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Graphics Feature Status

Canvas: Hardware accelerated


Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Rasterization: Software only, hardware acceleration unavailable
Threaded Rasterization: Enabled
Video Decode: Hardware accelerated
Video Encode: Software only. Hardware acceleration disabled
WebGL: Unavailable
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_egl_khr_fence_sync
disable_ext_discard_framebuffer
unbind_fbo_on_context_switch
use_client_side_arrays_for_stream_buffers
use_virtualized_gl_contexts
Problems Detected
WebGL is disabled on Android unless GPU reset notification is supported
Disabled Features: webgl
MediaCodec is still too buggy to use for encoding (b/11536167)
Disabled Features: accelerated_video_encode
GPU rasterization is whitelisted on N4, N5, N7 and Moto X, and on Qualcomm GPUs on
Android 4.4: 362779
Disabled Features: gpu_rasterization
Additional GPU rasterization whitelist for field trial: 380694
Disabled Features: gpu_rasterization_field_trial
Whitelist for using GPU rasterization for a broader set of content: 399306
Disabled Features: gpu_rasterization_expanded_heuristics
Imagination driver doesn't like uploading lots of buffer data constantly
Applied Workarounds: use_client_side_arrays_for_stream_buffers
Imagination drivers are buggy with context switching: 230896
Applied Workarounds: unbind_fbo_on_context_switch
Share group-related crashes and poor context switching perf on Galaxy Nexus
Applied Workarounds: use_virtualized_gl_contexts
Framebuffer discarding causes flickering on older IMG drivers: 290876
Applied Workarounds: disable_ext_discard_framebuffer
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Some shaders in Skia need more than the min available vertex and fragment shader
uniform vectors in case of OSMesa: 174845
Applied Workarounds: max_varying_vectors_16, max_vertex_uniform_vectors_256,
max_fragment_uniform_vectors_32
Testing EGL sync fences was broken on IMG: 371530
Applied Workarounds: disable_egl_khr_fence_sync
Accelerated video encode has been disabled, either via about:flags or command line.
Disabled Features: video_encode
Version Information
Data exported 10/4/2014, 10:19:11 PM
Chrome version Chrome/38.0.2125.102
Operating system Android 4.4.4
Software rendering
list version
9.7
Driver bug list version 7.2
ANGLE commit id b5af678b07f7
2D graphics backend Skia
Command Line Args
--use-mobile-user-agent --enable-top-controls-position-calculation --
top-controls-height=56.0 --top-controls-show-threshold=0.5 --top-
controls-hide-threshold=0.5 --enable-high-end-ui-undo --enable-begin-
frame-scheduling --use-mobile-user-agent --enable-fixed-position-
compositing --enable-accelerated-overflow-scroll --enable-begin-
frame-scheduling --enable-pinch --enable-overlay-fullscreen-video --
enable-overlay-scrollbar --enable-overscroll-notifications --in-process-
gpu --disable-gpu-shader-disk-cache --enable-viewport --enable-
viewport-meta --main-frame-resizes-are-orientation-changes --disable-
composited-antialiasing --ui-prioritize-in-gpu-process --enable-
delegated-renderer --profiler-timing=0 --prerender=auto --prerender-
from-omnibox=enabled --flag-switches-begin --flag-switches-end --
disable-gpu-watchdog --supports-dual-gpus=false --gpu-driver-bug-
workarounds=1,8,9,40,43,46 --disable-webrtc-hw-encoding --gpu-
vendor-id=0x0000 --gpu-device-id=0x0000 --gpu-driver-vendor --gpu-
driver-version=1.8 --enable-instant-extended-api
Driver Information
Initialization time 0
Sandboxed false
GPU0
VENDOR = 0x0000 [Imagination Technologies], DEVICE= 0x0000
[PowerVR SGX 540]
Optimus false
AMD switchable false
Driver vendor
Driver version 1.8
Driver date
Pixel shader version 1.00
Vertex shader version 1.00
Machine model name
Galaxy Nexus
Machine model
version
GL_VENDOR Imagination Technologies
GL_RENDERER PowerVR SGX 540
GL_VERSION OpenGL ES 2.0 build 1.8.GOOGLENEXUS.ED945322@2198402
GL_EXTENSIONS
GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24
GL_OES_vertex_half_float GL_OES_texture_float
GL_OES_texture_half_float GL_OES_element_index_uint
GL_OES_mapbuffer GL_OES_fragment_precision_high
GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image
GL_OES_EGL_image_external GL_OES_required_internalformat
GL_OES_depth_texture GL_OES_get_program_binary
GL_OES_packed_depth_stencil GL_OES_standard_derivatives
GL_OES_vertex_array_object GL_OES_egl_sync
GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888
GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod
GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc
GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888
GL_IMG_read_format GL_IMG_program_binary
GL_IMG_multisampled_render_to_texture
Window system
binding vendor
Android
Window system
binding version
1.4 Android META-EGL
Window system
binding extensions
EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time
EGL_KHR_image EGL_KHR_image_base
EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync
EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable
Direct rendering Yes
Reset notification
strategy
0x0000
GPU process crash
count
0

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