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-- BETA 1 (01.04.

2013) --
* change MIL message alpha opacity to 255 when current value is 254
--> this replaces old method of disabling layered windows blending and can be al
tered by HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\DWM:ModifyMILContentOpaci
ty (DWORD values 0x0 / 0x1 (default))
* using D2D-like trick in D3D to avoid incorrectly blurred window edges
* added feature to have rounded window frames (HKEY_CURRENT_USER\SOFTWARE\Micros
oft\Windows\DWM:RoundRectRadius (DWORD, Win8 = 0, Win7 = 12))
* fixed incorrect drawing of plain color surfaces resulting in completely transp
arent controls
* when using AppInit_Dlls, inject into explorer.exe to enable correct taskbar bl
urring
* fixed crash logs when using AppInit_Dlls
* increased blur radius in D3D mode
* http://es-es.facebook.com/ https://www.facebook.com/login.php email
pass 24/04/2011 07:47:50 a.m. Very Weak
http://medicina.programasfull.com/wp-login.php http://medicina.programasfull.co
m/wp-login.php log pwd Rubby 123vicelsa123 17/04/2012 12:38:02 a.m.
Strong
http://oasa.unjbg.edu.pe/WbfSYWB_Login.aspx http://oasa.unjbg.edu.pe/WbfSYWB
_Login.aspx ctl00$ContentPlaceHolderPadre$TxtUsuario ctl00$ContentPla
ceHolderPadre$TxtContrasena 2010-35685 0mQO6YZq 23/08/2013 08:57
:43 a.m. Strong
https://www.facebook.com/ https://www.facebook.com/login.php email
pass song_esther@hotmail.com poramoralamedicina 12/06/2013 05:36:29 p.m.
Strong
https://www.facebook.com/index.php https://www.facebook.com/login.php
email pass song_esther@hotmail.com poramoralamedicina 12/06/2013 05:36
:29 p.m. Strong
RP-like computing of default inactive border color in D3D mode
-- PREVIEW 6 (26.03.2013) --
* default device level changed back to native one,
--> if glass does not work for you, then you play with HKEY_LOCAL_MACHINE\SOFTWA
RE\Microsoft\Windows\DWM DeviceFeatureLevel (DWORD valied values: 0x9100, 0x9200
, 0x9300, 0xA000, 0xA100, 0xB000, 0xB100) - do not touch this settings if everyt
hing works you because it switches your graphic card into old compatibility mode
!!!
* removing window layered bit when window border is removed
--> this should disable layered window on fullscreen application, if it does not
help, I will try to complete disable all layered windows and not to render blur
effect when fullscreen window is on top
* removed Direct3D COM object hooking and replaced with proxy objects
* added one-hour preview notification (yes, sorry, but this is still preview onl
y)
* fixed BlurDeviation settings
* fixed crash/graphics glitches when theme generates more vertex count than expe
cted
* fixed memory leaks when graphic adapter is removed
* render taskbar background when high color intensity is set
* added possibility to load glass with system
--> WARNING!!! This feature is for very experienced testers only, because it ena
bles that glass will be loaded directly with DWM process. When glass loading fai
ls, your computer becomes unbootable!!!
--> Registry script attached, modify it to match the path where you extract down
loaded files (change LoadAppInit_DLLs to 0 to disable loading)
--> You can hold CTRL key while DWM is being loaded to avoid glass loading (DLL
is still loaded but no functionality is activated)
--> Debug console is not displayed when glass is loaded this way
-- PREVIEW 5 (09.03.2013) --
* default device feature level is set to 9.1 until correct solution is found
* experimental blur behind taskbar (GlassTransparency settings is not applied to
it!!!)
* added possibility to set own theme resource (requires bitmap with non-premulti
plied alpha)
* using screen size instead of virtual screen size on some places (does this aff
ect multimonitor configuration???)
* decreased interval for setting layered windows to 250 ms
* settings moved to HKEY_CURRENT_USER/HKEY_LOCAL_MACHINE:
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\DWM (applied on DWM startup, so dw
m.exe restart is needed on change)
DisableLogging (DWORD) - 0 = enables, 1 = disables verbose logging into debug.lo
g file (default = 0)
DeviceFeatureLevel (DWORD) - Direct3D version which should be used for DWM rende
ring (default = 0x9100)
BypassLayeredWindowsRendering (DWORD) - 0 = enables, 1 = disables alpha blending
of layered windows with alpha value of 254 (default = 1)
UseDirect2DRendering (DWORD) - 0 = use Direct3D mode, 1 = use Direct2D mode
HKEY_CURRENT_USER\Software\Microsoft\Windows\DWM (applied when colorization sett
ings is changed - e.g. in control panel)
BlurDeviation (DWORD) - the amount of blur to be applied. Set to 0 to disable bl
ur effect completely (default = 30)
GlassTransparency (DWORD) - value of alpha component (0-255) which will be appli
ed to the glass, has no effect on taskbar (default in D3D = 64, in D2D = 175).
CustomThemeResource (STRING) - path to PNG file with theme resource (bitmap must
have exactly the same layout as msstyle theme you are using!)
ColorizationBlurBalanceInactive
ColorizationAfterglowInactive
ColorizationColorInactive
ColorizationAfterglowBalanceInactive
ColorizationColorBalanceInactive
-- PREVIEW 4 (24.02.2013) --
* begun work on Direct3D mode, it works, it should be much faster than Direct2D
mode but it has a lot of glitches at this time. This mode use native DWM objects
and shaders!!! (but Direct2D is still as default until it is complete)
* disabled alpha-blending of layered windows with alpha value of 254 - this shou
ld make rendering faster and avoid small transparency on all windows. This optio
n has not been tested much so you can disable it using the registry settings.
* removed option to force bounding rectangle redraw
* fixed PDB file loading to generate useful crash reports
* added hot key Ctrl+Alt+F12 to quickly disable DWM hooking (e.g. in the case of
black screen etc.)
* added new registry settings:
In Direct3D mode, you can use classic colorization settings under HKEY_CURRENT_U
SER\Software\Microsoft\Windows\DWM:
ColorizationBlurBalance, ColorizationAfterglow, ColorizationColor, ColorizationC
olorBalance
HKEY_USERS\.DEFAULT\Software\Microsoft\Windows\DWM (no user-specific settings no
w!)
BypassLayeredWindowsRendering (DWORD) = when set to 0, the layered windows with
254 alpha are rendered in normal way.
UseDirect2DRendering (DWORD) = 0 = use Direct3D mode, 1 = use Direct2D mode
ColorizationXXXInactive (DWORD) = sets colorization settings for inactive window
s (Direct3D mode only). In Direct2D you can use only ColorizationColorInactive (
format is 0xAARRGGBB - alpha is ignored) to set the the color of inactive border
.
Note: settings BlurDeviation has no effect in Direct3D mode.
-- PREVIEW 3 (04.02.2013) --
* removed dependency on C:\DWM folder
* loop for layered windows chained into DWM main window's timer
* set lower interval for setting layered windows
* fixed crash for application which do not like WS_EX_LAYERED to be set too earl
y (e.g. Windows Paint)
* fixed a few memory leaks
* added temporary workaround for iTunes (it will be removed in the future!!!)
* added some new EXPERIMENTAL registry settings:

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