Beruflich Dokumente
Kultur Dokumente
Page I Contents
Contents
1. EDITING EFFECTS ...................................................... 1
Editing Effects .................................................................. 3
Master Reverb Control ....................................................... 4
Storing your Effects........................................................... 4
2. CREATING AND EDITING SOUND PRESETS................. 5
Edit Parts ......................................................................... 6
Transpose ........................................................................ 7
Master Transpose Enable.................................................... 7
Detune ............................................................................ 7
Random Pitch ................................................................... 7
Touch. Sens. .................................................................... 8
Mode/Priority.................................................................... 8
Vel. Curve ........................................................................ 9
Vel. Range ....................................................................... 9
Pedals and Wheels ...........................................................10
Pitch Bend ......................................................................10
Modulation ......................................................................10
Pedals Prog. ....................................................................10
Pedals Assign ..................................................................11
Split Keyboard Settings.....................................................12
Saving your Sound Preset .................................................12
3. CREATING AND EDITING SINGLE SOUNDS ............... 14
Sound Edit (QUICK) .........................................................14
Attack ............................................................................14
Decay.............................................................................15
Release...........................................................................15
Filter Cut-Off ...................................................................15
Resonance ......................................................................16
Lfo Depth........................................................................16
Lfo Rate ..........................................................................16
Lfo Decay .......................................................................17
Saving Quick Edits ...........................................................17
Sound Edit (PRO) .............................................................18
Layers ............................................................................19
Waveform .......................................................................21
Volume ...........................................................................21
Amp. Envelope ................................................................21
Filter ..............................................................................23
Pitch Envelope .................................................................24
L.F.O ..............................................................................25
Pan ................................................................................25
Page II Contents
Saving your New Sound ....................................................26
4. CREATING AND EDITING SAMPLES .......................... 27
Quick & Easy Sampling .....................................................28
Optimizing WAVE files for sample editing ............................29
Creating New Sounds With The Sample Editor .....................31
Assigning samples............................................................32
Assigning a single sample .................................................32
Assigning multiple samples ...............................................33
Other assign functions ......................................................34
Editing samples ...............................................................34
Sample Pitch ...................................................................34
Sample Rate....................................................................34
Loop Start .......................................................................34
Sample end.....................................................................35
Loop Switch ....................................................................35
Tuning button, (F1) ..........................................................35
Normalize button (F2) ......................................................35
Gain button, (F3) .............................................................35
Cut button, (F5) ..............................................................36
Export button, (F7) ..........................................................36
Saving your New Sound ....................................................36
Re-Editing your Waveform.................................................37
5. CREATING AND EDITING STYLES ............................. 38
Modifying A Style .............................................................38
Storing Style Presets ........................................................40
Creating And Reprogramming Styles ..................................40
How a style is made .........................................................41
The style editor ...............................................................43
Naming your style ............................................................47
Where did my style go? ....................................................47
Copying Factory Styles For Reprogramming.........................48
Copying Part Of Styles ......................................................50
6. ADVANCED STYLE EDIT FUNCTIONS......................... 52
Riff button (F2)................................................................52
Scale Conv. .....................................................................52
Style Edit Functions..........................................................53
Track (F5) .......................................................................54
Riff (F6) ..........................................................................54
Var (F7) ..........................................................................54
Style (F8) .......................................................................55
Using Microscope in Style Edit ...........................................55
Using the MASK function ...................................................56
Setting up a style to use MASK. .........................................56
Using MASK ....................................................................57
Page III Contents
7. CREATING AND EDITING SONGS .............................. 59
How to load a Song into Ram ............................................59
Storing your changes .......................................................60
Adding Score, Lyrics & Chords to a song .............................62
Adding Score ...................................................................62
Adding Lyrics ...................................................................65
Adding Chords .................................................................67
Adding Additional tracks to a song .....................................68
Creating a new track ........................................................69
Saving your songs............................................................70
8. ADVANCED SEQUENCER EDIT FUNCTIONS ............... 71
Mode ..............................................................................71
Replace ..........................................................................71
Overdub .........................................................................71
Punch IN.........................................................................71
Option ............................................................................72
Count Down ....................................................................72
Metr. volume ...................................................................72
Controls Rec. ...................................................................73
Tempo ............................................................................73
P. Volume........................................................................73
Effects Rec. .....................................................................73
Sound View & Time/Tempo................................................74
Erase..............................................................................74
Metronome .....................................................................74
Select All TRK. .................................................................74
Quantize Values ...............................................................74
Song Edit Functions..........................................................75
Erase..............................................................................75
Move ..............................................................................76
Copy ..............................................................................77
Quantize .........................................................................79
Insert Measures ...............................................................80
Delete Measures ..............................................................81
Velocity ..........................................................................81
Transpose .......................................................................82
Microscope ......................................................................83
Master Track....................................................................83
A tutorial in microscope editing..........................................85
Locator ...........................................................................86
Status or event type.........................................................86
1V - (NOTE VALUE) ..........................................................86
2V - (INITIAL VELOCITY) ..................................................87
3V - (RELEASE VELOCITY) ................................................87
Page IV Contents
Length / Gate time ........................................................... 87
The Control Change Event ................................................. 87
Pitch Bend ......................................................................88
Mono Touch.....................................................................89
Program Change .............................................................. 89
Using Microscope ............................................................. 90
Editing Events in the list ................................................... 91
Show Functions ............................................................... 91
Insert Events...................................................................92
Delete Button .................................................................. 92
9. GEM SONGS AND MIDIFILES .................................... 93
Saving GEM Songs and Midifiles ......................................... 95
10. EDITING WAVES AND MP3S ................................... 97
Edit Wave ....................................................................... 97
Insert Silence .................................................................. 97
Remove Silence ............................................................... 98
Normalize ....................................................................... 98
Copy to file .....................................................................98
Append........................................................................... 99
Edit title.......................................................................... 99
Vocal Remover ................................................................. 99
MP3 lyrics editor ............................................................ 100
Displaying Mp3 Lyrics ..................................................... 100
Loading/entering text ..................................................... 101
Adding synchronization tags ............................................ 102
11. EDITING THE PROGRAMMABLE PADS ................... 104
PAD Settings ................................................................. 104
Saving your PAD Settings................................................ 106
12. CREATING YOUR OWN TUNINGS .......................... 107
Saving your Tunings to Disk ............................................ 111
Editing Effects
Page 1
EDITING EFFECTS
The EFFECTS button in SECTION EDIT allows you control
the effects that are used by the Genesys internal sounds.
There are always 4 effects available which are divided into
two pairs called Group A and Group B. When you use the
styles on the Genesys the style tracks use the effects from
group B while all of the other sounds use the effects from
Group A.
When you create or edit a song, you can assign each track
to use either the effects from Group A or the effects from
Group B
The main effects menu is EFFECT TYPE (F1). Here you can
select each effect and also set its overall volume level. In
each group, Eff. 1 offers a selection of reverbs while Eff. 2
offers a variety of different effects.
