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Within
A COMPANION
Contents
Contents............................................................................................................................................................1
Introduction......................................................................................................................................................3
Phase One.........................................................................................................................................................4
Phase Two.......................................................................................................................................................12
Phase Three.....................................................................................................................................................24
Phase Four......................................................................................................................................................42
Phase Five.......................................................................................................................................................56
Appendix........................................................................................................................................................6
! 1 !
! 2 !
Preface
This is a co"panion vo#u"e to the ori$ina# %ne"& 'ithin ca"pai$n (or the (irst edition o( Warhammer
Fantasy Role Play. It is an uno((icia# docu"ent and is not authorised or endorsed )& *a"es 'or+shop.
Inso(ar as it re(ers to *a"es 'or+shop,s inte##ectua# propert&- it does so without per"ission. .o cha##en$e
is intended to the ri$hts ho#ders.
The o)/ective o( this vo#u"e is to provide $a"es"asters with assistance in runnin$ the ca"pai$n. That
assistance (a##s into two )road areas.
First- )ac+$round "ateria#- such as s&nopses- indices and chrono#o$ies- provides $reater exp#anation o( the
pu)#ished "ateria#.
0econd- supp#e"entar& "ateria# expands and "odi(ies the ori$ina# texts. The extent o( this has )een
de#i)erate#& #i"ited. This is in part )ecause The %ne"& 'ithin is a#read& a #on$ ca"pai$n. 1owever- it is
a#so attri)uta)#e to a desire to preserve the ca"pai$n,s ori$ina# character. Additions have- there(ore- )een
"ini"ised. 'ith the sa"e purpose additions have a#so )een co"posed- where possi)#e- o( "ateria# (ro"
the ca"pai$n,s ori$ina# authors.
The )ac+$round and ru#es are assu"ed throu$hout to )e those o( the (irst edition o( WFRP. 1owever-
discussion o( speci(ic $a"e "echanics has )een intentiona##& )rie(- which shou#d ena)#e the "ateria# to )e
used with other editions o( the $a"e.
! 3 !
! 4 !
Introduction
HISTORY
Early Games Workshop Period
The %ne"& 'ithin ca"pai$n was conceived )&
Phi# *a##a$her and 2i" 3a")ra- who out#ined a
series o( six insta#"ents. These were ori$ina##&
envisa$ed as )ein$ The Enemy Within, Shadows
Over Bgenhaen, !eath on the Reik, The Power
Behind the Throne, The "orned Rat and The
Empire in Flames#
Two o( the adventures were a#read& extant to
so"e de$ree- thou$h not as part o( a ca"pai$n.
Shadows Over Bgenhaen had )een dra(ted )&
*rae"e 4avis in response to a re5uest (or 6a
)#ood#ess $all o $th%lh% adventure (or
Warhammer7. The Power Behind the Throne
a#so existed as a dra(t adventure )& Car# 0ar$ent-
thou$h (or the (irst edition o( &dvan'ed
!%ngeons ( !ragons.
Pu)#ication o( the ca"pai$n )e$an with The
Enemy Within in 1896. This adhered to the
standard (or"at o( the ti"e- which was a
so(tcover )oo+#et with a detacha)#e cover-
containin$ 56 pa$es- handouts and "aps. It
contained a $uide to the %"pire- notes on
runnin$ a ca"pai$n and a short adventure
entit#ed )istaken *dentity. The vo#u"e was
written )& Phi# *a##a$her and 2i" 3a")ra and
edited )& *rae"e 4avis.
This was (o##owed )& Shadows Over
Bgenhaen in 189. This had the sa"e si:e and
(or"at as The Enemy Within# As it had initia##&
)een written as a stand!a#one adventure- it on#&
#oose#& #in+ed with the rest o( the ca"pai$n.
Shadows Over Bgenhaen was written )&
*rae"e 4avis- with editin$ (ro" 2i" 3a")ra
and Phi# *a##a$her.
The sa"e three authors were )ehind !eath on
the Reik. 2i" 3a")ra and Phi# *a##a$her wrote
the "ain adventure text- whi#e *rae"e 4avis
too+ responsi)i#it& (or the )ac+$round
in(or"ation on river #i(e. The responsi)i#ities (or
editin$ were reversed. 4urin$ the course o(
writin$ !eath on the Reik $rew su)stantia##& in
scope. Conse5uent#& it was pu)#ished in 189 as
a "uch #ar$er )oxed set. It inc#uded an 99!pa$e
adventure )oo+#et- a 2;!pa$e )oo+#et o(
)ac+$round in(or"ation entit#ed River +ie o the
Empire, "aps and handouts.
+ate Games Workshop Period
The next insta#"ent a#so $rew to )e #ar$er than
p#anned and was pu)#ished as two hardcover
vo#u"es- each co"prisin$ 86 pa$es- p#us "aps
and handouts.
The (irst vo#u"e was the cit& $uide Warhammer
$ity
,
. This was the product o( a )road
co##a)oratiuon )& 2i" 3a")ra- Phi# *a##a$her-
*rae"e 4avies- Pau# Coc+)urn and 0ean
<asterson in 189.
This was (o##owed )& the adventure Power
Behind the Throne- )& Car# 0ar$ent in 1899.
This had )een converted (ro" his ori$ina#
&dvan'ed !%ngeons ( !ragons adventure.
=i+e Shadows Over Bgenhaen this episode o(
the ca"pai$n had )e$un as an independent
adventure and so was not c#ose#& inte$rated with
the ear#ier episodes.
In 1899 *a"es 'or+shop reprinted the ear#ier
insta#"ents in hardcover (or"at in order to
esta)#ish a consistent presentation o( the
ca"pai$n. The Enemy Within and Shadows
Over Bgenhaen were )ound to$ether as
Warhammer $ampaign. !eath on the Reik was
printed as a sin$#e vo#u"e.
>en ?o#ston was hired to write an adventure that
it was hoped wou#d )rin$ WFRP a #ar$er
audience in the @nited 0tates. This was
Something Rotten in -islev
.
. This adventure had
not at (irst )een intended to )e part o( the The
%ne"& 'ithin- )ut it was decided (or "ar+etin$
1
This was initia##& to )e ca##ed $ity o the White
Wol- )ut was retit#ed at a #ate sta$e.
2
This went )& various other tit#es prior to its
pu)#ication- inc#udin$ "arvest o !eath and
!ead G%ys on Parade.
! 1 !
reasons to insert it into the ca"pai$n. A(ter
extensive editin$ (ro" *rae"e 4avis-
Something Rotten in -islev was pu)#ished in
1899 as the next adventure in The %ne"&
'ithin. The chan$e o( author and departure
(ro" the p#anned arran$e"ent o( the ca"pai$n
introduced serious discontinuities to the
ca"pai$n.
3& this point *a"es 'or+shop was prioritisin$
its "iniatures!)ased $a"es and the decision was
ta+en to )rin$ The %ne"& 'ithin to a rapid
conc#usion (or co""ercia# reasons. The "orned
Rat was cance##ed whi#e it was in out#ine (or".
Car# 0ar$ent was hired to produce Empire in
Flames- )ased on Phi# *a##a$her and 2i"
3a")raAs notes. As a resu#t the ca"pai$n ca"e
to a rushed conc#usion with Empire in Flames-
pu)#ished in 1898.
Flame P%/li'ations Period
In 188;- *a"es 'or+shop trans(erred its ro#e!
p#a&in$ )usiness to a separate su)sidiar& ca##ed
F#a"e Pu)#ications. F#a"e reprinted sections o(
the ca"pai$n in so(tcover o"ni)us editions.
Warhammer &dvent%re co"prised The Enemy
Within, Shadows Over Bgenhaen and !eath on
the Reik# $ity o $haos co##ected Warhammer
$ity and Power Behind the Throne in a sin$#e
vo#u"e.
"ogshead P%/lishing Period
A(ter *a"es 'or+shop ceased pu)#ication o(
WFRP- 1o$shead Pu)#ishin$ )e$an reprintin$
the ca"pai$n under #icence. 1owever- &et
another di((erent arran$e"ent was used (or the
di((erent insta#"ents.
In 1885 The Enemy Within and Shadows Over
Bgenhaen were printed to$ether as a new
Shadows Over Bgenhaen- which was now
counted as the (irst part o( the ca"pai$n. In the
(o##owin$ &ear- !eath on the Reik was reprinted.
A new edition o( Power Behind the Throne was
printed in 1889- which inc#uded a short
additiona# adventure $arrion 0p the Reik )&
2a"es 'a##is. This was (o##owed in 1888 )& a
reprint o( Something Rotten in -islev#
Warhammer $ity was repu)#ished as
)iddenheim1 $ity o $haos in 1889- thou$h this
was no #on$er inc#uded as part o( the ca"pai$n.
Empire in Flames was never repu)#ished.
3ecause o( chan$es to the Warhammer Fantasy
Battles $a"e- the adventure was no #on$er
consistent with the conte"porar& 'arha""er
)ac+$round and *a"es 'or+shop did not per"it
its reprint. 2a"es 'a##is intended to pu)#ish an
a#ternative end to the ca"pai$n Empire in $haos-
)ut this was never pu)#ished. 1e has stated the
dra(t was #ost in a co"puter (ai#ure.
S%/se2%ent Periods
The ca"pai$n has not )een repu)#ished (or the
second or third editions o( WFRP. A ca"pai$n
with the sa"e na"e was pu)#ished in 2;12 (or
the third edition- )ut this was an entire#& new
creation.
Other
In 1899 White !war 34 carried an adventure
ca##ed The Grapes o Wrath )& Car# 0ar$ent and
4erric+ .orton. It was reprinted in 1898 in The
Restless !ead# In )oth instances it is descri)ed a
part o( The %ne"& 'ithin ca"pai$n.
A(ter the pu)#ication o( the second edition o(
WFRP- an a#ternative non!co""ercia# endin$ to
the ca"pai$n was "ade avai#a)#e. This was The
Empire at War- which was intended to rep#ace
Empire in Flames and )rid$e the $ap )etween
the )ac+$rounds o( the (irst and second editions
o( WFRP. 0ince it is not an o((ica# part o( the
ca"pai$n- The Empire at War is not discussed at
an& #en$th in this co"panion.
STRUCTURE
3ecause o( the inconsistent presentation o( the
ca"pai$n over its histor& this co"panion vo#u"e
divides the ca"pai$n into (ive phases.
Phase One co"prises the /ourne& to and events
in 3B$enha(en.
Phase Two enco"passes the pursuit o( the
'itt$enstein "eteorite.
Phase Three covers events in <iddenhei".
Phase Four inc#udes events in >is#ev.
Phase Five dea#s with the (ina#e o( the
ca"pai$n.
! 2 !
Table 1: Summary of Editions of The Enemy Within
Early Games
Workshop
ate Games
Workshop
Flame Publi!ations
"o#shead
Publishin#
Phase
One
The Enemy Within
Warhammer
$ampaign
Warhammer
&dvent%re
Shadows Over
Bgenhaen
Shadows Over
Bgenhaen
Phase
Two
!eath on the Reik !eath on the Reik !eath on the Reik
Phase
Three
Warhammer $ity
$ity o $haos
)iddenheim1 $ity o
$haos
Power Behind the
Throne
Power Behind the
Throne
Phase
Four
Something Rotten in
-islev
Something Rotten in
-islev
Phase
Five
Empire in Flames
Empire in $haos
5%np%/lished6
TERMINOO!Y
As noted a)ove- episodes o( The %ne"& 'ithin
have )een pu)#ished in "u#tip#e di((erent (or"s.
In this docu"ent- re(erences are a#wa&s "ade to
the (irst pu)#ished edition o( each episode.
The (o##owin$ a))reviations are usedC
*< *a"es"aster
IC I"peria# Ca#endar
.PC .on!p#a&er character
PC P#a&er character
WFRP Warhammer Fantasy Role Play
ART
Artwor+ is sourced (ro" the <edieva# 'oodcuts
C#ipart Co##ection and ?etro+at. The& can )e
o)tained (ro" the (o##owin$ we) addressesC
httpCDDwww.$odecoo+er&.co"D c#ipartDc#art.ht"
httpCDDwww.retro+at.co"D"edieva#D
"ISCAIMER
'arha""er- Warhammer Fantasy Roleplay-
WFRP- White !war and a## associated "ar+s-
na"es- races- race insi$nia- characters- vehic#es-
#ocations- units- arte(acts- i##ustrations and
i"a$es (ro" the 'arha""er wor#d are either E-
T< andDor F Cop&ri$ht *a"es 'or+shop =td
varia)#& re$istered in the @> and other countries
around the wor#d. @sed without per"ission. .o
cha##en$e to their status intended. A## ri$hts
reserved to their respective owners.
! 3 !
! 4 !
Phase One
The Enemy Within ( Shadows Over Bgenhaen
#ERSIONS
*a"es 'or+shop pu)#ished the ori$ina# editions
o( The Enemy Within Ginc#udin$ the adventure
)istaken *dentity6 and Shadows Over
Bgenhaen as separate so(t)ac+s#
3oth were repu)#ished in Warhammer $ampaign
and Warhammer &dvent%re.
1o$shead Pu)#ishin$ a#so reprinted the" in a
sin$#e vo#u"e- which it tit#ed Shadows Over
Bgenhaen. .ote this di((ers (ro" the ori$ina#
Shadows Over Bgenhaen in that it a#so
inc#udes The Enemy Within#
SYNOPSIS
)istaken *dentity
The adventurers trave# to A#tdor( with the
intention o( /oinin$ an expedition to the *re&
<ountains )& Crown Prince 1er$ard von
Tassenninc+. En ro%te to A#tdor( the& (ind the
corpse o( >astor =ie)erun$- who was trave##in$
to 3B$enha(en to co##ect an inheritance.
Curious#& >astor =ie)erun$ )ears a re"ar+a)#e
rese")#ance to one o( the adventurers.
'hen the adventurers arrive in A#tdor(- the&
discover the von Tasseninc+ expedition has
a#read& departed- and so head (or 3B$enha(en in
pursuit o( the inheritance.
1owever- there is "ore to >astor =ie)erun$ and
the inheritance than "eets the e&e. =ie)erun$ is
a "e")er o( a chaos cu#t ca##ed the Purp#e 1and.
1e is )ein$ pursued )& a )ount& hunter ca##ed
Ado#phus >u(tsos who has invented the
inheritance as a ruse to #ure his tar$et into a trap.
On their /ourne& to 3B$enha(en- the adventurers
pass throu$h a series o( encounters which
cu#"inate in the )ount& hunterAs atte"pted
assassination o( =ie)erun$As dou)#e.
Shadows Over Bgenhaen
2ohannes Teu$en has "ade a pact with a de"on
na"ed *ideon (or seven &ears o( success in
exchan$e (or his sou#. As the end o( the seven
&ears approaches- *ideon has o((ered Teu$en a
wa& out o( his )ar$ain. I( he can (ind seven
victi"s to ta+e his p#ace- his sou# wi## )e saved.
Teu$en has there(ore esta)#ished a secret societ&
ca##ed the Ordo 0eptenarius. 1e has to#d the
seven "e")ers o( its Inner Counci# that )&
participatin$ in a "a$ic ritua# the& can )rin$
co""ercia# success to the town. This is- o(
course- a deceit. 1e intends to sacri(ice the
seven victi"s to save his sou#.
1owever- Teu$en has hi"se#( )een deceived.
The ritua# wi## not )rin$ hi" sa#vation- )ut wi##
open a chaos $ate in 3B$enha(en.
A(ter a chance encounter with a runawa& $o)#in
at the #oca# (air Gthe 0cha((en(estH- the
adventurers discover the te"p#e Teu$en has
prepared (or the ritua#. Further investi$ations
$radua##& revea# the threat han$in$ over
3B$enha(en. %ventua##& the adventurers (ind the
site o( the rearran$ed ritua# and have the
opportunit& to prevent its co"p#etion.
PRO$EMS
&rrangement
The arran$e"ent o( "ateria# in Shadows Over
Bgenhaen is hi$h#& con(usin$.
=ocation descriptions are scattered throu$h the
)oo+- o(ten in a hapha:ard order. *eneric
in(or"ation on severa# #ocations is inc#uded in
the pu##!out )oo+#et Gpp iv!vH. <ore detai#ed
in(or"ation on #ocations 2- and 25 Gin that
orderH is $iven in pp26!29. A## other #ocations
Gapart (ro" the 0cha((en(est and sewersH are
descri)ed in pp3;!3- thou$h #ocation 29 is #isted
out o( se5uence.
*enera# )ac+$round in(or"ation on 3B$enha(en
is a#so scattered. 0o"e is on pp6!9- )ut the rest
is in the pu##!out )oo+#et Gpp ii!iii- viiiH.
<ost events are #isted on pp23!26. 1owever- an
encounter with 4octor <athusius is not inc#uded
there- )ut on pp29!28. It wou#d perhaps a#so
have )een use(u# to inc#ude the i"portant (irst
"eetin$ with <a$irius in the events section-
instead o( on p3;.
.PCs are (or the "ost part descri)ed in detai# at
the point the& are encountered- )ut 2ohannes
Teu$en- Fran: 0teinhI$er and *ideon are not.
Instead the are inc#uded in the pu##!out )oo+#et
Gpp vi!viiH.
STRUCTURE
)istaken *dentity
This adventure is a si"p#e #inear se5uence o(
encounters.
Shadows Over Bgenhaen
The initia# section o( this adventure is re#ative#&
si"p#e in structure. The adventurers arrive in
3B$enha(en and discover the inheritance is a
hoax GWel'ome to Bgenhaen, p8H. The& then
exp#ore the 0cha((en(est G&ll the F%n o the Fair,
pp8!16H- chase the runawa& $o)#in into the
sewers and discover the hidden te"p#e GBeneath
the Town, pp1!22H.
It is in the next section GSomething Rotten, pp23!
36H that "atters )eco"e "ore co"p#icated. This
phase o( the adventure co"prises severa#
encounters and events in a (ree(or"
arran$e"ent. The "ost i"portant incidents are
the "eetin$s with <a$istrate ?ichter G& 7o/ Well
!one, p 29H and Friedrich <a$irius GThe Golden
Tro%t, pp36!3H. The (or"er provides the
adventures with #eads to Fran: 0teinhI$er and
2ohannes Teu$en. The #atter presa$es the (ina#
encounter with <a$irius GThe !arkest "o%r-
pp3!43H.
The #ast section is the c#i"ax GThe !arkest "o%r-
pp3!43H. This is #inear and re#ative#& si"p#e (or
the *<. It )e$ins with <a$irius contactin$ the
adventurers and (o##ows a se5uence o(
encounters to the (ina# con(rontation.
Ta)#e 2 )e#ow su""arises this structure.
Table $: %arrative Ta&onomy of Shadows Over Bgenhafen
CHRONOO!Y
The chrono#o$& o( Phase One is c#ear#& de(ined
)& the adventures. It is nota)#e that 2ose(
Juart/inAs )oat The Bere/eli trave#s s#ower than
the vesse#s in !eath on the Reik# This is
discussed (urther )e#ow in Phase Two- )ut the
ti"e#ines here assu"e no a#teration to the
pu)#ished chrono#o$& o( )istaken *dentity and
Shadows Over Bgenhaen.
)istaken *dentity Timeline
'ay 'ate Event Pa#e
1 24 2ahrdrun$ The $oa'h and "orses *nn
The adventurers arrive at the Coach and 1orses inn.
