0 Bewertungen0% fanden dieses Dokument nützlich (0 Abstimmungen)
138 Ansichten6 Seiten
The document describes a capability called the Tactical Land C4I Assessment Capability (TLCAC) that was developed to allow for near real-time analysis of tactical command, control, communications, computer and intelligence systems. The TLCAC couples a brigade-level wargame called Janus with elements of the Army's Battlefield Command Support System to provide a synthetic environment where military users, analysts and developers can interact. This allows them to study issues like the insertion of new technologies and changes to C4I systems and structures. A key aim is to provide an objective method for measuring the effectiveness of C4I functions and processes to support the development of current and future tactical C4I systems.
The document describes a capability called the Tactical Land C4I Assessment Capability (TLCAC) that was developed to allow for near real-time analysis of tactical command, control, communications, computer and intelligence systems. The TLCAC couples a brigade-level wargame called Janus with elements of the Army's Battlefield Command Support System to provide a synthetic environment where military users, analysts and developers can interact. This allows them to study issues like the insertion of new technologies and changes to C4I systems and structures. A key aim is to provide an objective method for measuring the effectiveness of C4I functions and processes to support the development of current and future tactical C4I systems.
The document describes a capability called the Tactical Land C4I Assessment Capability (TLCAC) that was developed to allow for near real-time analysis of tactical command, control, communications, computer and intelligence systems. The TLCAC couples a brigade-level wargame called Janus with elements of the Army's Battlefield Command Support System to provide a synthetic environment where military users, analysts and developers can interact. This allows them to study issues like the insertion of new technologies and changes to C4I systems and structures. A key aim is to provide an objective method for measuring the effectiveness of C4I functions and processes to support the development of current and future tactical C4I systems.
A Near Real-Time Tactical Land C4I Assessment Capability
Fred Bowden, Paul Gaertner and Peter Williams
Land Operations Division, Defence Science and Technology Organisation P.O BOX 1500 SALISBURY, SA 5108 Keywords: C4I, synthetic environment, Army, wargame, simulation, modelling ABSTRACT: The tactical land command, control, communications, computer and intelligence structure is essentially an array of complex and dynamic systems of systems. In this paper we address a capability deficiency in the identification and analysis of critical information requirements, flows and processes to support decision-making within this tactical structure. We accomplish this by incorporating modelling, simulation and wargame technology to create an environment whereby military users, analysts and developers can interact to provide near real-time analysis of tactical command control, communications, computer and intelligence systems, and combat tactics, techniques and procedures during command post exercise activities. The usefulness of the study environment stems from its ability to provide a controlled experiment setting to support the development and analysis of both current and future information management and dissemination technologies aimed at assisting the tactical commanders decision-making process. We demonstrate the environment via a battle group digitisation experiment.
1. Introduction Subjective analysis at command post exercises (CPX) has traditionally been the method used to study the effectiveness of command, control, communications, computer and intelligence (C4I) systems and structures. The deficiency in this type of analysis is that the results are often not reproducible and the analysis is usually unable to focus on the major determinants of effectiveness. Since the actions of a military C4I system obviously exert strong influences on mission accomplishment, the value of an objective method for measuring the effectiveness of C4I functions and processes is self-evident. To aid in the provision of an objective effectiveness capability, Land Operations Division (LOD) has successfully completed the initial coupling of the Janus brigade level wargame and elements of the real-world Army tactical Battlefield Command Support System (BCSS). The coupling, which was completed with the aid of Information Technology Division, the BCSS Project Office, Command System Incorporated, Integra and CelsiusTech Australia, provides the modelling and simulation infrastructure of the LOD Tactical Land C4I Assessment Capability (TLCAC).
2. Tactical Land C4I Assessment Capability The TLCAC forms part of the analysis component of the LOD Synthetic Environment Research Facility (SERF). Its aim is to enhance Armys ability to support the development and implementation of future tactical C4I systems. It does this by creating an environment whereby military users, analysts and developers can interact using real and experimental C4I infrastructure to address issues such as, insertion of new technology (for example information systems, automation, decision aids, communication links, etc), and changes to C4I systems and organisational structures. Essentially, the TLCAC is able to assist in answering questions such as What should be done to improve the effectiveness of the tactical headquarters (HQ)? The Janus/BCSS coupling removes the requirement to manually transfer tactical unit locations from the wargame to the Command Support Systems (CSS). This realistically stimulates and stresses the C4I system being evaluated. The wargame provides an artificial environment representing entities which commanders control from their respective operational CSS terminals (Figure 1). Information Technology Divisions Distributed Interactive C3I Effectiveness (DICE) simulation [1] acts as a GPS position server, receiving tactical positions from the wargame and transmitting them to the CSS terminals. The position server has the task of arranging information from the wargame into a format consistent with that of the CSS host. From the CSS host, information can be automatically disseminated to CSS terminals. Commanders use the information presented to them via their CSS terminals to assist in determining actions to be taken. These actions are passed to wargame operators acting as a lower/higher control organisation under the control of a white umpire. Individual commanders send their commands, either via radio or the CSS, to operators who implement them in the wargame (see Figure 1). Radio communications are monitored using a Digital Speech Time Recorder (DSTR) which allows near real time analysis of the use of up to two radio networks.