In addition to the overall volume of each effect, each group
contains a special control called Effect 1 to Effect 2. Normally
the two effects in each group operate independently, sending
their wet output to the mixer. By setting the Effect 1 to
Effect 2 control you can send some of the output of effect 2
into effect 1
genesys
Page 2
Once youve set up the effects in the EFFECT TYPE screen, you
can decide how much of each effect you want to apply to the
various sounds being used by setting the SEND LEVEL. (F2)
At the left side of the screen you can see a parts list which
represents the different sounds available at this time. You
can also see whether these parts are muted or active. Use
the buttons along the left side of the screen to select any
part and then adjust how much of each effect you want to
apply to that part.
By pressing the PART button below the screen you can select
another set of parts to assign. For example, you can use
this button to switch between the style parts and the sound
preset parts. When you do this, youll notice that the style
parts are all assigned to Group B while the sound preset
parts are assigned to Group A. You cannot change this
setting because the groups are always assigned this way
when youre playing with styles.
STYLE
###
SOUND PRESET
###
Editing Effects
Page 3
If you go into the SEND LEVEL screen while youre editing
a song, you will be able to switch between Group A or Group
B for each track of the song.
Editing Effects
Each effect has three parameters that you can edit. Press
EFFECTS PROG. (F4) to access these.
The screen is now divided into four boxes. From the top to
the bottom, these boxes represent:
Group A, Effect 1
Group A, Effect 2
Group B, Effect 1
Group B, Effect 2
You can move around these boxes with the arrow keys and
use the dial to edit any of the parameters.
Depending on which effects you select in EFFECT TYPE, the
parameters available will be different, always offering you
the three most important controls in each case.
genesys
Page 4
MASTER REVERB CONTROL
The effects section also contains a master reverb control
which can be used to limit the overall amount of reverb
regardless of all the other settings. To access this, press
GEN. EF1 BAL (F3)
Now you can use the dial to set the overall reverb amount.
STORING YOUR EFFECTS
When you edit effects it will usually be one of many steps involved
in creating a customized sound preset, style preset, song preset
or memory which you are planning to store at some point.
The effects do not need to be saved independently. After
youve edited the effects you can continue to edit your
preset, adjusting the MIXER, EDIT PARTS and other settings
as required.
When you are ready to store your preset, press STORE and
proceed in the normal way for the type of preset you are
creating. Your effect settings will be automatically saved as
part of this preset.
Creating and Editing Sound Presets
Page 5
!
!
!
!
!
!
!
!
The part will now be active and mixed with the other sounds.
Press the MIXER button to adjust the relative volume levels
of the various parts.
From here you can also adjust the panning and audio output
assignment for any part.
EDIT PARTS
There are a number of other functions for adjusting the
behavior of each part. To access these, press the PRESET
button, select EDIT PARTS and then press ENTER.
By selecting from the
options listed on the right
side of the screen, you
may adjust the following
parameters for each
part.
Creating and Editing Sound Presets
Page 7
TRANSPOSE
Here you can change the pitch of the sound in half tone
steps. To shift the sound up or down by an octave you can
use the OCTAVE +/- buttons on the front panel.
M. TRANSP. EN. (Master Transpose Enable)
Usually you will want to leave
this set to ENABLE. It confirms
that this sound will be affected
by the TRANSPOSE buttons on
the front panel. In some
situations, for example, when
using drum kits, you may not
want the track to be shifted.
In this case, set this function
to DISABLE.
DETUNE
This allows you to adjust the
fine pitch of the sound in
100ths of a half step.
RANDOM PITCH
As its name suggests, this
function automatically applies
a little detuning to the sound
each time a new note is played.
The amount by which it
detunes the note is limited by
the value you select. At
maximum value, (7), this
automatic detuning may be as
much as a half step sharp or
flat.
genesys
Page 8
TOUCH. SENS.
This function allows you to
enable or disable the
aftertouch effect for each part.
MODE/PRIORITY
This is two functions in one. On
the left you see the Poly/Mono
mode selection. The options
available are as follows.
POLY: The part will play polyphonically, (more than
one note at a time)
MONO L: The part will play monophonically. If you
play more than one note then the part will play only
the note furthest to the left.
MONO R: The part will play monophonically. If you
play more than one note then the part will play only
the note furthest to the right.
MONO T: The part will play monophonically. If you
play more than one note then the part will play only
the note which was pressed most recently.
On the right is the POLYPHONY PRIORITY switch. Setting this
function to ON gives the current sound "priority of polyphony.
This signifies that this particular part will never have notes
"stolen by other parts or tracks of the sequencer. If you
subsequently try to play this sound while all of the available
polyphony is being used, it will "steal the notes it needs
from other parts.
Creating and Editing Sound Presets
Page 9
VEL. CURVE
Here you may choose a different
velocity response curve for each
part. Each curve is described by
a small graphic. Settings 0 - 3
are normal curves while 4 - 8
are "inverse curves, (the
harder you play the quieter the
sound will become.
A good example of using velocity curves would be to layer
two sounds together with the first sound using a normal curve
and the second using an inverse curve. When you play softly,
the second sound will be at maximum volume. As you play
harder, the volume of the second sound will be reduced as
the volume of the first sound is increased. This is called a
"velocity crossfade.
VEL. RANGE
This function enables you to
place a particular sound within
a specified range of velocities.
For example, to make a three part velocity switch, activate
parts 6, 7 and 8. Then assign the VELOCITY range as follows;
PART 6: 0 to 40
PART 7: 40 - 80
PART 8: 80 - 127
NOTE: On any velocity sensitive keyboard, the lightest
possible key velocity is 0 and the hardest velocity is 127.
This will give you the effect of having just one sound across the
whole keyboard. Depending on how hard you play, you will actually
switch between the three different sounds in parts 6, 7 and 8.
genesys
Page 10
PEDALS AND WHEELS
The PEDALS AND WHEELS
menu lets you determine how
the pedals and wheels will
affect each part. Press the
PRESET button, select PEDALS
AND WHEELS and then press
ENTER.
PITCH BEND
Here you can select the
maximum amount of pitch
bend that will be applied to
each part when you move the
pitch wheel.
MODULATION
This option allows you to
enable or disable the
modulation wheel for each
part.
PEDALS PROG.
This screen allows you to
change the functions of any
pedals which are connected to
the unit. The pedals are listed
as 1, 2 and 3 which correspond
to the pedals connected to the
PED. 1, PED. 2 and DAMPER
jacks respectively.
Creating and Editing Sound Presets
Page 11
For each pedal there are two options. The first option, on the
left, simply requires you to tell the instrument which type of
pedal you have connected to each of the three jacks. If you
are using a footswitch, set it to SWITCH. If you are using a
continuous-type pedal, (like a volume pedal), set it to
CONTINUOUS.
