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Drill

UNIT FORMATION
Magnitude
Might
COMMON ACTIONS
Move (0/None)
Dash (3/-2)
Guard (3/None)
Inactive (5/Special)
Change Formation (5/-1)
Disengage (0/None)
Turn (3/-1)
Split Unit (3/-1)
Expel Special Character(0/None)
Merge Unit (3/-1)
Signal Units (3/-0)
Rally (4/-1)
Spell (5/-2)
Requiresroll (usuallyCha+War)
Action (Speed / DV Penalty)
Endurance
Drill + Stamina
(Stength+
Weapon
Damage) / 3
roundup
ARMOUR
MOB. PEN.
Average of
all members
HARDNESS
Lower of members average
or commandersvalour
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CLOSE: x2 close combat rating,
x2 DV from shields/cover,
opponents at x2 magnitude
for ranged attacks,
-2 difficulty to hesitation rolls.
RELAXED: x2 DV from shields/cover vs.
ranged.
SKIRMISH: x2 DV from shields/cover vs. all attacks,
+3 DV vs. ranged,
opponents gain x2 magnitude in close
combat (x3 in close formation),
+2 difficulty to hesitation rolls.
UNORDERED: +2 difficulty to hesitation rolls.
CLOSE
RANGED
Attack Rating Formation Total
Might
Dex + Ability Dex + Ability +
Attack Rating
Morale
CLOSE
Troops (Average
Move) x 40
RELAXED SKIRMISH UNORDERED
Average of
all members
JOIN WAR
Wits + War
- Magnitude
Weapon/Total/Excll. War
Combat statistics labeled in italic use the traits and equipment of the average soldier,
all other statistics use the equipment and traits of the commander.
Bonus successes cannot excede War before taking formation into account.
Add further bonus successes equal to difference in magnitudefor larger units
attacking smaller ones. Apply difference as external penalty when a smaller unit
attacks a larger one.
Excellency Excellency Excellency
(Dex+Ability
+Accuracy)/2
SPECIAL CHARACTERS
(Max = Magnitude x 2)
Each time the Unit loses all of its health levels it loses one dot of magnitude.
Upon each succesful attack roll (Charisma + War) against a difficulty of the Armours
fatigue value, on failure lose a dot of Endurance. A unit with no remaining endurance
has a -2 penalty on all actions.
When encountering a rout condition make a morale roll penalised by the units
(Magnitude - Drill). Failure loses one point of magnitude per missing success.
FATIGUE
Average of
all members
ROUT COINDITIONS
Suffer Magnitude Loss
Recieve a ranged attack
Recieve a flame or essence ranged attack
Being subject of a spell
Engagement with an enemy unit
... that is superior or led by a supernatural
... that is overwhelmingly superior or
composed of supernatural beings
Succcesfully disengaging enemy
+0
+0
+1
+1/circle
+0
+1
+2
+1
BASEDUPONEXALTED2NDSHEETBYVOIDSTATE- FERG@VOIDSTATE.COM- MORERPGSTUFFATWWW.VOIDSTATE.COM/RPG
THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM- WWW.BAZZALISK.ORG.UK
UNIT COMMANDER
PENALTY TO ATTACK
SPECIAL CHARACTERS
(Lesser of Drill or
Magnitude)/2
(Greater of Drill or
Magnitude)/2
UNORDERED OTHERWISE
Troops (Average
Move) x 70
Troops (Average
Move) x 100
Troops (Average
Move) x 30
MOVEMENT
Commanders natural soak
Members Lethal soak/ 3, roundup UNITS ARMOUR
ARMOUR
BASE SOAK
All health levels are considered -0
BONUS SUCCESSES DAMAGE
Total Type
MOVE
CHARGE
Weapon Bonus
Strength
D r i l l
U N I T F O R M A T I O N
M a g n i t u d e
M i g h t
C O M M O N A C T I O N S
M o v e ( 0 / N o n e )
D a s h ( 3 / - 2 )
G u a r d ( 3 / N o n e )
I n a c t i v e ( 5 / S p e c i a l )
C h a n g e F o r m a t i o n ( 5 / - 1 )
D i s e n g a g e ( 0 / N o n e )
T u r n ( 3 / - 1 )
S p l i t U n i t ( 3 / - 1 )
E x p e l S p e c i a l C h a r a c t e r ( 0 / N o n e )
M e r g e U n i t ( 3 / - 1 )
S i g n a l U n i t s ( 3 / - 0 )
R a l l y ( 4 / - 1 )
S p e l l ( 5 / - 2 )
R e q u i r e s r o l l ( u s u a l l y C h a + W a r )
A c t i o n ( S p e e d / D V P e n a l t y )
E n d u r a n c e
D r i l l + S t a m i n a
( S t e n g t h +
W e a p o n
D a m a g e ) / 3
r o u n d u p
A R M O U R
M O B . P E N .