In summary, the TLCAC provides:
A capability that can be deployed at Brigade and below level CPX activities, providing a mechanism to automatically collect C4I and manoeuvre data, which can be quickly turned into information to assist in after action reviews. A reconfigurable environment that can be tailored to emulate existing tactical C4I systems and form a basis for investigating implementations of new concepts and technologies.
RADIO NET BCSS LAN CNR Bde/Bn HQ RADIO NET Janus LAN BCSS LAN LOCON HICON DSTR Server Modified BCSS Janus Host DICE Position Server EXCON SIMCON OPFOR CGF Comms C2 Acoustic Intell
Figure 1: TLCAC Configuration
An improved ability to constrain the level of human participation within a particular study to relevant components of the command and staff team and so reduce the extent of the deployment requirement mentioned above. The eventual goal in this area is to provide an appropriate closed model of the C4I system under investigation and so permit more complete quantification of performance within any particular study. An ability to interface military users and analysts to simulation based activities within other application areas such as training or mission planning. Provide a controlled environment in which to run experiments on C4I systems, both current and future.
3. Performance Measures Evaluation provides the most detailed insights into information activities. The primary performance measures used for assessment of information activities are in terms of time consumed and accuracy. Measures of a systems behaviour must therefore be reduced to measures based on time, accuracy, or a combination that may be interdependent. Time based measures are usually quantitative, while accuracy measures may be quantitative and qualitative. It is important to realise that time-based and accuracy-based measures often bear an inverse relationship, implying a tradeoff between speed of performance and accuracy of performance. Speed of performance must be specified in terms of minimum desired accuracy or completeness, and accuracy measurements in terms of time available. Therefore the specification of threshold or standards for metrics must be referenced in terms of imposed constraints. The performance measures quantify the degree to which an organisation or system meets its requirements. Essentially, measures of effectiveness are quantities that result from the comparison of the system and mission attributes. They reflect the extent to which the system is matched to the mission In order to assess the effectiveness of an organisation, the organisations measures of performance are compared to the organisations requirements. Measures of effectiveness are quantities that result from this comparison. They can be computed in the decision strategy space by identifying all decision strategies that satisfy the requirements. In addition, the TLCAC includes a rigorous set of methods and procedures for applying measures to exercises, and for analysing the results. These fall into three broad categories:
Process measures that describe how command staff seek and use information, arrive at decisions, and coordinate among themselves and with other commands; Performance measures that describe how well the internal HQs processes are carried out in terms of accuracy, timeliness, consistency, and completeness; and Effectiveness measures that gauge whether or not HQs accomplishes it mission.
Applying the analysis capability to experiments and exercises result in the assignment of values to these measures.
4. Application of TLCAC
Experimentation involves the testing of one or more hypotheses by repeated trials or automated wargames under controlled conditions. Hypotheses are often framed in terms of the operational benefits of some change in a system that is tested through statistical analysis of the results. Exercises involve the resolution of issues critical to an operational command or defence agency. They cannot be replicated and their results are less generalised. Exercises however, provide richer operational contexts, and can thereby bring to light factors that need to be examined more carefully. 4.1 Battle group experiment The TLCAC was demonstrated during a battle group experiment held at LOD Salisbury Between August 23 - - 27. The objective of the experiment was two-fold. Firstly, to demonstrate a fully working assessment capability and to present it as an analysis tool. The second was to gather data on the effect of battlefield digitisation on a HQ. The laboratory networks together the Janus wargame and BCSS within an electronic environment which is ideal for data gathering. The wargame represents the movement and actions of entities on the battlefield. It generates positions of all the entities involved in the scenario being played, which is then relayed to the army tactical Command Support System. Other aids, such as Petri Nets, were incorporated to provide more detailed realism to the experiment. The BCSS(OPS) tool is the Australian Armys Operations component of BCSS and it provides Situational Awareness (SA) and messaging capabilities as well as simple intelligence functions. DICE is used to link the Janus wargame and BCSS together so that they may communicate and interact with each other. DICE also has capability to represent a complete C4I environment as described in [2]. There are a number of other tools linked to DICE that enhanced the experiment. Some of the more important tools are now considered. The Collection Plan Management System (CPMS) is a tool that provides the commander with a surveillance plan based on the information requirements and the available resources. A sound model was created using Petri nets (PN) to simulate the ability of certain Blue units to detect the approximate locations of certain Red forces by acoustic detections. Though currently very crude, it is seen as a very valuable asset and with some work in the future will attain a high level of fidelity. Finally, a DICE Human Player screen was used to inform the players of Blue detections of Red in Janus and any detections made by the sound model. This interface displayed formatted text messages that were then input manually into BCSS(OPS).