On the right you may now choose from a different setting for
each pedal. Most of these should be fairly self-explanatory
since they are either traditional piano-pedal functions or they
allow you replicate the function of some of the front-panel
buttons, (particularly the style controls). There are two options
available which may be unfamiliar to you.
PUNCH: This is a function which allows you to
temporarily activate recording while using the sequencer
for song recording. For more information about the
PUNCH function, see the CREATING AND EDITING
SONGS chapter.
FREEZE CHORD: This is primarily designed for when
you are using the instrument in PIANO STYLE mode.
Although the chord recognition in this mode is intelligent
enough to not change until you play a recognizable
chord, there may be times when the system changes
to a new chord when you dont want it to. Setting up a
FREEZE CHORD pedal allows you to take control over
when the system changes the chord. As long as you
hold the pedal down, the last chord will remain active
and will not change until you release the pedal.
PEDALS ASSIGN
Here you can assign which parts
will be affected by the pedals.
For example, if you have set up
pedal 3 as DAMPER, you might
not want it to affect every part.
Simply set the parts that you
do not want to be affected by
the damper pedal to "3=Off.
genesys
Page 12
1 2 3 4 5 6 7 8
LIST
MEMORIES | 1024 PROGRAMMABLE LOCATIONS ( 8 X 128 BANKS )
Select this sound and press the PLAY button to listen to it.
Now press SONG PLAYER/EDIT
The first function were
going to use is REMOVE
SILENCE. Select this and
press ENTER.
Set both "Remove at File
start and "Remove at File
End to "Yes and press
ENTER.
Press ESCAPE when you see the "Remove Silence
Successfully Completed message. Now you can listen to
the edited sound by pressing PLAY again.
Next, were going to automatically optimize the volume level
of the sound with the NORMALIZE function. Select
NORMALIZE and press ENTER. Then press ENTER once more
to confirm.
Once again, you can clear the "Successful message by
pressing ESCAPE. Press PLAY to listen to your normalized
sound.
Creating and Editing Samples
Page 31
Creating New Sounds With The Sample Editor
Whether you are using sounds you have sampled yourself
or commercially produced sounds, the procedure for loading
them and assembling them in the Sample Editor is the same.
Press the PRESET button
in SECTION EDIT and
then select SAMPLE
EDITOR. Press ENTER to
see the main Sample
Editor window.
Now you are ready to
load your first sample.
Press LOAD (F1) and you
will see a display similar
to the DISK menu.
Locate and select the first sample you want to load from
either the floppy disk, hard disk, or CD. Select the sample
and then press ENTER.
Now youve loaded a single sample and you can see it at
the top of the Sample List. This list can contain up to 16
samples at the same time. These 16 samples can be mapped
to different regions of the keyboard and then saved as a
single Genesys waveform when youve finished.
If you want to load another sample at this time, move the
cursor down to the second line of the SAMPLE LIST, press
LOAD, (F1) and proceed as before.
genesys
Page 32
ASSIGNING SAMPLES
Once youve loaded in all the samples that you need, the
only essential step you need to take before you can save
them is to ASSIGN, (or "map), your samples to a specific
range of keys. Press the ASSIGN button, (F4) to open the
ASSIGN window
Assigning a single sample
If youve only loaded a single sample then youll probably
just want to assign it to the full range of keys. If you have
loaded more that one sample, ignore this section and jump
to the "Assigning Multiple Samples" section.
When you enter the
ASSIGN window, you will
see the lowest and
highest note range
displayed to the right of
the sample name.
The default values are A0 to C8 - the full length of the
keyboard. To accept and confirm these settings, simply press
the ENTER button, then ESCAPE to return to the main
SAMPLE TRANSLATOR screen.
You can see that the
range of assigned notes
appears to the right of
the sample name.
You can now press SAVE (F2) and jump to the section
entitled "Saving your new sound".
Creating and Editing Samples
Page 33
INC
DEC
ENTER ESCAPE
PANIC
TEMPO / DATA
1 2 3 4 5 6 7 8
LIST
MEMORIES | 1024 PROGRAMMABLE LOCATIONS ( 8 X 128 BANKS )
1 2
Storing Style Presets
To store your Style Preset, press STORE, (to the right of
the MEMORIES) and use the right arrow to select STYLE
PRESETS.
Now you can enter a
name for your preset in
the top box.
When youve finished entering a name, use the down arrow
to select the STYLE PRESET box at the bottom and select
which preset number you want to use.
When you use this style in the future, you can recall any of
the these presets by pressing the STYLE PRESETS button.
Creating And Reprogramming Styles
All style programming is done in the USER area. Whether
you are creating a new style from scratch or reprogramming
an existing style, the procedure is essentially the same. In
fact the only difference between creating a new style and
reprogramming an existing style is the way you begin.
To create a new style, you begin with a blank user style and
then add content to it. To reprogram a style, you begin by
copying the style into a user style memory and then
changing or adding to its content.
Before beginning either process, it is important to
understand how styles are constructed and organized.
Creating and Editing Styles
Page 41
How a style is made
A style is basically nothing more than a collection of very
short songs. These songs have different names like Intro,
Ending and Fill and each one is designed with a specific
purpose in mind.
These individual "songs which make up a style are called
"riffs. When you play the style, the system automatically
chooses different "riffs according to what you do. If you
press FILL for example, it will play a "fill riff. If you play a
minor chord it will play a "minor riff and if you press ENDING
it will play an "ending riff.
Each riff is comprised of 8 tracks and can be from 1 to 16
measures in length. The first track is always the drum track
and the second track is always the bass track. The other six
tracks can be used however you want.
A single style can contain up to 48 separate riffs. However,
you dont need to program 48 riffs to make a working style.
If the system finds that a particular riff is missing, it will
choose the closest existing riff instead. In most cases this
will produce acceptable results. To create a complete style
with 4 variations, the minimum number of riffs you must program
is 14. After this you can try playing your style and see whether
you need to program additional riffs to make it sound better.
A complete style must have 4 intros, 4 endings and 4 fills. It
also needs to have what we call the "basic patterns which
are what you hear when youre playing normally without using
intros, endings and fills.
Since the style has 4 variations, you will need 4 basic patterns,
one for each variation. You can either program 4 separate
riffs or you can use a special tool called MASK which allows
you, for example, to program the basic riff for variation 4
and then mute certain instruments to create variation 3
automatically. In the same way, MASK can create a variation
1 pattern from the variation 2 that you create.
genesys
Page 42
Youll probably have noticed that 4 basic patterns, 4 intros,
4 fills and 4 endings gives us a total of just 16 riffs. So how
do we get 48 riffs? The answer is Major, Minor and Seventh.