A v e r a g e o f
a l l m e m b e r s
H A R D N E S S
L o w e r o f m e m b e r s a v e r a g e
o r c o m m a n d e r s v a l o u r
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C L O S E : x 2 c l o s e c o m b a t r a t i n g ,
x 2 D V f r o m s h i e l d s / c o v e r ,
o p p o n e n t s a t x 2 m a g n i t u d e
f o r r a n g e d a t t a c k s ,
- 2 d i f f i c u l t y t o h e s i t a t i o n r o l l s .
R E L A X E D : x 2 D V f r o m s h i e l d s / c o v e r v s .
r a n g e d .
S K I R M I S H : x 2 D V f r o m s h i e l d s / c o v e r v s . a l l a t t a c k s ,
+ 3 D V v s . r a n g e d ,
o p p o n e n t s g a i n x 2 m a g n i t u d e i n c l o s e
c o m b a t ( x 3 i n c l o s e f o r m a t i o n ) ,
+ 2 d i f f i c u l t y t o h e s i t a t i o n r o l l s .
U N O R D E R E D : + 2 d i f f i c u l t y t o h e s i t a t i o n r o l l s .
C L O S E
R A N G E D
A t t a c k R a t i n g F o r m a t i o n T o t a l
M i g h t
D e x + A b i l i t y D e x + A b i l i t y +
A t t a c k R a t i n g
M o r a l e
C L O S E
T r o o p s ( A v e r a g e
M o v e ) x 4 0
R E L A X E D S K I R M I S H U N O R D E R E D
A v e r a g e o f
a l l m e m b e r s
J O I N W A R
W i t s + W a r
- M a g n i t u d e
W e a p o n / T o t a l / E x c l l .W a r
C o m b a t s t a t i s t i c s l a b e l e d i n i t a l i c u s e t h e t r a i t s a n d e q u i p m e n t o f t h e a v e r a g e s o l d i e r ,
a l l o t h e r s t a t i s t i c s u s e t h e e q u i p m e n t a n d t r a i t s o f t h e c o m m a n d e r .
B o n u s s u c c e s s e s c a n n o t e x c e d e W a r b e f o r e t a k i n g f o r m a t i o n i n t o a c c o u n t .
A d d f u r t h e r b o n u s s u c c e s s e s e q u a l t o d i f f e r e n c e i n m a g n i t u d e f o r l a r g e r u n i t s
a t t a c k i n g s m a l l e r o n e s . A p p l y d i f f e r e n c e a s e x t e r n a l p e n a l t y w h e n a s m a l l e r u n i t
a t t a c k s a l a r g e r o n e .
E x c e l l e n c y E x c e l l e n c y E x c e l l e n c y
( D e x + A b i l i t y
+ A c c u r a c y ) / 2
S P E C I A L C H A R A C T E R S
( M a x = M a g n i t u d e x 2 )
E a c h t i m e t h e U n i t l o s e s a l l o f i t s h e a l t h l e v e l s i t l o s e s o n e d o t o f m a g n i t u d e .