The& encounter the $a")#er Phi#ippe 4escartes.
pp39!42
2 25 2ahrdrun$ The 7o%rney
The adventurers trave# )& coach towards A#tdor(- )ut are
a")ushed )& "utants. The& (ind the )od& o( >astor
=ie)erun$- a "e")er o( the Purp#e 1and cu#t trave##in$
to 3B$enha(en to co##ect an inheritance. The& sta& the
ni$ht at the 0even 0po+es inn. %rnst 1eid#e"ann- a
"e")er o( the ?ed Crown cu#t- trave#s on the sa"e
coach.
pp42!46
3 26 2ahrdrun$ <dor
The PCs and %rnst 1eid#e"ann arrive in A#tdor(. The&
discover the von Tasseninc+ expedition has a#read& #e(t
(or the *re& <ountains. The& are contacted )& the
Purp#e 1and. The& "eet the )oat"an 2ose( Juart/in.
The& encounter so"e &oun$ no)#es and the prota$onist
<ax %rnst. The& see the )ount& hunter Ado#phus
>u(tsos +i## two Purp#e 1and cu#tists.
pp46!5;
4!6 2!28 2ahrdrun$ The 7o%rney to Weiss/r%'k
The adventurers trave# to 'eiss)ruc+. In 'eiss)ruc+
the& are attac+ed )& Ado#phus >u(tsos.
pp5;!53
!1; 3;!33 2ahrdrun$ On to Bgenhaen
The& trave# to 3B$enha(en.
p53
Shadows Over Bgenhaen Timeline
'ay 'ate Event Pa#e
1 <itter(ruh# Wel'ome to Bgenhaen, &ll the F%n o the Fair, Beneath
the Town
First da& o( the 0cha((en(est. The adventurers discover
the inheritance is a hoax. At the 0cha((en(est a $o)#in
escapes (ro" 4octor <a#thusius, (rea+show. At the
)ehest o( 4octor <a#thusius and <ahistrate ?ichter the
adventurers pursue the escaped $o)#in into the sewers and
discover the hidden te"p#e.
pp8!22
2 1 P(#u$:eit Something Rotten
0econd da& o( the 0cha((en(est. First da& o( the
adventurers, investi$ations. <a$istrate ?ichter in(or"s
the" the $o)#in died in a 0teinha$er warehouse.
<a$istrate ?ichter visits 2ohannes Teu$en. *ideon-
"as5ueradin$ as Captain o( the 'atch- in(ects ?ichter
with purp#e )rain (ever.
<a#thusius "eets the adventurers a$ain and in(or"s the"
the $o)#in was +i##ed at a 0teinhI$er warehouse.
p23- pp26!
3
3 2 P(#u$:eit Something Rotten
Fina# da& o( the 0cha((en(est. 0econd da& o( the part&,s
investi$ations. The adventurers encounter @#thar the
@nsta)#e and (ind a parch"ent a)out a "eetin$ o( the
Ordo 0eptenarius, Inner Counci#. The& are watched )&
*ideon and attac+ed )& thu$s hired )& 2ohannes Teu$en.
pp23!24-
pp26!3
4 3 P(#u$:eit Something Rotten
The third da& o( the PCs, investi$ations. The Ordo
0eptenarius, Inner Counci# "eets to rearran$e the ritua#.
pp24!26-
pp26!3
5 4 P(#u$:eit The !arkest "o%r
The adventurers are a$ain attac+ed )& thu$s. Concerned
a)out the nature o( the ritua#- Friedrich <a$irius contacts
the adventurers. *ideon "urders <a$irius and (ra"es
the advanturers (or the cri"e. 'ith <a$irius,
in(or"ation the adventurers #ocate the new site o( the
ritua# and disrupt it.
p26- pp3!
43
SUPPEMENTARY MATERIA
*nde8
The (o##owin$ index cata#o$ues the disparate "ateria# in Shadows Over Bgenhaen and "a& serve as a
use(u# re(erence (or *<s#
(aps
Town Inside cover
4istricts p ii G<ap 3H
0ewers *<,s ?e(erence
G<ap 4H
o!ations
*enera#
1 %ast *ate p iv
2 'est *ate p iv
3 Postern *ate p iv
4 'ater *ate p iv
S'haenest
5 =ivestoc+ <ar+et p iv- p1;- p34
6 'rest#in$ ?in$ p iv- pp1;!11- p34
Festiva# Court and 0toc+s p iv- p12- p23- p2-
p34
9ote pp ,,:,. in'orre'tly
invert lo'ation n%m/ers ; and
4# 9 Frea+show p iv- p11- p16- p34
8 2oustin$ =ists p iv- p13- p34
! <edicine 0how p13
1; <ain *uard 3arrac+s p iv
11 KFort 3#ac+(ireK G*uard 3arrac+sH p iv
12 The Par+ p iv
Gttenplat<
13 Te"p#e to 0i$"ar p iv
14 Te"p#e to @#ric p iv
15 Te"p#e to <&r"idia p iv
16 Te"p#e to 3B$enauer p iv- p35
1 Te"p#e to Lerena p iv- p35
19 Te"p#e to 1andrich p iv
18 Te"p#e to 0ha##&a p iv- p35
2; *rave&ard pp iv!v
21 Chape# to <Mrr pp iv!v
22 0hrine to Taa# p v
23 >rin$#er,s Ferr& p v
24 1aa$en,s 'har( p v
!reie'keplat<
25 Town 1a## p v- pp2!29
26 Town Courts p v- pp2!29
2 2ourne&,s %nd Inn p v- p16- p26
29 *o#den Trout C#u) p v- *<,s ?e(erence
G<ap 8H- p3
28 0tevedores, *ui#d p v- pp35!36
3; Tea"sters, *ui#d p v
31 Carpenters, *ui#d p v
32 <eta#wor+ers, *ui#d p v- p36
33 Cartwri$hts, *ui#d p v
34 Ph&sicians, *ui#d p v- p36
35 <asons, *ui#d p v
36 2ewe##ers, *ui#d p v
3 <erchants, *ui#d p v- p36
39 <ourners, *ui#d p v- p39
38 Tai#ors, *ui#d p v
! Thieves, *ui#d pp31!2
0peci(ic
A The Crossed Pi+es Inn pp3;!32- *<,s
?e(erence G<ap 6H
3 0teinhI$ers, O((ice pp32!33- *<,s
?e(erence G<ap H
C 0teinhI$ers, 1ouse p33
4 <a$irius, 1ouse p33
% Teu$en,s 1ouse pp33!34- *<,s
?e(erence G<ap 9H
F ?u$$)roder,s 1ouse p34
* 1aa$ens, 1ouse p34
1 'arehouse .o. 4 GThe
0teinhI$ers, 'arehouseH
p2- p34
I 'arehouse .o. 13 pp4;!43- p45- *<,s
?e(erence G<ap 1;H
! The Bere/eli p2
! ?ichter,s Cha")ers p2
Sewers
01 3reathin$ 1o#e pp2;!21
02 4oor p21
03 3od& p21
04 4ischar$e Pipe p21
05 4ischar$e Pipe p21
06 Open 0&ste" p21
0 1idden Te"p#e pp21!22- p3;- *<,s
?e(erence G<ap 5H
(a)or %P*s
4octor <athusius- Frea+show Owner p11- p16- p23- pp29!
28
%#v&ra >#einestun- Phar"acist and Char#atan p13
Fran: 3au"ann- =and#ord and Thie( p3;
Fran: 0teinhI$er- <erchant p vii
Friedrich <a$irius- <erchant p36
*ideon- =esser 4e"on p vi
*ottri *urnisson- 4run+en 4war( p12
1einrich 0teinhI$er- <erchant p32
2ohannes Teu$en- <erchant pp vi!vii- p29
>ar# Teu$en GdeceasedH p35- p3
>#aus 0chatti$er- 'rest#in$ 0how"an p1;
<a$istate ?ichter p16- p2
?einer *oertrin- 'atch Captain pp34!35
?einho#d 1eichtdorn- Ph&sician p2- p36
@#thar the @nsta)#e- =unatic pp23!24- p25
(inor %P*s p6- *<,s ?e(erence
Topi!s
Co""on >now#ed$e p26
%cono"& p6
*ui#ds p- p v- p31
Inns p6
<erchant Fa"i#ies pp!9
Po#itics pp6!
0ervices p6
Taxes p9
Te"p#es pp iv!v
The 'atch p viii
Phase T%o
!eath on the Reik
#ERSIONS
!eath on the Reik was pu)#ished as a )oxed set
and a hard)ac+ )& *a"es 'or+shop and as a
so(t)ac+ )& 1o$shead Pu)#ishin$. It was a#so
inc#uded in the Warhammer &dvent%re o"ni)us.
SYNOPSIS
Over a centur& a$o- an astrono"er na"ed
4a$"ar von 'itt$enstein o)served a "eteorite
#and in the 3arren 1i##s. 1e #aunched an i##!(ated
expedition to recover the "eteorite and
transported it )ac+ to his ancestra# ho"e at
Cast#e 'itt$enstein. The "eteorite was "ade o(
warpstone and over the intervenin$ &ears it has
had a power(u# e((ect on the cast#e and its
inha)itants.
The existence o( the "eteorite has recent#& )een
discovered )& %te#+a 1er:en- an a$ent o( a chaos
cu#t ca##ed the ?ed Crown. 0he has e")ar+ed on
her own expedition to recover it. @n+nown to
her- a $roup o( s+aven are si"u#taneous#&
pursuin$ the "eteorite.
The adventurers- however- are in pursuit o(
%te#+a 1er:en- as she provided 2ohannes Teu$en
with detai#s o( the ritua# in Shadows Over
Bgenhaen.
4urin$ the pursuit- the& encounter a "&sterious
si$na##in$ device- so"e $o)#in a##ies o( the ?ed
Crown and the s+aven and #earn the (ate o(
4a$"ar von 'itt$ensteinAs expedition. The&
then return to the si$na##in$ device- now aware
that it is in (act the #ost o)servator& o( 4a$"ar
von 'itt$enstein. There the& #earn o( the
u#ti"ate (ate o( the "eteorite and (ina##& con(ront
%te#+a 1er:en.
For the (ina# sta$e- the p#a&ers /ourne& to Cast#e
'itt$enstein to con(ront the horrors there and in
the c#i"ax (ind the s+aven have )eaten the" to
the "eteorite.
PRO$EMS
&rrangement
The "a/or di((icu#t& in !eath on the Reik is the
poor arran$e"ent o( the "ateria# in the pu)#ished
text. There are "u#tip#e p#ot threads across a
#ar$e nu")er o( #ocations and the pu)#ished text
does #itt#e to c#ari(& to the *< the narrative o(
the adventure. It eschews chrono#o$ica# order in
(avour o( an inconsistent "ix o( presentation-
so"eti"es arran$in$ )& p#ot thread- so"eti"es
)& #ocation.
The ti"e#ine presented )e#ow presents events in
a strict chrono#o$ica# se5uence. *<s "a& (ind it
use(u# to re(er to it to trac+ the correct se5uence
o( events in the adventure.
$hronology
!eath on the Reik re5uires the *< to co!
ordinate the "ove"ents o( "u#tip#e parties over
#on$ distances. The pu)#ished text envisa$es that
the adventurers "eet %rnst 1eid#e"ann in
A#tdor(- )ut (a## )ehind hi" whi#e trave##in$ to
*rissenwa#d. Therea(ter- the& shou#d $ain on
%rnst 1eid#e"ann and %te#+a 1er:en unti# a (ina#
encounter at the si$na##in$ device. 1owever-
*<s usin$ the chrono#o$& as pu)#ished Gp21H
are #i+e#& to encounter di((icu#ties in adherin$ to
this arran$e"ent.
Style
0o"e have criticised the section in Cast#e
'itt$enstein as over#on$ and too re#iant on
roo"!)&!roo" exp#oration and co")at. A#so the
(ina#e has )een considered antic#i"actic.
Errat%m
1andout 1; and p28 o( the text re(er to the cu#t
o( the ?ed Crown in <iddenhei". .owhere e#se
is the ?ed Crown descri)ed as )ein$ active in
<iddenhei". In (act- the on#& other re(erence to
the cu#tAs structure Gp2;H i"p#ies it is )ased in
A#tdor(.
STRUCTURE
4espite the e#a)orate structure o( the narrative-
there is $enera##& a c#ear chrono#o$ica# order to
events in the adventure. In su""ar&- the p#a&ers
wi## (irst trave# up the ?iver ?ei+ to
*rissenwa#d- passin$ the si$na##in$ device en
route. There the& wi## encounter the ?ed
CrownAs $o)#in a##ies. Then the& wi## head
downriver to >e"per)ad and up the ?ivers 0tir
and .arn to the 3arren 1i##s in pursuit o( %te#+a
1er:en. Thence the& wi## return to >e"per)ad
and sai# down the ?ei+ to the si$na##in$ device
and con(ront %te#+a 1er:en. Fina##& the& wi##
trave# to Cast#e 'itt$enstein to see+ the
"eteorite.
CHRONOO!Y
The *< is re5uired to co!ordinate the
"ove"ents o( the adventurers and the a$ents o(
the ?ed Crown. The (o##owin$ note on
chrono#o$& shou#d assist in this.
The (irst re5uire"ent is to deter"ine the
trave##in$ ti"es o( the adventurers and the a$ents
o( the ?ed Crown. The adventurers wi## (or the
"ost part trave# )& river )oat. The ?ed Crown
trave# )& a co")ination o( coach and horse.
River Travel
Trave##in$ ti"es wi## )e a (unction o( the speed
o( the vesse#- ti"e spent trave##in$- river current
and weather. These "atters are considered in
turn )e#ow.
Speed+ WFRP Gp4H states co""ercia# )ar$es
have ( 2. The dai#& "ove"ent rates in The
Enemy Within GpH a#so i"p#& co""ercia# )ar$es
and river )oats have ( 2 and this appears to )e
the speed the Bere/eli trave#s at in that
adventure. 3& contrast !eath on the Reik states
exp#icit#& that a## river )oats have ( scores o( 3
GRiver +ie o the Empire- p iiiH. ( 3 e5uates to
approxi"ate#& 2N "ph
3
and see"s to )e
3
WFRP Gp3H states 2O "ph. 1owever- the
speeds $iven there in "ph are inconsistent with
the other "ove"ent rates $iven there and appear
to )e an error. In this docu"ent a## speeds are
reca#cu#ated to )e consistent with rates in &ards
consistent with rea#!wor#d speeds. There(ore this
docu"ent assu"es ( 3 (or the adventurersA river
)oat.
Travellin# Time+ The Enemy Within GpH
assu"es that 9 hours o( trave# are possi)#e per
da& (or a## "odes o( transport. 'hi#e this see"s
reasona)#e (or horse)ac+ or coach trave#- where
"ounts )eco"e (ati$ued- this see"s #ess
reasona)#e (or river trave#. Ana#o$& with the rea#
wor#d wou#d su$$est that The %"pire en/o&s 9!
16 hours o( da&#i$ht each da&- dependin$ on the
season. *iven that !eath on the Reik ta+es p#ace
in #ate sprin$ and ear#& su""er- the adventurers
are #i+e#& to have 12!15 hours o( da&#i$ht each
da&. I( we assu"e so"e stoppa$es (or rest- (ood
or poor #i$ht- 1;!13 hours o( trave##in$ each da&
see" reasona)#e.
*urrent+ WFRP and The Enemy Within indicate
that speeds can )e increased or reduced )& up to
25P (or river current. The Enemy Within Gp6H
indicates there is no "ateria# current e((ect on
the ?ei+ downriver o( A#tdor(. !eath on the
Reik Gp39H indicates there is a 25P e((ect on the
0tir. The sa"e assu"ptions are "ade here. In
addition it is here assu"ed there is a 1;P current
e((ect on the ?ei+ upriver (ro" A#tdor(.
Wind+ !eath on the Reik GRiver +ie o the
Empire- p4H detai#s the potentia# i"pact o(
varia)#e wind on trave##in$ speed. A#thou$h
wind speed wi## a((ect speed on individua# da&s-
it wi## "a+e "ini"a# di((erence to avera$e
trave##in$ speeds.
$oa'h Travel
Coach trave##in$ ti"es wi## )e a (unction o(
speed- trave##in$ ti"e and terrain.
Speed+ WFRP Gp4H states coaches trave# at ( 4.
This di((ers s#i$ht#& (ro" the "ove"ent rate
i"p#ied )& the dai#& trave# speeds in The Enemy
Within GpH- which is ( 4N. The speed assu"ed
in this docu"ent is ( 4N.
Travellin# Time+ The Enemy Within GpH
assu"es 9 hours o( trave##in$ per da&. The sa"e
assu"ption is "ade here.
Terrain+ Accordin$ to WFRP Gp4H- di((icu#t
terrain reduces "ove"ent speeds to ha#(. The
Enemy Within GpH indicates that o((!road
per round.
conditions reduce speeds )& 25P- hi##s )& 5;P
and "ountainous terrain )& 5P.
"orse/a'k Travel
1orse)ac+ trave##in$ ti"es wi## )e a (unction o(
speed- trave##in$ ti"e and terrain.
Speed+ WFRP Gp4 and p238H states horses
trave# at ( 9. 1owever- the dai#& "ove"ent
rates in The Enemy Within GpH i"p#& ( 6.
0ince the #atter corresponds "ore c#ose#& with
rea#!wor#d speeds- it is here assu"ed the correct
"ove"ent rate is ( 6.
Travellin# Time+ The Enemy Within GpH
assu"es 9 hours o( trave##in$ per da&. The sa"e
assu"ption is "ade here.
Terrain+ Accordin$ to WFRP Gp4H- di((icu#t
terrain reduces "ove"ent speeds to ha#(. The
Enemy Within GpH indicates that o((!road
conditions reduce speeds )& 25P- hi##s )& 5;P
and "ountainous terrain )& 5P.
Syn'hronisation
!eath on the Reik Gp21H states that %te#+a 1er:en
shou#d #eave 3#ac+ Pea+s )e(ore the adventurers
arrive- )ut therea(ter the adventurers shou#d
steadi#& $ain on her unti# the (ina# con(rontation.
It su$$ests Gi/idH that the si$na##in$ device is the
)est #ocation (or the con(rontation.
This creates a nu")er o( pro)#e"s (ro" a
chrono#o$ica# perspectiveC
1. The adventurers and %rnst 1eid#e"ann
#eave A#tdor( at the sa"e ti"e and trave# at
approxi"ate#& the sa"e speed. The *<
wi## need to de#a& the adventurers en ro%te
to 3#ac+ Pea+s to ensure %rnst 1eid#e"ann
and %te#+a 1er:en are not present when the
adventurers reach 3#ac+ Pea+s.
2. I( the adventurers stop at >e"per)ad (or a
protracted period to train with <axi"i##ian
0chnipp"esser or =ui$i 3e##adonna Gp3H-
the "ove"ents o( the adventurers and the
?ed Crown )eco"e co"p#ete#&
uns&nchronised. I( this occurs- the *<
shou#d assu"e %rnst 1eid#e"ann and %te#+a
1er:en spend an e5uiva#ent period o( ti"e
in 3#ac+ Pea+s and depart (or the 3arren
1i##s "uch #ater.
