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Space Wolves 0

HQ 0
Njal Stormcaller, Lord of Tempests No 0
Wolf Lord Ragnar Blackmane No 0
Ulrik the Slayer No 0
Canis Wolfborn No 0
Harald Deathwolf No 0
Bjorn the Fell Handed No 0
Wolf Lord No 0
Rune Priest No 0
Wolf Priest No 0
Wolf Guard Battle Leader No 0
Krom Dragongaze No 0
ELITES 0
Wolf Guard No 0
Wolf Guard Terminators No 0
Arjac Rockfist, Anvil of Fenris No 0
The Fierce Eye's Wolf Guard No 0
Dreadnought No 0
Murderfang No 0
Iron Priest No 0
Wolf Scouts Pack No 0
Lone Wolf No 0
TROOPS 0
Grey Hunters Pack No 0
Hengist Ironaxe's Grey Hunters No 0
Blood Claws Pack No 0
Lukas the Trickster No 0
Egil Redfist's Blood Claws No 0
FAST ATTACK 0
Thunderwolf Cavalry No 0
Swiftclaw Biker Pack No 0
Sklyclaw Assault Pack No 0
Land Speeder Squadron No 0
Fenrisian Wolf Pack No 0
Stormwolf No 0
Rhino No 0
Razorback No 0
Drop Pod No 0
HEAVY SUPPORT 0
Long Fang Pack No 0
Prdeator No 0
Stormfang Gunship No 0
Whirlwind No 0
Vindicator No 0
Land Raider Godhammer Pattern No 0
Land Raider Crusader No 0
Land Raider Redeemer No 0
LORDS OF WAR 0
Logan Grimnar, the Great Wolf No 0
FORMATIONS/DETACHMENTS 0
DETACHMENT - Company of the Great Wolf
DETACHMENT - The Wolves Unleashed
FORMATION - Company of the Great Wolf No 0
FORMATION - Kingsguard Stormforce No 0
FORMATION - Brethren of the Fell-Handed No 0
FORMATION - Wolf Guard Void Claws No 0
FORMATION - Grimnar's War Council No 0
FORMATION - Arjac's Shield Brothers No 0
FORMATION - Wolf Guard Thunderstrike No 0
FORMATION - Champions of Fenris No 0
FORMATION - The Fierce Eye's Finest No 0
FORMATION - Grimnar's Kingguard No 0
FORMATION - Ragnar's Claws No 0
FORMATION - Wolf Guard Strike Force No 0
Saga of the Warrior Born
Saga of the Wolfkin
Saga of the Beastslayer
Saga of the Bear
Saga of the Hunter
Saga of Majesty
Fire in the Blood
Thread-Cutter
Gatekeeper
Blessing of the Wolf
Thane to the King
Deeds Beyond Counting
When fighting in a challenge the Warlord re-rolls all to hit rolls
The Warlord, and all friendly units with the Space Wolves Faction consisting entirely of models with either the Beasts or Cavalry unit type, have the Stubborn special rule. In addition, if a friendly unit with the Space Wolves Faction is within 12" of the Warlord at the start of the Assault phase, all models with either the Beasts or Cavalry unit type in that unit have the Furious Charge special rule until the end of the phase.
Warlord has Monster Hunter USR
The Warlord and his unit have Feel no Pain
The Warlord has Outflank and Stealth
The Warlord and all friendly SW Faction units within 12" must re-roll failed Morale and Pinning checks
reroll single failed saving throw every turn.
reroll all failed to wound rolls.
Nominate one weapon carried by warlord, becomes Mastercraftered cannot be used on relics.
Warlord and any unit he joins during deployment have Outflank.
Warlord is Fearless.
Warlord has Preferred Enemy.
The Warlord, and all friendly units with the Space Wolves Faction consisting entirely of models with either the Beasts or Cavalry unit type, have the Stubborn special rule. In addition, if a friendly unit with the Space Wolves Faction is within 12" of the Warlord at the start of the Assault phase, all models with either the Beasts or Cavalry unit type in that unit have the Furious Charge special rule until the end of the phase.
The Warlord, and all friendly units with the Space Wolves Faction consisting entirely of models with either the Beasts or Cavalry unit type, have the Stubborn special rule. In addition, if a friendly unit with the Space Wolves Faction is within 12" of the Warlord at the start of the Assault phase, all models with either the Beasts or Cavalry unit type in that unit have the Furious Charge special rule until the end of the phase.
