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The Definitive NOAC Pinout/General Information Guide

Written by TheOnlyOneHeFears
Contents
1. Introduction/Disclaimer
NOACs
1. Power Player Super Joy III
2. Power Player Super Joy III Revision II
3. Super Joy III New Revision I
4. Super Joy III New Revision II
. Super Joy III 13 Pin !ersion
". Super Joy III Revision III
#. Super Joy III Revision I!
$. %e&a Joy
'. %e&a Joy II
1(. )la*e Retrocon
11. +erminator 2 ,amiclone
12. +ristar/Super$ N-./
13. 0o1o
14. ,/ +win N2S portion
1. 3un )oy
General N!"/NOAC #elated information
1. /ontrollers
2. Power
3. .udio
4. !ideo
. /artrid&e /onnector
". Reset Switc4
Introdu$tion
I 4ave attempted to collect every piece o5 in5ormation relatin& to N-./s and ,amiclones6 and put
t4em all in t4is document6 in one place6 alon& wit4 in5ormation relatin& to power6 controllers6 video6
audio etc. I7ve done t4is in an e55ort to try to prevent people searc4in&6 or as8in& t4e same 9uestions
over and over a&ain :it7s really 1ecause I7m suc4 a nice person ;p<. +4e document s4ould 1e pretty
sel5 e=planatory> eac4 N-./ 4as its own section containin& pinout in5ormation6 and ot4er in5ormation
relevant to t4e particular N-./. .5ter t4at6 t4ere7s a &eneral in5ormation section on controllers6
power6 audio6 video and anyt4in& else w4ic4 is relevant.
+4is document too8 a lot o5 time and e55ort to produce6 1ut I t4in8 it7s wort4 it I am also e=tremely
&rate5ul to everyone w4o 4as produced pinouts 5or t4e various N-./s6 and t4ose w4o 4ave
contri1uted in5ormation a1out t4em. /4eers &uys
.ny 9uestions/corrections/updates can 1e sent my way at 4enry4opcro5t?4otmail.com
DI"C%AI&!#
I am in no way responsi1le 5or any dama&e you cause to yoursel5 or your 4ardware/e9uipment usin&
t4e in5ormation provided in t4is document. .ny mods/4ac8s you per5orm are done entirely at your
own ris8. 2nsure you 4ave t4e s8ills and t4e 8nowled&e to per5orm any mods/4ac8s 1e5ore you try
t4em. I5 you don7t 4ave t4e prere9uisite 8nowled&e or s8ills6 t4en don7t try any o5 it@
+4at said6 on wit4 t4e in5o@

Po'er Player "u(er )oy III * Credit to G+For$e, TheOnlyOneHeFears
Pa$-a.in. Pi$ture
"u(er )oy / to N!" $onne$tor 'irin.0
1 2 3 4 " # $ ' 1( 11 12 13 14 1 1" 1# 1$ 1' 2( 21 22 23 24 2 2" 2# 2$ 2' 3( 31 32 33 34
N/ 2 3 4 " # $ ' 1( 11 12 13 14 1
1"
N/ N/ N/ N/ 1# 1$ 1' 2( 21 22 24 23 2 2" 2# 2$ 2' 3( N/
3# 3$ 3' 4( 41 42 43 44 4 4" 4# 4$ 4' ( 1 2 3 4 " # $ ' "( "1 "2 "3 "4 " "" "# "$ "' #(
31
4"
32 33 34 3 3" 3# 3$ 3' 4( 41 42 43 44 4 N/ N/ N/ N/ N/ 4# 4$ 4' ( 1 2 3 4 " # $ ' N/
N/A Not connected.
NOT!
- +4e direction t4at you solder wires 5rom is not important. +4e ,amicom connector :"( pin connector< can 1e desoldered and wires can 1e
inserted t4rou&4 t4e 4oles 5rom any direction6 5ront or 1ac8. ,rom t4e 1ac8 is recommended :as accordin& to t4e Super Joy 3 picture< or else
you will 4ave to crissBcross t4e wires.
,or e=ample;
-ne ot4er t4in&6 t4e pin num1ers used may not matc4 up to your 4ardware. I 4ad no way to 8now w4ic4 pin was 1 so I Cust started at w4at I t4ou&4t
mi&4t 1e it. .ll t4e pins still matc4 up correctly6 Cust 1e sure you 8now i5 you need to rotate your N-./ 1$( de&rees 5or it to matc4 up.