3. The adventurers wi## cross %rnst
1eid#e"ann and %te#+a 1er:en twi'e durin$
the adventureC (irst as the adventurers trave#
south to 3#ac+ Pea+s and the ?ed Crown
head north to >e"per)adQ and second in the
(ina# con(rontation. The *< shou#d ensure
that %rnst 1eid#e"ann and %te#+a 1er:en
are not visi)#e on the (irst occasion their
paths cross.
4. *iven that there is no road a#on$ the 0tir- it
is 5uestiona)#e whether the adventurers
wou#d )e a)#e to see %rnst 1eid#e"ann and
%te#+a 1er:en durin$ the /ourne&s to and
(ro" the 3arren 1i##s. It is p#ausi)#e the
adventurers "i$ht overta+e the ?ed Crown
without con(rontin$ the". In that scenario-
the *< shou#d assu"e the ?ed Crown
pursue the p#a&ers and con(ront the" #ater in
the adventure.
5. It is #i+e#& that %rnst 1eid#e"ann and %te#+a
1er:en wi## #ose a horse ater the
adventurers have reached Twin Fa##s and
thus its carcass wi## not )e (ound Gp38H.
This can easi#& )e reso#ved i( it is assu"ed
the horse is #ost in the irst crossin$ at Twin
Fa##s- rather than the second.
6. %rnst 1eid#e"ann and %te#+a 1er:enAs
speed o( trave# as the& trave# (ro"
>e"per)ad to the si$na##in$ device is
i"p#ausi)#& s#ow.
The si"p#est wa& to reso#ve the chrono#o$ica#
pro)#e"s is to use an i"pressionistic approach-
and treat the encounters with the ?ed Crown as a
se5uence o( events that (it into an& chrono#o$ica#
sche"e. This wi##- however- )e unsatis(actor& to
"an&. There(ore- two chrono#o$ica# sche"es are
#aid out )e#ow which care(u##& co!ordinate the
parties. 0ee Ta)#es 3 and 4.
The (irst- 0che"e A- (o##ows the ti"e#ine (or the
?ed Crown $iven in !eath on the Reik Gp21H.
The "ove"ents o( the adventurers are ti"ed to
"atch with this schedu#e.
The second chrono#o$&- 0che"e 3- ad/usts the
trave##in$ speeds o( )oth parties to a "ore
rea#istic )asis. It there(ore departs (ro" the
ti"e#ine in !eath on the Reik Gp21H. 1owever- it
represents perhaps the "ost dra"atic and
rea#istic arran$e"ent.
.ote that 4a& Count 1 is "easured in da&s
e#apsed since the start o( the adventure.
Fractiona# da&s shou#d )e rounded up. Thus 4a&
42.1 wou#d )e the "ornin$ o( the 43
rd
da&.
4a& Count 2 is "easured in da&s e#apsed since
the %rnst 1eid#e"annAs departure (ro" A#tdor(.
Gas in the ti"e#ine on p21H. Fractiona# da&s
shou#d a$ain )e rounded up- as descri)ed a)ove.
Table ,: *hronolo#i!al S!heme -
Table .: *hronolo#i!al S!heme /
!eath on the Reik Timeline
The (o##owin$ ti"e#ine is )ased on 0che"e 3 a)ove.
'ay 'ate Event Pa#e
1 5 P(#u$:eit *ntrod%'tion, Starting the &dvent%re
The adventurers #eave 3B$enha(en headin$ (or
'eiss)ruc+.
p5
)essing &/o%t on the River
The& encounter an a)andoned river)oat- attac+ed )&
)east"en. The& rescue ?enate 1ausier and ta+e
possession o( the )oat.
pp1;!12
2 6 P(#u$:eit The part& trave# to 'eiss)ruc+.
3 P(#u$:eit The $%lt o the P%rple "and, Ev# , 7%st Passing Thro%gh
The adventurers arrive in 'eiss)ruc+ at #unchti"e and
are contacted )& Purp#e 1and cu#tists- who pass the
Purp#e Pa#" warnin$ si$na#.
pp6!
Weiss/r%'k
The& rescue %#v&ra >#einestun (ro" +idnappers.
pp13!16
4 9 P(#u$:eit The& trave# to A#tdor(.
5 8 P(#u$:eit O to See the Wi<ard, <dor
The& arrive in A#tdor( and encounter a river patro#
"a+in$ a custo"s chec+.
pp1!19
6!8 1;!13 P(#u$:eit The adventurers trave# to 4e#)er:.
1;!3 14 P(#u$:eit ! 9
0i$"ar:eit
O to See the Wi<ard, !el/er<
The& "eet 1eiron&"us 3#it:en and one o( the part&
trains as a wi:ard.
pp19!18
39!38 8!1; 0i$"ar:eit The adventurers trave# south )& river- headin$ (or
*rissenwa#d in pursuit o( %te#+a 1er:en.
4; 11 0i$"ar:eit O to See the Wi<ard, <dor
The PCs spend the evenin$ in A#tdor(.
p19
The $%lt o the P%rple "and, Ev# . -eeping Ta/s
Purp#e 1and cu#tists )e$in shadowin$ the adventurers.
p
'ay 'ate Event Pa#e
41 R1S
4
12 0i$"ar:eit O to See the Wi<ard, <dor
The adventurers see %rnst 1eid#e"ann )oard a coach (or
*rTn)ur$. The adventurers set sai# south (ro" A#tdor(.
p19
42 R2S 13 0i$"ar:eit The PCs trave# south on the ?ei+.
43 R3S 14 0i$"ar:eit 0p the Reik, $astle Reikg%ard
The& pass Cast#e ?ei+$uard in the "ornin$.
p3;
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann arrives at *rTn)ur$.
p21
0p the Reik, The Signalling !evi'e, 5a6 = 5g6
In the evenin$ the adventurers "oor next to a si$na##in$
device under constuction on the re"ains o( 4a$"ar von
'itt$enstein,s o)servator&. The& #earn that the dwar(
en$ineers en$a$ed in the construction are )ein$ attac+ed
)& a $hou# $uardin$ the the tower. The adventurers $ain
access to the inside o( the tower and destro& its undead
$uardians. The& a#so (ind (ive "a$ica# +e&s- )ut are
una)#e to #ocate the sixth.
pp3;!34
44 R4S 16 0i$"ar:eit The part& sai# upriver.
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann #eaves *rTn)ur$.
p21
45!46
R5!6S
16!1 0i$"ar:eit The PCs sai# upriver.
4 RS 19 0i$"ar:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann crosses the ?ei+ )& (err& and spends
the ni$ht in >e"per)ad.
p21
49 R9S 18 0i$"ar:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann #eaves >e"per)ad )& coach in the
"ornin$.
p21
-emper/ad
In the evenin$ the adventurers arrive in >e"per)ad.
pp35!3
4
The da& count in )rac+ets RS runs (ro" %rnst 1eid#e"annAs departure (ro" A#tdor( to his and %te#+a
1er:enAs arriva# at the si$na##in$ device. It trac+s the da& count $iven on p21 o( !eath on the Reik- )ut
with the revisions o( chrono#o$ica# 0che"e 3 a)ove.
'ay 'ate Event Pa#e
48 R8S 2; 0i$"ar:eit -emper/ad
The adventurers spend the da& in >e"per)ad.
pp35!3
5; R1;S 21 0i$"ar:eit The& continue to sai# south.
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann arrives in *rissenwa#d and "eets
%te#+a 1er:en at 3#ac+ Pea+s.
p21
51 R11S 22 0i$"ar:eit $astle Wittgenstein, First Sight
The PCs pass Cast#e 'itt$enstein. The& encounter
*ertrude *ro#sch and the "utant,s corpse.
p45
52 R12S 23 0i$"ar:eit The adventurers continue to sai# south.
53 R13S 24 0i$"ar:eit The S'hemes o the Red $rown, Timeline
At dawn %rnst 1eid#e"ann and %te#+a 1er:en #eave
*rissenwa#d on horse)ac+.
p21
The S'hemes o The Red $rown, *n Sear'h o Bla'k
Peaks
In the "ornin$- the adventurers arrive at *rissenwa#d.
The& have an a#tercation with the dwar(s o( >ha:id
0#u")o#. The& hear o( the recent attac+s on (ar"s. That
ni$ht- the $o)#ins o( the Twisted <aw attac+ another
(ar"stead.
pp22!23
54 R14S 25 0i$"ar:eit The S'hemes o The Red $rown, *n Sear'h o Bla'k
Peaks
The adventurers #earn o( the attac+ on the (ar". The&
have an audience with *ori" *reatha""er.
pp23!25
55 R15S 26 0i$"ar:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en arrive at
>e"per)ad.
p21
The S'hemes o The Red $rown, *n Sear'h o Bla'k
Peaks
At ni$ht the PCs de(end a (ar" (ro" $o)#in attac+.
p25- p2
56 R16S 2 0i$"ar:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en rest in >e"per)ad.
p21
'ay 'ate Event Pa#e
The S'hemes o The Red $rown, *n Sear'h o Bla'k
Peaks
The adventurers visit the "ine and tower at 3#ac+ Pea+s
and encounter the $o)#ins. The& #earn that %te#+a 1er:en
is on an expedition to the 3arren 1i##s.
pp25!28
5 R1S 29 0i$"ar:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en depart >e"per)ad
on horse)ac+.
p21
The adventurers #eave *rissenwa#d and sai# down the
?ei+.
59 R19S 28 0i$"ar:eit The adventurers continue to sai# downriver. %rnst
1eid#e"ann and %te#+a 1er:en trave# east a#on$ the
?iver 0tir.
58 R18S 3; 0i$"ar:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en cross the .arn and
0tir at Twin Fa##s- #osin$ a horse in the process. The&
head north to the 4evi#,s 3ow#.
p21
The $%lt o the P%rple "and, Ev# > The !ire't &pproa'h,
Ev# ? & +o'k o "air
The adventurers spend the evenin$ in >e"per)ad and
encounter a Purp#e 1and cu#tist. A cu#tist cuts a #oc+ o(
hair (ro" >astor =ie)erun$,s dou)#e.
pp!9
6; R2;S 31 0i$"ar:eit The Barren "ills, 0p the River Stir
The adventurers sai# up the 0tir.
p39
61 R21S 32 0i$"ar:eit The Barren "ills, 0p the River Stir, 0nter/a%m
The PCs pass so"e ancient "e$a#iths. The& discover the
carcass o( the horse #ost )& %rnst 1eid#e"ann and %te#+a
1er:en. The& arrive at Twin Fa##s in the evenin$- "eet
Astrid and 3ir$it and trave# to @nter)au". There the&
"eet Corro)reth the druid- who o((ers to ta+e the" to the
4evi#,s 3ow#.
pp39!42
62 R22S 33 0i$"ar:eit The Barren "ills, *nto the 0nknown
The adventurers trave# with Corro)reth towards the
4evi#,s 3ow#.
p42
'ay 'ate Event Pa#e
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en reach the 4evi#,s
3ow#.
p21
63 R23S 1 0o""er:eit The Barren "ills, *nto the 0nknown
The adventurers trave# with Corro)reth towards the
4evi#,s 3ow#.
p42
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en #eave the 4evi#,s
3ow#.
p21
64 R24S 2 0o""er:eit The Barren "ills, *nto the 0nknown
The adventurers trave# with Corro)reth towards the
4evi#,s 3ow#.
p42
65 R25S 3 0o""er:eit The Barren "ills, The !evil@s Bowl
At dus+ the PCs arrive at the 4evi#,s 3ow#. The&
encounter 3runhi#de *ratten,s $host. The& are attac+ed
)& a s+aven war)and. The& (ind the re"ains o( 4a$"ar
von 'itt$enstein,s expeditionar& part& and recover the
sixth "a$ica# +e&.
pp42!44
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en recross the river at
Twin Fa##s.
p21
66!6
R26!2S
4!5 0o""er:eit The Barren "ills, The Ret%rn
The PCs return with Corro)reth to @nter)au". 0+aven
.i$ht ?unners )e$in (o##owin$ the".
p44
69 R29S 6 0o""er:eit The Barren "ills, The Ret%rn
The adventurers reach @nter)au" and Twin Fa##s.
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en arrive at
>e"per)ad.
p21
68 R28S 0o""er:eit The adventurers sai# down the ?iver 0tir.
The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en rest in >e"per)ad.
p21
'ay 'ate Event Pa#e
; R3;S 9 0o""er:eit The S'hemes o the Red $rown, Timeline
%rnst 1eid#e"ann and %te#+a 1er:en depart >e"per)ad.
p21
The $%lt o the P%rple "and, Ev# A The Final Warning
The adventurers reach >e"per)ad. A Purp#e 1and cu#tist
de#ivers an u#ti"atu" to >astor =ie)erun$,s dou)#e and
casts a $%rse spe## on hi". The adventurers then sai#
down the ?iver ?ei+.
p9
1!2
R31!32S
8!1; 0o""er:eit The part& sai#s down the ?iver ?ei+.
3 R33S 11 0o""er:eit 0p the Reik, The Signalling !evi'e, 5h6
The S'hemes o the Red $rown
The adventurers reach the si$na##in$ device in the
evenin$. 0hort#& a(terwards %rnst 1eid#e"ann and
%te#+a 1er:en arrive at the si$na##in$ device and con(ront
the adventurers. The PCs $ain access to the secret #i)rar&
and discover the "eteorite is at Cast#e 'itt$enstein.
pp2;!21-
pp33!34
12!15 0o""er:eit The PCs sai# up the ?iver ?ei+.
9 U1V
5
16 0o""er:eit $astle Wittgenstein, The Barony o Wittgenstein,
Wittgendor
The adventurers arrive at 'itt$endor( in the evenin$.
The& see =ad& <ar$ritte von 'itt$enstein a)duct a
vi##a$er.
pp46!56
8 U2V 1 0o""er:eit $astle Wittgenstein, The Barony o Wittgenstein,
Wittgendor
The adventurers conduct investi$ations in 'itt$endor(.
Their )oat is i"pounded.
pp46!56
9; U3V 19 0o""er:eit $astle Wittgenstein, The Barony o Wittgenstein,
Wittgendor
The part& conducts (urther investi$ations in 'itt$endor(.
The& are approached )& 1i#da %&senc+- who ta+es the"
to the out#aw ca"p.
pp46!56
$astle Wittgenstein, The O%tlaw $amp
The adventurers and 1i#da %&senc+ trave# into the (orest
at ni$ht- encounter so"e )east"en and reach the out#aw
ca"p.
pp56!59
'ay 'ate Event Pa#e
5
The da& count in an$u#ar )rac+ets UV con(or"s to the da& count on pp49!48 o( !eath on the Reik#
91 18 0o""er:eit $astle Wittgenstein, The O%tlaw $amp, +eaving the
$amp, The Way *n, The O%tlaw &tta'k
1i#da %&senc+ escorts the adventurers out o( the out#aw
ca"p. The part& encounters 0er$eant >rat:- so"e $uards
and a )east"an. 1i#da shows the" the secret entrance to
Cast#e 'itt$enstein. The adventurers "a+e a
reconnaissance o( the cast#e- then return to the out#aw
ca"p.
pp5!;
92 2; 0o""er:eit $astle Wittgenstein, The O%tlaw &tta'k, $astle
!es'ription
The out#aws and adventurers attac+ Cast#e 'itt$enstein
and secure the Outer 3ai#e& and *uard Tower. The
adventurers enter the Inner 3ai#e& and #ocate the cha")er
where the "eteorite was he#d. The& (ind the s+aven have
a#read& re"oved the "eteorite. The& pursue the s+aven-
)ut are (orced )ac+ )& a poisoned wind. The cast#e starts
to co##apse )ecause o( s+aven under"inin$. The
adventurers (#ee the cast#e as it is destro&ed.
pp58!96
SUPPEMENTARY MATERIA
Gotthard von Wittgenstein
I( the *< wishes to have the p#a&ers pursue
*otthard von 'itt$enstein when the& $et to
<iddenhei"- as descri)ed in Phase Four )e#ow-
the picture o( hi" in the *reat 1a## at Cast#e
'itt$enstein G!eath on the Reik- p9H can he#p
provide a #in+. PCs who exa"ine the picture
"a& )e a)#e to reco$nise hi"- despite *otthardAs
chan$ed appearance in <iddenhei".
The Stone That Fell to Earth
*<s "a& pre(er to a"end the discover& o( the
warpstone cha")er as (o##ows to enhance the
adventurersA ro#e in events.
'hen the PCs arrive in the warpstone cha")er-
the& (ind the "eteorite sti## in sit% in its #ead
cas+et. The cas+et and stone are ver& heav& and
)u#+& and e((orts to dra$ the" (ro" the cha")er
wi## )e s#ow. 4urin$ these e((orts- the s+aven
tunne# into the cha")er and a stru$$#e ensues
over the "eteorite. I( the s+aven retrieve the
stone- the adventure shou#d continue as in the
text G"odi(ied as )e#ow- i( desiredH. I( the
adventurers retain the stone- the s+aven war#oc+
en$ineers wi## )e$in their destruction o( Cast#e
'itt$enstein. The PCs wi## )e (orced to a)andon
the "eteorite as the& escape the co##apse o( the
cast#e. 'hether the s+aven su)se5uent#& tunne#
throu$h to the stone and recover it is at the *<As
discretion.
The Grey Seer
The (o##owin$ encounter "a& )e use(u#- i( the
*< chooses to rep#ace Something Rotten in
-islev with Terror in Tala/heim or The "orned
Rat- as out#ined )e#ow in Phase Five.
As the adventurers pursue the s+aven (ro" the
warpstone cha")er- the& reach a crac+ in the
roc+- where a s"a## s+aven war)and )#oc+s their
wa& Gp95H. To provide a #in+ with Phase Four-
the *< "a& choose to have the *re& 0eer (ro"
Terror in Tala/heim or The "orned Rat present
at the crac+ and re#ease the poisoned wind that
drives the adventurers )ac+ Gi/id6#
Phase Three
$arrion %p the Reik, The Grapes o Wrath,
Power Behind the Throne ( Warhammer $ity
#ERSIONS
$arrion %p the Reik was pu)#ished in the
1o$shead edition o( Power Behind the Throne.
It has not )een reprinted.
The Grapes o Wrath was (irst pu)#ished in
White !war 34 and reprinted in The Restless
!ead. GAn a"ended version was a#so printed (or
WFRP second edition in Pl%ndered Ba%lts.H
Power Behind the Throne was initia##& pu)#ished
)& *a"es 'or+shop as a hard)ac+. It was
su)se5uent#& repu)#ished in so(t)ac+ (or"at as
$ity o $haos. 1o$shead Pu)#ishin$ reprinted
the adventure with $arrion %p the Reik in its
own edition o( Power Behind the Throne#
Warhammer $ity was (irst pu)#ished )& *a"es
'or+shop as a hard)ac+ Gthou$h its tit#e was
ori$ina##& intended to )e $ity o the White WolH.
It was su)se5uent#& repu)#ished in so(t)ac+
(or"at as $ity o $haos. 1o$shead Pu)#ishin$
represented the adventure as )iddenheim1 $ity
o $haos- separate (ro" its version o( The
%ne"& 'ithin ca"pai$n.
