ne death e##ects, electricity, energy drain,
'aralysis, 'oison Reit acid 10, cold 10, #ire 10 SR -"
OFFENSE
S"ee+ *0 #t$, #ly "0 #t$ ('er#ect)
Me&ee +8 %lack fla!e knife +*-/+-1/+--/+)1 (1d"+12/1(-)0 'lus energy drain), - +8
%lack fla!e knives +*- (1d"+12/1(-)0 'lus energy drain), bite +-" (1d1+(), sting +-"
(1d"+( 'lus madness) or bite +-1 (1d1+1*), * cla%s +-1 (1d"+1*), sting +-1 (1d"+1*
'lus madness)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. bane (2 rounds/day), blac! #lame !nives, death-stealing ga/e (+C -*),
#leet %arrior, madness (+C -*), multi%ea'on mastery, mythic 'o%er (*/day, surge
+1d1), snea! attac! +"d", vam'iric lin!
S"e&&9Li.e A(i&itie (CL 12th concentration +)2)
C#nt,nt-- freedo! of !ove!ent, true seeing
At 3i&&--dee"er darkness, enervation, greater tele"ort (sel# 'lus 00 lbs$ o# ob3ects only),
telekinesis (+C )0)
8/+,6--@uic!ened enervation, regenerate, silence (+C ))), va!"iric touch
1/+,6--!ass hold !onster (+C )2), summon (level ", 1 marilith 00= or 1d* glabre/us
(0=), sy!%ol of death (+C )1)
InI*iit#$ S"e&&9Li.e A(i&itie (CL 2th concentration +12)
At 3i&&--detect alignment
9 $#*n+/+,6--discern lies
InI*iit#$ S"e&& <n#3n (CL 2th concentration +11)
8$+ 4A/+,6)<cure serious &ounds, di!ensional anchor, seek thoughts (+C ))), s"eak
&ith dead (+C )))
=n+ 46/+,6)<%arkskin, death knell (+C )1), detect thoughts (+C )1), s"iritual &ea"on
1t 4>/+,65<co!!and (+C )0), cure light &ounds, divine favor, "rotection fro! good,
shield of faith
0 4,t 3i&&5<acid s"lash, %rand (+C 12), %leed (+C 12), detect !agic, disru"t undead,
read !agic
D#),in +ecay
STATISTICS
St$ -1, De/ )2, C#n -*, Int )), Wi )1, C!, -0
B,e At. +)0 CMB +*0 CMD "-
Fe,t >lind-5ight, Critical 5ocus, +odge, 5lyby 4ttac!, Dreater Fital 9tri!e, 6m'roved
Critical (blac! #lame !ni#e), 6m'roved 6nitiative
M
, 6m'roved Fital 9tri!e, Mobility,
Multiattac!, Cut#lan!
B
, &o%er 4ttac! (-(/+)1+1*)
M
, &recise 9tri!e
B
, Euic!en 9'ell-
Li!e 4bility (enervation), 9taggering Critical (+C -0), 9%a' &laces
B
, Fital 9tri!e
M
S.i&&G 4crobatics +-(, 5ly +*-, 6ntimidate +*0, ?no%ledge (dungeoneering) +-(,
?no%ledge (nature) +-(, ?no%ledge ('lanes) +-(, ?no%ledge (religion) +-(,
Linguistics +10, &erce'tion +**, 9ense Motive +**, 9'ellcra#t +-(, 9tealth +-1 (+*" in
shado%y areas), Hse Magic +evice +-1 R,-i,& M#+i%ie$ +1 &erce'tion, +1 9tealth in
shado%y areas
L,n0*,0e 4byssal, 4!lo, Celestial, +raconic, +ruidic, 9ylvan tele'athy 100 #t$
S1 ama/ing initiative, cunning initiative, e,tra mythic #eat (&o%er 4ttac!), 3udgement
(), -/day), monster lore +2, solo tactics (- team%or! #eats), stern ga/e, trac! +*
Ge,$ +4 ghost touch shado& undead=controlling %reast"late, %elt of giant strength +$,
ring of earth ele!ental co!!and, ring of "rotection +3
SPECIAL ABILITIES
B&,-. F&,)e <ni'e 4S*5
4 vroli!ai can mani#est daggers made o# crystalli/ed blac! #lames in each o# its #our
hands as a #ree action$ 8hese %ea'ons #unction as +8 daggers that besto% one
'ermanent negative level on a success#ul hit$ 4 +C -* 5ortitude negates the negative
level, although on a critical hit, no save is allo%ed$ 8he save +C is Charisma-based$
De,t!9Ste,&in0 G,Be 4S*5
+eath, -0 #t$, 5ort +C -* negates death, but the target still ta!es -d1+)0 'oints o#
damage$ Creatures slain by this attac! can only be brought bac! by using true
resurrection, a care#ully %orded &ish s'ell #ollo%ed by resurrection, or a !iracle$ 8he
save +C is Charisma-based$ 8his is a ga/e attac! and a death e##ect$
F&eet W,$$i#$ 4E/5
8his mythic ability %or!s as the Cham'ion &ath 4bility, but 9haorha/ can ma!e any o#
his attac!s at any 'oint during his movement$
M,+ne 4S*5
4 creature stung by a vroli!ai:s tail must ma!e a +C -* 7ill save to resist ta!ing 1d"
'oints o# Charisma drain and becoming con#used #or 1d* rounds$ Cn a success#ul save,
the victim is instead staggered #or 1d* rounds as strange visions assault its mind$ 8his is
a mind-a##ecting e##ect$ 8he save +C is Charisma-based$
M*&ti3e,"#n M,te$6 4E/5
9haorha/ never ta!es 'enalties on its attac! and damage rolls %hen #ighting %ith
multi'le %ea'ons$
V,)"i$i- Lin. 4S*5
4s a #ree action, 9haorha/ can establish a vam'iric lin! bet%een himsel# and any living
creature %ithin "0 #eet that he can see$ 8he targeted creature can resist the lin! %ith a
+C -* 7ill save, i# 9haorha/ has damaged the target, it ta!es a -* 'enalty on the save
other%ise the lin! remains in 'lace until 9haorha/ targets a di##erent creature$ 4 creature
a##ected by a vam'iric lin! #inds that %henever he damages 9haorha/, be it %ith s'ell or
%ea'on, he ta!es the same amount o# damage$ 4dditionally, i# the creature targets
9haorha/ %ith a s'ell, the e##ects o# that s'ell are du'licated and a##ect the caster as
%ell, even i# the s'ell #ails to 'enetrate 9haorha/Is s'ell resistance or he ma!es his
saving thro%$ 8his is a necromancy e##ect$ 8he save +C is Charisma-based$
<:ORRAMCADE: CR =6/MR A
XP =,40D,600
Male mythic balor lord @Pathfinder RPG Bestiary 8', Pathfinder RPG Mythic
Adventures)
CE Large outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +)1/+1
M
,

dual initiative Sene dar!vision "0 #t$, lo%-light vision, true seeing
&erce'tion +*2
A*$, #laming body, unholy aura (+C -))
DEFENSE
AC 0), touch 0), #lat-#ooted *0 (+11 armor, +* de#lection, +( +e,, +)1 natural, .1 si/e)
!" "00 (-0d10+**0) #ast healing )0
F#$t +-*, Re% +)-, Wi&& +)2 +1 resistance vs$ mind-a##ecting
De%eni'e ,(i&itie de#lective de#ense, resist smite DR 10/cold iron, e'ic and good
I))*ne electricity, #ear, #ire, 'oison Reit acid 10, cold 10 SR -(
OFFENSE
S"ee+ *0 #t$, #ly 20 #t$ (good)
Me&ee Bori6nigath +*1/+*-/+-1/+-- ()d"+)1/1(-)0), +8 vor"al fla!ing %urst &hi"
+*(/+*)/+-( (1d*+)0/12-)0 'lus 1d" #ire and entangle) or ) slams +** (1d10+10)
S",-e 10 #t$ Re,-! 10 #t$ ()0 #t$ %ith %hi')
S"e-i,& Att,-. mythic 'o%er ((/day, surge +1d1), mythic s'ell-li!e abilities, mythic
vor'al stri!e, stormlord
S"e&&9Li.e A(i&itie (CL )0th concentration +-))
C#nt,nt<freedo! of !ove!ent, !ind %lank, true seeing, unholy aura (+C -))
At 3i&&<chain lightning
M
(+C -0), do!inate !onster (+C --), greater dis"el !agic,
greater tele"ort (sel# and gear only), "o&er &ord stun
M
, sending
M
, telekinesis
M
(+C )2)
8/+,6<li!ited &ish
M
, @uic!ened telekinesis
M
(+C )2)
1/+,6<%las"he!y
M
(+C -1), divine "o&er, earth/uake
M
, fire stor!
