Copyright (C) 1994 B. Robert Ross. Redistribution rights granted for non commercial purposes.
Doc no. 162 v2 ROSS TECHNICAL REVELATIONS Mar 6 1994 Rev Mar 8
I was auditing a PC the other day and after handling his contributions to his problems he was still complaining of of a stomach somatic.
I decided to handle it using an old old procedure, "Hellos and OKs" I asked him to say "Hello," to the center of that unpleasant feeling in his guts. He immediately told me that there seemed to be a committee of entities clustered together.
This brought home to me that it can be important to know various techniques of exorcism. Exorcism as a way to handle unpleasant feelings and behaviors has been around for a long time. The movie 'The Exorcist" shows exorcism as attempted by a Catholic priest. Many other similar techniques also exist.
I did not and do not believe that one's troubles basically stem from others. Each of us has created his own life with his own decisions. While it is helpful to start out with effects or motivators, i.e. sources of trouble outside one's self, that is only a starting point, which if not pursued further leaves one with the consideration of being effect rather than cause. That is always the result of letting a client talk only of what's been done to him or her and is the reason much of "modern" psychotherapy worsens rather than helps people.
Running "What's been done to an individual," rather than "What the individual did or failed to do," causes the individual to feel that they are victims to be pitied and helped not causative beings who can create their own lives.
So, when doing any form of entity handling to resolve a condition, it is important, after the crisis has been handled, to find the person's own cause, the person's own decisions that permitted others to make that undesired effect. (Whether those others had or did not have bodies i.e. were carnate or discarnate entities.)
((This is why the most powerful entity handling process I know is simply,
"Are you withholding another being?"
Entities tends to cluster around and encrust the various parts of the primary GPM that the person is opposing in himself. The GPM is what is wrong with him, not the entities which are impacted on it, usually by the pc's own efforts to withhold himself, withhold (oppose) his own goals, and withhold other beings around him, whether carnate or not.))
HANDLING ENTITIES
In all cases the entity or entities whether alive or dead, carnate or discarnate are directly addressable in session and are directly addressed, as though they were physically present. If the client is aware of their location, fine, the client can direct his communication to that location. If the client is not aware of the location of the entity being addressed, i.e. MOTHER or WIFE, alive or dead, then a doll or a name on a sheet of paper can serve as a relay point for the client to focus on.
If the client or some other person is available with suitable psychic sensitivity or ability, full two-way communication is attempted. Here are some techniques I am familiar with or have developed for handling entities.
Before listing these however, I want to repeat that I think that entity handling is a stop gap procedure, a kind of mental crutch which is useful until the cause level of the person, suffering from the presence of entities, increases to the point that the person is able to directly perceive and handle those entities, without outside help.
Why is a person susceptible to being influenced unknowingly by entities? The reason that a person is susceptible to being the effect of an entity is because the person himself is an entity. As part of the rules of the life game we are playing, he has agreed that he as an entity has or has had, but lost and can regain, the ability or power to influence or communicate to other entities, whether carnate or discarnate, and that they in turn can communicate to him.
Think of a tennis game. To play tennis you hit a tennis ball with a tennis racquet to another being in a body who has agreed to receive it and attempt to return it, by hitting it with his tennis racquet, provided only that the ball if not touched by him, would have bounced within the space allotted to him on his side of the net. You lose the point if your ball bounces outside of his allotted space. He wins the point if he hits the ball so that it bounces or would have bounced within your allotted space and you are unable to return it to bounce inside his allotted space.
The same rule is agreed upon and is binding on both parties. Similarly when driving a car. You agree to obey traffic rules and ignorance of or forgetting the rules is not an acceptable excuse. You still lose your point.
In the game of life, we are following many rules, some of which we have forgotten we agreed to. In general terms, the individual entities, YOU, I, and OTHERS have agreed that we can cause effects on others and that they in turn can cause effects on us.
However, we have managed, as part of the game, to not consciously know some of the games we are playing, to the point where we are unaware that some of the effects we are receiving come from other entities, and often are not even aware of the existence of these other entities, even when such entities are present individually or in large numbers.
You are moderately aware, those of you reading this, of those entities around us who have physical bodies, but mostly unaware of those entities around us without bodies of their own. It has been said, that some entities, spirits, ghosts, devils, etc, without physical bodies of their own seem to take up residence within our physical bodies. Other entities, on the other hand, seem instead to visit every now and then. There are many many ways entities can manifest or be perceived to exist.
