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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3

INTRODUCTION
TO RAPID
PRODUCT
DEVELOPMENT AND RAPID PROTOTYPING
Successful product development means developing a product of highest
quality, at lowest costs, in the shortest time, in such a way that it can be
produced quickly, safely, and at a reasonable price !he circumstances
under which these aims are achieved today and will be in the future are
constantly changing !he ever increasing pressure to succeed combined
with decreasing budgets will make it even more important in the future to
recogni"e changing circumstances early and to develop suitable strategies
to accelerate product generation processes
#lthough it is hardly possible to generali"e in respect to the changing
requirements for products, it is possible to show trends !hese are more
pronounced for consumer goods and less visible for industrial goods, but
they e$ist for both equally #ssuming that customer desire and behavior
de%ne the requirements of a product, the following new or changed
circumstances for product development result&
Non specifc or fast changing customer desires
't becomes increasingly di(cult to de%ne what the customers want )or a
long time now it has not been the properties of a product alone that have
determined customer desires* trends, too, have in+uenced customer
buying habits ,ften, trends need to be detected by means of market
surveys and products must be ready before the trend changes
Increasing signifcance of styling
-roviding a functional product with an attractive styling is increasingly
important 'n buying a certain product people tend to e$press their
lifestyle
Individualization of products
'n spite of mass production the customer e$pects an individual product,
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
custom made and distinctive if possible 'ndividual trimmings and
technical details of cars demonstrate this impressively
Environmental requirements
.nvironmental compatibility and the ability to recycle products and their
packaging determine the buying behavior of customers as subsequent
costs are dependent on them
Decreasing lifetime of products
# drastic decline in the lifetime of all types of products is being
witnessed #ccording to leading market research agencies the period of
time over which a product can be placed pro%tably in the market has
nearly halved over the last /0 years Studies from various sources agree
that this trend will continue at a rate of about 01 per year 2)igure 334
!he speed of change will largely depend on the line of business 5hilst
the electrotechnical industry or suppliers to car manufacturers have,
owing to their intensive use of new methods, already e$hausted the
potential to a great e$tent, more conservative lines of business such as
the machine6tool manufacturing industry still have considerable
potential
Decreasing prices
!he price of a product is gaining increasing in+uence in the buying
decision 7lobal markets and fast communication between continents
enable a worldwide price comparison 7eographical niches can no longer
be occupied, at least not for long
1.1Critical Factors for Succss a!" Co#$titi% Strat&is
8ritical factors for success are de%ned by Siegwart and Sieger
9S'.75#:!;3< as measures by which single in+uences may be condensed,
thereby enabling the measurement of the degree of success of a company
!he in+uences discussed in the preceding section and the resulting
consequences for product development point to the following factors for
success&
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Shortening of the product development time
:eduction of costs
'ncrease in +e$ibility 2product and production4
'mprovement of quality
!his list is not universally applicable but it does represent today=s
generally accepted consensus !he single critical factors of success are
not independent of each other in the mathematical sense* they represent
values that, when weighted and interrelated in a strategy, enable
conclusions to be drawn !he strategy of a company e$presses how it
considers its own interaction with its competitors #ll critical factors for
success of a product, especially time and cost, can be condensed into one
key element& the >time to market? >!ime to market? means the time that
elapses between the decision to develop and produce a certain product
and its introduction into the market
!his dominance of time over money, typical for today=s products, has
not only an absolute but also a relative dimension 't is not solely a
question of making the right decisions within a short period of product
development* of equal importance is making those decisions as early
as possible 'n addition it should be reali"ed that although the
accumulated e$penditures for product development early in the
process are still low, a large percentage of future costs is already
determined over the course of the development
!he graph shows clearly that the relationships are even more dramatic at
the commencement of product development& 401 of the total costs are
already de%nitely %$ed after the idea and draft phase, although at this
point in time only negligible costs of /1 to 31 of the total costs have been
incurred .ngineers are often surprised to discover that it is important not
only to make the right decision as early as possible, but also to make that
decision %nal !he later changes are made, the more e$pensive they will
be )igure 33 shows that the costs for a certain late change to a product
grow e$ponentially with the progress of product development 'n a
logarithmic scale this appears as a straight line @ere the same change is
shown but at diAerent stages of product development
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)igure 33 !he costs for identical changes of a product at various phases
of product development
't follows from this not only that changes to the design become more
e$pensive and time6consuming the further the product development has
progressed, but also that product de%ciencies recogni"ed too late can
result in costs that threaten the viability of the entire proBect 5hoever
doubts these %ndings should bear in mind that the cost for an alteration to
a large machine tool can speedily reach several hundreds of thousands of
dollars and a recall of automobiles can easily top billions even though the
defective part may be valued at mere cents
!o summari"e, it follows that the minimi"ing of product development time
is the key management obBective, thereby enabling optimal total pro%t to
be achieved and e$penditure to be considered a time6dependent variable
'n times when people focus on cost reduction, this is an important point
1.'Mo"ls i! Ra$i" Pro"uct D%lo$#!t Procss
Cew product strategies take into account that the requirements on
products and thereby product development have changed !he following
subsections discuss the in+uence of models and prototypes on the optimal
implementation of these new strategies !he observations show that for
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
new product development strategies it is important not only to use models
but also to consider how fast they are available, at what step of the
development process, and the interactions that occur !he accepted terms
and de%nitions of classical product development are used !he demands
on models diAer according to the degree of progress the product
development has reached 't is sensible to agree on a model de%nition and
to assign this to certain steps in the product development irrespective of
the question of how these models are produced 'n the relevant literature
a large number of various terms and suggestions for model de%ni tions can
be found ,n the one hand they are often characteri"ed by the planned
use and by specialties typical for certain branches, and on the other hand
they are often too speci%cally orientated to rapid prototyping processes
Proportional model
Shows the outer shape and the most important proportions )acilitates
communication and motivation, supports fast e$change of
communication about the intended product properties, and enables a
fast consensus on the product idea !he production process must be fast,
simple and cheap Disposal and recycling are very important
-roportional models are often called >concept models? or >show6and6tell
models?
Degree of abstraction& high* degree of detailed speci%cation& low*
functionalities& none
Ergonomic model
Supports the fast decision about feasibility 2is it possible to develop this
product and should it be doneD4 Shows important details for operation
and use, and also, if applicable, important partial functions
Degree of abstraction& medium* degree of detailed speci%cation&
medium* functionalities& some
Styling model
Shows the outer appearance as close as possible to the 2series4 sample
Surface %nish needs to have >showroom? quality Supports the fast
decision on construction and manufacturing methods .nables third
parties 2customers, sales, press, suppliers4 to pass their Budgments at an
early stage, enables public relations work
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Degree of abstraction& low* degree of detailed speci%cation& partially
high* functionalities& some
Functional model
.nables the proving of the numerical simulation calculations and the
early testing of certain functions 2how it could be assembled, easy
maintenance, and kinematics4 Shows some or all important functions, if
necessary without showing the outer shape )orms the basis for inquiries
by customers and suppliers 7ives relevant information for tool and mold
manufacturing, for the construction and installation of the means of
production
Degree of abstraction& low* degree of detailed speci%cation& high*
functionalities& several
Prototype
:esembles the 2series4 sample closely or, if necessary, e$actly 's
produced according to production documents !he only diAerence from
the series product lies in the production process .nables the testing of a
single or several product properties 2how it can be assembled,
electability, start of special approval processes4 .nables the production
of tools 2rapid tooling4 .nables the preparation for market introduction
by press campaigns
Degree of abstraction& none* degree of detailed speci%cation& high*
functionalities& all
Sample
#lready produced in series, possibly a pilot batch, production batch,
preproduction, or principal batch .nables the entire testing of all product
properties Supports the training of production and maintenance
personnel, supports the start of mass production, enables the
adBustment of production and assembly sequence Supports the detailed
planning of customers and suppliers
Degree of abstraction& none* degree of detailed speci%cation& high*
functionalities& all
Solid images
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
8overing& -roportional models, ergonomic models and styling models or
>show6and6tell? models Eisuali"ing proportions and general appearance
Geometrical prototypes
!esting of handling, operation and use Eisuali"ing the e$act shape
including the desired surface qualities
Functional prototypes or models
8overing& )unctional models, prototypes and samples
Below shows the simpli%ed de%nition of model classes in relation to the
main product development steps as de%ned in )ig3/
Figure !" Steps of product development in relation to various model
defnitions
#lthough engineers readily agree on the meaning and the terminology of
functional models, prototypes, and samples, the classi%cation into
proportional models, ergonomically models, and styling models is poorly
understood and the value of these models is generally doubted 't is,
however, a key process in product development to agree on the product
and its general reali"ation
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
!he conventional model making process, however, does rely on the Boint
database in the form of two6dimensional 2/D4 drawings and sketches, but
it usually changes the geometry in the course of necessary
