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SO: Rules Cyclopedia style D&D, as done in Fate Accelerated Edition.

Both RC D&D and FAE are available ro! R"#$o%& you can 'et both or ()* all told and FAE is ree i
you %ant so there+s no e,cuse not to 'rab these and read alon'.
-.ust or the record, /+! 'oin' to be %ritin' this %ith the assu!ption that the reader is a!iliar %ith both
the co!!on D&D !echanics and tropes, as %ell as basic Fate !echanics. /+! not 'oin' to 'o nuts
e,plainin' %hat savin' thro%s !ean or %hat aspects are. /+! also 'oin' to be usin' !y personal rule o
syste! conversions: don't convert every mechanical bit from system A to system B. / a rule %ouldn+t
it, don+t orce it.0
1e !i'ht as %ell start at the be'innin' %ith character creation. /n Basic, character creation %or2s li2e
this:
). Roll your stats
3. "ic2 a class
4. 5%ea2 stats to it the class
6. #enerate your hp
7. #enerate your startin' cash and buy your e8uip!ent
9. #et your other class abilities: savin' thro%s, spells, special abilities, etc.
:. "ic2 an ali'n!ent
;. Fill in the last details& na!e, description, bac2'round, and so on.
/n FAE, thin's %or2 a little dierently. For starters, Fate doesn+t use classes or stats. /n addition, old
versions o D&D -li2e
the one %e+re basin' this o o0 had you roll your stats rando!ly and i'ure out %hat your character %as
li2e ro! there, %hereas
Fate is desi'ned so that you co!e up %ith the overall concept o %hat you %ant your character to be irst,
the build the !echanics around that. 1hich !eans %e need to 'et a little creative and approach thin's
ro! a dierent an'le.
5he irst thin' you do %hen creatin' a FAE character is pic2 your High Conceptaspect. 5his is the
<elevator pitch< o the character, and /+! 'oin' to steal a pa'e ro! =e'ends o An'lerre here and %or2
the class !echanic in here.
For RCFAE, your >i'h Concept has to reer in so!e %ay to one o the D&D classes: cleric, i'hter, thie,
!a'ic?user, el, d%ar, or hallin'. 5his can be a direct reerence -<Cleric o the Sun #od "elor<, <D%ar
5unnel #uard<0 or a bit !ore obli8ue -<1arden o the Elven 1ood<, <@ercenary<0, but your High Concept
has to refer to your "class".
5he thin' to bear in about your >i'h ConceptAClass aspect is that it+s 'oin' to be the !echanical
e8uivalent o a 'ood chun2 o D&D+s class abilities. For instance, in D&D the i'hter is the best at i'htin'
because he has the best 5>AC*, can use every %eapon and ar!or, and has the !ost hit points. /n Fate,
these abilities can be covered by invo2in' the i'hter+s relevant aspect.
As per FAE, you+ll also pic2 a Trouble and a ree aspect, %ith the option o t%o !ore aspects %hich you
can ill in no% or later durin' play. 5hese can be %hatever you %ant, o course, so i you %ant to use these
to reinorce or urther describe your approach to your class 'o ri'ht ahead. Bou can also use these
aspects to cover your ali'n!ent i you %ant.
5he ne,t step is to pic2 your approaches. But instead o the si, nor!al FAE approaches, %e+re 'oin' to
use these instead:
C Stren'th
C /ntelli'ence
C 1isdo!
C De,terity
C Constitution
C Charis!a
/t shouldn+t be too hard to i'ure out %hich situations those approaches %ould be used or. Stren'th %ould
be used or !elee co!bat, De,terity or ran'ed, and so on.
FAE characters start %ith one approach at #ood -D40, t%o at Fair -D30, t%o at Avera'e -D)0, and one at
@edioce -D*0. 5hese are assi'ned %here ever the player %ants.