+4is is 4ow t4e data appears on t4e Super Joy 3. 0ou mi&4t notice t4ere are some missin& parts 5rom t4e 1oard. +4at7s 1ecause at t4e time I too8 t4e
picture I 4ad desoldered t4em and moved t4em underneat4 t4e 1oard to ma8e it 5it in a new case.
+o use t4e reset 5unction :pin <6 you connect pin 1rie5ly to &round to reset t4e console. 0ou can do t4is 1y usin& a momentary pus4BtoBma8e switc46
1etween t4e reset and t4e &round lines.
"u(er )oy / audio, video, $ontroller1s2, and (o'er (in out0
SJ3
Pin
s
1B
12
1 2 3 4 " # $ ' 1( 11 12
D! power
P1/P2
w4ite
/omposit
e video
%ono
audio
3round
P1/P2
1rown
Reset
:not
needed<
P2 purple
:li&4t&un<
P2 1lue
:li&4t&un<
P1/P2
oran&e
:latc4<
P1 yellow
:data<
P2 yellow
:data<
P1
red
:cloc8
<
P2 red
:cloc8<
Di55erent view6 5rom t4e 1ac86 wit4 pinouts la1elled
0our Super Coy 3 most li8ely came wit4 a player 2 controller. 0ou can wire it to wor8 wit4 a normal N2S6 or cut it up and use it 5or somet4in& else :suc4
as a N2S Porta1le >< +4e resistor on t4e ri&4t is not needed. +4e controller 5unctions 5ine wit4out it6 so I would remove it. 0ou can leave it i5 you want6 it
wor8s eit4er way.
"u(er )oy / Player 3 $ontroller .lo( to( (in out
+races
1B14
1 2 3 4 " # $ ' 1( 11 12 13 14
Start ) +ur1o
:/onnect
to )
and/or .
5or tur1o<
. E4ite
:D!<
)rown
:3round<
-ran&e
:Fatc4<
Red
:/loc8
<
0ellow
:Data<
Fe5t Gp Ri&4t Down Select
Pinout for 4 'irin. (ins, from left to ri.ht
Pin 1 2 3 4
Fun$tion
Red
:/loc8
<
0ellow
:Data<
)lue :H<
Purple
:H<
E4ite
:D!<
+4is con5used me sli&4tly6 as t4e 1lue and purple wires are traditionally reserved 5or li&4t&un use. Iowever6 as t4is was a re&ular controller :t4e Power
Player 2 player controller in t4e 5a8ey 3enesis s4ell<6 I presume one is used 5or latc4 and one 5or &round. Iowever6 as I tore up my 2 player controller
5or t4e &lop top6 I do not 8now w4ic4 one is w4ic4.
Po'er Player li.ht.un information
Eirin& on li&4t&un F2D 1oard6 5rom top to 1ottom; Red to +ri&&er6 0ellow to ,amicom6 )lue to ,amicom6 Red to ,amicom
Switc4; +4ree poles6 normally6 )rown to ,amicom and Red to +ri&&er are connected. E4en t4e tri&&er is pressed6 1rown and red are
disconnected6 and 1rown connects to t4e N// pole.
Dia&ram;
FINA% NOT!"
B /onnectin& cartrid&e pins 1 and "( disa1les t4e 1uilt in &ames.
B +4e 1lue and purple connections controller connections are 5or li&4t &un use. +4ey can 1e i&nored i5 you don7t want it.
Po'er Player "u(er )oy III #evision II * Credit to 5ee(
"u(er )oy III #evision I * Credit to TheOnlyOneHeFears
Pa$-a.in. Pi$ture
. new revision o5 t4e Super Joy III6 w4ic4 I received 5rom www.4t5r.com6 t4is di55ers to t4e Power
Player version in several ways. ,irstly6 t4ere is no second player controller or li&4t &un in t4e
pac8a&in&. It also comes wit4out an ./ adaptor6 and t4e .! ca1le ends in a S/.R+ connector6
presuma1ly as it is a 2urpoean version. -n my version6 t4e words JSuper Joystic87 were painted on6
w4ereas t4ey are en&raved on raised plastic on t4e Power Player version. ,inally6 t4e / 1utton 4oles
are lined up on t4is version6 w4ereas t4ey are out o5 line on t4e Power Player version.
.s I am t4e only one to 4ave seen t4is version t4at I 8now o56 I 4ave only mana&ed to mar8 out a
rou&4 pinout. Please not t4at t4is 4as not 1een tested6 as I dama&ed t4e 1oard w4en tryin& to
remove t4e ,amicom connector.