SYNOPSIS
$arrion %p the Reik
In an e((ort to in$ratiate hi"se#( with the Purp#e
1and- Counci##or A#)recht O#denha##er o( .u#n
has arran$ed (or his associates to watch (or
>astor =ie)erun$As dou)#e. One such associate-
his nephew <athias 3#ucher- encounters the
adventurers and e"p#o&s an e#a)orate ruse to
de#iver the" to the Purp#e 1and. 1e contracts
with the adventurers to de#iver a car$o to
<arien)ur$- )ut destro&s their )ar$e in an arson
attac+. 1e then o((ers the" a contract to de#iver
a pac+a$e to an address in <iddenhei"- which is
contro##ed )& the Purp#e 1and.
'hi#e /ourne&in$ north the adventurers "eet a
priest o( 0i$"ar- na"ed Father <arcus. 1e
entrusts the" to return a (ra$"ent o( a sacred
arte(act +nown as the 0hinin$ ?oc+ to its
ori$ina# site- which #ies on their route. At the site
the adventurers encounter the *rand Theo$onist
and he#p de(end hi" (ro" an attac+ )& a $roup
o( re#i$ious (anatics ca##ed the 0ons o( @#ric.
The *rand Theo$onist co""ents on a
rese")#ance )etween >astor =ie)erun$As dou)#e
and another (i$ure.
A(ter arrivin$ in <iddenhei"- the adventurers
discover the address to which <athias 3#ucherAs
pac+a$e was to )e de#ivered is a)andoned. A
witch!hunter has recent#& c#eared the site.
The Grapes o Wrath
0o"e &ears a$o 1enri!Phi#ippe ?ocheteau- the
wea#th& "a&or o( Prit:stoc+- discovered his wi(e
%#isa)et was havin$ an a((air with one 0te(an
<aranauer. 1enri!Phi#ippe secret#& +i##ed 0te(an
<aranauer. 1owever- 0te(anAs )rother 4ieter
suspects 1enri!Phi#ippe ?ocheteau o( the "urder
and has co"e to exact reven$e. 1e has chanced
upon so"e s+u##s that have )eco"e enchanted
throu$h proxi"it& to warpstone and is usin$
the" to attac+ the vi##a$e and prevent the $rape
harvest. In a (urther twist a s+aven scoutin$
part& is searchin$ (or the warpstone.
The adventurers are attac+ed )& the s+u##s whi#e
trave##in$ )& coach and )eco"e e")roi#ed in
events- eventua##& #ocatin$ 4ieter <aranauer and
encounterin$ the s+aven.
Power Behind the Throne
>ar#!1ein: 'as"eier- =aw =ord o( <iddenhei"
and head o( the Purp#e 1and cu#t in <iddenhei"
has instituted a series o( taxes desi$ned to
wea+en the de(ences o( <iddenhei" a$ainst
chaos. 1e has achieved this )& a series o(
"anipu#ations o( other "e")ers o( the *ra(As
court. 4urin$ the <iddenhei" Carniva# his
p#ans wi## $o one step (urther and he wi## "urder
the *ra( and rep#ace hi" with a doppe#$an$er.
4urin$ the Carniva# the adventurers discover
$radua##& that so"eone is "anipu#atin$ the court
and eventua##& (o##ow the trai# )ac+ to >ar#!
1ein: 'as"eier. The& revea# hi" as a traitor and
prevent the *ra( )ein$ +i##ed.
1owever- their reward (or (oi#in$ the p#ot is
so"ewhat unexpected. The& are su""ari#&
i"prisoned )& the *ra(. The adventurers have
co"e into possession o( a $reat dea# o( sensitive
in(or"ation a)out the Cit& 0tate and its po#itics
and need to )e iso#ated unti# a so#ution has )een
(ound.
PRO$EMS
$arrion %p the Reik
There are a nu")er o( di((icu#ties with this
scenario.
First- it does #itt#e to deve#op or reso#ve the
narrative threads ne$#ected )& Power Behind the
Throne. <oreover- it introduces a nu")er o(
new threads that $o unreso#ved. 1ad Empire in
$haos )een pu)#ished- it see"s #i+e#& the&
wou#d have )een reso#ved. 1owever- since that
wor+ is not extant- $arrion %p the Reik on#& adds
to the (rustratin$ inco"p#etion o( the ca"pai$n.
0econd- the "ain purpose o( the (irst part o( the
scenario is to encoura$e the adventurers to trave#
to <iddenhei". There are- in (act- a#read& $ood
reasons (or the PCs to "a+e the /ourne&.
$arrion %p the Reik- on the other hand- cou#d
"a+e the p#a&ers ver& suspicious that the /ourne&
is a trap and actua##& discoura$e the" (ro"
trave##in$.
Fina##&- in severa# areas the sense o( the scenario
is 5uestiona)#e. It is pecu#iar that the usua##&
secretive Purp#e 1and shou#d trust a third part&
such as A#)recht O#denha##er on a ver& sensitive
"atter. It is not c#ear wh& the Purp#e 1and even
needs his assistance- $iven its a$ents have
a#read& )een shadowin$ the adventurers across
the ?ei+#and (or so"e ti"e. <athias 3#ucherAs
p#an see"s excessive#& co"p#ex. Fina##& it
see"s unrea#istic that Father <arcus shou#d
entrust such a ho#& arte(act to recent passin$
ac5uaintances.
The Grapes o Wrath
A#thou$h an exce##ent standa#one adventure- The
Grapes o Wrath a#so does #itt#e to deve#op
ca"pai$n the"es or p#ot#ines.
Power Behind the Throne
The pro)#e"s in this adventure (a## into two
areas.
First- in a nu")er o( respects it does not
inte$rate we## with the rest o( the %ne"& 'ithin
ca"pai$n. There is a su)stantia# hiatus )etween
the end o( !eath on the Reik and the start o(
Power Behind the Throne. The *otthard von
'itt$enstein p#ot is #ar$e#& i$nored. The >astor
=ie)erun$ p#ot is co"p#ete#& passed over. The
supp#e"entar& "ateria# )e#ow atte"pts to
address these (ai#in$s.
The second area o( pro)#e"s re#ates to the
di((icu#t& in runnin$ the adventure. The taxes
p#ot #ine is not a stron$ hoo+ and p#a&ers are
#i+e#& to ne$#ect it in order to pursue other
"atters- such as *otthard von 'itt$enstein. A#so
the hi$h#& co"p#ex structure is di((icu#t (or the
*< and is not exp#ained ade5uate#&. The notes
on Str%'t%re and S%pplementary )aterial are
intended to assist in this respect.
STRUCTURE
$arrion %p the Reik
This adventure is a strai$ht(orward se5uence o(
encounters- desi$ned to )rid$e the $ap )etween
!eath on the Reik and Power Behind the Throne.
The (irst part dea#s with events re#atin$ to
<athias 3#ucher- the second those concernin$
Father <arcus.
The Grapes o Wrath
This scenario is a#so intended to (i## the $ap
)etween !eath on the Reik and Power Behind
the Throne# It is #ar$e#& (ree (or"- )ut short.
Power Behind The Throne
As noted a)ove- the adventure is ver& co"p#ex
in structure. The )u#+ o( the it is a (ree!(or"
narrative centred around "u#tip#e para##e# p#ot
threads. Care(u# preparation and "ana$e"ent is
re5uired )& the *< to contro# and advance these
threads accordin$ to a suita)#e ti"eta)#e. 4etai#
on each o( the narrative threads is $iven in I!IL
)e#ow.
?eso#ution o( the di((erent threads #eads the
p#a&ers into the c#i"ax o( the adventure. This is
#inear in structure and is discussed in "ore detai#
in L )e#ow.
0+ The "ypnosis of 'ieter S!hmiedehammer
Summary+ 4ieter 0ch"iedeha""er has )een
h&pnotised to support the taxes )& >ar#!1ein:
'as"eierAs a$ent 3runhi#de >#a$#ich- usin$ an
a#ias 6Char#otte7 Gp38H.
Tri##ers+
1. <eetin$ with >irsten 2un$ G(iancWe- pp56!
59H.
2. <eetin$ with ?a##ane =a(are# G(riend- pp4;!
41H.
3. Cha##en$e at the Carniva# Gpp25 X p38H.
4. 4irect encounter at an inn.
5. <essa$e (ro" .astassia 1ess Gp 2H.
Events+ 4iscover& and reso#ution o( this thread
is descri)ed in detai# on pp3!4.
Timin#+ This is the si"p#est o( the p#ot threads
and is #i+e#& to )e the (irst the p#a&ers "a+e
pro$ress on. It can )e introduced )e(ore the
Carniva# starts and shou#d pro)a)#& )e reso#ved
)& the (ourth da& o( the Carniva#.
00+ The /la!kmail of -r12lri! and
Emmanuelle S!hla#en
Summary+ 3runhi#de >#a$#ich has in her
possession #etters revea#in$ a ro"antic a((air
)etween Ar!@#ric and %""anue##e 0ch#a$en.
This is a )reach o( Ar!@#ricAs vow o( ce#i)ac&
and a threat to %""anue##e 0ch#a$enAs position
at court. 3runhi#de >#a$#ich is )#ac+"ai#in$
)oth parties into supportin$ the taxes via another
a#ias- 6%#ise >a#t)#uti$7.
Tri##ers+
1. <eetin$ with >irsten 2un$ G(riend o(
%""anue##e 0ch#a$en- pp56!59H.
2. <eetin$ with Petra =ie)+osen Gwho suspects
Ar!@#ric o( an a((air- pp56!59H.
3. <eetin$ with =ui$i Pavarotti Gwho a#so
suspects Ar!@#ric o( an a((air- pp 65!6- 1H.
4. <eetin$ with ?a##ane =a(are# Gwho suspects
)oth %""anue##e 0ch#a$en and Ar!@#ric o(
an a((air- pp4;!41H.
5. %ncounter with 62ose(7 Gwho has
in(or"ation on Ar!@#ricAs a((air- p3;H.
6. <essa$e (ro" .astassia 1ess Gp 2H.
Events+ This thread wi## u#ti"ate#& )e reso#ved
with the discover& o( the #etters in 3runhi#de
>#a$#ichAs #air Gp93H. This is "ost #i+e#& to ta+e
p#ace in the adventureAs c#i"ax- thou$h it is
possi)#e the p#a&ers "a& discover the #etters
ear#ier in the adventure.
Timin#+ This thread shou#d )e introduced when
the p#a&ers have started "a+in$ headwa& with
4ieter 0ch"iedeha""erAs h&pnosis. It shou#d
pro)a)#& occup& the p#a&ers in the "idd#e part o(
the Carniva# Gthird to sixth da&sH- )ut on#& )e
(u##& reso#ved in the c#i"ax on the evenin$ o( the
ei$hth da&.
000+ 3osef Sparsam4s 'ru# -ddi!tion
Summary+ 2ose( 0parsa" has )eco"e addicted
to a narcotic. @sin$ the a#ias 6Frau >enner7-
3runhi#de >#a$#ich contro#s his supp#&- which
she procures (ro" 3runo >oh# Gpp9!8H. This
#evera$e has secured 2ose( 0parsa"As support (or
the taxes.
Tri##ers+
1. <eetin$ with Petra =ie)+osen Gwho 2ose(
0parsa" "ade a pass at and who is aware o(
3runo >oh#- pp56!59H.
2. <eetin$ with 1i#de$arde Yi"per#ich Gwho is
re#ated to 3runo >oh#- pp44 X 1H.
3. 4irect encounter with 2ose( 0parsa" Gp1H.
4. <eetin$ with 2ose( *ropius Gwho (o##owed
6Frau >enner7 to The Pit- p92H.
5. %ncounter with the Tro##!s#a&er Gwho
o)tained his dru$s (ro" The Pit- pp18!2;H.
6. <essa$e (ro" .astassia 1ess Gp 2H.
Events+ The p#a&ers shou#d discover 3runo
>oh#As den Gpp9!8H. %ventua##& the p#a&ers
wi## )e a)#e to trac+ 3runhi#de >#a$#ich to her
#air Gp91H- tri$$erin$ the c#i"ax o( the adventure
Gsee L- )e#owH.
Timin#+ 2ose( 0parsa" is one o( the "ost
di((icu#t .PCs to "eet. <oreover- reso#ution o(
this thread direct#& tri$$ers the c#i"ax o( the
adventure. There(ore the thread is )est
introduced in the second ha#( o( the Carniva#
Gda& (iveH and reso#ution "ust )e de#a&ed unti#
the evenin$ o( the ei$hth da&.
05+ 6idnap of 7eya Ehrli!h
Summary+ ?einer %hr#ichAs support (or the
taxes has )een $ained thou$h the +idnap o( his
niece Gpp69!;H- who is )ein$ he#d )& 3runhi#de
>#a$#ich.
Tri##ers+ .one. This thread shou#d not occup&
the p#a&ers unti# the c#i"ax o( the adventure.
Events+ Prior to the c#i"ax the on#& re#evant
event in the adventure is the optiona# encounter
with the chaos war)and Gpp5!H.
Timin#+ 0ee p5.
5+ The *lima&
Centra# to a## o( the a)ove p#ot threads is
3runhi#de >#a$#ich. It is critica# to the structure
o( the adventure that the p#a&ers trac+ her to her
#air on the evenin$ o( the ei$hth da& o( the
Carniva#. This tri$$ers the c#i"ax o( the
adventure- which is #inear in structure and
descri)ed in (u## Gpp9;!82H.
G.ote the pu)#ished text states that an audience
with the *ra( is necessar& to co"p#ete the
adventure Gp4H. This is not the case. In (act- the
pu)#ished text assu"es the p#a&ers do not secure
an audience with the *ra(. It is- o( course-
possi)#e to use an audience with the *ra( to
tri$$er the adventureAs c#i"ax- )ut this wou#d
re5uire "odi(ication o( the adventure and is not
discussed here.H
CHRONOO!Y
Power Behind the Throne
At this sta$e- the chrono#o$& o( the ca"pai$n
)eco"es #ooser. .o (ixed date is $iven (or the
Carniva#. This author su$$ests that the events o(
Power Behind the Throne ta+e p#ace as soon as
possi)#e a(ter !eath on the Reik to ensure
"o"entu" is not #ost. 1owever- i( *<s wish to
inc#ude other "ateria#- the& "a& need to adopt a
di((erent chrono#o$&. This is discussed (urther
)e#ow.
Warhammer $ity
Warhammer $ity contains a $reat dea# o(
supp#e"entar& "ateria# on the Cit& o(
<iddenhei". 1owever- the intended chrono#o$&
o( Power Behind the Throne "a+es it di((icu#t
(or the *< to acco""odate this "ateria#. There
is #itt#e opportunit& to insert "ateria# )e(ore the
adventure as it is i"portant that the adventurers
are 5uic+#& drawn into investi$atin$ the taxes.
@sin$ too "uch o( the "ateria# durin$ the
adventure is #i+e#& to over#oad the part&. Fina##&-
the i"prison"ent o( the PCs at the end o( the
adventure and su)se5uent departure (or >is#ev
"ean it is i"possi)#e to use it a(ter Power
Behind the Throne.
It is here su$$ested that *<s who wish to run
so"e o( the supp#e"entar& "ateria# in
Warhammer $ity shou#d a#ter the transition to
Phase Four o( the ca"pai$n. A(ter their re#ease
(ro" i"prison"ent and induction into the
>ni$hts Panther- the adventurers cou#d spend a
period in the service o( *ra( 3oris in
<iddenhei"- perhaps rootin$ out the re"nants
o( the Purp#e 1and in the cit&- )e(ore the& are
sent to >is#ev.
The Grapes o Wrath
This adventure shou#d ta+e p#ace in the "onth o(
%rnte:eit in order (or the adventure to coincide
with the $rape harvest. For this to happen the
*< wi## pro)a)#& need to de#a& the adventurers
(or approxi"ate#& a "onth )etween the end o(
!eath on the Reik and the start o( Power Behind
the Throne. A#ternative#& the *< cou#d set The
Grapes o Wrath on the road to 3er$s)ur$ in
Phase Four o( the ca"pai$n. The #atter
arran$e"ent )etter suits the overa## chrono#o$&
o( the ca"pai$n.
The Pie:Eyed Piper
As descri)ed in Warhammer $ity Gp62H- this
adventure is intended to c#i"ax on Twin <oonsA
%ve G33 Lor$ehei"H. This re5uires the
adventurers to )e de#a&ed )& approxi"ate#& two
wee+s )etween the end o( !eath on the Reik and
the start o( Power Behind the Throne. A#so it is
i"portant to note that in 2512 IC 33 Lor$ehei"
(a##s on 3e:ah#ta$. There(ore- i( the *< chooses
to run The Pie:Eyed Piper durin$ Power Behind
the Throne- the adventure wi## c#i"ax in the
"idd#e o( the Carniva#. Fro" a dra"atic
perspective this is not idea#. It is here su$$ested
that the *< chan$es the date on which the
c#i"ax ta+es p#ace to the (ina# evenin$ o( the
Carniva#. 0ee (urther- )e#ow.
Power Behind the Throne Timeline
'ay 'ate Event
1!9 21!29 0o""er:eit The adventurers sai# downriver to A#tdor(.
8!11 28!31 0o""er:eit The& rest in A#tdor(.
12!22 32 0o""er:eit!9
Lor$ehei"
The& trave# )& coach to <iddenhei".
23 8 Lor$ehei" The& arrive in <iddenhei".
24!26 1;!12 Lor$ehei" The& )e$in their investi$ations in <iddenhei".
2!34 13!18 Lor$ehei" The Carniva# ta+es p#ace. At the end o( the Carniva#- the PCs uncover
the p#ot and are i"prisoned.
SUPPEMENTARY MATERIA
Friends in "igh Pla'es
As discussed a)ove- this is a co"p#ex adventure
that p#aces heav& de"ands on p#a&ers and *<
a#i+e. The (o##owin$ advice "a& )e he#p(u# in
"ana$in$ the adventure.
*<s shou#d care(u##& p#an introductor&
encounters with +e& .PCs. The tri$$er events
#isted a)ove in the 0tructure section provide a #ist
o( suita)#e encounters.
The (o##owin$ #ist provides a su$$ested order o(
encounters that cou#d )e dee"ed critica# to the
(#ow o( the adventure. *<s "a& wish to use it
as a (ra"ewor+ around which to construct their
own narrative.
1. An ear#& "eetin$ G)e(ore the start o( the
Carniva#H with >irsten 2un$ is advised.
A#thou$h she is herse#( uni"portant to the
p#ot- she can provide introductions to a
nu")er o( individua#s- nota)#& 4ieter
0ch"iedeha""er and Petra =ie)+osen. For
su$$estions on how to achieve this see The
Grapes o Wrath or On the Road, Event .1
the Sisters G)e#owH.
2. At the "eetin$ with >irsten 2un$ or short#&
a(ter the adventurers shou#d a#so "eet 4ieter
0ch"iedeha""er. This i""erses the" in
the "atter o( his h&pnosis.
3. 4ieter 0ch"iedeha""er provides an eas&
introduction to ?a##ane =a(are#. The
adventurers "i$ht encounter the two
to$ether in an inn one evenin$ or at Carniva#
events Gsee )e#owH. ?a##ane =a(are# is
direct#& use(u# to the adventurers in dea#in$
with threads I and II a)ove. 1e is a#so a)#e
to "a+e a nu")er o( introductions to other
court (i$ures.