$o%, so!e o you !i'ht be thin2in', <%ait, i people can Eust put that D4 any%here, then a cleric could put
it in his Stren'th and be as 'ood at i'htin' as the i'hterF< 5echnically, yes, but %hat %ill put the i'hter
above everyone else in co!bat are his stunts -%hich %e+ll 'et to later0 and his core aspect. Since it+s
understood %hat bein' a <Fi'hter< is, a player can invo2e the relevent aspect or the D3Areroll in situations
%here bein' a i'hter %ould help. Such as attac2in' people, bein' tou'h, and bein' s2illed %ith a %ide
ran'e o %eapons.
=i2e%ise, i %e establish that elves have 'ood eyesi'ht and hearin', are 'ood %ith lan'ua'es, are at
ho!e in the %oods, a player can invo2e an <elven< aspect to Eust 'et the bonusAreroll in situations %here
your elven nature %ould help.
>ere+s the thin', thou'h: the only class abilities %e %ant to have covered by aspects %ould be the ones
%here all you get is a simple bonus. @ore co!ple, thin's li2e spellcastin', %eapon !astery, turnin'
undead and so on %ould be covered by stunts. Re!e!ber: not everything is an aspect.
But bet%een the approaches and aspects, %e can cover a lot o the sa!e 'round handled by D&D+s stats
and classes. $e,t ti!e /+ll tal2 about usin' stunts to replicate the !ore co!ple, class abilities.
Rules Cyclopedia style D&D, as done in Fate Accelerated Edition. "art 3: 5he Cleric.
5his ti!e, /+! 'oin' to tal2 about ho% to ta2e the RC D&D class abilities, and convert the! into stunts.
5he easiest %ay to do this %ill probably be on a class?by?class basis, but irst let+s recap %hat FAE stunts
can do.
Stunts are li2e eats in 4., D&D& they+re s!all %ays that your character can brea2, t%ist, or i'nore the
rules. Gnli2e D&D, thou'h, %e actually have 'uidelines in place to help up i'ure out %hat a stunt can do.
FAE stunts ollo% one o these t%o overall outlines -sli'htly !odiied ro! the boo2 to it %hat %e+re doin'
here0:
C Because / Ha! a%eso!e in so!e %ayI , / 'et a D3 %hen / use !y HapproachI to Hpic2 one: attac2,
deend, create advanta'es, overco!eI %hen Hdescribe a circu!stanceI.
C Because / Ha! a%eso!e in so!e %ayI , once per 'a!e session / can Hdo so!ethin' cool outside the
nor!al rules structureI.
5here are other thin's stunts can do, i %e %ant to pull ro! Fate Core. And %e can, since both syste!s
%or2 o the sa!e unda!ental syste!. 1e+ll %orry about that %hen the ti!e co!es, thou'h.
-/ should also point out that all the classes had special rules and class abilities that ca!e into play %hen
they hit <lando%ner< levels. A'ain, %e+ll %orry about that stu later since a 'ood chun2 o it is lu, and /+!
'oin' to re!odel the stron'hold chapter once %e 'et there.0
So clerics. /n RC D&D, clerics have t%o abilities: they can turn undead, and they can cast divine spells.
=et+s loo2 at turnin' irst. /n D&D, %hen a cleric is conrontin' undead creatures, they can !a2e a roll
based o their level, and dependin' on the -lat0 outco!e o the roll, the undead can be unaected, orced
to lee, or outri'ht destroyed. 5he actual eect is dependent on both the cleric+s level and the type o
undead. /t+s also an area eect ability& the roll is applied to a certain >it Dice %orth o undead.
So ho% %ould %e apply this in Fate ter!sJ 1ell, this see!s to it into the second stunt te!plate since this
is an ability that 'oes beyond the nor!al <roll and add< structure, and is !ore co!ple, than </ 'et D3 to
5>/$#<.
<Because / Ha! a%eso!e in so!e %ayI , once per 'a!e session / can Hdo so!ethin' cool outside the
nor!al rules structureI.<
=et+s start illin' in those blan2s. 5he irst one -the reason0 is pretty strai'hor%ard: it+s because the
character is a cleric. 1e can add a bit !ore lavor to that, thou'h.