M
(+C -)),
i!"losion (+C --), stor! of vengeance
M
, summon (level 2, any 1 C; 12 or lo%er
demon 100=)
STATISTICS
St$ *1, De/ )0, C#n -", Int )*, Wi )", C!, -0
B,e At. +-0 CMB +*" CMD "(
Fe,t >lind-5ight, Combat ;e#le,es, Cra#t Magic 4rms and 4rmor, Cra#t 7ondrous
6tem, +ouble 9lice, E,tra Mythic &o%er, Dreater 8%o-7ea'on 5ighting, 6m'roved
Critical (longs%ord, %hi'), 6m'roved 6nitiative
M
, 6m'roved 8%o-7ea'on 5ighting,
Lightning ;e#le,es, Master Cra#tsman, &o%er 4ttac! (-1/+)*)
M
, Euic!en 9'ell-Li!e
4bility (telekinesis), 8%o-7ea'on 5ighting
S.i&& 4crobatics +-(, >lu## +*-, Cra#t (%ea'ons) +*0, 5ly +-2, 6ntimidate +*0,
?no%ledge (engineering) +-(, ?no%ledge (local) +*0, ?no%ledge ('lanes) +*0,
Linguistics +1), &erce'tion +*2, 9ense Motive +-", 9'ellcra#t +-(, 9tealth +--, Hse
Magic +evice +*0 R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, 4!lo, Celestial, Common, +raconic, Ballit, Jecril, Hndercommon
tele'athy 100 #t$
S1 ama/ing initiative, death throes, endless 'o%er, inherent bonuses (+0 9tr, +0 Cha),
%hi' mastery
Ge,$ +8 !ithral %reast"late, +8 fla!ing %urst &hi", Bori6nigath
SPECIAL ABILITIES
De,t! T!$#e 4S*5
?horram/adehIs death throes are more devastating than those o# a ty'ical balor$ 7hen
!illed, ?horram/adeh e,'lodes in a #lash o# #ire that deals )00 'oints o# damage (hal#
#ire damage, hal# unholy damage) and 'ermanently blinds anything %ithin )00 #eet
(;e#le, +C -1 halves the damage and negates the blindness)$ Cne round a#ter this
e,'losion, an earth/uake (CL )0th) is triggered as %ell, centered on the 'oint %here the
9torm ?ingIs body #ell$ 8he save +C is Constitution-based$
De%&e-ti'e De%ene 4E/5
?horram/adeh:s touch 4C is modi#ied by armor and natural armor bonuses$
En+&e P#3e$ 4E/5
7hen ?horram/adeh scores a critical hit, or an enemy scores a critical hit against him,
he regains one use o# mythic 'o%er$
Ent,n0&e 4E/5
6# ?horram/adeh stri!es a medium or smaller #oe %ith his %hi', he can immediately
attem't a gra''le chec! %ithout 'rovo!ing an attac! o# o''ortunity$ 6# ?horram/adeh
%ins the chec!, he dra%s the #oe into an ad3acent s@uare$ 8he #oe gains the gra''led
condition, but ?horram/adeh does not$
F&,)in0 B#+6 4S*5
?horram/adeh:s body is covered in dancing #lames and lightning$ 4nyone stri!ing him
%ith a natural %ea'on or unarmed stri!e ta!es 1d" 'oints o# #ire and electricity damage$
4 creature that gra''les or is gra''led by ?horram/adeh ta!es "d" 'oints o# #ire and
electricity damage each round the gra''le 'ersists$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
?horram/adeh can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do
this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to
his mythic ran! (0)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities
can be cast as a s%i#t action$ Be also gets a +) racial bonus to their save +Cs as long as
he has at least one use o# mythic 'o%er (bonus already included in the stats above)$
Reit S)ite 4E/5
?horram/adeh is di##icult to a##ect %ith smite attac!s, such as by a 'aladinIs smite evil
ability$ 7hen a creature attem'ts to ma!e ?horram/adeh the target o# any smite e##ect,
?horram/adeh can try to resist the smite by attem'ting a 5ortitude saving thro% (+C U
10 + the Bit +ice o# the creature attem'ting the smite attac! + the Charisma modi#ier o#
the creature attem'ting the smite attac!)$ Cn a success#ul save, the smite %or!s but
?horram/adeh is em'o%ered #or as long as he is the target$ 4gainst attac!s that bene#it
#rom the smite bonuses, his +; increases to -0 and cannot be overcome in any %ay$ 6n
addition, every time he is hit by a smiting attac!, ?horram/adeh can ma!e an attac! o#
o''ortunity (1 'er round due to the Combat ;e#le,es #eat) against the attac!er$ 8his
attac! overcomes any damage reduction the target may have$ 6# the target is outside
?horram/adeh:s reach, he can s'end one use o# mythic 'o%er to move u' to his s'eed
be#ore the attac!$ 8he target can dismiss the smite as a s%i#t action, ending these
bonuses$
St#$)&#$+ 4S*5
?horram/adehIs s'ell-li!e abilities, death throes, and #laming body abilities deal
electricity and #ire damage$ 4 creature must be immune to both electricity and #ire
damage in order to be immune to this damage$ Creatures immune only to #ire or
electricity instead ta!e damage as i# they had resist 10$ Creatures %ith resistance and no
immunity ta!e damage #rom ?horram/adeh:s attac!s as i# they had no resistance$ H' to
once 'er round %hen he is a##ected by electricity damage, he can choose to be healed o#
an amount o# damage e@ual to the amount o# electricity damage dealt rather than sim'ly
be immune to the damage$
M6t!i- V#$",& St$i.e 4S*5
4ny slashing %ea'on ?horram/adeh %ields gains the vor'al %ea'on @uality, %ith
greater e##ect than normalN 6# he rolls a critical threat that isn:t a natural )0 and con#irms
it, he can s'end a use o# mythic 'o%er as an immediate action to #orce the target to
ma!e a 5ortitude save +C *0 or die, as i# the vor'al e##ect had been activated$ 4
success#ul save results in the target ta!ing standard critical damage$ 7ea'ons retain this
@uality #or one hour a#ter he releases the %ea'on, but a#ter this the %ea'on reverts to its
standard magical @ualities$
W!i" M,te$6 4E/5
?horram/adeh treats the %hi' as a light %ea'on #or the 'ur'oses o# t%o-%ea'on
#ighting, and can in#lict lethal damage on a #oe regardless o# the #oe:s armor$
DI7RGEC BROODLORD CR =6/MR 4
XP =,40D,600
Male mythic balor lord rogue 1 @Pathfinder RPG Bestiary 8', Pathfinder RPG Mythic
Adventures)
CE Large outsider (chaotic, demon, evil, e,tra'lanar)
Init +10/-0,

dual initiative Sene blindsight "0 #t$, dar!vision "0 #t$, lo%-light vision,
true seeing &erce'tion +*1
A*$, in#ested body, unholy aura (+C )1)
DEFENSE
AC 01, touch )0, #lat-#ooted -2 (+* de#lection, +11 +e,, +1 dodge, +)0 natural, +"
shield, .1 si/e)
!" 01" ()1 B+ )0d10+1d1+**0)
F#$t +-), Re% +)2, Wi&& +)( evasion, +) vs$ tra's
De%eni'e A(i&itie de#ensive discor'oration, im'roved uncanny dodge DR 10/<
I))*ne critical hits, da/ed, electricity, #ire, #lan!ing, 'oison, staggered, stunned
Reit acid 10, cold 10 SR -(
OFFENSE
S"ee+ *0 #t$, #ly 20 #t$ (good)
Me&ee +8 keen vor"al %attlea+e +*0/+-0/+-0/+)0 ()d"+1(/12-)0/,-), !aster)s lash
+*0/+-0/+-0 (1d*+1(/12-)0 'lus 1d" #ire and entangle) or ) slams +-( (1d10+1))
S",-e 10 #t$ Re,-! 10 #t$ ("0 #t$ %ith %hi')
S"e-i,& ,tt,-. broodlord, e,'loit %ea!ness, #ormer ruler o# 8hreshold, 'o%er (*/day,
surge +1d1), snea! attac! +*d"
S"e&&9Li.e A(i&itie (CL )0th)
C#nt,nt<true seeing, unholy aura (+C )1)
At 3i&&<do!inate !onster (+C )2), greater dis"el !agic, greater tele"ort (sel# 'lus 00
lbs$ o# ob3ects only), "o&er &ord stun, telekinesis (+C )0)
1/+,6<%las"he!y (+C )(), fire stor! (+C )1), i!"losion (+C )2), summon (level 2,
any 1 C; 12 or lo%er demon 100=)
STATISTICS
St$ -0, De/ -), C#n -1, Int )*, Wi )1, C!, -0
B,e At. +)" CMB +-2 (+*- gra''le) CMD "0
Fe,t >lind-5ight, Combat E,'ertise (-(/+2 dodge)
M
, Combat ;e#le,es, Critical 5ocus,
+odge, +ouble 9lice, Dreater 8%o-7ea'on 5ighting, 6m'roved Critical (%hi'),
6m'roved 6nitiative, 6m'roved 8%o-7ea'on 5ighting, Lightning ;e#le,es, 9taggering
Critical, 8%o-7ea'on +e#ense
M
, 8%o-7ea'on 5ighting
S.i&& 4crobatics +-2, >lu## +-1, +isable +evice +*1, 5ly **, 6ntimidate +*1,
?no%ledge (arcana) +-0, ?no%ledge (local) +-1, ?no%ledge ('lanes) +-1, &erce'tion
+*1, 9ense Motive +*0, 9'ellcra#t +-0, 9tealth +-1, 9urvival +-1, Hse Magic +evice
+*1 R,-i,& M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, +raconic tongues, tele'athy 100 #t$
S1 greater %hi' mastery, rogue talents (bleeding attac! +*, combat tric!, resiliency,
sur'rise attac!), tra' sense +), tra'#inding +*, vor'al stri!e
Ge,$ +8 keen %attlea+e, !aster)s lash
SPECIAL ABILITIES
E/"&#it We,.ne 4E/5
7henever an o''onent misses him in melee, +iurge/ can ma!e an attac! o# o''ortunity
against that o''onent using his battlea,e$ Be adds his +e,terity modi#ier to his snea!