The Warlord, and all friendly units with the Space Wolves Faction consisting entirely of models with either the Beasts or Cavalry unit type, have the Stubborn special rule. In addition, if a friendly unit with the Space Wolves Faction is within 12" of the Warlord at the start of the Assault phase, all models with either the Beasts or Cavalry unit type in that unit have the Furious Charge special rule until the end of the phase.
BIOMANCY
DAEMONOLOGY - SANTIC POWERS
DAEMONOLOGY - MALEFIC POWERS
DIVINATION
TELEKENISIS
TEMPESTAS
D66 Result
11 Oath of Vengeance When this Tactical Objective is generated, your opponent must nominate one of his characters from his Army Roster. Score 1 Victory Point at the end of your turn if the chosen character has been removed as a casualty during this, or any previous turn.
12 The Stuff of Sagas Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn. If any enemy Vehicle or Monstrous Creature was destroyed by a Space Wolves Character, score D3 Victory Points instead.
13 Unleash the Wolves Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed during your Assault phase.
14 Hold your Ground When this Tactical Objective is generated your opponent must select a single objective marker that is within your table half. If you control that objective marker with the same unit at the end of two consecutive turns, score 2 Victory Points.
15 Hunt With Cunning Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during your turn. If at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during the same turn that it arrived from Reserves, score D3 Victory Points instead.
16 The Heroes of Fenris Score 1 Victory Point at the end of your turn if at least one of your Space Wolves characters issued or fought in a challenge during your turn. If between 3 and 5 of your Space Wolves characters issued or fought in a challenge during your turn, score D3 Victory points instead. If 6 or more of your Space Wolves characters issued or fought in a challenge during your turn, score D3+3 Victory Points instead.
If your Warlord has the Space Wolves Faction, these Tactical Objectives replace the Capture &
Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules. If a
Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for
using Tactical Objectives with the following exception: when a Space Wolves player generates a
Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), he instead generates the
corresponding Space Wolves Tactical Objective, as shown in the table opposite. Other Tactical
Objectives (numbers 21-66) are generated normally, as described in Warhammer 40,000: The Rules.
When this Tactical Objective is generated, your opponent must nominate one of his characters from his Army Roster. Score 1 Victory Point at the end of your turn if the chosen character has been removed as a casualty during this, or any previous turn.
Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn. If any enemy Vehicle or Monstrous Creature was destroyed by a Space Wolves Character, score D3 Victory Points instead.
Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed during your Assault phase.
When this Tactical Objective is generated your opponent must select a single objective marker that is within your table half. If you control that objective marker with the same unit at the end of two consecutive turns, score 2 Victory Points.
Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during your turn. If at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during the same turn that it arrived from Reserves, score D3 Victory Points instead.
Score 1 Victory Point at the end of your turn if at least one of your Space Wolves characters issued or fought in a challenge during your turn. If between 3 and 5 of your Space Wolves characters issued or fought in a challenge during your turn, score D3 Victory points instead. If 6 or more of your Space Wolves characters issued or fought in a challenge during your turn, score D3+3 Victory Points instead.
When this Tactical Objective is generated, your opponent must nominate one of his characters from his Army Roster. Score 1 Victory Point at the end of your turn if the chosen character has been removed as a casualty during this, or any previous turn.
Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn. If any enemy Vehicle or Monstrous Creature was destroyed by a Space Wolves Character, score D3 Victory Points instead.
When this Tactical Objective is generated your opponent must select a single objective marker that is within your table half. If you control that objective marker with the same unit at the end of two consecutive turns, score 2 Victory Points.
Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during your turn. If at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during the same turn that it arrived from Reserves, score D3 Victory Points instead.
Score 1 Victory Point at the end of your turn if at least one of your Space Wolves characters issued or fought in a challenge during your turn. If between 3 and 5 of your Space Wolves characters issued or fought in a challenge during your turn, score D3 Victory points instead. If 6 or more of your Space Wolves characters issued or fought in a challenge during your turn, score D3+3 Victory Points instead.
Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during your turn. If at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during the same turn that it arrived from Reserves, score D3 Victory Points instead.
Score 1 Victory Point at the end of your turn if at least one of your Space Wolves characters issued or fought in a challenge during your turn. If between 3 and 5 of your Space Wolves characters issued or fought in a challenge during your turn, score D3 Victory points instead. If 6 or more of your Space Wolves characters issued or fought in a challenge during your turn, score D3+3 Victory Points instead.
Melee Weapons
S AP TYPE
Blizzard Shield User 2 Melee, Shield
Shield: A blizzard shield confers a 3+ invulnerable save against all hits that strike the Dreadnoughts front armour facing.