>interpretations? of the /D drawings during the model making !his step is
often taken deliberately to create the %nal geometrical form which is then
measured and returned to the design process !his means that during the
time when the model is being made there e$ists no de%ned database to
which other members of the team could refer Simultaneous engineering is
therefore not feasible for the duration of the model making
1.( Ra$i" Protot)$i!& *istor)
!he development of :apid -rototyping is closely tied in with the
development of applications of computers in the industry !he declining
cost of computers, especially of personal and mini computers, has
changed the way a factory works !he increase in the use of computers
has spurred the advancement in many computer6related areas including
8omputer6#ided Design 28#D4, 8omputer6#ided Fanufacturing 28#F4 and
8omputer Cumerical 8ontrol 28C84 machine tools 'n particular, the
emergence of :- systems could not have been possible without the
e$istence of 8#D @owever, from careful e$aminations of the numerous :-
systems in e$istence today, it can be easily deduced that other than 8#D,
many other technologies and advancements in other %elds such as
manufacturing systems and materials have also been crucial in the
development of :- systems !able 33 traces the historical development of
relevant technologies related to :- from the estimated date of inception
#a$le !% &istorical development of 'apid Prototyping and related
technologies
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
!he beginning of rapid prototyping techniques are available in the later
eighties and were used for the production of prototype and models
@istory of :apid prototyping can be found in the si$ties #n engineering
professor, @erbert Eoelcker, thought himself of the possibilities of doing
interesting things with computer controlled and the automatic machine
tools @e tried to %nd a way in which the automated machine tools can be
programmed by using the output of a design program of the computer @e
developed the fundamental tools of mathematics that clearly e$plains the
three dimensional aspects and resulted in the earliest theories of
algorithmic and mathematical theories of solid modeling !hey formed the
basis of modern computer programs and are used for designing almost all
things mechanical, ranging from the small toy car to the tallest skyscraper
8arl Deckard, from the Gniversity of !e$as, came up with a good
innovative idea @e pioneered the layer based manufacturing, where he
thought of building the model layer by layer @e printed 3D models by
using laser light for fusing metal powder in solid prototypes, single layer at
a time Eoelcker and Deckard %ndings, innovations and researches had
given e$treme momentum to the signi%cant new industry known as :apid
-rototyping 9H<
!he origins of :apid prototyping and development of the associated
technology 2computers, lasers, controllers, etc4 caught up with the
concept in the early 3;I0s 't was the patent by 8harles @ull which is
generally recogni"ed as the most in+uential since it gave rise to 3D
Systems @e was known as the father of :apid -rototyping !his was the
%rst company to commerciali"e :apid prototyping technology with
Stereolithography apparatus Fore patents came along in 3;IJ, resulting
in three other companies, @elisys Kaminated ,bBect Fanufacture or K,F,
8ubital with Solid 7round 8uring, S78 and D!F with their Selective Kaser
Sintering 2SKS4 process 'nteresting fact is that neither @elisys or 8ubital
does not e$ist anymore and only Selective Kaser Sintering 2SKS4 remains
as a commercial process with D!F combined with 3D Systems in /003 'n
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
3;I;, Scott 8rump patented )used Deposition Fodeling 2)DF4 process to
form Stratasys 8ompany 'n 3;I;, a group from F'! patented the 3D
-rinting 23D-4 process !hese processes from 3;I; are mainly used today,
with )DF variants currently being the most successful :ather than
forming the company, the F'! group licensed the three dimensional
technology to number of diAerent companies to apply it in diAerent ways
to form the basis for diAerent applications of the :apid prototyping
technology !he most successful of these is L8orp which focuses mainly on
the low cost technology 'nk6Bet technology became used to the droplet
deposits of material directly on the substrate, in which the material
hardens and become a part itself rather than Bust as binder Sanders have
developed this process in 3;;4 and the ,bBet 8ompany also used the
same technique to print the photo curable resins in the form of droplet in
/003 't is interesting to note that some technologies may had failed due
to poor business models or by poor timing rather than having a poor
process @elisys appears to have failed with their K,F machine !he
recent Solido process laminates the polymer sheets together rather than
paper sheets used in original Kaminated ,bBect Fodelling machine
-erhaps this may be a good choice of material and perhaps the technology
is in a better position to become successful when compared with original
machines which are twenty years old #nother e$ample is the outdated
Ballistic -article Fanufacturing process, which employs a 06a$is
mechanism to direct wa$ droplets on to a substrate .venthough no
company currently use such approach for polymers, similar 06a$is
deposition schemes are being used for the depositing metal 9I<
'n the -resent day rapid prototyping the computer engineer simply sketch
his ideas on computer screen by help of a design programs 8omputer
aided designing allows to make changes if required and can create a
physical prototype which is a precise and proper 3D obBect 9H<
T+r P+ass of D%lo$#!t La"i!& to Ra$i" Protot)$i!&
-rototyping or model making in the traditional sense is an age6old
practice !he intention of having a physical prototype is to reali"e the
conceptuali"ation of a design !hus, a prototype is usually required before
the start of the full production of the product !he fabrication of prototypes
is e$perimented in many forms M material removal, castings, moulds,
Boining with adhesives etc and with many material types M aluminium,
"inc, urethanes, wood, etc
-rototyping processes have gone through three phases of development,
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
the last two of which have emerged only in the last /0 years 9H< Kike the
modeling process in computer graphics 9I<, the prototyping of physical
models is growing through its third phase -arallels between the computer
modeling process and prototyping process can be drawn as seen in !able
3/ !he three phases are described as follows
First P+as, Ma!ual Protot)$i!&
-rototyping had begun as early as humans began to develop tools to help
them live @owever, prototyping as applied to products in what is
considered to be the %rst phase of prototype development began several
centuries ago 'n this early phase, prototypes typically are not very
sophisticated and fabrication of prototypes takes on average about four
weeks, depending on the level of comple$ity and representativeness 9;<
!he techniques used in making these prototypes tend to be craft6based
and are usually e$tremely labour intensive
#a$le !"% Parallels $et(een geometric modeling and prototyping
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Sco!" P+as, Soft or Virtual Protot)$i!&
#s application of 8#DN8#.N8#F become more widespread, the early 3;I0s
saw the evolution of the second phase of prototyping M Soft or )irtual
Prototyping Eirtual prototyping takes on a new meaning as more
computer tools become available M computer models can now be
stressed, tested, analysed and modi%ed as if they were physical
prototypes )or e$ample, analysis of stress and strain can be accurately
predicted on the product because of the ability to specify e$act material
attributes and properties 5ith such tools on the computer, several
iterations of designs can be easily carried out by changing the parameters
of the computer models #lso, products and as such prototypes tend to
become relatively more comple$ M about twice the comple$ity as before
9;< 8orrespondingly, the time required to make the physical model tends
to increase tremendously to about that of 3J weeks as building of physical
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
prototypes is still dependent on craft6based methods though introduction
of better precision machines like 8C8 machines helps
.ven with the advent of :apid -rototyping in the third phase, there is
still strong support for virtual prototyping Kee 930< argues that there are
still unavoidable limitations with rapid prototyping !hese include material
limitations 2either because of e$pense or through the use of materials
dissimilar to that of the intended part4, the inability to perform endless
what6if scenarios and the likelihood that little or no reliable data can be
gathered from the rapid prototype to perform %nite element analysis
2).#4 Speci%cally in the application of kinematicNdynamic analysis, he
described a program which can assign physical properties of many
diAerent materials, such as steel, ice, plastic, clay or any custom material
imaginable and perform kinematics and motion analysis as if a working
prototype e$isted Despite such strengths of virtual prototyping, there is
one inherent weakness that such soft prototypes cannot be tested for
phenomena that is not anticipated or accounted for in the computer
program #s such there is no guarantee that the virtual prototype is really
problem free
T+ir" P+as, Ra$i" Protot)$i!&
:apid -rototyping of physical parts, or otherwise known as solid freeform
fabrication or desktop manufacturing or layer manufacturing technology,
represents the third phase in the evolution of prototyping !he invention of
this series of rapid prototyping methodologies is described as a
>watershed event? 933< because of the tremendous time savings,
especially for complicated models !hough the parts 2individual
components4 are relatively three times as comple$ as parts made in
3;H0s, the time required to make such a part now averages only three
weeks 9;< Since 3;II, more than twenty diAerent rapid prototyping
techniques have emerged
1.- D.!itio!, Ra$i" Protot)$i!& / Ra$i" Tooli!& / Ra$i"
Ma!ufacturi!&
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
#ll processes by which 3D models and components are produced
additively, that is, by %tting or mounting volume elements together
2vo$els or layers4 are called generative production processes !his precise
generic term is seldom used in practice Fore common are various terms
that relate to the single aspects of the component Solid freeform
manufacturing 2S)F4, sometimes called solid freeform fabrication 2S))4,
emphasi"es the ability to produce framed solids by means of free form
surfaces* desktop manufacturing 2DF)4 enables components to be
produced in an o(ce environment 2on the table4 # number of these terms
can be found in speciali"ed literature on the subBect and mostly appear in
the form of three6letter abbreviations and are more often confusing than
e$planatory
.ach term in use has its Busti%cation, from the point of view of its author at
least, and is a suitable e$pression for the speci%c purpose it is used for
and cannot be e$changed against any other term @owever, in this book
the term rapid prototyping is used deliberately and constantly as a generic
term !he e$pression >rapid prototyping process? is certainly not the best,
maybe even one of the worst terms available to us :apid prototyping tells
us nothing when closely analy"ed >:apid? is relative 't gains quality only
when it tells us >faster than what? or at least >how fast> !here is also a
certain danger in using the term >rapid?& it could mean that these
processes are intrinsically faster than others !his is not necessarily so
!here is no general rule to be found here !he speed of rapid prototyping
processes depends to a great e$tent on the geometry 5hoever needs