U p o n e a c h s u c c e s f u l a t t a c k r o l l ( C h a r i s m a + W a r ) a g a i n s t a d i f f i c u l t y o f t h e A r m o u r s
f a t i g u e v a l u e , o n f a i l u r e l o s e a d o t o f E n d u r a n c e . A u n i t w i t h n o r e m a i n i n g e n d u r a n c e
h a s a - 2 p e n a l t y o n a l l a c t i o n s .
W h e n e n c o u n t e r i n g a r o u t c o n d i t i o n m a k e a m o r a l e r o l l p e n a l i s e d b y t h e u n i t s
( M a g n i t u d e - D r i l l ) . F a i l u r e l o s e s o n e p o i n t o f m a g n i t u d e p e r m i s s i n g s u c c e s s .
F A T I G U E
A v e r a g e o f
a l l m e m b e r s
R O U T C O I N D I T I O N S
S u f f e r M a g n i t u d e L o s s
R e c i e v e a r a n g e d a t t a c k
R e c i e v e a f l a m e o r e s s e n c e r a n g e d a t t a c k
B e i n g s u b j e c t o f a s p e l l
E n g a g e m e n t w i t h a n e n e m y u n i t
. . . t h a t i s s u p e r i o r o r l e d b y a s u p e r n a t u r a l
. . . t h a t i s o v e r w h e l m i n g l y s u p e r i o r o r
c o m p o s e d o f s u p e r n a t u r a l b e i n g s
S u c c c e s f u l l y d i s e n g a g i n g e n e m y
+ 0
+ 0
+ 1
+ 1 / c i r c l e
+ 0
+ 1
+ 2
+ 1
B A S E D U P O N E X A L T E D 2 N D S H E E T B Y V O I D S T A T E - F E R G @ V O I D S T A T E . C O M - M O R E R P G S T U F F A T W W W . V O I D S T A T E . C O M / R P G
T H I S V E R S I O N B Y J A M E S P . B A R R E T T - J A M E S . P . B A R R E T T @ G M A I L . C O M - W W W . B A Z Z A L I S K . O R G . U K
U N I T C O M M A N D E R
P E N A L T Y T O A T T A C K
S P E C I A L C H A R A C T E R S
( L e s s e r o f D r i l l o r
M a g n i t u d e ) / 2
( G r e a t e r o f D r i l l o r
M a g n i t u d e ) / 2
U N O R D E R E D O T H E R W I S E
T r o o p s ( A v e r a g e
M o v e ) x 7 0
T r o o p s ( A v e r a g e
M o v e ) x 1 0 0
T r o o p s ( A v e r a g e
M o v e ) x 3 0
M O V E M E N T
C o m m a n d e r s n a t u r a l s o a k
M e m b e r s L e t h a l s o a k / 3 , r o u n d u pU N I T S A R M O U R
A R M O U R
B A S E S O A K
A l l h e a l t h l e v e l s a r e c o n s i d e r e d - 0
B O N U S S U C C E S S E S D A M A G E
T o t a l T y p e
M O V E
C H A R G E
W e a p o n B o n u s
S t r e n g t h
COMMANDER & SPECIAL CHARACTER ABILITIES
Reflexive and supplimental charms used by the commander can be activated at any time and affect the entire unit equaly. Sorcerers may use their abilities seperately from the main unit, commanders can only use
other charms and sorcery if the entire unit takes the spell action.
C O M M A N D E R & S P E C I A L C H A R A C T E R A B I L I T I E S
R e f l e x i v e a n d s u p p l i m e n t a l c h a r m s u s e d b y t h e c o m m a n d e r c a n b e a c t i v a t e d a t a n y t i m e a n d a f f e c t t h e e n t i r e u n i t e q u a l y . S o r c e r e r s m a y u s e t h e i r a b i l i t i e s s e p e r a t e l y f r o m t h e m a i n u n i t , c o m m a n d e r s c a n o n l y u s e
o t h e r c h a r m s a n d s o r c e r y i f t h e e n t i r e u n i t t a k e s t h e s p e l l a c t i o n .

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