Each of these 16 riffs can have a Major version, a Minor
version and a Seventh version. Each version is a separate
riff. When you play the style, you will hear a different riff
depending on which type of chord you play. You may have
already noticed that most of the Genesys styles will play a
different intro or ending when you play a minor chord. This
is because the programmer has created a number of Minor
Intro Riffs for that style.
If you want, you can program a complete style using only
major riffs. If you play a minor or seventh chord while using
a style created in this way, the system will attempt to modify
the major riff you programmed so that it has a minor or
seventh sound. The success or failure of this system depends
on the complexity of the major riff that you programmed.
It is easy for the system to modify riffs which contain only
the basic major triad notes. If youve done some fancy
programming, the system will find it harder to deal with
and your minor or seventh chord may sound terrible. In
this case, you can return to the style editor and add some
minor or seventh riffs where they are most needed.
Creating and Editing Styles
Page 43
You can keep entering new notes for as long as you wish.
When youve finished, press START/STOP. Are you happy
with your drum track? If you are, click on the track again
and the icon will change to playback.
If not, press ERASE
(F7), make sure
that TRACK is
selected and press
ENTER.
Now you can press START/STOP again and re-record your
track. When youre happy with it, click on the track again
to change the icon from recording to playback.
If you want, you can use QUANTIZE while you record just
like in song mode. Go back to the RECORD VIEW (F6) and
set the QUANTIZE to 1/16.
Now return to the SOUND VIEW (F5) and try programming
again. When the track plays back, youll hear that the notes
you entered have been automatically quantized.
genesys
Page 46
2
3
TRACK (F5)
The edit function will
be performed on a
single track of the
riff, (which you can
choose in the RIFF
box with the dial).
Once you have selected the riff that you want to work with,
choose which track to edit by pressing one of the track
buttons at the left side of the screen.
RIFF (F6)
The edit function
will be performed
on whichever riff
you select in the
RIFF box.
Pressing the individual track buttons will have no effect in
this case.
VAR (F7)
The edit function
will affect the
selected variation
and all the riffs
contained within.
Use this function to ERASE or copy an entire riff
Advanced Style Edit Functions
Page 55
STYLE (F8)
This function
should be selected
only if you wish to
erase or copy an
entire style.
USING MICROSCOPE IN STYLE EDIT
The MICROSCOPE function works almost identically in style
edit mode as it does in song edit mode. Please refer to
MICROSCOPE and A TUTORIAL IN MICROSCOPE EDITING
in the ADVANCED SEQUENCER EDIT FUNCTIONS chapter
for a detailed description of this function.
In song edit, it is necessary to select a track on the left side
to decide which tracks events you want to examine. In
style edit there is one additional step; selecting the riff.
The SELECT RIFF button (F1) allows you select which riff
will be subject of examination. Once youve selected the
riff you want to edit, simply select the tracks along the left
side to view and edit their events.
genesys
Page 56
Using the MASK function
The mask function was mentioned briefly in the Creating
and Editing Styles chapter. It is essentially is a way to
reduce the amount of riffs you need to make to create a
complete style.
MASK works by taking riffs from one variation and then
allowing you to mute certain instruments to create a simpler
version for use as another variation.
The Mask function only works with the basic riffs of a
variation. You will still need to program the intro, fill and
end riffs for the new variation that you create with Mask.
Setting up a style to use MASK.
Before you can use Mask, you must have at least the basic
riffs programmed for variation 2 and variation 4. Mask will
allow you derive a variation 3 pattern from variation 4 and
a variation 1 pattern from variation 2.
You must also have at least one riff programmed into
variations 1 and 3. It doesnt matter what it is. It can be
just one note if you like. You can delete it and reprogram it
later. The riff needs to exist simply so that you can select
the variation 1 and 3 buttons, (remember, when a variation
is completely empty it cannot be selected). The riff must
not be one of the basic patterns but it can be an intro, fill or
end.
Advanced Style Edit Functions
Page 57
Using MASK
Once youve prepared
your style as above,
escape from record mode
by turning off the
RECORD button. Then
press EDIT in the SONG
PLAYER section, choose
MASK and press ENTER.
The first step is to turn mask ON
Now you can play your style and youll notice that the basic
patterns for variation 4 now appear in variation 3. Similarly,
the basic patterns for variation 2 now appear in variation 1.
Mask is divided into two parts: Track Mask, which we can
see now and Drum Mask which we can select by pressing
F7 or F8. Well begin with Track Mask.
The four boxes in the lower part of the screen represent each
variation and its six accompaniment tracks from left to right.
You can mute any track in any variation by setting the mask
to ON.
For example, if we want
variation 3 to not play what
is recorded in the last track,
(accompaniment track 6),
simply move the cursor to
the last OFF in the V3 box
and set it to ON.
You can mute any track in any variation in exactly the same way.
Mask does not work in real-time. The changes you make in
Mask cannot be heard immediately while the style is playing.
You must stop and re-start the style, (using START/STOP),
to hear the changes youve made.
genesys
Page 58
2
CREATING AND EDITING SONGS
In this section we will primarily deal with editing songs since
creating songs was covered comprehensively in the
Recording Studio chapter. In fact, we also touched a little
on song editing in the Song Player section but you may
remember that we said these edits were only temporary and
could not be saved.
If you want to edit a song and then save the changes that
youve made, the song must first be loaded into RAM. The
songs that you record yourself using SONG and EASY SONG
are already in RAM but midifiles and GEM songs must be
loaded first.
HOW TO LOAD A SONG INTO RAM
1. Press DISK
2. Locate and select the song,
(exactly as you would in SONG PLAYER)
3. Press LOAD (F1)
4. Press ENTER
5. Select any empty space and then press ENTER
Your song is now loaded into one of the 16 available spaces in
RAM. You can load up to 16 songs at once in the same way.
Now that your song is in RAM, you can play it from the SONG
PLAYER by selecting RAM on the left side of the screen and
then choosing the song from the list on the right.
genesys
Page 60
Press PLAY to start the song playback. You can now press
ESCAPE and select PARTS (F1 or F2) to view the song tracks
as we did in the Song Player chapter. The sounds and volume
levels can be changed exactly as before.
You can also change the track settings by using any of the
functions in the EDIT PARTS menu. Press the PRESET button
in SECTION EDIT and choose EDIT PARTS. Then press ENTER.
These functions are fully explained in the EDIT PARTS section
of the CREATING AND EDITING SOUND PRESETS chapter.
STORING YOUR CHANGES
Any time you make changes to a song you must save these
changes into the song preset. To do this, simply press the STORE
button, (to the right of the MEMORIES), and then press ENTER.
This will ensure that your song will always play back with the
changes you made.
The above example explains how to store your changes into
song preset #1 which is automatically selected every time you
press play. You may, however, prefer to have the song play as
before but keep the changes you made as an alternative voicing
for the song. In this case, begin by pressing STORE but do not
immediately press ENTER.