INDIVIDUALS AND GROUPS
Whether in bodies or bodiless, entities come singly, or in groups. One PC I handled discovered that the emotion he had been unable to get rid of for many years came not from an individual but from the High School Marching Band he had been part of.
A mob is another kind of grouping or clustering of individuals. A person injured in a riot needs to run out the feelings of the mob as a group as well as the feelings of other individuals as individuals in order to fully run out the incident. A friend of mine told me of running a Viet Nam war veteran who was stuck in an incident where one of his buddies threw himself on a grenade, sacrificing himself to save the rest from severe or fatal injury. The incident did not blow, until the PC had run the incident from all other viewpoints including the viewpoint of the guy who had thrown himself on the grenade.
A group may be a committee knowingly joined together for a common purpose or a mob joined together unknowingly by a violent emotion or sensation. Whether a group is a committee or a mob, such a clustering invariably has less ability to intend a result than a single individual, this is because the intentions of a committee or a mob are the resultant of conflicting pulls and pushes many of which cancel each other out.
As I stated earlier, the most desirable thing for the individual is to spot his own decisions, choices or postulates which have made him susceptible to being affected by entities carnate or discarnate in his environment. But, until that point is reached, it is helpful to tackle individual entities and groups of entities and persuade them to leave.
METHODS OF PERSUASION
The most persuasive action to use on a bothersome entity is to audit that entity. (By audit, I mean both Question and Answer type auditing plus Assessing for and Indicating By Passed Charge.)
((By Passed Charge is charge that has been restimulated but not blown. The Bank is a little like a capacitor, every time a painful incident is aroused out of the memory, the being throws new attention units at it in protest, some of which never come back to him but stick to the incident forming a thicker ridge of NOT IS. This is By Passed Charge. The being "goes by it", he doesn't notice that he is losing more and more attention units every time he tries to push a bad memory back down again.))
Some entities both carnate or discarnate, who really want help are afraid to ask for it or to receive it. When that is the case, one must first assess for the kinds of things that would make them unwilling to be audited. e.g. Out Lists, Overruns, Wrong Indications or just simply bad prior auditing, counselling, handling.
((Out Lists have to do primarily with the central GPMS on the case which have very exact items on them. Items are goals and terminal names, and opposition goals and opposition terminal names. A being can get very ill if his primary GPMs are listed incorrectly and the correct item is not found, or a wrong item is found.
An Overrun is when a process is run beyond the flat point, or a point of erasure. The preclear then tries to put something where there is nothing, in order to continue running the process, and he often pulls in charge as his own that actually belongs to others including entities. Entities can do this too, they are just preclears like everyone else.
Wrong indications are the result of incorrect evaluation by one person for another as to WHY the person has a condition or is suffering from something. Such wrong indications lead to a worsening of the condition and a downward spiral of instability.))
HANDLING MOBS AND COMMITTEES OF ENTITIES
Generally speaking an individual entity or a committee or mob of entities is bothersome because the entity or entities are in a state of confusion and don't know who they are or where they are. Like anyone else dramatizing an engram, they imagine that they are elsewhere and act or react in terms of that elsewhere, or elsewhen that they think they are in. The result is that they are in a Condition of Enemy or a Condition of Confusion.
To help them out of Condition Enemy one merely applies the Enemy Formula to them by asking repetitively, "Who are you? until they cognite on who they are. At that point they often leave spontaneously. Those who don't leave spontaneously can be told that that are free to leave.
If an entity, carnate or discarnate, is in confusion then the thing to do is to apply a form of the confusion formula. Ask them to look around where they are and spot some things. Then ask to look at where they were. Ask several times, "Look where you are, Look where you were," This will usually be enough to get them oriented and they will leave. If not you then use the Enemy formula with them, by asking them who they are.
If after they know who they are, they continue to hang around wanting help ask them to spot the decision that led to them being where they are. Use as much choice processing as it takes to free them up.
Find out whether you are dealing with a committee or a mob by asking whether the group you spot has resulted from a decision or a common experience. ((Decision or choice = committee. Common or mutual experience, usually bad, = mob.))
If you are dealing with a committee use the verbal choice process on the choice or decision that set up that committee.
((The verbal choice process is a reference to a general procedure that Ross uses called Decision Processing. It has two parts, one which asks for actual decisions that were made and is called the 'verbal' process. The other asks for experiences that resulted in the condition, which is called the 'experience' process.))