only a board of /0 O /0 O 3 inch is better served by the semi %nished
product and a saw Co computer6aided model making process will be
faster
!he word >prototyping? is also inapt because many applications of
computer6aided production processes do not deal with the production of
prototypes in the strict sense #part from design models and
demonstration models, molds and tools are made and even 2small4 series
are produced
!he term rapid prototyping has, however, an unbeatable practical
advantage 't is engraved in everyone=s memory 't is viewed as a
synonym for computer6controlled and therefore automatic generative
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
processes :apid prototyping together with its most prominent member,
stereolithography, are well known in this combination !hey are self6
e$planatory and thereby ful%ll the most important requirements of a
standard term
'n contrast, most of the other terms used and e$plained in the te$t or in
the appendi$ require additional e$planation by the user& >!hat is
something like rapid prototyping? )or this the reason we call this process
>rapid prototyping? right from the start
!he terms rapid tooling and rapid manufacturing are subordinate to that of
rapid prototyping and relate to special uses and areas of application
:apid prototyping encompasses the science of generative production
processes and is therefore a technology ,wing to their newness, some
applications acquire their own terminology for techniques or strategies
2often called >applications? as well4 which are often used synonymously
with those of the technology 5hereas in milling machine technology there
is no diAerentiation in method between producing positives and negatives,
this is de%nitely the case in rapid prototyping technology where
compulsory standards are only partially available 't is, however, very
important to reali"e that the application of rapid prototyping technology is,
methodically, really a technique !herefore, concept models and geometric
prototypes 2solid imaging4 as well as functional prototypes and technical
prototypes 2functional prototyping4 on the one hand, and generative tool
making 2rapid tooling4 and generative series production 2rapid
manufacturing4 on the other hand, adopt the status of a strategy
irrespective of their practical signi%cance
Depending on the architecture of the machine and the material used, the
application of rapid prototyping technology leads to solid images or
concept modelsNgeometry prototypes or to functional prototypesNtechnical
prototypes as shown in )igure 33 #pplications especially for metal
materials have brought about the development of generative tool making
2rapid tooling4 and generative series production 2rapid manufacturing4
-rototypers

used for the production of solid images or concept
modelsNgeometry prototypes 2concept modeler4 and those used for the
production of functional prototypesN technical prototypes are
technologically similar 5hereas concept modelers are suitable for the
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
production of relatively rough but cheap models, functional prototypers
produce more comple$, more detailed, and more precise P but also more
e$pensive P models
Because rapid prototyping processes are practically unlimited in their
ability to form comple$ shapes, they can produce both positives and
negatives Cegatives are produced as dies or molds 2die or mold inserts,
respectively4 for preproduction or small6batch production with
corresponding positives 'n this case, it is called generative tool making or
rapid tooling :apid tooling is, therefore, of special importance because
the >step into the tool? is very time consuming, prone to faults, and
e$pensive for all product generating processes !he terms generative
series production or rapid manufacturing 2also& rapid production4 assume
that rapid prototyping methods can be used directly for the production of
all kinds of 2mass4 products !his is already being done with special
applications such as, for e$ample, medical implants 28-67mb@, 7ermany4
or plastic aligners for straightening adult teeth 2#lign !echnology, 8#,
GS#4
Figure !* 'apid prototyping technology and its applications
'f we follow the actual terminology the following de%nitions result&
'apid prototyping
:apid prototyping describes the technology of generative production
processes
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Solid imaging and functional prototyping describe the applications of rapid
prototyping technology Solid imaging includes the production of relatively
simple, mechanical6technological nonresilient models that nonetheless
display the outer form and the features of the %nal component relatively
well )unctional prototyping is the application of rapid prototyping
technology to prototypes made of plastic, metal, or other materials that
simulate one or more mechanical6technological functionalities of the %nal
series component 'n many cases solid imaging and functional prototyping
often become the time6determining factor during the %rst phase of product
development
'apid tooling
:apid tooling describes those applications that are aimed at making tools
and molds for the production of prototypes and preseries products by
using the same processes as those used in rapid prototyping !his
concerns both the model 2positive4 as well as the mold 2negative4
#nglophones talk here of >pattern making? and of >mold making? #gainst
this background, rapid tooling becomes the time6determining factor in the
second phase of product development, that of optimi"ing the actual
product, developing the means of production, and the production itself
'apid manufacturing
By rapid manufacturing or rapid production we understand rapid
prototyping applications that produce products with serial character !hese
can be positives produced directly with rapid prototyping methods 2eg,
plugs in smallest series4 or tools produced with rapid prototyping
processes usable directly for the production of the required quantities !he
mechanical6technological properties of today=s rapid materials are in most
cases still far from the target characteristics of the products )or larger
production quantities production times are still relatively lengthy )or these
reasons rapid prototyping is usually uneconomical and rapid
manufacturing, with a few e$ceptions, does not 2yet4 belong to the
production processes that are in use
!he possibilities of rapid manufacturing inspired the phantasies of
engineers immediately after details of the %rst rapid prototyping processes
were published Scenarios in which spare6part stocks are completely
eliminated and replaced by appropriate rapid prototyping installations
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RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
>Bust in time? have been known for some time now ,ne suggestion of
making the entire stock6keeping of naval units, for e$ample on an aircraft
carrier, super+uous while simultaneously guaranteeing a +e$ible provision
by using appropriate rapid prototyping 2metal4 installations was especially
discussed in detail
,ther scenarios in which the use of rapid manufacturing methods alone
can enable the transport of tools and spare parts to distant celestial
bodies such as Fars are also being seriously discussed at present !hese
re+ections are of value only, however, if the prototypers are able to work
with the materials available there .ven if these scenarios still seem
unrealistic today, recogni"able development trends make such
applications ever more probable :apid manufacturing as a tool of
>customi"ed mass production? processes will gain more importance in
future in view of the following development trends in rapid prototyping
processes and the demands made on the products&
shorter product life time,
increasing product comple$ity,
growing individuality of products,
smaller series
)igure 34 shows the relationships of rapid prototyping, rapid tooling and
rapid manufacturing to the basic product development phases
18
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Figure !+ 'elating of rapid prototyping, rapid tooling and rapid
manufacturing processes to the $asic product development phases
1.0G!ric C+aractristics of Ra$i" Protot)$i!& Tc+!olo&)
'ndustrial rapid prototyping systems on the market today are subBect to a
high development speed Cew processes still in the laboratory stage or
under development today will break into the market #t the same time,
well tried and tested systems will be upgraded within a relatively short
time
#s the equipment presently on the market will be obsolete or approaching
obsolence over relatively short periods the physical6technological bases of
the various processes not only facilitates the assessment of the current
processes, but it also supplies the basis for the assessment of future
industrial processes 'n reality, however, overlaps and repetitions are
unavoidable :apid prototyping processes belong to the generative 2or
additive4 production processes 'n contrast to abrasive 2or subtractive4
processes such as lathing, milling, drilling, grinding, eroding, and so forth
in which the form is shaped by removing material, in rapid prototyping the
component is formed by Boining volume elements
#ll industrially relevant rapid prototyping processes work in layers Kike
the half6breadthplan of a ship, known from classical model making, single
layers are produced and Boined to a component 'n the strict sense, rapid
prototyping processes are therefore /QD processes, that is stacked up /D
contours with constant thickness !he layer is shaped 2contoured4 in an 2$6
y4 plane two6dimensionally !he third dimension results from single layers
being stacked up on top of each other, but not as a continuous "6
coordinate !he models are therefore three6dimensional parts, very e$act
on the build plane 2$6y direction4 and owing to the described procedure the
stepped in the "6direction whereby the smaller the "6stepping is, the more
the model looks like the original
19
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
#lthough all rapid prototyping processes known today work in this way as
/QD processes, some processes 2eg, e$trusion processes4 are in principle
3D processes, which means they can add incremental volume elements at
any chosen point of the model
!he special characteristic feature of rapid prototyping processes is that the
physical models are produced directly from computer data 'n principle it is
thereby unimportant whence the data are provided as long as they
describe a 3D volume completely Data from 8#D design, from the
processing of measurings and reverse engineering or other measurements
9computer tomography 28!4, magnetic resonance tomography 2F:!4< may
be used equally well
'n this way model making has become an integral part of the computer6
integrated product development )rom the product development aspect
rapid prototyping models can, therefore, be regarded as three6dimensional
plots or facsimiles of the corresponding 8#D data !he decisive advantage
in contrast to classical manual or semiautomatical model6making
processes lies in the fact that the data remain unaltered by the model
making #s a result no data need to be taken from the model Because the
making of rapid prototyping models does not alter the common database,
rapid prototyping processes have become the most important elements of
modern product development strategies such as simultaneous engi6
neering !he generation of layer information is based on a purely
computer6orientated 8#D model !he 8#D model is cut into layers by
mathematical methods !his layer information is used for the generation
of physical single layers in a rapid prototyping installation, the so6called
prototyper !he total sum of the single layers forms the physical model
!his is the principle of model generation by rapid prototyping as shown on
)igure 30
20
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)igure 30 !he principle of model generation by rapid prototyping
Procss
st$
Dscri$tio!
