Combat Shooting Thaneson V V Engineer V Slayers V V V Warband Size and Rout Threshold Max Size 13: The number of warriors in a Dwarf warband may never exceed 13.
Rout Threshold 4: Dwarves take Rout Tests once 4 or more warband members have gone out of action.
V V V V V V V V V Thaneson, Warriors & Beardlings Weapons List Close Combat Weapons Armour Dagger Free Light Armour 25gc Club 5gc Heavy Armour 50gc Axe 5gc Shield 5gc Sword 7gc Great Weapon 10gc
Engineer & Thunderer Weapons List Close Combat Weapons Missile Weapons Dagger Free Sling/ Short Bow 5gc Club 5gc Crossbow 25gc Axe 5gc Pistol 15gc Duelling Pistol 25gc Armour Blunderbuss 20gc Light Armour 25gc Handgun 30gc Heavy Armour 50gc
Slayer Weapons List Close Combat Weapons Missile Weapons Dagger Free None Flail 5gc Axe 5gc Club 5gc Great Weapon 10gc Armour None
Heroes 1 Thaneson 0-2 Slayers 65gc to hire 45gc to hire Starting Experience: 20 Starting Experience: 4 Thanesons are minor Lords and sons of Troll Slayers are members of the Nobles of the various Dwarven holds of morbid Dwarf cult whose followers are the Old World. Many chasing their own obsessed with seeking an honourable death fortune or cast out on quests for being in combat. Having committed some rebellious, the Thanesons boisterously unforgivable crime or been dishonoured lead their warbands in to the ruins of in an irredeemable way, a Dwarf will Mordheim seeking fame, fortune and forsake his home and wander off to die glory. fighting the enemies of Dwarfkind. Unyielding desperados, these fanatically warriors are grim adversaries indeed. Profile M WS BS S T W I A Ld 5 5 5 3 4 1 2 1 9
SPECIAL RULES Leader(Friendly warriors within 7may use his Leadership instead of their own.) No Pain: (Treats Stunned as Knocked Down).
0-1 Engineer 50gc to hire Starting Experience: 8 A Dwarven Engineer is considered one of the most accomplished professionals in the Old World, highly regarded by Dwarfs, Men, and even Elves (to an extent). Engineers have been sent to temper the wayward Thanesons, ensuring their warband's equipment is in best working order.
Profile M WS BS S T W I A Ld 5 3 5 3 4 1 3 1 8
SPECIAL RULES Customisation: (All ranged weapons in a Dwarf warband add +6 to their range whilst a Dwarf Engineer is in the warband. This rule is lost if the Engineer is killed or taken Out of Action during a game). No Pain: (Treats Stunned as Knocked Down). Profile M WS BS S T W I A Ld 5 5 -- 3 4 1 2 1 10
SPECIAL RULES Hates Monsters, Hates Goblins, Hates Elves, Immune to Fear, Immune to Panic, No Pain: (Treats Stunned as Knocked Down.) Oath: You may never use a Slayer's leadership for Rout tests, nor may a Slayer ever become warband leader.
Henchmen 0-4 Warriors 30gc to hire Starting Experience: 0 When the Thanesons left to seek their glory in the City of the Damned there were plenty of sworn clansmen ready to swear their blades and hammers to the Thaneson's cause. Already trained, these warriors act as bodyguards to the Thaneson and Engineer.
Profile M WS BS S T W I A Ld 5 4 4 3 4 1 2 1 7
SPECIAL RULES No Pain: (Treats Stunned as Knocked Down).
0-5 Thunderers 30gc to hire Starting Experience: 0 Whilst the Dwarf Warriors are sworn to protect their nobleborn, it is the Thunderers duty to rain death and destruction upon their foes. Trained in a wide variety of firearms, the Thunderers art is made even more deadly with the presence of a well- educated Engineer.
Profile M WS BS S T W I A Ld 5 3 4 3 4 1 2 1 7
SPECIAL RULES No Pain: (Treats Stunned as Knocked Down).
0-5 Beardlings 20gc to hire Starting Experience: 0 As the Thanesons roused the Warriors and Thunderers of the strongholds, many young beardlings also flocked to the noble sons words. Although they have not yet taken their training towards becoming a full- fledged dwarf warrior, a Beardling soon learns to fight in the City of the Damned or dies trying. Profile M WS BS S T W I A Ld 5 3 3 3 4 1 2 1 6
SPECIAL RULES No Pain: (Treats Stunned as Knocked Down).