<Because / am a devout cleric of Pelor , once per 'a!e session / can Hdescribe so!ethin' cool you can
do outside the nor!al rules structureI.<
$o% %e deine the Cool 5hin' 1e Can Do. 1e can do this by boilin' do%n the <turn undead< !echanics
to their basic setup: !a2e a roll a'ainst a lar'e nu!ber o undead to da!a'e the! or orce the! to lee.
Si!ple enou'h.
1hen you attac2 thin's in Fate, you have to choose one o your approaches to cover ho% you+re doin' it.
So i you+re tryin' to bash so!eone over the head %ith an a,e, you+d use Stren'th& but i you+re hidin' and
a!bushin' the! ro! the shado%s, that+s !ore o a De,terity thin'. But or a cleric attac2in' undead %ith
the po%er o FA/5>, it !a2es !ore sense to use 1isdo! or this attac2.
<Because / am a devout cleric of Pelor, once per 'a!e session / can use my Wisdom to attack
undead.<
<Classic< turnin' %as applied to !ultiple tar'ets, thou'h. 5hat+s easy enou'h& %e can !a2e the turnin' an
area eect ability by applyin' the attac2 a'ainst all the tar'ets in a Kone at once.
<Because / am a devout cleric of Pelor, once per 'a!e session / can use my Wisdom to attack all
undead creatures in a zone ith a single action.<
5here %e are. 5urnin' undead in one si!ple sentence.
=et+s ta2e a closer loo2 at %hat %e have here. First o, %e+ve 'ot the <class ability< actor ba2ed in to the
irst clause. <Because / a! a cleric< !eans that this is so!ethin' that only clerics can do, so that !eans
that the thie couldn+t buy this stunt as presented. $o%, i %e had phrased it as <Because / a! a devout
follower o "elor<, then i the thie %as also a devout ollo%er o "elor -possibly covered by an aspect0
then he could ta2e this stunt.
Another thin' to bear in !ind that this stunt doesn+t need to be tied to "elor. /t could say <Because / a! a
devout cleric< only and it+d still %or2. >o%ever, your #@ !i'ht not allo% the stunt based on your 'od.
<Because / a! a devout cleric o "osiedon< !i'ht not cut it, because your #@ !i'ht say that the undead
are outside the purvie% o a sea 'od. / that+s the case, you can either accept it or tal2 it out %ith the #@
and see i you can reach an a'ree!ent.
#@: <5urnin' undead doesn+t see! to it %ith a 'od o the ocean, you 2no%J 5hat+s !ore o a 'od o li'ht
or lie thin'.<
"layer: <Are you 2iddin'J >aven+t you ever heard o 'host shipsJ And thin2 about ho% !any s2eletal
cre%s are still lashed to sun2en ships, %aitin' to dra' do%n unsuspectin' seaarers.<
#@: <#ood point.<
1hich brin's us to another i!portant point: in Fate, there needs to be understandings of what things
mean between the GM and the players. 1hen you create your <Cleric o "elor< aspect, it+s up to you and
the #@ to %or2 out %hat that actually covers. Does it cover 2no%led'e o the undeadJ Bour place in the
structure o the churchJ Do clerics o "elor 'et !artial trainin'J Are there places %here they+re especially
revered, or are "elor+s clerics loo2ed do%n on or so!e reasonJ 5hese are the 2inds o 8uestions the
player and #@ should as2, because they+re %hat+s 'oin' to deter!ine ho% the aspect is used and %hat
2inds o stunts you 8ualiy or.
Any%ay, %here %as /J Oh, ri'ht. Class eatures.
So %e+ve 'ot out <turn undead< stunt. 1e need one or spellcastin'. Gnortunately, / don+t have a
spellcastin' syste! in place Eust yet. For no%, let+s Eust !a2e a placeholder stunt.
<Because / am a chosen cleric of Pelor, / can cast divine spells.<
5hat+s a sort o <unloc2in'< stunt that %ill 'ive the character access to %hatever spellcastin' syste! /
co!e up %ith. 1e+ll e,pand on that later once %e 'et to that section o the RC.