8onvert
8#D model
to S!K
format
8#D model is converted into S!K format that represents the
surface of the part by many triangles
,rient part
2s4
,perator uses e$perience to select best orientation for
e$ample to minimise build time or to achieve tolerances on
key dimensions
7enerate
supports if
required
Software normally automatically generates supports where
needed, however e$perienced operators can usually edit
these for e$ample to minimise need for manual support
removal during post6processing )igure 4 shows the design of
a part with supports in place
8reate slice
%les
Software generates the /D pro%le description of each layer
of the part plus supports to be made
)abricate
part plus
supports
/D pro%les are sent to the machine to drive part creation, for
e$ample by controlling mirrors that allow lasers to scan
across a powder bed to sinterNfuse powder where required
-ost6
process
5hen parts have been fabricated they need to be cleaned,
for e$ample to remove e$cess unfused powder or to remove
support structures )urther work such as sanding,
in%ltration, painting or electroplating may also be
required depending on the process used and the
21
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
intended application for the part
1.1 Classi.catio! Of Ra$i" Protot)$i!& S)st#s
5hile there are many ways in which one can classify the numerous :-
systems in the market, one of the better ways is to classify :- systems
broadly by the initial form of its material, ie the material that the
prototype or part is built with 'n this manner, all :- systems can be easily
categori"ed into 234 liquid6based 2/4 solid6based and 234 powder6based
)undamentally, the development of :- can be seen in four primary areas
!he :apid -rototyping 5heel in )igure 3J depicts these four key aspects
of :apid -rototyping !hey are& 'nput, Fethod, Faterial and #pplications
22
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)igure 3J& !he :apid -rototyping 5heel depicting the four maBor
aspects of :-
-rof R - Sruth suggests the later term T'ncrescent= means Ubecoming
gradually greaterU 25ebster Dictionary4 and is more general than UdepositU
or UadditionU Some techniques use direct 3D solidi%cation 2eg holographic
polymeri"ation4 and do not really deposit material in successive layers
UFaterial 'ncress FanufacturingU clearly identi%es those techniques as the
antipode of UFaterial :emoval FanufacturingU !he classi%cations of
material incress manufacturing techniques are given bellow which relates
to the way material is created or solidi%ed
Ra$i" Protot)$i!&
Li2ui"/3as"
Kiquid6based :- systems have the initial form of its material in liquid state
!hrough a process commonly known as curing, the liquid is converted into
the solid state !he following :- systems fall into this category&
234 3D Systems= stereolithography apparatus 2SK#4
2/4 ,bBet 7eometries Ktd=s -olyBet
234 D6F.8=s solid creation system 2S8S4
244 .nvision!ec=s -erfactory
204 #utostrade=s .6Darts
2J4 8F.!=s solid obBect ultravioletPlaser printer 2S,G-4
23
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
2H4 .nvision!ec=s Bioplotter
Soli"/3as"
.$cept for powder, solid6based :- systems are meant to encompass all
forms of material in the solid state 'n this conte$t, the solid form can
include the shape in the form of a wire, a roll, laminates and pellets !he
following :- systems fall into this de%nition&
234 Stratasys= fused deposition modeling 2)DF4
2/4 Solidscape=s benchtop system
234 8ubic !echnologies= laminated obBect manufacturing 2K,F4
244 3D Systems= multi6Bet modeling system 2FRF4
204 Solidimension=s plastic sheet lamination 2-SK4N3D System=s
invision
Po4"r/3as"
'n a strict sense, powder is by6and6large in the solid state @owever, it is
intentionally created as a category outside the solid6based :- systems to
mean powder in grain6like form !he following :- systems fall into this
de%nition&
3 234 3D Systems=s Selective Kaser Sintering 2SKS4
/ 2/4 L 8orporation=s !hree6Dimensional -rinting 23D-4
3 234 .,S=s .,S'C! systems
4 244 ,ptomec=s laser engineered net shaping 2K.CS4
0 204 #rcam=s electron beam melting 2.BF4
24
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
RAPID PRODUCT PROCESS
!he obBective of rapid prototyping is to quickly fabricate any comple$6
shaped, three6dimensional part from 8#D data :apid prototyping is an
e$ample of an additive fabrication process 'n this method, a solid 8#D
model is electronically sectioned into layers of predetermined thickness
!hese sections de%ne the shape of the part collectively
!he focus of this chapter is on those system elements that aAect the
shape of the part& the 8#D %le, the S!K 2stereolithography4 %le, problems
and repairs of S!K %les, and other %le formats 'n short, the modeling
principles of rapid prototyping will be discussed in this chapter
'.1 3ASIC AUTOMATION PROCESS
:apid prototyping is essentially a part of automated fa$rication, a
technology that lets us make three6dimensional parts from digital designs
93< !here are several advantages of automated fa$rication over manual
fabrication and molding processes Some of these advantages are
computer6aided design, quick design changes, and precise dimensioning
)abrication processes, manual or automated, can be classi%ed as
subtractive, additive, or formative !hese processes are shown in )igure
/3
Su$tractive Process 'n this process, one starts with a solid block of
material larger than the %nal si"e of the %nished obBect, and then
material is removed slowly until the desired shape is reached
25
CHAP
TER
2
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Subtractive processes include most forms of machining processesM
computer numerical control 28C84 or otherwise Fost widely used e$6
amples include milling, turning, drilling, planning, sawing, grinding,
electrical discharge machining 2.DF4, laser cutting, water6Bet cutting, and
many other methods
-dditive Process Gnlike the subtractive process, this process involves ma6
nipulation of material so that successive pieces of it combine in the right
form to produce the desired obBect !he rapid prototyping process 2layered
manufacturing4 falls into the additive fabrication category )igure //
shows the additive layer6by6layer process of rapid prototyping .$amples
of :- processes include SK#, )DF, K,F, SKS, solid ground curing 2S784,
direct shell production casting 2DS-84, and 3D printing 23D-4
26
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Fi&ur '.' #dditive layer6by6layer process
Formative Process 'n this process, mechanical forces are applied to ma6
terial so as to form the desired shape .$amples of the formative
fabrication process include bending, forging, electromagnetic forming,
and plastic inBection molding
!wo or three of these processes can be combined to form a hy$rid process
@ybrid processes are e$pected to contribute signi%cantly to the production
of goods in the future -rogressive press working is an e$ample of hybrid
machines that combine two or more fabrication processes 'n progressive
press working a hybrid of subtractive 2as in blanking or punching4 and
formative 2as in bending and forming4 is used
'.' PROCESS C*AIN
#ll prototypes made with both the current and evolving :- processes have
several features in common 9/, 3< # solid or surface 8#D model is elec6
tronically sectioned into layers of predetermined thickness !hese sections
de%ne the shape of the part collectively 'nformation about each section is
then electronically transmitted to the :- machine layer by layer !he :-
machine processes materials only at TTsolid== areas of the section
Subsequent layers are sequentially processed until the part is complete 't
27
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
is this sequential, layered, or lithographic approach to parts manufacturing
that de%nes :- !he :- process basically uses the following steps to make
prototypes&
3 8reate a 8#D model of the design
/ 8onvert the 8#D model to S!K %le format
3 Slice the S!K %le into /D cross6sectional layers
4 7row the prototype
0 -ostprocessing
!he %ve6step process is shown in )igure /3
Fi&ur '.( )ive6step process of rapid prototyping
'.( (/DIMENSIONAL MODELING
!he %rst step in creating a prototype is the creation of a 8#D solid model
:- requires that we make a fully closed, water6tight model such that even
28
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
if we were to pour water into the volume of the model, it would not leak #
solid is a volume completely bounded by surfaces, which means the edges
of all surfaces must be coincident with one, and only one, other surface
edge Gnlike wire6frame and surface modeling, solid modeling stores
volume information # 8#D solid model not only captures the complete
geometry of an obBect, it can also diAerentiate the inside and the outside
of the space of that obBect Fany other volume6related data can be
obtained from the model
!he creation of a 3D body is the indispensable prerequisite for the
production of a rapid prototyping model !herefore, the application of
prototyping is linked especially closely with 8#D processes )or this reason
3D 8#D processes will be looked into only as far as is absolutely necessary
for the understanding of the fundamental relationships in the production of
rapid prototyping models .very 8#D system uses certain data elements
and data structures to describe a component in detail !he data record
includes not only the component geometry but also the materials, the
quality of the surface, the production process, and much more !he
component geometry therefore comprises only one part of the
information !he complete information registered in the database of a 8#D
system for a component is called a 8#D model 2the product to be made4 'f
the geometric description of a component is 3D then it is called a 3D 8#D
model
By choosing a certain 8#D system the user commits himself to its
database !he structure and the data elements decide to a high degree
the quality of a 8#D system and its compatibility with other systems via
interface 8#D models are de%ned by model types regardless of the kind
of 8#D system 2)igure /334 !he corner model de%ned by points is of less
practical importance 't is used, for e$ample as an intermediate model for
the semiautomatic transformation of grid data or of /D 8#D models into
3D 8#D models
29
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)igure /33 8#D .lements and Fodel !ypes
!he edge model too is more of historical interest today in regard to rapid
prototyping ,wing to its small amount of data it enables a fast graphic
representation of 3D elements even with low computer performance 'ts
importance is therefore growing again in connection with virtual reality
2E:4 applications and digital mockup 2DFG4 !he most important
disadvantage of the edge model is the missing information about the
e$act position of the surfaces and the volumes )or this reason it cannot
be recommended as a basis for the production of rapid prototyping
models
#ll 8#D6systems that process components as surface models in their
geometrical databases are in principle suitable for the issuing of data via a
rapid prototyping interface 5hen a component is de%ned by its e$ternal
surface, the user is usually able to calculate the e$act component volume
as well !his is usually achieved by appointing and storing an additional
normal vector for each surface pointing away from the inside of the
30
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
component )or the complete description of a component therefore it is
absolutely necessary that the orientation of the component volume is
known Solids are optimal for the modeling of 8#D models that 2among
other things4 are also used for rapid prototyping !he orientation of the
volume is preset e$actly and need not be e$plicitly appointed by the user
Solid models can be created using a 8#D software package such as
#uto8#D, -roN.ngineer, 8#!'#, Solid 5orks, or many other commercially
available solid modeling programs
'.- Data Tra!sfr a!" Dli%r)
,nce a solid model is created and saved, it is then converted to a special
%le format known as S!K 2stereolithography4 94< !his %le format originated
from 3D Systems, which pioneered the stereolithography process
#ctually, the #lbert 8onsulting 7roup under contract to 3D Systems
developed the S!K %le format to support the new revolutionary
manufacturing technology, called stereolithography !hough not ideal, it is
suf%cient to meet the needs of today=s rapid prototyping technology,
which generally build monomaterial parts !he success of this %le format
has been impressive !oday, a decade later, the S!K %le format remains
the de facto standard for the rapid prototyping industry
!he success of the S!K %le format is due to its suf%ciency, its simplicity,
and its monopoly 90< 'ts mathematical suf%ciency stems from the fact that
it describes a solid obBect using a boundary representation 2B6rep4
technique #n S!K %le format represents the virtual 8#D model of the
obBect to be prototyped as a collection of triangular facets !hese
triangular facets, when taken together, describe a polyhedral
appro$imation of the obBects= surface, that is, a polyhedral appro$imation
of the boundary between material and nonmaterial 'n short, an S!K %le is
nothing more than a list of ., y, and z coordinate triplets that describe a
connected set of triangular facets 't also includes the direction of the
normal vector for each triangle, which points to the outer surface of the
model
Fost 8#DN8#F software vendors supply the S!K %le interface Since 3;;0,
many 8#DN8#F vendors have developed and integrated this interface into
31
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
their systems !essellation is the process of appro$imating a surface by
triangular facets !he 8#D S!K %le interface performs surface tessellation
and then outputs the facet information to either a binary or #S8'' S!K %le
format
!he output of S!K %le formats can be e$pressed in binary or #S8'' format
!he characteristics of binary and #S8'' S!K outputs are shown in !able /3
)igures /4 and /0 show a binary S!K %le format and an #S8'' S!K %le
format, respectively
!here are three steps to S!K %le creation 9J<&
3 Select the part2s4 to be converted to S!K representation
/ Set the various tolerance parameters for the process
3 8reate a triangular representation of the geometry into an output
%le
#s mentioned, both surface and solid models can be converted to S!K
%le formats @owever, it is very dif%cult to create S!K %les from surface
models 5hen processing surface models, the following steps should be
followed&
3 Determine all surface adBacencies
/ !riangulate each surface
3 Fake sure all edge vertices match
4 Determine a normal that points to the outside of the model for each
surface
0 ,utput triangles and normals to an output %le
During creation of the S!K %le, the following interface options must be ad6
dressed&
TA3LE '.1 Out$ut T)$s, 3i!ar) Vrsus ASCII STL
Binary #S8''
32
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Default output type
:eferred to as human6readable
format
:eferred to as machine6readable
format
.asily read and understood by
humans
Fore compact and ef%cient, easier to
move
through networkN transmit
Cot very ef%cient, slower to
process,
larger %le si"es
Cot easily read or understood by
humans
without some translation
Cot recommended if moving %les
through a network
Address Length Type Description
/ 0/ char &eader information
0/ + long Num$er of facets in
solid
First facet 12/ $ytes3%
0+ + 4oat Normal 1. component3
00 + 4oat Normal 1y component3
5" + 4oat Normal 1z component3
56 + 4oat )erte. 1. component3
// + 4oat )erte. 1y component3
/+ + 4oat )erte. 1z component3
/0 + 4oat )erte. " 1. component3
" + 4oat )erte. " 1y component3
6 + 4oat )erte. " 1z component3
"/ + 4oat )erte. * 1. component3
"+ + 4oat )erte. * 1y component3
"0 + 4oat )erte. * 1z component3
*" " short -ttri$ute info! 1not
used3
Second facet 12/ $ytes3%
*+!!!
