Beruflich Dokumente
Kultur Dokumente
8
FIGURE 8.27
Note how the design of the four-wheeldrive agricultural tractor projects rugged power. The
clearly defined grid of straight lines conveys a sense of unity. The slight forward tilt of the
vertical lines adds a perception of forward motion.
(From Z. M. Lewalski, Product Esthetics, Design & Development Engineering Press, Carson City, NV. Used with
permission.)
8.8
HUMAN FACTORS DESIGN
Human factors is the study of the interaction between people, the products and systems they use, and the environments in which they work and live. This field also is
described by the terms human factors engineering and ergonomics.37 Human factors
design applies information about human characteristics to the creation of objects, facilities, and environments that people use. It considers the product as a human and
machine system in which the operator, the machine, and the environment in which it
operates must all function effectively. Human factors goes beyond the issues of usability to consider design for ease of maintenance and for safety. Human factors expertise
is found in industrial designers, who focus on ease of use of products, and in industrial
engineers, who focus on design of production systems for productivity.
We can relate the human interaction with a product to the inputs used in Chap. 6
to describe the function structure of a design. A person provides energy to the system
by applying forces and torques with human muscle power. People also provide signal
information through their senses of sight, hearing, touch, and to a limited degree, with
37. From the Greek words ergon (work) and nomos (study of).
359
TA BLE 8 .9
Comfortable to use
Easy to use
Human sensing
Product is user-friendly
taste and smell. They provide material input when their body must be contained by the
product (the door must be large enough for the shoulders of the body, or the light switch
must be within reach). Thus, it is important to understand more about human factors design to achieve a harmonious interaction with human functions. Products that rate high
in human factors engineering are generally regarded as high-quality products since they
are perceived to work well by the user. Table 8.9 shows how various important product
characteristics can be achieved by focusing on key human factors characteristics.
360
2
1
PULL
PUSH
UP
BOTTOM
8
OUT
10
IN
6
(1)
Arm Strength
(3)
(4)
Push
Up
(2)
Pull
(5)
Down
(6)
In
(7)
Out
Degree of Elbow
Flexion
(deg)
R*
180
50
52
42
50
14
13
17
13
20
14
150
42
56
30
42
15
18
18
20
15
20
15
120
34
42
26
36
17
24
21
26
20
22
10
15
90
32
37
22
36
17
20
21
26
16
18
10
16
60
26
24
22
34
15
20
18
20
17
20
12
17
(10)
Thumb-Finger
Grip (Palmar)
Thumb-Finger
Grip (Tips)
Momentary Hold
56
59
13
13
Sustained Hold
33
35
*L = Left; R = Right
FIGURE 8.28
Muscle strength of the arm, hand, and thumb for males at 5th percentile. From MILSTD-1472F, p. 95
(http://hfetag.dtic.mil/docs-hfs/mil-std-1472f.pds)
361
handwheel, rotary knob, thumbwheel, rollerball, lever, joystick, toggle switch, rocker
switch, pedal, handle, or slide. These devices have been studied39 to determine the
force or moment needed for their operation, and whether they are best suited for onoff control, or more precise control.
In designing control interfaces it is important to avoid awkward and extreme motions for the product user. Controls should not require a large actuation force unless
they are used in emergencies. It is particularly important to design the location of controls so that bending and movements of the spine are not required, particularly if these
motions will be repetitive. This can lead to cumulative trauma disorders, where stresses
cause nerve and other damage. Such situations will lead to operator fatigue and errors.
Simplify tasks: Control operations should have a minimum number of operations and
should be straightforward. The learning effort for users must be minimal. Incorporating microcomputers into the product may be used to simplify operation. The product
should look simple to operate, with a minimum number of controls and indicators.
Make the controls and their functions obvious: Place the controls for a function
adjacent to the device that is controlled. It may look nice to have all the buttons in a
row, but it is not very user-friendly.
Make controls easy to use: Shape knobs and handles of controls differently so they
are distinguishable by look and by touch. Organize and group them to minimize
complexity. There are several strategies for the placement of controls: (1) left to
right in the sequence they are used, (2) key controls located near the operators
right hand, (3) most commonly used controls near the operators hand.
39. G. Salvendy (ed.), Handbook of Human Factors, John Wiley & Sons, New York, 1987, pp. 58183.
362
Digital counter
110
10
0
0
12
Linear dial
Curved dial
Fixed pointer on moving scale
Indicator light
Linear dial
Circular dial
Moving pointer on a fixed scale
DA
NG
Graphical display
ER
fdgfjk #k
gf
frkg ekfgt
ejxj
Mechanical indicator
f
j
Pictorial display
FIGURE 8.29
Types of visual displays.
(After Ullman.)
Exact
value
Rate of
change
Trend,
direction
of change
Discrete
information
Digital
counter
Moving pointer
on fixed scale
Fixed pointer
on moving scale
Mechanical
indicator
Icon, symbol
display
Indicator
light
Graphical
display
Pictorial
display
Not suitable
Acceptable
FIGURE 8.30
Characteristics of common visual displays.
(After Ullman.)
Recommended
Adjusted to
desired
value
363
Match the intentions of the human with the actions required by the system: There
should be a clear relationship between the human intent and the action that takes
place on the system. The design should be such that when a person interacts with it
there is only one obviously correct thing to do.
Use mapping: Make the control reflect, or map, the operation of the mechanism.
For example, the seat position control in an automobile could have the shape of a
car seat, and moving it up should move the seat up. The goal should be to make the
operation clear enough that it is not necessary to refer to nameplates, stickers, or the
operators manual.
Displays should be clear, visible, large enough to read easily, and consistent in
direction: Analog displays are preferred for quick reading and to show changing
conditions. Digital displays provide more precise information. Locate the displays
where viewing would be expected.
Provide feedback: The product must provide the user with a clear, immediate response to any actions taken. This feedback can be provided by a light, a sound,
or displayed information. The clicking sound and flashing dashboard light, in response to actuating an automobile turn signal, is a good example.
Utilize constraints to prevent incorrect action: Do not depend on the user always
doing the correct thing. Controls should be designed so that an incorrect movement
or sequence is not possible. An example is the automatic transmission that will not
go into reverse when the car is moving forward.
Standardize: It pays to standardize on the arrangement and operation of controls
because it increases the users knowledge. For example, in early days the placement of the brake, clutch, and accelerator pedals in an automobile was arbitrary,
but once standardized they become part of the user knowledge base and should not
be changed.
Norman contends that in order for a design to be truly user-friendly it must employ
the general knowledge that many people in the population possess.40 For example, a
red light means stop, and the higher values on a dial should be in the clockwise direction. Be sure that you do not presume too much knowledge and skill on the part of the
user.
Reaction Time
The reaction time is the time to initiate a response when a sensory signal has
been received. The reaction time is made up of several actions. We receive information in the form of a sensory signal, interpret it in the form of a set of choices, predict
the outcomes of each choice, evaluate the consequence of each choice, and then select
the best choiceall in about 200 ms. To achieve this the product should very quickly
provide clear visual and auditory signals. To achieve this in simple products, the controls must be intuitive. In complex systems, like a nuclear power plant, the human control interface must be very carefully designed in terms of the concepts mentioned in
Sec. 8.8.2, but in addition, the operators must be disciplined and well trained.
40. D. A. Norman, The Design of Everyday Things, Doubleday, New York, 1988. This book is full of
good and poor ways to practice human factors design.