4.2 Experiment Design The experiment utilised a scenario based on the area defence of a vital asset. A battle group (BG) was deployed to protect the asset from possible attack. The BG was divided into four combat teams (CT), one deployed to the south of the asset (CT South), one to the north (CT North), one protecting the asset (CT Asset) and a quick reaction force (CT Actuate). The force was arrayed with a concentration of observation posts, berms, screens and sensors on the base perimeter. Away from the perimeter the CTs aggressively patrolled while static patrols and electronic sensors were used to control approaches to the base. CTs would deal with any enemy in their Area of Operations. If the enemy force proved to be too large the CT was instructed to fix the enemy and wait for additional support from CT Actuate. The problems facing the BG in each experiment would be similar. Variations were largely the result of changes in the Red force initial deployment and allowing relatively unrestricted play by the Red commander. The experiment was run over a five-day period. Two variations of the BG HQs were considered so as to investigate the effect of digitisation (in this case the inclusion of BCSS(OPS)) on a CT HQ. The variations were: All information is transmitted via radio and recorded manually. Blue force locations are updated automatically on the BCSS(Ops) terminals. Blue detections of Red force entities are placed manually on the BCSS(OPS) network.
The experiments and their associated success rate is as follows:
The two sets of data gathered for Variation 1 allowed the impact of external factors such as learning, boredom or fatigue from running four very similar scenarios over such a short period of time, to be estimated. 4.3 Player Layout The TLCAC experiment consisted of four interacting cells. Each cell represented a different element of the real C3I system. Figure 2 shows the links between the four cells. Figure 2: The four cells of the C4I system. The main focus of the experiment was CT South in which the CT HQ was simulated with commanders played by Subject Matter Advisors (SMA), a radio logger and a BCSS operator when necessary. CT Souths link to lower level units on the battlefield came through the LOwer CONtrol cell (LOCON). While links to higher commander came from HIgher CONtrol (HICON). The links to LOCON and HICON were via radio and for the second variation also via BCSS(OPS). LOCON comprised a SMA, a Janus operator and two BCSS(OPS) operators. The SMA had two roles. The first required representing the elements of CT South. This meant acting as the CTs low level elements on the radio (and BCSS(OPS) for variation 2) to receive commands and make reports. Commands were passed to a Janus operator who implemented them as actions in Janus. To assist in this a BCSS(OPS) operator was also place in LOCON to send reports and read commands sent via this means. The other role of LOCON was to act as the other CTs, in particular CT Actuate if the main body of the enemy force was located. The second BCSS(OPS) operator watched the DICE human player interface for Janus Blue detections of Red and outputs from the sound model, these were placed on the BCSS(OPS) network. HICON contained three personnel. The HICON cell had access to the Red and Blue Janus pictures, a BCSS terminal, the BG combat radio net and the CPMS software. HICON was required to fill in gaps about out of exercise information or if one cell was not receiving the information they should. This also meant ensuring that the Red player did not do anything that was unrealistic. Another role of HICON was to liaise between all the other cells (including the observers and data gatherers) to ensure the scenarios ran smoothly and the goal of the experiment could be achieved, that is, to act in an exercise controller capability. The final role of HICON was to assist in the deployment of sensor assets using the CPMS tool. CT South HICON LOCON Red HQ Opposing CT South and its support forces was the Red force, commanded entirely through Janus by an SMA accompanied by a Janus operator. 4.4 Equipment Required The equipment required to represent the C4I system used in the experiment was as follows: Four Janus terminals. A Red terminal for the Red commander, a Blue force LOCON terminal, and two terminals for HICON (displaying Red and Blue forces separately). Four BCSS terminals. One for CT South, one for HICON and LOCON required two BCSS terminals. DICE-BCSS computer. A computer running a copy of BCSS that was modified to allow DICE to send it Blue positions. Two DICE terminals. Both a controller and a human player screen were needed. The human player screen allowed for detections of Red by Blue from Janus to be displayed as well as messages from the Sound Model PN. One CPMS terminal. Five radio headsets. Two separate radio nets were used in the experiment. The first was the BG combat net (the higher level net). Three radios were placed on this; one each for the HICON (representing BG HQ), CT South HQ and LOCON (CT Actuate HQ). The second net, the CT South combat net required radios to be placed in the CT South HQ and LOCON (representing the lower level units).