attac! rolls$
De%eni'e Di-#$"#$,ti#n 4E/5
Cnce 'er round %hen hit by a melee or ranged attac!, or an area or targeted s'ell that
deals damage, +iurge/ can e,'lode into a mass o# ravenous vermin, dealing 100 'oints
o# damage to any enemy %ithin 100 #eet (;e#le, +C -1 halves)$ 8his damage 'enetrates
damage reduction as i# it %ere an e'ic evil magic %ea'on$ Be then rea''ears -0 #eet
a%ay #rom %here he e,'loded$ 7hen he is !illed, this ability activates again, but deals
double damage ()00 'oints o# damage)$ 8he save +C is Constitution-based$
Ent,n0&e 4E/5
6# +iurge/ stri!es a #oe (any si/e) %ith his %hi', he can immediately attem't a gra''le
chec! %ithout 'rovo!ing an attac! o# o''ortunity$ +iurge/ gets a +* com'etence bonus
on this chec! and does not automatically #ail on a natural 1 roll$ Entangle can a##ect
even those creatures immune or 'rotected against gra''le, but they get a +0 bonus to
their CM+$ 6# +iurge/ %ins the chec!, he dra%s the #oe into an ad3acent s@uare$ 8he #oe
gains the 'inned condition, but +iurge/ does not$ 7henever +iurge/ 'ulls a #oe
ad3acent to him, he can ma!e an attac! o# o''ortunity %ith his battlea,e against the
'inned #oe$ 8his attac! scores a critical hit on a roll o# 1(-)0 and overcomes any
damage reduction$ Each round that +iurge/ maintains the gra''le, the target su##ers
)d*+-* 'oints o# damage #rom the %hi':s constriction$
F#$)e$ R*&e$ #% T!$e!#&+ 4S*5
+iurge/ can tele'ort #reely inside 8hreshold %ithout any chance o# #ailure$ 7hen he
ta!es a #ull-attac! action, he can tele'ort be#ore, a#ter, or in-bet%een attac!s (as i# using
greater tele"ort)$ 8he total distance tele'orted in this %ay cannot e,ceed 100 #eet$ 8his
is a tele'ortation e##ect$
G$e,te$ W!i" M,te$6 4E/5
+iurge/ treats the %hi' as a light %ea'on #or the 'ur'oses o# t%o-%ea'on #ighting, and
can in#lict lethal damage on a #oe regardless o# the #oe:s armor$ 7hen he attac!s %ith a
%hi', +iurge/ can choose to elongate it, reaching u' to "0 #eet$ Hnli!e other balors, he
threatens the area into %hich he can ma!e an attac!$
In%ete+ B#+6 4E/5
+iurge/:s body is com'osed o# thousands o# #iendish vermin, ma!ing him immune to
critical hits, #lan!ing, and the da/ed, stunned and staggered conditions$ 4nyone stri!ing
him in melee ta!es *d1 'oints o# damage$ 4 creature that gra''les +iurge/ or is
gra''led by him ta!es 1d1 'oints o# damage 'lus blood drain (1d* Con) each round the
gra''le 'ersists$ 8his damage 'enetrates damage reduction as i# it %ere an e'ic evil
magic %ea'on$
B$##+&#$+ 4S*5
+iurge/ is immune to damage and e##ects caused by s%arms, and can elect to e,clude
s%arms #rom ta!ing any damage #rom his energy-based attac!s$ Be can direct the
actions o# any mindless s%arm %ithin 20 #eet as a #ree action, can #lan! %ith them, and
treat any enemy inside a s%arm as #lat-#ooted$ Cnce 'er round, he can e,'el u' to three
#iendish advanced tic! s%arms #rom his body the s%arms a''ear in any #our contiguous
10-#oot s@uares ad3acent to him, have a #ly s'eed o# 00 #t$ ('er#ect), and last until slain
(see the ne,t statbloc!)$ +iurge/ cannot have more than three s%arms created in this
%ay$
V#$",& St$i.e 4S*5
4ny slashing %ea'on a balor %ields (including its standard longs%ord and %hi') gains
the vor'al %ea'on @uality$ 7ea'ons retain this @uality #or one hour a#ter the balor
releases the %ea'on, but a#ter this the %ea'on reverts to its standard magical @ualities, i#
any$
ADVANCED FIENDIS: TIC< SWARM CR 11
XP <
J 5ine vermin (s%arm)
Init +* Sene dar!vision "0 #t$, scent &erce'tion +)
DEFENSE
AC )(, touch )), #lat-#ooted )- (+* +e,, +0 natural, +1 si/e)
!" 10) (1"d1+10)
F#$t +10, Re% +2, Wi&& +(
De%eni'e A(i&itie s%arm traits DR 10/good I))*ne mind-a##ecting e##ects, %ea'on
damage Reit cold 10, #ire 10 SR 1"
OFFENSE
S"ee+ -0 #t$, climb -0 #t$, #ly 00 #t$ ('er#ect)
Me&ee s%arm (*d" 'lus disease, distraction, and blood drain)
S"e-i,& Att,-. blood drain (1d* Con), cling, distraction (+C )-, nauseated 1 rd$),
smite good 1/day (+1" damage)
STATISTICS
St$ 1, De/ 11, C#n )0, Int <, Wi 10, C!, 1
B,e At. +1) CMB < CMD <
S.i&& Climb +)0, 5ly +)1 R,-i,& M#+i%ie$ +1 Climb, uses +e, on Climb chec!s
SPECIAL ABILITIES
C&in0 4E/5
6# a creature leaves a tic! s%armIs s@uare, the s%arm ta!es 1d" 'oints o# damage to
re#lect the loss o# its numbers as several tic!s cling to the victim$ 4 creature %ith tic!s
clinging to it ta!es s%arm damage at the end o# its turn each round$ 4s a #ull round
action, the creature can remove the tic!s %ith a +C )) ;e#le, save$ 4t least 10 'oints o#
damage #rom any area e##ect destroys all clinging tic!s$ 8he save +C is +e,terity-based$
Die,e 4E/5
B*(#ni- P&,0*eN >ite<in3ury save 5ort +C )- onset 1 day fre/uency 1/day effect
1d* Con damage, 1 Cha damage, #atigue cure ) consecutive saves$ 8he +C is Con-
based$
EC:O OF DES<ARI CR =A/MR >
XP 1,640,000
Hni@ue mythic dera!ni (Pathfinder 2a!"aign *etting3 4he 5orld&ound 431 Pathfinder
RPG Mythic Adventures)
CE Large outsider (chaotic, demon, evil, e,tra'lanar, mythic)
Init +)0/+0
M
, dual initiative Sene blindsight "0 #t$, dar!vision "0 #t$, scent, true
seeing &erce'tion +*-
A*$, abyssal s%arm (10 #t$, 1)d" damage 'lus 'oison, 5ort +C -* or nauseated 1
round), unholy aura (+C )")
DEFENSE
AC 0-, touch )2, #lat-#ooted *0 (+* armor, +1 +e,, +* de#lection, +)0 natural, +1
'ro#ane, .1 si/e) concealment
!" 0)* ()*d10+-)0) #ast healing -0
F#$t +--, Re% +-1, Wi&& +)*
De%eni'e A(i&itie abyssal s%arm, unsto''able DR 10/cold iron, e'ic and good
I))*ne electricity, mind-a##ecting e##ects, 'oison Reit acid )0, cold )0, #ire )0 SR
-"
OFFENSE
S"ee+ "0 #t$, #ly 1)0 #t$ (good)
Me&ee A%yssal scythe +*)/+-(/+-)/+)( ()d"+)*/12-)0/,* 'lus 'oison), bite +-(
(1d*+12 'lus 'oison), sting +-( (1d1+12/12-)0/,- 'lus 'oison) or bite +-( (1d*+12
'lus 'oison), ) cla%s +-( (1d*+12), sting +-( (1d1+12/12.)0/,- 'lus 'oison)
R,n0e+ s%arm +-* touch ("d" 'lus 'oison)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. abyssal scythe, coordinated stri!es, critical master (mythic), drone,
#leet %arrior, mythic 'o%er (1/day, surge +1d10), mythic s'ell-li!e abilities, s%arm-
in#ested
S"e&&9Li.e A(i&itie (CL )0th concentration +--)
C#nt,nt<divine favor
M
, greater !agic fang, !age ar!or, true seeing, unholy aura
(+C )")
At 3i&&<%las"he!y
M
(+C )0), contagion
M
(+C ))), greater tele"ort (sel# 'lus 00 lbs$
o# ob3ects only), gust of &ind
8/+,6<@uic!ened enervation
M
, su!!on s&ar!
M
1/+,6<i!"rison!ent (+C )(), insect "lague, summon (level 2, 1d- balors 100=)
STATISTICS
St$ -), De/ )(, C#n -0, Int 1-, Wi )1, C!, )"
B,e At. +)* CMB +-" CMD "" ((* vs$ tri')
Fe,t Critical 5ocus, 5lyby 4ttac!, 6m'roved Critical (scythe, sting)
M
, 6m'roved
6nitiative
M
, 6m'roved 6ron 7ill, 6ron 7ill, &o%er 4ttac! (-(/+)1+)1)
M
, Euic!en 9'ell-
Li!e 4bility (enervation), 9taggering Critical, 8oughness, 7ea'on 5ocus (scythe)
S.i&& 4crobatics +-1, 5ly +*0, &erce'tion +*-, 9tealth +-*, 9urvival +-0 R,-i,&
M#+i%ie$ +1 &erce'tion
L,n0*,0e 4byssal, Celestial, +raconic tele'athy 100 #t$, %ord o# +es!ari
S1 death throes
SPECIAL ABILITIES
A(6,& S-6t!e 4E/5
8he Echo o# +es!ari can, as #ree action, mani#est a +8 %rilliant energy unholy scythe in
his hands$ 8he abyssal scythe is considered an arti#act #or the 'ur'oses o# damaging
mythic creatures$ Hnli!e a normal %rilliant energy %ea'on, this %ea'on can harm living
and nonliving creatures e@ually %ell$ 8his scythe vanishes i# it ever leaves the EchoIs
gri'$
A(6,& S3,$) 4E/5
8he Echo o# +es!ari is surrounded by a s%arm o# locusts, %as's and vescavors$ 4ny
enemy that begins its turn %ithin 10 #eet o# him ta!es 1)d" 'oints o# damage that
by'asses any damage reduction 'lus 'oison, and must succeed at a +C -* 5ortitude
save or be nauseated #or 1 round$ 8he Echo can direct the s%arm to attac! u' to #our
creatures %ithin 1"0 #t$ (no range increment) as a ranged touch attac!, damaging it as i#
it had entered the s%arm$ 8he abyssal s%arm 'rotects the Echo, giving him concealment
against attac!s and a +) circumstance bonus on saving thro%s$ Every time the Echo
ta!es damage #rom any e##ect, damage is reduced by )0 'oints be#ore a''lying +; or
any resistance$ Cther +era!ni demons are immune to this aura$ 8he save +C is
Constitution-based and includes a +) racial bonus$
C##$+in,te+ St$i.e 4E/5
8he Echo o# +es!ari doesn:t su##er the standard 'enalties to attac! and damage rolls