4. An introduction to =ui$i Pavarotti is not
essentia#- )ut he is a #ive#& character and can
)e use(u# in reso#vin$ thread I and
introducin$ thread II. 1e can easi#& )e
(ound in one o( the inns o( <iddenhei" or
Carniva# events Gsee )e#owH.
5. >irsten 2un$ can introduce Petra =ie)+osen
to the adventurers. Petra =ie)+osen is an
extre"e#& i"portant (i$ure- as she provides
a connection to threads II and III.
6. %ncounters with 2ose( 0parsa" or
1i#de$arde Yi"per#ich can pro$ress thread
III Gp1H.
. A "eetin$ with 2ose( *ropius Gp92H is
critica# to reso#vin$ thread III and initiatin$
the c#i"ax.
9P$ )atri8
6ey
F Favoura)#e re#ations.
LF Ler& (avoura)#e re#ations.
. .eutra# or no re#ations.
@ @n(avoura)#e re#ations.
L@ Ler& un(avoura)#e re#ations.
%otes
1 ! 2ose( 0parsa" "ade passes at 2anna %)erauer and Petra =ie)+osen. 1e has (or$otten the #atter- thou$h Petra =ie)+osen hopes it
"a& #ead to so"e "ateria# $ain.
2 ! 4ieter 0ch"iedeha""er and >irsten 2un$ are en$a$ed to )e "arried.
3 ! 4ieter 0ch"iedeha""er was swind#ed )& *otthard *oe))e#s and )e#ieves he is corrupt.
4 ! ?a##ane =a(are# is outward#& (avoura)#e to Ar!@#ric- )ut suspects and disapproves o( his a((air.
5 ! >atarina Tod)rin$er disapproves o( =ui$i Pavarotti,s persona#it&- )ut to#erates it )ecause o( his treat"ent o( 0te(an Tod)rin$er.
6 ! @#rich 0chut:"ann (or"er#& had an a((air with %""anue##e 0ch#a$en.
! @n)e+nown to <axi"i##ian von *enscher- his son is havin$ an a((air with Petra =ie)+osen.
9 ! The <idden!<arsha#s are aware ?einer %hr#ich su((ers (ro" depression.
8 ! The 'i:ards )e#ieve ?einer %hr#ich and 2oachi" 1o(#ich voted (or the 0cro## Tax.
1; ! Ar!@#ric and %""anue#e 0ch#a$en are havin$ an a((air.
11 ! Petra =ie)+osen +nows o( Ar!@#ric,s a((air. Ar!@#ric suspects this.
12 ! Ar!@#ric suspects *otthard *oe))e#s "a& )e part o( the )#ac+"ai# conspirac&.
13 ! A#avandre# Fan"aris and %""anue##e 0ch#a$en have occasiona# inti"ate re#ations.
14 ! *otthard *oe))e#s atte"pted to )u& %""anue##e 0ch#a$en,s (avours so"e &ears a$o.
15 ! =ui$i Pavarotti has had #iaisons with Petra =ie)+osen and .atassia 0inn#ich.
16 ! =ui$i Pavarotti suspects 2ose( 0parsa",s dru$ a)use.
1 ! 2ose( 0parsa"- 4ieter 0ch"iedeha""er- Ar!@#ric- %""anue##e 0ch#a$en- ?einer %hr#ich and 2oachi" 1o(#ich are contro##ed
)& 'as"eier.
&ll the F%n o the Fair
The <aster Attractions Chart is ver& use(u# in
deter"inin$ which carniva# events are the "ost
i"portant. Those events invo#vin$ the .PCs
#isted as critica# shou#d )e the *<As (ocus.
These inc#udeC
1. *hallen#es to the Graf4s *hampion+ An
exce##ent opportunit& to "eet 4ieter
0ch"iedeha""er- >irsten 2un$- ?a##ane
=a(are#- Petra =ie)+osen and Ar!@#ric. It
wi## appea# to PCs with a "artia# (ocus who
"i$ht otherwise )e re#uctant to en$a$e in
socia#isin$.
2. The -r!hery Tourney+ A $ood opportunit&
to "eet A##avandre# Fan"aris- ?a##ane
=a(are#- 4ieter 0ch"iedeha""er- >irsten
2un$- and Petra =ie)+osen. A$ain this wi##
appea# to "artia# characters.
3. The Festival of Fine -les+ A re#ative#&
re#axed environ"ent to socia#ise with
A##avandre# Fan"aris- ?a##ane =a(are#-
4ieter 0ch"iedeha""er- >irsten 2un$-
Petra =ie)+osen and =ui$i Pavarotti-
especia##& a(ter the cha##en$es to the
Cha"pion or the archer& tourne&.
4. The Garden Party+ The )est opportunit& to
en$a$e with a #ar$e nu")er o( .PCs- i( the
PCs can $et an invitation.
5. Fire1/reathers+ A rare opportunit& to
encounter 1i#de$arde Yi"per#ich Gsee
Power Behind the Throne- p1H.
On the Road
The (o##owin$ are a series o( encounter out#ines
to )rid$e the $ap )etween the end o( !eath on
the Reik and Power Behind the Throne. There
exist a#read& two adventures intended to )rid$e
this $ap GThe Grapes o Wrath and $arrion 0p
the ReikH. 1owever- in the opinion o( this author
the& (ai# either to deve#op existin$ ca"pai$n
the"es and p#ot#ines GThe Grapes o WrathH or
introduce new threads that $o unreso#ved
G$arrion 0p the ReikH.
The intentions )ehind the series o( events )e#ow
are to provide deve#op"ent o( ca"pai$n the"es-
to provide #in+s into Power Behind the Throne
and to "aintain "o"entu" in the narrative.
The& are de#i)erate#& )rie(- as it the )e#ie( o( this
author that a #en$th& inter#ude at this sta$e
causes the ca"pai$n to #ose i"petus.
It is assu"ed the adventurers trave# (ro" Cast#e
'itt$enstein to A#tdor( )& )oat and a(ter a )rie(
so/ourn in the capita# ta+e a coach to
<iddenhei".
Event 1: - Portent of 'oom
'hi#e the characters are in A#tdor( it is su$$ested
the *< runs a version o( the prophetic encounter
$iven in Warhammer $ity Gp93H. This he#ps
"aintain the >astor =ie)erun$ thread and creates
a sense o( (ore)odin$ ahead o( the events in
<iddenhei".
Event $: The Sisters
The Grapes o Wrath introduced @#ri+e and
3ertha 2un$- the 18! and 1!&ear!o#d cousins o(
>irsten 2un$. The& are trave##in$ with their
)od&$uard *under to <iddenhei" to visit their
cousin and see the Carniva#.
The sisters provide a potentia# introduction to
>irsten 2un$ when the PCs arrive at
<iddenhei". Accordin$#&- &ou shou#d have the
sisters trave# in the sa"e coach as the
adventurers.
In the course o( the /ourne&- the adventurers
shou#d have opportunities to i"press the 2un$
sisters- perhaps )& protectin$ the" in %vent 4
)e#ow or as descri)ed in The Grapes o Wrath#
Event ,: The Tail
In order to "aintain the >astor =ie)erun$
p#ot#ine- it is i"portant that the Purp#e 1andAs
pursuit o( the adventurers does not $o co#d. The
(o##owin$ encounters are intended to serve this
purpose.
It is assu"ed a$ents o( the Purp#e 1and continue
their pursuit o( the adventurers. 1owever-
"atters have esca#ated to the point where the
cu#tAs o)/ective has "oved to the e#i"ination o(
the >astor =ie)erun$ dou)#e and his
acco"p#ices.
Two a$ents o( the Purp#e 1and pic+ up the trai#
(ro" A#tdor(. Their i""ediate ai" is to
assassinate the adventurers. The *< "a&
choose to run a (ai#ed assassination atte"pt
whi#e the part& is in A#tdor(. 1owever- as it
)eco"es c#ear that the >astor =ie)erun$ dou)#e
is headin$ to <iddenhei"- the a$ents rethin+
their p#an- noti(& their superiors in <iddenhei"
and (o##ow the part& north.
On the road to <iddenhei" the *< shou#d run
encounters with the two a$ents in a si"i#ar vein
to those in !eath on the Reik. The a$ents shou#d
$enera##& )e a sinister periphera# presence and
not en$a$e the adventurers. 1owever- i( the part&
evade- capture or +i## the a$ents- the narrative is
not si$ni(icant#& a((ected. I( the *< wishes- he
"a& even a##ow the p#a&ers to discover
in(or"ation a)out >astor =ie)erun$As rea#
identit&.
Event .: - 7ou#h %i#ht at the Three Feathers
This exce##ent short adventure was ori$ina##&
pu)#ished in White !war 84. It was not
(or"a##& part o( the %ne"& 'ithin ca"pai$n- )ut
was repu)#ished in The Restless !ead Gpp24!31H
with notes on inc#udin$ it in the ca"pai$n. In
these notes Gp24H it is su$$ested the adventure
cou#d ta+e p#ace on the road to <iddenhei". It
is a#so su$$ested that *ravin <aria!@#ri+e von
=ie)ewit: shou#d )e trave##in$ to <iddenhei"
and shou#d there )e a)#e to e((ect an introduction
to a "inor "e")er o( *ra( 3orisA court- such as
the >ni$ht %terna#.
*<s "a& at their discretion wish to use A ?ou$h
.i$ht at the Three Feathers at this point in the
ca"pai$n to en#iven the /ourne& to <iddenhei"
and provide another introduction to the *ra(As
court.
Event 8: The 7efu#ees
A nu")er o( tax re(u$ees are headin$ south- as
descri)ed in Power Behind the Throne Gp13H and
$arrion %p the Reik Gpp x and xiH. The *<
shou#d ensure the p#a&ers encounter so"e o(
the" in order to introduce the tax the"e. It is
a#so su$$ested the *< "a+e the (o##owin$
a"end"ent to the 1u$nur 3ri")eard encounter
GPower Behind the Throne- p13H. 1u$nur
3ri")eard shou#d speci(ica##& )#a"e
6*oe))e#s7- the 6head o( the <erchantsA *ui#d7
as the source o( the taxes. It is- o( course-
unin(or"ed specu#ation- )ut it wi## #ead the
p#a&ers into the events descri)ed in The Pie:
Eyed Piper- )e#ow. This a#so he#ps direct the
p#a&ers in the direction o( investi$atin$ the taxes.
Event 9: "eresy
The purpose o( this encounter is to hi$h#i$ht the
$rowin$ schis" )etween the cu#ts o( 0i$"ar and
@#ric.
The PCs shou#d encounter a c#eric o( 0i$"ar
)ein$ attac+ed )& (o##owers o( @#ric. The *<
"a& even choose to the 0ons o( @#ric as the
attac+ers Gsee $arrion %p the Reik and The
Empire at WarH- thou$h this is not necessar&.
I( the adventurers rescue the priest- he wi##
provide the" with recent detai#s o( the tensions
)etween the cu#ts. The 2un$ sisters "a& a#so )e
i"pressed )& their herois" and invite the" to
visit the" at <iddenhei"- creatin$ the
opportunit& to "eet >irsten 2un$ and 4ieter
0ch"iedeha""er.
Summary
The (o##owin$ chrono#o$& su""arises how these
events can )e woven to$ether.
'ay 'ate Event Pa#e
1!9 21!29 0o""er:eit The adventurers sai# downriver to A#tdor(.
8!11 28!31 0o""er:eit On The Road, Event ,1 & Portent o !oom
The& rest in A#tdor(.
12 32 0o""er:eit On The Road, Event .1 The Sisters
The adventurers #eave A#tdor( on )oard the coach to
<iddenhei". The& are acco"panied )& @#ri+e 2un$-
3ertha 2un$ and their )od&$uard *under. The part& sta&s
the ni$ht at the 0even 0po+es coachin$ inn Gsee The
Enemy Within- p46 and acco"pan&in$ "ap o( the
?ei+#andH.
'ay 'ate Event Pa#e
13 33 0o""er:eit The& trave# )& coach to <iddenhei".
14 0onnsti## On The Road, Event >1 The Tail
The& continue their /ourne& )& coach to <iddenhei".
15 1 Lor$ehei" The& continue )& coach to <iddenhei".
16 2 Lor$ehei" On The Road, Event >1 The Tail
The& continue )& coach to <iddenhei".
1 3 Lor$ehei" On The Road, Event ?1 & Ro%gh 9ight at the Three
Feathers
The& trave# )& coach to <iddenhei". The& spend an
event(u# ni$ht at the Three Feathers inn.
19 4 Lor$ehei" On The Road, Event A1 The Re%gees
The& continue to trave# )& coach to <iddenhei". The&
encounter the re(u$ee 1u$nur 3ri")eard.
18 5 Lor$ehei" The& continue )& coach to <iddenhei".
2; 6 Lor$ehei" On The Road, Event C1 "eresy
The& continue their coach /ourne& to <iddenhei". The&
rescue a 0i$"arite c#eric (ro" attac+ )& the 0ons o(
@#ric.
21 Lor$ehei" On The Road, Event >1 The Tail, Event A1 The Re%gees
The& trave# )& coach to <iddenhei". The& encounter
"ore tax re(u$ees.
22 9 Lor$ehei" On The Road, Event A1 The Re%gees
The& trave# )& coach to <iddenhei". The& encounter
"ore tax re(u$ees.
23 8 Lor$ehei" The& arrive in <iddenhei".
Wel'ome "ome
Forewarned )& the a$ents shadowin$ the PCs
(ro" A#tdor(- the Purp#e 1and is watchin$ the
$ates to <iddenhei" and )eco"es aware o( the
part&As arriva#. This sets in "otion a c#i"actic
series o( events (or the >astor =ie)erun$ dou)#e-
which are intended to reso#ve this p#ot thread.
Event 1: The 2ltimatum
The adventurers receive the (o##owin$ note
de#ivered to the Te"p#arsA Ar"sC
%e&come home' (astor)
%eAre *&ad you cou&d
+oin us)
de&i,er your contri-ution
-efore the start of the
carni,a& or there %i&& -e
Z a res.onse)
Event $: - Friendly Fa!e
Optiona##& an ac5uaintance o( the rea# >astor
=ie)erun$ cou#d con(ront his dou)#e.
Event ,: The 7ende:vous
The Purp#e 1and atte"pts unsuccess(u##& to +i##
the dou)#e and his co"panions.
Event .: 0f ;ou Want a 3ob 'oin# Properly<
A(ter the (ai#ed atte"pt descri)ed in %vent 3-
3runhi#de >#a$#ich is char$ed with dea#in$ with
the dou)#e and atte"pts an a")ush on Festa$
evenin$ )e(ore (#eein$. P#a&ers who have not
otherwise identi(ied her ro#e shou#d )e a)#e to
(o##ow her- thus tri$$erin$ the c#i"ax o( the "ain
adventure- as descri)ed in L A)ove.
The Pie:Eyed Piper
This is a "odi(ied version o( the scenario in
Warhammer $ity Gpp61!2H. Its purpose is to
address the ne$#ected p#ot thread concernin$
*otthard von 'itt$enstein. It is intended to )e
run a#on$side the "ain adventure o( Power
Behind the Throne and ta+e p#ace durin$ the
Carniva#. Accordin$#&- it has )een +ept
de#i)erate#& )rie( in order to provide as #itt#e
distraction as possi)#e (ro" the "ain p#ot.
-!t 1: That 'amned Elusive Witt#enstein
P#a&ers who read *otthard von 'itt$ensteinAs
#etter in !eath on the Reik Gp91- 1andout 15H
wi## no dou)t )e #oo+in$ (or hi" as soon as the&
arrive. I( the *< has run %vent 5 o( On the
Road, a)ove- the p#a&ers "a& a#so )e interested
in a certain 1err *oe))e#s o( the <erchantsA
*ui#d. As exp#ained in Power Behind the
Throne and Warhammer $ity- *otthard *oe))e#s
and *otthard von 'itt$enstein are one and the
sa"e.
The p#a&ersA initia# investi$ations are #i+e#& to
ta+e the" to the <erchantsA *ui#d and
>o""ission (or Co""erce- Trade and Taxation.
As descri)ed in Power Behind the Throne Gp28H-
these investi$ations are #i+e#& to prove (ruit#ess.
?esource(u# p#a&ers "a& a#so ascertain *otthard
*oe))e#sA address in <iddenhei"- )ut the&
shou#d (ind this an e5ua##& (rustratin$ #ine o(
en5uir& GPower Behind the Throne- p64 and
Warhammer $ity- pp94!5H.
I( the *< wishes- PCs who )rea+ into the
<erchantsA *ui#d o( the >o""ission "a& (ind
docu"ents )earin$ *otthard *oe))e#sA
handwritin$. The docu"ents the"se#ves shou#d
)e innocuous- )ut the handwritin$ "a& )e
(a"i#iar to p#a&ers who read *otthard von
'itt$ensteinAs #etter to his sister in Cast#e
'itt$enstein G!eath on the Reik p91- 1andout
15H.
A#so p#a&ers who $ain access to *otthard
*oe))e#sA residence "a& (ind a #etter (ro" an
anon&"ous "e")er o( the 2ade 0ceptre cu#t.
Addressed to 64earest 4<7- it cou#d express the
authorAs enthusias" (or the (orthco"in$ 6Festa$
spectacu#ar- when the real Carniva# starts.7
It is i"portant that the p#a&ers do not )eco"e
distracted )& the hunt (or *otthard von
'itt$ensteinD*oe))e#s. 1owever- i( the& rapid#&
co"e to the conc#usion that he is in so"e wa&
invo#ved with the taxes- )ut cannot )e reached
direct#&- their investi$ations shou#d direct the"
in the direction o( the "ain p#ot o( Power Behind
the Throne.
The *< shou#d- there(ore- ensure that *otthard
*oe))e#s re"ains e#usive unti# the (ina# evenin$
o( the Carniva#. The p#a&ers "a& )rie(#& catch a
$#i"pse o( *otthard *oe))e#s- which "i$ht
ena)#e the" to identi(& hi" with *otthard von
'itt$enstein- i( the& have seen the pictures in
Cast#e 'itt$enstein G!eath on the Reik- p9H.
1owever- it is i"portant he s#ips awa& and- i(
necessar&- su)se5uent#& #ies #ow- so that the
p#a&ers do not pursue hi" (urther. A#ternative#&-
then p#a&ers "a& see a paintin$ o( hi" adornin$
the <erchantsA *ui#d.
-!t $: 7ainin# on the Parade
The re"ainder o( the adventure shou#d )e run as
descri)ed in Warhammer $ity Gp62H. 1owever-
the parade which provides the c#i"ax o( the
adventure shou#d ta+e p#ace not on Twin <oonsA
%ve- )ut on the (ina# evenin$ o( the Carniva# Gas
descri)ed in $hronology- a)oveH- /ust )e(ore the
c#i"ax o( the "ain adventure. Adventurers who
had identi(ied *otthard von 'itt$enstein wi##
have the opportunit& to con(ront hi" in the
c#i"actic ritua#. The& "a& even (ee# the& have
dea#t with the root o( the evi#. 1owever- as the
rea# (ina#e )ein$s- the& wi## soon #earn
otherwiseZ.
*nde8
The (o##owin$ index cata#o$ues re(erences in )oth Power Behind the Throne and Warhammer $ity. .ote
on#& those .PCs descri)ed in Power Behind the Throne are indexed. Those .PCs #a)e##ed [ are critica# to
the adventure Power Behind the Throne. Those "ar+ed \ are critica# to the ca"pai$n in $enera#.