")III Pin 1 2 3 4 " # $ ' 1( 11 12 13 14
Fun$tion P1
/loc8
:Red<
P1
Data
:0ellow<
3ND D!
R,
Pins
26 36
4
3ND /omposite
!ideo
R, Pins 6
"6 #6 $6 '
%ono
.udio
R,
Pin 1
,amico
m 2
,amico
m
P1/P2
Fatc4
:-ran&e<
,amico
m 3
,amico
m 1
,amico
m 4
,amico
m $ K '
,amicom
" K #
Notes
+4e N-./ connects to two 1oards via t4e two ri11on ca1les> t4e one on t4e ri&4t :pins $ to 14< connects to t4e 2P ,amicom port. +4e one
on t4e le5t connects to t4e controller 1oard and t4e R, port.
I 4ave not tested t4e R, port6 or t4e pinout6 so re&ard it as an un8nown 9uantity
"u(er )oy III Ne' #evision II * Credit to frostbyte, fi.mentfilm
Internal Pi$tures
Pinouts 1 loo-in. strai.ht do'n at the board, ribbon $able to'ards you, $art slot fa$in. u(2
)i&&er ri11on ca1le6 5rom le5t to ri&4t6 cart slot 5acin& towards you;
Pin 1 2 3 4 " # $ '
Fun$tion !DD
D!
P1
E4ite
%ono
.udio
P1 Data
:0ellow<
P1 Fatc4
:-ran&e<
P1
/loc8
:Red<
Reset
/omposite
!ideo
3round
P1
)rown
Smaller ri11on ca1le6 connected to ,amicom port;
PIN-G+ GNLN-EN .+ +I%2 -, ERI+IN3
"u(er )oy III 6/ Pin 7ersion * $redit to 5oedo.89, a-ade'boy, the:'erle
Internal Pi$tures
Pinouts
"u(er )oy III #evision III * Credit to &#0 &OD
"u(er )oy III #evision I7 * Credit to louis$han$e, .annon
Internal Pi$tures
Pinouts
To( #ibbon $able
Pin 1 2 3 4 "
Fun$tion D! Input
P2 /loc8
:Red<
Fi&4t&un
Purple
P1/P2
Fatc4
:-ran&e<
Fi&4t&un
)lue
P2 Data
:0ellow
;ottom #ibbon $able
Pin 1 2 3 4 " # $
Fun$tion
%ono
.udio
/omposite
!ideo
3round
:P1/P2
)rown<
Reset
P1 Data
:0ellow<
P1 /loc8
:Red<
P1/P2
Fatc4
:-ran&e<
D!
-utput
P1/P2
E4ite
&e.a )oy * Credit to <eno$ha
&e.a )oy II * Credit to Cymoro

;la=e #etro$on * Credit to arfin-
Pa$-a.in. Pi$ture
Internal Pi$tures
Pinout
66 Pin #ibbon Cable
Pin 1 2 3 4 " # $ ' 1( 11
Fun$tion
P1
Data
:0ellow<
P1
/loc8
:Red<
!
:1<
!
:2<
R2S2+ 3ND
Fi&4t&un
2
:Purple<
P2
Data
:0ellow<
P1/P2
Fatc4
:-ran&e<
P2
/loc8
:Red<
Fi&4t&un
1 :)lue<
Po'er, video, audio (inout
GNLN-EN :s4ould 1e 5airly o1vious6 accordin& to ar5in8<
Po'er and reset info
+4e power is setup a little odd on t4e connector. !:2< comes 5rom t4e #$( on t4e N-./ mo1o6 and
!:1< powers t4e N-./ itsel5 and t4e controllers6 so to power t4e unit you need to ma8e a
connection 5rom !:2< to !:1< or Cust input ! into t4e !:1< pin. +o reset you Cust connect reset to
&round6 on t4e P/) t4ey also 4ave a small capacitor lin8ed wit4 t4e switc4.
Terminator 3 Fami$lone * Credit to fillosaurus
Pa$-a.in. Pi$ture
General Info
!ery low 9uality. +4e case is made 5rom so5t plastic.
Power supply does not 5it in standard 2uropean soc8ets.
+4e included cartrid&e claims to contain ''''''' &ames. -5 course6 it actually only contains
di55erent &ames6 t4e rest are variations :Super %ario6 Jewellery6 )ase1all6 -lympic and Duc8
Iunt<.