%ith natural attac!s %hen using a manu#actured %ea'on$
De,t! T!$#e 4S*5
7hen the Echo o# +es!ari is slain, his body s'lits o'en to unleash a short-lived
e,'losion o# ravenous #lesh-eating locusts that immediately #ill a -0-#oot-radius s'read$
4ll creatures in this area ta!e )*d" 'oints o# slashing damage and ta!e 10 'oints o#
Constitution damage #rom the %ounds<a success#ul +C -) ;e#le, save halves the
damage and negates the Constitution damage$ 8his attac! 'enetrates damage reduction
as i# it %ere an arti#act e'ic evil magic %ea'on$ 8he save +C is Constitution-based
D$#ne 4S*5
4s a #ree action once 'er round, the Echo o# +es!ari can beat his %ings to create a
droning bu// in a "0-#oot-radius s'read$ Each creature in this area must succeed on a
+C -0 7ill save or su##er one o# the #ollo%ing e##ectsN #all aslee' #or )d10 rounds or
become con#used #or 1d" rounds, a##ected as i# by mythic confusion s'ell$ 4 creature
that ma!es this save is immune to that 'articular use o# the drone #or )* hours$ +emons,
vescavors, and vescavor @ueens are immune to this e##ect$ 8his is a sonic mind-a##ecting
e##ect$ 8he save +C is Charisma-based$ 6# the Echo o# +e
s!ari s'ends one use o# mythic 'o%er, this ability overcomes any resistance or
immunity to mind-a##ecting e##ects$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
8he Echo o# +es!ari can cast the mythic version o# some o# his s'ell-li!e abilities$ Be
can do this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day
e@ual to his mythic ran! (1)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e
abilities can be cast as a s%i#t action$
P#i#n 4E/5
Bite, -6t!e, tin0 #$ 3,$)<in3ury save 5ort +C -) fre/uency 1/ round #or 10
rounds effect )d" Constitution drain and staggered #or 1 round cure - consecutive
saves$ 8his 'oison can a##ect creatures normally immune to 'oison$ 8he save +C is
Constitution-based, and increases by +* on a con#irmed critical hit$
S3,$)9In%ete+ 4S*5
8he Echo o# +es!ari is immune to damage and e##ects caused by s%arms$ 6t can direct
the actions o# any mindless s%arm %ithin 20 #eet as a #ree action$ 4ny s%arm it creates
via its s'ell-li!e abilities deals tri'le the normal amount o# s%arm damage this damage
'enetrates damage reduction as i# it %ere an arti#act e'ic evil magic %ea'on$
W#$+ #% De.,$i 4S*5
8he Echo o# +es!ari can communicate %ith all vermin, and they #ollo% his commands
unerringly i# they are nonintelligent$
GIMCRA< CR ==
XP 61A,000
Male uni@ue @uasit #amiliar rogue )/assassin 10/tric!ster 10 (Pathfinder RPG Bestiary
$$, Pathfinder RPG Mythic Adventures 44)
CE 8iny outsider (chaotic, demon, evil, e,tra'lanar)
Init +-)
M
Sene dar!vision "0 #t$ &erce'tion +)*
DEFENSE
AC *0, touch -), #lat-#ooted -0 (+( armor, +1 +e,, +) dodge, +1" natural, +) si/e)
!" 0-" ()0 B+) #ast healing )0
F#$t +)), Re% +)(, Wi&& +)1 +0 vs$ 'oison
De%eni'e A(i&itie deadly dodge, #orti#ication ((0=), hard to !ill, im'roved evasion,
im'roved uncanny dodge, immortal, master o# esca'e, mirror dodge, mythic saves,
unsto''able DR 10/e'ic, cold iron and good I))*ne electricity, 'oison Reit acid
)0, cold )0, #ire )0 SR -"
OFFENSE
S"ee+ )0 #t$, #ly 00 #t$ ('er#ect)
Me&ee !ournful ra6or +-0/+-0/+-0/+-0 (1d-+11/1(-)0/,-), cla% +)0 (1d-+* 'lus
'oison), bite +)0 (1d*+*) or ) cla%s +-0 (1d-+1 'lus 'oison), bite +-0 (1d*+1)
S",-e )-1/) #t$ Re,-! 0 #t$
S"e-i,& Att,-. angel o# death 1/day, bloody strea!, death attac! (+C -*), deliver touch
s'ells, #leet %arrior, #orce o# %ill, mythic 'o%er ()-/day, surge +1d1)), 'recision (,-),
@uiet death, snea! attac! +"d", tric!ster attac! (sur'rise stri!e), su'reme tric!ster, s%i#t
death 1/day, titanIs bane, true death (+C )0/)0)
S"e&&9Li.e A(i&itie (CL "th)
C#nt,nt<invisi%ility
M
At 3i&&<detect good, detect !agic
1/+,6<cause fear (-0-#oot radius, +C 11)
1/3ee.<co!!une (si, @uestions)
STATISTICS
St$ 10, De/ )(, C#n 11, Int 10,Wi 1), C!, 11
B,e At. +)0 CMB +)- CMD -(
Fe,t >lind-5ight, +odge
M
, Dreat 5ortitude, 6m'roved 6nitiative
MB
, 6m'roved Critical
(%ar ra/or)
M
, 6ron 7ill, Mobility, 9'ring 4ttac!, 7ea'on 5inesse
M
, 7ea'on 5ocus (%ar
ra/or
M B
,
S.i&& 4crobatics +-1, >lu## +)-, Cra#t (alchemy) +)0, +i'lomacy +)-, +isguise +)-,
Esca'e 4rtist +-1, 5ly +-0, 6ntimidate +)-, ?no%ledge (arcana) +)), ?no%ledge
(local) +10, ?no%ledge (nobility) +2, ?no%ledge ('lanes) +)0, ?no%ledge (religion)
+1), Linguistics +1, &erce'tion +)*, 9ense Motive +)*, 9'ellcra#t +)), 9tealth +-*,
Hse Magic +evice +)-
L,n0*,0e 4byssal, Common em'athic lin!, tele'athy (touch)
S1 ama/ing initiative, change sha'e () o# the #ollo%ing #ormsN bat, small centi'ede,
toad, or %ol# "oly!or"h), hidden %ea'ons, hide in 'lain sight, legendary hero, mythic
#amiliar, 'oison use, recu'eration, rogue talents (bleeding attac! +"), share s'ells, store
s'ells, tra'#inding +1
Ge,$ !ournful ra6or (+3 vor"al &ar ra6or, curse +C -*), +8 heavy fortification
leather ar!or, cloak of resistance +8
SPECIAL ABILITIES
F&eet W,$$i#$ 4E/5
Dimcrac! can use his 9'ring 4ttac! #eat %ith this Cham'ion &ath 4bility to move
be#ore and a#ter he ma!es a #ull attac!$
M6t!i- F,)i&i,$ 4E/5
4reeluIs #amiliar, Dimcra!, is a gi#t to her #rom +es!ari, and is #ar more 'o%er#ul than
normal$ Be gets bonus #eats, an im'roved base attac! bonus, the same hit'oints as
4reelu, and im'roved resistances, +;, #ast healing and s'ell resistance$ Dimcrac! can
use 4reelu:s 6ntelligence modi#ier to calculate the +Cs #or any o# his abilities (such as
'oison or +eath 4ttac!) instead o# the normal ability score modi#ier$ 6# Dimcra! is
!illed, 4reelu can s'end one use o# mythic 'o%er to revive him, #ully recovered$ 4s
long as she lives, he cannot be truly slain$ 4reelu can use their em'athic lin! to see %hat
he sees, and can cast s'ells on him regardless o# the distance bet%een them$ 4s a #ree
action, 4reelu can tele'ort Dimcrac! to her side$
M6t!i- In'ii(i&it6 4S"5
8his mythic s'ell-li!e ability %or!s as detailed in Mythic 4dventures, e,ce't that
Dimcra! automatically turns invisible again a#ter attac!ing$
P#i#n 4E/5
Cla%<in3ury save 5ortitude +C -* fre/uency 1/round #or " rounds effect 1d)
+e,terity cure ) consecutive saves$
Se-#n+ S.in 4E/5
Dimcra! can %ear his leather armor %ithout su##ering a ma,imum de,terity bonus
limitation$
<:ORRAMCADE: REBORN CR ==/MR >
XP 80D,=00
Hni@ue night%al!er (Pathfinder RPG Bestiary 2 2#, Pathfinder RPG Mythic
Adventures)
CE Buge undead (e,tra'lanar, mythic, nightshade)
Init +12/-1
M
,

dual initiative Sene dar!sense, dar!vision "0 #t$, lo%-light vision, detect
!agic &erce'tion +-)
A*$, desecrating aura (-0 #t$)
DEFENSE
AC 0), touch 0), #lat-#ooted *0 (+( +e,, +)2 natural, +1 insight, .) si/e)
!" 010 ()1d1+*)1) #ast healing )0
F#$t +-), Re% +)", Wi&& +-)
De%eni'e ,(i&itie channel resistance +*, de#lective armor, endure light DR 10/e'ic,
good and silver I))*ne cold, undead traits SR -2
OFFENSE
S"ee+ *0 #t$
Me&ee * cla%s +** (*d"+)1/12.)0/,- 'lus *d1 cold)
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. channel energy (1d", +C *0, 1"/day), #leet %arrior, mythic #ear ga/e,
im'aling stri!e, mythic 'o%er (1/day, surge +1d10), mythic s'ell-li!e abilities, s%i#t
cla%s
S"e&&9Li.e A(i&itie (CL )0th concentration +--)
C#nt,nt<air &alk, detect !agic, greater !agic fang
At 3i&&<confusion
M
(+C )(), contagion
M
(+C )(), dee"er darkness, greater dis"el
!agic, invisi%ility
M
, unholy %light
M
(+C )()
8/+,6<cone of cold
M
(+C )1), finger of death
M
(+C -0), haste
M
, hold !onster (+C
)1), @uic!ened unholy %light
M
(+C )()
1/+,6<!ass hold !onster (+C -)), "lane shift
M
(+C -0), summon (level 1, " greater
shado%s 100=), &ail of the %anshee (+C -))
STATISTICS
St$ *1, De/ )0, C#n <, Int )0, Wi )", C!, -"
B,e At. +10 CMB +*) CMD 02
Fe,t Dreat 5ortitude, 6m'roved Critical (cla%s)
M
, 6m'roved 6nitiative
M
, 6m'roved
Jatural 4ttac! (cla%s), 6ron 7ill, Lightning ;e#le,es
M
, &o%er 4ttac! (-*/+1")
M
,
Euic!en 9'ell-Li!e 4bility (unholy %light), Fital 9tri!e, 7ea'on 5ocus (cla%s)
S.i&& 6ntimidate +-(, ?no%ledge (arcana) +)2, ?no%ledge ('lanes) +)", ?no%ledge
(religion) +)2, &erce'tion +-), 9ense Motive +-), 9'ellcra#t +)2, 9tealth +)- (+-1 in
dar!ness), 9%im +-" R,-i,& M#+i%ie$ +1 9tealth in dim light and dar!ness
L,n0*,0e 4byssal, Common, 6n#ernal tele'athy 100 #t$
S1 blessing o# +es!ari, death throes, 'o%er#ul blo%s (cla%s)
SPECIAL ABILITIES