And there %e 'o. 5hat+s the cleric+s class abilities sorted.
Turn !ndead" Because / am a devout cleric of Pelor, once per 'a!e session / canuse my Wisdom to
attack undead.
#ivine $pells" Because / am a chosen cleric of Pelor, / can cast divine spells.
A startin' FAE character 'ets 4 stunts& %e+ve 'ot t%o handled. 5he third one can be anythin' %e %ant, so
let+s do a sa!ple usin' the stunt te!plate %e didn+t use.
<Because / Ha! a%eso!e in so!e %ayI , / 'et a D3 %hen / use !y HapproachI to Hpic2 one: attac2, deend,
create advanta'es, overco!eI %hen Hdescribe a circu!stanceI.<
Leepin' %ith the "elor cleric idea, let+s !a2e so!ethin' not related to undead blastin' or spellcastin'.
"elor is the 'od o li'ht and overall 'oodery, so let+s !a2e a stunt about ho% "elor+s clerics are %ell?
2no%n #ood #uys.
<Because / am a cleric of Pelor , / 'et a D3 %hen / use !y HapproachI to Hpic2 one: attac2, deend, create
advanta'es, overco!eI %hen Hdescribe a circu!stanceI.<
/+! thin2in' that bein' a cleric o "elor carries a lot o positive %ei'ht %ith people. Ater all, they+re the
ollo%ers o the 'od o 'ood, so they+ve 'ot to be trust%orthy, ri'htJ "robably !a2es it easier to convince
people to act to%ards the co!!on 'ood or help out the cleric. Bein' realy persuasive due to reputation,
2ind o thin'.
<Because / am a cleric of Pelor , / 'et a D3 %hen / use !y Charisma to create advantage %hen
convincing someone to help for the greater good.<
O course, the ree stunt doesn+t have to tie to bein' a cleric. 5here+s !ore to you than your class, ri'htJ
<Because / gre up on a farm , / 'et a D3 %hen / use !y #e%terity to overcoming obstacles %hen
riding a horse.<
/t does help i your stunts tie bac2 to your aspects, o course. 5hey don+t have to, but doin' so %ill
reinorce %hat your character is 'ood at.
5he %ay you loo2 at it is li2e this: your s2ills, approaches, and stunts are %hat your character is 'ood at.
Bour aspects are why he+s 'ood at the!.
Rules Cyclopedia style D&D, as done in Fate Accelerated Edition. "art 4: 5he Fi'hter
5he i'hter+s 'oin' to be pretty da!n easy. 1hyJ Because they don+t 'et any special class abilities.
"Beginning fighters initially receive only a couple of special abilities and need no other special abilities to
survive and prosper. Their great strength, hit points, strong armor, and many weapons mae them a
powerful character class without additional special abilities."
1ell, that+s 'oin' to !a2e or a borin' post -at least, until %e 'et to the %eapon !astery chapter0 so let+s
tal2 about ho% a Fi'hter+s class aspect can %or2 to cover his 'reat stren'th, hit points, and co!bat ability.
=et+s loo2 at a airly 'eneric i'hter >i'h Concept: <For!er soldier<. 5hat+s not bad, ri'htJ Spea2s to %hat
the character is, it+s short and to the point, and ties to the character+s class.
So ho% do %e use itJ
Character aspects can be invoed in situations %here they+d help by spendin' a Fate point. /nvo2in'
'ives you a D3 to your current roll or a reroll. /n addition, aspects let you declare !inor acts about your
character.
=et+s loo2 a'ain at the list o i'hter <abilities<
C hi'h Stren'th
C lots o hit points
C able to use stron' ar!or and all %eapons
1ell, the irst one is pretty !uch covered by puttin' the D4 in your Stren'th approach, so that+s set.