If you are dealing with a mob which resulted from a common experience ask them to go to the beginning of the incident that caused them to cluster together as a mob. Continue to use ordinary processing techniques by asking them to go through the incident, and when they have done so, follow up by asking whether there an earlier incident, or an earlier beginning, and continue from there completing the chain of earlier similar incidents until the mob has dispersed. Most of the mob will immediately leave. Those that remain can be handled as individuals. (("Who are you?" or "Where are you?"))
Occasionally one can run into supermobs consisting of individual mobs clustered together into a mob of mobs. You handle this the same way as an individual mob. Spot and run the incident causing the formation of the supermob. Then run any individual mobs that remain.
Most of the entities hanging around your body, with nothing better to do are found to be in a permanent condition of semi-trance in which they are very suggestible and will take orders and suggestions. Take advantage of this by telling them the following: "You are capable of recognizing truth when you hear it and lies when you hear them or see them. The truth is:"
"You are an immortal eternal being, you have no mass, no energy, no wavelength, no location in space or in time except as you postulate and perceive such things. You do not need, mass energy, or pictures in order to survive."
Then depending upon circumstances you add,
"You do not have to be ____ in order to survive."
(What ever it is you have spotted the entity as being, a mass, a bed post, an energy, a somatic, a circuit in a computer, etc. You can also say for good measure,
"You do not have to be in my space in order to survive."
"You are free to leave. Nothing or no one can hold you if you let go. You cannot be trapped if you let go of curiosity, desire, enforcement, resistance, and so on. You have the right to your own self determinism. You have power of choice. ((You have the right to leave any game.))"
"If you want a body, new bodies are available in maternity wards in hospitals, or repairable bodies are to be found along highways or emergency rooms, also in hospitals. You have a choice, you can grow a young body and have the pleasures and pains of a childhood or you can choose to repair a broken body. When repairing a broken body, your new relatives will be happy to help you "remember who you are."
HANDLING SINGLE UNEMBODIED ENTITIES
Single disembodied entities, are much much easier to audit than human beings because single entities have single banks whereas human beings as we find them seem to have multiple or very complicated banks. Ron said that human beings are actually composite entities, However, this apparency of being composite is mostly avoided when using choice processing on the central beingness. ((The central *I*, the being who IS the preclear.))
WARNING: Entity handling is not the way to higher cause level and freedom of choice. Occasionally, it may be useful to handle entities but only until one spots the decisions that resulted in being the effect of the thoughts and feelings of those entities.
Entity handling is a crutch. Use it only until you can dispense with it. Audit entities when they become evident, but only if you can't find the PC's decision which made him the effect of the entity.
((You also want to realize that your preclear has INTENTIONALLY joined together with other beings some time in the distant past. A long time ago we used to operate as GROUPS of beings, maybe 5 to 8 at a time. Each being in the group had its own ability and technical specialty. Thus the group as a whole was a very able unit. Later as beings and groups collided and got crushed together and into things, even fragmented, these groups often lost sight of their number, and often went into an Only One state, where they all thought there was only one being there, when really there were still a few of them left together. The conflicts and the unexplained pushes and pulls that resulted led to enormous confusion and apathy about being able to control oneself.
Many an implant later on the track was SOUGHT by the being to help him fix what ailed him, those parts of himself that were 'out of control' and wouldn't cooperate with him. He never realized that there were other beings there too dazed to stand out as single conscious entities in group. The being looking for help thought all his buddies had deserted him long ago.))
DETECTING THE PRESENCE OF ENTITIES
When you have a thought or an emotion that you cannot control or cause to go away it is most likely not yours.
Everything you perceive is your own creation. You perceive only what you create and put there to perceive. You perceive not the environment, but your picture of the environment.
((In this sense, there IS no environment, because ALL there is is your picture of the alleged environment. Each being has his own picture to look at. All beings are on the same point though looking at the world as if they were on different points separated by space.))
AXIOM ONE: WE ARE SPIRITUAL BEINGS,
AXIOM TWO: A SPIRITUAL BEING HAS NO QUALITIES OF THE PHYSICAL UNIVERSE BECAUSE AS PART OF ALL THAT IS, SPIRITUAL BEINGS ARE THE SOURCE OF THE PHYSICAL UNIVERSE. ((They are the source of PICTURES of a physical universe, where physical means external 3 dimensional space time game stream. The pictures themselves are zero dimensional, they LOOK like they are 3D but in actuality they have no spatial dimension at all. A conscious unit is a zero dimensional operating actuality, whose purpose is to project apparent multi dimensional virtual operating realities.))
