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"GameInfo"

{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
advcrosshair 3
bots 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
FileSystem
{
SteamAppId 240 // This
will mount all the GCFs we need (240=CS:S, 220=HL2).
//
// Setup engine search paths.
//
// If a search path contains "_english", and the current languag
e is not english, then
// another search path will be inserted above the english one by
replacing "_english" with
// the appropriate language.
//
// To debug how the engine has parsed this file, type "path" at
the console.
//
// Search paths are relative to the base directory, which is whe
re hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is
.
// |all_source_engine_paths| points at the directory cintaining
HL2 shared content.
//
SearchPaths
{
// First, mount all user customizations. This will sear
ch for VPKs and subfolders
// and mount them in alphabetical order. The easiest wa
y to distribute a mod is to
// pack up the custom content into a VPK. To "install"
a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game i
s booted.
game+mod cstrike/custom/*
// We search VPK files before ordinary folders, because
most files will be found in
// VPK and we can avoid making thousands of file system
calls to attempt to open files
// in folders where they don't exist. (Searching a VPK
is much faster than making an operating
// system call.)
game+mod cstrike/cstrike_english.
vpk
game+mod cstrike/cstrike_pak.vpk
game |all_source_engine_paths
|hl2/hl2_textures.vpk
game |all_source_engine_paths
|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths
|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths
|hl2/hl2_misc.vpk
platform |all_source_engine_paths
|platform/platform_misc.vpk
// Now search loose files. We'll set the directory cont
aining the gameinfo.txt file
// as the first "mod" search path (after any user custom
izations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinf
o_path|.
// Add the cstrike directory as a game search path. Thi
s is also where where writes
// to the "game" path go.
game+game_write cstrike
// Where the game's binaries are
gamebin cstrike/bin
// Last, mount in shared HL2 loose files
game |all_source_engine_paths
|hl2
platform |all_source_engine_paths
|platform
// Random files downloaded from gameservers go into a se
perate directory, so
// that it's easy to keep those files segregated from th
e official game files
// or customizations intentially installed by the user.
//
// This directory is searched LAST. If you visit a serv
er and download
// a custom model, etc, we don't want that file to overr
ide the default
// game file indefinitely (after you have left the serve
r). Servers CAN have
// custom content that overrides the default game files,
it just needs to be
// packed up in the .bsp file so that it will be mounted
as a map search pack.
// The map search pack is mounted at the top of the sear
ch path list,
// but only while you are connected that server and on t
hat map.
game+download cstrike/download
}
}
}

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