Figure 3 and Figure 4 show how this equipment was connected.
Figure 3: The communications links between cells.
Figure 4: Links between Janus, DICE and the remaining components. 4.5 Analysis Layout The main advantage of running the above experiment in TLCAC is that it provides a controlled environment in which data could be gathered. In order to gather data on the effect of BCSS(OPS) on a CT HQ and to demonstrate the capability for the TLCAC to be used as an analysis tool, observers and data gatherers were used during the experiment to complement the data gathered automatically. The observer layout is shown in Figure 5. The first area of interest was to observe the decision- making of the CT South commander, which was done both remotely and locally throughout the experiment. The second area of interest was to monitor the radio communications between the different elements of the experiment. Local to CT South, observers were placed to directly observe human factors aspects of the commanders tasks and decisions. One of the foci of these observations was looking at how the commander used the tools he had available to him. These types of observations are useful for a wide range of data gathering. The types of information that can be collected depend mostly on how the scenario is scripted. For example, individual resources can be tracked and the amount of consideration a commander gives to them can be seen from close proximity. Alternatively, the effects of stress or sleep deprivation on decision-makers can be monitored by human factors experts. JANUS SERVER HICON JANUS TERMINAL (x2) RED JANUS TERMINAL DICE BLUE JANUS TERMINAL (LOCON) CPMS SOUND MODEL HUMAN PLAYER INTERFACE BCSS LOCON (x2) BCSS HICON BCSS CT SOUTH HICON LOCON CT South Red HQ CT South CNR BG CNR BCSS Links Phone Link Observations were also performed remotely. An analysis bay was set up and video, audio and BCSS information were automatically piped to it. The video cameras were placed in CT South focused on the commander and his main source of Situational Awareness (map or BCSS as appropriate). From the observation room, C2 modellers could monitor the workings of the CT HQ and confer with SMAs openly without interrupting the exercise. In addition, a microphone was placed in the remote observation cell to record comments from the SMAs. The radio net communications were monitored from a remote room by using a DSTR in conjunction with other observation software. A single data gatherer was able to record information on the volume and information type of all radio communications. Figure 5: Observer layout for the TLCAC experiment. Finally, automatic data logs were also stored at the end of each experiment. This included BCSS(OPS) message logs, DICE message logs and Janus data. Analysis tools have been used to look at this data in post exercise analysis. 5. Future Work for the TLCAC Although the BG experiment proved the TLCAC to be operational and effective, it is currently far from optimal. Much work needs to be done in order to gain the most benefit from the capability. The main areas of concern are now covered. The current link to BCSS(OPS) is very limited. It only allows Blue entity positions to be fed into the system. It is hoped that this interface can be enhanced so that more information can be sent automatically into BCSS(OPS). Of particular interest are Blue contact reports. This would further automate the representation of lower level units during experiments reducing the staff required to operate LOCON. It would also be desirable to develop a link from BCSS(OPS) to DICE. This would allow messages sent from BCSS to be received by DICE nodes and sent to other entities linked to DICE. This would allow artificial agents in DICE [3] to be used to represent entities with which BCSS(OPS) communicates. In addition to adding to the current BCSS(OPS) link it is hoped that links can be made to other BCSS modules including: BCSS(INT), BCSS(ENG) and BCSS(GIS). Janus generates other information about the battlefield that is not currently sent to DICE. Some of the information generated by Janus that is being considered to output includes: Fall of indirect fire, including fall of fire, type of fire and information about the entity that fired. Artillery firing data, including the start and end of artillery fire as well as the type of fire and information about the entity that fired. Casualty reports, including current strength, ammunition and fuel. Reports on the elimination of entities. This information can be used to reflect the existence of hulks on the battlefield. Reports of obstacle detections.