Now you can select
PRESET NAME and enter
a name for your new
voicing.
Creating and Editing Songs
Page 61
INC
DEC
ENTER ESCAPE
PANIC
TEMPO / DATA
2
4
1
3
5
Use the down arrow to select SONG PRESET and the select
preset #2 with the dial. Now press ENTER.
The next time you play the song it will play with the original
settings. To choose your alternate settings, press the SONG
PERF button, (the same button as STYLE PRESETS).
Now you can see that
position #2 in the screen
contains the alternate
voicing that you created
for this song.
You can easily switch to this voicing by selecting this preset
in the screen.
Using this method, you can create up to 8 alternative voicings
for every song.
genesys
Page 62
Now lets set the correct key signature for this song. Press
SONG PLAYER/EDIT again, select MASTER TRACK and press
ENTER.
Press the
EDIT START
PAR. Button
(F1).
Use the down arrow to select KEY and then use the dial to
choose the correct key for this song. When youve finished,
press EDIT START PAR. (F1) again to store your settings.
Now press the SCORE button again.
The correct key signature is now displayed.
Creating and Editing Songs
Page 65
Adding LYRICS
Adding lyrics is a fairly simple process. Since the lyrics are
synchronized to the melody, we must generate the score
before lyrics can be added. Now we will use the score as a
guide to add the lyrics.
Press SONG PLAYER/EDIT again and then press ESCAPE to
return to the main menu.
Now select EDIT
SCORE (F6)
The first word, (or the first syllable) of the lyrics should be
synchronized with the first note of the melody. Most songs usually
have a introduction which lasts for a few measures before the
melody starts. We will use the NEXT EVENT button at the left to
step into the song until we reach the first note of the score.
Keep pressing NEXT
EVENT until the
flashing cursor
lands directly
beneath the first
melody note.
Now type in the first word or first syllable of the lyrics. If you
are entering a syllable instead of a whole word, (for example,
the "Hel of the word "Hel_lo!), finish by adding an
underscore character, (which is located on the top B key of
the keyboard), which tells the system that the word is
incomplete.
genesys
Page 66
!
!
Now press NEXT EVENT again and keep pressing it until the
cursor lands under the next melody note.
NOTE: Make sure that the cursor lands under a note before
you type a word. Pressing NEXT EVENT will cause the cursor
to stop under rests as well as notes.
If you accidentally
go past the note,
you can go back by
p r e s s i n g
PREV.EVENT
Type in the next word or syllable. Again, if you are entering
a second syllable and the word is still not complete, you
must add an underscore character. You only omit the
underscore when you reach the last syllable of the word.
Continue in this way throughout the song. You can stop at
any time and check to see how your lyrics will appear. First
press ESCAPE and then press the LYRICS button. Press
START to listen to the song and check the synchronization
of your lyrics.
To go back to entering your lyrics, press SONG PLAYER/
EDIT and then EDIT SCORE (F6). You can quickly locate
any point in the score by pressing GO TO LOC at the right
side and then using the dial to select the measure number
where you finished entering lyrics last time.
NOTE: You can also add lyrics to any Mp3 song. See the
Mp3 Lyrics Editor" section in the "Editing WAVES And
Mp3s" chapter for more details about this function.
Creating and Editing Songs
Page 67
Adding chords
The chord symbols which are displayed as part of all GEM
songs must be entered manually. This means that you must
know the chords to the song if you want to enter them. The
system has no way of interpreting the chords on its own.
Entering chords is quite similar to entering lyrics. From the
EDIT SCORE screen, press CHORD (F5) and then use the
NEXT EVENT button until you reach the point where the
first chord should be played, (if you need to return to the
beginning of the song, press GO TO LOC and then select
measure 1 with the dial and press ENTER).
When you reach the point where the first chord symbol is
required, simply play the chord on the left side of the
keyboard.
When you see the correct chord symbol displayed above
the score, you can press NEXT EVENT to move to the next
insertion point.
genesys
Page 68
2)/-
INC
DEC
ENTER ESCAPE
PANIC
TEMPO / DATA
4
3
1
CREATING A NEW TRACK
If you do not find any unused tracks, keep pressing the PART
button beneath the screen to see what the highest available
numbered track is.
Youll probably find that it is
track 17, This is a special track
that the Genesys creates
automatically so that you can
play along with a 16 track song.
So we need to create a new track for recording. This will
become track 18.
Press the PRESET button in SECTION EDIT, select EDIT PARTS
and press ENTER.
Now press PAGE > and hit the CREATE
TRACK button (F6). Use the dial to select
"Track 18 and then press ENTER.
genesys
Page 70
Press ESCAPE twice to return
to your recording screen. Now
when you search the tracks
using the PART button, you
should see that track 18 is the
highest available track. You can
now record on track 18 in the
normal way. You can continue
adding additional tracks to
your song in this way, up to a
maximum of 32 tracks.
Turn off RECORD when youve finished recording your new
tracks.
SAVING YOUR SONGS
Remember to save your songs to the hard disk once youve
finished editing them.
From the DISK menu, select RAM on the left side and then
locate and select the songs that youve edited.
Press SAVE (F2) and then ENTER. Now you choose where
you want to store them on the hard disk or floppy disk. See
"Saving To Disk" in the DISK chapter for more
information.
Advanced Sequencer Edit Function
Page 71
ADVANCED SEQUENCER EDIT FUNCTIONS
The "sequencer is the name of the environment in which
you create both songs and styles on the Genesys. For the
most part, the advanced functions apply to both song and
style editing. There are a few special functions which are
available only in style mode. These are discussed separately
in the ADVANCED STYLE FUNCTIONS section.
The following functions are available from the main record
mode screen.
MODE
Under the MODE button,
(F1), you will find three
different options which
affect the way in which the
instrument records. We
have already used REPLACE
and OVERDUB mode in
some of our examples.
Heres a description of the
three modes:
REPLACE
When a track is in record mode, each time you press START
it will erase everything that was previously recorded from
the start point onwards.
OVERDUB
When a track is in record mode, each time you press START
you will hear the previously recorded material along with the
new material which you are currently playing. The two are
then merged together in the same track.
PUNCH IN
This mode requires that a pedal is connected to the instrument
and that its function has been set to PUNCH under SECTION
EDIT / PRESET / PEDALS & WHEELS / PEDALS PROG. Once
you set the pedal, turn on the LOCK (F8) in this window so
that the pedal will remain set this way.
genesys
Page 72
When a track is in record mode, each time you press START
you will hear the previously recorded material. You cannot
record from the keyboard unless the punch pedal is held
down while youre playing. While the punch pedal is held
down, the record system operates as it does in REPLACE
mode - new notes are recorded while previously recorded
material is erased.
You can switch modes whenever you want. For example,
recording drum tracks is usually easier in OVERDUB mode
because you can record individual drums with each overdub.