+4e c4eap manu5acturers included an ./! out connector6 1ut it was not connected internally6
so it only outputted an R, si&nal6 wit4 t4e worse 9uality I7ve ever seen. Eeird6 since t4ere was
space on t4e P/) 5or a transistor and 2 resistors6 1ut t4ey did not put t4em in. ,i=ed t4at too6
1ut instead o5 usin& a 2N44(1 I put in a )/1#2). It wor8s6 1ut t4ere is a lot o5 dot crawl6 and I
mi&4t try a&ain wit4 a 2N44(1 to see i5 t4e ima&e 9uality improves.
Pinouts
Leep in mind you are loo8in& at t4e P/)6 t4e cartrid&e connector is on t4e ot4er side.
A
Pin 1 2 3 4
Fun$tion D! 3ND /omposite !ideo %ono .udio
;
Pin 1 2 3 4 " # $ ' 1( 11
Fun
$tion
3ND R2S2+
P1
Data
:0ellow<
P2
Data
:0ellow<
P1
/loc8
:Red<
Fi&4t
&un 1
:)lue<
P1/P2
Fatc4
:-ran&e<
Fi&4t
&un 2
:Purple<
P2
/loc8
:Red<
D!
5rom
power
switc4
D!
to
power
switc4
Tristar/"u(er8 NOAC * Credit to NiN>:>NiN
Pinout
General Information
Parts Fist;
P/) /ard 2d&e /onnector #2 pin
1((( u, /apacitor www.radios4ac8.com
2= .1u, /apacitor www.radios4ac8.com
)read1oard www.radios4ac8.com
Eires www.radios4ac8.com
Solder www.radios4ac8.com
Eire everyt4in& up as per t4e dia&ram a1ove
+4e reset switc4 dia&ram is only needed 5or &ames t4at re9uire a reset 1utton.
?obo * Credit to Gunne@
Pinouts
?obo to P"One "$reen dia.ram
FC T'in N!" Portion * Credit to hailra=er
Pa$-a.in. Pi$ture
Internal Pi$tures
Pinouts
GNLN-EN .+ +I%2 -, ERI+IN3
Gun ;oy * Credit to &addo@
Internal Pi$ture
Pinouts
#ibbon Cable 6
Pin 1 2 3 4 " # $ ' 1( 11 12
Fun$tion
D!
Input
3round
Paddle
/Fi&4t&un
P1
/loc8
:Red<
P1
Data
:0ellow<
N// Reset
Fi&4t&un
Purple
Fi&4t&un
)lue
P1/P2
Fatc4
:-ran&e<
/omposite
!ideo
%ono
.udio
#ibbon Cable 3
Pin 1 2 3 4 " #
Fun$tion 3round Fi&4t&un Purple P2 /loc8 :Red< Paddle/Fi&4t&un
P2 Data
:0ellow<
P1/P2 Fatc4 D! -utput
Notes
/onnect t4e latc4 pins to&et4er 5rom 1ot4 ri11on ca1les to ena1le t4e P1 and P2 controllers
/onnect t4e paddle/li&4t&un pins to&et4er to ena1le t4e li&4t&un 5unction :not needed i5 you are not usin& t4e 1uilt in li&4t&un 5eature<
General N!"/NOAC #elated information
Controllers
N!" $ontroller board
+4e picture s4ould 1e 5airly sel5Be=planatory. -ne side o5 eac4 1utton pad connects to &round6 and
t4e ot4er side connects to t4e relevant pin on t4e 4(21 s4i5t re&ister. Note t4at eac4 1utton si&nal
&oes t4rou&4 a 4#L -4m resistor w4en pressed :more on t4at 1elow<.
N!" $ontroller (ort (inout * Credit to G+For$e
Note
+4e 1lue and purple connections are only used 5or t4e li&4t&un6 and can 1e 1ypassed i5 you7re not
&oin& to use a li&4t&un.
Fami$om $ontroller (ort (inout
Note
Pin 1 A Fi&4t&un 1lue
Pin A Fi&4t&un puple
Ho' to $onne$t a N!" $ontroller to a Fami$om (ort and vi$e versa
N!" AB36 "hift #e.ister Chi( Pinout * Credit to ChronoTri..erfan
Note t4at t4is dia&ram is orientated as i5 you were loo8in& down on t4e s4i5t re&ister on t4e S-FD2R
side o5 t4e controller 1oard6 not t4e /-%P-N2N+ side@ %a8e sure you &et t4is ri&4t6 ot4erwise your
re1uild controller won7t wor8
Notes
I5 you want to re1uild a N2S controller usin& tact switc4es6 you will need t4e a1ove 4(21 s4i5t
re&ister6 and $ 4#L -4m resistors6 w4ic4 5unction as pullBdown resistors. E4en a 1utton is
pressed6 t4e volts &oin& to t4at particular pin on t4e s4i5t re&ister is &rounded out6 or Jpulled
low7. E4en t4e s4i5t re&ister detects a pin 1ein& pulled low6 it considers t4at 1utton or direction
pressed.