Fi&ur '.- Binary S!K format
#riangulation tolerance
" -d7acency tolerance
* -uto8normal generation 1on9o:3
+ Normal display 1on9o:3
2 #riangle display 1on9o:3
6 &eader information 1te.t3
S;<ID #est Part 26=!>ainfold z
F-?E# N;'>-< /!//////e@// !//////e@// "!6*++5e@/5
;A#E' <;;P
)E'#EB *!//////e@// !+/////e@//
33
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
+!//////e@//
)E'#EB +!//////e@// !+/////e@// +!//////e@//
)E'#EB +!//////e@// !+/////e@// *!//////e@//
END<;;P
ENDF-?E#
F-?E# N;'>-<!!!
%
Cremaining facetsD
%
ENDS;<ID
Fi&ur '.0 #S8'' S!K format
Some of the features of triangulation tolerance are as follows&
3 Determines how smooth the appro$imation of the surface or solid will
be 'n other words, how close the triangles appro$imate the surface
@ow close the sides of the triangles that lie along the edges are to
the actual edges of the surface
Gsually set to one half the desired accuracy of the :- process being
utili"ed
Default is set at 000/0 in, or 000 mm
!he dramatic eAects of decreasing the values of triangle tolerances are
shown in )igure /J Some of the features of adBacency tolerance are as
follows&
3 't does not aAect processing of solids
/ !he default value is 0000 in, or 03/ mm
3 !he system uses this value to determine if two surfaces will be
attached to one another
4 .dges whose length is smaller than the adBacency tolerance can
cause adBacency problems
34
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Fi&ur '.1 .Aects of decreasing values of triangle tolerances
!he eAects of adBacency tolerance are shown in )igure /H Some of the
features of auto6normal generation are as follows&
3 't does not aAect processing of solids
/ 8hoose a base surface, check the normal, and calculate all others
from this surface
3 Default should be on
E5a#$l '.1
)or the obBect shown in )igure /I&
2a4 Draw the part using -roN.ngineer or a similar 8#DN8#F system
2b4 8reate S!K #S8'' %le with chord height of 30 and 03
2c4 Discuss the changes that take place when chord height is varied 2%le
si"e, number of triangles, etc4
Solution
2a4 !o generate the solid obBect, a simple rectangular protrusion was
35
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
%rst created Gsing the cut command in the %le menu, the
rectangular sections were $lind cut to the speci%ed depths !he
circles were then cut completely through the part !he solid obBect is
shown in )igure /;
2b4 !he part was saved in an #S8'' S!K %le format with the speci%ed
chord heights and is shown in )igure /30
2c4 Earying the chord height changes the number of triangles created
5hen the chord height is decreased, there are more triangles, thus a
larger %le si"e !he smaller the chord height, the resolution is better
and accurate for the obBect @owever, the more accurate model will
take longer to produce )igure /33 shows the obBect sliced at
diAerent chord heights
36
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)igure /; !he solid obBect
37
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Fi&ur '.16 S!K #S8''
'.0 R%isio! a!" Pr$aratio!
!he %le is taken from its 3D model surfaces and converted to many
triangles, a step referred to as slicing! !he more comple$ the obBect, the
more triangles are required, and thus the bigger the %le that makes up the
8#D model as well as a support structure for the part to be grown on !he
sliced obBect is saved as an S!K %le and is now in a format the :-
computer recogni"es
'.1 Co!structio!
!he part is submitted to the :- computer and the machine runs until the
part is complete :- machines build one layer at a time from polymers,
paper, or
Fi&ur '.11 2a4 8hord @eight 30 and 2$4 chord height 03
38
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
powdered metals Fost machines are fairly autonomous needing little
human intervention Build times vary depending on si"e and number of
parts required
'.1 Post$rocssi!&
!he %nal step in rapid prototyping is postprocessing 't essentially consists
of part removal and cleaning and of postcuring and %nishing !his step
generally involves manual operations where an operator does the
postprocessing with e$treme care ,therwise, the part may be damaged
and may need to be prototyped again 9H<
!he tasks for postprocessing are diAerent for diAerent prototyping
systems !able // shows the necessary postprocessing tasks for some
selected prototyping systems
-art removal and cleaning refers to taking the prototype out of the proto6
typing machine and removing e$cess materials, including support
materials, which may have remained on the part #s shown in !able //,
there is a need for cleaning with both the )DF machine and SK# machine
5ith SK# parts, e$cess resins residing in entrapped areas need to be
removed Kikewise, e$cess powder for SKS parts and e$cess woodlike
blocks of paper for K,F parts need to be removed
-ostcuring is a task that is usually only needed for SK# and SKS parts 'n
the SK# process, the laser scans each layer along the boundary and
hatching lines only, resulting in side portions of the layers not being
completely solidi%ed -ostcuring is needed to complete the solidi%cation
process and to improve the mechanical properties of the prototype
TA3LE '.' Post$rocssi!& Tas7s for Various RP S)st#s
39
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
-ostcuring is carried out in a specially designed apparatus using ultraviolet
2GE4 radiation ,ptimi"ing the output wavelength of the postcuring
apparatus determines the uniformity of postcuring with minimal
temperature rise and ma$imum part accuracy @ow long it takes to
postcure a part depends on the part si"e 'n general, time for postcure is
less than that of part building 'n any case, both postcuring and part
building are unattended processes
-art %nishing is done once the part is postcured )or simple part applica6
tion, part %nishing involves basic cleaning such as sanding or machining to
remove additional materials 8are should be taken when handling parts
made of wa$ materials because the materials are very brittle
RAPID PROTOTYPING DATA FORMAT
!he basis for all rapid prototyping processes is, a complete 3D 8#D
2volume4 model 'n practice, attempts are often made at building perfect
40
CHAP
TER
3
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
models from inadequate data* failure is blamed on the data conversion or
even on the rapid prototyping 't is obvious that rapid prototyping models
can never be more e$act than the data on which they are based !his
leads to the fundamental condition for using rapid prototyping processes
5hoever wishes to use rapid prototyping processes for product
development must always employ a 3D 2volume4 8#D 'n addition there
are several other possibilities for obtaining data for model making )igure
33 shows the possible data +ow for rapid prototyping 't is independent of
the task to be achieved and of the process chosen for the model making
)igure 33 7enerali"ed illustration of Data )low for :apid -rototyping
'n addition to 3D 8#D designs, /D 8#D sketches, manual sketches, and
anything similar can in general be used as input data !o transform them
to rapid prototyping models they will require a %nal conversion into 3D
volume information via various intermediate operations 'f a body is
described only by means of /D elements then they require conversion into
41
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
a 3D format by preparing them with a 3D 8#D 'n most cases this is done
using a manual 3D 8#D drawing which is no less time consuming than a
new design
'f, on the other hand, 3D measurement data e$ist, for e$ample, from a 3D
measuring device, then the measured data can be converted into a 3D
8#D model with the aid of special program systems 'n the %eld of
mechanical engineering, especially, this conversion of point data
2considered geometrically inferior4 to surface data 2geometrically higher
quality4 is called >reverse engineering> !he conversion of measured data
in the form of point clouds directly into solid body descriptions in a neutral
data format, possible in principle, should be done only in e$ceptional
cases 't is not usually possible to relate point clouds clearly even to
simple geometrical bodies, and they contain an enormous amount of data
'n any case, the geometrical information of the entire body or of single
layers must be converted for transfer via interface into a neutral format
9stereolithography language 2S!K4, SK8 which is a entire 3D6Systems or
Stratasys slice contour format, @ewlett -ackard graphic language 2@-7K4,
etc< as only then is the access to diAerent rapid prototyping processes
secured !he generation of au$iliary geometries such as supports and
similar ones, which are not necessary with every rapid prototyping
process, is done P depending on the process P either together with the
generation of geometrical data or separately with the aid of rapid
prototyping software )inally, all data, the geometry and the supports, are
together sliced into layers by mathematical means and provide the layer
information that, together with machine speci%c parameters, is necessary
for the production of each layer Depending on the process, the layer
information is either completely calculated and stored before the process
is started, or it is calculated for each layer simultaneously with the build
#n S!K is a type of standardi"ed computer e$change %le which contains a
3D model !he representation of the surface2s4 of the obBect2s4 in the %le is
in the form of one or more polygon meshes !he polygon meshes in an S!K