If you make a small mistake while recording a track, you
can fix it by switching to PUNCH mode. Listen to the playback
of the problem track. When you get to the point where the
mistake is about to occur, hold down the punch pedal and
play the part correctly. When you finish correcting the track,
make sure you release the punch pedal so as not to
accidentally erase any of the good stuff.
OPTION
The OPTION button (F2)
offers the following
options.
COUNT DOWN
This feature allows you to enable or disable the one measure
countdown which precedes the start of any recording.
METR. VOLUME
This controls the volume level of the metronome or "click
track.
Advanced Sequencer Edit Function
Page 73
CONTROLS REC.
The functions found under
CONTROLS REC (F3),
allow you to choose
whether or not the system
records changes made to
the following controls:
TEMPO
Setting this feature to ON allows the current song to record
any tempo changes which are made during recording.
P. VOLUME
Setting this feature to ON allows the current song to record
the movements of the volume pedal during recording.
EFFECTS REC
Setting this feature to ON allows the current song to record
any effects changes which are made while during recording.
QUANTIZE
This allows the track to be automatically "quantized, (time
corrected), during recording. Please see the following page
for a description of the available quantize values.
SELECT ALL TRK.
The SELECT ALL TRACKS
function (F4) is equivalent
to manually placing every
track in record mode at the
same time. This function is
mainly used when
transferring song data from
an external sequencer into
the Genesys.
Once all tracks have been placed into record mode,
synchronize the sequencer clocks by setting the Genesys clock
to External in the GENERAL SET screen of the MIDI button.
Now you can press PLAY on your external sequencer and the
data will be sent to the Genesys.
genesys
Page 74
SOUND VIEW & TIME/TEMPO
These two functions, (F5
and F6) allow you to choose
which of the two main
sequencer screens you want
to look at.
ERASE
The two options here allow
you to easily erase a single
track or the entire song.
METRONOME
A simple switch to turn the
metronome, (click track),
on or off.
QUANTIZE VALUES
The following quantize values can be set from the TIME/TEMPO
display, (press F5 to enter this mode from SOUND VIEW).
1/4 - Quantize to the nearest quarter note.
1/8 - Quantize to the nearest eighth note
1/12 - Quantize to the nearest eighth note triplet
1/16 - Quantize to the nearest sixteenth note
1/24 - Quantize to the nearest sixteenth note triplet
1/32 - Quantize to the nearest 32nd note
1/48 - Quantize to the nearest 32nd note triplet
1/64 - Quantize to the nearest 64th note
1/96 - Quantize to the nearest 64th note triplet
Free - Do not quantize at all - record exactly as played
1/8 B - 1/8 F - Eighth note groove quantize settings
1/16 B - 1/16 F - Sixteenth note groove quantize settings
Advanced Sequencer Edit Function
Page 75
NOTE: You may also quantize a track after it has been
recorded. See SONG EDIT FUNCTIONS / QUANTIZE for
more information.
SONG EDIT FUNCTIONS
Any track or section of a song
can be edited in order to
repair any errors or improve
its performance. The
following functions can be
found under the main SONG
EDIT menu. To access these
functions, escape from
record mode by turning off
the RECORD button.
Then press EDIT in the SONG PLAYER section
ERASE
This principle use of this
feature is to erase sections
of a track or sections of an
entire song. Its second
application allows you to
strip out specific unwanted
events from individual
tracks.
First select the track you want to work with from the track
list on the left side of the screen. You should see the name of
the selected track in the top right side of the display. If you
want to erase data from every track then press the ALL TRACK
(F8). Otherwise make sure that TRACK (F3) is selected.
Next, specify which section of the track you want to erase,
(from measure X to measure Y), using the FROM LOCATOR
and TO LOCATOR boxes.
Now you can choose which type of events you want to erase
from the selected track by setting EVENT accordingly.
Press ENTER to complete the operation.
genesys
Page 76
NOTE: You can also erase events from the MASTER TRACK
by pressing F4. This is a special track which stores information
such as tempo changes, volume pedal movements, effect
changes and other master events, (see below). You can
also erase events from the CHORD, SCORE or LYRIC tracks,
(if they exist), by choosing F5, F6 or F7 respectively.
MOVE
This feature allows you
move recorded events
either forwards or
backwards in time.
To use it, first select the track you want to shift by pressing
its track select button on the left. You should see the name
of the selected track in the top right side of the display.
Next, specify which part of the track you want to move, (from
measure X to measure Y), using the FROM LOCATOR and TO
LOCATOR boxes.
Now choose the position you want to move the selected data
to by setting the START LOCATOR.
Advanced Sequencer Edit Function
Page 77
COPY
This menu allows you to
copy all or part of any
track to another track.
You can also use it to
copy portions of the
entire song, (all 16
tracks) to a different part
of the same song or even
to a different song.
Another function of the COPY menu is to repeat a section
recorded in the same track. For example, if youve recorded
a 4-measure phrase, (like a drum track) which you would
like to be repeated 50 times, you can do this easily with the
COPY function.
Repeating a phrase within a single track
This simply requires marking the section of the track where
the material you want is located and then copying it to the
following section of the same track.
For example, if youve recorded a 4-measure drum track in
track 1 and you like it be repeated 50 times, first select the
track on the left side and then set FROM LOC and TO LOC
to mark the section of the track where the data is to be
copied from. Assuming the recorded data is in the first 4
measures, set FROM LOC to 1 and TO LOC to 4.
Now well set the START LOCATOR to 5, (the empty measure
which follows the recorded data). This will make one copy,
(a total of 8 measures - the original 4 measures plus one
copy of it). Now to create 50 measures, simply set the
COPY TIMES parameter to 49.
Make sure that the destination track is the same as the
original. You should see TRACK 1 TO 1.
Now press ENTER to execute the operation.
genesys
Page 78
INC
DEC
ENTER ESCAPE
PANIC
TEMPO / DATA
USING MICROSCOPE
To use the event list, select
MICROSCOPE from the
EDIT menu and press
ENTER. Now select the track
whose events you want to
edit by pressing its track
select button on the left side.
You should see the name of
the selected track in the top
left side of the display.
The events are presented in the form of a continuous list. At
the top of the list is the first event which occurred in that
track. At the end of the list is the last event. You will only
normally be able to view about fifteen events at a time. There are
a few different ways to view a specific section of the event list;
METHOD 1: Manual Scroll
Use the cursor up and down buttons to
scroll in either direction, one event at a
time. As you scroll through each
individual event, you will hear it being
executed in real time.
METHOD 2: Catch Locator
Quite often, you will be listening to the
playback of the track when you
suddenly notice an error which needs
to be fixed. When this happens, simply
press the PAUSE button. The sequencer
is now paused at the point where you
pressed STOP. It is now possible to view
the event list for the exact point where
you paused the playback by pressing
the CATCH LOCATOR (F7) button.