Chainfist x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy
Chainsword User - Melee
Close Combat Weapon User - Melee
Crozius Arcanum +2 4 Melee, Concussive
Fenrisian Great Axe x2 2 Melee, Master Crafted
Frost Sword +1 3 Melee
Frost Axe +2 2 Melee, Unwieldy
Great Wolf Claw x2 2 Melee , Shred, Specialist Weapon
Great Wolf Claw w/ built in Storm Bolter x2 2 Melee , Shred, Specialist Weapon
Krak Grenade 6 4 -
Melta Bombs 8 1 Armourbane, Unwieldy
Power Axe +1 2 Melee, Unwieldy
Power Fist x2 2 Melee, Unwieldy, Specialist Weapon
Power Lance +1/U 3/4 Melee
Power Maul +2 4 Melee, Concussive
Power Weapon User 3 Melee
Runic Axe +1 2 Melee, Force, Ward, Unwieldy
Ward: A model equipped with this weapon has the Adamantium Will special rule.
Runic Stave +2 4 Melee, Concussive, Force, Ward
Ward: A model equipped with this weapon has the Adamantium Will special rule.
Runic Sword User 3 Melee, Force, Ward
Ward: A model equipped with this weapon has the Adamantium Will special rule.
Servo-Arm x2 1 Melee, Unwieldy, Specialist Weapon
Storm Shield - - Confers 3++ on Wielder
Thunderhammer x2 2 Melee, Concussive, Specialist Weapon, Unwoeldy
Wolf Claw +1 3 Melee, Shred, Specialist Weapon
Pair of Wolf Claws +1 3 Melee, Shred, Specialist Weapon
Ranged Weapons
Range S AP TYPE
Assault Cannon 24 6 4 Heavy 4, Rending
Autocannon 48 7 4 Heavy 2
T-L Autocannon 48 7 4 Heavy 2, Twin Linked
Bolt Pistol 12 4 5 Pistol
Boltgun 24 4 5 Rapid Fire
Combi Flamer 24/Template4/4 5/5 RF/Assault 1, Ignores Cover
Combi Melta 24/12 4/8 5/1 RF/Assault 1, Melta
Combi Plasma 24/24 4/7 5/2 RF/RF, Gets Hot!
Cyclone Missile Launcher 48 8/4 3/6 Heavy 2/Heavy 2 Blast
Deathwind Launcher 12 5 - Heavy 1 Large Blast
Demolisher Cannon 24 10 2 Ord. 1/Large Blast
Flamer Template 4 5 Assault 1
Flamestorm Cannon Template 6 3 Heavy 1
Frag Grenade 8 3 - Assault 1, Blast
Heavy Bolter 36 5 4 Heavy 3
T-L Heavy Bolter 35 5 4 Heavy 3, Twin Linked
Heavy Flamer Template 5 4 Assault 1
Helfrost Cannon 24 6/8 3/1 Heavy 1, Blast, Helfrost/Heavy 1 Helfrost
Helfrost Destructor 24 6/8 2/1 Heav 1, Large Blast, Helfrost/Heavy 1, Lance, Helfrost
Hunter Killer Missile 8 3 Heavy 1, 1/battle
Hurricane Bolters 24 4 5 Rapid Fire, 3x twinlinked Bolters
Krak Grenade 8 6 4 Assault 1
Lascannon 48 9 2 Heavy 1
T-L Lascannon 48 9 2 Heavy 1 Twin Linked
M. Launcher (Flakk) 48 7 4 Heavy 1, Skyfire
M. Launcher (Krak/Frag) 48 8/4 3/6 Heavy 1/Heavy 1 Blast
Meltagun 12 8 1 Assault 1, Melta
Multimelta 24 8 1 Heavy 1, Melta
Plasma Cannon 36 7 2 Heavy 1, Blast, Gets Hot!
Plasma Gun 24 7 2 Rapid Fire, Gets Hot!
Plasma Pistol 12 7 2 Pistol, Gets Hot!
Skyhammer Missile Launcher60 7 4 Heavy 3
Space Marine Shotgun 12 3 - Assault 2
Sniper Rifle 36 X 6 Heavy 1, Sniper
Storm Bolter 24 4 5 Assault 2
Typhoon Missile Launcher 48 4/8 6/3 Heavy 2 Blast, Heavy 2
Stormstrike Missile 72 8 2 Heavy 1 , Concussive, One Use Only
A blizzard shield confers a 3+ invulnerable save against all hits that strike the Dreadnoughts front armour facing.