%le are entirely composed of triangular faces, edges and vertices )urther,
42
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
the faces have assigned normals which indicate their orientation
2insideNoutside4
!he name >S!K? is taken from its e$tension, stl, originally because
the %les were intended for the rapid prototyping process called
Stereolithography !he %le format has become a world standard for
e$changing 3D polygon mesh type obBects between programs, and stl=s
are now used as input for virtually all rapid prototyping processes, as well
as some 3D machining
'.( STL Fil Pro8l#s
5hile the S!K %le format is meeting the needs of the industries that are
using :- and while it is the de facto standard in :- industry, it has some
inadequacies 9/, H< Some of these inadequacies are due to the very
nature of the S!K %le format as it does not contain topological data #lso,
many 8#D vendors use tessellation algorithms that are not robust
8onsequently, they tend to create polygonal appro$imation models, which
e$hibit the following types of problems&
3 Gaps 2?racEs, &oles, Punctures4 Indicating >issing Faces 5hen a
solid model is converted into an S!K %le format, the solid model forms are
replaced with a simpli%ed mathematical form 2triangles4 @owever, if the
simpli%ed operation is not done properly, it introduces undesirable
geometric anomalies, such as holes or gaps in the boundary surface !his
problem is more prone to surfaces with large curvature Such gaps are
shown in )igure /3/
/ Inconsistent Normals 'n general, surface normals should be pointed
outward @owever, the normals of some surfaces could be +ipped over, as
shown in )igure /33, thus, becoming inconsistent with the outward
orientation of the original surface
43
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
3 Incorrect Normals Sometimes, surface normals stored in the S!K %le
are not the same as those computed from the vertices of the correspond6
ing surfaces
4 Incorrect Intersections )acets may sometimes intersect at locations
other than their edges resulting in overlapping facets 2)ig /344
0 Internal Fall Structure 7eometric algorithms are used for closing
gaps in S!K %les @owever, faulty geometric algorithms could generate
internal walls and structures that can cause discontinuities in the solid6
i%cation of the material 2)ig /304
J Facet Degeneracy Degeneration of facets occurs when they may
not represent a %nite area and consequently have no normals 7enerally,
there are two kinds of facet degeneracies& geometric degeneracy and
topological degeneracy # geometric degeneracy takes place when all the
vertices of the facet are distinct and all the edges of the facet are
collinear # topological degeneracy takes place when two or more vertices
of a facet coincide Since it does not aAect the geometry or the
44
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
connectivity of the remaining facets, the faults can be discarded 2)ig /3J4
H Inconsistencies Sometimes two S!K %les are combined to create a
prototype 'f these S!K %les were created using diAerent tolerance val6
ues, it will lead to inconsistencies such as gaps
'.- Ralit) a!" Not Ralit) Co!structio! Rsult
!he problems and inef%ciencies of the S!K %le format have prompted the
search for alternate translators .$amples of some of these translators are
'7.S, @-7K, and computed tomography 28!4 data
3 IGES File 'nitial graphics e$change speci%cation is a common format
to e$change graphics information between various 8#D systems 't was
initially developed and promoted by the then #merican Cational Standards
'n6stitute 2#CS'4 in 3;I3
45
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
!he '7.S %le can precisely represent both geometry and topological
information for a 8#D model #n '7.S %le contains information about
surface modeling, constructive solid geometry 28S74 and boundary
representation 2B6rep4 !he Boolean operations for solid modeling such as
union, intersection, and di:erence are also de%ned in the '7.S %le 't can
precisely represent a 8#D model by providing entities of points, lines, arcs,
splines, CG:BS surface, and solid elements !he primary advantage of
'7.S format is its widespread adoption and comprehensive coverage
@owever, there are some disadvantages of the '7.S format as it relates
to its use as an :- format !hese are&
3 !he inclusion of redundant information for :- systems
/ !he algorithms for slicing '7.S %le are more comple$ than those for
slicing S!K %le
3 !he support structures that are needed for some :- systems cannot
be created using '7.S format
'7.S is a very good interface standard for e$changing information
between various 8#D systems 't does, however, fall short of meeting the
standards for :- system
3 &e(lettGPacEard Graphics <anguage 2&PG<4 File @-7K has been the
standard data format for graphic plotters for many years 93, /< 7enerally,
data types are two6dimensional representing lines, circles, splines, te$t,
and so forth Fany commercial 8#D systems have the interface to output
@-7K format, which is a two6dimensional geometry data format and does
not require slicing @owever, there are two maBor problems with the @-7K
46
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
format )irst, since @-7K is a /D data format, the %les are not appended,
leaving hundreds of small %les needing logical names and transformation
Second, all the required support structures must be generated in the 8#D
system and sliced in the same way
/ ?# Data 8! scan data is a new format used for medical imaging !he
format has not been standardi"ed yet )ormats are proprietary and vary
from machine to machine !he 8! scan generates data as a grid of three6
dimensional points, where each point has a varying shade of gray
indicating the density of body tissue present at that point Data from 8!
scan are being regularly used to prototype skull, femur, knee, and other
biomedical components on )DF, SK#, and other :- systems !he 8! data
essentially consist of raster images of the physical obBects being imaged
't is used to produce models of human temporal bones
Fodels using 8! scan images can be made using 8#D systems, S!K
interfacing, and direct interfacing 8! data is used to make human parts
such as leg prostheses, which are used by doctors for implants @owever,
the main problem with 8! image data is the comple$ity of the data and
the need for a special interpreter to process this data
(.- STL Fil corrctio! #t+o"
Since an S!K mesh is composed entirely of triangles, it is the simplest form
of mesh model format .ach facet is necessarily planar 'n principle, for
rapid prototyping processes, a completely closed obBect is required, that is
to say, the mesh completely encloses a volume, with no holes, gaps, or
overlaps 5e sometimes speak of this as a >watertight solid? 'n addition,
the software controlling some processes requires that there is only one
obBect 2volume4 in the %le
47
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Each of the illustrations a$ove sho( one slice of an !S#< model! In
order produce the layer, the 'P machine soft(are needs a closed loop
that defnes an interior, (hich is then flled (ith the model material!
Some procedures use the !S#< normals to defne the interior (ith
respect to the e.terior of the curves, (hereas others use nesting
information!
'n actual practice, there may be some tolerance allowed Small errors or
gaps may be tolerated by the prototyping software, or can be quickly
repaired Some software may allow multiple and overlapping obBects .ach
process and software will work diAerently, some are more error6tolerant
than others !herefore, in general it is best to aim to achieve a perfect
3001 closed model, otherwise, depending on who is doing the prototyping
48
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
and what process is being used, it may be time consuming 2read&
e$pensive4 to %$
-rofessional service bureaus and frequent users of :- parts will have
speci%c software designed to manipulate and %$ stl models and prepare
them for prototyping ,ne e$ample of this might be Fagics by Fateriali"e
2B4 !his type of software is e$pensive, but has speci%c tools for analy"ing
the integrity of stl models and rapidly correcting defects 2often
automatically4 !hey may also have other functions that permit the model
to be cut into smaller parts, shelled, nested, etc
,nce the stl is 3001 correct and veri%ed, it can then be imported into the
machine6speci%c :- software which will generate the commands to run
the machine !his data is then sent to the machine 2like a printer4 and the
model construction is started
49
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
LI9UID/3ASED
RAPID
PROTOTYPING
SYSTEMS
Fost liquid6based rapid prototyping 2:-4 systems build parts in a vat of
photo6curable liquid resin, an organic resin that cures or solidi%es under
the eAect of e$posure to light, usually in the GE range !he light cures the
resin near the surface, forming a thin hardened layer ,nce the complete
layer of the part is formed, it is lowered by an elevation control system to
allow the ne$t layer of resin to be coated and similarly formed over it !his
continues until the entire part is complete !he vat can then be drained
and the part removed for further processing, if necessary !here are
variations to this technique by the various vendors and they are
dependent on the type of light or laser, method of scanning or e$posure,
type of liquid resin and type of elevation and optical system used
-.1. (D SYSTEMS: STEREOLIT*OGRAP*Y APPARATUS ;SLA<
-.1.1. Co#$a!)