Power Behind the
Throne
Warhammer $ity
(aps
Town- 4istricts 1andout Poster
0ewers p65
o!ations
3& 4istrict
Palast !istri't
1 <iddenpa#a: pp24- 95- 96 p28
2 >oni$s$arten p28
3 05uare o( <artia#s pp25!26 p28
.1 @#rich 0chut:"ann,s ?esidence p6
.2 2ohann 0chwer"utt,s ?esidence p6
.3 <axi"i##ian von *enscher,s ?esidence p6
The Great Park p22
4 3erna)au 0tadiu" pp22!24 pp31!32
5 The 0how)oat pp26- 32
Grasm%nd:9ordgarten !istri't
6 The Prospect pp26- 33
The *ra(,s ?epose pp26- 33!34
9 The 1arvest *oose pp26- 34
.4 ?einer %hr#ich,s ?esidence p
.5 >ar#!1ein: 'as"eier,s ?esidence p- 99!82
0lri'sm%nd !istri't
8 3#ac+ P#a$ue <e"oria# p35
1; Te"p#e o( @#ric pp3;!31 pp12!13- 35
11 Te"p#e o( Lerena pp12!13- 35!36
12 *ui#d o( Ph&sicians p3 pp19- 36
13 >o"ission (or %#ven- 4warven and
1a#(#in$ Interests
p28 pp12- 1- 36
14 3e$ier)aden p36
.6 2anna %)erhauer,s ?esidence p
! ?o$ni,s 2ewe##ers pp6!
<markt:<2%artier !istri't
15 'orship(u# *ui#d o( =e$a#ists p29 pp1- 3!39
16 The =ast 4rop pp26- 39
1 F#eischer,s 0#au$hterhouse p39
19 The 3#a:in$ 1earth p39
. The Pit pp9!8
So%thgate:Ostwald !istri't
18 The 4rowned ?at pp26- 38
2; P(and#eiher,s Pawn)ro+ers p38
21 The =a)ourers, 1ospice pp38!4;
22 4ra$on A#es p4;
.9 3runhi#de >#a$#ich,s =air p-9;!93
9e%markt:Osttor !istri't
23 ?o&a# Co##e$e o( <usic p24- p96 p41
24 The 0in$in$ <oon pp26- 41!42
25 The Te"p#ar,s 4own(a## pp26- 42
26 >o"ission (or 1ea#th- %ducation and
'e#(are
pp1- 42
2 Cast#e ?oc+ Coaches p42
.8 A##avandre# Fan"aris, ?esidence p
! 1ans ?ustun$,s Ar"our& X 'eapons"iths pp3!4
! *reenda#e,s =eather *oods pp!9
! 3#eisti(t,s 0criptoriu" pp9!8
Frei/%rg !istri't
29 Te"p#e o( 0i$"ar p31 pp12!13- 43
28 The 0cho#ar,s pp26- 43
3; The ?ed <oon pp26- 43!44
31 'i:ards, and A#che"ists, *ui#d p28 pp19- 44
32 Co##e$iu" Theo#o$ica p44
! 0tie(e#s A#che"ica# %"poriu" p5
! 4ruc+ers Printshop p5
! .eu$ierde,s Anti5ues p9
! >up(er+anne Ca(W p9
Wynd !istri't
33 Chape# o( *run$ni pp12- 45- 64
34 *ui#d o( 0tone"asons and Architects p45
35 >o"ission (or Pu)#ic 'or+s pp1-45
36 4warven %n$ineers, *ui#d p28 pp45!46- 64
3 'indhund 1au#a$e Co"pan& p46- 58!6;- 92
! <Mrrspar+ p4
! *runpar+ p4
39 Te"p#e o( 0ha##&a pp3;- 3 pp12!13- 4
38 Te"p#e o( <&r"idia pp12- 4
4; 0hrine o( <Mrr pp12!13- 4!49
41 The =au$hin$ 2ac+ass pp26- 49
Geldm%nd:-a%seit:Brotkops !istri't
42 The 1eavens =a"ent pp26- 48
43 Te"p#ar,s Ar"s pp16!19 p48
44 The <an O, 'ar pp26- 48!5;
45 <erchants, *ui#d p28 pp19- 5;
46 >o"ission (or Co""erce- Trade and
Taxation
p28 pp1- 5;
4 0ta##er,s 0ta)#es p5;
49 'o#( ?unner Coaches p5;
.1; *otthard *oe))e#s, ?esidence pp- 64 p95
)%ltiple !istri'ts
A Cit& $ates p29
3 Chair!=i(t Ter"inus p29
0nspe'iied !istri'ts
! >#aus >er:er Cand#e"a+ers p4
! 0toneho#" p26
! The 1o$,s 1ead p26
! The 1un$r& 1a#(#in$ p26
! The Anvi# p26
! The 0pinnin$ 'hee# p26
! The 2ourne&"an p26
! The ?e$ent,s 1ouse p26
3& Cate$or&
Entran'es
A Cit& $ates p29
3 Chair!=i(t Ter"inus p29
Government -ommissions
13 >o"ission (or %#ven- 4warven and
1a#(#in$ Interests
p28 pp12- 1- 36
26 >o"ission (or 1ea#th- %ducation and
'e#(are
pp1- 42
35 >o"ission (or Pu)#ic 'or+s pp1-45
46 >o"ission (or Co""erce- Trade and
Taxation
p28 pp1- 5;
G%ilds
12 *ui#d o( Ph&sicians p3 pp19- 36
15 'orship(u# *ui#d o( =e$a#ists p29 pp1- 3!39
31 'i:ards, and A#che"ists, *ui#d p28 pp19- 44
34 *ui#d o( 0tone"asons and Architects p45
36 4warven %n$ineers, *ui#d p28 pp45!46- 64
45 <erchants, *ui#d p28 pp19- 5;
Temples
1; Te"p#e o( @#ric pp3;!31 pp12!13- 35
11 Te"p#e o( Lerena pp12!13- 35!36
29 Te"p#e o( 0i$"ar p31 pp12!13- 43
33 Chape# o( *run$ni pp12- 45- 64
39 Te"p#e o( 0ha##&a pp3;- 3 pp12!13- 4
38 Te"p#e o( <&r"idia pp12- 4
4; 0hrine o( <Mrr pp12!13- 4!49
"ostelries, E8'ellent
6 The Prospect pp26- 33
The *ra(,s ?epose pp26- 33!34
28 The 0cho#ar,s pp26- 43
"ostelries, Good:&verage
43 The Te"p#ar,s Ar"s pp16!19 p48
! 0toneho#" p26
! The 1o$,s 1ead p26
! The 1un$r& 1a#(#in$ p26
! The Anvi# p26
! The 0pinnin$ 'hee# p26
"ostelries, Poor
16 The =ast 4rop pp26- 39
18 The 4rowned ?at pp26- 38
. The Pit pp9!8
! The 2ourne&"an p26
! The ?e$ent,s 1ouse p26
Sta/les
4 0ta##er,s 0ta)#es p5;
Resta%rants, Bars, $a/arets
5 The 0how)oat pp26- 32
9 The 1arvest *oose pp26- 34
19 The 3#a:in$ 1earth p39
24 The 0in$in$ <oon pp26- 41!42
25 The Te"p#ar,s 4own(a## pp26- 42
3; The ?ed <oon pp26- 43!44
41 The =au$hin$ 2ac+ass pp26- 49
42 The 1eavens =a"ent pp26- 48
44 The <an O, 'ar pp26- 48!5;
$aD
! >up(er+anne Ca(W p9
+eis%re Ben%es
4 3erna)au 0tadiu" pp22!24 pp31!32
14 3e$ier)aden p36
23 ?o&a# Co##e$e o( <usic pp24- 94- 96 p41
+andmarks
2 >oni$s$arten p28
3 05uare o( <artia#s pp25!26 p28
8 3#ac+ P#a$ue <e"oria# p35
! The *reat Par+ p22
! <Mrrspar+ p4
! *runpar+ p4
Shops and Servi'es
1 F#eischer,s 0#au$hterhouse p39
2; P(and#eiher,s Pawn)ro+ers p38
22 4ra$on A#es p4;
! ?o$ni,s 2ewe##ers pp6!
! 1ans ?ustun$,s Ar"our& X 'eapons"iths pp3!4
! *reenda#e,s =eather *oods pp!9
! 3#eisti(t,s 0criptoriu" pp9!8
! 0tie(e#s A#che"ica# %"poriu" p5
! 4ruc+ers Printshop p5
! .eu$ierde,s Anti5ues p9
! >#aus >er:er Cand#e"a+ers p4
Transport
2 Cast#e ?oc+ Coaches p42
3 'indhund 1au#a$e Co"pan& pp46- 58!6;- 92
49 'o#( ?unner Coaches p5;
Residen'es
1 <iddenpa#a: pp24- 95- 96 p28
.1 @#rich 0chut:"ann,s ?esidence p6
.2 2ohann 0chwer"utt,s ?esidence p6
.3 <axi"i##ian von *enscher,s ?esidence p6
.4 ?einer %hr#ich,s ?esidence p
.5 >ar#!1ein: 'as"eier,s ?esidence pp- 99!82
.6 2anna %)erhauer,s ?esidence p
.9 3runhi#de >#a$#ich,s =air pp-9;!93
.8 A##avandre# Fan"aris, ?esidence p
.1; *otthard *oe))e#s, ?esidence pp- 64 p95
Other
21 The =a)ourers, 1ospice pp38!4;
32 Co##e$iu" Theo#o$ica p44
(a)or %P*s
A#)recht 1e#seher pp48!49 p99
A##avandre# Fan"aris pp26- 61!62 p94
Ar!@#ric[ pp3;- 51!53 p94
4ieter 0ch"iedeha""er[ pp25- 39!38- 3!4 pp9!99
%""anue##e 0ch#a$en[ pp54!55 p96
*otthard *oe))e#s\ pp4- 63!64 pp61!62- 94!95
1i#de$arde Yi"per#ich[ pp44!45- 1 p98
2anna %)erhauer pp48!5; p99
2oachi" 1o(#ich[ pp69!;- 94- 96!9 p95
2ohann 0chwer"utt pp25- 3;- 46!49-9 pp96!9
2ose( 0parsa"[ pp36!3- 1 p99
>ar#!1ein: 'as"eier[ pp3!4- 9!8- 69!;-
94!82
p95
>atarina Tod)rin$er pp42!43- 1 p99
>irsten 2un$ pp56!55 pp95!96
=ui$i Pavarotti pp65!6- 1- 3- 9 pp16- 9
<axi"i##ian von *enscher pp25- 3;- 46!49-9 pp96!9
.atassia 0inn#ich pp56!59 p96
Petra =ie)+osen pp56!55 p96
?a##ane =a(are# pp4- 26- 3;- 4;!41 p95
?einer %hr#ich[ pp3;- 69!;- 94!96-
99
p95
0ie$(ried Prun+vo## pp3;- 58!6;- 1 p9
@#rich 0chut:"ann pp25- 3;- 46!49-9 pp96!9
Other %P*s
Anton Fei$#in$- Thu$ pp2;!21
Anton 1undisch- 1ench"an o( 3runhi#de >#a$#ich pp91- 93
3aron 1einrich Tod)rin$er\ p1; p15
3aron 0te(an Tod)rin$er p1; p15
3runhi#de >#a$#ich- A$ent o( >ar#!1ein: 'as"eier[ pp9;!94
3runo 1ans$orp- Thu$ pp2;!21
3runo >oh#- 4ru$ Pusher p9!8
KChar#otteK 0ee 3runhi#de >#a$#ich
C#er+ 1u)er$rei)er- =e$a# C#er+ p29
C#er+ 1u$$ins- .on!hu"an >o""ission C#er+ p28
C#er+ <a#onde#- .on!hu"an >o""ission C#er+ p28
C#er+ Tho$nar- .on!hu"an >o""ission C#er+ p28
4a$"ar <itschu#di$e- 1ench"an o( 3runhi#de
>#a$#ich
pp9;- 93
K%#ise >a#t)#uti$K 0ee 3runhi#de >#a$#ich
%rina %)erhauer- 'i:ard p6
Fran: Fass)ender- C#eric o( @#ric p3;
KFrau >ennerK 0ee 3runhi#de >#a$#ich
Frit: 0chwan$er- Proprietor o( The Pit p9
*aston- 1ench"an o( >ar#!1ein: 'as"eier p81
*i#da 1ein:er- C#eric o( @#ric p3;
*ra( 3oris Tod)rin$er[\ pp1;- 26- 96! pp1;- 15
*ustav 1o#schtwei$- Ped#ar pp2;!21
1aw+- 1ench"an o( >ar#!1ein: 'as"eier p81
1i#di 1o#schtwei$- Ped#ar,s 'i(e pp2;!21
1u$nur 3ri")eard- 4war( ?e(u$ee p13
1u#t: F#eischer- 1ench"an o( 3runhi#de >#a$#ich pp91- 93
Iso#de 3e$e$nen- 1i$h Priestess o( 0ha##&a p31
K2ose(K- Thie( p3;
2ose( *ropius- Pa#ace *uard p92
>ar# <atthaus- 0treet 3rat p21
>onrad A#pi$er- 0ta(( at The Te"p#ar,s Ar"s p1
>urt *ru)er- 0ta(( at the Te"p#ar,s Ar"s p1
=ur+- 1ench"an o( >ar#!1ein: 'as"eier p82
<arie!Astrid P#atini- 3runo >oh#,s *ir#(riend p8
.astassia 1ess- 0p& p2
Otto *eschwur- 0ta(( at The Pit p9
?enata 1oe(#ehner- 0ta(( at The Te"p#ar,s Ar"s p1
?e&a %hr#ich- .iece o( ?einer %hr#ich[ pp5!6- 93- 94
?o#(us 1a((envest- 'i:ard ?e(u$ee p13
0e#ena- 0ta(( at The Pit p9
0we#t Tun$er- 1ench"an o( >ar#!1ein: 'as"eier p81
Tias"ara F#arett- 0ta(( at The Te"p#ar,s Ar"s p1
@#i 3reitner- Proprietor o( The Te"p#ar,s Ar"s p1
'erner 0to#:- C#eric o( 0i$"ar p31
'o#do Ye$$es"und- 1&pnotist p3
(inor %P*s pp84!86 pp51!5
Topi!s
Architecture p5
Carniva# pp11!12
1istor& p11
3us+in$ pp11!12
<ove"ent in Crowds p12
Co""on >now#ed$e p2 p82
4istricts pp6! pp28!5;
Pa#ast p6 pp28!3;
The *reat Par+ pp31!32
*ra(s"und!.ord$arten p pp33!34
@#rics"und p pp35!36
A#"ar+et!A#5uartier p pp3!39
0outh$ate Ostwa#d p pp38!4;
.eu"ar+t!Osttor p pp41!42
Frei)ur$ p pp43!44
'&nd p pp45!46
'estor!0ud$arten p pp4!49
*e#d"und!>au(seit!3rot+op(s p pp48!5;
%cono"& pp;!2
%nvirons pp9!8- 84!85
*ui#ds pp1!19
1istor& pp6!8
1oste#ries p25!26
=aw and Order p6 pp22!24
The 'atch pp2;!21- 83
<i#itar& pp18!21
>ni$hts Panther p2;
Te"p#ars o( the 'hite 'o#( p2;
Peop#e p5 pp8-1;
.on!hu"ans p1;
<utants p1;
Po#itics p6 pp15!1
In(#uence p9
?e#i$ion
O((icia# Cu#ts p6 pp11!14
Chaos Cu#ts pp59!62
Taxes p8- p13- p29
Te"p#es pp12!13
@ndercit& pp63!66
@nderwor#d pp28!3;
Phase /our
Something Rotten in -islev
#ERSIONS
Something Rotten in -islev was pu)#ished as a
hardcover edition )& *a"es 'or+shop and a
so(tcover )& 1o$shead Pu)#ishin$.
SYNOPSIS
*ra( 3oris Tod)rin$er has received a re5uest (or
"i#itar& assistance (ro" Tsar ?adii 3o+ha o(
>is#ev- which the Tsar is o)#i$ed to $ive under
treat&. 0ei:in$ the opportunit& to +i## two )irds
with one stone- the *ra( inducts the adventurers
into the >ni$hts Panther and sends the" to
>is#ev.
In >is#ev the TsarAs advisor L#adi"ir I#&itch
3o$danov sends the PCs on a series o( "issions
(or the Tsar.
The Beast $hild
The part& is sent to the vi##a$e o( Lo#tsara to dea#
with so"e 3east"en. The& encounter so"e
ancient spirits and a 6wi#d!"an!o(!the!woods7
character )e(ore )att#in$ a chaos war)and in a
#ost dwarven te"p#e.
!eath Takes a "oliday
The part& is sent east o( the 'or#dAs %d$e
<ountains to the >is#evite co#on& o(
Cherno:avtra. Their "ission is to de#iver a
cr&ptic "essa$e a)out 0u#rin$ 4ur$u# to an
e5ua##& "&sterious (i$ure with the e#vish na"e
o( *urth$ano *orthaudh.
Arrivin$ at Cherno:avtra- the& discover that the
co#on& is )esie$ed )& a 4o#$an tri)e- which is in
turn )esie$ed )& a ho)$o)#in ar"&.
A(ter ne$otiatin$ their wa& throu$h the two
ar"ies- the& reach the cit& to (ind it a)andoned
apart (ro" a dwar( necro"ancer and his retinue
o( :o")ies. The dwar( is *urth$ano *orthaudh.
The p#a&ers de#iver their "essa$e and (#ee
Cherno:avtra and its )esie$ers.
The $hampions o !eath
The PCs are sent to 3o#$as$rad- a cit& which has
recent#& seceded (ro" >is#ev. 3o#$as$rad has
(or so"e ti"e )een )eset )& the (orces o( Chaos.
The >is#evite "i#itar& has )een too stretched to
respond (or appea#s (or he#p- and so the cit& has
adopted an unorthodox so#ution. It has accepted
the assistance o( an ancient necro"ancer- 0u#rin$
4ur$u#- who is protectin$ and assistin$ the
popu#ace with an ar"& o( undead.
4ur$u# is a#so an aco#&te o( the Ancient A##ies
6
- a
pair o( rene$ade chaos $ods dedicated to
disruptin$ the activities o( other (orces o( chaos.
1e has esta)#ished the cu#t o( the Ancient A##ies
as the o((icia# re#i$ion o( 3o#$as$rad.
The PCs are sent to 3o#$as$rad to investi$ate the
disappearance o( the TsarAs a$ent 2u#ius O#va$a.
The& discover O#va$a has )een "a$ica##&
stupe(ied )& the cu#t o( the Ancient A##ies in
order to preserve its secrec&. 1owever- O#va$a
6
In ear#& dra(ts o( Something Rotten in -islev
4ur$u# was a (o##ower o( <a#a#. 1owever-
uncertaint& surroundin$ the inte##ectua# propert&
ri$hts to <a#a# "eant the pu)#ished text was
a"ended.
did #eave )ehind a "ap o( the cu#tAs te"p#e-
indicatin$ a secret entrance to the co"p#ex.