>it points...that+s 'oin' to %or2 a little dierently. 1hen you+re attac2ed, you 'et to roll one o your
approaches to deend in an opposed roll, %ith the <da!a'e< o the attac2 deter!ined by ho% !uch the
attac2er beat the deender+s roll. Bou can invo2e your Fi'hter aspect to 'et a D3 or a reroll on your
deensive roll because, as a i'hter, you+re naturally tou'h or because, as a i'hter, you 2no% ho% to use
your ar!or to its best eect. And to tie into the stu %e tal2ed about %ith the cleric, %e can build a stunt to
urther reinorce this.
<Because / kno ho to use my armor to its fullest, / 'et D3 %hen / use !yConstitution to defend
against an attack my armor can block.<
Alternately, %e can tie into the stress !echanic.
<Because / am a big brick of meat, once per session / can take an e%tra minor conse&uence.<
=i2e%ise, %e can invo2e our Fi'hter class aspect to add to or reroll attac2 rolls as %ell. <Oh, because /+!
a !ormer soldier, /+! trained in co!bat so /+ll ta2e a reroll.< </ really need to hurt this 'uy, but ortunately
!y carreer as a Trained sellsword !eans / 2no% ho% to !a2e a shot count. /+ll ta2e that D3 to !y attac2
roll.<
/ should also point out that an aspect can apply to non?co!bat situations. Bou can invo2e that Fi'hter
aspect or thin's that a i'hter %ould be 2no%led'eable about: tactics, heraldry, %here the !ercenaries
drin2, thin's li2e that.
As a inal aside, / %ant to point out ho% aspect use can replace the lon' list o situational !odiiers you
'et in other 'a!es. /nstead o havin' to have a lon' list o <this is %hat the i'hter does< hardcoded into
the 'a!e, it can all be ba2ed into the class aspect. 1hat+s !ore, that aspect can cover other thin's
beyond Eust hittin' thin's %ith %eapons& itMs up to the player to co!e up %ith thin's, but they still have the
ability to bac2 these ideas !echanically.
/ thin2 at this point, people are 'ettin' the Eist o ho% class conversion %ill %or2. So instead o brea2in'
everythin' do%n point?by?point li2e / did beore, /+ll Eust hit the hi'h points or the re!ainin' classes.
=i2e%ise, /+! not 'oin' to 'et into the details o %hat class aspects can be used or. / people %ant !ore
clarity on that eel ree to as2, thou'h.
'A()C*!$+,
5he only class ability !a'ic?users 'et is the ability to cast spells. So %e can Eust copy the cleric+s </ can
cast spells< stunt here.
TH)+-
5he thie s2ills -Open =oc2s, Find 5raps, Re!ove 5raps, Cli!b 1alls, @ove Silently, >ide in Shado%s,
"ic2 "oc2ets, and >ear $oise0 can all into the sa!e aspect?and?stunt structure that the i'hter+s stu did.
/n act, the advanta'e that 'oin' the stunt route has over D&D is that you can specialiKe in certain areas,
instead o Eust havin' the lat percetna'es.
<Because / am a trained pickpocket, / 'et D3 %hen / use !y #e%terity to steal an ob.ect off
someone.<
<Because / love freeclimbing, once per session / can climb a normally unclimbable surface.<
Bac2stabbin' is also so!ethin' that+s better handled by a stunt.
<Because / trained in dirty fighting, / 'et a D3 %hen / use !y #e%terity to attack someone ho's not
aare of me.<
#WA,-
D%arves in RC didn+t 'et that !uch that put the! apart ro! hu!an i'hters. 5hey did 'et inravision
-%hich can be handled by their class aspect0, resistance to !a'ic -%hich can be handled either by
invo2in' the class aspect or %ith a stunt0, and can detect traps, slidin' %alls, and slopes -%hich can also
be handled %ith the aspect or a stunt0.
/n addition, a <d%ar< aspect could be invo2ed in a lot o the sa!e %ays that a i'hter aspect can, since in
RC D&D d%arves had a lot in co!!on %ith i'hters.