Remember that, if you pressed STOP
after hearing an error in the track, the
problem section is probably a few events
before those currently selected.
Advanced Sequencer Edit Function
Page 91
METHOD 3: Go To Loc.
You can use this function to
display the events for a specific
section of the current song.
Once in the microscope view,
press the GO TO LOC button,
(F8) and use either the dial to
specify which bar of the song
you wish to view the events for.
Press ENTER to move to the
specified part of the list.
EDITING EVENTS IN THE LIST
Modifying any event in the list is simplicity itself. Use the cursor
keys to move in any direction and place the cursor over any
event of your choice. Once highlighted, an event can be
changed by using either the dial, (for large adjustments), or
the INC / DEC buttons for greater precision. Any changes you
make will have an instant effect on the current track.
SHOW FUNCTION
Often, when trying to pinpoint specific errors, you will find yourself
having to scroll through streams of events which are of no interest
to you. For example, maybe youre trying to find a wrong note
which was played while the pitch bend wheel was being moved
up and down. In this case, you would have to scroll through
hundreds of pitch bend events to look for a single note event.
The SHOW function allows you to specify which type of events
you will see in the list at any given time so, in the above example,
we could simply ask not to look at all those pitch bend events.
To use the SHOW function,
simply press the SHOW button,
(F2) and use the cursor up and
down button in conjunction
with the dial to specify which
type of events you wish to see
included in the list.
genesys
Page 92
INSERT EVENTS
Events can be manually
inserted into any track using
the INSERT function. This
function uses two buttons at
the right side. The INSERT
button itself is on F3.
You will see that this button shows the name of an event
type. If you press it now it will insert an event of this type
at the current position in the list.
To change the type of event to
be inserted by the INSERT
button, press INS. TYPE. Now
you can use the arrow keys to
select what type of event you
want the button to insert.
When youve made your
choice, press ENTER and youll
now see that the label on the
INSERT button has changed.
The location of the inserted event, (Bar, Beat, Pulse), will be
identical to that of the event which was selected prior to pressing
the INSERT button. The remaining values, (1V, 2V and 3V as
applicable), will initially be set to minimum or average values.
These can be changed manually after the event has been inserted.
DELETE BUTTON
If you wish to delete an event
completely, simply press the
DELETE button, (F6).
GEM Songs & MIDI Files
Page 93
GEM SONGS AND MIDIFILES
GEM songs are designed to be instantly ready to play
whenever you load them or play them direct-from-disk using
SONG PLAYER. For this reason, any sounds that you want to
use to play along with the song are actually contained within
the song itself. When you play a GEM song, you cannot use
the SOUND PRESETS to select different sounds to play along.
This is the principal reason for the existence of SONG
PERFORMANCES. As youre creating a song, you can select
any unused tracks to be played on the keyboard. If there are
no unused tracks you can create additional tracks to play on
the keyboard, (see ADDING ADDITIONAL TRACKS TO A
SONG in the EDITING AND CREATING SONGS chapter).
To play an unused track on the keyboard, just press the button
beside it to change its mode from MUTE to KEYBOARD PLAY.
The track is now playable on the keyboard. You can add and
activate as many tracks as you want in this way. You can use
all of the features of EDIT PARTS to customize these tracks,
adjusting the transpose, detuning, velocity range and other
features. There is even one additional feature which is only
available in song mode, KEY RANGE.
genesys
Page 94
Youll find KEY RANGE on page 2 of EDIT TRACKS. You can
use this function to create splits or "zones on the keyboard.
In this way you can create complex multi-split performances
to play along with your songs.
When you happy with the setting youve created, press
STORE then select one of the 8 song presets as a destination.
While youre playing your song in the future, youll find
your 8 song performances under the SONG PERF. Button,
(the same button as STYLE PRESET).
In fact, you dont have to record anything to create a song
preset.
Start a new song in the normal way but dont record
anything. Then escape from recording mode by turning off
the RECORD button. Now you can select any track, assign
it to the keyboard and choose any sound for it.
You can layer up to 32 sounds together in this way and
create up to 32 splits using the KEY RANGE function! Save
your presets by pressing STORE and then selecting one of
the 8 presets as a destination.
Once youve stored a few presets, you can save them by
simply saving the "song you were recording, (you can also
name it using SONG NAME (F8) from the EDIT menu of
SONG PLAYER.
When you need these presets in the future, simply load
your "song. While nothing will happen when you press PLAY,
your 8 sound combinations will now be available under the
SONG PERFORMANCE button.
256 STYLES + 64 USER STYLES/4 VARATIONS/4 INTROS/4 ENDING/4 FILLS STYLE FAMILIES |
SONG PERF.
genesys
Page 96
To specify that you
want to save this
song as a midifile,
you simply place it
inside a folder
called MIDIFILE.
Youll find this
folder on the hard
disk.
You can store your song into any of the folders contained
within the main MIDIFILE folder. When you press ENTER to
confirm, the song will automatically be converted to midifile
format and stored in the folder you selected. Once your
song is in the MIDIFILE folder, it can be copied to any other
device in the future.
If you want to save your song to a floppy disk, press FD on
the left.
You will notice that the floppy disk also contains a MIDIFILE
folder. Even is the disk is completely blank, you will always
see this folder. This folder is only an image at this point. It
does not actually exist on the floppy disk. If you save your
song outside this folder or into a new folder that you create
using NEWFOLDER, the song will be saved as a GEM song.
If you save your song into the MIDIFILE folder then it will
be automatically converted to a midifile. The system will
create a new folder on the disk called MIDIFILE.SMF and
your converted song can now be found inside this folder.
1
2
3
Loading/entering text
To open the lyrics
editor, first select
your Mp3 file with
SONG PLAYER/
SELECT and then
press EDIT.
Press the LOAD
TXT button (F3)
and then locate
and select the file
using the disk
menu which is now
displayed.
Press ENTER to
load the file.
Alternatively, you can type text directly into the editor by
using the keyboard or a connected computer keyboard.
First press INS.
LINE (F4), type the
first line of lyrics
and then press
ENTER to finish.
Now press INS.
LINE again and
repeat the same
p r o c e d u r e .
Continue until all
the lyrics have
been typed.
If you make a mistake, select the line using the up or down
arrows and then press EDIT (F2).
Use the dial to locate the error and re-type the line. Press
ENTER when youve finished.
genesys
Page 102
Before you can test your lyrics, you have to save them.
Simply press SAVE (F1) to do this.
Now you can play the
song and press the
LYRICS button to see
how your lyrics will be
displayed and check for
any errors.
If you find an error, simply return to the editor by pressing
EDIT, locate the offending line and press EDIT (F2). Use the
dial to locate the error and re-type as necessary.
If a tag was found to be in
the wrong place you can
manually edit it by simply
re-typing the time tag at
the beginning of the line.
If you have too
many tag errors and
wish to try the whole
thing again, press
CLEAR ALL (F7) to
remove all the tags.