Currently LODs land situation awareness (SA) tools are the only advanced SA tools included in the TLCAC. This interface will be further enhanced to allow for more message types to be sent as well as allow the land SA tools to send information to DICE. Another aim is to link the TLCAC to other advanced SA tools so that the effect of different representations of situational information on a HQ can be investigated. The PN based sound model allows Blue units to detect Red units acoustically when they come within a defined range. Though it is still very crude and unrealistic, it is an example of how the TLCAC can enhance the laboratory environment, making the analysis more realistic. Improvements to the sound model will include allowing only certain types of units to detect other certain types of units (for example infantry detecting armour while armour can not detect infantry) over differing distances. Detections of weapons firing and explosions will also be added and possibly the effects of the environment. Clearly, as DICE is a central part of the TLCAC, any changes to the information sent/received by systems interfaced in the TLCAC, such as BCSS(OPS) and Janus, will require changes to their DICE interfaces. Some work is also being done to include a communications model in the TLCAC. This model will influence the flow of information between nodes both in DICE (which can currently be done) and nodes outside DICE, such as those in the BCSS network. There is work being done to look at the use of computer generated forces representing key decision- makers. This could be done by using the DICE PN or intelligent agent capabilities. Work is also planned to enhance the analysis tools available as part of TLCAC. This includes enhancing the current message analysis tools and introducing more tools that can be used to aid in conducting observations. A further capability of the TLCAC is to provide mechanisms for exploiting the benefits offered from BCSS BCSS REMOTE VIDEO/AUDIO/BCSS OBSERVATIONS CT SOUTH REMOTE DSTR OBSERVATIONS Local Observations new technologies such as advanced systems concepts and procedures. 6. Summary Key decision-makers on the tactical battlefield are already suffering from information overload. This is likely to become dramatically worse with the introduction of more capable sensors and information technology. Therefore the information supplied to a user must also be managed and effectively presented. The benefits of the results of the TLCAC project are a more flexible and rapid development of command and control experiments by taking advantage of the object- oriented model development paradigm. Other benefits include: Wargaming environment useable for: training, autonomous assessment of human generated courses of action (COA) and testing algorithms and automated command decision software Reduction in the number of human-in-the-loop controllers at command post exercises
7. References [1] Fred D.J. Bowden, Carsten Gabrisch and Mike Davies. C3I Systems Analysis Using The Distributed Interactive C3I Effectiveness (DICE) Simulation. Proceedings of the 1997 IEEE International Conference on Systems, Man and Cybernetics, Orlando, Florida, USA, October 12-15, 1997, pp. 4326-4331. [2] Carsten Gabrisch, Fred D.J. Bowden, Mike Davies, Noel A. Haydon and Jim Winkles, Synthetic Environment Support to Air Asset Visualisation Tool Development, Proceedings of SimTect99, Melbourne, Victoria, Australia, 1999, pp. 281-288. [3] Fred D.J. Bowden and Mike Davies. Application of a Role-Based Methodology to Represent Command and Control Processes Using Extended Petri Nets. Proceedings of the 1997 IEEE International Conference on Systems, Man and Cybernetics, Orlando, Florida, USA, October 12-15, 1997, pp. 4348-4353. Author Biographies Mr Fred Bowden Fred Bowden completed his Bachelor of Science at Murdoch University in 1989 majoring in Mathematics and Physics. He joined DSTO in 1990. In 1993 Fred completed a First Class Honours degree in Applied mathematics at the University of Adelaide. He is currently studying for a doctorate for which his area of interest is the application of extended Petri nets to military Command, Control, Communications and Intelligence systems. The focus of Freds work is in the area of modelling and analysis of military Command, Control, Communications and Intelligence systems
Dr Paul Gaertner Paul Gaertner completed his PhD at the University of South Australia in Mathematics. Paul is currently employed as a Senior Research Scientist at DSTO working on topics such as: tactical command and control, intelligent agents, systems dynamics and mathematical optimisation. Dr Paul Gaertner has worked as a consultant to the South Australian Research and Development Institute (SARDI), and the US Environmental Protection Agency (US EPA).
Mr Peter Williams Peter Williams graduated from the University of Adelaide with majors in Applied and Pure Mathematics and an Honours degree in Applied Mathematics (Fluid Dynamics) in 1997. His most recent employment has been at DSTO Salisbury (Land Operations Division) since April 1998. He has worked mostly on Command and Control and the modelling of vegetation.
Architecture For An Autonomous Reclonfigureable Intelligent Control System (Arics) Yavnai RAFAEL, P.O.Box 2250 39 Haifa 3102!1, ISRAEL Tel 972 4 990 Fax 972 990