3D Systems was founded in 3;IJ by inventor 8harles 5 @ull and
entrepreneur :aymond S )reed #mongst all the commercial :- systems,
the Stereolithography #pparatus, or SK#
V
as it is commonly called, is the
pioneer with its %rst commercial system marketed in 3;II !he company
has grown signi%cantly through increased sales and acquisitions, most
notably of .,S 7mb@=s Stereolithography business in 3;;H and D!F
8orp, the maker of the Selective Kaser Sintering 2SKS4 system in /003 By
/00H, 3D Systems is a global company that delivers advanced rapid
prototyping solutions to every maBor market around the world 't has a
global portfolio of nearly 400 GS and foreign patents, with additional
patents %led or pending in the GS and several other maBor industriali"ed
countries 3D Systems 'nc is headquartered in 333 !hree D Systems 8ircle
50
CHAPTER
4
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
:ock @ill, S8 /;H30, GS#
-.1.'. Pro"ucts
3D Systems produces a wide range of :- machines to cater to various part
si"es and throughput !here are several models available, including those
in the series of Eiper SK#, Eiper @# SK#, SK# 0000, SK# H000 and Dual6Eat
Eiper
!F
-ro SK# system !he Eiper system has two diAerent built6in
>modes?, which are standard mode and @: 2@igh resolution4 mode, in a
single system Standard mode utili"es a beam diameter of 0/04 W 00/04
mm 20030 W 0003 in4 and @: mode has a beam diameter of 00H00 W
003/H mm 20003 W 00000 in4 Depending on the si"e of the design part,
the function enables the user to choose the appropriate mode to obtain
high quality surfaces @: mode is specially used for ultra small parts
where parts are built with smooth surface %nish, e$cellent optical clarity,
high accuracy and thin straight vertical walls 't is ideal for a myriad of
solid imaging applications, from rapid modeling and prototyping, to
inBection melding and investment casting Eiper @# SK# system shares the
same functionality as Eiper SK# system and it has additional hearing aid
speci%c enhancements Single6Eat Eiper @# SK# system can be upgraded
to dual6vat to produce two diAerent color hearing aid shells in a single
build
)or larger build envelopes, the SK# 0000, SK# H000 and Dual6Eat Eiper
-:, SK# 2see )ig 434 are available !hese three machines use the same
laser as the Eiper SK# system 2solid6state Cd&XE,
4
4 !he SK# H000 can
build parts up to four times faster than the SK# 0000 with the capacity of
building thinner layers 2minimum layer thickness 00/0 mm4 for %ner
surface %nish 'ts fast speed is determined by its dual spot laser=s ability
)or the dual spot laser technology, a smaller beam spot is used for the
border for accuracy, whereas the bigger beam spot is used for internal
cross6hatching for the increased speed
51
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)ig 43 3D Systems= Eiper
!F
-ro SK#
V
system 2courtesy 3D Systems4
#ll these machines rely on photo6curable liquid resins as the material for
building !here are several grades of resins available and usage is depend6
ent on the laser on the machine and the mechanical requirements of the
part Speci%c details on the correct type of resins to be used are available
from the manufacturer !he other main consumable used by these
machines is the cleaning solvent which is required to clean the part of any
residual resin after the building of the part is completed on the machine
-.1.(. Procss
3D Systems= stereolithography process creates 3D plastic obBects directly
from computer6aided design 28#D4 data !he process begins with the vat
%lled with the photo6curable liquid resin and the elevator table set Bust
below the surface of the liquid resin 2see )ig 4/4 !he operator loads a 3D
8#D solid model %le into the system Supports are designed to stabili"e
the part during building !he translator converts the 8#D data into an S!K
%le !he control unit slices the model and supports into a series of cross
sections from 00/0 to 00 mm 20003P00/0 in4 thick !he computer6
controlled optical scanning system then directs and focuses the laser
beam so that it solidi%es a /D cross section corresponding to the slice on
the surface of the photo6curable liquid resin to a depth greater than one
layer thickness !he elevator table then drops enough to cover the solid
polymer with another layer of the liquid resin # leveling wiper or vacuum
blade moves across the surfaces to recoat the ne$t layer of resin on the
surface !he laser then draws the ne$t layer !his process continues
building the part from bottom up, until the system completes the part !he
part is then raised out of the vat and cleaned of e$cess polymer
52
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)ig 4/ Schematic of SK# -rocess
(.1.-. Pri!ci$l
!he SK# process is based fundamentally on the following principles
3
&
3 234-arts are built from a photo6curable liquid resin that cures
when e$posed to a laser beam 2basically, undergoing the photo6
polymeri"ation process4 which scans across the surface of the
resin
/ 2/4!he building is done layer by layer, each layer being scanned
by the optical scanning system and controlled by an elevation
mechanism which lowers at the completion of each layer
!hese two principles will be discussed brie+y in this section to lay the
foundation for the understanding of :- processes !hey are mostly
applicable to the liquid6based :- systems described in this chapter !his
%rst principle deals mostly with photo6curable liquid resins, which are
essentially photo6polymers and the photo6polymeri"ation process !he
second principle deals mainly with 8#D data, the laser and the control of
the optical scanning system as well as the elevation mechanism
-.1.-.1. Photo-Polymers
!here are many types of liquid photopolymers that can be solidi%ed by
e$posure to electro6magnetic radiation, including wavelengths in the
gamma rays, Y6rays, GE and visible range, or electron6beam 2.B4
4,0
!he
vast maBority of photo6polymers used in commercial :- systems, including
3D Systems= SK# machines are curable in the GE range GE6curable photo6
53
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
polymers are resins which are formulated from photo6initiators and
reactive liquid monomers !here are a large variety of them and some
may contain %llers and other chemical modi%ers to meet speci%ed
chemical and mechanical requirements
J
!he process through which photo6
polymers are cured is referred to as the photo6polymeri"ation process
-.1.-.'. Photo-Polymerization
Koosely de%ned, polymeri"ation is the process of linking small molecules
2known as monomers4 into chain6like larger molecules 2known as
polymers4 5hen the chain6like polymers are linked further to one another,
a cross6linked polymer is said to be formed -hoto6polymeri"ation is
polymeri"ation initiated by a photo6chemical process whereby the starting
point is usually the induction of energy from an appropriate radiation
source
H
-olymeri"ation of photo6polymers is normally an energetically favorable
or e$othermic reaction @owever, in most cases, the formulation of photo6
polymer can be stabili"ed to remain unreacted at ambient temperature #
catalyst is required for polymeri"ation to take place at a reasonable rate
!his catalyst is usually a free radical which may be generated either
thermally or photo6chemically !he source of a photo6chemically generated
radical is a photo6initiator, which reacts with an actinic photon to produce
the radicals that cataly"e the polymeri"ation process
54
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
)ig 43 Schematic for a simpli%ed free6radical photo6polymeri"ation
!he free6radical photo6polymeri"ation process is schematically pre6sented
in )ig 43 -hoto6initiator molecules, Pi, which are mi$ed with the
monomers, F, are e$posed to a GE source of actinic photons, with energy
of hZ, where h is the -lanck constant and Z is the frequency of the radia6
tion !he photo6initiators absorb some of the photons and are in an e$cited
state Some of these are converted into reactive initiator molecules, -[,
after undergoing several comple$ chemical energy transformation steps
!hese molecules then react with a monomer molecule to form a polymer6
i"ation initiating molecule, -F[ !his is the chain initiation step ,nce
activated, additional monomer molecules go on to react in the chain prop6
agation step, forming longer molecules, -FFF[ until a chain inhibition
process terminates the polymeri"ation reaction !he longer the reaction is
sustained, the higher will be the molecular weight of the resulting polymer
#lso, if the monomer molecules have three or more reactive chemical
55
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
groups, the resulting polymer will be cross6linked and this will generate an
insoluble continuous network of molecules
During polymeri"ation, it is important that the polymers are su(ciently
cross6linked so that the polymeri"ed molecules do not re6dissolve back
into the liquid monomers !he photo6polymeri"ed molecules must also
possess su(cient strength to remain structurally sound while the cured
resin is subBected to various forces during recoating
5hile free6radical photo6polymeri"ation is well6established and yields
polymers that are acrylate6based, there is another newer Tchemistry=
known as cationic photo6polymeri"ation
;
't relies on cationic initiators,
usually iodinium or sulfonium salts, to start polymeri"ation 8ommercially
available cationic monomers include epo$ies, the most versatile of
cationally polymeri"able monomers and vinylethers 8ationic resins are
attractive as prototype materials as they have better physical and
mechanical properties @owever, the process may require higher e$posure
time or a higher power laser
-.1.-.(. Layering Technology, Laser and Laser Scanning
#lmost all :- systems use layering technology in the creation of prototype
parts !he basic principle is the availability of computer software to slice a
8#D model into layers and reproduce it in an >output? device like a laser
scanning system !he layer thickness is controlled by a precision elevation
mechanism 't will correspond directly to the slice thickness of the
computer model and the cured thickness of the resin !he limiting aspect
of the :- system tends to be the curing thickness rather than the
resolution of the elevation mechanism
!he important component of the building process is the laser and its
optical scanning system !he key to the strength of the SK# is its ability to
rapidly direct focused radiation of appropriate power and wavelength onto
the surface of the liquid photo6polymer resin, forming patterns of solidi%ed
photo6polymer according to the cross6sectional data generated by the
computer
30
'n the SK#, a laser beam with a speci%ed power and
wavelength is sent through a beam e$panding telescope to %ll the optical
aperture of a pair of cross a$is, galvanometer driven and beam scanning
mirrors !hese form the optical scanning system of the SK# !he beam
56
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
comes to a focus on the surface of a liquid photo6polymer, curing a pre6
determined depth of the resin after a controlled time of e$posure
2inversely proportional to the laser scanning speed4
!he solidi%cation of the liquid resin depends on the energy per unit area
2or >e$posure?4 deposited during the motion of the focused spot on the
surface of the photo6polymer !here is a threshold e$posure that must be
e$ceeded for the photo6polymer to solidify
!o maintain accuracy and consistency during part building using the
SK#, the cure depth and the cured line width must be controlled #s such,
accurate e$posure and focused spot si"e become essential
-arameters which in+uence performance and functionality of the parts
are physical and chemical properties of resin, speed and resolution of the
optical scanning system, the power, wavelength and type of the laser
used, the spot si"e of the laser, the recoating system and the post6curing
process
-.1.0. Str!&t+s a!" =a7!sss
!he main strengths of the SK# are&
3 234 'ound the clocE operation! !he SK# can be used continuously
and unattended round the clock
/ 2/4 Huild volumes! !he diAerent SK# machines have build
volumes ranging from small 2/00 \ /00 \ /00 mm4 to large 2H3H
\ J30 \ 033 mm4 to suit the needs of diAerent users
3 234 Good accuracy! !he SK# has good accuracy and can thus be
used for many application areas
4 244 Surface fnish! !he SK# can obtain one of the best surface
%nishes amongst :- technologies
0 204 Fide range of materials! !here is a wide range of materials,
from general6purpose materials to specialty materials for speci%c
applications
3
/!he main weaknesses of the SK# are&
0 234 'equires support structures Structures that have overhangs
57
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
and undercuts must have supports that are designed and
fabricated together with the main structure
J 2/4 'equires post8processing! -ost6processing includes removal
of supports and other unwanted materials, which is tedious, time6
consuming and can damage the model
H 234 'equires post8curing! -ost6curing may be needed to cure the
obBect completely and ensure the integrity of the structure
-.1.1. A$$licatio!s
!he SK# technology provides manufacturers cost Busti%able methods for
reducing time to market, lowering product development costs, gaining
greater control of their design process and improving product design !he
range of applications includes&
3 234 Fodels for conceptuali"ation, packaging and presentation
/ 2/4 -rototypes for design, analysis, veri%cation and functional
testing
3 234 -arts for prototype tooling and low volume production tooling
4 244 -atterns for investment casting, sand casting and molding
0 204 !ools for %$ture and tooling design and production tooling
Software developed to support these applications includes ]uick8ast
!F
, a
software tool which is used in the investment casting industry ]uick8ast
!F
enables highly accurate resin patterns that are speci%cally used as an
e$pendable pattern to form a ceramic mould to be created !he
e$pendable pattern is subsequently burnt out !he standard process uses
an e$pendable wa$ pattern which must be cast in a tool ]uick8ast
!F
eliminates the need for the tooling use to make the e$pendable patterns
]uick8ast
!F
produces parts which have a hard thin outer shell and contain
a honeycomb like structure inside, allowing the pattern to collapse when
heated instead of e$panding, which would crack the shell
-.1.> DLP ? Di&ital Li&+t Procssi!&
58
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
DK- M or digital light processing M is a similar process to
stereolithography in that it is a 3D printing process that works with
photopolymers !he maBor diAerence is the light source DK- uses a more
conventional light source, such as an arc lamp, with a liquid crystal display
panel or a deformable mirror device 2DFD4, which is applied to the entire
surface of the vat of photopolymer resin in a single pass, generally making
it faster than SK#^
#lso like SK#, DK- produces highly accurate parts with e$cellent resolution,
but its similarities also include the same requirements for support
structures and post6curing @owever, one advantage of DK- over SK# is
that only a shallow vat of resin is required to facilitate the process, which
generally results in less waste and lower running costs
@'>
-.'. O3AET GEOMETRIES LTD.:S POLYAET
-.'.1. Co#$a!)