AXIOM THREE: WHAT WE AS SPIRITUAL BEINGS PERCEIVE, I.E. SPACE, OBJECTS, ENERGIES, FORM AND TIME ARE OUR CREATIONS RESULTING FROM OUR OWN CONSIDERATIONS, MADE AND OR AGREED UPON WITH OTHERS OR NOT, AND WE PERCEIVE THEM SOLELY BECAUSE WE CONSIDER THAT WE CAN PERCEIVE THEM. WHEN WE DON'T PERCEIVE THEM IT IS BECAUSE WE BELIEVE OR HAVE CONSIDERED FOR WHATEVER REASON, THAT WE CANNOT ((or WILL NOT)) PERCEIVE THEM.
Others agree or not with our creations and we agree or not with other's creations. We either create things ourselves and then perceive them or we copy things created by others and then perceive them. We do not perceive the creations of others but only our copy of those creations. The formula of communication is followed here, Cause- Distance-Effect with that which emanated from the Cause point being duplicated and perceived at the Effect point.
((What Ross is saying here is that the external perceivable universe of space time objects and energy is a virtual reality in the Conscious Units that are perceiving it. As in any virtual reality, there are projected considerations of outside cause and effect, when in ACTUALITY the whole external reality is orchestrated by an internal projective Source. The Source is actual, and the Conscious Units are actual, and the color form of the projected external light picture is actual, but the implied external realities are not actual. It is all a dream. The dream is actual, the implied external realities are not.
An actuality is what is actually true. A reality is what people think is true regardless of whether it is actually true or not. If something is real to someone, then it is a reality for that person. To the degree that a person takes projected realities as actualities, he is lost in the dream unaware that the solidities and space and time around him are a picture and a mocked up virtual reality of causes and effects that never did exist out there.
For example, in a dream if you throw a ball against a wall and it bounces off the wall, clearly the REASON for the dream ball bouncing off the dream will does not lie in the existence of an actual wall in the dream having actual causation over the dream ball. It's a pretended recreation by a Source third party which IS actual, which is trying to replicate the action of an actual ball bouncing off an actual wall.
The same holds true when we are awake. There is no actual wall there, only a picture of a wall, and a picture of a ball, which pictures everyone can make for themselves if they enter the picture of the room that the ball and you are supposed to be in. Source orchestrates the bouncing of the ball off the wall to make it look like an actual wall and ball exist external to, and independent of, our conscious color form pictures of them. Thus Source provides a virtual reality for us to pretend is true for the purpose of having a game.
Just as in lucid dreaming, you can either know you are dreaming, or you can take the dream for actual. The dream is REAL to you in either case, you can feel, hear, taste, smell and see the experiences projected for you by the Dream Machine, but if you don't know you are dreaming you will think the objects presented in the dream are also actual. Their apparenty solidity and 'out thereness' is an illusion born of the virtual projection. Believing they are actually out there is falling into delusion about the illusion of solidity and actuality.
A lucid dream is merely coming back up out of the delusion about the illusion and knowing it is all a finely orchestrated illusion.
What most people consider Reality is usually just delusion on the illusion of none existent actualities.
Thus if you have 10 people in a room looking at an apple on a table, the delusion and reality is that the 10 people are looking at one apple from 10 different viewpoints.
The actuality is that 10 people are looking at 10 different apples from one viewpoint. All 10 people are located in the same place, each looking at their own private showing screen of projected reality. Thus we can never become alone or separated or lost. There is no where to go and no place to get lost to. SPACE DOES NOT EXIST.
In fact nothing that we are familiar with in the dream exists in actuality, neither space, nor time, or solidity nor out thereness, because the Dream Machine dreams only things which it is not.
The Dream machine can only dream lies.
In a sleep dream, when you are walking down a street, you aren't actually going anywhere, you are reprojecting the picture of space and time around you over and over again to make it look like you are moving along. The same thing holds when you are awake. When you 'move' you are not really going anywhere, you are reprojecting the space and time around you to make it look like you are moving.
One can actually make a process out of this, just take a walk and keep in mind that you are not moving, but are moving the space past you. A thetan in native state instinctively knows that there is no space and thus no place he can go to. When he initially creates a projection of space he is the orientation point in the center, and all of space around him is defined from his point of view. He can 'move' anywhere by merely reprojecting the space around him to be where he wants to 'be'. He didn't move anywhere, he merely redrew the picture, or refreshed the frame.