+/-
Elves 'ot a lot o stu: spellcastin', inravision, detectin' secret doors, lan'ua'e s2ills, and i!!unity to
'houl paralysis. Fortunately, !ost o this has already been covered by previous classes, so %e can Eust
loo2 bac2 at ho% %e !odeled these abilities or the previous classes.
HA/-/)0(
>allin's...don+t really 'et anythin' interestin'. 5hey 'et a little bit o i'hter abilities, a bonus a'ainst
lar'er ene!ies, and can hide in orests. 5he last t%o are easy to !odel %ith stunts, so %e+re covered
there.
#,!)#
Druids in the RC %ere a sort o cleric sub?class you could ta2e %hen your cleric hit level N. 5he only real
dierence bet%een a druid and a cleric is that druids 'et a sli'htly dierent spell list.
'1$T)C
/ you+re not a!iliar %ith the @ystic, it+s a class that %as the sort o prototype or the !on2. 5hey 'ot the
usual unar!ed co!bat stu, plus the ability to sel?heal, tal2 to ani!als, and a %hole di!?!a2 pressure
point thin'. @ost o the !ystic abilities can be covered by stunts once a'ain& ho%ever so!e o these
%ould be a little too po%erul. /+ll tal2 a little !ore about <i!proved< stunts in a later post, thou'h.
$e,t ti!e, %e+ll see i %e can convert the spell syste! to FateF Should be interestin'F
Rules Cyclopedia style D&D, as done in Fate Accelerated Edition. "art 7: Spellcastin'
5he ne,t chapter in the RC is <Spells and Spellcastin'<, and %e all 2no% ho% this %or2s in D&D. Casters
have a certain nu!ber o <spell slots< based on their level, and have to prepare their spells in advance.
Clerics have access to all their available spells, %hereas !a'ic?users and elves only have access to
spells they+ve recorded in their spellboo2s.
Convertin' this into FAE is 'oin' to be tric2y. Fate isn+t built around the idea o <levels< and the type o
pro'ression brea2do%n D&D uses. @ore than pretty !uch any other syste! %e+re %or2in' %ith here,
D&D spellcastin' is tied pretty closely to the level !echanic.
So %hat %e+re 'oin' to do is create a ne% E,tra that+s built o the stunt syste!.
$o%, technically spea2in' E,tras aren+t part o FAE, they+re part o Fate Core. But to 'o bac2 to
so!ethin' / tal2ed about in an earier post, because all Fate 'a!es use the sa!e underlyin' syste!, /
can ta2e so!ethin' ro! one Fate 'a!e and plu' it into another %ithout the nu!bers brea2in'.
5he basic spellcastin' stunt is 'oin' to loo2 li2e this:
<Because o !y arcane training2clerical training2elven heritage, / can prepare and cast irst level
!a'ic?userAclerical spells.<
Ri'ht o the bat, this stunt has a prere8uisite built ri'ht into it& you have to be a cleric or !a'ic?user,
%hich is part o your >i'h Concept aspect. Glti!ately, the purpose o this stunt is to 'rant access to the
<Oancian spellcastin'< E,tra.
/n RC D&D, there aren+t as !any spells as in later editions. 5here are )4 !a'ic?user spells and ; clerical
spells at each spell level. Casters have to prepare their spells in advance to be able to cast the!, and the
nu!ber o spells they can prepare is based on their class level. Clerics can prepare any spell on the
clerical list, but !a'ic?users and elves are li!ited to %hatever spells they have in their spellboo2s.
/n the interest o si!plicity, and because %e don+t have a level structure in place to han' the spells?per?
day table, let+s say that this stunt lets you prepare our irst?level spells per day.
5o handle hi'her?level castin', %e can create ne% stunts that have a prere8uisite o the <lo%er level<
stunts. 5his is si!ilar to the <stunt trees< in the Dresden Files R"#& %here you could have !ore po%erul
stunts that re8uired you to have lo%er?tier stunts.