,bBet was founded in 3;;I and has established itself as the leading plat6
form for high6resolution three6dimensional printing 23D-4 ,bBet also has
proven installations worldwide where 3D modeling can be created in o(ce
environment
33
Gsing its patented and market6proven -olyRet_ inkBet6head
technology, it is able to print out the most comple$ 3D models with
e$ceptionally high quality -olyRet6based systems are used in hundreds of
manufacturing sites across the world and across a wide spectrum of
industries& automotive, electronics, toy, consumer goods, medical
59
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
footwear and more 't has been awarded more than 40 patents with addi 6
tional patents %led or pending internationally ,bBet 7eometries Ktd is
currently headquartered at / @ol"man St Science -ark -, Bo$ /4;J,
:ehovot HJ3/4, 'srael
-.'.'. Pro"ucts
,bBet=s current line of -olyRet6based systems, the .den_ family, is a group
of four machines that can deliver high6resolution prototypes within an
o(ce environment
34
!he .den_ family consists of the .den 000E_, .den
300_N300E_, .den /J0_ and .den /00_, giving options to the users in
terms of build si"e, productivity and budget requirements )or economical
and eAective small models, both .den /00_ and .den /J0_ are able to
%t in a small o(ce .den /00_ features of two printing modes, high
quality 2@]4 and high speed 2@S4, for user to choose from in order to
produce high quality prototype .den /J0_ consists of I units of single
head replacement 2S@:4 to Bet identical amounts of resin compared to
.den /00_ resulting in better and more even surface %nish .den
300_N300E_ are the medium build professional machines in the .den
series which features printing modes 2@] and @S4 and higher material
capacity !he .den 000E_ 2see )ig 3I4 is the largest build system with a
build volume of 4;0 \ 3;0 \ /00 mm 't has the best features including
dual printing modes, I units of S@: and an automatic function to switch
between cartridges Speci%cations of the .den_ family of machines are
summari"ed in !able 4/
!he .den_ systems utili"e ,bBet )ull8ure
V
materials and ,bBet Studio_
software to provide a complete 3D- solution for any :- application ,bBet
systems provide a range of diAerent materials for user to choose from,
depending on the required properties #ll .den_ systems are able to print
high accuracy ultra6thin 3J `m layers, producing models with
e$ceptionally %ne details and ultra6smooth surfaces !he .den_ family
works on the same principle where the Betting head lays both the )ullcure
F 2model material4 and )ullcure S 2support material4 on the build tray #t
the same instance, the GE light integrated with the Betting head cures the
already Bust6laid )ull8ure
V
materials, virtually laying and curing the model
in a single process
60
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
Fi&. -.B. E"! 066V
TM
;courts) O8Ct Go#tris Lt"<.
(.'.(. Procss
!he .den
!F
family of all -olyRet systems undergoes the same simple 3D-
process ,bBet -olyRet
!F
process creates 3D obBects with the use of ,bBet
Studio software !he designer loads the 3D 8#D solid model %le into the
system which is compatible with 5indows Y- and 5indows /000 !he
,bBet Studio will convert the 8#D data into an S!K or SK8 %le !he
designer will also have to set the orientation arrangement of the designed
part on the build tray
Before the actual building process commences, the designer has to
ensure that the build tray and the two types of material cartridges are
inserted into the machine !he two types of material cartridges consist of
the part material and the supporting material 5hen the procedure is
done, the Betting heads, based on ,bBet=s patent -olyBet inkBet technology,
will move along the .6a$is and lay the %rst layer of material onto the tray
2see )ig 3;4 Depending on the si"e of the part, the Betting head will move
on the y6a$is and move on to the .6a$is to lay the ne$t layer after the %rst
layer is completed During the printing process, the Betting head will
release the actual amounts of part material and support material !he
materials will be immediately cured by the GE light from the Betting head
5henever the materials are about to be used up, the material cartridges
can be easily replaced without interrupting the fabrication process ,nce
the Betting head cures the %rst /D cross section, the build tray will drop by
one layer thickness of 3J `m !he Betting head will repeat the process
61
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
continuously until the system completes the part !he part will be raised
up and can be taken out for post6processing !he support material can
then be removed easily by the water Bet and the part is complete
)ig 4; Schematic of the ,bBet -olyBet process 2courtesy ,bBet
7eometries Ktd4
-.'.-. Pri!ci$l
,bBet=s -olyRet
!F
technology creates high quality models directly from the
computeri"ed 3D %les 8omple$ parts are produced with the combination
of ,bBet=s Studio software and the Betting head
!he process is based on the following principles&
0 234 Retting heads release the required amount of material which
shares the same method as the normal inkBet printing method #t
the same time when the material is printed on the tray, the
material is cured by the GE light which is integrated with the
Betting head -arts are built layer by layer, from a liquid photo6
polymer where a similar polymeri"ation process as described in
Sec 434 takes place
/ 2/4 Retting heads are moved only along the .y6a$es and each slice
62
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
of the building process is the cross section of the parts arranged
in the software
3 234 5ith the completion of a cross6sectional layer, the build tray
will be lowered for the ne$t layer to be laid !he z6height of the
elevator is leveled accurately so that the corresponding cross6
sectional data can be calculated for that layer
4 244 Both the part material and support material will be fully cured
when they are e$posed to the GE light and most importantly the
nonto$ic support material can be removed easily by the water Bet
4/0 Strengths and 5eaknesses
!he .den
!F
system has the following strengths
30
&
3 234 &igh quality !he -olyRet_ can build layers as thin as
3J `m in thickness with accurate details depending on the
geometry, part orientation and print si"e
/ 2/4 &igh accuracy! -recise Betting and build material
properties enable %ne details and thin walls 2J00 `m or less
depending on the geometry and materials4
3 234 Fast process speed! 8ertain :- systems require
draining, resin stripping, polishing and others whereas .den_
systems only require an easy wash of the support material
which is a key strength
4 244 Smooth surface fnish !he models built have smooth
surface and %ne details without any post6processing
0 204 Fide range of materials ,bBet has a range of materials
suited for diAerent speci%cations, ranging from tough acrylic6
based polymer, to polypropylene6like plastics 2Duruswhite4 to
the rubber6like !ango materials
3 2J4 Easy usage !he .den_ family utili"es a cartridge
system for easy replacement of build and support materials
Faterial cartridges provide an easy method for insertion without
having any risk of contact with the materials
J 2H4 S&' technology !he .den_ machines= no""les consist
of heads and no""les 5ith Single @ead :eplacement 2S@:4
63
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
these individual no""les can be replaced instead of replacing the
whole unit whenever the need arises
3 2I4 Safe and clean process! Gsers are not e$posed to the
liquid resin throughout the modeling process and the photo6
polymer support is nonto$ic .den
!F
systems can be installed in
the o(ce environment without increasing the noise level
!he .den
!F
system has the following weaknesses&
H 234 Post8processing # water Bet is required to wash away
the support material used in -olyRet_, meaning that water
supply must be nearby !his is somewhat a let6down to the claim
that the machine is suitable for an o(ce environment 'n cases
where the parts built are small, thin or delicate, the water Bet
can damage these parts, so care in post6processing must be
e$ercised
I 2/4 Fastage !he support material which is washed away
with water cannot be reused, meaning additional costs are
added to the support material
-.'.1. A$$licatio!s
!he applications of ,bBet=s systems can be divided into diAerent areas&
3 234 General applications! Fodels created by ,bBet=s
systems can be used for conceptual design presentation, design
proo%ng, engineering testing, integration and %tting, functional
analysis, e$hibitions and pre6production sales, market research
and inter6professional communication
/ 2/4 #ooling and casting applications! -arts can also be
created for investment casting, direct tooling and rapid, tool6
free manufacturing of plastic parts #lso they can be used to
create silicon molding, aluminum epo$y moulds, EK! Folding
2alternative rubber mould4 and vacuum forming
3 234 >edical imaging Diagnostic, surgical,
3J
operation and
reconstruction planning and custom prosthesis design -arts
64
RAPID PRODUCT DEVELOPMENT AND MANUFACTURING B D D 4 0 3 0 3
built by -olyRet
!F
have outstanding detail and %ne features which
can make the medical problems more visible for analysis and
surgery simulation Due to its fast building time, prototype
models are always built for trauma or tumors Fost importantly,
it reduces the surgical risks and provides a communication
bridge for the patients
4 244 Ie(elry industry! -resentation of concept design, actual
display, design proof and %tting -re6market survey and market
research can be conducted using these models
0 204 PacEing! Eacuum forming is an easy method to
produce ine$pensive parts and it requires a very short time for
the part to be formed
65

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