That is the actuality.
He can however indulge in a reality more suited to game playing. He can change his consideration from being stationary in a constantly redrawn space and time, to being IN an infinite stationary space and time, and able to move around in it. He just freezes the space picture and makes IT look steady and himself like he is moving. Thus he starts to define himself and his whereabouts according to the space around him. He says, "I am here, and now I am over here because I moved." No he didn't, he didn't move anywhere, but it can be very real to him that he did move somewhere, because he is getting deeper and deeper BY CHOICE into the delusions and realities that are afforded by the underlying actualities of the illusion machine.
Thus two beings who are actually in the same zero dimensional place, in an actuality that does not have space or time, can both mockup a dream with two bodies, one 'owned' by one of the beings and the other owned by the other. They can then have the bodies move away from each other and even become 'lost' to each other separated by so much space and time that they could never hope to 'find' each other again. They are both of them right there in the same place forever for free, yet they lament they have lost someone near and dear to them because they have been using Dream machine mockups to know each other by. Serves them right, no?
The main reason that beings don't remember or believe anymore that the world is a dream is because of the amount of pain in it.
It is just TOO SAD to lose someone for it all to be a virtual reality, let alone a self chosen virtual reality for the purpose of having fun and a game.
They ask, "Where did the fun go then?"))
Part of intended communication of individuals, whether carnate or discarnate is their their state of being. This is communicated with the intention of being duplicated and admired or perhaps as a bid for sympathy. People endeavor to communicate their aches and pains in order to be sympathized with for their suffering or perhaps admired for their ability to function despite their pains. Or admired for the roles they are playing.
When I say communicate one's state of being I do not only mean words about it, or facial expressions or twisted bodies as expressions of felt pain but communicating the pain itself. Thus if you feel a pain you did not knowingly create, more than likely what you are feeling is a copy of a pain created and being experienced by another.
MISOWNERSHIP
It often take no more than recognizing that one did not intend to create a particular undesired thought or sensation, to realize that it is not yours. At that moment the undesired thought, sensation or pain will usually vanish. When it diminishes but does not immediately vanish, one needs to recognize that one has not viewed the entire truth of the matter.
Things that vanished when you spotted that they were created by another vanished because you had spotted the entire truth of that matter.
If a perception diminished but did not completely vanish, that is a sign that you spotted part of the truth of the creation of that perception but did not spot the whole truth of its creation.
More of the truth might be that the guy you got it from was not the original creator of that perception but had copied it from someone else. The pain or other perception, may not vanish until one spotted all the relay points that copied that creation between you and its originator. Let's say that you have a pain in the chest which could have been serially misowned 57 times before you picked it up. You could have gotten it from mother, who got it from grandmother, who got it from great grandfather, etc back 57 generations.
Today, half your family complains of a pain in the chest, also other people you know or have read about have also suffered from a pain in the chest.
The pain in the chest will have gotten considerably weaker at this point but is not completely gone. So you look some more and notice each person you know who had a pain in the chest this lifetime, thinking it was only their own. At this point it blows.
If you were to diagram this as a form of demo, you would end up with a fan of lines and nodes starting at one point, spreading out from the source, with other fan outs from other nodes. Then you add lines from you to all other points where you picked it up or became aware of it. The full anatomy is number of times serially misowned plus number of times parallel picked up.
A typical family condition might have thirty serial and ten parallel. A typical humanly widespread condition, like angina pains, might have a hundred trillion serial misownerships plus 248.000 parallel pickups on the part of your PC.
The same type of analysis can be made for aches, pains, thoughts and sensations picked up from discarnate entities. They also often get it from each other, or may have picked it up at a time when they had bodies of their own. What you are picking up may have been created a long time ago and far far away. All you need to do is to spot the number of times it has been serially misowned before you picked it up, and the number of different sources you picked it up from in parallel thinking it was a separate independent creation. Any thought, any belief, any consideration, any sensation, any perception, any ache or pain, that you did not knowingly create yourself was created by someone else and relayed to you as described above.
Furthermore, once you pick up a pain, entities in your space or body may copy that ache, pain, thought or sensation and by so doing amplify it, spread it around, sort of resonate with it. So when you pick up something it is also smart to check whether anyone else copied it as well and get them to recognize that they have done so and to let go of it. This is how a small wound spreads sensitivity and pain to more and more parts of the body. It is simply the same pain copied over and over.
Bob Ross
7826 Foothill Boulevard Sunland CA, 01040 (818) 353-1209
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