<Because o my mastery of first*level spells, / a! able to cast second levels spells.<
A'ain, or si!plicity+s sa2e, let+s Eust say that lets you prepare our spells. / thin2 you can see ho% the
pro'ression is 'oin' to %or2, so let+s s2ip ahead to a potential concern.
/n FAE, you start %ith three stunts. So %hat+s to stop a player ro! ta2in' three spellcastin' stunts ri'ht
ro! the 'et?'oJ 1ell, nothin'.
Re!e!ber, everyone 'ets three stunts startin' out. / %e ta2e the idea that one stunt P one D&D level
-since each stunt represents a class ability0, then a startin' FAE RC character is about the e8uivalent to a
third?level D&D character. 5he !a'ic?user can ta2e three levels o spells, but the i'hter can ta2e three
decent co!bat abilities.
/ that+s not a 'ood startin' level or you, you can li!it startin' characters to one stunt instead. 5his is one
o those thin's %here you+d have to adEust it or your 'roup and or the eel you+re 'oin' or& i you li2e the
idea o a startin' character bein' so!eone %ho Eust inished their <class trainin' )*)<, then 'o or the
one?stunt?to?start thin'. / you %ant startin' characters to be !ore capable out o the 'ate, then you can
adEust startin' stunts up accordin'ly.
$o% that %e+ve 'ot spellcastin' in place, ho% do %e convert spellsJ 1ell, that+s 'oin' to be a little !ore
co!plicated because it+s so!ethin' that %ould have to be done on a case?by?case basis.
$o%, so!e spells li2e =i'ht or Create Food %ouldn+t re8uire any reali conversion because they don+t have
!uch o a !echanical ootprint. 5he tric2y ones are the ones %here there are actual !echanics, and
a'ain %e have to 'o %ith the 'uideline o <convert the concept, not the e,act !echanics<.
=et+s loo2 at @a'ic @issile. /n the RC, @a'ic @issile creates a 'lo%in' arro% that auto!atically hits its
tar'et or )d9D) da!a'e, and or every 7 levels you have you 'et t%o !ore arro%s. /n Fate, %e have t%o
obstacles here& the act that da!a'e and hit points don+t scale up %ith <levels<, and the act that you don+t
have levels in the irst place.
Because thin's in FAE don+t scale the sa!e %ay as they do in D&D, / %ould say %e don+t need to %orry
too !uch about addin' the e,tra !issiles. )d9D) da!a'e is pretty !ini!al ro! the point o vie% o the
%hole spectru! o D&D. For a !ini?da!a'e no?!iss spell that+s 2ind o intended to be outpaced 8uic2ly,
/+d do this:
<Q@a'ic @issileQ: Bou create a 'lo%in' arro% o ener'y that unerrin'ly see2s out its tar'et. Bou deal a 3?
stress hit to a tar'et, %ithout the tar'et 'ettin' a deense roll.<
$o%, is that too !uchJ >ard to say& /+! not playtestin' this stu as / %rite it. / so!eone+s actually runnin'
this stu as / %rite it, let !e 2no% ho% it %or2s out.
Beore / close this up, / %ant to point out a'ain that puttin' to'ether a ull Oancian spellcastin' syste! is
beyond the scope o this tutorial. /t+d re8uire convertin' all )**D RC spells, and the act o the !atter is
that not all o the spells can -or should0 be converted one?or?one. An i!portant thin' to bear in !ind
%hen convertin' !aterial ro! one 'a!e to another is to not try and orce the s8uare pe' o syste! A into
teh round hole o syste! B. / you cast a spell that 'ives so!eone a bonus to savin' thro%s in D&D, then
donMt try to ha!!er a savin' thro%?type syste! into Fate. /nstead, convert into ane"uivalent !echanic&
!aybe the spell 'ives the tar'et a ree boost, or lets the! sha2e o a te!porary aspect.
So thereMs the start o a spellcastin' syste!. / %ill leave the ull i!ple!entation o the spell syste! to the
reader, partially because / canMt deter!ine %hat the best %ay to do it or your tastes is, and partially
because / a! laKy.

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