+4e w4ite wire on t4e N2S controller always connects to a C47 source6 and t4e 1rown wire
connects to Ground. +4e ot4er coloured wires connect to t4eir correspondin& la1elled points
on t4e N-./.
+o use t4e 4#L -4m resistors6 you need to connect one end o5 t4e resistor to t4e E4ite pin on
t4e s4i5t re&ister6 and connect t4e ot4er end o5 t4e resistor to t4e relevant pin on t4e s4i5t
re&ister. +4e 1utton line comin& 5rom t4e tact switc4 connects in 1etween t4e resistor and t4e
s4i5t re&ister pin. +4e ot4er end o5 t4e tact switc4 connects to &round :1rown<. +4e dia&ram
1elow s4ows w4at I mean :ta8en 5rom )en7s 1oo8<.
.lternatively6 i5 you 4ave space to 8eep t4e ori&inal N2S controller 1oard intact6 1ut still want to
use tact switc4es on a 1read1oard6 t4en scrape some o5 t4e &reen coverin& o55 t4e traces
eit4er side o5 t4e 1utton pad6 and solder leads 5rom your tact switc4 to t4ese points. +4e
dia&ram 1elow illustrates t4is.
Po'er
%ost N-./s are run on 4=.. 1atteries6 w4ic4 provides "! o5 power. N-./s are 5airly tolerant
i.e. you can put "! o5 power into t4e D! pin o5 t4e N-./6 and it will run 5ine.
%ost N-./s also come wit4 a wall adaptor6 w4ic4 outputs M '! D/. +4is runs into a #$(6
w4ic4 8noc8s down t4e '! to ! 5or t4e N-./ to run
I5 you want to use more t4an "! to power t4e N-./ e.&. i5 you are usin& a #.2! 1attery pac8
in conCunction wit4 a PS-ne screen6 you will need to use a #$( volta&e re&ulator to provide
! 5or t4e N-./. Don7t 5or&et to use a 4eatsin8 5or t4e #$(@
Audio
.ll N-./s output mono audio only6 as t4e N2S was a mono system in t4e 5irst place. It is not
possi1le to split t4e si&nals comin& 5rom a N-./6 and even i5 you could6 it would sound
terri1le6 as N-./s are &enerally poor emulators o5 t4e N2S sound c4ip.
%ost N-./ audio si&nals are relatively wea86 and usually re9uire an audio amp to 1oost
t4em.
7ideo
%ost N-./s seem to output composite video. I don7t 8now i5 any are a1le to output R3)6
alt4ou&4 I dou1t it would 1e possi1le. 3enerally6 t4e video si&nal is stron& enou&4 to 1e
playa1le. Iowever6 i5 you do want to ampli5y it6 you will need to construct a 1ooster circuit
usin& t4e dia&ram 1elow :ori&inal dia&ram 1y 1ionicle1ert6 edited and cleaned up 1y me<.
Cartrid.e Conne$tor
%any N-./s come wit4 a "( pin cartrid&e connector6 w4ic4 can 1e used to play N+S/
,amicom &ames. -ne nota1le e=ception is t4e 0o1o6 w4ic4 comes wit4 a #2 pin connector
w4ic4 can play GS &ames. I5 you want to play GS/GL &ames on a "( pin N-./6 you eit4er
need to 1uy a ,amily /onverter6 or wire your own adaptor. I5 you own a Power Player Super
Joy III6 you can c4ec8 t4e pinouts in t4e Power Player Super Joy III section in t4is document. .
&eneral pinout 5or a N2S to ,amiclone cart slot is &iven 1elow :t4an8s )en <.
#eset "'it$h
%ost N-./s 4ave a reset pin w4ic4 reverts 1ac8 to t4e main menu6 i5 t4ere are 1uilt in &ames6
or resets t4e cart6 i5 you7re usin& t4at 5unction. +o ma8e a reset switc46 use a pus4BtoBma8e
switc46 and connect one side to t4e reset pin6 and one side to &round. +4e system is reset
w4en t4e reset pin is connected to &round momentarily.