B&ein0 #% De.,$i 4E/5
?horram/adeh adds his mythic ran! as an insight bonus to his 4C, attac! rolls, and
saving thro%s (bonuses already included in the stats above)$
De,t! T!$#e 4S*5
6# slain, ?horram/adeh e,'lodes in a blast o# blac! #ire that deals 100 'oints o# damage
(hal# #ire, hal# unholy damage) to anything %ithin 100 #eet (;e#le, +C -- hal#)$ 4
creature that #ails its ;e#le, save against this e##ect also gains 1d* negative levels$ 4
success#ul +C -- 5ortitude save )* hours later is needed to remove these negative
levels$ 8he save +Cs are Charisma-based$
De%&e-ti'e A$)#$ 4E/5
?horram/adehIs natural armor is in#used %ith 'otent energies that allo% it to a''ly its
#ull bonus to his touch 4rmor Class$
En+*$e Li0!t 4E/5
?horram/adeh does not 'ossess the normal aversion to light shared by most
nightshades$
M6t!i- Fe,$ G,Be 4S*5
Co%er in #ear #or 1 round and !noc!ed 'rone, -0 #eet, 7ill +C -- negates$
?horram/adeh can a##ect creatures normally immune to #ear e##ects, although such
creatures do gain a +* bonus on any saving thro%s$ 4s a standard action, ?horram/adeh
can actively use his ga/e to a##ect all enemies %ithin -0 #eet$ 8his is a mind-a##ecting
#ear e##ect$ 8he save +C is Charisma-based$
M6t!i- S"e&&9Li.e A(i&itie 4S*5
?horram/adeh can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do
this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to
his mythic ran! (1)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities
can be cast as a s%i#t action$
I)",&in0 St$i.e 4E/5
Cn a critical hit %ith his cla% against a Large or smaller creature, ?horram/adeh
im'ales the victim$ 8his allo%s the mythic night%al!er to ma!e a gra''le chec! as a
#ree action as i# he 'ossessed the grab s'ecial attac!$ 6# he establishes a gra''le in this
%ay, ?horram/adeh does not gain the gra''led condition himsel#$ Each round that the
gra''le is maintained, the gra''led victim ta!es cla% damage$
S3i%t C&,3 4E/5
7hen ?horram/adeh ma!es a #ull-round attac! action, he can attac! t%ice %ith each o#
his cla%s, #or a total o# #our attac!s a round$
AREEL7 ?S DEVASTATOR CR =8/MR >
XP >=0,000
CE Dargantuan construct (e,tra'lanar, mythic)
Init +)"
M
Sene blindsense 1)0 #t$, dar!vision "0 #t$, lo%-light vision &erce'tion +-*
A*$, corru'tion ("0 #t$), unholy aura (+C )2)
DEFENSE
AC 01, touch )(, #lat-#ooted *0 (+* de#lection, +" +e,, +)* natural, +11 'ro#ane, .*
si/e)
!" "20 (-0d10+0-0) #ast healing 10
F#$t +)0, Re% +-1, Wi&& +)2
De%eni'e A(i&itie absorb good magic, angelic engine, bodyguard DR 10/<
I))*ne acid, cold, construct traits, electricity, #ire, #orced tele'ortation, 'etri#ication,
'olymor'h SR --
OFFENSE
S"ee+ 00 #t$, burro% -0 #t$, #ly "0 #t$ (average)
Me&ee * blas'hemous %ea'ons +*0 ()d1+11/12.)0 'lus drain li#e), ) %ings +*0
()d"+11/12.)0 'lus bleed)
R,n0e+ ) soul rays +-- touch (1)d"+1"/1(.)0/Q*)
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& Att,-. bleed ()d"), combined %ea'ons, destroyer, #leet %arrior, mythic 'o%er
(10/day, surge +1d10), rend () blas'hemous %ea'ons )d1+)()
S "e&&9Li.e A(i&itie (CL )0th concentration +-1)
C#nt,nt<true seeing, unholy aura (+C )2)
At 3i&&<%lade %arrier, di!ensional anchor
8/+,6<%las"he!y (+C )1), "lane shift (+C )1)
1/+,6<destruction (+C )1), earth/uake, i!"losion (+C -0)
STATISTICS
St$ -(, De/ )-, C#n <, Int 10, Wi 11, C!, -)
B,e At. +-0 CMB +*( (+*2 bull rush) CMD (1 (10 vs$ bull rush)
Fe,t 4%esome >lo%, >lind-5ight
M
, Combat ;e#le,es, Critical 5ocus, 6m'roved >ull
;ush, 6m'roved Critical (blas'hemous %ea'on, soul ray, %ing), 6m'roved 6nitiative
M
,
&o%er 4ttac! (-1/+)*)
M
, 9taggering Critical, 8oughness
M
, Fital 9tri!e, 7ea'on 5ocus
(blas'hemous %ea'on, soul ray, %ing)
S.i&& 4crobatics +)1, Climb +)1, 5ly +11, 6ntimidate +*1, ?no%ledge ('lanes) +1(,
&erce'tion +-*
L,n0*,0e 4byssal, Celestial
S1 al%ays a chance, ama/ing initiative, e,tra mythic 'o%er
SPECIAL ABILITIES
A(#$( G##+ M,0i- 4S*5
8he t%isted angelic essence held 'risoner inside each devastator allo%s these terri#ying
%ar machines to harness the energies most commonly em'loyed by their natural
enemies$ 7henever a creature targets a devastator %ith a s'ell %ith the good descri'tor,
the caster must ma!e a success#ul +C -* caster level chec! or the s'ell is absorbed by
the devastator and has no e##ect$ 6# the devastator is in the area o# e##ect o# such a s'ell
and the caster level chec! #ails, the devastator absorbs the entire s'ell and leaves all
other targets una##ected$ 4 devastator heals 10 hit 'oints #or every s'ell level o# the s'ell
absorbed$
An0e&i- S#*& 4E/5
8he celestial inside the devastator creates an energy #ield, ma!ing it more resilient$ 8he
devastator gains its Charisma bonus to its 4C as a 'ro#ane bonus and on saves as a
resistance bonus$ 6t gains its Charisma bonus to each o# its Bit +ice as bonus hit 'oints$
6ts +; cannot be overcome by smite evil and similar e##ects, and %hen targeted by
s'ells that do damage based on alignment, it is considered to be neutral$
A*$, #% C#$$*"ti#n 4S*5
4 devastator emanates an aura that bolsters chaotic evil outsiders$ 4ny such creature
%ith 10 or more Bit +ice %ithin "0 #eet o# a devastator gains a +10 enhancement bonus
to 9trength and Charisma$ 6n addition, the creatureIs s'ell resistance increases by 0$ 6#
such a creature doesnIt already 'ossess s'ell resistance, it gains s'ell resistance e@ual to
11 + its C;$ 8his 'articular devastator has been customi/ed by 4reelu to serve and
'rotect her, and she en3oys some additional bene#its %hile inside the auraN a +0 'ro#ane
bonus to attac! rolls, 4C and the +Cs o# her abilities (he,es, s'ells, and s'ell-li!e
abilities) also %henever she ma!es a saving thro% against an attac! that has a reduced
e##ect on a success#ul save, she instead avoids the e##ect entirely$ 4reelu loses this
'articular ability i# she is unconscious$
B&,"!e)#* We,"#n 4E/5
Each o# a devastatorIs %ic!ed %ea'ons and its ra/or-shar' %ings are treated as +0
unholy %ea'ons that deal bludgeoning, 'iercing, and slashing damage and count as e'ic,
chaotic and evil #or the 'ur'ose o# overcoming damage reduction$ 6ts %ings are
considered to be a 'rimary natural %ea'on #or the 'ur'oses o# attac! and damage
bonuses$ >y s'ending one use o# mythic 'o%er, a devastator can turn its %ea'ons into
arti#acts #or 1 rounds #or the 'ur'ose o# !illing mythic enemies$
B#+60*,$+ 4E/ ,n+ S*5
8he devastator is 'rogrammed to 'rotect 4reelu Forlesh$ 6t can use the ;e'el 4ttac!s
and 9'ells ability (see the ancient a'ocaly'se locust statbloc!), but 4reelu doesn:t need
to be ad3acent to the construct, 3ust inside the devastator:s natural reach ()0 #eet)$ 8he
devastator is also immune to #orced tele'ortation e##ects, unless 4reelu allo%s it$
C#)(ine+ We,"#n 4E/5
7hen ta!ing a #ull attac! action, a devastator can attac! %ith its melee and ranged
%ea'ons simultaneously$
D$,in Li%e 4S*5
Each time the devastator damages a living creature %ith its blas'hemous %ea'ons, it
heals an e@ual amount o# damage$
S#*& R,6 4E/5
4 devastator can #ire beams o# 'ure soul energy to damage #oes$ 8hese rays have a
ma,imum range o# )00 #eet$ 8his attac! ignores any miss chances (such as
concealment), and cover other than total cover$ 6t also overcomes damage reduction o#
any ty'e$ Cnce the devastator has damaged an enemy at least once %ith any %ea'on or
s'ell-li!e ability, the rays can trac! its soul once #ired, allo%ing the devastator to reach
enemies out o# sight (behind a corner, #or e,am'le), 'rovided they are %ithin the
attac!:s range$
FALLEN ANGEL CR =4/MR >
XP 1,=80,000
CE Large outsider (chaotic, demon, evil, mythic)
Init +12/-1
M
, dual initiative Sene dar!vision "0 #t$, lo%-light vision &erce'tion +-0
A*$, corru'ted aura ()0 #t$)
DEFENSE
AC *2, touch 1", #lat-#ooted *) (+1* armor, +( +e,, +12 natural, .1 si/e)
!" *1) ()-d10+-0") regeneration -0 (good e##ects or %ea'ons)
F#$t +)-, Re% +1", Wi&& +))
De%eni'e A(i&itie re'ulsion #ield DR 10/cold iron, e'ic and good I))*ne bleed,
electricity, #ear, !a6e, 'oison Reit acid 10, cold 10, #ire 10 SR -0
OFFENSE
S"ee+ 00 #t$, #ly 100 #t$ (good)
Me&ee medium +8 unholy scythe +-1/+-1/+-1/+-1 ()d*+)"/12-)0/,0), medium +8
unholy scythe +-1/+-1/+-1 ()d*+)"/12-)0/,0) or slam +-- ()d1+1")
S",-e 10 #t$ Re,-! 10 #t$
S"e-i,& Att,-. #leet %arrior, scythe mastery, ma,imi/ed critical, mythic 'o%er (1/day,
