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Howls

Werewolves’ howls are their most powerful and evocative means of expression. Galliards learn many
different howls and can convey information even across tribal lines. By howling, Garou may condense
enormous amounts of information into a few notes that echo for miles through the forests. Mastering the howls
is the life's work of a Moon Dancer (much to the irritation of her sharp-eared friends if the Galliard, is less than
gifted).
Howls are usually begun by one Garou, but often joined by others. A series of howls, repeated by septs that
hear them in turn carry information over hundreds of miles in a single night. Different tribes and septs vary their
howls, so a Garou with good ears might be able to determine the howler’s tribe, sept or even auspice.
Regardless of which howl is employed, harmony is disdained and cacophony is actively sought. When two
Garou hit the same note, one instinctively alters pitch, thereby retaining the sought-after discord. The pack uses
such tactics to make it seem larger than it is, and foes are thereby intimidated.
There are many howls, and more will be added at a later date. Here are a few of the more common ones:

Name Reason Type of Howl


Anthem of War Ahroun as well as Galliards use this howl in Proud energetic howls.
times of trouble. For the Ahroun, the howls is
more of a battle cry, a call to attack. For a
Galliard, the howl is rallying cry, inspiration for
warriors to redouble their efforts. This howl
conveys the location and numbers of enemies. It
also informs combatants of when
reinforcements will arrive. During times of
tribal warfare, some tribes (such as the Shadow
Lords) have been accused of using false Anthem
of War howls to deceive their enemies.
Call for Succor A pack member uses this howl to cry for help. The bark of a lost puppy.
The howl sounds like a cub’s wailing, so many
Garou are loath to use it. Some Garou have the
skill to convey information about what type of
danger threatens them.
Call to Hunt When a pack hunts, this call lets them know the A low ululation.
location of prey. It also can tell pack members
other information, such as the nature of the prey
and the type of wounds it suffers.
Chant of Challenge Although this howl sounds like an introduction, Barks and growls of self praise, and
it quickly turns into a mockery of the intended aimed insults.
target. The howl satirically describes the deeds
and lineage of the challenged, leaving no doubt
of impending conflict. The best Galliards send
other werewolves into frenzy with the Chant of
Challenge.
Cry of Elation Some young werewolves believe that they are A long, ecstatic howl.
invincible. In combat, the Cry of Elation serves
to warn others and to declare to others that a
Garou intends to do something incredible.
Known to older werewolves as the ‘I’m about to
try something stupid’ howl, it explains the deed
the werewolf will perform. It also states any
objects involved and how they will harm the
enemy, and it prepares the healers for whatever
might go wrong.
Curse of Ignominy To mock those who have fallen from favor A snarling whine
Dirge for the Fallen A requiem for the honored dead A somber, low-pitched, drawn-out
howl
Howl of Introduction The Litany commands that a werewolf must A warbling howl mixed with barks
announce himself when entering the territory f
another. This howl describes the Garou’s breed,
auspice and tribe. Some werewolves also
describe their past deeds and use the howl to
give reasons to enter the territory. Silver Fangs
have a reputation for being a bit long-winded
with this howl.
Howl of the Moot Used to open and close a Moot A long howl of strength
Howl for the Wolf Used in the Moot to mourn the dying wolf-Kin A somber howl, starting out at mid-
pitch and then moving to a low
pitch
Howl for the Bone Used in the Moot to open the Cracking the A high keening howl, ending in a
Bone. jagged note
Snarl of Precedence This is howled by a Garou who wishes to go A closed-teeth howl
one-on-one with a foe.
Song of Mockery The Garou version of the "finger". A particularly annoying pitch
parody, added to any other howl
Symphony of the This strange twisted howling is the hunting cry A reverberating, mad whine
Abyss of the Black Spiral Dancers. Known best to the
Fenrir and the Fianna, this song threatens the
life of its target, conveying all manner of unholy
tortures that await their victim.
Time for Tales Used by a Galliard to signal the Stories and A drawn out howl, starting at the
Songs portion of the moot, usually said Galliard highest range and running to the
is also the Talesinger, as well. lowest range
Wail of Foreboding This howl serves as a warning, but unlike the A wailing, rolling howl
Anthem of War, it does not warn of enemy
attack. Instead, it calls on the Garou to ready
themselves for something unusual, such as a
natural disaster or Umbral event. The event that
prompts the howl usually needs investigation.
Galliards describe elements of the event, but do
to the strange causes for this howl, another
Galliard might need to interpret.
Warning of the This howl signals the presence of the Wyrm and A very sharply pitched howl,
Wyrm’s Approach its minions. Any werewolf who hears this howl emitted in a series of brief staccato
can feel the dread and vile nature of their foes. bursts
Skilled Galliards can even describe the enemies
for all Garou within earshot.