Then, making sure
the first line is
selected, re-start
the song and get
ready to press ADD
TAG as before.
Remember that you must save your changes each time by
pressing SAVE (F1) before you can review your changes with
the LYRICS button.
genesys
Page 104
EDITING THE PROGRAMMABLE PADS
The 4 pads on the left side of the instrument can be
programmed either to produce sound effects or to provide
quick access to other controls normally found inside sub-
menus.
To assign the functions of the pads press the pads EDIT button.
In the screen you can see the current setting for each pad.
To change this setting, simply highlight it with the arrow
keys and then use the dial to select a different setting.
PAD SETTINGS
NOTE
This allows you to set the pad to play a single note using
any available sound. In order to do this, you need to give
the pad three pieces of information; which note to play,
how loud to play it and which sound to use.
As soon as you set the pad to NOTE you can test the pad by
pressing it. If you dont hear anything, its probably because
the note being played is too low or too soft.
1 2 3 4
TAP TEMPO
Editing the Programmable Pads
Page 105
Select the NOTE VALUE and adjust it using the dial, pressing
the pad repeatedly as you do until you hear the note being
played.
Now select the sound number.
You can select any sound by using a combination of these
first two values, (the third value is not used for internal
sounds). For example to select the "Drop sound (123-3),
set the first value to 123 and the second value to 3.
Once you have the sound you want, you can adjust its level
by selecting "Dynamic
Set the appropriate volume level for this sound.
The sounds you select can either be factory sounds or new
samples you have created yourself.
ROTARY S/F
This will set the pad to control speed of the rotary effect,
(the same as the SLOW/FAST button in SOUND CONTROLS)
VOCAL ON/OFF
This pad will activate or deactivate the HARMONY button in
the VOCAL GENIUS section.
VOCAL CUSTOM 1 -1 6
The pad can be used to select any of the 16 VOICE SETS in
the VOCAL GENIUS
VOCAL V1 - V4 MUTE
The pad can be used to mute any of the Voice 1 - 4 tracks
in the VOCAL GENIUS.
VOCAL M MUTE
The pad can be used to mute the MAIN voice in the VOCAL
GENIUS
genesys
Page 106
VOCAL B MUTE
The pad can be used to mute the BASS voice in the VOCAL
GENIUS
VOCAL CHORD
The pad will switch the VOCAL GENIUS harmony mode to CHORD.
VOCAL VOCODER
The pad will switch the VOCAL GENIUS harmony mode to VOCODER
VOCAL UNISON
The pad will switch the VOCAL GENIUS harmony mode to UNISON
HARDCOPY
This is a special utility used to create screen images from
the Genesys, (such as those used throughout this
manual). Set the pad to HARDCOPY and then press it at
any time to capture an image of the screen. You can then
save this image to disk as a .BMP file.
SAVING YOUR PAD SETTINGS
When you setup the pads to perform different functions,
you can choose whether they will remain set this way
permanently or whether they will be saved along with the
current preset.
If you want the pads to remain set this way permanently,
press the LOCK button (F8).
To save your pad settings along with the current sound,
style or song preset, simply set the pads as required and
then continue editing your preset in the normal way. Make
sure that LOCK (F8) is switched off.
When you store your preset, the pad settings will
automatically be saved along with it. When you recall it in
the future, the pads will be set exactly as they are now. In
this way you can store different pad settings for every song,
style, sound preset or memory you create.
Tunings
Page 107
CREATING YOUR OWN TUNINGS
In the SYSTEM chapter, we saw how you can change the
tuning scale of the Genesys for authentic interpretation of
certain classical or oriental music using the presets in the
TUNING & SCALE section.
This section also features an editor which allows you to
create customized tunings for playing any style of ethnic
music.
Before you begin creating a tuning, make sure that you
have only a single sound selected. Select FULL mode in the
KEYBOARD MODE section and then press PARTS (F5 or F6)
in the screen
Make sure that only the lowest visible part is activated. All
other parts should be muted by pressing the part select
buttons at the left side of the screen.
Finally, select the track at the bottom of the screen and use
the OCTAVE +/-buttons to change the octave setting to 0.
NO ARRANGER ARRANGER
genesys
Page 108
Now were ready to create a custom tuning. Press SYSTEM
and select TUNING & SCALE.
Now press ENTER.
Use the arrow keys to move the cursor into the lower portion
of the screen
Now were ready to start re-tuning the keyboard. To tune
any key, press CATCH NOTE (F7) and then press the key that
you want to tune.
Youll see the cursor move to the key that you selected. There
are two different tuning adjustments available; Coarse and Fine.
The value at the top, (the name of the note), is the Coarse
tuning adjustment.
If you select this and turn the dial while playing the same
key, you will hear the pitch changing dramatically.
The value below is the Fine tuning adjustment for this key.
Tunings
Page 109
If you select this and turn the dial while playing the same
key, you will hear the pitch changing in small increments.
Each increment is one cent or 1/100
th
of a half-step or
semitone.
When youve finished tuning this note, you can select the
next key, either by using the left or right arrows to select
adjacent keys or by pressing CATCH NOTE (F7) again and
pressing a new key.
If you dont use the CATCH NOTE method to select keys,
you can move sequentially along the keyboard with the left
or right arrow keys. When you reach the left or right edge
of the keyboard, press either OCTAVE DOWN (F6) or OCTAVE
UP (F5) to see the next octave of keyboard.
While some tunings, (like piano stretch tuning), will require
you to tune each note individually, other tunings, (like Arabic
scale), simply require each octave to be tuned identically
to the next.
After youve tuned one octave, you can copy these settings
to the other octaves on the keyboard by pressing COPY TO
OCT. (F3).
genesys
Page 110
Check that the first line is set to "Coarse and Finetune and
then move the cursor down to the bottom line of this window.
Turn the dial all the way to right to select "ALL"
Now press ENTER. Your tuning has now been copied to
each octave.
As you may have noticed, you can also use the COPY TO
OCT. window to copy only specific elements of your tuning
to specific octaves if you wish.
Once youve created your new tuning, youll need to save
it. Press SAVE (F8).
Use the dial to select one of the 8 user tuning memories.
These memories are normally all empty so, if this is your
first tuning, select USER 1. Press ENTER to complete the
operation.
Your new tuning is now saved as USER 1. When you need
to use it in the future, juast return to the TUNING & SCALE
menu and select it with the dial in the second line of the
top window.
Tunings
Page 111
SAVING YOUR TUNINGS TO DISK
The tunings you create are stored in the Genesys SYSTEM
folder. You will see this folder as a component of the RAMFILE
when you select RAM in the DISK menu.
To save your tunings, simply select this SYSTEM folder and
then press SAVE (F2).
Now press ENTER and choose a destination for your SYSTEM
settings.
Press ENTER to complete the operation.