surge +1d10), 'recision (,-)
S"e&&9Li.e A(i&itie (CL )0th concentration +)2)
C#nt,nt<detect good, true seeing
At 3i&&<co!!une, di!ensional anchor, greater dis"el !agic, fear (+C )-), greater
tele"ort, i!"rison!ent (+C )1), invisi%ility
M
(sel# only), lesser restoration, resist
energy
M
, unholy %light
M
(+C )-)
8/+,6<%lade %arrier
M
(+C )0), earth/uake
M
(+C )(), @uic!ened fla!e strike
M
(+C
)*), heal
M
, !ass char! !onster (+C )(), slay living

(+C )*)
1/+,6< greater restoration, "o&er &ord %lind
M
, "o&er &ord kill
M
, "o&er &ord stun
M
,
"ris!atic s"ray
M
(+C )"), &ish
M
C&e$i- S"e&& P$e",$e+ (CL )0th, concentration +)2)
9t!< K0 slots, +C )1L
>t!< K0 slots, +C )(L
Dt!< K0 slots, +C )"L
6t! K0 slots, +C )0L
At!< K( slots, +C )*L
4t!< K( slots, +C )-L
8$+< K( slots, +C ))L
=n+< K( slots, +C )1L
1t< K1 slots, +C )0L
0 4,t 3i&&5< K* slots, +C 12L
STATISTICS
St$ --, De/ )0, C#n -0, Int )", Wi )1, C!, )1
B,e At. +)- CMB +-0 CMD 0)
Fe,t Critical 5ocus, +ouble 9lice, Dreater 8%o-7ea'on 5ighting, 6m'roved Critical
(scythe)
M
, 6m'roved 6nitiative
M
, 6m'roved 8%o-7ea'on 5ighting, Lightning ;e#le,es,
&o%er 4ttac! (-"/+11+)*)
M
, Euic!en 9'ell-Li!e 4bility (fla!e strike), 9taggering
Critical, 8oughness
M
, 8%o-7ea'on 5ighting,
S.i&& >lu## +-*, 5ly +-0, 6ntimidate +-0, ?no%ledge (arcana) +-1, ?no%ledge
(dungeoneering) +-1, ?no%ledge (engineering) +-1, ?no%ledge (geogra'hy) +-1,
?no%ledge ('lanes) +-*, ?no%ledge (religion) +-*, &erce'tion +-0, 9ense Motive
+-0, 9'ellcra#t +-*, 9tealth +)*, Hse Magic +evice +-0
L,n0*,0e 4byssal, Celestial, Common, Diant tele'athy 100 #t$
S1 second s!in
Ge,$ +8 full "late, ) medium +8 unholy scythes
SPECIAL ABILITIES
C#$$*"te+ A*$, 4S*5
8he angel:s 'rotective aura has been corru'ted by his #alling$ 4gainst attac!s made or
e##ects created by good creatures, this ability 'rovides a +* de#lection bonus to 4C and
a +* resistance bonus on saving thro%s to any servant o# +es!ari %ithin )0 #eet o# the
solar$ Cther%ise, it #unctions as a !agic circle against good e##ect and a lesser glo%e of
invulnera%ility, both %ith a radius o# )0 #eet (CL )-rd)$ 8he de#ensive bene#its are not
included in the stat bloc! above$
Re"*&i#n Fie&+ 4S*5
4 #allen angel can turn ranged attac!s and ranged s'ells bac! against their source$ 8his
ability %or!s against only the #irst 1d*+1 ranged attac!s each round$ 8he attac!er rolls
or targets himsel# %ith the e##ect, and must ma!e an attac! roll or save against the e##ect
as normal$
S-6t!e M,te$6 4E/5
8he #allen angel #ights %ith t%o medium scythes, %ielding each as i# it %ere a one
handed %ea'on %ith no 'enalty #or si/e$ 8hese %ea'ons do not increase his natural
reach$ Be can create u' to t%o +8 unholy scythes in his hands as a #ree action and gains
a +* racial bonus on attac! rolls and a +1 racial bonus on damage rolls %ith scythes$
Se-#n+ S.in 4E/5
8he #allen angel does not su##er any ma,imum +e,terity bonus 'enalty or s'eed
reduction %hen %earing his armor$
S&,6in0 We,"#n 4S*5
4 #allen angel:s %ea'ons are !eyed to a 'articular ty'e or subty'e o# creature (angel:s
choice %hen it attac!s a target)$ 6# they stri!e such a creature, the target must succeed at
a +C -) 5ortitude save or ta!e 00 'oints o# damage$ Even i# it saves, the target is
staggered #or 1 round$ Jote that even creatures normally e,em't #rom 5ortitude saves
(undead and constructs) are sub3ect to this attac!$ 7hen !eyed to a living creature, this
is a death e##ect (and thus death &ard 'rotects a target)$ 8he save +C is 9trength-based$
S"e&&
5allen angels can cast divine s'ells as )0th-level clerics$ 8hey do not gain access to
domains or other cleric abilities$
DEMON LORDS
DEMON LORD TRAITS
4 demon lord is a 'o%er#ul, uni@ue demon that rules a layer o# the 4byss$ 4ll demon
lords are chaotic evil outsiders that are, at a minimum, C; )"$ +emon lords have a
'articular suite o# traits (unless other%ise noted in a creature:s entry) as summari/ed
hereN
4 demon lord can grant s'ells to its %orshi'ers as i# it %ere a deity$ 4 demon
lord:s domains are Chaos, Evil, and t%o other domains relevant to its theme and
interests$ Li!e a deity, a demon lord has a #avored %ea'on$
4 demon lord:s natural %ea'ons, as %ell as any %ea'ons it %ields, are treated as
chaotic, e'ic, and evil #or the 'ur'ose o# overcoming damage reduction$
A%yssal Resurrection @:+A3 4 demon lord rules an 4byssal realm, a vast %orld
that not only serves as its home but 'rovides it %ith 'o%er$ 6# a demon lord is
slain, its body ra'idly melts into corru'tion (leaving behind any gear it held or
carried), its soul returns to a hidden location %ithin its realm, and it is
immediately restored to li#e (as true resurrection) at that location$ Cnce this
occurs, a demon lord can:t use this ability again until a #ull year has 'assed$ 4
demon lord reali/es it is vulnerable during this time and usually doesn:t ris!
#urther battles #or the remainder o# that year, relying on the de#enses o# its realm
and its legions o# minions to 'rotect it$ 4 demon lord that is slain again during
this year or is !illed by unusual methods (such as by a true deity or an arti#act
created #or this 'ur'ose) is slain #orever<its remains a''earing some%here dee'
in the 4byss among other dead demon lords #rom the ages$ 4 demon lord %ho
does not control a domain does not gain this ability$
+emon lords have resistance to acid -0, cold -0, and #ire -0$
9ast <ealing @:+A3 4 demon lord has #ast healing -0$
9rightful Presence @*uA3 4 demon lord can activate its #right#ul 'resence as a
#ree action as 'art o# any attac!, s'ell-li!e ability, s'ecial attac!, or by s'ea!ing
aloud$
6mmunity to ability damage, ability drain, charm e##ects, com'ulsion e##ects,
death e##ects, energy drain, and 'etri#ication$
MythicN 4 demon lord has mythic 'o%er (10/day, surge +1d1)), counts as a 10th-
ran! mythic creature, and gains the 4ma/ing 6nitiative (E,) base mythic ability$
4 demon lord can use any o# its s'ell-li!e abilities as the mythic versions o#
those s'ells (i# a mythic version o# that s'ell e,ists)$ 6t can do it %ithout
e,'ending mythic 'o%er uses u' to ten times 'er day$ 4 demon lord can also
e,'end mythic 'o%er to use the augmented versions o# these s'ell-li!e abilities$
6# it s'ends one use o# mythic 'o%er, any o# its s'ell-li!e abilities can be cast as
a s%i#t action$
Gate ;e!ons @*"A3 8hree times 'er day as a #ree action (can be done more than
once 'er round), a demon lord can gate (as the s'ell) any demon or combination
o# demons %hose total combined C; is )0 or lo%er$ 6t counts as a 2th-level s'ell
e##ect$
8ele'athy -00 #eet$
A(6,& Re,&)
+emon lords: realms range in si/e, but even the smallest are as large as a continent, and
the greatest are larger than some 'lanets$ 8he realms: environments, themes, and traits
are as uni@ue as the demon lords themselves, 'resenting unusual challenges and dangers
to creatures trying to e,'lore them$ Aet des'ite the close connection a demon lord has to
its realm, it does not e,ert total control over the realm, and 'o%er#ul adventurers can
in#iltrate such realms and accom'lish goals %ithout arousing the lord:s anger<i# they:re
care#ul$
4 demon lord gains the #ollo%ing additional 'o%ers %hile in its realmN
A%yssal 4oughness @:+A3 4 demon lord gets the ma,imum number o# hit 'oints
'er hit die$
;e!onic Aura @:+A3 4 magical corru'ting #ield sheathes a demon lord in a thin
layer o# evil energy that grants a number o# bonus hit 'oints that varies
according to the demon lord (ty'ically 10 , the demon lord:s C;)$ 4ll damage
dealt to a demon lord %ith an active demonic aura is reduced #rom these hit
'oints #irst$ 4s long as the demonic aura is active, the damage in#licted to it is
re#lected bac! at the attac!er, regardless o# the method used to in#lict it (%ea'on,
s'ell, e##ect, etc)$ 8his damage cannot be reduced by any means$ 4 creature
reduced to 0 hit 'oints by this re#lected damage dies and is utterly consumed by
unholy blac! #lames (e,ce't its e@ui'ment)$ 8he only %ay to restore li#e to a
creature that dies this %ay is to use true resurrection, a care#ully %orded &ish
s'ell #ollo%ed by resurrection, or !iracle$ 8he demonic aura bene#its #rom the
demon lord:s #ast healing, but once its hit 'oints are reduced to 0, the aura shuts
do%n and does not reactivate #or )* hours$ Cther demon lords are immune to