The adventurers enter the te"p#e and discover
4ur$u# Gin the $uise o( a wo"anH in cataco")s
)eneath the te"p#e. 1owever the& are power#ess
a$ainst hi" and so are (orced to ta+e a power(u#
"a$ica# oath )indin$ the" to 4ur$u# or (ace
annihi#ation.
STRUCTURE
The structure o( Something Rotten in -islev is
si"p#e- #inear and episodic.
PRO$EMS
Something Rotten in -islev has )een heavi#&
critici:ed on a nu")er o( counts.
Tone
A#thou$h the $ritt& st&#e o( ear#ier episodes was
punctuated with )#ac+ hu"our and puns- the
hu"our #ar$e#& hi$h#i$hted the sinister (ee# o(
the ca"pai$n. 3& contrast- Something Rotten in
-islev is si"p#& /o+e& in tone.
The $ritt& )ac+$round a#so $ives wa& to a "ore
(antastic one- with a "uch heavier presence o(
"a$ic and (antastic creatures.
$ontin%ity
There are a#"ost no re(erences to an& o( the
esta)#ished the"es and p#ot#ines o( ear#ier
episodes. The adventurers even trave# a#on$ the
Ost#and ! Ta#a)ec#and )order without
encounterin$ an& si$ns o( the i"pendin$ civi#
war.
<oreover- the end o( the adventure #eaves the
p#a&ersA characters )ound )& a "a$ica# oath to
0u#rin$ 4ur$u# and pro)a)#& a((#icted with an
undeath p#a$ue. The scenario a#"ost entire#&
ne$#ects the need to reso#ve these circu"stances
in order to continue with Empire in Flames.
Style
The Beast $hild and The $hampions o !eath
heavi#& re#& on roo"!)&!roo" under$round
exp#oration.
!eath takes a "oliday and The $hampions o
!eath )oth su((er (ro" antic#i"actic endin$s-
where the adventurers are prevented (ro"
co"p#etin$ their 5uests.
)e'hani's
The adventure re#ies on a series o( ad ho' ru#es
"echanis"s.
CHRONOO!Y
%sta)#ishin$ a precise chrono#o$& (or Something
Rotten in -islev is pro)#e"atic. There is a
serious #ac+ o( carto$raphica# and chrono#o$ica#
in(or"ation in the adventure. This is discussed
)e#ow.
)aps
The "aps provided with the adventure are
who##& inade5uate. <aps 1 and 2 Gendpaper and
p9H are severe#& #ac+in$ in detai#. The on#& other
"ap o( the re$ion (or the (irst edition GWFRP
p23H o((ers no i"prove"ent. There(ore- this
author has used A#(red .u]e: 2r,s "ap o( >is#ev.
This is (ree#& avai#a)#e (or down#oad Gat
httpCDDwww."ada#(red.darcore.netDH and provides
an exce##ent #eve# o( detai#.
Ro%tes
There is a $enera# paucit& o( carto$raphica#
in(or"ation in the text.
There is a )rie( description o( the route to >is#ev
Gp6H. 1owever this is #ac+in$ in accurac&. It
states the road (ro" <iddenhei" to Ta#a)hei" is
6over 25; "i#es #on$7. It a#so states that the
tota# /ourne& (ro" <iddenhei" to >is#ev is
a#"ost 1-;;; "i#es #on$. This i"p#ies the
<iddenhei"!Ta#a)hei" road is so"ewhere
)etween 25; and 45; "i#es in #en$th. This is an
unsatis(actor& #eve# o( accurac&. The poster "ap
in The Enemy Within indicates the road is
approxi"ate#& 31; "i#es in #en$th and that is the
distance assu"ed here.
The routes (or the PCsA #on$ /ourne&s across
>is#ev are co"p#ete#& unspeci(ied. 1ere it is
assu"ed that the (o##owin$ routes are ta+en.
- 5oltsara+ The PCs trave# east (ro" >is#ev
a#on$ the ?iver @rs+o& and Iron ?iver to
Lo#tsara. The& use the sa"e route in reverse
(or their return to >is#ev.
- *herno:avtra+ The adventurers trave#
north )& road to Praa$- crossin$ the southern
)ranch o( the ?iver =&ns+ at >o)rin. Fro"
Praa$ the& ta+e the 'heat#ands ?oad east
throu$h 3e#&evorota Pass and trave# south
throu$h the 'heat#ands to the Yapadr&e+a
river and Cherno:avtra. This route is
reversed (or the return /ourne&.
- /ol#as#rad+ Once "ore the PCs trave#
north (ro" >is#ev )& road. 1owever- at
>o)rin the& head west )& a#on$ the river to
3o#$as$rad. A$ain- the route is si"p#&
reversed (or the return /ourne&.
)odes o Transport
It is not "ade c#ear what (or"s o( transport are
to )e used )& the PCs. It is here assu"ed the
adventurers trave# )& coach to Ta#a)hei" and
then )& river )oat as (ar as >is#ev. Therea(ter
the& are presu"ed to trave# on horse)ac+.
GCharacters that #ac+ the Ride s+i## shou#d )e
$iven the opportunit& to ac5uire it in
<iddenhei" upon ad"ission to the >ni$hts
Panther.H. Trave##in$ speeds are as assu"ed in
Phase Two Gsee a)oveH.
Timing
Fina##&- Something Rotten in -islev contains
#i"ited in(or"ation on the ti"in$ o( events.
Those co""ents that do exist are su""arised
)e#owC
- A 6coup#e o( da&s7 a(ter their re#ease (ro"
prison the adventurers are $iven an audience
with *ra( 3oris Tod)rin$er Gp5H.
- The& set out (or >is#ev at (irst #i$ht the
(o##owin$ da& Gp6H#
- The /ourne& (ro" <iddenhei" to >is#ev
ta+es 3!4 wee+s Gp6H.
- A(ter "eetin$ 3o$danov (or the (irst ti"e-
the adventurers #eave strai$ht awa& (or
Lo#tsara. Lo#tsara is three da&sA /ourne&
(ro" >is#ev Gp19H.
- The PCs set out (or Cherno:avtra
i""ediate#& a(ter "eetin$ 3o$danov (or the
second ti"e Gp49H.
- A(ter returnin$ (ro" Cherno:avtra the PCs
have two "ore "eetin$s with 3o$danov
Gtheir third and (ourthH on successive da&s.
On the third da& the& set out (or 3o#$as$rad
Gp5H.
- A(ter returnin$ (ro" 3o#$as$rad the& are
5uestioned (or 6a)out a wee+7 Gp112H
- 6A(ter a wee+ or two7 the& are re#eased
(ro" the TsarAs service Gp114H.
3ased on the considerations a)ove- the (o##owin$
chrono#o$ica# sche"e has )een constructed
Table 8: *hronolo#i!al S!heme *
Something Rotten in -islev Timeline
'ay 'ate Event Pa#e
1!2 21!22
Lor$ehei"
The Enemy Within $ampaign
The adventurers are re#eased (ro" prison- )ut are +ept
se5uestered )& the *ra(.
p5
3 23 Lor$ehei" The Enemy Within $ampaign, Starting the &dvent%res
The& are $iven an audience with the *ra(- who inducts the"
into the >ni$hts Panther and sends the" to >is#ev to (u#(i# an
o)#i$ation to Tsar ?adii 3o+ha.
pp5!6
4!1; 24!3;
Lor$ehei"
The& trave# )& road (ro" <iddenhei" to Ta#a)hei".
11 31 Lor$ehei" The& arrive at Ta#a)hei".
12 32 Lor$ehei" The& #eave Ta#a)hei" )& river (or >is#ev.
13!31 33 Lor$ehei"
!1
.ach$ehei"
The PCs trave# upriver.
32 19 .ach$ehei" The Beast $hild
The& reach the cit& o( >is#ev. The& "eet Tsar ?adii 3o+ha and
are sent )& his adviser 3o$danov to the vi##a$e o( Lo#tsara to
investi$ate a distur)ance.
p19
33!39 18!24
.ach$ehei"
The PCs trave# upriver.
38 25 .ach$ehei" The Beast $hild
The& arrive in Lo#tsara and investi$ate the )east"en attac+in$
the vi##a$e.
pp18!46
4; 26 .ach$ehei" The Beast $hild
The& (ind and de(eat the )east"en.
pp18!46
41 2 .ach$ehei" The& #eave Lo#tsara.
42!43 29!28
.ach$ehei"
The& trave# downriver to >is#ev.
44 3; .ach$ehei" !eath Takes a "oliday
The& arrive in >is#ev and report to 3o$danov. 3o$danov sends
the" on a "ission to Cherno:avtra.
p49
45 31 .ach$ehei" The& depart >is#ev. p49
'ay 'ate Event Pa#e
46!48 32 .ach$ehei"
! 3 %rnte:eit
The& trave# north )& road.
5; 4 %rnte:eit The& pass throu$h >o)rin.
51!53 5! %rnte:eit The& continue their road /ourne& north.
54 9 %rnte:eit The& pass throu$h Praa$.
55!59 8!12 %rnte:eit The& trave# east on the 'heat#ands ?oad.
58!6 13!21 %rnte:eit The& trave# throu$h 3e#&evorota Pass.
69!6 22!3; %rnte:eit The& /ourne& south throu$h the 'heat#ands.
31 %rnte:eit !eath Takes a "oliday
The adventurers reach Cherno:avtra. The& ne$otiate their wa&
past the ho)$o)#ins and 4o#$ans )esie$in$ the town.
pp49!3
9 32 %rnte:eit !eath Takes a "oliday
The& enter Cherno:avtra and "eet Annandi#. The& (#ee
Cherno:avtra.
pp49!3
8!9 33 %rnte:eit !
3rau:eit
The PCs trave# north throu$h the 'heat#ands.
99!86 9!16 3rau:eit The& trave# throu$h 3e#&evorota Pass.
8!
1;1
1!21 3rau:eit Th&e head west a#on$ the 'heat#ands ?oad.
1;2 22 3rau:eit The& pass throu$h Praa$.
1;3!
1;4
23!24 3rau:eit The& trave# south )& road.
1;5 25 3rau:eit The& pass throu$h >o)rin.
1;6!
1;8
26!28 3rau:eit The& continue trave##in$ south )& road.
11; 3; 3rau:eit !eath Takes a "oliday
The adventurers arrive in >is#ev and report to 3o$danov.
p5
111 31 3rau:eit !eath Takes a "oliday
3o$danov instructs the PCs to investi$ate events in 3o#$as$rad.
The PCs "a+e their preparations.
pp5!9;
112 32 3rau:eit The adventurers #eave >is#ev.
'ay 'ate Event Pa#e
113!
118
33 3rau:eit ! 6
>a#de:eit
The& trave# )& road to 3o#$as$rad.
12; >a#de:eit !eath Takes a "oliday
The& arrive in 3o#$as$rad.
pp9;!91
121!
123
9!1; >a#de:eit !eath Takes a "oliday
The PCs investi$ate the cu#t o( the Ancient A##ies and encounter
0u#rin$ 4ur$u#.
pp91!111
124 11 >a#de:eit The& #eave 3o#$as$rad.
125!
131
12!19 >a#de:eit The& trave# )& road )ac+ to >is#ev.
132 18 >a#de:eit $on'l%ding the &dvent%re
The& arrive )ac+ in >is#ev.
pp112!11
133!
139
2;!25 >a#de:eit $on'l%ding the &dvent%re
The PCs are 5uestioned )& 3o$danov.
pp112!11
138 26 >a#de:eit $on'l%ding the &dvent%re
The PCs are honoured )& the Tsar (or their services.
pp112!11
14;!
14
2 >a#de:eit ^
1 @#ric:eit
$on'l%ding the &dvent%re
The PCs rest in >is#ev.
p114
SUPPEMENTARY MATERIA
R%mo%r "as *t
Other parts o( The %ne"& 'ithin contain
extensive ru"ours and news (or *<s to pass on
to p#a&ers. These are i"portant in deve#opin$
the )ac+$round the"es o( the ca"pai$n.
Something Rotten in -islev- however- entire#&
ne$#ects these "atters. This "eans that a
nu")er o( the"es are not proper#& deve#oped )&
the start o( Empire in Flames and the events o(
that adventure can there(ore see" so"ewhat
a)rupt.
The (o##owin$ ru"ours and news are intended to
recti(& this. The& are suita)#e (or the /ourne& to
>is#ev. Once in >is#ev- the adventurers wi## )e
(or the "ost part cut o(( (ro" I"peria# news.
The Emperor
1. The %"peror,s hea#th has continued to
deteriorate. It cou#dn,t have co"e at a worse
ti"e- $iven the disappearance o( the Crown
Prince. 0i$"ar save us- shou#d he not
recover.
2. The sooner he,s $one- the )etter. <utant!
#ovin$ 0i$"arite.
3. The %"peror,s hea#th has ta+en a turn (or
the )etter. 1is new 3retonnian ph&sician has
)een wor+in$ "irac#es.
4. I ,eard the %"peror,s a wrec+. =i+e one o,
the wa#+in, dead_ It,s a## down to that doctor
o( ,is. Ti#ean- ,e was. .ever trust a Ti#ean.
Turns out ,e was a 5uac+. 4idn,t +now a
thin$_ That,s Ti#eans (or &er. An&wa&- ,e,s
)in (ound out now. %"peror,s put a prett&
price on ,is ,ead. *ood "one&- i( &ou can
trac+ ,i" down. 0#ipp,r&- thou$h- Ti#eans.
.ever trust ,e"- I sa&.
5. The %"peror,s dead_ 1e died "onths a$o
and was rep#aced )& a doppe#$an$er_
The *rown Prin!e
6. The Crown Prince 'o#($an$ 1o#swi$!
A)enauer has not )een seen (or "onths now.
5There are vario%s versions o this r%mo%r,
ea'h atta'hing a dierent e8planation or
the disappearan'e# See 4eath on the ?ei+,
p3, or e8amples#6
The (utant 'e!ree
. The %"peror,s decree prohi)itin$ the
persecution o( "utants is not )ein$ en(orced
in .ord#and and <idden#and. %ven in other
parts o( the %"pire en(orce"ent is
inconsistent.
9. A ?ei+#and vi##a$e has )een )urned to the
$round (or +i##in$ "utants.
5This is alse# "owever, it is a sign o things
to 'ome#6
8. 'hat are we supposed to do` +ive with the
a)o"inations`
Ostland and Talabe!land
1;. *rand 4u+e *ustav von >rie$#it:,s
e"issaries have )een i"prisoned )& *rand
Prince 1a#s von Tasseninc+. Lon
Tasseninc+ is de"andin$ that his son,s
assassin is handed over )e(ore the& are
re#eased.
11. *rand 4u+e *ustav von >rie$#it: is
incensed )& the detention o( his e"issaries
and has appea#ed to his a##ies in .ord#and
and <idden#and (or support.
12. Ost#and raiders have continued to "a+e
incursions into Ta#a)ec#and. Ta#a)ec#and
has not &et reta#iated. Ta#a)ec#anders are
$rowin$ discontented with *rand 4u+e
*ustav von >rie$#it:,s inaction.
13. <ercenar& )ands have )een headin$ to the
the )order )etween Ost#and and
Ta#a)ec#and.
14. 0tic+ around- son. <ar+ "& wordsC war,s
)rewin$. A $ood opportunit& (or a sort #i+e
&ou. aou cou#d "a+e a tid& su".
15. The Ta#a)ec,s )eco"in$ "ore dan$erous )&
the da&. aou,ve $ot to watch out (or )order
s+ir"ishes- )andits and worse. aou,re )etter
o(( headin$ (or A#tdor(.
The *ults of 2lri! and Si#mar
16. 'orshippers o( @#ric )urned down a
0i$"arite shrine in 0a#:en"und. The
perpetrators have not )een (ound and #oca#
authorities see" disinc#ined to #oo+ (or
the".
1. ?iots )& worshippers o( 0i$"ar in
<idden#and have )een )ruta##& put down )&
the >ni$hts Panther.
19. 'orshippers o( @#ric are (#eein$ persecution
in 0tir#and. ?e(u$ees are )eco"in$ a
(re5uent si$ht in southern <idden#and.
The "arvest
18. The harvest has )een poor this &ear. I( the
)ad weather weren,t enou$h- the raids a#on$
the )order )etween Ta#a)ec#and and Ost#and
are causin$ rea# pro)#e"s- too.
2;. The price o( wheat has $one throu$h the
roo(_ The (ar"ers )#a"e the weather- )ut
it,s /ust an excuse to $ou$e us a##.
21. Two and six (or a #oa(_ It,s ro))er&_
5These r%mo%rs will only /egin 'ir'%lating
rom the month o Ernte<eit onwards#6
Other
22. 0outhern <idden#and had )een p#a$ued with
attac+s )& "utants and )east"en.
The +ong and Winding Road
The /ourne& to >is#ev is a #on$ oneC over 25;
"i#es )& road to Ta#a)hei" and so"e 55; "i#es
)& river to the cit& o( >is#ev itse#(. Something
Rotten in -islev Gp6H contains ver& #itt#e "ateria#
re$ardin$ the /ourne&. The (o##owin$ "ateria# is
intended to correct that o"ission.
Event 1: Shallya=s Falls
At rou$h#& the ha#(!wa& point o( their /ourne& to
Ta#a)hei" the adventurers pass throu$h the cit&
o( 3er$s)ur$- the ho"e o( 0ha##&a,s Fa##s. This
town is descri)ed in so"e detai# in The
3er$s)ur$ Pro/ect G)er$s)ur$.darcore.netH. The
PCs shou#d pro)a)#& not spend a $reat dea# o(
ti"e in 3er$s)ur$- )ut shou#d the *< wish to
add so"e co#our or insert encounters- the
"ateria# on that site wi## )e use(u#.
Event $: The Grapes of Wrath
As noted in Phase Three- this exce##ent adventure
is in this author,s opinion )est p#aced a(ter the
events in Power Behind the Throne. 'ith "inor
"odi(ication it can )e re#ocated (ro" Prit:stoc+
to one o( the vi##a$es surroundin$ 3er$s)ur$. A
suita)#e candidate is the vi##a$e o( *arssen.
Event ,: The *leansin#
This encounter shou#d ta+e p#ace on the road
)etween 3er$s)ur$ and Ta#a)hei". It deve#ops
the the"e o( the %"peror,s decree a$ainst the
persecution o( "utants.
The PCs hear the h&sterica# screa"s o( a &oun$
)o& co"in$ (ro" near)&. I( the& investi$ate-
the& wi## (ind the )o& in a s"a## c#earin$ a short
wa& (ro" the road. 1e is Andreas ?ied#e- an 9!
&ear!o#d )o& who has had the $reat "is(ortune to
)e a((#icted )& a "utation. 1e is tied to a tree-
stripped to his waist so that the thic+ )#ac+ warts
that cover his )od& are exposed. Around his (eet
is pi#ed wood in what is evident#& an incipient
p&re.
In the surroundin$ (orest are the "an who put
hi" there- the witch hunter 2Tr$en <T##er- and
his apprentice >ar# Postert. <T##er and Postert
are co##ectin$ wood (or the p&re.
<T##er wi## see the PCs when the& arrive- )ut
wi## not i""ediate#& revea# hi"se#(. Initia##& he
wi## /ust o)serve and consider his actions. A(ter
a)out 5 "inutes- Postert returns to the p&re and
at this point <T##er has no choice )ut to e"er$e
(ro" cover.
