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51 Documentation
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N a v i g a t i o n
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* Index [Index.txt]
* Readme [Readme.txt]
* GUI [GUI.txt]
* Netplay [Netplay.txt]
* Games [Games.txt]
* FAQ [FAQ.txt]
- - - - - - - - - - - - - - - - - -
* History [History.txt]
* About [About.txt]
1. ZSNES
2. Documentation
3. Credits
* License [License.txt]
- - - - - - - - - - - - - - - - - -
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~ A b o u t
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1. About ZSNES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ZSNES is a SNES emulator that has been worked on since 1997. Originally
programmed by zsKnight and _Demo_, the project has since then attracted a number
of new developers and contributors.
On April 2, 2001, the ZSNES project was GPL'ed and its source released to the
public. Written in a mixture of x86 assembler, C, and C++, ZSNES currently runs
on Windows, DOS, x86 versions of Linux and FreeBSD, x86 Macintosh computers, and
the Microsoft Xbox.
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Donations
................................
If you enjoy using ZSNES to re-live and enhance your experiences with the Super
Nintendo, please consider making a donation to support further development.
You have two options when making a donation. You can choose to make a donation
through the ZSNES SourceForge Project Donation Page:
[http://sourceforge.net/donate/index.php?group_id=19677]
(Donate to ZSNES through SourceForge).
Alternatively, you can send money to the ZSNES creator's PayPal account:
[http://www.zsnes.com/?page=donate]
(Donate directly to zsKnight, creator of ZSNES).
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2. About the Documentation
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If you have any suggestions or corrections that you would like to submit,
feel free to let us know at our forum on the ZSNES Message Board
[http://board.zsnes.com].
RichardC would like to give a special thanks to Nach and the ZSNES community for
all the help and support that they have given to him and the project.
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3. C r e d i t s
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Founding Developers
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zsKnight
_Demo_
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Current/Active Developers
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pagefault - primary core developer, primary Win port developer.
Nach - primary non-core developer, mostly works on significant back-end
overhauling and large new features.
grinvader - primary ASM to C porter, primary Unix build maintainer, many GUI
improvements and other, and power of no pants.
Jonas Quinn - primary bug fixer, also video code contributor.
ipher - ZSNES GUI expert, WIP distributor
Deathlike2 - minor feature adder, also an ASM to C porter.
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Assistant Coders
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hpsolo
Pharos
Siloh (a.k.a. Stainless, a.k.a. randilyn)
StatMan
teuf
theoddone33
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Contributors (in alphabetical order)
........................................
aaronl
Aerdan
amit
anomie
BRPXQZME
byuu
Diablo-D3
EvilTypeGuy
hector
Khan Artist (a.k.a. Noxious Ninja)
kode54
Kreed
MaxSt
MKendora
Neviksti
Overload
prometheus
relnev
snes6502
TRAC
zinx
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Documentation Writers/Contributors
........................................
Special thanks to Radio. He designed the ZSNES.com main page layout, from which
we stole this design for the HTML docs. Also special thanks to Roman Rudenko,
for finding the elusive "display:inline" fix for floated items in IE.
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Thanks
........................................
All ports of ZSNES use NASM v0.98+, GNU Make, zlib, libpng, and JMAlib to
compile, link, compress, decompress, and execute.
In addition to the above, ZSNES Win uses Visual C++ 2003 (or MinGW), DirectX 8,
UPX, and ManyMouse; ZSNES SDL uses GCC, SDL v1.20, and ManyMouse; and ZSNES DOS
uses DJGPP, CWSDPMI, and UPX.
Also, good luck to all those who are writing emulators, especially those who are
writing SNES emulators, including Snes9x [http://www.snes9x.com],
SNEeSe [http://sneese.sourceforge.net],
Super Sleuth [http://users.tpg.com.au/advlink/spx/],
and bsnes [http://www.byuu.org]!
. . . . . . . . . . . . . . . .
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