this ability$
<eightened A&areness @:+A3 8he demon lord gains a +10 insight bonus on
'erce'tion chec!s and to 4C$
7ncreased 9ast <ealing @:+A3 8he demon lord heals double the number o# hit
'oints #rom this ability$
Greater Mythic Po&erN 8he demon lord gains 4l%ays a Chance (E,), 5leet
7arrior (E,) and Hnsto''able (E,) as additional mythic abilities$ 6t can also
select u' to 0 mythic #eats (it must meet all the 'rere@uisites)$ 6t regains uses o#
mythic 'o%er at the rate o# one use 'er hour, in addition to com'letely
re#reshing its uses each day$
Additional s"ell=like a%ilities @s"A3 ,t 3i&&<de!and, discern location, fa%ricate,
!a(or creation, and "oly!or"h any o%(ect (%hen used on ob3ects or creatures
that are native to the realm, the 'olymor'h duration #actor increases by ")$ On-e
"e$ +,6<%inding, !iracle (limited to 'hysical e##ects that mani'ulate the realm
or to e##ects that are relevant to the demon lord:s areas o# concern)$ 4ll the
demon lord:s s'ell-li!e abilities get a +0 circumstance bonus to their save +Cs$
BAP:OMET CR =D
XP 8,=D6,>00
CE Large outsider (chaotic, demon, evil, e,tra'lanar)
Init +*-
M
Sene dar!vision "0 #t$, detect good, detect la&, see in dar!ness, true
seeing &erce'tion +"-
A*$, #right#ul 'resence (110 #t$, +C -1), unholy aura (+C -0)
DEFENSE
AC 00, touch **, #lat-#ooted 00 (+* de#lection, +10 insight, +11 +e,, +11 natural, +10
'ro#ane, .1 si/e)
!" (2) (--d10+*")) #ast healing "0
F#$t +-1, Re% +--, Wi&& +-1
De%eni'e A(i&itie abyssal resurrection, demonic aura ()(0 h'), freedo! of !ove!ent,
su'ernatural cunning, unsto''able DR )0/cold iron, e'ic, and good I))*ne ability
damage, ability drain, charm and com'ulsion e##ects, death e##ects, electricity, energy
drain, #ire, !a6e, 'etri#ication, 'oison Reit acid -0, cold -0 SR -1
OFFENSE
S"ee+ 00 #t$, #ly 00 #t$ (good)
Me&ee Ai6erghaul +0*/+*2/+**/+-2 ()d1+--/12.)0/Q*), gore +*- ()d1+"/11-)0/,-
'lus )d" #ire 'lus burn 'lus tri'), bite +*- (1d1+")
S",-e 10 #t$ Re,-! 10 #t$ ()0 #t$ %ith Ai6erghaul)
S"e-i,& Att,-. al%ays a chance, breath %ea'on, burn (*d" #ire, +C *0), #leet %arrior,
glaive mastery, mythic 'o%er (10/day, surge +1d1)), mythic s'ell-li!e abilities,
stunning charge (gore, *d1+)" 'lus )d" #ire, burn and stun), scroll use
S"e&&9Li.e A(i&itie (CL )(th concentration +-2)
C#nt,nt<detect good, detect la&, freedo! of !ove!ent, s"eak &ith ani!als, true
seeing, unholy aura (+C -0)
At 3i&&<astral "ro(ection, %aleful "oly!or"h
M
(+C -)), %las"he!y
M
(+C -*), de!and,
desecrate
M
, discern location , do!inate "erson
M
(+C -)), fa%ricate, greater dis"el
!agic, greater tele"ort, "oly!or"h any o%(ect, telekinesis
M
(+C -)), !a(or creation,
sha"echange, unhallo&, unholy %light
M
(+C -1)
8/+,6<@uic!ened greater dis"el !agic, !a6e
M
, gate demons, summon minotaurs,
sy!%ol of "ersuasion (+C --)
1/+,6<%inding, i!"rison!ent (+C -"), !ass char! !onster (+C -0), !iracle, ti!e
sto"
M

STATISTICS
St$ -", De/ -), C#n -1, Int -(, Wi )2, C!, -0
B,e At. +-- CMB +*( (+01 tri') CMD 2) (cannot be disarmed)
Fe,t Combat ;e#le,es, Cra#t Construct, Cra#t Magic 4rms and 4rmor, Cra#t 7ondrous
6tem, Critical 5ocus, Dreat 5ortitude, Dreater 7ea'on 5ocus (glaive), Dreater 7ea'on
9'eciali/ation (glaive), 6m'roved Critical (glaive)
M
, 6m'roved 6nitiative
M
, Multiattac!,
&o%er 4ttac! (-2/+-"+)(+11)
M
, Euic!en 9'ell-Li!e 4bility (greater dis"el !agic),
9cribe 9croll, 9taggering Critical, 7ea'on 5ocus (glaive)
M
, 7ea'on 9'eciali/ation
(glaive)
M
S.i&& 4crobatics +**, >lu## +*1, +i'lomacy +*1, 5ly +*2, Bandle 4nimal +*0,
6ntimidate +*0, ?no%ledge (arcana) +*2, ?no%ledge (dungeoneering) +*", ?no%ledge
(geogra'hy) +*", ?no%ledge (history) +*", ?no%ledge (nobility) +*", ?no%ledge
('lanes) +*2, ?no%ledge (religion) +*2, Linguistics +*", &erce'tion +"-, 9ense Motive
+*0, 9'ellcra#t +*2, 9tealth +*-, Hse Magic +evice +*0 R,-i,& M#+i%ie$ +1
&erce'tion
L,n0*,0e all languages s"eak &ith ani!als tele'athy -00 #t$
S1 abyssal toughness, ama/ing initiative, augmented critical (gore), change sha'e (any
animal, magical beast, or minotaur greater "oly!or"h), heightened a%areness, in#ernal
brand, language mastery
Ge,$ Ai6erghaul, )d" scrolls
SPECIAL ABILITIES
AiBe$0!,*&
Ai6erghaul (4byssal #or >a%yrinth)s 9inal :dge) is a uni@uely sha'ed glaive, the head
o# %hich consists o# a double blade a!in to a crescent moon$ 8his blade is made o#
ivory, but is ra/or shar' and as hard as adamantine (and 'ossesses all the @ualities o#
that material)$ 6t is a +8 la&ful=outsider=%ane unholy &ounding glaive ca'able o#
in#licting 'articularly horrible and 'ain#ul %ounds on good-aligned targets and devils
ali!e$ 9uch a creature must succeed at a +C -1 5ortitude save each time it:s %ounded by
the glaive or be sic!ened %ith 'ain #or as long as the damage caused by the %ound
'ersists$ 7hether the save succeeds or #ails, these %ounds don:t heal naturally and resist
magical healing$ 4 character attem'ting to heal these %ounds must succeed at a +C -)
caster level chec! or the healing has no e##ect on the in3ured creature$ >a'homet can
also call Ai6erghaul to his hand as a #ree action$
A*0)ente+ C$iti-,& 4E/5
>a'homet:s horns are #righteningly shar', causing %ounds #ar more deadly than they
should$ >a'homet:s gore attac! threatens a critical hit on a natural 11-)0, and i#
success#ul deals tri'le damage$
B$e,t! We,"#n 4S*5
Cnce every 1d*-1 rounds (minimum 1 round) as a s%i#t action, >a'homet can breathe a
20-#oot cone o# unholy %ater in#used %ith negative energy$ 8his deals )0d1 'oints o#
negative energy damage$ Creatures %ith the good subty'e or the aura o# good class
ability (such as good aligned clerics or 'aladins) ta!e )0d1) damage #rom this attac!,
and ta!e a -* 'enalty on their saving thro%$ 4 success#ul +C *0 ;e#le, save halves the
damage$ 8he save +C is Constitution-based$
G&,i'e M,te$6 4E/5
>a'homet is e,ce'tionally s!illed at #ighting %ith a glaive and cannot be disarmed
%hile %ielding one$ Be can shorten the gri' on a glaive and use it to attac! ad3acent
targets at no 'enalty$ 5inally, he is treated as a )0th-level #ighter #or the 'ur'oses o#
#ul#illing any #eat 'rere@uisites, such as that #or 7ea'on 9'eciali/ation$
In%e$n,& B$,n+ 4S*5
8he mar! o# 4smodeus is branded on >a'homet:s bro%, yet this is no mar! o# #ealty or
servitude$ ;ather, >a'homet has claimed the 'entagram<a remnant o# the time he
s'end as the archdevil:s 'risoner<and no% dra%s 'o%er #rom it$ 8he brand grants him
his devil-li!e abilities o# #ire immunity and see in dar!ness$ 6n addition, all devils and
%orshi'ers o# devils ta!e a .) 'enalty on saving thro%s against >a'homet:s s'ecial
attac!s and s'ell-li!e abilities$ Be gains a +* bonus on caster level chec!s to 'enetrate a
devil:s s'ell resistance, and automatically 'enetrates a devil:s damage reduction %ith his
glaive and natural attac!s$ >a'homet can s'end one use o# mythic 'o%er to turn himsel#
and his e@ui'ment immune #or 10 rounds to mythic abilities that allo% enemies to
ignore or overcome #ire immunity$
L,n0*,0e M,te$6 4E/5
>a'homet can s'ea!, read, and understand all languages$
S-$#&& 7e 4E/5
>a'homet can cast s'ells #rom any scroll as i# he 'ossessed the s'ell on a s'ell list$
9'ells he casts #rom scrolls al%ays resolve at caster level )(th$
S*))#n Min#t,*$ 4S"5
>a'homet can summon hal#-#iend minotaurs, labyrinth minotaurs, and mythic
minotaurs as i# casting a su!!on !onster s'ell$ Be can summon eight hal#-#iend
minotaurs three times 'er day, and #our mythic minotaurs or one labyrinth minotaur
once 'er day$ 8his ability #unctions as a #ree action (can be done more than once 'er
round), but other%ise %or!s li!e the summon universal monster rule %ith 100= chance
o# success and counts as a 2th-level s'ell e##ect$
S*"e$n,t*$,& C*nnin0 4S*5
>a'homet is never caught #lat#ooted and gains a +1 bonus on initiative chec!s$ 6n
addition, he:s immune to !a6e s'ells and can never become lost$ Be al%ays !no%s the
shortest, most direct route through any ma/e$ 4#ter s'ending 1 minute in any ma/e, he
understands its entire layout im'licitly and can tele'ort to any location using his greater
tele"ort s'ell-li!e ability$
St*nnin0 C!,$0e 4E/5
4ny creature hit by >a'homet:s 'o%er#ul charge attac! must ma!e a +C *0 5ortitude
save or be stunned #or 1d* rounds$ 8he save +C is Constitution-based$
DES<ARI CR =9
XP 6,AA8,600