<T##er cuts a distin$uished (i$ure. 1e is 55
&ears o#d- ta## and so#id#& )ui#t. 1is hair is
co"p#ete#& white and he sports an i""acu#ate#&
"aintained )eard. 1is voice is deep and
sonorous and he is a (earso"e orator. 1e is
educated and inte##i$ent and co"es across as
a#"ost pro(essoria#. 1owever- he is a "an o(
ver& deep re#i$ious conviction and possesses the
crue#t& o( the :ea#ot. In particu#ar he )e#ieves
the %"peror,s decree on "utants is heres&.
Postert is 25- short and stoc+&- with thic+ )#ond
hair. 1e is a"ora#- a")itious and sadistic.
<T##er,s actions depend on the PCs. I( the PCs
do not atte"pt to stop hi"- he wi## )urn ?ied#e to
death. Atte"pts to dissuade <ue##er wi## )e "et
with the ca#" #o$ic o( a (anatic and nothin$ wi##
chan$e his intention to Kc#eanseK the "utant.
I( the PCs atte"pt to stop hi"- <T##er wi## assess
his options. I( the PCs see" particu#ar#& wea+ or
he has the advanta$e o( cover or surprise- he wi##
)e wi##in$ to en$a$e the" in co")at. It is "ore
#i+e#&- however- that he wi## #et the adventurers
ta+e ?ied#e )ut (o##ow covert#&.
I( rescued- ?ied#e wi## eventua##& ca#" enou$h to
a##ow the PCs to ta+e hi" to his parents in a
near)& vi##a$e. <T##er and Postert wi## (o##ow
and a(ter the PCs have departed wi## )urn the
(a"i#& residence to the $round- with the ?ied#es
inside.
<T##er and Postert wi## then pursue the PCs and
atte"pt to a")ush the" as perceived a$ents o(
chaos.
Event .: Skid 7ow
As noted in R%mo%r "as *t Ga)oveH- re#i$ious
tensions are disp#acin$ worshippers o( 0i$"ar
and @#ric. The (o##owin$ encounter introduces
the PCs to one $roup o( these re(u$ees. This
incident is )est #ocated on the road )etween
3er$s)ur$ and Ta#a)hei".
The adventurers are "et with a tru#& wretched
si$ht. A "other and (ather are wa#+in$ a#on$ the
road with their three dau$hters. The& are (i#th&-
wet and shoe#ess. The &oun$est chi#d- a$ed
a)out 4- #ies #i"p#& in her (ather,s ar"s.
The (ather- <atthias Acher"ann- was a
)#ac+s"ith in the Ost#and vi##a$e o( 0uden(e#d-
)ut was (orced to #eave )ecause o( re#i$ious
persecution. Acher"ann is a worshipper o(
@#ric. Over recent wee+s- his wor+shop had
)een repeated#& vanda#ised )& supposed
worshippers o( 0i$"ar. 'hen threats were "ade
a$ainst his (a"i#&- he decided the ti"e had co"e
to (#ee 0uden(e#d. 1e and his (a"i#& #oaded their
)e#on$in$s onto a cart and headed (or
<idden#and.
Their #uc+ has since $one (ro" )ad to worse.
Three da&s a$o )andits ro))ed <atthias and his
(a"i#& o( ever&thin$ the& possessed. 1is (a"i#&
have )een wa#+in$ the road since- without
"one&- (ood or she#ter.
<atthias and his (a"i#& are in desperate need o(
he#p. The& are co#d- hun$r& and thirst&.
<atthias, $reatest concern- however- is his
&oun$est dau$hter %#ise- who is ver& sic+- and
needs ur$ent "edica# attention.
<atthias has nothin$ to o((er the PCs in return
(or an& assistance- except his sincere $ratitude.
Event 8: Eye of the Forest
The adventurers, road /ourne& co"es to an end at
Ta#a)hei". The on#& canonica# description o(
Ta#a)hei" in the (irst edition can )e (ound on
WFRP p296. Warpstone Gissues 16!23H
contained an extensive- )ut uno((icia#- account o(
the cit& that is co"pati)#e with the (irst edition
settin$. The second!edition adventure Terror in
Tala/heim Gpp4!32H contains so"e (urther notes
on the cit&- )ut the& wou#d re5uire so"e
"odi(ication (or use with the %ne"& 'ithin
ca"pai$n.
The PCs "a& spend a (ew da&s in Ta#a)hei" or
si"p#& pass throu$h. Their principa# o)/ective
wi## )e to secure river passa$e to >is#ev.
Oswa#d 2un$#in$,s vesse# The $at O@9ine Tails is
due to underta+e the #on$ /ourne& to the cit& o(
>is#ev and can provide the adventurers passa$e.
Oswa#d wi##- in (act- )e $#ad o( the protection in
such trou)#ed ti"es- and his price can easi#& )e
)ar$ained down. 1e wi##- however- insist the
PCs do not open#& wear an& insi$nia o( the
>ni$hts Panther or re#i$ious s&")o#s. 1e is ver&
anxious to avoid trou)#e en route.
I( the PCs are #oo+in$ (or a "ore #uxurious (or"
o( transport- an a#ternative is to )oard the
%"peror =uitpo#d at Ta#a)hei". This vesse# is
descri)ed in White !war 122- Warhammer
$ompanion Gpp4!92H and &po'rypha 9ow
Gpp8;!8H. 1owever- the %"peror =uitpo#d,s
route ta+es it on#& as (ar as Ywo#en- where the
@rs+o& "eets the Ta#a)ec. There the adventurers
wi## have to secure an a#ternative vesse#- such as
The $at O@9ine Tails.
The at"osphere in Ta#a)hei" is so"ewhat tense.
.ews and ru"ours o( the $rowin$ dispute
)etween Ost#and and Ta#a)hei" are ever&where.
<ercenar& )ands are appearin$ in the cit& with
increasin$ (re5uenc&. A stead& tric+#e o(
re(u$ees )rin$ stories o( unrest e#sewhere in the
%"pire.
Event 9: S!or!hed Earth
This encounter can ta+e p#ace an&where a#on$
the )order )etween Ost#and and Ta#a)ec#and. It
shou#d ta+e p#ace )e(ore the end o( 3rau:eit
Gotherwise the crops wi## have )een harvestedH.
It introduces the PCs direct#& to the tensions in
the re$ion.
The PCs wi## see six "ounted and we## ar"ed
(i$ures $a##opin$ towards the". The& )ear no
insi$nia. @n#ess accosted- the& wi## ride past. I(
the PCs are readi#& identi(ia)#e as >ni$hts
Panther- the riders wi## hur# a)use at K@#rican
scu"K as the& pass- )ut otherwise not inter(ere.
The riders wi## avoid co")at- i( at a## possi)#e.
The reasons )ehind the riders, appearance
)eco"e c#ear as the PCs round the next )end in
the river. A ha:e #ies over the (ie#ds on the
southern )an+. As the /ourne& continues- the
ha:e reso#ves into a s"o+e& s"ud$e and then a
)ri$ht oran$e con(#a$ration. The crops in the
(ie#ds have )een torched )& raiders (ro" Ost#and-
who ear#ier passed the PCs as the& "ade their
escape.
There is nothin$ the PCs can do to (i$ht the (ire
and the Ost#anders are #i+e#& to have "ade $ood
their escape )& the ti"e the adventurers discover
the )#a:e.
Event >: 0t Takes a Thief
This encounter is descri)ed in The Empire at
War Gpp15!1H. There it is intended (or the PCs
return /ourne& (ro" >is#ev. 1owever- it can
e5ua##& )e used in this #e$ o( the /ourne&.
Something +ess Rotten
*<s who wish to run Something Rotten in
-islev "a& wish to consider the (o##owin$
"odi(ications- which are intended to address that
adventureAs (au#ts.
The /east *hild
This adventure can #ar$e#& )e run without
"odi(ication. *<s "a& wish to p#a& down the
/o+ier e#e"ents o( the spirit encounters- in
particu#ar re"ovin$ the $a"e with Father 3ear.
Otherwise this is a satis(actor&- thou$h
strai$ht(orward- episode in the ca"pai$n.
'eath Takes a "oliday
I( the *< wishes to run a version o( The +ast
!ays o the Empire Gsee Phase Five- )e#owH- this
adventure shou#d )e o"itted. The +ast !ays o
the Empire "a+es use o( this scenario,s )ac+drop
in a di((erent context.
I(- however- the *< does wish to use this
adventure- the (o##owin$ "odi(ications shou#d )e
consideredC
1. The "apped area o( Cherno:avtra G<ap 9-
p63H is not o( a rea#istic si:e. This error can
)e recti(ied i( the *< assu"es the "apped
area is a (orti(ied centra# +eep- which is
surrounded )& the ruins o( the town,s other
)ui#din$s. The adventurers wi## thus need to
pass throu$h the outer ruins )e(ore reachin$
the +eep. F#eetin$ $#i"pses o( undead in the
shadows o( the ruins can he#p )ui#d tension.
2. Annandi# occupies a di((erent ph&sica# (or"
(ro" that expected )& the adventurers.
'hi#e this is in itse#( an interestin$ twist- it
is i""ediate#& repeated in the next
adventure- The $hampions o !eath. 0uch
repetition is deep#& unsatis(actor&. *<s
"a&- there(ore- pre(er to "a+e Annandi# o(
the race expected )& the p#a&ers. This can
)e achieved )& "a+in$ Annandi# an e#(-
chan$in$ the na"e *urth$ano *orthaudh to
a dwarven one or chan$in$ )oth the na"e
and race to another a#to$ether.
3. The showdown with Annandi# is
antic#i"actic. The (o##owin$ "odi(ications
atte"pt to provide a "ore si$ni(icant
c#i"ax.
4. The #on$ &ears o( iso#ation in Cherno:avtra
have ta+en their to## on Annandi#,s "enta#
hea#th. A#thou$h this wi## not )e apparent
i""ediate#&- over ti"e the adventurers wi##
co"e to rea#ise how distur)ed and
dan$erous Annandi# has )eco"e. 1e wi##
initia##& extend his hospita#it&- as descri)ed
in Something Rotten in -islev Gpp6!;H.
1owever- Annandi# has no intention o(
#ettin$ his new $uests #eave. Atte"pts to
#eave wi## at (irst )e po#ite#& discoura$ed
GK3ut &ou have on#& /ust arrived_ I have so
"uch "ore to te## &ou.KH. I( the PCs are
insistent- the (acade o( po#iteness wi## (a##
and he wi## not hesitate to prevent his $uests
(ro" #eavin$. 1e wi## continue to consider
the adventurers as $uests and treat the" we##
as #on$ as the& do not atte"pt to #eave.
%ventua##&- however- he wi## tire o( the"
and atte"pt to dru$ the" over a "ea#. 1e
wi## then see+ to use the" (or his research
into death and reani"ation. The PCs have
no choice )ut to de(eat or escape Annandi#.
5. A#thou$h no statistics are provided (or
Annandi# in Something Rotten in -islev- it is
c#ear he is an enor"ous#& power(u# wi:ard.
This creates two pro)#e"s. First- his #eve#
o( power is not co""ensurate with that seen
in other parts o( the ca"pai$n- creatin$ an
inconsistenc& o( tone. 0econd- he is an
irresisti)#e opponent. This #eaves no roo"
(or the PCs to achieve a victor& in
con(rontation- as su$$ested a)ove.
6. It is here reco""ended that Annandi#,s
stren$th is reduced. 1e shou#d )e a
power(u# and dan$erous (oe- )ut not
i"possi)#e to overco"e.
. In preparation (or The $hampions o !eath
Gas "odi(ied )e#owH- Annandi# shou#d "a+e
"ention that 0u#rin$ 4ur$u#,s researches
into i""orta#it& too+ hi" to =ustria and that
he c#ai"ed to have (ound a so#ution
invo#vin$ a "a$ica# tote" (ro" the
continent.
9. As written- the adventurers, escape (ro"
Cherno:avtra re#ies on the de%s e8 ma'hina
o( Annandi#,s undead "ounts. This is an
unsatis(actori#& si"p#istic reso#ution o( a
co"p#ex situation and does not ta+e
advanta$e o( the "an& ro#e!p#a&in$
possi)i#ities. Something Rotten in -islev
Gp2H does contain so"e discussion o(
a#ternative scenarios- thou$h (or the "ost
part dis"isses the". It is su$$ested that the
*< ta+es a #ess restrictive approach. 0o"e
o( the options are discussed )e#ow.
- Full frontal+ A direct attac+ on the vast#&
superior nu")ers o( the 4o#$ans and
ho)$o)#ins is extre"e#& (oo#ish. At )est it
shou#d resu#t in the PCs capture Gsee (urther
)e#owH.
- Sneak away+ Another option is (or the PCs
to "a+e their wa& stea#thi#& throu$h the
4o#$an and ho)$o)#in ca"ps. It is up to the
*< to decide how e((ective the )esie$ers,
#oo+outs Gp2H are- )ut rea#istica##& the PCs
chance o( evadin$ capture shou#d )e #ow.
- 7un for it+ I( the PCs are a)#e to secure
"ounts- perhaps )& stea#in$ the" (ro" the
4o#$ans- si"p#e (#i$ht "a& )e a" e((ective
"ethod o( escape. This can )e run as
descri)ed in 0o"ethin$ ?otten in >is#ev
Gpp2!3H.
- Gettin# their feet wet+ The eastern side o(
Cherno:avtra #ies direct#& on the
Yapadr&e+a river. 1ere there are no 4o#$an
or ho)$o)#in (orces. I( the adventurers
descend the short c#i((s on this side and
search e((ective#& a"on$ the adandoned
/etties- the& wi## (ind a deca&in$ rowin$
)oat. This can )e used to e((ect an escape
)& river- a#)eit a ris+& one- as the vesse# is
(ar (ro" waterti$ht a(ter &ears o( ne$#ect.
- ook over there? The "ost e((ective tactic
is #i+e#& to )e to create a diversion. One
option is to provo+e )att#e )etween 4o#$ans
and ho)$o)#ins and escape in the con(usion.
A vo##e& o( arrows (ired over the 4o#$ans
into the ho)$o)#ins shou#d )e su((icient.
0tartin$ a (ire "a& a#so cause enou$h
con(usion to $et past at #east one o( the
)esie$in$ (orces.
- 2ne&pe!ted ally+ 4ependin$ on the
circu"stances o( the PCs departure-
Annandi#,s :o")ies "a& )e in pursuit. This
can p#a& to their advanta$e. The appearance
o( the :o")ies wi## send the 4o#$ans into
panic and (#i$ht. This wi## in turn cause
chaos a"on$ the ho)$o)#ins. This situation
provides the adventurers with the per(ect
opportunit& to s#ip awa&.
- /luffin#+ 0i#ver!ton$ued PCs "a& tr& to
ta#+ their wa& past the )esie$ers. The& are
#i+e#& to have to )e ver& persuasive (or this
to )e success(u#. Fai#ure wi## pro)a)#& resu#t
in capture Gsee )e#owH.
- *apture+ The PCs, (ai#ed atte"pts to pass
the 4o#$ans or ho)$o)#ins "a& resu#t in
their capture. In such an event the PCs "a&
succeed on e((ectin$ their own escape.
1owever- i( the& do not- an attac+ )& the
other )esie$in$ (orce shou#d create the
opportunit& (or the" to escape.
The *hampions of 'eath
1. The deities Yuvassin and .ecoho e")od& a
ver& di((erent conception o( chaos (ro" the
other WFRP deities. It is su$$ested here
that the& are rep#aced with <a#a# GWFRP- p
21;H.
2. The oath curse causes creates di((icu#ties not
on#& (or this adventure- )ut a#so the rest o(
the ca"pai$n. *<s are stron$#& advised to
re"ove the oath curse (ro" the adventure
a#to$ether. It shou#d )e assu"ed that 2u#ius
O#va$a,s condition has )een tri$$ered )& a
"ore conventiona# curse.
3. 0i"i#ar#&- the undeath p#a$ue poses "a/or
pro)#e"s (or the continuit& o( the ca"pai$n.
%ither the adventurers shou#d not )e exposed
to it- or it shou#d )e de#eted co"p#ete#&.
4. Atte"pts to in(i#trate the te"p#e o( the
Ancient A##ies )& "eans o( su)ter(u$e are
heavi#& discoura$ed in Something Rotten in
-islev Gpp8;!82H. This si$ni(icant#& reduces
the opportunities (or inventive p#a&. It is
reco""ended that the *< re"oves so"e o(
these o)stac#es and a##ows the PCs to
in(i#trate the cu#t.
5. The cataco")s )eneath the te"p#e o( the
Ancient A##ies contain e#e"ents out o(
+eepin$ with the tone o( The %ne"& 'ithin.
It is su$$ested the *< re"ove these
e#e"ents- such as the )i:arre de"onic
(urniture in 4ur$u#,s o((ice Gp1;6H.
6. In the c#i"ax o( the adventure the PCs are
(orced into surrender and are una)#e to
achieve their o)/ectives. This provides a
disappointin$ conc#usion to their adventures
in >is#ev. The (o##owin$ chan$es "a&
provide a superior (ina#e.
. 0u#rin$ 4ur$u#,s a)i#it& to inha)it other
)odies is (aci#itated )& a 0#ann tote" he
retrieved (ro" =ustria. This is +ept
concea#ed in the cataco")s. 3& destro&in$
the tote"- the adventurers can +i## 4ur$u#.
The tote" is- o( course- ver& we## protected-
and so $ainin$ access to it wi## )e ver&
di((icu#t. The (o##owin$ notes su$$est
approaches to ease the adventurers,
cha##en$e- shou#d that )e necessar&.
- %o one at home+ In the pu)#ished text
0u#rin$ 4ur$u# is not present in the
cataco")s when the PCs arrive. This
provides the" with an opportunit& to #ocate
and $ain access to the tote" re#ative#&
uncha##en$ed.
- *au#ht nappin#+ The *< "a& decide that
4ur$u# needs to spend an hour each da&
"editatin$ in the presence o( the tote" to
"aintain his )ond with it. 4urin$ the
"editation he is in a trance- so that )oth he
and the tote" are vu#nera)#e. 4ur$u# wi##-
o( course- ensure other protections are in
p#ace.
- %o pain@ no #ain+ A#ternative#& "aintainin$
the )ond with the tote" "i$ht re5uire
re$u#ar )#ood sacri(ice. The )urden o( this
(a##s on cu#t "e")ers- who "ust o((er so"e
o( their )#ood dai#&. The PCs cou#d (o##ow
cu#t "e")ers en$a$ed in this ritua# or )e
ca##ed on to o((er sacri(ice the"se#ves.
- With a little help from my friends+ A third
part& cou#d provide va#ua)#e inte##i$ence on
the tote". This in(or"ation cou#d co"e
(ro" 2u#ius O#va$a,s notes or (ro" a
disa((ected cu#t "e")er- (or exa"p#e.
9. 0u#rin$ 4ur$u#,s "a$ica# powers are $ross#&
disproportionate and inconsistent with the
#ow!"a$ic tone o( The %ne"& 'ithin. It is
here reco""ended that his stren$th is ver&
si$ni(icant#& reduced.
The "orned Rat
The ori$ina# version o( this adventure was never
pu)#ished. Inso(ar as this author is aware- there
is no extant "ateria# whatsoever re#atin$ to it-
other than a prophetic re(erence in Warhammer
$ity Gp93H.