CE Dargantuan outsider (chaotic, demon, earth, evil, e,tra'lanar)
Init +-*
M
Sene dar!vision "0 #t$, detect good, detect la&, s%armsight, true seeing
&erce'tion +"*
A*$, abyssal s%arm (100 #t$, 1)d10 damage 'lus 'oison, 5ort +C ** or nauseated 1
round), #right#ul 'resence (110 #t$, +C -"), unholy aura (+C --)
DEFENSE
AC 0(, touch *), #lat-#ooted *( (+* de#lection, +10 +e,, +10 natural, +10 insight, +1)
'ro#ane, .* si/e)
!" 121 (--d10+0"1) #ast healing "0
F#$t +--, Re% +-*, Wi&& +-*
De%eni'e A(i&itie abyssal resurrection, abyssal s%arm, all-around vision, demonic
aura ()20 h'), freedo! of !ove!ent, ras'ing armor, unsto''able DR )0/cold iron, e'ic,
and good I))*ne ability damage, ability drain, charm and com'ulsion e##ects, death
e##ects, electricity, energy drain, 'etri#ication, 'oison Reit acid -0, cold -0, #ire -0
SR *0
OFFENSE
S"ee+ "0 #t$, climb "0 #t$, #ly 20 #t$ (good)
Me&ee Riftcarver +01/+*"/+*1/+-" (*d"+-0/12.)0/Q0 'lus 'oison), bite +*" ()d1+1(
'lus 'oison), sting +*" ()d"+1( 'lus 'oison)
R,n0e+ s%arm +-2 touch ("d10 'lus 'oison)
S",-e )0 #t$ Re,-! )0 #t$
S"e-i,& Att,-. al%ays a chance, breath %ea'on, coordinated stri!es, enhanced venom,
#leet %arrior, in#estation, mythic 'o%er (10/day, surge +1d1)), mythic s'ell-li!e
abilities, 'oison, s%arm master
S"e&&9Li.e A(i&itie (CL )2th concentration +-2)
C#nt,nt<detect good, detect la&, freedo! of !ove!ent, true seeing, unholy aura
(+C --)
At 3i&&<astral "ro(ection, %las"he!y
M
(+C -)), control &inds, de!and, desecrate
M
,
discern location, fa%ricate, greater dis"el !agic, greater tele"ort, hungry "it
APG
(+C
-0), insect "lague, !a(or creation, "oly!or"h any o%(ect, sha"echange, telekinesis
M
(+C -0), unhallo&, unholy %light
M
(+C )2)
8/+,6<control &eather
M
, cree"ing doo!, reverse gravity
M
, gate demons, sy!%ol of
&eakness (+C -))
1/+,6<%inding, earth/uake
M
, i!"rison!ent (+C -*), !iracle, ti!e sto"
M
STATISTICS
St$ **, De/ -0, C#n *), Int )2, Wi -1, C!, -1
B,e At. +-- CMB +0* (+01 sunder) CMD 2) (2* vs$ sunder, 100 vs$ tri')
Fe,t Combat E,'ertise (-2/+11 dodge)
M
, Combat ;e#le,es, Cra#t Construct, Cra#t
Magic 4rms and 4rmor, Cra#t 7ondrous 6tem, Critical 5ocus, 5lyby 4ttac!, Dreater
9under, Bover, 6m'roved Critical (scythe)
M
, 6m'roved 6nitiative
M
, 6m'roved 9under,
6m'roved Fital 9tri!e, &o%er 4ttac! (-2/+-"+)()
M
, 9taggering Critical, 8oughness,
Fital 9tri!e
M
S.i&& 4crobatics +*" (+01 %hen 3um'ing), >lu## +*", Climb +(*, +isable +evice +*",
5ly +**, 6ntimidate +*-, ?no%ledge (arcana, dungeoneering, engineering, 'lanes) +*),
&erce'tion +"*, 9ense Motive +*", 9'ellcra#t +*0, 9tealth +-*, Hse Magic +evice +*"
R,-i,& M#+i%ie$ +1" Climb, +1 &erce'tion
L,n0*,0e 4byssal, Celestial, Common, +raconic, 8erran, Hndercommon tele'athy
-00 #t$
S1 ama/ing 6nitiative, heightened a%areness, %all cra%ler
Ge,$ Riftcarver (+8 defending unholy &ounding scythe)
SPECIAL ABILITIES
A(6,& S3,$) 4E/5
+es!ari is surrounded by a huge s%arm o# locusts, %as's and vescavors$ 4ny enemy
that begins its turn %ithin 100 #eet o# him ta!es 1)d10 'oints o# damage that by'asses
any damage reduction 'lus 'oison, and must succeed at a +C ** 5ortitude save or be
nauseated #or 1 round$ +es!ari can direct the s%arm to attac! u' to eight creatures
%ithin )00 #t$ (no range increment) as a ranged touch attac!, damaging it as i# it had
entered the s%arm$ 8his attac! doesn:t su##er any concealment 'enalties$ 8he abyssal
s%arm 'rotects +es!ari, giving him concealment against attac!s, a +) circumstance
bonus on saving thro%s, and the heavy #orti#ication ability$ Every time +es!ari ta!es
damage #rom any e##ect, damage is reduced by *0 'oints be#ore a''lying the demonic
aura, +; or any resistance$ +es!ari can e,clude any number o# creatures inside this aura
#rom su##ering these e##ects$ 8he save +C is Constitution-based and includes a +) racial
bonus$
B$e,t! We,"#n 4S*5
Cnce every 1d*-1 rounds (minimum 1 round) as a s%i#t action, +es!ari can s'it out a
line o# no,ious blac! slime in a 1)0-#oot line that creates a )0-#oot-radius-s'read 'uddle
o# the stu## on the ground %here the line terminates$ 4ny creature caught in this area o#
e##ect ta!es )0d10 'oints o# acid damage and is sub3ect to the e##ects o# +es!ariIs
'oison$ 4 success#ul +C *) ;e#le, save halves the damage, but does not mitigate the
'oisonIs e##ects$ 8he line and 'uddle created by this attac! remain as active acid on the
ground #or 1d*+1 rounds, a##ecting any creatures that move through an a##ected area$
+amage caused by this breath %ea'on does not 'ersist into additional rounds, but on the
round a creature ta!es this damage, it is considered to be ta!ing continuous damage #or
the 'ur'oses o# s'ellcasting and concentration chec!s$ 8he save +C is Constitution-
based$
C##$+in,te+ St$i.e 4E/5
+es!ari doesn:t su##er the standard 'enalties to attac! and damage rolls %ith natural
attac!s %hen using a manu#actured %ea'on$
En!,n-e+ Ven#) 4S*5
4ny 'oisons created by +es!ari (or even those used by him) become enhanced, and can
a##ect creatures normally immune to 'oison$
In%et,ti#n 4S*5
7henever a creature becomes 'oisoned by +es!ari, it also becomes in#ested %ith
thousands o# microsco'ic demonic eggs that @uic!ly multi'ly and s'read throughout the
victimIs bloodstream and #lesh ali!e$ Cnce in#ested, a creature remains in#ested even
a#ter the 'oisonIs e##ects end or are cured$ 4 creature that has been in#ested by +es!ari
is recogni/ed by all mindless s%arms as a host, and such s%arms never deal damage to
the creature unless in#luenced and com'elled to do so by an outside in#luence$ 4n
in#ested creature ta!es a .* 'enalty on all saving thro%s made against +es!ariIs attac!s
or s'ells cast by his clerics$ 4s a #ree action, +es!ari may command a creatureIs
in#estation to accelerate this deals )0d" 'oints o# damage and stuns the target #or 1
round (a success#ul +C *) 5ortitude save halves the damage and negates the stun e##ect)
as the eggs hatch and a #iendish locust s%arm (Pathfinder RPG Bestiary 4 '3) bursts
out o# the creatureIs body (ending the in#estation)$ 6n#estation is a disease e##ect, and the
save +C is Constitution-based$ +es!ari can s'end one use o# mythic 'o%er %hen
'oisoning a target to overcome any disease immunity the target may have$
P#i#n 4E/5
Bite, ($e,t! 3e,"#n, tin0, 3,$) or Riftcarver<in3ury save 5ort +C *) fre/uency
1/round #or 10 rounds e##ect -d* Constitution drain 'lus in#estation cure - consecutive
saves$ 8he save +C is Constitution-based, and increases by +" on a con#irmed critical
hit$
R,"in0 A$)#$ 4S*5
8he armor 'lates that 'rotect +es!ariIs body ras' together %henever he is damaged by a
'hysical attac!, creating a discordant shrie!ing and grinding sound$ Every time a
creature stri!es +es!ari %ith an attac! that deals bludgeoning, #orce, 'iercing, or
slashing damage, all creatures %ithin 100 #eet o# +es!ari must succeed at a +C *)
5ortitude save (*( i# the stri!e is a critical hit) or be sic!ened #or 1d" rounds$ 4 sic!ened
creature that #ails this save becomes staggered #or 1 round$ 4 staggered creature that
#ails this save becomes nauseated #or 1 round$ 5inally, a nauseated creature that #ails this
save becomes stunned #or 1d" rounds$ 8his is a mind-a##ecting sonic e##ect that does not
a##ect demons$ 6# +es!ari s'ends one use o# mythic 'o%er, this ability overcomes any
resistance or immunity to mind-a##ecting e##ects$ 8he save +C is Constitution-based$
S3,$) M,te$ 4S*5
+es!ari is immune to s%arm damage and other s%arm e##ects (such as distraction)$ 4s a
#ree action, he can direct the movement o# any s%arm %ithin -0 #eet$ 4n intelligent
s%arm can resist this com'ulsion by succeeding at a +C -" 7ill save$ 4ny s%arm
created by or con3ured by +es!ari deals +"d" 'oints o# s%arm damage, and the damage
caused by such a s%arm is treated as chaotic, e'ic, and evil #or the 'ur'ose o#
overcoming damage reduction$ 8he save +C is Charisma-based$
S3,$)i0!t 4S*5
+es!ari can see through the eyes o# any s%arm he commands or controls, including the
abyssal s%arm$ 8his gives him blindsight %ith a range o# 100 #t$ and all-around vision$
W,&& C$,3&e$ 4S*5
+es!ari can climb any vertical sur#ace %ith ease and never has to attem't Climb chec!s
to avoid #alling as a result o# ta!ing damage$ 8his grants him a +1" racial bonus on
Climb chec!s$

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